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Resistance to stone gaze edition.

Make sure to read the FAQ before posting obvious questions:
http://pastebin.com/6G9B1cMA

Previous thread: >>4356035
>>
What town are you playing right now? I'm going conflux in single player and necropolis with my friend. Really digging the upgraded l1 units conflux have.
>>
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>decide to play a normal game for the first time in years
>barely know how to predict AI decisions
>take Necro + Galthran, 100% difficulty
>get earth magic, spirit of oppression, town portal and angel wings within a month
I bet my balls I'd be stuck with eagle eye and leadership if I had chosen 200%.
>>
Is barbarian town meant to be so stupid with resource costs for buildings? Never could tech up nearly as fast with them
>>
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Heroes orchestra played castle theme with Paul Romero :] So good.

https://www.youtube.com/watch?v=hPYr-m58Yeo
>>
>>4426327
Its fine just skip cyclops and go for behemots right away.
>>
>>4426967
I thought it was the opposite.
>>
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>>4427996
Well i never play on lower difficulties, cyclops are way to expensive for what they provide.
>>
Early army or early eco?
>>
>>4428114
Unless you have necropolis and mobs around are weak, army. Either way, the first thing to do is always buy a few heroes for their creatures and faster exploration.
>>
>>4424502
Thread completely ruined by OP
>>
>>4428631
What's wrong about it?
>>
>>4428634
It's almost as small as your penis.
>>
Why is Inferno considered weak? They are dmeons
>>
The worst thing these threads ever did to me was convince me to buy Dominions 4 0 some fucker here said it's better than Heroes 3 [not even close] and on top of that I bought it when it was 50% off and a week later it was 75% off
>>
>>4428843
Well it is better than HoMM3 but its strictly an MP game. The SP component is like playing a multiplayer deathmatch game with bots.
>>
>>4429413
Great well I have no friends.
>>
in MM6 how do you switch party order? using grayface patch and ctrl does not work.
>>
>>4429982
>/domg/ - Dominions General
>>>/vg/197154113

Usually there are several games going on.
>>
What went wrong in MM8 & MM9??
>>
>>4430804
EVERYTHING
>>
You know what i think?
>>
I'm really struggling with creative issues whenever I come to factions that I don't like in map design.
>>
>>4431224
That's real sad.
>>
>>4430927
Well?
>>
>>4430804
Both suffer from similar problems due to the release schedule being bumped up on them because of 3DO's incompetence.

Since MM8 was closer to done at the time and the devs were used to the engine (after all this was the 3rd game without a major update), it wasn't affected nearly as much although it caused certain things such as the druid class and unarmed skill to get thrown out. It was supposed to be more like an expansion to 7. With the schedule messed up the obvious problems of early dragons/level 50s weren't fixed. The original game (1.0) even banned Vampires from learning Body Magic at all, and this is why Vampire hirelings don't have body natively. By sticking with the elemental theme it allowed them to shortcut a lot of the major obstacles as the elemental planes are pretty simple and so much already exists from MM2, plus it helped build on the path the combined franchise took following the backlash against Forge. The game has plenty of flaws, but it still holds up ok and did enough to keep 3DO running for a while longer.

With MM9 they were barely in alpha when 3DO said release it or we file bankruptcy. There was some last week polishing, but this affects everything in the game from the writing, balance, sprite design, dungeons, promotions, and was probably the reason that series defining spells like Fly weren't included in the game. Doing this in a game with a new engine and a brand new storyline/lore from Enroth to Axeoth was way too much to finish, but they had no choice. As such it feels disjointed and clunky. One of the fan communities (TELP) even went back and did some bare minimum patching to at least make it playable, but the game overall just flat out wasn't anywhere near ready and doesn't deserve to be called Might and Magic.
>>
>>4424502
My qualms with HoMM3

>impossible difficulty
Doesn't feel like playing a smarter AI. It's a game with zero resources that takes an autismal understanding of the battles scattered on the map. The AI cheats, so you have to exploit them as well. Beating this strikes me as more broken than fun.

>running away and backpacking
using game mechanics like magic users to shoot and run or having to have heros just to transport monsters and inventory around the map.

>variation between castles
Most are about the same.

I love tile strategies including HoMM, but sometimes the shortcomings really stand out.
>>
>>4432121
Okay.
>>
>>4432121
your second point is something that i love and hate depending on my mood. using your heroes to convoy monsters just sits weird in my mind but i would be lying if i don't find it fun as hell to do on small maps.

im not good enough to play on
>>
>>4432468
whoops didn't mean to post early. I'm not good enough to play on harder difficulty and i know jack shit about the meta around homm 3 but using magic and running seems like a valid strategy since they would only do it if an ass pounding was imminent.
>>
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>>4432121
Have you tried HoMM5 yet? Because some of your issues are addressed there even if it has its own problems and some newcomers like that one better, though to be fare you really need multiple heroes to explore, pick up spare resources and transport armies at the very very least even there. If you don't want to play more efficiently like that you'll never git gud in any heroes.

>have heros just to transport monsters and inventory around the map.
H5 introduces caravans that can transport your army from 1 castle to another in a number of days. They literally are put on a caravan and start moving towards a city automatically once you issue a order.
But they can be intercepted any time if an enemy hero for example discovers them. They also are unable to cross water or obstacles and get delayed at the exact spot of an obstacle which can be devastating if an enemy hero finds them.
>variation between castles
Also addressed though the ultimates aren't always worth it. The factions have their strengths and weaknesses and play differently.

Necropolis for exampe contrary to HoMM3 is incredibly different(or any other homm game for that matter) and needs a lot of considering which creature you want to raise since you can raise everything. They have amazing rushing and can break through a strong stack incredibly early that separates you from your enemies territory. People might tell you raising creatures like say wights aren't worth it and thats necromancy is weak but if you manage to find an unupgraded pit lord and manage to down them(they're easy) with a few skellies very early despite the looses that wight will be incredibly worth it and can suck up TONS of damage in the early game when you want to push through and surprise your opponent.
While factions like Fortress on the contrary have shitty creeping but unbeatable late game. So with them you want to prolong the game as much as possible etc.
>>
>>4432696
Play Hommam 6!
>>
Post the best Heroes map you've ever made!
>>
>>4433345
Here's mine:
>>
Cutest spunk trunk for every faction?

>Castle
Adelaide
>Rampant
Jenova
>Tower
Neela
>Inferno
Octavia?
>Necropolis
Tamika
>Dungeon
Lorelei?
>Stronghold
Shiva
>Fortress
Tazar
>Conflux
Ciele
>>
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>>4433401
>Tazar
>>
Play homm6!
>>
>>4433214
>>4433592
Ubisoft shills still out in force eh
>>
>>4433345
I never made anything with my life
>>
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>>4433682
>depression
Friendly reminder that cognitive-behavioral therapy (CBT) is a successful treatment for
depression. One book on the topic is 'Feeling Good' by MD David Burns.

Link:
https://www.sendspace.com/file/vedhl0
>>
>tfw there's a play Homm6 shill and a buy my suicide book shill in these threads now

What's next? Magyar apologism? oh wait,
that's play Homm6 already
>>
>>4432696
>H5 introduces caravans
HoMM4 did that.
>>
>>4433401
>Octavia
It's obviously Nymus. Octavia is bald, that yellow thing is a scarf.
>>
>>4433725
https://imgur.com/gallery/1rYL5
>>
>>4434367
Did I finish his quest? Guides mention a reward for completing it but unless it was experience I'm not seeing it. I did find the crystal skull which I imagine is a quest item for another quest further down the line. Came here looking for the fountain of magic due to a rumor but when they said head south I imagine they meant further south towards castle ironfist or New Scorpigal.
>>
>>4433734
>buy
I provide a link to a copy.
>>
Does anyone remember how you unlocked town portal locations in MM6?

I'm a master in water, but only a handful are popping up on the map. I've been running around ironfist, drinking from all the fountains, because that's what I remember it being, but it's not popping up for me.
>>
>>4434458
Yes the only quest is using the amber on the 2 warded doors and then returning. You should consider picking up the crystal skull which you will use in a late game dungeon.

>>4434637
Castle Ironfist isn't a city. Use Lloyd's Beacon.
>>
>>4434458
The fountain of magic is outside. It's on the mainland a little northeast of the main Bootleg Bay city. You need to get everyone to max mana and then have all characters drink once after being full. Unlike other fountains that have total charges (which you should have run into in New Sorpigal) this one never runs out.
>>
>>4434305
This. Heroes 4 would've been a far better game than Heroes 5 if it still had Heroes 3-like hero specializations and if you could permanently lock your class once you get it and if you had more units to choose from
>>
>>4434458
>Did I finish his quest?
Is that rick and morty's quest?
>>
>>4434664
Thanks, quest was shallow and abrupt but at least the dungeon was fun.
>>4434671
Ok this is bull shit. One quest giver tells you the shadow thieves hangout is south of New Scorpigal only to find out it's NW of castle Iron Fist. Now a NPC tells me the fountain of magic is south of Boot Leg Bay only to find out it's in the mainland out of a fountain I have already drank out of in the opposite direction. I also looked up the location of the Dark Hourglass because the fort south of Mist was non existent only to find out it's located north of New Scorpigal. Now according to the map from GOG it's still technically south of Mist but why would I even believe him since every one is literally full of shit?
Anyways thanks for the tip I just felt like bitching.
>>
>>4433401
>>Dungeon
>Lorelei?
Sephinroth
>>
>>4435059
Cringey weaboo taste
>>
>>4435065
Come at me bro
>>
If you donnot played multiplayer, you are woman, not real man, bliyat
>>
No offense but why can't we have separate generals? I don't like hanging around with heroes shitters when m&m games are clearly superior.
>>
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Why were undead so overpowered?
>can access the level 6 unit (which has 50hp fewer than a green dragon but costs half the price in gold and doesn't require precious resources) on week 1 since you only need the mage guild and tier 2 and 5 dwellings (a diversified resource cost of their dwelling helps a lot as well)
>have a unique level 3 spell which works as permanent resurrection (which is level 5 and costs 18 of every precious resource more)
>vampire lords are reasonably fast (instantly block enemy shooter due to the flying ability) and after a certain point are self-sustainable and virtually unkillable
>all troops are immune to blind and paralysis
>necromancy (free troops + skeletons are excellent fighters)
>>
>>4435280
B-but muh black dragons!
>>
>>4435278
M&M probably doesn't have enough of a fanbase to maintain a general. You are more than welcome to start a separate thread, but stop asking as it's pretty obvious trolling at this point.
>>
>>4435280
It's mainly due to the tech tree. Skeleton abuse is nice, but being able to get a flying 150 hp T6 so easily really helps the early game, and the unit itself isn't all that expensive.
>>
What game has the [relatively] strongest vampires?
>>
>>4436125
Heroes 4 by a long shot. They have a ton of hp and if you can get a decent set of them rolling they are hard to deal with. Plus because it's H4 with the XOR gimmick other factions can't really push out the number of units you can in the other games. You lose out on the slimes but it's worthwhile.
>>
>>4436125
H4. Vampires are imbalanced in every installment but at least they got reasonably moderate stats, while in Heroes 4 they've got insanely high attack and defense for some reason.
>>4435872
On the other hand Knight's build-up is horrendous. Since you cannot ditch your archers, you have either to suffer from low movement points or juggle around them between your main and sec hero.

And you have to endure this since upgraded archers are available only after you have constructed tavern (useless in the beginning), well (crucial in week 1 but you want it at the end of the week), and tier 3 and 4 dwellings.

Or you can be a necro and own everyone's asses with 4 bone dragons on day 8. Great balance.
>>
>>4436125
H5 Vampire Prince is ultra bullshit and nearly obviates the Vampire Lord.
I don't know what the deal is with tote and its alternatives that are strictly superior to upgrades that were already brokenly strong.
>>
>>4436304
How high is the chasnce?
>>
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>monthly succ wars check

WHEN?
>>
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>>4436401
>>
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oy vey
>>
>>4436304
Eh not all of them. Even with your example that guy looses no retaliation bonus of the vampire lord so it really depends on the stage of the game and if you want your vampire lords to tank everything in which case vampire lord might be a better choice for replenishing numbers with vampirism/arcane armor+no retaliation though the Vampire Prince I agree is really good too even very low stacks can trigger that debuff constantly.
>>
What is the best Heroes 4 campaign?

Preferably from the expansions; I'm sick of the original campaigns all being your faction vs someone else in your faction who betrays you during the campaign.
>>
The game DLs in the OP are clean, right?
>>
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>>4437228
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>>4437230
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>>4437234
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>>4437237
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>>4437239
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>>4437243
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>>4437246
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>>4437248
>>
>>4437064
There's like one person in total who played those campaigns
>>
>>4437251
Thanks man, Finally someone unveiled the mystery of the building trees
>>
>>4437303
You're welcome.
>>
>>4437064

Guess they're all as horrible as they look (Spazz Matticus - seriously?).
>>
>>4437172
Yes they are fine
>>
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>That HoMM2 Scenario where you massacre peasants by the thousands to raise an undead horde
>>
I tried mouse look in MM7 but there's always a cursor near the centre of the screen. Is there a way to disable or fix it?
>>
>>4437917
There's a mission in Archibald's campaign with the same premise.
>>
>>4438148
Yeah that's the one I was talking about. Guess I should of said mission instead of scenario.
>>
These threads enabled me to complete my first campaign, ever! Thx!
>>
>>4438879
>tripfag
Ewwwww :-X
>>
>>4437064
Gauldoth is so deep & emotional
>>
>>4437064
All of the expansion ones are relatively weak simply because they didn't have the time to write them. Of the ones there are, Dogwoggle was ok but nothing special, and Bahb was fun just from his skills.
>>
>>4439361
>Dogwoggle
The fuck kinda name is that
>>
>>4439553
>That's the joke.jpg
Someone in the party/camp mocks the mighty barbarian any time his name gets spoken and being a proud warrior his patience deteriorates. It's not great, but it was probably the strongest of the H4 expansion campaigns in terms of writing.
>>
>>4439837
What about the last one? Surely Baron von Tarkin would deliver!?
>>
>>4437064
All the heroes IV campaigns are unbearably boring shit.
>>
>>4440069
/thread
>>
What is your ideal Heroes of Might and Magic game?
>>
>>4440268
Homm2 if it had 3's random map generator
>>
>>4440268
Homm1 if it had 2's random map generator
>>
>>4440268
Heroes 1 with an AI which doesn't suicide on level 6 monsters on week 1 and the well which increases critter growth by 50% instead of 2.
>>
>>4440268

Play Homm6!
>>
>>4440504
/thread
>>
>>4440268
HoMM2, forever and always.
>>
>>4440268
Heroes 3 as base game (same/similar factions & setting with similar units in the factions). No more of that Ubisoft shitty inconsistent universe.

More Heroes 2 like tech-trees here every faction has different upgrades distribution (ie. no upgrades for skellingtons).

Heroes 4 like independent unit movement but make it a lot more restrictive (so that no-hero stacks can't do everything on the map that heroes can). You can move units between towns with caravans (uncontrollable but fastest movement but it costs extra money depending on the amount/level of units transported).

Heroes participate in combat but get automatically resurrected if they win the combat. If you retreat/surrender they stay dead in your party. If you lose, your enemy gets to do whatever they please with your body (eradicate permanently or put in prison after resurrection).

All units get XP. If you have the appropriate upgrade building, they can be upgraded to the next level of their unit on the fly. Kinda like Disciples on a smaller scale. Units still level up if at max upgrade level for a small boost in stats. For some units you have multiple upgrade paths possible (exclusive). I.e. one upgrade route offers 3 upgrades total, the other offers 2.

All heroes have their own unique specialty (Heroes 3 style). On top of that, all classes also have their own unique class skill. Unit specialties reworked to always offer something special crafted specifically for the unit. Spell specialists can cast the spell cheaper and with increased effect - faster/more damage/additional buff etc. Morale reworked to affect a special "advantage" bar Sengoku Rance style. It's a separate thing from positive/negative morale bonuses so it affects undead too. At the beginning of combat, the game calculates how many turns it would take for one side to destroy the other. Based on that, you have a limit on how many turns you can take. So you can no longer just run around infinitely away from your enemy w a fast mstr
>>
>>4441608
Also, luck not only affects your damage but % chances for bash/fear/aging/poison/sleep/blind (whatever your units can cause on hit)

Learning gives extra attack/def/knowledge/spellpower stats on level up (kinda like Heroes 5).

Eagle Eye and Scholar are combined. Eagle Eye gives a 100% chance to copy a spell you can learn with wisdom. Scholar allows you to teach lvl 3->all spells to other heroes->mage guilds.

Mysticism gives a % based bonus at Expert Level and is combined with Enlightenment.

Expert First Aid can resurrect the dead. Restores FA tents automatically after combat (same with Ballistics /Artillery).
>>
>>4441608
>>4441634
Pity reply
>>
>>4441570
only correct answer
>>
>>4440268

Homm3 is already ideal

I wouldn't mind a new 2D Homm with all the improvements made over the years
>>
>>4441634

imo shitty skills like eagle eye, resistance, mysticism, sorcery, artillery and scholar should be faction exclusive bonuses rather than skills of their own.

For example all Wizards have expert scholar without taking a skill slot.

Alchemists generate you a random precious resource each day

Witches have expert Mysticism automatically

Beastmasters get artillery

Warlocks, Overlords, Heretics and Demoniacs have expert sorcery

Barbarians have magic resistance

Battlemages have eagle eye

Knights get estates

Clerics and Druids get diplomacy, because they're a shitty class to begin with.

Rangers get scouting

Necromancers and Death Knights already have necromacy.

To balance out you get two less skill slots.

This way the classes feel more distinct.
>>
>>4442096
Thats what succ wars will be. And we are all waiting for it.
>>
>>4442123
>Negromancy
>shitty skill
>>
My ideal Heroes game would be like this:
>>
>>4440268

Heroes 3 with caravans and moddable skills
>>
>>4442815
Original game's skills are already moddable in VCMI and soon it'll be possible to add new ones.
>>
Interesting perspective. What about Conflux heroes then?
>>
>>4443561
What about them?
>>
I am Crag hack
>>
I am Solmyr
>>
How are draggens formed !?
>>
>>4443561

no one cares about conflux heroes
>>
>>4442096
>Homm3 is already ideal
I don't know about that. There's a lot to improve - this is why things like HotA exist in the first place.
For example, skills are kind of boring and unbalanced, magic schools aren't well-designed at all, MP creature bank meta is stale as fuck, it could use H4-style scripting, there's a huge issue with games being resolved midgame with lategame devolving into basically mopup janitor work, and so on.
>>
>>4443912

Hota doesn't really solve the things you mentioned but builds and brings more complexity.

I both agree and disagree about magic schools, the spell placement makes sense in the context of individual factions armies that each school is associated with.

Late game mop up does get grating on L and XL maps, but you also have DD, town portal and Fly to deal with that.

Homm3 is surprisingly well rounded
>>
>>4443941
>but you also have DD, town portal and Fly to deal with that.
Which have insane game-breaking potential too so ideally you'd need to implement inherent map zoning that wouldn't let you jump to areas you haven't opened up on the ground yet. If you wanna see what unhindered town portal does to logistics - just play Heroes VI
>>
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What's your opinion on this?
>>
>>4430026
Character swap in MM6 was broken on release and never got fixed in future so GreyFace just turned it off. If you want it back search for the unpatched version. Here is why it is broken:
https://www.youtube.com/watch?v=Cjc562_n1kY
>>
>>4444036
*GrayFace
>>
>>4443964
Great music track and visual design of the city
A bit too strong in certain aspects
Unit selection is a bit too esoteric for the series and unit looks could use a bit polish (What's the difference between their water sprites and water elementals? Why are there two types of sea men? What's the difference between Nix and lizardmen? What the fuck is an ayssid? Aren't sorcerreses a hero class?).

Good try overall.
>>
>>4443949

yeah, Homm6 went out of its way to streamline the shit out of gameplay, converting towns made you OP as hell
>>
>>4443912
>H4-style scripting
What does that allow you to do?
>>
>>4444583
If you know how to program in Java, you can do anything in Heroes 4! Even your own factions!!
>>
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>>4444036
Shame he didn't make it an option in the ini file so I could quickly fix my party order and then then disable it again.
>>
>>4444597
Java./..so powerful?!
>>
How do I have FUN playing Heroes of Might and Magic IV?
>>
>>4444945

listening to the soundtrack is the only way to have fun with Homm4, no one really plays it.
>>
>>4444945
i found it one of the most challenging heroes game in the series, therefore is very fun to play
>>
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Hi /vr/. I didda thing. I need strong discouragement to never attempt something like this again. Take care.
https://youtu.be/LdPq1ptHLHw
>>
>>4445552
Um...hello? What about Heroes 6?
>>
>>4445712
>This video is not playable.
>>
>>4444945
Campaigns on a high difficulty level.
>>
>>4444583
>What does that allow you to do?
It lets you do more powerful, flexible quest scripting not necessarily tied to quest huts and possibly have non-standard, even multiple win conditions, but unlike what devs did with Heroes 7, it doesn't let you alter fundamental rules of the game, which I think is important.
>>
>biyearly reminder that this was once the comfiest general on the site
>>
Can you play the original Shadow of Death expansion using the HotA lobby (eg. without the HotA additions)?
>>
>>4446289
Nope
>>
>>4445968
Only first 1-2 missions are hard at top level difficulties, still doesn't fix many other problems.
>>
>>4445914

Six is VI in roman numeral
>>
>>4445712
So in Polish, Fortress is called Citadel. Thats' really dumb?
>>
>>4446963
Blind idiot translation, probably.
>>
Been enjoying H5 the most recently. It's the closest to Heroes 3. I like H3 but dude, I can't see or play it anymore.
>>
>>4428684
too much selfharm on top of shitty stats. The holy grail option for them is crap too because it's just more imps or so I've heard.
>>
What is the most fun scenario to play in Heroes III/IV/V?
>>
>>4446963
>>4446975
>>4446975
In Polish version, Tower is Forteca, Fortress is Cytadela, and Citadel is Twierdza (a Slavic word, akin to Russian "tverdynia").
>>
>>4447050
2) The Back Door
3) Back for Revenge
4) Draconic (I made this)
5) I dunno, I have Tribes of the East so only the one where you play as an Elf is good
6) Play Heroes 6!
>>
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>Play Heroes 6!
>>
>>4447134
Stronghold is twierdza and this is generally the accepted translation of the word.
>>
I played Heroes 3 again yesterday for an hour, then got bored

I overplayed the shit out of this game
>>
>>4448659
What mode did you play?
>>
>>4448659

I know that feel

Still better than candy crush for boreplayinh
>>
>>4447050
I only remember Adventures of Jared Leto from 3 and nothing from 4 and 5.
>>
Why do the Magyar shill Heroes 6 so bigly?
>>
>>4448845
Because it's the "best" game their wannabe-mongoloid country ever produced.
>>
Wait a second, you no longer get atk and def bonuses from your hero in Heroes 4?
>>
>>4449070
Attack and defense only applies to the hero's personal attack. The partywide effects are under the tactics skill.
>>
>>4447050
I remember Beowulf tales in heroes IV as fun
>>
>>4449070
No, the hero is a creature.
>>
>>4449240
YOur mom is a creature
>>
Should I play the Heroes IV campaigns with or without equilibris?
>>
Should I play Heroes IV campaigns?
>>
>>4449274
Yes
>>
>>4449274
Base H IV campaigns are actually reasonably well-written and quite interesting. WoW have very little writing but still are quite fun, GS are really trash.
>>
>>4449070
Nope, you need tactics skill subskills for that.
>>
>>4449246
I tried out this degenerate Russian nigger mod right now. I ran the game once and ever since then it says C++ runtime error abnormal program termination.
>>
>>4450132
>fails to install a mod
>this must be the degenerate russian niggers' doing
>>
>>4450137
Die Rus bliyat cyka pidaras
>>
>>4450141
I am not russian.
>>
>>4450147
Prove it; say something nice about Hillary Clinton.
>>
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>>4450150
C++ doesn't have a runtime. Could you post a screenshot of this alleged "error"?
>>
>>4450153
CONFIRMED RUSSIAN
>>
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>>4450154
Чтo?
>>
>>4450160
>pretending to be a Swedish numale soyboy cuckold to convince us you're not a Russian soyboy numale cuckold.
>>
>>4450161
I have provided evidence. Could you post a screenshot of the so-called "C++ runtime error"?
>>
>>4450153
What do you mean "C++ doesn't have a runtime"?
>>
Yet another thread ruined by the Russians. Shaking my heads.
>>
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>>4450230
>Shaking my heads.
>>
>>4450229
C++ is a compiled language. There is no such thing as a "C++ runtime", unlike .NET.
>>
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>>4450235
>>4450230
>>
Anyone know what to get the HoMM3 lover in the family?
>>
>>4450287
Give him the dick
>>
>>4450282
>arabic sheikh
>>
>>4450287
A download link to Horn of the Abyss.
>>
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>>4450287
Coffee mug with this
>>
This week in a nutshell:

>pick up Heroes 4 thinking it might be fun this time
>it's not fun as usual
>drop it
>[day passes]
>pick it up again...
>>
>>4450552
You need to find alternative hobby m8
>>4450287
Order a stripper in pixie costume for him.
If its a girl, crag hack will be fine.
>>
>>4450576

>girls
>liking Heroes games

naive kiddo
>>
>>4450580
Spotted the non-slav, here (Poland) if a girl likes a game, it's usually the Heroes (3).
>>
>>4450596
Oh yeah and obviously The Sims, but imo these are different kinds of girls.
>>
>>4450282
Is the hydra a metal head?
>>
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>>4450458
>>
I finally realized what's so bad about Might and Magic VIII.

It's basically all because it's a downgrade compared to the previous games. Sure, you can play as a dragon, a vampire, a Jew, a black man or a troll. But at what cost? All other classes get fucked. There's no longer Master->Grand Master skill progression. Classes are even less balanced than before. No actual improvements for anything (the fact that all skill teachers know all other level teachers for their skill is just dumbing down things).

And the world is very meh too, there's no Heroes game tied to it, it feels like almost a bigger retcon than Heroes V.
>>
How the fuck do I complete the third stage of Gauldoth Half-Dead? The one with the towers. Since almost all the neutral creatures are undead, you have to build dwellings. You need a large army, so you need to build Dragon Graveyard in all the cities you capture.
This takes huge amount of resources, which you don't have.

Also, getting your bone dragons from the cities to the southeast is painfully slow. Since you want to send them with as short delays as possible, the neutral stacks end up killing some of them.

It really feels like I'm missing something. Is the optimal strategy really to rush gold production and Dragon Graveyard x3 in cities without forts?
>>
>>4451169

Idunno lol, implosion
>>
>>4451219
>implosion
I don't have chaos magic, he starts out with nature magic and learning chaos magic would make him an Archmage or waste a skill slot.
>>
>>4451169
Yes or rush Devils. I forget what the resources are like on that map. Almost all the campaigns are get enough gold to push top tier units and steamroll, which is largely the same as the campaigns from 1-3 as well. Your whole goal that campaign is to get summoning demons as high as possible. Once you get GM demonology and GM Nature you can summon devils.

>>4451103
Vampires are garbage, trolls are weak at best, and Clerics are still essential. Class balance is poor, but that was the case in MM7 as well (especially dark path). There is still GM progression as it takes promotion, the bigger problem for progression is how certain class promotions are a complete joke (Dark Elf and Cleric). The reason you get the trainer information is that unlike MM6 and MM7 there is only one expert trainer per skill. What really breaks the game are early dragons and the easy access to level 50 characters when your own are around 10. The dungeons are largely uninspiring and a lot of the fights just feel tedious after a while.

>And the world is very meh too, there's no Heroes game tied to it
This is why we say for people that just want Heroes background to play 6 and 7. It's the same world, just a different continent. Creating it and then doing nothing with it was really frustrating, especially since they went with the Reckoning so soon afterward. You save the world just to watch it go boom a year or so later.
>>
>>4451231
How do I level up nature magic? I never get prompted for it. I got basic summoning from the Seminar in the life city in part 2, but all that does is give me unaligned creatures I have to discard or send on suicide missions.
>>
>>4451271
Don't take basic summoning at all if you can avoid it. Even at GM it just summons elementals which just slow your army down. Make sure you don't go up in any other skills than Death and Nature magic. You should have been summoning imps from the first scenario, move to cerberi, ice demons, venom spawn, and then devils as you get your skills up. Especially once you get to Ice Demons you really don't need any type of unit in your army below T3 as they will just slow you down.
>>
>>4451285
Alternatively you can always just go up in Necromancy and sit behind 500 vampires.
>>
>>4451285
I dismiss them at the start of each turn, they lower the morale too much. I've already leveled up combat since I never got nature magic offers.
>>4451294
That's what I did, but it doesn't work if all the enemies are undead.
>>
>>4451307
If you lost the demonology specialty because you went so deeply into combat you may have fucked yourself. That would also explain why you aren't getting Nature Magic skills. At this point you probably need to abuse Potions of Immortality. Every single point you put into a combat skill that didn't come from a tent/seminary is a skill level that should have been in Nature. I could see going into combat just to pickup basic archery, but that would be it. Gauldoth isn't supposed to be your damage dealer, your demons are.
>>
>install that shitty equilibrus mod
>choose "NONE" in the top menu for summoning (right above necromancy)
>IT STILL KEEPS SUMMONING
>>
>>4451325
Even with summoning, he needs some degree of combat. It should still be possible to get nature magic. How many levels would you need for each summoning level?
>>
>>4451328
>not just setting it to sprites and using them as scouts/sending them on suicide missions
>>
>>4451332
You really don't because the basic skills should be picked up in seminaries. It takes a lot to go up in two magic skills. It's demonology and nature magic level for each tier of demons.

That should be something like:
Level 1(Imps): 3-4 levels
Level 2(Cerberi): 6-8 levels
Level 3(Ice Demons): 12-14 levels
Level 4(Venom Spawns): 20-24 levels
Level 5(Devils): 28-30 levels

Those level requirements can be reduced with seminaries/witch huts but those really only apply to the lower end.
>>
>>4451357
>Those level requirements can be reduced with seminaries/witch huts but those really only apply to the lower end.
And the altars of nature/death magic and libraries. You could get to it by level 25 most of the time, but it still requires either a ton of luck or skipping necromancy.
>>
Does anybody know what's on the second floor door of Ravenshore's tavern in Might and Magic VIII? Its locked
>>
>>4451457
I would expect that to be where your room is if you stay in the tavern. I don't think there is a key in the game that opens it.
>>
Does the Equilibris mode even work? It seems that it does nothing at all as advertised.
>>
>>4452170
>trusting a Rus' to not fuckup your game?
>>
*takes the fucking ustura and kill the Rus*
>>
Why should we play heroes 6 instead of 7?
>>
>>4452259
>why should I get food poisoning instead of AIDS?

I mean, ideally you'd get neither. But if you have to choose.
>>
Would you fug a Venom Spawn?
>>
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In your opinion, which Heroes have the best narrative in the series? For me, Heroes IV have the best histories and way to tell them, for example the Nature Campaign.
>>
>>4452452

The Dragon Slayer campaign
>>
>>4452371
I want Sandro to bone me
>>
>>4452492
You're a disgusting fuck.

>>4452371
You're alright in my book.
>>
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>>4452509
Sandro is love, Sandro is life
>>
If you ask me, Nimbus is way more interesting than this Sandro guy. Let's make some interesting memes about Nimbus and appreciate Nimbus.
>>
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>>4452545
>>
>>4452452
>In your opinion, which Heroes have the best narrative in the series?
Unironically 6
Vanilla story about the siblings was top kino.
It's just a shame it was attached to a shitty fucking game.
>>
>>4452671
They kinda copied clash of heroes with the siblings thing though I did enjoy the Inferno campaign at least. Turning into a boss pitlord was nice. Sanctuary wasn't bad too shame they couldn't manage to add it during H5.
>>4452259
Tbqh 6's focus on just purely combat is superior to 7 if only it wasn't for the healing bullcrap of Haven and Necro. That said 7 is just a better game overall and has much more going for it plus it at least feels like a traditional HoMM game while 6 is just something different.

Haven units btw out of all the heroes games looked the best in 6 imo. They were just gorgeous.
>>
>>4437064
I've liked Gauldoth. I know that's a controversial opinion, but I think that original HoMM4 had pretty strong campaigns in general.
>>
>>4440268
M&M7 and HoMM3 with a shared tavern.
>>
>>4444070
It's supposed to be inspired by the M&M 8 location.
The same guys also guest stared at Christian' campaign in AB (although as Castles)
>>
>>4452702
>7 is just a better game overall
That's not saying much since 7 is still irredeemable garbage that has literally nothing you'd want to play it for over 3 or even 5.
I could write essays about why 7 is bad.
>>
ITT: Design a M&M [or HoM&M] game that would actually sell but also be appreciated by the posters ITT.
>>
>>4452926
M&M6 with HD graphics like Mass Effect Andromeda and full fledged nudity & sex scenes (via patch)
>>
>>4452926
Ubisoft produced nothing but good games.
>>
>>4452452
I would go with Archibald in HOMM2. It covers the enslaving of the dragons and the pure power of necromancy and of course features Archibald as narrator.

If you don't mind walls of text the Order campaign from HoMM4 has a lot of good stuff.
>>
>>4452880
Dude that is such a 4chan reply I was comparing 6 and 7 in the first place you know.
>>
>>4453871
>I could write essays about why 7 is bad.
But since you mentioned that I do want to hear it what do you think is the biggest flaw except it being an unfinished trash and ubi bugs?
>>
Archibald looks like the type of guy who would knowingly infect people with his HIV. A real POZ spreader.
>>
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>>4453901
Picking just one biggest flaw is pretty hard because so many things in it are wrong but if I had to point out just one thing that prevents me from enjoying it it's how long everything takes. When I boot up WoW within 30-40 seconds I'm already in the game. To start a game of Heroes III it takes maybe 10 seconds before you're on the map. VII takes 3+ minutes just to show you the main menu between Steam, Uplay and absolutely insane load times. Combat takes too long. Somehow power creep from VI found its way into VII as well and map designers have to put out huge stacks of neutral creatures just to have a chance at countering the power players obtain naturally. Animation speed and other small things slowing you down just don't help. It's a slog. By the time I complete one fight I'm already asleep.

You probably thought I'd be complaining about mechanics or economy or maybe even the editor, and believe me there's plenty to complain about there, but enjoyment of minute-to-minute gameplay is an important thing that not a lot of people think about.

>>4452926
I think HoMM could have amazing life on mobile and consoles. Don't try to shove it into Unreal Engine 4 for no reason other than to have baby's first weather effects, go with low-key graphics but get the fundamentals right. Give if good, clean sprite graphics. Just make it a quality, accessible budget title. People should be able to take their Nintendo Switch, find an MP game and play a small map without much hindrance.

It's hard to talk about how to make a HoMM game that will sell because pretty much no title since Heroes 3 launched as a finished, functional goddamn product.
>>
>>4454225
Who /HW/ here )))
>>
I can't stress enough how important the map editor is for a Heroes game. Back in the day developers understood that having some kind of editor for your strategy game to let people create custom content is a sure way to prolong its life. The most successful one by far was WC3Edit that was so powerful it literally sprang entire game subgenres. An Editor in a Heroes game should be easy to use by just about anybody and allow easy access to all the features of the game. I know it's not that simple to create an easy-to-use map editor for a 3D game but it's not an excuse not to try. In case of Heroes VII, the developers didn't try at all.

Heroes VII editor is basically just Unreal SDK with a mod slapped on it. If you want anything done you need to know Unreal because everything - from handling of assets to scripting is done not through inherent game mechanics but through Unreal's own capabilities. In Heroes 3 or 4 you could basically do everything devs could do. In Heroes 7, all the campaigns and premade scenarios are designed over game's native mechanics instead of with them but more on the campaign later. Instead of creating art assets level by level they should've thought of multiple possible landscapes and then created art assets to go with that, you know, exactly like in H3 and H4. The campaign feature is basically an afterthought, it just lets you chain separate scenarios to an arbitrary cap of 7.

While I know there's people who wrestled with editors of 5, 6 and 7 to create somewhat impressive stuff, it's fucking autistic to expect a 13 years old girl booting up a program that takes more computer power than the main game itself and trying to learn Unreal. Meanwhile my young cousin was making her own H3 maps back in the day.

It's fucking pathetic.
Foresight. Accessibility. Integrity. Fuck.
>>
I'm not gonna rag on the graphics too much because they're... serviceable. It's okay. Creature models aren't really designed to be looked at from the angle you're looking at them at and at max camera they just turn into a mishmash of pixels. Every creature should be easily recognizable by major details and silhouette when you look at them top-down. If you want to know what I mean look at Heroes of the Storm and how they purposefully exaggerate body features and key details of characters so that you don't ever confuse them on the strategy map. Oh yeah, and town screens are awful. Amateurish, nonfunctional drawings with bad sense of perspective, coloring and scale. Every single one.

So the campaign. The campaign basically exposes that developers don't understand a single thing about how to make a Heroes game. It's a pretty poor introduction into Heroes because almost every single scenario rather than trying to teach you something about the gameplay wants to tell you a "story". Map one of Necropolis is basically a glorified cutscene. You can't really lose, but you have to watch predetermined events played out in front of you. Map three of Haven is the same - you're attacked by forces set up in a way to destroy the defending hero in a set number of days. It's not gameplay, it's masturbation. Goals of each map have almost nothing to do with what an average actual game of HoMM would look like. Remember I talked about scripts over native gameplay? That's it. They replaced the gameplay with "experiences". It's at best a quest game for dummies.
>>
Maps often have no sense of scale. Haven 3 is a map set entirely in one city. A city that has other cities inside it and can't be traversed in a game week. Yes, week. Seven turns represent a fucking WEEK, Limbic. And it's always raining. If it was raining that much the whole citadel would be fucking flooded. For the same reason you can't have a Heroes map be set at night because one turn is a goddamn day. Heroes VI DLC made by Limbic had the same problem - Crag Hack had to take two weeks just to break out of an underground temple. Just how big is that temple, Marzhin?

And the story sucks too. TWO entire campaigns taken up by the trope of "dumb guy, smart aloof girl". Lesbian genies.Dead horse "orcs = noble savages oppressed by X" trope. Viking dwarves being viking dwarves at their Ironforge/Moria expy. It's so. Fucking. Bad. The dialogue reads like it's written by some social studies graduate. Probably is. But my favorite? At some point, you have to "rescue refugees" from a city captured by wizards. Refugees. You're playing as necromancers. The refugees are skeletons. REFUGEE SKELETONS WHAT THE FUCK EVEN

Aside from that, yeah, economy isn't thought out very well, magic is insanely OP, skill system is uninteresting and mostly shallow while deceptively bloated, multiplayer didn't function on release and still barely does, RMG is pretty weak, AI hasn't been good in those games in ages, UI is amateurish (why do you have to animate combat loss counter and waste 7 seconds every time I finish a battle).

There's just really no reason to play this over 3 or 5. And I know no new game can possibly match the custom content created for 3, that's understandable. But at least it should provide an accessible feature set so that one day it would be possible. Accessible. Functional. Polished. Gameplay over "experiences". Look at HotA project. Figure out a way to give people more creatures, artifacts, possibilities without nuking your budget (hint: not every game has to be AAA).
>>
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Trolls were a mistake.
>>
>>4433401
>Castle
Tyris
>Rampant
Jenova
>Tower
Josephine
>Inferno
Fiona
>Necropolis
Charna
>Dungeon
Lorelei
>Stronghold
Shiva
>Fortress
Tazar - okay Tazar, fine
>Conflux
Ciele
>>
>>4454259
We need our government to regulate the Internet to protect our #fierce & #empowered heroines like Ciele from such vicious cyber trolling!

Safe spaces for all womyn now!
>>
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>>4454345

>Not liking Jaeger

Just look at that lusty face
>>
>>4452926
Uronically I think HoMM 4 with new graphics but with the factions of HoMM 3. Same gameplay mechanics but nerf heroes a bit so you don't just go grandmaster combat and some healing every game. I feel it had the best potential but because of the gutted budget they were forced to make some bad and hasty decisions.
>>
>>4454232
>it's how long everything takes. When I boot up WoW within 30-40 seconds I'm already in the game. To start a game of Heroes III it takes maybe 10 seconds before you're on the map. VII takes 3+ minutes just to show you the main menu between Steam, Uplay and absolutely insane load times
For sure first I thought maybe it was my PC but the game's just unoptimised as hell.
>Somehow power creep from VI found its way into VII as well and map designers have to put out huge stacks of neutral creatures just to have a chance at countering the power players obtain naturally.
This is good imo. Why would you want to to just rape through everything especially with how overpowered spells and magic are? It just makes creeping trival and also balances risk and reward when wanting to break through the so called 'boss stacks' or dragon stacks in some maps. Also you get use your brain a little more when you can't just stomp stacks with braindead spell casts or auto combat.
>Animation speed and other small things slowing you down just don't help. It's a slog. By the time I complete one fight I'm already asleep.
Yeah fuck that.
> but enjoyment of minute-to-minute gameplay is an important thing that not a lot of people think about.
doesn't matter much to me that much when I sit to play HoMM I make sure to have more than just 2-3 hours in general so while its annoying it won't make me loose my shit or hinder the enjoyment unless its really bad.

>>4454232
Can't comment on the editor for 7 after 5 I haven't bothered with it for almost the exact same reasons you mentioned.
>>4454245
Yep the visuals for the game are awful in general considering the system requirements even.

As for campaigns yes they were mostly made for non-heroes fans those who say don't want a challenge and blaze through content like in their usual modern games+extreme SJW pandering which is disgusting tbqh.
I won't even mention the AI that shit is just awful.
>>
>>4454256
As for skill system its feels like a downgrade from 5 but better than 6 in terms of unique mechanics they really shine in the multiplayer where you don't have to deal with a dumb AI.
This is epseicially great if you have a friend to play with constantly the faction uniques really aren't as awful as 6 where you JUST had to pick reinforcement/restoration etc and watch the healingfesta commence. The maps while I totally agree with you there were more traditional in the sense of having more than 1 pathway like in 6. The map for that game was just atrocious. So all in all its a good distraction from 5 and 3 for me.

As for magic you're spot on yea I don't know I just can't do shit against actual good academy heroes on medium maps it also doesn't help that basically the only faction minus dungeon with any anti magic capabilities is academy itself. That faction just feels overpowered as hell.
>>
>>4454567
>like in 6
meant different from 6
>>
almost forgot to mention my biggest complaint about spells being overpowered are the bugged ones like holy hell you know the blizzard bug right? It acts like a cage and the AI unit(never human of course) instead of stepping out of it stays inside for the duration of the effect the shits just insane especially when creeps only have 1 unit in them its just ridiculous and abusable to think they actually managed to create a more interesting spell thanks to a bug.
>>
Why don't Russians make a new M&M?
>>
>>4452926
M&M 6,7 and 8 can be very solid mobile titles after the full interface rehash.
>>
>>4454549
>Why would you want to to just rape through everything especially with how overpowered spells and magic are?
It's less of an argument to make creeps easier and more of an argument to reduce player power. Battles take too long precisely because you have so much sustain options. Bigger numbers don't mean better game.
>>
>>4454683
>after the full interface rehash.

What? What are you talking about?
>>
>>4454659
Eador: Genesis is pretty close, but it's more like Age of Wonders.
>>
>>4454779
Clearly he said M&M, not that piece of shit heroes spinoff
>>
>>4454791
Russians don't play M&M though.
>>
>>4454732
Convenience for the mobile users and convenience in general. You don't have a keyboard and every element should be easy to press with your finger.

Right off the bat:

- Backpack NWN2/KotOR style with an auto-sort function.
- Available weapon comparison when equipping
- KotOR-style target highlighting with menu could be useful(attack, cast spell, use a potion, etc)
- Search in your journal and notes by the keyword with auto-completion
- Auto-loot and auto-identify as an option looks like a good idea
- Add some pointers for the alchemy(full-blown alchemical tree). Good alchemist must have an information on ingredient whereabouts
- Pointers in general if you supposed to know that stuff already: for example, it would be nice to see where the Master of Air can be found when you inspect your Expert Air skill.

and so on.
>>4454794
A мyжики-тo нe знaют.
>>
>>4454807
Oh right, I thought you meant it was something already in the works, got excited for a second there.
>>
>>4454807
At this point it's pretty obvious that if one was to make a new M&M game old tanky blobber isn't something that's worth keeping as the defining feature. Some kind of modern RPG should be taken as the framework and what should be taken from M&M are its more abstract design features such as open world design, class progression, side choices, final plot twist (ayylmaos all along) and so on.

MMX did everything backwards and copied archaic system design instead of those things and what do you know, it was bad.
>>
Some advices for first play in Isle of Terra? I'm playing this part in old-school way (I writing everything on my notes with pencil) but I'm curious if there exist some bad trap, left by programmers (f.e. if you don't have strength on level 100 in this dungeon you must start over again). I don't wanna to repeat all game
>>
>>4454807
Kotor style?
>>
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>>4454871
Also best elf
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>>4454886
Yep. I've been playing it on my Xperia Z3 and the experience was surprisingly nice. UX guys did really well in this port. And they haven't butchered the game at all.
A large chunk of UI can be just pasted into M&M with a minimal modification.
>>4454861
Well, I've been trying my best to answer the question. I think that after the interface update and some minor graphical changes, like a good texture filtering, 20$ for any of these games would be a steal: they are brimming with content.
I also think that the inability of modern audience to read and enjoy text-rich and hard games is blown out of proportion.
The main gatekeeper is a lack of proper tutorial(as if not explaining the basic game mechanics is a good thing) and a horrible, clunky interface.
>>
>>4454871
just kill yourself at this point, sadly M&M3 sucks cocks.
>>
>>4454956
This is bait
>>
>>4454871
No, that's only in MM4 (and it's explicitly mentioned in the pastebin) and even then if you have WoX you can just go to Darkside and get those skills up.

There really aren't any game ending traps in MM3 because you can't just discard the essential quest items. I guess maybe you could get in a situation where you can't get the last power orb or something if you keep fucking up the Cathedral of Carnage that's just you. There are 31 power orbs and the game basically jumps near the end once you give 11 to any king. Even then you still need all the sequencing cards.

The series as a whole gets pretty casual friendly post MM2.
>>
>>4452704
I don't really think it's controversial. People may dislike HoMM 4 but it has a wonderful narrative
>>
>>4455294
Was Gsuldot a gay? A homo- sexual?
>>
>>4455645
Yes & no.
>>
>>4455294
Inserting 100-page novels between each game isn't a good video game narrative even if those novels are Tolstoy.
>>
>>4455645
Gsuldot ?!?!?!
>>
>>4456480
Xplosive Jebus' cousin.
>>
If there is one heroes unit that you would like to sing the "you are soooo beautiful...to me...." song to, what unit would that be?

Hard mode: No Venom Spawn.
>>
Has anyone ever played the Homm4 expansion campaigns from start to finish without killing themselves?
>>
>>4456786
Glad I haven't even tried!
>>
>>4456786
I did actually finished the expansions ONCE. The Gathering Storm is not that bad as far as I remember but Winds Of War I recall that getting really frustrating on later stages.
I am one of those rare people who actually love Homm4 so that is probably the only reason why I could push my self through it.
>>
>>4456786
Gathering Storm is fine because they use some of the gimmicks well such as stealth. The writing isn't terrible, it just isn't good. Then you have the last campaign which is pure hero zerging, but it's easy enough if you weren't incompetent with skill selection.

Winds of War on the other hand just feels awkward from the start. There is no character motivation other than pursuit of power and then even then there doesn't seem to be some big reason to take the city, like a fountain of magic or some big artifact. When you finally get to the last scenario if you built heroes well it's harder than it should be because you only choose 1 and fight against all the others in one scenario (whereas if you played like an idiot and only built 1 hero correctly you are optimized), it's not even a fucking campaign. Then you put a 6th faction in the middle for no obvious reason, and even put the ultimate level 40 hero in the gate outside rather than in the city so you can just hit and run after killing the main hero.
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>>4457030
Ew
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>>4432081
Exactly this. 8 is pretty good tho imo. I never had the heart to give 9 a real chance.
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>>4456725
Pixies from Heroes 5
>>
Is creature bank meta a good thing? Would you enhance it (provide more options, more diverse banks) or try to suppress it if you were in charge of a new Heroes game?
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>>4450580
The only friend I've ever met thanks to HoMM3 is a girl.
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>>4458187

Imo lowering castle development cost is a better option.
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>>4458187
Continuous balance patches like Dota 2!!
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>>4458187
>creature bank meta
You mean the "end game army is 120 wyverns + random irrelevant shitters from you actual castles" crap? Because no, that's the most cancerous part of H3 MP.
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>>4458187
>(provide more options, more diverse banks)
That's already been done with HotA.
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>>4458187
What's the deal with creature banks, anyway? >Those gryphons have been holding these angels hostage!
>Gee hero, thanks for freeing us
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>>4458318
>Imo lowering castle development cost is a better option.
But it isn't that high? It's just not balanced around 200% and it shouldn't be.
>>
Okay so I have never in my life played a MM game before. I just picked up MM6 and I feel a bit overwhelmed at what to do and how things work. I usually grasp mechanics and so on very quickly but I haven't yet landed completely in MM6. I do have the mouselook mod installed which made things a bit easier though.
Basically, can someone provide me with reading material on how the game works and I'll gladly read it through.
Also, jesus christ there are goblins and spellcasters everywhere.
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>>4459083
As always, read the pastebin. We suggest for you to immediately go for bows with instructions on how to do it. You can certainly play without them early, but it makes things much harder than they should be.
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>>4459083
Also for reading material, isn't the manual included? You should be able to find it in the folder where you installed the game.
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>>4459108
Shit, I missed that part at the bottom of the pastebin. Should've known.

>>4459117
Didn't see one, might not have looked hard enough. Thanks.
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I always disliked the way bows work and that whole "walk backwards and shoot" thing. But at least early on its seems like the only way to deal with hordes of enemies.
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>>4459168
You don't have to, it just makes things so much easier. The non-bow way involves picking up the sword in the stone on the hill (since you have +10 might from the fountain) and then doing a lot of hit and run to the fountains and the temple. It's simply easier with bows because you can hit them while they can't hit you aside from the mages which don't actually hit that hard in the first place unless you take on 30 at once (where you can use walls to block shots).
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>>4452492
>>4452513
>skelly with hair
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>>4440268
2 has more appealing graphics, charm, and immersion
3 generally made better choices and had more options

Give me 3 with the look, sound, and feel of 2, and balance the fucking monsters/factions!
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>>4426018
Literally the worst town
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>>4459286
IT'S FUCKING A HOOD
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Tfw having more dreams about M&M8 than actually playing it
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>>4460108
The opening was pretty dramatic watching the minotaurs getting flooded and the trolls getting melted. 6 has the best opening by far though.
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How is HoTA for SP? Is it a meme?
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>>4460127
7 is BY FAR the best opening
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>>4460314
It's shit that only Russian hackers who stole the election from Hillary like.
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>all this fucking homm discussion

Don't you dare touching me you disgusting filths
>>
What musikkk do you listen to when playing Geroi TRI, my droogs?

I love listening to some good gangsta rap like this
https://www.youtube.com/watch?v=pBhnsFAhGx4

Way more better than that govno blyat music that play all the time BAKA
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>>4460645
wut
>>
So I've got my cartographer for dat dere lazy Wizard's eye casting. Master level has me thinking though, what do they mean by "points of interest"? I'm thinking fountains and maybe the sword in the rock perhaps? What does Master level actually reveal?
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>>4460885
Things you interact with (fountains, skull piles, wells, cauldrons, etc). It's not a big upgrade, expert is the important one.
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>>4460314
If you mean the campaigns they are pretty bad. Playing single scenarios is just fine though.
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>>4460712
I love listening to Zayn Meklike & Jedna Direction
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>>4461791
Butifel taste my bratanski

Let's go twenty to one some devotchka and give her the good old in out in out
>>
>get the itch to play HoMM III
>unfortunately, was forced to install linux (ubuntu), because my hard disk is corrupted except the last 25~ GB
>fuck, well at least there's Wine...
>it works, but not really
>I can play campaign fine, but game stops responding after choosing singleplayer
>PlayOnLinux is fucked somehow, there appears to be a corruption among the fuckton of wine files and dependencies, which most likely cause those problems
>it's of course a nightmare to reinstall this shit

Fuck, when will I have enough money for a new fucking PC - there's not even a point in changing the drive as it's a 10 year old laptop and my newer computer has also a fucked up hard disk ree
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Okay, I've got expert air magic and static charge is supposed to cost 1 sp, it doesn't though. It drains 2 sp, how come? MM6 by the way.
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>>4462235
Did you actually get expert training? Just getting to level 4 isn't expert, you have to find the trainer (and the one in New Sorpigal is hard to get to if you don't know what you are doing).

If it is actually costing 2 sp with expert it's a bug. I would never have noticed it because you really shouldn't bother with the spell at that point. Sparks is the best spell close and at range you should use bows. The static damage of the starter spells really don't do much good after the first couple levels.
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>>4462260
Yeah I'm using sparks and I have expert magic, just happened to notice it by chance.
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>tfw the Sparks between us are gone
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>>4463412
>Kolumn1
>Mortal Kolumn 1
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I'm trying to get into pre-World of Xeen games, but the PC versions aged like milk.
Are there any console or other platform better versions of M&M 1-3?
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>>4460314
HotA """Balance""" means making Necro completely worthless and their OC Donut Steel faction horribly broken OP.
It's not a good mod, contrary to popular belief.
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>>4463584
LMAO russians btfo again

I knew this without even reading about it, I just knew the russian kunts would ruin the game for MUH balance
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>>4463587
Their idea of balance was literally just making Necro unusable-tier awful, while making their Pirate faction more OP than Necro ever was.
Kinda like russian design philosophy in all their online games they make, like World of Tanks and War Thunder where Russians have magical super secret document "is of accurate komrade" OP bullshit, Germans are literally borderline unusable bad and the other nations are more or less "balanced" among eachother, but Russian faction steamrolls everything.

Shadow of Death/Complete +HD Mod is still the pinnacle of Heroes.
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>All this Russia trashtalk.

POst your evidences.
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>>4463582
3 is just fine and it's the same generation as WoX. The port is awkward and doesn't add anything.

For 1-2 if the graphics bother you, you probably might as well move on. We don't suggest 1-2 for people that can't handle 80s graphics and gameplay. There is a NES version of MM1 with improved graphics, but if I remember right you can't even change characters. For MM2 the PC version is the best as well. You could also try the apple version of 1-2.
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>>4463651
Guess they just aren't for me then, since they're too dated for me.
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>>4463582
>Are there any console or other platform better versions of M&M 1-3?

MAC ports are nice but it's fundamentally the same game with a slightly more palpable UI
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>>4463412
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>>4463584
I hate Russia so much! It's because of them we will never get another Might & Magic game.
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Anyone play nondos version of homm2 with dxwnd?
Can't get it to work, not sure which settings I need
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>>4464079
First they ruined Dota, now Hota..... I wish we had elected Hillary so that we could've nuked Russia into oblivion. #FuckDrumpf
>>
>>4464083
Nevermind, the reason I wanted dxwnd was to go window mode so I can take screenshots, but turns out you can do that with just pressing F4
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lol

I'm like a turn away from winning and there are no obelisks on this map, but I know the artifact is still there somewhere.
Decided on a whim to dig with my non fighting heroes the last turn.
First hero I tried with wasn't on clear ground so he couldn't dig, the second one could and got the artifact.

Small map so I suppose it's not amazingly unlikely, like 1/100, 1/150.

On the final campaign mission of the evil campaign I got the ultimate artifact because the Tavern said it was in a swamp and the swamp is fairly small on that one despite the map not having any obelisks.
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>>4464154
Getting the army is a much better option. 16 black dragons and the other units carry you by themselves for the last scenario.
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>>4464179
No you don't understand.
The last line has nothing to do with the mission before the final evil mission.
I dug it up on "Apocalypse" because of a tavern rumor.




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