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http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (Speccy screenshot), operating system, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>Where do I get Nintendo games
OR
>Where do I get PS3 games
OR
>Where do I get 3DS games
OR
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Remember to submit bug reports or shit won't get fixed.
>>
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First !

Top Systems with bad emulators:
1. Nintendo 64
2. Playstation 2
3. Dreamcast
>>
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New mednafen is out
https://forum.fobby.net/index.php?t=rview&goto=5129&th=1575#msg_5129
>>
>>185680650
You were already told how to fix this. Stop being such a fucking retard.
>>
>>185680672
>1. Nintendo 64
better than DS emulation..
>>
>>185680868
Mostly not much of anything.
>>
>>185681485
Both are really bad
>>
>>185680672
>2. Playstation 2
The next version of hps2x64 will fix that
>>
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>>185683353
>hps2x64
>>
>>185683353
I'll be dead when the next version arrive
>>
>>185681485
DS emulation is not that bad. Give some actual examples(with pictures), and don't just spout 'muh zeromus', 'muh sabotage', 'muh made up pokemon conspiracies'.
>>
>>185685625
>Give some actual examples
DeSmeMe till uses floating point arithmetic instead of fixed point..

Then there's the fact that performance is so bad that you're better off running Drastic on an android emulator.. Can't wait for him to open source DS emulation, so that it can finally be saved..

>'muh made up pokemon conspiracies'
Aren't they still broken?
>>
>>185686949
>DeSmeMe till uses floating point arithmetic instead of fixed point..
Which only causes some rendering issues in a few games. Most games can be fixed by enabling the 'txt hack'.

>Then there's the fact that performance is so bad
Works fine here with the JIT on and set to block size 12.

>Aren't they still broken?
No problems here.
>>
Is it actually possible to play Persona 5 all the way through? I can get through the intro cutscene but then I hit what looks like a train scrolling by and it fucks up.
>>
>>185688470
there's some vid on jewtube just before the last boss, so unless it's imported save from ps3, you can probably finish it
>>
>>185692624
alright, but how? my machine is better than most of those they talk about but it barely runs
>>
>>185692703
post your specs and settings
>>
>>185694298
Why would I need to post my specs? I'm just asking if it's playable or not.
>>
>>185696051
Retarded...
>>
>>185696051
kill yourself retard
>>
>>185694298
Right now I'm trying to run it with all three renderer types, and have everything set to Fast, but still get huge drags on most everything.

>>185696131
>>185696286
that's a new IP, you got baited
>>
>>185698349
kys retard
>>
>can't post 10k screenshots here
why even live
>>
SP must pay for his crimes.
>>
emulation was fun

was
>>
>>185702103
This so much!
>>
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>>185698349
set the SPU theads to 2
>>
>>185703849
thanks
>>
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bump
>>
>>185703849
I only get 12 fps on the main menu though. What gives?
>>
>>185710503
SP must pay for his crimes (you too muddy)
>>185710730
Shitty CPU?
>>
>>185710836
i7 6700k?
>>
>>185661726
>>185663109
If you replace the driver that Dolphin needs for native support on Windows, you lose native support. Such is life in Windowsland.
>>
So, melonDS is stuck because the dev needs to finish some work before coming back to the emulator... oh boy...
>>
>>185665157
>>My guess is that on real hardware no exception handler is called during the execution of the function 0x806195d0 but as we are using a hack for the cycle count it could explain why it's happening on the emulator.
And? This is not a real N64. N64 emulators handle timing completely differently (and completely wrongly, but that's another issue). This change is not a "hack", per se.

>>185668792
>Besides, that flickering issue never even happened on PJ64.
It did, actually. That's why SP Hack was disabled for Factor 5 titles in PJ64, Indiana Jones in particular. Plus dynamic block linking was disabled.
>>
>>185710730
https://www.youtube.com/watch?v=HwZTyhmFgJo
>so hard to find a video with settings
>>
>>185686949
>DeSmeMe till uses floating point arithmetic instead of fixed point.
This is one of those things where it's not quite as accurate, depending on how the console was designed, but it generally doesn't cause that many problems.
>>
>>185712205
>This change is not a "hack", per se.
You must have an interesting definition for hacks then :) .

>This is not a real N64. N64 emulators handle timing completely differently (and completely wrongly, but that's another issue).
They shouldn't make such "workarounds" global. Very bad idea imo. It should stay game-specific.

>It did, actually. That's why SP Hack was disabled for Factor 5 titles in PJ64, Indiana Jones in particular.
Well that would be for a totally different reason. I've never seen the flicker in PJ64 for Rogue Squadron and it has ABL & Fast SP enabled. I think the problem with Indiana Jones is that almost no one plays it, especially devs. That's why you'll see that no CPU recompiler works as it should for the game.
>>
>>185714303
>They shouldn't make such "workarounds" global. Very bad idea imo. It should stay game-specific.
Why? It's a more accurate behavior that potentially fixes a wide range of games.
>I've never seen the flicker in PJ64 for Rogue Squadron and it has ABL & Fast SP enabled.
I have.
>>
>>185714563
>Why? It's a more accurate behavior that potentially fixes a wide range of games.
Because it assumes that's always the case, when I highly doubt that's true on console. Unless you can show me documented proof that it MUST always switch back to 32bit mode beforehand.

>I have.
That's interesting because even logan was unable to reproduce the issue.. How do you reproduce it on PJ64?
>>
>>185714971
>That's interesting because even logan was unable to reproduce the issue.. How do you reproduce it on PJ64?
You just play the game long enough. It's either slight geometry flickering or X-Wings flying into the ground. Take your pick.
>>
>>185561859
>The ePSXe interereter is actually worse than the dynarec,
that almost certainly means they're using per-game hacks then. No good reason to have a dynarec that's faster than interpreter.

>Not that I know of, but then the interpreter might not be perfect either since I recall people complaining about crashes on Suikoden with interpreter and there's probably other games that break in it..
Alright. I'll have to find some sort of compatibility list and go from there. I'm considering porting some of mednafen's accurate code to PCSX. I just need to find out which stuff is necessary to implement for commercial games.

>The default PCSXR plugin implements an option to the framelimiter that isn't actually based on VFPS or whatever you call it but actual rendered frames
Good idea Tbh.

>If it's done that way I'd assume there's a reason
I'm sure they are just trying to go for accuracy. Some games might really require very accurate timing. I just would prefer to optimize for common cases and I guess have accuracy as a fallback for games that really need it. I definitely wouldn't want to emulate slowdowns in most cases.
>>
>every video of persona 5 in rpcs3 uses dub voices
>>
Rogue Squadron code has been made public.

https://github.com/gonetz/GLideN64/commits/master

They used Lemmy's work as a base, but they've gone much further. The code for rendering explosions and terrain is absurdly complex and large.
>>
>>185719565
>code for rendering explosions and terrain is absurdly complex
only complex for amateurs
>>
>>185719925
It's literally one of the most complex and longwinded bits of microcode programming ever done for the N64. Factor 5 were gods.
>>
>>185719994
>It's literally one of the most complex and longwinded bits of microcode programming ever done for the N64.
Perhaps. But at the end of the day, microcode is just a group of assembly instructions. It's handwritten so the code should actually make more sense than looking at compiled code.

If they thought Rogue Squadron was hard, good luck with Indian Jones / Naboo..
>>
>>185720450
I don't think it's necessarily "hard", but rather time consuming.
>>
>>185720450
shoo shoo whinno
>>
>>185720975
fair enough. it is indeed time consuming.
>>
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Can we make a Dolphin bingo?

>game has low framerate for no discernible reason regardless of settings
>framerate changes between play sessions with no settings changed
>devs announce some huge or amazing development that ends up having no impact on performance
>devs announce some huge or amazing development that ends up having a negative impact on performance
>devs ignore the existence of a well known issue
>devs deny the existence of a well known issue
>increasing resolution causes graphical glitch

What am I missing?
>>
>>185722796
>What am I missing?
Entitled end user.
>>
>>185722942
>Dolphin goes 3 or more days without a commit
>devs waste time fixing a game nobody is ever going to play
>>
>>185723131
>commit causes a regression that is never addressed
>devs promise a feature that is never delivered
>devs begin work that is ultimately abandoned for no reason
>>
>>185723261
>on a whim, devs add feature that users have been asking for for years
>>
>>185722796
>3rd party game is utterly broken
>misleading use of the fact that Dolphin boots every NGC game
>>
>>185723496
>progress report discusses changes to the UI because not enough actual progress has been made to fill said report
>>
>>185723790
>shilling of external hardware instead of just implementing the already existing WM+ emulation
>>
When has SP appeared in the emulation scene anyway? I've been following it since around 2006 but I only learned of his existence from this thread like two years ago
>>
>>185724294
Around 2010 when the PS jailbreak hit he and some other guy who I forgot the name of ported emulators to the PS3.
>>
>>185724754
Man I remember hacking my PS3 using that payload with a ipod video with rockbox installed.
Good times.
>>
>>185724294

He was in the PS3 jailbreak scene first. Then he and Maister met up and made a frontend for bsnes, which spun into the Retroarch project.
>>
>>185725292
TI-84 Plus reporting in. Fun times indeed, too bad it never seemed to go as far as the PSP scene.
>>
Are Raspberry Pi consoles /emugen/?
>>
If Squarepusher wanted to impress people, instead of wasting time with a shitty tomb raider port Doom 3 would be far more impressive.

https://www.phoronix.com/scan.php?page=news_item&px=Vulkan-Doom3-Available
>>
>>185725389
Themaister made first version of SSNES without notdaniel, after byuu made libsnes API.
>>
>>185724754
He started working on porting SSNES to PS3 on November 29, 2011

https://github.com/libretro/RetroArch/commit/0ece8b1319a617de6cfb3913696095c69dbaaf78
>>
Can we play emulators on the Nintendo Switch yet?
>>
has anyone had issues where their saves on pcsx2 get corrupted by Burnout 3
i couldnt find anything on it apart from old posts about memory card issues on an actual ps2
>>
>>185732000
themaister started working on ssnes in April 2010.
>>
I'm looking through google play, and I see something called Androgens.

anyone know how it works?
how well it is to get games?

I want to see if I can play shining force 2 on my phone
>>
>>185727964
It would be better to wait for it to be merged into RBDoom3BFG first.
>>
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https://github.com/gonetz/GLideN64/issues/1544
>>
Is cycle accuracy a meme? I honestly don't see any benefits of switching when all the games I have work just fine on Snes9X.
>>
>>185736472
Try playing Doom in 9x
>>
>>185734961
Wait, so how far behind is libretro's version of GLideN64? I went back to early July, and for some batty reason, SP was backporting (roughly) GLideN64's Acclaim ucode work to Glide64, which is a dumb idea because Glide64 runs the Turok games like shit.
>>
>>185737351
Download the latest GlideN64 master and see for yourself
>>
>>185737351
Also, last I checked libretro's version of Glide64 couldn't even do framebuffer effects anymore.
>>
>>185737306
Why would someone play DOOM on a SNES emulator when you could easily play any of the source ports that exist?
>>
>>185737804
I think you might be missing the point here
>>
>>185737876
I'm not, I'm trying to find reasons to use Higan/bsnes but I'm not finding any.
>>
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>>185737930
>Is cycle accuracy a meme? I honestly don't see any benefits of switching when all the games I have work just fine
>Try this game
>No I'm trying to find reasons to use Higan
>>
>>185738207
What's your endgoal?
>>
>>185738704
Seems like they're trying to help you understand the point of cycle accuracy.
>>
>>185686949
>Aren't they still broken?
Not overall, but HG/SS still freezes, from what I've heard.

>>185727682
If you one as a console, I see nothing wrong in calling it a console.
>>
>>185741930
>If you use one
Fixed that for me.
>>
>>185680257
Is it currently possible for me to emulate pokemon sun or moon with citra and play the whole way through the game?
>>
>>185737351
>for some batty reason, SP was backporting (roughly) GLideN64's Acclaim ucode work to Glide64, which is a dumb idea because Glide64 runs the Turok games like shit.
Obviously SP has a heart and wants emulation to be an enjoyable experience for users with low end hardware. How is he supposed to achieve that goal if he shouldn't bother improving Glide64?
>>
>>185736472
>Is cycle accuracy a meme?
pretty much. I think it's mostly useful for just homebrew/rom hacking.

Higan's code is poorly optimised, so it isn't ideal for playing commercial games.
>>
>>185746064
>spam inline all over the code base
>20% speed increase

wew lad
>>
>>185744472
The game freezes if you have 6 Pokémon in the battle against Cuckui, that aside yes, it's supposedly beatable.
>>
>using desmume
>load savestate I accidentally made right after the game saved
>it overrides my current save
>lost 15 hours of progress
What did I do to deserve this.
>>
>>185744643
>low end hardware
Right, Win 98 users with Voodoo 3 are very important.
>>
>>185752341
You've used DeSmuME
>>
Rpcs3 optimization when?!
>>
>>185713957
son, floating point causes serious problems with graphics.. floating point hackery is likely responsible for things like the infamous LLE triangles bug in z64gl, GLideN64, and Glide64..

It's also likely responsible for some of the HLE exclusive bugs. There's absolutely no good reason to use floating point if you don't care about supporting older hardware..

>>185752360
>Right, Win 98 users with Voodoo 3 are very important.
Who is important? You?
>>
>>185753039
Well yeah I guess you're right, I do deserve it. Well atleast now I have an excuse to try out something else, I'm honestly not feeling like continuing after losing all that progress.
>>
>>185753374
>There's absolutely no good reason to use floating point
IIRC from a Dolphin blog post where they dealt with the same issue, modern GPU don't support integer math, it has to be floating point. So hardware renderers have to deal with floating point one way or another. In software renderers it doesn't make sense to use FP at all if it's not needed because it's worse performance and less accuracy for no gain whatsoever.
>>
>>185753504
A shame the other emulators are too slow for now. MelonDS is already frozen
>>
>>185752341
>What did I do to deserve this.
You've set up a hotkey for saving and loading savestates.
>>
>>185754487
Actually it's set up by default, the problem is that I accidentally pressed the savestate hotkey after saving and then 15 hours in I accidentally pressedn the load savestate hotkey.
>>
>>185754867
I is to save and P is to load.
>>
>>185754867
Are you handicapped or something?
>>
>>185755373
I actually am, yes.
>>
>>185753683
>modern GPU don't support integer math, it has to be floating point.
To my knowledge, even OGL 3.x and D3D10 support integer.
>>
>>185756750
Yeah it's older GPUs that didn't support it, more modern ones do.
>>
What NDS games should I play
>>
>>185758767
One that has bugs in desmume so you can join us in bitching about it.
>>
>>185759868
Nobody is bitching about bugs right now though.
>>
>>185753140
Try 5 years
>>
>>185752341
Most emulators do that.
>>
>>185763459
I think this post has been misuderstood, or more likely, I worded it in a way that it makes it seem that I think it's the emulator's fault, I don't think that, I'm just complaining about myself making that mistake, maybe "What did I do to deserve this" wasn't the correct phrase to use in this context, something like "Why am I so dumb" might have been better.
>>
>>185736472
The latest version of snes9x(1.54?) is accurate enough for basically every game.
>>
What settings should I be using to get a consistent 60 fps on pcsx2
>>
>>185764742
Use a PS2
>>
>>185752341
On Win7, you can restore files if you're lucky.
>>
>>185765203
How?
>>
>>185764847
Is it just that bad?
>>
>>185765282
well it depends on how recent the save is. I assumed you didn't play 15 hours straight, right?

Anyway, you can right click files and click on previous versions. If you're lucky, you'll be able to restore to a recent date, assuming a 1-day old save is better than what you currently have.
>>
>>185765921
No luck, thanks for helping anyway.
>>
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>get told to install mGBA
>apparently it's much more accurate than other gba emulators
>load up a couple games
>mGBA has no frame blending/dithering so everything looks like ass
>checker boards and black spaces everywhere
>doesn't include a shader to fix the problem
Wtf, how can this be touted as accurate when it can't even blend?
>>
>>185768363
Like this.
>>
>>185768648
I have no idea what's going on in that screenshot but if that's a fix to my problem please tell me
>>
>>185768648
disgusting
>>
>>185768848
It's retroarch, he's prolly using mgba core on it with a border + shader.
>>
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Is it just me, or is RetroArch a pain in the ass to try and navigate around? I find myself getting lost in all the options when all I want to do is turn off the bilinear filtering in Beetle-PSX. The XMB worked on the PS3 because it was simple, but here...not so much.
>>
>>185773146
Yeah I agree, XMB on PS3/PSP was simple, but with Retroarch there's so much options that it doesn't translate so well to XMB.
>>
>>185769608
You're right, this is much better.
Retard.
>>185768848
It's the mGBA core on Retroarch, i'm using the gba handheld border shader
>\retroarch folder \shaders\shaders_cg\handheld\console-border\gba-4x.cgp
>>
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>>185773146
Switch the menu to RGUI.
It may not be as pretty as the XMB but it's way better to navigate in, desu.
>>
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>>185773748
Here ProJewRed playing Super Mario on a real nes.
What a hell Firebrand?
>>
>>185773632
kys
>>
>>185773146
Retroarch devs are all idiots. They decided to use a straight ripoff of the ps3 UI and didn't even bother adjusting it to accommodate the huge number of different options.
>>
>>185773146
>>185773358
I wish RetroArch would just die in a fire. If you so much as question them on anything, they spit so much vitriol that borders on autism. Hell, they are even trying to rally ledditors to bug Amazon to remove all the clearly illegal emulator boxes and get RetroArch on the appstore. They are making emulation bad because they want everyone to conform to their shitty standards.
>>
>>185774817
>Hell, they are even trying to rally ledditors to bug Amazon to remove all the clearly illegal emulator boxes
What's wrong with doing this?
>>
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>>185773632
>it still doesn't have frame blending

is my only option vba-m if I want my games to actually look right?
>>
>>185774817
They want to remove competition before releasing own emulator boxes?
>>
>>185775958
If you have both legal and illegal products in the market, and the illegal one is providing a better service...
>>
So I've been playing Wind Waker HD on cemu, since I wanted to replay the game but not on the Gamecube, and apparently the pictobox doesn't work properly since a function hasn't been implemented yet. Does it just cause the pictures to not render in the camera or just fail entirely? Am I barred from doing the Nintendo gallery sidequest?

I'd play on gamecube but I want the quality of life changes.
>>
>>185775958
Nah, they'll just argue that they can't because it goes against their principals. For a team that tries to act all high and mighty, they sure are fucking childish.
>>
>>185774170
>Here ProJewRed playing Super Mario on a real nes.
Whatever is outputting that image is a modded NES, and judging from the total cleanliness I'd even say it's using the HiDef NES board
Know what RGB/YPbPr/HiDefNes modboard have in common? their default palette is the consumer or FECUX palette , the exact same from you emulators and they all force you to use a palette by design so you certainly cannot use that as a reference to how a real NES looks like.
>>
>>185776279
They don't render correctly, same as Breath of the Wild. No idea if it is like BOTW where NPC's can 'see' the images or not.
>>
>>185776538
I'd check with the gallery, but I can't tell if it's just Lenzo being a piece of shit and rejecting all but the utterly flawless pictures. I think he can see it, but there's no way for me to confirm it without playing through the entire game, getting the deluxe pictobox, and then trying to turn in photos and seeing if Carlov will accept them for sculpting.

I completed the gallery in the past and would like to do it again, but it's so fucking autistic to turn in three pictures and play the song of passing six times. It's such a massive waste of time. Literally the reason to play the remake over the original.
>>
>>185777198
>>185776538
I actually don't think he can see it. But it might be because he gives the same response if you fail his objectives.
>>
>>185776298
You missed few irc logs.
>>
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Does anyone know the best settings for PCSX2 to get as little CPU usage as possible.

Should I just max out all the speed hacks or can I do something else like going lower than native res
>>
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Last I'd checked this game ran rather poorly on PCSX2. Anyone know if that still the case or has it improved?
>>
DO you need a CEMU shadercache PER game?

I read I shouldn't use the installation I use to play botw to play other games because I'd end with a bloated shadercache file. Is this true?

I'm mid-game and only added like 50 more caches to a 8179 bin file I downloaded. (and it uses like 14gb ram already). So, each game makes its own file or what?
>>
>>185784364
>each game makes its own file
Well yeah. Why would it work any other way?
>>
>>185784651
I read you'd end with a single, bloated, 14k shadercache file.
>>
>>185785093
Well yeah, because zelda has lots of shaders. Has nothing to do with other games.
>>
>>185680650
>>
>>185764742
MTVU. A new CPU.

>>185764847
>consistent full speed
>PS2
Yeah no.
>>
>>185779896
I was trying to find that site but I'm not having any luck. Mind sharing?
>>
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>>185785358
Can the retroarch "developers" do anything right?
>>
>>185785609
>>185779896

Nevermind, found it: https://retroarchleaks.wordpress.com/
>>
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>>185785358
>>185786040
>https://retroarchleaks.wordpress.com/
you guys have too much free time lmao
>>
>>185773146
It works fine for me
>>
>>185774817
Why don't you die in a fire? RetroArch has literally done nothing wrong, and should not be blamed for Twinaphex's outbursts.
>>
>>185785358
What is this? Is this the old RGUI-style GLUI?
>>
>>185785609
https://pastebin.com/XySTz9DE
>>
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>>185786465
>>185787091
desu i dont remember
>>
>>185786905
Oh please, don't defend them when their self-imposed leader acts like a narcissistic twat-bag. Their program is bad and they should feel bad.
>>
>>185744643
I think you're underestimating just how fucked the Turok series is on Glide64. Shadows = fucked. Mipmapped textures = fucked. Neither of those things is getting fixed anytime soon because it would require throwing away most of the existing codebase.
>>
>>185786465
What is this, a PS1 game?
>>
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>>185787489
>radevs talking about traps and feminine dicks


>>185788358
n64 game. it's ridge racer 64
>>
>>185788106
The program is fine. Stop being an asshole that' so easily offended.
>>
>>185788106
Then all emulators should die in a fire because they're all developed by people with problems. Don't single out RA because SP pissed you off personally.
>>
>>185753140
Like every week. It keeps getting faster and faster. And oh hey look, another speed up
https://github.com/RPCS3/rpcs3/pull/3200
>>
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>>185773146
>Is it just me, or is RetroArch a pain in the ass to try and navigate around
It's not just you. If you ignore all settings that have "input" in the name, there are over 200 things you can configure in your retroarch.cfg and most if not all of them are also available on the gui.
I recommend you to use RGUI. It's not pretty but it's the best gui driver.
>>
>>185773146

>have no trouble using XMB
>wonder if everyone but me is retarded
>>
>>185768648
>>
>>185774898
Nothing. I have no idea why he's even butthurt about them doing that..
>>
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>>185789607
im just dumping old emugen pictures, btw
>>
>>185774278
I don't think you know what you're talking about. All the settings are catagorized in the settings tab under submenus, I don't see how that isn't "adjusting it to accommodate the huge number of different options", they aren't all jumping at you at once. The Quick Menu has the commonly used settings in-game like shaders or control remaps.
>>
>>185791716
Every menu is exactly the same
There's no variance for different options, they just didn't bother
So you get shit like the custom resolution options that require you to hold a button and watch it go up or down 1 number at a time
>>
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>>185791615
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>>185792383
didnt even bother reading wtf is is this one hopefuly not something bad
>>
>>185792030
No, that's not true either. There are settings that bring up the onscreen keyboard to allow text input, settings that are just toggles, settings that are enums with a few options, settings that are floating point or integers that scroll using reasonable intervals, settings that let you pick a file.

The custom viewport shit is for fine tuning, and it only does that if you have integer scale disabled, while the actual fullscreen resolution option scrolls by multiples of 8.
>>
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>>185793046
>>
>>185773146
>Is it just me,
Yes
>>
>>185793485
free Madoka you bastard!!
>>
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>>185793485
In the last 3-4 years I wrote at least 8 frontends, three of which had OpenGL core support and one had a Qt gui.

You guys never got the chance to see them because I always gave up before releasing them.
>>
>>185794784
I pretty sure I've seen them on Github.
>>
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>>185794784
>>185795000
Yeah i think some of them were in github for a while. I deleted lots of dead project repos in late 2015.
>>
>>185795303
Good night.
>>
>RA has libui merged into the source tree now

I wonder how easy/hard it would be to create native settings dialogs with libui

https://github.com/libretro/RetroArch/tree/master/deps/libui
>>
>>185795303
That one is still up

https://github.com/heuripedes/oldhag
>>
SP has some wild ass mood swings.

https://www.reddit.com/r/emulation/comments/6t2dus/no_retroarch_on_amazon_app_store_also_a_call_to/
>>
why is half the N64 library still unplayable on any emulator?
>>
>>185797696
>why is half the N64 library still unplayable on any emulator?
Such as? We're fast running out of games that don't work properly.
>>
>>185798068
World Driver Championship
>>
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>>185795795
Is libui better than the library that byuu was working on? It looks like it's the same kind of thing that lets you write one GUI that wraps each native toolkit.

https://github.com/andlabs/libui
>>
>>185798068
>We're fast running out of games that don't work properly.
Not him, but lets not get carried away. Can't even enjoy Gauntlet, without Angrylion's (which is a tad too slow) and Killer Instinct which is definitely too slow for Angrylion's..

Progress isn't that fast, but i agree with hte anon that half the libraru is unplayable..
>>
>>185798385
Don't both of those games have arcade version that are and emulate better?
>>
>>185798962
You're missing the point.
>>
On the subject of N64 emulation, is PJ64 2.3.2 completely safe to install? I tried installing 2.3 last year and next thing I know, my browser gets infected with fucking adware and I end up having to reinstall it.
>>
Why do we care about HLE anyway? Star Wars Rouge Squadron plays in HLE now, but don't we really all just want LLE?
>>
>>185799491
The latest one? Yeah
They stopped the adware shit a while ago
>>
>>185799036
>You're missing the point.
If your point isn't
>I'm a developer and getting this hard to run thing to run properly is interetsting
Then you don't have one, only retarded autists get bogged down by technicalities such as "but it's not exactly the same game as the one I played when I was a kid".
>>
>>185799821
I guess I'll give it another shot since Project64U seems to have been abandoned.
>>
>>185800000
PJ64U was put on hold until Zilmar sorts his shit out. Considering that he seemingly won't have his shit sorted out any time in the foreseeable future, I should probably release a new build. PJ64 is in a very unsatisfactory place right now.

You're honestly better off with https://m64p.github.io/ from a general usability perspective.

PJ64's audio is a shitshow. The rom database is complete bullshit. It's all so... wrong. If mupen64plus had gotten off their asses 3 years ago instead of finally getting their act together in the last few months, they would have obliterated Project 64.
>>
>>185800667
Can m64p play Vigilante 8 with a good framerate?
>>
>>185798962
>Don't both of those games have arcade version that are and emulate better?
never played the arcade version of killer instinct, but isn't MAME garbage anyway?

>>185798068
in my previous post >>185798385 , i meant to say "I don't agree".

>>185799670
>Why do we care about HLE anyway?
It's just a meme at this point. The whole point of HLE was to reduce system requirements, but since GLideN64 only works on modern hardware, there's not much of a point. To make matters worse, the performance is almost as slow as LLE.

>>185800826
>Can m64p play Vigilante 8 with a good framerate?
no
>>
>>185801573
>never played the arcade version of killer instinct, but isn't MAME garbage anyway?
It is garbage, but both the game run well and without major issues which is better than what you get for trying to emulate the N64 version of those.
>>
>>185798180
Works
>>185798385
What's wrong with KI?
>>185801573
>MAME
>garbage
The fuck?
>>
>>185798180
>World Driver Championship
Runs on https://m64p.github.io/ with perfect audio (as does Top Gear Rally an other BOSS games), but since GLIdeN64 lacks an HLE ucode for WDC, it has to use its shitty fallback LLE mode. Which is... actually fast enough if you've got something like an i5, but there are some depth test issues and some triangle flicking.

>>185800826
>Can m64p play Vigilante 8 with a good framerate?
Ingame runs pretty much flawlessly. (Assuming you've got something like an i5.) Menus are problematic because they've got some complicated framebuffer effects, including overlapping framebuffers.

>>185799670
>but don't we really all just want LLE?
People don't play games on Dolphin in LLE microcode mode if they can help it. HLE is theoretically capable of perfect accuracy, and is a magnitude faster than LLE. The N64's relatively small library makes HLEing every potential ucode variation quite practical.

>The whole point of HLE was to reduce system requirements, but since GLideN64 only works on modern hardware, there's not much of a point.
GLideN64's HLE implementation of Rogue Squadron is about 10 times faster than its LLE fallback, during intensive scenes.
>>
>>185802147
>What's wrong with KI?
Killer Instincts sends sky/water drawing commands directly to the RDP without a display list, so a hack is needed to render these using a triangle conversion. (N64 didn't actually render triangles.) You can't fully HLE the graphics in KI and GE. There's a second issue where KI has some kind of blending regression that appeared after the refactor by the looks of it. It's completely normal for regressions to appear in emulators due to accuracy improvements but some people seem to think GLideN64 isn't subject to the same development constraints as other emulators. Gee, replace the entire combiner system, and 2 or 3 games start acting strangely. Oh, wow we need to go back to the old combiner that was literally one of the stupidest ideas in emulation history -- a massive file containing every possible combiner mode.
>>
>>185802715
So nothing which renders the game literally unplayable which was the original allegation?
>>
Conker is running like ass and crashes everytime I try to start a new game on the mupen64 core, any way to make the game work?
>>
>>185802147
>What's wrong with KI?
Too many graphical glitches, except with Angrylion's plugin. But that's too slow.

>>185802316
>Runs on https://m64p.github.io/ with perfect audio
I'm doubtful, but I'll give it a test i guess..

>GLideN64's HLE implementation of Rogue Squadron is about 10 times faster than its LLE fallback
GLideN64 LLE manages to run slwoer than Angrylion's for that game on my end..

>The N64's relatively small library makes HLEing every potential ucode variation quite practical.
Idk about practical, but certainly more feasible than say PS1.

>>185800667
>PJ64's audio is a shitshow.
Mupen's audio isn't exactly flawless either. I'm glad PJ64 at least has more options, like allowing to disable FAT.

>The rom database is complete bullshit.
what's wrong with it?

> they would have obliterated Project 64.
Let's not get carried away. They don't even have anyone fixing the CPU recompiler bugs, as far as I know..

>Considering that he seemingly won't have his shit sorted out any time in the foreseeable future
You sound way too pessimistic. The emulator itself is still #1. It doesn't matter whether or not the default plugins suck. You can use whatever plugins you want... That's the whole point of having a plugin system.

>>185803082
>So nothing which renders the game literally unplayable which was the original allegation?
It's not "unplayable", but the graphical issues kind of ruin the experience imo.
>>
Doesn't mupen64plus use SDL for audio? Good luck getting decent audio latency with that.
>>
What's the best frontend for Mednafen?
>>
what's up with the mame 2016 core on RA? it keeps vanishing for no reason
>>
>>185803613
>Mupen's audio isn't exactly flawless either.
It's way closer to flawless than PJ64. Can you think of any N64 games that actually have significant audio problems on modern mupen64plus?
>what's wrong with it?
It does things like force Factor 5 games to run in LLE mode. The whole thing is a clusterscrew because it was written -- by me -- with Glide64 in mind as a PLACEHOLDER. It wasn't intended for long term use. It was intended as a placeholder until GLideN64 matured enough to become PJ64's default plugin. And look how that turned out. PJ64 still uses Jabo's video as the default, so all the RDB compatibility entries are inaccurate, technically. I don't think people understand how bad Glide64 is. It is fundamentally incapable of selecting the correct texture mipmap. This breaks Turok. And Conker. And Perfect Dark. And WDC. And pretty much any other game that uses extensive mipmapping. This can't be fixed. That's what's frustrating. The RDB for PJ64 is never going to get any better because Zilmar is determined to keep using a plugin that cannot be fixed. He can refactor the shit out of it all he wants.
>I'm glad PJ64 at least has more options, like allowing to disable FAT.
Which breaks shit. Turning it on also breaks shit, but it breaks LESS IMPORTANT SHIT, like RANDOM NUMBER GENERATION.
>They don't even have anyone fixing the CPU recompiler bugs, as far as I know.
Have you been tracking their progress? They've been fixing heaps of issues. Compatibility is higher than PJ64 now, unless you count 64DD titles.
>>
>>185803846
>Doesn't mupen64plus use SDL for audio?
I think so.

>>185803602
>mupen64 core
If you're on windows, there's no point to using mupen Tbh senpai..

>>185802316
>HLE is theoretically capable of perfect accuracy, and is a magnitude faster than LLE.
That's only when done right, which is absolutely not the case with N64 HLE.
>>
>>185805019
>That's only when done right, which is absolutely not the case with N64 HLE.
How so?
>>
>>185805019
>If you're on windows

I'm not... I'm talking about RetroArch.
>>
>>185803602
Stop using libretro, for a start. Its mupen64 core is a pile of broken horseshit.
>>
>hex_user: Strangely, higan still does not acknowledge that the Mega Drive pixels are not square when Aspect Correction is turned on. In 320px mode, the pixel aspect ratio is 32:35. Much closer to square than the 8:7 ratio used in 256px mode and by every other console, but still not perfectly so. I don't know why it has been rejected.

>byuu: It's close enough, and non-square wrecks pixel modes without fancy shaders that I can't run on my system.

lol byuu
>>
Is Genesis Plus GX cycle or not?
>>
>>185804510
>Can you think of any N64 games that actually have significant audio problems on modern mupen64plus?
Don't know, but I'd bet games like Body Harvest still sound awful.

>Which breaks shit. Turning it on also breaks shit, but it breaks LESS IMPORTANT SHIT, like RANDOM NUMBER GENERATION.
Fixed Audio Timing is garbage. Bad latency and more crackling. It's only useful for obscure games.

>I don't think people understand how bad Glide64 is.
They clearly do, otherwise that dolphin meme wouldn't exist. All graphics plugins objectively suck one way or another. There's a good reason N64 emulation is infamous. Although now I'm starting to see that the reason it's in a relatively bad state (compared to other systems) is that it's not as easy to emulate as other systems like SNES, PS1, etc.

>Have you been tracking their progress?
From time to time. There's numerous CPU recompiler bugs like this https://github.com/mupen64plus/mupen64plus-core/issues/286 .

>Compatibility is higher than PJ64 now
ya right.. What games work in mupen but not PJ64?

>That's what's frustrating.
Well it's not like other devs are actively focusing on the important issues either.. I'm still waiting for an emulator with a decent x64 recompiler so that I can finally enjoy full speed LLE across the board.. Mupen's is garbage cause it's slower and buggier than PJ64's 32bit one..
>>
>>185808019
>Don't know, but I'd bet games like Body Harvest still sound awful.
Very slight popping occasionally, but otherwise fine.
>Fixed Audio Timing is garbage.
It's inherently more accurate. But PJ64's implementation is fucked. Partially because, like many things in PJ64, it was never actually finished. Without FAT, PJ64's game timings are all screwy.
>There's numerous CPU recompiler bugs like this https://github.com/mupen64plus/mupen64plus-core/issues/286
That bug only exists in the NEW recompiler, which is in fact under semi-active development. mupen64plus has two recompilers. One is older, supports 64 bit, and is generally PC oriented. The new recompiler is more suited to ARM devices, is 32 bit currently, and has a number of issues.
>ya right.. What games work in mupen but not PJ64?
Define "work". Body Harvest "works" in PJ64, but the audio is shit.
>>
>>185805415

conker runs just fine, youre doing it wrong.

and btw logans mupen64 exe is crap, crackly sound, bad UI, just ugh.
>>
Is emulating the wii running virtual console worthwhile or is that even more of a trainwreck than N64 emulation is?
>>
>>185809297
>conker runs just fine, youre doing it wrong.
It really doesn't. libretro's version of m64p is dated and buggy. And full of half-baked improvements. And I don't even think libretro has an up-to-date version of GLideN64, and its Glide64 is broken because framebuffer API isn't functional.
>and btw logans mupen64 exe is crap, crackly sound, bad UI, just ugh.
The GUI needs work, but it's nowhere near as bad as Retroarch. Also, what do you mean, "crackly audio"?
>>
What is the best place to get ps3 isos?
>>
>>185809527
There's no real reason to use Wii VC considering how inaccurate it is compared to other N64 emulators.
>>
>>185810363
I guess I've never understood what accuracy means in emulators, it works, doesn't it?
>>
>>185809527
wat game?

>>185809017
>Define "work". Body Harvest "works" in PJ64, but the audio is shit.
works fine with FAT off, on the right plugin.

Interestingly, they are still having performance issue with GLideN64 HLE for Gauntlet in Mupen, yet someone else managed to get Gauntlet working great much sooner on PJ64.

>Without FAT, PJ64's game timings are all screwy.
Seems fine on my end with the right plugins.

>That bug only exists in the NEW recompiler
the x64 still has the floating issue. They have to use a workaround which reduces performance.. It's odd because they made minimal changes from the original x86 recompiler to x64.. There shouldn't be any regressions, since they didn't even bother optimising the darn x64 code path.

There's other cpu recompiler bugs, like in Mischief makers. They had to disable that interrupt code to make it work.. Only affects the dynarec..
>>
Reminder this happened
>>
How do I do texture replacement in PPSSPP on OSX?
>>
http://www.blurbusters.com/480hz-monitor-at-blur-busters/
>>
>>185809619
Lots of FUD in that post. The Vulkan renderer and MT Angrylion is where effort should be going, HLE shit is fundamentally broken, and people seem more concerned about getting things to run on shitty RPi or Android devices than actually improving N64 emulation. Mupen64plus is a bad codebase in the first place, being "outdated" isn't really a bad thing when upstream is always doing dumb things.
>>
>>185814680
Install windows insteadp
>>
>>185815520

i am pretty sure logan himself writes these posts.

he is his own viral marketeer.
>>
>>185809619

libretros version of m64p is better than trash standalone.

for one, perfect dark doesnt even run in lle in standalone, because you guys dont even have any lle renders to begin with,

also, your frontend is beyond garbage. your audio driver sucks ass, your UI is trash. and this mediocre trash is what you abandoned your libretro fork? lulz, sad loser from canada is sad.
>>
>You're right, this is much better.
It is, retard.
How do you want a motherfucking GBA Game to look like, like a fucking PS4 one?
Fucking kys.

>>185803907
mednafen-09x.cfg and a .bat file.
Optionally converted to .exe to hide the CMD.
>>
>>185818470
Meant to quote >>185773632 too.
>>
>>185811212
J-just a prank, bros!
>>
>>185811212
Did they forget that April Fool's day is April 1st?
>>
what controllers do you guys use? was thinking of picking up one of those mayflash adapters for saturn pads. but what about 8bitdo and ibuffalo?
>>
>>185820087
I'm simply using my keyboard.
Even for multiplayer games.
TMNT IV was especially fun to play.
>>
What's the best standalone mega drive emulator? I can't stand RA
>>
>>185818301
nah that's ambient malice. he got upset that zilly doesn't cater to him, so now he's on a mission to shill Mupen64Minus

He somehow thinks Mupen64Minus is better, just because it's packaged with GLideN64 LOL.
>>
The Mupen64 core in RA is actually a lot better than the standalone version, not to mention it's possible to configure my controller unlike the shitty standalone version.
>>
>>185823697
I don't think anyone would argue that standalone mupen64plus is worth using at all. Even so, it's actually much more flexible than RA at controller mapping, though you have to manually edit the config.
>>
>>185821554
Genesis Plus GX
>>
>>185805120
>How so?
HLE audio is a complete joke for one. It's slow and less accurate than LLE.

HLE gfx is riddled with bugs and some games have poor performance. Try playing Nintama Rantarou in GLideN64 for example.. Some people will try to defend GLideN64 by blaming the game instead, which is absolutely laughable.
>>
Attempting to get Xebra working on a CRT Emudriver build here. When I try to configure my controller I run into problems. When I click a button, Xebra waits for my input, and then when I press a button on the controller it always just takes "Z-". Unless I'm holding left trigger, because then it takes "Z+". Using Xbox One controller over bluetooth. Anyone got a tip for this?
>>
>>185810528
>works fine with FAT off, on the right plugin.
No, it doesn't. If I remember correctly, there's a problem where the PAL and NTSC versions behave differently and it's impossible to get them both working right on PJ64. mupen64plus of course has no such issues.
>Interestingly, they are still having performance issue with GLideN64 HLE for Gauntlet in Mupen, yet someone else managed to get Gauntlet working great much sooner on PJ64.
They use a different plugin specification. You can't just copy-paste the solution between them.
Also, the "fixed" plugin freezes on a bunch of games that aren't Gauntlet Legends, so there.
>Seems fine on my end with the right plugins.
That's because you don't know what to look for.
>>185815520
>Lots of FUD in that post.
Lots of facts in that post.
>The Vulkan renderer and MT Angrylion is where effort should be going
They are designed to address a completely different problem. They're valuable in their own way. But of course nobody is talking about them. They're talking about the fact mupen64plus for libretro doesn't have a working version of Glide64, and has an outdated version of GLideN64.
> Mupen64plus is a bad codebase in the first place, being "outdated" isn't really a bad thing when upstream is always doing dumb things.
What dumb things? And how do they compare the completely retarded things libretro keeps doing like merging unfinished PRs that break everything?
>>185825539
>HLE audio is a complete joke for one. It's slow and less accurate than LLE.
There was never any need for HLE N64 audio, except to better understand how N64 games work. The overheads of LLE N64 audio are tiny.
>HLE gfx is riddled with bugs and some games have poor performance.
You know what else is riddled with bugs and has poor performance? ParaLLel.
>Try playing Nintama Rantarou in GLideN64 for example.
Gonetz marked it as a low priority issue for a reason. https://github.com/gonetz/GLideN64/issues/329 The game is poorly coded.
>>
>>185823284
>Mupen64Minus
Squall? The only person I've ever seen refer to m64p as mupen64minus is Squall.
>>
>>185829143
Isn't Squall the retarded fag who couldn't even be a janitor for VBA-M?
>>
>>185818469
>for one, perfect dark doesnt even run in lle in standalone, because you guys dont even have any lle renders to begin with,
You mean like z64gl? Or GLideN64?

SP made a per-game hack to fix Perfect Dark in LLE, where he disabled the DP Freeze hack if the game running is Perfect Dark. This isn't exactly a complicated fix, but it's a DIRTY fix. It masks the real, poorly understood problem, and there's way too much focus on getting games working instead of trying to understand the problem and implementing hacks as a last resort.

https://github.com/libretro/parallel-n64/commit/cfc737eadca40dc72eaf83b4058122adfcb8ddd6
>>
>>185829773
In fairness, the DP hack itself is masking a problem. Disabling it for Perfect Dark isn't a bad solution.
>>
>>185806218
>Is Genesis Plus GX cycle or not?

Parts of it are, but it's VDP emulation is line-based. It does handle some limited cases of mid-line writes, but only with some rough heuristics that won't work in all cases. Only Exodus, higan and BlastEm have VDP emulation with proper sub-line granularity and of those three BlastEm is the most accurate by a wide margin.

>>185825231

Only the Wii version of Genesis Plus GX is standalone unless you count the barely usable SDL support.
>>
>>185829014
>No, it doesn't.
A guy named frank had a build that supposedly fixed it. Can't remember if i tested body harvest with it though. I was impresed with its results in other games like Twine.

>You can't just copy-paste the solution between them.
I was essentially implying that the problem is likely the shoddy emulator, rather than their implementation of yielding in the plugin. Besides, they should be able to copy paste, because they copied PJ64's code to begin with.

> And how do they compare the completely retarded things libretro keeps doing like merging unfinished PRs that break everything?
I have to admit, merging all of logan's code was a mistake on their part. I think they won't repeat history.

>There was never any need for HLE N64 audio
agreed

>Also, the "fixed" plugin freezes on a bunch of games that aren't Gauntlet Legends, so there.
Such as?

>You know what else is riddled with bugs and has poor performance? ParaLLel.

>Gonetz marked it as a low priority issue for a reason
he later admitted there's no special optimisation needed.

>You know what else is riddled with bugs and has poor performance? ParaLLel.
I bet ParaLLEl runs nintama better than GLideN64 does :) . Angrylion's is clearly the best plugin though. No plugin can compete in games like Rally Challenge 2000.

>>185829143
>Squall?
not him. Admittedly i copied the term from him, because I strongly believe he is right.

>>185829773
>It masks the real, poorly understood problem
same could be said for the "fixes" logan backported from someone else.
>>
>>185823284
>He somehow thinks Mupen64Minus is better, just because it's packaged with GLideN64 LOL.
mupen64plus isn't packaged with GLideN64. Logan's fork is. For some reason, this community constantly forgets that nobody actually uses mainline mupen64plus. It's used as a base for other forks. Vanilla mupen64plus is shit. But when you pair it with a GUI and GLideN64, it forms a strikingly good N64 emulator. You strip all the fat out -- Rice and Glide64 and HLE RSP plugins and all that -- and just present the end user with the functional package. Project64U filled a similar role, but Project 64's problems run much deeper than mupen64plus'. Even Azimer's can't fix the audio, at least not in its current state. You either get broken game timing, or broken RNG. Which do you prefer? Some people don't give a shit, but I do. There's also a very serious self-mod memory issue. And it's torn between Windows and Android, with no Linux support in sight.
>>
>>185831171
>I was impresed with its results in other games like Twine.
Azimer's was never broken in TWINE in the first place. What's impressive about that?
>>
>>185831171
>Angrylion's is clearly the best plugin though. No plugin can compete in games like Rally Challenge 2000.
I'm not aware of any serious emulation issues in GLideN64, although it can't mask polygon seams like Angrylion's VI filters do.
>>
>>185831283
>Even Azimer's can't fix the audio
What problems does it have?

>You either get broken game timing, or broken RNG.
Mupen has the RNG issue too. They require more hacks too, like tweaking CF just to hear voices..

>There's also a very serious self-mod memory issue.
PJ64's CPU recompiler is in better shape than Mupen's.

>And it's torn between Windows and Android, with no Linux support in sight.
iirc, it just needs a UI. Of course some of the default plugins wouldn't work though. I basically see no reason to use Mupen if you're on Windows.
>>
>>185832610
>What problems does it have?
Incorrect game timings and juddering.
>Mupen has the RNG issue too.
Citation for that?
>They require more hacks too, like tweaking CF just to hear voices.
You mean in RE2? PJ64 and mupen64plus use a similar method to fix the MORT speech disappearing.
>PJ64's CPU recompiler is in better shape than Mupen's.
Mupen's doesn't shit itself the same way PJ64's does.
>>
>>185832894
>Citation for that?
I haven't tried the latest code, but I highly doubt they fixed it. You can easily test it by running super smash bros intro. The same character will always get grabbed out of the box.

>Incorrect game timings and juddering.
And you saying Mupen's audio Just Works for every game? I'll really have to try out logan's build then..

>Mupen's doesn't shit itself the same way PJ64's does.
Aside from liek Indiana Jones, what games have issues with the CPU recompiler in Pj64? I've never seen anything crazy like floating characters lol!

>You mean in RE2? PJ64 and mupen64plus use a similar method to fix the MORT speech disappearing.
I still hear voices on CF=3 in PJ64 though. While mupen's only works with 1 number iirc.
>>
>>185833957
>I still hear voices on CF=3 in PJ64 though. While mupen's only works with 1 number iirc.
Mupen64plus uses CountPerScanline for RE2, not CountPerOp.

>Aside from liek Indiana Jones, what games have issues with the CPU recompiler in Pj64?
Zelda. All the games ABL had to be disabled on.
>>
>>185833957
>I haven't tried the latest code, but I highly doubt they fixed it. You can easily test it by running super smash bros intro. The same character will always get grabbed out of the box.
Interesting. It seems like tampering with various settings changes the characters, but they're always the same two characters.
>>
>the top 2 N64 emulators in the wiki don't even have a gui, unless I hack them in

I could have sworn there was one like epsxe a few years ago
>>
>>185814680
Bumping for visibility.
>>
>>185837006
>project64 doesn't have a gui
???
>>
Anyone here happens to know if you can get SMT4 DLC to work on Citra?
I've read mixed things about merging DLC with games for it to work on Citra in general, so I figured I'd ask here if someone knows about this exact game before I enter completely new territory for me for and there not being a way anyway.
>>
>>185838170
Go to gbatemp matif
>>
Damn cemuhook website is down... Does anyone have mirrors for the files found on sshnuke.net?
>>
>>185832063
idk how to describe it, but the visual effects look very nice in Angrylion's, especially the intro.

>>185831647
it needed to disable thread sleep in order to have proper voice. It's not an ideal solution, but better than nothing, for those who care about having better audio.
>>
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Snake “No one saves us but ourselves. No one can and no one may. We ourselves must walk the path.”

This means stop using save states and play the game it was originally intended. It's more fun even if you lose.
>>
>>185840056
Won't stop me from using turbo in the torture sequence though.
>>
anyone got a 3DS bootrom to share? or at least where to obtain them?
>>
>>185842469
https://mega.nz/#!qUkWXISL!ivytO3ZgcBtUM1FqGR_0WKZBdrXDM_2_suJng4OJYno
>>
What BIOS do I need for Sega CD to work in Retroarch? What do they need to be called?
>>
>>185843035
well, thanks for the files, but I think I'm missing some steps in my adventure on how to convert a .3ds room to .cci
I apparently manage to get a .cci file, but citra still crashes, here's what I'm doing (I decided to try this on SM3DL since I thought I'd have an easier time):

>3dsconv Super\ Mario\ 3D\ Land.3ds
(outputs a .cia file and claims decryption went a-ok after using the files you provided)
>makerom -ciatocci Super\ Mario\ 3D\ Land.cia -o SML.cci
Projectctr's freshly compiled binary, correctly outputs a .cci file
>citra SML.cci
here the process segfaults with these errors:
[ 0.006080] Audio <Error> audio_core/sink_details.cpp:GetSinkDetails:32: AudioCore::SelectSink given invalid sink_id
[ 0.858013] Loader <Error> core/loader/ncch.cpp:LoadExeFS:302: ExHeader Program ID mismatch: the ROM is probably encrypted.
[ 0.858031] Core <Critical> core/core.cpp:Load:82: Failed to determine system mode (Error 8)!
[1] 17988 segmentation fault (core dumped) citra SML.cci

apparently it's still seen as encrypted (???).
>>
>>185829143
rpgmaster/legendofdragoon
>>
Ni No Kuni now running fullspeed on RPCS3 with the latest Vulkan fix
RPCS3 best emulator 4ver
>>
Any good sites to get rom translations? I'm looking for GBA translations to be more specific.
>>
>>185844187
just download this and unpack it in your system folder

http://www.mediafire.com/download/7d5tbargr0iq2x8/RetroArch_BIOS.zip

it has all the bios files needed for RetroArch
>>
>>185844208
Just FYI, a .3ds and .cci are the same thing with a different extension.
I'm guessing you want to decrypt the .3ds, I'm not sure 3dsconv even does that.
>>
>>185846510
well, I was actually reading the wiki, which claims:
>The game changer was the sighax exploit, allowing to dump the 3DS bootrom which includes these encryption keys. This file is specific to each 3DS so many people are reluctant to share it, but assuming you have one, you no longer need a real 3DS to do the decryption part. You can then just use it with PC tools (like 3dsconv) to produce decrypted game images.
I guess I'm using the wrong parameters to produce a decrypted image I guess?
>>
>>185846829
The wiki isn't always right, it's written by other users after all.
I'm going to test it with a .cia from the cdn and see if I can get it to work.
>>
>>185800000
>00000
>Project64U seems to have been abandoned.
this is the absolute true, quints don't lie
>>
>>185803846
>>185815520
Go to bed Squarepusher.
>>185820087
>8bitdo
they are good
>>
>>185847578
I will go to bed Byuu when you take an overdose.
Because then i could rest easy knowing you are not holding the emulation scene back.
>>
>>185848352
> holding the emulation scene back
What. I'm actively working on my emulator, you are the one masturbating to frontends and wasting time fighting app stores.
>>
>>185848596
>I'm actively working on my emulator,
You are actively working on shit nobody cares about, not pushing anything forward. Least i have you beat on that Byuu.
I mean who the fucks talks about Higan anymore.
Even this place my name and frontend get mentioned more than you. So i ask you, what have you done?
>>
>>185848761
>You are actively working on shit nobody cares about
I care about it, and some other few people care about it enough to contribute improvements. Your long time friends and libretro/RetroArch developers are leaving the project every day thanks to all the pressure and the way you treat people.

>not pushing anything forward
I've been writing non-Nintendo consoles lately while you have just been porting stuff to the API you "stole" from me.

>my name and frontend get mentioned more than you
Here, on reddit and in multiple forums your name is often followed or preceded by swear words and insults, have you not noticed?

Your frontend has a good appearance (thanks to trying to look like Sony's interface) but it is a mess from what's displayed on the screen down to the lowest level of the code thanks to your blind refactoring and lack of standards when accepting contributions.
>>
>>185848761
>>185849517
I am done with this - till next time.
>>
>>185848596
OH SNAP
>>
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What happens if I use the "engage Ridley" code while emulating Metroid?
>>
>>185849517

LOL, little byuu the hyperkin selliut thinking he is talking to sP instead of a troll.

A dude that now identifies as a woman because he is too ugly and fat to get a real bitch, so now he needs to dress as a woman in order to be around pussy lololololololololololol
>>
>>185852956
>implying byuu was here
>>
>>185849517
Even bad publicity is publicity Byuu. I don't give a fuck what "people"( i mean come on people who post here don't even qualify as human) here say.

Put it this way Byuu, Last post that mentioned Higan was my own. Nobody cares here. Retro arch is the future, i don't care who i have to step on, reddit/4chan/you i will step on you all and you will all take it. So go and take your hormones Byuu because the only way they will mention your name is with "haha he is a tranny" after it.
>>
>>185849517

byuu talking abiut other projects 'scaring devs off' is like the pot calling the kettle black,especially in light of maister, aliaspider, blargg, ajw, and so many others all having left over the years and with byuu even crying abiut how his forum is dying on his own forum, lol.
>>
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>>185853841
>i don't care who i have to step on, reddit/4chan/you i will step on you all and you will all take it
>>
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>>185854334
Got any evidence of my fraud yet? Till you get that I shit on /emugen/. And there is nothing you autistic fuckers can do.
>>
I WILL STEP ON YOU ALL
>>
Dumb question, but is there some specific type of file I have to get for PSP roms to load on PPSSPP? Tried downloading roms for Tag Force from 2 different sites and neither of them would load
>>
>>185854721
They need to be in ISO format.
>>
>>185854779
That requires some kind of conversion tool, right? Any you can recommend?
>>
>>185854887
What are they currently?
>>
>>185854937
Found a ZIP version and a .rar version, neither contained an iso or anything when I tried extracting them
>>
>>185855001
I meant the files that were inside the zip file.
>>
>>185855119
Was it a .cso by any chance? It should load.
>>
Can PPSSPP Gold be pirated?

If so, what's a safe site to download it from?
>>
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>>185856196
>pirating PPSSPP Gold
>>
>>185856196
Does it even have any benefits? I thought, it was just the creator's way of accepting donations.
>>
>>185856464
Why not?
>>
>>185856464
Is that Rich Evans?
>>
>>185856196
http://ppsspp.org/img/ppsspp-icon-gold.png

Just turn this into an ico and use it for your PPSSPP shortcut.
>>
>>185857349
actually a found a better version

https://d8y8nchqlnmka.cloudfront.net/TotssoYRSzM/HyeDi_e6SV4/icon_gold.png
>>
>>185855459
>>185855119

Think that might have been it. Thanks for the help lads.
>>
>>185857557
Are you yanking my chain? And I play PPSSPP on my phone primarily.
>>
>>185858004
PPSSPP gold is just a way to donate to the team, it doesn't have any new features or improvements - other than its gold icon.
>>
>>185846829>This file is specific to each 3ds
I'm pretty sure this is a total load of shit. I read the presentation on dumping the bootrom, and they posted a sha sum. Anyone can dump the bootrom and verify that the sums match, which'd mean that the sums are the same. Besides, why would each bootrom be different?
>>
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Why does he bother?

https://board.byuu.org/viewtopic.php?f=4&t=1734
>>
>>185834804
>All the games ABL had to be disabled on.
Why exactly is that bad? Mupen64 doesn't even have ABL as an option.

Sure ideally it would be nice to just always be able enable it, but no emulator is perfect.
>>
>>185859974
I condensed it down to the relevant parts

>Super Famicom: SMP uses a separate 4x8-bit buffer for $f4-f7; not APU RAM [hex_usr]
>Super Famicom: SMP TEST register is now finally 100% fully emulated [byuu, AWJ]
>Super Famicom: corrected latching behavior of BGnHOFS PPU registers
>Super Famicom: disabled channels during HDMA initialization appear to set DoTransfer flag
>>
>>185859974
That's a nice changelog.
>>
>>185859974
>Mega Drive
Since when does it do that and how horrible is it?

>>185860669
You forgot one thing:
>SPC700: improved all cycle timings to match results observed by Overload with a logic anaylzer
>>
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>>185859974

>Mega Drive

...why?
>>
>>185862945

To sell some more shit to hyperkin for peanuts, his new boss.
>>
Did someone pretend to be byuu? lol
>>
Wait byuu is trans now? Since when?
>>
>>185867453
Well, since today i think lol
>>
Should I use ParaLLEl or regular Mupen64Plus in Retroarch?
>>
>>185869050
If you're okay with games looking bad then use parallel, you are stuck witheither really low resolution shitty looking games with ParaLLEl or glitchy graphics with mupen depending on the game.
>>
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>Note that your new shader will work specifically with the Mega Drive and no other console

Looks good to me
>>
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https://www.reddit.com/r/emulation/comments/6t80g1/multisystem_emulator_higan_v104_released/dlixkhd/

>If you don't want to work on interface design, though, why not just release them as Retroarch cores? That's the standard these days for emulators without their own GUI.
>>
>reading the wiki
>Citra can only load game images in decrypted 3DS format so far. A solution to load encrypted images is for the moment on the back burner and there's not much developer interest for it.

>the devs of the only active 3ds emulator can't be assed to work on a feature that would make their emulator far more useful as it would cut out some of the flaming hoops one must jump through to use it

I miss the days when there was more competition in developing emulators. at least at that time, people were more apt to try to cover gaps in their work. tools do exist to deal with it, but those are their own ball of hassle, and it's by no means useful. ultimately it just comes off as "haha we're the only show in town so play by our book, faggots!", which is immature and obnoxious.
then again
>citra devs still expect everyone to dump/decrypt their own games
dudes, the hardware is still in circulation. if I had it I wouldn't need an emulator. and if it wasn't, that wouldn't be helpful to the matter of preservation.
just like with PPSSPP's community, this mindset of "if you want to not play this on hardware, have it on hardware you could play it on first" is infuriatingly stupid. by all means detach yourself from the actual dumping of games and the sharing of them, but jesus fuck don't be retards about the fact that not everyone is going to be having every title ever so they can dump it themselves (and then "enjoy" inferior performance not playing on hardware anyway, in the 3ds' case).

okay. I'm done obnoxiously and immaturely venting my spleen. carry on.
>>
>>185870264
They have to hack up shaders for higan because byuu for some reason thinks you can only output 1280x480 framebuffer for Mega Drive to support mid-frame resolution changes.

Protip: You can emulate it just fine by using native framebuffer sizes, the emulator's scaling just won't be updated until the next frame, which is pretty much unnoticeable 99% of the time.
>>
>>185774817
>wishing cancer to die in it's den
RIP anon.

>>185840056
>failure is fun
if you're M, I guess.
>>
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So I have been playing some 3DS games with Citra emulator and I have noticed that I'm unable to name characters in games and they are auto-named to Citra. Is there any workaround for this?
>>
>>185869665

lies.

parallel n64 glide64 is very good, way better than standalone.

logans mupen64plus have many drawbacks like bad crackly sound, bad A/V sync, bad UI, etc. only thing good about is updated gliden64, and honestly, gliden64 still does many things worse than gliden64.

only parallel n64 has angrylion and parallel renderers.
>>
>>185873127
Just buy a cheap used 3DS and hack it. Will work 1000x better than >Citra.
>>
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>>185870696
>Because some people don't want to use retroarch.

>Some people also don't want to wash themselves. Doesn't mean they're doing the right thing.
>>
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>>185870696

>Awesome update! I can't wait to use the higan megadrive core in retroarch! :)
>>
>>185873127
It's under settings
>>
>>185872510
Only salty emudevs think RA is cancer.

Themaister did nothing wrong.
>>
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Can anyone hook me up with cemu 1.9.1 or is it not possible yet?
>>
>>185876283
Username setting didn't do jackshit, every character in every game I have tried is still auto-named Citra.
>>
>>185874991
>only parallel n64 has angrylion and parallel renderers.
both of those have bugs that don't exist in original Angrylion

>honestly, gliden64 still does many things worse than gliden64.
wut? lol i know what u were tryin to say and I agree tho.

> way better than standalone.
how so? I hear they stripped out framebuffer support.
>>
does anybody here have the mame 2016 core? I lost mine and it's not showing up on the downloader anymore
>>
RETROARCH WAS A MISTAKE
>>
>>185877310

maybe instead of 'hearing about things', you should actually test it?

framebuffer support has worked since day one. HWFBE is crap and has never worked reliably, which is why gonetz abandoned it and left it for dead. instead glide64 libretro has always done software framebuffer emulation accurately.

set accuracy to high or very high btw, otherwise its off.
>>
>>185881620
>instead glide64 libretro has always done software framebuffer emulation accurately.

So people saying that their glide64 version had broken framebuffer was full of crap? I wouldn't be surprised.
>>
>>185881620
[2017-08-06 20:34:59] <@Twinaphex> anyway
[2017-08-06 20:35:03] <@Twinaphex> we won’t mention 4ch here anymore
[2017-08-06 20:35:07] <@Twinaphex> it’s now officially off-limits
[2017-08-06 20:35:25] <@Twinaphex> I will warn up to two times not to bring it up, if that still doesn’t work, I will have to entertain a ban
[2017-08-06 20:35:35] <@Twinaphex> sorry that this is necessary
[2017-08-06 20:35:38] <@Twinaphex> but it has become so
[2017-08-06 20:35:49] <Vision> so it's like Beetlejuice
[2017-08-06 20:35:50] <r5> Block its address on your router man
[2017-08-06 20:36:01] <Vision> hosts file ftw
[2017-08-06 20:36:05] <Vision> I block facebook that way
[2017-08-06 20:36:10] <Vision> cuz fuck them sheep
[2017-08-06 20:57:48] <@Twinaphex> inserted a 127.0.0.1 in all my hosts files
[2017-08-06 20:58:09] <@Twinaphex> out of sight out of mind
>>
>>185881620
>set accuracy to high or very high btw, otherwise its off.
To be fair, that's not common knowledge.. I'll go ahead and test with accuracy set to high then. I hope the performance is still bearable...

I seen anons asking for help on how to fix graphical issues and no one told them to set accuracy to high..
>>
>>185883003
So is this Dump Random #retroarch Chatlogs General?

Good to know.
>>
>>185883003
>[2017-08-06 20:57:48] <@Twinaphex> inserted a 127.0.0.1 in all my hosts files

That sure worked for mudlord
>>
>>185883337
20:38: <@Twinaphex> that entire 4ch emugen sewerfest
You dump random things into sewers.
To the point: Is Daniel back after 6 days of rest? Can someone ask radius?
>>
>>185884532
It won't work for anyone. Once you're here, you're here forever and ever and ever.
>>
>>185883003
How long until that hypocrite finally bans himself from #retroarch for bringing drama into a drama-free channel and constantly bitching about 4chan?
>>
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>>185884653
OK, you're a weirdo for having all these logs on hand.
>>
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>>185886007
>>
>>185886007
>A cat wearing glasses.jpg
>>
>>185873127
Nope. Either use a build with sw keyboard PR merged in (there hasn't been one for a long time AFAIK), or build Citra yourself.
>>
>>185881620
>maybe instead of 'hearing about things', you should actually test it?
as I feared, it's too slow..

On my end, Deadly Arts looks buggier than regular Glide64.

Someone really needs to make an optimised N64 video plugin that's reasonably accurate. The system requirements for N64 emulation is simply unacceptable.
>>
People talk as if old gamedevs tried to accomade games to perfectly fit in whatever hardware they were running on.

No they didn't, gamedevs are lazy and it's 1 in 100 that would think of scanlines and shit when developing games.
>>
>>185891760
i agree. gamedevs are super lazy. They probably didn't even know what a scanline is. Everything is ultrahd nowadays.
>>
bump
>>
Is it normal that I have only 50% CPU usage in RPCS3? My game, Persona 5 lacks horribly but it still won't use all of my CPU. Is there a way for me to change that and give it more usage?
>>
>>185900642
>there a way for me to change that and give it more usage?
Whats your cpu?
>>
Did something happen to Beetle PSX? There's tons of slowdown now that my hardware should handle.
>>
Does anyone have the amiibo files that were supposed to be on the wiki? The files were taken down.
>>
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>>185900842
>>
>>185870696
>higan's entire interface is dynamically generated

That sounds highly impractical
>>
What exactly is the purpose of this general? You guys never help anybody with any issues, all I see is circlejerk about some random people I never heard about.
>>
>>185902328

So we're like every other general on /vg/ then?
>>
>>185901684
Try to put SPU Threads to 1 and SPU delay to 3 on RPCS3 configs
>>
so wheres the best place to get virtual boy games?
>>
>>185904903
What does the wiki say?
>>
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>>185904440
How?
>>
>>185904115
I wish we were like /gw2g/, desu. Would keep out all the fags.
>>
>>185801573
>but isn't MAME garbage anyway?
No
>>185815520
>people seem more concerned about getting things to run on shitty RPi or Android devices
Those people need to be lined up and shot.
>>185820087
Saturn pad for 2d games, DS4 for 3d games.
>>
>>185905558
on preferred SPU thread, put 1, now on GPU tab must be something like SPU delay, and you need to put to 3 or 0, test it
>>
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>>185902328
What emugen truly needs is a new mascot
>>
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>>185870696

https://www.reddit.com/r/emulation/comments/6t80g1/multisystem_emulator_higan_v104_released/dljc771/?context=3

aaaaaaaaaaaaaand downvoted :)
>>
>>185911161
> user reports:
1: BAN HIM ALREADY
>>
>>185913061
Who?
>>
>>185913298
SP gets reports all the time. Today is no different.
>>
>>185913603
Makes sense, he's always the one who starts the drama.
>>
>>185909108
>now on GPU tab must be something like SPU delay

There isn't but the option is there in the config text file. I changed it but I still only get 50% CPU usage and 7-8fps on overworld.
>>
emudev cringe
https://www.youtube.com/watch?v=PyDcc9UxTEo
>>
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>>185911161
>Me, hunterk, and others have repeatedly tried to find a way for us and byuu to leave the past for what it is and try to collaborate and work together instead of this pent-up hostility. These posts have to be read as ways to gently try to nudge him in that direction.
>gently try to nudge him
>>
>>185917202
>sue him for defamation of character
>>
>>185917202
>>185917514

Just burying the hatchet guys. Nothing to see here. Move along.
>>
https://www.reddit.com/r/EmuDev/comments/6t5cmr/comment/dli1vi8
>>
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HAHAHAHAHAHAHAHAHHAHAHAHAHA
https://github.com/libretro/bsnes-mercury/commit/3e09e3a5b6279101997327e4c5b971c395e79ebb
TOP FUCKING KEK
>>
>>185913603
Too bad for them he's not breaking any rules right now, no matter how butthurt his comments makes them :)
>>
Everyone sucking Byuu's dick as usual.
>>
>>185901629
blease help
>>
>>185901629
>>185919490
http://www.mediafire.com/file/265csr1rirlhntl/amiibo.zip
>>
>>185919075
Except omegaxii, who will soon replace radius as a SP dicksucker.
>>
bump
>>
https://www.reddit.com/r/emulation/comments/6tci5j/first_open_source_project_a_small_script_that/

First open source project, a small script that filters dat files to only have games from v's recommended wiki.
>>
>>185929273
For what purpose, redditfag?
>>
bump
>>
>>185934921_(You)
>>
>>185874991
What exactly part of my post is "lies"
Do you even read before posting?
>>
Anyone know why paraLLel keeps crashing when I try to bring up the quick menu?
>>
>>185941545
More like parralLEL, amirate?
>>
>>185939482
>>
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Why has PPSSPP had the same untouched pull requests for over a year? Why does it average about one commit a week?
>>
how long does it take to compile RA on XP? it's been compiling for like 5 hours and I think it might be on a loop
>>
>>185950161
>how long does it take to compile RA on XP?
I feel like the OS is less relevant than the CPU for this question. Also, does RA even run on XP?
>>
>>185950161
>>185953031
never mind, it just finished
>>
I get audio stuttering during the cutscenes in Persona 5. Does anyone know how to fix this?
>>
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Why is it that no one made the border purple and added the "Z Button" prompt before?
>>
So Pokemon Snap has some glitches on PJ64 right now? Literally asking for a friend. He said the red dot doesn't appear which is required for some events.
>>
>>185955907
Pokemon Snap is unplayable without software rendering and LLE RSP in N64 emulators.
Alternatively, you can play the VirtualConsole release in Dolphin with VERY specific settings. Strangely, playing on Dolphin is much less resource intensive than pure software rendering in PJ64.
>>
>>185950161
You can use the msvc2010 builds from the build bot.
>>
>>185918553
>burying the hatchet

Sure SP, you are clearly not obsessed by byuu and this is everyone else fault... as usual.
>>
What exactly is FPGA? I've been hearing about it a lot lately and some people say it's the only way to get 100% accurate emulation.
>>
>>185918479
It's AWJ again being sneaky and mocking Byuu's coding abilities in order to tarnish his ´Mr.SNES Perfect' reputation.
>>
Why is that some translations on mGBA work by putting the ips file next to the rom and others don't? This really confuses me, the Mother 3 translation works just fine like this but if I try the same on Rhythm Tengoku I get a black screen, patching works fine but I don't want to fuck up my rom.
>>
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Why does Genesis plus GX automatically switch to really weird stretched aspect ratios for certain games?
>>
>>185955907
Everything has glitches on PJ64 "out of the box".

>>185956045
>Pokemon Snap is unplayable without software rendering and LLE RSP in N64 emulators.
It works fine with GLideN64, except that the red dot doesn't render because CPU framebuffer notification doesn't work and copying the framebuffer to screen makes everything flicker. Game works perfectly -- you just can't see the red dot.
>>
>>185962905
IIRC there are certain Genesis games that force certain aspect ratios for some reason, I'm not sure if this has anything to do with region or what.
>>
>>185958556
Special type of processor that you can program closer to hardware. Cons: price, too slow for modern consoles, new emulators need to be written.
>>
>>185963106
>>185962905
PAL and Master System games have stretched aspect ratio because of different video height.

You can force NTSC aspect ratio in core settings or have Retroarch forces 4:3 aspect ratio instead of core provided. You should also disable 'top/bottom borders' in core settings if you want active screen to be fullscreen.
>>
RetroArch should implement a database for saves, this way I don't lose all my shit everytime there's an update.
>>
>SP: Maister has exactly appeared 5 times maybe in the past 3 to 5 years on our channels

2017-04-11T11:06:54 -!- maister <~maister@> has joined #retroarch
2017-05-19T16:33:59 -!- maister <7ad81cc2@gateway/web/cgi-irc/kiwiirc.com/> has joined #retroarch
2017-06-09T18:53:33 -!- maister <~AndChat22@> has joined #retroarch
2017-06-11T11:22:08 -!- maister <~maister@> has joined #retroarch
2017-07-04T20:50:30 -!- maister <~maister@> has joined #retroarch
2017-08-01T18:04:41 -!- maister <~maister@> has joined #retroarch

6 times in 4 months. Why he lies?
>>
>>185968626
stop posting these logs, nobody cares, instead use the time to work on your shitty emulator
>>
https://twitter.com/opcode_raeg/status/887241286100463616
>>
PPSSPP core never ever
>>
>>185969503
Why does Muddy and SP care so much about what Byuu says online? Looks like they are literally obsessed by his character and make sure to follow every of his steps. Really weird...
>>
>>185972340
PPSSPP never ever. It's basically abandoned at this point.
>>
>>185972484
Byuu can write an emulator.
>>
WTF, I tried to use Citra, and it says that it need a Mii Data dump, really?? where i can find this shit?
>>
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>>185972850
That's ugly as sin, has no options and by his own admission, doesn't work correctly and never will.

https://www.reddit.com/r/emulation/comments/3lqnm0/snes_emulator_that_doesnt_stutter_or_produce/
>>
>>185973115
You need a NAND dump, you dump it from a real 3DS, there's a tutorial somewhere but I'm too lazy to look for it, just use google.
>>
>>185973150
Why does he deny DRC so hard? Is he ultra frosty he did not think of it?
>>
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Is neko project 2 really better than anex and if so why?
>>
>>185973150
Still more work that SP ever could do.
>>
>>185973615
I don't know why he'd deny the Democratic Republic of the Congo, but I was getting awful stuttering, found his explanation and haven't touched Higan since.
>>
>>185974626
I get stuttering in Higan. I do not get stuttering in Retroarch. Which do you think I should use?
>>
>>185974779
whatever the fuck you autistic ass wish for, it doesn't discredits Byuu at all.
>>
>>185974965
>it doesn't discredits

Hello Gollum. Actually I'd say an emulator not working correctly and the sole creator admitting it doesn't work and never will, pretty much discredits said creator.
>>
>>185975386
I guess that means Retroarch is just a complete unsalvageable turd considering all the updated cores, PSP, Gamecube, N64 etc.
>>
http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=368134&page=0&view=collapsed

>I'm not really sure what you expect from RA, it's just butchered up junk that should be avoided

Haze was right afterall
>>
>>185975849
>If the libretro API was something that emulator authors sought to support natively, fine. I have absolutely no problem with that; it's an option that *should* be available. But forking source, grafting code into it that the architecture was never meant to be able to handle in the first place, then presenting a crappy end product to users and giving the excuse of, 'it's the other guy's fault, honest, my frontend library works fine, go talk to them' is just pathetic.

This one is right too.
>>
>I tried for about a decade to do so. I could never get it to work without severe distortion. Not doing it now as it's a step backward, sorry

https://twitter.com/byuu_san/status/896710839364980736
>>
>>185976620
What an utter fucking cretin.
>>
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So I finally managed to get FFIX running pretty smoothly, but being the forever dissatisfied princess I am, I've started to wonder if there might be a way of alleviating some of the "clash" between the super hi-res models and pixelated backgrounds.

Rendering natively just looks like a garbled mess, but I'm wondering if maybe there's a way to still render at a high resolution, but then use some kind of filter/shader to...I guess downsample?(would that be the term?) back to native resolution. See webm related for a mockup of what I mean.
>>
Should I bother emulating the PC-FX? Are there any good games for it?
>>
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Been trying to get the Xenoblade HD texture pack to work on the dolphin,
but it just won't load the texture.

Can anyone figure out why?
My dolphin is the latest build.
>>
>>185977771
Texture Folder goes in \Documents\Dolphin Emulator\Load\Textures
It should be named after the game's code.
>>
>>185977875
It is as you can see in the screenshot.
>>
>>185977771
>5.0
>>
Go away Twinaphex.
>>
>>185977952
Game ID is wrong.
>>
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>>185977771
>>185977875
>>185978284
Ok downloaded the development version instead of the stable version and it fixed the problem.
Thanks for the help.
>>
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>>185977572
You can use the shader super-4xbr-3d-4p with 4x internal res and get this.
>>
>SP: You need to take that up with Alcaro then, I didn't write it. Incidentally, he is no longer involved with the project.

'Incidentally'. Like aliaspider.
>>
>>185979162
What an utter fucking cretin
>>
>>185978952
Not a big fan of image upscaling, it honestly makes everything look even blurrier imo. With textures it can work sometimes because the geometry itself still has hard edges.
>>
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Anybody here with saturn emulation experience? It's supposed to look this blurry, right? Sorry if retarded question.
also the japanese opening music for this game is dope as hell
>>
>>185979548
If you wanna alleviate the hard pixels, there's no other way than upscaling it. (I even consider your nearest neighbor a kind of upscaling, anyway..., so)
>>
>>185979707
I know there's nothing to be done about the backgrounds, I'm talking about the actual 3D models. Did you look at my webm? I'm asking if something like the third image(8x internal + pixel filter) is possible.
>>
>>185979162
>posts the link fucking everywhere
>author had long left the project

n-not my fault guys!
>>
>>185979559
Yes, I think so. Low resolution of console and compressed movie in even lower resolution.
>>
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>>185917739
>>
>>185911161
That man is a mess.
>>
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>>185980139
Yes, it's possible. Just downscale using jinc2sharper shader. I made a test using only 4x internal res and got this.
>>
>>185969503
You bring up month old twitter posts to make a point.

Why?
>>
>>185977572
What's wrong with the new PC port?
>>
Convince me to use Higan over Snes9X
>>
>>185983703
You're missing the point...
>>
>>185983710
If you're not playing one of the following games, then there's no reason not to continue using snes9x.

>A.S.P. Air Strike Patrol
>BS-Zelda MottZilla Patch
>Doom
>Funaki Masakatsu Hybrid Wrestler – Tougi Denshou
>Hayazashi Nidan Morita Shougi 2
>Mecarobot Golf
>Secret of Evermore (PAL versions)
>Speedy Gonzales: Los Gatos Bandidos
>>
>>185984008
I don't even know any of those games but I do get some graphical artifacts on Top Gear 3000 on Snes9X that I don't get on Higan, nothing that bothers me though.
>>
>>185962969
>Game works perfectly
>you just can't see the red dot
That's not perfect anon..

>everything has glitches
N64 emulation in a nutshell..
>>
>>185984179
By the way, here's a pic of the issue.
>>
>>185974054
np2 has a ton of forks that have even been recently updated and a gui that's not complete shit
>>
>>185982048
I can't seem to get any shaders to work. Could it be because I'm using the Vulkan renderer? Although I tried switching to OGL and now I'm just getting a black screen...
>>
So apparently someone was datamining Megaman Legacy Collection 2 and found Mednafen code in it, how does something like this end up happening? Doesn't Sony have their official PS1 emulator?
>>
>>185985796
No idea. I use RA 1.3.2 and Cg shaders. I haven't updated my RA in a while.
>>
>>185986006

link or it didnt happen

as to why it keeps happening? these companies are not filled with super geniuses as you think they are, but hacks. companies dont want to pay big salaries anymore to random coding geniuses. easier to just go internet, steal code and call it a day.
>>
>>185975849
No, Haze is a moron.

>>185976040
Then it would have never happened if no one took the initiative to fork things to make it happen. These guys are fucking salty morons who should try doing a better job if they think that libretro is so shit.
>>
>>185985796
I just tried RA 1.6.4 and the new beettle core is full of bugs. LOL. I couldn't even run with 2x internal res. Just black screen, and slower than old versions. I'll keep old version, at least it works on my notebook.
>>
>>185988560
how can you find old versions of cores?
>>
>>185988560

nobody has amd gpus to test on. intel / nvidia has been tested and works fine.
>>
We did it reddit!
https://en.wikipedia.org/wiki/RetroArch
>>
>>185990032
https://en.wikipedia.org/wiki/Special:Contributions/84.26.108.111
>>
>>185988758
i think hunterk tests on amd
>>
>>185990032
>RetroArch is the reference implementation of the libretro API.
More like it's the only frontend allowed to exist. Some guy on #retroarch was talking about minir and told him to stop wasting his time and just use RetroArch.

Also I don't think something so big should be the reference of anything.
>>
>>185990735
But minir is dead and incomplete, why would you use it outside of testing? If Alcaro was still actively working on it, you might have point.
>>
>>185990940
I used it as an example. Whenever somebody comes up with another frontend SP tells them to stop wasting their time and help him with RetroArch instead.
>>
I'm creating texture pack for a Nintendo64 game, but for some time I see that this is not enough to make game look much better. Question: can I export the 3D models, enhance the geometry and then replace the original model?
>>
I WILL STEP ON YOU ALL
>>
>>185991145
Well if they bug him about cores not working on that frontend, then yes he probably will. Considering he worked on RA for free for like 5 years straight I wouldn't be surprised that he wants people to work on RA instead of other frontends...
>>
>>185991487

Well he's no longer working for free that's for sure
>>
Does any ps1 emulator natively support DS4?
>>
>>185991584
Only for a few months so far, a far cry from the years of completely unpaid time previously
>>
>>185991145
In addition, he will whimper that another frontend is making money from his GPL licensed code.
>>
>>185994514
That's a problem with the scene in general, everyone whimpers someone makes money from their GPL code or uses it in ways they don't approve.
>>
>>185994957
>everyone whimpers someone makes money from their GPL code
that's reasonable. Would you not mind someone else taking your free work and making $ from it?

I'm pretty sure most people who would say they don't care are just talking nonsense.. The minute something happens to them personally, they change their tune...
>>
>>185995176
>>that's reasonable. Would you not mind someone else taking your free work and making $ from it?

I would license it non-commercial if it were open source, so I'd have something to stand on. Then I'd ignore the freetards who whine about their freedom to sell my software being limited.
>>
>>185883003
19:42 <@Twinaphex> and I wouldn't find it surprising if you are simultaneously posting on 4ch about this too
19:42 <@Twinaphex> I already see them posting about it

First warning!!!!
>>
>>185995449
Kinda hard to do when all the emuscene uses GPL and to relicense to a non commercial license from GPL in a large project would mean everyone's approval, past and present.
>>
>>185995712
<Twinaphex> and yes the only device on which i have not blocked it on yet is the tablet - have it blocked on everything else
>>
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>someone is working on a imgui based debugger for RA

Neat
>>
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>>185996019
>>
Does anyone have a link to Mednafen 0.9.18 for windows or just old Mednafen releases? I am at my wits end. I am trying to play a translated anime titty game for the pc-fx on mednafen. The later versions of mednafen throw an error after I patch the translation, i need an older version of the program that supports cdrom.lec_eval 0. Please help me on my quest for big honking anime titties this is extremely important to me.
>>
>>185997673
http://down.emucr.com/v1/0IO3QZAG

Should probably open up an issue report here, they might implement a hack to fix it
https://github.com/libretro/beetle-pcfx-libretro
>>
>>185962842
You probably have the wrong rom or something. IPS is a terrible format and doesn't have the ability to do any verification before patching.
>>
>>185990032
>no reference to SP
I wonder how butt hurt he is
>>
Is there anything like oman's archive for PS1?
>>
>>185997942
Sadly all of those links are dead. I managed to find a link to 0.9.17 in the forums:
https://forum.fobby.net/index.php?t=msg&goto=2113&

The translated game runs...but not terribly well
>>
>>185829014
>That's because you don't know what to look for.
name a game then.. and what the issue is
>>
>>186000041
I don't think any other systems have anything like oman's.
>>
If I wanna play N64 games that can be run through Dolphin's VC, should I go for it or simply go for an N64 emulator?
>>
>>186004438
Dolphin has Vulkan which frees some CPU if you're in need of that, I guess.
>>
>>186004438
Depends on the game, if anything. I see no point in playing a game like Super Smash Bros on Dolphin VC. The frame skipping is disgusting. No point in playing Super mario 64 either on VC because that's like one of the best emulated games on N64 emulators.

Only game I can think of that might be worth playing on Dolpinh VC is Snap. Since it might require too much CPU to use Angrylion's for the game.. Maybe Mario Tennis and F-Zero too.
>>
What was that SNES/Sega emulator again that was zoomed out?
>>
>>185758767
Henry Hatsworth. Do play hardmode though
>>
>>185746064
>Higan's code is poorly optimised, so it isn't ideal for playing commercial games.
I can play all my commercial games fine on Higan, what are you talking about in the slightest sense
>>
>>186006847
>I can play all my commercial games fine on Higan
At a very high cost. You waste a lot of CPU cycles and will experience higher latency.

Quite sad how some low quality emulators are put on a pedestal while other's are unfairly criticized.
>>
>>185918553

https://github.com/libretro/bsnes-mercury/commit/f7abd16e2219094e689d73fac1cdb801a26ad70f


Aaaaaaaaaaaaaaaaand gone.
>>
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>>186008926
>You waste a lot of CPU cycles and will experience higher latency.
>>
>>185871007
>if I had it I wouldn't need an emulator
Stopped reading there.
>>
>>186012093
Why the fuck would anyone use citra over a real 3ds?
If it was actually good I'd understand, but in its current state it's barely usable.
>>
>>185973615
>Why does he deny DRC so hard?
Because he's a scrub. He seems like the kind of person who dismisses things they were unsuccessful at implementing. You know, stuff like reducing input latency.

>>186011217
BSNES is known to have higher latency than other emulators like ZSNES.
>>
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We need more memes
>>
>>186012598
Retarded...
>>
>>186012685
I WILL STEP ON YOU ALL
>>
>>185983835
Care to explain it to an outsider?
>>
>>186012685
mednafen-chan is way cuter than that 3DPD.
>>
>>186009353
So, that's what he spent his time on when ´working' on RA. Seems like nothing much will be lost when he finally leave the project.
>>
>>186012875
>on emugen
>asking about the PC port
>EMUGEN
asshole
>>
>>186012598
For any reason anyone would use an emulator over the original hardware.
>>
>>186012990
SP will never leave as long as the Patreon is lining his pockets.
>>
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>higan bad
>retroarch good!
>higan lag!
>retroarch no lag!
>byuu trans!
>other emudev not trans!
>MAME evil!
>retroarch not evil!

/emugen/, folks
>>
>>186012991
is the PC port not an emulated version? You can call me an outsider but you still haven't really explained yourself. I'm not the guy that asked you but if you have no actual reason...then? Your name calling is pointless. I'm not offended and likely never will be.
>>
>>186013308
Retarded
>>
>>186012990
It will die when he quits, because no one else apparently cares to do many things he does.

You can hate him for his personality all day, but claiming he does nothing at all is fucking dumb.
>>
>>186013686
how so?
>>
>>186013278
>higan good
>retroarch bad!
>higan no lag!
>retroarch lag!
>byuu not trans!
>other emudev trans!
>MAME not evil!
>retroarch evil!

Are we reading the same emugen?
>>
>>186013308
I refuse to believe someone can genuinely be this stupid.
>>
>>186013972
Just ignore him. And people wonder why most answers from here are rude...
>>
>>185992586
Blind love is so sweet, even more between nerds. I'm pretty sure now your first love was Mighty ´Byuu but he somehow broke your heart or ignored you so you ended up picking Crazy Dutchman ´Daniel as your new (virtual) sugar daddy.
>>
>>186014090
>>186013972
>1 minute apart
>>
>>186014676
Isn't the cooldown like 90 seconds on this board?
>>
>>186014770
as a pass owner could tell you
>>
>>186013752
All he does is refactoring useless stuff, copypaste hacks back from other projects and introduce stupid regressions because he can't be bothered testing his junior programer's ´contributions'...

No, wait, he also spend the rest of his jobless day haunting IRC and discussion boards to complain about others.
>>
>>186015748

he also spends his day paying out bounties.
>>
>>186016104
You forgot block 4chan on other tablet?
>>
>>186009353
https://github.com/libretro/bsnes-mercury/commit/f873ac10362cbaa64298e0dfb0a05c56f5d2cdc8

Aaaaaaaaaaaaaaaand back.
>>
>>186016104
you're right...

... with other's money
>>
>>186017017
>Update README
twinaphex committed on GitHub Aug 13, 2017
edeb4a7
@twinaphex
Update README
twinaphex committed on GitHub Aug 13, 2017
f873ac1
@twinaphex
Merge branch 'master' of https://github.com/libretro/bsnes-mercury
twinaphex committed Aug 13, 2017
54e63b1
@twinaphex
Revert "Update README" …
twinaphex committed Aug 13, 2017
a762e66
@twinaphex
Update README
twinaphex committed on GitHub Aug 13, 2017
f7abd16
Commits on Aug 12, 2017
@twinaphex
Update README
twinaphex committed on GitHub Aug 12, 2017
3e09e3a

Looks like he is finally melting down

Maybe we should call his local police?
>>
>>186017607
More like Turtle pirated SP's account
>>
>>186018532
Don't do this! It makes your PC release mustard gas!
>>
What's the best port of Metal Slug?
>>
Why Citra is open source if nobody can do anything without JayFoxRox word and don't want unofficial build?.
>>
i'm in a library right now and there is a 250 lb woman sitting across from me. Her face and clothes are almost completely COVERED in gold spray paint.
>>
>>186019708
I wouldn't call it open source. People like JFR don't even do open development because of how much of fags they are. I hope he gets hit by a car and all his private commits are lost forever, desu.
>>
>>186015748
>All he does is refactoring useless stuff, copypaste hacks back from other projects and introduce stupid regressions because he can't be bothered testing his junior programer's ´contributions'...

That sounds like a highly biased, hateful way to describe what he does. You know, he's made a quite a number of mistakes over the years but saying that only does "refactoring useless stuff" is to deny all the actual work he's done. In any case, it's unlikely you've done anything significant yourself to be judging the abilities of others.

>No, wait, he also spend the rest of his jobless day haunting IRC and discussion boards to complain about others.

And you spend your jobless day stalking him on IRC and posting on emugen to complain about him. Are you seriously suggesting you're in any position to cast stones at others when all you do is sit on an imageboard all day and shitpost about a developer?

I think you need to stop posting and reflect on why you obsess over this guy so much. Surely it's not because it distracts you from your own real life issues. And there's also the fact that your autism has turned this place from "Emulation General" into "Squarepusher General". Just give it a rest already.
>>
>>185968626
Why he lies? Omegaxii? Orbea? Radius? Bparkerl? Mudlord?
>>
>>185983835
>>186012991
>>186013686
>>186013972
Why would someone ever emulate the PS1 Version of FFIX if he can play the PC Port instead? Go fuck yourselves, you fucking retards.
Literally no difference with the average "X game has a PC Port, stop emulating it".
>>
>>186019708
You're free to do what you want with the code, you're just no capable of doing anything
>>
>>186020115
>Asking why emulate X when X has a PC port
>on Emugen
Retarded
>>
>>186019885
JFR is not even working on Citra anymore. He's working on the only project for XBox emulation worth something and even CxBx-Reloaded is porting code from hist work to enhance the compatibility in less time
>>
>>186020113
>Why he lies?

Fix your fucking grammar before writing useless shitposts, vZze.
>>
>>186020567
I still wish pain and suffering to haunt him for the rest of his days.
>>
>>186021291
Why all this drama with him, something personal?
>>
>>185979559
Can you use mednafen with Retroarch?
I use the saturn mednafen core with crt-easymode, i think it's great for Saturn.
>>
>>186021483
>crt-easymode

what's that?
>>
>how to bait SP after he 'quits' 4chan
>mention his unemployment
>mention refactoring
>make a grammatical error
>>
>>186024140
It's a shader from retroarch, it won't make any miracles but i think it made a little better.
Also retroarch has a bunch of shader for you to chose so you can test it around.
>>
>>186002513
In Turok 3, the first hovercar that crashes lands in the wrong position. Its tail lights can be seen sticking above the road, instead of being below it. Also, games like Castlevania are prone to SP DMA errors without FAT.
>>
>>186025005

>>make a grammatical error

If you didn't make the same grammatical errors constantly, you wouldn't be so obvious. Especially when your Reddit account has the same grammatical errors...
>>
>>185984183
He never said it worked perfectly. He said it worked "fine". The red dot is not necessary to play the game.
>>
>>186020280
Then just say so to the dude who made the original question instead of beating around the bush over and over, you retard.
>>
>>186028198
I did, retard
>>
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So I got a question. How does one go about extracting the ISOs out of PS4 games?

Not for emulating purposes (sadly) but for modeling ripping purposes. I figured maybe someone here might have a slight idea on how to.
>>
>>186027619
>He never said it worked perfectly
>>185962969
>buffer to screen makes everything flicker. Game works perfectly -- you just can't see
>ng flicker. Game works perfectly -- y
>Game works perfectly
>He never said it worked perfectly
>>
>>186028605
>LMAO YOU'RE MISSING THE POINT LOLZ
>YOU'RE ASKING ABOUT A PC PORT IN EMUGEN LMAO?! NOT GONNA TELL YOU TO USE IT BUT I'LL TELL YOU TO LEAVE INSTEAD LOLOLOLOL!
>YOU'RE RETARDED LOLZ
>I REFUSE TO BELIEVE SOMEONE'S AS STUPID AS I LALALALALALAL!
>I TOTALLY TOLD HIM TO PLAY THE PC PORT AND TO AVOID THE PS1 VERSION, YEP.
Go and motherfucking kill yourself, thank you very much.
>>
>>186029005
They're encrypted, you need a PS4 on with an old firmware update to decrypt and dump.
>>
>>186020115
>>186028198
>>186030053
>I'm not offended and likely never will be.
>>
>>186030053
Retarded/10, made me kek
>>
>>186030252

Would that still work on a game such as Let It Die?
>>
>>186030615
I don't think there's even a way to dump PSN games off your console yet, but there might be a way to download the .pkg off the PSN and unpack them, if they kept the PS3 system they just encrypt executables and vital data so generally models and that kind of shit is up for grabs if you can handle the format they're in.
>>
>>185997024
probably another radius soon to be abandoned project
>>
>>186030910
People have dumped the contents of PT.
>>
>>186026365
how do I use it?
>>
>>186031285
http://emulation.gametechwiki.com/index.php/RetroArch
>>
>>186031478
I know about RetroArch, I'm talking about the shaders.
>>
>>186031182

How exactly do you 'dump' the contents? And downloading the pkg?
>>
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>>185977572
I use a 2x internal resolution with hyllian-3d set at 2x. Edges get partially smoothed out and the 3d models go better with the prerendered backgrounds
>>
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>>186034243
>>
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>>186035023
>>
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>>186034243
>>186035023
>>186035391
>>
>>186031148
No, it's leiradel, the RetroAchievments guy

https://twitter.com/leiradel/status/895061534635950081
>>
I was downloading Dokapon Kingdom for wii and the download required you to do something with repairing the files then running another program.
Why is that? I just grabbed the PS2 version instead but I'm curious because I've seen that required for other wii games.
>>
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>>186031714
>>
>>186035663
What's your problem? They look ok to me.
>>
>>186035391
Mm, interesting...sort of a cheating way to do it but the results seem decent.

Still can't get shaders to work, though. To be honest I've kind of given up for the day, might resume tomorrow or something.
>>
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>>
RA was a mistake
>>
>>186037561
https://github.com/citra-emu/citra-canary/
>>
WHYYY, i fucking dumped the files that Citra asked and yet it crashes with an Mii Data problem, hell, even Mii Creator app crashes with the same problem, what should i do?
>>
>>186038000
abandon all hope
>>
>>186037680
Imagine dedicating your life to not creating an emulator, but to creating a gui for someone else's emulator. Kinda sad when you think about it.
>>
>>186036295
>They look ok to me.
I believe you're the one with a problem then..
>>
>he uses shaders
>>
>>186034243
>>186035023
>>186035391
are you literally trying to blind yourself?
>>
>>186043850
Is that why he wanted to emulate the version when a pc emulated version is on steam?
>>
>>186041029

A GUI that gets so many autists riled up, must be doing something good.

Drinking autist manly tears - priceless
>>
Citra is suck. They are no wiling to improve it and do minor bugfixing.
I can't play anything except 2d indie game. Slowest emulator ever.
>>
>>186045730
Now in English?
>>
>>186048285
Citra is fucking gay. Those pajeets are incapable of enhancing it and providing fixes for minuscule bugs that contribute to the larger whole.
He lacks the ability to play any game from the 3DS library barring simple, two-dimensional video games from independent developers. A snail would have a fun time with Citra.
>>
>>186048738
works on my machine
>>
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Why do I get stuttering in top down games? It happens in Higan but not Retroarch, happened in MGBA until I turned on sync to video, and I just found it happens in PPSSPP with FFIV the complete collection.
>>
>>186049435
You're using it wrong.
>>
>>186036248
thanks
>>
>>186048738
>He lacks the ability to play any game from the 3DS library barring simple, two-dimensional video games from independent developers
I've finished some games with Citra already, none of them are even near to "simple" or "two-dimensional"
>>
>>186036248
by the way, how do I disable it?
>>
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>>186054595
I do by removing the shader passes and applying the change.
>>
bump
r
a
p
>>
Did they ever fix the crashing in Beetle PSX when you changed the resolution?
>>
>>186058473
Yeah, still not perfect since the graphics break (for SW, not OGL/vulkan)and don't reappear unless you make sure to make a savestate beforehand then change the resolution and reload that state.
>>
>>186049435

because the uncomfortable truh is that most standalones suck and only RA does this right.

autists get enraged by this uncomfortable fact.
>>
>>186060467
Quiz! SP is writing now on 4chan from:
A) refrigerator
B) patreon funded Sony Bravia TV
c) some gift from Nvidia
>>
>>185976620

Why is Byuu-san unable to get DRC to work after 10 years? Why is it a step backwards? Is he legit a moron?
>>
>>185783017
speedhacks are your only hope. if your CPU isn't good enough, there's nothing else you can do.
>>
Bring
Up
Mthis
Pthread
>>
>>185783017
What are your specs? Also what game? Which Graphics backend are you using?

I'm considering optimising that emulator since PS2's my fave console.
>>
>>185810264
Psndl
But you get the psn versions
>>
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Does anyone have experience with GroovyMame? Both super wide and native resolutions scale like shit. Pic related look at how large the dithering is.
>>
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>>186072992
>optimizing pcsx2
>>
>>186074886

>Both super wide and native resolutions scale like shit. Pic related look at how large the dithering is.

Is that just how the game looks?
>>
Has Saturn emulation surpassed Nintendo 64 emulation already?
>>
>>186077383
Yes, around 2005.
>>
>>186077383

Recaptcha's Making the Saturn Great Again.
>>
>>186076275
No. The pixels are square. Mame with hlsl would look better than this.
>>
For SNES guide says

http://emulation.gametechwiki.com/index.php/Higan#bsnes_versions

"The Balanced version is recommended for modern PCs. Use the Accuracy profile only for extreme cases."

in Windows version
https://github.com/sharknnth/bsnes-classic/releases

there are two exes, one normal and one "-accuracy". I have a good PC (7600k, 1070) so should I use accuracy because speed isn't a problem?
>>
>>186081991
Yeah use the accuracy exe
>>
>>186082038
Thanks man
>>
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>loveroms suddenly went offline
>>
>>186082894
literally dare
>>
>>186081991
>>186082038
I don't think you should use the accurary exe unless you're already having problems running a game, you would be wasting resources for no reason.
>>
>>186066049
It's an undeniable fact that dynamic rate control fixes the problem on non G-Sync displays. It's so silly you can't accept that fact and instead try to deflect to claiming he is SP.
>>
D you guys think the Dolphin core in RA has any future?
>>
>>186086720
>Do you guys think RA has any future?
Lol no
>>
>>186086798
You can think what you want about RA but you can't deny it's popularity.
>>
https://youtu.be/Vjm8P8utT5g
>>
>>186086720
The libretro API doesn't support motion controllers, so you'll never be able to use a real Wiimote, rendering games like Skyward Sword and Red Steel unplayable.

So no.
>>
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>>186087782
>portal
>holy fuck
>well I guess he could just set it up where it's just streaming in audio samples through the controller in real time; that makes sense
>spongebob
>mfw
>>
>>186091810
"Doesn't support" doesn't mean "never will support". They were also considering just making it a pass through.
>>
>>186095490
>"Doesn't support" doesn't mean "never will support"

Adding support would require a rewrite of the API, something SP will never do
>>
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I don't remember the edges being bubbled out like this when I played Sonic as a 7 year old. What do you think of this?
>>
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Ready to save us from Page 10!
>>
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>>186097630
This is all terrible
>>
>>185809017
>Define "work". Body Harvest "works" in PJ64, but the audio is shit.
bruh, it sounds just as awful in m64p.. I just tried logan's package..

It's also annoying how it doesn't seem to remember ROM folder directory.

I fail to see a reason to even use m64p. the gui for changing plugin settings is wack. The gui is counter intuitive too. Why is core settings inside of "plugin settings"? Makes no sense. I can't even disable frame limiter lol..

I get that you don't like PJ64. It's not my default emulator of choice, but m64p is not ideal either..
>>
>>186096589
>Adding support would require a rewrite of the API

No, just needs an extension to support motion controllers
>>
>>186097630
playing the android port just fine
>>
>>186099993

Thanks for the feedback, I addressed the 2 issues you mentioned.

Body Harvest's audio actually does work quite good in m64p, but there are some GL errors occurring in GLideN64 the affect the performance, and thus the audio. I'm planning on looking into it over the next few days.
>>
wait logan actually posts here?
>>
>>
>>186110765
Yes, with byuu.
>>
Byuu is a fat gay hebephile.
>>
>>186110824
What's this supposed to represent? A circle jerk?
>>
>>186110824
>さんかんび
What is that?
>>
>>186110765
That was actually my first post, I'm not a big 4chan fan, but nobody seems to like to post GitHub issues so I find myself looking through these types of posts for improvement suggestions lol

Believe it or not I'm not a terrible person, just a Linux user to wants a decent N64 emulator. I'm not a professional programmer and I didn't go to school for Computer Science, so yeah my coding isn't always the stuff of legend, but I'm trying.

Twinaphex (or SP as he seems to be known here) just really rubbed me the wrong way, an he's just so easy to bother I find myself tempted alot, but I do regret all the back and forth I've had with him.
>>
>>186112952
>That was actually my first post
Not him, but I believe you lol. Did you start browsing here after SP accused you of posting here? Or did you already browse this place before?
>>
>>186112678
>>186112791

No idea but it was a pain to solve
>>
>>186114294
>>186112791
>>186112678
It's a concert crowd. Was that so difficult?

>>186111749
as opposed to a straight hebephile?
>>
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>>186012671
>ZSNES
>>
>>186116008
No, it's 参観日. Which is apparently 'parent visit day' or some shit.
>>
>>186116210
Oh. Then the wall of photos in the back makes sense. That would actually have been my 2nd guess. The black suits also make more sense that way.
>>
Hows emulating on linux? Is it any worse than on win?
>>
>>186116142
say what you will but everybody knows about ZSNES, it was one of the first big emulators and it's still to this day extremely popular
>>
>>186116142
You can't deny that ZSNES has better performance and lower latency than BSNES. These are objective facts, not opinions.
>>
>>186116948
t. Daniel
>>
>>186116723
Less emulators, but otherwise pretty much the save.
It does have KMS though, which has the least amount of input lag possible on computer hardware.
>>
>>186116992
>Less emulators
Does it have pcsx2 and other most popular ones?
>KMS
What is that?
>>
>>186117257
>Does it have pcsx2 and other most popular ones?

Yes, the only exception being CEMU which may or may not get ported some day. Aside from that it's just missing obscure stuff like Model2Emu.

>What is that?

https://wiki.archlinux.org/index.php/kernel_mode_setting
https://github.com/libretro/RetroArch/wiki/KMS-mode
>>
>>186117498
Thank you very much!
>>
what exactly is a cycle emulator?
>>
>>186114020
No I came here because he was saying I was posting all kinds of stuff here. I don't really like the anonymous thing, everybody always seems to be trying to guess who is who lol
>>
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>dolphin now requires WIn7 users to install tracking updates
>solely to reduce download size

https://github.com/dolphin-emu/dolphin/pull/5868

And no, you can't install it separately since Windows 7 updates now come in monthly batches
>>
Does anyone else remember the "shader window" in retroarch when you were in windowed mode? Was way easier to quickly fine tune shader settings in it than constantly pausing and going back to shader settings and quick settings.
So what the fuck, why is it gone? literally its just fucking gone, what the FUCK
is it in the stable build?
>>
>>186120685
It says how to get the standalone update right there on the page linked to in the pull.

>To get the stand-alone package for this update, go to the Microsoft Update Catalog website.
https://www.catalog.update.microsoft.com/Search.aspx?q=KB4019990
>>
>>186121123

Yeah and if you try to install it it gives you an error message claiming you need to install previous updates first.
>>
>>186099993
I just tried Body Harvest on m64p and it sounds great.
>>
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>>186121064
Stob using retroarch

>>186121246
The only prerequisite is SP1.
>>
>>186121387
Why?
>>
>>186120685
You knew you were gonna have to move on from Win7 sooner or later, right? If it bothers you so fucking much use Linux, or have a Win10 PC exclusively for gaming and do your daily browsing and other shit on a separate computer running Linux.
>>
>>186108130
np man. Glad to see you fixed those 2 things. I have to admit, this is a pretty decent front end for m64p. I tend to nitpick sometimes, but i understand it's a WIP.

Glad to hear that it's not just me, for the body harvest audio issue. Are you saying it sounds fine if you use dummy video?

>>186121302
I'll retest I guess and see if I can get it to work..
>>
>>186121302
It may depend on the PC, on my computer, GLideN64 generates a ton of GL errors, which are written to GLideN64.log, which causes my anti virus to go a bit crazy scanning that file, which slows down the emulator, which causes bad audio. But the audio emulation itself is solid.
>>
>>186120685
You can have a fully updated W7 without the spyware. Grab every non-telemetry update WU offers you except the rollups, then manually install the monthly 'security only' updates from the update catalog that have been coming out since last year. They're not cumulative, so you have to grab and install each month's one separately.
>>
So Citra is getting big changes soon, will it finally be not shit?
>>
>>186121302
>>186121597
>>186121724
I think logan's GUI needs the following:

Remember last used rom directory.
Ability to configure controls using a proper GUI, like PJ64 does. The current system is clunky as eff.
>>
>>186122093
No, it will always be shit. It's the JPCSP of 3DS emulation.
>>
>>186121064
It got disabled because it caused a crash with threaded video enabled, not sure if that was ever fixed.

https://github.com/libretro/RetroArch/commit/c283c1eaf429b34186c1f9a449b383d19f5cd6fb
>>
>>186122259
what the fuck thats gay
>>
I don't understand why people get so emotional over PJ64 vs mupen64plus vs libretro. It's not about which emulator is "better", but rather which emulator has a package, official or otherwise, that "just werks" for the humble end users. PJ64 is by no means a bad emulator, but there's no roadmap to improvement. It's all fluff and promises. mupen64plus is a horribly managed project from a general perspective, but they're making real progress with some real goals. Someone reports that PJ64 has broken RNG, and nothing is done about it. Someone reports that mupen64plus has broken RNG, and an investigation is launched within a day or two to figure out the problem and devise a solution. PJ64 lacks this flexibility and sense of forward momentum, and PJ64 is the one getting Patreon money. Libretro is its own thing. Fans seem to have this massive superiority complex, but the emulator itself is conceptually fine, if a bit outdated.
>>
>>186121545
>stop using what i dont like
>>
>>186122164
Rip
>>
What do you guys think of closed source emulators?
>>
>>186122941
Not as good as open-source, but as long as it works best IDGAF
>>
>>186122941
I love them. I wish every emulator was closed source.
>>
>>186121724
What sort of errors?
>>
>>186108130
Thanks for 'Support opening ROM from commandline' so I can use it from Launchbox.
>>
>>186123239
I haven't looked into it yet, just a bunch of GL_INVALID_VALUE errors, but I haven't looked into the cause yet
>>
>>186116948
This is true, I beat all of FF6 on a Pentium under MS-DOS on ZSNES
>>
>>186122941
Closed source emulators are best because the guys just do their shit on their own without bothering anyone and zero drama is involved. Open source is a fucking pain in the ass because everyone involved is a fucking prima donna bitch who complains about fucking everything. "waah don't fork my code" "waah don't port my emulator to another platform" "waah don't compile the emulator yourself and then distribute the .exe" "waah yes I know all those things still comply with our license but still don't do them because muh implicit community politeness rules"
>>
>>186122734
>Someone reports that mupen64plus has broken RNG, and an investigation is launched within a day or two to figure out the problem and devise a solution.
What solution has been devised?

>>186121724
I wonder if these errors are reducing performance in GLideN64.
>>
>>186123881
Well they are for sure in Body Harvest, this isn't every game, just Body Harvest, although I'm sure there are other games too
>>
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I am trying to get Rondo of Blood Running on my psp. I downloaded HuE .70 but cant seem to figure out where to put the game files to get it to recognize them. Any help?
>>
>>186122941
It depends on the emulator. Cemu is the only viable choice for WiiU at this time.

Anyone who thinks closed source emulators are somehow inherently superior to open source ones are massive cucks, though.
>>
>>186122941
they make my dick hard
>>
>>186122941
If it's just a cover up for stolen code I do appreciate them
>>
I'm getting broken background audio in resident evil 2 using dolphin. It wasn't always like this though, anyone else experience this?
>>
>>186120685
>too dumb to block windows spying on your network
>>
>>186120685
bruh, just download the dll
>>
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>>186122734
>I don't understand why people get so emotional over PJ64 vs mupen64plus vs libretro

True. In the end, they're all shit. It's like monkeys throwing poo at each other.

Only one person can save N64 emulation
>>
>>186129363

Maybe, maybe not. Saturn's pretty complicated, but Recaptcha seems to be plowing through it with no problem. Is the N64 more or less complicated than the Saturn? I want to say N64 is.

>Virtua Fighter had each CPU control each opponent.
>>
>>186129719
>Is the N64 more or less complicated than the Saturn? I want to say N64 is.

Way more. Biggest issue with the Saturn was the lack of documentation since it does a lot of weird shit, but it's still nowhere near the crapfest that is N64 hardware.
>>
>>186116749
Being popular is not being better
>>
>>186129363
>True. In the end, they're all shit.
If you think that, then the same applies to most if not all emulators. I can easily sit here and pick apart different flaws in various emulators.

Memednafen doesn't even have a dynarec. There's no way recpatcha could ever achieve full speed N64 emulation , with her current coding methods.

>>186129996
>it's still nowhere near the crapfest that is N64 hardware.
N64 isn't that complex. The problem is, most coders in this scene lack the intellect to write efficient code. Although it's true some got away with it because their systems require less cpu to emulate.
>>
>>186131552
>N64 isn't that complex
top kek
>>
>>186131552
>N64 isn't that complex
>most coders in this scene lack the intellect to write efficient code
Why not show us how it's done?
>>
>>186131850
Saturn: double CPU, double GPU, sound CPU and few DSP.
>>
>>186132178
and?
>>
>>186132178
>simpler architecture
>took 20 years and endless documentation to get this far
You missed those.
>>
>>186132390
>what is SSF
>>
>>186132643
Closed source, buggy, and never did anything to advance knowledge on the system.
>>
>OK, I just mindlessly copied pasted this over from Citra so I think we should probably just go ahead and remove this altogether if it causes such regression
>I just mindlessly copied pasted this over

D-did SP just stand up to a mistake? Call me impressed.
>>
>>186132390
>simpler architecture
how is it simpler?

>>186132013
>Why not show us how it's done?
https://github.com/mupen64plus/mupen64plus-core/blob/5f4da10000f1bb7d0f38776fcd18da0b07c992da/src/device/pi/sram.c#L55
classic example of terribly inefficient code.. Why copy 1 byte at a time? That's ridiculously slow...

>>186132805
>buggy
pretty sure it's still more compatible than mednafen..

>Closed source
why is that even relevant? SSF is pretty good.
>>
>>186134036
>classic example of terribly inefficient code.. Why copy 1 byte at a time? That's ridiculously slow...

Because otherwise it would break Shiren the Wanderer 2.
>>
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Would you call it playable?
>>
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>>186134550
No not really.

It emulates pretty well though.
>>
>>186134550
Yes, lot's of users already finished the game.
>>186134797
You can play from start to finish, so I'm pretty sure you can call it playable.
>>
>>186133920
OTOH, is someone is waiting for RA 1.6.5, it was 'skipped'.

https://github.com/libretro/RetroArch/commit/7165ba5245a62fd0d9bb7929dbea270c5466de54
>>
>>185680257
Now that emuparadise got DMCA'd by Nintendo, where should I go to get GBA roms?

I checked the wiki and got nothing.
>>
>>186133920
That's not the first time he's ever admitted to a mistake though.
>>
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>>186122734
>I don't understand why people get so emotional over PJ64 vs mupen64plus vs libretro.
The only problem is that people keep shilling the wrong emulators/plugins. People stoop so low as to make fake claims, in order to sway people into using something else. When people try something that they hear is the best, it can sometimes lead to disappointment when they run into issues not present on other emulators..

>>185804510
>Compatibility is higher than PJ64 now, unless you count 64DD titles.
Check my screenshot...
>>
>>186135937

What's the deal with Shogi games being a bitch to emulate?
>>
>>186135157
Read again, and stop asking
>>
>>186134154
son, that's what 'if statements' are for. This is a loop that could run for hundreds of iterations if not more.

I noticed that there's already a PR that partially improves the DMA performance. But of course they are hesitant to merge it because "muh clean code". Boggles my mind that people would refuse to add a few lines of code to improve performance by 1-2 %. This is exactly what is wrong with the scene. That's why system requires for many emulators are as high as they are. It's not just N64 emulation, because I see this in other projects too like Dolphin, BSNES, etc.
>>
>>185874991
In February, I'd have agreed with this comment entirely. However, since then, I'd have to argue against using RetroArch for N64 emulation. Its GLideN64/upstream mupen64plus-focused plugin hasn't received any updates and ParaLLEl's renderer hasn't matured, either. Their compatibility is a solid third place now, behind m64p and Project 64. I just made the switch from Project 64 to m64p and am really satisfied. No more hunting down the best plugins; no more re-mapping a controller every time I disconnect/reconnect it; no more fullscreen desktop resizing (all of which I dealt with while using PJ64). The time of m64p has come.
>>
>>186139169
>no more fullscreen desktop resizing
i don't recall having that issue

>The time of m64p has come.
Not quite there yet Tbh senpai. It's practically useless for LLE.

>no more re-mapping a controller every time I disconnect/reconnect it
That's just NRage.

>No more hunting down the best plugins
If you're just going to stick to 1 set of plugins, then there's no point in having a plugin spec..
>>
>>186138812
How often is that code even ran? Does it fucking matter?
>>
>>186140186
>How often is that code even ran?
the guy's incomplete optimisation boosted the performance by 1-2%.

>Does it fucking matter?
For anyone who cares about performance, yea.. Then again, anyone who cares about performance shouldn't be using Mupen in the first place lol.
>>
When I enter fullscreen in PPSSPP it starts flickinger and tanks the FPS.

What do

R5 1600, GTX 1050
>>
>>186135937
https://github.com/mupen64plus/mupen64plus-core/pull/363

;)
>>
all I want is to find PS2 isos with decent download speed,I have my PS2 with ulauncher and I want to play sonic gems collection without spending a year downloading because of this shitty 100kpbs speedcap the download sites put up
>>
>>186140857
Good job
>>
>>186140931
>sonic gems collection

The PS2 version doesn't support 4 players, go with the Gamecube port
>>
>>186140857
>more copyright infringement
great job :)
>>
>>186141107
How so?
>>
>>186141036
my pc can't run a gamecube emulator,I just want to play it on my vanilla PS2 with ulauncher and freemcboot I have right here
>>
>>186140681
This?
https://github.com/mupen64plus/mupen64plus-core/pull/175

That doesn't even touch the code you were bitching about.
>>
>>186141195
>That doesn't even touch the code you were bitching about.
so i linked a different line of code then. big whoop. Point still remains.
No need to get butthurt over my constructive criticism.
>>
bumpu
>>
>>186144738
>bumping after bump limit has already been reached
top kek :)
>>
>>186141152
https://github.com/project64/project64/blob/master/Source/Project64-core/N64System/Mips/Dma.cpp#L5
>>
New Thread:
>>186145686
>>186145686
>>
>>186135157
romhustler
>>
>>186149185
yea! i use dat site too man. good recommendation.




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