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Cooking Up Trouble Edition
Previous jej: >>171074784

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.
Whether or not a game belongs in /egg/ is a case by case matter, however games that would belong in /svgg/, space voxel games general, are automatically considered /egg/

WebM for physicians:
>gitgud.io/nixx/WebMConverter.git

List of currently known and vaguely not as dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask):
>Algodoo
>Avorion
>Besiege
>Chode - Children of Ded Earf
>Empyrion - Galactic Survival
>Factorio
>From the Depths
>Garry's Mod
>GearBlocks
>Homebrew - Vehicle Sandbox
>Infinifactory
>Intersteller Rift
>KOHCTPYKTOP: Engineer of the People
>Machinecraft
>REM
>Robocraft
>Robot Arena 2
>Scrap Mechanic
>SHENZEN I/O
>Space Engineers
>SpaceChem
>StarMade
>Starwanderer

Games that are definitely not /egg/:
>Minecraft
>The general that quite literally cannot be named. The Mexican scam artist one. With the shitposters. Fuck off.
>Hearthstone, found in the hearthstone general, /hsg/, not in this general.

Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://public.etherpad-mozilla.org/p/eggames

OP pad for future /ded/s
https://public.etherpad-mozilla.org/p/eggop
>>
https://www.youtube.com/watch?v=Xd2ACc28_WQ
>>
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FTD is fun
>>
>>171305414
Fun The Dead soon after Nick abandons it.
>>
>>171305538
Don't you have pony porn to fap to? Don't you get tired of nick ignoring your advice?
>>
>>171305641
I've never seen pony nor played FTD
>>
>>171305641
Tired of being angry at nick for ignoring your advice*
>>
>>171305716
I'm not so sure. Only the rem fags(or should I say ponyfags) lurk here 24/7 and can't help themselves from taking a jab at nick immediately after anyone says anything good about ftd.
>>
>>171306206
I'm a bit miffed because I wanted FTD to be good enough to play in multiplayer
>>
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Nth for Gas
>>
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Autism start is go!
Starting with an arc furnace means no Uranium and no silicon. It's all about conserving energy until I can get a refinery built.
>>
>>171306429
>0 thrusters
We solar sailin' or something?
>>
>>171306335
I don't believe you. Only ponyremfags get this butthurt over people enjoying ftd. You gave yourself away.

You could have posted anything but you had to take that jab at nick lol
>>
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Liquid bus soon.
>>
>>171306626
> Starting with thrusters
How pleb. It's all suit action for the start.
>>
>>171306626
>solar sails
Can we do that?
>>
https://www.youtube.com/watch?v=WFCvkkDSfIU
>>
>>171307304
There's no solar sail, but you can power ion thrusters really weakly from solar power.
>>
>>171306679
>Only ponyremfags get this butthurt over people enjoying ftd.
I don't think he got butthurt over people enjoying FtD. He did get butthurt over Nick going full retard and, possibly, abandoning FtD in the future.
Also, remfags aren't the only horsefuckers here.
>>
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>>171306429
>>171307304
>>171307678
I had a similar idea

Behold, UESC Flimsy Mimsy discount personal space capsule. It's 50% catwalk plates and 30% glass.
>>
>>171307913
Looks great
>>
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>>171307884
>Also, remfags aren't the only horsefuckers here.

Rethink your life
>>
>>171307913
> Large blocks
> Oxygen farms
> Thrusters
> Glass
Holy WEW kid was your father a space baron or something? No need to show off on a korean space rice farmer board.
>>
heres some bio/egg/
https://en.wikipedia.org/wiki/Creatures_(video_game_series)
its got a full genetics system and a fully simulated brain for every animal plus learning simulators (if animal goes to drink and hits its head on the water source it will associate pain with drinking and it will refuse to drink leading to that particular animal to be eliminated from the gene pool)
>>
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Oh it looks like solar panels don't actually DO anything when the battery is in charge. That's got to be a bug.
>>
>>171308832
That doesn't really make sense. many predators probably associate eating with pain but they still eat.
>>
>>171309550
the animals in the game are herbivores
>>
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>>171308830
>post scarcity economy
>not wanting a comfy spess minivan
It has 1 arc furnace, 1 assembler with 2 power saving modules and 1 cryo chamber. Also ore detector and antenna. Fully navigatable with magboots and doesnt need no gravity.
>>
>>171309550
the animals are extremely dumb in the beginning of the game because they are generation one creatures
>>
>>171310014
> Post scarcity
> human needs are finite
Nice meme. Also that ship has so much stuff that can be smelted into new refineries it's a wonder you don't play on creative mode.
>>
Skywankers still doesn't have physics like spengies, where you can chunk ships and watch parts fly off. No space graveyards.
>>
>>171310436
If you grind down the entire ship besides the assembler and 1 solar panel, then yeah, I suppose you could make a refinery if you dissassemble all the interior plates. Cause it doesnt have enough steel for a refinery in it.
>>
>>171311859
If it does at some point, I'll probably not bother playing Spengies at all.
>>
>>171312004

I don't think you fully appreciate just how many materials are in that ship, anon. Look again: >>171306429
That's an 11 Ton ship. Mr. 10x cargo weighs one third of that.
>>
>>171312628
I don't think I fully appreciate how autistic you are, and frankly I don't want to.

There is no "hobo phase" in spengies. All you need is a lemon, couple ass roaids and a bit of luck.
>>
>>171309386
>it is a bug
>it was reported
>still no news about a fix
>>
Google isn't being nice.
With space.ca not working, where the fuck am I to find an uncensored version of Expanse's season 1?
The torrents I found have the syfy logo on, so I imagine they've been Americanised.
>>
>>171313217
Look for WEB DL or BluRay

Why the fuck do you want HDTV when season 1 aired 2015-2016,
>>
>>171313217
https://rarbg.to/torrent/n7gjx64

Equip VPN condoms if you're from the land of no freedoms (bongistan/dumbfuckistan)
>>
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>>171309386
>That's got to be a bug.
rethink that
>>
>>171316063
Why does that guy look a little Asian?
>>
>>171313761
I'm from the Merkelreich, they try to throttle us but mostly leave us alone.
>>
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>>171316706
dat's waisist!
>>
>>171311859
Based baguette wants you to cut ships apart senpai
>>
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The SS autism is coming along well. Battery is down to 35% (thanks for broken batteries KEEN) which should be enough to get a refinery up. Up to 36 Tons of raw ship goodness now.

Hydrogen thrusters are a life saver. The platinum for ion thrusters are still out of reach but a single omni thruster is enough to park near an asteroid. Ever try towing a big ship with a small ship? It's rough on flight stability.
>>
>>171311859
>No space graveyards
That's fine because it doesn't even work in Spengis without slowly murdering the simspeed
>>
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>>171305009
egginering
>>
>>171320705
>That res instead of higher bitrate
>Plus vertical filming
>Plus not making sure the egg didn't stick
You deserve at least one slap
>>
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Is he one of us?
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>>171322586
>cutting
Jesus christ I thought that was a joke people made to pretend to be retarded.
>>
>>171323073
why does the boiler room explode?
>>
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>>171323220
Cold thing touching hot thing make high pressure hot thing not happy thing any more.
>>
>>171320705
> Sticky pan
> Cheap ass flipper
get out of my kitchen
>>
>>171323073
It's a legitimate thing, you build up body fat when bulking and remove it when cutting, but this is a very extreme form of it.

>>171323324
That scene in the trailer pissed me off so much.
>>
>>171323324
a-arigato anon-san
>>
>>171323439
>when bulking and remove it when cutting
>bulking
>ever
>>
>>171323535
If you lift and eat the same amount that you need when not lifting you'll not gain any muscle mass at best, and usually lose it.
>>
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>>171323654
>>>lifing
>not gaining muscle through repeated activity as required

Christ.
>>
i understand /v/ /vg/ /o/ /m/ /g/ here
but wtf is /fit/ doing in discussion?!
>>
>>171323779
Lifting IS repeated activity as required.
>>
>>171323779
do not even pretend to be this retarded, i had hopes for /egg/
>>
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>accidentally discover wheel bug
>purposefully discover wheel bug is best feature
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And we've finally got a tiny reactor with 15% battery to spare! A 57T beauty.

Naturally the refinery didn't line up. No point trying to move it without any cargo space.
>>
>>171323796
Engineering yourself a good body is pretty /egg/
>>
>>171323796
>minmaxing games
>minmaxing your body
Your body is basically a mech with muscles in place of hydraulics.
Here's another mech that could summon /n/
>>
>>171324430
>bike shit
Do not get me started
On bike shit

The amount of times that's fucked me over is astronomical
>>
>>171324831
>tfw my rear derailleur basically glued itself stuck to the hanger because iron+aluminium+salt
If I had a camera, I could provide you with a picture worthy of CLANG.
The spring that is limited by the B-screw is basically covered in a fine off-white residue.
Its housing is corroded to the point where a crack has appeared.

I suspect the cage spring is even worse, but haven't figured a way to access it
>>
Give me the quick rundown on bike generators
>>
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>>171326582
you're not going to get enough energy out of it to make the investment economically worth it, but its a fun activity to motivate yourself if you hook it up to your phone's charger.
>>
>>171326875
How can we enhance the power generation?
>>
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>>171327068
More better equipment and more better leg muscles with more better food to power your more better muscles with your more better legs.
>>
>>171327068
Either you make a more efficient generator or you go hog wild on power harvesting stuff (piezoelectrics on the body's joints, thermocouples or small thermal engines on the skin, etc)

If you see a way to get energy out of it, then slap something on it.
Costs are going to skyrocket faster than you can say "fug" though.
>>
>>171327426
>faster than you can say "fug" though.
https://www.youtube.com/watch?v=__BNFq994Gg

I can do that pretty fast
>>
>>171327426
>(piezoelectrics on the body's joints, thermocouples or small thermal engines on the skin, etc)

Don't forget getting power from piss.
https://www.sciencedaily.com/releases/2016/04/160418095918.htm
>>
>>171326582
Every single semester in four years of eng school, I have seen sophomores build one as a fair project and pretend it's fucking revolutionary. The soph teams basically scramble to claim the bike dynamo idea so that they don't have to do any thinking to pass the year.
>>
>>171327692
>Fug(x50)


Heh
>>
>>171327983
>they don't have to do any thinking to pass
looks like a pretty smart use of a bike dynamo
>>
>>171327426
piezoelectrics in spongos when
>>
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Never.
>>
Page ten before the fake thread replaces us.
>>
>>171330957
We're the new /egg/ now, your time is over
>>
>>171331074
I've honestly forgotten how many times I've read this exact phrase over the years.
>>
>>171329469
>implying

https://www.youtube.com/watch?v=nB677S3Febg
>>
>>171331074
honestly a thread for doktor ivan should be /dre/
>>
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>>171327983
You still have to build the damn thing, and if you're the dull barely-pass type of guy who rolls over when your team lead proclaims "it'llsavenvironment" without doing any research yourself, you'll be pretty fucking disappointed when it barely makes enough power to charge your phone. Worse, it might make too many or too few volts to do even that. The Guy who roped you into it googles "power conversion", sees a squiggly integral symbol and shouts "fuck it, it's too complicated". You're stuck poring over the Chinese multimeter he bought at Radio Shack because a senior told him he'd need it, watching ghostly numbers flicker by as he pedals the bike like a maniac.

1.08 V. 0.98 V. These digits mean nothing to you, and only intensity your wonder at where you're going in life. Student loans. The job hunt. 2.50 V.

"I wanna fuck her pussy," the Guy grunts at the sight of a business major, pedalling faster.
>>
>>171331409
tfw quoted the wrong post
>>171280942
>>
>>171331446
sounds like murrica
eww
>>
>>171331446
>Worse, it might make too many or too few volts to do even that
Diodes and a capacitor to store charge and then feed the battery through a RC circuit?
Or there should be something like a boost converter/joule thief along the line?
>>
>>171331576
>>171331409
>REM doesn't have REM a e s t h e t i c s anymore
Meme game is a meme
>>
>>171332543
fug
>>
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>>171332543
>wow holy shit that looks soo bad
>you should make it look better!

>make it look better
>put more than eight seconds into the models and textures

>anons like this spout this

hue
>>
>>171331409
Is it just me getting Fuchikoma vibes from it?

Also >>171332543 is kinda right, could you allow to choose between realistic graphics and Tron graphics? I kinda dug those.
>>
Hey /egg/
Which one of the space games is good for someone who has a low attention span. I enjoyed starmade when it first was playable but I haven't touched it then. I used to play Starforge a lot before it turned out to be a scam with no updates.

I know these games are mostly doing the same thing but which one has the best content for someone who doesn't play online much or have friends?
>>
>>171333058
robocuck
>>
>>171333058
Abortion
>>
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>>171332764
>Also >>171332543 is kinda right, could you allow to choose between realistic graphics and Tron graphics? I kinda dug those.


>could you litterally double the game's filesize for legacy textures?

I mean I could, I suppose, would look like hot-baked ass with the terrain being vaguely realistic. Gonna have to convince me though, setting the albedo to black and cranking the emission on every module is a pain in the ass :^).
>>
>>171333387
Downloadable pack like GTA did with the HD textures then?

Dunno, i just like the Ne i guess
>>
>>171333058
Abortion would be perfect for you, most single player content and pityful amount of engineering make for a perfect single play-on play-off
don't listen to >>171333101 he is a sad being
I haven't played it, but aglodoo may be good too, if you are more into engineering, less into spess

>>171333387
storage isn't the problem. just don't make them take additional ram if they aren't used
but I am not here to convince you, fuck the tronfags, now it looks better
>>
>>171333387
is tunks yet?
>>
>>171332693
I've always liked stylized rem, even though tron-esque neon 80s look is getting really really played out lately

https://www.youtube.com/watch?v=j2WU7F5ODJM
Vid related

And to follow up on my played out look statement: hurry the fuck up and stop featurecreeping your shit gaem.
>>
>>171333058
Children of a Dead Earth, very simple. Can learn most of it from a 15 minute long tutorial.
>>
>>171333702
Does abortion have deep enough physics and fun stuff that I can make railguns and manipulate the engine in ways like besieged and space engineers?
>>
>>171333957
Het
>>
>>171333957
ftd is for you, especially since dev decided lately to remove multiplayer from the game
alternatively chode
alternatively besiege

out of all those chode is probaby worst for quick sittings
>>
>>171333601
>Downloadable pack like GTA did with the HD textures then?

Not really a thing unity will support. There's a whole fucktonne of shit unity does to export and I'm mostly sure dicking with it after the fact without dedicated support in the game's files is a big bad. And by that I mean a few hundred hours dedicated to adding mod support, which we don't have.

unitynotus.jpg


>>171333702
>storage isn't the problem. just don't make them take additional ram if they aren't used
I'd argue we should attempt to keep filesize down as low as possible. When we start tossing 50+ modules in, we're going to need every megabyte.

>but I am not here to convince you, fuck the tronfags, now it looks better

Thank you

>>171333705
delayed by another 24 hours :^)

>>171333753

And to follow up on my played out look statement: hurry the fuck up and stop featurecreeping your shit gaem.

>>>featurecreeping

>litterally nobody would play it in spess for more than a hour, tops, if they even cared enough to play at all
>added amazingly complex AI never seen before in 6dof
>nobody cared, muffled "ADD GROUND" in distance
>alright, lets do ground then, hell, its easier than spess, by a long sho-
>STOP CREEPING

Tbh, most of what we're doing was in the original designs anyway, just shuffled out of order.

Are we supposed to just shit this out onto early access as is or...?
>>
>>171334547
>Are we supposed to just shit this out onto early access as is or...?
https://en.wikipedia.org/wiki/Nobelium
>>
>>171334547
>Are we supposed to just shit this out onto early access as is or...?
no! you do it properly.
so far you have presented us with honest passion and mild autism, do not abandon them

you do you, which means you do what i think is good, not other anons, since they have no idea about gaems.
ground gut, tonks yes yes, doin' it on purpose, ai i have no idea how amazingly complex it is, but if you're proud of it, then it's probably a good direction. if it's suprisingly small change that you poured hours and you feel overwhelmingly proud then this will be secret distinguisher, but now's not the time to compete or advertise, now is time for features
add mor tonks
and probably the most important
DO NOT >hurry the fuck up

>Thank you
sod off, noone wants those words here fag
>>
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>>171335332
>tonks
24
4

H O U R S
O
U
R
S

:^)

>>171334776
Alright motherfucker

no its not this easy, as doing this would break a whole lot of things that would otherwise rely on the emission layer
>>
>>171333705
>>171334547
Wait, REM isn't going to have tanks in it is it?
Pls no more tanks, no more
>>
>>171335672
Honestly? If those extra 24 hours go towards further improvements, refining and bugfixes, then is well worth the wait
>>
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>>171335684
>tanks
>tanks

That's 48 hours.

>>171335871
Mostly to drinking and shitposting, I think.
>>
>>171336326
Wait, you posted it too, shouldn't it be 96 hours then?
>>
>>171336326
So if I keep saying "tanks" there won't be any tanks? Because there are way too many tanks.
>>
>>171336469
recursion!
>>
>>171336326
if I say tanks ^ tanks, are tanks going to be relased soon?
>>
vanilla spengos tonks /egg/telmen
https://www.youtube.com/watch?v=Jn2RM_B3MmQ
>>
>>171336490
>tanks
>tanks
>"tanks"

Yes. 72 hours

>>171336469

plus 96

168.

>>171336581

240 hours less soon than it would have been, but yes, soon.
>>
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Is this a good model to base my Avorion ship on?
>>
>>171336326
I don't think REM should have tanks, tanks do not fit within the original vision of a tank free game about non-tank spaceships shooting each other. In light of this tank menace, I am starting the NTTFREMBWDLT, the No Tank Tank-Free REM Because We Don't Like Tanks. Our brotherhood will soon purge REM of the tank menace. Amen and be tank free my brothers.
>>
>>171336708
(24 ^ 24) + 24 is not equal to 240, but i hope that that only bothers me
>>
>>171336581
Remanon should just go through the previous deds, do a crtf F for tanks tunks tonks etc and plug the numbers into 24h x 10^tonk
>>
>>171336708
>240
Wait since the word is equal to 24 hours then that last part would be 168+24^24
>>
Does "panzer" counts?
What about tank as in "liquid storage"?
>>
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TRACKED ARMOR TOURETTES NEVER
>>
>>171336849
>>171336826
>>171336886
24 ^ 24 = 1.3*10^33 hours... or 5.5* 10^31 days

Maybe we'll get tonks before the heat death of the universe :^)
>>
>>171337031
I feel as if we'd make more progress if I just started using "Valve.Time+ n*24" where n accounts for number of times any mention of an armored, tracked vehicle has ever been mentioned.
>>
>>171336729
I assumed that WAS an avorion ship

>>171337113
>tfw remanon is spending all his free time between dev and shitposting secretly driving tron rem tanks
>>
>>171337229
"Windows.Time + n*24" would fit the bill of SOON™ better
>>
>>171337113
>>171337229
blizzard's soon™ comes to mind
>>
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>>171332648
Hehe I did the same thing
>>
> My old 12.x blueprint for science doesn't work in 14.x
> Go to factorioblueprints
> Front page has the exact same blueprint I used in "most recently added"
> Go to factorioprints
> Fucking nothing

Where do you nerds go for blueprints?
>>
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>>171323934
>>
>>171338328
i make 'em in each playthrough
>>
>>171307161
>not unloading both lines of smelters onto the same belt
>using red inserters to unload for no reason
>running a full belt of ore when only a half belt can be unloaded
>spaces inbetween every smelter and not every second smelter for poles
>>
>>171338892
Will there be control surfaces so that we can make aerobrakes and shit?
>>
>>171338892
You know it needs a thruster in its back.
>>
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Any of you handsome, young men playing on any stable Spengies serb?
>>
>>171339879
is there an unstable server after last update?
>>
>>171338892
Batmobile?!
>>
>>171339879
94.250.211.128:27016
>>
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H O V E R C R A F T

Every rotor has its own altimeter, so it should in theory be able to do slopes.
>>
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>>171339879
>tfw you unironically agree with the shitposting image

time to go to bed
>>
>>171340473
what ded is this
is this skubwankerers? can you build tanks?
>>
>>171306429
>>171307913
>>171310014
>>171319459
Why do you people use solar power and oxygen farms? Uranium and ice is so plentiful in space that there is no reason not to just have an oxygen generator and small reactor. Heck you need the hydrogen anyway!
>>
>>171340945
Solar is literally only useful for low maintenance craft. Like spy drones, or respawn depos.
>>
>>171340714
>skubwankerers
did you ever saw a video or at least an image of skywankers
also this is homebrew vehicle sandbox
>>
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>>171339879
>Spengies serb
>stable
>>
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i am a good pilot, the lander's defective that's what it was
>>
HELP
>>
>>171345384
no
>>
>>171305309
>He used an organ instead of a harpsichord
>Trills on an organ
lmao @ ur life

But really, the composition isn't half bad, and the fact that it was turned into a fugue at all is pretty well done.
>>
>>171340512
This is a general for autists, not retards.
>>
>>171307161
> 4-belt coal bus
A single yellow belt will suffice up to around 100 steam engines and 144 furnaces.
>>
>>171320705
this is supposed to be me?
>>
>>171343925
>sim speed .57
>>
>>171347692
Yet here you are.
>>
Thinking about ordering an 170 AMD Raisen processor.

I hope it will run Spengies better than my i3 6100.
>>
>>171348171
>170
I meant the 1700.
>>
PAGE 10 BLOW BALLASTS FOR EMERGENCY SURFACE.
>>
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa bump
>>
PAGE 9 BLYAT BUMP
>>
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>>171353167
machinecraft is better
>>
>>171353468
M A G I C H O V E R
>>
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>>171353468
i've never played machinecraft but i'm inclined to agree
>>
>>171353565
every other game has shit like that
>>
>>171331446
you're giving me flashbacks to school mate

i did not expect to be spending most of my time doing management and ordering parts at my first job

i think i've forgotten what an integral is
>>
>>171333904
Heh.
>>
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>>171355314
>>
>>171355556
Weren't there more... numbers on it? I vaguely remember a plus sign.
>>
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>>171355762
I think so. Might be this one you're remembering?
>>
>>171333702
>algodoo

Not that great for someone with a low attention span. I can't make shit unless I'm completely absorbed.
>>
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>>171338930
Fixed.
Red inserters are in case I was going to use electric later.

>>171347717
It's for coal in plastics too.
>>
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Piston + rotor + grinder arrengement
>>
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Warbros express ship mail
>>
>>171357004
If you upgrade to electrics, couldn't you just remove your coal belt and use that space?
>>
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>>171358443
Fuck.
>>
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>>171331446
On the day of the science fair, you've all but mastered your role. You know what the 'V' and 'A' settings on the multimeter do, and you know what to say after turning the knobs to those positions. The snooty rich kid making a maglev train said to try the symbol that looks like a nose piercing, said something about 'connectivity' and 'resistance', but all that did was make a scary noise when you measured the bike dynamo. You make a mental note to avoid that setting forever.

The fair commences and drags on. You're tired of telling white girls in fishtail parkas and jeggings that 'V' is for 'Voltage' while the Guy puts the moves on them. Yes, we get it: it's a fitness AND an eco-friend, do you have time this weekend? Meanwhile, your professor struts around with a clipboard and looks at every fucking project but yours. In particular he stays with the maglev kid for years before lowering himself to see your creation. Yes, there he is. There's that Indian handlebar moustache motherfucker. You smile at him, not because you want to be polite but because you remembered a meme about shitting streets.

"Yes sir. We've made the math. We've calculated the formulas. We've engineered the theory and researched the high-quality design you see before you." You kiss your clipboard against his-- yours full with 3.07 V, 5.19 V and 0.01 A, and his with PASS PASS PASS FAIL.

Shit, he's got an iPhone? That wasn't the plan. How many Voltages do they use? Was it 5 like your Samsung? Everything now depends on the Guy being able to pedal hard enough to make that thing go 'BZZT' and show a green battery that goes to the right.

He straddles the bike, bites his lower lip and thinks about yoga pants. The Power Cycle whinges and shrieks as he pedals at an inhuman pace. "Almost there," you assure him of the Voltage rising steadily in the corner of your vision. 4.1, 4.5, 4.9...

The professor's iPhone buzzes and for a moment, he looks happy to pass you. Then smoke pours from the screen.
>>
>>171358354
Is the server running on a toaster? It is unplayable for me.
>>
>>171360017
>that picture doesn't have any support to the girl's legs

Oooh now I'm not laffin
>>
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>>171355556
>>171356538
please stop
>>
>>171361086
She's very strong
>>
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>>171361552
It'd still completely fuck her balance even if she was a big girl.
>>
>>171361647
Amazing core strength, she makes money as a weighted stripper on her off days
>>
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>>171361748
>weighted stripper
Also known as your mom.
>>
>>171361802
My mom isn't that flexible. Or strong. You seem to have confused it with weightY stripper.
>>
>>171361802
>>
What's the boiler/steam engine ratio in 0.14?
>>
>>171336326
>>171338892
Hey. Hey. Hey. You should implement a Pacejka tire model. Seriously, tires are more complicated than they look, yet they are very important in terms of vehicle dynamics. Literally where the rubber hits the road.
>>
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>Skywanderers

>rails
>rotors
>no pistons though, kinda make substitute piston with rails but it's not the same
>logic gates
>you can link buttons, switches, lights, doors, hinges for cockpits

all it needs is some survival to have some purpose to design and we're golden
>>
>>171323073
DISTURBING FACT: some of thise flying debris were probably people
>>
>>171362734
>Pacejka
Point me to a C# implementation with examples, friendo.
>>
Any decent spengies servers up?

I've been under a rock for the last month and last I checked warbros was ded.
>>
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>>171362819
>disturbing fact
>not an awesome one
>>
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>>171362819
>>
https://www.sciencedaily.com/releases/2017/03/170309120502.htm
>chemical computers
>>
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Yo REMdevs, that driving and drifting shit looks fun as fuck.

Racing mode, and player made race tracks when?
>>
>>171364559
>Racing mode, and player made race tracks when?

when we implement the full custom drivetrain system, to give a bit of variety other than weight. Also probably add some gyroscopic force to the wheels so you can actually take jumps. Right now its impossible to control yourself mid-air or roll over.
>>
>>171364706
>right now its impossible to control yourself mid-air or roll over
Just like irl?
>>
>>171364960
In real life if you gun the engine and have enough TORQUE, you can pitch up. Hit the brakes and you pitch down.
>>
I just want to shoot and bully Muzzled and Sterik ;~;
>>
>>171365059
t. Marek
>>
>>171362819
This is the penance that must be paid for awakening thermoCLANG.
>>
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>yfw REM servers full of /egg/men
>>
>>171362898
Oh come on, I mean you can get contact normals from unity, it should be easy. From that it's just wheel speed and some crazy magical formula no one understands to force on contact patch which you can apply with add force position.

Fug, I'm a C# programmer myself, maybe I'll have a go at it.
Tires are really really interesting.
https://en.m.wikipedia.org/wiki/Hans_B._Pacejka#
>>
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https://www.youtube.com/watch?v=df6mTJurJUQ
How you want your synths pham?
>>
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>>171365485
can't wait
>>
>10
>>
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>>171366550
>synths
>not wanting your wAIfu pure, in her true mechanical form
>needing your wAIfu to be antropomorphic
>>
>>171366937
>REM is just going to be a way better version of Robocrap

:o
>>
Is it /egg/ to get trolled to the point of sullen introspection by a girl over WWII fighter plane doctrines?
>>
>>171370523
If you were right and she was a low effort troll then it's /egg/, if she knows more about you than it and WWII fighter plane doctrine is your field of /egg/ specialization then you need to step the fuck up. There are no /egg/woman, so if you can't beat a woman you aren't /egg/.
>>
>>171370361
well it's not exactly going to be hard to be better than freejam at doing everything but fuck up

>newest patch has issues that don't let matches start
>revert patch after trying to fix it for a day
>somehow reapplied those a/b testing 100% damage/hp super buffs they undid earlier because players caught on
>community manager promises 1d free premium for all this
>>
>>171370523
That "trolling" better had involved benis in baniga.
>>
>>171366550
https://www.youtube.com/watch?v=GHhD4PD75zY
>>
>>171370594
I was right but she managed to intentionally throw me into a huge argumentative state followed by a period of self-doubt. I don't like when people disregard the wisdom of the Luftwaffe
>>
>>171370594
It was pretty impressive on her end though. I think she's the one for me.
>>
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>>171370947
Then you are a real /egg/man and your dignity is preserved. I award you the Purple Egg for being wounded in the line of internet argument.
>>
>>171371043
It's an honor. Thank you.
>>
>>171370523
Where?
>>
>>171370947
>wisdom of the luftwaffe
>keeping veteran pilots on the frontline, where they're mostly unable to pass on hard-earned knowledge
It probably seemed like a great idea at the time.

Also
>thrown into a state of self-doubt
>implying that's bad
Remember that gnosticism (not just in the religious sense) is the very antithesis to science, which in turn is fundamental to engineering.
Doubt in general is healthy, at least within limits.
>>
>>171372353
>keeping veteran pilots on the frontline
I wouldn't say they were perfect. And yeah, introspection and self-questioning is very important. You're absolutely right about that. This was different though. I got trolled so hard I couldn't tell if I was overreacting or if I was being trolled or what the fuck was goin on.
>>
>>171357004
>coal in plastics
You only need one belt of coal to produce two belts worth of plastic.

>A single yellow belt will suffice up to around 100 steam engines and 144 furnaces
A single yellow belt carrying coal will transport roughly 106 MW worth of fuel.
144 smelters will consume 25.92 MW, while the 140 boilers associated with the steam engines will consume 109.2 MW by themselves.
Did you forget to account for the power loss in boilers? (A boiler produces heat worth 390 kW, but consumes fuel worth 780 kW)
>>
>>171370179
Semen probably doesn't make for a very good thermal paste.
>>
https://www.youtube.com/watch?v=2-k6H5HyBzo
>>
https://www.youtube.com/watch?v=INb31Gcm4GQ
>>
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>>171347835
it was pain
honestly, why even have planets if the serb's too weak for them
>>171353167
you had my atention, now you have my curiosity
and other memz about how it looks cool
>>171354560
nope
>>171345384
if welded, help would be pink too
>>171358443
>>171357004
>ever using electric
eww
>>171358354
that lag was felt miles away
>>171360345
it is. it is.
>>171362819
good for them, quick weee! instead of slow, painful blub blub underwater
>>171370594
not only none on /egg/, the whole internet
>>171373017
still better than chocolate, don't know if it beats mayo
>>
>>171374750
https://www.youtube.com/watch?v=nzKWbpSNkmk
>>
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>tfw no /egg/men to play homejew with..
>>
>>171376182
When is it getting weapons?
>>
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>>171376306
A few months probably.
>>
>>171376372
>me on my way to 9/11
>>
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>>171376392
Kek.
>>
>>171338892
I take it you've played Bandits: Phoenix rising
https://www.youtube.com/watch?v=xSvyroSpXzc
>>
>>171376538
Oh shit, thanks for reminding me. I fucking loved that game.
>>
when's fagtorio 0.15?
>>
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>>171376529
>tfw by far the best things about the prequels were the vehicles/weapons
>>
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>>171377761
I was going for the wraith from Halo, but I now know how similar they look.
>>
>>171353882
This tickles my autism just right
What game and does it support multiplayer? I'm in the mood for podracing
>>
>>171377850
Oh yeah, now I see the back fins.
Guess that sort of shape is just sensible for a hovertank.
>>
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>>171378032
Homebrew: Vehicle Sandbox, and yes.
>>
>>171360017
Again, would something like >>171331781 solve the issue?

The bike would output a wildly variable voltage so there has to be a way to stabilize it (i'm thinking about the way a capacitors help with turning the pulsed voltage into a continuous one when used in a rectifier bridge)
>>
>>171376538
>>171377243
That soundtrack is so 90s I am losing my shit.

Also another good buggy/hovercraft/copter game:
https://www.youtube.com/watch?v=QpSijbuPmxQ
>>
>>171378032
It does, notice the server announcements and multiple player names here: >>171376372
>>
>>171378149
Does it relies heavily on Steam for multiplayer or piratfags can play with not-piratefags with little hassle?
>>
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>>171378430
I THINK not 100% sure, that pirates can play with owners, people have claimed to have pirated it before but I cant promise anything. The tutorials aren't great and it has a bit of a learning curve but tons of shit is possible. Pic related is a ka-50 that has a completely built from scratch swashplate system.
>>
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>>171378562
>swashplate system
Brb looking this shit up on torrents.
>>
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>>171378727
If you're autistic enough you can build mechs too.
>>
>>171378335
Going off the top of my head: It depends if the dynamo output is AC or DC (latter if it's brushed, or you're running a brushed motor in reverse). If it's AC it will first need rectifying with a bridge, either way it will need to be smoothed with an LC or RC filter. Either way you'll wind up with a DC signal that slowly varies in magnitude depending on how hard you're pedaling.

Changing that into 5V again depends on whether it was AC or DC. If it's DC then you're stuck making a buck-boost converter, which uses closed-loop control to maintain the right voltage. Basically you turn the input to the circuit on and off at a high frequency, varying the duty cycle depending on how much buck or boost you need.

If it was AC then you could get away with a thyristor bridge. You replace the diodes in the bridge with thyristors, which are like controllable diodes. By applying high-current pulses to the bases you can change the time or 'firing angle' at which the thyristors start to conduct. Effectively you get a bridge with variable duty cycle and hence average voltage, which you try to make 5V. This then gets smoothed by the LC or RC filter.
>>
>>171376529
>>171377850
How are you building your hovertonk? Similar to >>171353882 ??
>>
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>>171379298
That one is over a year old and no longer functions properly, but I did it with two vector thrust jet engines facing each other and vectored down.Don't have any pics of the Wrath's internals at the moment unfortunately.
>>
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kurwa
>>
>>171378335
> would something like >>171331781 solve the issue?
Most small-scale systems which provide usable power from highly-variable energy sources (solar, wind) use a switching regulator to convert what you have to what you need.

Larger systems are more likely to perform matching mechanically (e.g. large wind turbines vary the blade pitch so that the generator rotates at a constant speed regardless of wind speed).

For charging a phone, you'd want to have the generator charge a battery then charge the phone from that. You can charge a battery with whatever power is available, whereas a phone charger will want a fixed voltage and will dictate its own current draw.
>>
>>171379885
what in clang's name is that?
Panie, kto Panu tak spierdolił?
>>
>>171379885
Nice clang
Janusze inżynierii
>>
>>171380105
http://steamcommunity.com/sharedfiles/filedetails/?id=237175254
A thing I made for testing rotational gravity
I'm not actually polish I just enjoy the kruwa
>>
>>171380105
>what in clang's name is that?
Rotational gravity experiment, I presume.
>kto Panu tak spierdolił?
Clang works in mysterious ways, my slavic brother.
>>
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>>171380772
> copper plate belts
> Not immediately processing them into green circuits because 85% of copper is just for green circuits
Come on step your game up kiddo.
>>
>>171380858
Lens blyat
>>
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>>171378727
Closer picture of the swashplate setup.
>>
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spiffy
>>
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>>171383000
>>
>>171383000
Prisoner transport
>>
bump
>>
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>>171385481
prepare to have your ass reamed by the new physics in 2 weeks
>>
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>>171385994
>new physics
Will we be moving towards or away from this Greg Egan hellscape
>>
>>171386269
well it will be more realistic

whether more realism is a catalyst for more clang or not is one of those mysteries we will never know
>>
>>171386593
I can't imagine Keen making anything that results in less clang.
>>
>>171386269
you don't understand, from where we are, we will be moving both away and towards it
>>
>>171386662
I see, but how many directions of time will we be moving in?
>>
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>>171386918
Yes.
>>
>>171386918
the chronodimensions (i won't call them time because of the baggage it carries) will be at least 2-dimensional
>>
>>171387263
Fake. Four of those astronauts are missing mustaches.
>>
>>171387508
they shave, what's wrong with that?
the worrying thing is why the russian spy in far left isn't in blue as well
>>
>>171387641
I like how the Canadian patch is smaller.
>>
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http://www.projectrho.com/public_html/rocket/artificialgrav.php
>Tumbling Pigeon
>>
https://www.youtube.com/watch?v=1wJQ5UrAsIY
>>
>>171387391
i couldn't possibly picture dichronaut engineers
>>
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>>171391145
>Objects collide
>Accelerate away from each other
Like I said the first time we discovered this, either he programmed the simulator wrong or it literally could never work (since every bit of matter would never stay in one piece long enough to do anything)
>>
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>>171388637
>"Then you can sit down on your soft, round fanny and console your tender stomach in peace."
I can tell you one thing, the writer definitely wasn't british
>>
>>171391145
you don't have to picture it, just launch space engineers
>>
>>171383692
>>171383000
>remnigger axes aesrthetics because ???
>goes for ""realistic"" look
>anisathropic filtering what's that
>>
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>>171391145
>>
>>171391619
>muh aesthetic
>i don't like how it look
>why are there pixels
what more? maybe bloom or motion blur will make the engineering more challenging or polished?
if you care about graphics so much, why don't you go play plebboxes with their cinematic options
>>
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Who else excited for 0.15?
>>
>>171392050
That looks horrifying desu. Are you hellworld anon? How did it go if so?
>>
>>171392293
Well, it was an MP server, and a while ago, so I don't really remember. Not him, just came here after a while away.
>>
https://www.factorio.com/blog/post/fff-182
Friday Facts #182 - Optimizations, always more optimizations
New Factorio blog post!
>>
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>>171391619
>remnigger axes aesrthetics because ???

>litterally biggest complain after muh floaty was muh graphics

>what are placeholder models
>what is early alpha
>what is turning off AA because I wanted to max out the frames on people using shit computers


C'mon lad, why do you even care?
>>
>>171366550
https://www.youtube.com/watch?v=XiyX70ZqsVQ

>>171370851
Robots have awesome parties
>>
>>171391306
I don't think he actually did his math right.
In particular 2+2 physics should be essentially symmetric under swapping the two space dimensions with the two time dimensions.
>>
>>171393965
How would 2 spatial and 2 time dimensions even work, anyway? Wouldn't they be flatlanders experiencing two directions of causality?
>>
>>171394463
Causality is there exactly because in a single time dimension you cannot evade what is to come.
>>
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>tfw from the deads already jumped the shark but you still play it because you have nothing better to do
>>
>>171394714
A spatial dimension implies controllable motion within that dimension, while "time" implies a constant mostly unchanging motion. I'm not going to pretend I can imagine how a second causality would function, or how two time dimensions could be distinctly noticeable, but I do know that two spatial dimensions means that the beings in this poorly constructed fantasy land can only exist as amorphous blobs of geometry.
>>
>>171394714
>2 space + 2 time is a 2D world where creatures have specialised in creating distractions/cloning themselves quickly so as to get the best timeline
>>
>>171395538
time travel is turning 180 degrees in the right direction and waiting
>>
>>171395560
>each clone world is stacked on each other
>all the clones are in constant contact with one another
>sufficiently advanced beings have created series of clones that have modified themselves in to organs for the rest of the structure passing energy and mass from timeline to timeline
>>
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>>171395826
>Stacked on each other
>Advanced beings
That reminds me of this thing, from a comic (that I might still have somewhere) that confused the shit out of me when I was a kid.
Apparently it was Alan Moore.
Of course it was fucking Alan Moore, that bastard wizard.

Later in the story the main character figures out how it works (i.e. he can't see all of it simultaneously) and does something weird to win as usual.
>>
>>171385481
Drive it through the hole in the floor
>>
>>171396265
That's not how 4 dimensions work.
>>
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anyone playing this?

still in "pre-alpha"
>>
>>171396658
It's fun for a few hours. Definitely alpha.
>>
>>171395668
>time travel is turning 180 degrees in the right direction and waiting
Sounds awfully familiar.
>>
>>171396658
>>171396760
What's the game called?
>>
>>171396658
Looks like side-view Rimworld mountain fortress.
>>
>>171397318
Oxygen Not Included, made by the devs of Don't Starve, hence the similar art style.
>>
>>171393032
>actually listening to people ITT
W
E
W
>>
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>>171396265
Spook level:[UNABLE TO RETURN TO REALM OF WAKEFULNESS]
>>
>>171399575
I can see where Moore was coming from with the way it does things like that, since 2D creatures would only see the sides of things around them while we can see them from 'above'.
>>
>>171400090
http://www.againwiththecomics.com/2007/10/beyond-humanity-liesthe-hypernaut.html
Found the whole thing
>>
>>171400090
>>171400235
Why would you read an Alan Moore book, if you know for a fact there isn't any rape in it
>>
>>171400329
>Why would you read
>if you know for a fact there isn't any rape in it
wut
>>
>>171400329
>getting a reach around through the forth dimension isn't rape
>>
>>171400449
Well, this was published by Image, so there might be an alluded rape or two
>>
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>>171400564
>When a chick starts giving you a blowjob AND a rimjob simultaneously
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>>171332764
logikoma is best koma
>>
>>171401250
That flipbook fps
>>
>>171401250
H-hey, a-anon

Link your workshop?
>>
>>171401250
BLUE
HURT
>>
>>171401689
you clearly have never played spengies
>>
>>171401250
This webm makes me want to do something similar in Ded's Mod, both with single E2 chip, and many simple gates, a-la LogicBots.
>>
>>171401876
just mod ambient lighting off

instant 120 fps
>>
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>>171396658
>>
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>>171402147
>Fry Cook has been killed in his sleep.
>>
>>171401798
http://steamcommunity.com/id/tumbles/myworkshopfiles/
>>
>>171402983
wew you're not ded
>>
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ded
Captcha slightly related
>>
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just in case anyone wants some inspiration
>>
Bumpa.
https://www.youtube.com/watch?v=OrwGq7YFhbw
>>171403129
More like unded.
>>171402983
Still glad the gunned cyberpork is still arround.
The issue with the gyros not aplying enough force is still arround, looks like there are some tricks, but they work only once and randomly.
Its by setting one of the gyros to 1% force and override without any movement.
https://www.youtube.com/watch?v=ntvDnj7827s
>>
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http://www.gregegan.net/DICHRONAUTS/E1/Excerpt.html
>release: march 31
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>>171403129
we are all ded

and I'm always lurking
>>
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>>171405868
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>>171391145
This could make a fun game, 'how few objects can you move to cause a cascade of destruction'.
>>
Hey, /egg/spanse people.

Do I have to VPN shit if I wanna watch on space.ca from my yurasian backwater country?
>>
>>171407472
That game already exists and is banned from all of 4chinks.
>>
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>>171405638
>you can be born a certain direction

How is that determined? The orientation of the mother? Perhaps the orientation of the sperm? Can people facing 90 degrees to each other have sex?

Imagine cumming on a girl's neck and watching your load run upwards like >>171391145 . Also imagine turning 90 degrees during coitus and watching your dick extend into infinity.
>>
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>>171396658
co2 collects at the bottom of my base and I dont want my miners to suffocate so I thought I'd pump aire from the bottom to the top to create a convection current. now there is co2 EVERYWHERE and people are having trouble breathing.
>>
>>171411203
Now you only need to bring Marek to your base and /egg/ will rejoice forever
>>
>>171410597
It's an argument for having two sets of genitals: one for front/back sex and one for sideways sex. If we assume single cells behave isotropically then there's no reason a mother couldn't construct a baby facing 90 degrees to herself. However, some important tissues are anisotropic, like muscle fibers for instance.
>>
>>171411203
> I'm worried about CO2 being isolated in one tiny corner
> So I filled my whole base with CO2
hahahahahahahahahahaha convert it back to O2 scrub
>>
>>171411886
Is this what bioclang reads like?
>>
Fry Cook is vomiting as he's moping up the floors.
>>
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>>171413023
It's got chicken legs

why do the best shows have the worst fans
>>
My researcher just died because he wouldn't stop researching to eat. Top kek realistic absentmindedness
>>
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>>171417153
>working biocomputer
>>
>>171417153
i mean, it should work. there's nothing stopping it from working.

but sealing foam? how russian do you even have to be
>>
>>171417330
Idea is not so bad. But only if you can remove heat from components.
>>
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>>171396658
>>171411203
My Current build, nothing fancy yet, O2 was my primary focus so a lot of little projects are waiting in the wings.
>>
>>171417610
I know what you meant, but...
>you see ivan, when remove heat from components and seal eet
>no heat can get in
>no need for cooling ekwipment
>>
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>>171411203
>Ooh a new autism game
>From the makers of Don't Misclick Because Fucking Everything Will Murder You
>Requires DirectX 11 for shit graphics
>Wine's d3dx11 port is shit

Fuck. Sometimes being Linux-only sucks.

On the bright side I still get to be unsufferably smug the rest of the time.
>>
>>171417330
Probably to keep the components from moving around, that PSU doesn't look like it's screwed to the crate or anything. Is very engineer comrade

>>171417325
More like Soviet laptop
>>
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>>171419695
>I get to be insufferably smug because I'm too dumb to significantly reduce the blow percentage in wangblows
>>
>>171419695
>another linux fag
Yee boi I thought I was the only resident loonix memer.
>>
>linux
>>
>>171420076
sometimes it's about the rules people live by
rarely ppl going linux only are too dumb to install / debloat / pirate / customize makroshit's products, it's just they refuse to, they don't want their hand in garbage
that doesn't change that i'm on win7 almost all the time, like a pleb
>>
>>171419695
what is qemu
>>
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>>171420076
Nigga have you ever tried to use Python on Windows? There ain't no unfucking that shit. It's so bad Microsoft ported Bash just to have a proper fucking terminal environment.
>>
>>171423396
>Nigga have you ever tried to use Python on Windows?
I did. My conclusion is anyone who uses python is drooling retard.
>>
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>I’ve spoken before about how Freejam occasionally conducts AB tests to help us gather information about how to improve the game. The way this works is that you separate two groups of users (normally at random) into groups A and B. You change the game so it’s different between group A and B and you measure their behaviour in game to see if it creates a positive effect in one group.

>Recently we’ve been conducting an AB test based on the question “If a new users gets a few kills and wins a few games in their first days play, are they more likely to come back the next day and play again?”

>So, we thought of the quickest way we could test this idea:

>New users in sample A: Received a damage and health buff which faded away over their first 20 battles, 5% at a time. This buff was enough to ensure it was more likely they’d get a kill in their first few games and more likely to be on a winning side (often this simply counters the fact that having a new users on your team of 5 can often result in your team being weakened), so the aim is a 50:50 win:loss rate and a 0.5 KDR

>New users in sample B: Received no buff at all

>Whilst this test is clearly unfair, it was a really quick way to test how much this makes a difference and didn’t prevent us doing lots of other cool developments like Custom Games, Reconnect, etc. that we’re also working on bringing you as soon as we can. We’d love to be more transparent about tests like this but clearly if we communicated the test it would affect the results.

>In this test we were looking at the % of users in A and B who came back and played again next day. We expected the test to result in the users in group A being more likely to come back, but we wanted to know how much ‘getting kills and winning’ affected the users chances of coming back. The results were a surprise. Those in A where almost 30% more likely to come back the next day than those in B.
>>
>>171425260

Also, Im just gonna point out that Freejam does these "AB" tests all the time. So if you've been playing and something feels "off", like you seem to be taking way more damage than usual, or your vehicle is handling like shit one day and fine a few days later, its because they are doing AB tests and not telling anyone they are secretly altering things to see how players react.
>>
>>171425176
star trek bridge commander used python and it ran like ass
>>
>>171400834
For some reason, picturing a chick with a tongue long enough to curl under my balls and reach my ass is arousing me more than is reasonable. I think you just woke something up inside of me Anon.
>>
>>171425425
>its because they are doing AB tests and not telling anyone they are secretly altering things to see how players react
No it isn't goy.

http://robocraftgame.com/forums/topic/was-i-just-handicapped/#post-2058193
>>
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>>171426456
>30% more player retention with the new user bonus
>"This new user bonus is never, ever coming back in any form."

Bullshit.
>>
>>171426206
There are places for that sort of thing, anon
>>
>>171426456
>we've deliberately run covert tests which fucked with the game
>our incompetence has fucked the game through bugs and inadvertently reintroducing aforementioned tests
>you're obviously paranoid if you suspect the game is fucked
I know that developers inherently have a different viewpoint than the userbase, but this guy seems completely out of touch.
>>
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>>171421583
This picture has aged like monopole.
>>
>>171430728
Hey fuck you, Monopoly is a great game
>>
>>171431625
Exactly the words that made me stop returning your mom's calls.
>>
Just started FtD. Currently doing the tutorial stuff, and fuck this one where they have you repair the boat, make an engine, and then have to fight some pirates while going to several waypoints. I mean, I beat it, but is there an easier way to fire and control the bote at the same time? Fucking UHJK controls for moving the bote but let's make you hit the control key to fire AND you have to look at the fucking targets for your missiles to track them, so it makes it feel like you need three hands to be able to do everything at the same time.
>>
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>>171433912
back to /b/ friend
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>>171434643
>>
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>>171434619
That's why everyone uses the AI to do litterally everything but fly, and even then its up to the ai to aim and shoot.

Only redeeming feature of the whole fucking game is the autistic level of simulation regarding bote physics, but even then its easy to fuck up and cheese it.
>>
Obligatory best game poll

http://www.strawpoll.me/12560344
>>
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>>171436009
machinecraft best /egg/
>>
>>171435985
Yeah I couldn't figure out how to get the ai to shoot cuz they just suddenly thrust pirates on me so I didn't have time to mess with controls or anything.
>>
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>>171434619
>Just started FtD.
You poor, sad bastard. You have no idea what's coming.

Spoilers: most of the ships are designed by minmaxing autists on the forums. Even the "easy" ones are CPU-killing monstrosities with some kind of fucking gimmick you need to cheese to beat.

Also, easiest shipbuilding is to build a fucking box out of metal, put hydrofoils all over the bottom sides, use an ACB to set hydrofoils to 10 degrees and slap some jets on the back. Instant 40+ m/s speed, absolutely no need for any further design or configuration. When you need more room, add more boxes.
>>
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>>171437468
>Spoilers: most of the ships are designed by minmaxing autists on the forums. Even the "easy" ones are CPU-killing monstrosities with some kind of fucking gimmick you need to cheese to beat.


You forgot orbital shielded laser platforms.
>>
>>171437468
>Even the "easy" ones are CPU-killing monstrosities with some kind of fucking gimmick you need to cheese to beat.
[citation needed]
>>
>>171437468
>minmax
>cpu killing monstrosity

Isn't that a contradiction? Most npc ships aren't very effective for their size, ergo they aren't minmaxed
>>
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>>171439923
Don't mind him, he just has a massive hateboner
>>
>>171395326
tru dat.
Full refit underway, after a billion test variants.
Airborne LAMS seems promising.
>>
>>171440979
Flares might lake some of the load off the lams and they look cool
>>
>>171441204
Mos def, i'm just stress testing the LAMS + shields atm, think I want even more engine power.....
>>
>>171439923
>Isn't that a contradiction? Most npc ships aren't very effective for their size, ergo they aren't minmaxed

Sure they are. The issue is that "easy" for a minmaxer isn't easy for anyone else. Minmaxed easy boils down to "how many different ways can you cheese the gimmick," not the effectiveness of the gimmick itself.

Consider the OW age of sail ships. Slow, explodey, useless against anything above or below the water, outside of cram range or agile enough to avoid a broadside. But if you don't have any of those, they are so FUCKING ENORMOUS that even one will put the whole game in degraded mode just by existing, and even though their combat rating per block is poor, they will rape whatever gets in firing range.
>>
>had to watch a bootleg stream of [as] to get the new Jack
fugg
>>
>>171442313
>But if you don't have any of those
Then build a bomber plane, or a torpedo sub, or a sickass APC to shoot from beyond their range
It's not really 'cheesing a gimmick', it's engineering to exploit the weakness of the enemy design strategy
>>
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>>171442313
>they are so FUCKING ENORMOUS that even one will put the whole game in degraded mode just by existing

>when you're so mad about people playing a game made by someone who hurt your butt that you have to tell lies on the internet
>>
>>171443075
>It's not really 'cheesing a gimmick', it's engineering to exploit the weakness of the enemy design strategy

When the weaknesses and ensuing exploits are deliberate and dramatic, that is literally the same thing.

"Easy" in almost any other game is a general description of capability. If you set the ayys in Factorio to easy, they'll take a lot longer to build up and be generally weaker. They *won't* pick a single subtype of ayy to develop normally and call that "easy" because it makes them easier to cheese.
>>
>>171443969
I don't know what you're running that on, but that big fucker there would turn my game into a slideshow every time it fires, easily.
>>
>>171444180
>When the weaknesses and ensuing exploits are deliberate and dramatic, that is literally the same thing

The weaknesses are different for each faction, though. What works against the Onyx Watch probably doesn't work as well against the White Flayers or Lightning Hoods. You have to make different machines or modify your existing ones to counter them
>>
>>171444350
>I'm a retard and my toaster can't play games properly
>so I'll lie on the internet and say that the game and the community are bad
>>
>>171444505
They all have different gimmicks, yes. But they all have gimmicks.
>>
>>171444783
>I can't defend my opinion so I'll just >imply instead
>>
>>171444818
And that's where the fun engineering [fungineering] comes in, figuring out how to defeat them
The factions are different enough that there's a wide variety of dudes to adapt to and beat
>>
>>171444818
Clearly Anon is mad because the challenge doesn't say "this ship is extra lethal against other ships. Tip: try attacking from a different angle."
>>
>>171444783
The dev himself said "Hey guys, keep everything under 5k blocks for performance reasons", and then the people who do the ships said "FUCK YOU 13K WITH EXTRA CANNONS SO WE GET EXTRA FCS LAG!".
Shit LAGS, son.
>>
>>171445317
The game is better for it. A pc from 2014 can have quite a few ships over 5k and still record in 1080p so whatever.

The plea for sub-5k ships was probably to shift the emphasis from having one or two killer units to a more fleet oriented style of play, which you can still do anyway.
>>
>>171445228
Sure, although I think they go overboard with the specialization. A single ship type shouldn't be able to beat any faction all by itself.

The point remains that FtD "easy" designs aren't easy as it's typically understood. They're just easier to cheese.

>>171445317
>The dev himself said "Hey guys, keep everything under 5k blocks for performance reasons", and then the people who do the ships said "FUCK YOU 13K WITH EXTRA CANNONS SO WE GET EXTRA FCS LAG!".
Shit LAGS, son.

And then the dev made a mode that FORCED small designs, and the forum exploited subvehicle rules to work around it anyway.
>>
>>171446075
>The point remains that FtD "easy" designs aren't easy as it's typically understood.

But they are easy. If your gameplay is as poor as your arguments you're probably just not very good at the game.
>>
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>Restructure engines
>Fuck it triple injection in some places, why not?
>It doesn't overheat.
That extra 10k power.
>>
What game best straddles the line between 4x games and engineering games?

I want large fleet combat but with more intricate ship design and more detailed combat than something like Stellaris or Distant Worlds permits.
>>
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>>171448265
Sword of the stars.
>>
>>171448265
Seconding SotS. Ships are made of modules, modules determine stats and hardpoints, hardpoints customize weapon loadout.
>>
>>171448527
I was thinking a step up from that too.
>>
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>>171449514
Did a cursory search
http://pbw.spaceempires.net/
https://www.reddit.com/r/4Xgaming/comments/44pqz2/whats_the_best_space_4x_where_ship_design/
https://www.reddit.com/r/4Xgaming/comments/5l1glx/4x_games_where_you_can_design_your_own_units/
>>
>>171452145
That's SE4/SE5. It uses the plug modules in slots system.

I'm looking for a step up from 4x ship design, not a 4x with relatively advanced ship design vs other 4x games.
>>
>>171452537
http://www.spacesector.com/blog/tag/ship-design/

Yer out of luck, buddy. Extensive builder or massive scale. Pick one and only one.
>>
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>>171455318
>>
>>171455318
Nothing a little bleach and ammonia won't cure.
>>
>>171448527
I love SotS
>>
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I love /egg/
>>
Am I stupid or is the UI in Spengies fucking garbage? I haven't had trouble in any other engineering games, but I can't even figure out how to build the most basic shit in Spengies.
>>
>>171461049
Please explain
>>
>>171461381
I figured out how to move around, use the jetpack, etc., and I found the menu to build stuff out of your inventory, but when I actually try to place things I just get one massive size where the blocks stick together and another tiny size where the blocks don't stick together, and I need a size in between to build anything useful. I'm watching this tutorial on youtube where a guy explains how to build your first car for gathering resources but it hardly even looks like the same game.
>>
>>171461817
There is no inbetween. Only large ship blocks and small ship blocks. They don't stick to the opposite type. So small sticks to small only.
>>
>>171461817
Please do the tutorial before you give someone a brain aneurysm.
>>
>>171443969
I've had the same experience with those ships as previous anon.
Running Witcher 3 smoothly on the higher end of settings, but 10k blocks is enough to bring FtD into the "seconds per frame" area.

>>171448265
Star Ruler (1 and 2)
4X RTS set in space.
You get to design orbiting defense stations, mining vessels, scouts and every single military vessel.
AI is surprisingly competent, and gives most players a thorough whooping a few times.
It's still based on blocks/modules to some extent, but still provides significant freedom.
>>
>>171462529
Star Ruler 1 seemed better than 2
>>
>>171396658
Rimworld/10
Not /egg/
>>
>>171463221
I liked 2's import based economy tree.
while a bit simple and limiting, it was really refreshing and made some worlds way more valuable than they otherwise might have been
>>
>>171467461
SR 1 was so much fun. I didn't like the economy in SR2 for some reason but I don't think I gave it as much of a chance. I'll try again soon.
>>
>>171467673
my only problem with sr1 was that it wasn't friendly to slow-burn games like most other 4xs.
I do need more real-time 4x, seems like any game that might be worth trying is turn based and a turn off
>>
>>171468386
What do you mean by slow-burn? 4x real-time needs to be more common, I agree.
>>
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This is what I was wearing when I hit an iron production bottleneck.
>>
>>171469930
What if the ayys destroy your belt of red chips?
>>
>>171468932
big galaxy, less blobbing.
stellaris with maximum stars, minimum planets, and very few empires is really close
>>
>>171469930
> Quad belts fed from one belt
> Copper line larger than circuit line
> gear line for anything other than the blob of belt/assembler production.
> 4 blue circuit lines
This is seriously babbys first super base.
>>
>>171470356
He has more fucking belts than I had when I played with anglels/bobs
I don't think he understands the concept of "bottleneck"
>>
>>171470356
>super base
>4 belts of copper and iron each
That's just a reasonable size if you want to launch a rocket within five hours.
Mind you, unless he's enough of a madman to go for blue belts, that's a maximum of 6400 copper and iron each per minute.

>>171470337
In terms of pacing, that sounds more like Travian or a screensaver than an RTS.
Stellaris in itself is bad enough in terms of artificial action limiters (truces, defense alliance blobs, small gains per war, influence limiting colonization...)
Why would you do that against yourself, let alone suggest anyone else do it?
>>
>>171471617
Stellaris seems extremely limiting. I can't get into it.
>>
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>there will never be a official from the deds space campaign because nick being nick
>thats actually not that depressing because it would devolve into borg cubes anyways
>this still makes me sad
>>
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>>171472917
maybe nick is just pulling our legs and coming out with FTD2.0 which will save us all or something

what else would he be doing with all those bitcoins
>>
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Limb control when
>>
>>171473737
It's a shame Spengies has never been particularly stable with large amounts of stuff or anything :^), since a larger centrifuge would work really well judging by how that one does.

Skywanderers might, but we'll need frenchmayo to add clipping to try that.
>>
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>>171474021
oh shit i just realized

with the analog controls and logic you could make an industrial robot arm in skywanderers that takes three analog inputs and translates it to X,Y,Z coordinates
>>
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GUYS WHAT IF

>MSC/Jalopy but with a hover ship like the Descent Pyro
>Unreasonably detailed with cooling pumps that can fail and electrics that can get pest-bitten if left alone
>Build your ship from parts and try to escape a claustrophobic megastructure like the Blame! city, fighting pissed-off construction robots along the way
>If you need to fix or upgrade something, you have to disembark and talk to genderless squatting cyberslavs who will try to rip you off or murder you
>Gaps between megastructure layers are the 'boss fights' because the fall from an engine failure is hundreds of times larger than usual-- you will have to make sure your ship is in tip-top condition
>>
>memehulk is tens of millions of kommiegrams
>spin cylinder is 65 million with heavy armor and fully erect
I bet if I shaved it down to a ring we could build it in multi
>>
>>171476623
Make a tumbling pigeon instead
>>
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>there will never be a tournament for the smallest functional ships (sub 60 volume)
damn
>>
>>171478000
Kawaii
>>
>>171410283
Jackass?
>>
>>171478000
Why not do similarly, by seeing how many ships you can get in one AI fleet running at the same time?
>>
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>>171478190
that gives me an idea for a micro campaign where you can only build tiny shebs

but i can already feel that the game doesnt like it, just from the fucky wanky physics on rafts
>>
>>171478000
>there will never be a tournament
Start one.

>>171478676
>just keep making more ships
Where's the challenge?
>>
>>171478000
New tourney: attempt it in multiplayer
>>
>>171475152
>my summer car
>but with a ship that can move in more than 2 directions

That's six degrees of failure. Sounds perfect.
>>
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>>171478000
Does this crap count?
>>
>>171475152
but what would it be called?
>>
>>171479591
seems breddy tiny for a blen
how much volume?
>>
>>171479878
~120 blocks, wings take up to 50 blocks just to make enough lift
>>
>>171480103
>wings take up 50 blocks
More engine and more thrusters, then use control surfaces instead of actual wings.
It'll be more expensive both in terms of running and construction costs, but you'll cut down on blocks.
>>
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>>171480103
>>171480271
yep, higher jet power definitly saves a lot of wing volume
>>
>>171469930
See what you've done, /egg/

This is the sort of shit you have to put up with when you autistically screech MAIN BUS every thread ever. You get noobs like this guy thinking he needs 9/10ths of his base as a MAIN BUS comprising literally dozens of yellow belts, in most cases fed from single yellow belts.

This isn't organic, like natural newb spaghetti, and it isn't good planning, from understanding what needs bussed and what doesn't. this is "DA BIG BOYS GOT DA BIG BUS SO ME NEEDS DAT TOO"


And your "iron bottleneck", OP, is because you have 4 iron belts fed from a single half-full red belt that isn't balanced across the 4 iron belts when what you need is about 8x the number of smelters for that number of belts, which you can't feed from your puny ore supply, because you don't have trains up and running because you're BUILDING DAT BUS
>>
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The ss autism is slowly but surely growing. 78T plus enough rare metals to finally build THINGS now.

Battery power is totally gone but I got just enough of a uranium seed to get everything going. I can now process all the other metals. Yield modules help take some of the burden off of all the autism mining.

I'm really scared of detatching the rotor to fly around in the starter pod. It's possible that once I separate I won't be able to re attach it again, and if I bumped the station and sent it flying off I'll be totally screwed. I took some precautions, but there's just no way to build huge block thrusters right now and I barely have enough platinum for 6 baby ions. The safest solution is to build a new ship.
>>
>>171479038
>Where's the challenge?
Keep as many of them alive and not dead as possible while assaulting a battleship.
>>
https://www.youtube.com/watch?v=hLpgxry542M

Are these numbers accurate?
How close to this can you get in CHODE?
>>
>>171482801
No idea, but that conversation always cracked me up.
>>
>>171482801
When the game first released and railgun glitches were at their strongest, someone made a gun that fired a 1 gram slug at about 300 megameters per second, which is the speed of light.
>>
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>>171482881
>>171482801
Its also a reference to one of the starship troopers movies if memory serves.
>>
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bored anon is creative anon
have some shitty oc
tried to make this guy's face https://upload.wikimedia.org/wikipedia/commons/0/06/Heiner_Brand_03.jpg
>>
>>171483307
Eh, not bad.
All it needs is some polish.
>>
>>171305009
how the FCUk do you fix that stupid jumping bug in space engineers? im trying to play through the tutorial and every time i jump i turn into jesus and cant move
>>
>>171481990
I build an arbitrarily large number of 1-block vessels.
Said vessels are placed in a fleet with one arbitrarily large combat vessel, which is highest in the spawn priority.
Because each side in a battle are given at least one ship (regardless of block limits), the combat vessel is the only spawn.
Seeing as there's no upper limit to the combat vessel's size, it is effectively guaranteed a victory in the ensuing 1v1 fight.
Meanwhile, the 1-block vessels stay alive because they never spawn in.

I win. Next challenge.
>>
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>>171484527
>I win. Next challenge.

You're REALLY fun to hang around, aren'tcha?
>>
>>171484637
If you enjoy minmaxing and breaking games, yeah.
>>
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>>171485583
>>
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>>171479192
I'm thinking the ship would look like a subsonic, twin-engined F-35B. Twin high-bypass turbofans with 360 thrust vectoring, shaft-driving a pair of front-facing ducted fans with similar vectoring and common intake with its own turbine. All four thrusters would face downwards for hovering. With careful thrust vectoring it could pitch/roll/yaw freely and fly in all six directions.

By default, the ship is specced for indefinite hovering and travelling efficiently at """low""" speed (~500 km/h) and to tank huge amounts of damage. The body doesn't make much lift without the front thrusters, but you can afford to lose them if you fly at a retarded AoA and try for a crash landing. There's no afterburners by default, but it's the easiest thing to add although it will stress the cooling system massively.

>>171479705
Six Degrees of Failure?
>>
>>171485993
Also the entire control loop would be open to tinkering. I wouldn't torture the player to design it from scratch, but you'll start off with a mushy self-leveling type. If you want it to have orientation lock when you let go of the controls, you'll have to implement that yourself or find a pre-programmed control chip that might have bugs or a virus.
>>
>>171485993
I'd love to see your proposed schematic for a "360 thrust vectoring" nozzle.
>>
>>171487591
I think i can come up with something as soon as i can feasibly find a way to dynamically shape a magnetic field in the form of a curved tube of arbitrary shape
>>
>>171487591
I meant with a hemispherical range of motion, sorry. Something like the F-35's nozzle with an extra ring bearing for the roll axis.

I don't think it's an inappropriate label, because if the nozzle is pitched straight down and rolled all the way, it will have technically rolled 360 degrees.
>>
>>171488396
I want it on my desk by Thursday, Johnson.
>>
>>171488925
If you just put it on another set of bearings and make it a bit longer, it would have 6 axes of 360 range.

Fighter jets with tentacle thrusters when
>>
Structural integrity never
>>
>>171491671
mengies technically is a thing that already exists in this particular timeline

rem may exist soon
>>
>>171489309
>tfw no blen x tentacle hentai
>>
>>171492313
>>
>>171489309
I'm trying to figure out how you'd make that work without being slow as molasses to pivot or just rip itself apart at the seams.

I think the best option is really just to take F-35 style 1d vectoring, slap cascade cancelers on the end, and use a pair of engines with AV-8B style secondary outlets. That oughta give you full attitude control and hovering.
>>
>>171493883
now all we need is robotic pets and we can have mecha-catfucker
>>
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>>171485993
Like this but with 1 set of thrusters on each leg?
>>
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>>171495902
>tfw discontinued over 10 years ago
>>
can someone post the bioclang copypasta?
>>
>>171493883

Wasn't such a bad read until the last paragraph.
>>
ded
>>
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>>171496131
>>171495725
Quick shop job but this was my idea
>>
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>>171500448
>even more shitty quick Mspaint
All intake on the top?
Or asymetrical intakes like this?
>>
>>171500448
Wait, hold the fuck up.
You want to put the air intakes on TOP?
>>
Is there an engineering program where I can simulate ballistics? Thinking of making some aluminum buckshot for home defense, but unsure of its penetration in rubber and flesh. Want to test rubber penetration to make sure it won't bounce off my local ranges backstop so I can test for accuracy there.
>>
>>171493883
>Mecha-benis and bajoona

Fug
>>
>>171495902
make a hurtbot that can feel pleasure and i'd probably stroke whatever arbitrary piece of metal it's designed to feel pleasure from desu
>>
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>>171501975
>aluminum buckshot
>lightweight, small projectile

Anon, you can use your brain instead and figure it out without the aid of a computer.

It'll be fine until it hits a couple meters, then it will go all over the place and not be able to penetrate shit.
>>
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>>171501553
This question made me wonder if the Mig-29 can fly with the FOD protection flaps on (in case of a malfunction closing them mid-air or something), only relying on the upper intakes..
Anyone knows before I dive into unrelated google search results?
>>
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>>171502827
The issue is when you stall, or reach a nearby status.
>>
>>171503387
Having intakes on the bottom-front would be the way to go then.

Going by this pic >>171501520 the air would have to make a pretty extreme turn in the driven fan's intake, but given that it has to make two consecutive 90-degree turns in the F-35B's roll nozzles, this shouldn't pose much of a problem.
>>
>>171503387
Yeah, it goes without saying that stalling fucks that over, I was thinking about ideal conditions.
>>
>>171504264
For the front one isnt that much of an issue since it will only push down, same as the f35, and turn off when going normal, but you will have an asymetrical pressure on the sides when flying since one of the intakes is closed.
>>
Is there any egg with realistic aerodynamics?
I just want to build actual planes and blow them the fuck up.
>>
>>171504538
Asymmetry wouldn't be an issue if it were twin-engined, though. Two primary turbofans in the back and two lift fans in the front. The dynamics when hovering would be similar to a quadcopter.
>>
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>>171504831
There are shit like this, but i cant recall any game with actual simulated avionics and proper sculpt modeling, maybe simpe planes.
>>
>>171505105
No rotten eggs, please.
>>
>>171504831
>must blow the fuck up
mexico

>can tolerate not being to blow them the fuck up
Homebrew
>>
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>>171501975
Well, an engineering program with autism physics?
Maybe Inventor, basic stuff is already built in:
https://knowledge.autodesk.com/support/inventor-products/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Inventor-Help/files/GUID-2D7AC6B0-7B1E-4F1A-900F-C98A0705D47A-htm.html

For full autism I recommend Inventor or Matlab with COMSOL Multiphysics (plus some Addons for your needs):
https://en.wikipedia.org/wiki/COMSOL_Multiphysics
>>
>>171505884
l-lewd.
>>
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>>
How do I set up autodocking in sperg engineers?
Just telling my remote control to get over here obviously doesn't do the trick.
>>
>>171510996
>setting up complicated sensor-driven operations when rudimentary sensors are all that's available.

I'm not familiar with spergies programming, but if you can get the position and orientation of your hub vessel, you might be able to lay down an automated flight plan based on that.
>>
>>171512554
can't the fleet command script do it fine?
>>
>>171512940
>I'm not familiar with spergies programming
>>
>>171510996
there's probably already a program on the workshop for it, since crossgrid comms are a thing now
>>
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>>171513972
>crossgrid anything
Post yfw this manages to crash the simspeed and fps with no survivors.
>>
>>171441372
Niaown.
Is this ez mode?
>>
>>171517495
They appear to be firing AP ammo, god knows why. Set them to fire ifrag or iflak instead, see how long your craft lasts.
>>
>>171519104
They're firing sabot nose - frag body, seems to be their default, I will test other stuff...
>>
>>171521574
*** sabot nose, sabot body.
HE inertial fuses would rounds would destroy me if they hit.
>>
*teleports in front of the catalog*
>>
>>171524212
Nothing personnel /hsg/
>>
aaaaaaaaaaa
>>
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>>171501553
it's cool
>>
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sexy corvette gets facialized by 1 ton of hot flak.
>>
>>171528547
It stops working in even a modest turn at speed.
>>
>>171529168
But in racing movies you always see the guys hit the brakes before they take a turn to avoid spinning out and take the turn more quickly, so shutting down one of the three intakes will reduce thrust and brake the plane a bit so they can take the turn more quickly. Checkmate atheists.
>>
>>171528741
oh bby
>>
>>171529569
CHODE?
>>
>>171529897
Yes.
>>
>>171529290
That would just be letting off the gas, you want to deploy some flaps while you turn for maximum air drifting.
>>
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action shot!
>>
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ded
>>
>>171538257
You call that an excavator?
>>
>>171475152
You had me at Blame! I have all this cool procedural generation tech that might be perfect for procedurally generating megastructures.
>>171485993
Oh boy, modelling stuff like ground effect(and ceiling effect in this case) and the bad shit that happens when VTOLs inhale their own exhaust would be a pain in the ass.
>>
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GET YOUR ASS IN HERE
>>
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Maybe post some content instead
>>
>>171541069
They're Kerbniggers, their only content is cat dick and other ebin /kspg/ maymays
>>
>>171541149
They could at least post content from THE game. That can be actually interesting.
>>
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It's time.
>>
>>171541282
Time for...?
>>
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>discord's in the middle of semi-major internal drama
>yet is still capable of completely overrunning /egg/ regardless
>>
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>>171541407
Pretty pathetic to be quite honest with you, mi familia
Why even bother /egg/? We're nice and comfy in our coffin
>>
>>171541407
What's the discord?

I'm morbidly curious.
>>
>>171542265
ask me again later
>>
>>171542593
is that an MRE reference?
>>
>>171539884
>>171539884
How did this happen?
>>
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MODS = GODS
>>
>>171542787
Idk what MRE you're referencing. BTW mods pls don't ban. I'm not even a kerbnigger, this just seemed like a great shitposting opportunity.
>>
>>171543291
nice
>>
>>171541660
Out of curiosity, does that thing have anything that can fire at subs?
>>
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>>171543757
I was going to add a torpedo system, but then I got tired of working on it
Now I work on hover tanks
>>
Anyone have autistic Starcraftesque build orders for Factorio?
>>
nice
>>
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It's time for gas.
>>
>>171544882
>>171544170
nice
>>
>>171544882
nice
>>
>>171544882
Pls don't gas >>171542593 this one.

I'm the /egg/man that makes dazzle ships on FtD and I just love to shitpost :\
>>
I did get gassed. Oh well. At least I'm not banned. Right? Right?
>>
>>171546763
nice
>>
>>171546763
/egg/ has some not as nice people.
nice
>>
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>>171546763
Do not associate with Kniggers, even in jest, or else you'd better get ready to hold your breath
>>
gmod when
>>
>>171547489
>gay /egg/man telling his thread friends how to act
kys!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>171547489
>Kniggers

I imagine that's pronounced, "kuh-niggers", like Monty Python did for "knights"
>>
>>171547817
I was thinking of 'Guh-nasty Guh-norc' from the first Spyro the Dragon game, but same idea. Works all the same

>>171547815
I am already kill, that is why I am /egg/
>>
>>171548230
>I am already kill, that is why I am /egg/

/egg/ is the General equivalent of Mr. Bones Wild Ride
>>
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Good night /egg/
Stay safe
>>
>there will never be a gmod gamemode about scavenging parts in the wasteland to build things to scavenge more parts to build war machines to get scrap from other people to build more things to get more scrap
>>
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>>171506145
>tfw no engineers in /egg/
>>
https://www.youtube.com/watch?v=4j4Q_YBRJEI
>>
>>171549461
Good night Mr. Rivets
>>
>>171549815
I'dd just like to interject for a moment. What you’re referring to as /egg/, is in fact, /egg/ formerly /svgg/, or as I’ve recently taken to calling it, autistic space legos general. /egg/ is not a general unto itself, but rather a fuision of a fully fledged community of Marek's anal coquest victims, kerbnigger shitposters, and that one guy who might as well be Nick, for he's the only one still playing FtD. Many anons come here expecting engineering discussion, without realizing it. Through a peculiar turn of events, this general managed to avoid the ded, and many of its users are not aware that it is basically a shitposting platform, dedicated to space and voxels. There really is an /egg/, and these people are posting in it, but it is just a part of the /svgg/.
>>
>>171551182
We are following the same historic creation process that turned Titanfall General ( /tfg/ ) into The Fast General, where Tribes, Quake and other 'fast' FPS found a home and helped stave off the imminent death of Titanfall General proper. Spongos General ( /seg/ ) merged into the prior /svgg/, and when we picked up more games that weren't space, but still voxel and making things and clang, it became /egg/. Only, other than /tfg/, we're Schroedinger's general. Dead and alive at the same time. A quantum general.
>>
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>>171551362
>tfw drawfags are /ded/
>>
>>171551182
>for he's the only one still playing FtD
Nah, I play FtD too, I just don't post about it because I'm new and not doing anything worth showing off.
>>
>>171551182
>for he's the only one still playing FtD

A couple of weeks back there was a ded made up of about 50% ftd posts. Ooh boy I bet that one hurt your butt.
>>
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>>171552361
>a couple of weeks
Very relevant indeed.
>>
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>It's a "my game is less ded than yours" episode.
>>
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>its a "lets passive aggressively bitch" episode
>>
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What do you dogfight to /egg/?
https://www.youtube.com/watch?v=TnLAC5AJPuM
>>
>its a "episode" episode
>>
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>>171552846
I think what happened is this: back when he was a massive ftd fan he approached nick with some of his own ideas and wanted to be part of the dev team. Nick either ignored him or told him to fuck off and he's been permanently pooper pained about it for years with no end in sight.

Just the idea of someone playing ftd makes him seethe with anger so much he can't resist taking those jabs kek.
>>
>>171553059
or he's just mad that resources were changed to material :^)
>>
>>171553119
Nah he's been mad for longer than that.
>>
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>>171552846
>it's a "anon passive aggressively bitches about passive aggressive bitching episode" episode
>>
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I'll be dumping my haul of excellent /egg/-tier cartridges over the next few minutes.
>>
>>171551457
>
>>
>>171555618
>necking brass UP, not DOWN
for what purpose
>>
>>171555618
What the fuck is that thing on the right? A .223 on a .22 case? Or is it .308?
What the fuck.
>>
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Shit, forgot about this.
>>
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And here's some Remington 7-1/2 birdshot super attack chopper load.

>>171555779
Judging by the fact that they all have that distinctive Russian surplus ammo green, I think the one on the left is 9x18 and the two right ones are 7.62x25 casings.
>>
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This one is what I like to call Barrelsplitten Moonimpakten
>>
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Finally, the most physician cartridge of them all. This is what the Burnside Carbine uses.
>>
>>171556945
>Put in sawn-off
>Sniper round
>>
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In fagtorio, should I try to make a neat, modular base from the get-go, or let it descend into spaghetti madness until I get the resources to make a massive fucking base
>>
>>171555779
Alright, so converting pixels to mm I estimated that the one on the right was about 10.3mm, no idea what bullet is that size. The cartridges are 7.62 though.
>>
I made a thing again
>33 blocks wide
>16,161,520 kommiegrams of heavy armor
>2.13 (0.2230) RPM for 1g
http://steamcommunity.com/sharedfiles/filedetails/?id=887634069
>>
>>171555779
I think it's a god damn 408 cheytac, or something similar. Width matches up, I estimated the length of a bullet by subtracting total length by case length and getting 38.29mm. Used my pixel method to calculate that bullets length as 31.6. Take into account some calculation errors and the fact that different styles of bullet will have different lengths, and I think it's just about a perfect match.
>>
>>171557453
Give into the spaghetti.
>>
>>171557453
Once the spaghetti gets to you, you can never escape its grasp.
>>
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Military simulator where you can engineer your own equipment from guns to vehicles when? I want my "Can we make this thing amphibious?" simulator.
>>
>>171528741
>>171529569
>using flak
I thought fag missiles were completely impractical.
>>
>>171559456
Flak has better penetration on heat resistant armor because it's like lots of tiny boolitz, and it's a lot cheaper. Nukes are better for taking out large groups of stuff with little to no armor, IE micro missiles and drones.
>>
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>>171559538
Great, now I have to figure out how to make good flak.

Maybe I'll just piss on them with a railgun instead.
>>
>>171559845
I prefer TNT charge, Osmium case. TNT is cheap and doesn't significantly reduce power vs octogen, and osmium is super hard which is good for building up pressure and penetrating armor.
>>
>>171560247
Thank you, anon.

Super-hard, you say? What about vanadium-chromium?
>>
>>171560394
1.5x as expensive, and much less dense. The density is important for laser armored missiles because the smaller it is the less material it takes to armor it. Platinum seems like a nice material for maximum density and cheapness, but it sacrifices a lot of strength for that.
>>
https://twitter.com/calebgrowsfood/status/843723369514061824?ref_src=twsrc%5Etfw
>>
>>171559434
>"Can we make this thing amphibious?" simulator

No, we want a "We WILL make this thing amphibious" simulator.
>>
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babby boolitz
>>
>>171552361
The FTD collaboration build was neat
>>
https://soundcloud.com/xetamangz/kuxaku-to-space-u
>>
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From a particularly autistic /v/ thread
>>
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ded gam
>>
>>171563205
Change the colors and it will look a bit like Homeworld
>>
>>171563205
Post the lego hot rod with a 256-cylinder radial.
>>
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>>171563905
>>
>>171564028
>>
>>171561465
I bet the M2 Bradley could be amphibious without the use of a swim barrier.
Simply dismount the infantry and have them keep the vehicle afloat by means of treading water.
>>
>>171563324
Is there netcode yet
>>
>>171557453
Spaghetti is the most fun. Organized autism is for fags.
>>
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>>171563324
Stillborn or abortion?
>>
>>171496369
>had one of those
>for a night
>would just sit down, stick its back legs up a weird angle and open its mouth
>returned the next day
>>
https://www.youtube.com/watch?v=oYsKGDJe4zE
>>
>warbros pack has all sorts of decorative shit
>doesn't have a single bog-standard table or desk
>>
>>171566361
>most aesthetic plane ever built
You named that image wrong anon, it should read
>not the most aesthetic plane ever built
>>
>>171551182
>only one guy playing ftd
nah,
i guess its about 2-3 that actually post plus probably 1 and upward lurker mostly
>>
>>171577191
why have desk when you can squat comrade
>>
>>171578263
Chair? Bench? Yes, squatting can replace those.
Desk, not so much.
>>
https://www.youtube.com/watch?v=X9vOoXU56KI
>>
>>171578539
you clearly underestime what's possible when squatting
>>
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>>171577398
There's one outside the airport where I live.
>>
>Factorio will never have PVP
>>
>>171579987
Start on the same map, find somewhere to build and see who can launch a rocket first? Not necessarily PVP, but competitive.
>>
>>171579987
You can shoot your allies.
>>
>>171579987
>Factorio will never have what it already has
3Ra has a PvP server which usually had 10 or 15 concurrent players.
>>
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>>171577398
>big flat UGLY delta
>awful camo

No anon, it was the correct filename.
>>
>>171580627
Turrets shoot other players?
>>
Keen is doing a twitch
>>
>>171581181
...That's the point of PvP, isn't it?
Yes, turrets shoot opposing players on opposing teams.
Research isn't shared.
Enemy mines aren't visible before they explode beneath your feet.
But hey, you've never even bothered to search for a PvP server, so I'll not blame you for being an ignorant pleb.
>>
playing factorio with my friends was a mistake.

what a bunch of mouthbreathers
>>
>play space engineers
>land on planet
>can't fucking decide what to start building
>finding resources feels like it's going to be such a chore
>have to get power for ship and then build mining vehicle and scanning, etc.
>give up and quit
Every fucking time.
>>
>>171582483
>play space engineers
first mistake

>land on planet
second mistake

C'mon anon, you're better than this.

https://www.youtube.com/watch?v=4rqP8M6ZuAU
>>
>>171582483
>land on planet
Why
>>
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>>171582896
I don't know, man. I feel like I'm missing out if I'm not going with planets. It would be fine if I could have an asteroids start and then introduce planets into the game.
>>
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>>171577398
>>171580672
compound delta best delta
>>
>>171583824
>I feel like I'm missing out
On what?
Performance issues or just suffering in general?
>>
>>171323220
thats a magazine explosion
>>
>marek is trying to kill himself so it seems
>>
Do spengies fuckers got a new serb
>>
Question:
Will REM have legs?

Also, on a scale from Keen to Fun:

Game where you have to salvage scrap and perform maintenance on verious pieces to keep everything from breaking.
Worse yet, there is little standardization between parts so A LOT of jury rigging is required to make stuff play together in a semi-functional way
Player made components (even very complex ones) can be made but are a big investiment (unless is something very simple and unsophisticated)
Objective: survive and escape a spaceship graveyard the size of a small galaxy left after a massive universal war, threats range from automated weapon systems, rogue war machines, shambling hulks of various scrap around a ancient ship held together by the onboard AI, techno organical creatures feeding on the scrap, various pieces of techs playing havoc on the surroundings (from gravity wells generators to EMP fields, plus the odd "fuck with reality" device here and there), other scavengers trying to escape, other players, etc. etc.
>>
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>>171580672
>not liking THICC deltas
What a pleb
>>
>>171578539
When you squat the whole ground becomes your desk.
>>
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>>171563371
Excuse me? Blacktron 2.0 will not be tainted by enying their awesome color scheme. Once they switched from the black/trans-yellow/trans-red scheme to black/white/trans-neon-green, Blacktron was argueably the best Lego Space faction. Also the most militant.

Though, obviously, my heart beats fro M-Tron. Black, Red, trans-neon-green mining AESTHETICS were goat.

Kids these days.
>>
>>171590552
Yeah I bet you're fond of that Blacktron....
>>
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>>171590552
Blacktron was great but the GOAT lego aesthetics belong to Ice Planet
>>
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>>171591475
>>
>>171585761
Gotta get that suffering, anon.
>>
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Get on my level
>>
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>>171591475
Ice Planet never clicked with me, although the builds themselves were goat. Just the colours weren't my thing. If the blue would have been dark grey, it would have been perf, though.

>>171591726
The technique on those wheels always amazes me. So fucking cleanly done. Great SNOT, too.

Man, I fucking love Lego.
>>
>>171591726
Is that a
ORANGE TRANSPARENT CHAINSAW
I see?
>>
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plink
>>
>>171594101
>>
ded
>>
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So, for a very small qt 3.14 missile that I can throw 200 of at an enemy without worrying about running out, what bomb payload should I use? Fags or noobs?
>>
>>171598025
Put crew quarters on it
>>
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>>171598025
Switch that graphite to nitrile rubber, for expendable stuff I recommend flak. It isn't very good against small stuff surprisingly enough, but no practical armor can stop it for long whereas nukes can be stopped quite effectively by the usual anti-laser armor. Pic related is my standard anti-ship missile, 20 kg warhead.
>>
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>>171598327
I like the way you think.

>>171599497
Give me a stock ship with good anti-laser to test it against. So far nukes and flak both sink a corvette in about the same amount of time, but nukes are cheaper.
>>
>>171599702
Just take a stock ship that already has a thick layer of armor like the gunship, then cut the armor down to one layer, change it to nitrile rubber/aramid fiber and up the thickness until it goes back to its original Delta V.
>>
>>171592042
My favorite...
https://www.youtube.com/watch?v=P7GNqKdgZiI
>>
>>171600078
So nitrile is the best anti-laser armour? Good to know.
>>
>>171600164
Nitrile is best for cost optimized, aramid is best for weight optimized.
>>
Any free games on the list? 'Cept robocraft and machinecraft, of course
>>
>>171601104
all of them ;)
>>
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>>171602006
Relevant picture
>>
>>171601104
The Starmade demo is technically the full game for now. As far as I know there are no differences currently, aside from it saying demo.
>>
>>171603317
>tfw I picked the game up for around $1 USD
no regrets
>>
>>171603589
but anon, skywanderers is literally about to save space voxel games

it does everything starmade does except it doesn't rely on shitty unintuitive systems and controls
>>
>>171603793
It was years ago
>>
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>>171603793
>xcept it doesn't rely on shitty unintuitive systems and controls
Uh... I've got some bad news for ya, friend
>>
>>171604561
For a second there I thought this was still /meg/.
>>
>>171604561
compared to starmade?
>>
>>171605584
Especially compared to starmade. I mean, there's time to improve, but there's some real odd design choices when it comes to placement of blocks and button binds.
>>
>>171605710
Yeah but what about this https://youtu.be/_kcEuT-GpRk
>>
>>171605710
Is there something in particular that is more finicky than the counterpart in starmade? care to elaborate?

Obviously starmade has some tools for filling in spherical shapes and shit but let's ignore that for now
>>
>>171606501
>for filling in spherical shapes

No no, I mean building itself. there's no build mode. Just clunky fps placement where you click and drag to determine placement
>>
>>171606752
that's already miles better than starmade. starmade doesn't have click and drag - you have to manually input the dimensions of the block groups you want to place down. not to mention that the starmade build mode is for all intents and purposes also a "first person shooter" placement mode.

really now, how exactly is skywanderers less intuitive than starmade?
>>
gas discord devs when
>>
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>>171608218
Can you build this in skubwankers?
Neat.
>>
>>171608218
That turns into a giant robot, right? Because that's totally a Giant Robot.
>>
>>171603793
>skywanderers is literally about to save space voxel games
A few months ago, the same was being said about Abortion.
It's time to get off the hype train.
>>
what happened to the speng serv? the one i "helped" out and got a redship
>>
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>>171608434
>2013
>STARMADE WILL SAVE SPACE VOXEL GAMES
>2014
>SPENGIES WILL SAVE SPACE VOXEL GAMES
>2015
>FTD WILL SAVE SPACE VOXEL GAMES
>2016
>AVORION WILL SAVE SPACE VOXEL GAMES
>2017
>SKYWANDERERS WILL SAVE SPACE VOXEL GAMES
>2018
>DUAL WILL SAVE SPACE VOXEL GAMES
>2019
>???
>>
>>171607108
Seems you have to see it for yourself. Best of luck.
>>
>>171608918
Dual won't save shit
>>
>>171610227
That was the point of the post, man.
>>
>>171610038
honestly sounds like you never played starmade
>>
>>171608376
Nope. Its a shitty memeship from EVE
>>
>>171610402
T. I like to pretend that making generators that resemble spaghetti monster for most efficient recharge rate takes skill
>>
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I kinda get the feeling this shouldn't be possible.
It's a nuclear fucking hand grenade, you could comfortably carry ten of those in a backpack.
>>
>>171612715
this is exactly what i mean

starmade has the shittiest systems known to mankind. read the conversation again.
>>
>>171612927
looks more like a nuclear football
>>
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>>171612927
Anon what have you done
>>
>>171612715
Isn't that system changing soon?
>>
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>>171613735


>>171613747
I tried to make the smallest, lightest and cheapest max efficiency nuke possible.
>>
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>>171613981
Marry me
>>
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>>171614110
Sorry, anon, you're not my type.
>>
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>>171612927
You are like a little baby. Watch this.
>>
>>171614837
Not the 50% efficiency I wanted.
My autism doesn't permit me to use boosted fission nukes most of the time, I can't stand these numbers.
>>
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i-is this a good nuke /egg/-chan
>>
>>171615458
Generally it's smarter to use an absurdly high-density reflector like osmium or platinum and always pick U-233 as core.
>>
>>171615568
b-but i thought americium m-made chain nuclear reactions
>>
>>171614837
>1g heavier than it has to be
>0.1mm larger radius than necessary
>>
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>>171615948
It also makes nukes much more expensive than they need to be.
>>
quick now someone build the biggest nuke
>>
>>171615458
Your detonator settings are all sorts of shit.

Don't ever set a hard range. I figure maybe it's useful for flak, but definitely not for nukes.
>>
>>171618351
>Don't ever set a hard range.
And that's how you turn your nuclear missiles into KKVs
>>
>>171619550
Mine generally detonate on impact. I'm not sure what the problem with yours is.
>>
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fear my wraith
>>
>>171619901
How the hell do you use 760 rockets at once without crashing?
>>
>>171620139
That's nothing, I can - with some lag - launch 1000 micro-missiles and get them all on-target.
>>
>>171620214
What CPU do you have? Also, how many drones can you use at once?
>>
>>171620417
i5 6600K.
Haven't tested drones yet.
>>
CHODE is the real engineering game.
>>
>>171621452
I want CHODE module design and science shit with Mexican (FAR) atmospherics and Spengos FPS/building.

Then we have real engineering.
>>
>>171621612
But Spengis has crappy building, FtD system is much better even with the crappy UI
>>
>>171621774
Yes, but FtD doesn't have block deformation and its scale/proportions suck.

Right, we should probably also have to build our own life support like in Empyrion.
>>
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Finnished, and low profile as i could.
Now to think how the fuck ill make a Shilka, i love that shit.
>>
>>171621923
I meant the system of building, not the parts themselves. SE system is bad because you're placing blocks 'in person', stuck with the floaty-as-heck FPS system and constrained by physical limitations
The FtD keyboard-based building is a dozen times better and more convenient, especially for large ships, because it lets you place and re-place things from anywhere without having to walk or tunnel your way through the damn thing yourself. You even get a special view to help you look at the insides of your machine and find the thing you're looking for
>>
new ded when
>>
>>171627653
J
>>171627653
E
>>171627653
J
>>171627653




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