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Star Citizen Information:

Alpha 3.0 PTU is released for all backers. You must download the new patcher from the RSI website.
https://install.robertsspaceindustries.com/star-citizen/RSI-Setup-1.0.0-ptu.26.exe

>Comprehensive look at the current state of Star Citizen
https://www.youtube.com/watch?v=IbhBNWU0Rxw

>Squadron 42 Vertical Slice
https://www.youtube.com/watch?v=qcHAfaQh3QE

>Jump Point Links & Content Summary
https://pastebin.com/Cd9wQ9YB

>FAQs
https://pastebin.com/aQPMdGhi

>Star Citizen Official YT
https://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA

>Other games:
http://pastebin.com/cugkem8w

Above is a pastebin of games you can play while waiting for SC to become playable.
___________________________________
ED info:
https://pastebin.com/zEufftYe (embed) (embed)

Elite Dangerous v2.4 is online with improvements to base game and dlc content.
Frontier announced a new expansion called "Beyond" and will offer it for free to everyone who bought horizon.
Season three will focus on refining core gameplay and introducing new content.

Retaliation Trailer*
[YouTube] Commander Chronicles: Retaliation - Elite Dangerous (embed) [Embed]
>Frontier Official YT
https://www.youtube.com/user/FrontierDevelopments/videos

*Not actual game footage

Old Thread:
>>200371107
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>>200659568
should have stolen the better pastebin from splitfag, fag
>>
>>200659858
what does negrodamus say about this now, does he stand by it? is the planet 'just a 2D sprite that rotates as you go by'?
>>
>>200659990
Dunno, last thing I heard was that he said that the buildings at Levski are actually just 2d images.
>>
>>200660070
you know, if I were a supercilious goon prophet, I'd probably get all smug about how you still can't visit Crusard, the first planet they ever added, and I'd probably get totally jewish in my rhetoric, saying there is no planetary landings in 3.0 since they themselves define the moons as being different. but then, I've actually played the game, and know what the fuck I'm talking about.
>>
Spider when?
>>
>>200660070
poor guy
the human mind can only handle so much of it's own koolaid before it loses track of whats real. interesting though that we get to see the product of this degraded state of mind live on social media whenever reality doesnt match up with the fantasy world he's created for himself. i bet he thinks hes a valuable member of the gaming world, that he isnt going broke, that one day he'll show everybody. one day he'll be right and he'll walk off into the sunset with sandi.

i just hope his mind stays duct taped together long enough to see a feature complete beta come online
>>
>>200659858
>>200659990
>>200660070
>>200660352

nice deflection of the issue by blaming derek again. I'm sure that will make 3.0 come out without crippling bugs on time in december 2016.

literal cult, turning to smearing their boogeyman every time something negative happens.
>>
>>200660497
I wish these games had crazy shit like this.
>>
>makes thread after splitfag
>still fucks it up
e;d fags everyone
>>
>>200660969
o I don't play E:D, didn't look at the bottom links
sry
>>
can we go to the other planets in the system in 3.0? or are we confined to the gas giant for now?
i can mark the planets as targets for QT but the avengers QT range is like 850k KM with Olisar<->Daymar being like 840k KM
>>
>>200661418
yeah, can only go to the 4 moons right now
nice to see the scale when you zoom out though
>>
>>200661476
there is a chance the planets are actually there and visitable, remember the dude that got telepoted to the sun, 19 fucking million KM
>>
Is Sothis/Ceos still a good way of ranking up with Sirius Corp? I've been fucking about in Procyon but they give shit missions over there.
>>
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>>200661959
i got tp'd somewhere earlier and was too new to think about doing something with it
oh well
>>
>>200661959
they aren't
a few videos (originating from reddit) of people on top of where the planets should be but nuttin there
>>
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>>200660713
>be derek
>be this mad about someone walking back into game development after 20+ years and putting out something better in every way than he could ever do
>spend the entire holiday break calling a handful of autists on a image board cultists instead of being with family
sometimes i just feel pity for you derek but then you shitpost here and then i remember what a useless black cunt you always were.
>>
>>200660713
what fucking issue? making fun of Smart was the starting point of this conversation. you can be as mad as you like, but don't pretend we were deflecting anything.
>>
>>200662141
how do you target those derelict sites that are way the fuck out past delamar anyway? the only way I have figured out to make QT beacons is to click on a planet or station in the ship's HUD map, so I can't even find those out there.
>>
>>200660847
Thats concept art for Star Citizen
>>
>>200662728
Concept art isn't always implemented.
>>
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>when you fall through the anus of the planet
>>
>>200662602
I thought all non-moon mission objectives were targetable.
>>
>>200663141
happened to me too, you don't fall out the other side, because it has gravity too. you just get stuck falling eternally in the core of the planet. you can't even bring up the mobi to take off your helmet and suicide
>>
>>200662843
>>200662728
I honestly fear for Spider, they had a bunch of awesome lore and concept art for it, but then they made Nyx next door as a different pirate hub that was taking Spider's market share. it makes me wonder if they didn't decide it was too much technical difficulty to make in game with the added scope.
>>
>>200663776
perhaps they are, but how? you still have to set up a quantum point, you can't just Q-target anything you see like you could in 2.6
>>
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>>200659568
Star citizen looks so dark, grim and low lit, like it's constantly night, or there's no decent interior lighting, have they spoke abit this changing?

Also will ships be customisation in appearance and interior s they don't look so copy paste?

what about the outfits, the fashion is a bit shit, too rl modern, not enough futuristic, inspired designs,

so far these are big gripes of mine
>>
>>200662843
From what they've done so far with ArcCorp and the Shubin station, it doesn't look that far out. I'd expect to to be implemented looking pretty close to the design.
>>
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Star citizen is going to happen..
>>
It's not just me right? Closing the launcher kills the game immediately
>>
>>200665161
it's space anon, there's no light other than what's made artificially. and at that point you're not connected to a massive power grid servicing hundreds of miles of dense power consumption.
honestly long as theres sunlight hitting something it's pretty bright, i've got no gripes about dimly lit ship and station interiors

as for fashion it's literally 1960s era militaria and b movie scifi, that is the stylistic theme of the game.
personalization and cosmetics are the last thing on their to-do list, check back in 2-3 years when theres a game large enough for personal snowflake fashion or NPC clothing variety to matter on the same level as "will getting out of my ship kill me" "i'm falling through this moon and being compressed in it's gravitational center"
>>
>>200665161
Lighting seems realistic to me. They could give the ship lights more power though when visiting dark surfaces.
I was just thinking they could create a station with a bunch of mirrors littered around so it's lit up everywhere whenever the star is shining on it.
>>
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>>200660070
>>200659990
>>200660540
You guys don't understand,

CGI bought cryengine and VOIP to fake squadron 42 within the 32bit sandbox they hired a Indian company to make, they had mark hamil double a random character using a 10000$ camera (bought with backers money even after they demonstrated it worked with any webcam) but after that they don't truly hire actors, they only paid them to appear on the mocap. The truth is they are using 3D mocap by janitor ever since they sold the right of SC to a publisher through a bank loan trick.

The Homestead demo was just GO PRO footage made in a desert with a 3D filter and badly fused 3D model of ship and worms. They prerendered everything, the sight from space, the looping terrain that act as a loading screen while they load the ground-map, even the space station seen from the ground is prerendered.
You can see how railroaded and constrained it really is when the Constellation try to move out of the flight corridor and fake turbulence force it back to the landing pad. Without it you would notice the 2D sprite scenery just like the landing at Levski.

It's all smoke and mirror, you've another example of it it in the S42 slice, they literally created volumetric cloud to hide the blatant skybox!

3.0 don't even have gameplay yet, flying ship, walking on ground, moving box, every game can do that!
You can trust me I have a source in Concierge's private group.
>>
I just saw a guy dressed like Altair on Olisar. He had the sandman cape and all
>>
>>200666912
I was hoping he'd have like 20K+ posts.
disappointed
>>
>>200666201
guess I will then, because without it i might as well play elite dangerous and pretty much any fps and get the same shit -boarding parties
>>
>>200661989
Yeah they give you lots of boom data delivery missions atm, got to allied in like a half hour.
Still need to get the permit near sirius though.
>>
>tfw E:D reminds me of Spore's space stage
>suddenly all the potential that game had fills me with sadness all over again
>E:D will probably go down the same path
I'm autistic
>>
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>>200663141
you can do this on command by hopping behind the trade counter at levski
>>
star citizen is neat
>>
>>200672460
yea
>>
I just want Star Citizen to get its shit together so Braben has to start making good content for Elite.
>>
I have a lighter balanced on my w key running across yela because fuck night landing. They need headlights that go more tham 5 meters
>>
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another happy landing
>>
>>200675360
That thing puts off a lot of light
>>
>>200674097
this game takes a lot from swg doesnt it
>>
>>200675952
I'm like 50 feet from an ore facility
>>
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What Steam controller setup do you guys use for Elite: Dangerous?

The default setup is awful, and I'm surprised the game doesn't even recognize that I have a controller plugged in. Half the buttons are still on the keyboard.
I got gifted the game a few days ago, but because I haven't really played space combat games before I don't really know what to look for in a good controller setup.
>>
>>200676737
>he fell for the steam controller meme
>>
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this game is pretty when it wants to be

also fuck night landings
>>
>>200676737

I don't know about the steam controller's specific functions, but does the PC version let you combine keys? Because I'd suggest looking into how the console versions map controls.

I play on PS4, and a lot of less urgent functions are combinations. Stuff like

>X is target closest to cross hairs; X + left is next target, X + down is previous, X + up is target subsystem

Etc.
>>
>>200677078
Hey I have one and its great. Its hell for sc but in ed it should be a good fit
>>
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Can you seriously not make the cargo elevator go back up in the constellation without already being inside the ship?
>>
>>200662141

C O M F Y
>>
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>>200673110
I just want my 40K mod with extreme fidelity.
>>
HAHAHAHAHA Fucking splitfag
HAHAHAHAHAHA 8 IPs
How many times we gotta teach you this lesson old man?

>>200677989
You should be able to, it's probably bugged.
>>
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Can I have a passenger ride in the deployed constellation cargo elevator if I quantum travel?

I want to pick up this stranded guy but dont want to be executed
>>
>>200679780
No, it's outside the physics grid when it's deployed.
>>
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oh no where did my pistol go why is my pistol gone this isnt funny
>>
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>tfw just passed 450 million credits in ED

The fuck do I even buy with all this
>>
How bad are the Hull E guys gonna be when they die trying to do the most profitable route that happens to be risky?
>>
>>200680753
You are less than halfway to a fully equipped murder conda. You have just now started to get real money, you haven't arrived at shit.
>>
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>find an empty server for the first time
>grab my Aurora LN and accept a black box mission
>go to the wreckage and bring the black box back to my ship
>can't go up the ladder while carrying the box
>manage to glitch myself inside the ship by standing on a ladder, closing it, and spamming crouch
>put down the box, everything seems to work as usual
>box disappears
>waypoint appears
>Black Box 293km
>>
>>200680753
All the ships, and besides, 450m ain't shit, you shouldn't stop grinding until you have like 2 - 3 billion.
>tfw at 1 billion
>>
Redpill me on the Type-10 Defender.
Everything about it says its a piece of shit, but FDev wouldn't waste all that time developing a ship to make it shit, right?
>>
>>200680753
Save it for the Krait or the Panther coming soon
>>
>>200677078
I do like it. I wouldn't be using it over my keyboard if I didn't think it had the potential to be better.
If feels like it can be great, it's just that that the default controls are arse.

>>200677127
Yup, it's totally programmable. directions, clicks, even hard or soft presses are all programmable to stuff.
I'd just make a custom profile and set it all up by hand, but the problem is I don't yet know what I want. I'm still too new at this genre.
Eventually I'll get used to it and fine tune it to my liking, but for right now I need something that will actually let me fly.

There is surprisingly little controller support in this game. The ingame options, the forums, even google itself barely has anything on Steam Controller + Elite: Dangerous.

Anyway, given the crappy information in the game's options menu, I've resorted to drawing a picture of my controller on a piece of paper and writing down what each button does at the moment.
>>
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>>200681341
>eva with blackbox
>fly into Cutlass
>"fall" down
>box vanishes
>no new marker
>>
>>200680936
>How bad are the [truckerfags] guys gonna be
fucking entitled retards, if history is a guide. This has been beat to death, but if someone takes a risky route for a high payout without escort, you get what you deserve.
Most of us are banking on that part of the game to work like that. It's one of the aspects of eve that would be good to have, if all the insufferable cunts that actually consider eve a game didn't come with it.
>>200681341
>he figured out how to get in the ship with the box
You are a wagon toting, injun shootin pioneer, anon.
>>200681390
>FDev wouldn't waste all that time
Let me just stop you right there. They would. They do. They will continue to do so.
>>
>>200681390
It's way overpriced
>>
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this game is fucking gorgeous
>>
>>200670219
>will probably
has already
>>
>EDG still no content after 3 years
>SC provides a barebones build that's barely playable after 5 years of development

Will X4 be our savior?
>>
>>200683140
I can't believe X will finally be good
>>
>>200682526
It is. That's what makes the fps bugs so infuriating. You can watch your gpu percentage be so low from waiting around for updates, and just know it would be that pretty and high fps.
It's unrealistic to say, but if we got hangar fps in the PU, there would be nothing more critical to say looking forward other than what the next game feature to be added will be.
>>
>>200683140
>>200683189
I know nothing of X. Why should I care? Not being sarcastic, serious question.
>>
>>200676482
which is how much in world measurements?
>>
>>200683343
this is what you need to know about X
it's made by germans for germans
>>
>>200683989
that is fascinating and frightening at the same time
>>
>>200683189
It's more focused on empire building and an very in-depth trading system
and gets really autistic when you start modding it. You start off in a single ship and before you know it you're managing fleets of ships, training an army and building new stations across the universe.
>>
>>200683413
uh roughly 15m
>>
>>200683195
We'll find out in March anon. I think that's going to be the highlight of 3.1, as I don't think it's likely we'll see a new planet or profession that soon. Hopefully the little updates they'll push out when they come back should help in the meantime.
>>
>>200677080
i wish we could get some flood lights on ship bottoms if they're not going to enable night vision
>>
>>200681341
Use inner thoughts to place it in from outside.
>>
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>finally go through all the crap with Sirius Corp needed to unlock Marco Qwent
>"I see you've got the invite to see me, now give me 25 of this rare item that only drops in small amounts as a mission reward"

I guess I didn't really want to mod my power plant anyway
>>
RELEASE
WHEN
H
E
N
>>
>>200681602
Youre probably better off doing full keyboard emulation
>>
>>200686781

More interested in the Krait desu

Given how they've described it as a sluggish but well armed fighter part of me hopes they'll do something stupid like stick 1 or more Huge hardpoints on it.
>>
Quick Elite Dangerous question:

Is there any way at all to jettison modules / hardpoints whilst in flight (without visiting a station)?

I'm on a long journey (~40kly round trip) and foolishly didn't realise just how long the journey would be...
Around a 3rd of way to destination (first leg, before return) so way out from any stations.

Could really do with a way of stripping my ship to absolute minimum, as any increase to my jump range would help a lot (...know this should've been done before setting out. I fucked up.)

Got 1700 jumps left. 3 week deadline.
>>
>>200687965
there is not
>>
>>200687965
No.
>>
>>200687965
you dun fucked up
>>
>>200687965
Nah, that'd be interesting. None of that.
>>
>>200687965
Turn around now and eat the distance as a lesson. You will save time in the long run if you can add 5-10ly to your range.
>>
>>200687965
why are you jumping 40k ly, dad?
>>
>>200687965
Adding to >>200688382, you don't have to go all the way back, just go to eddb.io and plot to the closest station that sells modules.
>>
>>200688316
>>200688154
>>200688049
>>200688034
Poop. Feared as much.

Welp, long weekend ahead then.

>>200688382
Yeah, seems like a plan. think I'm around 300-400 jumps in so far.
Would still like to make it. -But as you say, upping my jump range a bit will likely make up for the lost time.
>>
>>200688947
>upping my jump range a bit will likely make up for the lost time
It will a lot. I don't think you can transfer a passenger module with an active mission, but I could be wrong. My Hauler taxi can clear 10k in 15-20 minutes, and it's not that good. Taking a combat ship that far is madness, I've never taken my FAS more than a couple jumps without ferrying it.
>>
>>200688503
Taking a passenger to a black hole and back.
22mil CR job.
Also, scanning systems along the way.

But mainly because I set out to do it and I'm determined not to let this fucker beat me.

>>200689257
>>200688382
>>200688549
Cheers, advice appreciated. Time for a U-turn.
>>
>EDG
>Change interface to blue color
>Make webms and post on /v/ saying it's star citizen
Too funny
>>
>>200689984
Link? I can't believe they are that retarded.
>>
>>200689984
People still fall for this one which is from fucking call of duty
>>
>>200689849
Take a repair module and heat sinks (make sure you bind a key) to go that far. A repair module can fix anything but the canopy and heatsinks will save you when you drop into a neutron star or between a binary. Either will end your trip in one jump. You don't need shields, but they don't cost much range.
>>
>>200689849
>>200688549
Ahl, awesome. Found a solution with no backtracking.

Apparently, there's a station in the Omega sector, just 158 jumps away in the direction I'm headed.

Had no idea there were stations this far out.
>>
>>200690762
Did you check that the station sells modules? You can't change equipment unless it sell modules.
>>
>>200659707
>Rotation just immediately stops when you approach the planet

I'm on to your shit CIG
>>
>>200690893
Yup, looks good to me:
https://eddb.io/station/66062

>>200690591
Yup, thanks. Have both installed, and will keep them on.
>>
>>200690762
>Just 158 jumps away
Just how far away from the bubble are you? Also if you're looking for money you should be doing Memelon Aquarii passenger runs, high payouts that will likely be nerfed soon and leave us with no decent ways to make money anymore.

Also, if you want to explore try getting yourself a Diamondback explorer, thing has one of the longest jump ranges in the game and is quite cheap, do engineer your FSD before getting out of the bubble though.
>>
What if FDev increases payment for other activities instead of nerfing passenger runs.
>>
I can never seem to finish quests in SC 3.0. Is this a common thing?
>>
>>200691971
What if anon had a gf?
>>
Any films/series that get you guys hyped for SC?
>>
>>200691971
what if fdev keeps payment reasonable and nerfs costs
>>
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>>200692286
>>
>>200690921
You join its rotation
>>
>>200692286
>tfw Starship Troopers is basically ED

Fucking bugs man
>>
how does this Intel scam affect star citizen?
>>
>>200693617
amazon web servers are going to get cucked
>>
>>200693617
It's hard to say. Everyone agrees there will be an impact across all cloud services and intel computers more broadly, but no one knows how much until the patches are live.
>>
>>200693978
is xeon affected
>>
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>>200692832
So comfy when Trent and Zane get ambushed by cloaked Rheinlanders in the white gas/ice nebula.
>>
>>200692832
>and basically the only space sim attempt ever made

I consider E:D a modern graphics copied version.
>>
>>200694140
every intel cpu since 2010
>>
>>200694506
you realize the term space sim was invented to describe elite right? chris only made privateer because he saw how succesful elite was.
>>
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>>200694532
I got my i7 4790k for free and I'm still fucking disappointed at intel
>>
>scrape together enough dosh for some trade goods
>server crashes between spending money and making delivery
It does not ever fucking fail
>>
/edg/ thargoid hunt when
>>
>>200694801
I'm still proud of my 4790k
>>
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>>200694946
are you the same anon this always happens to?
time for a loan
>>
>>200693617
Pretty much >>200693978 and >>200694054 but to add, so far gaming seems unaffected client side, only server side issues should happen. For SC having server issues its bad, but client performance should remain solid.
This could change as the patch gets ironed out or with future patches could improve or get much worse.
>>
>>200696359
SC is pretty IO heavy, so it could affect it client side (as well as the hit server side with AWS).
>>
>>200694506
swg was pretty dope

far from star citizen but for it's time,

dope
>>
>>200696281
Yes
>>
>>200696019
Might do something when the event ramps up
>>
>>200693437
bugs in ED?

>i have not played ED
>last I looked it was cheese wedges in space
>and go fetch quests
>>
>>200696686
Most of my knowledge on the subject comes from the past couple days reading up on the bug so forgive the dumb question, but wont a large part of optimizing be reducing the I/O the game requires client side as much as necessary? Don't most games try to use it as little as possible?
>>
>>200696019
Why bother?
>>
>>200696019
We did a few weeks ago and it was a fucking disaster.
>>
>>200697097
Yes that is correct. I'm sure they will try to reduce it with the rest of their optimizations, but I don't think they will be able to do all that much about it. Even if they do, that could be a while off still. This game will definitely have it worse than others, but to what degree I guess we'll find out come the 9th.
>>
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>>200692832
fucking freelancer
you now remember space morpheus
>>
Do turrets work again?
>>
>>200698691
Saw them firing on Robbaz' stream today.
>>
Are chaff launchers useful in ED PVE?
>>
>>200699198
Depends on who you fight. Most serious ships will have a couple of fixed guns just for that reason. If your opponent is using gimbals or turrets, then yes.
>>
>>200692030
I always see people complaining that they've been playing 3.0 for X hours and have never finished a mission.
>>
>>200699198
iirc the npcs heavily favor fixed weapons
>>
>they still have split toilets in the 30th century
>>
>>200700306
Fuck off Cliffy
>>
Cryengine was a mistake
>>
>>200700306
As it should you fucking degenerate
>>
>>200700564
Chris acknowledges his 2020
>>
>>200697585
I thought some of you guys were part of SDC or something, where's our minor faction anyway?
>>
>>200700306
What were you looking for Knights of Sidonia androgyny?
>>
>>200701208
>tfw no female photosynthesis room
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Why do you believe in Star citizen?
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>>200702760
Sunken cost.
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>>200701208
I only watched S1 does it get good/better?
>>
each time I log into PU it gets more fucked up
>>
>>200702891
If you liked the space scenes and sound design you can continue because it has more of those, but the story kinda goes full retard with stupid romance shit and the tension from S1 is gone.
>>
>>200702891
Gets a even more tropy in the second season no idea if there is a third.
>>
>>200702895
I've already given up on it. They are taking two weeks off. Who knows how long for them to get back in the office and get up to speed on everything, much less make another patch. People think it's going to be constant updates, I'm not so sure they are going to start developing this branch in the open like that.
>>
>>200702760
The little things, like planets with gravity out of QD like >>200659707 to the screens having color distortion at an angle. Stuff some people would never notice at such a large or small scale.
Its obvious CIG cares and wants to make a game, and if it comes out like they want it to its the game I've always wanted. If not it was a fun ride.
>>
>>200704262
>Its obvious CIG cares and wants to make a game
hi dad, december 2016. they've literally been blowing smoke up your ass for a year.
>>
>>200704374
What's up fuckboy. You still haven't answered me >>200604403
>>
Is anyone here 40+ ?
>>
>>200680753
That's like 2.5 Smeaton runs in an econoconda.
>>
Did they fix the bug where you would spawn at Port Olisar despite having a crimestat rating? All of a sudden I started spawning at Grim Hex when I had a crimestat rating today. It has not done this since 3.0 has gone live.
>>
>>200686735
Fly around and look at commodity reward passenger missions. It shouldn't take more than an hour or two even if you aren't lucky.
>>
>>200704374
>Dad
lol I just realize this shit is all going to take a year longer than they say. Its way to much work and money put in to be a scam, if anything they'll fail by taking so long people stop caring.
I'm patient, people need to realize that they keep giving us internal dates like idiots instead of just giving us an in depth devlog when things are finished.
>>
FYI: please disable Windows Update to avoid the performance degradation.
>>
>>200705193
I am. I usually play when my wife is out, she usually goes out to see her friends very often. I don't mind because it give me a little bit of peace. My wife's kid is usually visiting her grandparents (from Mother's side). I really love my wife's best friend, Malcom. He's such a good dude for taking her out and keeping her company while I'm busy at the office. I usually play at nights and Elite Dangerous is my game.
>>
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Bought this game as long time ago, stopped because of performance issues. Now that's it's better optimized and brand new set of features I'm looking to come back.

Any good tutorials to these controls? Because I remember it being so complicated.

What's a good ship for someone looking to primarily in the business of solo merchanting. Both dealing with citizen contracts, and importing questionable cargo so I need to be able to defend myself.
>>
>>200706724

It's not optimized so dont get your hopes hope for more than 30 fps assuming your comp is beefy

Freelancer/cutlass to answer your second question, cutlass got a rework and it kind of the perfect well rounded ship right now, but part of me likes the freelancer just because you don't see them super often like the cutlass.
>>
>>200705994
This is the first time i truly regret installing Win 10
>>
>>200705965
>Its way to much work and money put in to be a scam
what work? you realize chris has literally done this exact same thing before right? leading investors along with minimal materials from film production for years and then running with the money in the end.
>>
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>>200706724
>now that it's better optimized
>>
>>200707090
After watching the trailer for the freelancer, I love the idea of being a space trucker. But if I want to venture to more dangerous spaces for my jobs I think I might have to go with the Cutlass black.
>>
>>200707574
For me it is, I couldn't even leave the base when I first bought this game long ago.
>>
>>200707410
Aw look he wants to pretend CIG doesn't actually have playable content and for the last 4 years have shown content in it's earliest stages then to bring it to the game ... eventually.
It's almost pitiful that you'll be playing SC with all of us yelling over FOIP how much you love the game and are glad they took their time desperately trying to fit into whatever org you join.
>>
>>200707983
november 2014 (final)
april 2016 (final)
december 2016 (alpha)
june 2017 (alpha)
september 2017 (alpha)
>>
>>200707090
How about the Freelancer Max in terms of combat? Not expecting it be better than a cutlass, but at least better than the stock?
>>
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>>200708194
>I'm a 'cultist' but I haven't followed the game nearly as closely as the guy who thinks these dates should mean something to me
>>
>>200702760
I can relate to Chris's striving for quality/perfectionism/autism/whatever you wanna call it. Feels like it's a passion project.

It made me realize this game has a much smaller chance to flop than people might think at first.
>>
>>200711610
That's his autism.
>>
You know what's weird.
Why hasn't Derek and his Goonykins tried to spin Crytek suing CIG as Chris' escape plan all along?
Pretending they made an arrangement that once they're a certain length along suing the project and shutting it down so it can't continue to force the project into Development hell as they try to change engines and remove all Cryengine code. Then begging for more money to keep the lights on only to have to shut it all down and blame Crytek who then also shut down and everyone walks away with the money.
You'd think Derek would be all over that instead of praising Crytek for suing CIG don't you?
>>
Anyone know what determines the background of your holo-me portrait? Or is it just random?
>>
>>200714556
Because even they know the lawsuit is a joke.
>>
>>200716063
I'd say the gaming community at large is divided on the topic. Don't know which opinion is in the majority though.

Some people think this is a meritless lawsuit from a bankrupt Crytek that is trying to throw a lot of claims out there hoping one or more will stick. Or that this isn't actually Crytek's decision, but their debtors who are forcing them to explore all possible options in order to recoup as much as possible.

Others are taking Crytek's claims, analyzing their validity of the ones we can answer based on public info, and came to the conclusion that CIG is in the wrong.They further back this up by saying Skadden (one of the world's leading firms, the one that one the Occulus case) wouldn't be interested if they didn't have a good chance in winning.
>>
Should I buy elite dangerous?
>>
>>200716883
won*
>>
>>200716956
if it's like under $20
>>
>>200716956
For the current price? Definitely.
>>
>>200717123
How long will the sale last?
>>
>>200716883
>They further back this up by saying Skadden (one of the world's leading firms, the one that one the Occulus case) wouldn't be interested if they didn't have a good chance in winning.
I don't know if that reasoning holds up. Skadden will do whatever they're paid to do. They're not exactly a "we don't get paid unless you get paid" injury lawsuit firm. What do they stand to lose if the suit falls through? Nobody on Wall Street's going to care.
>>
>>200717645
4th January for Steam version.
>>
>>200717645
Tomorrow the sale ends on PC so buy it now, also you will probably want Horizons too despite it being a jewish trick.
>>
>Servers about to go down in E:D
>About to reach duke rank in the empire
>Won't get to try the cutter tonight
AAAAAAAAAAAAAAAAAAAAA
>>
>>200659568
I just bought a pair of thrustmaster fcs sticks.
What should I be putting on each axis and buttons on the stick?
>>
I wonder which stations are getting ass raped by the thargoids when the servers are back up
>>
>>200720619
None, because the engine can't do it apparently. They just flip a switch and we see the aftermath.
>>
>>200720619
I just want them to start permanently destroying stations along with anything players have stored in them.
>>
>>200720619

I wonder if they'll announce anything in game. The fact that there's interesting stuff (relatively, for E:D anyway) going on like the station attacks and there's fuck all way of getting the scoop in-game but for articles buried in Galnet sucks.

I liked the suggestion I read somewhere for the interface bringing that shit to the front through news alerts that show up on the main interface, like an amber alert or similar.
>>
>>200720893
That's what he's implying.
Also all 6 currently damaged stations are still at 0% for all commodities requested for repairs.
Because if you can't keep players interested in public CGs, clearly the solution is stealth CGs most players won't even notice are going on.
>>
>>200717656
Money and time wasted. How are they going to get money from Crytek if it has none to give?
>>
>>200685232
I wouldn't be too surprised if the reclaimer got released and they added mining. I don't think we'll get salvage online by then, but you'd think with the prospector out they'd have mining almost ready to go. You're probably right about the lack of a new planet though, the citcon demo looked great, but there's gotta be a lot more work left to do.
>>
>>200720619
Attacks January 4th:
Artemis Lodge (Celaeno)
Copernicus Observatory (Asterope)
Cyllene Orbital (Atlas)
>>
>>200722154
Also Thargoid shenanigans happening in Tengye.
>>
>>
>>200721687
>How are they going to get money from Crytek if it has none to give?
That's what I'm asking myself in regard to a hypothetical situation in which they win. Skadden would maybe pull a couple million off of the case. Skadden's in the top 200 largest companies by revenue, dealing in hundreds of millions of dollars a year. This case is barely worth their time even if they win, so I don't get it.
>>
>>200722301
Kareah?
>>
>>200723075
Gunso or something
>>
>>200723167
>>200723075
Gundo Covalex Shipping Hub
>>
>>200722264
That's just a plain old 'goid tech bombing caused by players.
>>
So I watched a cool clip of SC on Twitch and noticed the chat. Clicked the full video and watched the chat for a few minutes. Some of the comments are as follows.

>lol 6 years, $175 million and still in alpha, nothing works. What a piece of shit.
>I genuinely feel bad for any poor suckers that put any money into this scam.
>Pay 10.99 to unlock ship elevator Kappa
>and people still defend this pile of garbage XD

Is this what the internet community at large actually believes about the game? Or is this just Twitch chat being a bunch of subhumans patting each other on the back? I am somewhat ignorant to this because I really only come here to check on SC about once every half a year.
>>
>>200724591
Any /v/ thread is about the same. Publishers used their pet media to dump on it and the bluepilled masses go along with what they say. SC is the Trump of videogames.
>>
>>200724953

>yep if they dont enter beta by the end of the year its not gonna look good.
>i know its hard,and i know of dwarve fortress but after all that money,and they just have this,something that u can premade easily using cryengine,
>Star citizen demands so much real money and offers just the promise of content and so far they are on par with day z development schedule

What. The. Fuck. Has Twitch chat always been this retarded? Besides the cringy behavior, I honestly never noticed.
>>
>>200724591
I think for the most part people have fairly realistic expectations for the game, but development has been pretty polarising. There's a lot of vocal people on either side flinging shit at every possible opportunity, but I dont think thats the majority. Most folks buy a package, MAYBE an extra ship or an upgrade or something, and are content to just let the dev chug on with it.

For me, I'm cautiously optimistic. I get that game dev takes time and that this is a big project, and while the wait has been long, i'm still mostly sure we're gonna get something fun out of it.
>>
>>200724591
Why would you be surprised by any of this? Everything about SC looks like a 419 scam to ordinary people.
>>
>>200725119
I'm a developer, and I always have a hard time gauging the average consumer's intellect. I always vastly overestimate it. There are some things that I think are so basic even an average person can understand, which is not the case. I also don't watch the game too closely, so I have little knowledge about public opinion.
>>
>>200725450
vocal minority applies to chats as well
>>
>>200725080
How can you say it's a vocal minority when the negative or pessimistically neutral opinions dominate the comment sections, reddit threads and forum posts everywhere outside here, RSI, or r/starcitizen?
>>
>>200726342
it might be as large as 49% but it's still a vocal minority
any time an insult is created it innately requires the other party to expend brainpower on debunking any claim, bogus or not, and it generally is never worth the time
when it comes to a 25K twitch stream watching a vertical slice, you can be very sure that a much larger majority has a generally positive view of the game considered they're there watching a special broadcast--meanwhile the "minority" is doing what they do in chat
>>
>>200726342
You might be replying to the wrong guy there, I dont think its a vocal -minority-. There's lot of folks out there who'd be very happy to see this fail, and they like convincing others of the same, but that isn't to say public opinion is entirely bent to the negative.

Like I said, there's shitlords on both sides, and there's enough of them that it's a pain in the ass for everyone who just wants a neat spacegame and doesn't wanna drink koolaid and join the cult. I think most people are fine waiting and seeing how it turns out opposed to getting all obsessed about it either way. You just don't see those people getting into internet screaming matches or anything.
>>
>>200726342
We say this about sjws too and they not only dominate comment sections but write the articles as well

Thats the thing about vocal minorities, they're vocal.
>>
>>200726753
Squeaky wheel shit, man.Make enough noise that nobody can ignore you, and you're gonna look like you've got the popular opinion.
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>>200724591
twitch chat believes this
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>>200726342
>How can you say it's a vocal minority
I don't know where people get the minority thing from. It's literally every place you look. The minority opinion is that everything is fine and there is nothing to worry about. Much fewer people with that opinion than anyone with a functioning brain and access to a calendar has come up with.
CIG wanted to be open about their development and do what no one else did, but seems to think they should be immune to criticism and not be held to any kind of standard.
>>
>>200727407
I think if anything open development should allow for a higher degree of criticism. Construction criticism, but nonetheless. But on the same hand, I think everyone, including CIG needs to rethink their timelines to avoid disappointment. They've gotten better about this as of late with no solid dates given for anything, but all it will take is another "coming 2018" with nothing to show for it after a year to get people pissed again.
>>
>>200726927
I was watching a popular streamer play SC for the first time and chat seemed to genuinely believe everything in game costs real money. Thousands of dollars for armor, $50 for a medpen, etc. Though my personal favorite was the part when his ship got blown up and he couldn't retrieve it again. He and a lot of the chat genuinely thought it was gone forever and you'd have to pay full price for another one. He got livid.Then when someone explained the concept of insurance and he read it aloud, people freaked because they thought it was some sort of monetary subscription.
>>
>>200727743
People in general are mostly retarded. Reading a comments section never did anyone any good.
>>
>>200727735
>I think if anything open development should allow for a higher degree of criticism.
The fact the everyone with this project wears their feelings on their sleeve makes it seem like you are attacking them as a person when you point out pants on head retardation like 2016 3.0 only they don't start planning until Feb 2017.
>>
>>200727808
I think I'm a masochist. I really fucking hate these people, but I'm just too fascinated to stop continuing to read this shit.
>>
>>200727743
Fuck, its not that hard to figure out at the ship spawning console.
>>
>>200727743
I mean, to the hive mind, a one time payment for a game doesn't make sense, to them, there has to be a catch.
>>
>>200727829
That's definitely the wrong approach to take with criticisms, even when its festering bullshit. I do like that the team seems to genuinely care about the project, but they need to grow a thicker skin. I went full retard in my early 20s and went to a liberal arts school, and holy shit project critiques can get brutal even around limp wristed lefties. It goes with creating anything, gotta be able to take the good with the bad, and hopefully improve in the process.

>>200727852
I'm convinced reading too much of that shit will give you a brain tumor. Or at least you'll wish you had one or something.
>>
>>200727743
That's Planet Calypso. Maybe there's others but I only ever remember that one.
I don't know why people would be so easily convinced of this when there's not many examples, or at least well known examples. Not that I've ever heard of, at least.
>>
>>200728115
If CIG was truly forward thinking and actually revolutionary, they would see the criticism as a chance to grow. Instead people invent goons, smarties, evil games media, or whatever is convenient to distract from the fact that we went almost 2 years with no new game content.
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>>200728236
Well, i don't think all criticisms are fair, the goons, fabricated or not, go pretty overboard from time to time, and Smart is a buttmad shitlord who couldn't develop a game to save his live (or house i guess).But calling CIG out on broken delivery dates and buggy shit is perfectly fair. Set a date when you know shit is almost done, not when it's still on the whiteboard as an idea. Yeah, it's alpha, there's gonna be bugs, there's gonna be delays, but i've always prefered people under promise and over deliver if anything.
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>>200728432
>Well, i don't think all criticisms are fair
See, that's where it breaks down. If CIG wants to be celebrated for being open, they need to be actually open and not close their doors for months at a time to build hype, throw a couple of AtVs out, call that open development, and bitch when people's expectations were not managed correctly. If people have the wrong perception about the supposedly open project, then the project isn't open enough to have the truth debunk unwarranted criticism for them.
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>>200728648
Oh for sure, I think they need to really work on how they interact with the community. The criticisms I was talking about are more of the doom and gloom, smoke and mirrors, goon shitlord kinda stuff where they're never going to be happy regardless of what happens, But like you said, if they're putting up walls it makes it a lot harder to argue against these points, communication breaks down, and expectations get thrown way out of whack.
>>
I found a good post in the SC thread on the FD forums. It sums up how I think CryTek feel about CIG/RSI:

https://forums.frontier.co.uk/showthread.php/396642-The-Star-Citizen-Thread-v8?p=6265762&viewfull=1#post6265762

>Yeah, more likely it's just money and protecting the value of their IP: CR burned them bad and basically spent years and millions of dollars marketing the fact that Crytek wasn't good enough to pull off cutting edge video games at a time when Crytek was going through a lot of trouble and really didn't need the additional shivs stuck in the ribs. An echo chamber of posts pointing out the limitations of CryEngine across dozens of sites with hundreds of pemutations of "well it's been changed so much it's StarEngine actually" has got to be infuriating. Quite a lot of backstabbing involved considering they worked with him when the rest of the industry laughed in his face at the idea of a new CR game. For what? To have their very name edited out, their flagship product demeaned, and their licensing agreements broken with smug indifference.

>"And this time it's personal..."
>>
>>200728648
Any more 'open' and you hyenas will be braying about how crytek will win because of them revealing source code
Oh wait, people are already saying that! Not open enough tho
>>
>>200728864
That's the biggest betrayal to me. Not the game or progress or sales, but being open enough to defend the project with more than hearsay. CIG has a literal army of people who can accurately articulate whatever answer people might have, but CIG left them in the lurch too when they decided they didn't really like open development after all and started the current theatrical development we have now.
>>200728914
This isn't open, it's fake open and that's why there is so much criticism. They don't have to share source code or livestream the office to be honest and not misleading.
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>>200728891
>they worked with him when the rest of the industry laughed in his face at the idea of a new CR game.
Yeah that didn't happen. How retarded is this guy to think a company would say no to someone wanting to pay to use their engine?
>>
>>200729012
>ut CIG left them in the lurch too when they decided they didn't really like open development

Would you like to know a secret? Come closer
This game is extremely open and if you expected anything more you're a fucking moron
>>
>>200729202
You are fucking deluded if you think CIG is as open today as they were before Golden Horizon. They aren't.
>>
>>200729012
A lot of people bitched about the burndown shit, but it's one of the only recurring segments where we actually got to see the meetings, watch them talk about what they're working on, and get more of a look into the active development of the game. They could expand on that, and I think we'd have a nice start to improving communication, but they've got a long way to go to reach actual transparency. I mean, i don't want a 24 hour livestream of the offices, watching everything they do, but more information cant hurt them at this point.
>>
>>200729012
Fake open, fake gameplay, fake news! All the ship reworks and scrapped level designs and broken first pass mechanics like push-pull, grabby hands or the golf swing nobody would have seen in a normal dev cycle, don't count!

Seriously though, what fucking gall you losers have to rip them apart on the basis of all they show you that no other dev would, and then say they aren't open enough.
>>
>>200729302
>ne of the only recurring segments where we actually got to see the meetings, watch them talk about what they're working on, and get more of a look into the active development of the game.
>i don't want a 24 hour livestream of the offices,
It sure fucking sounds like you do
>>
>>200729302
It's not more information that will fix this. It's what they are sharing. Since the golf swing, CIG has switched to making something then showing it off. The truth is, the golf swing is stupid and it's good they mentioned it up front, because it would still be stupid if we didn't know it was coming.
The rub is, CIG only wants to be open if you agree with them. If you have a different opinion, then braying assholes like >>200729341 use false equivalency to suggest that you don't have the right to be a critic of an open project.
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>>200729468
what false equivalence? You tear down all the shit they show and complain they aren't showing anything at the same time.
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>>200729875
>what false equivalence?
>Fake open, fake gameplay, fake news! All the ship reworks and scrapped level designs and broken first pass mechanics like push-pull, grabby hands or the golf swing nobody would have seen in a normal dev cycle, don't count!
Obviously a troll. Fuck off, adults are talking.
>>
>>200728891
Good to see the E:D SC thread still generating more posts than the rest of the forum.
>>
>>200730181
They're hopeless there.
They keep making shit up then quoting each other about the made up shit till it becomes their "truth" until someone reads it asks in the subreddit and gets their shit rammed in for spreading obvious misinformation.
Then they cry about SC reddit being all mean.
>>
>>200730105
Where is any of that inaccurate
>>
>>200731371
Because the problem with SC isn't the game or time it's taking to develop, the problem is the upper management and PR making anti backer decisions and choosing hype over honesty, when the truth will get out anyway and CIG chooses more heat later than having to admit sometimes things don't work out in development.
The trolls that keep trying to derail the discussion twist the argument into a criticism of the game itself. It isn't. The PR and marketing of this game chooses short term hype and drumming up sales to the detriment of the project as a whole, evidenced by the constant stream of hate from almost every direction, except for the few that have been following this close to see how much they really are delivering by the skin of their teeth.
To a casual observer, it's easy to fall into the scam narrative because CIG doesn't trust backers enough to give them the real access to point to specific things to actually defend the length of time and different aspects CIG has had to discard. You have to watch them with a laser focus to know they aren't fucking off with the money, because 3.0 is a joke to anyone who checked out at 2.6.
>>
>>200731371
>what fucking gall you losers have to rip them apart on the basis of all they show you that no other dev would, and then say they aren't open enough.
>no other dev would
Anon is wrong, but he's wrong in a way that is emblematic of CIG's biggest problem: miscommunication.

Having regular dev logs and open presentations to the backer base is nice, but not when your PR sucks so much dick that even obsessive /scg/ denizens confuse fact with fiction.
>>
>>200736853
I think the title "Most Open" is probably disputable however "Most Open for a company and game of this size" is exceedingly accurate.
Activision/Blizzard barely show anything except during Blizzcon and trade shows.
Bethesda keep shit on lockdown and have NDAs for their projects that everyone has to have the blood of their firstborn to sign.
EA is basically a hollow shell trying to keep making money for it's shareholders before it collapses in on itself like a limestone sinkhole. And Ubisoft is french.
CIG being a project of this size with several studios worldwide is surprisingly open in comparison to it's nearest competitors, however out of necessity it's lost the charm and spunk it had when it was a basement project with a 2 year plan.
>>
>>200737507
>Most Open for a company and game of this size
That doesn't matter since no one made CIG market the game as open development, they did that on their own when many other kickstarter devs didn't do so.
Saying other studios wouldn't be this open is not an excuse for CIG's decisions. It doesn't make other devs bad devs because they aren't open like CIG claims to be.
>>
>>200737921
CIG didn't exactly put absolutes in their openess though.
They said SQ42 would be kept pretty much underwraps only SC would be the one they'd show off content as it was ready.
It's true they said they'd inform us why some decisions had been made and they've definitely failed more than a few times.
But you can't make an omelet without cracking some eggs this whole process has been a learning experience for CIG and the consumers.
Both have to shoulder some responsibility.
>>
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fucking TURN THE INTERDICTIONS OFF AGAIN
>>
how long until i can exploit the female character models?
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>>200739461
I havent had a single one
>>
Nobody actually gives a fuck about cig's commitment to openness, it's just easy for shitkids to harp on because it's 100% subjective.
>>
>>200686380
highly likely NV will be something we can buy and equip

heres hoping for predator like heat vision goggles to
>>
>>200700306
do you just shit where you stand/walk like a cow?
>>
>>200714337
are you implying autistic devs are a bad thing..........?
>>
>>200737507
It doesn't matter because it's a categorically wrong assumption.

You can't say stupid shit like "Star Citizen is going to be the BDSSE!" or cast aspersions on game publishers and not expect FUD, it's just not logical.
>>
>>200716956
just poke a hole in ur vein, let the blood drain out enough until you have that "i feel weak and drained" feeling.

That is what the game feels like after a while.
>>
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>>200727743
>>200728103
it's absolutely true. ships you paid money for can lose their insurance and you will have to pay or grind for another, and it will be a huge grind to make people pay. if you can't afford the insurance you must buy uec.

>cultists actually believe there are no microtransactions in this game
>>
>>200741229
>You can't say stupid shit like "Star Citizen is going to be the BDSSE!" or cast aspersions on game publishers
While you're not wrong, if they had of stuck to the original plan for 2014 SC release and maybe delayed SQ42 to 2015 I think they'd easily have had everyone on their side.
They'll still end up being the BDSSE ever just since no other competitor will be able to sink in the funding needed to compete. But they've lost the argument on publishers even if it's a better game in the end for it it can't be denied a publisher would have kept it on a more achievable schedule.
>>
>>200743078

I keep hearing people say this about publishers but the fact is:
>It wouldn't be the BDSSE - an acceptable sacrifice however since there's no fucking space games period at the moment and won't be for a while longer still
>It would only have half the delays as things straight up get abandoned and the game gets worse for it, confirming the first point.
>>If it's like Microsoft, they'll cut features the worst way - horizontally, making everything a marketing point and a cardboard cutout of what could have been like Freelancer (economy being visuals instead of an actual simulation etc)
>It would primarily be quicker in development because they'd be given a couple of studios fully staffed under the publisher's thumb immediately instead of over three years

Turns a 8 year passion project into a 4 year meeting the checklist product
>>
>>200743078
they have literally just started making the game. they're showing vertical slices and early not-fit-for-purpose gameplay alphas. they've been blowing smoke up your ass for years.
>>
>>200743478
microsoft did not ruin freelancer, without microsoft digital anvil would have just gone bankrupt due to chris and there would be no game at all.
>>
>>200743538
>they have literally just started making the game.
What were the previous builds that have been around for years with playable combat, then?
My imagination? Your ruined hopes and dreams?
>>
>>200743640

If Chris was forced into thumbscrews to start cutting to meet an ultimatum, I'm pretty sure we'd have at least one thing about Freelancer complete. I'd have dropped the story for a proper economy, or even the multiplayer outright for the ability to hire NPCs. There's lots wrong with it and nothing about it is fun, least of all the multiplayer is just too unstable to work.

The biggest downfall of Freelancer was legitimately the tech not being there, with licensable engines being versatile enough for any project. Microsoft should have figured out how to stop being a terrible company taking on half baked ideas and running them all the way.
>>
>>200741128
There are no implications in that sentence. Merely fact.
>>
>>200743892
>playable combat
literally nothing, they had a combat prototype even before the kickstarter. prototypes are not games.
>>
>>200744010
>dropped the story
>in 2003
are you daft?

>tech not being there
what tech? what tech was not there? you're just regurgitating marketing excuses.
>>
>>200743478
I'm not denying we're getting the better version of Star Citizen.
I'm simply stating a truth that a publisher would have gotten "A" product out by now. How good or bad that product isn't the point of that part of the discussion.
>>200743640
I think if they had given Freelancer expansions with CR involved they would have slowly built the game up to be the better version.
Instead they went for dump and drop.
>>200744059
You're being pedantic they have clearly iterated upon releases using lessons from Arena Commander to 2.0 to 3.0 and beyond.
>>
>>200744992
freelancer did not sell well enough to build up anything

we're not getting a "better" version of star citizen. we're getting a broken mess filled with pay to win and microtransactions, directly counter to promises. a publisher at least would have made it work too.

arena commander hasn't changed in over 3 years, what have they learned? it's only gotten worse since launch actually.
>>
>>200744131

There literally was no tech to make a game back then
You had to make everything up including inventing standards we have that make games possible like the octree.
Dev started supposedly in 1997. To put that into perspective, Quake was released in 1996. The goldsrc engine with Half-Life 1998, after Freelancer started development. What they eventually came out with would have been impressive in 2000, and that's after spending most of the time building the underlying engine (left unfinished as it is when including multiplayer).

Considering Freelancer is literally Star Citizen's Concept Art equivalent, and we weren't to see Unreal 2 engine until a rough year before Freelancer came out. Everything between 96 and 2004 changed almost everything effectively every year as more competing tech and engines came out.
>>
>>200745147
>We're not getting a better
>Being able to actually fly around a planet instead of a dinky little hub and cutscene transition isn't better alone
Here's your (You) faggot.
>>
>>200744059
>literally nothing
How do you think you make a game? You think you wave your hand and and a fully fledged game is created?

Ok, you tell me, when does a game start to not have "literally nothing"? When the game's idea is thought out? When financing is acquired? When a game engine is selected? When playable prototypes are created? When the first features are added? When content is added? When graphical overhauls are introduced? When netplay is added in? When it's 100% bugtested? When it's released and on the shelves?

Would a game that's actually released have literally nothing in it?
>>
>>200745147

>arena commander hasn't changed in over 3 years, what have they learned?
A shit ton of player feedback that may or may not have helped in revamping flight models.
Not sure if you're actually aware of the statement you made considering Arena Commander starts by being a public fork of the test level they have in the engine and will end being a quick mod to the Star Citizen engine no different than any potential future mod that may be released for it.
If you want Arena Commander to stand on it's own, you have to wait until someone can also take Star Citizen and make Team Fortress 2949
>>
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>warp to delamar
>waypoints 160k km away
>"great i can fly straight to it"
>>
>>200745872
I do not understand your greentext story
I feel like "le'genius" for having to admit that, plz no buli
>>
>>200746367
delamar is way smaller than the moons and after 60k i smacked into the ground
>>
>>200745389
planets add literally nothing
>>
>>200746367
Delamar is about 200KM in diameter, if something's 160KM away, it's on the other side of the planet and you're going to fly directly into the planet at top speed without realising it.
>>
>>200746750
>Planets add literally nothing
Oh it's you. You still haven't answered me >>200704627
>>
>>200746750
You're literally a mass of protiens, water and faggotry.
>>
so with this Intel scam, can i install star citizen on the ICU monitors at the hospital?
>>
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>>200746750
You're a special kind of stupid aren't you?
>>
>>200746870
>>200747157
>>200747839
name one thing that isn't just furry roleplay
>>
>Kid literally gets BTFO, still refuses to give explanation for his retarded statements yesterday
>Ignores everything and starts crying about furries
HAHAHA
>>
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star citizen performance is going to be 5 fps tops. most will not even get 1.
>>
>>200749046
>Implying we're using personal servers to run video games
It's already confirmed that games have no performance loss, but servers do.
>>
>>200748424
Non-furry roleplay.
>>
>>200749172
star citizen runs on AWS
>>
>>200748424
A mining mechanic that means you'd have to search a planet for the best resources and fight over them with real people instead of bots or other players doing the "Go to mining node X and wait for spawn"?
>>
>>200749845
you have to search planets in elite for resources too. it's nothing.
>>
>>200742368
If thats a micro transaction then so is every other ship being sold on the store. Also
>in this game
Oh I thought it wasn't a game and never will be, mr goonfur.
>>
>>200746574
>>200746793
ah, yeah, I did that my first time though managed to pull up in time and just make a rough landing in a ravine of sorts
>>
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>>200727852
>I think I'm a masochist.
Why do all the edgy anime people say stupid shit like this.
>>
>>200751004
because they picked it up from mommy after she read 50 shades
>>
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>>200708194
>estimated release dates
>dates never set in stone
Maybe they should have told us shit like this from the start. Oh wait...
>>
>>200750862
>ships being sold for money are not microtransactions

>m-muh goons
take your meds, dad
>>
>>200751252
april 2016 was a hard date. 2014 was the estimate, april 2016 was the very latest according to kickstarter terms.
>>
>>200749967
You ask for a reason get given a reason and are still fucking butthurt?
Dude there is a limit to this level of faggotry.
>>
>>200751998
>april 2016 was a hard date.
Says who?
>2014 was the estimate
as all dates are and were
>april 2016 was the very latest according to kickstarter terms
Kickstarter terms were that all dates were unfinal and considered estimates/not set in stone.
>>
>>200751639
>something that costs 30+ is considered a "micro" transaction
>calls people a cultist but cant handle being called a goon
loling@u
>>
>>200752818
>exorbiant pricing makes it not a microtransaction
>>
>People are still arguing with the retarded kid that thinks always online inhibits features from appearing in a game
>>
If you're older than 25 and playing Elite Dangerous or Star Citizen, just get the fuck off here and pay attention to your family, Dad
>>
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>>200753226
What family
>>
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>>200753226
Thanks for the little existential crisis, anon.
>>
>>200749967
>some other game had a similar mechanic therefore it's nothing
Wow, I never knew that all first person shooters after Doom were nothing
>>
>>200753226
Son, I'm disappoint. Maybe if you got out of your basement and earned a living you wouldn't worry about me spending your inheritance on digital imaginary spaceships.

It'll be funny when you read the will in any case
>>
>>200721687
>>200722569
All large company still need to train their new employee with small stuff, it could a low cost effort from their part just playing with their name to have other bend and hand out the money.
That one lawyer video we got said the lawsuit is so minimal it barely fulfill the minimum criteria.
>>
>>200755358
>>200722569
Frankly, it's a low cost thing that's probably designed to make CIG cave and put Crytek back on the front cover, that's about it.
>>
>>200754869
I didn't know elite was a fully featured fun game
>>
>>200752958
>exorbiant
>still can't grasp the concept that a microtransaction = a micropayment which = a micro (small) amount of money
>>
>>200756535
You're arguing with a person who enjoys being retarded. Seems to be a running theme among the autistic trolls.
>>
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>>200742368
20,000 UEC can be made in approximately 20 minutes of trading with the starting 5k you get currently.
>>
>>200760048
and insurance is free right now. it's just placeholder.
>>
>>200760239
>not realizing money in all forms is just to make your character look as swag as possible
>>
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Am I the only one who thinks travel times are just right?

Barring all the stupid crashes and how easy it is to lose your ship for dumb reasons, I think the game is super comfy just doing deliveries and trade runs.

oh fuck am I turning into a whale
>>
>>200762171
you're traveling only within a small system of moons like saturn or jupiter right now.

full planets are going to take 20 minutes
https://www.youtube.com/watch?v=Sw7t0OuDCU0
>>
>>200762772
Oh I know, I can see Stanton on the big map. That's fine with me as it'll naturally increase the value/risk involved with long distance trade runs, something I thought was always lacking in EVE.
>>
>>200762963
fuck off dad
>>
I wish torpedoes weren't so shit in E:D.

As it stands there's literally no reason to take them over anything else. They don't do enough damage to make up for being slow, expensive, and super limited. The last three things wouldn't even be a problem to me if they just upped the damage the things did. Just add a zero on the end. Make them slow and expensive but deadly to large vessels.

Does Star Citizen have torpedoes?
>>
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>>200763063
>>200763124
uh I mean I cant wait to grief people, steal their ships and fly into people on landing pads
>>
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>>200763367
the way to increase the risk of "long" trade routes is by forcing you to interact with other players/npc's along the way, in hubs like jump points, key stations and planets etc. not by adding 20 minutes of staring at the screen in utter boredom.
>>
>>200763727
don't do trade runs then, fag
>>
>>200762171
We'll see once the planets are out,i don't mind long hauls,just pick up back a book read a few and it's over.
So long as it isn't like Elite where minimal input is required so frequently or at an unspecified time
>>
>>200763921
>>200763921
>literal carebear who wants to waste time and imagine he's having fun
>>
>>200763221
You mean dumbfires or missiles the size of your moms dildo?Yes to both
>>
>>200763727
>>200763979
Isn't the plan to have random encounters on those big jumps?

I like the idea of having to fend off/run from pirates when running high value cargo.
>>
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>>200762171
They probably nerfed travel time because they forbid access to far away planet for now.
Quantum-drive interface will also face a lot of rework that make it more efficient.

The only reason it take so long to reach most place is because you can't use Qdrive for 80% of what's left after the big jump.

Am I the only one who remember the "starmap leak"?
>>
>>200764129
random encounters vs simulated encounters
pure random spawns are gay as fuck
>>
>>200763979
>it's okay if the game is boring and shit I'll just check my cargo 5000x while waiting or do something other than playing the game

A B S O L U T E L Y P A T E R N A L
>>
>>200764232
C O M F Y
>>
>>200764129
yeah so now you'll have to fight 50 enemies every jump, which is just tedious.
>>
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>>200764205
>The only reason it take so long to reach most place is because you can't use Qdrive for 80% of what's left after the big jump.

but that's the part that I like, there's lots of opportunity for shit to happen between orbit around Levski and actually landing.

>>200764114
>your enjoyment is illusionary

>>200764226
>>200764384
I've mostly had to deal with players trying to kill me though
>>
>>200764481
it didn't stop being true just because 6 years passed
>>
fun really is a buzzword
>>
>>200764116

The latter. I want to take a shitty ship and stick big torpedoes on it so I can fuck people in capitals up. My favourite plane in War Thunder is the Fairey Swordfish.
>>
>>200764481
levski is only like 120km in a straight line from jump. to reach most outposts you have to fly over 300 with near 0% chance of ever seeing anyone else.
>>
>>200764205
Why would some random concept images Zane put up on his website a year ago be an indication of travel time balancing?
>>
>>200764756
The range at which you can detect an afterburning ship is pretty fucking big, all we need are actual interdiction tools and catching freighters wont be all that difficult.
>>
>>200765798
detection range is uniformly 15km. you won't see anybody unless they're right on top of you
>>
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>>200764481
>but that's the part that I like, there's lots of opportunity for shit to happen between orbit around Levski and actually landing.
Qdriving during those part wouldn't remove those opportunities, in fact it will make them more likely to happen close to the atmosphere boundary where losing or power would make it more epic.

Quantum trivel is only meant to save time, players interaction will still happen at the chokepoint where it's not used or because the Interdiction mechanic will "pull" players at combat range.

The only reason to keep some minimal travel time is so you have the time to reorganize stuff on your big multicrew ship.
>>
>>200764481
>>200766136

Honestly if the pilot is still there and holds W at the end of QT, you should exit at super cruise speeds in a similar way AFB works right now. That way you can initiate on dropping out of QT with some speed to try and blockade run or cut down to the upper atmosphere instead of waiting to get back UP to speed.
>>
>>200766113
detection range varying has been in the game since 2.6 or even earlier m8
>>
Why is it called 3.0 when it feels like 0.3?
>>
>>200768067
cuz moons n shit
>>
>>200768067
because it is? its ALPHA 3.0, its like saying "x0.1" 3.0, deosnt make the game less working or fun unless you are a 5fps shitter
>>
>>200768219
>deosnt make the game less working or fun
It doesn't need any help. It's shitty on its own.
>>
>>200768219
rather, internal numerical schemes are trivial
it'll likely be rebranded as 1.0 during an actual game launch
>>
>>200768067
because it's not a /weg/
>>
>>200767810
it's not in this. all ships of all kinds, on or off are detected at exactly 15km
>>
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>>200768318
yeah i knew you were a 5fps shitter, good bye

>>200768373
as i said its "ALPHA 3.0", its just that people forgot to use the alpha word, if it ever becomes beta instead of jumping from alpha to full it will start as "BETA 1.0" then at full release just "1.0"
>>
so i need a quick rundown on what you can actually do in the game
is there any kind of gameplay ? like mining ? pve or pvp ?
is there an economy in place ? (even a basic one)
or is it just a big how to navigate in space tutorial for now ?
>>
>>200768582
have you ever played the game m8? detection ranges work atleast sicne 2.6 EVEN in vanduul swarm or deathmatch, i once exploded a mustang but it was still alive, he barely had any system working so his detection range was barely a few meters, he had to fly almost scraping me just for me to get the circle of detected but not identified
>>
>>200768630
>yeah i knew you were a 5fps shitter
Yeah, because my gpu under 20% and cpu under 50% is my fault and it's my rig pulling the server fps steadily lower.
>>
>>200768775
you can make moneys
you can spend on a few things
you can do a few voiced missions and a few more generic missions
you can explore the Crusader system [of moons]

it's mostly a navigation meme and ultimately a proof of concept on how the game will flow
>>
>>200768775
there is pvp
there is pve
there is trading
there are missions
there is looting from premade derelicts or dead ships from pvp

>>200768941
works on my machine and 99% of everyone elses
>>
>>200769041
>99% of
doubt.jpg
I have an i7, 1070, 16GB, and ssd. Try again sweetie.
>>
>>200769168
more like an i7 from 2009 amirite
>>
>>200769168
i have literally the same and works on my machine, maybe you should stop dowloading games from Ares
>>
>>200769025
>>200769041
ok thanks
and how is the combat ? like eve or more like a dogfight ?
do you know if they planned to have a real mmo economy or a garbage one like in wow ?
>>
>>200768885
have you? it is 15km flat in 3.0. if it was anything else in 2.6 they cut it.
>>
>>200769215
It's a i7-2600, and there isn't that large a difference in literally anything else.
>>200769371
it works, but 15-20 fps is shit, no matter how you excuse it.
>>
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>>200769461
dogfight
performance is shit in the PU (MMO) so fighting is a meme right now

a real simulated economy is planned where millions of factors flow off of each other
it is not like WoW and it is not like Eve where everything is played controlled
>>
>>200769461
Market prices are already affected by player buying and selling habits, so we'll probably get a soft version of what eve has. Aside from raw materials i don't know what's planned for player created commodities, but i doubt we'll see an entirely player run economy.
>>
>>200768775
you can take missions to pick up boxes from wrecks which don't work 80% of the time

you can trade basic goods.

you can buy cosmetic shit and a few guns.

that's about it.

>>200769025
>>200769041
dad is trying to pretend it's a game again
>>
>>200769461
combat is like jousting cus bad people everywhere
see>>200769582

prices go up and down depending on """"""demand""""" as in buy too much and price goes up, sell too much and price goes down
for now ofcourse
>>
>>200769729
>dad is trying to pretend it's a game again
>obsessed dad faggot can't even read
>>
>>200769753
no they fixed jousting, it's just circlestrafing now.
>>
>>200769587
>i7-2600
wew this is now 7 years old
i'd bet it makes the difference between 15-20 fps and 20-30 fps LOL
>>
>>200769878
>under 30 is ok
I get 90-100 in the hangar and 40-60 in AC. The PU is fucked up, not my computer. 20-30 is still shit.
>>
>looted a ton of diamonds off a wrecked NPC constellation
>game crashed the second I touched the trade terminal
>>
>>200769639
>>200769728
hum shame player controlled economy are usually more interesting but for the start having a stable base economy is better i guess
but as long as it's not wow tier i guess it's alright
do you know if ship and "modules" crafting is planned ?
>>
>>200770131
I think component modification is still planned. Overclocking and shit. But they've been pretty mum on any other player run production industries. It could happen, given how much chris wants to push the "do anything" aspect of the game, but probably (hopefully) a ways off at this point.

>>200770034
If you were landed your ship and its contents should be saved, right?
>>
>>200770359
>If you were landed your ship and its contents should be saved, right?

It was, thankfully.
>>
>>200769461
>>200769639
>>200769728
>>200770131
Nah the economy will be simulated, but right now players have a bigger influence because no NPC trade routes exist. Our impact is supposed to be 10% what the NPC's impact on markets is.
>>
>>200771729
hum does that mean you could pirate stuff without actually doing pvp ?
>>
>>200770131

Player controlled economy ala EVE means a lot of goods are literally useless, and trade is both predictable and boring. Trade is so important, sovereigns dictate whether anyone moves anything, which means you can't be an independent mogul exploiting parties interest in demand.

Of course, EVE is also made worse with
>Spawning gear out of thin air
>Tiers of gear that blatantly surpass lower tiers
>Meta combat relying on manipulating dice rolls and PvE
and the absolute worst
>It's possible to completely own a duplicate of the entire industry in just a few corps on average, in one small pocket of space

SC not only has NPCs so there's constant demand and competition everywhere, it also holds players to a certain standard to improve their deals, work hard and take a risk getting to wherever players are operating by hauling long.
>>
>>200772436

The way AI will be in the game is it'll be hard to tell between an AI and a player, except in the aftermath when you get hate mail from organisations.
In "risky" space this should be so bad, players should be hired frequently as escort.
This instance however that means it will be harder to pick out anyone but absolute cheapskates since they'll be escorted, so you may as well be ready for PvP. It's still going to be illegal.
>>
>>200772531
>work hard and take a risk
In theory with the NPC trade routes players can also dictate trade to certain hubs(Or whatever you want to call them). At least to a certain extent. Start blowing up NPCs and maybe reserves of supplies will drop while the prices skyrocket. All speculation right now though.
>>
>>200772436
about 95% of my currently looted cargo has come from NPC wreck sites. Its better money when you're at literally 0 aUEC than running missions.
>>
>>200772436
Most piracy will be PvE because carebears won't take risky routes leaving npcs to do it. Supposedly, it will be an npc economy that players insert themselves into, as opposed to bespoke player missions that don't make any sense in the larger world like WoW.
>>
>>200772531
>sovereigns dictate whether anyone moves anything

Null has a huge impact on mining but the vast majority of industry and trade is done in high. The economy is healthy AF! The only thing that was cancer was plex because it became expensive but the game is now more or less f2p.
Contracts are cancer though (the majority are scams) and the game itself is mediocre but thats another matter. Market wise its top of the line.
>>
>>200772763
>This instance however that means it will be harder to pick out anyone but absolute cheapskates since they'll be escorted

I cant imagine 80% of the playerbase doing anything remotely meta as get help for a cargo run instead of being full retards flying through nullsec without any crewmen or help.
>>
About the security bugs and performance.
https://youtu.be/-B1OGoVZcUQ
>>
>>200773267
nearly all cpu's are vulnerable to a different bug which is not as severe. only recent intel has the big one that everyone is freaking out about. intel-shills neglect to mention that when they try to damage control with posts like this
>>
>>200773037
Speaking of which, can SC players already trade in 3.0? Directly, AH or setting up a sell order?
>>
>>200773000

That makes no sense since you can disable comm arrays and pirate anyone anywhere. I imagine in places like Sol there'll be faster response times and more comm arrays, but for the most part, huge swathes of space will be frequently unmonitored so you can stalk, interdict, steal and then fence goods in one system without ever raising criminality status. Hiring NPCs to do it will only doom your cargo more.

>>200773037

Industry and trade are only done in high because
>There's no NPC buyers so literally the only place you can sell anything is where people are buying
>There aren't enough players in EVE for the galaxy they have, so everyone congregates around Jita
>Hauling is so risk averse with jump freighters, the only way you can haul larger volumes faster is RNG favour in a short, relatively risk free WH route, but otherwise the only reason to hop the border is to move clones around.
Even though you could cut out the middle man in industry by building at home with 0% fees, you'd have to haul large volume to see a real difference in revenue so you may as well just build where you buy and sell without leaving a station. There's no dynamism to it at all.
>>
>>200773037
The thing with eve is that the people who can code and use server API to filter the best deals have a huge advantage. They literally have market omniscience while regular players can only see within the region and can even filter within the station for quick station trading deals.
>>
>>200773524
you land at a station and press the buy button then shit appears in your cargo bay. if you have a physical cargo bay you can pick up one of the boxes and give it to another player I guess.
>>
so uh, i just got interdicted out of QT 3 times by pirates in SC
>>
>>200773664
I agree with you when it comes to the hauling risk. Although something tells me that SC will be worse lol. Remember, you can lose ships to collision here.
>>
>>200773524

Trade in the current iteration is to buy, haul and sell commodities in person from the Trade and Development Division (TDD), a government body that represents background NPCs (to distinguish from NPC agents acting as players).
There is currently no financing interface for dealing with players and agents, and without that there is no trade with players at the moment.
There's also a limited version of managing cargo as you can only have large pallets teleported onto your ship immobile or finding small handheld boxes lying around that you have to submit to an office receptionist individually by hand for missions.
>>
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>>200772436
Unlike what players with delusion of grandeur think, most of the game HAVE to be 90% PVE. It's the only way to have balance because a player pirate would likely not give a fair chance to their targets and player trader will try to exploit any flaw in the economy.

Same logic apply to npc-crew while we are at it, the game would be unplayable if every players have to wait for 4 others to play on their personal ship instead of playing on their own.

Also see that anon post >>200772531
>>
>>200773924
Yeah but without some sort of "thrust" mechanics nothing ensures that the buyers transaction happens (or that the seller actually deliver the goods by unlocking his ship and moving the boxes).
>>
>>200774021
I still dont understand how the damn hull series will be worth using for cargo. Its a fucking skeleton crane ship with exposed cargo. That alone gives me chills just by imagining myself in the pilots seat.
>>
>>200774021

The biggest thing about SC that I'm optimistic about is the complete absence of "super foundries" that take any input and put out any output. SC takes it that megacorps exist and they protect their designs and properties, so you can't produce your own RSI aurora to sell in droves. Not only does this mean you actually have to fucking travel and interact with the universe to get anything to buy or sell, you also get an easy way to generate dynamic or GM economy events such as e.g. RSI had an issue with a supplier failing to deliver space windshields recently, and there was not only a way for freelancers to make money making up the difference in materials to RSI, but also a smuggling opportunity to the struggling producing planet to overcome a law that was getting in the way.

This also has a little side benefit of it being possible to own production facilities in SC so you can get (((free))) goods to sell, but it would be based on a single product (e.g. missiles of a type) so you can't instantly exploit whatever bucks and trends, you have to sell off, find buyers yourself or invest in tear down and rebuilding of infrastructure at a bigger risk. This was discussed long before planets and therefore owning outposts was announced, with an emphasis on partially owning land on inhabited planets where a population exists.
>>
https://www.youtube.com/watch?v=Jq0COEoWrW4
>>
>>200774143
no game has to have any PVE whatsoever
the 90% NPCs is purely a thing for immersion and building a "living world" that doesn't rely on players for population
>>
has anyone else got interdicted out of QT?
>>
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Reddit is absolute cancer
>>
>>200775837
they turned it off because it was fucking up the servers
>>
>>200775837
How can you guys be interdicted in QT if you still dont even have directional scanning to avoid it? lol
>>
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>hey lets put the community goal in a system where there's no reliable stock of any of the needed commodities within 50~ ly. pfhahahahahaa

>
>>
>>200775951
kys weeb
>>
>>200775951
No, they're right. 2 nukes wasn't enough.
>>
>>200776953
You're acting like I made the OP you tard.
>>
>>200775951
Hopefully there will be another 20% off - no rank required week, but for the Imps instead of the Feds.

Would love to get the Courier and Cutter but just don't have the time to grind Imp ranks for them
>>
4x pulse lasers and a huge multicannon or 4x multicannons and a huge beam laser for the FDL?
>>
>>200775951
>gets btfo on reddit
>comes to 4chan

back to /r/elitedangerous, we don't like your shitty drawing either
>>
>>200777061
Pulse only works when there's multiple pulse lasers to overwhelm the shields. 1 Huge beam is still going to struggle taking down shields if it's by itself. Go with 4x Pulse + Huge MC
>>
>>200776953
>>200777010
Let me clarify. The OP there is cancer. The commenters are absolutely correct.

>>200777212
I come to /vg/ because i have no artistic talent whatsoever. I can't draw even the most simple of weebshit.

>>200777039
Hopefully. I already have a Cutter, so it won't affect me much, but the Clipper is my exploration baby.
>>
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>>200777212
Soyboys use pulse >>200777391

real men go with x5 MC
>>
>>200778021
Should i get 4x corrosive mids and 1x huge incendiary?
>>
>>200777039
You can get max rank in the empire in about two days or less in Mainani, there's one starport and they always send delivery missions to the nearest star which also has one station and in turns sends you back to Mainani.

I just did that and am now flying my cutter and it's pretty shit i prefer medium ships now.
>>
>>200777928
>Let me clarify. The OP there is cancer
So you brought it here? Good job retard. That's what this thread needs is more cancer.
>>
>>200778323
Glad I could help
>>
Why is loitering such a serious crime in the 33rd century?
>>
>>200778530
They need to reduce human population seriously though there's like 5k trillion humans out htere.
>>
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>>200778530
>take my Beluga through the mailslot
>landing pad is all the way in the buck
>fuck

>
>
>pad loitering
>pad loiter-
>pad loitering
>pad l-
>>
>>200775951

yeah its not like we got weebos here right?
>>
>>200778530
I dont know why but it must be some heinous shit because anarchy systems punish loiterers like everyone else.
>>
>>200775951
Wtf i love reddit now
>>
>>200774724
>no game has to have any PVE whatsoever
no game has to limit itself to PVP
>and building a "living world" that doesn't rely on players for population
it's the point smartass, if you don't have npc or you don't use them right your game is as dead as E:D.
Forcing open wouldn't save it, it would just finish off the last dads
>>
>>200780716
why are you so mean anon
>>
>>200778021

Real men use a FGS with multicannons in all seven hardpoints.

>>200778269

I think I read that the corrosive effect doesn't stack.
>>
Sweet fuck the new roadmap is hideous as shit.
>>
>>200774143
>Same logic apply to npc-crew while we are at it, the game would be unplayable if every players have to wait for 4 others to play on their personal ship instead of playing on their own.
Yeah, just like every MMO in existence is unplayable because you have to wait for a party to run a dungeon or do a raid.
>>
>>200783860
is there actually a new roadmap or do you mean the WIP screenshot?
>>
>>200784503
The WIP they showed on ATV today. It looks like a mess.
>>
>>200776167
NPCs can interdict you, I got interdicted 3 times in a row going from olisar to delamar, I wish I took a pic or video but it looks like the ship is malfunctioning, like it shakes a bit, and you hear the metal doing weird noices and you can see some sparks around the QT "tunnel" tho there is absolutely no message or warning, its just like
>"wtf?"
>out of QT
>red mark on unknown ship
>"ahh..."
>>
>>200773503
Only Intel is vulnerable to Meltdown. Whether or not AMD and ARM are vulnerable to Spectre still isn't totally clear because embargo.

>>200784684
desu, I'd prefer it that way. Having UI elements when you don't need them is stupid. Interdiction SHOULD be confusing for people getting hit for the first time, but once you know the signs it's easy to tell what's happening.
>>
Should i buy elite dangerous? Is it fun?
>>
>>200786451
You need to be a special kind of person to find it fun. The primary form of gameplay is pointing your ship at a star, sitting through a loading animation, and repeating x amount of times until you get to your destination system. Then you spend X amount of time flying through empty space to get to a station.
>>
TRADELANE
DISRUPTED
>>
>>200786451
If it is still on sale, yes.
>>
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>>200786451
I wouldn't call it fun, but it has its moments.
>>
>>200786679
If you think about it space sims can't be much else, they're all doomed to be shit.
>>
>>200787656
woh, woh
freelancer let me point at shit
and mouse around uselessly
>>
>>200787656
The rest of the content needs to make up for the down time you spend in traveling. Unfortunately ED just doesn't do that right now. Maybe in the future if Sandro gets his head out of his ass and gives people more shit to do.
>>
What's the deal with trespass fines from planetary scan missions? Can they not be completed without getting a fine during a scan?
>>
>exploran planet
>recall my anaconda
>it somehow explodes
Frontier will restore it, right?
>>
>>200788007
Have fun emailing them.
>>
>>200786451
>is it fun
Yes. Until it isn’t. Then it sucks and you regret ever hearing of it.
>>
Is there any point in trying to mine asteroids for materials or should i just by an SRV?
>>
I love exploring in E:D but am poor as fuck. Do I stay in a lightly engineered DBS (29LY jumps, runs cold as fuck) or "upgrade" to an iCourier?
>>
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>tfw you fell for the Federal Gunship meme

least I can sell it back for 23 million
>>
>>200789943
Asp Explorer if exploring is what you like doing.

If you want to earn credits fast just get a dolphin or other cheap ship that you can stuff as many economy passenger seats into as possible. Then you go to Upsilon Aquarii and accept passenger missions to LTT 9360. Refresh the mission board by switching between solo>private>open until you have filled most of your seats.
>>
>>200790693
Why asp explorer? genuinely courious. Doesn't Diamondback Explorer have more jump range than Asp Explorer? Yet everyone says the Asp Explorer is the single best Explorer ship
>>
The best ships are the Asp Explorer and the Cutlass.
>>
>>200791082
AspX is better at almost everything including jump range. The DBX is a great exploration ship too but the internals are quite limited compared to the AspX.
>>
>>200791705
Oh and this is another piss easy way to earn money: http://edtools.ddns.net/expl.php

Make sure you have an advanced discovery and detailed surface scanner.
>>
>>200790486
Still relevant
https://www.youtube.com/watch?v=fJ1oBDQHhfM
>>
>>200791673
I was pleasantly surprised with how my connie performed against some NPC pirates. Shields held up quite well (or hit registration sucked) and the big guns blew up a cutlass in about 8-9 volleys. Didn’t even need my Missiles or gunners
>>
>>200692286
Firefly for me, got my crew ready, got my freelancer max, just need a game
>>
>>200794006
Did you have a co-pilot? I really want to know how much stronger shifting shields and managing power makes the ship.
>>
Avorion or Everspace?
>>
>>200795235
Everspace is pretty enjoyable in bursts. It's a rogue lite, not a space sim.
>>
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Is the Polaris the best ship for a relatively small 15 man group of close knit friends?
>>
>>200762772
it was eight minutes, not 20. it's supposed to be 30 to traverse an entire system.
>>
>>200770034
wait what, where do I find such things. I am ok with killing these npcs if it means fucking diamonds. do I have to cart the boxes to my ship?
>>
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I want to believe
>>
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>>200796535
>>
>>200795793
not at all, 12 of you will be bored.
>>
>>200794697
Nope I was completely solo.
>>
>>200796197
Easiest way is missions for black boxes or cargo retrieval. THe blown up ship will have a bunch of cargo boxes around it

Blown up pirate ships that are big enough to have cargo bays will have boxes too on their wrecks

Yes you have to get out and get them yourself
>>
>>200798356
not so easy in something like an aurora or a hornet.
>>
How soon do ships go back in stock at shipyards?

Wasted a 124ly trip to Wafer Terminal in Shenich to grab a Dolphin, only there is none. Thanks eddb.io
>>
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>steal a vanguard while waiting for my connies expedited claim to go through
>fall in love with how it looks and the fixed forward quad-fuck cannons plus the cool interior

>>200798987
get a better ship, even the reliant has an interior.
>>
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>>200799064
>cool interior
Are you drunk?
>>
>>200799018
Just go to the next station that has one
>>
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>>200799138
I liked the shower
>>
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>when you get the guy you stole a vanguard from so mad he repeatedly keeps ramming his own empty stolen ship on olisar
>>
space is FUN
>>
>>200799018
Make sure you get dat chink discount (Li Yong Rui gives 15% off on all ships and modules, more than shinrarta dezhra even)
>>
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how the fuck I survived only god knows
>>
>>200804087
>evershit

>>/g/
>>/e/
>>/t/
>>/o/
>>/u/
>>/t/
>>
>>200775951
so I guess I shouldn't post my anime version of the beluga...
>>
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would've been a nice meme if they actually made the skyrim topology mesh in this crater
>>
>>200805389
>>>/f/
>>>/u/
>>>/n/
>>
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Do you lose any gun you buy in SC on death or are pistols exempt?
>>
>>200806279
don't lose anything from your body
>>
>>200806192
u wot?
>>
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Star citizen, the game where griefing the shit out of dads is rewarded with extra $150 ships
>>
>>200806397
he has a point, really does look like Skyrim's map a bit. just missing some greenery
>>
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>>200806397
Chris Roberts said the largest crater on Delamar was the size of Skyrim--that crater.
Should've put in the actual mountains.
>>
>>200806537
wait do you actually get them if you steal them?
>>
What's up with the stuttering in every single star citizen gameplay video? Do they know what's causing it?
>>
>>200808059
i don't know about those videos but they have a decent idea of what they need to correct to bring fps up in the PU

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-3-0-performance-tidbits
though it seems like they use this "Object Container streaming (whole areas of the game are only streamed in when needed on the client, allowing for dramatically less objects on clients)" excuse/solution very often and nothing ever happens
>>
>>200806560
yeah an area the size of skyrim with 0 content. planets truly are amazing
>>
>>200808346
thanks reddit
>>
>>200807158
no but for some reason I keep getting duplicates of my own ships after mine blow up
>>
is star citizen play to win yet?
>>
>>200809391
i raced for like an hour to get aUEC for a Cutlass that could actually destroy npc ships in the PU
>>
>>200806560
oh, i thought you were saying that it was modeled as tamriel lol, yeah he should have kek
>>
>>200739461
Do you not have any way to evade interdickings in SC?
>>
>>200810980
yes, jump again or afterburst
>>
>>200809676
Isnt the lancer cheaper?
>>
Am I remembering right that REC rentals only tick down when you go into Arena Commander? So if I rented a ship and only used it in the PU, would I have it indefinitely? (Most likely until the next rental-breaking update.) Or would it lose a day for each day I log in?
>>
>>200809676
>cutlass
>actually destroy ships in PU

it seems to me that its mostly hit detection making killing shit a chore, earlier today my connie was killing NPC cutlasses in 6 seconds and just now my super hornet took 5 minutes to kill a gladius.

unless you're stuck in an aurora or something then gg get a reliant
>>
>>200773037
Aesthetic items became prestige symbols (skins, clothing for the avatars, etc) and also got insanely expensive for what they offer. I hope SC doesnt do this. Its such a cancer!
>>
>>200777039
This actually happened already around a year ago. I got my Cutter at ~30% off thanks to discounts stacking.
>>
>>200778269
Corrosive on the huge. Whatever you want on the rest.
Rationale: The corrosive effect doesn't stack and reduces your ammo capacity, but the huge goes through ammo so much slower than the meds that it still won't run out of ammo first.
>>
>>200810980
no because they're just rng nonsense and not an actual mechanic
>>
>>200811202
I didn't see it on the list here https://robertsspaceindustries.com/electronic-access/electronic-ships
>>
>>200811202
While I think the cutlass is still a solid ship with its rework, I still think the freelancer is just all around better outside of its awful visibility.
>>
Refund went through boys, pretty quick too.
Now i can buy all the horse cocks i want.
>>
>>200780084
Life is cheap in the Elite universe. Seriously even all the greatest heroes in the lore normally get dispose'd in one way or another once they've outlived their usefulness. Ensuring that a star port can continue to operate uninterrupted is simply worth more than your life.
>>
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Has anyone found that laranite is always super expensive on levski?
>>
>>200791082
AspX can carry more and better equipment like a class 6 fuel scoop and AMFUs to maintain autonomy without sacrificing anything. The DBX can jump a little further but this is a very recent buff it didn't have before, and even with that its kylies/hr is hamstrung by its pitiful fuel scoop.
>>
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>>200805090
>Meme-10
>>
>>200812967
nerds are too lazy to land on a real moon for real supplies
>>
would you fuck your ship?
>>
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>>200814608
She's THICC
yes
>>
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aw fuck, help me /scg/

I have a full cargohold of laranite and I just got hit with the unresponsive ship bug

is there anything I can do to get control of my ship back? I cant work the throttle or turn in any direction
>>
>>200815413
Why are you playing an unfinished game?
>>
>>200815413
Try typing a command in chat.
>>
what am i supposed to do with the lootboxes from derelicts?
>>
>>200815656
cause its fun sometimes

anyway figured it out, hitting the stealth power output button unfucked my shit and I delivered all my cargo.
>>
>>200815982
put them in your cargo bay and sell them like normal cargo
>>
>>200816159
so do they appear in the trading screen? even if my ship has no official cargo space?
i ask cus i have tried to take a box to olisar like 5 times now, but i always die in the ramp or get buggedAvenger...
>>
So how will exploration in Star Citizen work? Isn't the game only 150 or so handcrafted systems?
>>
>>200817491
I believe they've reduced it to 5-10 systems by launch
>>
Playing Rebel Galaxy. Which augment is better? +10% to Deflectors or Boosters?
>>
>>200817491
>only 150 handcrafted systems
>only
>>
>>200817491
>>200817706
they're already making procedural planets. hopefully they make procedural systems too
>>
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>>200817892
Only suffering can come from procedural systems.
>>
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>>200817491
Imagine a lot more shit to do in the Crusader system on par with the Freelancer game. Now realize that the Crusader "system" is just a system of 4 moons and not the entire solar system.
Also imagine a lot of gas and obstructed objects in these systems. And if you need it, a baseline of generic missions that force you to explore "anomalies" and run some scans or some shit for credits.
>>
>>200816469
oh in that case no you're fucked, you have to have real cargo capacity and put it in the right spot for you to be able to sell it currently
>>
>>200817491
10 handcrafted ones at launch according to gamestar interview. Exploration will suck unless they do procedural systems.
>>
>>200817529
Ugh again this is a confusion made by a language barrier based interview.
It was how many Star Systems do they think they will have completed by the time they have all the "MECHANICS" in the game not when it was ready to launch.
I in no way believe CIG will have 100+ systems when they go "The game is feature complete and live" I think they'll end up doing the UEE core systems leaving the Banu/Tevarin/Xi'an/Vanduul systems as expansions to be released later after launch.
How they fix this with lore reasons no idea but it's the easiest solution. By the time the game is out of Alpha they'll have at least 20-40 Star Systems functionable especially since a lot of the Star systems aren't that big most have 3-5 planets and those planets aren't habitable.
>>
well I finally died (without getting a screencap) after I went down the cargo ladder in my connie to do an eva to a wreck and launched at 2km/s away from my ship spinning like a madman.

Was pretty funny
>>
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>>200814608
Yes
>>
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the absolute STATE of EDforums
>>
>>200742368

Hey anon, how many non alpha UEC do you think people are allowed to buy?

I'll let you google it first even. :^)
>>
>>200818805
I don't think Frontier gives a shit any more.
>>
>>200818805

Is... is he seriously asking for fdev to ban people for quitting (lets be honest most of those aren't even "combat logging") in SOLO mode?

Open mode, sure, but come the fuck on.
>>
Do any of these starship combat games have a combat system without the burden of balancing? Does combat in those games amount to groups jumping in and out trying to backstab eachother?
>>
>>200819815
>ED
>groups in combat

heh, nice one
>>
>>200819972
Eh. Have never played any of the Elite games. I'd imagine making tasks have scale would make grouping up a desirable thing for doing things like mining or even general explanation. Sad if that isn't the case.

Currently sitting here pondering if I should upgrade my ship's booster speed or my emergency shield's ability to take a hit. Leaning towards booster, as mobility is king. If I have the mobility I can escape from the situations where the boosted deflector would be needed. And the deflector can take a single hit, where the booster allows me to potentially avoid many hits.
>>
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>just crashed on a full cargo with 2/3rds of my capital invested

I'm just buying a big gun and killing dads from now on, peace was never an option
>>
>>200818081
what, thats dumb as fuck holy shit
>>
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So I jumped in a guys newly landed cutlass just as the back door opened and discovered it to be completely laden with larenite. He saw me and got in the pilots seat and I hopped in the turret to be a pain in the ass.

Now we play the waiting game.
>>
>>200821265
I would crash the ship for the lulz or just gank the pilot (depending on who I was).
>>
>>200818148
yeah because finding the same procedural desert 5000 times is so much fun

you don't even fucking know what exploration is anymore, elite fried your brain
>>
>>200821852
currently he's sitting in the pilots chair telling me to get out and we're still in the armistice zone.

We will see who crashes first
>>
>>200821930
Just kill him for the lulz, wtf. Its alpha.
>>
>>200822325
cant pull out my gun in an armistice zone, otherwise I would be bragging about all of this cargo I just stole.

also disappointed that I cant pick up his cargo and throw it out the door.
>>
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>>200818148
Yeah even though most systems in Elite are boring it ocassionaly turns up a few cool ones despite only having a few variables to play around with. It's a special feel being 200k ly away from civilization with few discovered systems crossing your path.
>>
Does the freelancer ship stand a chance against a cutlass? Also is it possible to fight with a constellation solo in SC?
>>
>>200822546
I think this is the most unique thing I've ever seen in ED.
>>
>>200819783
solo affects the economy just as much as online
and he didn't say a word about banning
>>
>>200822913
>Does the freelancer ship stand a chance against a cutlass?

yes cutlass is probably a little better at dogfighting but the freelancer has more cargo, fuel and speed. I would prefer a freelancer if I didn't have a connie.

>Also is it possible to fight with a constellation solo in SC?

Vaguely, people would help but you still have decent speed and four really big guns. You're not helpless against NPCs but I wouldn't try to beat other players in fighters.

I say this as someone flying a solo connie on a regular basis.
>>
>>200823147
So, basically from a solo perspective, cutlasses and freelancers are the pinnacle. Interesting.
Two ships doesnt seem much though...
>>
>>200823427
yeah you can even specialize with a freelancer max and have some serious cargo capacity in a fairly agile freighter
>>
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Update: he lost patience and got out of his pilots chair to see if I DC'd, I took the opportunity to get his cutlass stuck with its full cargo inside of olisar
>>
Is there any better way to blow up my own ship in SC?
>>
>>200823924
throw grenades at it or shoot it with a railgun
>>
>>200825308
what about in an armistice zone
>>
>>200823924
left alt + backspace?
>>
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I finally found the external interaction point for the cargo lift on the Constellation. It's a button next to the signal light so you can use your psi powers to press it.
>>
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why would a spaceship need air intakes?
>>
>>200827879
where the hell are there landing pads on daymar?
>>
>>200829114
Arccorp mining has them.
>>
>>200829009
fuel scoops/bussard collectors, but the real reason is that the artist liked them.

>>200829265
Thanks.
>>
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>turdulent episode

BOOO
>>
Any credit exploits out now for ED?
>>
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Flying upside-down is somehow very unsettling.
>>
>>200832536
It almost kinda looks like you're underwater.
>>
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I hate it
>>
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You guys were memeing me, it wasn't that expensive to kit out an anaconda, I didn't need the best power plant, and the rest weren't very expensive
>>
>>200833862
I have been living with that view for the past few hours, I am hoping the DUR will have a better view, seeing as how it is supposed to be an exploration craft, and I want to CCU to it anyways.
>>
>>200833862
what ship is that? reminds me of the freelancer cockpit
>>
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>>200833862
>>200834316
>boo boo why my cargo ship has no 90% glass cockpit boo boo
>>
>>200833862
He hates it!
>>
>tfw I have 2000 hours in E:D and there is literally nothing to do.
Especially since my Player Faction got fucked over massively by niggers from Aisling Angels, a group 10x our size, who solely play and solo and private. They'd just sell biowaste and kill our ships constantly. So it was a constant grind upkeeping our systems so the point where the game became a second job and I had to walk away from it.

I can't say they ruined the game for me because Frontier has doing that since 2.1 but I can't say I don't want all of the United Kingdom, where AA leader is, turned into 2 feet of radioactive glass.
>>
>>200833862
>can't even equip a trackIR or VR to look down to navigate
Cutlass bulls win again
>>
>>200834713
I don't need a glass dome. Its pretty clear that the whole dashboard is longer then it needs to be, just move the pilots seat forward a foot. It can be exclusive to the exploration model if it needs to be.
>>
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Looks like it’s that time of year again.

https://www.gamespot.com/articles/star-citizen-raised-35-million-in-2017/1100-6455904/
http://www.ign.com/articles/2018/01/04/star-citizen-raises-more-than-all-of-2017s-games-kickstarters
https://www.mmorpg.com/star-citizen/news/nearly-35m-raised-in-2017-alone-funding-now-eclipses-175m-1000046942


How can so many people be this uninformed in this day and age. Are we living in North Korea? Or are people so lazy that they'd so easily adopt other’s opinions for without doing a lick of research? Like I've seen bandwagons before with various games, but never to this degree.
>>
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>>200836663
Why do you still care?
>>
>>200834107
>Jump Min/Current/Max 8.52/9.40/9.64
Also enjoy getting roflstomped with your undergeared conda.
>>
>>200836765
>literally E:D 2.0
>Screenshot simulator 2.0

lol you poor fool
>>
>>200836765
Because I hate seeing rampant stupidity for very little reason (objective information is publicly and easily accessible) and my inner OCD makes me want to correct it.
>>
>>200836942
Doesn't the 8A power plant just give me a higher max than the 8C I currently have? Jump range is 25 LY after visiting the engineer for the grade 4 upgrade
>>
>>200837432
Higher grade power plants have better heat efficiency. For example grade E produces 1.0 units of heat per MW being consumed by your systems while grade A produces 0.4.
A 7A PP is better than 8C in most respects despite being a size smaller. Same output, better heat efficiency and half the weight.
>>
>>200837908
Do I really need that? isn't it like 200 million more?
>>
>>200838250
Peak performance isn't cheap.
>>
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>>200838356
I think I'll be fine

Really wish they just had a flat pink
>>
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Where can I check the price on the grey market for a retaliator ?
>>
>>200844263
have you tried the grey market?
>>
>>200772531
t. never played eve
>>
>>200844263
If you really want a Tali for some reason, the Base is available as a CCU despite not showing up for normal purchase, and the bomber is the current subscriber monthly ship, which means it'll be available for subs to purchase next month.
>>
>>200845570

>Skill points dictate what you can fly AND equip
>What you can equip can only have "it costs more and has higher SP requirements" as a downside, provides equally hefty advantages despite the perk being permanent and the caveat being temporary
>Some of the best shit has you grind PvE and not get involved in the market at all
>Denying corps owning everything from mining to T3 fits in a closed loop

There's a reason EVE is actually fucking dying mate.
>>
>>200845756
Thanks.
Anyway its too expensive for me. I'll probably get it in game once I buy the actual game.
Say I get the game right now, whats a good upgrade from the base aurora, for someone that was more on the fighting side in Elite but would still like to keep some polyvalence ?
>>
>X4 doesn't have multiplayer
>SC has outpost building

I can see a mod surpassing X4 already, especially with Egosoft's level of Quality(tm).
Was hoping for something like a Monopoly Space Tycoon sort of game mode, small group of players playing it like X and all competing for a fuckload of money. Co-op optional.
>>
>>200846674
>EVE is actually fucking dying
>15 years old game slowly losing players
HAhAH ITS SHIT AND DYING
>>
>>200795793
Probably that or the hammerhead
>>
>>200818243
desu even 1 populated system would be enough for a game
>>
>>200847478
>hammerhead
too small

even the polaris is kinda small if everyone is gonna be on at (near) the same times. idris is probably the best choice.
>>
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>multicrew ships
>>
>>200822913
Fighting npcs in a connie is easy,just slow down and maintain your distance
>>
>>200848308
Aren't retaliators,starfarers,caterpillars and connies actually viable for combat missions now?
>>
>>200848890
like I would know lol

I play scam citizen only on free flight weeks and such.

When they fix up the netcode and improve performance, then I will by maybe some starter ship
>>
>>200846736
for now it seems like th Cutlass is the hottest combat/utilitarian shit, but it's a bit pricey I guess.
Avenger?
>>
>>200849601
Avenger looks good, thanks.
I won't buy it just now but it seems like a cool ship
>>
>>200851887
Reliant Kore may be also your thing, but there's no hurry, and stuff is changing with each iteration.
Hell, maybe someday 300 series will suddenly turn out to be useful, or some other currently underwhelming ship.
>>
>>200847115
Eve is shit, and dying. Remember how Valkyrie was going to save the franchise with all the new VR people getting in on that hot spreadsheet action? Yeah, no one else does either.
>>
>>200846736
The Aurora LN. It's a cheap upgrade and gives you a significant bump in firepower and armor over the stock MR.
>>
>>200848890
No, technically yes, fuck no, actually yes.
>>
>>200853704
>>200852651
Thanks.
>>
>>200848308

I just wish we could have NPC multicrew in E:D at least. Or even just let hired NPCs sit in the other seats. It's weird that we hire crew members then stick them in some broom closet inside the ship so we can sit on our own inside cockpits with multiple seats (because actual multicrew isn't worth doing).

Also, hired NPC permadeath is stupid, while I'm at it.
>>
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>20:41:59: StarCaptain: LFM for my Polaris Fleet. Gunners needed for epic mission lmao!
>23:11:21: StarCaptain: Come on guys anyone? You can man my polaris and shoot at pirates! gonna be fun.
>>
>>200831139
Stars near LTT 9360 give 100+ million credit economy passenger missions to the aforementioned star every now and then, everyone is cashing out before Braben nerfs it all.
>>
>>200838959
General Tao, please.
>>
Looks like no performance differences from applying the patch.
>>
>>200856108
Performance would have had to have been good for it to become shitty after the patch.
>>
>>200856218
Except for that one retard thinking we'll be getting half a frame per second with the patch.
>>
>>200855390
>00:34:15 : StarCaptain: Let's get going, it'l be great!
>00:34:56 : StarCaptain: WTF my gunner shot me and then looted all the components out of my ship WTF

I can't wait for physical ship components to be in.
>>
>>200856353
>00:34:15 : StarCaptain: Let's get going, it'l be great!
>00:32:06 : StarCaptain: LMAO this guy wants a share from the reward, he can be lucky to serve me and beeing in my Capital! lol!
>00:34:56 : StarCaptain: WTF my gunner shot me and then looted all the components out of my ship WTF
>>
>>200859520
Really it'd only work if it meant everyone in the crew at the time of ship acceptance got an equal share of the contract.

If it was the contract award split between crew members, every ship would turn into battle royale at the end of a mission.
>>
>>200859720

I like to imagine contracts would be handled several miles better than EVE does and form the bedrock of most co-op in the game because CIG will actually be enforcing a lot, from passive criminality sensors, the existence of equivalent to federal NPCs (Advocacy) to the fact they have a stretch goal meaning CIG will make a team of GMs for legal counsel and solicitors players can make use of.

I'm really interested to see how exactly they expect to pull that last one off, SC in general including the running of after launch sounds super expensive but they got two more games planned, guess it will be a little luck based.
Oh god can you imagine whales being subpoenaed by the in-game lawyer GMs they funded for their own purposes?
>>
>>200860107
>Spoiler
I think you are letting your imagination run a little wild.
>>
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>>200860209

I'm not sure imagination has anything to do with it.
You can expect to get in-game sued by someone who doesn't even play games period.
>>
>>200860629
I missed that completely. I also don't like it.
>>
>>200860789
planning on taking advantage of those poor, innocent whales?
>>
>>200860629
>>200860789
>>200861530
If you already plan on being a criminal and living out in pirate space then they will have no jurisdiction over you. Like with everything else in this game, the arm of the law exists and is powerful...it just only stretches so far.
>>
>try playing this elite shit after not touching it for a year
>controls are a mess
>constantly attacked by everything and getting wanted for fuckall reasons
>would probably have to grind for two weeks to by back my ship if i didnt alt+f4 to save my ass
fuck this game, is star citizen good yet?
>>
>>200861530
>>200862902
I don't like the idea of having a lawsuit system in game, especially one that requires having paid GMs to monitor. That seems unnecessary complex to me. Most we should see are player driven bounties.
>>
>>200862974
>being this bad
Just leave this thread
>>
>>200862974
you can literally get 60 million in a half an hour

fuck off retard
>>
>>200863087

Unfortunately any system to encourage fair play with strangers will be exploitable in some way
Alt for getting around Space Yelp
Getting Space Yelp bombed out as competition to scum rivals
NAP memery including friendly fire diving and intentionally griefing indirectly to the point of do-or-die forcing first blood.

Some kind of GM work will be essential, if not by CIG it would be some EVE style corp and that's hella sketchy, especially when they would need power over the 90% NPC population
>>
>>200818148
>10 handcrafted ones at launch
strop spreading those lies, it's been debunked as a shitty mistranslation
>>
>>200864374
Do we have source for it being debunked? For future use.
>>
>>200864374
>>200864524

>German mag wants interview
GREAT
>It's paywalled
OK, we can talk more about-
>There will be no English also we will keep it paywalled literally forever

That's where you fucked up CIG, cos you didn't even bother to post your own version of the article even though it's been MONTHS since.
>>
>>200856294
>>200856108

The performance hit would be primarily server side, which is currently bottlenecked by the network, not how the server processes the information. You could halve the performance of the servers right now and it wouldn't fucking matter because they're not the issue.

You'd only find out if the patch fucked things after the new network fixes (first pass in March, LOL)
>>
>>200864524
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/could-we-please-get-an-official-cig-confirmation-a/350872

I'm wondering if we have a recent version of this pict
>>
>>200865131
Good link, thank you. Specifically this part
>Chris was asked a specific question about how many systems we expect to have online at the point that we've got most of the core mechanics completed and we would consider the gameplay experience suitable for a larger audience
>Core mechanics completed
>>
>>200864283
>especially when they would need power over the 90% NPC population
I think the whole point of the 90% npc population is that CIG will have complete control over it and use it to counter exploit or outlaw org who believe they can match the UEE
>>
>Get my Vulture pimped out besides having to get more than 1 level of overcharged power plant
>Weapons are 2 multis modded because low power draw
>Start autism grind around res
>Anacondas pop like nothing even without police help since I can just sit on their ass
>Go for a Viper out of boredom
>Check my ammo at the end
>Took more bullets than Anaconda
Jesus christ fixed multis was such a bad idea for smaller ships. You are either way too close and on top of Viper rolling and side thrusting everywhere you can usually only get one gun on it because of shit hardpoints, or you let the Viper boost away and now he casually dodges all of your bullets with those thrusters.
>>
>>200836663
wat was the point of this post again?
>>
>>200836984
objectively there is no game after 5 years
>>
>>200867674

It's stupid that you can't adjust convergence on fixed weapons, even if just in outfitting.
>>
>>200871564
why is it stupid? if you need convergence get gimbals
>>
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>On Friday, May 4th, we will host a private Concierge event, which will include an intimate tour of our LA headquarters, followed by dinner in the commissary and a sit-down Q&A with Chris Roberts and key devs from the Star Citizen team. More details can be found here. The event will be filmed with highlights airing at a later date. It will be limited to 60 tickets, going on sale to Concierge members for $350 in three installments
>>
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>tfw playing with an xbox controller
>B is to boost, B+D-pad Down is to lower landing gear
>docking with my Beluga Liner
>directly over pad, all i need to do is lower myself down and drop landing gear
>Press B+Dpad down to lower landing gear
>miss dpad
>engine revs up and boosts
>>
>>200873332
I want to shove 350 dollars up his ass in three easy installments.
>>
>>200873332
If they're willing to get money and publicity for basically letting people in to see what they're doing, what's it to you?
>>
>>200873332
>$1,050 to tour the studio and eat a shitty dinner with CR and his shitty staff

el oh el
>>
>>200873697
The Fag cut off the important part.

>This event will be limited to 60 tickets at $350 each, which will go on sale in three installments of 20 tickets on Fri, Jan 12th:
They're selling the tickets in three batches of 20 tickets to cover all time zones.
>>
>>200871923

It's stupid because weapons being fixed doesn't mean they have to be pointed dead ahead. WW2 plane weapons had convergence, even variable weapon convergence; why shouldn't spacecraft a thousand years from now?
The benefit of gimbals is the autoaim and constant lock-on.
>>
>>200874416
do you know that a game is different from reality?
>>
>>200875460

Yes, I am aware. I just think it's dumb that fixed weapons have to point straight ahead making any hardpoints not on the central axis incredibly awkward to use, especially when the solution is not to give the fixed guns autoaim (which is the purpose of gimbals) but to toe them inwards a bit.
>>
>>200874416
I don't know about the other weapons, but railguns have a bit of lock on capability despite being fixed
>>
>>200876972
its dumb that CIG doesnt develop a real liquid physics engine that simulates how the fuel gets pumped through the ship yadda yadda
>>
>>200877127

I know fixed weapons have a bit of lock, though if you could set guns to converge they could probably remove it.

>>200877302

>thinks an advanced liquid physics engine to simulate fuel displacement is equivalent to turning guns a bit

I'm not talking about CIG anyway, I'm talking about Elite. I have no idea how Star Citizen handles weapon convergence or hardpoints, do they do the same thing?
>>
God I love this big fatass. Makes me feel like I'm piloting a 747 Boeing and an Airline pilot, ferrying passengers to smeaton and back
>>
>>200877995

SC was more confusing about it but now it's been streamlined so every gun comes in different sizes depending on the hardpoint, and a Gimbal version of most guns exist at the expense of usually being one size smaller in terms of physical appearance and stats.
Considering how multi-crew is a big deal, fixed is good for turrets and gimbals get enough shit done for pilots as you bring literally every gun you are granted to bear while also keeping the ship (and crew) safe. The difference in fixed vs. gimbal makes little difference unless your gambit is to take advantage of slow fire, high accuracy weapons and buff them up one size before switching focus to flying after a volley or two.

Fixed converges at something usually close to 1000m, it generally depends on effective range I think but only the flak weapons have any real spread.
>>
>>200878371
Thats.. the point though.

Dolphin, Orca and Belugia are litterally airliners set in 3300 instead of 2018
>>
>>200878589
Any ship with more than one will either have parallax issues or spread. Because bullets and lasers go in straight lines.
>>
>>200878589
>Fixed converges at something usually close to 1000m

>>200879003
>Any ship with more than one will either have parallax issues or spread. Because bullets and lasers go in straight lines.

Wait, do fixed weapons converge or not? I'm assuming in that case convergence distance can't be set?
>>
>>200879003

You can (theoretically but haven't bothered in a while to check) set weapon groups ala Mechwarrior to mitigate serious cases, most ships split 1 and 2 between two different sizes and range groups but thinking about it, it would make more sense to group them for left/right groups for better mixed range accuracy.
Lock-on, long-range alpha and turrets will be more effective than pilot gunnery anyway desu.
>>
>>200879315

He's referring to how you can get every gun in one direction to fire 100% accurately at one spot... providing you're at the perfect distance from the target and/or the guns auto-adjust even without true gimbal capability.
It's mostly going to be obvious if you get up close to a target and half of your guns can't reach anymore if it isn't in the centre of your sights, but the other half can. An extreme example but the same can apply to extreme distance too when they are also off-centre and the projectiles cross the middle and miss off to the side.

I haven't noticed if fixed weapons do have a degree of auto-adjust to ensure convergence but then equipping loadouts is a pain as is as well as gathering new weapons. You can't manually set a range but ESP and lead-pips are being worked on at the moment still to balance this. Like I said though there's a power-in-numbers emphasis in SC compared to Elite so ultimately it won't be much of a concern compared to many alternatives in combat. Without something as vital as managing and ejecting heat sinks you can just spray away more. You don't even have to worry about shielded vs. unshielded.
>>
>>200879984

Oh, I see, thanks for clarifying. That does sound like convergence. I don't play SC so I can't really comment on it, but I think it'd be handy for Elite to be able to manually set convergence on hardpoints. The Clipper's large hardpoints are set so far from centre as to be useless for fixed weapons unless you like wiggling back and forth to get both beads on target.
>>
Is there a way for people playing 3.0 in this thread to meet up in game, short of just posting handles, a discord or org? I'm having fun with 3.0 at 18 fps, but its gets so much better when you have some randos to hang out with.
>>
>>200882638
You can post a location and see who turns up. Like, meet up at Olisar strut C landing pad

And people will just cycle until they find you.

Or just post your handle and see who adds you.
>>
>>200882638
I'm not playing that fucking shit again until they fix the goddamn rental guns and make the fps not dip whenever an enemy passes close by.
>>
>>200882638

You can add someone by a handle and if they add you back you're now contacts, and you can invite to party. When you're in a party, a button appears to join instances that have party members already in them.
>>
Why is the game still laggy in PU? I thought the netcode was in?
>>
>>200883249
>You can add someone by a handle and if they add you back you're now contacts, and you can invite to party
The guy doesn't want to post his handle, he wants to engage with people anonymously, without them friending him.

He wants no friends.
>>
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Why is the game still laggy in PU? I thought the netcode was in?
>>
>>200883886

Considering how many people are playing and there's so little relative space by comparison it's not a lot likely, short of coming up with some password like /v/ has for making private lobbies.

Now when the game gets closer to release where it will have as little as ZERO instances per any point of interest then you'll easily be able to rally people to meet up.
>>
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>>200838959
I got like 1,000 shield strength, 2,000 hull integrity

I got fucked up by a federal corvette and like 3 other ships in a combat zone, barely made it out alive having to reboot mid combat
>>
>>200883029
I might try that after work tonight.

>>200883886
I don't mind using the friend system I am just hesitant to put my handle directly in a thread. That old paranoia about creating paper trails that can link together different screen names.
>>
>>200884462
It's very handy for getting away with shooting everyone who meets up with a large gun, I'm sure.
>>
So will this Intel meltdown shit destroy my performance in SC?
>>
>>200887612
Unless you run Star Citizen in a VM you will see 0 change in performance, even on something older like a 2500k.
>>
>>200887612
>shit destroy my performance in SC
HAHAHAHAH

yeah, you are going from 20 FPS now to 15 at best
>>
>>200887901
2500K is exactly what I have. How far back does this CPU shitstorm affect?
>>
>>200889031
Like 2 decades back.
>>
>>200860629
>mods fucking scammers

Holy fucking shit! I never gave two fucks about corps in eve but I heard lots of stories about some faggot clearing the hangars and fucking off.
Its a good thing I guess...
>>
So... in SC. How the fuck do interdiction mechanics work?
>>
>>200884026
it's a scam
>>
>>200890142
when you're in QT pirates magically appear from the aether
>>
>>200890142

In the plans, it will initially be from being too close to significant sources of mass, so there will be accidental interdiction with large ships passing by.
Pirates can exploit that by projecting significantly more mass to fake something like a potential collision course to ship computers. Probably similar to how trade lanes worked in Freelancer.
There probably won't be much in the way like Elite where it involves something like gravity lassos etc.

At the moment it's just a random NPC spawn and drop mid-QT.
>>
>>200853593
Dust, valkyrie and the likes are PR stunts to draw investors money. Thats it.
>>
>>200890475
>The Lanes in freelancer

Except that in freelancer you could fly outside them. lol if someone takes a hull C and is quantum traveling around he will be pwned during the first 3 jumps.
>>
>>200890825
Can you actually navigate a star system with relative ease without QT? The same way in freelancer when you used cruise? Or will you never reach the destination?
>>
>>200890825
the bigger Hulls are 100% corp ships who will need escort all the time...
>>
>>200891245
Takes like 10 hours to reach a moon from a planet without QT
>>
>>200891269
So basically there will be no traders whatsoever in anything solo that is bigger than the lancer.
>>
>>200891621
Really depends on how security and safespace work. Seems strange pirates might attack you often in the Sol system.
>>
>>200891621
I think a constelation and starfarer can defend them selfs pretty good against some pirates etc.

but Hulls are 100% dependent
>>
>>200891621
Starfarers basically. Hulls are useless, catterpillar is made of paper apparently and the alien shop thing is atrociously expensive.
>>
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How the fuck do I scan this thing? It's on top of a roof I couldn't land on, do I need to be right next to it? I was within 100M but I couldn't use my data link scanner on it

What do?
>>
I had an idea. What if there were lanes in SC too. Not like in freelancer where they're static tubes the player can't change. I'm imagining something like invisible strands of 'technobabble quantim alignment strands' that go from point to point to point. Only visible on sensors, or using the pre-set coordinate supplied by the ship and maybe other players. zig-zagging between planets. when you align or attune or something your quantum drive with such a strand you'll travel much faster, and you'll drop out deeper in a planets orbit if the strand extends that far. Making these lanes a natural choice for trader and travellers, and making it easier for pirates to find prey, but also for Q-ships to find pirates. I imagine you could temporarily disable a length of these strands and make every ship passing that point drop out into space. And maybe the endeavor and pioneer could have specialized variants/modules that create new albeit not permanent such strands, Strands that are not necessarily logged in the navs of regular ships to be used as fast transport to and fro secret bases and such that other players might discover.

Just a thought. But feature creep and such.
>>
>>200892128
Swap to turret and aim at it
>>
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>>200892264
Totally won't let me
>>
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Fuck. Bounty hunting in a HazRes for the CG with a bunch of other players when I lit up an Eagle without checking whether it had a bounty. Got fucked almost instantly by the other players, ate a 4m rebuy on my funship and lost my qt fighter pilot that I've been training up for ages. RIP.

>mfw the BOUNTY GAINED message popped up
>>
Which ship is the biggest in Star citizen? And which is the most suitable for sneaking on, hiding away and starting a modest life licking water from the coolant pipes and stealing food from the garbage?
>>
>>200892656
>>200892264
I had to be within 50M
>>
>>200892847
The biggest ships are for faggots and you cant fly them solo so the hell with them (corvettes, frigates and above). Some big freighters too.
The sneaky scavanger scum ship will be released with the "vulture" name on it but they still dont have the salvaging mechanics yet, let alone the ship.
>>
https://robertsspaceindustries.com/Schedule-report-05012018
>>
>>200892808
in a pit of vipers, some snakes are eaten
and nothing is lost
>>
>>200893818

True. I'm not even fussed about the money lost, more about my fighter pilot. She was the closest thing to attractive I'd ever seen in a hireable NPC crew member; maybe not a traditional 'QT' but handsome in a Jane Lynch-esque way.

Now I'm going to have to flip boards to find a new crewmember that doesn't look like a drug-addicted sentient ham with beady eyes. God, they're all so fucking ugly.
>>
>>200894241
Yeah, I get that every character is basically created with a "randomize" button but jesus christ why do they always look so shit
>>
>>200893192
>Our next delivery in late September will introduce another major long-term tech goal: Object Container Streaming.
The fuck? I thought that was the whole core of 3.0 was OCS and they were already done with it.

Also, no patches until March is fucking bullshit, I don't want to play this buggy shit until then, it should have been patched several more times already, but CIG is just fucking off for a couple weeks so who knows what they are going to do. They can't leave 3.0 like this until fucking March.
>>
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Redeemer news when?

Figure it's gonna be reworked into a super-charged (and super expensive with the inevitable price jack) Cutlass
>>
>>200893192
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>200895182
Major content patches are quarterly I think they will release minor patches between updates ie bug fixes and balance changes.
>>
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>>200893192
>If a proposed feature takes longer than anticipated, we will push it to the next release, rather than delaying other new content.
inb4
>oops, looks like the main feature for this quarter's patch is still 6 months out. But the Terrapin is in game now! Tee-hee
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>>200893192
2020 at least tell 1.0

>>200896395
It's much easier to predict shit now that most of the major engine changes finishing up.
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>>200894241
>>200895147
you aint seen nothing kiddo
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>>200896367
It would be nice if they would actually say they are going to do it like that. There is nothing from CIG to indicate there will be anything before March.
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>>200896612
I know that was the plan whether they implement it now or later how knows. Will object container streaming hold back planets tell september?
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>>200896529
>now that most of the major engine changes are up

they're still gonna have to work on networking and procedural cities for at least another year, and that's not accounting for any other autismal seizures chris has demanding some other extensive engine rework.
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>>200896530
looks like a JoJo character.
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>>200897213
Networking will be worked on tell release and after. The big thing is if they can get the server meshing working asap so they can up the player/ship count.
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>>200896367
>Major content patches are quarterly
When have I heard this before
https://youtu.be/asF3PVMQ2JQ?t=6m8s
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>>200890825
>lol if someone takes a hull C and is quantum traveling around he will be pwned during the first 3 jumps.
>>200891245
>>200891269
>>200891278
>>200891621

What you do is QT halfway to a comm station, then jump to your destination.

Bam, you've avoided 99.9% of interdictors.
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>>200897752
CIG just gave themselves 4 chances to disappoint us instead of one this year. Progress?
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>>200891621
Is this a negative thing? Seems more conducive to not force players into playing what seems to be the best and largest and most efficient and negating everything before it (Hull E).
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>>200893192
>end of 2018
>still working on first star system (of 100)

guess I'll just stay on holiday for a few years
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>>200896529
>"Things will be much smoother this year, honest!"
>"Now that they've c̶o̶n̶v̶e̶r̶t̶e̶d̶ ̶t̶h̶e̶ ̶e̶n̶g̶i̶n̶e̶ ̶t̶o̶ ̶6̶4̶ ̶b̶i̶t̶ g̶o̶t̶t̶e̶n̶ ̶l̶o̶c̶a̶l̶ ̶p̶h̶y̶s̶i̶c̶s̶ ̶g̶r̶i̶d̶s̶ ̶w̶o̶r̶k̶i̶n̶g̶ r̶e̶f̶a̶c̶t̶o̶r̶e̶d̶ ̶e̶v̶e̶r̶y̶ ̶s̶h̶i̶p̶ ̶a̶n̶d̶ ̶a̶n̶i̶m̶a̶t̶i̶o̶n̶ s̶o̶r̶t̶e̶d̶ ̶o̶u̶t̶ ̶t̶h̶e̶ ̶u̶n̶i̶f̶i̶e̶d̶ ̶r̶i̶g̶ s̶w̶i̶t̶c̶h̶e̶d̶ ̶t̶o̶ ̶l̶u̶m̶b̶e̶r̶y̶a̶r̶d̶ f̶i̶g̶u̶r̶e̶d̶ ̶o̶u̶t̶ ̶p̶r̶o̶c̶e̶d̶u̶r̶a̶l̶ ̶p̶l̶a̶n̶e̶t̶ ̶t̶e̶c̶h̶ put in object container streaming, 2̶0̶1̶6̶ 2̶0̶1̶7̶ 2018 will finally be the year for content in SC! Believe me!!"

I'm not saying that you're necessarily wrong, but judging by CIG's track record, there always seems to be just one more hurdle holding them back.
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>>200659568
How can you have a general for a game that is never ever going to release
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>>200898612
it's called a screenshot simulator, dumbass LOL
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>>200898224
>instead of one this year
But they did give themselves 4 (actually 5) chances to disappoint last year, you just never counted the last 4 since the first one (3.0) was such a joke that you have to discount CIG's own words for their own good.

According to Chris at Citizencon 2016, we should be able to jump to the Pyro system by now.
>>
uma
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>>200898775
I understand game development takes time and they can't anticipate everything, but 3.0 plays like rancid shit and them not mentioning anything about the short term issues is classic CIG.
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Fuck me, that was a close one.
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>>200900312
The end game in RG is so satisfying. You go from being a squishy grape to all four horsemen of the apocalypse in one.
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Do the ships in SC have toilets?
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>Get sued by Crytek
>Lets just put the Crysis armor in game why don't we.
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>>200901315
The universe is your toilet in SC.
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>>200901315
Some.
But they'll eventually add realistic waste-disposal mechanics to all suits.
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New combined bread pls. I'm not making a phoneposting OP at work.
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The I didn't fuck it up this time edition?

I hope.

>>200904885

>>200904885

>>200904885
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>>200873367
I wonder if Elite's society would've thrived without the existence of shields and docking computers.
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>>200906583
realistically a shield would be absolutely necessary for any kind of fast long term space travel. interplanetary dust and radiation would kill you otherwise. even at the slow speeds we fly shielding is pretty important, and radiation is one of the big reasons the ISS is stationed so low.




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