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Buy the games here:
http://store.steampowered.com/sub/683/
https://www.gog.com/game/unreal_gold

Share some of your stories from Single-Player/Multiplayer, show off some new maps, mods, mutators, etc and just have fun!

PASTEBIN
http://pastebin.com/KkN7t25R (embed)

Thread Music:https://www.youtube.com/watch?v=-xVoWIpxL4Q
>>
superior song incoming
https://www.youtube.com/watch?v=Bd67viF7Q54
>>
Damnit, I thought the old thread didn't die.
>>
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>>3836337
What she playing there?
>>
So, I guess it was a mistake having Loque included in multiplayer with NW3 considering the fucker is a deadshot with almost everything.
>>
>>3836667

Heh, I've never really tried NW3 with Loque. I'm guessing it's hitscan heavy?

Him and Tamerlane are a lot more reasonable if you use mods with a majority of weapons being projectile weapons, though that means you have less of an advantage if they're on your team in CTF, TDM, or Domination.
>>
After playing mods like NW3 and U4E, ChaosUT isn't really that interesting.
>>
Quake > UT
>>
>>3838162
x1000
>>
>>3837007
Not so much as hitscan heavy, but a lot of the weapons are broken with huge AoE damage. If the direct hit from the projectiles don't kill you, then the splash damage will.
>>
>>3837731
>not mixing them together to make fucktarded matches
>>
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Unreal has possibly the greatest singleplayer campaign in history in an FPS.
The game felt like a true journey, and I don't think there will ever be anything quite like it.
I have never seen any other FPS ever deliver the same sense of adventure ever again. The campaign felt like a journey of the ages from start to finish.
My only possible complaint is that it was more tech demo-y than game-y.
>>
>tfw you unironically enjoy playing a console port of a PC FPS
>>
>>3838714
unreal for ps1 was in development
>>
>>3838739
>unreal for ps1 was in development

So was N64.
>>
>>3838714
the PS2 version of UT99 was actually pretty good. It had some of its own levels and used models that weren't in the PC. I also liked the official art used in it.
>>
>>3839301

>We will never get direct ports of the PS2 and DC maps to the PC version.
>>
>>3839301

Too bad the ps2 port was ass compared to the DC one. Only the latter had a 60fps framerate.
>>
>>3839778
Why? What is stopping them?
>>
>>3839789
DC version is alright, I just don't like the audio for it. It sounds like they heavily compressed it.
>>
>>3839778
>>3840335
Some maps for the PS2 were ripped and can be downloaded it. The rest of the maps are too small to be played for PC.
>>
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>>3840852
>The rest of the maps are too small to be played for PC.
>>
>>3841175
The maps for the PS2 version were made to be small.
>>
>>3841339

That won't stop me from playing them with 16 bots and Unreal 4 Ever's OP weapons.
>>
>>3836308
thread
>>
>>3838162
So one has color and the other is brown.
>>
>>3836286
ftfy

https://www.youtube.com/watch?v=K9AC2jKjbNg
>>
>>3838714
the console ports weren't bad. They had enough content to make them suitable.
>ports will never be as good
>>
>>3838701
There was a book written about the levels, I'd have to find it again.
>>
>>3841464
Pretty sure some of the bots would start telefragging each other because of the limited spawn points, but I'm sure that can be changed in UE.
>>
>>3839789
I was shocked to learn how lighter on content the PS2 version was compared to the Dreamcast. Apparently, you can't even play Domination, Assault, or TDM in 2 player splitscreen in the PS2 version. Also it has a lot less maps compared to DC.

http://dreamcast.onlineconsoles.com/phpBB2/viewtopic.php?t=7065&postdays=0&postorder=asc&start=0&sid=51235cb51534b409e74fe39561b0642b
>>
>>3843684

But telefrag chains are funny!
>>
>>3843687
>46 Deathmatch maps for DC
>23 for PS2
I didn't think the PS2 version was that limited in terms of content.
>>
>>3843687
Holy shit the DC port had more maps than I remember. I remember there being 2 exclusive SegaNet maps that you could unlock by entering some information in the network mode so you could play them offline.
>>
>>3844569

Here's hwo to unlock the SegaNet maps, for anyone who cares:

"Go to Network Mode, then Account 2 (Login: admin@sega.net; Password: tenages), connect/save settings, then go to Practice Mode"
>>
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>>3843687
>no team deathmatch in a splitscreen enabled Unreal Tournament game
>>
>>3844056
>tfw winning a game of Siege because your team built super mines on every enemy spawn point
>>
>>3845001
Jesus, that's some meta shit right there. I don't even know how much RU the guy needed to spawn mines while not getting killed
>>
Does any one know how to get teleports outside of maps for Siege? I always see people set them outside to spawn Redeemers.
>>
HA HA HA!
>>
>>3836667
When this fucker gets the M4 in Unreal4Ever I just want to kill myself.
>>
>>3838701
>My only possible complaint is that it was more tech demo-y than game-y.
It was tech-demo-y in a good way though. I'd consider Quake 3 to be a "bad" tech demo kind of game.
>>
>>3845910
I used to play Siege a lot around 2005-2009, it's probably a lot different now but I remember that you could build through thinner walls if you were close enough (me and a friend loved doing this on hillforts, get boots to jump next to the room with the core, build a tele inside while you're midair, then seal it up from inside with containers and fuck the core up with guardians).
>>
>>3846757
???
They made Quake 3 with good deathmatch performance in mind unlike Q1 and Q2.
>>
>>3846754

I never use the M16 in U4E exactly for that reason. If Loque has it, you are dead as soon as he looks at you.
>>
>>3846770
And also hideously unimaginative, showcasing the engine's features (because it really was the most impressive engine at the time) but making a rather limited game otherwise. Just compare Q3 to UT, in the latter you get castles on asteroids, space ships, pressure chambers, oilrigs, military frigates, cyberpunk cities, egyptian themed levels etc, while in Quake it's all boring brown corridors. Yes they gave it the most well balanced DM of any game up until then, but other than that the game just felt like an entry title to put idTech3 out there with DM slapped on just to get a feel for it. Kind of in the same crappy way that UT2k3 or Unreal 2 came out.

In Unreal 1, the "tech demo" aspect is more present in how they tried to show all sorts of impressive environments, but it also had a great game to go with it, it doesn't feel like the game itself was just made to show UE1.

Also what's the deal with Epic's later engines all having some fuckup that wasn't present in UE1?

UE2 - shitty loading times
UE3 - CPU bottlenecks like crazy, texture streaming issues
UE4 - garbage mouse input
>>
>>3846789
I don't think you've played Q3 there's tons of variety between maps when it comes to visuals and graphically it blows UT out of the water and definitely has more variety over UT. What UT has is visual consistency over Q3 where all the maps fit a completely different aesthetic. UT has some iconic maps like Facing Worlds but that's actually a shit and boring map to play CTF online. Q3 is just the pure deathmatch experience while UT99 goes for content.
>>
>>3846803
>Q3
>tons of variety
As in brown corridors, more brown corridors and yet more brown corridors. Of course the graphics are technically better than UT's, UE1 was made before even idTech1. But the art and design suck. The DM is the most developed you could get in 1999, but overall to me the game just felt like a package of next gen engine + deathmatch.
>>
>>3846789

I liked how UE1 and, to a lesser extent, UE2 had their own "feel" that made it easy to tell you were playing an Unreal Engine game, like the special effects that felt like they were taken from old demoscene demos.

UE3 got rid of everything that made UE1 unique and it became a generic video game engine, just with texture streaming problems and a shitty save system.
>>
>>3847243
I definitely feel that way too. UE1 and Dark Engine had this "heavy" feel to them, it's hard to describe without saying vague bullshit, I don't know, but for instance Source engines just don't feel right for me, like everything is hollow or something.
>>
>>3846803
UT had the better aesthetic because it had the visual clarity Quake 3 didn't have. Quake was always brown and muddy
>>
>>3846789
>Shitty loading times
I don't recall that ever happening
>>
What's going on at Epic Games? The new UT is still in pre-alpha almost 2 years after it was first revealed, while the new Quake is already nearing closed beta mere months after it was announced.
>>
>No Firestorm
>No Residual Decay
>No Chosen One

being an Unreal SP fan is pure suffering.
>>
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>>3848063
christ, Residual Decay has been in development for almost 10 years now. They want to release it in episodes rather than a completed mod.
>>
>>3848063
>mods that made UT99 look like UT2k4
>never to be released
>>
>>3848952
UT99 looks better though, artistically at least. It looked dark and space-gothic in a unique way that I haven't seen in any other game, 2k4 is cartoony.
>>
>>3848952

UT99 ha quite a bit of power hidden in it. With the right amount of work, you can make maps that approach UT2k4 in quality.
>>
>>3849686
It's mostly a matter of importing higher poly static meshes and using them liberally.
>>
>>3849746

I figured but it's still pretty neat.
>>
I love how pretty Unreal's skyboxes are. Even today, they're still really nice, especially the nighttime ones.
>>
>>3850260
I think the high-quality textures make them better, especially on CTF-Face.
>>
>>3848050

Epic tried to pawn off almost all of the art to third parties so they wouldn't have to spend any money themselves, and only two or so guys actually did it for free.

Then, Epic started shitting up the game's balance and now UT4 is quickly becoming a lost cause.
>>
>>3851489
A lot of people did concept art for the characters and one got hired by them.
>>
>>3848050
with the small team they have, getting the community to "help" them is the only way to get free shit
>>
>>3848376
>Mr. Prophet will never finish the RD
>>
UT99 seems to be more populated than UT2k4 servers. I always felt that UT2k4 was more empty in terms of player activity.
>>
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I love running 300+ bots with the addbots command (I think 320 is the max but you have to add them like 64 at a time to avoid a crash)
>>
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Return to Na Pali Ultimate Edition is really, really good. The old beta maps the team polished up and seamlessly added to the campaign are awesome, particularly Morose and Soledad. There's also a lot of difficulty tweaks that make it a bit harder, especially in the final level, which goes from "boring" to "OH SHIT".
And, it removes the godawful intermission voiceovers that would play after beating a map.

My main complaints are that the middle of the campaign makes you rely too much on the Flak Cannon because of a lack of ammo for other weapons and the Merc Shipping Lanes and Cryox have bots with beefed-up HP as regular enemies, but otherwise it makes RTNP a lot better and much closer to the original campaign in terms of length and quality. Play it, no matter if you have or haven't played RTNP before.

Since the latest update fixed a lot of co-op related problems, I think it would be fun if we did a /vr/ co-op session(s) of RTNP Ultimate Edition one day.

Pic related is my kill count right before the ending.
>>
>>3848050
You forgot how Fortnite was announced when CliffyB stopped making Gears many years ago and it STILL isn't out. Nobody even knows a goddamn thing about it other than being a Minecraft clone, as if people still give a shit about that today.
>>
>>3836351
oh god
>>
What would it take to tweak the Unreal Engine to make Quake strafe-jumping possible?
>>
>>3848050
The new UT is a side project done by a 4-man team of interns, designed almost purely to show off the technical capabilities of UE4 (which granted, is a good engine).

Epic Games rightly sees that there's no money in arena shooters and just wants the bare minimum for UT in order to show off the new engine.
>>
>>3856170
Don't forget to bind keys to summon vast armies of Mercenaries, Skaarj and Krall to go along.
>>
>>3856813
>which granted, is a good engine
It really isn't though. Aside from UT4 itself which is mostly just blockout maps anyway, the performance is shit and the mouse input is craptacular.
>>
If I want to get into Unreal Tournament, which games do I play?
>>
>>3856949
UT99 (the first) and UT2K4 are the good ones. There's also Unreal Championship 2 on Xbox that mixes first person shooting with third person sword combat, really cool game.
>>
>>3836267
>>3838714
Wait, why is there a chainsaw on the box art? I don't remember there being a chainsaw in UT, is my memory that bad?
>>
>>3857128

It's an optional weapon you can replace the Impact Hammer with via a mutator.
>>
>>3846770

Q3 was mindnumbingly boring to me at the time. Just bounce around like a tennis ball and shoot one of like 5 weapons (with just one fire mode) on boring platform levels.
>>
>>3846803

Even at the time I was completely unimpressed with the strange glossy graphics of Q3, I thought UT looked way better. Also, Q3 is just BROWN-GRAY-SKULLS-METAL, fucking boring
>>
>>3846770
Sure but outside that autistic competitive group not that many people were into that kind of thing. Just look at the kind of support UT99 had for years after release, while Quake 3 definitely had the community support, it wasn't really as big or as great as UT, and because the game's main focus was on competition when the next big esport, Counter-Strike came out officially, Q3 nearly dropped to second-place over night.

And UT2004 did the whole 1v1 shtick better anyways.
>>
>>3856949
start with unreal tournament 99, then on to unreal tournament 2004.
>>
>>3857302
It felt like an alpha build compared to the amount of content UT had.
>>3857458
>Quake 3 definitely had the community support
Was it just me being dumb, or was modding Q3 engine games way harder than with UT? I was about 11 when I started modding UT but I picked up on it really fast - certain filetypes went into certain folders, .umod files install the mods with a few clicks and the god-tier U-windows menu made it really easy to configure everything (seriously, why doesn't every single game in existence use that menu?). With Q3 engine games I found it less intuitive to install and manage mods, and had lots of issues regarding mod compatibility, while in UT you could even use StuffSwapper to make retarded mixes of weapons/powerups from vanilla and mods.
>>
>>3857458
Quake 3 and Quake Live are currently the most active arena FPS games by far in terms of player count. Interesting narrative.
>>
>>3857807
considering that they released the source code for Q3 a while ago and Quake Live is just a free to play version of Q3.
>>
>>3857791
>UT2k4
The singleplayer would have been god-tier if they added a bit more micromanagement/a deeper career mode.
>>
>>3857807
Comparing 300 people to 100 people doesn't exactly make Quake seem like the winner.

>>3857792
I'm completely biased when it comes to Engines because Unreal was seriously one of the easiest engines to do anything with ever. Both UT2k4 and 99 were super easy to host servers on and even the hardest one to do anything with, UT3, was still relatively easy compared to most games.

I'm refraining judgement on the other UT game but I do know that UE4 is amazing for me to use. Blueprint is seriously a Godsend. I wonder why Unity is used as the "engine for newbies" when UE4 exists.
>>
>UT2004 was your God game
>it played so much smoother than UT99
>so many more options
>looks amazing, even today
>every time you try to talk about Unreal online everyone just circlejerks about UT99 and never talks about the other games at all
>>
>>3858813
who cares about both of those?
unreal 1 > them all
>>
>>3858064
Quake live now is a complete retail game
>>
>>3858813
There was a split in the community and a lot of people never really liked 2k4 even if it was still a successful game.
>>
>>3858953
It makes me wonder why I even have UT2004 installed on my hard drive if Ut99 is where the players still exist.

It makes me wonder if my opinions are wrong.
>>
>>3858956
tfw Siege never took off on 2k4
>>
>>3857272
Huh, I guess I never played with that mutator before. I guess it's a more recognizable weapon to put on the box but I'm surprised that they advertised the game with an optional weapon that had to be manually activated on the server
>>
UT3's Greed is such a fantastic gamemode, is there a mod that brings it to UT99?
>>
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Is there any way to enable A3D sound in Unreal Tournament?
>>
>>3836286
Sweet
>>
>>3859043
UT3 isn't really that bad.

Or it wouldn't be if it weren't such a buggy piece of shit.
>>
>>3859165
Or if it didn't look like it came out of Marcus Phoenix's anus.
>>
>>3859183
Eh, there are some really nice looking maps.

That being said I don't even launch UTIII without SweetFX adding color saturation so....
>>
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>>3859069
>A3D sound
>>
>>3859165
If it wasn't for the Gamespy login, terrible UI, brown visual and horrid SP, it would've been a decent UT game.
>>
>>3859069
I hope you have an aureal card and run windows 98. Enable 3D sound in the sound option menu with "Use hardware 3d sound". The audio system auto detects if you have EAX or A3D support and enables accordingly. To make sure its working you can check the game's log file, it'll say something like this:

Init: Galaxy is using DirectSound
Init: Aureal A3D 2.x 3D sound hardware found!
Init: Galaxy initialized
>>
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>>3859043
I found a similar gamemode to what I'm looking for, called Headhunters. Apparently it's based off a custom gamemode that first appeared in Quake. The main difference from Greed is that it uses DM and DOM maps instead of CTF, and that it's free-for-all instead of team-based. The interesting thing is that the locations of the "altars" where you deliver the heads to are randomized in DM maps. The dropped heads are affected by physics and fly and bounce around a lot and are pretty difficult to spot, I think the UT3 system where it uses giant color-coded skulls and numbers floating on player's heads indicating how many skulls they're carrying is more elegant.

This is a really fun gamemode and the bots are pretty good at it too. It's a lot more challenging than DM.
>>
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>>3859238
3d sound technology made by Aureal.
>>3859718
Many thanks.
>>
>>3860315
>not godlike always
>>
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>>3837731
Oh man, I loved U4E. The fortress mode was absolutely insane. Was also fun just throwing all those weapons into standard CTF and DM matches.
>>
>>3862070
U4E is still fun to play during LAN parties. Shit gets hectic as fuck
>>
>>3858813
>UT2004
>so many more options

u wot m8?
>>
>>3836267
Best game
>>
>>3836351
LINK!!!
>>
>>
>>3838714
I definitely enjoyed the character select screens for both PS2 and DC releases more than the exclusive maps. It gave the characters artificial depth than just being skins. Kind of glad I had really low standards back then though because 4 player split-screen was fucking awesome even though the frames were constantly shit.

>>3839789
>Only the latter had a 60fps framerate.
heh, you kiddin' right? even in the tiny ass maps the frames were shit but I do commend the DC version for having the best main menu for an arena fps game.

>>3840852
>The rest of the maps are too small to be played for PC.
I know most people like playing big bot count games, but I definitely enjoy 3 Godlike/Nightmare bots in maps optimized for 4 players a lot more. I would love to play in the exclusive console maps again but last time I checked, they had retarded bugs on PC.
>>
>>3846803
>>3846812
>>3847652
>>3857313
Unreal Tournament as a series will never be anything more than an FPS sandbox. It's fun as hell to fuck around in all of the gamemodes and maps UT '99 and UT2k4 offer but neither of them will ever be better than Quake III Arena simply because it has the mechanics and balancing over anything else. It's too hardcore and raw for casual players so most of them stick to UT on that reason alone. If you're going to call a game absolute shit because of it's aesthetics, you're worse than the people who are a-ok with 24.5fps.

>>3858813
I like UT2k4 over UT '99 because it has better custom models for MapMixer and BotMixer.
>build your perfect team of bots
>take them with you every team based game mode
>develop your own headcanon lore
Wish I had time to do that kind of stuff again.
>>
>>3864237
Ut2k4 had better mods as well. Ballistics mod was the shit.
>>
>>3864557
Ballistics mod with freeze tag is even better
>>
>>3864237
Quake 3 only really did DM better than UT though, and regardless all you can find nowadays is fucking Clan Arena.
>>
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If there's one thing that bothers me about UT2k4, it's how boring the gore is. I do like flaming bodies fly across the map, but man the gibs just look like red, fleshy boulders.
>>
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>>3864146
My favorite model from any shooter and playing this during my childhood is probably why I fetishize thongs.
>>
>>3866081
>Somebody found this poorly textured low poly count creature hot enough to comission porn.
>>
>>3866167
I used behindview 1 and sniper-zoomed into the butt, no regrets.
>>
>>3865715
There's a couple FFA servers that are always populated on QL
>>
Anyone know what mods this was made with?
https://www.youtube.com/watch?v=eoBC49gLf5U
>>
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>>3866081
I had a similar experience with a model from a UT game.
The way that tail moves when he jumps
>>
>>3864237
Wot? The only people who argue that UT2k4 wasn't a well-balanced competitive game are the kind of people that want to start shit over nothing.

Anyone who actually played UT2k4 duels knows that the game is about as good of a ruleset as it could get, and even UTComp added few tweaks.
>>
>>3864557
oh hell yeah, Ballistics was the fucking shit! too bad it ain't fun with bots because you have to either reduce recoil or just stick to playing with real people. Really loved how the made gore in this game enjoyable with the pools of blood and blood trails. Gibs were still gay though because Unreal Engine 2. I also liked playing the dinosaur mod and that invasion mod that spawns a fuck ton of mobs in waves but you also get cool weapons. The mod that was supposed to make UT2k4 competitive somewhat did the job but it's still just dumb fun.
>>
>>3866469
Half of the community disliked the direction the game went in 2k4 - the broken dodgejump mechanics, the tiny midget characters, the dominance of hitscan weapons etc.
>>
>>3866274
Just needs high-texture skins to zoom in on that freckled, white ass.
>>
>>3866569
Gaming communities are usually stupid and don't know what they want.

We live in an era where people ask for DLC, and really it hasn't been all that different since the old days, even then gamers complained about anything and everything.

Dodgejumps were not broken, I have no issue hitting characters, and how does dominance of hitscan change from UT99's gdlk sniper rifle?
>>
>>3864146
>>
>>3866469
Collision detection in UT2K4 is off and getting headshots can be unreliable in it.

>>3866569
Dodgejump/walljump is the best thing to happen to UT. Shit, I got a mutator just to add that shit into UT99. So much better than just clunky as fuck dodge over and over again. UT99 and below really have some shit movement.
>>
>>3867458
Granted. But those are small relatively fixable problems that don't really seem to make sense why people hate it.
>>
>>3867458
the hitboxes for ut99 are massive so its not surprising its harder to get ehadshots in different games
>>
What is everyone's opinion on UT4's headshot rings? I personally like them.
>>
>>3868451
A little annoying at times. I'm trying to find out if you can disable that or not.
>>
>>3867458
Is the mutator any good? I've visiting some old servers that like to use those shitty Matrix move sets that make your screen flip around. It was disorienting to play
>>
>>3868451
should be removed. I get confused into thinking the hitbox is larger than it looks
>>
>>3866352
Most likely used with the Unreal Movie maker
>>
>>3866569
> the dominance of hitscan weapons
please elaborate
>>
>>3836267
I thought that skarj was kurt
>>
>>3873021
Needs the flak cannon to be accurately Kurt.
>>
>>3866167
Link?
>>
>>3866569
Don't forget shock taping. It makes the Shock Rifle broken in the hands of someone with good aim.
>>
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>Get back into UTGOTYE again in 2012-2013
>wow there are actually 1000 active players
>fun coop and monster hunt modes
>crazy mod servers
>instagib populated servers

>2016
>fuck yeah time to play a sick coop mod
>3 populated servers, 16 people online
>one of those has decent ping for US
>lagfest and keep getting kicked
>i will never chill with strangers in dead city or monster hunt ever again

FUCK. I SHOULD HAVE PLAYED MORE WHILE I STILL HAD THE CHANCE
>>
>>3873701
https://68.media.tumblr.com/519108a6051919937a684984276b7443/tumblr_o8qbtwFAE61ttxxlao1_1280.png
>>
>>3873839
You can still play high-ping servers if they have lag compensation. It really feels like you're playing on a 20 ping server
>>
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>>3873984
>actual UT porn
it this a blessing?
>>
>>3874682

http://68.media.tumblr.com/40e5221563a6ce0f3ad37a80b75e6dbc/tumblr_o2z1n5fneI1s0nb2fo1_1280.png
>>
>>3873839

Yo -http://steamcommunity.com/groups/specksunreal
>>
>>3873839
Check the pastebin, there are two groups listed but they are pretty active and I think one of them is holding a small tourney.
>>
>>3866051
the gore wasn't all that impressive for UE2, even in UE3 it was sort of hard to see with how the color saturation was in the third game.
>>
>>3866460
>Skaarj shaking that tail seductively at you while playing
>>
>>3867070
usually they know where the game should be at this point and know a bit more about the developers on balances
>>
>>3838701
I unironically enjoyed Unreal 2 more than it.
>>
>Unreal
>Large, almost continuous world that feels like a massive journey.
>Indiana Jones meets Quake and Myst.
>Unusual but fun weapons.
>Great Skaarj AI that still holds up.
>Unintrusive plot you learn via messages.
>Good character speed.

>Unreal 2
>Large but generic planets you go to inbetween visits to your spaceship base.
>Generic FPS weapons with some token exotic weapons you can use that have no extra ammo you can find.
>You spend most of the time fighting soldiers instead of aliens and no way to dodge their attacks.
>Boring plot the game encourages you to go through that has a lame plot twist anyone could see.
>Your character is slow as fuck unless you use console commands to make him move at a decent pace.

what did legend mean by this
>>
>>3878779
Unreal 2 was just a sci-fi game that uses the name. Yeah, sure it uses enemies from the Unreal universe but it didn't have the same feeling, or soul if you will.
>>
https://www.youtube.com/watch?v=Hi6p2JKs480
>>
>>3878779
>Unreal
>Poor gameplay, boring weapons, and bland encounter design

>Unreal 2
>Acceptable gunplay, loads more fun guns, more varied enemies, and more fun encounter design

You tell me
>>
>>3880019
You tell me why someone like you is even in this thread, or /vr/? This isn't new unreal thread, its old unreal thread.
>>
>>3880045
Because I think Unreal 1 is still a decent game in spite of its massive flaws and love UT
>>
>servers that host maps with porn as the texture
I don't understand how people can fap while playing this game
>>
>>3856562
Got a link to it?
>>
So, quick question, is the playerbase mostly in America or Europe these days? I'm mostly asking because I'd like to go and buy the UT'99 for old times sake to play a few matches, but if I'd have to do it with 200+ ping I'd be less inclined to do so.
>>
>>3883048
Most servers are equipped with lag compensation, so even if you have 100 or more ping, you can play as if you have 20 ping
>>
>>3866352
Looks like they used models from Tactical Ops mod, Unreal Movie Maker. It's hard to tell but that's my guess
>>
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Ayy, schedule here

http://steamcommunity.com/groups/specksunreal#announcements/detail/666937047912366918
>>
>>3883553
QL when
Tribes 2 when
>>
>>3858953
I like both UT2004 and UT99, but I played UT99 more because of the community and I liked the general feel of the visual style better than 2004.
>>
>>3873984
>>
https://www.youtube.com/watch?v=gAQYhFrScRE
This blew me away many years ago before UE3
>>
>>3845001
the enemy team must be bad to let them get enough resource early to make those
>>
>>3873009
There's a reason people grab LG/Shock in 1v1DM right next to shields/health

If you have good aim, those weapons can remove a ton of health/map control difference
>>
>>3886183
what about the Sniper Rifle?
>>
>>3886183
The Shock Rifle has to be the most broken out of the hitscan weapons because of shock tape.
>>
>Dawn's Deathmatch Palace will continue to be online with different owners

2017 confirmed for best year
>>
What are some good UT servers? Any mode is fine.
>>
>>3888865
Dawn's Deathmatch for DM. It's fairly active and like >>3888005 said, it's still alive
>>
Where can I get Invasion RPG version before it added an item shop and suffixes?
>>
>>3890158
http://www.moddb.com/mods/ut2004rpg
>>
God I love those necris babes, its a shame they left them out in 2k4.

And then they blackwashed half of the necris because muh diversity
>>
>>3891975
forgot to mentioned that happened in UT3
>>
>>3891975
I thought there were a few Necris in 2004?
>>
>>3891980
Two necris males and thats all if I remember correctly
>>
>>3890910
Nevermind I just found out "classic" RPG was version 1.0 of UT2003RPG, shame really. I don't like the modern one with all those poison weapons and supply drops or whatever.
>>
>new update for nu-UT out
>makes movement EVEN MUDDIER
>mouse input is still trash like every UE4 game
pls stop
>>
>>3891995
I think you can still try that version in UT2004
>>
>>3891980
They only included two
>>
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>>3891975
Alanna is cute
>>
>>3846803

Looks like someone played quake live (or Q3TA, check the release date) and mistook it for quake 3.
>>
>>3893526
Why do I not remember these from UT3 or were a lot of the characters locked?
>>
>>3893760
A lot of characters had to be unlocked by playing the campaign, and Alanna is a secret character that can only be unlocked by entering a code.
>>
>>3893809
Makes sense why I was so disappointed by the character selection the first time I played UT3.
>>
>>3892647
it's dead jim
>>
>>3893760
like traditional Unreal Tournament, you have to unlock some of them by playing the SP. For some characters you have to input a command in console to unlock them
>>
>>3893815
It's not like any of them looked remarkable in any way, fucking amorphous greybrown blobs.
>>
I know this is off topic but do Unreal Championship weapon models exist for UT2004 anywhere? I'm digging those rocket launcher and flak cannon models.
>>
>>3895184
THere was a mod in the works several years ago to bring them into 2004, but it died during development.
>>
>Trying to find that old server from years ago that had its own maps

Some of the clan-made maps were pretty good and weren't a bunch of living room maps.
>>
I wish Epic made the trophies available to order.
>>
>>3897609
Everything beyond the base looks like trash honestly, not even Amiibo quality
>>
>>3897783
That's because the trophy ain't plastic shit like Amiibos, most likely commissioned when they gave them to the devs.
>>
>>3896906
pastebin has a list of links for maps, check it out
>>
>>3893526
The only cute necris in that piece of shit game
>>
>>3879791
https://www.youtube.com/watch?v=KQSkBNUOI3k
>>
>>3892647
Fix the balance and release team Corrupt already.
>>
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Which engine is the best? UE1, 2, 3, or 4?
>>
>>3903485
>2.5 not included
Already saw shit
>>
>>3903485
1 and 2 are objectively the best, 3 is where the quality dipped far down, 4 doesn't have much to show yet
>>
>>3903485
1 - great modability, mouse input, netcode (slap a zeroping mod and it's playable up to 200ish ping), looked beautiful for the time.

2 - Still good in many ways and well optimized for most systems but loading times could be awful (Unreal 2 was probably the worst offender, 2k4 was sometimes pretty bad too).

3 - an engine made for AAA console games. Only good games were the ones that developers took time to optimize, texture streaming causes tons of issues and input can be iffy.

4 - complete basket case when it comes to mouse input, netcode has also been shit so far, performance is crap in many games. I have played a few UE4 games (UT4, Lawbreakers, Squad) and they all had atrocious mouse input, I doubt that any UE4 games will even manage to nail down input properly, and UT4 is the only one that doesn't run like complete shit performance wise.
>>
>>3902916
they teased them for almost a year now and they haven't added them to the latest patch.
>>
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>>3903485
They're all mostly shit because they either don't support hor+ widescreen, or anti-aliasing, or both.
>>
>>3906556
Quick ini fixes/console commands get most of it right.
>>
>>3906849
You can't get hor+ by modifying ini or using console commands, the engine itself is fucked unless you reprogram it like Killing Floor
>>
>>3906556
UT99 is bearable if you can handle the large crosshair
>>
>>3907715
I just use a Playclaw overlay crosshair.
>>
Does anyone still play UT99 online? I'm itching to play a few rounds of Siege or Strangelove again.
>>
>>3907910
Both modes are pretty populated
>>
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Shame that Epic didn't consider adding more playable teams in sp ladder.
>>
>>3908139
How were you able to play as the Skaarj in SP?
>>
>>3908139
DROP IT HARD SKRILL'
>>
>>3907910
Yeah, I occasionally play the Siege server, Dawn's server, and MH.
>>
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>>3908597
Messing around in the actor class browser in UnrealEd. You can change plenty of SP properties like maps, teams and characters in DM.
I just extended the number of playable teams in the ladder from 7 to 9.
>>
>>3909545
can you edit the team descriptions?
>>
>>3909615
Yup, both team and individual character bios.
>>
>>3908728
Just needs the dreads and glasses
>>
>>3910610
Would look like a Jamaican
>>
>>3909674
>edit in nude model team
>>
>>3905534
2k4 had a fairly quick loading times if I recall
>>
>>3907731
Got a link for that? Is it some custom crosshair to install or some third-party program?
>>
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>>3913996
>>3914001
>doom posting in Unreal thread
>>
>>3914005

Yeah, I had the wrong topic open, my mistake.
I like both games.
>>
>>3914008
wow, look at this faggot, enjoying two separate things
>>
>>3838714
>>3843531

i always liked the console ports UT & quake arena better largely because of split screen with bots

i remember playing UT splitscreen with my friend whenever i was over at his house.

it kinda sucks how they've ultimately phased out that feature in favor of online play
>>
>>3838714
Not a port but...
>Unreal Championship 2
It's basically Quake Champions but for Unreal Tournament and literally no one bitched
>>
>>3915026
It's a spinoff that came out around the same time as a mainline release; original fans were happy with UT2004 and they could check out UC2 as an extra. And it has bots and a singleplayer mode. And it's not microtransaction-driven. And it was doing something unique at the time instead of riding on the coattails of the latest trend.
>>
>>3915034
>riding on the coattails of the latest trend
It isn't "the latest trend" though, there have been class shooters for what, 10 years now? You know Quake Wars was a thing right?
>>
>>3915204
>there have been class shooters for what, 10 years now?
Actually more like 20, I mistyped.
>>
>>3915204
Quake Wars, like all class-based games of its time, was designed with a small and tightly balanced set of basic class archetypes that must ALL be used by the team throughout the match to succeed — they're not designed like "heroes" in MOBAs or Overwatch. There are no hero tiers. They don't all have the same number of "abilities", some classes have twice as much more tools than others.

The new, yet rigid and predictable take on class-based games is the trend now and Quake Champions is clearly looking to capitalize on it, along with the loot crate + microtransaction business model. And dragging out the corpse of QW to cite it as lineage to somehow make Quake Champions look more righteous than a cash grab is such an insult to any fan of QW.
>>
>>3915307
>must ALL be used by the team
I actually didn't play QW, but in ET people just stacked tons of medics in their team. Also after QW came Dirty Bomb, which also further separates classes into characters and the gameplay at its core is still in the same vein as the Enemy Territory-type games were. There's nothing inherently wrong with class based shooters. Just because Overwatch exists and is poop, that does not automatically ruin the genre as a whole.
>>
>>3915327
>There's nothing inherently wrong with class based shooters.

Nobody is saying that. What I'm saying is that Quake Champions is clearly imitating Overwatch's particular style of classes. Even if you disagree, that's what most people see and is a large reason for the skepticism surrounding the game, which was the point of discussion you brought up.

And no, the strategy you're talking about wouldn't work in QW. Vehicles and deployables make a good job of keeping each class relevant. It's a superbly balanced game.
>>
>>3915378
Derp, I meant "nobody is saying otherwise"
>>
>>3915378
>Quake Champions is clearly imitating Overwatch's particular style of classes
So are there "hardcounter" matchups where you lose/win because of which champion each player picked? Because that's what OW's style is. In Dirty Bomb or even Paladins most of the time you can win a 1v1 fight if you simply outskill the other player, in OW it's nigh impossible to win several matchups if the other player has a half-functioning brain.
>>
>>3915402
If it's not Overwatch's style, then it's Dirty Bomb's or Paladins'. Pick whatever you want. The whole heroes thing is still a different style from QW or Battlefield and the other class-based shooters of their time.
>>
Can someone explain to me what the issue with mouse input is in UE4 that makes everyone hate the engine so much?
>>
>>3915432
It just feels like moving your mouse over a surface covered in molasses, tracking someone's movement is super finicky, flicking to someone is always a little bit off. Just load up UT99 and UT4 and feel for yourself, it's like night and day.
>>
>>3915034
>And it's not microtransaction-driven

outside of the buy 2 play option isn't it all cosmetics anyway?

i heard you can unlock the other champions by just playing the game if you went for the F2P option

>>3915307
>>3915378

a firend of mine played it at PAX and it's pretty good from what he said but i'm still waiting on the announcement of an option to turn off hero abilities as a matchmaking/custom gane/server option
>>
>>3915446
Maybe I just can't tell because I can't flick for my life, I've just learned to aim by compensation with my character movement.
>>
>>3915461
Well flicking is always inconsistent and not a very good way to aim aside from getting flashy kills on occasion, but when 9 year old me could get on top of Facing Worlds and consistently hit those Novice bots with the sniper rifle while my current self can't get consistent hits in the same situation playing UT4 against easy bots that just walk in straight lines something is definitely wrong. Last week I played some flag run in UT4, all of my kills felt very unsatisfying and not well earned, then I played Siege in UT99 and had several cool fights with snipers and pulse gun 1v1 tracking duels where both me and the other players could consistently track each other..
>>
>>3915453
By microtransaction-driven, I mean that the game's business model is based on the idea of profiting from microtransactions. The publisher expects to make money from them and they'll do that by pressuring the player to spend money.

Time and time again with F2P shooters, the microtransactions always start out minimal and innocuous then after some time the publisher makes it more and more integral to the gameplay once it has captured a large userbase. Eventually, playing without paying becomes a tedious experience of grinding and boosting for something you're expected to pay for.
>>
>>3915474
fair enough.

i don't mind it as much so long as it's just cosmetics like CS:GO, halo 5 (outside of the stuff used for the warzone but nobody plays warzone) & overwatch. and in the last 2 cases it lead to them having 1 of the best DLC policies of this gen
>>
>>3915034
A spin-off that had a nice story to the SP. I wish Epic did something like that for UT4 where it's Tournament based instead of how UT3 approached it.
>>
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so what happens to Prisoner 849? Does she just drifts into space for the rest of her life or does she eventually get found. Personal headcanon is that she manages to get off the ship and participate in the Tournament when it was illegal before the they passed that law.
>>
>>3915807
If I was her I'd just chill out at Na Pali, it's such a beautiful place. Plus at a certain point she's already heavily armed and used to the living conditions of the planet, she could just live off of Nali healing plants, rabbits and Nali cows and sleep in an abandoned Nali house.
>>
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I know "not retro", but it seems the upcoming Widowmaker skin in Overwatch may be referencing classic Unreal Tournament. Or I'm just wishfully thinking.
>>
>>3916506
She almost looks like one of them
>>
>>3915818
And the nali at that point would've welcomed her with open arms.
>>
>>3915807
We will never know what happens since Epic sucks at making good stories.
>>
>>3918570
Unreal had a nice lore at the time. It was simple and enjoyable. Let's just pretend Unreal 2 and UT3 never happened.
>>
>>3918767
A good lore, but for some reason they can't even use it properly. They were able to make two novels for Unreal, I don't see how difficult it is to make a couple games that sort of expand the universe in the Tournament perspective. It doesn't have to be strictly in the Tournament but maybe telling one of the competitor's story.
>>
>>3839789
framerate was ass on both.
Don't even get me started when you play in split screen.
>>
>>3916506
What exactly is her look referencing?
>>
>>3920135
Dark Phalanx Female Commando
>>
>>3920135
Female commandos I think
>>
>>3919940
Don't recall framerate being that bad with split screen.
>>
>>3919910
wait, they actually made books for Unreal?
>>
>>3915026
UC2 was fantastic and tried to be unique, unlike UC1 which was basically a console port of UT2K3.
>>
>>3922562
Yeah, they were about other survivors of the Vortex Riker
>>
>>3922664
It's one of those games that should've been ported to PC. It's ridiculous trying to pull of those instant kill combos with the controller.
>>
so what's going on with the new UT?
>>
>>3924701
Too much confidence in Unreal Engine 4.
It's already selling like hotcake, why bothering with making a showcase game for it?
Valve need to hurry with the Source Engine 2, so Epic finally feel a little frightened.
>>
>>3924701
The team is still small as fuck, they used to make update videos every week but now it's whenever they feel like it, patches take a while to push out, and some of the balances on weapons still need to be worked out.
>>
>>3915402
It welcomes new players into the game, and they can slowly adjust themselves to playing without the abilities.
>>
do people still play this game or not?
>>
>>3912534
>Make the Necris completely nude, fighting in the Tournament that is being televised and seen by everyone around the universe
>>
>>3922562
Two books that publishers really messed up on.
>>
>>3927427
You have to find the right time for some servers to be populated.
>>
>>3913658
Even on the fastest systems, the loading shouldn't be too long.
>>
>>3879791
I wish there were more of these for UT99.
>>
If epic wanted to make a new game, have it focus the Skaarj. So many of the games let you play them so why not have the main character one of them?
>>
Hosting UT2004 in one hour at 67.243.111.189
>>
>be a kid visiting local mall with family
>see a chest of pc games on sale
>"Unreal: Changes your reality, forever."
>preview on the back cover with amazing graphics
>get parents to buy the game
>play single-player unreal as first 3d fps on pc in 1998 at 9
>it's the best gaming experience ever had up to this point in time
>can't join the multi-player community because still can't into english
>never find out about ut release because too busy with school and sports
>see ut2k3 in random tech store in 2003
>get dad to buy it asap
>complete the tournament
>expect to see an hd sequel to unreal now
>...
>the tournament is actually all the game content
>biggest life disappointment up to this point in time
>enjoy it anyway because jumping on walls is cool
>join the multi-player community because can into english now
>get addicted to br mode instantly
>manage to make it to the top 50 top ranked players for a week
>get 18th in top ranked br
>find about ut99 but it doesn't sound interesting and there's no story mode just like ut2k3
>download the newly released ut2k4 demo and start playing
>main menu looks like a shitty bulletin board ad "look! ut2k4 has all this! and this! it's cool!"
>it's just a demo anyway they probably will change it
>buy ut2k4 and start playing
>the menu looks exactly the same
>the game-play feels heavy as fuck unlike ut2k3
>everyone seems excited over ut2k4 and for whatever reason they like it more than 2k3
>keep playing just for the cool modifications and total conversions
>decide to try u2 since it's been out for a while now
>everyone says it's bad
>torrent it anyway because it's supposed to be the sequel of your favorite game
>it's shit
>enjoy the hd skaarj models but everything else is still uninteresting and disappointing
>drop all unreal games for a while
>>
>>3933506
>in 2007 hear about the new project envy that's coming out soon
>changes name 2 times first to ut2007 and then to ut3
>can't stop downloading wallpapers because hyped as fuck
>play the newly released demo to see how it does on your 2004 hardware
>it lags like hell even in the game menus
>no more wall jumping
>shitty skating feature
>no bombing run mode
>decide to never buy it because you know it's gonna be a disappointment
>lose all hope in epic games
>10 years after ut2k4 unreal is coming again
>follow the project because I still have a grain of hope after all
>it's some sort of open source but not open source project
>war in the stream's chat about the name ut2014/ut4
>the developers are aligned with ut4
>it's confirmed it will be based on ut3 game system but with more loyalty to the original ut that you never played
>buy ut to know what the fuck is so good about this damn game
>it almost feels like old unreal but still not the same without a story mode
>the game isn't bad but there isn't anything particularly great about it either
>join the forums to ask the devs if there's some single-player story mode like the old unreal
>there isn't anything like that but they say you can make it yourself if you purchase the unreal engine subscription
>the game won't even include an unreal editor
>lost all interest instantly
>after a while hear that they went full open source already don't care anymore

Give me a reason to go back, /vr/.
>>
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>>3933508
A group of people in the same forums are remaking Unreal in UE4.
UT99 and UT2k4 are still populated with people and there's a group that actively hosts them on schedule.
>>
>>3933893
Remake is still gonna be about same experience.

I'm not that guy, but I want something new in the vein of Unreal - a lone guy against a beautiful alien world. Levels that combine same aspects of linear and non-linear segments, and feel like actual places. Enemies that are dangerous because of their behaviour, not because they just have a lot of HP. Weapons that at least try to be different from standard ass-rifle,sniper rifle,minigun, rocketlauncher.

For some reason modern developers think that retro-shooter means "kill alll monster in this room, advance to next room, repeat". This is Painkiller/Serious sam, not retro like Doom/Quake/Unreal.
>>
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>>3933508
>>3933506

As someone who's enjoyed Unreal Tournament for years and hasn't been able to finish Unreal's single player, maybe we're just two sides of the same coin. Though I love single player games and I love Unreal, I'm not sure why I got distracted from it last two times I played.

Still though, why not try playing with my group? You might like Invasion mode. You team up against the monsters from Unreal.
>>
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>>3933989
it'll be nice to see the first game with updated graphics with the same gameplay, along with minor changes. If you look at the Black Mesa mod, it did really well in remaking HL. All it did was add some stuff to the single-player to change the experience.
>>
Would be nice if the success of Quake Champions made Epic reconsider allocating real time and resources to UE4 instead of whatever the hell they're doing with it now. Has Paragon been a financial success for them?
>>
>>3934660
I don't think Epic even cares at this point, they just feed off of Unreal Engine licenses and occasional Gears of War cash grabs.
>>
>>3934660
*UT4
>>
>>3934670
They should be marketing UT4 if they want more players involved. Epic has been focusing too much on the "pro" league for a pre-alpha game.
>>
I used to play a lot of Unreal co-op online back in the day, and I always wanted to know, I could never find it with googling..

There was a server with an admin or admins that could actually shrink players/monsters. How the fuck did that happen? I always wanted to do a tiny playthrough.
>>
>>3935481
Probably a console command to shrink.
>>
>>3937054
Not so much a console command, but a mod more likely tied to the server.
>>
while UT has good music, I still think Unreal Gold has the best music out of the games.
https://www.youtube.com/watch?v=UFQLZw5Z0jw
>>
>>3937758
>>3937054
yeah I've looked over the years for a console command to do so and turned up empty handed.

I guess nobody here has any clue about the mod, huh?
>>
>>3937832
You can try checking in the oldunreal forums.
>>
>>3933893
Green text guy here, I would definitely love to replay Unreal and RTNP in HD if it comes out, hell, I'd even pay for it. I'll check the forums.

>>3933991
Man, I swear I played that so much in ut2k4 (and also in ut2k3 when it came out with the update). It's a bit unexpected that nobody used the invasion mode contents to create a sequel to RTNP/Old Unreal.
I've seen Unreal Coop Alpha but the project never went anywhere.

Do you know Misty's Playground Invasion server? I lurked there a lot back then, I was a bit of an ass kid so I don't know if they have any good memory about me kek, though I checked the stats and they haven't hosted a game since around 2008, unless the admin changed name.
>>
>>3937909
Is that by any chance the RPG Invasion server?
>>
>>3938619
They had a lot of cool mutators, I remember something with levels too, though I'm not sure it's the same you're talking about, still, I left the server around 2006 so I can't exclude they might have added some other mutator after that. It was hosted in Germany.
>>
>>3938701
Ah, then it wasn't the server I played. There was an Invasion server that added RPG elements, so you can make your weapons have different elements like poison damage and leveling up your character.
>>
>>3937769
https://www.youtube.com/watch?v=9su9XGE3nsM
>>
>>3836267
I dunno about buying ancient games dude
>>
>>3940476
just pirate it nigga
>>
I hope the same composers will return for UT4
>>
>>3940476
Is it against rules to post a link to just download the game instead of buying it?
>>
>>3943108
Nope. But it is against the rules to request downloads outside of /r/ or /wsr/.
>>
>>3943118
Man I don't care either, I'm just sayin'.
>>
>>3933893
>people in the same forums are remaking Unreal in UE4.
Does it have a project name? I didn't find anything related in the forums.

Now this reminds me about Legend of Vandora. Anyone knows what I'm talking about?
Some concept maps were released but the project was never completed, it was supposed to be a new single player/coop mod based on the Unreal universe, for UT2k4 iirc.
>>
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Found the site but looks like nothing changed since 2006:
https://archive.fo/pefB5

4chan thinks TK domains are spam for some reason, you can get the link there.
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It looked so neat, waste of a great concept, really.
>>
>>3943536
Here you go
https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/work-in-progress/6104-unreal-1998-remake
>>
>>3943549
>>3943562
So many mods that died years ago that looked really good. There was a horror mod for Unreal but was no word about it since then.
>>
https://www.udemy.com/unrealcourse/
>>
>>3945137
Like RD and The chosen One mod
>>
>>3945137
I remember some single player mod for UT which had a bit of a System Shock 2/Vortex Rikers vibe about waking up in a ship where something had gone wrong and having just a basic melee weapon at the beginning, also the graphics were blue as fuck. Anyone remembers this?
>>
>>3946185
http://www.unrealsp.org/legacy/
Is it Spatial Fear?
>>
Why is Unreal Tournament looked down upon compared to Quake III?
>>
>>3858813
Naw man, UT2K4 is the shit.
>all those custom models and voicepacks
>running around with Darth Vader and a Covenant Elite fighting Optimus Prime and a Cylon
>Ballistic Weapons mod
>>
>>3947040
because its fisher price arena shooting and dead
>>
>>3946984
Seems blue enough, I think so.

>>3947040
It's not though, both are different games. I prefer UT's combat because the movement is better since you can either ADAD or dodge which Quake lacks, and you can't just sanic around the map collecting everything just spamming in the general direction of the enemy which they changed in UT2k4 with the dodge jump and was part of why I didn't like it.
>>
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>>3947040
Early Unreal Tournament wasn't focused entirely on movement, which Quake 3 had a lot going for. They are both two different games with different merits that make them stand out.
>>
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>>3946185
In UT2k4 there was a Mothership map (Assault mode) in space with human and skaarj space vehicles and a huge skaarj mothership that could be walked inside deeply (there were capture points, turrets and stuff), it was a good design concept that could be used nicely with space-based environment, but sadly nobody got inspired enough to put it to good use.

I wonder where have all these Epic Games designers who made these maps/vehicles gone? did some bigger company buy them off? UT3 looked like completely different unreal universe for me, it dropped all the unreal concepts that I liked the most.
>>
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>>3944331
>54 pages thread
>thread's op is banned
>official mod's forum is wiped
Will I be disappointed when I finish reading all 54 pages? I hope someone else took over the project and is keeping it alive.
>>
>>3948414
>UT3 looked like completely different unreal universe for me
Tbh the aesthetics changed a lot from each Unreal generation.

UT99 was space-gothic

UT2k3-4 was more colorful and Egyptian.

UT3 had to look like a mess of greybrown grittyness to be associated with gears of war
>>
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>>3948429
The Egyptian theme was really out of the blue in UT2k3, though BR-Anubis was probably my favorite map, there was also a DOM labyrinth-like map without ceiling that was fun to play in instagib invasion with jump boots mutator.
Though, there were many good-looking remakes of Unreal DM maps too, many of the player-made remakes were neat as well, like DM-Tundra and Healpod (also pic related), somewhere I got a dozen CDs full of UT2k3/2k4 maps and mods, I'll try uploading some stuff when I find them.
>>
>>3948428
I think someone does pick up the project
>>
>>3933223
when do you host games?
>>
my earliest memories of gaming is unreal tournament. have that sound track ingrained into my sub conscious.
>>
>>3948414
Convoy and Mothership were so mindblowing to me back then. It's hard to accept that Convoy was so fucking good because of a 3D skybox illusion.
>>
>There will never be another UT game where it takes place before UT99, where you get involved in illegal fights with prototype versions of the weapons.
>>
>>3950901
>final boss is an early version of Xan
>>
>>3952268
His name is axon, and he was literally the best character model in ut2k4
>>
>>3952531
I thought Axon was just another robot that used Xan Mk3's design?
>>
>>3953029
I had to look it up, turns out axon was the first liandri corporation warrior outfitted with xan's mk3 armor
>>
>>3952268
or the person who started Liandri. Based on Xan's bios they are the same person.
>>
>>3948462
UPload that shit
>>
>>3930864
I read a tweak guide for UT2k4 and it suggested to set compress textures to off only if you had over 256mb of RAM. I had a little chuckle.
>>
>>3955936
the fuck? why do old games have to shit out on newer systems?
>>
>>3836267
Finally dug the PC out of my shed and I'm posting to /vr/ from it right now. UT99 is installed, the server files are downloading. This will be a from scratch server, so try to bear with me here. As of right now I am unsure if port forwarding will be an issue, but monday I will call the phone company and get the user name and password for the router.
>>
>>3957913
uz.ut-files.com is this a good enough map lista?
>>
>>3958049
hory shit, that should be good enough.
>>
>>3958790
Okay, cool. The map voting mutator I'm using is *supposedly* capable of using up to just under 5000 maps, so I figure the "official" redirect is a good map list for this scenario.
>>
>>3958896
Okay, so the server is running, I was able to connect to it locally, I was able to play a match with bots, and the map vote plugin works and switches game modes as desired. The only downfall is it will only show maps hosted on the server despite downloading them remotely, so I'll be adding maps per-request for the time being. I will call the phone company tomorrow about getting the login information so I can forward the ports so you fine folks can connect and join the fun.
>>
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>>3959540
Yeah, you need to get whatever maps you want that is on the list to your side. The redirect is there so that people are not downloading the maps from you, only from the redirect. If they were to download the maps from you, it would take ages. With the redirect it takes a couple of seconds to download what needed.
>>
>>3959962
Yes, I realize that, I was hoping that 18 years after the game was released someone would have made a mutator by now that listed what was available on the redirect. It's no huge deal, I just wish I could download all 96 gigs of maps at once and put them in my map folder, especially since UTfiles doesn't seem to have them sorted very well.


Hopefully tomorrow I'll have it public and we can start doing daily/semi-daily map adds for a while. I don't have to restart the server to add maps so adding them isn't a big deal either. However, there will be more frequent restarts as mutators and game modes are tweaked.
>>
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>>3959971
You can grab those files by appending the file name after the url so like this
>uz.ut-files.com/mapname

The files that you're getting are compressed, so you need to decompress them using ucc.exe
http://www.unrealadmin.org/forums/showthread.php?t=6726

You can also use UTGM to decompress it
http://www.ut-files.com/index.php?dir=Utilities/

The only problem is that you want to find the right map that works for UT99 because that list you're looking at combines all of UT99, UT2k4 and UT3 into a giant list. I would suggest getting the maps from Mapraider or somewhere else, they will most likely be on the redirect.
>>
>>3960434
Utfiles has them sorted by game in the download section. The link I posted is just the redirect
>>
>>3960679
yeah, just realized that.
>>
unreal://199.199.241.84:8080

Again, keep in mind, it's just a start. If you would like to start listing maps I'll start adding them.
>>
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>>3962189
Checked out the server, seems like you have DM, TDM and AS maps mixed in with the CTF list. Also you got low-grav turned on.
>>
>>3962451
Yes and yes. I'm working on it. I'm not sure why the map list is showing up the way it is. I'll play with the configuration shortly.

I can turn low-grav off if you would prefer. I only had it on to test giant maps.
>>
>>3962189
get AS-Golgotha, that shit is fucking tight
>>
>>3962581
Done
>>
>>3962565
I think there is a way to enable low-grav just for large maps.
>>
>>3962713
Yeah I can set it up to apply specific mutators based on pre-defined prefixes
>>
Okay, I added a few maps, fixed the issue with the translocator, and confirmed that other people can connect as I played a match with someone earlier. I gotta go to work soon though.
>>
>>3962189
Some maps that should be on the redirect
http://www.mapraider.com/maps/unreal-tournament/deathmatch/3815/DM-FNB-SimpleX

http://www.mapraider.com/maps/unreal-tournament/4796/DM-Astonish
>>
>>3962991
Every available variation of Simplex has now been added, including the ones you requested.
>>
>>3963573
>>3962991
I can't for the life of me get FNB simplex to work. I'll look into it when I wake up.
>>
How come the Nali worship titty goddesses but we never see any Nali with tits? Did the Skaarj kidnap all their females}
>>
>>3963610
I noticed that some of the models like Nali, Nali Warcow and Skaarj automatically default to Malcolm. Do you have the latest bonus packs by any chance?
>>
Still no fix for color correction in UT is there?
>>
>>3963727
>bonus packs
Good call. I'll look into that.
>>
>>3963727
>>3964706
Okay, that's fixed, which also fixed the missing relics, some maps still don't work, but I have some yard work to do. As of now the requested maps work.
>>
you might want to remove some maps, they seem really small by the amount of people that play.
>>
>>3963990
Try changing the gamma
>>
>>3965802
I have actually noticed that as well. DM-DK-LogCabin is pretty small. I'm about to jump on so I'll make whatever changes I plan on making to the map list and refresh it.
>>
>>3963623

The Skaarj are afraid of cute girls, that's why Prsioner 849 destroyed them all but the other crash survivors died
>>
>>3967312
sounds like a plot to the anime version of Unreal
>>
Who timed out and what was the error on your end?
>>
>>3968802
You can check the logs for that error.
>>
>>3969495
All it says is they timed out after 120 seconds. I'm curious if it was due to a certain map or what, because it also doesn't say what map it was trying to load.
>>
>>3969626
Are you running ACE?
>>
>>3970067
No
>>
>>3970534
weird, then I guess be on the lookout for that time-out.
>>
Hey serverguy, are you advertising the server or not? Maybe it's just me but I can't add it to my favorites.
>>
>>3970547
I'll look into it. I guess I didn't think to check since we could connect directly.
>>
>>3967262
You may want to check out for small maps as well, Quintak and Garage are both too small for the amount of bots you got going on.
>>
>>3970605
I've been trying to watch for them. I'll remove those and reset the map list.
>>
>>3915807
Play unreal 2 to find out.
>>
The server is going off-line for a little bit. I'm doing some work underneath my house including re-routing the coax for the server connection. It should be up within the next couple hours.

How would you all feel about having a match tonight? I'd like to keep hammering out bugs and getting new maps and do, like, an every Friday night thing. Also, is this a /vr/ exclusive server, or are outsiders welcome? I'm still working on the public list thing, but I was able to add it as a favorite, but only from the local list
>>
>>3971903
I'll think about joining you when you come back up. Does it require GOTY edition? Because I just have an old non gold non GOTY version of unreal tournament. Any special mods I should download before joining?
>>
>>3971921
Afaik as long as you at least have the latest patch it should work. All the mods should download automatically
>>
>>3971921
Patch it to 436 and make sure to get the latest Bonus Packs. Check the first post for the pastebin to get the links.
>>
Server is back online.
>>
Which character is your favorite to play in the UT games? Nali is da bes
>>
>>3974632
That's not the warcow
>>
>>3905534

>>3915446
I kinda experienced similar mouse input issues in UT99 and Unreal when used directx render instead of latest OpenGL. Also met this issue with Half Life.
>>
Can someone recommend some good single-player mods? I used to play a lot for HL, so I'm wondering if there are any good ones for Unreal or Unreal Tournament.
>>
>>3838701
I also liked the adventure travel aspect of it, but honestly wasn't such a fan of the gameplay.
Lots of really long stretches of commuting, peek and shoot bulletsponge enemies, the pouncing bug type things were more challenging but even more annoying.
I kinda liked that one mission where you explored a house, the rest kinda faded away in terms of memories other than a handful of non gameplay setpieces.
>>
>>3915446
>>3975720
I had this issue when I first tried UT99 and also in the old days of Half-Life. Basically it feels swimmy due to a suspicion of mouse aceeleration or really bad vsync code. For Half-Life you want to stick to OpenGL and use -noforcemaccel -noforcemparms -noforcemspd in your command line. In the current 2013 Steampipe version, you can simply check raw mouse input. I don't know if it's still bad for UT99 but I do recall uninstalling it because it was nowhere as responsive as UT2004.
>>
>>3977512
The MarkC Windows Mouse Acceleration Fix registry edit can fix it if using OpenGL alone wasn't enough.
>>
>>3975720
Getting a different renderer can fix that problem.
>>
>>3976927
Operation Na Pali and Xidia are pretty good
>>
>>3963623
where all the nali women at
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Why does everyone hate Cliffyb? Is it just some stupid joke /v/ made up or did he do something to legitimately hate him?
>>
>>3981053
>dissed on Epic's PC fanbase because "people who are smart enough to build a computer are also smart enough to pirate"
>made Gears of War, a game that embodies all sorts of things I hate in shooters
>Lawbreakers is hot garbage
>>
>>3978976
>>3976927
Start with ONP and Deja vu redux, than move onto Xidia when your skill level with the game is better. Skyisland redux and 7bullets are worth following up with if you like Xidia since they continue the main character's story (Residual Decay was supposed to be the finale but that never came out)
>>
>>3976927
Deja Vu
Unreal: Forgotten
>>
>>3981053
>make bank from Gears of War
>talk serious shit about PC
>Gears become irrelevant over time
>hey guys I love PC
>FUCK YOU
>>
>>3981082
I don't know how people can like GoW. I thought it was just clunky and the visuals were disgusting.
>>
>>3982402
It has good gameplay and art direction.
>>
>>3981119
I think the modding team got reduced to a single guy and they wanted to separate the mod into episodes.
>>
>>3982957
Cover-based shooting and rapidly regenerating health made for really tedious gameplay also everything is brown and grey and bloomy and all the characters are ridiculously bulky and overdesigned, like a half breed between World of Warcraft and an edgy 90s comic.
>>
File deleted.
https://icculus.org/ut99-emscripten/
Now you can play the UT99 intro on your web browser
>>
>>3983783
>In 2291, in an attempt to control violence among the discontented posters in their forums as UT4 remained forever in a shitty pre-alpha, Epic Games legalized no-holds barred fighting
>>
Sorry about the down time, some personal things came up, and while it was down I put a bigger hard drive in and installed a newer OS so I can use 64 bit.
>>
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>>3985021
MORE POWAH
>>
>>3985021
Which version of UT are you using? Patch-wise
>>
>>3985665
I don't know, the latest, why?
>>
>>3985673
Just making sure, some older versions of UT are vulnerable to shit and 451 fixes some issues.
>>
>>3985678
Ah, noted. I just checked and it's not that. I could have sworn I installed an update though because it added a bunch of shit.
>>
>>3986021
Grab 451b, that version fixes the problem with the previous version which crashes the game if you tried using UED.
>>
>>3986028
Cool, updated. The bots use the translocator now, and are smart enough to tell where I'm firing from. It explains why the bots seemed so stupid.
>>
>>3971724
did Unreal 2 even explain what happens to 849? I played through the game, but never encountered any name drop or mention of her.
>>
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Wouldn't the Unreal community get more people and mod support if they just released the source code publicly? The games are more than 17 years old
>>
>>3988193
But then they can't charge up the ass for a "re-release" down the line.
>>
>>3988516
LIke they'll ever do that shit
>>
>>3983341
Well it is best of all cover-based shooters. Palette isnt perfect but it isnt brown and gray on every level.
I like the style of architecture in that world, also overall look of the soldiers, locusts and other stuff. Had beaten it first time month ago, neat game tho. Much better than other similar genre games like Spec Ops: The Line, Mass Effect 3, Brothers in Arms: Hell's Highway.
>>
Hey there, will be updating the Pastebin pretty soon, along with some edits as well.
>>
>>3988193
Some games like Dude Sex use the engine, so copyright issues will most likely get in the way of that.
>>
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>>3839789
https://www.youtube.com/watch?v=eV8enCp651c
PS2 was better in everyway
>>
>>3993206
>>
>>3846770
Quake 3 became good after years of modding and map development. There were like 5 playable maps out of 40 and the amount of content is abysmal compared to Unreal games or even previous Quake games
>>
>>3988516
This is not how it works. Open Source means you can modify and share engine itself, the actual game and it's resources can stay propetiary therefore you still need to buy the game
>>
>>3994605
How much effort would it take to simply make the game free? It's an old fucking game, Quake 3 is essentially free since the .pak files are distributed everywhere which made way for the different versions of Quake 3.
>>
>>3995518

Well, there's Freedoom for Doom, OpenArena 3 for Quake, someone would just need to make a Faux-Unreal.
>>
>>3995538
>Surreal Tournament
>>
>>3846770
On release, the q3 lacks content. It takes a few years to make it good with mods.
>>
>>3838714
i played the shit out of this port
>>
>>3988193
in a lot of forums, I know some expressed having the source code to make more changes to the games, all of them being veteran modders.
>>
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You’re in the club and this guy slaps your girlfriend’s ass. What do you do?
>>
do you have to buy unreal or is it like doom/quake?
>>
>>3999554
anon...
you have to buy doom and quake, too...
>>
>>3999554
Technically you can do whatever the fuck you want with the UT99 demo, including modding it.
>>
>>3999282
Get headshotted the minute I turn around
>>
>>4000647
>>
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>>3999282
Boom!
>>
>>3999282
>slaps
You should have said "impact hammers"
>>
Would you be friends with a warcow?
>>
>>3962189
can you add these to your server, you got a lot of giant maps

DM-Pah
DM-Rrajigar
Sun-Tzu's War Academy
CTF-Mckinley
CTF-TempleofDawn
>>
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>>3990371
Pastebin has been updated, changed some of the formatting a bit, included tutorials for making skins and the IP for the UT99 server.

I will be including a link to a copy of UT99GOTY to the pastebin
>>
>>3999701
Isn't the demo just stripped of maps and SP?
>>
>>4003783
Before it kills me, sure.
>>
>>3983783
have it play unreal tournament and it can compete with old quake live.
>>
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>>3999282
Call Tamerlane
>>
>>4005425
Which side of the pond is the server on?
>>
>>3883121
> lag compensation
What the fuck is that? How does it work?

I get over 300 from US anyways
>>
>>4009352
'Murica
>>
>>3838162
The only thing Quake is good for is being the heinous progenitor of modern multiplayer shooters
where everything is brown
>>
>>3838739
I would have snatched that up in a heartbeat, but it probably would have been a very ugly looking downgrade. Love the PS1, but it did not have the best looking textures
>>
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>>3838162
Why is it even matter? Especially nowadays.
>>
>>4009356

https://wiki.beyondunreal.com/Legacy:Lag_Compensation

If you were to play on a server in EU and you're ping is at 200+, you can still hit people dead-on without that projectile delay with Newnet intstalled.

https://www.youtube.com/watch?v=C-qe6umITr4
>>
>>3838162
This
>>
>>3843681
If you do find that book, post about it in this thread. I'd love to read more about level design.
>>
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>>4011571
I think it's called Escape to Na Pali: A journey to the Unreal
>>
>>3983341
>Cover-based shooting and rapidly regenerating health made for really tedious gameplay
Well, they had to work around the limitations of console imprecision some way.

I never played the games, but I figured it was good because they knew what they had to change to make a console shooter work. The fact that they ended up making their own mini-genre of stop-n-pop shooter means they had to have done something right.
>>
>>4012609
I've played the first one and got bored with it. It was just too clunky
>>
I've never played Unreal before. I'm at the Sunspire.

What I like:
>level design
>atmosphere
>soundtrack
>weapon design
>universal translator is a really cool extra touch, kind of like an early version of the scan visor from Metroid Prime
>light being a consumable resource for use in dark areas

What I'm not so hot on:
>platforming with these controls
>forgetting to save and losing thirty minutes of progress but that's not a biggie for a '98 PC game
>sometimes, rooms start to look the same because of a lack of distinct assets in some maps - but again, this is probably due to memory restrictions from the time
>encounters are starting to get a bit dull, but maybe this is because I've been marathoning the first half

walking off that ship for the first time was pretty immersive, even though I'm playing the game 19 years later
>>
>>4013731
Find the text solution. Not the common one, but for speedrunners. Use it. For me it gave much more fun to beat the game for the first time, but by some odd scenarios like rocket-jumping through bosses and other, also having knowledge where to go is good for a 90's shooter.
>>
>>4013731
Take the game a bit slowly




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