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If HGSS had the level curve of ORAS it'd be the best game in the franchise.
Prove me wrong.
>>
>m-muh level curve
>I'm physically unable to beat NPCs if they have pokemon higher leveled than mine
>implying ORAS' level curve is even good in the first place

epic
>>
HGSS is already the best game in the series.
>>
>>35903582
>g-git gud
If you have to grind for an extra 5 hours just so your mons levels are close to that of the later gyms it probably means the level curve is fucked.
ORAS level curve was easy piss baby shit but it would go well in an environment like HGSS
>>
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>>35903617
>If my pokemon arent the same level as those of the gym leader i cant win!
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>>35903617
>If you have to grind for an extra 5 hours just so your mons levels are close to that of the later gyms it probably means the level curve is fucked.
Doesn't matter as long as the opponent is using shitmons anyways which balances those two out. This stupid argument has been parroted for years. Fuck off already.
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>>35903617
>I need to grind to beat the braindead AI NPCs
>their number is higher than my number so it's impossible to beat them

holy fuck
>>
>>35903617
>Grinding for Gyms

I've never needed to do that in any Johto game. Every gym past Whitney is a breeze because they're all around level 30 except Clair, and by the time you beat the rest she's easy enough. The fact that you can do them in any order is what makes the evened out levels more necessary.

The only point of the game where it fucks up is when you suddenly jump from the level 40s in Clairs team to the level 50s in the Elite 4. Whenever I get to the elite four my team is usually mid 30s at best.
>>
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>>35903617
Maybe you should git gud you fucking brainlet seeing only literal retards and children can't into type advantage and coverage with moves.
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>>35903665
Even with the level jump they're not that difficult if you have a half decent team with good coverage.
>>
>>35903567
Crystal>HGSS
Prove me wrong
>>
>>35903582
>Level 15-20 zubats and rattatas through medals 4-8
>higher leveled than mine
>>
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>>35903693
>medals
>>
>>35903758
emblems**
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>>35903617
The only difficult battle in HGSS is Lance, which is how it should be.
>>
>>35903582
This. HGSS is 1 of the 3 best games in the series, ORAS is shit, let's mess up a good game, like wtf? OP be trolling hard.
>>
>>35903617
Or it means you suck, and need to listen to anons who say git gud. You should be able to easily beat mons 5-10 levels higher than your own mons.
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>>35903567
you mean the level curve of BW2.
>>
>>35903692
physical/special split
>>
>>35903582
>it's another "if people complain about the level curve it means they're bad" episode.
How long will you rerun this before you get sick of the same ol answer?
>>
Its another episode of:
>someone said something is difficult so i get to show off how good of a gamer i am xdddddd!
>>
>>35903567
I honestly agree Anon. As a massive Gen 2 fag I spent most of my childhood and teenage years thinking how they could have improved G/S/C. When Gen 4 introduced a bunch of new evolutuions I was super excited.

I loved HG, it was near perfect, but I cant deny I was gutted that they never fixed mon or level curve.
>>
>>35904545
Correction
>someone said something is tedious so I took that as difficulty because I can't accept criticism of my favourite game!
>>
>>35903567
>had the level curve of ORAS
so you want the level curve to be worse
>b-but the levels raise by the endgame
doesn't matter in gen 6 you gain a lot more exp than before so i ended up high level even with exp.share off
>>
>>35904591
>so you want the level curve to be worse
In what world is the level curve worse than HGSS? Hell, they even fixed the level curve of the game and the exp gain from captures.
>>
>>35904233
>episode joke
>rerun
holy kek
>>
>>35904609
Shut the fuck up ORAS is bad HGSS is flawless
>>
>>35904609
>In what world is the level curve worse than HGSS?
the one where you end up 10 levels above every NPC and the game becomes completely braindead
>>
>>35904877
So one that doesn't exist?
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>>35904877
>he didn't turn off exp share
>>
>>35904233
>it's another "if people complain about the level curve it means that the game is bad for everyone" episode.
How long will you rerun this before you get sick of the same ol argument?
>>
Sacred Gold? Sacred Gold.
Or Storm Silver. Probably Storm Silver.
>>
>>35903691
Might just be because I usually do monotypes, but even so that's the only noticable difficulty bump where the levels seem to be off in any way. I really don't get the complaints about level curve with the games.
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>>35903617
lmao get good
>>
>>35904545
Hi OP
Get good
>>
>>35904233
>It's the same argument therefore it's wrong
Retard
>>
>>35904942
Never said that dipshit. I very much enjoy HGSS, play it multiple times. Still doesn't make the level curve not awful. I love it when people don't have an argument, they just copypaste my post with some slight alterations

>>35905029
Time to educate you.
Games with a good level, like BW2 and SM has a steady uphill as the levels increase, and the wild Pokemon are around the levels of trainers. GSC and HGSS go on an arbitary retard roller coaster after Morty with levels flucuating between the 20's and 30's all up to Clair. Then it shoots down again to the mid 30's for the """"Victory Road"""" portion and then the E4 is at 40's to 50's. Then for the Kanto portion, it flucuates anywhere between early 30's to mid 40's for the majority of trainers in the game,w hile the wild Pokemon never push past 25. Godforbid you saw a Pokemon you actually wanted to use. Blue finally gets to an acceptable level but then after that the only trainer you need to fight after him is Red to consider the game "complete" and we all know his massive jump. GSC, even with it's fluctuating levels, at elast had shit like Stat EXP, and badge boosts to offset the huge jumps in levels, but GSC doesn't have that. They did somewhat attempt to fix it in HGSS, but wild Pokemon are still woefully underleveled.

The Gen 2 games, and it's remakes represent a driver and you're the passenger.The driver is either always flooring it, or slamming the breaks. It's obnoxious and annoying. This has nothing to do with "grinding" this has nothing to do with "getting gud" when shit goes constantly up and down, it will annoy most people. That's just how it goes.
>>
>>35905085
It's a fun ride, though
>>
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>>35903582
No, it's not about that, it's really unbalanced and makes the game really boring.
Just take a quick look, it's all over the place due to the lack of non-linearity/levelscaling of the game, the randoms trainers are way too underleveled because of that (we had something similar for rby on some routes but not on the majority game and not this low).
The bosses may have a """higher level""" but their teams and movesets are mostly actually fucking shit.

To me it never was about how hard it is, but actually how generally boring, easy and underwhelming it is.
I never had this problem with other games before...I can tell that the game design was really bad for this era (it's following platinum), that's all.
>>
>>35904609
>HGSS
improved the teams and made the levels i bit higher (not much level curve is still meh but it's better than nothing)
>ORAS
just copypasted the teams from RS and made them worse
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>>35905606
>>
>>35903567
g/s* not hg/ss faggot
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>>35904228
literally aids
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>>35903582
The level curve problem isn't that mons are too high, it's that they're too low. NPCs outside of the final gym use pretty much level 20s until you get to Kanto. There's no incentive to fight them. Same goes for wild mons; they never get above level 20 so you'll have to put in more time than anybody would about if you wanted to add a new team member late game. The wild shit by Blackthorn should be around high 20s/early 30s in level, but it's still low 20s like everything after Ecruteak.

I love HGSS, but my god you're making us Johtofags look bad with your insecurity.
>>
>>35905788
>WAAAAAAAAH WHY DO I HAVE TO TRAIN POKEMON TO ACTUALLY USE THEM
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>>35905802
Nobody complains that you have to level mons, fag. People complain that there's NOTHING to train them with.
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>>35903617
The only time I actually gringed on this game was for Red. And fucking worth it.
Being underleveled is actually a GOOD thing of this curve level, so stop this fucking meme.
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>>35905971
the player being overleveled against 90% of the trainers is clearly not
>>
>>35903617
imagine being this bad at some kids game
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>>35903582
Fpbp
>>
>>35905989
read the thread
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>>35905637
>they get rid of sexy triathletes

I'll never ever forgive them.
>>
>>35905831
>WAAAAAAAAH I CAN'T BEAT PISS EASY GYM LEADERS UNLESS I GRIND
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>>35905978
>the player being overleveled against 90% of the trainers

Not happened to me and, I repeat, I only grind for Red, so clearly is not a problem. Just a meme.
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>>35905992
Yep. First post was the best post. No one prove it wrong.
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>>35905994
understandable
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>>35905978
90%? No way, my dude. Not even 30% if I'm being honest.
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>>35906006
>>35906013
>>35906022
see >>35905146
if you weren't actually overleveled for the normal trainers there is a problem
>>
Reminder to everyone:
If Clair seems to hard - buy X items. They exist and they are very helpful battle items.
If Mahogany Town seems boring because of low levels - catch something in Safari. Pokemon from that location are on a similar level.

>>35903692
Improved graphics (even if you prefer GSC's aesthetic you can't deny that it lacked variety).
Better TM availability and movepools..
More Pokemon to choose from (Mareep, Slugma, Murkrow, Misdreavus and Larvitar for a Sneasel).
Following Pokemon.
Pokeathlon.
Balanced Kanto with restored locations.
Gym leader rematches (as well as possibility to find them in the overworld).
>>
>>35904927
>DUDE JUST ARBITRARILY SHOOT YOURSELF IN THE FOOT AND FOLLOW MY MADE UP RULES LMAO

Not an argument.
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>>35906047
same as hard mode dude, not an argument
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>>35906037
>buy X items
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>>35906047
You can't remove a source of your problem because it creates a problem which is actually a state you want to be in? Are you actually insane?

>>35906078
Man, I really liked that part.
>>
>>35906051
Not at all buddy. Enabling EXP Share or not doesn't suddenly make you only fight a limited amount of Pokemon. Difficulty settings are chosen in the options menu in the game, and actually alter the settings of the game such as inflating enemy numbers, lowering yours or something else entirely. EXP share doesn't do that.
>>
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>>35906078
b-but anon....you shouldn't arbitrarly shoot yourself in the foot haha!
spam items, use switch mode, this is truly the key to the victory!
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>>35906093
it's still something that makes the game harder or not just a pure cakewalk by just a switch, stop crying anon
>>
>>35906051
>same as hard mode dude
No, it's not. Challenge Mode in BW2 is the same as hard mode.

>>35906088
>You can't remove a source of your problem
You mean the game itself being an unbalanced mess? It's not my job to balance the game by arbitrarily handicapping myself.

>>35906109
>it's still something that makes the game harder
Playing the game with my eyes closed also makes the game harder. Doesn't mean I'm going to do it.
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>>35906109
No it doesn't because as I said before, the enabling of EXP share doesn't suddenly make you only fight a limited amount of Pokemon before you start earning EXP. Neither does it stop you from obtaining certain Pokemon.
>>
>>35906125
>>35906129
>not using the thing that makes the game a bit more balanced because it's not in the option menu
holy shit you guys are autistic
why do you think it's an option and not forced on you like lgpe?
>>
>>35906147
>>not using the thing that makes the game a bit more balanced because it's not in the option menu
Yes, that's exactly why. Because otherwise it's just arbitrary bullshit and having to handicap myself by randomly not using things in the game isn't fun.

What is it with Pokemon apologists and never having played literally any other properly designed game from another franchise?

>why do you think it's an option
So you don't give wrong EVs to everything in your party or if you want to keep something at lv1 you retard
>>
>>35906166
and you have more fun by using the exp share and shitting even more easily on all the game maybe?
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>>35906180
I have more fun playing any game normally instead of following a bunch of made up rules because a guy from /vp/ said so.
>>
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>>35906125
>>35906129
This is the single most retarded thing to argue about. You are objectively wrong and the only thing you should be concerned about is your brain. You are actually trying to tell the other side of this argument that removing the source of your problem (which is an item that gives you additional experience out of thin air) is not an option. It's not an option because it makes the game harder. But the game is too easy if you don't do this. What the fuck is your damage? Do you need a description under the item "Warning: By turning this item off you are earning the standard amount of experience like in previous 5 generations"?
Do you know what is an arbitrary difficulty? Limiting yourself to certain type of Pokemon. Limiting usage of healing items. This sort of stuff. Exp. Share was created for young crowd of fans who may lose interest in the game by losing battles all the time. Older audience who already knows mechanics of Pokemon games is expected to understand the intention behind Exp. Share (maybe not the first time playing but you can adjust this item midgame if needed).
Your autism created this issue where issue does not really exist. I have beat ORAS without Exp. Share and you know what? The game was nicely balanced. I was on similar levels as my opponents. In other words - it was a standard Pokemon adventure like on other games. You are NOT shooting yourself in the foot by turning this item.
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>>35906230
good thing for you i guess
>>
>>35906244
>Do you need a description under the item "Warning: By turning this item off you are earning the standard amount of experience like in previous 5 generations"?
Actually yes, because then it would be clear it's an actual intended difficulty switch by the devs and not just an anon's autistic headcanon. Also it lets the player know immediately if they're playing the game blind. Otherwise they'd have no fucking idea the EXP share would overlevel them because any WELL DESIGNED game is actually balanced around the tools it gives the player.
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>>35906275
if you really use all the tools you have then no pokemon game were ever balanced
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>>35906289
Every game before gen 6 was fine.
>>
>>35906244
I think you're the one who's autistic because you're still failing to see that a toggle is different from a difficulty setting.
Toggles enable or disable specific aspects. Difficulty settings alter the very game itself.
>>
>>35906304
>he never spammed x items and heal items
haha stop shooting yourself in the foot anon
>>
>>35906319
same shit, you're autistic
>>
>>35906322
Normal people do in fact use healing items you retard.
>>
>>35906332
ok, so it was really hard before, huh?
i bet you used revive in battle too
>>
>>35903567
Yeah the level curve in GS is fucked and HGSS didn't do much better. I still would not call it the best game even if that was fixed but it would be made a better game.
>>
>>35906275
Even if you were naive enough to think that item with description "Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles" will not overlevel you, there is still an option turn off Exp. Share midgame. You are an adult, you see the problem, you adjust yourself to eliminate the problem.

>>35906304
That's fucking horseshit if I have ever seen one. X items turn almost every Pokemon game into a cakewalk.
Also, where are those "WELL DESIGNED games"? Kanto had you battling 20-30 level Pokemon for half of your adventure. Johto is infamous for 20 levels near 7th gym. Hoenn heavily favours fire and water starters. Sinnoh has either too high levels lategame (DP) or earlygame (Platinum). Everything in Unova jumps 10-15 levels in the postgame.

>>35906319
Don't give me this bullshit. A lot of games just put some multipliers when you change the difficulty. Skyrim and Dragon Age for example.
What you wrote is the SAME THING but written differently by the way.
>>
rip anti exp share fags, you tried
>>
>>35906003
Okay. Then after the gym leaders are defeated? How do i train my mons?

Fucking retard.
>>
>>35906424
haha the great rematch system obviously!
>>
>>35906327
>>35906386
It is not the same shit as I explained twice already. By your logic, the mere act of switching Pokemon in battle is also the exact same as difficulty settings because starting with Gen 6, All actively participating Pokemon receive 100% of the EXP yield, thus creating experience out of thin air. Before, experience was split into multiple ways of the total amount gain, such as 50/50 if two Pokemon participated in battle, 33/33/33 if three, and so on.
>>
>>35906476
ok it's not exactlyyy the same, but that's not thepoint, just disable it if you have a problem with it
>>
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>>35905637
>posting late game shit
by that time i was already above lvl 40s (exp. share off) while in the original at least 8 levels less
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>>35903582
It's that level curve is way too low, you retard.
>>
>>35903567
HGSS's problem isn't just the level curve. It's also that it runs on DP's slow engine and Johto pokemon aren't particularly fun to use.
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>>35903567
ORAS had poor level curve too. Hoenn gym leaders had their signature pokemon leveled down.
>>
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>>35906500
>only fighting moves for the pokemon in emerald
but why
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>>35906557
"one step forward, two steps back", it's GF's motto also Sableye was an exclusive so not all people were able to cheese it or even knew that they would've been able to in the first place
>>
>>35906476
You are just needlessly analysing this issue. The general conclusion is still the same - Exp. Share gives you additional experience out of thin air. The fact that it gives even more experience while doing particular action is pointless to mention since the issue is the same.

"In video gaming, "difficulty" often does not refer to how difficult a game is in general, but rather to a setting of the game, often chosen by the player in the menu or at the beginning of the game" - Wikipedia (if you don't like it then feel free to give another definition)
By turning Exp. Share on you are essentially setting your game to give you more experience - it's an on and off switch, a toggle. In some games difficulty settings turn friendly fire on and off. It is not unreasonable to treat every major toggle like these ones as difficulty settings. Anyway, we are just arguing semantics now.

>>35906500
>giving 2nd gym leader a very good boosting move as well as 100+ power attacks (counting STABs)
Horrible design honestly. Even Pokemon that are SE on Brawly (like Ralts) struggle with him. Nobody expects Focus Punch this early in the game.
>>
>>35906649
>had any troubly fighting Brawly
ahahah fucking retard, Let's Go was specifically created for you
>>
>>35906649
It is not a horrible design because Focus Punch is Meditite's only attacking move. It's suppose to punish you for simply trying to boost your stats. You can just easily ram your head against the Meditite and it will LITERALLY never hit you. In fact, it's actually great design because it also teaches you various properties of certain moves and not all attacking moves are just "I hit you and maybe inflict a status condition on you"
>>
>>35906649
honestly brawly was there way too quick
>>
>>35906739
You should neither switch nor use any items against Meditite, however you don't know this first time playing. When you find out about it, you are probably switching your Pokemon because the current one is dead. Everyone can act intelligent when they have Internet access and can look up leaders' teams.

>it's actually great design because it also teaches you various properties of certain moves
Losing a Pokemon this early in the game just to learn about one gimmicky move is unforgivable. Roxanne already have a move that teaches you about additional effects (Rock Tomb which slows opponent down).

>>35906781
I agree. He would be fine if he was 4th gym leader since the player should have more Pokemon with better movesets by then.
>>
>>35903617
The absolute state of anti HGSS fags.
>>
>>35906878
You're not losing a Pokemon if said Pokemon resists it such as Beautifly or Dustox. Ralts is one of the very few exceptions because of it's pitiful defenses. Just like Roxanne teaches you about effects that effect stats or cause status, Brawly also teaches you that not all mvoes are just "hit, and maybe inflict a status condition" which I just said in my previous post. It also acts as a nice surprise for people who played Ruby and Sapphire.

Also, Emerald isn't the first time "you would lose a Pokemon just to learn about one gimmicky move" as Pineco's in GSC had selfdestruct.
>>
>>35906878
jokes on you in the original games you could chose to make it the 4th gym leader if you wanted it to
>>
>>35906956
would have been great if it was scaled
hariyama is way more threatening
>>
>>35903567
the level curve isn't even bad, really.

B/W's level curve post-E4 is cancer
>>
>>35906926
>Beautifly or Dustox
You said that Ralts is one of the very few exceptions of bad SE Pokemon but I think you listed the only two Pokemon who are not wrecked by Brawly. Some may survive Meditite's Focus Punch (like Nincada and Zubat) but those have to get past Machop first. Bulk Up makes sure to stop those.
>Pineco's in GSC had selfdestruct.
I'm not sure if anyone even uses Pineco in GSC. And you can only find it on trees. Anyway, Selfdestruct exists since gen 1. You can get Abdul'd in Rock Tunnel IIRC. And it sucks there too.

Anyway, this is my last reply since it's getting very late and I need to sleep. No idea if the thread will be up later so just in case - have a good one.

>>35906956
kek
>>
>>35906244
I've always thought the purpose of the gen 6 Exp. Share was to allow people without as much time to build a team, without needing to fight as many trainers
>>
>>35903567
My biggest problem with HGSS isn't the level curve (which they still should have fixed), but the fact that the gym leaders and E4 still suck ass.
>>
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>>35903582
The issue is not about difficulty. It's about getting to the final few gym leaders and you starter still is not evolved.

A balanced Pokemon game should be shooting for a team of level 50-60 when you get to the Elite 4.

>pic related is my team after I finished the 8th gym

And before one of you autists say something about Suicune you will noticed he's untouched.
>>
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>>35907526
>NUMBERS DIFFERENT FROM OTHER POKEMON GAMES SO THAT MEANS LEVEL CURVE BAD
>>
>>35907538
Personally I don't like beating the main story and still not being able to use half of a Pokemon's moveset or even their final evolved form because of how sandbagged the levels are. But if that's your definition of fun then more power to you.
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>>35903617
Yikes!
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>>35903582
Based and intelligent
>>
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>>35903692
You're right.
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>>35903692
>>35907706
>>
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>>35903692
>>35907706
>>35907714
>>
>>35903567
>staatement based on speculation
>prove me wrong
exactly how conspiracy theorists say it
>>
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she kicked my ass
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>>35907761
>he doesnt use grass types
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>>35906528
This is the real problem.

The sloooow battles.
>>
>>35903582
ORAS' level curve is pretty okay actually. Better than whatever the fuck HGSS' was. Shame about literally everything else in ORAS.
>>
>>35906500
By Winona i didn't have Swampert yet so no, you're just spouting bullshit.
>>
>>35903616
This.
Second post best post.
>>
>playing Platinum/HGSS on R4 in my N2DS XL
>awful framerate issues in towns
WHY

WHY

W
H
Y
>>
>>35903567
>ORAS level curve is good meme
ORASfags are really getting desperate to find anything good about those games
>>
>>35909341
Because your R4 sucks.
>>
>>35909346
Its not a meme when its true




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