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Maaaaaaaaaybe edition

Pre-War thread: >>174172130


>Fallout 1 and 2
>General Information etc:
http://pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
http://pastebin.com/u29WKkGy

>Fallout 4
>General Information etc:
http://pastebin.com/pHrbuwt2
>Collection of Nexus Weapon Links:
http://pastebin.com/Gv5vnQi0

>/fog/ Asset and Mod Repository
>Mods & Rips etc:
http://pastebin.com/q5ryvSZc

>GUNetwork
>Rips (primarily for NV):
https://drive.google.com/drive/u/0/folders/0B45SllNAhiQscHhxR28tZ1FwNTA

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
http://pastebin.com/MWEPKj5m
>>
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first for /gsg is a better general
>>
>Have an idea on how to re-introduce Wanamingos if you ever wanted to
>Google the basis of the concept
>Find perfect art that embodies the idea
>>
>>174320768
nth for retarded general tiering
>>
>>174320820
Wanamingos are on the same level as talking animals
>>
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>>174320871
>Wanamingos are on the same level as talking animals
Only because a lot of people seem to think they were actually intended to be aliens. They're just another FEV monster.

I'm talking reinvention, though.
>>
>>174321060
Based on your concept you posted, could just have floaters like 3/NV both planned
>>
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I'm sick of settlers and whatever spawning in the ground and stuff
i'm just about ready to give up on settlements altogether
>>
load order is fine, made the necessary .ini modification, and yet none of my mods seem to be working. am i missing a step? is a Bethesda account absolutely necessary ? using nmm btw.
>>
I'M TICKLED PINK
THAT THINGS ARE ROSY
AND SKIES ARE BLUE ONCE AGAIN
DO-DO-DO-DO-DO
>>
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>>174321551
That's the newest trend in settlement defense.

Smart settlers.
>>
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>>174321938
"No Vadim, do not go TO ground during firefight. Go IN ground during firefight."
>>
>>
>>174322561
>>
>>174322664
Urge to purge. Intensifies.
>>
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Post your shaun, fog
>>
>>174323361

I imagine most people's look the same
>>
>>174320485
Both actually. Plasma guns use a magnetron to ionize and superheat gas and a magnetic field to contain it within a bolt. Canisters could be liquid gas but storing it in translucent containers is pointless and probably unnecessarily dangerous.

>>174321803
So we can file this under Bethesda's ever-expanding dossier of design that prioritizes visuals over functionality.
>>
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Got the ammo workin' with the mesh animation :D

>>174324381

Okay
>>
>>174324381
Yh, the see through containers are lame af
>>
>>174324653
Damn thats cool Buff!
>>
>>174324653
I know you probably spent a lot of work on this model and getting it synced with the animation, but please consider making fusion cores still an option.
>>
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>>174324868

Don't worry, Fusion Core loading model will be a cosmetic mod and also I'll have a functional conversion capacitor as well. The Fusion core capacitor has 20% less damage and 20% less firing speed. Which I think is pretty fair considering with max perks you can have a minimum of 1500 shots and a maximum of infinity shots with certain legendaries.

>>174324778

Thanks. I used the Institute canister with the green Goo because it kinda makes me nostalgic for Teenage Mutant Ninja Turtles.
>>
>>174325058
>>174324653
I wonder how much drama you'll get into with the people who made
http://www.nexusmods.com/fallout4/mods/14273/?
Some of your caster ideas look a lot like theirs
>>
>>174325292

I've had my ideas (and more of them) for a bit longer than those guys, desu. I had the idea for a plasma BFG-9000 since early 2016 I bet.

I doubt anything would happen because I'm not stealing models, textures, or sounds, just making one or two of my barrels similar to theirs. I never used that mod but I really doubted I was breaking untreaded ground by making a gatling plasma or auto-scatter anyway.

I suppose if they were like Elianora they'd try getting me banned, though.
>>
>>174325565
>>174325058
>>174324653
Where do you get the motivation to mod this shit game.
>>
>>174321551
>don't talk to me or my son ever again
>>
>>174326083

I'm making this mainly for me, but I'll share it with others. Also I've already made it this far, I might as well stay the course. This was the first time I ever made a gun mod with mods and also my first time making a custom PA part, including the modeling design work.

Sometimes it feels a bit overwhelming all the stuff I have to do, since usually projects like what I'm doing are done by 2-3 people at least. Seems like every time I checked something off the checklist of things left, I remembered something else, like adding these to the leveled lists and fixing issues with the randomized types.

After this I might do simple stuff like melee weapons and pistols for a while.
>>
Man, the Restoration Project fucks up the game hardcore. It half-implements a bunch of things that were cut because they didn't fit with the fucking scripting system of the game. I just KOd Kaga and the game suffered a fatal error and crashed.
>>
I'm getting pretty sick of Fallout Shelter shoving a bunch of niggers down my throat. Even the kids of two perfectly white parents are coming out close to mulatto.
>>
>>174326565
It also puts a 75% lock on the door to the Pipe Rifle and Vic's Radio. For no fucking reason save the dev is autistic.
>>
Is there a Pipe Rifle replacer yet.
>>
>>174326725
Isn't that only on hard?
>>
>>174327063
Nope.
>>
>>174327183
Wew
>>
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>>174326791
Yes.

Defensegun turns it into a technically equivalent but much more professionally produced looking series of WWII style SMGs, and there are a few really good texture replacers if you want to keep the original models but make them look not-dogshit.
>>
>>174324653
The texture looks a little too transparent.
>>
>>174326565
Looks like you can kill him. Dumb mother fucker.
>>
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KILL ALL RAIDERS
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>TFW the Institute is just a shitty version of the Slags from FO2
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I had this really artistic idea for a Fallout TV show, something along the lines of Fallout 1's story, where it shows the Dweller slowly becoming the man the Overseer fears as he loses all his friends, including Katja and Tycho. Also, it'd be a lot more dramatic: the Dweller recruits various towns and settlements to launch an all-out assault on Mariposa, and later the Cathedral. And he convinces the Master to an hero, since we all know the Dweller is Albert. Finally, at the end of the series, when talking to the Overseer, his monologue makes sense: the Dweller will have, at this point, turned from a naive and hapless citizen to a ruthless and stone-cold badass. Then he draws a gun on the Overseer, who says:
>Go ahead, shoot me. Prove me right.
as he walks away, and the Dweller looks at his gun (the .223), finally realizing the monster he's become. He leaves, and a silent montage plays showing what happened afterwards, with Maybe playing, and finally ends with the Dweller, in hobo rags, walking off into the distance.

I have thought way too much about this. But what do yall think about it?
>>
>>174332457
>I had this really artistic idea
:^)
>>
>>174332556
I refuse to say autistic.
>>
>>174332703
but you just did
>>
>>174332763
To clarify that artistic = autistic.
>>
>>174332830
you just said it again
why do you love saying it so much
>>
>>174332868
Because I give out (You)s like candy.
>>
>>174320820
>>174320871
>>174321060
>>174321141
I actually liked wanamingoes...
>>
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What settlement mods do you use?
>>
>>174333679
Real Time Settler
>>
>>174333679
>the only bit which is pitch black is closest to the candle

excessive ENBads are bad
>>
>>174333934
what does it actually do? the description is all vague fluff
>>
>>174334118
that's darker than the vanilla game you dink
>>
>>174334190
that's partly the problem
>>
>>174333679
Homemaker, Business Settlements, Sim Settlements, some other stuff that adds in little stuff here and there.

One big one was a texture replacer that made the wood planks look properly varnished and stained rather than just junky old greyish wood.
>>
>>174333679
Capsafe
Sim Settlements and the 3 third party addons for it that exist
The Sanctuary Bridge (though I don't really use Sanctuary anymore)
Settler Sandbox Expansion
Increased Settler Population (50)
Longer Power Lines (3x)
Uncapped Settlement Surplus
Plant Silt Beans
Hammering Be Gone
>>
i want to cuck caitfag
>>
>>174334630
My only problem with a higher settler population is that they all crowd around the bar I made. Not in the building interacting with all the other stuff, just around the bar itself to the point where they clip and glitch through onto the roof.

and thats just with the basic numbers at full population, let along 50 people all trying to be in physical contact with the damn bar.
>>
>>174335097
My problem is that everyone just stands in the middle of town at Starlight Drive-In, but at Sunshine Co-op they seem to busily go about their lives, despite both using almost entirely Sim Settlements stuff.
>>
>>174335274
Odd, in my Starlight they all wander around pretty much everywhere, interacting with a lot of the stuff I built.
>>
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>>174334707
he probably does it in the game anyways

like has some sexlab shit and gets raiders to bang the potato nigger while he sits behind his computer monitor jerking off to it
>>
>take the nuka-nukes AND the jumpsuit
>>
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>>174323361
>>
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Guys I think I have a problem... should I uninstall abduction?
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>>174337008
yes
>>
>>174337192
B-but I like being a slaver...
>>
>>174334707
Buff you forgot your trip
>>
>>174337394
>>174337008
Wrong guy I replied to
>>
>>174337921
I'm not buffscale though
>>
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Ceiling Cat watches you get haircuts.
>>
>>174338781
Is this intentional or just a bug?
>>
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>RU556 works perfectly fine
>except it CTD's the game if you use the Inspect view
>>
Never really played through a full single player story before but I'm about 8 hours into NV and I'm really loving it.

I'm looking forward to actually start exploring the areas and getting to the actual story.

Really glad I decided to get away from cancer multi-player shooters for something as interesting as NV
>>
>>174340103
>various gun mods disable third-person view and favorites if you throw your last grenade with it equipped
>they don't want to look into it because "lol works fine for me" / "lol don't care pls endorse"
>>
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http://www.nexusmods.com/fallout4/mods/23587/?

>New Homes: 62,196 possible Shack combinations

This guy could work at Bethesda.
>>
If i merge two mods that only have navmesh problems. Is it ez to repair it in the geck? Seriously if i hadnt merge mods or made a bash patch i would have 200 mods active and fuck me on new vegas
>>
>>174340829
>No pictures
>Super easy
It's only missing IT JUST WORKS
>>
>>174327593
Can you remove pipe weapons and only have the Defensegun spawn?
>>
>>174342026
I have Defensegun, Crude blowback, and handmade pipe revolver and it makes vanilla pipe guns somewhat uncommon.
>>
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>>174340331
I had one guy complaining about a mod I made giving him constant crashes, but no matter what I did I couldn't replicate the problem so I couldn't do anything about it.
>>
>>174342149
I'll get those three then, thanks anon.
>>
>>174342301
That's likely a compatibility issue.
When you get scripts involved with some weapon mods you need to go through it repeatedly and possibly rewrite it to be sure there are no errors.
>>
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>>174342496
I for one don't mind pipe guns but they are too common.

Also grab Wasteland Imports if you have the various DLC, it will make raiders also spawn with Far Harbor leverguns and Nuka World handmade AKs. At late levels pretty much all the raiders I ran into were using the AKs.
>>
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>>174342605
All it was was switching the Mosin over the 7.62x54R, and others were using it without issue, but he said it was crashing constantly for him. I dunno, figured it was probably something on his end.
>>
>>174342608
I'm just bored of them. I have a texture replacer that makes them not look like garbage, but still, variety is good.

And I like Wasteland Imports but it kinda conflicts with Horizon at the moment so I'm not using it for this playthrough. Will keep that in mind though.
>>
>>174340829
>Not even a billion combinations
WTF is this, amateur hour?
>>
>Raiders in Fallout 4 have power armor
>Raiders in Fallout 5 unveil Skullfucker Prime
>>
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>>174343870
Makes one think.
Power armor is so damn common.
Yet somehow, Bethesda decided to scrap different bullet types, armor piercers, hollowpoints, overcharged etc.
This could have been the perfect combo.

Enemy npcs could have even have reflected on this by acknowledging the lack or possession of the appropriate ammunition.
Making listening to them (if even just slightly according to difficulty level) important in the midst of battle.
>>
>>174342301
>>174342608
>>174342782
You running an ENB or no? I'm trying to get my game to look more like the stalker games, and the Stalker ENB is a bit much for me.
>>
still /r/equesting the "Castle Rebuilt'' mod by Stemathome if anyone has it, asked it before in the previous thread >>174221907
but just repeating in case people missed it.

This was the original link:
http://www.nexusmods.com/fallout4/mods/19022/?
>>
>>174344690
Don't worry, there's a mod that adds ammo types. :^)
>>
>>174344690
Oh, I totally agree. Instead they added magic weapons. I'd love ammo types back.
>>
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>>174345114
Nope, no ENB presets. I have it installed because it helps with texture pop-in by making them use more of my graphics assets but no actual changes are made to vanilla colors.

It's all texture packs and probably lighting changes from altered weather.
>>
>TFW you replay FO2 and realize NV is, in majority, just a half-bit retread of a large portion of it
>>
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>>174320524
>immersive mod
>it's tacticool
>>
>>174340109
>Never really played through a full single player story
J E S U S C H R I S T
>>
>>174340815
wtf
I am not playing FO4 but wtf.
what mod is this? i wanna check it out.
>>
>>174340109
>never played through a single player story
you must be 18 to post here
>>
>>174345932
Live Dismemberment on Nexus

the mod maker was a bit of the fag in the page introducing the concept but it's not a bad mod in the slightest, it's got a slider on the tactical torture ranging anywhere between limbs getting rarely blown off or limbs getting blown off with every crippling shot
>>
>>174346175
The postal setting gets the job done for the most part
>>
>>174346175
cool. Cant believe the source code allows it. wish there was something like that on NV. There is but not close enough
Say, if they have both of their legs blown off but at least they have one of their hands and they have a one handed weapon, do they shoot at you?
>>
>>174346538
If I had to guess, it probably uses the feral ghoul system.
>>
>>174346538
Subnercol (guy doing the cut content restorations for DC and east of the Colorado River) has functional live dismemberment in New Vegas
>>
>>174346538
i believe they just sit there, since the animation involves them holding their sidearm with both hands while on the floor, so unless they're downed with both arms intact they're basically at your mercy.

i think blowing off their arm but leaving their legs intact will make most human enemies flee for their lives, not completely sure yet though since i literally just downloaded it yesterday.
>>
>>174345861
Don't you know that this cantonese textile weaving board is full of 15 year olds pretending to be 30 year olds pretending to be 15 year olds?
>>
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Heh
>>
>>174345803
NV is mostly what had been written for the original Fallout 3 before the developers went defunct and bethesda bought the IP.
>>
>>174345861
>>174346058
Honestly I'm in my early 20s and I started gaming when I was 4 (1999) playing unreal tournament and quake. Went to battlefield 1942 and cod2, switched to CS in about 2005 and got hooked on that and the COD series for years.

Just always played multi-player shooters. Single player games seemed like too much work, but then I thought about how easy it'd be to beat a game when I can put in 8k just on CSGO in 3 years. And I wouldn't have to worry about getting yelled at a kid all day while I'm trying to game.

So I decided to man the fuck up and find a game I thought I'd enjoy. Remembered I bought NV back in 2011 and never played it. I knew the FO series has a good reputation, so that's kinda how I came to the decision.

Basically a CS and COD kiddie all my life, decided to play more laid back games and experience a story.
>>
>>174348654
>Single player games seemed like too much work

yikes
I'd say more, but this is almost like my bf irl, he only plays mobas and sometimes overwatch

I think the only single player game he's ever played is Bayonetta
>>
>>174348654
one of my best friends has similiar history, and he is soon 30.
He doesnt see any value in single player campaigns/experiences whatsoever.

I got him his first single player games. Fallout Collection, as a graduation present some time ago.
Because of that, he has even gone back on most of his old games, and played trough their story modes.

it all starts somewhere.
>>
>>174348654
At least you picked a good game to start with.

Once you're done with New Vegas I strongly recommend Metro 2033 (not the redux version). It's very, very linear but it really demonstrates the narrative advantage that linearity has over open world.

Metro 2033 is corridor shooter done right.
>>
>>174345752
Alright cool. Might try that out instead then. Thanks
>>
>>174349035
That was old me at the time. I'm fucking stupid for not realizing THAT'S THE WHOLE POINT OF A SINGLE PLAYER ADVENTURE.

For real it's actually a lot of fun compared to raging out because I'm not doing well in CS.

Truthfully it's actually a lot of fun exploring each building and opening every box for the SLIGHT chance I'll find something crazy good.

And the setting in NV actually makes me feel a bit eery while playing, which I really enjoy.

>>174349381
I feel like I'm at the very start lol. Glad someone understands.
>>
>>174347939
>NV is mostly what had been written for the original Fallout 3 before the developers went defunct and bethesda bought the IP.

Naw, it isn't. It's sort of a remake of FO2 with the a few elements of Van Buren shoved in.
>>
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Why are there clothes included in Modern Firearms, why is almost every raider spawning with them, and why are they all broken?
>>
>>174348654
have you ever played a Grand Theft Auto?
>>
>>174352246
I could deal with the shitty mod system. I could deal with the hurr durr guns hurt so they have retarded damage. I could also deal with the fucking stagger and ragdoll shit. I could NOT deal with this garbage. I uninstalled MF so fast and began to wonder why the fuck I used it in the first place. Now I just use single weapon mods that are much more high quality. The guns also have crap textures and models.
>>
>>174320768

Yeah, it really sucks we don't have quality posting like Willy Waggling, and the Steamgruppe here.

t./gsg shitter/
>>
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>>174353450
Yeah that was my big problem with them. The guns mostly looked good and I appreciated the variety but the approach to the base game mechanics was bad in my opinion. I get that some people don't like the vanilla shooting mechanics but I hear people going on about how their mod is going to totally overhaul everything, the shooting mechanics, weapon damage, enemy health, ballistics, ammo availability... It just annoys me.

WARS mod is shaping up to be another like it, there's some great looking weapons and animations going into it judging by the WIP stuff but it's also going to be a total overhaul mod that replaces almost every vanilla gun in the game with something new and completely redo the combat mechanics from the ground up.

I just want a good looking gun damnit not your opinion of what the game should have been.

Thankfully there are plenty of great mods for that.
>>
How much carry weight should I have in Survival mode with 10 str?
>>
>>174354772
Plenty.
>>
>Reach Sierra Army Depot
>Turret Bullshit Sad Times
Fuck Fallout 2 sometimes.
>>
Too much feature bloat in those overhaul meme mods.
Like grats you're the 50th person to change .50 cal damage in FO4Edit do you want a medal?
They do.
>>
>>174353867
>I just want a good looking gun damnit not your opinion of what the game should have been.
I can't wait for a good overhaul so that I can play and enjoy Fallout 4; I have too much disdain for it to bother with such an effort myself
>>
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>>174354947
here you go bud you earned it.
>>
Fairly new to RPG games. Just started NV.

Is it beneficial to keep little items like 9mm cases in my inv at all? And why would I ever pick up shit like tin cans, abraxo cleaner, etc.
>>
>>174344690
They didn't scrap anything so much as they covered their ears and pretended New Vegas never happened
>>
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>>174355709
Cases, yes, so you can craft ammo later. Random junk, no, NV doesn't have that crafting system, while there are some specific items you might want that the junk is useful for crafting you shouldn't generally be grabbing every random object. You'll run out of inventory space fast.

Loot guns, sell guns, buy what you want.
>>
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>>174355391
haha nice maymay friendo
here you go
>>
What's with all the fucking tryhards and low level pervs?
I'm scouring nexus for fun mods (weebshit, cartoonshit) and it's all skimpy cutout #333 and REELISM damage CS:GO model rip #9002.
>>
>>174355709
Ammo cases are fine as long as you don't have a mod which gives them weight, then you'd want to avoid lugging them around unless you're focused on ammo reloading. Most junk items vary depending on what you want to craft if you do.
>>
>>174355709

Certain junk is useful for crafting, but you'll know what you need if you get to that point. Also some junk has a high value to weight ratio, so you should grab it to sell, like cigarette cartons and pre-war money.
>>
>>174356297

Most people are retarded, Anon. You're even posting in a general full of retards right now.
>>
>>174356104
>>174356535
>>174356536

I also found a "conductor" and a lot of little "cells" if I remember correctly. What will items like that do later on?

Is it safe to assume things with a higher WG are likely more valuable?

Sorry, Im genuinely new to these types of games and I always over analyze things like this too much.
>>
>>174355709
The four things you should pick up are duct tape, electronics (forgot the real name), scrap metal and Wonderglue.
>>
>>174343870
I was really hoping that if Liberty Prime came back in 4, we'd get to fight him
specifically, a barely functioning thrown-together junker/scavver/raider version of him.

Then i'd use setscale to make it like the Giant Luigi fights in M&L:DT
>>
>>174356848

Fusion Cells are ammo for some energy weapons. Conductors don't do anything as I recall.

You can see the value of items in your inventory, you don't have to guess based on weight.
>>
>>174356905

I kind of miss the junk system of NV compared to FO4. I like having to find specific parts instead of generic materials.
>>
I just found Victors dead body before even reaching new vegas :(
>>
Anyone heard of a mod that links workbenches in non-settlement areas? I like having temporary bases out in the world but it's a bit too much of a bother when I have to lug shit between armor/weaponbenches everytime I want to do something.
>>
>>174356848
Pick up thing based on value per weight, i.e. Fusion batteries (not cells) are valuable but very heavy so forget them, cigarette cartons are valuable and middling weight so take them but toss them if you need the capacity, pre-war money and ammo are weightless so it's always worth taking it. (assuming not survival mode)
>>
>>174356905
Thanks man, that helps me out. Glad Ive been pickin up all the wonderglue at least!
>>
>>174356297
>is looking for retarded shit
>complains about finding different retarded shit

>>174357102
What are you talking about? There are plenty of non-generic junk items in 4.

>>174357131
That's weird. Try loading a previous save and moving him to you to see when he died.
>>
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>>174356848
Yeah the cells are energy weapon ammo. Small cells for pistols, fusion cells for rifles.

The conductor you can probably drop, there is some crafting you can do but generally it's a wise idea to just wait until you have a recipe then find what you need rather than lugging about junk in the hopes it will be useful.

Your inventory will fill up with just the essentials before long anyhow.

And no worries, I hope you have fun. I certainly did, my love affair with New Vegas was long and satisfying.
>>
>>174356536
I have some of each, was actually wondering what the cigarettes and shit were for. Where can I sell those at for caps?
>>
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>>174357592
Oh yeah, look up the crafting recipe for 'weapon repair kits' that will save you a lot of hassle and money keeping your weapons in tip top shape.
>>
Well, the FO2 difficulty wall just made me quit another attempt to play through the entire game.
>>
>>174357131
Also, is there a fix for the Fo4 quickloot mod?
Some interactable items (like radios) glitch with it installed.
>>
>>174357131
He gets transfered to another unit. He often dies if you head north out of Goodsprings along the Cazador road.

>>174356848
Energy cells and Microfusion cells are energy weapon ammunition. Conductors are scrap junk, valuable to sell but heavy. You might need one or two for a fix-it quest. Sensor Modules are similar, also to fix ED-E, and to build mines.
>>
>>174357656

>There are plenty of non-generic junk items in 4.

Which you just break down into generic scrap. It's never like, "Man I need to find a biometric scanner and a targeting card to make this turret" because the steel from some forks and circuitry from a radio will do just fine.
>>
>>174356905
>>174357592
Duct tape, scrap metal, wonderglue, wrenches, and scrap electronics for weapon repair kits.
>>174357782
Other than decoration some things don't have any uses, for instance the steam gauge assembly. Also I pick up agave and banana yucca for reasons I don't remember, I think turbo recipe.
>>
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>>174357782
Cigarettes are valuable, just sell them to any vendor really, decent chunk of change for a starting character. Cartons especially, those are worth a fair bit.
>>
>>174358084
Yea I hate that. Then at one point in the main quest you need a specific piece of junk and you're just like "well fuck i scrapped like 10 of those already".
>>
>>174358084
The flip side of that is now you can have a wide array of junk in your inventory and on display at your "house" like antique globes or whatever. It also lets you loot sensible things from sensible sources. Oh, this turret needs to know who is who so it has a biometric scanner in there.

The FO4 system just makes your workshop a Bag of Wondrous Convenience.
>>
>>174358084
Ah, I see what you mean. That would've been kind of a pain to balance around though.

Best thing I can think of would be you'd craft the biometric sensor and targeting card from the base components, then do the turret.

But then it's just extra steps for no reason, since you craft everything by hand.

This game needs a Factorio/Modded MC crafting overhaul.
Oh wait.
>>
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How hard would it be to make that retextured syringer rifle that's on display into a working model for use? Where would I start on doing that? I finally find a fucking retexture and its hanging on a wall

why is this weapon the only rifle that doesnt have it's own retexture mod?
>>
Reminder that the lore is the best and most important part of a Fallout game.
>>
>>174358550
Is that just a retextured Syringer? Not even a different model?

If so, it's very easy.
>>
>>174358431
I like the junk items themselves, just scrapping that sucks.

>>174358532
I think a better system would have been to use the more specific items for crafting specialty stuff, and use generic "steel" and "wood" type items for crafting settlement buildings and the like.

Something else I never get in any game with a system like this is, why can I craft almost anything out of "steel" including homes, radios, turrets, guns, robots, and so on, but not gears. Gotta find those gears, they can't just be made out of steel like everything else, you know?
>>
>>174358660
Reminder that after 2 games, no one will ever be happy with the lore of any franchise.
>>
>>174358674
correct, just a retextured syringer
>>
>>174358431

>Spend a while carefully decorating my house
>Come back later
>Everything fell through the floor
>>
>>174358916

I was happy with the lore of TES for 3 games.

Then Oblivion hit us with shit like "lol Mannimarco is just some faggot elf" and I knew they didn't give a single fuck anymore.
>>
>>174358916
>GTA series
>noone cares about the lore before 3
>>
>>174358959
Do you have OCDecorator? That would help, it turns any random object you want into a settlement object that will stay in place regardless of physics.
>>
>>174359141
Noted. However, I meant it more that, you'll never have a unified fan-base for any franchise once you've had three games worth of lore out there.
>>
>>174358807
>specific items for crafting specialty stuff
That's the problem though. Currently, they can just populate the world with their n junk items, which they are expert in doing, then just balance the crafting around the 31 components.

Distribute the 31 components based on the amount of the junk items in the world.
e.g there are few ductapes in the world, so let's make a lot of things require adhesive as to not trivialize the crafting mechanic

It's much harder to have a big crafting system with a lot of things to craft if every thing requires a specific component. You end up having to allow crafting of the specific components from the basic compoenents, and then the player just has to do another crafting operation, which is just boring, if logical.

>any game with a system like this
Care to give some examples? Honestly haven't played that many games with crafting systems like this, the ones I have are a bit more logical than Fo4.

>>174358931
You just need to go into that mod's files, find the Syringer texture and replace the actual Syringer's texture with it.

Hardest part is finding the texture. I don't know how those stations work, worst case scenario you'd have to cut it from the rest of the station.
>>
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>>174359826
would i use nifskope? this is what I am looking at right now, could i copy something from here to make a standalone retexture?
>>
>>174360859
What you're looking at is the meshes, I don't think Nifskope handles textures? I'm not familiar with it though, so I might be mistaken.

You'd need Photoshop to open the texture files.
>>
>>174360859
it would be in the textures not meshes folder
>>
What the fuck happened to my NV this time?

Is it TTW's fault?

After I click on the box a few times it briefly goes into a loading screen then it goes to a black screen with 1fps
>>
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>>174325292
>that rusty shit-box excuse of a plasma caster

I'm still disappointed.
>>
>>174363241
and it has the worst damage of any plasma weapon
>>
There is a fine line between difficult and just fucking annoying
>>
>>174325292
The new barrel types were kinda neat.

My favorite plasma build is a plasma sniper used as a battle rifle, and this made basically a more extreme version of that, more damage with a smaller mag.
>>
>>174362063
That green box looks like the FO4 quick-loot mod, which I've heard can be buggy.
>>174361298
Nifskope can display textures, but it's set up usually to use the game directory structure, so only textures that have been installed will display properly.
>>
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>>174363329
yeah, that was the dingleberry on top, like they didn't bother to test it out on anything above very easy. what a waste.
>>
Is there anything I can do to make Fallout 4 not turn my processor into a small nuclear core?
>>
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>>174320820

The already wanted to re introduce wanamingos in FO3
>>
>>174363719
Oh no, that's an empty dialogue prompt. That's my game starting. There's no menu or anything. Not even the zenimax screen.
>>
>>174356089

As JE sawyer and Chris avelonne wanted it, because they fucked up with ammo types and DT
>>
>>174358807
This would be a great system; I hate the current "build anything out of anything" take on it so much. Settlements are flawed at their core with how fluff and lacking they are to the world proper, but this would shine the turd a good deal
>>
>>174364238
lol sure thing
>>
>>174364108
>leave enormous turds with embedded ____
>>
>immersive gameplay is literally just, "lol aim 4 head otherwise 0 damage fgt"
Wow so immersive
>>
>>174363719
yeah so the syringers nice textures are insitute metal material bgsm files, not dds
looks like there's no way to get the rifle retexture that is featured in that mod as it is a decoration only
>>
>>174356297
The only realistic damage I can stand is headshots, just because I can't stand the idea of a person taking a shotgun blast right up their nose and all they do is grab their face like they got hit with a dodgeball really hard

everything else that turns everything but you into paper is pretty gaytarded
>>
>>174356089

Not to defend Bethesda's laziness in this regard, but they did mention House, Vera Keyes, and Sunset Sarsaparilla in game IIRC.

The DT system in F:NV basically made Heavy armor useless because it really didn't defend more than medium or light armors. This is why in JSawyer's mod he changes all the armors to have DR on top of DT. This is the best system IMO, but DR only at least has armor progression, which didn't really exist in F:NV vanilla.
>>
What are the essential New Vegas mods?
>>
>>174366669
>nvse
>yup
>nvsr
>nvac
>mod configuration menu
>4gb patcher
>>
>>174366543

FO4 uses a bastardized and better version of Skyrim armor resistance mixed with FO3 and FNV

i still remember being 1hitkilled by Draugh archers, even with a full set of daedric armor or stahlrim

armor resistances in skyrim were stupid, even oblivion did it better
>>
Any recommendations for mods that control Preston's settlement quests? I've found a few on Nexus but can't decide which is least invasive and yields best results from just descriptions.
>>
>>174367429
Nuka World, fuck Preston
>>
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>>174320524
how is everyone in the Wastelands capable of reading and writing when education was obliterated and is mostly exclusive to big cities where not-raider type people live?
>>
>>174370698
educational holotapes
>>
>>174370698
They have moatly a broke knowledge of tbe past but a basic understanding. That one guy in diamond city thought baseball was an arena sport where people beat each other to death with bats.
>>
so how did ttw team managed to fuck up with installation with a shitload of hotfixes?
>>
>>174371550
3.0 makes it worth it, trust
>tfw it even fixes some engine bugs as-of-yet unfixed
>>
>>174364848
loot, I'm guessing, based on the next lines with words such as "ammo" and "watches."

>>174364108
so... they wanted to turn Wanamingos into Fallout-verse Alits?

I'm not complaining, i'll admit.
>>
>>174367224

I think a better system would be something similar to Dark Souls, in the sense that certain armors should have certain strengths and weaknesses. FO4 kind of got the right idea by having ballistic and energy defense be separate, but it needs to go a little more in-depth than that.
>>
>>174370698
What I always wanted to see in a Fallout game is an old-school "identify" system, but based on S.P.E.C.I.A.L and skills

3 INT / 0 Science = box of colorful worms
5 INT / 15 Science = electronic junk
7 INT / 35 Science = sensor module

Just like roguelikes and some action RPGs, everything would be initially unidentified based on the limits of your characters attributes and skills, but as you would identify them, they'd become known objects.
>>
>>174372030
>Alits

seeing how the were fucking pests in morrowind

id like to see them in sewers, caves and lakes

i would fucking hate if they introduced Mutant Cliffracing Bald eagles
>>
>>174364848
materials, their a's look like d's.
>>
>>174372443

>Fallout is all about Murrica
>No mutant bald eagles

What a waste.
>>
>>174372443
We got the Fallout version of Cliff Racers.

They're called Cazadors.
>>
>>174372443
Alits are a bunch of pushovers though. Wanamingos can shrug off gauss rounds like they're nothing unless you hit them exactly in the "eyes". And 3d Fallouts don't let you aim at the eyes.
>>
>>174372852
>And 3d Fallouts don't let you aim at the eyes
what a shame

can't even target weapons in 4
>>
>>174366943
>>174366669
Clean McCarran, Distant Gunfire Sound Fix, Improved LOD Noise Texture, Less Intrusive Kill Camera, No Ambient Crowd Noise
>>
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I've never been this tempted to spend premium currency in my whole life.
>>
>>174373480
how the fuck do they expect you to do that?! Max-level dweller who has max possible HP and strength?
>>
>>174374239
Either 3 maxed dwellers with pets on a quest (praying that you don't run out of stimpaks) or vault full of unarmed people.
>>
>>174373480

https://rakion99.github.io/shelter-editor/#
>>
I bet that this autism was made by a butthurt NMA member
>http://www.nexusmods.com/fallout4/mods/10481/?
>>
>>174374935
Much better implementation than base. I don't see the problem.
>>
>>174374935
>http://www.nexusmods.com/fallout4/mods/10481/?

Well it says 'lore fix' unironically so you would assume. In any case, they're the wrong kind of Fallout fan.
>>
>>174320524
What are some good assault rifle/SMG mods? Preferably no modern shit.
>>
>>174374935
People seem to be autistic about power armor in general.

I mean, there is what whole mental gymnastics bullshit headcanon about how the Enclave PA from Fallout 3 isn't the the same as the PA from Fallout 2, despite both being called the same thing, and the BoS even saying its the same fucking armor
>>
>>174374935

He's got a point that it doesn't make sense to find it everywhere, but

>untill the Advanced PA Mk.2 came along around 2277

APA Mk II was in Fallout 2 in 2249.
>>
>>174370698
Diamond City is the largest city in the Commonwealth, and its point blank stated everyone has gone there before, and it has literally free education, and has been around for over 150 years.
>>
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>mfw I just now realized that the antagonist of Fallout 1 is named Dick and the antagonist of Fallout 2 is named Dick Dickson
>>
>>174375207

they already showed that the APA mk1 was born from the X-01 prototype and the MK2 from that later after they managed to upgrade the concept

one of the many damn reasons that the chinks nuked places like west tek, bakersfield, CW and even the glowing sea(Abandoned Shack) was because of the fucking enclave bunkers and experiments
>>
>>174344690
The problem with armor piercing and hollow point rounds is that, in video game context, all they do is give you more damage, in a game in which you already do such hilarious over powered damage, that it wouldn 't matter.

Which was the same reason those kinds of bullets were basically useless in New Vegas outside of trying to pretend you had hardcore RP, and outside of roboscorpions in Big MT. when playing on very hard.
>>
>>174375841
I hate the X-01 being this *plop* and suddenly an APA predecessor-thing way more than others hate T-60
>>
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>>174376151

if you notice it, the X-01 already look crude compared to the Sleek design of the Mk1, even the guy who were doing it managed to get the idea right
>>
>>174375935
So what you're saying is that since the game is too easy already there's no point in adding different ammo types?

Have you considered that the people complaining about the lack of ammo variety also want the game to be harder?
>>
>>174376324
I'm not berating the design at all, I'm just not a fan of the idea behind it
>>
>>174375841
>>174376151

Yeah the problem with X-01 isn't it's existence, it's just the way it's introduced into the world out of nowhere, which is also my problem with T-60. It's not that T-60 was a bad design, it looks great as an update of T-45, it's just the way they introduce it into the existing universe as "oh it was the best PA but it was made just before the bombs and blah blah"

It's just a bad precedent. There's only so much shit they can try to cram into the hours before the war.
>>
>>174376397
The problem is that making the game harder just consist of turning up the enemy HP levels, and even then, you can do so much damage with normal ammo, that using alternate ammos like hollow point are basically pointless.

I would assume that this is why Bethesda axed them in Fallout 4, and tried to replace with with legendary weapon effects that achieve a similar gameplay mechanic, but try to offer more generally useful effects.
>>
>>174376625

>The problem is that making the game harder just consist of turning up the enemy HP levels

It doesn't have to be that way, if Bethesda wasn't so shitty. They could make enemies smarter instead of bullet sponges, make more dangerous situations where they player has to use their head to get out of it alive.

But that would all be a negative for the drooling retards that are their target demographic.
>>
>>174376509
>cram into the hours before the war
I'd like to see a list of all the conveniently timed technology, it's gotten silly.
>>
>>174376509

the T60 was already explained here, it was supposed to be the redesign of the T60 but they loved the old design and went forward with taht, it went from PA upgrade to a full fledged PA model due to the PA frames

the X-01 origins were stated already on the bible, the enclave revisited the old designs and made the Mk1 from it after they failed on creating an PA of their own from scratch, they went back to the X-01 prototype and worked it from there to create the rest, even Hellfire looks like a Mix of the best that the X-01 + T51b and T60 had
>>
>>174376928
Redesign of the T45d/Medical T47f

fucking auto correct
>>
>>174376757
>They could make enemies smarter instead of bullet sponges
See, the problem with this argument is that all NPC AI is based around needing contextually placed items that FORCE the AI to do something.

For instance, FEAR 1 is often cited as having some of the best enemy AI in gaming, even today.

However, the devs of FEAR talked about how its all just smoke and mirrors. They used basically the exact same AI as any other game at the time had.

The reason why it seemed smart was because the highly linear levels were specifically designed in a way to FORCE the AI to do things, because that was the only option given to them.

However, in open world games, this level of control over the environment doesn't exist, thus making achieving a similar level of AI proficiency impossible.

Which is why every open world game has dogshit AI compared to even bad linear games.
>>
>>174376768

The problem is that they always feel like they have to "raise the stakes" in a way.

To use Metal Gear as an example, let's look at MGS3. MGS3 worked perfectly as a prequel partly because it didn't actually feature a Metal Gear. It had the Shagohod, which was a threat appropriate for the time that the game took place withing the established timeline of the series. Skip ahead to Peace Walker and MGSV set in the 70's and 80's, you have these massively advanced robots all over the place, the anti-gravity UFO thing, Peace Walker itself transforming and running through the forest, the Skulls in V pulling weapons out of wormholes in their hands, etc. Then skip ahead again to the original Metal Gear set in 1995, Metal Gear TX-55 which can walk slowly and has some machine guns is supposed to be some big threat to the world. Shit nigger did everyone just forget about the god damn rail gun touting UFO thing?

>>174376928
Right but the problem is their introduction into the universe. It's been talked about a lot here, but if they just introduced T-60 as an upgrade kit to the T-45 and used in civilian riot control it would have been a lot better. Instead they tell us that it's the best PA ever and still used for riot control for some reason and there's so much of it laying around that the entire Brotherhood and Atom Cats mange to outfit all of their members with a suit.

X-01 should have just been a unique set of armor found in one location, like that bunker in the Glowing Sea, not able to find it in random places. It should be the rarest shit ever, being a prototype and all. I found my X-01 suit on my current playthrough at the Fort Hagan Satellite Array, just before encountering a boss in rusty ass T-60. Why was it there?
>>
>>174376625
What >>174376757 said.
Difficulty isn't just about hp and dmg, it's about creating a situation where the player needs to be smart to survive.
Although that is a challenge with an open-world game where you have leveled enemies that respawn every time the player passes by that area.

Still, bulletsponges are only really a problem with human enemies, which are only a part of the enemy pool.
You can make it harder to fight them by increasing their damage and forcing you to maximize your damage before you can get taken out, for instance.

>legendary system replaces different ammo types meme
This is just silly at this point. The legendary system goes hand in hand with Fallout 4's design philosophy of explore-gather-craft, which is why all the quests feel the same, and why this game feels like a "theme park" mmorpg.
Magic legendary enemies and their magic legendary weapons are a byproduct of this idea, and not a replacement for different ammo types.
>>
>>174377402
> Instead they tell us that it's the best PA ever and still used for riot control for some reason
Because it was still in testing phase.

In case you missed it, Boston was the test bed for many new technologies such as the T-60, the fatman, and Vertbirds
>>
>>174377896

one of the main reasons of why the chinks nuked the glowing sea as >>174375841 stated

boston was one of the main vertibird factories
>>
>>174377896

>Boston was the test bed for many new technologies such as the T-60, the fatman, and Vertbirds

Of course it was, because it was the location of their latest game. If they make Fallout 5 set in Miami, suddenly Miami will be a testbed for the secret Advanced Advanced Power Armor Mod. 0 but somehow there will still be T-60 and X-01 there too.
>>
>>174377830
See
>>174377347

>which is why all the quests feel the same, and why this game feels like a "theme park" mmorpg.
I got neither of those feeling from Fallout 4.

Silver Shroud, Diamond City Blues, the Big Dig, Confidence Man, none of them felt the same, or even remotely close to it.
>>
>>174378425
That is an incredibly stupid and baseless argument.
>>
>>174378441

Not him, and kind of off topic, but you notice all the best parts of the game are generally the small stories when Bethesda isn't trying to write an "epic" main quest or inject shit into the lore?

I love their Dunwich locations, for example, but in contrast their use of Super Mutants and shit leaves something to be desired. They're better when they do their own thing.
>>
>>174378425

Autism detected, grow op and stop being a complete retard
>>
>>174357943
Modern gamers are a fucking joke
>>
>>174378425
video games
>>
>>174378736
>but in contrast their use of Super Mutants and shit leaves something to be desired
I actually thought their use of super mutants in Fallout 4 was great because it not only tied into the overall synth main quest, but also tied a lot back into what the Master was trying to do in Fallout 1.

With super mutants being the result of a flawed version of FEV, being injected into humans with radiation corrupted DNA.

While synths are the result of perfected form of FEV injected into pure human DNA.

Not longer super mutants, but true super HUMANS, as the pre-war military wanted to use FEV to make.
>>
>>174358916
Ultima fans only like the lore past the second game
>>
>>174378441
Oh no doubt there are several unique quests in this game, but there is an ungodly amount of go here>kill this>grab that quests in the game as well, which is something I see people complaining about. That and the lack of choice in these quests.

Just because it's an open world game doesn't mean it can't offer a challenging experience.
They handcraft all of the dungeons and have several enemy types to choose from. How hard is it to make a dungeon that doesn't feel like a cakewalk?

>>174378736
Sure man, I love that kid in a fridge quest. Instant classic in my opinion.
>>
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Waifufags are ruining these threads
>>
>>174379137
>How hard is it to make a dungeon that doesn't feel like a cakewalk?
Without making it even more linear with even more tons of shit meticulously placed in such a way as to block you path, and force NPC AI to do seemingly complex shit?

Impossible, which is why no game beyond those that did the same sort of level design as FEAR 1 have achieved the same level of AI "complexity" as FEAR 1.

There is one, and only one, way to make NPC AI not totally shit, and its really not compatible with open world games.

> but there is an ungodly amount of go here>kill this>grab that quests in the game as well,
Which
A. should exist
B. should be the majority of quests given that kind of shit is exactly what would be the most commonly asked for shit in a world like Fallout's.
>>
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>>174379284

if you dont like it just ignore it you gay pussy
>>
>>174379524
Get back to /tesg/, waifushitter
>>
>>174379307

>Without making it even more linear with even more tons of shit meticulously placed in such a way as to block you path

Why does that need to be the case to make it challenging?
>>
>>174379059

even gariott himself admitted once that the 1st game was all over the place, even with its success, 2 he had the chance to make it what it is nowadays

in fallout's case, mainly for NMA and Codex, theres no Fallout 1, only 2 and nothing else

its like those 80's autistic fanboys who doesn't like zelda after the 1'st game
>>
>>174379730

>t. /tesg/ assblasted shitposter disguising as /fog/ shitposter
>>
>>174379910
Because, unless the NPCs are actually doing a lot of "complex" AI shit, the only way to make them stronger is to buff their HP, and buff their damage, shit all the modern Fallout games do in spades.

Hell, Skyrim and Fallout 4 have special NPC only perks that buff their damage by 20x compared to what the player would have, on top of NPCs getting actual benefit from the default perks.

And despite all that, all people do is bitch about it being lazy game design.

So, its really not going to work.
>>
>>174380036
>t. assblasted waifufag upset no one wants to see his shitfu
>>
>doing railroad playthrough
>Father tells me to kill railroad
>tell railroad
>Railroad Quest: Continue working for the Institute
>Institute Quest: Kill Desdemona
How do I progress the Railroad story?
>>
>>174380103

I thinks those rebalances that make the player AND the enemies do higher damage but die quickly are the best way to do difficulty.

Small things they could do would be make enemies not yell out combat taunts every 5 seconds, use better cover animations that doesn't leave most of their body exposed, don't populate their loot lists with 90% piss-poor pipe weapons, etc.

There's room for improvement, even if it's not quite to FEAR levels.
>>
>>174380419

By killing them. That is their story.
>>
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>looking through quest mods
>come across fusion city rising, most downloaded quest mod
>every screenshot looks like complete shit
>give it the benefit of the doubt and read the description
>1) Peter: a custom fully voiced 8-year old male companion with several hundred lines of dialogue
>>
>>174380538
>I thinks those rebalances that make the player AND the enemies do higher damage but die quickly are the best way to do difficulty.
Personally, I hate games like those because that kind of gameplay just enforces a game where you are designed to fail most encounters, reload a save, and then go in with foreknowledge of what you are about to face.

I don't particularly enjoy playing that shit twice in immediate succession.
>>
>>174380668
no seriously, it cant be that dumb where i progress the story by going on a rampage in the institute, is it?
>>
>>174380706
Fusion City Rising is grade A garbage of the highest order.

Its so bad I can't even begin to describe just how fucking stupid it is.

Its makes fucking Falskaar from Skyrim look good, its THAT bad
>>
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>>174379284
>Waifufags are ruining these thread
where are the waifus then?
>>
>>174380796

Really? I see them as a game where you have to go slow, pay attention to your surroundings and choose your actions carefully.

Then again it is Fallout so you could go in with power armor and kill everyone with a minigun while they tickle you with .38 fire.
>>
>>174380913

and there it was a faggot here praising that pile of shit
>>
is there a mod to stop at the one nuke world gang from turning on you?
>>
>>174347863
if i took that off, would you die?
>>
>>174380706
Good Fallout 4 quest mods
>Atomic Radio + Tales from The Commonwealth
>Maxwell's World
>The Code
>>
>>174359416

Late response, but yeah I know of it. I'd just rather be able to decorate a place more naturally, but I guess that just isn't going to happen.
>>
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>Riding in a Vertibird
>They keep putting it in hover mode

Fucking FLY you little shit!
>>
>>174382381

ATOMIC RADIO + THE CODE IS SHIT

SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT!

ONLY TRAINWIZ SAVES FO4
>>
>>174372236
in the creation kit, there are damage types/resistances for physical, laser fire, acid, radiation, poison, energy, electricity, cryo, and fire. I vaguely recall there being a mod that changed weapons and armors to use them, but I don't remember if it was up to date or what it was even called.
>>
So its been 4 years

Any changes on the Day1 NV-TTW mods list?
>>
>>174384027
>hating atomic radio
what a fag
>>
Glum night. Spit-roasted Molerat chunks and a Nuka Cherry, vintage year. The Big Green is still about 2 days away, if we make good pace.

Piper: The good thing about Molerat chunks...
Cait: There's som'tin' good with Molerat chunks?
P: Is that it's fresh. I don't know how you eat that old stuff we pick up, Blue.
C: Our gals immune t' Rads I told you. *spits out gristle.*
P: Buuut, is she immune to... Botulism?
C: Focks that?
Curie: Botulism. Records stated zis is an illness, caused by a toxin, commonly spread in soil and water.
Cait: That n'bleedin' all.
P: I knew that.
Curie: Madame, per'aps Miss Piper is correct. You should be very careful when 'andling such foods you have not prepared yourself recently.
Cait: Immune, I'm tellin' yous. Steel fecking Lady over there.

Picked up radio chatter in the area just before sundown, I could tell for certain they were in power armor, gotta be Brotherhood. Whoever it was, they seemed to just be passing through on the way towards Cambridge. Decided to hunker down here under the hangover of a Reds, anyway. Snagged 2 boxes of Blamco from the building; an utterly blissful taste of before. Did have to fend off rabid Molerats who were similar connoisseurs of fine pasta and soda pop. We won the day.

Heading towards downtown is always a crap-shoot.

Cait: Oi. Grab us that drink? These cunts taste like arse.
Nora: Don't worry. I'm pretty sure I don't have botulism, Piper. Who wants my bit?
Piper: "pretty sure"?
Cait: Oh pass it here doll, I'm starving.
>>
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>>174384934

What the fuck is this shit?
>>
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>>174380706
>most downloaded quest mod
>>
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>>174384934
This is gonna be a weird fetish thing isn't it
>>
>>174384934
>This awful movie formatting.
Stop
>>
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>>174384653
anyone?
>>
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>>174382107
Nope. Not sure if there's a way to make one either.
Have to just either go along with it or not do settlement quests.
>>
>>174385257
to be fair though.

No Bethesda game has ever made for then like 5-6 actually GOOD quest mods, and none of them are every the most downloaded ones
>>
>>174385658
There's probably a way to make one, it'd just be ~unimmersive~ because all the raiders would act like one of them got offed.
>>
>think HotC looks cool
>custom clothes couldn't be that bad
>glitterbomb immersion breaking clusterfuck at every turn
>>
>>174386154
>think HotC looks cool
>custom clothes couldn't be that bad
>glitterbomb immersion breaking clusterfuck at every turn
Isn't hookers of the Commonwealth made by the same fag who did Fusion City?

Is so, theres the problem.
>>
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>>174386154

>think HotC looks cool

Retard.
>>
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>This is the state of modding on every Bethesda game ever
>>
>>174380809
no, dont kill desdemona and just keep doing railroad missions.
>>
>>174387563

I feel like there's nothing inherently wrong with sexy mods, but whenever I get a glimpse into the game of someone who uses them it's like it's all they focus on.

>Sexy posters
>Sexy pool tables
>Sexy Pip-Boy icons
>Sexy combat knives

Really niggas?
>>
>>174356297
>weebshit, cartoonshit
Unless you want ponyshit, look elsewhere.
>>
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>>174387563
>fallout modding
slutwear and tactishit

the lore friendly mods are poorly made, modeled or textured, for the most part, so its par for the course
>>
>>174387563
that looks so ridiculously uncomfortable though
I cant even bear to wear v-neck t-shirts without feeling weird
>>
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>http://www.nexusmods.com/newvegas/mods/62431/?
I just can't stop browsing the image gallery. It's like looking at autistic tumblr pages.
>>
>>174387563

Does it come in MGS flavor?
>>
>>174389149

>There are people who play NV without a PipBoy remover
>>
>Start survival playthrough
>get to the museum of freedom
>get instakilled by a raider who threw a molly at a FUCKING WALL.

I thought it was just a meme.
>>
>>174389442
Survival Options
>>
>>174389506
which option would you tweak for that exactly?
>>
>>174389149
>Someone actually sat down
>Made this
>looked at it
>and said "yes, this is acceptable"
Fuck
this
planet
>>
Is the gamepedia any better? I tend to use the wikia whenever I'm curious about something but I'm not sure which one is more up to date. Although it's not that important since 2 and NV's lore won't be changing but I'm still curious.
>>
>launch FO4 yesterday
>works fine
>launch it today
>black screen for 5 seconds then CTD

Bethesda can eat my ass. Why the fuck did the game just decide to have a stroke and die?
>>
>>174390543
Both are shit, fully of unsourced headcanon wankery.

But, wiki is better for gameplay, gamepedia is better for lore shit
>>
>>174390696
Noted. Mostly using it for the quest and character notes so I guess I'll stick with wikia.
>>
>< Tear Sergeant Teddy in half. >

Not even my "rapin'n'pillagin' I'm gonna eat all the important characters" character couldn't pick that fucking choice.
>>
>>174391602
Could, or Could Not pick that choice?
>>
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>>174391792
>[Speech 15/30] I meant couldn't.
>>
>>174392127
Right, but it's a double negative and it doesn't make sense contextually if they cancel each other.

>Not even my most evil character could pick that choice

means Sergeant Teddy gets to live.

>Not even my most evil character could not pick that choice

means he dies.
>>
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>>174392630
Oh, I realised that after you pointed it out; The autism thing wasn't directed to you. I think the lack of sleep is getting to me.
>>
which settlements have nice big areas to build stuff?

starlight drive in is the biggest open area I know of
>>
>>174379524
Where do you get that Altyn helmet from?
>>
>>174393845
Spectacle Island
Abernathy Farm
Finch Farm builds high.
Kingsport Lighthouse has an interesting area. You can build over the water, iirc.
>>
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>>174389249
Someone on GUNetwork ported the Boss' Sneaking Suit

http://www.gunetwork.org/t10323-fo4-xinavro-s-conversions-update-february-18-2017

Pic unrelated
>>
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>Using Curie as a companion for the first time

God damn she's so cute bros
>>
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>>174393915
metro ll
>>
>>174394634

Is that an M16?
>>
>>174393845
The DLC settlements are pretty large too.
>>
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>>174394516
thanks, I'll check those out, I don't think I have any of those areas yet

also is there a better way to build a custom size staircase besides building on floors and deleting the floor like this?

https://www.youtube.com/watch?v=8reQyHcTF7s
>>
Have anyone tried Explosion Bird in F4?
>>
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>>174394802
It's a Lee-Enfield
>>
>>174394951
>build
fix
>>
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>>174394951

I'm playing one right now since I found an explosive minigun.

It's definitely better if you plan on using PA a lot, since the explosive weapons are generally heavy. Even the thrown ones add up, since they have weight unlike ammunition.

>Find explosive revolver
>It requires Gunslinger perks to build mods for it

Thanks for nothing, game.
>>
>>174395685
I'm more peeved that revolvers can't be suppressed even though shotguns can.
>>
Is there any way to make my sprint sensitivity the same as my normal one?
>>
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>>174395887

Why would that peeve you? Shotguns can be suppressed, and (most) revolvers can't.
>>
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>>174388086
>Sexy combat knives
tell me more...
>>
>>174396424
I feel like you're being facetious, but yeah. SOME revolvers CAN be suppressed, and not ALL shotguns can be suppressed.

So, why did the game ignore revolver suppressors, especially when they had the opportunity to make up receivers that could allow for it?
>>
>>174397049

I can't find it on the Nexus anymore, but it was literally just a combat knife texture replacer with a "sexy" woman posing on the blade, and a pitch black handle.
>>
>>174397059
Probably because they didn't care to/didn't fit their image of revolvers.
Also, the pipe revolver has a suppressor available, it's just the .44 mag and the western revolver that lack them, which makes sense considering they're traditionally loud and powerful guns.
>>
>Played and loved Fallout 3
>Try Fallout New Vegas since /v/ loves it so much
>Didn't like it the first time I tried it
>Drop it in less than an hour
>Year Later give it another shot
>Like it a bit more this time around
>On about hour 15
>So far it's pretty good
>I still like Fallout 3 more

Yeah, New Vegas is good, great even, but is there a point where it gets THAT good? Have I just not reached it yet? Am I missing something?
>>
>>174394681
And has more range than Codsworth, though I'll just stick to giving Cods a laser pistol over his flamethrower, gotta make up for over 200 years of not being with him
>>
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>>174399024
>Yeah, New Vegas is good, great even, but is there a point where it gets THAT good?

It's less that New Vegas is that good, but more than Fallout 3 is that bad.
>>
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>>174394634
Man these outfits have shit textures, but I guess thats par for the course with ripped shit. Also no bodyslide sucks too. Oh well.
>>
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>>174394681
Potatonigger-cuck will tell you otherwise because of MUH RAYPE VIKTUM and no one actually likes Piper so it's no contest

(Questline spoilers) I'm assuming she's still in robot form, I recommend a mod which redoes her face in her synth form or at least changes her hair/use looksmenu, as the pixie cut is a real turn off
>>
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>>174397059
Well first off, do you even understand how revolvers work? Or why the large majority of them cannot be suppressed?

For a quick rundown, every time you fire a round with one a gas leak happens in the gap in between the cylinder and the barrel. If you're being a fucknut or not holding it properly this can easily cut your fingers off or badly maim someone. See Big Boss. You can't silence one for that reason, because it would be completely pointless as the bang bang comes out of the cylinder and not the barrel itself.

The only revolver off the top of my head that can actually be suppressed is the nagant revolver which is specifically engineered so puling the trigger on it pushes the cylinder forward into the barrel effectively sealing the chamber.
>>
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>>174399235
>Fallout 3 is that bad

But why? I don't hear that opinion anywhere outside of 4chan. Sure, it's not high art but I liked it from start to finish and I didn't even have to force myself to retry it.
>>
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>>174399287

She's in robot form for now since I wanted her stronk Sentry frame to help out in the glowing sea.

That's the first waifu I've seen in these threads that I don't hate, but something's off about her
>>
>>174378891
>Modern gamers are a fucking joke

I got to the turrets at the Sierra Army Depot and they ended my desire to continue playing. Concentrated bullshit.

FO2 is designed for only one real type of playthrough. It's a bad RPG.
>>
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>>174399780

>FO2 is designed for only one real type of playthrough. It's a bad RPG.
>I beat it playing as a 16 year old hooker pornstar when I was a child
>You can't even beat it as a grown ass man
>>
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>>174399537
Oh I could list a lot of things, but this is an argument that's so old it's stale and boring now. My biggest complaint is that the story was never your own; it was your dad's and the Lone Wanderer was the sidekick to Neesondad's life work.

Also the ending is the pinnacle of bad writing; the three radiation immune companions refuse to enter the radiation chamber. Just buy a DLC to retcon it.

Oh, and I love President Eden and I hate he was so under-utilized.
>>
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>>174399684
Probably because of fucking around with big tittays in bodyslide/shit lighting/shit camera angle/Bethesda facial animations
>>
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>>174400040
Alright. Allow me to rephrase. I threw myself against a wall with a combination of skills that the game didn't allow me to exploit, and it fucked me. I specced Small Guns, Energy Weapons, Throwing. There are next to no grenades in FO2, so the plan to use them tactically fell apart. And energy weapons are a no-go unless you blatantly rush them.

It seems like you're expected to dump 300 points into Small Guns or 300 points into Sneak, and then to stack Speech and Lockpick either way.
>>
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what does this SCP symbol mean?
>>
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>>174400560

>I specced 3 weapon skills but it's the game that is bad, not me
>>
>>174400707
I admitted it was me.
>>
>>174399287
see that's the kind of look I expect Supervisor White to sport if she gets SYNTH'd

not petite enough to be Curie to be quite honest family.
>>
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>>174400041
That's all fair points.

Maybe I should replay it. It's been a good two years.

I did like the map from 3 more though. The metro tunnels were cool as fuck. And the DLCs were cash as fuck.
>>
>>174400706
>x
dangerous if I remember correctly
>>
>>174400815
I didn't know I wanted a mod to Synth Supervisor White until right now.

>>174400856
Play it with TTW.
>>
>>174400707
>RPG
>Can't role play as grunt
>>
>>174400813
Well then reroll and go get 'em, Tiger.

>>174401003
A grunt wouldn't have small guns and energy weapons at the same time.
>>
>>174400976
Sad thing is that it's possible, but there's more than likely too little to work with in terms of dialogue, if it's a companion or NPC capable of doing more than just cutting bushes you're itching for

shame too, I like the Graygarden robots.
>>
>>174400813
I'll say this, though. Even if you stack Sneak, it may not work. Because you stack 300% Sneak and you still end up in the middle of 20 dudes shooting at you during random encounters. And Turrets probably ignore a speech check.
>>
>>174399537
If you happen to have an hour and a half to waste, maybe check out that video. https://www.youtube.com/watch?v=mLJ1gyIzg78

If you don't. It can be summed up pretty well with "It is a story driven action-rpg, in which to have fun, you have to avoid the story on purpose.".
>>
>>174400936
thanks
>>
>>174401143
>a speech check
A sneak check.
>>
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what the hell are these
I'm pretty sure I didnt put these here
>>
>>174401387
I think you're being spied on
>>
>>174399024
NV is a little overrated, but it has by far much more replay value than FO3, mainly because it has so many more quests. I've done essentially everything multiple times in FO3, but I've had NV for 4 years and I've still never done a large chunk of quests, and many I've already done have other avenues or options I haven't. Obsidian's strength is lore writing and quest design, and that is where NV really shines. You do need to mod it though. YUP and convenience mods using NVSE and JIP functions is absolutely necessary, and things like New Vegas Uncut series and especially Outside Bets really help flesh the gameworld out.

>>174399235
That's bullshit though, Fallout 3 is a good game, a good Fallout game, and a decent RPG in it's own right. It's just perpetually shit on because it's not Van Buren, and was the symbolic "death" of the Fallout franchise (as it started the descent to the shallow sandbox RPG).

The only gameplay mechanic that NV improved from FO3 is the ammo and weapon mod system, and the crafting station system (and that needs scripting mods to really function properly). The skill checks in dialogue is not an improved mechanic, but it is more present in thr quest design which is NV's main superiority. On that note, in some cases I think NV's mechanic for skills checks is worse than FO3's, because it's a fixed skill threshold and it's not obfuscated at all. I'd prefer the system to have some "wiggle room" through RNG (although less effect it has in FO3 which could fuck you over even if you should otherwise be skilled enough, FO3's few skill checks can "That's X-COM, Baby!" you too much). But the NV skill check system has it's flaws with "[44/45 skillcheck] dur hur dur failing the threshold by one point makes me the equivalent of a retard hurr". The non-obfuscated, no wiggle-room threshold system for the skillchecks in NV were a mistake. Quests and quest-design otherwise is great though, and that's probably the main aspect of what makes NV so good.
>>
>>174401123
Why not? Why can a man be skilled in both?
>>
>>174401801
Rng skill checks don't mean shit if all you're gonna do is f9 f9 f9 f9 f9 f9 until you get it. At least in Nv, if you cant do it, tough luck, you can't do it
>>
>>174401801
Not him, but I actually found most of NV's quest design to be pretty bad(not that Fallout 3 was by any means great mind you)

New Vegas's biggest problem was that it had all of these quests, but most of them lacked the context needed to make those faction's interactions with you make any sense/

The Powder Gangers, The Great Khans, the Fiends, the Casino Families, all of them just sort of give you quests for reasons that amount to nothing more then "you are the player character".

While Fallout 4 has less factions you can get quests from, I think it did a far better job at making your interactions with those factions actually make contextual sense.
>>
>>174401123
>A grunt wouldn't have small guns and energy weapons at the same time.
Why not? In modern military even if you're not trained to be a mortar or support weapons user for your unit, you still learn how to operate those weapons. There is no reason a pure combat character shouldn't be functionally useful throughout the whole game.
>>
>>174401123
>Well then reroll and go get 'em, Tiger.
The issue is more this seems like the only viable build if you plan to play the game generally. You can do a high charisma run or a high strength run, but they really force you down different routes to get specced. So it's more a linearity based on your starting position. Certain options in certain quests are like milestones for certain builds, and there's no real opportunity to recover if you don't take those options. Or so it seems.
>>
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>>174399235
>>174399537

What I disliked the most about FO3 was the world map

All the cool shit like Megaton, the DC area, Rivet City, Pentagon, Tenpenny tower, etc, was all in the southeastern square of the map. I really don't remember anything noteworthy in the areas other than that, besides a few areas you had to go to for story quests. I also desu got tired of the Metro system pretty damn fast.

New Vegas on the other hand felt like it was a bit more fun to explore, even if it was a smaller map. I also liked its soundtrack more, "Anything goes" and "Tickled pink" kinda get old after a while. I still think NV's radio was better than FO4's as well, but FO4's was better than 3s.
>>
Is there a viable way to efficiently kill leveled enemies at 120+ without resorting to gauss-shitting?
>>
>Get spooked by a raider outside of Corvega Assembly Plant
>Try to melee, VATS, shoot, and jump at the same time.
This causes a FULL ON SYSTEM CRASH.
Nice job Bethesda.
>>
>>174402723
>. I still think NV's radio was better than FO4's as well, but FO4's was better than 3s.
I don't see how that is possible.

New Vegas had some of the worst songs.

The only good shit was Big Iron,and Blue moon.

I spent all of Fallout 3 with the radio on, and never got tired of it, but NV made me turn off the radio after about 5 hours because the music was just SO FUCKING TERRIBLE.
>>
>>174402752
putting the game down

fuck them for not having the game end or a level cap
>>
>>174402761
Did you try hitting esc?

Can you get a repro on that?
>>
>>174402761
>This causes a FULL ON SYSTEM CRASH.
sounds like a personal problem.

>>174402752
I use a fully modded plasma rifle and killem like flys
>>
>>174402053

>Rng skill checks don't mean shit if all you're gonna do is f9 f9 f9 f9 f9 f9 until you get it

So don't do that? I mean, I could just open the console type tgm and kah my way to victory, but I don't do that either.
>>
>>174402752
Missile launcher, Splattercannon/Problem Solver, Ada, gatling laser.
>>
>>174402881
>Can you get a repro on that?
What?
>>
>>174402905
>fully modded plasma rifle

what barrel type?
>>
>>174399287
what mods are being used here?

>>174402723
I remember getting lost there for a good hour trying to get into inner D.C. but the fucking mazes in the Metro were kicking my ass. Looking back I was probably just too impatient to stop and look around for a clear idea of what to do, though
>>
>>174402496
Hmm.
>>
>>174403190

I suppose I'm a little bit impatient too.

I used the jetpack a LOT in Far Harbor and Nuka World other than trekking around a lot just to reach something.
>>
>>174403001
I love the missile launcher, but only when I'm out in the wastes. Trying to defend a settlement with it means all your settlers die. There has to be a better way to fight off supermutie overlords at coastal cottage. Even the turrets can't do anything before being btfo by a single grenade.
>>
>>174403353
Are you arming your settlers?
>>
>>174403301
It is rather nice that there are almost no invisible walls to prevent you from just getting to places with the jetpack.
>>
>>174403387
Yeah but it doesn't change the fact that they have like 10 HP no matter what kind of god weapons and armors you give them. They spend each fight sitting on their asses.
>>
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>>174403353

Nothing can really survive missile turret barrages

I built like 16+ missile turrets at every settlement, and usually the second I hear gunfire I hear volleys of missiles firing and then its over.

Or minigun turrets, but that's a mod
>>
>>174403301
it's only natural, you spend so much time running in what looks like circles and you let your frustration get the better of your problem solving, makes you sloppy. pretty sure I would've gotten out of the Metro and into my destination if i wasn't so buttfrustrated about not getting there in under 5 minutes
>>
>>174403513
Could try making a fully kitted out melee guard bot or two so your settlers can shoot while your robots with companion-tier hp and DR can distract and tank damage.
>>
Does Finesse work if you already have 10 Luck?
>>
>>174404189
Yes.
>>
>>174404127
Does the sentryboy chassis allow the resulting automatron to utilize the charge/ramming attack?
>>
>>174404384
I think that sort of action is tied to the legs since some mechanist's scrapbots with assaultron legs do that double arm ram attack.
>>
>>174404507
Good to know, thanks
>>
So question. Does One Hander in FO1 and 2 effectively give pistols the range bonus of rifles with the added accuracy?
>>
>>174402723

The lack of any sort of airport was a big letdown for me, same for the absence of Union Station/monorail terminal.

Also, more broadly speaking it would have been more interesting if they had a larger Enclave presence in DC, such as having the US Capitol be their main headquarters which would have made for a more interesting place to explore than the rotunda behemoth we got ingame. Also, I why Beth didn't make the eastern side of DC accessible (lets them use Site R in the far northwest while chopping Andrews AFB off onto DLC) but letting the player approaching Andrews from the ground would have been funner. Also, IRL Andrews AFB has a golf course attached to it, which would have been fun to see.
>>
>>174402053
I actually savescummed more in NV for skillchecks than I did in FO3, mainly because so many times I was like 1-4 points shy of the threshold, so I'd end conversation, reload, pop drugs and/or wear clothes to get the few points, then redo the conversation. Fixed thresholds that aren't obfuscated from the player are stupid. Also I never said RNG should be the primary component, I just think you should be given a chance if you're not quite at the threshold of success. Basically in NV there is no reason to even have the failed skillcheck dialogue options to even appear beyond flavor, but in NV vanilla with no UI mods, the dialogue menu fucking sucks so even the flavor text can be more hassle than it's worth.

>>174402192
Hmm, I could see that to some extent. It is sort of like how every romantic partner in games is now "player-sexual", in NV all the factions are "courier-wanted". I thought NV was alright at that in how House contacts you early when you enter the Strip. That interaction at the early part of the game believable sets the Courier up with some local renown, so I can buy other factions around there being open to hire you; although as you say, how trusting everyone is right off the bat could definitely be tweaked, and your general premise I can agree with.

>>174402723
I disagree, I had a good time exploring FO3's map, and some of the best quests and stories didn't occur in the D.C. ruins. But even then the DC ruins were great, good mix of hazard types, and the partitioned worldspaces of the seperate neighborhoods balanced the pacing and threat distribution well (of course nowadays not having a contiguous gameworld is a no-no).

The Commonwealth is decent, great variety of geography and locations, but in the dense urban areas the hazard distribution is too dense. Ruined block of buildings with a raider stronghold across the street from another block of ruined buildings with a super mutant outpost.
>>
>>174404793
Like, I see the metamechanics of One Hander giving you an early benefit and a long term penalty. You get +20 with pistols. So for the early section of FO2 you're in a much better position. The -40% accuracy on rifles hurts you in the long run, but not immensely so long as you're smrt and gear appropriately.
>>
>>174378425
fuck those other bitches, you're entirely right, this is what it boils down to with Beth; it wasn't
>this will make an interesting addition to the lore of this universe
it was
>this T-45 looks different, lol let's call it T-60, slap it in Pre-War and call it a day!
>>
>>174394951
My current game is explosives focused. Got a couple of grenade expansion mods, nothing that increases damage though. Good for early survival, as frag grenades will one-shot almost everything you encounter. Molotovs have been modded to do less explosive damage but more/longer DoT. Hardest part is eyeballing throws and timing until you get the grenade arc. Fits my scrappy scientist build.

Rule of thumb is: if outnumbered, use grenades and auto-pistol to pick off survivors at range. Otherwise I just run up and shoot them point blank with a sawn-off. Early days and low level, so a lot of raiders have a re-supply on their bodies. Have not needed to craft anything yet, but I'm saving baseballs for baseball grenades.

Only bad situation came from a mod, Nowhere is Safe. Slept, spawned a couple of cannibals and drug addicts right next to me, in the version of the mod that wasn't supposed to do that. One had frag grenades, the other had a combat shotgun. I had turrets on the corners of the Sanctuary house, but 2 spawned in the living room, so no line of sight. So they throw a grenade down the hallway or blast me in the back before I can even turn around, die, load autosave, die immediately again. At level 3. Managed to run into Sean's room, bounced my own grenade down the hallway and took them and Dogmeat out. All the wall barriers block explosions, which is something you need to account for if using grenades in interiors. Something blocks line of sight, fair chance it can stop an explosion.
>>
>My mod list for Fallout 4 is the smallest of any Bethesda game because Fallout 4 already integrated like 90% of the mods from Fallout 3/NV that were worth a damn into the base game or the DLC
>Now that I don't have to spend as long modding the game, I realize just how much of playing Fallout 3, New Vegas, and Skyrim, was me making sure the mods I installed worked, rather then me actually playing the modded game
>>
>>174405943

Are you having fun yet?
>>
>Go to the castle because fuck getting help from the brain-dead minutemen NPCs
>Clear everything out
>Oh, I can claim the workshop without the quest...
>Clear shit out, etc etc.

Did I fuck anything up? Like, bone myself out of some xp or anything like that?
>>
I had a thought and a potential realization. Is the FEV actually a virus? Because it just acts like a mutagenic agent. Changes are entirely based on concentration. Low concentration causes subtle changes that vary between species. Medium concentration causes gigantism. Extreme concentration causes uncontrolled cell reproduction and what is effectively like a transformation of entities into literal cancer.
>>
>>174405943
>no matter how mods I install on Fallout 4, I'm unable to enjoy the shallow RPG experience it has on offer
>realize just how much playing Fallout 3 and Fallout: New Vegas was an absolute pleasure, especially being able to tailor the delicious base product(s) into a setup to suit my own tastes /just/ right
different strokes, eh
>>
>>174406164
No.
>>
>>174406231
>Is the FE Virus actually a Virus?
Yeah, it's right there in the name. More to your point, it's a virus because that's what it is in lore.
>>
>>174406231
FEV is a retrovirus that alters the DNA of whatever living shit it comes into contact with, and is thus a mutigenic agent as well.

>>174406267
Funny enough, I enjoy Fallout 4 far more then Fo3 or NV.
>>
>>174406231
forced evolutionary
>>
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>>174405943

just install horizon and enjoy constantly being sick and crippled
>>
>>174406354
>Funny enough, I enjoy Fallout 4 far more then Fo3 or NV.
like I said, different strokes, eh

whilst I think FO4 is a dull game and a terrible Fallout, I'm all on board with others having a total blast and loving the product and I still enjoy seeing discussions revolving around it etc.
>>
>>174406490
>nd I still enjoy seeing discussions revolving around it etc.
As do I.
>>
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The Master remains the most morally grey villain in the entire series, on the topic of FEV. In fact, his fucking name is Richard Grey.

Humorously, if Richard Grey is grey Richard, Dick Richardson is the dick successor to Richard.
>>
>>174375119
fo4 fans are the wrong kind of fallout fan
>>
>>174406734
Body Horror is one of my least favorite things in the world.
>>
>>174406826
Well, Body Horror wasn't even the thing with the Master. The thing with the Master was that when he fell into the FEV, he sort of literally became absent the concept of the self. He grasped onto this idea that he thought was a good idea even though it was horribly flawed. He had a passion and thought he was legitimately doing the right thing.

The Master was a very human villain despite his appearance. Dude was trying to save humanity. And his way didn't even involve genocide. Most of the murder was Lou's fault.
>>
>>174406826
What about sexual body horror?
>>
>TFW no option for a 12 Charisma character to convince the Enclave council to hold an emergency election to make you the new President.
>>
>>174407284
>12 Charisma
>300% Speech
>Good Natured perk
>Max Positive Karma
>President Chosen ending
>>
>>174406734
I was thinking about that the other day, in a way The Master is the only antagonist in Fallout that wasn't a relic of the old world. FO2/3 Enclave is obvious; a literal USA Federal government remnant, and the big three factions in NV are all connected to the old world either literally (House), culturally (NCR), or symbolically (Legion). All the FO4 factions, while having a unique bent to the post-war world, are all culturally connected to major aspects of the old world themselves.

The Unity and The Master have really been the only major option and faction for going "the next step" and really figuring on the future as something beyond the husk of the human-destroyed world, but it was so alien that the surviving remnant of humanity would never accept it.
>>
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>>174406734
>His name is Richard Grey

Ackshully, Richard Grey fell in the FEV vat. The blob that is The Master is composed of multiple people, which is why it has multiple personalities.
>>
>>174407478
>but it was so alien that the surviving remnant of humanity would never accept it
Well, that and the fatal flaws of the lowering of intelligence and the sterility.

Though, speaking of aliens, if we're going to look back with modern evidence, there's some totally speculative evidence that the Master may've been carrying out an alien agenda. If you take aliens as canon. Because given the trend, the FEV may've been from the aliens.

Also, here's a fun little potential FO2 build. Low strength, pistols until you get the Strength module or reach lv12 for Weapon Handling, and then you can carry anything that doesn't have a 7+ strength requirement. When you get power armor you can do everything.
>>
>>174407710

>Because given the trend
there is no trend
>>
>>174405943
I'm pretty sure that's because it for has no mods, I think I had around 300 mods in fnv, like 400 in skyrim

Fo4 I have around 100 or so
>>
>>174407710
6 charisma means 3 followers and the ability to buff to permanent 8 to get a 4th and become the Vault City official.

7 Int is required for a check to prevent having to unnecessarily rob a grave (though you'll need to either rob a grave or wipe out one of the families to get the 8th charisma point)

AGI 10 because AGI 10. Action economy is god. PE 7 to raise to PE 8 for Sniper.

EN 6 because I like having a steady 5 HP per level.

Luck... because Luck.
>>
>>174403190
Mainly this face http://www.nexusmods.com/fallout4/mods/7335/? With changes and different hair
>>
>>174407808
>I'm pretty sure that's because it for has no mods,
Except Fallout 4 has more mods then either Fo3 or NV.

>300 mods in fnv, like 400 in skyrim
jesus christ
>>
>>174406826
Then why are you playing a game that features mutants?

There's not enough body horror in Fallout. NPC's should have cleft pallets, gigantism and weird growths. For all the radiation and inbreeding, there is a distinct lack of downs syndrome.
>>
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>>174407808
>fo4 has thousands of mods
>fo4 recently surpassed nv in number of mods
>somehow still doesnt have mods

pic related.
>>
>>174407801
>there is no trend
The abominations found in Mothership Zeta and the continued poking regarding aliens imply that aliens may've tried to pull an X-Files scheme of conspiring with the shadow government to turn humanity into an asexual slave race.
>>
>>174407974
good mods, that is. But this has more to do with the games life rather than anything else.
>>
holy guy shit guys its happening bethesda is releasing fallout 3 and fallout new vegas again.

heres the remastered fallout nv page don't know if they did this on purpose or accident http://store.steampowered.com/app/42069777/
>>
>>174407886
>Except Fallout 4 has more mods then either Fo3 or NV

Fallout 4 also had a long period without the GECK in which the nexus was flooded with shitty texture mods since that's all anyone could make.
>>
>>174408070
>subjective discussion about which piece of turd is more polished than the other

Right, sometimes I forget I'm in a Pakistani smoke signal enthusiast group
>>
>>174408126
The same applies to every Bethesda game

99% of ALL mods for ANY game are shitty retextures, or shitty guns, or shitty armors, or shit in general.

New Vegas has all of about 40 actually GOOD mods
>>
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>>174388260
Slutwear and tacticool are both lore friendly.
Have you never seen where this shit gets some of its inspiration?

Next you'll say synths and mutated people break immersion.
>>
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>its another nv fags argue with fallout 4 fags for the sake of an argument

Can you please fuck off back to /v/ or new vegas general where you came from? Nobody wants you here
>>
>>174408269
how bout you guys fuck off back to fallout 4 general or go to steam chat/group where you fuck heads belong.
>>
Debating these tag skills. Lockpick, Speech, and Gambling. Because with this build you're going to be hiding behind people for a while. So it allows entry, coercion, and making cash. Small Guns, First Aid, Repair, Science, and Survival are all able to be booked, and the game gives you more points the lower they are initially. Melee and Unarmed are also trained up by the game through training by NPCs. I may be missing a few. Let me know if I am.

Let me know if the concept is shit.
>>
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>Alternative Duster ADAM: Makes the ADAMs Ranger Combat Armor actually look like leather.

https://mega.co.nz/#!KIAmkQjY!AcK8eGqw3YjTO4YsN7RtgeT1ZW4HkAJESu6S-xPxrd8 (DEAD)

Does anyone have a reupload for this? From the New Vegas pastebin. Anything that retextures some of the ADAM ranger coat parts (arms in particular) would be welcome too.
>>
>>174408354
The only reason this general started up again was for fallout 4, you fags were perfectly fine shitting up /v/ before this
>>
>>174408398
Before you fallout4fags poisoned the generals we were having good times and actually having fun for once on here.
>>
>>174407808
Got around 230 plugins for Fallout 4. Can't start a new game with them active, can load a game just fine.

About 60 are weapons and armor mods. 40 odd npc and faction overhauls, this includes stuff that modifies vanilla raiders, add new NPC's, like WoTC, new critters, new robots, modify AI or appearance, such as making glowing critters glow more. Got another 40 odd settlement and crafting mod plugins for about 30 mods, so they play nice together and don't clutter the menus. 30 odd quest or expanded content mods, this includes proper quest mods like Maxwell's World and stuff like Beantown Interiors, Subway Runner. The rest are all environmental stuff like lighting tweaks, True Storms and Darker nights.

Not counting texture replacers. Using a lot of compilations, so even if I were to merge some stuff, I could only drop that list of plugins by 10-15 before I needed to do significant xEdit work.
>>
>>174408495
Nigger there WERE no generals for a while until fallout 4, there were just threads on /v/ every gay about new vegas so shut the fuck up you have no idea what you're talking about. The fallout general hadnt been active at all until 4. Most people were still at tesg
>>
>>174408597
And let me guess /srg/ doesn't exist either?
>>
>>174399537
"Outside 4chan", Willow is a great companion.
>>
>>174408495
Only thing I remember before Fo4 became a thing was someone named BoF spamming the general with shitty screenshots and whining, and everyone getting pissed at him. Not "good times".
>>
>>174408495
>we were having good times and actually having fun for once on here.
Before FO4 hit the general was mostly:
Waifufags
Tech Support
NCR vs Legion shitposting
MUH HEGELIAN DIALECTICS

It was straight garbage.

Fuck, Almost forgot about Bama and people getting so mad at his character that they shitposted for hours on end whenever a female character was posted which eventually chased off all the old modders that didn't want to deal with the general anymore. Hell, even Trainwiz is gone now.
>>
>>174408695
>>174408720
Oh sorry that was me.

It was a good time for me, bad for y'all.
>>
>>174408773
>Constant shitposting
>Good
You're cancer
>>
>>174408828
Wasn't being cancer at the time ass hole, I was carrying the general and holding down the fort.
>>
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>>174402354
>>174402008
Fuck you, you fucking retards.
It's shit like this that'll lead to the demise of RPGs.

Bring over more "real life" arguments and you'll end up with 3 fucking skills encompassing everything.

God damn fucking retards like probably feel F4 could be simplified even more.

fak you matherfaker
>>
>>174408637
From a technical standpoint, it's well put together. I could also say that the new ghostbusters was a great movie, from a technical standpoint.

From a writing and purely artistic standpoint, it's trash. Then again, this is in a game that features Felicia Day and the Friends guy, so maybe artistic vision is expecting a little too much.
>>
>>174408880
>Anime posting basement dweller hates realism
Whoa, who would have though.
>>
Ok so who here /split the generals again/?
>>
>>174408880
No, fuck off. Don't promote a game as being a perfect RPG for any build, then complain about someone finding their build as not being so tenable. Obviously he's an idiot for tagging all 3 skills as combat skills, but considering how FO2 is the perfect RPG, I thought any build was viable?
>>
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>>174408720
>Almost forgot about Bama and people getting so mad at his character that they shitposted for hours

>yet somehow waifufags were bad

Fuck you too as well. "Retarded waifufags" also includes fucking annoying "look at my retarded artistic screenshot" faggots like him.

>this is a picture of my otherkin with butthairphobia sitting on a rock contemplating where he can shitpost from next
>>
>>174408880
>Because knowing how to use pistols doesn't prepare me for using this pistol shaped laser gun, which was used by the military and therefore made to be as idiot-proof as possible.
>>
>You can lock unlocked doors in FO2 with Lockpicking

Holy shit that knowledge will make for some fun times and makes Lockpicking amazingly useful.
>>
>>174409024

>Thinking a perfect RPG should hold your hand and wipe your ass

This is why we have the current "you can do everything and can't fail anything or ever miss out on content" shit that is modern RPGs.
>>
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>>174409024
It's perfectly viable for me to go across the Atlantic ocean on an inflatable donkey. Guess what? It's not a great fucking idea.

>>174409082
>because having high strength negates all melee, lockpicking, speech, survival, gun and recoil control skills
>because having high intelligence negates the rest of the fucking skills

Let's just narrow it down to health and magic fucking mana, will we?
>>
>>174409104
>This is why we have the current "you can do everything and can't fail anything or ever miss out on content" shit that is modern RPGs.

And then people complain that they have to be a 'bad guy' to fully enjoy Nuka World.
>>
I'm back
>>
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>>174409102
>Lock door
>Set C4 behind door as enemies stack up on it
>>
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>>174409192

>mfw listening to Nate's VA try to sound intimidating
>>
>>174409104
I implied no such thing. Build viability has nothing to do with difficulty. Or if you want to argue with the original FO2 player who had the issue and imply he's a pussy who couldn't handle the challenge, that's legitimate, but don't project onto my argument because you're defensive that I implied FO2 isn't perfect.
>>
>>174409193
blackoutfag was the cancer we all deserved
>>
>>174409292

Essential NPCs and unfailable quests have nothing to do with "difficulty" either.


Your argument "but considering how FO2 is the perfect RPG, I thought any build was viable?" is flawed because nobody ever said every build should be viable in a perfect RPG. You CAN beat FO2 with his retarded tag skills, he just gave up like a big fat pussy.
>>
I hate this general anymore, its full of new vegas redditors, nma, waifufags, and dykes
>>
>>174407710
well, Ian, it's time for some collective R&R
>>
>>174409776
>>174407710
wasn't meant to be a reply
>>
>>174409497
Yeah he did give up like a big fat pussy, but also the sub-argument was the idea that having two weapon skills wouldn't be useful for a combat character (it was mainly the one about energy weapons and small guns), which the protest against that particular combination of tagged skills was one of the issues (that started the "well what if a character is a grunt") semantic argument.
>>174401123
>A grunt wouldn't have small guns and energy weapons at the same time.
I replied why this was stupid, and then this asshole sperged out about it >>174408880

Besides, the guy already realized he made a mistake in his build and he is going to replay the game anyway. It's just most of the build autists were being extra elitist about how to play their game.
>>
>>174409725

Siding with House is the best choice
>>
>>174409725
>its full of new vegas
we were here first, my man!
>>
>>174409187
>>174408880
seriously? the only difference between a gun and an energy gun is just that: one uses energy, one doesn't. You don't need a college degree to use either. Fuck off with this strawmanning bullshit. This is like needing separate skills for using both longswords and normal sized swords.
>>
>>174410417
You're right. 18 skills is just too damn much. Fuck replayability or role playing.
>>
>>174410417
>This is like needing separate skills for using both longswords and normal sized swords.
I'm pretty sure some retard that plays the "classics" would defend having Long Swords / Short Swords / Broad Swords / Daggers because that's how it used to be done and muh classics and muh replayablity or some bullshit
>>
>>174407974
No shit. Does it have any good gameplay overhauls or rebalances yet? Maybe stuff that changes the damage model to something more in the line with NV with Project Nevada instead of everything being a bullet sponge including the player character? Or adds new meaningful additions to the gameplay and the world outside of shitty fucking settlements?
>>
>>174410507
except theres literally no difference between the two. It would be like having different skill trees for every single weapon, because they handle slightly differently. At least with medieval weapons, they actually take a good bit of training to use effectively, i.e a mace is very different from a sword, etc. But guns really aren't that different from eachother, when they're in the same category, and a laser pistol sure as shit isn't going to be so insanely different from a normal one that it requires specialized training to use.
>>
I think this works. Good Natured is severely underrated. Every gain is a solid gain. Every loss... you're only focusing on 1 combat skill, so who gives a fuck?
>>
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>>174409873

>>174409873

A grunt wouldn't have small guns and energy weapons at the same time, though. Obviously in-universe they are different skill sets.
>>
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>short turkish man shows off his new haircut
>>
>>174410724
>i.e a mace is very different from a sword, etc.
You swing them the same. You're just maiming and bludgeoning instead of slashing and stabbing.

A flail would be a more apt analogy.
>>
>>174410767
We're not talking about perks from a Bethesda game, we're talking about character build concepts for FO2. There is no reason to assume a militaristic character wouldn't, couldn't, or shouldn't, have both energy weapons and small guns tagged.
>>
>World where military factions both old and new are shown to use both ballistic and energy weapons
>Argue against a soldier using both
This general nitpicks the dumbest shit and harps on it for hours on end for the simple fact of being bored and the games are too shit to actually play though.
>>
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>>174410894

>New Vegas
>A Bethesda game
>>
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Alright, between shit like this and the broken as fuck clothes, modern firearms is getting uninstalled. I was willing to overlook the low poly models in favor of variety, but not this cheat garbage.
>>
>>174410810

>You swing them the same

But that's wrong.
>>
>>174411426
>708381 DPS
pfahaa!
>>
>>174407906
Probably because it's been 200 years and natural selection has had plenty of time to weed out the useless mutations.
>>
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>>174411426

i really dont understand why he wont just add the guns with putting his completely shit "balance" ideas into it

he's fucking dumb
>>
Anyone here know how to add perk requirements to craftable items?

I never really looked at it before, I assumed it would be a simple keyword on the recipes themselves, but LOLNOPE like a lot of other things in FO4 CK its cryptic as fuck and not shown anywhere or attached to any pre-existing recipes. They really should have documented this shit better.

Google and youtube aren't really helping with this, but I've got all the materials set for each craftable thing now at least.
>>
>>174411987
is the green in those tanks placeholder until you can get a decent looking effect, I take it?
>>
>>174411987
Hope this helps
http://www.creationkit.com/fallout4/index.php?title=Special:AllPages
>>
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>>174412116

Almost everything on that wiki looks like this:

>There is currently no text in this page. You can search for this page title in other pages, or search the related logs, but you do not have permission to create this page.

Its a pretty shitty resource, but hopefully I can find something.

>>174412086

That's the effect I'm using. I might try making it a bit more opaque, though.
>>
>>174412350
it just looks like empty green-tinted glass
>>
>>174412350
>That's the effect I'm using.
o- oh
>>174412429
this is where I was coming from, too
>>
>>174411987
Nothing you can try to reverse engineer from nuka world weapons and armor?
>>
>Doing a minutemen general character
>Complete Old Guns at around level 25
>Buy The Last Minute from Ronnie Shaw
>Feels like a perfect upgrade from a laser musket mechanically, but I'm one-shotting EVERYTHING
At roughly what level do enemies catch up to weaponry like this? This is my first time actually using a gauss rifle.
>>
>>174412429

I'll worry about that when I'm in the polishing phase. Like I said, I'll make it more opaque at some point.

Right now I'm trying to figure out how to add perk requirements to the craftable parts, so some guy won't be able to make a plasma cannon at level 1 with no perks.
>>
>>174412575
Around 50 or almost never if you go full stealth sniper with it.

You can get a bunch of gauss rifles from doing the battle of bunker hill while being friendly to everybody.
>>
>havent played in ages
>get back into it
>travel to covenant because its nearby to a quest I'm doing
>"you ruined everything!"
>everyone there is hostile to me

these guys really hold a grudge
I cant even remember what I did
Is there any way to make them friendly again?
>>
>>174412656
Alright, thanks. Good thing I'm not a sneaky sniper then. I intentionally avoid the sneak perk because rendering mines and traps inert just by taking it feels like cheating.
>>
LET THE BYGONES GO BYE-BYE
NO MORE WILL I SIGH OR CRY
DO-DO-DE-DO-DO
>>
>>174412570

How exactly would Nuka World weapons and armor be any different from standard stuff?

I'm not seeing any perks referenced in any vanilla stuff that I know needs certain perks, like the Plasma flamer requiring 3 science. Not seeing that perk referenced anywhere in the Omod, the COBJ (Which is where it makes the most fucking sense), the miscmod, or the plasma pistol itself.

Even right clicking and looking at "Used by" doesn't bring anything up. Something tells me its a fucking cryptic quest or script. I have no idea why they made it so complicated compared to Skyrim, its like they wanted the modding scene to fail.
>>
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>>174320524
Any good natsoc mods for Fallout 4? the ones I found kinda suck

pic related
>>
Holy shit. That weird low strength optimized build I am experimenting with in FO2? First level up gives you 14 points. You put 4 into Unarmed and 10 into Melee and it perfectly matches the requirements to get both trainings from the village. You raise Unarmed to from 36 to 40 so that instead of Lucas's training bringing it to 40 with the low cap it brings it up to 55 with the high req meant. You raise Melee from 26 to 36 and Jordan raises it to 46.

The build is fitting together like a jigsaw puzzle. I love it.
>>
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Is Piper the best girl?
>>
>>174413820
far from it, actually
>>
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>been into Fallout 4 again the past month or so
>have almost completely overhauled my mod list like half a dozen times already

There's too much good shit out there, damn Bethesda and their shitty 255 limit.
>>
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>fallout 4 does gunplay and melee very well but sucks at everything else
>fallout nv + 3 are pretty great all around but gunplay and melee in particular leave something to be desired

Guess i'll never be able to play a fallout game for more than 20 hours.
>>
>>174413941
>not playing 1/2/Tactics
what a fag
>>
>>174413842
who is it then?
>>
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>>174414008
>>
>>174414069
10/10 pick, my dude

Laura is series-wide best girl
>>
>>174413997
There are about 14 weapons total in fallout 1, and not that many more in 2.

On top of that, they all perform the same function since it's turn based, they just have different stats. It's just not for me.
>>
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>>174414138
yes.
>>174414152
>not many more in Fallout 2
??????????
though, fair enough with your other point, I guess
>>
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http://www.nexusmods.com/fallout4/images/73053/?

LADS
>>
>>174412350
Have you thought about attaching a green smoke particle effect to the tanks?
>>
>>174414307
>all Fallout 4 has left is porn, sims and gun porn
what a shame
>>
>>174414390
>quest modders don't exist
>>
>>174414430
>good quest mods exist
>>
Anyone know how to set up ENB to be like in this video and if performance takes a hit?

https://www.youtube.com/watch?v=ODI_Doj3DJY
>>
>>174413820
Looks like Beckett.
>>
>>174414379

No
>>
>>174414514
oh nice, a first person Fallout 1 mod
>>
>>174346175
what the hell is up with that description
I have to imagine a 16 year old wrote that
>>
>>174415251
The dude's entire collection of mods are papered with lol so random humor.
>>
>>174414069
BEST GIRL
E
S
T
>>
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what does this marker on outpost zimonja mean?
I don't have an active quest here
>>
>>174416046
You marked it with a waypoint. Left click somewhere blank on the map and it should give you an option to remove it.
>>
>>174416389
ah thanks
>>
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>tfw no Vince D. Weller Fallout 4 review

feelsbadman
>>
For anyone who wants to play Fallout 2, this is where the 10MM Pistol is.
>>
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>>174416756
Jesus Christ this is great. Thanks for the share.
>>
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>>174320524
*Growl*
>>
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Is there some trick to getting the recon scope to track stuff?
sometimes it will just seem to refuse to track things when I'm aimed right at them
I want to reliably detect ghoulies with it
>>
>Father talking about the Institute during the elevator sequence
>HES HACKIN AND WACKIN AND SMACKIN

I should turn off the radio once in my life
>>
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>>174324653
>>174325058
>>174325565
>>174326524
WHY CAN NO ONE MAKE A SIMPLE STEEL BOX WITH FUEL TANKS, VACUUM TUBES, A ROUND CARRY HANDLE AREA SIMPLY SHAPED LIKE A CYLINDER, AND A TRAPEZOID VENTILATION SPACE IN THE REAR.

IT'S BASICALLY FOUR SHAPES AND A STEEL PRONG WITH MISCELLANEOUS PARTS THAT CAN ALREADY BE FOUND IN GAME ADDED ON.
>>
>>174418018
Why can't you?
>>
>>174418018
Buff, much like Bethesda, only makes models that they think look cool, not something that actually has plausible scientific implementation. Buff doesn't care about the lore either, much like Bethesda.
>>
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>>174418123
I could at least get the basic model done in nearly any fucking program even autocad, or google sketch up, but the only issue would be the texture.

All you would need to do is create the basic shape, nifskope in things like the fuel tanks, wires, bolts, handle, vents, and a few other things, and its basically done.

The other guys made something so simple and cheap it might as well be literally just a box made of plastic.

Buff on the otherhand seems to be using nifskope the wrong way by mashing a plasma rifle with a Gatling laser, instead of taking them apart and using them to add to the base of the model.
>>
>>174418888
yes
>>
>>174418838
So why can't you do these things if it's "the least you could do"
>>
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>>174414069
I still prefer Nicole though. Her voice invalidates arguments against her jaw.
>>
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>>174418018
>tfw no plasma defender for FO4 yet
pain and suffering for me
>>
>>174419328

There was a WIP of one with a ton of mods.

>Plasma defender carbine

>>174418838

I wanted to make something unique instead of a box with a prong on it and tubes. There's a WIP of one that looks almost just like the NV one anyway so I guess you can wait for it. I wanted to make a Plasma cannon for a while and I don't think a prong on a box would be a good enough base for it.
>>
>>174419597
Why is everything you make huge? Your guns, your waifus, everything.
Are you compensating for something Buff?
>>
>>174419193
I'm a shit artists and have no clue how to make a texture that doesn't look like it belongs in a low quality metal gear solid port.
>>
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>>174419597
The simple box design is what makes it great, why do you think people like humvees?
The simple design is strong, and militaristic unlike a lot other sci fi weapons, I mean thats why star wars weapons are so cool.
>>
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What causes textures to refuse to load fully?
>>
>>174419280
Nicole's alright, but I bet she's a broken lady deep down with a getup like that; Laura is just based all around
>>
>>174419597
I'm not trying to take a dump on your work, but I agree that your caster comes across as really "overdesigned", but that's much like most of the new design look for Fallout 4, so whilst it's somewhat fitting to the title, I think it (and most everything else at base) looks shit when taking a series-wide glance
>>
>>174420675
>The simple design is strong, and militaristic unlike a lot other sci fi weapons, I mean thats why star wars weapons are so cool.
The gritty military aesthetic of star wars weapons might also have to do with all of them being literal hacked up WW2 guns with large scopes glued on. http://www.imfdb.org/wiki/Star_Wars:_The_Original_Trilogy
>>
>>174421718
Yeah, you should stone her for not wearing her hijab. Moreso for showing herself without a niqab.
>>
>>174422037
shut up, femanon, it's a very unflattering look for a lady
>>
>>174422119
You're an unflattering look for a lady.
>>
>>174422037
yep, my thinking punk/emo are a lame look is definitely akin to the muslim faith

kys (with stones)
>>
>>174421972
yes that is what I said.
>>
>>174422245
>He thinks only muslims wear it
>Doesn't know it's mostly just a modesty thing
Ayy okay
>>
>>174422708
idgaf and am blessed that I can be ignorant about it, that's why, anon
>live in 98.9% white British populace county
>>
>>174422708
>modesty thing

>wearing a fucking bin bag
But that's retarded.
>>
>>174422776
That's nice.

>>174422840
Not my fault you're ignorant about the world you live in like the other retard.
>>
>>174422708
Didn't know it was immodest to show your hair, or hands, or arms, or in a lot of cases face.

Thanks for the cultural enrichment, Mohammed.
>>
>>174422913
>trying to argue burkas aren't a predominantly Muslim tradition

Your point about it being for modesty is on the same tier as atheists who wear Christian crosses because they think they look cool - it's besides the point - they are traditional Muslim garments and their key association is with the Muslim faith
>>
>>174414514
Thisi is fucking with my eyes so much.
>>
just had an idea - Duterte run in Fallout - kill anyone who sells or uses drugs
>>
>>174414514
I don't think my pc can handle that
>>
>>174423512
>or uses
for what purpose, Caesar?
>>
>>174423597
dang forgot about the Caesar no drug thing

dunno same reason behind Duterte wanting to rid the country of corruption and shit etc
>>
>>174423178
You associate it with the muslim faith to push your narrative. There are plenty of women that don't wear them in the faith as it's entirely up to them whether or not they wear it.
>>
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Is the atomatoys ID card somewhere obvious and I'm just retarded or something?

I've been doing laps but can't find it anywhere
I even found a 'secret' pipe which I thought would have had it but it didnt have much in there at all
>>
>>174423795
>There are plenty of women that don't wear them in the faith
I know? Nor have I stated otherwise. Again, they're ///////traditional/////// Muslim attire
>>
>>174423795
shut up, you muzzer

go push your religion of "peace" elsewhere
>>
how did the fallout thread turn into a burqa discussion
as far as I can tell it just came out of nowhere
>>
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>>174424146
Just like your dad did inside ur mum
>>
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>>174423852
Desk at the top of the stairs.
>>
>>174424146
an anon said he thought Nicole looked like she was probably broken emotionally, due to the common impression that punk/emo/scene girls IRL are batshit and/or lacking personality/character and so they latch onto ""extreme"" fashion fads as a pseudo-fix/replacement, then another anon compared it to telling a woman she can't leave the house without wearing a burqa, then others jumped on that comment for being retarded.

now they're arguing whether or not burqas are a Muslim-thing, which obviously they are.
>>
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>>174424325
this desk, right?
it wasnt inside it and isnt on top of it

I looked it up and it said a random super mutie could have it also but I thought I looted all of them and didn't find it

is my save file busted?
>>
>>174424403
just sounds like some prissy bitch got riled up due to having stupid pink hair in real life, desu
>>
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>>174424603
wait what the fuck I just found it behind the desk
is it meant to spawn there or did it just fall off somehow?
>>
>>174424629
More annoyed that some retard thinks its scene related when she looks like an extra in an 80s post apocalyptic vid like everyone else.
>>
The Auto scatter attachment has the ability to move cars!

This was completely intentional!
>>
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>>174424603
It's not 'in' the desk it's 'on' the desk. An explosion might have chucked it across the room.

If you can't find it just try console commands I suppose.
>>
>>174424819
yeah it got knocked behind it somehow: >>174424736

thanks for the help
if I didnt know it was meant to be around the desk I would never have actually found it
>>
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>>174424736
Oh, yeah, probably. It spawns on top of the desk so maybe it got knocked down during the fighting.

Glad you found it.
>>
>>174424773
that's a fair enough argument unlike the one just had, though, but still, she was called punk and not scene; I said that as those fashion sects often get labelled under the same umbrella when talking about chicks being broken.
>>
>>174424818
>>
>>174326524
I want to put my quantum harmonizer in her photonic resonation chamber.
>>
...Are we allowed to talk about Tactics here? I've been having issues getting it to run on a decent resolution given I've got a 4K monitor and there's no way to zoom in.
>>
>>174426054
yeah, i want to put it up hers too buddy
>>
on a scale from shit tier grape to based mango, how difficult would it be to create a companion?

not with custom voice acting and with pre recorded ingame lines, i mean.
>>
>>174427183

https://www.youtube.com/watch?v=xKViKsNcXVY

That's at least documented on Youtube, unlike all the issues I'm having.

>>174426054
>>174426892

Lewd!
>>
>>174428465
>>174326524
I want to see her huge breasts with one of these >>174324653 between them as she's sticking another one into her pussy
>>
>>174428465
thanks pal, thinking of working my way up and see if I have the hand and patience for some basic modding.
>>
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Jsawyer Mod: Ulitmate edition or original? Using PN if that makes any difference, but can live without the rebalance.
>>
>>174431390
original, JSEU is fluff trash

why the fuck are you using PN all these years after the fact, though?
>>
>>174431724
>why the fuck are you using PN all these years after the fact
Explosive entry, Immersive visuals, Dynamic Crosshair, sprint/bullet time and I actually kind of like the equipment... or at least some of it. Shit like that mostly... most of the core stuff but I also like the extra options for some of them.

It's really not a bad mod, pretty sure that's just a meme.
>>
>>174412429
>>174412479
>>174412086

While I was waiting on something else, I went back to the tanks and jetpack flame colors. I made them a lot glowier and opaque. Still slightly transparent, but you have to look hard. And mega glowy. Almost looks just like the comic color, too!

Modding jetpacks is easier than expected. I mean, why is something that you would assume is SUPER complex is actually a lot easier to mod than something that you would think shouldn't be that complex? FO4's whole setup boggles my mind.
>>
>>174412736
Nope, they can't be friendly again, and you freed a synth from their secret torture chamber.
>>
>>174424243
The rest is hideous and vomit inducing, but what glasses mod is that?
>>
>>
>>174432945

I got some webms too. The plasma jetpack's stats I think will be 75% less AP use, or 90% less AP use. I might also give it some other passive ability like 30% energy absorption. Or somethin'.

https://files.catbox.moe/d65t4y.webm
https://files.catbox.moe/wwjiit.webm
https://files.catbox.moe/e6mu3q.webm
https://files.catbox.moe/u4tomb.jpg
https://files.catbox.moe/yn5rh6.webm
>>
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>Exploring Vault 95
>Rainbow textures on some objects
>Weird yellow wall glitches
What the fuck is going on?
>>
>>174433492
>Use NVConfigator to get max grafix out of gamebryo
>Certain indoor wallpapers riddled with holes showing the infinite void
>>
>>174433489
If you were familiar with Fallout lore *at all* you would know that plasma was first invented as a propulsion system, and it failed miserably. This failure was what lead to the creation of Plasma weapons. It makes no sense being used as jet fuel when we know its not good at it.
>>
>>174434203

That's fantastic.

Also I'm fully aware of the green bean, but we don't know how high it went before crashing. And last time I checked, a suit of power armor is much smaller than a fucking rocketship.
>>
>>174434721
>>174433489
>Random bullet hits those glass tanks containing volatile gas/liquid that can gooify you
>>
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>>174434203
>plasma was first invented as a propulsion system, and it failed miserably.

Then how can Buff's plasma scattershot send cars with heavy nuclear engines flying across the landscape? :^)
>>
>>174434721
You should know they're shitposting just because you're the one making it.
>>
>>174434721

ignore the shitpost buff the /v/irgins got banned from /v/ and the ydecided to shitpost here again

i'll never understand why then cant simply spill their sperg on /tesg/ about MUH daggerfall
>>
>>174434721
you're aware that the front cover of that in-game magazine isn't a plasma jetpack, but in fact plasma packs ala FO3/NV's minigun and gatling laser, right? As well as what the other anon said, it's just some shitty mod author vision-tier stuff
>>
>>174435406
I'm really not

NifScope-type abominations are not to be lauded as they're the shittiest realm of weapon mods, as well as the thought behind this particular abomination being retarded
>>
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>>174409062
>>174408720

Knew there was a reason I saved these.
>>
>>174435836

I was actually thinking of giving the tanks a dual purpose of giving you unlimited ammo capacity for plasma weapons while equipped. I'll see what I can do.
>>
>>174434203
This is bullshit. They were originally made for industrial welding because they cut through armor like a hot knife through butter. They weren't feasible because you needed to be licensed to use it. The military saw this and applied it to weapons tech first starting out with the plasma pistol then the plasma rifle.

Fucking retarded "lore"fags not knowing shit about the game. Fuck off to waifufagging as that's all this ahothole is good for.
>>
>>174431724
the reason why PN is objectively a good mod is you can turn almost all the features off if you dont like them.

Please do not talk shit about it.
>>
>>174433492
it's probably either that you're actually missing some textures or your anti-aliasing setting and your graphics card dont like each other.

google your shit
>>
>>174436310
I was not around for this drama, but I do not begrudge any who would shitpost about this.

If it kills a general to stop someone posting garbage like that then the general probably doesn't deserve existence.
>>
>>174437609
>>174437609

The general never died, it was just muh HEGELIAN DIALECTICS, and NCR vs. Legion shitposting until fallout 4 was announced. This was Bama who was occasionally streaming player and avatar fagging with his characters.

I never really minded Bama, but the shitposting was hysterical.
>>
Any of the over haul mods like Horizon, War Never Changes, or Immersive Gameplay any good? Kinda looking for something that makes resources a lot scarcer and combat equally lethal for both sides.
>>
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>>174421142
>tried forcing ENBoost to use my full 6GB of VRAM
>no improvement
>>
>>174438779
I'm playing Horizon. It's challenging but the crafting system is a bit retarded.
>>
>>174431390
Jsawyer Ultimate, dont listen to this faggot >>174431724. He probably uses vicious wastes, so his vision about gameplay balance is skewed and biased.

JSUE gets rid of all the compatibility patches you would have to do if you used the original. Plus, there are many features you cant turn on and off. The guy who made the mod is very well informed when it comes to game balance. He doesnt believe in "realism" since if done badly, it becomes a terrible element. Just look at vicious wastes. It was a good mod with potential but the guy kept going for "muh realism" and fucked it up. If you want that kind of realism, might as well play arma or stalker

>>174437234
the only thing i want is inventory sorter. I just hate dealing with clutter.
>>
>>174437234
the scripting behind-the-scenes is cancer
>>
>>174439458
Retarded crafting I could probably get used to, but how's the combat in it? The 1.0x vs 1.5x damage model sorta gave me pause when I was first reading about it 'cause I'm tired of fighting fucking bullet sponges that aren't Super Mutants or Deathclaws. I don't give a fuck what level I am, three rifle shots to the chest should be killing human NPCs that aren't in power armor.
>>
>>174440154
the guy behind jsue just takes credit for other people's work and claims it as his own, then he has the gall the ask for handouts like a fucking bum

vw may not be great, but it isn't shit like jsawyer: muh author vision

literally just get jsawyer and animation project and you'll have a way better setup
>>
>>174440154
>If you want that kind of realism, might as well play arma or stalker
I'm not going to get involved in mod drama debates, but this is a really stupid and boring statement, anon.
>>
>>174440226
Can't say I've had a problem with bulletsponges yet, even Super Mutants and Mirelurk Queens go down properly if you hit them where it hurts.

Haven't been using PA because he goofed with his carry weight system though, so I can't really comment on that.
>>
>>174431390
ignore the Ultimate Edition shill, it's probably just the arrogant author shilling his shitty claim-to-15 mins of Nexus fame again. Stick with JSawyer.
>>
>>174440417
Proof?
or links where this happens?

thats literally bannable on nexus so i think you are talking out of your ass. I have seen people banned for lesser stuff than that and nexus is pretty good at banning.

Actually why dont you state the features that you cannot turn off ? because all the features that are added can be turned on and off and if you turn everything off, it is basically the scripted version of the mod. I think you are actually talking out of your ass.

>>174440541
No it's not. During the great mod wars we had before FO4 came to this general, there was always a general agreement that the "muh realism" fags should stop playing NV if they wanted a "more hardcore" experience. Relism != good gameplay otherwise sniper elite and medal of honor would be selling millions of copies instead of COD.
>>
>>174440559
Alright cool. Thanks for the info, anon.
>goofed his carry weight system
inb4 he made it so PA doesn't add carry weight and makes you lug around the PA parts as if you just nabbed 'em and put them in your backpack
>>
>>174440154
>VW
>hard

Wew! I don't even see VW as a difficulty mod in that sense, it's more an immersion mod
>>
>>174431390
ignoe the anti-Ultimate Edition shill. It's probably just the arrogant author of some failed mod or a fanboy shilling his opinion for his claim-to-15 minds of fame in /vg/. Stick with JSawyer if you want to spend 50% of your game time making compatibility patches for every major mod.

>>174440659
Not him, but you are sad
>>
>>174440975
YOU FUCKING NIGGER! QUOTE ME WHERE I SAID IT WAS HARD.
VW is realism done wrong
also
>>>/arma/
>>>/stalker/
>>
>>174440827
He has this armor piece that you can upgrade to give you ludicrous amounts of carry weight, but when you get in PA it doesn't work because PA nullifies the effects of other armors.
So when you get inside PA you effectively get a huge carry weight penalty.

He said he *might* fix it later though.
>>
>>174440813
>During the great mod wars [...]
what are you going on about, you blathering /tesg/-sperg? You're aware Slippy used to frequent the general and had anons who would test WiP builds of VW that were posted here, right? You're chatting out your ass.

besides,
>/fog/
>ever coming to a consensus
fucking lol.
>>
Can you guys stop your fanboy mod wars? Yes JSUE is not that great but it s a good attempt to modernize Jsawyer mod, and as anon pointed out you can turn off many settings
VW is hot garbage
aslo
>JSUE
less than a year ago and has 700+ endorsements
>VW
created 4 years ago and barely got 300+ endorsements
that should tell you something
>>
>>174441202
>You're aware Slippy used to frequent the general and had anons who would test WiP builds of VW that were posted here, right?

This only proves my point even harder that VW is a terrible mod
>asking anything on 4chan for feedback ever
lmao
>>
>>174441190
One of the mods I updated recently did something almost exactly like that where it added carrying capacity to your power armor through a crafted modification. I think it was Wearable Backpacks and Pouches if you want to check it out.
>>
>>174437234

>It's a good mod because you can turn everything off!

Why not just get one or two small mods that do what you want instead of that bloated clusterfuck?
>>
>>174440813
>Relism != good gameplay

no, simply, it's that casuals make up the majority of video game consumers, especially with Bethesda (and co.) titles and modern FPS', and they're too pussy to have to deal with consequences to their actions and just tout the
>games should only be fun you nerd xDD
excuse, over-and-over

whereas both sides can simply coexist, but for whatever reason, you're getting mad that someone made a overhaul in an effort to increase punishment to the player; let me guess, you wanted one or two features from the mod and are too retarded to strip them away or build them yourself, so now you shitpost about ""realismfags"" instead
>>
>>174441310
that one guy rides the coattails of others rather than stand on his own? Just like his Patch+ bullshit. He's a hack fuck.
>>
>>174441310
>Argument Ad Populum
Wew
>>
>>174441731
he literally gives credit to people. Wtf are you talking about?
I already said that if he was truly stealing work like you are saying, he would be banned from nexus you fucking retard.
>>
Making a mob hitman character for F4, help me pick the legendary modifiers for the tommy gun that would match the character.

I've got two slots and decided that explosive and bleeding are just too strong and would not fit a mob character so I'm considering neverending to just keep blazing.
>>
>>174441310
To be fair, he put JSawyer in the name for a reason, it's like a clickbait mod name.
>>
>>174441821
>lol merging mods is hard :(((
>give me money
Total cretin.
>>
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>>174441848

>Legendary effects
>Fitting anything
>>
>>174441848
but anon you're a pre-war soldier looking for his son
>>
>>174441435
it only proves that you're using fabrication in part to fuel your points, you mean.
>>
>>174441794
>because i am the only person using this mod it must be objectively good.
Endorsements are highly correlated with the quality of a mod.

PN was good back then, thus the endorsements.

And nowadays, 500+ endorsements is a really good sign.

The fact that VW failed to gather endorsements when FNV had 10K players daily means it was a total failure and boredom mod. Literally the mod is made for people who cant afford Arma and rather shit on others with their shitty mod. JSUE is the supreme balance mod.
>>
>>174442135
>JSUE is the supreme balance mod.
this is a meme
>>
>>174441867
but it has all the record edits from Jsawyer Mod.

are you serious nigga?
>>
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>there are people in this general that don't make their own mods tailored 100% to their own tastes
>>
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>>174442135
>Endorsements are highly correlated with the quality of a mod.
>>
>>174441983
>asking for donations is the same as demanding money
You need to be 18 to post here.
>>174442225
>this is a meme
now thats a meme
>>
>>174442262
so do a number of other overhauls (including VW as far as I'm aware, hilariously), my man, but they're not trying to steal-the-show through a massively cheeky mod name

it's commonplace to use JSaywer as a base for an overhaul, because it's logical to treat JSawyer as an unofficial patch and go from there
>>
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>>174441848
Assassin's, Crippling, Furious, Hitman's, Kneecapper, Violent
>>
>>174442135
>Endorsements are highly correlated with the quality of a mod.
Apparently the best mods are slutwear and other badly made garbage.
>>
>>174442376
>asking for donations is the same as demanding money
No, it's just fucking pathetic when it comes to the mod scene and screams out volumes of the author's shitty character, the nerve of having that dumbshit begging banner on a merge compilation of other people's work is so goddamn funny, too.
>>
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>>174442416
>the name triggers me
>>
>>174442586
I didn't day "cunt move", I said "cheeky", which it entirely is
>>
>>174441437
Oh, I have that. Didn't know there was a PA version, that's neat.

But Horizon's system is, like I said, ludicrous. Pretty sure I have something like 1000 carry weight and my thing isn't even fully upgraded.
>>
>>174442465
list the mods here that have 1000+ endorsements and are bad

I ll wait for 3

also
bad mod != mod i dont like
>>174442547
nigga you are stupid as fuck. this is the last time i am telling you:
IF YOU USE A MOD WITHOUT THE MOD AUTHORS PERMISSION, YOU WILL BE FUCKING BANNED FORM THE NEXUS
>>
>>174442050
How's this then: I was born into criminal family with Italian roots and ties to the Mob. Growing up, well into his late twenties I worked for the Family, raising to the rank of an enforcer. But it didn't sit well with me since I had a kinda-sorta soft heart and when I met my babe I promised to clear up my act. I quit the family business despite my father's disappointment, settled down and when the country called I enlisted and did my duty as penance for my past.

But after the bomb fell and I saw my wife gunned down something inside of me broke and I no longer hold back or feel remorse. I will find that bald fucker, put him up the wall and put a drum into his back for what he did.
>>
Thank fuck for gambling in classic Fallout. FO2 is a bitch unless you have the steady ability to generate cash. Especially on a combat useless build.

Also, Sulik is a fucking liar. He claims to be able to use SMGs but won't use a tommy gun.
>>
>>174442675

Do you think the actual Jsawyer cares?
Jsawyer even said that if he was good with scripting he would done all his changes in script mode but he sucked at it.He said it on the ExtraLife stream. If anything, JSUE author did him a favor.

I would totally agree with you if he did not include at least 75% of the JS changes in his mod and then proceeded to say "this was inspired by JSawyer mod but not all the edits are here lol this are my balances XD"
>>
>>174442782
Permission to use another's mod in merge project =/= It being cool to beg for handouts for said merge
>>
>>174442430
>furious
>violent
>kneecapper
Those are good, keep shooting from the hip and gunning them down.
>>
>>174442782
Vivid Fallout. Literally just vanilla textures with contrast turned up.

Easy Hacking and other cheat mods for people that don't actually want to play the game

Whatever slutwear/skintight outfits there are

Anything with Immersive or Realistic in the title

Atomic Surgery

Loving Cait
>>
>>174433489
Why are those four settlers just standing in a row like that?
>>
>>174434203
Even if you knew what you were talking about, most lore is thrown out the window due to FO4 revealing that cryogenic freezing is actually possible.
>>
>>174442678
Jesus christ. I was thinking maybe it gave you like a couple hundred tops. That really is crazy.
>>
>>174443032
I'd agree he did a favor, if his scripting wasn't entry-tier and he didn't inject author vision, whilst leaving tweaks out of the changelog
>>
>>174443859
Pretty sure it's a WIP though, he's working on a more robust system that's somewhat similar to salvage beacons.
>>
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>>174412595
>>174411987
You run a check perk condition on the player using the COBJ form for the mod you wish to add it to.
>>
>>174441848
Junkie's
and
Staggering

You could call it Boston Piano, instead of the historically known Chicago Piano
>>
>>174445193
>Chicago Piano
That's a funny name for the Timson Submarine Gun, anon.
>>
>>174445507
Someone needs to make an American 180, screw the timmy gun.
>>
>Crawling around doing nothing in particular but killing trying to stretch to next level
>about a third of a level since last save
>creeping up on a melee raider
>smacks me over the head with a pool cue and that's that.
>>
>>174444667
'scool. I've really just been having a tough time deciding between Horizon, Immersive Gameplay, War Never Changes, and trying to achieve the same affect by using lots of smaller individual mods instead. My main concern was how they all handled combat and loot scarcity. I could deal with weird carry weight and crafting systems if the other stuff was how I wanted it to be. I'd actually started up a playthough with IG a little while ago, but I might just switch over to Horizon if raiders continue tanking 15 rounds of 7.62mm to the chest.
>>
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>Having to deal with precombined meshes
>>
>>174445969
Loot scarcity is Horizon's strongest point imo.
He overhauled the economy briliantly.
It really feels like you're scraping by for most of the start, and even when you're better off it never feels like you can just buy everything.
>>
>>174439151
This has been a problem since the game released.
>>
>>174446573
Yeah that was one of the things that really turned me on about it when I was reading its page. I'm glad to hear it really does function that way. Survival in vanilla quickly became a joke 'cause you would still find/buy 50,000 rounds of ammunition and 5000 stimpacks by the time you reached Diamond City.
>>
>>174424818
Goodbye fps
>>
need a TTW guide for mods, i re installed it and im lost as a portuguese whore in a menage
>>
>>174448207
Anyone on this fucking Rendezvous of N/v/ players?
>>
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This texture is sugoi
>>
>>174448846

but the author and the mod description is fucking retarded

this one does it nicely and its simple

>http://www.nexusmods.com/fallout4/mods/5509/?
>>
>>174449279
I don't care, I use CPAO/BPAO too. Maximum lore.
>>
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>>174449402

BPAO makes sense, the Enclave one is fucking retarded and even fucking nuka world showed that the enclave made the APA from the remnants of the X-01 prototype

>til the APA mod made by the autists from Facepunch is dead
>>
>>174448765

yeah i see that i don't need to play NvTTW again, since no one wants to help

i'll stick with oblivion then
>>
>>174448846
what
>>
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>>174452817
http://www.nexusmods.com/fallout4/mods/10481/?
>>
>>174453714
As much as I like that gun I have to admit it looks like a painted cardboard box
>>
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so i desaturated the dds of the syringer to see what was effected and part of the receiver stayed the same color as the original?
>>
>>174454345

Yes.
>>
Thoughts lads?

https://www.youtube.com/watch?v=J-MqpYIfEOw&spfreload=10
>>
>>174454345
The receiver likely uses a texture that you didn't change. I'd open it up in nifskope and find all the texture locations if I were you.
>>
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>>174455024
>recorded november '16
>uploaded in march '17
>>
>Haven't fucked with navmeshes in a cell since modding it myself and taking hours to fix it
>cell seam gets fucked up anyways
this shit is so goddamn annoying.
>>
>>
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>>174455024
How I did not hear about this earlier? Can you make your own gamemodes? Can you host your own servers? Can you play multiplayer with mods?
>>
>>174456745
>chosen one, i'm enclave
>>
>>174456645

Which game?
>>
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>>174456927
Fallout 4, Hangman's Alley.
Made a simple mod that cleans it up and redoes the navmesh but the cells like to come unseamed for seemingly no fucking reason despite not changing it at all other than the one mod.

Most annoying part is that according to the CK navmesh test it should be working fine.
>>
>>174443315
>Loving Cait
are these all FO4? I have no idea what is hip in the FO4 modding scene but i image it s only slutwears, tightsuits, and other waifugatry. Not to mention that god awful mod that adds an "underwateR" strip club or w/e that was passed as serious
>>
is TTW even worth if i have more than 150 mods on my new vegas that barely work on it?
I am afraid of ttw
>>
>>174458129
ttw requires clean installs of 3 and NV
>>
>>174457606

Fallout 4 is the biggest pain in the ass to mod. Every time I start fucking with it it just makes me want to go back to the older games.
>>
What is your favourite Fallout 4 mod on the Nexus that has less than 25 endorsements?
>>
>>174458252

does this fucking general has atleast a day1 mod guide for TTW and NV?
>>
is there any mods for fo4 that allow you to carry bodies as items? i believe there was one for nv
im trying to work on my raider base and corpse collection
>>
>>174407478

Not really. FEV was a product of the prewar government, with most of the abominations that inhabit the wasteland being created before the bombs dropped (not that radiation didn't play a factor in their growth, though). The Master was the result of a bad industrial accident by scavengers, whose new form decided it would restart the original supersoldier project and take over the world with it by spearheading it with religion.
>>
bethesda and obsidian needs to hire nvidia to do the vaults

1080 lore was the shit
>>
>>174464262
Here's 10 e-cred. I'm hiring you to fuck off.
>>
>>174462701
>with most of the abominations that inhabit the wasteland being created before the bombs dropped
Not him, but I dont know where you got this idea, but most mutants in the wasteland are post war.

the only truly pre-war abominations are the wannamingos, and deathclaws.
>>
>>174464374

molerats were specifically created by the prewar gov't as a means to destroy crops, and both crazdors and radscorpions were created by big mt as bioweapons
>>
>>174464371

>T assblasted NMAcuck
>>
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>use P99
>finally get it to stop crashing my game by using a different new calibers patch
>it now doesn't actually fire projectiles, it just plays the animation, sound, and eats ammo without hitting anything
>>
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I just finished Tactics again and came to the realization that it has the best balanced economy in the series. I ended up spending every cent I had on things that I needed, and there wasn't an over-abundance of free stuff to be found in the campaign.

In contrast every time I play any of the other games, at first I start off poor as fuck and start gathering cash to afford better stuff. But I always end up running into said stuff for free and I get into a never-ending cycle of going around all the shops just selling shit. In the end of the game I'm always loaded with nothing to spend the money on. Not with Tactics. Even in the final point of no return I was able to spend the little I had left on precious 2mm gauss ammo.
>>
>>174464523
>molerats were specifically created by the prewar gov't as a means to destroy crops,
This is incorrect. The terminals in Fallout 3 mention using sewer rats, not mole rats.

Nothing in any of the games links mole rats to the pre-war project.

>and both crazdors and radscorpions were created by big mt as bioweapons
Wrong. Cazadors were, but radscorpions getting into Big MT is what inspired them to make roboscorpions.

Radscorpions are the result of emperor scorpions that were found in every pre-war pet shop getting mtuated
>>
>>174464374
But he's right. There's very little in the way of post-war shit.
>>
>>174464797
> There's very little in the way of post-war shit.
Geckos
Giant ant
Radscoprions
Brahmin
Mole Rats
Yao Gaui
Bloatflys
Mirelurks
Radroaches
Bighorners
Brahmiluff
Gazelles
Ghoulrillas
Radrabbit
Radrats
Radstags
Those mutant dolphin things
Bloodbugs
Cave crickets
Fog Crawlers
Hermit Crabs
Stingwings
Bloodworms
Radgulls
Radchicken
Anglers
Gulpers
>>
>>174464262

funny that i felt that i was playing a good remake of bakersfield/Necropolis vault

they nailed it well the concept of vault tec being evil selfish assholes, and the idea of them creating ghouls as experiments also the idea of the "mutating gene" kinda makes sense since there's no true explanation on how ghouls are created in Fallout universe besides a "certain dose of Rads"

>>174465369
mirelurks ended up pre-war due to to the oceans being fully flooded with rads, all thanks to mass fusion, poseidon and other companies throwing their radioactive thrash on every lake and pit in the ocean
>>
>>174465369
FEV mutants
-The Master
-Harold
-Super Mutants
-Centaurs
-Floaters
-Hounds

Pre-war experiments
-Deathclaws
-Wannamingos
-Spore Plants
-Giant Mantis
-Cazador
-Night Stalker
>>
Trying to figure out what's causing my constant random ctds when traveling to new cells (fast travel or walking)

I've got my 255 mods sorted in LOOT but that doesn't seem to matter...

I have enboost installed with what i think are the correct settings

and now i'm trying to use mod organizer to see what might be causing conflicts but it wont detect my DLC esm's

is there a way to fix that or any other program i can try to use that might help me figure out what is causing conflicts? i really dont want to go through the process of disabling and re-enabling all my mods
>>
>>174466575
>mirelurks ended up pre-war
There is literally nothing that suggests this at all.

Nice headcanon
>>
>>174466865
He's confusing the stuff in the oceanological society place to mean mirelurks. Crabs and lobster were just growing, they hadn't become mirelurks yet.
>>
https://www.youtube.com/watch?v=J6nhSDAKRj8

why cant dogmeat do this?
>>
>>174466730
>>174465369
Better list

Radiation mutated
Anglers
Bighorners
Bloatflys
Bloodbugs
Bloodworms
Boom Bugs
Brahmiluff
Brahmin
Cave crickets
Dolphins
Fog Crawlers
Gazelles
Geckos
Ghoulrillas
Ghoul Whales
Giant Ants
Giant Catfish
Giant Wasps
Gulpers
Hermit Crabs
Komodo Dragons
Mirelurks
Mole Rats
Mongrels
Radchickens
Radgulls
Radrabbits
Radrats
Radroaches
Radscoprions
Radstags
Sea bass
Stingwings
Yao Gaui

FEV mutants
Centaurs
Floaters
Harold
Mutant Hounds
Super Mutants
The Master

Man-made experiments
Cazadors
Deathclaws
Fire Ants
Gatorclaws
Giant Mantis
Night Stalkers
Spore Plants
Wannamingos

Normal animals
Buzzards
Cats
Coyotes
Dogs
Flys
Iguanas
Ravens
Squirrels
Wolves
>>
What is the recommended version of Nifscope to download?
>>
>>174468317
Shouldn't ghouls be on that list somewhere?
>>
>>174442329
>There are people in this thread complaining about Bethesda's games
>Instead of making their own fallout game with over 200 endings
baka
>>
>>174468932
I wasn't including mutant human derivatives like ghouls, spore carriers, tunnelers, and trogs.
>>
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>make legit criticism comment on mod page
>forget about it
>get notification
>read it

what the fuck is wrong with nexus babbies? jesus
>>
>>174469454
It's the internet my man

It's people complaining about people complaining abobut people complaining about people complaining all the way down

With infuriating language to boot
>>
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>>174468581

the fallout 4 version works with everything anyway
>>
>>174469454
Holy shit these people read like insufferable cunts. I hate the pasteurized container that the internet has become.
>>
>>174470939
Na, its not the internet in general, just people stupid enough to post comments on things like mods or youtube videos
>>