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Astrologers proclaim month of Christmas stuff.
Population of Santa Clauses doubled.

Make sure to read the FAQ before posting obvious questions:
http://pastebin.com/6G9B1cMA

Previous thread: >>4424502
>>
First for Heroes IV is actually a pretty good game that is not without flaws but has really enjoyable campaigns.
>>
>>4486019
>Population of Santa Clauses doubled.
not for me
haha
>>
>>4486019
We need some comfy snowy custom H3 maps like... right now.
>>
>>4486019
Sorry for off-topic posting, but I seriously saw the thumbnail and thought it was the snowball fight from Donkey Kong Country 3
>>
>>4486141
Fucking ruskies must have made some Christmas-themed maps on WOG.
>>
>>4485830
I'm just a really slow player so I feel rushed by the three month time limit. Ideally I want to spend the first month and a half just building eco. Thankfully I still have a save on the previous dungeon map so I guess I'll just stall for a bit and max out 3-4 heroes.
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>>4486019
How did you add the santa caps?!
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Merry christmas anons
https://www.youtube.com/watch?v=AnPhs4tKsjs
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>>4487228
Post Inferno (best faction) for Christmas instead of Tower (worst faction)
>>
How do Vampire Lord revive their dead when stealing life? Do they vomit blood into each other's mouths like birds?
>>
>>4487309
da
blyat
>>
Why are devils so underrated?
>>
>>4487807
because you have to get them from an inferno town
>>
>>4487816
>devil teleports behind you
>whispers in your ear "What is Necropolis (H4)?"
>licks your ear

You were saying?
>>
>>4487820
*bans his town*
>>
I've been told that there's lots of girls playing Heroes 3, so tell us - who's more attractive - Tazar or Crag Hack?
>>
>>4488025
I'm a 9/10 and I say Crag Hack.
>>
>>
>>4487807
Because they have low stats for their cost and capitolshitters don't understand how to play Inferno.

Devils are one of the best units for cost-effective exploring and creeping.and are perfect for XL single player maps, but HoMM generals are just the same stale memes propagated over and over and "Succession Wars when" and reeeeing at people who talk about M&M.
>>
>>4487807
Devils are fine although too expensive unless you can force field cheese. Efreeti are fine. Every other Inferno unit is at or below average for its tier. Since so much of the game happens in the first two weeks you are always behind the other factions aside from Tower. If the inferno gates were a viable replacement for Town Portal a lot of the faction issues would go away, but aside from the ridiculous cost you can only use them when you are already in the city.
>>
>>4489348
HotA makes Magogs and starting with Calh pretty broken, though. HotA templates inflate the amount of level 2 around starting area and the amount of level 2 units that level 2 specialists (Valeska, Wystan, Calh) start with, and Magogs can now fire their fireballs onto any square of the battlefield and have the splash engulf things nearby.
>>
Does anyone have a file which will show me in homm3 size of the stack? It exists but i can't find it.
>>
>>4489348
Town Gates are fantastic. They're like Town Portal but free, unlimited uses per turn and can be used by all heroes. That is, of course, if you have any extra Inferno towns on the map.

To do well as Inferno, you either have to be Russian-tier at the game to demon farm efficiently, or pray you can find extra Inferno towns and get Berserk/Armageddon. Other factions have a clear game plan and winning strategies that do not involve exploits and prayers to RNGesus, which is why Inferno is considered bad.

Though I personally find Tower worse than Inferno. Stronghold would be too if not for Behemoth rush and some decent heroes.
>>
>>4489890
>Other factions have a clear game plan and winning strategies that do not involve exploits and prayers to RNGesus, which is why Inferno is considered bad.
Inferno gameplan is pretty simple - get Efreeti / Castle ASAP, get Devils, dominate the entire map with good spell usage. A bunch of Archdevils can take on encounters no other L7 unit can do solo. Inferno also has a pretty good utopia for that reason - get some Archies, some Imp fodder, and just Force Field cheese for an early utopia.
>Stronghold would be too if not for Behemoth rush and some decent heroes.
Their early game is solid, they have more killer early game oriented heroes than any other faction (Gretchin, Gurnisson, Tyraxor), they can get really early flying 60 HP units, their late game stats are good, and their "decent heroes" are actually "the best hero class in the entire game where you can pick any one of them no matter the specialty and they'll overshadow any Knight, Demoniac or Alchemist" and featuring "Crag Hack with a chance to learn Water Magic" and a Logistics specialist.
>>
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>>4487272
Got you senpai
https://youtu.be/w72HZJi_gP8?t=51s
>>
>>4489890

this nigga knows what's up, some efreets and blind will help you clear out a metric ton of neutral stacks and even some enemy heroes, contrary to popular belief, their army is decent in low resource maps as well, demons, hell hounds and pit fiends are tough as fuck
>>
>>4489318

devils tie in with black dragons for me, being fast as fuck and no retaliation means you can exploit the fuck out of the wait command.

IMO the only thing inferno needs to fix their shit is make town gate cheaper and raise the chance for Armageddon and berserk to appear to higher levels.

Fire magic in general is underrated as fuck if the devs didn't put some restrictions on Inferno it would be too OP
>>
I am Satan
>>
>send efreet sultans to battle an enemy unit with fire shield
>think they're immune to fire since they're made out of it
>get hit by fire shield
What did 3DO mean by this?
>>
The perfect way to finish the year 2017:

http://www.strawpoll.me/14728058
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>>4491490
>that 1 guy who voted for Rampart+Inferno
>>
>>4491490
>2 votes for Negropolis
deebly goncernd
>>
>>4491671
>Yes, Necro is underpowered. Buff them please.
Gee, I wonder who could be behind those votes.
>>
Play HOMM7!
>>
Is it possible to limit what kind of heroes you can hire in the tavern per player?

I want to limit every Tavern to be only able to hire their own faction's heroes.
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>>4493054
NO!
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>>4493054
How would we know that?
>>
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Conquistador mod is pretty damn tough even on lower settings, it will take a while to beat them.
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>>4491353
>think you can safely use magogs to shoot a bunch of enemies critters next to your efreeti
>their fireball attacks efreeti as well
At least HoMM IV made them some justic in this regard with halving damage from fire-based creature attacks. It's sad how many potentially cool features of Inferno are poorly implemented.
>>
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I heard you had a mad stack of T6. Would be a shame if anything happend to it.
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>>4493568
You can only have so much of them tho.
>>
tfw it's the new year in 30 seconds from now (at the time of writing this) but I'm spending it here, in the might and magic thread on /vr/
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>>4494329
>tfw the HoMM calendar only goes up to months
>>
>hota 1.5 just came out
rev up those google translates
https://pastebin.com/HG1ebh2n
>>
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>>4486019
Can we all stop pretending and finally admit that Might and Magic games are actually kind of boring?
>>
>>4494396
Wait did it come out only in russian ? I don't get it.

http://forum.df2.ru/index.php?s=d9d766e0e5f1c15a54d220494619384d&showtopic=37013
>>
>>4491490
I guess this means that Dungeon and Castle are the two best factions in the game since they had 0 votes at the time I posted this.
>>
>>4494416

Homm3 is still going strong
>>
>>4494416
The writing was never the strong point of the series, especially the more it got away from the Sci-Fi themes. The games themselves are mostly well done and enjoyable.
>>
What classes should I pick for my all goblin party in MM7? 1 ranger 3 monk is my best idea.
>>
>>4494756
Quad knight with gate master/wind master hirelings. Smash everything.
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>>4494824
Done.
>>
>>4494837
It's a super strong comp, just be aware of conditions from things like Medusa. Even dark path it's worth killing the Priest of Baa for the cloak. Yoruba also helps. With those two you now have full immunity for half your party to just about anything but Minotaur Lords, Blaster Guy, and Blood Titans.
>>
>>4486034
Yeah, it's a shame people couldn't appreciate the game, I liked it.
>>
>>4494756
What the fuck? Why a Ranger??? Just get a Cleric if you want one spellcaster. Or even a Druid would be better.

Ranger don't make no sense.
>>
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So this is pretty interesting. I feel that with this new ground type HotA accidentially created something that looks a lot closer to what the evolution of Heroes 2 would look like than anything else in Heroes 3 - the colors are much brighter, the battlefield is super nice to look at and the objects look softer.

Although in the end it does stand out quite a bit and so does its music track. Oh well.
>>
>>4491490
Weird how there's a three-way tie between Fortress, Conflux and Stronghold for the third worst faction.
>>
is there a good pack of normal maps for 3? this one is filled with """special scenarios""" and random bullshit
http://kickass.cd/heroes-iii-maps-roe-ab-sod-wog-tt4359617.html
>>
to anyone with experience with homm2 map editor how do you save a non expansion map as an expansion map?
>>
>>4493054

IF you dare to do that, I will NEVER play your map

All heroes factions need full diversity in the heroes they can hire
>>
>>4495709
>to anyone with experience with homm2 map editor how do you save a non expansion map as an expansion map?
By adding expansion-specific objects. I.e. if you add Shrine in a necro town or place Martyr's Hand somewhere, the map will be saved as expansion one, otherwise it's saved as for the vanilla game.
>>
>>4495912
>supporting quotas for necromancers
>>
>>4494824
This is working out fine, but not very exciting. Should've gone four rangers.
>>
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What are best magic schools in 3?
earth>wind>fire>water - is it correct?
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>>4496990
water>fire
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>>4496990
Earth > Air > Water > Fire
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>>4496990
Fire is god tier if you can get Berserk, if you can't it's the weakest school. Water is better in most cases.
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>>4495667
>normal maps
You mean ones shipped with the game/expansions?
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>>4497346
no, I mean just standard maps that aren't weird or have "u randomly gain 50 Gold Dragons" or "Lord Xymblorf takes 50 of each ressources from you this month" bullshit
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>>4496990

Earth > Water = Fire > Air

you only need expert air for dimension door, haste and counter strike, kind of meh DESU. Even Fire has more mass spells. Curse and bloodlust are great, frenzy is insane, armageddon is OP and berserk will win impossible encounters. Also blind blind blind

Water will throw a wrench in enemy strategy with dispel and cure, also clone, teleport and prayer are amazing.

Earth is a must due to town portal, slow, shield, stone skin and resurrect, implosion and meteor shower are good for medium and small sized armies. Useless on big armies.
>>
We had Serious Sam Fusion 2017, but what about Heroes of Might and Magic Fusion 2017?
>>
Just finished restoration of Erathia campaigns, is armageddon's blade next?
I heard it's tricky to complete.
>>
>>4497512
Yeah, the timeline of campaigns is SoD -> RoE -> AB
>>
So HoTA finally released 1.5 a year late.
>>
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>>4497475
>dimension door, haste and fly are meh
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>>4495234
That's what highlands look like? Shit is grassland with a higher contrast.
>>
>>4497591
Whoa

Is that a necro player?
>>
So recently i started praticing h3 for "serious" anybody else have any experience with rankeds?
So far i can break w3 relatively consistently, but also suicide way too often by unnecesarily taking too hard fights. Also my chains and move planning in general are meh.
>>
Only Russians. who have no life outside of stealing elections from empowered womyn, play Heroes 3 multiplayer.
>>
>>4498093
Haven't played competitive myself, but have you been watching streams?
>>
>>4491490
>Inferno, Tower and Conflux above Stronghold & Fortress

Delusional mightvoters
>>
>>4498114
Nobody really thinks Conflux is weak, it's a meme vote like Necropolis.
>>
>>4498117
I think Conflux is weak.
>>
>>4498093
have fun learning russian if you want to play competitive H3
>>
>>4497584
But is it really hard or fairly simple like the original campaign?
I only had a little trouble in the end of steadwick's fall, cheesed it with berserk spell. I could spend the third month on gathering troops, but it would have been a Pyrrhic victory.
>>
>>4498124
Then you are wrong.
>>
>>4498183
I think she's right (it's a girl).
>>
>>4498158
It's a major step up from RoE, but it's not really hard. Dragon Slayer can mess you up if you do it wrong. Most of the others are just long. SoD is the big difficulty jump.

>>4496865
>Smashing things to the point at which they might as well not be there
>Not exciting
>>
>>4498158

Imo Armageddons Blade campaigns are tedious AF

The SoD campaign is alright, with some bullshit parts sprinkled in between

you're gonna need to have multiple restarts often, just to roll the skills you'd want on your heroes and the spells that appear in mage guilds.
>>
>>4498709
So you mean that you have to cheese fights with berserk/clone etc because you're always at disadvantage, right?
>>
>>4499252

you won't have much of a chance to cheese with magic for most of SoD campaigns, except for Sandro parts. Just have to count on enemy AI stupidity and luck. I remember spending like half an hour rerolling skills for Grag Hack and that blue fucker, because it started you off at level 24 and barbarians have shitty skill selection. Took for ever to get expert wisdom, earth and air on Crag. Which were really needed because the necromancers always outnumbered you and you had to attack as early as possible to snowball through them, before they got to 7000 skeletons and town portal.
>>
>>4495667
>>4497471
Have you tried Heroes Chronicles?
>>
>>4495234
HotA team really needs to get a better musician.
Cove town and absolutely highlands theme sticks out like a sore thumb in the music department.
However, most of everything else looks and feels really good.
Small additions like changing the different hero classes visuals are really nice things.
>>
>>4498093
>break w3
What do you mean?
>>
>>4499447
guess not
it's not in the complete edition?
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>>4499639
No, it's just a set of campaigns that you need to buy separately. They are pretty fun.
>>
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>>4499645
>buy
>>
Basic magic school skill only reduces the cost of a spell, bonuses apply only on advanced, right?
>>
I don't get the graphics rehashes in HotA at all. Like who thought that Pikemen and Orcs specifically look bad and need replacements? Replacements that stick out like a sore thumb compared to the rest of their town? Also the animated combat sprites, that doubtlessly took a large amount of development time to implement despite nobody asking for them (to me they just look distracting)

HotA's design team is a bunch of drunk Russians throwing darts at a board covered in post-its with random-ass ideas on them. There is no cohesion to any of the decisions at all. I guess it is better than WoG in that regard at least.
>>
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>monthly succ wars check

https://www.youtube.com/watch?v=EhwOZyfjon0
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>>4499729
Yep.
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>>4500045
Also does changing formation to free or solid rows really have any use?
>>
>>4500026
wtf why are those old people reenacting vietnam photos
>>
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>>4500047
Not sure. Putting your shooters in the middle seems counterproductive since the edge of the battlefield is a good enough defense on its own.
>>
>>4500065
>>4500047
I mean regarding the tight formation (see the screenshot). The loose formation is default one.
>>
How does this game compare to Heroes of Myfarog?
>>
>>4497475
This. DD is amazing, but way too rare to rely on. Also, berserk.
>>
>>4500112
Berserk is also rare and Fire doesn't have any other good spells (Blind is neat but doesn't benefit from the skill a lot). Air at least gets Haste.
>>
>>4500117
What about bloodlust, is it comparable to bless?
>>
>>4500118
Maximum amount of bonus damage Bloodlust can give is +30% (iirc). Bless can double the effective damage depending on the stack's damage spread. Bloodlust also only affects melee attacks.
>>
>>4487272
>Inferno
>Best
In which fucking way?!
>>
>>4489318
>Expensive as fuck to both breed and hire
>Stats don't match the price
>You only get them in package by playing Inferno
>Where almost all units are overpriced and bottom-tier or outright worst for their level
>Abysmal hero roster to boot
Sorry, but Inferno is flat out worst of all factions. It's hard to point the best one or even the best three, but Inferno is easily the worst of all factions
>>
>>4497710
Not him, but Haste > Slow, because reaching enemy sooner > enemy reaching you slower. This alone makes it worth picking skill.
Dimension door is only useful for detours and/or subterrain, but not worth skill for it alone.
But Fly is completely useless, especially on random maps, when you can just use flying shoes.
>>
>>4498202
>Fastest unit in the game
>Best Grail
>Great selection of heroes
>Great selection of units
Even if you slow Phoenixes by 3-4 points down, Conflux is still OP as fuck. Storm Elementals combined with Magic Elementals will rip you a new one, each.
>>
>>4500223
Early game Slow is better because it lets you kill tough stacks by kiting them with shooters and magic. In that regard Haste only makes it easier to kill shooter stacks, and there are other ways to do it.

Late game Slow is more impactful because the most important units are already very fast. Slowing those tier 6/7s to prevent them from reaching your shooters instantly is more important than making your Archangels and Phoenixes even faster.

Haste is only vital for armies like Fortress and Stronghold who want their MGs, Hydras and Behemoths to get into the thick of things as soon as possible. Haste is still a very solid spell, but if given a choice between Expert Haste and Expert Slow I'd pick the latter most of the time.
>>
>>4500223
>Not him, but Haste > Slow, because reaching enemy sooner > enemy reaching you slower
No, especially if you have a lot of ranged units.
>>
>>4500065
I put my three primary attackers in the center so they can reach most of the battlefield, and shooters in positions 2 and/or 6 so they are closer to the middle of the battlefield and therefore score more full-damage hits. I keep the two slowest stacks in positions 1-7, they are essentially the rear guard protecting the shooters.
>>
>>4500117
>(Blind is neat but doesn't benefit from the skill a lot)

nigger what
Normal blinded units counter attack when hit. Expert Blinded units have NO COUNTER ATTACK. You can take on a bajillion of anything with no losses, as long as they are in one stack, and you have enough fast attackers to re-blind the victim (which shouldn't be an issue because in this scenario you can also slow them down and put haste on your own troops). Blind is regarded as one of the best spells in the game for a reason.

Fire school also has fire shield, curse, and berserk. Frenzy and Slayer are good too but situational (one is only good against T7, the other doubles your attack but removes all defense...).

As for water spells, Cure is extremely handy if you get cursed, Bless can do more than double your damage, Prayer is like casting no-school haste+bloodlust+shield on all of your units in one turn. But the best water spell has to be Clone, which is basically allowing one of your units to get another turn.

In fact Clone is better than Resurrection once you start getting archangels, since archangels resurrection is permanent while Resurrection spell is only permanent if you have advanced earth magic (or maybe basic, I forgot). Just make sure you only resurrect with the cloned angels and never the main stack. Dispel the clones with a cheap AOE spell then repeat.

And if you move into late game where you have 100s of T7 units, Archangel + Clone can simply resurrect more units for less mana than Resurrection spell.
>>
>>4494845
So, how do I kill Blaster Guy?
>>
>>4500867
Buff up, consider getting a Fallen Wizard for haste/heroism/bless. Raise body resistance/day of the gods. Walk in and smash him. If you can dodge his range shots and close before losing anyone you should win, but probably lose 1-2 people.
>>
>>4500919
Not even close. I guess I'm underlevelled at 35.
>>
>>4500026
But Anon, it's coming out on Sunday.
>>
>>4500960
>35
You should be 60ish by now unless you skipped a ton of content. Get GM Armsmaster.
>>
>>4501013
I haven't skipped 25 more levels worth of shit. A few dungeons, some honourary promotion quests, and a few more fetch quests. I've been doing fine until this faggot. I can't manfight hordes of behemoths, but if I were level 60 nothing at all would be a threat. Fuck if I'm going to kill everything everywhere, I did that in 6.
>>
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>>4501013
>>4501025
I think he's retarded in turn-based mode. He zapped two of my guys but most shots bounced and he never healed, so I beat him to death. I wasn't even getting him to 75% in real-time.
>>
>>4500593
>Normal blinded units counter attack when hit. Expert Blinded units have NO COUNTER ATTACK. You can take on a bajillion of anything with no losses, as long as they are in one stack, and you have enough fast attackers to re-blind the victim (which shouldn't be an issue because in this scenario you can also slow them down and put haste on your own troops). Blind is regarded as one of the best spells in the game for a reason.
Okay, but Blind really, really doesn't benefit all that much from Expert Fire Magic. Any Blind-Reblind tactics you want to employ? You can do it with any unit that has no retal or any ranged unit. Not to mention that this isn't useful in a fight with a living player.

>>4497475
In MP, Earth > Air > Water = Fire, and that's because Haste is just really good and you are very, very unlikely to find the necessary Water or Fire spells to really make use of them. Even if you find Prayer at some point, Haste will have come much, much earlier and can cut you a lot of losses. MP is a snowballer's game.

But yeah, in SP, Water is by far one of the best schools.

I wish we could finally have some fucking closure on that whenever talking about these games.
>>
>>4500593
>(or maybe basic, I forgot)
advanced.
>>
>>4495234
>>4499529
The Highlands theme is something I'd expect to hear in HoMM2, not 3. Maybe if the instruments were tweaked a bit it'd fit better. It ain't bad at all though.
>>
Earth is by far the best school, of course due to Slow, Town Portal and Resurrection/Animate Dead. It also has the most useful spells overall. Shield, Stone Skin, Earthquake, Force Field and Implosion are all very good spells. Meteor Shower isn't terrible for an attack spell either.

Water Magic is second best. It has the best buffs in the form of Bless and Prayer. Clone and Teleport are incredibly strong utility spells. Forgetfulness and Dispel are nifty to have, and Water Walk is basically a cheaper, lower level Fly on the right map.

Air in my opinion is overrated. Haste is neat but Slow is better. DD and Fly are strong, but rare unless you're playing on a super-rich meme template and should be banned anyway. Outside of those three it lacks clear winners.

Fire is a must-have if you can get Berserk or Dragogeddon but otherwise it's a clear loser. Blind is great but doesn't benefit very much from Expert Fire Magic outside of niche scenarios. Its attack magic is weak and its buffs are inferior or situational.
>>
>>4500509
You can kite with Haste too, you know.
Killing those tier 5-7 units before they can even move is more important than anything and just as valid.
Haste is valid for anyone that wants to kill as much units as possible before enemy move, as this allows to completely fuck up any sort of strategy the "slower" side can think about.

Said all that, I get your points fully and I don't want this to come out condescending or anything like that. I personally simply prefer to use Haste over slow, for listed reasons. Both are valid, Haste is simply more in tune of how I operate and the fact I rarely have more than one unit of shooter, making melee MUCH more impactful.

>>4500516
There is ONE faction that has more than two ranged units. That's Tower. And Tower is one of the slowest factions around, so unless you are very lucky (Sir Mullich and/or artifacts increasing speed), you are not even going to get your move until you are already fucked up by your enemy, who was faster by default.
Other than that, ranged units are uniformly slow, so making sure they act before fast units of the enemy is pretty vital, as it's very easy to end up with situation where slowed units still can reach your shooter by having move before them, thus allowing to cast Teleport and fuck you sideways.
>>
>>4501124
>Okay, but Blind really, really doesn't benefit all that much from Expert Fire Magic
But it does benefit from Basic and Advanced, so what difference does it make? The spell alone is well-worth picking fire-magic, but there is also Berserk, which DOES benefit from it.
>>
Is upgrading units more costly or it's just a price difference between basic and upgraded version?
>>
>>4501565
It's just the difference

However, if you have either Gelu or Dracon as your hero, NEVER upgrade the units that either of those heroes can turn into different unit type - it's waste of money and you can directly turn unupgraded units to their special unit instead.
>>
>>4501565
It's just a price difference between them, but I can't recall how it was going with resources needed to recruit tier 7 units. I think it was also still just the difference, but don't quote me on this, I would have to check and I'm phone posting right now.
>>
>>4501601
>Dirty mobile user
It's the same with resources, you have to spend them to upgrade.
>>
>>4486019
God I love HoMM, I remember playing the same map on a HoMM2 demo that was on a disc for some Vegas casino thing that my dad bought over and over. It was the map with Purple on the bottom right on an isolated island with fully upgraded shit. If they got Summon Boat and Dimension Door, I would almost always lose, but I've loved it to death. I'm still sad that Crusaders stopped being completely gold in HoMM3. I just liked that it looked cool with the cape and shit.
>>
They had to lose cape dude, there weren't top tier unit anymore :>
>>
Succ wars rumored to release soon and HoTA 1.5 is out, 2018 is off to a good start.
>>
>>4501618
>>4501650
Though Knight sucked in 1 and 2, I liked their all-human aesthetic. Just a bunch of normal humans fighting against all odds, Paladins in shining armor squaring off against dragons and titans. It's just not the same with griffins and space terminator Archangels.
>>
>>4499856
I don't get the new pikemen at all.
The old ones arguably were the worst looking unit in the game, but the new ones look even worse since they stick out so much from the rest of the faction.
Orcs I kinda get, since they were all pig-men in HoMM and MM games before HoMM3. I don't really mind the new orcs since they fit their faction pretty well.

I also hate the 'Nix Warriors', Lizard men in Cove, but that's another story.
>>
>>4502263
The new units are a different story altogether. All HoMM 3 creatures are based on actual mythological beings. But what the fuck is a Nix? An Ayssid? A Haspid? Was it hard to name them like, Mermen and Leviathans or something instead of making up new words for the sake of being original?

Also the gunpowder units feel anachronistic. I get that they fit the pirate theme, but how come Erathia hasn't discovered cannon but some pirates did?
>>
Haste and Slow are great and all, but both get stumped by Castle walls, you better have that teleport spell ready, because fighting sieges against well fortified enemies can be a pain in the ass with a metric ton of losses. In general water magic is underrated as fuck, there are many times I wished I'd took expert water just to debuff all the blind/slow/weakness spam the enemy AI constantly does. Especially the blind spam, holy fuck is it effective.
>>
I just attacked magic elementals with devils and they retaliated, what the fuck?
>>
>>4502456
HotA

they thought that Inferno were too OP, so russians made no retaliation from devils not work on underpowered factions such as Conflux, Necropolis and Dungeon
>>
>find a save from nearly a decade ago
>month 6
>a single town and a hero trundling around with a giant army
I don't know how I played like this for years. As a kid I even barely used magic and avoided taking towns especially not of my alignment, and I still sunk hundreds of hours into the game.
>>
>>4502491
What are you smoking? I'm playing complete edition.
>>
>>4502338
Water magic is only good if you can cast expert prayer, you can counter slow with your own haste theres no reason to use mass cure and single cure is good enough to counter blind, weakness is irrelevant. Git gud.
>>
>>4502565
>theres no reason to use mass cure
It removes debuffs like curse and similar.
>>
>>4502565
What is Clone and Teleport?
>>
>>4502643
Cheese.
>>
>>4501565
It's the cost difference in 3. It's twice the cost difference in 2. This has the hilarious side effect of making it more expensive to upgrade giants than just buying titans.
>>
Have you made any maps for Heroes?

I tried to make an adventure style map an year ago where you play as a necromancy specialist and the only way to get an army is to raise a shitton of skellies (and eventually liches maybe) while conserving losses. Might go back to it eventually. The two Archibald and Necropolis missions in 2 and 3 respectively where you have to raise a lot of skeletons are my favorites, so satisfying to play.
>>
>>4502761
>This has the hilarious side effect of making it more expensive to upgrade giants than just buying titans.
I regret it got axed. Imo, it was a great balancing mechanic.
>>
>>4502895
The only real attempt I had at map making was making an extra large version of the homm2 Seven Lakes map that didn't give 2 computers a huge advantage. I kept remaking it to get the feel of either fighting right away or trying to explore the sides for artifacts/the middle island. I only ever finished 2 players areas before losing the hard drive it was on.
>>
>>4502332
You're just an uneducated pleb.
http://bestiary.ca/beasts/beast238.htm
https://en.m.wikipedia.org/wiki/Neck_(water_spirit)
"Aspid" is a very old Russian word for a snake, especially a poisonous one, and is common in old fairy tales.
>>
>>4502332
Also, about the gunpowder - go play some M&M 7 or 8.
>>
>>4502332
Erathia has discovered cannons. Even primitive cultures have them at this point. HoMM just doesn't have much in terms of sea battles because the primary enemies (Undead and Inferno) are land based. That being said, did you even play Foolhardy Waywardness?
>>
>>4502919
how so?
>>
>>4503489
Not him, but it pretty much prevented you from buying most of your units until you've upgraded them, unless you were really loaded with cash.
>>
>>4502492
>avoided taking towns especially not of my alignment
Part of the reason why I really got hooked into HoMM3 as a teen I've started playing HoMM3 at the age of 13 after I moved with my parents to new town and got a new pack of friends, previous ones were into Tomb Raider instead was my friend showing me this great new mod to it, called "In the Wake of Gods". I ignored all the options that he was really enthusiastic about which nowdays I consider utterly unbalanced and poorly made cheese, focusing fully in the options of rebuilding cities into the one of your choice and ability to stack both guardians and units inside on-map spawning sites, which also could be upgraded.
Those few minor changes cut away a LOT of annoying micro and I really wish they were part of regular game.
>>
>>4500572
>shooters in positions 2 and/or 6
Why, though? You make your shooters vulnerable from 3 sides instead of just 2 if you put them in slots 1 and 7. Plus, AI loves targeting shooters so the enemy will be coming for them anyway. Just order them to wait until enemy troops approach and get in the short range.
>>4501701
This. H1/H2 balance would be much better if the wall was increasing population growth by +50 instead of flat +2. Matching 4 paladins against 3 dragons is ridiculous but 3 vs 1 is much more reasonable.
>>4503490
>>4503489
This. I mean, if you have some liches in the dwelling costing 750 gold with mere 25 hp you're stuck with a dilemma. Either you can buy them now and farm some creeps while risking to lose your only ranged unit to flyers/shooters and then upgrade them for hefty 300 gold, or wait until you upgrade the dwelling and buy them for 900 with additional 10 HP.
>>
>>4503702
>if the well
>>
>>4503702
Wasn't the whole issue of upgrades costing extra removed due to introduction of plague mechanics in HoMM3?
>>
>>4503702
>H1/H2 balance would be much better if the well was increasing population growth by +50% instead of flat +2.
Due to the severe gold deficit in HoMM2 it's unlikely you would've afforded all of them.
>>
>>4499529
Cove in general is a really weird choice.
I understand that they based it on Regnan pirates, the only faction that wasn't really represented from MM6-8 in HoMM, but how does it make sense as a town? The only place where Cove towns could be built are next to large bodies of water. How could a Cove town exist in the middle of a tundra or up on a mountain? It can't.
>>
>>4503896
And how does a Fortress town make sense in a desert? Or a Stronghold in tundra?
>>
>>4499856
Seriously? The animated sprites look distracting to you? To me they're just cool little eye candy. And honestly, I don't mind them devoting some time to stuff like that (like making actual male/female differences in hero sprites in the latest patch) since it's their mod and I'm not giving them any money to keep making it. As long as they don't completely butcher the gameplay I'll take some iffy stuff here and there because overall HotA is pretty solid, even if it is far from perfect.
>>
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>>4502491
>they thought that Inferno were too OP
Wow Russians are stupid.
>>
>>4504064
>Being immune to irony
It must be sad being you and living your life
>>
>>4504064
You know that guy is talking out of his ass, right? Stop being a gullible piece of shit.
>>
>>4503913
>And how does a Fortress town make sense in a desert? Or a Stronghold in tundra?
There's no art assets for different biomes but it's not impossible to see a Fortress in steppes or orcs and cyclops living in colder places. But a town that's basically Tortuga can't work anywhere but on a shore.
>>
>>4503798
Plague was already in HoMM1.
>>4503876
As the contrary to the current system?.. Or do you imply you buy out your weekly 3 dragons growth only after finishing hiring centaurs, gargoyles etc?
>>
>>4504102
>>4504104
How else do you explain that bug?
>>
It's a feature
>>
>>4504528
Are you fucking retarded? None of the HotA changes removed retaliation from Devils and the guy isn't even playing HotA, see >>4502520
Fucking hell, I didn't expect to see such stupidity today.
>>
Does anyone have any single player map recommendations? Preferably not the "you have to use every exploit in the game to win" type like Wayfarer and the like.
>>
>>4504534
>>4504575

So if a no-retaliation unit hits a no-retaliation unit, the second unit gets to retaliate.
>>
>>4504680
Is it real? I don't think it's supposed to be like that.
>>
>>4504608
Tatalian Border War!

I bet no one knows what I mean by this
>>
>>4504608
Have you played the Heroes Chronicles campaigns?
>>
>>4504717
Can't say I have. I probably should. Are they actually good?
>>
>>4504680
I just tested with Psychic Elemental, no retaliation from devils and vice-versa.
I probably waited with devils and attacked last in the turn, "retaliation" attack was just a new round.
>>
>>4504721
Easy to snowball. Story wise better than many original campaigns.
>>
Don't you guys think that snipers are way to expensive? I can't even count how much did I spent on upgrading, it's a sinkhole.
>>
>>4505172
You mean sharpshooters? I don't think so, considering you're upgrading level 2 or 3 shooters into basically a level 4 shooter with no range penalty and 9 speed. Gelu's fucking OP.
>>
>>4505186
I mean they're fragile as fuck and die at sieges by dozens.
>>
>>4501124
>You can do it with any unit that has no retal or any ranged unit.

With Expert blind, you can do it with any unit, period, as long as you have enough stacks and high enough speed.

>>4501424
Meteor Shower is one of the best attack spells among with chain lightning and implosion, and Haste is better than Slow by a mile - if you mass haste your army, you can cover the entire field and rush down on the enemy. But if you use Slow, you just get the first moves in 1 turn, and if not all of your units can cross the field then the opponent can still retreat. Or cancel your mass slow with mass haste.

If your enemy has a magic immune unit, then they'll just cast mass haste immediately.
>>
>>4503702
>Why, though? You make your shooters vulnerable from 3 sides instead of just 2 if you put them in slots 1 and 7.

My rear guard (slowest units) is in position 1/7, if anything gets near the shooters, they retreat and the rear guard takes a shot (I move them a bit forward so they get caught by incoming attackers).
Having the shooters a few paces more forward allows them to do more damage in the 2nd and 3rd rounds when units are mostly in the middle.
AI can't poke if I rush them down, or if I resurrect my shooters. The worst part is when I get an almost perfect rushdown, but with 1 pikeman left, it casts Implosion on my shooters and retreats.
>>
Don't mind me, just posting the best battle themes from the series

>1
https://www.youtube.com/watch?v=ps6Dc-FLwn0

>2
https://www.youtube.com/watch?v=mj0kFVHYPZ0

>3
https://www.youtube.com/watch?v=GSwATqPUsv0

>4
https://www.youtube.com/watch?v=9Ym5m8twHBU
>>
I really wish I could finish that custom map
>>
>>4505792
Can I post my custom map ITT? Will you guys laugh?
>>
>>4505859
We're already laughing at you, loser. Post it
>>
how hard would it be to program the obstacle brush from H3's map editor? is it highly advanced stuff?
>>
>>4506040
What the fuck, this is literally what I wanted to post. Like almost word for word the same post.
>>
>>4493473
I don't recognize that unit you have, what is that? Alternate design for diamond dragon?
>>
>>4506040
https://pastebin.com/HvzUz8t6

Link doesn't work anymore for some reason
>>
>>4506281
I think it's the upgraded Gold Dragon from WoG.
>>
>>4506320
Diamond dragon is the updated gold dragon and they're turquoise in color. That guy's unit has to be some redesign by some of the era mods.
>>
Diamond Dragon sounds like a yugioh
>>
>>4505186
>Sharpshooters
>OP
Are you fucking retarded? The unit is fucking pathetic and it's entire schtick is rendered a moot point with a single, very common artifact, rendering them obsolete. Said schtick (no range penalty) is also a moot point, as you are going normally to wait a turn for melee units to close in anyway with your ranged units.

Sharpshooters as a money sinkhole with zero payoff in campaigns and a joke unit in random maps due to extremely low growth, even if you have the game modded to accumulate the unit growth on on-map hatcheries.
>>
>>4505362
>3
>Combat 2
>Not Combat or Combat 1
>4
>Not the Pirate track
>Not the other battle tracks

It's like you have really, really bad taste for HoMM music
>>
>>4506373
*Sharpshooters are a
>>
>>4506373
Aside from their shtick, they also have 9 speed which is the highest of any shooter in the game other than Titans, and 8-10 damage which is close to Monks, a level 5 unit. They are a direct upgrade to any unit Gelu can upgrade to them, and are nice to have even if you aren't converting every single shooter into them. Of course they are useless in random maps, like any other neutral unit aside from the superdragons. But if Gelu was 0layable in skirmish he'd break the game in half, like no other hero even comes close.

Can you save your contrarianism for less arcane topics than the fine points of HoMM3 units?
>>
>>4506291
Doesn't work for me. Can you reupload it somewhere?
>>
>>4487807
>>
>>4506525
Is this your own OC anon? good shit
>>
Is there a way to check daily income of other resources than gold in 3? Considering bonuses from artifacts, heroes and other sources but mines.
>>
>>4506531
I think Kingdom Screen
>>
>>4506530
Yeah, I was very bored
>>
>>4506525
Bretty good, now make one with Tazar and Hack
>>
>>4506535
Only gold is shown with bonuses, other resources are only from mines.
>>
>>4506540
Ironically, the Tazar vs Hack can go both ways, so you can have Virgin Hack and Chad Hack.
>>
>>4506410
>useless in random maps, like any other neutral unit aside from the superdragons
>like any other neutral unit from the superdragons
Are you trying to convince yourself or us to this?
>>
>>4506410
And back to the "but they have 9 speed" - doesn't fucking matter, because like I've said, they fall to the same category as all shooters - too slow to stop the units that can block them and yet pointless to wait their turn. So you end up shooting when move against them was already made.
Wow, such great unit, when you can just use Golden Bow instead of gimmicky hero and his gimmicky unit.
>>
>>4506568
I don't understand. Do you think Rogues, Halflings, Nomads and Mummies are good? Do you see their dwellings often on random maps?
>>
>>4506410
>They are a direct upgrade to any unit Gelu can upgrade to them
If you are making them from Shooters/Marksmen - yes.
If you are using Elves - not so much, since the improvement is extremely minor when compared to the upgrade price. So while you've gain that minimal numerical superiority of the unit itself, it doesn't excuse paying so much for it.
>>
>>4506572
>Not mentioning any of the dragons
>Not mentioning trolls
>Not mentioning golems
Why I'm not even surprised? Also, early game boars are fucking epic.

>Do you see their dwellings often on random maps
Yes? They literally swarm with those you've listed AND trolls and boars.
>>
>>4506571
Speed is king. Sharpshooters having superior speed means they don't slow you down on the world map as much as the other shooters do, they can shoot first, let you cast magic first and even kite slower creatures. The massive speed increase alone would be worth upgrading Archers to Sharpshooters. For the record, 9 is the speed of a Royal Griffin or an Efreet. You don't always have Archangels, nor will every fight in the game happen against Archangels.

>>4506583
True enough, although Sharpshooters are still superior to Grand Elves so if you have enough dosh there's no harm in upgrading them, it's just lower priority.

>>4506585
I said "aside from" dragons you illiterate Russian. Of course the dragons are awesome even if you can only get 1 of them. The rest of the neutral units share the same downside - there are very rarely enough dwellings out there to recruit a decently sized army of them.
>>
>>4506637
>Speed is king
Which is exactly why Sharpshooters suck balls in their "I'm the fastest ranged unit around" role, because there are common and widespread units MUCH faster than them anyway all over the place, meaning if the enemy can outpace you, your Sharpshooters are as useless as unupgraded Orcs. Because they are simply too slow to react before they get shanked in the first place.
For the record, the side with fastest unit in the army wins, not the side with more fast units.
And regarding bullshit argument "but they don't slow down army" - again, the army moves at the speed of slowest unit. Which in case of having Shooters/Marksmen mean Pikemen instead. And you have a fucking Stable bonus anyway, so what' the problemem here? Not to mention Logistics, THE most important skill in the game, even if your army if made only from Phoenixes.
>Le Ruskie HoMM player maymay
I'm Czech
>Inb4 what's the difference
Being as far as possible from Russians. Nice knowing all you've got is at this point Russian memes.

Meanwhile you still keep on ignoring how abundant boars and trolls are, doubly so if your map has subterrain (for whatever reason map generator loves to spawn boars underground)
>>
>>4506650
I don't even know why we're having this argument at this point. Sharpshooters are objectively superior to the units they're upgraded from. So if you have Gelu, you should upgrade as many units as possible if you have spare money (after you've bought your dragons/angels and shit, of course). You won't get too many Sharpshooters in any other scenario, so it's useless to argue about them.

That said, if Gelu was playable in skirmish he'd break the game in half. He could get out a dozen or two Sharpshooters on day 1 and just ride roughshod over everything.
>>
Does anyone have a link to the files to run VCMI?

I'd do it myself but I don't own a PC
>>
>>4506525
Is this for Heroes 4 or for Heroes 3?

After Heroes 5 the angels all became soyboys/women.
>>
>>4506734
>Be on /vr/
>Brings games released in 2002 and 2006
>Ignores all the references to HoMM3 gameplay
Are you by chance retarded?
>>
>>4506754
I am a girl
>>
>>4506759
there's no need to lie anon
>>
>>4506765
h-help!
>>
>>4506759
So yes.
>>
how can i get a cute gf who looks like Jenova and plays Heroes 3 (Inferno)
>>
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>>4507164
>how can i get a cute gf who looks like Jenova
Very unlikely
>and plays Heroes 3
Almost impossible
>(Inferno)
Just forget about it.
I may sound like a pleb, but I like Cate the most.
>>
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>>4507164
>>
>>4506373
>you are going normally to wait a turn for melee units to close in anyway with your ranged units.

Waiting 1 turns means the opponent just cast Haste and rushed down half your army.
>>
I like it when people in these threads theorycraft exclusively based on large endgame battles with 1,000 azure dragons from autistic russian streams. Yeah, in a large MP fight the opponent would immediately Implosion or block your Sharpshooters but they're one of the best units for mid-game creeping. Y'know, sometimes you just need to kill 300 neutral golems.

>>4507289
Cate's alright. Mutare is where it really is at, though.
>>
>>4507401
Not the anon you are replying to, but you've just missed the whole point:
No shooter is fast enough to attack on its own before fast units, because no shooter is fast enough to be first in the sequence. Not even sharpshooters with their otherwise blitzing 9 speed. So you need to rely on other units in the army to counter this or you are going to get rushed, regardless if your ranged unit has speed of 9 or 1.
tl;dr if enemy has unit faster than any element of your army, the speed of your rangers is meaningless anyway, because Haste is imminent
>>
>>4507416
>Mutare is where it really is at, though.
Furry.
>>
>>4486019
how is this game?
>>
>>4508237
its homm3 with less bloat and a terrible map editor
>>
>>4508289
What is the "bloat"?
>>
How would you go about making a HoMM2 HD?

1. Do the same thing Ubisoft did for HoMM3 HD.
Steam and modern networking support, update the engine a bit, upscale the sprites and paint over them a little bit.

2. Basic remake in 3D, combined with Ubisofts upgrades to engine/networking/Steam support. Preserve the art style by using graphics shaders to make things still resemble pixel art.
Everything is textured to look like the original, but animations are nice and fluid. Things like the water element monsters, the ocean, and spells, are using graphics shaders too (eg. the Cold Ray would actually appear to freeze monsters).
Original music and sounds are used, but are enhanced a tad (eg panning, etc).

3. Full remake in a combination of 2D and pseudo 3D.
Characters / world / towns are given fluid 2D animations using Spine and very high res 3D renders that are hand-painted afterwards to match the original art style using upscaled sprites as references.
Things like cloaks, tails, hair, projectiles, death animations (eg. bones or bodies falling to the ground), etc, use physics so that they move around slightly and can be random. Arrows would stay in the enemy, bones would crumble into a random pile each time, that sort of stuff.
Graphics shaders are used for water, spells, attacks (eg. dragon fire), projectiles, particles in things eg. the genie, etc.
Original music and sounds are used, but are enhanced with panning, new ambient for battles and world (we have YouTube ambient tracks that last 3 or more hours now, so no more of that world map ambient that is a 3 second loop), real-time mixing so that the battle music shifts between different versions based on whether the player is winning or losing the battle, etc.
A few bells and whistles and extra features are added (eg. a animation for the night/day cycle, an arena where you can fight the monsters against each other without turn based restrictions, etc).
Full multiplayer. Steam optional, LAN, hotseat.
Fully moddable.
>>
>>4508362
Why didn't the rope break? They're supposed to break the rope
>>
>>4508383
It's a Mangonel catapult.
They re-use the rope rather than cutting it, and instead use a pin that gets put in place to stop the firing during aiming.

Once ready, you pull the pin out via a second piece of rope tied to the top of it.
>>
>>4508362
I have the distant project of making a clone game
I'm thinking about using Spine (or something like it), but not rely too much on puppet style animation, instead draw a lot of keyframes, and animate each one when the difference in pose isn't too big, like Destiny Child http://www.youtube.com/watch?v=JeQNjZVEHxw
pixel art wouldn't work with this I think
>>
>>4508430
Yeah I'd definitely be keen on still using keyframes with Spine.
For example, the dragon wings during flight...but while idle it could be tweened/warped.
>>
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>play HoMM1 for the first time ever
>capture a warlock castle
>looking forward to recruiting some badass red/black dragons
>the only dragon type available is pic related instead
I'm glad they changed the desing in the later games.
>>
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>>4508474
I fucking love how goofy HoMM 1 units look. Dwarves, rogues and ogres never fail to make me smile. And then you see them in motion making goofy damaged faces and moonwalking because they didn't code the ability for sprites to turn around. It's a very silly fairy tale picture book aesthetic and it's very charming. Shame the game itself is extremely barebones compared to 2.
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Just captured this place. Upgraded Rocs for the speed is the value buy here, right?
>>
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>>4508590
Or should I get upgraded wolf raiders? It's 121 so AI hasn't bought anything yet :^)
>>
>>4508592
Get behemoths
>>
>>4508596
The dwelling costs 10k gold. Should I just skip turns for a week till I can afford them?
>>
>>4508603
Is there no other way to get gold? No chests, piles, or crypts nearby? What does the map look like?
>>
>>4508592
>upgrading on week 1
>>
>>4508617
It's week 2, day 1 though. You can even tell from the screenshot.
>>
How do you play dungeon? I'm playing Mutare campaign and it seems I'm getting more losses and spending more time for exploring than usual. Also there's no way to get dragons when they needed the most. Hell, even minotaurs are available too late.
So I'm wondering if I'm doing something wrong or it's dungeon specific gameplay.
>>
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>>4500965
>sunday
>succ still not out
>mfw
>>
>>4508631
>How do you play dungeon?
Dunno
> I'm playing Mutare
Rush it
>>
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>>4508631
>carrying scimitar scabbard on your back
What did she meant by this?
>>
>>4508631
>How do you play dungeon?
In multiplayer you get a powerstack of Troglodytes and use Manticores as stack blockers while you move up the tech tree. In the campaign, it's ofc gonna be different. Still, Mantis aren't the best level 6 units, but they have enough HP and speed so that you can block shooters with them. Utilize your two shooters to take as few losses as possible. More importantly, use spells; unless you're Yog you should have a spellbook full of utility. Shield your units, Slow their units, use Blind, the works. Spells are massively important in any campaign.
>>
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I wanna replay HOMM3 / HOMM5 today but I've play tons of them already
What are some good maps (scenario maps, not campaigns) that were shipped in the games?
>>
>>4508362
>How would you go about making a HoMM2 HD?
How about I wouldn't?
H3 is the logical development of the game in everything except for maybe visuals.
It would make sense and totally possible to revert to H2 stylistics when making a new game but the mechanics and features don't need to regress.
>>
>>4508617
>upgrading on week 1
Gremlins, archers and elves are must-have week 1 upgrades.
>>
>>4508691
Play Heroes IV!
>>
>>4508691
since you're a frogposter i recommend battle of the sexes
>>
Eyo /homm/, are 1 and 2 worth their time if I've already played 3 and 5 to death and don't enjoy 4 and 6?
>>
>>4508885
Nope
>>
>>4508896
aight cheers
>>
>>4508885
Yep
>>
>>4508885
2 is. 1 is very barebones, only really worth playing as a novelty.
>>
>>4508474
>When your dragon have extra chromosome
>>
>>4508885
you can try King's Bounty, just know there's no towns
also the sequels are highly rehashed and they get worse and worse
I still can't help but replay them
>>
>>4508636
Succ wars devs are like those dads who always make promises but never delivers.
>>
>>4508885
2 is just fine. Don't bother with 1.
>>
https://www.youtube.com/watch?v=D4pR1GO88eA

Damn son, Paul Anthony Romero is swole asf.
>>
>>4508617
>Not upgrading for extra speed for scouts when given a chance
>Not upgrading for extra speed your slowest unit if it drags down the rest of the army
>Not upgrading units to unlock their special, game-changing abilities
Imagine being this plebian.
Those extra 3-6 of any unit you are going to get thanks to building higher tier upgrade in first week is absolutely nothing compared with the fact your army will be moving 3-6 tiles further or that your air elementals will turn into the best shooter of tier 2 and 3, allowing you to wipe out entire stacks of units early on in reliable fashion. Or at least making those gremlins useful as ranged unit.
>>
>>4509256
Don't forget about archers that can hit twice upgraded, this is pretty good investement early.
>>
>>4508885
As already noted, the only value 1 has those days is to scratch it off from your personal list of games you've played. While it has its charm and is generally fun, the options are very limited and AI is even more limited, making it stale really quick if you played any other Heroes.
But 2 is perfectly fine and playable even today, so go figure.
>>
>>4509260
Also harpy hags pretty much must have for early combat.
>>
>>4509260
Which I've chalked down under "game-changing abilities".
>>
>>4509271
There is a fuckload of units that go from lackluster to good or from good to epic once upgraded and the upgrade is an ASAP deal.
My absolute favourite case of this are lizardmen. If you can upgrade them in first turn to lizard warriors, you are fucking set, as they are one of the strongest tier 2 units and great ranger, despite not gaining any special skill or anything - their stats simply get buffed.
>>
>>4509289
this is a bad example because it doesn't change much except the stats and in an ideal scenario Fortress never hires any gnolls or lizardmen and goes for a flies+wyverns army as fast as possible

a better example is vampire > vampire lord which goes from average to single most cost effective creature in the game that can solo a larger army of uncommanded archangels

or gorgons, gremlins, harpies, elves etc
>>
Does anyone have that Paul Romero video where he visited orphans in some Slavic country and played HoM&M music for them on a rundown piano?
>>
>>4509515
Fuck him, he's a homo.
>>
>>4509515
you mean the one where he's playing for slav HoMM fans?
>>
>>4509289
That's my main issue with Heroes 3. Many units are absolutely garbage unless upgraded. Some (like Gremlins) are literally unusable.
At least in Heroes 5 unupgraded units can still provide some manner of utility.
>>
>>4510386
I noticed the main point of upgrading is often largely speed and nothing else
like you get 2/3 Attack/Defense and nothing more but +2 speed
>>
>Malpractice makes perfect!
t. Elf trainer in MM7
>>
>>4505362
https://www.youtube.com/watch?v=M0ObS62Js-4

>1:43 kicks in
>>
>>4509248
did they do stronghold live?
>>
>>4508631

Get resurrect and armageddon doofus. Alamar will teach you ressurect no problems.

Half of these campaigns are all about magic cheese.

Also don't waste money upgrading units, focus your resources on getting black dragons and lvl5 mage guild.
>>
>>4510386

The units are practically the same between Homm 5 and Homm 3 only in Homm5 they cost twice as much, making 1-4 tier unit upgrades worthless, because you're gonna need the money for high tier units.
>>
>>4508631
Can't believe someone actually paid for this trash pic
>>
>>4511207
Just finished it today, resurrect was the key.
But hundreds of beholders are better than black dragons.
>>4511235
Nothing wrong with the pic. Are you a weeb or something?
>>
>>4511238
>Are you a weeb or something?
Yes. And?
>>
>>4511242
Just forget about it.
>>
I just realized there's the same number of spells for each level except 5
>>
>>4511242
And you should kill yourself. Wasn't that obvious?
>>
Tactic skill is underrated.
>>
>>4511519
*overrated
>>
>>4511539
Well, I just haven't seen anybody praising it, but as I stated above about Mutare campaign(she started with it), it was very useful. It's probably a faction-depended skill.
>>
>>4511539
No.
>>
What's better - shield or stoneskin?
>>
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>>4511593
http://heroescommunity.com/viewthread.php3?TID=6182
Basically, look at the math involved and figure it out yourself on a case-to-case basis. I remember a long time ago someone showing how an Angel with Shield can beat 250 Magogs on his own if you employ very intricate tactics, and posted a save on Heroescommunity to practice that kinda scenario. I'd cast Shield pretty much any time the battle is about to hit heavy melee, and Stoneskin when I know I can't avoid taking hits from archers.
>>
Does anyone bother to build wights in H3? They are pretty lame and their dwelling is the only one which is not required for higher tiers. Like, you totally can skip them and go for vamps, liches, BKs, BDs.
>>
>>4512626
Good Skeleton fodder.
>>
>>4512626
I do, liches require a lot of sulfur, vampires are too few, zombies are almost useless.
>>
>>4512643
In wog they can become mummies when upgraded, they are pretty good because of probability of casting mass curse.
>>
>>4512643
I've been saved several times by a huge, slow Zombies stack that was left behind
kinda like Dwarves
>>
>>4511213
Did you even play H5?
Unupgraded creatures are way better in 5 compared to 3.

Vampires: in 3, only No Retaliation. In 5, both No Retaliation AND Drain Life.
Gremlins: in 3, the absolute worst unupgraded level 1 creature. In 5 they can shoot from start.
H3 Wood Elves/H5 Hunters: in 3, one shot then ass scratch. In 5, double shot from the start.
Archers: In 3, the most basic tier 2 archer. In 5 they have the Scatter Shot special attack (worth noting, however, that Marksmen do not shoot twice in Heroes 5).
Pit Fiends: In 3, just a crappy demon with a whip. In 5, a heavy duty fighter (110 hp, 21 att/def, though very slow) and spellcaster (Fireball, Vulnerability).
H3 Wights/H5 Ghosts: In 3, Regeneration is useless due to low HP. In 5, 50% chance of dodging a non-magical attack (Wights are a totally different unit in H5).

How exactly are these units "practically the same"?
>>
If I didn't get berserk for dragon slayer campaign, should I don't bother and just restart? I heard there will be legions of nagas.
>>
>>4512937
I think you can cheese the nagas fight without berserk, but that requires favorable obstacle placement. Berserk makes it much easier though.
>>
>>4508885

I also love III and V and couldn´t get into IV and the others, I just purchase Disciples II and it is awesome. You should try it.
>>
>>4512937
It is only one fight. You can burn them down with mass slow, bless, precision, prayer, etc as long as you have them mass slowed. You can even blind a stack per round if it gets dangerous. Your only limitation is your mana pool. Berserk is by no means necessary but it does help.
>>
>>4512990
The problem is I don't have slow either, it seems it doesn't even appear on the first map.. And I have chosen logistics instead of intelligence as a last skill, so mana would be a problem too.
>>
Might and Magic is fuckin dogshit
>>
>>4513090
What about Heroes of Might and Magic?
>>
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Is the Homm1 campaign worth playing through lorewise?
>>
>>4513084

you should definitely restart

keep restarting the first campaign until you get resurrect/clone/berserk/town portal in the mage guild, and get only the earth magic from the witch hut before the first fight, so you can level it up to max right away
>>
>>4513260
It barely has any text/dialogue. You gotta read the manual for that.
>>
>>4513084
Without slow forget it. Time to restart. Slow will also make so many of the other fights throughout the campaign easier as well.
>>
>>4513260
No there isn't any to speak of. All that matters is cannonically Lord Ironfist wins and then nothing happens until HoMM2 and then MM6.
>>
>>4513284
Okay, thanks.
>>4513320
I can't get it at all even with savescumming, only way is to choose earth book as a bonus(not sure if these spell will carry on the next map though), but I chose 3 titans as a bonus.
>>
>>4513291
>>4513324
Guess I'll be playing 2 then.
>>
>>4513260
I'll soon be releasing HoMM1 campaign remade in HotA on heroescommunity forums with some small tweaks here and there to make the entire thing less boring and more fun to play. I should be done by this friday. Anybody interested?
>>
>>4513327
Books do not carry over but you will get new guilds in the remaining scenarios. Thetime to check progress is during the faerie Dragon scenario which I believe is number 3. Until then there should not be any real problems as long as you got some good stuff in the guild from scenario 1. I would savescum for Town portal or resurrect in the first guild at a minimum.

>>4513338
It really is a barebones game. If you aren't liking it by the second scenario feel free to drop it. Also fuck the eye of goros.
>>
>>4513480
I might give it a try when you publish it anon.
>>
>>4513492
>Town portal or resurrect in the first guild at a minimum
I've got both. Hope I can get slow on the second map with rust dragons.
>>
>>4513480
Make sure to post it here, the only times i visit heroescommunity nowadays is to check on the HotA thread. Honestly I'm just glad it's still around.
>>
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>>4513090
you are scum
>>
>>4513653
Not anymore if you're on HotA.
>>
>>4513653
>>4513747
>Not scouting ahead with scout hero.
Also, I wish the old script from WoG was still accessable. In initial few builds, you could enter Hut and had an option - learn the skill and/or forget it if you already had it. Then they've booted it out and all you can do is switch the skill the witch teaches, but only after you already visit the hut.
>>
>>4513642
Got it, no problem.
>>
>>4508749
I've seen attempts at Homm3 monsters in the style of Homm2 sprites, they're great. Mashing the features of both games together would be a neat idea to try. Kind of like a "Heroes Mania" sort of project?

I pick Homm2 as a middle-ground between the other two that I'm familiar with (1 and 3), it's just the one I've played the most.

Also I really like the art style, and think it could work well with current-day tech (eg. graphics shaders). For example the Cold Ripple spell and how it distorts the ground when travelling across the screen...imagine that but with a subtle ice shader which temporarily freezes over things like puddles or trees.

Basically the same sort of treatment that Mortal Kombat received in 9 with all the visual effects.
>>
>>4508569
Has a similar charm to all the death animations in Kings Quest 3/4/5. Some of them are very comical.
>>
>>4513260
Antoine needs to lay off the coffee beans a bit.
>>
Are there any game mods where you can control the HoMM monsters in real-time combat?

Eg. for Doom, Command and Conquer, Age of Empires, etc.

Doesn't have to be strategy.
>>
>>4514074
Pretty sure Mount & Blade has some
>>
What sorta heroes make the best mains? Crag Hack obviously, but for other factions? Creature specialists who specialize in something that's already strong? Or should you just go with whoever gets the best skills?
>>
>>4514648
It's situational I think. On impossible heroes that specialize on gold/resources are way more important for example.
>>
>>4514648
I've been ignoring the specialization lately, because getting Logistics for example is so much more useful than +5 Attack for 1 single type of unit or 1 random spell
exception being money/ressources or Resurrection + Scholar
>>
>>4514723
>than +5 Attack for 1 single type of unit
It gives speed bonus usually too, specialization on slow but numerous units like skeletons can turn the tide of a battle.
>>
>>4514723
Kyrre for teh win, those heroes with % bonus to logistic per level are great.
>>
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Pick your Heroes 3 waifu /vr/
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>>4514772
Inferno has the best semen demons available
>>
>>4514772
where my girl Kyrre at
>>
>>4514782
>girl
>>
>>4514648
Usually I end up picking LVL 1/2/3 Creature speciality for those extra stacks. Makes week 1 much easier.
>>
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>>4514789
>picking LVL2
>makes week 1 much easier
>>
>>4514648
Castle, Tower and Inferno should take a safe first pick; a character that will be of some use in the first week, but ultimately we don't think of him as a main .That's because heroes in those towns are subpar. You're often better off picking a random Barbarian or Overlord (even if their specialty is completely wasted) over even the best Knight, as Knights are fairly lackluster on primary and secondary skill fronts.

That said:
>if Diplomacy isn't banned, Diplomacy heroes should be picked in all cases
>Castle: Sir Mullich (often banned in MP or otherwise unavailable, in which case: Tyris [tactics, faster cavs is useful if the map doesn't let you go week 1 angels], Valeska)
Rampart: Mephala or Kyrre long-term, Ivor short-term (Ivor's Elves are a huge boon in Week 1).
>Tower: Neela, Solmyr, Aine - Solly is amazing for clearing the map with CL, Aine is useful for speeding up development on 200%. Neela is Tazar with a very even primary skill distribution and an ultimately wasted secondary skill (unless it happens to be the fastest way to snag Res/CL/MS from Jeddite/Solmyr/Deemer etc.) Ultimately Tower's best main is Orrin (Castle) or any barbarian (4+ attack MGs).
>Inferno: Calh to start with (esp. in HotA), Ignatius (Inferno's early game sux). On huge SP maps, very likely Ayden. Get a different hero.
>Dungeon: Gunnar (long-term), Shakti (short-term)
>Necro: Galthran or Isra.
>Stronghold: Too many to count, but Crag/Dessa/Gundula are toppest of the top, and Gretchin/Gurnisson/Tyraxor are amazing in their own right.
>Fortress: Tazar, Wystan (esp. in HotA), Alkin, Bron (can start with Basilisks).
>Conflux: Monere, Luna, Ciele. The latter two have a retardedly good early game.

Most of those are level 1 specialists and Logistics/Offense/Armorer/Necro specialists. Your starting hero doesn't have to be your main, but they often are because securing an early game advantage and snowballing off of that might matter more than starting out with a powerhouse like Crag.
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>>4514772
Man, you are really bad at drawing dude.
>>
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>>4514772
>>
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>>4514772
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>>4514920
Not Heroes!
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>>4514772
I'm probably the only one who think that it's not bad for a amateur work, they are clearly recognizable.
>>
How come no one tried to speedrun HoM&M3 yet?
>>
>>4515860
It's been done, but the categories usually measure things based on game days so that's normally the standard. The idea doesn't really mesh with normal clock time based speedruns.
>>
>>4514863
>That's because heroes in those towns are subpar.

Dude, Knights, Rangers, Beastmaster are some of the best might heroes, just don't expect them to be good spellcasters due to low knowledge, all they need is expert water for cure. Give them the standard, offense, armorer, logistics, tactics and ballistics and they're ready to wreck house for most of the game, their faction specific unit specialties make them useful all the way through. Add Leadership and Luck and they can become unstoppable with double attacks. Niggas don't even need no magic buffs.

Demoniacs aren't bad either, except for maybe Rashka who starts with wisdom and scholar and no spell book, like wtf.

Imo barbarians are overrated, their stat spread is terrible if you want your armies to survive for longer more than a couple of fights and you can definitely forget about casting magic. Sure they hit like a truck, but can't take a beating worth a shit.

But yeah, alchemists are just plain bad, terrible skill and stat mix of magic and might, if you're playing tower, better just use a wizard.
>>
>>4516082
Having a skewed stat distribution actually works for Barbarians, since having one high stat is much more impactful early game than having an even spread. Up to 20% attack > 5% to everything. Also magic stats suffer from diminishing returns, all you really need is 5-6 Power to let Slow/Haste/Blind stick enough, and some Knowledge. You also forget to factor in specializations, Stronghold heroes have a ton of great specializations like Logistics and Offense, while Demoniacs for example have none.
>>
>>4508636
what the fuck is happening here?
>>
>>4516082
>picking ballistic on purpose
being this bad
>>
>>4516398
Ballistics isn't a bad skill. It's situational, but you really want it for sieges, especially if you're Stronghold or Fortress. If only for the first move it gives you.
>>
Does number of fairy dragons in the stack increase power of a spell?
>>
>>4516513
In heroes 3 yes, yesterday I faced 25 of those motherfuckers who did a meteor shower at 4k dmg...
>>
>>4514772
Solmir is my waifu dude.
>>
Why do Titans and black dragon hate each other?
>>
>>4516840
a long history of racial tensions
>>
>>4516447
>Eagle Eyes isn't a bad skill. It's situational, but you really want it for when you have no mage guild, especially if you're Stronghold or Fortress. If only for the ... it gives you.
>>
>>4516897
Without ballistics, how do you actually siege as Stronghold? Unless you go to Cyclops Kings the only unit that does anything will be squishy Thunderbirds. Fortress at least has multiple fliers, but their damage is based on ground units as well.
>>
>>4517008
Easy, just play the most OP faction - Inferno - [teleports behind you]
>>
>>4516897
Retarded analogy.
>>
>>4516840
It is a relic of shitposting wars about best HoMM2 unit.
>>
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>>4517008
You just go trough wall with ghost behemot you silly.

Tazar loves facing those.
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>>4517151
>WoG
>>>/trash/
>>
>>4517008
>Without ballistics, how do you actually siege as Stronghold? Unless you go to Cyclops Kings
I think you've just answered yourself. And you can have those in turn 6. The never-ending struggle: day 5 cyclops or behemots

>>4517169
Not him, but what I like in WoG is the fact all the rules are custom. So you can literally turn them all off aside the option of demolishing cities and ability to store units and their guardians in on-map hatcheries. Those are in fact the only reason why I play WoG at all.
>>
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Who was in the wrong here?
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>>4517169
Don't worry, its ok to be H3 baby that cant handle more complicated things than original game.
>>
>>4517254
Tier 8 units, like most of WoG add-ons, were a mistake.
>>
>>4517263
The beauty of wog is that you can turn on and off scripts you like/dislike like the guy few post above said, theres even more if you have ERA II

http://heroescommunity.com/viewthread.php3?TID=39062
>>
>>4517281
I am that guy. And I still consider tier 8 to be a mistake. All of those units are absolutely dog-shit unbalanced trash that makes the game simply unfun.
Luckily, it can be all turned off, which is a blessing
>>
>>4517281
>The beauty of wog is that you can turn on and off scripts you like/dislike
And everyone will play a different game, like JA2 1.13
>>
I like story and adventure map about quest in HoMM 3.
>>
>>4517238
Archibald is the rightful ruler of Enroth. The other guy is a pasty soyboy.
>>
>>4517281
That 'beauty' comes from modders who just throw in a fuckload of unnecessary shit and seemingly going 'eh, let's just make it all optional'. WoG is way too much of a clusterfuck. I liked it when I was 14 but that's only because I wanted more content in my HoMM and I was a dumb kid.
>>
>>4517865
>soyboy
>having a gf like this >>4507289
Pick one
>>
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damn.
>>
For people that were interested
A Strategic Quest remake for HotA
https://www.dropbox.com/s/oik5d3gp81fy5zb/A%20Strategic%20Quest.h3c?dl=0

There's more info on heroescommunity maphaven section because I didn't want to post a wall of text here.
>>
>>4518283
You need to bait harder anon.
>>
>>4501424
>Fire is full of attack magic
>It's all shit

>Earth gets best (de)buffing, best movement, best healing AND best attack magic

What did they mean by this?
>>
>>4518553
>Water Walk
Ruined
>>
>>4518725
Should have been berserk or phantom for the combo.
>>
>>4518652

Idunno, sacrifice heals a lot more than ressurect and animate dead, perfect for those shitty t1 stacks like imps that accumilate like cancer.

The real sin is that DD isn't a fire magic spell, because fire magic has no travel spells and it fits the teleports behind you meme theme of devils and the town gate special of inferno.

Also armageddon is the single most powerful attack spell, inferno and fireball do scale terribly though, pretty much unusable by heroes without high spell power like heretics and warlocks. Zydar fireballing and infernoin shit is terrifying though.
>>
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>>4519262
I don't see the problem there.
>>
>>4514938
She's with lazy eye in-game too. Or at least it looks like that.
>>
>>4517737
Me too, anon. What are your favorites?

A lot of user-made maps on the internet are super hard puzzle type ones, and I already forgot which included maps are good. I just want a comfy little HoMM3 story.

A Wizard's Tale is my favorite adventure map (you should play it if you haven't) but it also gets very challenging at places
>>
>>4519482
>I just want a comfy little HoMM3 story.
The Empire of the World series are classics, even though the first ones were made by a foreigner guy who really needed to clean up his grammar. The writing got cleaned up when Salamandre took over the series development.

Also try Lord of War, Sander's Folly and Unleashing the Bloodthirsty. I'd wager those maps don't really throw you any crazy massive puzzles or Wayfarer-style curveballs.
>>
>>4519262
Epic.
>>
>>4519316
You don't see the bigger picture, focus anon ;)
>>
>>4520236
Is that "loss"?
>>
>>4516398
Since you get manual control of the catapult and the catapult always plays first in the battle rounds, you can cast a spell before the opponent gets his fastest troop to move.
>>
Is this the comfiest thread on 4chan currently?
>>
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>>4520354
Perhaps
>>
First rough attempt at working on the catapult.
Cleaned it up, added a hint of detail, and split things up to be rigged in Spine.
Removed the rope as I intend on animating that with physics.

What is a good "HD" resolution these days, is 1080p still fine?
At 4x scale, it's large enough to be animated and still look good at 1080p...but it won't hold up that well at 2k or 4k resolution.

Kinda leaning towards making some it in 3D, and rendering it to look like the sprite.

I also tried feeding it into neural networks that attempt to add detail where there isn't any, but it didn't seem to work with pixel art.
>>
>>4520360
He should have escaped after looking down on the 1st panel.
>>
>>4520361
That looks cool anon, what is it for?
>>
How do I combine artifacts in homm 3 armageddon's blade campaign? Or it's available only in shadow of death?
I'm playing complete edition.
>>
>>4520405
Thanks. Attempting to remake Heroes 2 using current tech, so high res art, smooth animation, graphics shaders, physics, etc.
>>
>>4520434
Damn. That's quite an undertaking. Do you have a website or something?
>>
>>4520442
Not yet. I don't get much time to work on it sadly.
>>
>>4520412
I think it's only available in SoD, but either way, what you need to do is equip all the parts on the same hero and then right click any of the parts for more information. In the window that shows up with the right click, there should also be an extra text telling you that you can combine it and others into a combination artefact, and a button to accept or decline that.
I think I am remembering this correctly...
>>
>>4520506
Okay, I did it and it didn't work.
>>
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>>4520512
If that's the case then it's SoD exclusive, at least for campaign. See the pic, top is how normal right click on artifact looks like if you're lacking one or more parts, bottom is how it looks like when you have all the required parts.
>>
>>4518283
... and you can still turn them all off with single click, then just add those you really want. Takes about 20 seconds if you know WoG and less than 2 minutes when it's your first contact with the mod.
Sounds like you are still a dumb kid thou.

>>4520506
>>4520512
It only works in SoD, true. And all you need to do is to equip the entire set on same hero, then an automatic pop-up will happen, asking if you want to combine.
If you want to turn a set into parts, you need to right-click on a combined item and a pop-out for disassemble is going to happen.
>>
>>4517281
Honestly, WoG would be literally perfect, if you could play SoD campaigns with it. It would be fucking great.
>>
>>4520434
>graphics shaders, physics
Physics?
What would you need to simulate physics for in a board game?
>>
>>4508569
As a kid I always thought that the Rouge was Gomez Addams
>>
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>>4520629
>>4520631
>>4520634
I wish I could find my childhood vidya drawings. I remember drawing a bunch of HoMM3 and Disciples stuff. New towns and entire map designs too.
>>
>>4520629
>>4520631
>>4520634

Looks derpy as fuck lol
>>
>>4520667
...they're not my childhood drawings. I just drew them right now, I'm 38.
>>
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>>4520797
Nice.
>>
>>4520797
Good try anon, I was almost concerned for you but reverse searching the images leads one to someone's old deviantart. Now I am concerned for that person.
>>
>>4520797
Pixiv?
>>
>>4520813
Explain this.
>>
>>4520995
Are you actually retarded? They are regenerating, and so will hit each other forever.
>>
>>4520536
For visual "bells and whistles", eg. cloaks, flags, hair, bodies falling to the ground, etc. A subtle usage of it.

Think back to when older games had primitive animations, but the characters hair was given physics so that it acted more random during movement.
>>
>>4520629
>>4520631
>>4520634

These are great.
>>
Conflux really should get 1 fearie dragon per week instead of broken op 4 phoenixes. Look how cute the are.
>>
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>>4521145
>>
>>4521145
Great idea. Why not give Conflux Azure Dragons while we're at it?
>>
>>4521145
You know its great to be conflux hero, you get pixie harem for like nothing.
>>
>>4521337
In-game Pixies are uggos though. I'd rather be an Alchemist/Wizard and have a harem of Genies (pre-transition) and Nagas.
>>
>>4521000
>Lightning Bolt
Guess they won't anymore.
>>
>>4521145
I wanna fap to a pixie so bad, but there's nothing
>>
>>4521662
they are wraiths if it comes down to 1 v 1 the opposing wraith has already drained your spell points to 0
>>
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Holy FUCK anons. I just finished One for All, the first scenario in HoMM3, in one sitting. It took me SIX HOURS. Is this normal or am I just shit?

I honestly feel hollow. I need to go outside.
>>
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>>4521506
Are you gay?
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>>4520634
>45 of "birds"
Are these Rocs?
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>>4521729
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>>4521969
It takes a lot of time indeed.
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>>4487228
Thx bro
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>>4521969
It's normal. Larger maps can easily take a dozen hours. Especially if you know what you are doing and minmax the fuck out of hero chains and such. Even MP matches can take multiple multi-hour sittings and they usually end when one side gives up. HoMM3 is not a fast game.
>>
>>4521969
I´ve just finished a small scenario with 6 players in like 3h.

Don´t feel weird about it, HoMM3 is not so fast as you think. And the more you know about the game slower will be.
>>
>>4520667
We drew large C&C bases and shit.

Like what would happen if the galactic empire from Star Wars would assault the soviets from Red Alert 1, or if the demons from Doom would attack GDI's Hammerfest Base.
>>
>>4520412
>How do I combine artifacts in homm 3 armageddon's blade campaign?

You can't combine in Armageddon's Blade, only in Shadow of Death. However I'm not sure if you can combine or not if you play AB or RoE campaigns in H3 Complete.

Alternatively if you mean combining the hellfire sword/shield parts as you do in the Armageddon's Blade campaign of Armageddon's Blade, you can't. It happens automatically as the campaign progresses. You gather the items in one map, you are handed the blade in another map.
I kind of wish they made the Armageddon's Blade a combo artefact itself in SoD, since that's how it is introduced in the campaign. The later combo artifacts were probably inspired by that.
>>
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>>4519316
It's really subtle.
>>
Best single player maps that are included with Complete?
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>>4523085
A Viking We Shall Go, Adventures of Jared Haret, Good Witch, Bad Witch, Divided Loyalties, Myth and Legend, Barbarian Breakout, War of the Sexes.
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>>4522219
>>4520634
OMFG I HAVENT LAUGHED THIS HARD IN WEEKS
>>
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>>4523335
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>>4523335
.
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>>4523335
,
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>>4523354
Chyna
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>>4523340
What are they supposed to be?
>>
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>>4523373
I'm pretty sure Rocs, but it's just the way he implied it along with the shock value of me laughing at the drawings.

I'm still childishly giggling about these and it's been like 20 minutes.
>>
>>4523373
>>4523379
Considering the "birds" seem to be on Necropolis' side, I think they might actually be Vampires in the middle of their flying animation.
>>
>>4523368

Holy fuck im dying

Also does anyone have that the pic like "shooter stacks guarding important stuff aka Homm3 General" >implying I wanted ore

Drop all your HoMM memes
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>>4522219
Most powerful Homm 3 unit right here.
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>>4523432
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>>4523439
Honestly that isn't a completely fucked start. Master Gremlins can be cleared easily with few losses, especially with upgraded Imps. Depending on what lies beyond the fog of war, the player might just get enough straggler resources to get Efreets from where clearing w1 shooter stacks is trivial, perhaps even easier than equivalent melee stacks.
>>
>>4523452
OHHHHHHHHHH!!! OHHHHHHHHHH!!!

OH MY GOD!! THE M! V! P!
>>
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>>4523452
>>
>>4523446
I can hear the sound of bowling pins hitting eachother and falling down on the floor.
>>
anyone who uses conflux should honestly just be shot or atleast thrown in jail for a few hundred years

fuck you and your air elementals
>>
>>4523678
Honestly, my biggest complain about Air/Stom Elementals is that in the pre-HD HoMM3 their attack would freeze until the sound effect ended. If there were multiple stacks it would takes seemingly AGES to finish a fight with them.
>>
>>4520629
>>4520631
>>4520634
Nice
>>
>>4523678
Conflux is one big fuck you from the devs for not being allowed to make Forge. Simultaneously the most boring and the most broken faction.
>>
>>4522986
I used to draw Command and Conquer shit, too.
>>
>>4521969

quick combat my dude
>>
>>4522986
I remember drawing C&C bases but with stick figures on math paper.
And you'd add scribbles on them to pretend that they were attacking each other.
>>
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Wow, the sharpshooter guy in Shadow of Death is cheap. Gelo, or whatever.
>>
>>4524183
They die on sieges by a lot though. And cost a fortune.
>>
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>>4524509
>>
>>4524604
Nah, I'm gonna use Sacrifice instead, from the vastly superior Fire Magic school.
>>
>>4524728

I don't think Rangers can learn fire magic
>>
>when you are mass buffing your Titans with Master Genies and they cast Anti-Magic
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>>4524995
>>
>>4525017
Anti-Magic removes and protects from Forgetfulness. But I'd also much rather get Prayer, Precision and Bless on my Titans before MGs cast Anti-Magic.
>>
>>4525017
Forgetfulness is a mind spell, doesn't work on Titans.
>>
>>4523368

yugely underrated comment
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Fuck this bitch.
>>
what do you guys think of endless legend? it's like heroes mixed with civ
>>
Yo, how do I change pikemen and orcs from HotA back to original ones? All the other changes are amazing, but I don't understand these
>>
No offense but why can't we have separate generals? I don't like hanging around with heroes shitters when m&m games are clearly superior.
>>
>>4526563
>No offense
What, pussy?
>separate generals
Make your own.
>>
>>4526560
I don't like the changed portraits and wish I could change them somehow.
>>4526563
What keeps you from making one yourself?
>>
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>mfw I had to cheat to beat Gem's second scenario in SoD on normal
At least I rediscovered nwcphisherprice. I like how it looks. Feels bad, though.
>>
>HotA devs removed Galthran and Mullich for being too OP
>thought that a hero who starts with Clone and creates two more clones is balanced
Lol?
>>
>>4526668
What was hard about it? I'm only going through AB now, people said Dracon's campaign was the hardest.
>>
>>4526675
I'm just bad. Played it on hard first, got pushed back to hometown after a few weeks. Restarted on normal, flexed strong, was aggressive, enemy had one town and one hero left, but I saved with him between my two heroes who have to survive and one was bringing reinforcements to the other. His army was too strong for me by a bit, I needed those reinforcements, but after reloading a bunch to jank his AI and get him to not attack either of them he ran around capping a bunch of towns and shitting out heroes and armies. I didn't want to restart again.
>>
>>4526681

The worst part is that you can't get decent spells on her because mage guilds are restricted to lvl3 for the longest time. No ressurect while necro are guaranteed animate dead. You better rush those necro towns so you can turn those shitters around and animate dead them into oblivion.

Also if you're lucky and get armageddon you're set for the remaining campaigns.
>>
>>4526673
stupid drunk russians
>>
>>4526673
>Galthran considered OP
>>
>>4526560
You can probably switch them in gamefiles.
>>
>>4526668
Rush it. Always. SoD is, save Sandros campaigns, one big rush.
>>
>>4526908
He kinda is. Still not as OP as Cove and some of its heroes though.
>>
I finished MM6 and MM7 back to back during one thread, three threads ago I think.

Then I started MM8 and still haven't even gotten halfway thru
>>
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What's up guys. When I saw this thread and the one on /v/ I decided it was time to rev up those fryers. So I was going to do a random single player map with fortress as my starting castle and 200% difficulty.

Look at this first starting place. Yay or nay? Pretty strange to start on this tiles, this will disrupt my movement greatly. However it kind of fits the winter theme of this thread.
>>
>>4527412
Do you have an option to choose a template for the random map? If so, what template is it?
>>
How about we make a good MM game ourselves
>>
>>4527423
Fuck I don't think you can have the template on the version I downloaded. It is the illegal GOG version of all the heroes III expansion so SOD an AB.
Maybe with a modded version you can get more but random map simulator is well kinda random. Maybe HotA has maybe a better random map simulator with templates.

I am doing great, with a lot of saves cumming you will get far in life my friend!
>>
>>4527531
ye but make it first person dungeon crawler mmorpg with rich lore and variety in nature with also a competitive edge with team games variances
>>
>play through the Restoration of Erathia campaigns for the first time (too impatient as a kid)
>A few of the missions are somewhat challenging (looking at you, Capture Steadwick and your Gen. Kendall with an insane stack of troops and spells)
>Some of them turn into long-ass slogfest where I finally win my whittling out the AI's troops slowly while capturing mines so it doesn't have gold to get more
>Then I see that there's a "hidden" campaign after the visible ones
>Play through the last campaign in one sitting
>No difficult battles, no fighting the AI to the last hero, no showdowns with several towns on each side
Why is it so underwhelming? I did the last two missions in 30 minutes. Ride through the map while abusing diplomacy and trade gold for wood. Yay?
Well, at least I now know that I really like Fortress. Even if there was a grand total of TWO missions you can play with it. Feels good running laps around the AI in swamps. Pic unrelated but the only HoMM related image I have.
>>
>>4527558
You can add templates on any version of HoMM 3 with a random map generator. Just look one up, save it to your data folder as "rmg.txt" and your RMG will use it as the template.

I play HoMM 3 Complete with no mods and I use the Jebus Cross custom template for my random map games.
>>
>>4527593
You'll never get a map like >>4527412 with Jebus Cross template, though. That's why I asked about the templates in the first place.
>>
>>4527606
I was responding to the original poster, who didn't know about templates. But indeed Jebus Cross gives you balanced terrain.
>>
>>4527627
Not that guy, but what about Monoliths. Will it give me gorillion of them if I use it to generate a map? This is why I'm not fond of rmg.
>>
>>4527632
depends on templates

hota added a random map template editor laatst patch if you wanna make your own, it's actually kinda neat
>>
>>4527632
Depends on the template. But I don't think Jebus has monoliths actually. It's a very balanced template for competitive games.
>>
>>4527572
Steadwick was the hardest, I beat it with berserk cheese.
>>
>>4527572
RoE is more an introduction to the game. It isn't meant to be hard although fuck General Kendall.

AB has a lot of long maps and really gives you a better feel for a just about all the races. If you enjoy Fortress, Playing With Fire has some ridiculously long maps although flagging down every creature dwelling gets tedious.

SoD on the other hand just focuses on a handful of factions, and is the hardest campaign. I feel the replay value is pretty weak, but the combination artifacts are fun. It added a lot to multiplayer, but the single player is pretty weak and that's before getting into the idiocy of banning your main hero from casting magic in one of the campaigns.
>>
>>4528195
I fucking hated Crag Hacks campaign, such bullshit the AI had towns that were guarded by pass tents you can't get and they had one way monoliths right next to your towns.
>>
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>>4528195
I started enjoying fortress after that if you know what I mean.
>>
>>4528195
I felt that those "rush or get swarmed" type of maps started with AB. At least they taught me to properly use second heroes. Overal I liked the campaigns, but I don't think I'll be replaying them anytime soon.
>>
Last for Fire Magic and Inferno are the strongest.
>>
>>4529035
AAAAAAAAAAHHHHHHH
>>
>>4529035
DD for Fire magic spell.
>>
>>4529035
Should I make a new thread?
>>
>>4529163
Only if you put Inferno in the OP.
>>
>>4529165
>*only if you put >>4506525 in the OP
>>
>>4529202
I forbid you from making such thread
>>
>>4529163
Only if it contains a HoMM image made in paint.
>>
>>4529163
Only if it's OC.
>>
Nvm I made a typo.

Newest: >>4529369
Newest: >>4529369
Newest: >>4529369
Newest: >>4529369
>>
>>4529368
>deleted

good




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