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/rtsg/ /cbg/

Last turn >>201127675

ENDLESS SPACE 2
>Official and Unofficial Wiki
wiki.endless-space.com
endless-space-2.wikia.com
>Community Hub
www.games2gether.com
>Planets Stats
imgur.com/w5RO8TH.jpg
>Ships Stats
pastebin.com/aabCNGau
>Horatio splicing guide
pastebin.com/1cH8sqEH
>Manual
cdn.akamai.steamstatic.com/steam/apps/392110/manuals/User%27s_Manual_-_Endless_Space_2.pdf
>ES2 politics guide.
pastebin.com/pDUQDpwA
>Comics
wiki.endless-space.com/comics
>Soundtrack
http://soundcloud.com/flybyno/sets/endless-space-2-soundtrack
>ES2 prequel
www.games2gether.com/endless-legend/forum/6-game-design/thread/3572-the-last-flight-of-the-gray-owl

ENDLESS LEGEND
>Manual:
cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf
>Wiki:
endlesslegendwiki.com
endless-legend.wikia.com

STALEARIS
>Pastebin:
pastebin.com/YHdisqem
>Wiki:
www.stellariswiki.com
>The Development of Stellaris https://en.wikipedia.org/wiki/Development_hell

CIVILIZATION
>Browser Civ Game, plays like civ2
play.freeciv.org
>Civ IV XML fix
www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
>Civilization Analyst (Civ VI, Civ V, BE):
well-of-souls.com/civ/index.html
>Civ V Giant Multiplayer Robot:
www.multiplayerrobot.com
>Civ 5 Mods
forums.civfanatics.com/forumdisplay.php?f=393
>Civ 5 More Mods
pastebin.com/5ANRmRur
>Civ 5 Drafter
georgeskleres.com/civ5/
>District Cheat Sheet:
civ6.gamepedia.com/District

ALPHA CENTAURI
>Essential improvements:
pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements

MICROPROSE
>MoM
www.myabandonware.com/game/master-of-magic-21t
>Wiki
masterofmagic.wikia.com/wiki/Mod
>MoO 2
gamesnostalgia.com/en/game/master-of-orion-ii-battle-at-antares

DISTANT WORLDS : UNIVERSE
pastebin.com/hubsc3ZS
>>
>>201440571
what a punchable face
>>
>>201440793
Don't talk about wiz that way!
>>
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Any reason to overflow with food in stellaris? Are the growth bonuses any good?
>>
What are some good mods for Stellaris that make the game even slightly less tedious and/or monotonous?
>>
>>201441386
lmao
>>
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>>201441515
What's so funny? It's pretty common sense to assume that a community for a shitty game will set up mods to make the game less shit.
>>
>>201442000
You can improve stellaris with mods, but you can't make it not a tedious progress-bar-filling simulator.
>>
>>201442000
Or they could just play a better game
Please buy Endless Space 2 merci
>>
>>201442541
I do also play ES2, but it's pirated just like Stellaris
>>
>>201442000
The game is fundamentally broken. Mods can polish a turd but won't stop it being a turd.
>>
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>>201442325
>>201442759
Alright, so what mods are best for improving/polishing it?
>>
>Civ 6 Georgia video
Is the leader a dwarf? Her proportions look all fucked up, even more so than every other disney pixar inspired leader.
>>
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I find this funny. Time to start activating edicts everywhere
>>
>>201441121
They are really decent, it isn't long before you double your growth. You're better off not increasing your stockpile ever for that reason.
>>
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>>201443347
>>
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Oh shit. The Neborite Heralds of Death have declared a pogrom against our brothers and sisters and our homeworld. Earth has her xeno allies and my fleet isn't up to snuff against the Heralds of Death, but I don't know if she can withstand the nefarious Nebonites unless humanity stands together.
>>
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>>201440910
>>
>>201443068
Find a website which lets you manually download Stellaris mods and look through the most popular section. It’s that easy.
>>
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>start a game
>science ships find absolute fucktons of minerals
>all my energy is under tile blockers
>no energy is in space
>have to make a far ass frontier outpost to get any energy
>>
Is there a way to play stellaris mutiplayer on pirated version?
>>
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>Playing Sophons
>Turn 20
>Vodyani starts harvesting essence in one of my fresh systems
>Tell them to fuck off
>"Yeah sure man whatever you say"
>Two turns later ask for 990 Dust as tribute to the church
>Bend the knee and give it too them because I haven't researched military ships yet
>Next turn they turn hostile because I didn't give them tribute
As soon as I get a substantial fleet I'm wiping them off the map
>>
why are sophons such aggressive assholes?
>>
>>201459778
They got their lunch money stolen in high school >>201459774
>>
Does anyone else experience a significant leap in difficulty from Immortal to Deity in Civ 5 or did I just become stupid? It didn't take me too many attempts to beat Prince through Immortal (I moved up one each time I won and went for different victories each time) but on Deity I can't get past the medieval era without something fucking up. And I hadn't been relying on it up until now or anything, but I'm finding it impossible to do a wide empire at all because the AIs just expand too fast and I'm left without any room. All my game settings are default except I disable time victory and have been using low sea level lately, though I actually don't notice much of a difference.
>>
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>core crack the shophons homeworld
>endless space 2 is not responding

you little shits
>>
>>201462307
ENFER is watching you you little shit
>>
>>201462307
Out played by ENFER.
>>
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>>201462307
Miscreant
>>
any word on when the next stellaris update/DLC is coming out?
I haven't been in this general or even played the game in like 3 months because I didn't want to burn myself out of the game by the time all the cool looking shit came around
>>
>decide to play MoO2 since people say good things about it
>start on easy, since I know I don't know what I'm doing
>totally dominate the game with no effort
>jump to average
>150 turns in, antaran raider destroys cruiser/2 destroyers without a scratch
>AI sends a battle ship to conquer half my colonies after half my navy is killed by super-aliens
>rebuild my fleet to command cap and prepare to recover my colonies
>expect relatively easy fights, since I'm telepathic and outnumber his fleet
>cruiser/2destroyer/3frigate attack starbase
>all 6 killed without doing any damage
this game is bullshit
how could anyone like it
>>
>>201466531
No announced date yet
Check the dev diaries for the new update though, it changes a lot.
>>
>>201466694
>MoO2
just play nu-moo
>>
>>201472441
I still prefer MoO2 to numoo
>>
>Be Teddy
>Share a continent with Rome and Straya
>Rome declares war on Straya
>Walk my military to those faggots
>Their militaries are both sitting in the classical era while I'm sitting here with my guns and cannons
>Declare war on Rome
>Siege Rome in two turns
>The fucking city has four citizens
>My weakest city has six
>Hmm.jpg
>>
R8 my 'vette guise:

Napoleon class Corvette 3000 tons 20 Crew 1207.5 BP TCS 60 TH 700 EM 0
11666 km/s Armour 3-18 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 22.4
Maint Life 0 Years MSP 0 AFR 600% IFR 8.3% 1YR 558 5YR 8377 Max Repair 360 MSP
Intended Deployment Time: 0.1 months Spare Berths 1

Nixon-Short 100 EP Internal Fusion Drive (7) Power 100 Fuel Use 484.22% Signature 100 Exp 25%
Fuel Capacity 200000 Litres Range 2.5 billion km (59 hours at full power)

45cm C6 Near Ultraviolet Laser (1) Range 384000km TS: 11666 km/s Power 53-6 RM 3 ROF 45
Single Atkinson & Gregory Gauss Cannon R4-50 Turret (2x4) Range 40000km TS: 25000 km/s Power 0-0 RM 4 ROF 5
Fire Control S04 192-12500 (1) Max Range: 384000 km TS: 12500 km/s 97 95 92 90 87 84 82 79 77 74
Fire Control S02 48-25000 (1) Max Range: 96000 km TS: 25000 km/s 90 79 69 58 48 38 27 17 6 0
Tokamak Fusion Reactor Technology PB-1 (1) Total Power Output 6.4 Armour 0 Exp 5%

This design is classed as a Military Vessel for maintenance purposes
This design is classed as Oversized Fighter for maintenance purposes
>>
>>201475459
wat
>>
>>201475459
Is this Aurora?
>>
>>201477713
Yup.

>>201477339
See >>201477713

I plan on sticking a couple (dozen) of 'em into PDC hangars & unleashing the whole swarm at once (in case shit happens in Sol)
>>
>>201478550
Specialized ships are better.
Fighters can be produced by fighter factories.
You could split the ship into two FACs and save some tonnage on the bridge, merge the engines into a bigger one so it's more fuel efficient and save some space from needing less fuel.
>>
>>201472441
Is Nu Moo any good? I've been eyeing it but I find it hard to believe it will stack up.
>>
>>201466694
Building your fleets and teching properly are a huge part of the game. Also, well defended planets are very hard to crack without overwhelming force.
>>
>>201466694
While MoO2 isn't bad, you'd have been better off playing MoO1 instead. Perhaps the nice java remake "Remnants of the Precursors"? It adds a lot of nice UI functionality; like scrollwheel to control sliders, better galaxy map, much bigger galaxies, etc.
>>
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>>201441121
Yeah. You can grow pops very quick so try not to upgrade your storage capacity. It's possible it could be nerfed in 2.0 though.
>>201440571
Stellaris DD 100 in 3 hours!

DLC announcement,trailer,stream feature show off imminent.
>>
>>201466531
Announcement today.
>>
>>201479291
No.
>>
>>201475459
Lost me at "3 000 tons".
>>
>>201475459
Truly the epitome of autism.
>>
>>201484539
>waa waa something's too complicated for my brain used to Call of Warfare
>better call it autism !!!!
>>
In case you're looking for a (supposely) good mod for Empire At War X, check this out : http://www.moddb.com/mods/empire-at-war-re
>>
>>201484583
>Getting so angry about a joke
My point stands.
>>
>get rekt
>"I WAS JOKING HAHAHA I AM SO LE FUNNEH"
Pathetic.
>>
ES2 STUFF
https://www.youtube.com/watch?v=ar-Jzx0AOF8
>>
>>201487329
O P B O T
P
B
O
T
>>
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How is The Last Federation?
>>
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>>201487696
>>
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>>201488609
I lava you, lava corpse man !
>>
>>201488609
What event is this? I have never had it.

What do hey mean by finding no foot wear? They lost in the Stellaris the floor is lava game ?
>>
>>201489098
It's a dorf fort reference, I think it's from a mod.
>>
>>201488609

>>201251985
>>201269098
>>
>>201489098
Boatmurdered, son.
A famous Dwarf Fortress succession game who ended up poorly. The dwarves survived goblins, undead elephants, and finally lost to ashes and a master brawler who killed everyone. While being on fire.
>>
5 minutes till new dev diary drops, get pumped bois
>>
just wake up, how long till dev diary?
>>
>>201490202
>>201490117
nvm
>>
>>201490117
they said there's an announcement today, I suspect they're going to shill their DLC to go with Stellaris 2.0
>>
> planet destroyers
>>
>apocalypse
>>
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>>201490443
Death Star battering rams when
>>
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STELLARIS: APOCALYPSE

The Time To Redefine Warfare is Now!

Space Marauders, Planetary Destruction Weapons and so much more. A world ending expansion! Available to pre-order now.

Apocalypse will bring new levels of warfare and destruction to the galactic exploration and discovery game and will add many new ways to extend one’s galactic dominion – including the ability to destroy entire enemy planets.

Apocalypse will bring new military options, civic paths, and challenges to Stellaris when it arrives in early 2018.

https://www.youtube.com/watch?v=auDTPzdwga4

>That’s No Moon, neither is That One, That One Might be a Moon, Wait, No: Keep the local systems in line with fear of the new “Colossus” planet-killer weapon – a technological terror that eliminates entire worlds from the universe.

>All Your Base Are Belong to You: New enormous “Titan” capital ships can lead your fleets to conquest, offering tremendous bonuses to the vessels under their command. Meanwhile, fortify key systems with massive orbital installations and secure your homeworld as an impenetrable bastion among the stars.

>Pirates of the Constellation: Watch out for Marauders – space nomads who raid settled empires and carve out their lives on the fringe of civilization. Hire them as mercenaries in your own conflicts, but take care that they don’t unify and trigger a new late-game crisis!

>Some Non-Violent Features: New Ascension Perks and Civics are added in the expansion, along with new Unity Ambitions that provide new ways to spend Unity and customize your development


Dev Diary 100 is also here

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-100-titans-and-planet-destroyers.1064560/
>>
>titans and a planet destroyer ship station
doomsday weapons did it better
>>
>the World Cracker can be used on uncolonized rock-type worlds (but will not always generate a mineral deposit in that case).

>spend innumerable resources on advancing your tech, traditions and production
>take several long steps in order to unlock the ultimate mining device
>use it on Mercury, which is mostly metal
>no minerals because natural 1
t-thanks Paradox
>>201490947
how so? Haven't played Stellaris with mods
>>
>World Cracker: Shatters a planet, leaving behind a broken debris field that can be mined for resources. Available to non-Pacifists.

Literally making a mod based on Dead Space a paid DLC.
>>
Glad I was right when I told that nigger in the last thread that titans would be paid content.
>>
just install nsc and isb with their patch and you got a free apocalypse
>>
>>201491246
correction, you get a better result, and today
I wish I could just get the carriers and defence platform from nsc without the rest tho
>>
>>201487329
What.
Don't tell me this is some Vaulter shit.
>>
>>201491876
>OPBOT
>vaulter theme plays at the end
Nah dude it's completely unrelated to vaulters.
>>
>>201491930
>one of the worst factions of EL is STILL getting sucked off
Amplitude no
>>
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New player here. Does having a massive surplus of food on one world that's maxed out population help with the growth of other newly colonised worlds? Also what happens when your worlds have maxed pops and you can't colonize anymore?
>>
>>201492564
Yes. Food is Empire wide.
Nothing. It just piles up to your food cap.
>>
Oh boy, I sure can't wait to pay for things that should have been in the base game! It isn't like mods haven't added those features fucking ages ago. If we wait another 5 years and add another $150 of DLC we might be able to get where the base game should have been!
>>
>>201490816
The dev dairy looks meh. They've spent all this time to rebalance warfare only to introduce another ship type with weapons that will break any form of balance. Plus we still don't have dedicated screening ships.
>>
>>201493294
>screening ships.
You mean carriers?
>>
>>201493294
When I read "You can only have 1 planet destroyer at a time" I got mad. Just... WHY?! So sick of these stupid arbitrary rules.
>>
>>201493568
You can have more than 1 at a time... for 20 more bucks.
>>
>>201492362
>ever believing that vaulters, the protagonists of the franchise that have actually been in every single title they made, wouldn't be in ES2
you are a fool
>>
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>>201493720
>the protagonists of the franchise
>>
>>201493693
Paradox has it's faults, but they've never been pay to win.
>>
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>>201493568
so retards dont spam them ?
So this Super ship dont losses its uniqueness
>>
>>201493568
Cap: original Star Wars trilogy
No cap: nu wars
>>
>>201494109
No, pdx is pay to play.
>>
>>201494492
>pay

he doesnt know
>>
>>201494334
Spam them in what, multiplayer? How would that be boring? If single player, who gives a shit?
>>
Is there something like an automate surveying button in aurora?
>>
>>201495414
Special orders/organizations in the F12 Task Group window.
There you can give ships default primary and secondary orders. I set three gravitational survey as primary, five bodies survey as secondary. When they enter a new system, I manually order my exploration ships to check out a few gas giants and planets that could be colonizable, too.
>>
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>Those Titants are HUGE!-Wiz

That's cute. pic related an actual ship in the Star Trek mod.
>>
>>201495605
Thanks for the help
DO I have to design civilian ships for my commercial shipping or do my civs design them themselves?
>>
That planet crack was BEAUTIFUL.
Holy shit balls. I want to see what the other planet destroyers are like.
>>
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That shield over the planet is beyond EVIL.
Holy fuck.

Trapping an entire species behind a shield just to be observed by aliens from above. The species will watch them evolve,overpopulate,wage war,lose all their resources, wage the biggest war and go extinct all under the gaze of the alien researcher race.
>inb4 just like Earth.
>>
>>201496058
>aliens invent and open wormholes on planet
>build spaceships on planet, then launch them through wormholes

Not a really convincing mechanic, lore-wise
>>
>>201496236
How the fuck would they be able to do that if they could never get into space and learn all the science involved?
>>
>>201495769
They do it themselves
I think you need to have the commercial engines researched though
>>
>>201496429
Get sentient AI that acts as a caretaker and does research and acts as test subjects. Then just put the species to sleep until wormholes are discovered and the AI has done all of the research for you.
>>
No doubt this shown at the end of the stream will be the new menu screen for 2.0
>>
>>201494012
>in ES1, listed as a good guy faction
>dungeon of the endless tells the tale of the vaulters' origin
>they're in half of endless legend's generic promo art and trailers
>they even have a playable splinter-faction whose motivating drive is to murder the vaulters for the atrocities they committed against them
>they're the canon survivors of EL
only a fool would say they aren't the protagonists
>>
>>201493568
> realism is more important than gameplay
No.
>>
>>201497324
>the canon survivors of EL
I never knew "survivors" meant "those who died by getting killed."
>>
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>>201496058
Sounds reasonable to me.
>>
So the only thing new is the starbases in every system, the rest of things are already present in mods
>>
>>201497680
But it's not "gameplay". It's "balance" that they're going for, in a grand strategy sense of the term. They need to think like this is a 4X game, or RTS! Arbitrary rules just take away the fun.
>>
I want a colossus weapon that repositions planets to other systems.
>>
>>201497685
>they got off of auriga on the gray owl
>the gray owl detonated in space, survivors are not confirmed
>OP-BOT is then present on a G2G vote for dungeon of the endless characters being added to ES2 and is voted in, confirming that survivors of the gray owl do exist
>frogsquadron specifically states that "the fate of the vaulters is unknown", meaning that they have never confirmed to be dead
>amplitude also confirmed that the zolya that the vodyani killed were not the vaulter clan
>at the end of this new video, the vaulter theme can be heard, confirming their return
at no point were they killed off
>>
>>201498634
Why?
>>
>>201498949
Steal planets from enemies. Reposition your planets to more defensible systems.
>>
>>201496058
>>201490816
These parajews really are just mining mods for their ideas. ISBS for the Doomsday Weapons
and that planetary shield comes from Native Preservation. The shield graphics even look the fucking same!
>>
>>201495769
>>201496449
I'm not sure you even need to design an engine anymore.
Though for them to start launching ships, you need at least two colonies. Possibly a mass driver on one.
>>
>>201494467
wasn't the second death star already in construction (or at least the plan of one) by the time the rebels attacked the first one?
>>
>>201496058
sounds like ark
>>
>>201499571
According to the EU, there were even plans calling for three to orbit Coruscant at all times.
>>
>>201499490
Okay thank you guys
I already designed the engines and designated my first colony but I have to wait for my shipyards to become big enough for my freighters before I can settle it
>>
>>201440571

Okay, so Trajan is my best bud through first 100 turns in Civ VI and then he suddenly declares war on my ass for no apparent reason. Is this a case of Artificial Brilliance or Stupidity?
>>
>>201496058
Or not going extinct, but receding back to tiny
populations and subsistence farming amidst the ruins of their old civilization, all while seeing the cruel aliens above laugh at their hopelessness
>>
>>201493018
Just fucking pirate lmao

Are there really people here who bought Paradox games?
>>
>>201500685
i bought stellaris on sale because i hadn't heard about paradox's track record by then
>>
>>201500845
>i bought stellaris
>>
>>201501104
Stellaris is a quality product so i don't see the issue
>>
>>201461029
I'm gay
>>
>>201501412
>Stellaris is a quality product
>>
I bet for some reason you won't be able to tear apart Scourge infested planets
>>
>>201501519
well I like it you faggot
>>
>there is a loverslab mod where you can fuck an species into extinction
wew
>still can't differentiate male from females or create genderless parasitic aliens
what's the point? the is_female is_male still serve no purpouse or work when modding
>>
>>201499715
What would even be the point of that? It's not like they're a very effective defensive weapon unless someone brought their own death star to target.
>>
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>>201502083
Don't you know you're not allowed to enjoy Stellaris here? I'm just glad I got to you before the "Go away Wiz" posters did.
>>
>>201502435
Probably to prevent the rebels from taking the planet at all, or to scare the trillions down there from revolting.
>>
>>201500685
I bought Stellaris. All the DLC too.
>>
>>201499715
I give them empire points in style then
>>201502435
>brings a fleet to a deathstarfight
>>
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>>201502613
>>
>>201501104
if it makes you feel any better, it's the only foolish purchase i've made in years
>>
>>201502613
Same here. I've got hundreds of hours too. About a third of them multiplayer.
>>
>>201502435
>>201502590
>>201502670
It's generally accepted that Palpatine's ultimate reason for building the Death Star(s) was to use them as a defense against a future Yuuzhan Vong invasion. Blowing up rebel planets and ruling the Galaxy through terror was more or less an afterthought/bonus.
>>
>>201490816
>>Pirates of the Constellation: Watch out for Marauders – space nomads who raid settled empires and carve out their lives on the fringe of civilization. Hire them as mercenaries in your own conflicts, but take care that they don’t unify and trigger a new late-game crisis!
How a bunch of angry pirates could compete as end game crisis agaist the extradimensional life devourers invaders, extra galactic zergs and an acient sentient AI whose only directive is the extermination of all advanced organic species?
Or agaist even just a good old War in Heaven?
>>
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>OPBOT
>End of the voyage
Does that mean no more best robot in future Amp games?
>>
>>201502992
Maybe they do some fucky shit you can't fight with your Navy.
Like how The Contingency does infiltration shenanigans.
>>
>>201503025
i honestly hope not, anon
he's the most interesting vaulter hero
though i don't usually like him in DotE, i prefer engi/warden as a dedicated operator and hikensha/ellie as a killroom operator
>>
>>201502992
>>201503116
In the Stream they refer to it as a midgame crisis so maybe it's an error on whoever typed it up. Basically the way they described it there will be a bunch of semi-nomadic marauders with territories of space, and midgame they'll be united together under a single Great Khan.
>>
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Neat but for what purpose?
https://twitter.com/dmoregard/status/951477014963290113
>>
>>201503786
Looks like there'll be a tomb world equivalent too.
https://twitter.com/dmoregard/status/951478129675161606
>>
>>201503786
>but for what purpose?
Roleplay?
>>
>>201443558
Mods or can you achieve that in with a vanilla race?
>>
>>201503786
Fun challenge? Super tall? You get a fantastic homeworld for your base species, at the cost of not having any other planets to colonize with them.

Also Gaia Planets are getting changed in 2.0, they'll be more equivalent to Machine Worlds in providing production bonuses, and presumably be Ascension Perk exclusive too as opposed to tech.
>>
>>201496058
What's the difference between destroying and shielding a world, mechanics wise?
>>
>>201504503
Possible mineral resource vs guaranteed society resource.
>>
>>201504503
Shielding gives research if you set up a station on the planet. Presumably less diplomatic penalty too.
>>
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>>201487696
The game Wiz wants Stellaris to be
>>
>>201499571
At least there wasn't one in every film
>>
>>201504503
Shielding is perfect for playing pacifist. You can just go around permanently grounding everyone that gets uppity.
>>
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>>201504693
If I dick girl-Wiz hard enough, will she put in more effort to make Stellaris a good game?
>>
>>201504590
>>201504591
On par with choosing the colour of the laser shooting from crucible. If it can't be unshielded, why bother? "Oh boy I sure do need all that social points now that I have fallen empire-level supertech!"
>>
>>201505378
You're right, it's mostly a flavor/Star Control reference. I would've loved if they made it so Shield Planets could be penetrated and freed.
>>
> Some Non-Violent Features: New Ascension Perks and Civics are added in the expansion, along with new Unity Ambitions that provide new ways to spend Unity and customize your development.
What do you think unity Ambitions will be?
>>
>>201505517
It'll probably be pretty east to mod in.
>>
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>>201504693
I don't like Wiz.
>>
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Which trailer was most hype?
https://youtu.be/svnH2mmONiw

https://youtu.be/18o8QC7d2js

https://youtu.be/auDTPzdwga4
>>
>>201508449
The one where Megumin get spanked by Darkness while Kazuma is watching.
>>
>>201506894
I like Wiz.
>>
>>201508449
>Utopia
Garbage tier, doesn't even hint at what it is about

>Synthetic Dawn
Bad tier, misleading but at least hints at what the expansion is about

>Apocalypse
Ok tier, actually connected to what the expansion is about.
>>
>>201493449
No I mean ships defending capital ships. With the new ship computers this behavior still does not exist and all ships still just attack but only at different distances. We need ships with support roles and ships dedicated to defending capital ships. Like maybe radar ships that fly in formation with artillery destroyers that give them a accuracy boost in certain situations. And destroyers and corvettes flying in formation with a battleship/carrier to take down rockets or torpedos.

>>201493568
Yeah I thougt this was stupid too. They would be better off balancing it with giving those ships huge upkeep costs and some rare material combinations as construction requirements. Or maybe make some strategic resources like in civ5 so you can only have a few of those ships at a time or that you have to sacrifice having something else.
>>
>>201508449
None. They're devoid of life, hype, worldbuilding and charm. It's actually impressive.
>>
>>201508449
Synthetic Dawn has good music but otherwise Apocalypse is the only decent trailer.
>>
>>201508449
Whats happening in the Utopia one?
Is that a Science Nexus?
Is that a pannel of a Dyson Sphere?
Whats going on there?
>>
>>201508915
>worldbuilding
you can't have worldbuilding in a game if everything is random.
>>
>>201493568
>>201508895
Maybe the materials to build such weapons should be so rare that you would need to go to war to obtain them. Like in the OG battlefront 2 in the campaign you secretly had to acquire some rare materials for the death star.
>>
>>201509964
that would imply wiz to have some kind of brain and give some use to stategic resouces outside of glorified trade currency
>>
>>201508895
>destroyers and corvettes flying in formation with a battleship/carrier to take down rockets or torpedos
You might be able to do this with the new combat computer system, at least I got the impression that you can give a destroyer an artillery computer.
>>
>>201509908
Of course you can, even though it's random you have core elements that you can stage in some kind of worldbuilding. Machine worlds, end game crises, fallen/awakened empires. But they're not even fucking trying, so here's a planet getting blown away seen from the boring diplomacy screen.
>>
>>201509190
The installation of the last panel around a dyson sphere
>>
>>201510312
Yeah sadly yes paradox is not that keen on fixing things with non arbitrary rules.

>>201510336
Well you can't. The new computers will still give ships only an agressive behavior the only difference is at what distance it will stop to engage. If you would make destroyers with a lot of aa guns and a artillery behavoir it would move until it's in range for it's largest guns to fire. The ship would not stick arround a capital ship that could use extra defence against strike craft/ torpedos.
>>
>>201508915
>worldbuilding
>in a game where the only factions you're sure to meet are the endgame factions
>>
>>201502950
Lol EU isn't canon anymore :^)
>>
>>201502950
>Yuuzhan Vong invasion
A what? So they retconned Tarkin's speech?
>>
Apparently I'm from the future because I already have Apocalypse features in my game
>>
>>201502992
>>201503298
I imagine it'll be analogous to the old AI rebellion once it got replaced with the Contingency
>>
>>201512839
why are you running four tiny instances of the game at once
>>
>>201513309
how else am I supposed to find a worthy opponent?
>>
>>201513309
Optimal autism.
>>
>>201513385
good point
>>
>>201512839
Seriously 20 bucks for something that is already free, fucking parajews
>>
>>201513494
>Something that has work put into it should be free because other people made an inferior version!
Remove the red menace.
If it is not worth it to you speak with your wallet and don't buy it.
>>
>>201513970
>inferior
>>
>>201513970
>If it is not worth it to you speak with your wallet and don't buy it.
do you mean like I did with lootboxes?
boy that sure as hell worked
>>
>>201513970
i'm not saying it should be free but 20 euros is too much for something the community is offering you for free and several months before
>>
>>201514084
It worked just as well as complaining about it did.
>>
>>201514171
not really, the shitstorm about battlefront 2 did more than all the "voting with ur wallet xd" shit ever did
>>
>>201514058
For instance the mod that adds almost a word for word copy of that gaia world start does not actualy work, so the mod maker is planning to remove it because he can't remove habitability from non gaia worlds apparently.
I have not played with the World destroyer mod, but that is because I dislike destroying planets in principle, I like that paradox severely limited it so you don't have a completely destroyed galaxy by the end of game.
>>
>>201514352
Alternatively, people are buying loot boxes, so they are financially viable. So why would they remove something that is making them money?
And what has the shitstorm about bf2mk2 do? Sure it is getting investigated as gambling, but that won't do anything to stop it in places and situations where it is legal.
So yes not buying loot boxes can work is the majority goes along with it, don't buy games with loot boxes, don't play games with loot boxes. That is how you speak with your wallet.
>>
>>201514703
>but that won't do anything to stop it in places and situations where it is legal.
Gambling is typically illegal to minors, that's sure to take a chunk of their income away.
>>
>>201514703
Because gambling is really bad. It ruin people's lives.

And gambling when you're a kid is worse, 'cause you get used to it.
>>
>>201514950
Depends on where you are.
Where I am, a child buying a lottery ticket is illegal, a child giving an adult money to buy a lottery ticket is illegal, an adult buying a child a lottery ticket is legal as long as the adult was not given money by the child.
>>
>>201514703
>don't play good games that have this stupid gimmick if you want to see it gone

do you seriously don't realize why lootboxes are bad?
>>
>>201515515
If they make money with games with loot boxes they will keep using it because it is not effecting their profit.
If you refuse to buy a game because it has loot boxes it hurts their income.
Do you not understand how economics works at even the base level?
>>
>>201515653
>lootbox money is the same as game purchase money
and I'm the one that doesn't understand basic economics
>>
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>>201515653
>>
>>201515831
How does not buying loot boxes hurt their income if you buy the games that have them?
Even if they don't sell you any loot boxes they still made the sale of the game to you.
>>
>http://aurora2.pentarch.org/index.php?topic=9788.0
Don't you guys also wish sometimes that researching a tech for 2 years in game should also take 2 real years?
>>
>>201515962
1) Because more money is more money.

2) Because they include lootboxes in their economic plan. If they think that they will sell 2 lootbox per customer, but actually sell 0.5, it hurts them in the same way that if you somehow were buying their 30 bucks game $20.
>>
>buying games
What a bunch of casuals
>>
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>Cleansed Mars just in time for the scourge to arrive
Looks like the best strategy at the moment is cleanse and fuck off before the entire scourge fleet drops in
>>
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Planet killers in Stellaris sound nice, but I'm more interested in Planet crackers for industry. Can you crack neutral/your own planets for resources? No reason to live on planets when you can build space habitats and ringworlds instead.

Can you weaponize your Dyson Spheres?
>>
Wtf happened
>>
>>201519571
Yes you can crack your own planets, as long as they are some kind of rock or habitable. But if they are rock you have a chance instead of a guarantee to get resources.
You also get planet crackers after titans, so they will be late game.
>>
My first time taking on a crisis since the update, glad to know the AE's do help.
>>
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>>201520389
>AEs Helping
Must be nice
>>
>>201519750
That's actually pretty nice, if you don't want to do gene manipulation or a multi-species empire you can crack all the useless habitables you can't colonize in your space.
>>
>>201519750
What's stopping you from cracking all the non-habitable planets?
>>
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Cheeky
>>
>>201521137
Nothing. Maybe diplomatic relations if you care about that.
>>
>>201520389
what UI mods are you using?
>>
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>install nsc-isb to check the doomsday weapons/titan/carries some anon mentioned before
>multiple crisis come with isb and they are harder
>prethoryn and unbidden decide to show up at the same time
>every sngle fleet are 800k each easy
YES, fuck the planet destroyer ship, this alone makes this mod more worth than the dlc, and with the graphic mod all the effects are going to leave me blind if my pc doesn't die first, fuck now I want all of them to happe at the same time
>>
>>201519750
It would be funny if planet crackers were unlocked by another tier of mining technology called Deep Core Fracking.
>>
Reminds of when I used to use the Planet Buster on every planet of any empire that demanded tribute or declared war on me in Spore.
>>
This expansion sound rather lame, honestly. It's too focused on warfare. What about the peaceful uses of planet killers? Planet crackers should be a thing.
>>
Is Stardrive any good? I found it in my Steam library somehow and I've never noticed it before.
>>
>>201522448
They are.
>>
>>201522448
don't worry, someone will mod it and paradox will charge you for another dlc that implements it later
>>
>>201503786
One amazing planetary capital planet with feudal vassal subjects providing the bulk of your military power sounds really fun.
>>
>>201487696
Hit and miss. Mostly miss. There are a billions stats going up/down all the time. You can only control one of them at a time so it's mostly RNG Jesus that decides how your game goes.
>>
>>201522448
The Dev Diary flat out states you can crack barren rock planets for asteroids, though you aren't guaranteed minerals unlike inhabited planets.
>>
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>Been fighting the scourge for 150+ years
>>
>>201523916

Quite absurd isn't it? It's not like you wouldn't get the kind of resources that you would need for building Megastructures efficiently.
>>
How do you defeat the contingency?
>>
>>201524089
you /40k/ now
>>
>>201524283
You blow up its ships and bombard its homeworlds. Since the fleets it makes are so small, this should not be a problem.
>>
>>201524089
How? Make a big fleet and destroy its attack fleets, then bombard its planets. Fuck, you should be able to make a max fleet and just throw it at them and steam roll them.
>>
>>201525058
Most I can manage is 500K to their 1M+
>>
How do you kill pirate fleets when they're 1.9k each and you can't hit 1.5k without hitting the ship cap?
>>
>>201523820
So like all Arcen games.
>>
>>201525789
increase your fleet cap or get better tech, and for what I remember they use missiles and laser so combine shields and pd
>>
>>201526014
Will do. Once I solve my housing and energy crises, those blasted pirates will walk the laser planks!
>>
>>201521137
Time, also it's an end game tech so by then you should be rolling in minerals anyways.
>>
>>201524118
It's probably a balance decision, if you got minerals out of everything you could just dedicate your planets to energy, science, and unity and get all your minerals from space.
>>
>>201475459
>Sensors 1/1/0/0
>>
>>201525789

In this build, missiles rule supreme during the early game. Missiles also happend to bypass shields. Nothing stops them until you get destroyers, which makes a missile destroyer better a missile corvette (change them to Autocannon) until you get cruisers with bomber and torpedoes which should make the bulk of your fleets.
>>
>>201526984

>It's probably a balance decision, if you got minerals out of everything you could just dedicate your planets to energy, science, and unity and get all your minerals from space.

As it should be. Even energy can be taken from other places, like a massive solar sat network around the sun near Mercury.
>>
>>201525789
You can go over your ship cap.
Just be smart about it.
>>
>>201527364
>Putting passive on fighters.
>Actives on all your fighters.
Waste of space tbqh famalam.
>>
>>201526984
>it costs 20k minerals and 10 years (nearly) to build
>doesn't even have a guaranteed chance of getting 16 minerals out of a planet
disappointing
>>
>>201527902
Sure it does, if you target inhabitable worlds.
Also it's a one and done cost.
>>
Asking a question I'm sure has been asked about three billion times over the past week.
Is Civ 6 worth playing yet? Obviously I'll be buying it for 12 bucks as per the humble bundle, but I'm wondering if its even worth that much. I've been out of the loop mostly and I've heard atrocious shit about the AI so I'm wondering if its improved or is going to improve.
>>
>>201528024
its basically a shitty mega structure that you have to use in a war if you want to get a 100 percent chance of getting resources from it
>>
>>201528240
I enjoy it, and Rise and Fall looks good.
It also makes me mess Rhys and Fall.
>>
>>201528369
You can blow up your own inhabitable planets.
Oh look here is a size 10 tomb world, let's blow it up.
>>
>>201519739
Yes?
>>
Bumping from the edge of death
>>
>>201530676
We Auriga now?
>>
https://twitter.com/I_AM_ENFER/status/951438861716123649

So what's it mean?
>>
>>201531187
OPBOT hero and something to do with Vaulters.
>>
>>201531606
>Still no unique quests for unique planets
Amplitude pls
>>
>>201531187
Amplitude is closing down cause ES2 flopped
>>
why aren't the weapon modules on my ark firing in space battles?
>>
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>Explore a new system in Aurora.
>Game generates a new civ under my control.
>Design its ships, flag and stuff.
>Now realise it's 0,1 light year away from the primary.
Fuck.
Fuck.

Anyone ever moved planets from a star to another in the DB?
>>
>>201512038
NuWars can bite me.
>>201512494
Tarkin's speech was a cover. Only Palpatine and Thrawn actually knew what the true purpose of the Death Star project was, whereas people like Tarkin were led to believe they were solely to be used for striking fear into, and guaranteeing the submission of, those who would otherwise resent imperial rule.
>>
>Pretty much nobody discussing Civ
Dead game?
>>
>>201533682
>Only Palpatine and Thrawn
Now this is stupid. He told Thrawn but never told Vador?
>>
>>201534050
yes
>>
>>201534173

I think Thrawn is that awesome to figure it out on his own that there's a suspicious amount of material moving around that could be used better in building more fleets and armies. Not to mention him being from outside the Empire and I think the charted galaxy.
>>
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>>201533576
>>
>>201536124
what weapon type and what range was it at, spurdo?
>>
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>>201538185
the missiles won't fire at all, no matter what the range. only the slugs fire at all and they're also the only visible weapon module
>>
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How the FUCK do I get more energy? It's 50+ years in game and I'm still only scraping 2 to 10 Energy (and 100+ minerals) WITH tradedeals for minerals to energy and I don't even have that big a fleet, just 8 corvettes.

Should I stop building mining stations in every system I own?
>>
Quick, what's the best ethics grouping for a Multiplayer game of Stellaris?
>>
>>201538937
build more power plants.
>>
>>201539260
are you going to play nice with the others?

Probably slaver guilds with full authoritarian.
>>
>>201500685
I buy the base game and then pirate all the dlc
>>
>>201519739
The spice must flow
>>
>>201538937
You don't need ridiculous energy until the late game for terraforming. As long as you don't go bankrupt by having a decent fleet and colonization, you should be fine.
>>
>>201519739
Earth is gone, only Mars Worms remain.
>>
>>201519739
what UI mod is that?
>>
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>Teamspeak m8 new to the game shows me screenshots of his progress
>mfw doesn't name his colonies and Star systems after Greek alphabet and mythos

If you're playing Humans and don't do this literally go back to rebbit
>>
Recently got endless legends. How do i not suck at it?
>>
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>>201534050
https://www.youtube.com/watch?v=Iu2IhZ11NOU

I'm looking forward to the music, at least.
>>
>>201541697
>playing humans
>>
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I'm relatively new to Civ VI and I'm having trouble winning on the harder difficulties. What kind of strategies do you guys employ to deal with the AI's inherent bonuses to production and such?
>>
>>201534907
Your post is unrelated to our general's topic.
>>
>>201534907
A lot of the EU was garbage, but Thrawn wasn't.
>>
>>201543601
Your post is unrelated to our general's topic.
>>
>>201543601
>>201544227
I thought /k/ was supposed to be the military board. Who cares about generals?
>>
>>201544223
Your post is unrelated to our general's topic.
>>
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>>201544729
Your post is unrelated to my balls LMAO
>>
Is Magazin size or capacity the amount of missiles the magazine can carry in aurora?
>>
>>201546654
Wew, you sure showed him.
>>
>>201546654
you dont have balls
>>
>>201547134
I wish
>>
>>201504693
I expect that shielding can be undone.
You can undo the xenophobic FE's version
>>
>>201547215
This can be fixed in a few seconds
>>
>>201546705
Capacity.
>>
>>201514508
>I dislike destroying planets in principle
There's a mission in some Mass Effect DLC where you're supposed to make a mass array go nuclear, reducing to rubble an entire (sparsely populated) solar system, in order to delay the Reapers' arrival by a few months.
It always struck me as grossly immoral: take a solar system that din du nuffin and has been there for billions of years, and sacrifice it for Galactic Civilization #43,562 that has been there for merely thousands of years?

In other words I agree with you that planet destruction is aesthetically reprehensible.
>>
>>201515030
>Because gambling is really bad. It ruin people's lives
Gambling is a tax on bullshit.
People who really believe "I have a good feeling about red" deserve to get fleeced. This is the price of not paying attention in statistics class, brainlets.
>>
>>201548920
>solar systems have moral worth
>>
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>>201492870
>>201492564

Incorrect. Every unit of excess food, over the cap, increases rate of population growth at a ratio dependent upon existing population size.
>>
>>201482104
Who the fuck is K'Reel
>>
>>201549157
Your post is unrelated to our general's topic.
>>
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>>201508449

https://www.youtube.com/watch?v=AyenRCJ_4Ww

I bought synthetic dawn; but I usually end up playing an inner-perfection type civ most of the time. Somehow campaigns of ruthless extermination, or even bio-enslavement, just don't have much emotional appeal to me.

>Gets annoyed by the inability to completely crush opportunistic militaristic civs when they Pearl Harbor me.
>>
So, paradox is a very liberal company, right?

Why the fuck are they making a game where being Nazis is awesome with planet cracking and being able to mine the population?

First I was like "well maybe they put in xenophobe and authoratarian to let you punch nazis" but this planet cracking + mining dead pops is just. . . I don't know if I love or hate this company.
>>
>>201550746
Where did you mine this gem?
>>
>>201550746
It's like the real world isn't black and white somehow.
>>
>>201550746
Just started playing I didn't know you could observe an primitive species and slowly sabotage/destroy them from within. Is that basically the plot of Invasion of the Body Snatchers? I need to watch that.
>>
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>>201549657

Inquiring minds want to know.
>>
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>>201551969

Umm you can bend them towards your civics; or you can infiltrate their political/media system to convince them to join your empire voluntarily.

I don't think there's an option to slow subvert their civilization into making the worst possible choices for the pure malicious and destructive glee of it though.
>>
>>201550746
Why would you feel bad for them? Their DLC policy is terrible, they think pirates are worse than pedophiles, and let's not forget all the bullshit that regularly happens with them.

Remember when they added ethics voices to Stellaris, and people didn't like that the Militarist one was "KILL MAIM DESTROY" and Wiz accused everyone of being sexist because they didn't like it? Wiz was so butthurt about that and insistent everyone complaining about it was sexist that when they added the "soldier" voice which was a more actual military voice, he insisted on it being a woman VA.
>>
>>201550746
shut the fuck up before you attract sjw attention to the game and ruin it even more
>>
>>201550746
Because the universe is a dangerous horrible place and even the utopian naive fucboi's at paradox know its very unlikely any potential alien species would have become a interstellar empire without mass destruction,enslavement and death. To rise to the top you have to be ruthless after all.

I'm very happy with them for having such a wide range of political and societal views in Stellaris. In fact it surprised me massively. It's clear they are very leftist by the flavour text for Xenophobe vs Xenophile for example.
>>
>>201556410
At least there's a single way to play a "good" xenophobe (Isolationist), and one could argue it at least makes sense why xenophobes would be against dealing with people. I think the fact they love portraying Spiritualist as evil and Materialist as good is worse and obnoxious.
>>
>>201549657
>>201552045
It comes from the fact the advanced Divine Mandate type of governance their leaders are called God Emperor/Empress. The first one seen/teased by Paradox was "God Emperor K'Reel" and it spawned a few memes if you google the name.

Pic of it here
http://i.imgur.com/tFhlBhi.png
>>
I fucking hate that every 4x game has planet destroyers and never puts an option in to turn them off. Even worse when modders create a solid mod and then make late game planet destroyer spam.

Fucking garbage and serves no purpose, blow up the cities from orbit and repopulate. Blowing up planets is a needless waste and just because star wars did it does not mean it needs to be in everything.
>>
>>201557113
waaa
>>
>>201556691
Synthetic Dawn put a weird spin on the Spiritualist/Materialist split, the Contingency infiltrator bots are instantly revealed by psionic empires because they don't have the psychic signature of organic life.
>>
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>>201556691

How so anon?

I usually take pacifist with Spiritualist and xenophobe so I can play Inner Perfection.... so I'm not entirely aware of other events that might occur under other civics.

On a side note; since Apoclypse is coming out, does anyone want to argue the morality of destroying an entire planet with the Death Star, to retain peace and order in the galaxy when the alternative is.... (what exatly is the Star Wars canon as to why they did it, aside from the Emperor literally drawing magical power from being more and more evil?)?
>>
Need a webm of that planet explosion from the stream and now youtube video.

Holy shit it was awesome, even without the final laser blast due to WIP.
>>
>new to ES2
>playing Cravers on Quick, Easy
>fall behind hardcore
>finally encounter other civ
>can't fucking declare war

What the fuck is this bullshit? Why can't I fucking declare war? What a shit game.
>>
I like that every titan,ion cannon and planet killer/changer/destroyer will get their own unique look for every shipset including Fungoid and Humanoid.

I still think fan mods put out more detail. The latest Star Trek mod patch released $40 worth of DLC content. They also have so many shipsets in that mod plus a genetic shipset for races that don't have a unique set just yet and constantly adding more that fit different eras of technology.

With the addition of Gateways and all the 2.0 changes. Nows the time for a Mass Effect:Total Conversion mod of the same quality as Star Trek desu.
>>
>>201557491
Get out of here Wiz
>>
>>201558030
Mass Effect doesn't have the autistic fans that Trek does unfortunately
>>
>>201557379
>Spiritualists have an "evil" AI personality (Evangelizing Zealots) while the Materialists have no equivalent, bar one joke/easter egg that never spawns unless you force it to
>Spiritualist faction is more touchy and easily upset and simultaneously harder to please than the Materialist
>Spiritualist Fallen Empire does literally nothing good (even if you help them) and are easy to piss off, while the Materialist Fallen Empire can't be aggroed unless you insult them (This was better in the past when Materialists Fallen Empires kept other empires from researching Sentient Tech, but now that that's cut out they are only capable of helping the player)
>Spiritualist Doomsday weapon to force others to be Spiritualist
>The Shroud is explicitly evil
There are also a few events I remember that typically have that slant, but I don't feel like searching through them. I would love to see Stellaris make Religion it's own separate thing from Spiritualist, so you could have atheistic spiritualists and materialists who praised their robot gods, but I doubt Paradox would implement that well. I would love to space deus vult.
>>
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>>201558185
do not bully wiz
>>
>>201550746
I feel like the paradox team pretends to be liberal when they are actually pushing a very conservative and right wing agenda
>accepting refugees is bad because other aliens with different ethos fuck with your economy
>incredibly difficult and nigh-impossible to win the game as a pacifist
>shit loads of problems with not keeping your empire pure with one race
>>201556691
Spiritualists are portrayed as crazy evil cults . . .

. . .until they are proven right. When a empire becomes psionic, and you're materialist, you get a message and you're response is "This is fake, just dumb superstition!" even as you're in a war against a literal god(The End).

It's basically the Rick and Morty scenario, where it comes off as something that seems like it's made as a appreciation of nihilism, when in actuality it's subliminal messaging to show how unreasonable, pathetic, and sad that way of thinking is. Like the developers are secretly trying to get as many atheists to off themselves.
>>
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>>201440571
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-100-titans-and-planet-destroyers.1064560/
>God Ray: Converts all organic Pops on the planet to spiritualist and destroys all machine/synthetic pops, as well as massively increasing spiritualist ethics attraction on the planet for a time. Available to Spiritualist empires.

Ok. How the FUCK does this make ANY sense?
>>
>>201558448
Whats the joke/easter egg?
>>
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>>201557491
>>
>>201559568
I want to titfuck Wiz.
>>
>>201559970
Be cooler if the beam didn't turn off, but that's pretty.
>>
>>201559919
I think it should convert all organic pops into psionic instead of spiritualist, as it'd sound less like brain washing and more like how you woke up the species' psionic potental.
>>
>>201559970
>almost 2 weeks pass from the time the laser shuts off to the time the planet breaks apart

lmao just leave the planet how is world cracking even real like just walk away
>>
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>>201559970

Wow that was pretty fast, for a planet killer.
>>
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>>201560204
It's a WIP, they mentioned the shit timing. They beam should either stay on, or another beam is supposed to come out, kind of like the Indenpendancy Day second beam.
>>
>>201559930
https://stellaris.paradoxwikis.com/AI_personalities

ctrl+f Metalheads. They'll only spawn under extremely specific circumstances, which basically means you'll have to manually create and forcespawn one in the game if you want to interact with them. They don't really have any interesting unique lines though.
>>
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>>201560315
>>201559919

No idea. It's a cute pun though. (Ra/Re)

https://www.youtube.com/watch?v=vb5-LLQ3FjY
>>
>>201560542
The DBS version of frieza blowing up the planet was much slower, but it was also really fucking metal seeing everyone outside the bubble bite the dust.
>>
>>201557689
Hello? Can I get a response here? ES2 seems so obtuse, it's a wonder anyone plays it. ES1 was even worse, but ES2 doesn't seem to be much of an improvement, just fancier. I play Civ5 and it's so much more straightforward. Do I have to research a fucking tech just to declare war or something? Or do I have to empower the Militarist faction above all others? I'm the fucking Cravers FFS. I should be able to declare war as soon as I move my fleet into a system. And what the FUCK is up with the AI being 200+ score ahead of me on FUCKING EASY?
>>
>>201560542
lol
>>
>>201559568
You are so much better than the spider.
>>
>>201558448
>The Shroud
>shithole where things like the worm, unbidden and cosmic horrors come from
>not evil
if the black marker from dead space came from other dimention, it would be the shroud
>>
>ES2
>Diplomatically alright every game
>Technologically alright every game
>Economically alright every game
>Get fucking demolished without fail militarily every game
>Never have any pressure due to avoiding military advancement
>When I do build ships, have them be destroyed in the first 2 combat encounters
>Pirates push my shit in
How do I stop being a pacifist pussy
>>
>>201526984
This seems like it would be good gameplay though.
One thing I really like about Civ (well, V anyway) is that it has phase-changes in gameplay. When artillery, fertilizers, and factories all come at once, you really FEEL in gameplay terms like you have transited to a new era: no more scrubbing around for food domestically, no more relentless cannon maneuvering in warfare.
Stellaris has none of this; all its techs are "+5% X". A tech like "industrial planet cracking", which incentivises you to really restructure your society from ground-based to space-based mining, playing through a genuine industrial revolution, would be tremendous.
>>
>>201538937
The 1st century energy slump is something everyone experiences.
I tend to deactivate mines and just power through it by building a power plant under every growing pop.
Basically you just have to wait it out until pop growth saves you.
>>
>>201550213
>I bought synthetic dawn; but I usually end up playing an inner-perfection type civ most of the time.
I honestly don't understand: how do you PLAY inwards perfection? Stellaris is extremely boring even when you DO declare war on everyone every 10 years, but if you just sit there and don't interact with other empires... what do you do? How do you extract fun from such a game? There's no mechanics to interact with.
Teach me your ways Zen master, I too want to be able to extract satisfaction from empty nothingness.
>>
>>201565892
You're not a pacifist pussy, you're a fucking failure at leading an empire
>>
>>201559919
Souls and gods are a thing in Stellaris. Spiritualist FEs get very pissy about them if you Synth Ascend, it blocks Machine Intelligences from the Shroud, and you can sign souls over to the warp gods by psi covenants.
So I assume the God ray is a sort of shroud weapon that attacks (improves?) the soul directly, or asplodes you if you don't have one.
>>
>>201567207
>>201559919
>>201560315
>>201558448
>or asplodes you if you don't have one.
>Blows up robots and mindrapes people somehow at the same time.
>Somehow blows up robots for not having souls yet somehow doesn't blow up the planet made out of soulless rocks.

Just call it a Magic Beam while you're at it.
>>
>>201560617
Metalheads were basically just the pre-1.5 version of Fanatic Purifiers in their belligerance and refusal to do diplomacy. They're obsolete now we actually have FPs.
>>
>>201565892
Tech more military and build better ships. Kinetics are near worthless outside of short range.
>>
>>201567490
It's a shroud-fueled brain beam, rocks don't have positronic brains to explode.
>>
>>201566808
can't tell if this is pasta or just a weird dejavu
>>
>>201567915
I tought kinetic artillery was a god tier l weapon, how do you tear down shields then?
the pastebin in OP is outdated isn't it..
>>
>>201568365
Read the post that was replying to.
>>
>>201527364
>implying PDC they're based at doesn't have a 1-billion-km-range-sensitivity-20 active sensor
Do you even Aurora, dude?
>>
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>>201566808

Well, even if you play Pacifistic, the game still rotates around the dynamics of relative power. As sucy, you're still trying to maximize your power- just outside direct military means; as such that means you're trying to maxamize the things that give you a stronger military.... namely tech and resources. Of course this, in itself, is a militaristic mindset.

What I set out to do... is take the Empire I have.. and make it the best I can make it. Literally an act of craftsmanship; an exercise in the art of perfectmanship. The details of the former, dictating what you need to do to achieve the latter.

For Inner Perfection you need to take both pacifism and xenophobia. The other civic is up to you. I usually go with Spiritual or Egalitarian.

Spiritual lets you get Unity slightly faster from Temples (I'm not sure of what event/indirect effects it has) and matches the whole roleplaying angel of my Empire.

Egalitarian lets you select Utopian economics and literally build paradise on "Earth" for you pops. It has the added effect of increasing production by 20% (I think) if you pass the happiness threshold. Additionally matches the roleplay angel by making things as wonderful as possible for your citizens.

Given the huge modifiers that you get from Inner Perfection; you're wise if you stack them with civics choices to act as multipliers. Rapid Breeding, in combination with Inner Perfection, lets you quickly max out your planets pops, while cut-throat politics, with Inner perfection, gives you an additional +2 Influence, letting you build a total of 4 additional frontier outposts in the early game (if you take the colonization civic).

If you combine all of that with the tile-clearing "Mastery of Nature" Ascension Perk (which saves you a ton of sociology points, I should add); you can literally create an Empire with super happy people that has every tile being utilized by the time the early mid game arrives.
>>
>>201440571
>/rtsg/
>>
>>201567915
So what is the least shit weapon type then?
>>
>>201568542
my bad, sorry, but since I already asked, is kinetic good for stellaris?
>>
>>201567490

The beam is simply revealing truths to your heathen population. It shouldn't surprise you that they see the light and destroy the godless machinery whenever they see it.

It's a frigging mind control beam that makes you believe in the "correct" god. It makes perfect sense for a spiritualists society, Total conversion, everyone's saved, no more #TOPICALISSUE hurricanes and the frogs stop being gay. Everyone wins.
>>
>>201559970

>No one's left.
>Everything's gone.
>Kharak is burning
>>
>>201566808
I do Inwards Perfection-esque play in just about all my playthroughs.

It's simple really, why would I care what filthy xenos are doing?
>>
>>201569470
>makes you believe in the "correct" god.
But in stellaris every spiritual civilization is chill with one another.
>>
>>201569216
Bombers, missiles, lasers, beam.
>>
>>201569105
>mastery of nature
>ever
I feel like theres far better ascension perks that something that saves you maybe a few months of research.
>>
>>201570635
>bombers
>not fighters
Can bombers kill incoming missiles?
>>
>>201570521
Then maybe the believers are right and so they all ended up believing in the same thing because it's real.
>>
>>201569105
>Mastery of Nature
>ever
>>
>>201571068
There is one circumstance that I found it very useful. One specific circumstance. Very Adaptive, energy strapped, expanding like crazy, and not wanting to put the science into all the tile blocker removal techs. It effectively was a major energy, mineral, and science boost early on; which is very useful.
>>
>>201571349
Still, you always take the techno one first, put aside 4 for the wonders, and if you are spiritual/material you use the spirit/cyborg ascension, that only leaves 1 other slot.

Which is far more useful as anti crisis or anti fallen empire or more core worlds or just, yeah.
>>
What do you guys think of Civ 6? I'm playing it with mods and its pretty good, only got it for 12$ at the humble bundle store with 2 dlc
>>
>>201572109
It's shit.
>>
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>>201571068
>>201570724

You're missing the point. If you're going with a rapid early growth strategy, through the use of inner perfection and rapid breeders, then you need room for those pops to actually fill up.

What's your objection to this point?
>>
>>201573473
Can you not wait the three minutes or so it would take to research tile clearing technology?
>>
Won't Mastery of Nature get inadvertently buffed thanks to how invasions work? Planets can get fucked up badly with tile blockers if you bomb the fuck out of them and use reckless armies. It could make reckless war strategies work better by being able to rebuild what you conquer quickly.
>>
>>201568892
>Still using PDCs when we know they'll disappear soon.
Get used to not using them my dude.
>>
Be honest with me

In Stellaris what advisor voice do you use
>>
>>201575342
AI Advisor, always.
>>
>>201575342
The old one, whatever it is.
I want Zakharov as advisor, though. Or Aki.
>>
>>201569105
OK, I *guess* I understand the sandbox-esque amusement of crafting the perfect society. It's just... all the things you suggested aren't that interactive. Optimal civics: picked at gamestart, or drop 250 influence once per game to reselect. Optimal traits: picked at gamestart or drop X society research twice per game when you research a +1 traits tech.
It seems to be not exactly interactive. You're just sat there waiting for mana; your clicks-per-minute must be in single figures or something, which is why I have difficulty understanding how this constitutes "playing a game" as opposed to "watching an interactive screensaver".
It doesn't seem like an inwards perfection game could be all that ENGAGING, put it that way.
>>
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>>201574020

You could.

However, there's the opportunity cost from whatever other Soc. techs you could be researching in the mean time; as well as that your pops can work those tiles as soon as you take the ascension bonus; in contrast you're missing out on whatever resources you would have gathered while waiting for the research to finish. Also don't underestimate the value of the reduced clearing cost in the early/mid game. Every tile you clear, with the reduced cost, is an additional building you can build at the same time.

The additional tiles and buildings are all collecting resources/research when they would otherwise be unavailable.
>>
>>201571068
I used to think MoN was shit too, but I changed my mind.

Rush it and it saves you a bunch of minerals/energy/science in the early/midgame, which is the point at which such savings matter.

Also there's only like 4 good ascension perks anyway, so when you have space for 8 why not get MoN?
>>
>>201574390
By the time fleets and armies are large enough that there's lots of wreckage blockers, nobody's going to be sweating over an extra 50 minerals per clearance.
>>
>>201569374
Yes, kinetic is the best weapon in the game. Late game you should be using plasma as secondary weapons. Kinetic destroys shields, plasma goes through armor.
>>
>>201576308
>>201576448
The way I see it, in any game where you gain something that's limited like perks, you should never choose one that gives you something you could get another way, like the skill increase perks in Fallout 3. It doesn't take long to research any of those techs, so I'd rather have something I couldn't get otherwise, like bigger borders for less systems.
>>
Is strike craft still useless in stellaris?
>>
>>201577004
I used to think that way too, but then I realized that early game advantage is far, far more important than late game advantage. Because you can use early game advantages to snowball and gain an irreparable material and technological advantage.
>>
>ICEN SSAB
holy shit this is great
>>201575342
https://steamcommunity.com/sharedfiles/filedetails/?id=1231961222
waited for this the moment they announced multiple advisor and use it on every long heavy modded game, otherwise the soldier/vanilla bot, I like to rotate them
>>
>>201577004
>like bigger borders for less systems
But you do get that without the perk? There are many techs that increase border range, and who cares about border range anyway because you'll have all the stars in the end anyway when you conquer the galaxy?

The only perks that give you things that are qualitatively useful are bio/psi/synth ones, voidborn for habitats, and possibly the anti-FE/Crisis ones if they're proving big guys 4 u (but again, "advantages over FE/Crisis" can be acquired through the conventional, non-limited-resource means of just building more fucking ships)
>>
>>201577539
There's only one or two techs that increase border range, and there's no repeatable tech for it, so an extra boost seems worth it to me. Also my autism forces me to only colonize planets within my borders to avoid extra influence costs.
>>
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>>201577963

With the extra influence points you get from inner perfection and cut throat; you can colonize every target of opportunity that you run across.

Side note- is there any compelling reason to take Spiritual over Egalitarian in an inner perfection game? It seems like the large production bonuses you get from happier pops, under Utopian economic policies, far exceeds the few extra Unity points you get from Temples instead of Monuments. Am I missing something?
>>
>>201550746
they know space hitlers are their biggest market
I'm a monarchist and I'd make democracy, communism or other meme concepts working in my game because 1) it's a game, not real life and 2) it provides more choices.
>>201559919
It doesn't. It's a shitty super weapon too, considering it's not possible to make planets defect to your empire.

>>201569956
that'd be the super weapon that "just" kills the pops
>>
>>201579167
Spiriualist factions are incredibly bitchy, so if you're going psionic it might be better to take it.
>>
>>201579167
It's easy to keep everyone very happy as spiritualist/pacifist/xenophobe, and the minerals you get from utopian are partially chewed up by the additional consumer goods needed.
>>
>>201575342
Xenophobe
>>
>>201550746
doing evil shit is quite literally the expectation in sci-fi settings and it took Paradox months to put most of the evil shit people were asking for from day one in.
>>
>>201579167
I'm going to colonize lalatina
>>
Is there any way to tell how far your borders will extend, exactly, if you build a frontier outpost?
>>
>>201581431
No, you just have to roleplay.
>>
>>201549421
That's what I said.
>>
>>201575342
>>201580275
Xenophobe is the only one I enjoy more than the original.

I really wish the militarist one was better. It's not because she's a woman, because this is amazing for the militarist advisor and is a woman:
https://www.youtube.com/watch?v=NTrgkYPTG7k
>>
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>>201584093
Never seen you before but remove the trip.
amazing taste in games btw
>>
I've contracted weapons-grade boredom.
Can someone recommend me a good modlist for current version stellaris. Preferably stuff that adds crazy late-game content like in >>201512839's screenshot.
>>
>>201580394
I liked the flak they got for that refugees welcome policy and somebody suggesting "Can I shoot down the refugee ships?"

Honestly I don't mind them having things that appeal both to a left and right agenda, and everything in between. It seems like every way can be played just fine and won without much of an advantage to one style over the other, aside from fanatical militarist/xenophobe being the most efficient way to win the game.

I think the only playstyle that is severely underpowered is the inward perfection isolationist build. I stopped a game with that because there was a fanatical purifier faction that wasn't being stopped and they got to my borders and I can't form defensive pacts with anyone. They've won every war thus far with other factions so I'm kinda fucked unless I drag out the war that's coming.
>>201584296
I didn't mean to post with that, was in another thread on another board that had a convo where tripping was useful.
>>
>>201584646
Speaking of which, is it possible to use these star wars, star trek, and Dalek mods I keep seeing on my youtube playlist at the same time? I'd ask if there was a warhammer 40k mod but I feel like the base game does that well enough.
>>
I FUCKING HATE BARBARIANS
>>
>>201584765
You might be fucked, but the AI loves missiles way too much. Build some PD and rape their face.
>>
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I was bored waiting for a war to start as a inward perfection empire.
>>
>>201570724
>>201571068
What other ascension perks are dud picks? Is the one that increases your Core Worlds cap by 5 one of them?
>>
>>201589054
The influence reduction for intergrating seems silly, and the governing ethics attraction one.

Core world cap can be useful if you're on a huge map maybe?
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>>201589443
The integration one also reduces integration time, which can be useful if you're going rogue servitor.
>>
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I found Horatio
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>>201589602
>>
Really enjoying Stellaris so far. If I like Stellaris will I like endless space two?
>>
Does anyone know if it's possible to play legit civ 5 multiplayer with cracked dlc?
I bought civ 5 complete edition and obviously it wasn't complete, so now I have a bunch of compatibility issues with other players and mods.
>>
>>201591904
I'm also currently using creamapi, but it doesn't let me see multiplayer games.
>>
http://www.moddb.com/mods/endless-romance
>Waifuism in ES2
It's over.
They won the mod contest.
>>
>>201592353
You're kidding right?
>>
>>201592412
No. 2 days, 6 hours left. They're being silly.
>>
I AM ATILLA THE SCOURGE OF GOD
>>
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How does this look for something based on Senator Armstrong's vision for America?
>>
>>201589602
There even was a scene about what it'd be like to be Horatio.
https://www.youtube.com/watch?v=HPeattKV74A
>>
>>201593045
I feel like he'd use missiles.
>>
>>201591162
>a batch of Horatio were inbued with Italian genes
>>
>>201575342
Xenophobe, Xenophile, AI, Hivemind are the best while the rest are extremely meh.
>>
>>201593997
Pacifist works if you're a super carebear race that only cares about managing your systems. I haven't tried xenophile yet cause I'm not a fucking heretic.
>>
>>201575342
I switch between Xenophile and Spiritualist.
AI Intelligence is fantastic too but I only use it when playing Machine Empires.
>>
>>201575342
There's more than one voice for tutorial bot?
>>
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>Their Empire doesn't worship the Shroud and it's spirits.
>>
>>201594647
It's nothing personal. Just because we know they exist doesn't mean we should inflate their egos.
>>
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>>201594647
I like to think the people in my militarist and xenophobe empire acknowledge the shroud and souls and the divine. . .

. . .they just really enjoy killing xenos
>>
Does cultural overhaul mod really bloat the research times to multiple years even when all of its government shit is set to full research?
>>
>>201594647
its*
>>
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>>201594647
Fuck off Monaca.
>>
>>201591984
you blocked the exe from making a connection ?
If so thats the reason
>>
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>Playing Inwards Perfection Spiritualist Celestial Empire
>The only Empire in the Galaxy that went down the Psionic Ascension path. Celestial Emperor has the immortal Chosen One trait.
>The only Empire with megastructures, have one of each with multiple ringworlds
>Never opened my borders to anyone and managed to never be at war.
We're hitting levels of Special Snowflake that shouldn't be possible.
>>
>>201595498
Time to awaken and remove xenos
>>
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>>201595498
I have a question, is there a point to closing your borders with everyone?

I feel like all it does is piss people off aside from a few strategic advantages like blocking a hyperlane.
>>
>>201596297
You'll be pissing them off anyway, so you might as well.
>>
>>201596297
I have the Inwards Perfection Civic. I don't care what ayys think.
>>
>>201596761
But it increases your chance of going to war?
>>
>>201597064
Isn't it just a 5 point decrease in opinion?
>>
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>>201597064
good
>>
>>201598023
But you can't make defensive pacts and theres only so much you can do.
>>
>>201598128
>defensive pacts
enjoy cucking yourself
>>
>>201597064
Never been at war because I kept up fleet power.
Besides, it's only an increase on top of the -20 from xenophobia anyway.
>>
Except Age of Empires 3 (if you have the Asian Dynasties expansion), what other RTS can let me feed my weeaboo tendencies?
>>
>>201500685
Are there any sites yiud recommend?
>>
>>201500685
Not him but I bought Stellaris before I knew it was bad. Thankfully the thread told me about the possibility of pirating dlc then I did so.
>>
>>201552956
>pirates worse than pedophiles
Gib that sauce goy
>>
>>201552956
To be honest I like the Soldier voice although I don't use it myself.
Is there a mod for a feminine version of the Machine Intelligence voice actually as a matter of interest?
>>
>>201600674
There's a few
>>
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Won't planet killers be broken if you can use it on any backwater empty planet/moon inside your systems? I mean, it's an instant 15 minerals right there.
>>
>>201601885
NOOOOO! Anything but imbalanced and fun end-game!!!
it's not fucking guaranteed, unless the planet is a habitable one
>>
>>201602143
Eon't forget it also has a long wind up time apparently.
>>
>>201602143

Hey man, I don't mind if it's OP, but I do wonder if they will tackle this at all or not. It'd be pretty odd if you have this massive planet killer but you can only use it on habitable planets for no reason.
>>
>>201601885
Considering the investment needed to get one I hardly think getting some extra minerals will matter much at that point, seeing as they will need to return your investment first and by that point you're swimming in minerals anyway.
>>
>>201594647
I wanted to play an empire that after archiving genetic perfection would look into the shroud for more power, but then I realized I couldn't get bio and psi perks at the same time and the mods that enable it are funky so I just limit myself to bio
>>
>>201602643
>archiving genetic perfection
Achieving?
>>
Machines are too overpowered
Their leaders never die which means having 5 star leaders all time is possible,
>>
>>201602860
keyboard is old and dirty as shit, sometimes it eat words nd I don't check
>>
>>201603256
Machines are underpowered.
Nothing makes up for the crippling earlygame disadvantage of 100 minerals per pop
>>
>>201603397
>nd
What? Clean your fucking keyboard you scrub, you're a disgrace to us gamers. Your keyboard should be cleaner than your toilets.
>>
>>201603256
so? most of the time the traits are shit
>>
>>201601747
Neato
>>
>>201603467
>us gamers
really?
and you would probably have a heart attck if you saw my mouse and fans
>>
>>201603618
>attck
I'm already having one just reading your posts. I'm worse than a grammar nazi, I'm a grammar SS.
>>
>>201603740
Why don't you calm down and have a nice cup of tea?
>>
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>>201603851
NO! I'm almost enjoying my anger!
>>
>>201603976
You have to get calm. Otherwise, you will never
>>
>>201585482
i would hate them less if they didnt outright ignore the other AI empires and just buttfucked YOU and only you
>>
Anyone know where in Aurora's DB is a ship's "TF Training" stored?
I want to make and control custom Precursors because the regular ones are just not dangerous enough anymore.
>>
>>201519739
Jews
>>
>>201605343
Never WHAT?!
>>
>>201606660
Exactly
>>
https://www.youtube.com/watch?v=JiDCSKGoNZo
endless kino
>>
>>201608258
saw it earlier, decided not to post it since it wasn't actual new stuff
cool arg, though
>>
Whats a good range for point defense guns in aurora guys?

My current gauss tech allows a range of 200,000 kms and a tracking speed of 8000km/s which I guess is too slow and too short ranged
>>
>>201609328
>gauss
I think you mean your beam fire controls. Your gauss guns only have a range (likely 10 or 20000km early on) and a rate of fire, tracking speed is for BFC and turrets.
Gauss is good later on because it can shoots multiple projectiles per 5 seconds, best range is 10000km because that's where they'll be the most accurate, and it's not like they'll have the time to shoot once at 40000 and again at 10000, typically. (40000 to 10000 is 30000km, divided by 5 gives a missile speed of less than 6000km/s for you to shoot twice, a bit more if your fleet is moving away at the same time, which you won't find away from the lowest of lowest tech NPRs, sometimes even 256000km ranged lasers wouldn't have the time to shoot twice)

You can try to have lasers thin out the herd of missiles from afar, but it takes more place for less projectiles, compared to gauss. If you want two steps for your PD, I think AMMs are better in spite of the logistics, and either gauss if you got a good fire rate (like 3~4) for them or railguns if you don't. Railguns always put out 3 projectiles per 3 HS of size, that's p nice. Mount them on some faster ships and they'll be good enough for a while.

And then, shields are p gud, my dude. Even if a couple missiles pass through, just a few shield modules could be enough to spare your armour entirely.
>>
>>201609328
>>201610148
Oh yeah and if you're using turrets on your PD beam fire controls, you should always try to get controls with the x4 speed modifier. Range is a bit less relevant, but having a longer range (within reason, no need to have huge as fuck BFC that take too much space on small ships) will also increase their accuracy at 10000km.
There's not much point going for x4 speed if you're using railguns, it's unlikely your ships would be fast enough to use all of it.
With AMMs you should always use the maximum power modifier for their engine, and about as big engines as possible with not too much fuel and not too much agility, they don't need much of either, what they really need first is to be faster than their target missiles so that they get better odds to hit, amplified by some agility rating. It's fine if their range ends up 5 millions kilometers or less, but later with better techs you can aim for about 50, and use them as offensive missiles in last resort.
>>
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any anons for a multiplayer session of chink empires?
>>
>>201610625
>>201610148
Yeah I planned on a two stage point defense system
All of my current naval ships are designed with multiple size 1 launchers for AMM duty but I wanted a second line of defense in case some enemy missiles get through
>>
>>201440571
>www.stellariswiki.com
>>The Development of Stellaris https://en.wikipedia.org/wiki/Development_hell
Nibba what is this meme
>>
>>201443068
Is that Jimmy Carr?
>>
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> gas giant bigger than the star
Astrophysics/10, Sweden
>>
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>>201612394
> there are literally people on /vg/ who are this new
Does it make me an oldfag that I have basic knowledge of local memes?
>>
>>201593117
How could Horatio stay sane? If he was ever sane to begin with.
>>
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Is there a more BASED combo than Egalitarian/Militarist?
>>
>>201613234
Militarist/Spiritual for the bushido combo.
>>
>>201613234
purification comittees always crack me up
>>
>>201612993
This guy is a meme?
>>
>>201613143
THEY SAW MADNESS
I SAW GENIUS
>>
>>201599070
Red Alert 3
>>
>>201613234
Militarist/Spiritualist for based warrior monks
>>
>>201612815
Jupiter is larger than some stars we've found, while obviously being nearly a hundred times lighter. It could happen, I guess.
>>
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>>201613234
Spiritualist/Egalitarian
>>
>>201599070
Age of Empires II. The Japs are top tier in aoe2.
>>
>>201614001
I guess it counts.

>>201615148
They aren't specific enough in AoE2.
>>
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>>201614146
>>201613348
>>201614921
>Phony gods
>FTL traversing empire
>>
>>201615923
>t. Materialists as their fleet is shat on by a Shroud Avatar
>>
Serious question, no memes allowed: is Stellaris good?
>>
>>201613234
>combos
>based
Despicable Neutrality or bust!
>>
>>201616709
For the first 3 games.
After that it's boring as shit.
>>
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>>201615923
>>
>>201616781
Please elaborate
>>
>>201615923
>phony gods
>imperical proof that the shroud and the godlike entities that exist within it are real

Why are materialists such brainlets?
>>
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>>201616869
There is little variety between empires or playstyles, so your experience is not substantially different from one game to the next; there's only one victory and only one way to git gud, military expansion.
The random events are entertaining and immersive the first time you see them, but there's only a limited pool and you'll have exhausted them all after about 3 games, so at that point you've experienced all the game has to offer and replays are just more of the same.
>>
>>201617239
Aren't most 4x like this anyway?
- Most have samey empires/civilizations
- Even the ones with multiple victory conditions, you still play the military game almost the same way
>>
>>201617817
I'm sorry that you've only played bad 4Xes where the only difference between two factions is small near-inconsequential bonuses and penalties.
>>
>>201616781
I'd say you can increase that number quite a bit with multiplayer, but that is also a double-edged sword.
>>
>>201617817
SotS, SMAC, EL/ES
>>
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>>201617817
I grant that to an extent, but Stellaris is PARTICULARLY egregious about the indistinguishability of empires.
You won't be able to tell whether you're playing a fanatic Fedora Tipper or Deus Vult crusader unless you look it up in a menu. There are no unique units, no different optimal strategies, no nothing to give different empires either flavour or gameplay distinguishability.
>>
>>201618097
>playing multiplayer in 4Xs
Never understood this, 4Xs for me is more about the immersion and taking your time for decisions, playing through multiple sits on the same save than the quick tactics/strategy nature of mp games. If I wanted that I would play a RTS that is way more suited for mp.
>>
>>201618318
Are there any mods that improve on this?
Is paradox concerned about improving this or its intended design?
>>
>>201618110
Oh, and SoaSE
>>
>>201618767
Paradox might fix it after about $100 of DLC
>>
>>201618606
It obviously requires the right kind of people, and you should definitely get along with all of them. I'm fortunate enough that I could play with the same group I play DnD with, and it's really much of the same thing; cooperative storytelling. Even when we fight each other everyone is on the same page and there's no excessive autistic min-maxing to "win".
>>
>>201618767
Mods help but after the initial bump you'll still be playing with the same style anyway
>>
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>>201618767
It's odd for Paradox because their games are usually designed with intentional massive asymmetry, but for Stellaris they have convinced themselves that Stellaris should become a competitive multiplayer e-sport and so they are obsessive about balance, which is the reason everything is samey. As such it is unlikely to ever be fixed because it is indeed a design decision, albeit a fucking terrible one.
>>
>>201618903
I could see how going full RP or min-maxing with a group of friends could be fun.
>>
>>201618318
>make a space game and heavily advertise it for race creator
>you can't create anything interesting even with all the anthropomorphic and non humanoid options
Paradox will never cease to amaze me with how they manage to turn interesting ideas into blandest shit possible
>>
>>201618110
>>201618801
>all those 10+ year old games
So other than endless games, is the 4x genre shit right now?
>>
>>201619374
It's not so much shit as it's unimpressive and bland.

Civ6 is great if you are new to the genre but utter piece of garbage otherwise.

GalCiv3 is nice after expansion but nothing earthshattering.

Stellaris is fun if you want to RP, but waste of time otherwise.

And the list goes on and on, you can even include ES2 into it as w/o a few expacs to flash out missing/weak mechanics it's nowhere near EL.
>>
wait people played stellaris without hyperlanes?
>>
>>201620768
Seems like I will just play Civ 5 forever then
Distant World sequel when
>>
>>201620943
Yes. Alot of Sci-Fi settings have other FTL methods, of not several other, and it's natural that people would want to RP on those settings.

That's gonna be gone now.
>>
>>201620943
hyperlanes always were and will be insufferable to me
>>
>>201620943
I used to do wormholes since it is the best, but I switched to hyperlanes because "muh strategy"
>>
>>201616709
I was disgusted with it before I even finished the first game of it.
>>
>>201620943
Wormholes for striking into AI territory can be fun for variety, because it lets you raid the AI in a somewhat effective fashion.
>>
>>201538806
anyone?
>>
>>201621594
>>201620943
I used to play Wormholes all the time for maximum memery, but the first time I did a Hyperlane-only campaign was the moment I realized I've been playing the game wrong.
>>
Well this More Events mod is retarded.

I should of known at the beginning when I had to survey however many star types and was given a scientific definition of a black hole for one of them. As if a race wouldn't know what a black hole is before going into space - we know what they are now.

LOTS O MONEY
>>
> get Honor in Civ V
> " combat bonus vs barbarians"
> no bonus against the Zulus
Wtf?
>>
>>201618606
while 4x is more about immersion in singleplayer (for most games)
it can be extremely funny and way more challenging to be against human people

this is one example >>201610653
disappointed in you tbqh /4xg/ you have pretty bad taste, after shitting so much on these games, they're practically all you play
>>
>>201622580
>no bonus against the huns
>no bonus against the vikings
>no bonus against the celts

wtf I hate Sid Meier now?
>>
>>201622198
>mem
I liked the Carcharorion questline, and got it earlier so it was challenging, and combining it with lex and isb turns stellaris into space evangelion
but
>have spiritualist friendly empire for centuries
>fallen empire are our bitches and every crisis has been long defeated
>suddenly pilgrim event
>governor tells me they could be terrorist
>bullshit they been friends, let the pass
>get suicide bombed
fucking bird space muslims I trusted you
>>
>>201620943
Warp was unironically the best universal FTL drive
>>
>>201622804
Are there even any generals that don't shit on all the games they actually play?
>>
>>201623370
> people still believe stellaris/civ5/6 are good games
either you really like the game or you're dumb masochist for playing trash
>>
>>201624557
I do like cultural victory, religion and the idiologies better in civ5. But I like the flexibility of 4 with all the different tile improvements and the possibility to move your capital at will. Also 4 wins in presentation. I concur 4 is better overall but 5 is a good game alas nothing spectacular.
>>
>>201623270
Lol no it wasn't
>>
>>201503786
fuck i wanna play this now
>>
>>201628526
it was, it didn't allow for sniping everything while still not being le taktikul maze that hypermemes are
>>
>>201596297
yes i don't have these disgusting faggots flying all around my shit scanning it

fucking snoopy flies
>>
>>201623232
>LEX
[nervous laughter]
>>
>>201630525
not him but why? I was about to install it
>>
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>>201623270

What's wrong with Warp?
>>
>>201630942
LEX makes the Unbidden / Prethoryn look like a mid game crisis. 200k fleet strength is nowhere near enough to take them down.
>>
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>World Cracker: Shatters a planet, leaving behind a broken debris field that can be mined for resources. Available to non-Pacifists.
>Global Pacifier: Encases the planet in an impenetrable shield, permanently cutting it off from the rest of the galaxy. A research station can be built to study the planet afterwards.
>Neutron Sweep: Destroys most higher forms of life on the planet but leaves the infrastructure intact for colonization. Available to non-Spiritualist, non-Pacifist empires.
>God Ray: Converts all organic Pops on the planet to spiritualist and destroys all machine/synthetic pops, as well as massively increasing spiritualist ethics attraction on the planet for a time. Available to Spiritualist empires.
>Nanobot Dispersal: Assimilates all Pops on the planet, causing it to defect to your empire with its newly cyborgized population. Only available to Driven Assimilators (and thus requires Synthetic Dawn as well).
Some of these covers the nightmare scenarios of certain scifi-novels and games. Like the nanobot dispersal, it's what happens in the game Nexus: Jupiter Incident
>>
>>201632429
God ray looks underwhelming
>>
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>tfw you finally get Cities: Skylines working again and you load up some cities you haven't touched in months
>>
>>201632297
I was already using the isb mod and they are like 400k so meh
>>
So is Stellaris finally becoming an ok__ game?
>>
>>201632729
i dunno, it seems like it could be really strong against synthetic empires simply because it's literally just neutron sweep, but more immediately beneficial in case they for some reason have organics still on the planet
>>201634865
i'm not so sure about that yet, we'll have to wait for the dust to settle
i am really glad that ethics are getting more unique gameplay options tied to them, but i wish both sides of less emphasized ethic sliders like xenophile/xenophobe would also get love
there's also the issue of fanatic versions of ethics not getting enough to differentiate them from normal ethics
>>
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Can someone explain sectors in stellaris to me?
I just conquered about 5 planets from an empire and now I can't just throw all of them in a sector because they aren't that close to each other.
What the fuck? What am I supposed to do with those planets going over my core planets limit? Stop cockblocking me
>>
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>>201632429

Nanobot Dispersal was mentioned on Voyager, as a plot by the Borg, as well.
>>
>>201635727
A sector must be contiguous.
>>
>>201635832
How the fuck i'm supposed to do that when most star systems don't have colonizable planets?
>>
>>201635980
You can add any neighbouring star system to a sector
>>
>>201635727
>>201635980
add systems along the way and try to avoid the best ones. it doesn't count how long sector is, only that it's continuous. as a "bonus" sectors will automatically build stations in uninhabitated systems
>>
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>>201635727

The planets have to be linked by territory you control; you have to click on all the space in between the planets before you can actually add another planet to the Sector.

If you're lacking ownership of territory, you can do one of two things.

1. Just form another Sector for the the unlinked planets, if you have space Sector space. When the territories become linked, eliminate one sector and merge its planets into the other sector.

2. I haven't tried it; but theoretically, you should be able to use an Outpost to link the planets by space you own, add the planets to the sector, and then demolish it afterwards (this assumes that you can't maintain the influence upkeep cost of the sector outpost, or that you want to build a sector outpost in another location, but can't otherwise afford it).
>>
>>201636310
sectors check for discontinuity and they get a penalty when they become so
>>
>>201635497
Not to mention the arse diplomacy
>>
>>201636671

Well, there you go then. It is possible. Either accept the penalty, or form a new sector.

I don't think you can give planets away in Stellaris due to the whole "we don't want players to give Ai poison pill planets" logic when it comes to coding diplomacy; so otherwise it looks like your stuck with it.
>>
>Civ6 AI is hyperaggressive
>ES2 AI is superpassive
Why's it gotta be like that?
>>
>>201638205
it's been ages since i've played stellaris last, what even are the penalties for going over system cap? i remember being able to support 10 systems while my cap was 5 when i used to play
>>
>>201638734
if i remember right, you can open up ENFER in your web browser while one of your save files is open and view/edit the AI
haven't actually done it myself, however, so i can't comment on its ease of use or viability, but it's something interesting
>>
So I'm looking to make a 4chan civ mod for Civ 6. Would it be better to give them a unique Board district, or consider each city to be each board and work around that? I was thinking with the latter, I could allow them to construct a single district twice (if that's even possible), but I think it'd clash with the idea of a Board district.
>>
>>201639321
Let's not.
>>
>>201639321
This sounds dumb
>>
>>201639321
make a reddit mod instead xD
>>
>>201639417
>>201639489
>>201639896
Oh.
>>
>>201640237
Yeah you're probably better off using that won't age incredibly badly.
>>
>>201641006
>better off using that won't age incredibly badly
I think you dropped a word there
>>
>>201641159
using that time and energy*
>>
>>201639040
I'd prefer Amplitude unfucking their own AI themselves, but I guess this is worth looking into. Thanks.
>>
>>201641006
even electric brain pancake crystal elderly*
>>
>>201569956
Reee why isn't there a good homeworld shipset
>>
so I just finished the ES2 tutorial as the UE (well, the Sheredyn to be precise), normal seems to be really easy since I absolutely dominated the game

which of the other factions are relatively noob-friendly?
>>
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>>201641853

That would be an interesting.

Fleet only/Nomad DLC. Not sure how you could impliment it in terms of mechanics though. If the idea piques your interest you could always roleplay the single Gaia world civic as a indirect sequel to Homeworld; having taken back Hiigara.

Alternatively, you could mod it so that you start on a desert world, aka Kharak, when you have Continental preference.

https://www.youtube.com/watch?v=e6LRTwMc01k
>>
>>201599070
Red alert 3
>>
>>201642643
Lumeris and Sophons play "normally" like the UE. The others have special mechanics. If you play Sophons, remember to grab the ship techs early and to build some.
>>
>>201641809
I'm gonna find you, and when I do it's gonna be bad.
>>
>>201643065
I just meant 3d model replacement no tacked on story or such. Could also comb through voice lines of homeworld and make fleet command your advisor voice. Another series which lacks a good shipset is descent: freespace.
>>
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>>201440571
HAHAHAHAHAHAHAHAHAHAHAHAHAA

No wonder Civ6 is so fucked with SJWism and cartoon design. This diversity hire is the marketing manager for Firaxis.

https://www.youtube.com/watch?v=xFGPGp7O4ZA
>>
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What, this is a thing?

Can I put a fishing boat on that tile?
>>
redpill me on adding dlc to steam versions of paradox games

stellaris tires me, it's so barebones
>>
>>201617114
>imperical
>on a site with spell check
this is your brain on fanatic spiritualists
>>
>>201643330
Already said.
>>
>>201644727
activate windows
>>
>>201644727
holy shit, that dude with the beard looks like he should be a disney villain
>>
>>201645513
make me fgt
>>
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>>201645416
it was a spoilered reply so i could not see it while replying.
>>
>>201645642
Activate your Windows.
>>
>>201644727
>the marketing manager is responsible for game design

???
>>
>>201646241
But why would I do that when I can still use it just fine when not activated?

You gave your OS away for free, Bill.

>>201646470
She no doubt has a great degree of influence. She's the one that's supposed to know what sells best.
>>
>>201646758
Truthfully Windows for personal use was never intended to be illegal, you're supposed to get used to the system so that all corporations and companies buy them for their employees since that's what they know best. "You are the product" before you are the product.
>>
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>>201559970
Beautiful! Thanks anon.
>>201560204
There's supposed to be a second beam that blasts the planet but its still WIP. The first beam is cutting a hole through the core and takes some time lorewise and gameplay wise so you have a chance to stop it, if you oppose them as an enemy or decide to change your mind
>>201560427
It takes time for a planet to explode, it's not instant due to tectonic plate movements combined with the unstable core.
>>
>>201625176
>I concur 4 is better overall but 5 is a good game alas nothing spectacular.
> there are exists only civilization
>>
>>201633089
>drumpf
>>
>>201649167
>not roleplaying with Hongbao Property Development Co. and The Drumpf Organization competing for new development contracts as you expand the city
>>
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>>201633089
>18 drumpfs
>>
>>201621403
>distant worlds with mp but without being balanced around mp and ruined like stellaris
All I want in life at this point
>>
I installed unpatched Aurora to see what was different and because I wanted to see what versions had "treaties" I found in the database.
wew
I'm glad I started around 5.x or so, I wouldn't have stuck on otherwise.
Wonder if any of the patch between 1.0 (?) and 5.54 are still available anywhere, to see Steve's campaigns.
>>
Man I can't wait for the new Stellaris patch
>>
>>201587982
>that cute xenophile voice
>femshep
This is completely wrong.
>>
>>201657457
I haven't played Mass Effect but femshep looks like a qt
>>
How does endless space two compare to Stellaris? I'm thinking of getting endless space next steam sale
>>
>>201657936
stellaris is a dlc vehicle that might almost be called a game after this next dlc, endless space 2 is a game
>>201657595
don't let the looks fool you, femshep only has one emotion: asshole
>>
https://youtu.be/JC6y1a592Cg
>/civ4xg/ is auriga
>>
>>201654528
I'm dying for C# Aurora. Literally custom ground forces designer. Hoping for mid 2018 desu
>>
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>>201644727
>HAHAHAHAHA A WOMAN WORKING IN TECH AND GUYS LOOK SHE DYED HER HAIR LOOK LOOK IT'S DIVERSITY HIRING GUYS I CRACKED THE CODE
>>
>>201663485
post tits or gtfo
>>
>>201663586
>WHOA SOMEONE CALLED ME OUT FOR MY BASELESS ACCUSATION CLEARLY THEY FIT MY INTERPRETATION OF THE BOOGEYMAN
>>
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>>201663945
>>201663485
>>
>>201657595
Your post is unrelated to our general's topic.
>>
>>201668848
Mods are fags, this is well known
>>
>>201669931
>(USER WAS BANNED FOR THIS POST)
>>
dies eternally
>>
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My first time playing a 4x since high school and really enjoying Stellaris. I'm well underway redesigning the Imperium of Man and purging every last trace of xenos life from the galaxy.
>>
>>201676086
>Those ship models
HOL' UP, gonna need some sauce.
>>
>>201676274
>Go on Steam workshop
>search '40k ships'
>???
>Profit!
>>
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>>201676274
http://steamcommunity.com/sharedfiles/filedetails/?id=975590051 We Are the Imperial Navy mod config'd for nsc. Also get the planets mod too for some extra gooshy 40k aesthetics.
http://steamcommunity.com/sharedfiles/filedetails/?id=850823920
>>
>>201518121

I'd ask how you beat that but at 2593 I'd assume you've got every tech available and a hell of a fleet power.
>>
>>201677142
There's like 300 40k ship mods.
>>
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>>201677242
Oh yea, the launcher'll flag the files as outdated but just ignore it, is fine guy.
>>
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>>201520901

>Spiritualist
>In two games so far I have the awakened empire be the spiritualsts

Redid the first because I was sandwhiched between two nice neighbors and hyperlanes only meant it took decades to travel to the other side of the galaxy. Furthermore, the first crisis (AI) had 1 epicenter land in FE 2's territory, 1 epicenter land next to AE, 1 in the middle of a giant hegemon, and then one in my territory. When I moved to finally take out my AI-epicenter the spiritualist jihadists sent a 2million fleet to help me. Also the Unbidden emerged and were snuffed out in about 2 years by the AE.

>>201521483
Lemme know if you get the Prethoryn to show up too. In my one game with NSC-ISB I got only 2 to show up.

>>201522448
There's a God-laser Doomsday weapon. Turns every pop of the target planet spiritualist, destroys all AI/Cyborgs/Synthetics. There's a nano superweapon too that turns them all into cyborgs for Machine empires and the like.
>>
Should the Impeirum of Man be consideres fanatic purifiers? Aren’t they know to contact and sometimes form temporary alliances with other Xeno races from time to time? (Eldar are one example)

They may be fanatic xenophobes, but they don’t seem like purifiers.
>>
>>
>>201677914
Stellaris is too macro to even consider so small of ceasefires.
>>
>>201643065

I can definitely see it working mechanics wise. Space Habitats on steroids, have mineral-producing buildings on your home vessel provide more resources when you are in a system designated high-mineral/high asteroid inhabited. This multiplier decreases over time obligating you to travel. Not so fast that you are constantly moving from system to system but maybe every 5 years or so. Becomes a kind of super-tall build because you cannot produce many ships but those you do produce are flying fortresses. Not allowed to colonize a world and stay nomadic, you can only make vassals (including your own people but they become independent).

Tech to upgrade your space-homeworlds are linked to quests as well as unlocked by sedentary civs (and FE/AE) doing their own tech research - you have to either trade with them or claim the technology as a war goal to obtain it.

Perhaps still allow you to set up starbases with Cherryl, you just can't colonize planets.
>>
>>201677914
Well in the lore I remember, the imperium would occasionlly make a temp alliance when shit was hitting the fan, I forget if it was with the tau or eldar but one of em teamed up with the imperial guard for a bit to kill some necrons that woke up on the world they were fighting on. And fot the record, there ain't any sexy space elf wizards in my galaxy. Just foul, slithering monsters and bird people so I'm not discriminating with who gets exterminatus'd.
>>
>>201644792
sadly no.
>>
>>201618110
I played Endless Legend near release and the optimal strategy was to just military dom. Has this changed with the expansions?
>>
>>201678857

Game revolves around your only shipyard; which can jump from system to system.. Everything else revolves around your fleet.

Maybe add a lategame tech to get a second one.
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I have 1421 hours in vanilla Stellaris.
But I have never seen this before.
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>>201681295
>>
>forced_happiness = yes
>Not Affected by Happiness. Can't join a faction
this could serve for a mindbreak gennemodding for some sex mod trait
>>
>>201681295
>>201681480
ha ha.


ha.

They are all already dead.
>>
what should be my first civ?
>>
>>201683537
United Nations
>>
>>201685879
i meant my first civ game
>>
>>201686040

Civ 4
>>
>>201663485
>>201663945
>t. rigger-ed
>>
>>201632429
>Nexus: Jupiter Incident
I played and enjoyed this game, but I don't remember this happening.
Was it when the hyper-tech ayy's homeworld got rekt?
>>
>>201688021
nigga how did you miss the part where the moon-sized ship moved into solar system, took control of everything and essentially borgified earth?
>>
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Which one should I choose?
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>>201689687
machine worlds
>>
>>201689687
Can bio-trophies survive on machine worlds?
>>
Just played ST: New Horizons mod for Stellaris, loving it. Should I be personally designing all my ships? I feel like the ones the game spits out are inadequate.
>>
>>201680872

Sounds good. Likewise it allows for two, maybe three clear cut playstyles:

Nomadic Warriors - conquer and vassalize/tributary
Nomadic Researchers - questline oriented with emphasis on having to move your ship around to research anomalies. I'd say they should still get science ships but this could be some new mechanic where you research specific projects on planets you own (if sedentary) or planets you are near (if nomad)
Nomadic Trader - if more extreme then make trading involve physical caravans which can be interdicted. Energy credits is just energy but that still has to be transmuted somehow and I don't see it possible to use some kind of laser or radio wave transmission. Thus the nomadic trader can avoid the issues of interdiction and attrition due to banditry or war. Perhaps nomad can produce 'resources' (really more specific commercial goods) highly specified but uniquely only from them or NPC nomads/merchants. Ideally make the resource much more palpable to sedentary civs than to nomadics. Say, something that increases the armor % of corvettes specifically when in possession, something that decreases the research penalty to 1 star system, something that makes hot climate pops happier, something that makes temperate climate pops happier. I didn't really like how the trade game feels pretty small in Stellaris compared to Civ 5 after all the expansions.
>>
>>201690061
No
>>
>>201689160
It was like 15 years ago, gimmie a break.
Essentially the only things I remember about the game is that you started out as a trucker and you find some white ship near Pluto and then a lost colony.
>>
>>201691027
thx
>>
>>201689687
Synthetic age is useless because Paradox are dumbasses and there's no high-cost Synth traits to spend the extra robomodding points on
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>>201691241
What a load of bullshit.
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>>201646241
>>201644727
>using windows
>>
>>201644727
ACTIVATE YOUR WINDOWS YOU CRETIN
>>
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>>201696698
>>
What do you listen to when you play 4x? I enjoy listening to indie punk bands screaming about how we need to tear down the establishment as I brutally clamp down on my citizens.
>>
>>201698870
YOUR FEELING OF HELPLESSNESS IS YOUR BEST FRIEND, SAVAGE
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>>201699010
I see you're another man of culture.
THE PREDATOR OF A TORTURED BRAIN
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>>201698870
Something angry
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>>201698870
I usually listen to Space Engine's soundtrack while playing Aurora.
I kinda want to look up more from the same artists, but truly, I can't be arsed and I assume SpaceEngineer already filtered out the bad and kept only the best.

>>201699010
Détruire tout, c'est une obligation.
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>>201697698
>>
>>201552956
>they added the "soldier" voice which was a more actual military voice, he insisted on it being a woman VA.
I like the soldier more, but I'm still peeved it's not a male VA, at least I still have Authoritarian.
>>
>>201552956
>>201699896
At this point they should just have male/female version of each voice and forget all of this. Make militarist a crazy barbarian too if they want, as long as there's a male soldier too.
>>
>>201698870
Podcasts, reviews, and vocaloid shit.
>>
>>201699896
>at least I still have Authoritarian.

That's the one where the average person loses control of the ability to write the narrative of his/her own life, right?
>>
>>201575342
Authoritarian.
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>>201699852
Haven't seen TOS threads in a while, did CIA niggers get him?
>>
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>>201700173
Absolutely, largely because that person isn't a very good writer.
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>>201699987
I agree.
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Are materialists the worst?
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>>201701436
That is one fine looking man.
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>>201493568
Stellaris is balanced for multiplayer hence why it sucks
>>
>>201620943
Hyperlanes are so fucking boring it hurts
>>
>>201634867
>it needs to remove or hugely change numerous features in order to become good

No, it's becoming a different game but it will never be a good game.
>>
>>201698870
ambient, glitchy ambient, ambient techno (anything that doesn't require much attention basically)
https://www.youtube.com/watch?v=7MbQp6rfC8g
>>
>>201703029
lol
Stellaris is becoming space EU4, which decreases potential, but (maybe) increases playability
>>
>>201620943
My two cents is that if a neighbor(and I like to play with max civs) closes borders and they are sitting on all the lanes to get to that portion of the galaxy unless you go around, OR if your only way out of your empire is through their territory, and they decide to rival you cause border friction, hyperlanes can fuck you over.

Wormholes have a range that is about 25-30% larger than warp, but you need stations and can only wh one ship out of a system at a time so early exploration is garbage. Not to mention the larger the fleet the longer it takes to travel by wormhole.

Warp I feel always beats out the other two. . .
and has some situations that beats out jumpdrives. Year jumps are further, and once you jump in you can move around after a brief delay, and jump travel time is instant, but jumpdrive warm up is slower. If you need a fleet gone it can save precious time, like warping to a neighbor that has their borders closed with who you're at war with. I don't even bother with jump drives until the crisis happens because every time I research them and it's unbidden, unbidden show up in my territory. Don't know if its bad RNG or if theres a mechanic, but I'm perfectly content with warp until then. Of course once the crisis shows up, I pick up jump drives.
>>
>>201645091
Enjoy paying twice the cost of the base game to be disappointed
>>
>>201703256
Unless of course you already burned out on EU4 2 years ago
>>
Jesus, coming up with names for my species and empires in stellaris is annoyingly hard for me.
it doesn't help that my OCD makes me change the name of my empire as I play and shit changes
>>
>>201705016
Be lazy and find an author who wrote a novel about something similar to the empire you want to RP and steal shit.
>>
>>201702006
>implying

The unbidden would sooner or later come, and who would beat them back? some backwater priests hoping a magic man will wish it away?
>letting machines rebel
as for the scrourge, see the first point

Meanwhile the spirtualist
>hey i hear voices in my head
>me too, lets worship it
>oh no, we unleashed horrors from an alternate dimension because we were to stupid to understand it before fucking with it
>>
>>201705016
This is why I just go with something from human culture even if playing non-humans. It's so much easier to play space-babylonians/aztecs/china etc. with slightly changed names, all I need is a wikipedia page.
>>
>>201705379
mean in materialist:
>hey lets kill ourselves after making copies of ourselves
>>
>>201705536
Okay, Teotihuacan. Don't forget to assign Quetzacuotl to Tlatilco.
>>
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>when you're 8 turns from founding a religion and the Celts take the last spot
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>>201706898
[autistic screeching]
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>>201705793
which is different from flesh sex how?
>hey lets spew fluids all over each other to make copies of ourselves then wither and die so our copies dont have to compete with us for resources
evolving into perfect machines is always the best choice
>>
>>201632429

Anyone know where they got the inspiration for the Global Pacifier?
>>
>>201707636
Did that to Earth in Gal Civ, didn't they?
>>
>>201707636
It's kind of already in the game as an anomaly.
>>
>>201707636
>Global Pacifier
Must be one hell of a pacifier to calm all the babies.
>>
>>201668848
Theres been a lot of strange bans on other /vg/ threads aswell.

Someone got banned for asking whats the cutest face option they can pick for their female character in a MMORPG(i forget which because I post in several of those generals).

They were then banned for "off topic discussion".

Moot- . . hiro needs better mods.
>>
>>201708440
Someone probably got promoted.
>Moot-
I miss him too, the nip is ok, but it's not the same. Does Hiro even still visit?
>>
>>201708440
I'm pretty sure they've been banning people for roll things for a while.
>>
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>>201708440
I once got banned for posting CP on /b/. I never visited /b/, and the only CP I love is cheese pizza.
>>
>>201702006
yes, but wait when Paradox adds religions to the game making spiritual game even better
>convert aliens to believe your Archpriestess is living god and send them on crusades to wipe out non-believers
>>
>tfw moot is probably enjoying his life right now at his condo in the valley, sucking his boyfriend xander's dick and enjoying a raw milk enema while their minimum wage mexican nanny looks after their adopted sons ogwambi and ahmed
>>
>>201709458
>trashtalking the cutest boy
>>
>>201704112
that's what im asking about

im fine with base games, but paying two times as much for cosmetics mainly, but also some essential fucking things hurts

do I just get bayed dlcs and put them in the main folders?
>>
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Is there a way to stop the sector AI to move pops away from structures like Silos just because they don't have any native resource on their tiles?
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>>201708790
They sometimes do region bans, so that might've been it.
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>>201710651
perfect
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>>201709356
you know, honestly I hope that stellaris doesn't suffer the same feature/mechanic bloat that EU4 suffers from
like the game has a bunch of little mechanics that 'expand' stuff, but they don't really add anything but more shit you need to keep an eye on with little to no reward or anything for doing it other than just continue how you used to go on before they added the mechanic
>>
>>201710467
Nope
>>
>>201710949
>I hope that stellaris doesn't suffer the same feature/mechanic bloat that EU4 suffers from
That won't happen soon since how barebones Stellaris is right now. Adding proper trade, intrigue and religion won't bloat the game but add meat to mr. Skeleton, he should had from the start
>>
>>201710467
Why would you build silos in the first place?
>>
>>201711421
they give bonus to mines next to them
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>>201711520
Really? Is that in the tooltip? I don't remember that being written anywhere ingame.
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>>201711704
It's written everywhere you can look at silo. I don't know how it's possible to not see it
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It's been 100 years and I'm playing one-planet. Should I start colonizing other planets? If I terraform, is there any point to making them gaia worlds if I have 100% habitability on my 'type'? Should I go with pic related?
>>
>>201712969
why do you need so many science ships?
>>
>>201713797
DUDE
>>
>>201711421
A silo that is diangal of the planetary capital with mines diangal in the other way gives a buttload of minerals when you take into account percentage increases.

Also, it is handy to have a few silos to hoard minerals when you already have a megastructure being built and your fleet maxed out so you can pump out a bunch of ships quickly if you need to.

Having at least one if you're going megastructures is a MUST if you want to be max efficiency because mega is 50k minerals and your cap is 50k so the turn when you get 50k you lose some for going over the limit.

Learning that silos are good is when you transition from being a decent player to a great player, I feel.
>>201712969
Why so many science ships and why only one planet after your population for it is maxed out? Whats the point of only having one planet? Make the game harder?
>>
>>201713797
>>201714974
the science ships are for exploring so you get the bonus from discovery all through the game.

The one planet strategy makes you advance super quickly through technology and traditions

http://steamcommunity.com/sharedfiles/filedetails/?id=1169534715
>>
>>201714974
if you stay at one planet and use frontier outposts, your tech and unity is CRAZY fast

when you get megastructures you colonize the areas you already claimed in few months
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>>201714974
>Whats the point of only having one planet? Make the game harder?
If you play a vassal game where you rule by directing your minions, staying at one planet can allow you to power away into the realm of tech and traditions
>>
>>201715348
>>201715351
>>201715414
I feel like plopping a science ship to advance assist research + monument + expansion as second tree + all the unity generating things(especially with inward perfection) would be enough to make up for, and perhaps even surpass the speed of just having one planet. Colonizing 16+ sized worlds and putting a lot of research stations there I feel techs faster in my experiences.

Also good luck winning a war and vassalizing anybody with one starport's worth of naval capacity? Am I missing something?
>>
>>201715794
>Am I missing something?
There's a perk that boosts your naval capacity, and a tradition that gives you a portion of your vassals capacities and incomes.
Also the AI is much more likely to give you defensive pacts / agree to offensive wars if you're smoll
>>
>>201716140
>There's a perk that boosts your naval capacity
OH! Galactic force projection, yeah, forgot about that.

I was like
>deez boys think they can make somebody a vassal with 18 naval capacity?
I almost never take it, since I rush mega and 200 seems like nothing when I have 1,000 + grand fleet.
>>
Does sectors build unique / 1-pe-planet /unity bullrings on every planet? can it be forced
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>>201717015
What?
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>>201716451
fleet levies are good though, if they are not shit they can give you 1,000 fleet cap if not more, that's not including their won fleets that will support you
>>
>>201717015
No, and no. It's one of the reasons you have to handhold sectors
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>>201717928
>Mods will ban you for questioning ban
IS THIS 1984 YET?
>>
>>201717928
>>
>>201718079
I mean that's been a rule that's gotten people banned since forever.
>>
>>201717928
>"... will result in post deletion"
>they did not delete your post

>>201718750
Yeah, but /civ4xg/ is made out of redditors who think that 4chan = anarchy and porn everywhere. That's why the discussion has been going down the drain for a while now.
>>
>>201719221
4chan in general is made of redditors these days
>>
>>201717928
>derails a thread with offtopic blogging
>get banned
>"WAAAA MOMMY PEOPLE ON THE INTERNET ARE MEAN"
>>
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>>201717928
What do you know, you got blown the fuck out again.
>>
>>201719221
Been to reddit maybe twice in my life, I hate their website's format when it comes to browsing threads in every way. From the look of it, from how you have to view the thread/post to see shit, and don't get me started on the upvote/downvote system.

4chan is far more anarchic than reddit since reddit is a echo chamber because unpopular opinions are covered up, where as here they are put on a pedestal, even with the overly strict modding. The deletion and ban of that guy for this post:
>>201717928
is completely justified, though.
>>
>>201720142
So you understand that it's justified, but you persist in derailing the thread? Just talk about games, dammit.
If you really want to talk about THAT PLACE, make a civilization named after them in Stellaris and explain how bad their civilizations build on capitalism and karma points is, compared to the communist 4chan.
>>
>>201718079
>>201718750
>>201719221
>>201719728
>>201719816
>>201720142
>>201720287
Off topic posting. Please stop.
>>
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>>201720398
What's wrong? Angry?
>>
Spiritual/Authoritarian with servile industrial slaves y/n?
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You know what's on topic? War of the Undergrowth got updated!
>>
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>>201720287
>make a civilization named after them in Stellaris
You can't make a civilization for presentients.
>>
>>201720759
Spiders are not related to our general's topic. Please refrain from posting off-topic content.
>>
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Anyone here still playing Battle For Middle Earth 2?
>>
horatio
>>
>>201723536
>>201723536
>>201723536
new
>>201723536
>>201723536
>>201723536
>>
>>201723603
>1 early
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>>201725070
Is it? Thread started autosaging after that post.
>>
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>>201662579
If only the faction quests had ending cinematics and the ai was a bit more competent at late game army loadouts it would have been a perfect 4x game.




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