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ITT: retro tropes you're glad aren't very popular anymore

>replaying levels but this time with a different "goal/objective"
>>
>>4166424
Nigga thats exactly what open world games have you do
>>
>>4166424
>replaying levels but this time enemies one shot you, while your damage output is halved
>>
>>4166426
right, if anything it's more popular in modern games
>>
>>4166426
i said popular. open world games aren't popular, I can name 10 non open world games for every open world game you name. Guarantee.
>>
>>4166424
lack of auto saving, and or game doesn't save when you start a new level
bullet sponges
mascot characters
>>
>>4166424
block pushing puzzles
>>
>>4166484
>open world games aren't popular
I fucking wish
>>
>>4166484
dude even metal gear solid 5 went the open world route
>>
>>4166424
Text parsers
>>
>>4166484

That's not how "popular" works, retard

Open world games are hugely popular
>>
>>4166484
>Popular and ubiquitous mean the same thing
>I've never heard of Skyrim or Grand Theft Auto
>>
>>4166502
this
>>
>>4166424
Lives.
>>
>>4166484
>open world games aren't popular

Tell that to ubisoft and bethesda.
>>
>>4166484
>open world games aren't popular

I want to move in to the rock you've been living under
>>
>>4166458
Any game with a "hard/excpert" mode.
>>
>>4166424
>>replaying levels but this time with a different "goal/objective"

What was wrong with this?
>>
>>4166492
If ninja gaiden saved every time you advanced a level itd be pointless, this only applies to easy narrative driven games which are garbage
>>
>>4166657
Saving wouldn't change anything for Ninja Gaiden. It has infinite continues already.
>>
>die on final boss
>have to play the entire final stage again
Fuck that shit
>>
>>4166424
Having to unlock characters/cars by playing.
>>
>>4166424
>level requires skill to beat
>>
>>4166726
Man, I remember having a blast with Super Metroid and then reaching the point in which I have to walljump and not having a f****** clue of what to do and how to do it.
>>
>>4166712
new games still do that, fucking GTA 5 does it pisses me the fuck off.
>>
>>4166424
consoles are better than computers
>>
>>4166424
No saves of any kind.
>>
>>4166484
>Metal Gear, Final Fantasy and Zelda turn into the open world meme
>not popular
6/10

anyways, on topic:
>having to beat the game twice in a row to see the ending
>>4166712
yeah, better unlock stuff by paying with real money now
>>
>>4166502
can we add ice sliding puzzles to this? i hate that shit in pokemon games
>>
>>4166806
Pokemon style sliding puzzles are easy. Start from the end and work your way backwards.

The real problem is block puzzles + ice sliding puzzles. I think Oracle of Ages had a nasty one.
>>
>Penultimate boss is a legit threat and requires all the skills acquired across the game
>Final Boss is immediately after and takes 30 seconds using a shoehorned in new gimmick
>>
>>4166796

>saving in an arcade game
>>
>>4166823
You raise a good point Anon, arcade games don't need saves.

I suppose I should be more specific just in case anyone else is confused: I meant home video games.
>>
>>4166424
Lives
Time limits
Boss rushes
>>
Maze levels, especially in 2D platformers.

>>4166774
>f******
Get the fuck out.
>>
I'm just glad the popular definition of "video games" is no longer "eight variations of Pong."
>>
>>4166484

GTAV, FFXV, Skyrim, MGSV, witcher 3, far cry 4, horizon zero dawn, batman arkhan city, minecraft, assassin's creed series.

good luck
>>
Saving with passwords. Fucking never again. Pic related: One of the worst examples, Swords & Serpents.
>>
>>4166816
You often can't see the end though. I just wind up going back and forth until I luck out.
>>
>>4166558
I don't understand what you mean.
>>
>>4167147
Please tell me you're playing along.
>>
Random encounters
>>
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>>4167006
I lost progress in Legacy of the Wizard pretty regularly due to password errors. That's one of the reasons why I never actually cleared the game until I revisited it through emulation years later.

I had some fun with the password system in Swords and Serpents because it was relatively easy to come up with a password that the game would accept. Then I could play through it with a party that had thoroughly random equipment, levels, etc.
>>
>>4166424
Inventory limits in non-survival horror games
>>
>>4166819
Also the Final Boss is always an enemy out of nowhere who is the "true evil" but has no story connection at all.
>>
Having to save through finding specific save points rather than just saving from the menu.
>>
>>4166502
>>4166806
Also Tower of Hanoi puzzles. Not that they're hard but I remember there was a time, around 1999 - 2003 or so where just every game had a Tower of Hanoi puzzle and it got really old and really repetitive fast. It was just a really weird video game trend that caught on.
>>
Unskippable cutscenes.
Cringey "It's my first gig and I have no idea what these words mean in context to the story" voice acting. It gave it charm, sure, but sometimes ruined the atmosphere.
>>
>>4166484
>open world games aren't popular,
is this some meta /vr/ roleplaying or
>>
>>4166793
i know
>>
Question to everyone in this thread:

If you hate retro game so much, the fuck are you doing on /vr/?
>>
>>4166558
>hating text parsers

I hate you.
>>
>>4166793
>Implying that PC was the hub for gaming back in the 80's and 90's.
Yeah, keep trying kid.
>>
I wouldn't know. I don't think I've played a video game made past 2006. I hadn't thought about it before, but I'm pretty sure that is the case. I've learned something about me today.
>>
>>4166424
MGSV
>>
>>4167180
Excellent guess Kreskin.
Wrong, but excellent.
>>
>>4167180
Sorry, never heard of a you're playing along.
>>
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>>4167006
You know nothing of passwords, whelp!
>>
>>4167006
>??? ?

Are you just supposed to guess what goes there or is that actually what you type in?

I agree though, fuck passwords. It's kinda cool to cheat to look ahead at levels, but not if it requires 10 minutes to enter them.
>>
>>4166424
Modern games do that more than retro ones you dolt.
>>
>>4167647
Shitposting about the games is more fun than the games themselves.
>>
>>4167006
This is one of the huge upsides of emulating. People here like to shit all over you for using save states, but they're so useful if you're trying to avoid the long annoying password entry process. Just make a save state after you get the password and come back to it whenever you want without any of the hassle.
>>
>NOT RETO

Honestly, people, this is a Reto Videogames board.
Can't post Not-Reto stuff in here.
>>
>>4168060
>>4168089
Not OP, but I happened to be playing a little Swords and Serpents yesterday. You need a 14 char pass for game progress and a 14 char pass for each of the 4 party members. That's 70 chars to input on an snes pad.
>>
>>4167180
I CAN'T HELP THEE WITH THAT.
>>
>>4166831
Yeah Contra needs saves over its whole 8 fucking levels
>>
>>4168153
Using savestates to save time for passwords or to even pick up a shorter game like Ducktales is fine, but when you're savescumming you suck
>>
>>4166424
finite lives/finite continues in a game longer than an hour
>>
Lives in games that arent arcade ports
>>
>>4166801
>yeah, better unlock stuff by paying with real money now
Sure, I pay for a game and have it all.
>>
>>4166424
Putting all the backstory in the manual with almost none of it showing up in-game. Nowadays, pretty much every game has its story in the game itself somehow, even if it's just a few cutscenes between levels, which I think is an improvement.
>>
>>4168190
>muh unlogical board rules
>>
>>4166424
>RETO

When you are spreading /v/-cancer meme here, at least do a spellcheck.
>>
>>4170018
What did you mean by this?
>>
>>4166424
I don't think any of the things I disliked in retro games have disappeared or become unpopular with developers. Your brother entering the "no damage to player 1" code while you're in the kitchen getting the drink he asked you for has merely been replaced with pay-to-win multiplayer games. CPU enemies still read your inputs and do things human players can't. In the old days, a few games had game-breaking glitches, but now they're even more prevalent because with the advent of internet connectivity and downloadable patches, there's no incentive to playtest the game before it's released.
>>
>>4167006
This is the only thing I have for this thread. Password save is worst save
>>
>>4170416
I agree. There's a lot of people saying lives/limited continues in this thread, but permadeath games are very popular right now. The idea of losing your progress upon failure isn't something that really went away, the rules just changed slightly.
>>
>>4167305
>first X game
>you have to be at a space station to save
>you have to PAY the station
>>
>cryptic clunky unintuitive mouse driven interface, made by people who have no idea how to design a good GUI with mouse support, in a game that doesn't need one, but had to be included because mice just started to become popular.
>>
>>4170569
>permadeath games are very popular right now

Outside of some indie roguelikes I can't think of any. Rayman Legends/Origins did it great, the games were very difficult but it gave you infinite lives to keep retrying it. It just cuts down on the tedium of having to re-do the easy parts you can do blindfolded just to get back to the one hard part you're struggling with.
>>
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>>replaying levels but this time with a different "goal/objective"

But I still see this. Saints Row The Turd literally used activities as filler for missions
>>
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>>4169235
>>4169242
>>4166634
>>4166842
I'll never understand you indie faggots

>Dude lives and continues are an outdated concept
>Having 1 life, relying on luck and permadeath are way better!
>>
Unfair difficulty. Modern balance and difficulty scaling is much more palatable.
>>
>>4170831
>choosing one shitty as game to support your "argument"
>>
>>4166819
>>4167298

>Golden Axe for Genesis

>Death Adder is a somewhat tough but managable boss.
>Hooray, I've beat the game and defeated the final boss!
>Nope, he was taking orders from the true evil, Death Bringer!
>Reach said Death Bringer.
>He is ridiculously powerful and has two skeletons helping him that are almost impossible to kill that exist to fuck up your timing and combos and to send you flying into the final boss' attacks.
>The final boss is by far the hardest thing in the game.
>>
>>4171425
And let me guess
>die and have to start the entire game all over again
>>
>>4171508

Yup.

I used savestates to save at the start of the battle.
>>
Idk if this is a trope and, call me a babby if you want, but I'm really glad DQ games (not sure if others used this mechanic) got rid of the whole "go to a menu and select talk to talk to someone" thing. I didn't even know a game that late in the NES life cycle would use such a feature.
>>
>>4166424
>True endings
>>
>>4168089
Are you retarded?
>>
>>4170831
>doesn't understand what "finite" means
>>
>>4166424
>If you game over, it's back to square one, no questions asked
>>
>>4171528
Yeah fuck that, who has time for that nowadays. I hate it bad enough in modern games when a single stage lasts 20+ minutes and I have to just replay that, not even the whole game.
>>
Passwords
>>
>>4169402
I can agree with this, but the downside is that games nowadays don't really have manuals to speak of. At most you get a useless paper insert.
>>
>>4171540
If you can't beat a game on its hard mode, you don't deserve to see the ending.

So many faggots exposing themselves as casuals ITT
>>
>>4166424
Boss fights. Thank fucking god they're nearly non existent now.
>>
>>4173141
Lots of games still have boss fights.

I remember years ago there was a site crusading against fights, saying how they're holding back the genre. The guy never got his way but they do seem to space them out a little more these days, like every 2-3 levels instead of a mandatory (and often uncreative boss) at the end of every stage just for the sake of having one because you're "supposed to".
>>
>>4166424
Clearly you never played MGSV but that's probably for the best.
>>
>>4170771
>the games were very difficult but it gave you infinite lives to keep retrying it

This shit is my favorite kind of difficulty. Game kicks your ass up and down the street but you aren't losing any progress. You have all the time in the world to practice and do it right because you aren't being forced to replay earlier shit you already know how to beat.
>>
>>4166634

Mikie having "lives" gives me a cynical view of 80's American schooling.
>>
>>4166424
Fart jokes.
>>
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>>4169402
I was just thinking about this last night with Blackthorne. It's backstory in the manual was a fucking novel, and 90% of it doesn't even appear in the game outside of Blackthorne getting teleported away from his home getting conquered and then coming back to his homeland as an adult to save his people. Everything else was practically useless info lol.
>>
>>4169402
>>4173090
>>4175902
I'm sorry but how much story can you tell with a 16-bit game? More importantly, why would you want it?

Those Donkey Kong Country GBA remakes were made worse with the addition of extra story crap. How much backstory do I need to know that reptiles=bad, kongs=good and the reptiles stole Donkey Kongs bananas?
>>
>>4175908
what's worse is that the writing in the gba dkc was delivered completely flat, they totally got rid of the jokes and little quips in the instruction manual of the original snes dkc
>>
>>4166484
If open world games aren't popular, then why do all the aaa studios keep making them????
>>
>>4166492
I hate auto saving, I wish all games had the option to turn it off. Here's why:

>be me
>live in old poorly built apartment
>random power outages are a regular thing
>playing vidjya
>power goes out while auto save is occurring
>hard drive is corrupted
>time to reformat
>about 3 hours later, done
>reload all saves from cloud
>all are a bit old and missing a thing or two

I miss the days of memory cards and having backup cards if one corrupts. Why won't PS4 support as many hard drives as I want, why can't I have more than one assigned to it? Why $ony?
>>
>>4170771
>>4173184
I find it hard to get into those kind of games. It's true that having to redo stuff can be frustrating, but you don't get much of an adrenaline rush when there's nothing to lose.

Something like Kid Icarus: Uprising's intensity system is a good way to avoid repeating content while giving you a reason to not die.
>>
>>4166424
Studios making it so you have to buy the strategy guide by hiding time sensitive objects in obscure places without any hints or mention. Example:

To get the awesome cool sword, you need to talk to this villager npc in the second village twice before the end of the chapter, then you go to the bottom level of this cave and hit the wall 5 times, and it opens a secret room with three chests. It's the one on the left, if you pick wrong you'll never get this item in this play through.

90's JRPGs are famous for this.
>>
>>4175952
I hate autosaves just because sometimes it's not even clear when the game does it. I've exited a level, assumed it saved, only to come back to the game later and find myself set back a lot farther than I thought. There is literally no excuse to not have manual saves.

And while we're at it have more than one save slot too.
>>
>>4166424
A game becoming unwinnable with no warning because you missed an item, used an item incorrectly, or made a bad choice. Lookin' at you, early adventure games!
>>
>>4168137
This needs to be a banner.
>>
>>4166424
tank controls
>>
puzzle adventure games seem to have less to do with "guess how the designers world logic works" and more to do with straight up logic and giving you rules on how to deal with said logic. Portal, The Witness, Machinarium, Rime etc are examples of games with actual puzzles.
>>
>>4173104
>playthough a game multiple times to get the true ending
>it's a cliffhanger for the sequel.

nah you're a cunt.
>>
>>4168724
>but when you're savescumming you suck
Says (You)
>>
>>4167006
I like password saves for simpler games with no collectibles like ecco the dolphin, since i never have to worry about batteries wearing out. Fucking sucks in games like metroid though.
>>
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>>4166484
>i said popular. open world games aren't popular
>>
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>>4166726
>Wanting items behind a pay wall instead of a skill wall

You are being sarcastic right?
>>
>>4166774
I KNOW RIGHT?! don't you just hate it when a game doesn't hold your hand and walk your through everything like a toddler being shown how to use the potty for the first time
>>
>>4166712
i can't even begin to tell you how many times this killed any interest in a game with friends because nobody wants to sit around and wait for you to unlock all the characters.

and if you decide to do it on your own nobody is gonna play with you because you'll destroy them.

>>4166776
competitive focused multiplayer games don't do it as much because of the E-sports meme.

fighting games won't do it beyond DLC characters and shooters are already moving away from COD's loadout based gameplay to a more MOBA styled one like overwatch.

>>4166801
>yeah, better unlock stuff by paying with real money now

literally no different than the countless "super", "hyper" or "ultra" versions of capcom fighting games that are out there
>>
>>4167006
>>4170504
i used to hate password saves until I found out that you could cheat by typing anything in them
>>
>>4169402
These days you get games like GOW where the backstory is split in comics, novels and a few in game collectables.

Not like you have to track down all of those since there's plenty of dedicated fans carefully curating wikis..
>>
Health pick-ups

>grabbed all the medkits
>need one later
>all out
Guess I just have to quit and start the whole level over!

Yeah great design "feature".
>>
>>4179451
is this sarcasm
>>
>>4166424
stealth
>>
>>4179448
yeah but if only play the games you have zero idea what's going on because the comics & novels are essentially required reading

GOW 3 is the most obnoxious about it because it just introduced characters that never appeared in the games until 3 or reintroduce a character that was killed off in the last game because it turns out they didn't die in one of the novels.
>>
>>4179451
>getting hit
kek
>>
>>4167006
Legend of the Mystical Ninja had the longest passwords I can remember.
>>
>>4166424
>Can only save in very specific places which are 40 minutes apart from each other
>Random encounters
>Having little to no information on your enemies
>Having no tooltips on skills, magic, items at all unless you have the manual/read a wiki
>Wonky cameras that flip around too much
>>
>>4167006
>>4168060
River City Ransom would like to have a word with you.
>>
password save systems.
>>
"Arbitrary wall in the room actually opens up if you press use next to it" style secrets and other blatant guide-selling shit.
>>
>>4166424
>magic being the only viable option for combat in WRPGs

i think the last modern WRPG i played that did it was the original dragon age.

as someone who usually roles a fighter class in RPGs I'm glad they aren't completely useless anymore.
>>
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>>4166424
>replaying levels but this time with a different "goal/objective"

I wish more games did this
>>
>>4180431
On the other hand
>JRPGS and modern WRPGs where magic is weak shit that pretty much no more effective than a physical fighter's basic attacks except they cost a resource to use.
>>
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"Movie/TV World", a cheap and lazy way of creating different levels for game.
We had 3 Gex games, Garfield Caught in The Act, the two Bug! games, Conker, Cool Spot...
>>
>>4180429
Literally my least favorite thing in video games. How did people even figure this stuff out if they didn't have a guide?

The trope isn't dead though, as DOOM 2016 had some really egregious ones recently.
>>
>>4180429
>>4181498
I hate you people
>>
>>4180431
You're shitting me, right? The game only gives you two mages, two thieves, and literally everyone else is a fighter. Even the fucking dog is a fighter. I played as a Mage because I am basically your complete opposite I guess and then then was basically a spellsword by the end of it anyway. I only used one other mage most of the time, and that was for extra heals. The only boss that gave me any trouble at all was the final boss in the dwarf experiment DLC. I didn't have any trouble at all in Leliana's Song either, and you only get a token mage in that one.
>>
>>4167006
Passwords system was also cheat hub, though. I've never seen a battery save that allowed to cheat game.
>>
>>4181998
Cheating should not be encouraged.
>>
>>4182154
>not typing something stupid like "i wanna smack samus's big ol titties" in metroid to see if i gets you something cool

there's that fag talk again
>>
>>4181998
>I've never seen
You've lead a sheltered life

>>4182154
>playing games as the developers originally intended should not be encouraged
Many developers actually hard coded special passwords in games.
>>
>>4181880
Just admit you used a guide
>>
yeah, I'm going with passwords as well, although I do like when they're integrated into the game world like in faxanadu where gurus give you"mantras"
>>
Haven't played many new games but i despise backtracking and grinding, also i wish turn-based games wouldn't exist
>>
>>4166774
I'm sure everyone on here will give you shit for not figuring out the wall jump, but I had a really tough time getting the timing down as a kid. I figured out from watching the 3 creatures that you were supposed to wall jump, but compared to Batman or Shinobi the wall jump is kind of difficult to pull off. I actually abandoned my first save file after I saved at the bottom of the area you have to wall jump out of, and started the game over again taking care to pass over that energy tank.

It's not bad once you get the timing down but all these autists who have been playing the game for over 20 years forget how difficult the wall jump in SM is compared to its contemporaries
>>
>>4176732
yeeeeesss! all those faggots who say games don't age have never tried to go back and play old FPSs
>>
>>4175963
eh... studios have done this as recently as FF12. There is a super powerful spear that you can only get if you don't open any of 5 specific chests. in a game where you are constantly thirsting for items and new loot, that was fucking cruel. then again, that game was constantly cruel to the player, so...
>>
>>4166831
What games that couldn't save were games that couldn't be finished in one sitting faggot?
>>
>>4180429
I really thought that stuff was silly in old ID shooters.
>hey I'm just gonna sprint down every wall mashing the action button.
>>
>>4185029
Jurassic Park on SNES. It took about 6 hours. For your average modern NEET maybe that's just a normal play session, but for most people that's asking a lot to have to dedicate 6 straight hours to playing one game, and even moreso for a kid who is more likely to get called away by his parents to go someplace, or told to get off "the Nintendo" because his parents wanted to watch the news.
>>
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I don't mind passwords, but I do mind shitty password systems.
>>
>>4184616
>compared to its contemporaries
Maybe this is true but newfag here and I recently plyed super metroid for the first time and had hardly any trouble with it. I was actually really impressed the game found an inventive way of bringing it across to you that that was an option - the creatures you mentioned. No cutscenes, no bullshit, and if you get confused it's your for not paying attention.
>>
>>4166484
wow
>>
>>4182352
>i'm 12
>>
>>4166484
You blew out my mind op.
10/10
>>
>enemy touches you
>you take damage
>he doesn't

Thank god that's a relic of the 80s
>>
>>4169402
fuck you, textboxes and cutscenes ruined games. if i want to watch a fucking movie or read a fucking book ill do that instead
>>
>>4185713
I'm sorry having the fact that you like dudes pointed out bothers you anon
>>
I always hated when games would have a huge variety of upgrades you could get that were pointless because the game was either too easy, or you cant get it until after beating the game. One that immediately comes to mind is Oot, where they give you ice arrows at the very end of the game and theres literally no point in getting them other than for 100% completion. Same goes for the infinite rupees when you get all 100 skulltulas. You basically beat the game already and theres nothing you could possibly need to buy. Final Fantasy Tactics/FFT Advance also does this, they have a super complex and diverse job system with hard to unlock characters/jobs but theres no real reason to get any of it since the games not hard to begin with.
>>
useless point systems
>>
Lack of analog controls. For some games I prefer a D-Pad, but Street Fighter 2 on SNES is painful on my hands
>>
>>4166712
yuh fuck progression amirite
>>
>>4170029
>you made a typo so everything you say is wrong

i wish this trope would die too
>>
>>4186659
I think this killed the concept of playing for score more than the death of arcades did

So many games with completely broken scoring systems, thrown in for no reason other than "arcade games had scoring"
>>
>>4185334
I spent so god damn much time doing that in Wolfenstein trying to find every secret.
>>
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>die to boss
>lose all your powerups and start new life right before boss with no chance to power up again
>have fun with your peashooter, faggot
>>
>>4180429
Sometimes it was a different texture that stuck out. But yeah, 99% of the time it was bullshit. Like that secret from Doom that required you to stand in a very specific ledge at a specific angle and firing a rocket to a wall to launch you to it.
>>
>>4187901
secret only reachable by a rocket jump in doom? i call bullshit
>>
>>4187905
He's actually right. To access the E3 secret level, you have to stand on a certain ledge and rocket jump since you don't have enough room to run-jump it. There's an invuln sphere nearby, actually. This is the only secret of its kind in Doom.
>>
>>4166424
>key items locked behind rng
Suikoden pls
>>
>>4166424
>cheating that let's you 100% a game/doesn't punish you
>cartridge freezing
>limited memory space/save slots
>games made for turbo controls
>games made for game guides
>>
>>4189276
>cheating that let's you 100% a game/doesn't punish you
Why would this even matter to anyone?
>>
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>>4169402
>not wanting your game to come with an entire novella and a foldout starchart for no extra charge
>>
>>4185029
Plok

Don't know any Japanese games.
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>>4189338
>tfw had to make my own starchart out of 4 taped together pieces of graph paper
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>>4189276
>cheating that let's you 100% a game/doesn't punish you

it's one thing to get upset about cheating in multiplayer but it takes a special kind of ego to get upset at someone cheating in a singleplayer game
>>
>>4188408
that shit still happens though
>>
>>4189310
>>4189790
>implying i care if you cheat
I just don't like games where cheating is almost a requirement (such as contra) and if you decide to beat the game without cheats there's literally no difference.

I should at least be granted a bonus level or unlockable if i decide to take the time and beat the game fairly.
>>
>>4190272
>such as contra

LOL

Git gud scrub, Contra is piss easy without the code.
>>
Button-mashing as a central mechanic. I don't mind button-mashing too much if it's infrequent, but I hate games where it is advantageous to be shooting 99% of the time and yet there isn't an auto-fire option.

>>4190272
Do you feel the same way about difficulty levels? Do you find higher difficulty options to be pointless unless you get something special for clearing them?
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>>4166484
>I can name 10 games I pick from 20 different categories and a single game from a single category
Genius
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>>4190323
the argument is that it's hard enough that a majority of people of people who play it will only ever finish it with the code. If they take the time to beat it without the code they gain nothing beside bragging rights and dick measuring. Which is ultimately pointless.

>>4190357
it depends on what's actually changed in the difficulty. If the difference is just less lives then yeah, i should get something in return since i could just do that on the other difficulty. If the difference is harder/more enemies i'd argue that, in itself, is the something special.
>>
>>4190441
>take the time to beat it without the code

So like 3 hours? It's an NES game, what do you want as a reward anyway? The only people who use the code are the ones who don't care enough about the game to play it anyway. They just want to blow through it once to say they did and move on. True fans will play it over and over and not need any code.
>>
>>4181496
Hey, Garfield wasn't bad. Treasure doing Ronald McDonald didn't suck eggs either.

Aside from that though, this trend is coming back in mobile freemium games.
>>
>>4190446
>It's an NES game, what do you want as a reward anyway?
Anything really, they could have thrown in an extra boss/level and it would have made anyone who beat the game without codes feel more content. skill shouldn't be rewarded equally.
>>
>movie tie-in game
>it's a bland platformer
>enemies are all forest animals and insects
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>>4190492
THIS. activision. I think this was the ET game blunder of the 90s. Almost every movie had a tie in game platformer that was Bland stale unimaginative and just rushed to Market to make a quick Buck. Most were forgettable
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>>4190484
If you need 30 lives to beat the game you don't have skill. Anyone who uses the code hasn't beaten the game legitimately anyway so they shouldn't feel a reward. They cheated.
>>
>>4190492
>enemies are all forest animals and insects
I didn't even know I had this rage in me
>>
>>4166712
its alot more fun than fucking paying for part of the game
>>
>>4175908
>>4175921
They were made worse because story was told BADLY, because story was added onto a game that wasn't designed to tell a story.

There are other ways to tell a story than a text dump or a cutscene, you can tell a story through gameplay.

Imagine: >>4175902
Blackthorne has a story about two warring tribes, one of shadow and light; tribes are born after sons of a great shaman find two powerful stones in the desert - Lighstone and Darkstone, and some people choose to follow one, some follow the other - and eventually people of the Darkstone (Kadrasuul) become corrupted and basically orcs, run out of their natural resources and wage war on people of Lightstone (Androthi) and win. In the game, you have to defeat leader of Kadrassul, Sarlac, as the final boss.
Other part of the manual is about protagonist, Kyle Blackthorne, being convinced by a court martial of being a mercenary, and grabbing a gun, escaping, when he is zapped to another world where game proper starts. That's this "novel" in the manual.

Now, imagine.
What if a section that involves the two twins of a shaman venturing into the desert where each finds a different stone - was playable, where you could play as one of the brothers finding these stones?
What is the later sections about Sarlac's rise to power because of poverty of Kadrasuul was told through gameplay - perhaps with a mission where player, as Sarlac, kills some political opponents of his? What if the part where the bad guys invade the kingdom of the good guys was playable and you could actually lead a desperate last line of defense against the Darkstone people? (And eventually die, of course.)
What if the escape of Kyle Blackthorne from court martial and finding a gun and fighting his way out and running away was a playable section?

That sounds much cooler than having all the story in cutscenes or in the manual, if you ask me.
>>
>>4178559
>literally no different than the countless "super", "hyper" or "ultra" versions of capcom fighting games that are out there
These new versions are there to rebalance the game to be more fair when played competitively, dumbass.
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>>4166424
>retro tropes you're glad aren't very popular anymore
Music puzzles, random logic puzzles, level timer, sewer levels, jungle levels, death penalty for level exploring.
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>>4188312
No he's not. If you run a very certain angle you can just get onto the wall of the area.
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>>4166424
Bad translations
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>>4167128
underrated
>>
>>4191912
you do realize that they usually add in new characters in each version right.




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