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Can someone smarter than me point me to the most recent sound and color restoration patches?
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Doesn't the Advance have some epic extra end-game dragon dungeon for completionists? Seems like a good enough reason to play the GBA version, certainly so if you've already beat the SNES version before but want more FF6 content.

You can be a completitionist by 100%ing the original game. Adding some extra, meaningless content doesn't make the GBA version any more "complete" than the original. The bonus dungeons tacked on to the GBA rereleases of the Final Fantasy games are all terrible anyways. The combat systems in these games isn't exactly the epitome of strategy, so to make these bonus bosses "epic" they just throw an insane amount of HP on them so you have to repeat the same boring cycle of attacks for literally 2 or 3 hours straight to kill the fucker.
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where do you think you are right now
I agree with you there. Woolsey Uncensored quickly became my favorite version.

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Hello, i recently read that beyond the beyond shares a lot of similarities with Golden Sun. How do they compare?
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>People who have played more than a handful of popular mainstream games
The only non mainstream games where challenge matters are saga and megaten. So this critique aimed specifically to GS could be said for the majority of jrpgs.
>They WHERE walking tropes. None of them have any growth or dimension. There's very little to no backstory or an arc to them. All of their dialogue is just them parroting shit or exclamating.
That's not a walking trope. It's true that the characters of GS doesn't have to face too many life changing decisions. Jrpgs will always feature characters that are serious, or funny, os loners, or charismatics. And except for the final chapter where they get emotional because someone else died, they portrait the same reactions through the game. Again, featuring simple characters is so common in jrpgs that i don't know why would someone get specially mad at GS. I thought they were more like Dragon Quest characters with some dialogue instead of muted.
>it gives you nothing
It does, over the course of the game refrains the party from finishing with the antagonists and actually engage with them instead of "Har har har!, the world will be mine!"
>Play more games.
3 games that do it.
>A lot of JRPGs have psychotic labyrinths. And more to the point, they're not clever. It's just an obnoxious stop gap.
Yes, jrpgs usually put some effort into one or two of the dozens of dungeons they feature. But they don't represent the dungeon experience. They are most of the times lineals with some rooms with treasures. And i don't find anything more obnoxious than having to beat the same enemy party 20 times in the same dungeon. The puzzles in GS are a good adition in that aspect.
>Non of which is meaningful.
What does meaningful mean? Not as meaningful as defeating Blue tinted troll for the nth time? Towns and npcs are literally the only thing separating jrpgs from dungeon crawlers.
>So the same shit that's in every RPG and with a combat system that's literally mash A to win.
Cannot be the same thing when it actually manages to engage you instead of mentally think "13 more encounters until the actual boss fight". If you don't like watching the screen while fighting maybe you'd prefer to play a roguelike?
>Lufia's puzzles
Lufia is another example of jrpg that breaks the monotony of random encounters in dungeons. But GS's puzzles are coherent with the location, they don't feel like mobile puzzles. In essence, they are the same: you get a new power and you use it to beat new puzzles. GS included them to open also side content, some of them quite important that you can easily miss out.
>I think it was just one of the only non remake RPGS on a genre starved handheld.
N64 starved on them and never was an argument to make a bad jrpg good.
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I want to see GBA discussion allowed on this board just to see /vr/ having an aneurysm on a hourly basis.
They're both awful and super boring, so there's that.
GBA wouldn't be so bad. The non-portable consoles and early-mid 00's PC would implode the board, however. And since this works with release dates...
>The only non mainstream games where challenge matters are saga and megaten.
Western 7th Saga, and many others. Also, you can have a challenging experience with low level challenges (not grinding at all, this makes grindy games quite challenging and you have to come up with strategies)
>The puzzles makes exploration and dungeons more interested than 99% of jrpgs where there are only corridors.
You really need to try grid based dungeon crawlers.

Anyway, I'm not the one you were arguing against. I think Golden Sun 1-2 are okay, Dark Dawn not so much.

>Elrihm - God of the Forest and source of all life, he released his servants, the Divine Spirits up to the lands. He spoke: "I am that which is giving you life." For a time they brought life and happiness to the forest - soon the forest was visited by fate. The Divine Spirits created a beast of their own image. Elrihm warned: "That is the Beast of knowledge, and it will someday bring temptation upon thee. Thou shalt not associate with it." The Divine Spirits so promised and gave birth to the beast of their own image. Such was Man's beginning. Time passed, and the forest was again visited by fate. A Divine Spirit was seduced by the Beast of knowledge - and so the promise to Elrihm was broken. The Spirit lost his divine power and by the child of the Man and spirit, it was gained. This new power threatened Elrihm - and so is divided into light and darkness.

I don't understand this.
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>have a game that resembles the most beloved Japanese animation in America
>put this cg mess on the cover
I don't understand either
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The PAL version box art is a compromise between hand drawn art and target edgier sensibilities, but it's still nonsensical.
Jade Cocoon: The Last Airbender
I just started playing this last night and man is it slow. And the tank controls make it feel even more sluggish. I hope it picks up later.
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Oh it does

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Any wiring experts? The setup I have now is snes scart to audio breakout box to csy2100 clone box.
the audio box internally passes through every pin except 2,4,6 (R, gnd, L) which sends out.
When the scart is plugged into the video box, I get intense buzzing on both channels. Is there a grounding issue somewhere? Even if I leave the scart plugged into the video box, and pull the power on the box, the buzzing still happens. Do I need to disconnect every single lead in the breakout box other than the ones that are used by the snes?
If I unplug the scart from the video box (no picture just sound) the buzzing is gone completely.

I only have a few snes games, but i find All Stars and mario kart buzz badly, while DKC2 hardly buzzes at all.
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OP here, I ran a 3.5mm wire soldered directly to the pins on the multi out (pin 11, 12 and 6 for ground). For some reason I was only able to get sound out of one side, but the buzzing was gone when running audio out from there instead of the breakout box,

then i fucked something up and blew the pico fuse on the snes so now i'm waiting for some replacements to arrive. At least I hope its only the fuse.
>i fucked with it and fried my console because i didn't know what i was doing
Measure twice, cut once. Or in your case, check the pinout twice fry the console zero times
order the cable from https:// retro-access.com. Those already have the right capacitors.
game tech us has a video on that scart adaptor.
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Oh homie I saw this too late, your buzzing problem was probably caused by that 3.5mm to RCA adapter. Get one of these and pair it with a decent aux cable
It wasnt because I didnt know what I was doing. I was reaching behind the check the connection and i bumped the cartridge while the system was on, and the whole thing shut down

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Considering how much the JRPG genre contributed to SONY's success, and how little Nintendo did to cultivate the genre during the NES and SNES era (and especially Nintendo's own CEO having negative opinions on RPGs at the time), was the N64's lack of JRPGs truly to blame on cartridges?

Let's remove the cartridge from the equation, because the SNES proved you can make great JRPGs with cartridges. Is it more likely that companies just didn't want to put up with Nintendo's bullshit because they knew what the company was like when it came to RPGs?

Imagine creating a JRPG for the N64 and getting absolutely NO coverage from Nintendo. That would be absolutely dire. I think more companies would have tried putting out JRPGs (or even stripped down PS1 ports) on the N64 if they knew they had Nintendo in their corner.
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That and the decision to postpone the 64DD (which killed many projects and developers) cost them fucking Dragon Quest 7.
That and the obtuse architecture compounded with a lack of support weeded out so many of Nintendo's own projects - Mother 3, Cubivore, Kimba (by Shiggy), Ao no Tengai (back when the series was a top-ten classic in Japan, and they repurposed it on the GBA as if that fucking mattered at that point), Advance Wars 64, Fire Emblem 64 (which forced IS to develop for SNES instead and then Kaga jumped ship and developed one on the PS1 in less than a year), Ura Zelda (not the literal Master Quest romhack)

Rare, who was supposed to have a sweetheart deal, got that exclusive dev support for their Conker joke game (they rushed out in the market like an unwanted child) in the form of untranslated code scribbled down by some Nintendo engineer years ago.
They gave up on Body Harvest and its team because of some stupid content issue as well, which lead them to part ways and develop first fucking GTA for other platforms. They couldn't even do that friendship is over with Japan, America is my new friend properly and it bit them in the ass in the worst way possible.
There's their Japanese branch clamping on sexual contents as hard as NCL used to, at times worse, which meant some devs with prior PC-98 crimes had a harder time getting in (but were embraced by Sega). Infamously that translated to pressuring Kojima to censor Policenauts againt his wishes, or games like Linda Cube heavily censored on the PS1.

There's their sabotage of competitors (buying off Konami launch title exclusives to kill the dreamcast, buying off exclusivity rights for metal slug arcade ports they had no intention to allow or publish just so that saturn could not get them, some shady under the table sabotage and pressuring Sega third parties - though admittedly Sega was assholish at the time and once resorted to kidnapping someone's sister to get him to develop for their arcades and was investigated for slavery, and how they were self-sabotaging, so it's not like they didn't have it coming... there's also propping the WonderSwan to kill the remaining successful Nintendo venture - handhelds)

There's that one time where their western branch getting influence wanted no 2D anymore and Capcom going to the JP higher-ups didn't help and they had to make 3D Mega Man Legends to gain the privilege. That included pre-rendered backgrounds in Resident Evil having too little ugly bleeding polygon edges for Sony's tastes. That lead to the superior MMX4/MM8 on Saturn and Mikami trying to avoid Sony platform exclusivity to the best of his ability.

Not unlike Yamauchi, they already embraced first-in-the-market vindictiveness against any devs who say stuff I don't like attitude as well, translating to pressuring multiplatform publishers to drop those pesky devs.

Come the PS2, they also stopped publishing for most smaller Japanese devs who depended on them once they no longer needed them to prop their library. Or how about that time when they offered a PSP-on-PS3 service for JP devs who wanted their PSP games in the west and then SCEA rejects all final SKUs(etc.)
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>No WiFi
>No Backwards compatibility
>Composite Only
a wii without backwards compatibility is one of the worst consoles
Weirdly strong theory. Really made me think.

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How does /vr/ play Japanese games without knowing Japanese? How do you get past the language barrier?
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Might be a bit generic but the key is to not give up. Push through it and just try to understand as well as you can. No matter how long it takes you at first, you need to keep doing it. You'll just get faster and faster and eventually you'll be going at a speed where you don't feel like you're dying. That's how I did it and I think it ended up working well for me.
>I only play RPG's.
I don't bother with text heavy Japanese games unless they've been translated a fair amount, and even then I'm really not a jRPG kind of guy, so I don't feel like I'm missing out on much. Others I just press shit until I get to the gameplay.
「ファミリーコンピュータ ディスクシステム」&『ゼルダの伝説』の発売32周年!

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ITT: we post hidden gems of the 16 bit era.

What are some of your favorite "hidden" gems of the 16 bit era?

What's great about them?

I love Uncharted Waters 2. The huge amount of content is awesome with Pirating/Exploring/Trading. I never see it mentioned but I think everyone should give it a shot.
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*Dragon View
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Front Mission: Gun Hazard
i hope you like ARPG shoot em up platformer with mechs
Seconding this. It really feels like a playable version of those schlocky late eighties/early 90s anime OVAs with all the body horror and violent mysticism. Would be the epitome of a hidden gem if it wasn't for the awful slowdown at some points.
Fucking loved that one

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What puzzle games have you been playing recently?
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Dr. Robonik's Mean Bean Machine
Wario's Woods.

Nintendo needs to give Dr. Mario a rest and give us an online Wario's Woods.
Seconding this. If they're going to make Toad such a star like they did in Captain Toad's Treasure Tracker and bank on other puzzle games like Dr. Mario and Puyo Puyo/Tetris then they might as well add Wario's Woods on the list. A new game would be great but an online version of the SNES game would also be great.
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Tetris II

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What are some?
I know about Hot Wheels, Micro Machines and Choro-Q

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Prequels that were better than the sequels.
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This one
Now that's some edge.
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not him, but he probably means Bubble Bobble Part 2, since it doesnt have simultaneous multiplayer, which is super lame. The graphics are really nice in p2 though
I've seen many disagree. It's a tiny bit too long, slow and padded compared to the first two arcades. Still a fun game to me, though.

What's the best version?
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The worst meme
How is it a "meme"?
ugh these games are all so lame. I don't know if they're good or bad because I just can't get into them.
The original is always the best version
go play Zelda

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So, has any of you bought any of these multicarts? im about to pull the trigger on both, do they work fine? how fast are the loading times?

Flashcartfags need not apply.
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>playing pussy games that save
>not beating FFVI in a single sitting

careful OP
Do those cartridges really come with 100+ games, or is it just a few games under different titles like those Chinese bootlegs?
the ones I've checked come with different games, it just doesn't loop the same games page after page like those 999999 in 1. Most of the games suck though and there's some romhacks like sonic in super mario bros.

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Can /vr/ rec me some FDS games?

My Twin Fami's been collecting dust, and the /v/ recommended games wiki only has five games on it
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Otocky is one of the few stand out FDS games that didn't eventually get released for the system in cartridge form.
Akumajō Dracula, Kid Icarus, Metroid, and The Legend of Zelda are all superior on the FDS compared to their NES counterparts due to expansion audio. Highly recommend trying them out. Bio Miracle Bokutte Upa is cool, but I think that got a cartridge release later on. The only other FDS game I've played is Super Mario Bros 2, which I would not recommend to most people.
Upa is hell don't rec that game.
It's all fun and games until the computer chip world and sky world. Never made it past sky world.

The disk system's additional sound channel isn't that fantastic. The games are otherwise mostly identical to their cartridge releases. Although in some cases the English versions have more features added to them since they were released at a later date. Zelda II for NES practically makes its FDS counterpart look like a beta.

I've been looking for other survival horror games or games that play similar to old RE for the PS1 or at least that generation

I'd like to learn more about JP-only horror games or more unusual stuff like hellnight or chaos break
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the first level is cool
rest of the game feels empty as fuck
wasn't the movie one of those weird cutscene compilations?
>other survival horror games
>games that play similar to old RE
It was a remake of the cutscenes of the first game , but it's edited to look like a movie.
What is that, PC version vs Gamecube? And the gamecube version is essentially the dreamcast version, right?
yeah, it's PC and gamecube version, but I doubt the DC and GC versions are that different, graphics wise

though I haven't played the dreamcast version of 3 and don't know if they removed that long boy

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This game is weird as hell, unforgiving, overly ambitious, jumbled, not that fun, and yet still intriguing to me. It feels like a combination of developer ambition and mid-80s bubble-era budgets. It did well enough to get a Famicom version and two PCE versions, a ripoff by Konami, and ports to PS1 and a bunch of Japanese mobile phones.

The GCCX episode with this really illustrates what a bear it is to play, but the mystical/dark fantasy/religious Heian setting is still really cool to me, and the soundtrack is great.
>a ripoff by Konami
I didn't know Genpei Toumaden had a PS1 port, thanks.

Kagekiyo (MC of Genpei Toumaden) makes a duo with Tarosuke (from Shadowland/Yokai Douchuuki) in Namco x CAPCOM.


Namco x CAPCOM has other forgotten stuff like Baraduke and Burning Force. It's an overly long game, but I recommend at last watching some videos. Also the OST rocks.
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>tfw an arcade game is turned into a Fami game then the arcade game is re-released on PCE then an is released on PSX in a compilation that usually features arcade ports but the promo video features graphics from the Fami version and no gameplay
yeah it's not particularly great. The japs love this game, along with the garbage Dragon Spirit.

the sequel is so much better, but it definitely is an easier game

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