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/vg/ - Video Game Generals



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Last bread: >>185098593

We discuss Minecraft, Minecraft memes, projects, seeds, building ideas...
Share server memes and keep the screenshots coming, we want to see more memes!
If you develop mods or anything Minecraft related, keep us updated so we can give feedback.
Don't spam your server or discord here; use the list from the link below to advertise it.

>==[Links]==<
Guides and resources http://mcgeneral.wikia.com/wiki//mcg/_Wikia
OP text (use it to contribute news and info for the next thread!): https://public.etherpad-mozilla.org/p/mcg-op
Modding FAQ: https://public.etherpad-mozilla.org/p/mcg-modfaq
NEW SERVER LIST: https://serblist.com
Old serb list (own a serb? please move to the new site): http://docs.google.com/spreadsheet/ccc?key=0AiZ4nkhea5nXdERzVXFWVFp1SEN5SjM2WnNwVjZPUEE&usp=sheets_web#gid=0
Questions about making your own mods? Check the below for info, or the IRC:
https://mcforge.readthedocs.io/en/latest/
http://modwiki.temporal-reality.com/mw/index.php/Main_Page
/mcg/ IRC circlejerk channel: #/mcg/ on Rizon
Curse Modpack Downloader: https://github.com/TOLoneWolf/curseDownloader
For sane performance on 1.10+ use foamfix

we should get intcraft back
>>
everyone thought the general died for good and have already left

rip in piss
>>
>>185739663
Not today
>>
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Somebody pleast post some 1.12 or whatever the latest version is seeds that aren't shit

I really want to play Minecraft again but every fucking 10 meters there's either swampland or the new ugly rock extreme hills
>>
>>185742909
>1.12
lol
>>
>>185743698
Indeed! 1.12.1 is the new meme version.
>>
>>185742909
you need generation mods to not have shitty swampland or shitreme hills :^)
>>
I haven't played MC in years, and I never really fucked around with mods back in the day.

Can anyone recommend mods that make the world feel more alive and features quests you can embark on?

I'd like your knowledgable advice, friends.
>>
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what does /mcg/ think of pocket edition?
>>
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Am I the only one that enjoys the vast loneliness that single player survival provides? I love building massive fortresses and castles all for myself and my creations.
>>
>>185751940
Yes
you have intense autism
>>
>>185752565
Anon please
>>
>>185751940
why not play on multiplayer, far away from other players?
you can socialise if you ever feel lonely
>>
>>185754190
Nah.
>>
>>185754190
>why not play on multiplayer, far away from other players?
Because the server will always be kill as soon as you're starting to get into the swing of it.
>>
>>185755435
/mcg/ serbs last a long ass time
you must be outrageously slow if you aren't in the swing of things before reset
>>
>>185755864
My survival world has gone on for several years at this point.
>>
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IS there any way to use yaarcutemobs villagers and common villagers together? It is still less noticeable as I have witchery, applemilktea and primitive mobs, but still.
>>
>>185751940
I used to play on a few vanilla servers where I did make friends that I really enjoyed playing with.
But nowadays I'm on the same boat because I only have the time/resources to play by myself, or with IRL friends. And they never fail to get on my nerves because they're mostly interested in building shitty cobble cubes and quitting before a week. So it's mostly singleplayer for me too.
>>
>>185756656
I have the problem of friends wanting to be in the meme versions, one really wants to play with terracote bullshit. one of them gave a little idea that was interesting tho:what if we could use terracota to do like inn utility mobs and make small, weak, terracota soldiers?
>>
>>185756656
>>185757170
https://discord.gg/6KuGeK

/mcg/ circlejerk I just made a sec ago if you need some good friends to play with.
>>
>>185757408
https://discord.gg/JRkaapC Now with a link that never expires
>>
>>185757408
I don't know if it's a good idea, discord chats normally kill the general pretty quickly, any general due to how handy alking in a chat window can be. And right now I cant play multiplayer, my connection in the hospital is shit,
don't ask.
>>
>>185757635
Now you gotta tell why you're in the hospital.
>>
>>185757408
>>185757559
Neither invite worked for me.
>>
>>185758073
I killed serb
my discord is Belus_#4543
>>
>>185757902
Eh, wathever.
I got leukemia and doing for some months chemo. I a country that the treatment is free tho, so I will not die by becoming a hobo later.
Minecraft maintain my brain thinking on anything but the treatment, and it doesnt cause a lot of the nasty side effects some people have on my body, so I'm quite ok, just losing time I could be more productive.
>>
>>185758334
chemo therapy is meme tier, my classmate back in the day was diagnosed with it at the 6th of june 2006 :^)
>>
>>185758553
Yep, that's the second time I'm doing it, people go "oh my god, are you ok" and all I think is how boring my year will be. At least I can shitpost and play vidya without remorse :^)
>>
>>185758758
The good thing is that now you can live on welfare after u may survive it.
>>
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To answer the question from previous thread:
No, I'm not trolling
This is a Witchery village that I found near spawn
It's quite a small one, only had two houses
I just flattened it. And in process of doing so, I also digged a hill near one of the walls, so that's why that one wall look so raw and with ores in it.
I'll probably pretty it up eventually, but probably not before Equal Trade focus. And that is... really long before that. Besides recipe itself, which is changed, Thaumcraft itself is locked behind Botania, which is locked behind Blood Magic.


>>185756186
For some reason my villagers stopped doing that (sleeping I mean) after I hoarded them all in a single house and locked them in there
>>
>>185758993
Maybe, we will see.

>>185759589
Not all of them do that really, there was another staring at a wall while these three were all sleeping on that wall.
>>
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>>185760124
> Not all of them do that really, there was another staring at a wall while these three were all sleeping on that wall.
Yeah, I noticed
>>
>>185758243
come and play on argiel nerd
>>
don't die
>>
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>>185738004
I'm crafting for Christ! Are you?
>>
>>185764059
>LOOK MOM I POSTED IT AGAIN XDDD
>>
What would be the best mod for piping with RF for something with Thauncraft and applemilktea?
>>
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>can't equip Electroblob's Wizardry staves in Mine & Blade: Battlegear slots
>dreams of being a battlemage shot down just like that
REEEEEEEEEEEEEEE
>>
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CSSH
>>
ded
>>
>>185738004
>we should get intcraft back
You need to be 18 or older to post on this website.
>>
I know it's kinda hated, but I will give TC a try. At least to see if I end hating it as much. Remenber I have GoG, Nightmare mobs, dungeon mobs and some other shits in my game,
>>
>>185765394
what about scrolls or summoned weapons?
>>
>>185770782
TC as in tinkers or thaumcraft
because neither are really hated
thaumcraft has a shitposter who called taint worldcancer
and tc has a shitposter who is upset that the tools don't balance with vanilla
they're probably both kill now
>>
>>185770964
I already have Thauncraft, Trying tinkers construct with Thauncraft addon. And how did he think the weapons would balance with vanilla? I am completelly sure that wasnt the idea of the mod by just reading the description.
>>
>>185770964
Taint IS worldcancer but that's the reason it's cool
>>
>>185771305
And if anything, you can always config the spread off if you ae so scared of the purple tumour.
>>
>>185137868
>>185139171
>>
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>>185756186
>>185760675
Why do they sleep on their face?

>>185759589
>just flattened it
Heresy.

>>185758334
Good luck. Chemotherapy sucks.
My condolences for having to bear with hospital food. Literally worse than strong chemo.
>>
>>185771752
>Why do they sleep on their face?
because they don't actually close their eyes and sleeping face up like that is creepy as fuck
>>
>>185771626
Is there any official /mcg/ survival server? or any channel 4 server in general? I know intcraft was a thing and there was some 300 man for a week server with different factions like 1 1/2 years ago, but that's it.
>>
>>185771626
>>185772146
No one here plays vanilla besides a dramafag nigger shitposter.
Plugins are still vanilla.

There are a few serbs running, all with probably 100+ mods.
>>
ten
>>
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post autism
>>
>20fucking17
>still no sideways slabs
>>
>>185776154
microblocks or C&B
>>
>>185776224
>microblocks
lagshit
>C&B
meme versions
>>
>>185776301
immibus's not forge
>>
>>185776154
>current year
>still playing minecraft versions from over 3 years ago
>>
>>185776434
go away curse
stop shilling
>>
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>>185776071
Impressive. Is it dorf fort'd mineshaft system?
>>
>>185776301
Carpenter blocks or Architecturecraft
>>
>>185776434
>shilling for a version that keeps adding meme shit, like parrots, instead of shit the game actually could make use of, like vertical slabs
stupid mojang intern
>>
>>185777098
reminder nepotism is responsible for parrots
>>
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how do i into statues
>>
>>185778205
loomis
>>
https://docs.google.com/forms/d/e/1FAIpQLScsiDOkznzmlywk1uAt-MwptPEsn4l_uKhdt_rm90GWK2NY0A/viewanalytics
Reddit did another survey on modded, check the results.
>Which version is the best
>That huge difference between 1.7 and any other
They will never learn
>>
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>>185779202
>MtF (I'd put female but I thought it'd be an interesting data point)
>>
>>185751159
No.
>>
>>185779202
why is a survey about minecraft asking for GPU?
are they aware it does nothing?
>>
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>>185779202
top kek
>>
>>185776608
Nah it's just 2 roguelike dungeons and a mineshaft generated together.
I'd settle there if I didn't feel claustrophobic with all the narrow corridors.
>>
how do i into building good structures...

every time I ask people just say lurk more or look at other builds but I just wind up copying other people's styles and not being able to build myself
>>
>>185780063
Hey, I put 1.7 as best version on that survey too.
>>
>>185781826
Studying and copying is okay as long as they are from real life, other games or such, but not other people's Minecraft builds. Otherwise you'll end up copying them block by block. That's like tracing so you'll never git gud.
>>
>>185781826
stare at curves and mathematical models of beauty until you understand
>>
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>>185781826
What >>185782653 said, try recreating things like pic related and adding your own touch to it or derivating form it.
>>
>>185786271
>that pic
>dogs intensifies
>>
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>>185786591
>>
ten
>>
>>
>>
how the fuck am i supposed to incorporate blood magic's outrageous multiblock shit into actual buildings, especially if you combine the altar with rituals like well of suffering?
no fucking wonder i never see anyone play with this fucking mod unless they're forced to by a modpack
>>
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I feel like I might have crossed a line. I really really wanted those milkies.
>>
>>185797035
Make a cave altar with cultist decoration, or make a blood chapel.
>>185797927
Anon your game looks like a total mess
>>
>>185798127
It sure feels like one. Maybe it's just because it's a flatland test world.
>>
>>185797035
Blood magic is just a really annoyingly done magic mod from beginning to end.
The multiblocks are obnoxious and uninspired as fuck, the mechanics aren't really thematically appropriate, the alchemy and the spells are moderately boring. It sucks.
Botania is a better mod than blood magic and vazkii's mods make me want to kill myself.
Midori means green in japanese.
>>
>>185797927
mod names?
>>
Guys is there any new mods that adds a variety of new mobs? preferably owell made ones.
>>
>>185797035
>>185799274
But I like the rituals.

I have a Reverence of the Condor ritual which is the only way someone without high end gear can reach my fortress.
>>
>>185802487
>his base isn't only accessible by dying and waking up in your cloned body in a different dimension
>>
>>185802780
So you're basically only one in an endless line of an invasion force of clones?
>>
>>185802780
>his base doesn't exist in another dimension and also self-destruct if the password is entered incorrectly or if it's broken into.
>>
>>185803159
More like you're a wizard beyond the concept of death, with countless bodies cloned in vats and a secret extradmensional base of operations.
>>
ded
>>
>>185797927
you crossed the line at ludicrous speed and didn't stop for nobody
>>
>>185797035
you incorporate the altar by making a building specifically for the altar
well of suffering can be a cage held aloft by chains from the ceiling
>>
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>>185776071
Pick your poison.
>>
>>185797035
Does digging that shit in the ground and covering it up except for the top part work?
>>
10
>>
>>185738004
>/int/craft
You should have let this tired soul rest.
>>
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>>185776071
>>
>>185811710
Anything can be placed in the voids, even the tops
>>
>Playing on a server
>Do what I usually do, hop into the nether, build a big fort and spend the next several months expanding it into a large city
>Take pleasure in my long relaxing hours spent just repeating patterns, take a moment to step out of the structure and take a look at it, largest ever was hundreds of blocks and could cover a whole screen with stone spirals/towers/bridges and structures
>Log in one day to continue my great work on current server
>Nether was reset
>Server has only a handful of people that don't even talk but server owner things the nether needs to be reset every month or nobody will be able to get glowstone or some shit
>Refuses to make it permanent

Welp, taking my autism somewhere else then
>>
>>185825215
Building bases in hostile environments is the tightest shit
>>
has anyone who has played witchery encountered a certain crash? I had a friend who was a vampire, and when he killed my by sucking my blood it put me into a state where when I try to connect back to it it ends up crashing me and him. loading the map in a singleplayer world made it resume like normal.
>>
>>185826216

Yeeee buddy, the added benefit is occasionally in some of the larger hollow spirals Ghasts would spawn and get trapped, so I'd slap nametags on them and open some smaller windows and they'd be like an anti-player defense grid if they didn't know how to navigate through the structure. It was dope
>>
>>185825215
What a nigger server owner. Prime example of why I have never touched a fucking server.
>>
>>185826572
we found out it might be a conflict between bloodarsenal and witchery for some reason.
>>
bunp for bradserb :)
>>
I know its autism but does anybody have any decent vanilla servers?
>>
>>185830719
>>185772615
No
>>
>>185809263
>well of suffering can be a cage held aloft by chains from the ceiling
this is my main concern, i'm not sure how far away from the altar it has to be since the altar seems to have a very short range for just about everything
>>
dedcraft
>>
CSSH
>>
>>185839262
Stop making me want to fuck spiders
>>
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post minecraft
>>
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>>185841438
What a pervert, CSSH
>>
>>185738004
How that helicopter? Archimedes or what?
>>
>>185751940
what custom map?
>>
stop dying
>>
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>start up modpack
>pc starts sounding like a wind turbine as computer temperatures skyrocket
fucking summer
>>
i want to kick whoever thought of tall grass in the balls
>>
Vanilla server?
>>
>>185852751
Why
>>
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How do I get this big guy out without hurting him?
>>
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http://piratepad.net/autismserb

Remember to come where for your Divine Journey autism.
>>
>>185854696
Pour water on him, obviously
To make flip the fuck out
>>
>>185854696
Either secure yourself with blocks and kill him – that will definitely hurt him;
apply water – that will hurt him, but not anger;
or look at him, let him follow you outside (teleporting) and stand in water, so he gets bored of trying to reach you – will anger him, but might not hurt him, unless he runs into water (or it's raining). I don't remember how stupid they were.
Alternatively, just wait. Maybe get far away so he despawns.
>>
>>185855346
>>185855469
Watered him and he flew off
Thanks anons
>>
one of the many mods i installed has managed to break my game
now every time one of my weapons "breaks" the durability just resets to full
>>
What was the name of that mod that let you create models and export them as java code?
>>
>>185856303
It's not a bug, it's a feature.
>>
Every now and then i'll get like 300 fps and then suddenly it'll lock to 60 fps.

I'm on a laptop and using a monitor connected to it.

GTX 1060 (Notebook) version.

Has anyone heard of this? It's not Vsync in Minecraft.
>>
>>185779202
>64% use curse launcher
>>
>>185857394
Sounds like that number it's dropping down right now though after the shitty update they pushed to the launcher:

https://www.reddit.com/r/feedthebeast/comments/6t55nq/cursetwitch_launcher_alternative_for_multimc/
https://www.reddit.com/r/feedthebeast/comments/6t2ij1/switching_from_twitch_to_multimc/
>>
>all those people listing the new combat as a reason to stay on older versions

literally that's the only non-shit change mojang has made to the game after 1.7
>>
>>185858630
This is only >opinions
>>
>>185738004
Is that from the /int/craft server way back?

NZ master race reporting in
>>
unded
>>
>>185857394

It's actually called Twitch launch now.
>>
>want to play peaceful build autism game with friends
>suggest them some serbs from here
>nah to little player let's play some overpopulated pub's faction server
>the they get upset when server restarts or our base get raided

I fucking hate it.
>>
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Sup /mcg/ wasn't here for a few weeks. Did Oceanserb ever happen?
>>
>>185864437
yes and it's already over
>>
>>185864217
>retard who still frogposts in 2017 has normie friends
wow who would've thought
>>
any good vanilla/semi-vanilla serbs with a decent amount of regulars
>>
>>185857394
It's crap, but not crap enough so people dump it as soon as a better alternative appears.

>>185865205
Not the one you're quoting, but

>retard who makes imbecile assumptions based on too little info has nothing meaningful to say
Oh wow! Great post! Now do humankind a favour and raise its average IQ by killing yourself.
>>
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CSSH

>>185864437
DFC

>>185864841
Damn, that's disappointing. And I haven't even got a chance to play on it yet.
Is autismserb the new goto place to play?

>>185867461
Buddy, I think you have got the wrong door. The vanilla club's two websites down.
>>>r/minecraft
>>
>>185867748
b-but anon i can't play with normies. how do i into the modding community
>>
>>185841438
Check these: https://www.google.com.br/search?tbm=isch&q=rachnera+creampie&tbs=imgo:1&gws_rd=cr&ei=-TqPWdXvOsOewATylb7QDw
While listening to: https://www.youtube.com/watch?v=7WDFUcjWARU
>>
>>185868039
1.
download any launcher that helps install modpacks for you for example the technic launcher
2. join serb when it gets posted here
for example this one>>185854816
3. play and learn about different mods
>>
>>185868051
>br
huehuehue
>>
>utg cancer is invading
great
>>
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time to shill

Experience Oceanserb
I-if you haven't already...
https://etherpad.net/p/oceanserb
>>
>it's another "lose all interest in playing as soon as it's time to move out of the machine-filled cave" episode
i hate this
>>
>>185869250
Because the government one pays taxes to is totally relevant on the internet, right.
>>
>>185869769
just live the direwolf life and use autism cubes for everything
>>
>>185870039
h u e
>>
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>>185869327
>>185868051
>>
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>>185870796
>textures don't even connect properly
another job well done mojang
>>
You know what, Curse should give less money for old releases of mods that still get tons of downloads but aren't receiving updates at all. So that modders that don't update old versions of mods stop getting money from a userbase they don't give a fuck about.
>>
>>185871159
because you can't just get past that shit by simply making and deleting functions that do fuck all, right?
the only thing this accomplishes is more "you need to update your mod!" spam
>>
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>design building in vanilla with placeholder blocks so I could MCEdit easily
>finish it
>copy it
>still make basic mistakes like forgetting a row of blocks or being one block off
>have to tear down the entire fucking thing because building in Minecraft is like painting in MSPaint with only the pencil tool
Why is large scale building and copying shit so hard? Am I retarded?
>>
beeto, mc crashes at startup when I use the lastest version of debarked logs with the lastest version of bwm
>>
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>>185870796
>>
>>185872710
Schematica. It's a client side mod that projects schematic files into the world.

If you're still having trouble then, then the answer to your question is yes.
>>
>>185873303
Crashlog.
>>
>>185872710
>>185873691
+1 for Schematica
You can load up schematic files from many sites and place them in your world. Works on vanilla servers as well.
>>
>>185873802
[code]Caused by: java.lang.NoSuchMethodError: betterwithmods.common.registry.ChoppingRecipe.<init>(Lbetterwithmods/common/BWOreDictionary$Wood;)V
at debarking.compat.BWM.addChopping(BWM.java:40)
at debarking.compat.BWM.init(BWM.java:26)
at debarking.compat.ModCompat.init(ModCompat.java:17)
at debarking.DebarkRegistry.init(DebarkRegistry.java:43)
at debarking.Debarking.init(Debarking.java:27)[/code]
>>
Are there any good mob grinder designs in the current version of minecraft?
I went off of this guide: https://www.youtube.com/watch?v=v7lHxYJIeW4
and got virtually no drops, even expanding it to be 5 floors.
>>
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>>185874883
>chopping recipes require an integer now
>>
>>185874883
>>185875290
Fix is processing, should be up in 5-20 minutes.
https://minecraft.curseforge.com/projects/debarked-logs/files/2463634
>>
>>185875290
I thought that the error said that it could not find such a method that accepts an int?
Haven't seen an error like that before outside of minecraft though so I would not know.
>>
>POST HOMES!

>POST CASTLES!

>POST REMOTE OUTPOSTS ON THE EDGE OF THE KNOWN WORLD!
>>
>>185872710
>Why is large scale building and copying shit so hard? Am I retarded?
Because Jeb is a fuckhead who thinks the game is a MMO, so he doesn't want you to be able to actually BUILD stuff in singleplayer.

In his words:
> I look at Minecraft as somewhat like an online roleplaying game, even though you play locally.

>. I’m starting to see examples of people using Minecraft as a map editor for their games. And Minecraft is not very good at that, because it can only interact with one block at a time. For it to be a proper editor, we’d want you to be able to build things faster. Again, there are mods to do that. But for the core game, I feel it’s very important to keep it at one block interaction.

>The main reason is that I want to encourage cooperation and playing together. If you build something with someone else, you can build it faster. And secondly, if you only can place one block at a time, it’s very easy for someone else to understand what you’re trying to achieve.
>>
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>>185872710
Check out Architect for meme versions.
https://minecraft.curseforge.com/projects/architect
>>
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>>185876104
>his justification for neglecting building is literally "there are mods for that"
>>
>>185873691
>>185874082
this will do just fine, cheers anons

>>185876104
fuck jeb i don't want to share my build with some fucktard that'll make the build look like fucking patchwork
>>
>>185876578
It's worse. He mentioned mods because they're a proof of concept.

His actual justification boils down to "I'll make singleplayer as inconvenient as possible to force people to go online in my RPG".

Here's the complete interview, in case you want the context:
http://time.com/4568843/minecraft-exploration-update-jens-bergensten-interview/

Notch's worst mistake was not adding slabs, making voxels too large, or spaghetti code. It wasn't even jumping off the boat because he was too lazy.

His worst mistake was hiring some imbecile like Jens Bergensten with the same game design skills as a potato.
>>
>>185876104
That's bullshit. I love to build my stuff block by block, but I know people doing a server sometimes re forced to use mods to build things faster or instantaneously. I don't like where he is going with that tal tho.
>>
>>185876104
>you can hear the fucking smug "i know everything" 'muh vision' intonation even when just reading the text
Goddamn, Jeb gets more punchable every time he posts something like this.
>>
>>185875234
please reply
>>
>>185877167
Yeah, it's a lot of bullshit - he's a fucking imbecile who mistakes a sandbox with an online RPG is the lead designer, who fails to realize building is part of the core gameplay he pretends that doesn't exist.

And yet this faggot gets cheered by the kids because MUH BURDZ and other flashy but ultimately irrelevant features.
>>
jeb_ killed the thread
>>
>>185884234
jeb killed many things
someone stab the cunt
>>
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>>185876104
>trusting YEB!
>>
https://github.com/BluSunrize/ImmersiveEngineering/issues/2317

1.10 players are already feeling like us 1.7.10 fags
>>
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>>185884669
if we had a proper fucking api instead of DUDE BIRBS LMAO XDDD this wouldn't even be an issue in the first place
>>
>>185884669
I want to make great 1.7.10 mods out of spite
>>
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>SecurityCraft adds cool shit like land mines, security cameras, laser grids, etc.
>Only one serb, with usual serb bullshit (runs on a meme version, no real breaking and entering that I've noticed, PATREON)
>no adventure maps for tactical espionage action
JUST
>>
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>play MC frequently
>shit internet
>almost always lagging 24/7
>get killed frequently from lag spikes
>solid 200 ping
>can never accomplish anything because of 200+ ping
>>
>>185887465
stop playing on serbs then
>>
>>185886438
Do it. DO IT.
>>
>>185887995
what do i make though.
>>
>>185888810
everything
>>
>>185888902
give me some ideas, something magicy
>>
>>185889428
Make a christian-themed magic mod
From some old thread:
>Somewhat like Thaumcraft but with churches, classes like priest, exorcist, monk, each one with special abilities, traits and downsides. The monk would live forever in a monastery, but would have greater magic power than other classes.
>Early game must start with recreating the Cross of Constantine by building a gold cross and right-clicking it with a diamond at the intersecting point. This creates a functional Crucifix, which is used to craft some stuff. (Only five ingots are used to create a Crucifix; the remaining 40 are returned.)
>Priests have innate Thorns, and can probably cause certain hostile mobs to stop attacking them or flee.
>Exorcists can two-hit most undead mobs by whacking them with a Crucifix.
>Monks can imbue positive potion effects on pieces of paper, allowing faster usage of potion buffs.

>Quirk: Monks have to fight snails once in a while.
>Of course, who could forget Paladins?
>They use Maces, Swords or Hammers to smite the undead. They have innate Smite II on any weapon they touch. Paladins also get some bitchin' armor to complement their crusading campaigns. Deus Vult.
>My idea of how "infusing power" should work is by the amount of villagers near the mod's version of the crafting table. The more villagers, the more Faith. (It signifies how large congregations are the focus of Christian faith.) The player can "pray" by right-clicking on a functional Crucifix to generate Faith, but it's slower than the prayers of many humming Testificates.
>>
>>185888810
the tech mod to end all tech mods
>>
>>185889428
we've got thaumcraft for magitech, we've got witchery for druidism, we've got blood magic for blood magic, and we've got electroblob's wizardry for classic wizardry
but we still don't have a proper necromancy mod
>>
>>185890076
Could be cool, how would it work?
What would power the magic, would it just be normal zomies and skeletons
whats would be the limitations?
Should undead works be a thing sorta like tc golems?
>>
>>185890076
Blood magic is garbage.
If you're going to make mod that covers the dark arts why wouldn't you make the blood magic actually cool, and why wouldn't you include more dark arts themed magic stuff. Why no necromancy.
The anime reference blood sword from thaumic tinkerer is a better example of blood magic than virtually anything in the mod literally named blood magic.
>>
>>185890532
The end goal should definitely be Lichdom.
The progression of the mod could be working towards that by experimenting with raising undead minions and other magical junk. Maybe you have to build a dungeon to house your phylactery or something and protect it with traps and minions or something.
>>
>>185751940
Yeah I do this. The starting grind to get enchanted gear and etc is a huge bitch but is tolerable with podcasts or etc running in the background, after that its pretty fun jamming out in a fantasy world.
>>
>>185890532
literally coming up with shit on the spot here:
>non-mechanical non-elemental entities (i.e. not golems, not blazes) slain by players leave a corpse on the ground (with a corpse limit, this shit could get laggy pretty fast)
>the corpse itself should probably also be killable, to prevent shit like mob farms clogging up
>some sort of complex crafting table that allows you to research zombie patterns combining mob/animal parts so you can create spells to summon them in the field later
>you don't make them directly to use on the field since MC AI is shit, every summon should be literal canon fodder and not something you save for "much, much later" in fear of losing them i.e. the opposite of vanilla wolves
>could probably start with a weaker version of the brainless "charge straight forward" minecraft zombie
>eventually you learn how to reanimate skeletons and other kinds of undead
>in the endgame you can create shit like a hyper-regenerating zombie that passively produces corpses
>a stitched-together zombie that requires several corpses to summon
>a volatile sore-covered zombie that explodes on death, inflicting wither to nearby entities
>can also create non-raise-dead spells that also use corpses, like corpse explosion or extracting a corpse's bones to create a temporary Absorption shield
>some sort of mob that behaves similar to TC's magic chest that allows you to store and carry corpses for later
>can build gargoyles to act as guards, they sit in their "home block" as decoration until they detect a hostile entity, strike it down with ranged, and return home)
>at some point you can create a phylactery which allows you to store your soul, first time you die you revive as a lich for both negative and positive bonuses (burn in sun is cliche), otherwise you just revive there; if you are killed when the phylactery is destroyed you die for real and return to normal if not playing on hardcore (not sure how important this should be since death means little in MC)
>>
>>185893736
i really really like this
but relying so much on entities, especially with the whole corpse concept, just seems way too demanding for modded minecraft's already unstable spaghetti code
>>
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Good NPC graphics when?
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>>185888810
I have wished for a cyberpunk mod since always.
>>
>>185893736
The "corpse" should totally be an item rather than an entity or tile entity
>>
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>>185893736
>diablo necromancer: the minecraft mod
now i really hope modanon wasn't bluffing
>>
>>185871486
Which also means more bandwidth costs for Curse due to additional unnecessary downloads, which is exactly what they don't want.
>>
>>185893736
>>185897028
What if you have to kill them in a specific way to recover a full corpse. Like killing via attacking with a weapon would destroy too much of the body and there would be no corpse drop, but there could be a simple magical method of killing early on that would have a high chance of dropping a corpse. Traps, runes, spells, whatever, maybe even damage potions would work, and there could be some progression in the mod that adds better ways to collect intact corpses.
>>
>>185893736
You should propably start with something smaller than a full blown zombie, maybe more like a reanimated rat or something at first.
>>
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http://piratepad.net/autismserb come and play with us, we got it cozy here!
>>
>>185897028
i feel like that would just make the mechanic too generic, you'll just end up carrying an inventory filled with corpses which could be bothersome if you're not too advanced into the mod yet, even worse if you're not interested in progressing through the mod at all (i.e. in a multiplayer server)

>>185898016
good idea
could probably reanimate passive animals for some kind of utility too, not really sure what they could do though since whatever they produce would probably be extremely unhealthy to consume
>>
>>185887369
>SecurityCraft
>adventure maps for tactical espionage action
Sounds cool. Might wanna do something like that.
>>
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>>185898521
>could probably reanimate passive animals for some kind of utility too, not really sure what they could do though since whatever they produce would probably be extremely unhealthy to consume
Lich-ness should give you immunity to Poison and Hunger debuffs and cause foods that cause those debuff to restore extra hunger instead.
Not being a lich, you could always keep a pair of same species reanimated animals around and breed them to produce stillborn babies which double as corpses.
>>
>>185898283
>devine journey
might as well play single player
>>
>>185899440
>>185898521
Maybe there couled be some resources to make more advanced undead minions that you can only get from weaker undead minions.
>>
>>185898283
ayo what those flowers senpai
>>
>>185898521
>>185899440
>>185899830
>pigs can dig up corpses from grass blocks
>rotten eggs and milk of chickens and cows used as a reagent or to unlock poison modifiers for summons and spells
>undead sheep produce a specialized kind of wool you do shit with to make necromancer clothing for spellcasting bonuses
>risen wolves could be just another canon fodder pet with bonuses against skeletons (do they still run from wolves in 1.7.10? i forget), same with ocelots and creepers
>undead squids don't require oxygen, they'll just flop around and attach themselves to hostile mob heads, causing blindness/nausea debuffs i guess
>>
>>185884402
did they died?
>>
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>some anon says he'll code a mod out of spite
>ideasguys of /mcg/ come up with amazing ideas and concepts that could bring the codemonkeys coding streamlined features for patreonbucks to shame
>first anon vanishes from existence
>mod and ideas lost to the sands of time
every time
>>
>>185904647
you think a mod can be coded in 2 hours?
>>
>>185904754
No, but it's not the first time this has happened. Won't be the last either.
>>
>>185905113
at the rate the general is hitting page 10 it might actually be the last time
>>
>>185839262
thanks doc
>>
>can't use vulture eggs for food
useless fucking birds
>>
>>185907268
Good. /mcg/ is useless.
>>
>>185910334
>0.1 cursebucks have been deposited into your account
>>
>>185902261
>>185893736
needs a name
>>
>>185910546
>implying I'm wrong
>>
>>185910631
I will make the logo.
>>
>>185910631
Mortus
>>
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>>185910631
Nekoromancer
>>
>>185911556
>extra edgy mod
>give it a cutesy name
fuck off dumb ironic weebshit
>>
>>185910631
>Fleshcraft
>Pestilence
>Pale Horse
>Final Service
>All Will Serve
>Life's a Lich
>>
>>185910631
Deadcraft
Necrominer
>>
>>185911881
How about Necrofantasia or Necrocraft? Blood Magic has an edgy theme yet it doesnt name things edgy
>>
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>>185912445
>Life's a Lich
perfect
>>
>>185910631
Necromantica
>>
>>185912734
blood magic also doesn't do blood magic right
>>
>>185913051
>>185912445
I like it
>>
>>185912734
Blood magic doesn't even commit to doing edgy things, it's trash
>>
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>>185915582
I cum everytime
>>
>>185915582
Immersive engineering generally looks pretty cool but I wish the tank multiblock didn't look so out of place.
Both the shape and the texture are kinda dumb.
>>
>>185916040
I think it looks good, industrial tanks are usually a plain beige. Alternatively the tank could be made with some rust to fit the theme better.
>>
>>185916040
what would you want it too look like?
>>
>>185916372
>>185916412
It shouldn't slope as much as it does towards the top and bottom, and the blue band around the middle is ugly as fuck.
I'm not saying it should be unmarked but any markings around the middle should be a lot more subtle. Coloring it a bit more bronzelike or kinda darker grey would make it fit in better with how the rest of the mod looks.
>>
>>185916830
got any examples, a storage expansion addon for IE could be neat
>>
>>185915582
Feels very post apocalyptic.
>>
>>185916901
http://imgur.com/a/0ofXm
Maybe modern tanks aren't the best example but in general they're more cylindrical and very rarely do they taper into a cone.
The sides aren't usually marked very heavily, there's usually just a small label.
Especially for storing liquids that need to be processed in an industrial setting, it's not really going to look like an elevated water tank. Even water tanks don't look entirely like that they're usually very cylindrical too.
>>
>>185916830
I think its decent, it doesnt fit as much on that picture since it has Pixel Perfection and the retextured bronze block make it look out of place but on vanilla IE it doesnt look too out of place
>>185917921
But thats plain worse anon, it looks too plain and flavorless. The slopes are for resembling the shape of a cylinder on a cubic game. And the marking might look too overdone but its definitely better than a plain giant metal cylinder
>>
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>>185917921
like these maybe?
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>>185918521
What are you on about, cylinders don't have slopes, they're circles extruded upwards.
Slopes imply the cylindrical body ends in a conic point which is retarded and that's not really how tanks work in this context.
It looks plain and flavorless because that's what most actual industrial stuff looks like. IE already flavors things up with the material textures and stuff, if you get rid of the ridiculous blue band, reshape it, and spice up the base texture a bit, it would be perfectly serviceable.

>>185918898
Those are a bit too tall and with abnormal supports. If the tops didn't end in semicircles and they were a bit more blocky that'd be a lot better for like, standing storage tanks.
>>
>>185916040
>not making an AESTHETIC shell, placing the shitty-looking magic block/multiblock on the inside, hidden away from view
>>
>>185919567
>cylinders don't have slopes, they're circles extruded upwards.
Circles in Minecraft just dont work anon, slopes are the best alternative. See the IE miner wheel.
>It looks plain and flavorless because that's what most actual industrial stuff looks like
But IE is not industrial, its midly steampunk. If you want an industrial theme you have Magneticraft for that.
>if you get rid of the ridiculous blue band, reshape it, and spice up the base texture a bit, it would be perfectly serviceable.
I dont doubt that reshaped it would look nice or better, but the point is that the tank fits vanilla Immersive Engineering and vanilla Minecraft styles.
>If the tops didn't end in semicircles and they were a bit more blocky that'd be a lot better for like, standing storage tanks.
Those are literally the IE silo tanks but redone on C&B
>>
>>185920851
>it's midly steampunk
>IE still hasn't gotten steam power gen

I bet it will get Nuclear energy before that even
>>
>>185921110
The modeler already did a nuclear reactor model...
>>
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>>185920851
Shapes, anon, you should have learned how shapes learn in gradeschool.
>>
>>185921110
Anon.... nuclear energy is steam energy what do you the the nuclear material is for
>>
>>185921526
Thats not my point, my point is that a cylinder like yours on your pic would translate like a 3x3 cube. The slopes while not quite your cilinder, they simulate a curvature better. Just look at the shading near the edges of the slopes on the water tank.
Maybe if the slopes were on the edges of each side rather than on the poles it would look more like a cylinder
>>185922993
https://twitter.com/Damien_hazard/status/650836779101200384
One run on burnable fuels and the other on nuclear ones, while the way of generating energy is the same there is some obvious difference.
>>
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>be me , have a flash idea
>lets build a motherfucking building in sky on ocean , something similar to "big shell" from mgs2
>decide that center of it will contain a water elevator , from the sea to the sky
>before dwelling deeper into the project i try to
build the elevator , how it would look
>build it on test area in creative
>fuck it doesnt work above patch 1.9 because boats are sinkable now
just fucking why , i had a world with that kind of elevator , mountain home with access to sea , just fucking why they made it
here a screenshot of "rougly" how it would look , of course the elevator would be like rising 100+ blocks above
>>
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Please r8
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>>185924009
and here how it is from the inside
and how does it work ?
simply swim with boat inside , and it will take you to the upper level , the layout is like this , to prevent death from suffocating
>>
>>185924320
Really cute anon, the paths patterns and shapes of most houses remind me of a vanilla village
>>
>>185923656
It's already a cube, this is minecraft. You represent a cylinder using a cube.
The problem is that it's not a cylinder tank, it's a cylinder with cones on the top and bottom, which translates to a cube with pyramids on the top and bottom, which is trash.
>>
>>185924009
What are those pure orange vomit blocks?
>>
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>>185926926
>orange concrete
>tested on it cus its bright as fuck and i can see all details
>not my actual choice
>>
>>185926836
Then just use Railcraft tanks you massive faggot, you can clearly see the curvature on the slopes with the shading which wouldnt be possible if the ""cylinder"" was just a cube.
>>
>>185924009

Minecraft is a strange game. They wont add anything people want, but they'll fix "bugs" that people enjoy and change the game for the worse almost every time.

I feel like this entire game and its development cycle has been one big ruse.
>>
>>185927194
Why does it have to be shaped like either a platonic cube or a retard's diamond, you massive autist, is there no such thing as a middle ground?
Why can't I prefer the tank to actually resemble a tank rather than a buttplug imported into java.
>>
>>185927118
I shill for glazed terracotta but what good is a block that's supposed to be a serious and common building material but has such an over saturated colour with no texture? That's literally wool's main purpose.
>>
>>185928493
>Maybe if the slopes were on the edges of each side rather than on the poles it would look more like a cylinder
I already told you a middle ground, you did know you can see spoilers by placing the mouse on the black box, did you?
>>
>>185876104
>for the core game, I feel it’s very important to keep it at one block interaction.

Mods like tinkers construct proved beyond a doubt that, when balanced, multi-block interaction added significantly to the awesomeness of the game.

Weird fixation on 'muh single block interaction'. This guy is not a good game designer.
>>
>>185928776
Wool's texture is terrible for constructions though, it never matches with any of the stuff around it. Stained clay is better but even that looks out of place 80% of the time.
>>
>>185929368
Thank god I use Wallpapercraft for the exact tone and pattern I want to decorate with.
>>
>>185893736
there is a mod that lets you stitch together body parts of slain enemies to make your own sort of monster.
i forgot its name but im pretty sure direfag20 did a spotlight of it years ago.
>>
>>185929487
It'd be fine if they just brought back the block metadata, but for some reason they killed it just as texturers were really starting to push the boundaries with it.
>>
>>185929368
Wool isn't supposed to be a main building material though. It should be used for stuff like flags, sails or tarp not as part of a structure. The bright colours wool comes in is actually appropriate for its purpose. Concrete and stained clay should just be the same thing, we don't need both. It should have stained clay's textures and more suitable colours to be part of actual structures.
>>
>>185924320
What are those white walls? I really like them.
>>
>>185929812
I dont know why you expect for mojang to do things right?
>>185930582
They seem like stucco which is only available on Conquest
>>
>>185876920
it's funny how much of the retardation in minecraft didn't show up untill dinnerbong got his mitts on the code, yet jeb manages to make himself seem like the villain when he hardly gives a fuck about anything but pocket edition anyway.

notch's mistake was saying to himself "well okay, I'm gonna get people to help". remember, he sold mojang and fucked off expressly because he hated basically -everyone- working for him and knew he couldn't just fire them all.
>>
>>185930582
Yeah, they're Conquest's light gray stained clay.
>>
>>185754190
This is terrible advice, because of how the servers generate if you go far away from others every time you are on you're rendering a lot of wasted chunks between you.

Learned that lesson the hard way letting fags go out to 5k,5k away from me.

Also servers always have all kinds of stability issues and die out within a few months
>>
>>185930783
>he sold mojang and fucked off expressly because he hated basically -everyone- working for him

Billions of dollars for a game. Dude sold it because you'd have to be maximo autismo not to take that offer and fucking run.
>>
>>185931697
When was it that he sold Mojang? I think before that he already realized he didnt really need to place effort in the game and stopped caring but still did things better than what they are right now.
>>
>>185779202
"Play the game"

I'd invalidate anyone who didn't put this as their answer.

It's at least admirable that they're not so retarded they believe 1.7.x should be focused on.
>>
>>185931876
Fuck off Elucent
>>
>>185932000
but I'm someone who never even posts in /mcg/ and just passed by because I was going to ask a question. I also have no idea who Elucent is, some resident troll?

That said, I'll ask it:
What's the new hot trash modpack right now? It's been a few months and these MMOs I'm playing are not wasting my time enough.
>>
>>185932145
Feed the Beast's Beyond is what all the autists are jumping for these days.
>>
>>185932145
The one you make yourself, on 1.7.10.
>>
>>185932380
Thats evil anon
>>
>>185932507
I've played 1.7.10 way too much, I only tried a handful of 1.10 packs and honestly they were underwhelming,

I've got a 8GB RAM dedi and it looks geared more towards lower population so it should be fine for me and 5-10 friends

>>185932380
Doesn't look terrible from a skim of it, I'll check out the mods a bit, thanks.

>>185932560
Anything wrong with Beyond?
>>
>>185932000

Hey, I personally disagree with this too. 1.7 is the current highest quality version and I don't believe people should feel any need to leave it if they're enjoying it. The only people I'm generally upset with for not updating are modders who develop for 1.10 or 1.11 but not 1.12, considering how 1.11 and 1.12 are extremely easy updates and there's basically no excuse. As far as players go though, or in this case modders too, I'm generally in agreement with this general about a lot of 1.7 stuff. I personally replayed 1.7 too many times so now I play 1.12 because there's at least a shred of content there that I haven't done already, but I won't judge anyone who still gets enjoyment out of a version with good magic mods.
>>
>>185932802
Its just the normal FTB MAWPC bullshit turned up to the max without any real good mods to make it fun.
>>
>>185933154
Ah, that kind of sucks then.

I already did more than enough AM2 since Thaum isn't coming to newer versions, and haven't found any mods that really give me a 'wow' when I last played in February or so.

Guess I'll wait a few more months and hope something good pops up.
>>
>>185932802
One author got in a discussion about wether or not the stairs recipe is correct with some modder so he gated the crafting table needed to start using his mod behind killing the ender dragon 3 times and the wither like twice.
>>
>>185933408
That's vazkii and psi
>>
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>>185928043
here's my old build from 4 years (i think) ago . it was with the water elevator
>>
>>185932982
I tried your new 1.12 pack but it crashes way too much even if it says that it's experimental in the description
>>
>>185933554
But Beyond did gate Psi. What are you trying to prove?
>>
>>185933867
Uh, aren't we talking about the same thing?
>>
>>185933693
Any idea what mods? We have a Discord if you have an account and want to talk stuff through, since /mcg/ isn't really the place for it. :P

I do know Aroma's Dimensional World got screwed up recently and Aroma seems to be slowly fixing the issues, so if your problems are linked to that they might be resolved in the near future.
>>
>>185934084
Just random crashes. I'll try to play it more and get detailed logs, then I may send them on the discord.
>>
>>185934194
Would be appreciated, though there may not be much I can do. 1.12 is in a somewhat sorry state with a lot of things.
>>
>>185932982
What do you think about the problem on performance with the newer versions? Personally I made a midweight pack with like 45 mods and got 40 fps when standing in a world. Meanwhile on my 100+ bloaty tech pack on 1.7 on my base and with machinery running I had similar fps. Oh, and why do you think most urge to play on newer versions if they end up playing the same old mods or remakes of said mods?
>>
>>185933408
Yeah that sounds stupid as fuck and I'll go ahead and just ignore it then.

Thanks for saving me time and a headache
>>
>>185934728
Reddit is usually pretty acceptive of whatever bullshit FTB does but it backfired really badly with Beyond, then again there were recipes that a shaped crafting gave more of a material than a shapeless crafting. The pack was a big disgrace.
>>
>>185934516
Performance is a very variable issue, a lot of people benefited and a lot of people suffered from 1.8's changes. I think Mojang made a bit of a bad move with enforcing their new system to the extent they did, but other than that I don't have a huge opinion on it. It's a very individualized thing.

And I think people have an urge to play new versions because new content is typically a good thing. You can't replay the same mod forever and still have as much fun as you did the first time or two, so new mods are a good way to recapture that feeling of discovery. You need mods that are on par with past content though, which 1.10+ versions don't really offer.
>>
>>185889909
Good concept, But its missing the option for the player to go full demonic
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>>185936187
If you kept the medieval Catholic theme then that'd just be the Witchery mod though, wouldn't it?
>>
>>185936149
>Performance is a very variable issue, a lot of people benefited and a lot of people suffered from 1.8's changes
You are right, and while Ive seen some argue they get better performance in 1.8+ the usual consensus is that 1.7 runs better. But of course that depends on your computer.
>You need mods that are on par with past content though, which 1.10+ versions don't really offer.
I can totally agree on that one. I found your post about the lack of end game content pretty tight as well. The reason why I dont play that much on newer version, apart from performance issues is that the good worthy mods that add tons of content arent so much, theres quark, theres Animania, theres IE, theres BWM and the magic mods but you really cant make a pack with only those. And some are also fragmented between versions or have a 1.7.10 version or alternative.
>>
>>185931876
>implying 1.7.10 wasn't when Minecraft peaked

no block ID conflict fuckery. Bazillions of mods. Little in the way of features added in subsequent versions. No closer to the modding API than we were back then.

Yeah nah, 1.7.10 is objectively the best minecraft version there has ever been, and likely ever will be.
>>
>>185936713
Id imagine it would be less romanticized than witchery, Larger focus on necromancy, Torture dungeons, Hints of blood magic.
>>
>>185933625
>that fucking muted ass hills grass color
>those pathetic "mountains"
>the utter lack of any real vegetation on the mountain
1.8 was a mistake.
Someone just needs to start Alpha from scratch and progress from there.
>>
>>185936906
What I keep coming back to is that if Thaumcraft and Intangible had made it past 1.8.9 (neither of which should have been terribly difficult to port if they didn't have to be deobfuscated through non-permissive licenses since the devs are gone), 1.10+ would probably have been awesome. Run those alongside some of the good newer mods like Astral Sorcery and Rustic and you'd have solid magic gameplay. I can't really blame Azanor for leaving since Thaumcraft was such a huge time sink, and maybe Emoniph had good reasons too, but man, those two being gone in particular has really set modding back years.
>>
>>185938172
meme versions really seemed to lack a lot on tech mods on comparison with 1.7.10 other than Immersive Engineering. But the magic mods alternatives seemed interesting and while some where gimmicks that were just replacing things older mods already did with different textures and theme there was some nice potential. But still, TC and Witchery are the kings of magic mods and their loss caused a huge impact. At least Witchery is being remade, but arent there like two-three simultaneos versions being worked on right now?
>>
>>185937146
It certainly did peak then, but we should indeed move forward, no need to stagnate on 1.7.10 for 5+ years or the real minecraft won't see any updates since an extremely large portion of the playerbase is playing modded not vanilla, even most little kids I know start modded after the first 3months~1year. You certainly want them to keep interest in developing new stuff, since mod authors seem to be pretty good at running with vanilla stuff, but usually shit at coming up with their own base ideas (like shulkers for example)

Hell, my godson is in 3rd~ grade and he watches more modded shit than vanilla, but his parents are casuals and got him an xbox instead of a PC so he's fucked.

~~~
There seem to be so few good mods that actually add new mobs, the mobs are almost always just a handful of bosses or just absolute trash in the way they're made. Anyone got any good suggestions that work in MP? I don't care if it's 1.7 or higher, just something that'll work in a modpack.
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>>185938812
There are two Witchery remakes I know of, neither of which look terribly promising but I guess we'll see how they go. They both seem to have gotten to the "basic brewing system" stage but one of them has taken months to get to that point. :/

And yeah, tech is lacking too. I'm so sick of RF boxes. Just, most players seem to be happy with their current set...somehow. So I think modders are looking at that and looking at the bland mod choice all the biggest packs are going with and concluding falsely that there's nowhere for a new tech mod to fit in. Either that or there's just nobody willing and able to make a good new tech mod anymore, which is sad but possible.

God this community has issues. I just try and stick to the good parts if I can.
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>>185939789
>God this community has issues.
Welcome to the conclusion a lot of us made like five years ago. And the worst part? No matter how hard you try, some new shithead is going to come along and ruin all the shit you've done to try and make it better.
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>>185938061
>Blood and Souls are primary fuel
>Subjugate wild undead creatures into pets
>Villages can be taken over and the Villagers enslaved
>Obedient Villagers are recruited into a cult
>Torture disobedient villagers for blood
>Sacrifice Villagers and kill holy-aligned players to gain status among the demons
>Demonic pacts grant you special abilities and privileges
>In demonic realms you are twice as powerful, Building bases in the nether is good idea
>>
>>185939789
>And yeah, tech is lacking too. I'm so sick of RF boxes. Just, most players seem to be happy with their current set...somehow
The worse was when TE wasnt yet released so either some sticked to the shitton of TE clones or sticked with the "since I dont have TE on my pack I use other alternatives like EnderIO" mentality which after seeing several times those excuses I knew the community was beyond saving.
>Either that or there's just nobody willing and able to make a good new tech mod anymore, which is sad but possible.
Nobody would have tought about doing Immersive Engineering, or Advanced Rocketry, or the RFTools dimensions if everyone just followed the TE tech model.
>God this community has issues. I just try and stick to the good parts if I can.
At least you have some voice in it, we are anonymous posters that cant do nothing but lament the state of things.
>>185940610
>some new shithead is going to come along and ruin all the shit you've done
But anon, what have you done to fix it?
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>>185738004
kys autist minecraft is literally autism tier go to bed and get off of mommys macbook
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>>185940982
(you)?
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>>185940982
nigger
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>>185940978
>what have you done to fix it?
I thought I was doing something setting an example by actually being a decent fucking human being, but apparently, you can't be one when someone making money off of 12 year olds decided that you aren't fixing bugs fast enough while you're on vacation.
>>
>>185940978

> At least you have some voice in it

I have actually been playing with the idea of making a new project. My existing ones are dead as far as I'm concerned, that stuff is final, and that's probably a good thing. But soon after quitting those I realized that there is now only ONE half-decent released magic mod past 1.7 that is still trying to add new content, that being Astral Sorcery. I don't want that to be the case.
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>>185941520
Which mod did you make?
>I thought I was doing something setting an example by actually being a decent fucking human being
I dont think most redditors are aware of their surrounding or what others do right or wrong unless extremely obvious or if its a meme/reference.
Nice meme, by the way
>>185941839
At this point you could just wait until 1.14 when Mojang finally drops the Java version and try to lead the modding community to a better future
>>
>>185941994
>Which mod did you make?
Better With Mods.
The guy in question complained about a dupe bug in a use case that no one would reasonably need in regular play (/give if a player pressed a button or some shit, but I think he has a cash shop or something), collaborator said he didn't know how to fix it, he took it as "won't fix," demanded that the offending feature be removed (even though he could have JUST DISABLED IT in configs), and proceeded to put words in MY mouth, saying I refused to fix a bug, spreading that claim on any social platform he could.
Second incident with him involved a recipe glitch with a certain config option. Again, he decided to do shit the hard way, never changed configs, made A FUCKING MOD to fix things because we didn't fix it fast enough for his liking (as if CraftTweaker didn't exist), and basically acted like a complete dick.
I'm REALLY hoping he doesn't come back for strike three and just leaves us the fuck alone.
I need to ramp up work on that game I want to make.
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>>185942764
Its been a while since you posted in here, I tought you already fucked up to reddit, but its nice to see you post again.
> just leaves us the fuck alone.
Whenever someone is being petty or an ass when asking for help show him who is the boss of this gym.
>I need to ramp up work on that game I want to make.
What can you tell me of that game?
>>
>>185941520
>>185941994
the internet is crawling with obnoxious little fucks who think other people don't exist outside the little glowing rectangle of their monitor. as soon as you make something or are given authority over something they presume that's all you are.
made a mod? FIX BUG NOW! NEW VERSION WHEN!?
making a game? GIB DEMO NOW! GIB UBDAYTS! NOW!
etc.

>and then somehow we have faggots like tiyuri who lie out their asses and make it very clear they hate everyone and treat their customers like shit who somehow maintain cults of personality, despite it all, even when they're NOT giving out anything bug a gigantic "fuck you"
>>
>>185943518
>I tought you already fucked up to reddit, but its nice to see you post again.
I can't post on social media unless it's some PR thing, imageboards spoiled me.
>What can you tell me of that game?
It's still in the prototyping phase right now, but I'm thinking the setting will be a tourist trap that got abandoned in the 1960's. I want to lean towards a survival-ish game, but with an emphasis on environmental survival instead of Rust's "everything is out to kill you, including an attack helicopter" thing. But it's still real early in development, all I've got so far is a climbing mechanic that I need to tweak to my liking and a few basic models.
>>
>>185939789
It's not just separate game communities that have issues, they all collectively have such an issue. It's the same subset of people and it's fucking terrible.

I feel like Immersive Engineering is a bit more interesting, but I do want MORE interesting things, in particular things that aren't 'power'.

Unified Power seemed like a good idea, but it's ended up pretty cancerous over all.
>>
>>185943991
Im not too fond of survival games but the idea seems nice. How about something like Tomb Raider from 2013?
>I can't post on social media unless it's some PR thing
Why not? And even then reddit isnt that much of a social media.
>>
>>185944718
>How about something like Tomb Raider from 2013?
Well, the ideas aside from the setting aren't set in stone, I'm mostly leaning to that genre because a lot of survival games that came out just don't seem to have any solid idea of what direction should be taken. Except for maybe Unturned, but that follows the "yet another zombie game" approach. Everyone else, they just seem to go "okay, we have a hunger and thirst mechanic, now what?" And then they just slap random shit in there.
>Why not? And even then reddit isnt that much of a social media.
I honestly have no idea, it's just a hang-up I've had since I graduated high school.
>>
>>185946046
Even if you do develop the game more than the basics that other survivals do, I think people might see it as yet another survival game
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>>185946642
Yeah, probably. It honestly pisses me off that all these half-baked games get a lot of traction, fall flat, and then get people thinking "I won't get burned again." Team-based shooters seem to be falling down that hole lately.
>>
>>185946046
I realize what general this is, but do you think it's possible to make a good survival game that doesn't have any crafting or building mechanics at all? This isn't so much a suggestion, just as a thought experiment. Games from all kinds of genres are picking up these gimmicks, it's kind of interesting to turn it around and think what a survival game (where those gimmicks really got their starts) would look like without them.

Maybe your character knows fuck all about survival beyond, like, hunting and simple herbalism + cooking simple foods, and is dependent on others to do things, but even that's really still crafting, just more limited. You could have it be a sort of ancient or maybe post-nuclear setting where NPC communities rise, fall, interact with each other (peacefully or otherwise), and just generally go about their lives. The player's actions affect them, but the things they do would be on a larger scale than the player can typically manage to do more than nudge in whatever direction.
>>
>>185947306
>do you think it's possible to make a good survival game that doesn't have any crafting or building mechanics at all?
I honestly don't believe so. Crafting and building are pretty much the main thing that players need to work towards in survival games. Yeah, there could be other things to pad it out, but the problem is, a lot of games don't seem to understand the delicate balance between resource gathering and building.
For example, you've got Rust, which gives you a ton of options for tools, weapons, machines, buildings, but it's gated behind something like finding a machine that was already placed in the world at generation, tons of materials, or even a combination of both. This is especially bad, considering how eagerly literally everything wants to kill you, including 99% of the playerbase.
And then you have Stranded Deep, which gives you scarce supplies, a bunch of single-purpose machines that you need to work towards to make a couple quality-of-life things like a water jug (plus a house that actually looks nice as a side benefit), and then just doesn't give you much else to work with, aside from finding a rare chest drop to make an outboard motor or an improvised speargun. And then they compound on the problem by making anything that isn't food, water, or cloth/rope a finite resource. I mean, sure, there are 25 islands, but then they added heatstroke because I guess island-hopping is OP.
God, did I really spend half an hour making an argument for why survival games are shit?
>>
>>185917676
It feels like Oil extraction zone. Oh shit nigga.
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>>185949656
At least Minefantasy2, BWM and TFC are fun. I really think that survival genre is beyond saving at this point, thats why I told you something like Tomb Raider 2013, which has some story but still has some survival elements.
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>>185950082
The thing is, I really want to make a game that people could enjoy together, but I don't want to go the shooter route or whatever other genre is multiplayer-compatible. I'm hoping I could make some kind of hook with exploring urban decay.
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>>185950082
>BWM
Which is this now.
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>>185950260
https://www.youtube.com/watch?v=Lb0n567XsAg&t=14s
Something like this series? Seeing them turned into actual games would be nice.
>>
>>185947306
I would say no. I believe you could make one, but I don't believe with what I'm currently seeing out of games there's a dev capable of making a 'good' survival game that doesn't have those two features.

Generally in survival you are going to start off quite lacking, now while you could just hunt all the time, there are obvious things that you're going to want to make life easier, and that's where crafting comes in. If I can't tan the hide because I can't craft a tanning basin, if I can't drink because I can't craft a water bottle, I just won't play.

Maybe some abstract game where you're not a human but a creature like in Spore, sure. I think it could be done, and well at that. I think it would probably end up better with crafting though, unless like Spore you did it via just advancing to the next age so 'behind the scenes' and not player-done.
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>>185951585
Sort of, yeah. Didn't really give much thought into NPC factions.
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>>185893629
>grind for enchants
kek , pretty much same here
i tend to mine only 5 diamons if i can , 3 for pick ,2 for enchanting table , the rest diamonds i spot i leave for later , and then the grind and pray for fortune III
>>
Is it normal that my botes are eating so much?
They won't get fat right?
>>
I put an enderlilly in a belljar from IE and i cant load my world up now. What's that program called where you can load a world and delete blocks? I have tried the IE configs for exeptions on the belljar but nothing. Plz help mcg.
>>
Guys, I'm trying to run Forever Stranded on a toast (4GB RAM). It works... kinda, stuttering a lot.

Outside "u shuld get moar RAMz", does anyone have ideas on what can I do to reduce the stutter?
>>
>>185963298
>running a meme version pack on a 32 bit shitbox
You're retarded, aren't you?
Anything above 1.7.10 needs 6-8 gb of RAM.
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>>185963662
4 gb of RAM = 32 bit
You'll need at least 16 gigs of RAM to actually play meme versions period, the 6-8 is how much you need actually allocated, so even 8 gb total isn't enough.
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>>185963731
Fine, let me reword the question then:

What are the performance tweaks available for modded 1.10+?
>>
>>185963906
Only specific one is foamfix, you also need optifine, and fastfcraft.
you will not be able to play anything with above 50 mods most likely.

upgrade your shitheap
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>>185963906
>What are the performance tweaks available for modded 1.10+?
Not playing them.
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>>185964001
*fastcraft
>>
>>185964001
FoamFix is already included in the pack, but I'll install fastcraft and Optifine. Thanks.

On "u shuld get moar RAMz", already considered; see >>185963298

(To be honest I'm kinda testing the limit of this machine. I do plan to upgrade its antedeluvian spects, but I guess it shouldn't harm at least to try to run anything else besides 1.7.10.)
>>
>>185964329
*specs
>>
Something I wonder, though.

Who's to blame on the game running so poorly? Mojang? Forge? Current modding trends? New features don't really justify the performance going down since 1.3 times.
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Well, Optifine and some config meddling did it fairly bearable. I'm not getting large spikes anymore, and 40 fps is good enough.
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>>185964926
A lot of factors, really.

* Minecraft's rewrite away from Notchcode has the main side effect of introducing proper abstraction layers. The benefit is that the engine generally becomes easier to modify and expand for both Mojang's own developers and modders; the drawback is that abstraction layers generally reduce performance (unless their introduction can be used to add additional optimizations, which does happen).
* Forge's modified rendering code, as well sa the capability system, makes a huge tradeoff in favor of flexibility which severely hurts just about everything else - like CPU (more complex vertex lighting algorithms) or RAM (less compact but more flexible vertex storage).
* Current modding trends? On one hand, massive storage networks the likes of AE2 is something Minecraft isn't particularly optimized for (inventories have to be checked via polling, there is no commonly agreed upon "listener" mechanism); on another, mods have generally become more optimized over time.

In other words, it's a bit of everything.
>>
>>185964926
there's fault everywhere, really, including yourself for using a toaster
>>
>>185965576
No, it's not his fault that he suddenly needs 3x more RAM to run the exact same content.
>>
>>185869448
but it's literally dead
>>
>>185947306
>[Is it] possible to make a good survival game that doesn't have any crafting or building mechanics at all?
"Hunger Games", get thrown into a world where you have ways to survive, but you need to take advantage of the existing environment and supplies. Would work perfectly in post-apocalyptic setting, not much time after apocalypse (anything from right after to few months in). What kind of apocalypse it was, is up to you. Nuclear warfare, deadly virus, aliens, or "we won't tell you, use your imagination and clues in the world". Anything really.
Might work better in level-based world, or partly open one, than in fully open sandbox world (unless you are god of procedural generation and can pull off something that won't fail like No Man's Sky).
>>
>>185964926
meme versions have actually improved vanilla's performance over 1.7.10, the optimization problems are solely on forge and lex being a lazy ass with a curse funded PC
>>
>>185900042
some shit from DivineRPG, you can eat those
>>
>>185965576
>including yourself for using a toaster
Not really. I remember Con Kolivas said something about this, but it boils down to what >>185965683 said.

This computer runs TFC (a known memory hog) smoothly, with Firefox and other applications on the background. Memory is no issue.

If we go further back in time: 1.2.5 used to be amazingly fast, there was barely any issue to run modded 1.2.5 even on what those times considered a toaster.

But time goes by and, to run Minecraft, you need to "download moar ram". 1.2.5 runs like crap compared with the beta; 1.7.10 is shit compared to 1.2.5; 1.10.2 is a memory hog compared to 1.7.10. And something tells me it won't stop there, eventually people will unironically suggest 64GB RAM for 1.15 or 1.17. Tendencies like this are harmful, and eventually shit hits the fan for EVERYONE.

Is this worth? Is the game really progressing? Why are we fooling ourselves by downgrading to the newer versions, if there is absolutely ZERO content there that justifies the performance downgrade?
>>
Ah, I found ck's quote. It's about Linux development, but it works just fine for Minecraft.

>However, the desktop PC is crap. It's rubbish. The experience is so bloated and slowed down in all the things that matter to us. We all own computers today that were considered supercomputers 10 years ago. 10 years ago we owned supercomputers of 20 years ago.. and so on. So why on earth is everything so slow? If they're exponentially faster why does it take longer than ever for our computers to start, for the applications to start and so on? Sure, when they get down to the pure number crunching they're amazing (just encode a video and be amazed). But in everything else they must be unbelievably slower than ever.

>Computers of today may be 1,000 times faster than they were a decade ago, yet the things that matter are slower.

>The standard argument people give me in response is 'but they do such more these days it isn't a fair comparison'. Well, they're 10 times slower despite being 1000 times faster, so they must be doing 10,000 times as many things. Clearly the 10,000 times more things they're doing are all in the wrong place.
>>
>>185967704
>1.2.5 used to be amazingly fast
That's not entirely true. Until 1.5, rendering any block from any mod caused a somewhat costly operation to switch texture sheets on the GPU - therefore, rendering heavily modded chunks could easily be much slower than in 1.5+. (Of course, all of this doesn't matter now that 1.8+ Forge adds a massive amount of CPU load for any kind of chunk rendering.) As I said, drawbacks and benefits.
>>
>>185967704
see
>>185966317
The problems on anything above 1.7.10 are just forge, vanilla is actually starting to be optimized
lex is a lazy fucking fat faggot who lives in a trailer park and curse built his pc for him so he doesn't care
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>>185967704
>Why are we fooling ourselves by downgrading to the newer versions, if there is absolutely ZERO content there that justifies the performance downgrade?
because how else will shit/meme developers like elucent make cursebucks and patreonbucks if everyone would rather download and play mods like Witchery and Thaumcraft instead of their shitty mod?? why won't anyone think of the poor devs??
>>
>>185968063
Since Forge is open source, why do we still accept this crap from some piece of shit like LexManos?
>>
>>185968380
Because he's such an egotistical maniac that he doxed himself in a manner that will be impossible to strike from any record because he wanted it to be official that he was in charge of forge.
Lex is short for alexander the great because he fancies himself as being like that.
You really think he's gonna let someone do that, even if there was someone willing and able to?

Besides, there are licensing issues with the mappings or something, as well as all the jewery and drama curse, mojang, and the nepotistic little circlejerk that's been set up to control everything minecraft.
>>
>>185968591
>You really think he's gonna let someone do that, even if there was someone willing and able to?
He has no power of this. If it's free software and the license allows forking, you can simply fork and give him a middle finger.

>Besides, there are licensing issues with the mappings or something, as well as all the jewery and drama curse, mojang, and the nepotistic little circlejerk that's been set up to control everything minecraft.

Who's in charge of mapping and its license?
>>
>>185968815
>>Who's in charge of mapping and its license?
MCP is only licensed to forge, but I'm not sure what forge is defined as, if it's forge development llc, then it's only to Blake Alec Hanson, aka lexmanos, there are other mappings available but that would require rejiggering things.

Not sure who controls it but considering how literally everyone at mojang is friends with/a former member of ftb/curse, probably some member of the circlejerk.

There's still the whole problem of there being only like 5 people qualified to actually do this in the minecraft community.
>>
Minetest is shit. Poorly made, clueless developer, slower than it should.

However not being able to pull crap like this in Minecraft shows MC is also crap, and there's something REALLY wrong going on with the game performance.

>>185969060
I found more info:
https://minecraft.gamepedia.com/Programs_and_editors/Mod_Coder_Pack#License_and_terms_of_use
Basically you're allowed to use it to create mods. So in theory, you can use the same mapping Forge does for a Forge fork, and nobody can legally force you to stop.

Still, the incoming shitstorm would make anyone think twice before that, and...

>There's still the whole problem of there being only like 5 people qualified to actually do this in the minecraft community.
...the exceptions (SpaceToad, Eloraam) already jumped off the boat to make their own games.
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Oh the cherno feels.
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>>185970680
>HD texture items
delete this
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>have to actually be qualified to code this shit and document it so devs can learn it
>have to keep up with Mojang's bullshit
>have to deal with modders constantly pestering you to add/change shit
>have to deal with harassment from the Forge/FTB circlejerk and its personal army of sycophants
>then you have to pray that the stars align and mod devs support your fork in addition to Forge (because they're not going to drop Forge support to start a modding community from scratch with you) - the same mod devs that usually can't be fucked updating their mods for older versions of the game despite still being active
>all of this for absolutely no reward whatsoever
>"why isn't anyone putting a stop to lex's tyranny???"
never change /mcg/
>>
i know i'm late to the party but...
>>185902261
>squids used to extract magic from other mobs (think ilithids) or just to produce rotting ink for special spells
>horses used as horses or to make some kind of cart that collects corpses (i vaguely remember something like that in D&D)
>undead cats as necromancer "squires" that raise their own lesser undeads
>>
>>185972029
nice try Lex
>>
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Hey, remember back when EnderIO alone caused a 10% increase in loading time due to shitty coding, causing it create enough models and block states equivalent to ~5 times worth of vanilla models?
Me neither, because I'm an average player who is intimidated by crash logs, nevermind knowing what actually goes on behind the scenes of the game or mods! You can actually browse the ingame debug graph? Wow! Opis? What's that?
But I can't really go around blaming EIO's dev - I don't even remember his name - because he doesn't dive into drama, and /mcg/ has never spoken ill of EnderIO, but Lex and Reika act like cunts in public and you don't need any education in coding to know being a cunt is wrong so let's just jump on the bandwagon and blame bad people for everything!

Fucking hell, you people. Face it, faggots, modding communities are filled with amateur devs who don't polish or optimize their mods. Probably even know how to.
>>
>>185973854
Why not go further?
>Frankenstein up mob parts into terrifying monsters
>Stick a squid onto a headless witch and make an illithid
>Stick a cow head onto a zombie body and get zombie minotaurs
>Stitch a whole buncha bats and a creeper together and make a flying bomb, just because you can
>>
>>185975352
>cow head + zombie body = minotaur
???
>>
Is it possible to make a two way slime block train with multiple wagons?
>>
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Toxic Jungle Fag here, can I get some non-spergelord feedback on the ''optifine is bad'' meme?

The modpack is like 1000% more immersive with a custom skybox and biome colors (purple fog in the toxic jungle), and so far I don't know a meme-edition mod that supports custom skies (MCPatcher isn't developed anymore is it?).

I HAVE experienced some issues with optifine plus Immersive Engineering, but its mostly just fluid pipes not rendering.

Can someone shed some light on this besides, ''I used it and its bad''?
>>
>>185977326
The meme is mostly spread by mod devs tired of dealing with underaged faggots and their crash reports.
With proper configuration for your system setup, optifine runs perfectly fine with no problems.
you should know this, fug knows you've been here long enough
>>
>>185975178
I should probably try EnderIO one day
>>
>>185977907
It's "easy", but it's also fun
And I think if you play it standalone it's actually pretty balanced
>>
>>185977907
If you do, you might want to severely nerf the staff of traveling. It's kinda ridiculous.
If you're playing with other mods, you might want to enable the "hard" crafting recipes in the config that require you to use steel instead of iron for a bunch of stuff. It helps balance it with other mods progression.
>>
>>185977515
>With proper configuration for your system setup, optifine runs perfectly fine with no problems.
Not always. Prior to 1.9 implementing it properly, OptiFine's multithreaded chunk rendering/loading would crash you randomly but reproducibly with BuildCraft and Tinker's Construct, among potential others. In addition, Z-fighting and overzealous clipping of entities/tile entities may occur - but, in the general case, it should work fine.
>>
>>185979736
>OptiFine's multithreaded chunk rendering/loading
Proper configuration means turning that off.
Most of the other clipping/artificing problems are solved by turning off options.
>>
>>185968380
>>185968815
>>185969965
1) because people laze and get encouraged to take lex's bullshit, even by people like assie who lex treats like shit, for one excuse or another
2) what the license(s) allow is something you'd have to take to court to have actually matter, assuming the involved parties don't just change them at the first sign of threat-to-dominance; and remember that court vs corporations is a costly problem waiting to happen, especially if they win and you get told by the court you have to pay their legal fees for them.
3) MCP is also a thing that runs afoul of circlejerk problems - as I recall, it's owned by a guy who now works for mojang, whom has ties to lex and curse, meaning he's apt to take steps to cause problems for those interfering with the status quo
>>
>>185980980
>2) what the license(s) allow is something you'd have to take to court to have actually matter
Not really. If Curse and FTB boycotts you, that's enough to cut you out from a majority of the community, and the licenses are a very convienent excuse to.
>>
>>185978756
>>185978362
It surprises me how unused EnderIO is even though its one of the most popular mods out there. I know that most only use it for the dark steel armor but no one ever mentions it or uses the mods machines neither here nor in leddit for anything else.
>>
>>185982487
because it's just a generic magic-block-filled tech mod, except the theme is magitech instead of pure tech
>>
>>185982487
I use it for the telepad multiblock and the powered spawners.
Most of the other stuff is kinda not really my thing. I like the expanded ender-themed content but I'm not a big fan of powered tools and armor with basically overpowered modifiers like that.
>>
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>>185977515
>>185979736
>>185979847
>With proper configuration for your system setup, optifine runs perfectly fine with no problems.

I assume you're referring to in-game config, I've never in my life seen a generated config file for Optifine in my config folder.

I would also assume that since much of optifine is client side optimizations, it won't be as much of an issue with server crashes as individual clients.

As for why sometimes my IE fluid pipes dont render at all but only with Optifine, I don't really mind, but it would be nice not to happen.

>you should know this, fug knows you've been here long enough

I never claimed to be a technical expert, I'm much more of an aesthetic fag, hence why I can't just throw together some cobble cubes in a spawn and release it, I want to release the pack dripping with t h e m e and c o z i n e s s.

I actually will need to ask anons for help at some point to put the final finishing touches on the pack, test progression.
>>
>>185983646
Can you post some advancements on the city? Or the toxic jungle? Or perhaps more of the desert?
>>
What mods spice up the biomes and the world generation to make it more interesting but also don't ruin other mods that have worldgen components
>>
>>185984621
any of them?
Worldgen doesn't really work like that, it's not going to ruin anything
The most that could really happen is biome based stuff being a little harder to find
>>
>>185984621
BoP, RTG, ATG, ExtrabiomesXL
>>
>>185985043
If we are including meme versions Biome Bundle looks great
>>
>>185983646
>I've never in my life seen a generated config file for Optifine in my config folder.
It doesn't generate in the config folder. It's the "optionsof" file in the main instance directory
>>
>>185985280
There was a version for 1.7.10, but I couldn't get it to work. Shame too. It looked really awesome.
>>
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>>185984459
Sure man, I'm actually painting the map as we speak, working on desert areas now. As of the moment, I have to paint the whole map piece by piece in vanilla (with worldpainter) as modded support for worldpainter is sketchy at best. Once the whole land map is painted I can open it in the modpack and start adding city stuff. Right now the substrate is literally just strange geometric forms of bedrock, as catwalks, piping, wiring and scrap detritus are modded materials.

I'm thinking two main continents, with several small island nations and some cozy studio ghibli style towns built on top of jutting pillars of substrate from the ocean.

Pic related (WIP), what I'm using as reference so far.
One continent to be complete wasteland, with lots of potential for metal scrap scavenging and almost no chance of wood or crops without serious engineering (I'm making garden cloches more expensive).

The second continent will be lush and forested, also much more cozy, ala the towns you get to see in Howl's Moving Castle and Castle in the sky, but the mines in this continent are all played out and metal is scarce.

Right now I'm tweaking all basic recipes (crafting table and tools mostly) to be craftable with either wood or metal scrap.

>>185985456
Would explain why I haven't seen it :) Thanks anon.

Finally, is there a mod that will allow me to config what crops will grow in what biome? (without a bunch of stupid other shit I don't need like 16 types of quicksand).
>>
>>185986791
I remember some months ago you were already starting with the world painting, did you find too many difficulties doing so?
>>
>>185984923
Well, I mean, yeah, that, biome based worldgen is the important part

>>185985043
>bop
>ebXL
Why so many forests.
Cold forests, hot forests, wet forests, there's too many forests. They both add like 30 new forests I don't understand.
>>
>>185988846
Forests are great
>>
>>185988941
forests are GAY
>>
>>185988846
Configs are your friend, you can disable most of the bloat.
>>
>>185989018
But the whole mod is bloat. Minecraft already has like half a dozen kinds of forest and a few different cold places. I think I'll just go with RTG rather than adding a bunch of the same forest with different colors.
>>
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>>185987814
I was, but after a short amount of work on a 16k x 16k map, my computer slowed to a halt, I've been slowly picking at it, but for a long time it was pretty much impossible to do anything other than basically paint pixel by pixel, which is irritating. Only last week did I discover how to paint a huge map modularly.

Now I'm trying to get some biomes down, and failing in some cases, like this water-erroded canyon biome.
>>
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>>185989359
>>
>>185989567
would build base there
>>
>>185989359
That sucks, but were you able to advance in the ships or other parts which you were doing schematics? Thanks for doing gods work btw.
>>
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>>185989652
I started work on some more ship hulls, but I would rather wait on them until the modpack is completely sealed and ready to go, as converted blocks is a pain in the ass. Its actually a pain in the ass no matter because for ship hulls I create an .obj file in lightwave or blender, export to a program that turns it into blocks and saves it as a schematic, and then import it to MC. Allows me to easily create crazy ship hull shapes, but takes serious time. I'd rather lets players on the serb build ships themselves, as that is after all the entire endgame (build a fuckhuge ship and adventure/fight other people).

I've mostly been working on tweaking as I want to seriously change up some recipes to make MC less fantasy (this modpack won't have enchanting tables for instance, silktouch obtainable through other means) and more diesel-punk.
>>
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I'm just as much into making the map cozy as fuck as making it fun and interesting to play. Obviously I'm pretty inspired by ghibli, and I'm sneaking some homages into the map, like this coziest spot ever shown.
>>
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>>185989359
Thats pretty cool, A Thousand Needles style biome would be rad a fuck.
>>
thinking of installing BoP, which biomes should I disable or enable?
>>
What would be the most efficient way to power a quarry in current Tekkit? Solar panels used to rock but I'm not so sure anymore with the updates since I last played.
>>
>>185994549
stirling engines. pump the coal from the quarry into them
>>
>decide to make vanilla cozy medieval town
>city walls always look like SHIT
Help
>>
>>185994698
The quarry does not produce enough coal to keep 3 or even 2 stirling engines running, I need to do mining turtle runs to keep it supplied which defeats the purpose.
>>
>>185994893
you can use a mining turtle as a cheap quarry
pretty sure the command was "excavate n" where n is the length of the n x n square it will mine down to bedrock
>>
better grass
>>
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>>185991953
>mfw cataclysm turned it into a watery shithole nobody goes to
>mfw all those hundreds of mythril deposits sitting untouched
>>
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>>185997221
what in gods cock
that is not my image
>>
>>185993831
There are a lot and it may vary depending on what you want to base your game. There are magical forests, bamboo forests, gloomy biomes, filler biomes that should be insta disabled like the nostalgic one, etc. Its up to you to disable them.
>>185994835
Post pics of the walls.
>>185996865
Camels eating better grass on a rotating lighthouse made of terracota blocks with metal stairs
>>
>>185997221
>>185997394
CSSH
>>
>>185997847
spiders are for hug, not for fug
>>
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>>185996865
Speaking of that, it seems like nobody gets triggered by those old memes anymore, lets try with this.
>>
>>185998812
Not gonna lie, that looks pretty rad. Shame glazed terracotta textures are broken though
>>
For those of you having rendering lag/stutter issues in 1.12: Could you please try FoamFix 0.8.0 beta 2 with "unpackBakedQuads" enabled and tell me if it makes any noticeable difference? Note that this option will increase your RAM usage by ~5-10%.
>>
>>186001570
I don' think anyone here plays 1.12, asie
>>
What were the names of those shipbuilding mods for 1.7.10 again? The ones that allow you to turn a large, multiblock structure into an entity which you can control?
>>
>10
well okay
>>
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>>186005981
>>
>>186006136
Well that's lovely. Looks like the land is slowly being worked and irrigated into a nice, lush garden.
>>
>>185997458
>Post pics of the walls
Don't have a screencap because I keep tearing them down and rebuilding them. I'm not trying to do any massive busy structures, but I can't work out a visual language that looks decent.
>>
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>>186006661
>>
>page 10
>again
>already
i think im done bumping now
>>
>>186009656
>>
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>>186007152
Just try something again and post pics of the result, real life medieval walls arent supposed to be that complex but you could search for some medieval wall design pattern.
A nice pattern I made long ago which I stole from some anon and converted them to desert style. I hope it helps you
>>
>>185975352
This sounds actually fun, but you're gonna need to do better than cow+zombie = zombie minotaur

Of course the GUI for such a thing and the server load would probably be ridiculous so no one would ever do it or use it unless it was optimized autistically well.
>>
148.251.178.226
30GB server I don't need anymore but is still payed until september. Everyone who joines has creative and worldedit rights and stuff, have fun.
>>
>>185989359
>>185989567
These two are bad. If you want to make a good-looking, realistic biome, learn about geology and processes that form the world.
You basically have a bunch of blobs rock separated for who the fuck knows what reason, and revealing sand underneath.

For water-eroded canyon, you need to think where from, and where to, a river could have travelled. You probably want multiple blobs of rock, so keep in mind that a river could have changed the path. You can imitate that by making splits (not too many) in cracks, make the more recent ones deeper, add some arches and tunnels here and there, chipped of pieces of rock falling into the canyon. You can even add a river, in its current pathway. Don't forget, that it could have been wider in the past, so you can have flat shelves at various heights along the corridors.
Pic semi related. Also look at the pictures here, to get an idea how canyons look like, and how they are formed.
https://en.wikipedia.org/wiki/Canyon

There's another formation, buttes, that is closer to what you seem to try to achieve. These are created mostly by erosion other than rivers and streams. Loose material can be blown off with wind and moved by rainfall, revealing and leaving only hard rock. In contrast to the canyon crated by a river, these will be straighter, and there will be not too many curves. If located in the plains, they can take a form of sparsely separated mountains.
An impressive examples could be Monument Valley or Valley of the Gods.
https://en.wikipedia.org/wiki/Monument_Valley
https://en.wikipedia.org/wiki/Valley_of_the_Gods

Compare various sources of these processes to get a better idea what and how can shape the landscape.
https://en.wikipedia.org/wiki/Erosion
https://en.wikipedia.org/wiki/Weathering
>>
>spend god knows how many diamonds making 5 advanced solar panels
>they can't even power a quarry properly
Welp, I guess I need more of them. How many advanced solar panels is enough?
>>
>>186016659
choose something other than solar
>>
>>186016898
Stirlings cost more coal than they dig up, what's the next option?
>>
>>186016659
The IC2 addon ones?
>>
>>186017316
what mods do you have?
>>
>>186016659
Stop being a dirty knife-eared fag and build some boilers
>>
>>186017316
Charcoal powered stirlings
auto treefarm to get the charcoal
>>
>>186017651
Latest version of tekkit.
>>186017472
No, they're from Galacticraft. IC2 no longer appears to be part of Tekkit.
>>
>>186017884
What sort of boilers? I only appear to have access to sludge boilers and nuclear boilers.
>>
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I accidentally added mo villages to a mod pack with witchery. How badly did I fuck up?




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