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File: CT6vim.png (247 KB, 607x376)
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Remember to respect the artistic vision when you emulate.
>>
>emulate
No thanks, I’m not a zoomer faggot.
>>
>>5090965
guess you're an old faggot then
>>
>>5090910
what's that dude on the right smirking about
>>
NTSC filter is essential, scanlines are arguable.
>>
La creatura
>>
Reminder that if you play arcade games and ports of arcade games in anything other than RGB, you're not playing the way the developers intended.
>>
>>5091023
he's glad you're playing the game as it was intended
>>
Artistic vision my ass, those NES games were probably all done by tired, underpaid salarymen who were constantly thinking about the sweet sweet soapland gals they would rub their ding dongs on after that shitty game finally ships and they get their peanut bonuses.
>>
>scanline are part of the artist vision

If I'd go back in the 80's and show them triplebuffer, bilinear and vsync they'd cry tears of pure joy and say "That's it! That's what we wanted it to look like! The future is amazing!"

I'm respecting the artist much more than you literal aspergers autist by finally after all these years seeing what they trully envisioned without hardware chains.

You love plastic shit, you love holding it in your hands and hording it on your shelves like trophy so you can brag about your gamer cred online, it's fine, but for the last time it's not better.

>muh original feel!

buy a usb version of your favorite controller and shut the fuck up
>>
>>5091091
i'd really only call NTSC filter "essential" in cases where you're emulating a machine that outright relied on NTSC signal wackiness to fake color from patterns of black+white dots. otherwise nah
>>
>>5091168
*slow claps*

Fucking preach.
>>
>>5091208
based!
>>
>>5091168
>without hardware chains.
We still have hardware chains. There will always be limitations in the scope of any game due to hardware, console or PC. Artists have always known this and have always worked the best they can within the limits of their medium.

So yes, testing their work on a CRT to see if it looks good was exactly their artistic vision.
>>
>>5090910
You gave me a giggle, OP.
>>
>>5091213
It's painfully obvious they did not always. They had much "better" shit in studio then what we got at home, it's always the case. The amount of indecipherable sprites on ctr that looks like dildos but suddenly become clear on emulation is considerable.
>>
>>5091227
Any Sprite that looks bad over CRT looks like jumble of squares in emulation anyway. Fuck off.
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*sip* AHHH, NOW THAT'S HOW THE DEVELOPER INTENDED!
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>>5091251
Just like back in my days, yep.
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>>5091251
>>5091273
I don't get it.
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>>5091290
Dumb memes that were old when they were new
>>
>>5091290
>>5091293
you have legit autism
>>
>>5091227
You can't always take into account every shitty screen, otherwise you'd only be working toward the lowest common denominator. Also, not every artist is a good artist.
>>
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>>5091251
Yeap. Remember to buy American, drive American, and game American. None of the crap the japs are putting out. Might I remind you about pearl harbour? Your video games aren't invading my American household, nip.
>>
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>>5091310
>otherwise you'd only be working toward the lowest common denominator.

this is what every studio does even to this day, it's simply a question of compatibility as you want your game to work on the maximum rage of output possible

>Also, not every artist is a good artist.
true, but you can't deny the fact that their dev tools were way above the stuff at home and sometimes it didn't translate well, for example,>>5091251
compare to this
>>
The artists are all complicit Copyright fags that say next to nothing bad about the industry, so I don't respect them and never will.
>>
If you all are playing old shit ypu clearly aren't graphics whores, seriously who gives a shit?
>>
Does this apply to early 3D games as well?
>>
>>5091168
sour grapes: the post
>>
>>5090910
kek more like:
left: How I remember
right: How it really was.
>>
i play everything in RGB on a small flatscreen crt
ama
>>
>>5091293
>>5091294
What I'm saying is that I understand they're trying to be ironic, but I don't see anything wrong with the image. Do most people think SMB3 looks like trash theae days or what. I always thought it was one of the best looking for the NES.
>>
>>5091321
>compare to this
16:9 stretch and shitty filters
>>
>>5092114
How hard was the NES RGB mod to install? I'd really like to do that but I have a hard time justifying the cost of the board as well as needing to do the soldering work.

Might do the N64 RGB mod at some point though, even though it's much less of a step up in quality. Just because those only go for like 30 bucks
>>
>>5092124
It's a morning cartoon for zoomers.
>>
>>5092126
oh i forgot to add i play on wii
>>
>>5091251
peak soul
>>
>>5091321
I wish that everyone that uses Super Eagle or similar filters would get killed and burn in hell for all eternity. Seriously, that shit looks horrible. I can't comprehend how someone plays through a game with that shit on.
>>
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>>5090910
>caring what your video games look like
buncha faggots
>>
>>5090910
Kiss my ass, faggit.
>>
>>5090910
>remember to smear some vaseline in your eyes
>>
>>5092120
>I don't see anything wrong with the image
>Portions of the screen are too blurry to even make out.
what the fuck
>>
crts don't even have similar-looking video quality in of themselves. who is any filter-addict to tell everyone else what the ~artistic vision~ is?

the only technical argument i've heard for this is that crts and crt filters blur the garish edges of the pixels but billinear accomplishes the same thing so ???
>>
>>5090910
on the left i can tell he's frowning. the right makes it look like he's puckering up. so much for muh autistic vision
>>
>>5091251
If the game ever looks like this, something is broken.
Composite was fine for decades. Its what every electronic came with from cameras to video games to dvd players.
At best a that is what a shitty VHS transfer of a transfer of a transfer would look like.
>>
I have a Sony Trinitron that I run a hacked Wii through. Looks great, feels great.

Go back in time and show them a ps4 before you show them your ugly linear filters.

You retards can't compete with my free CRT and my 40 dollar wii... how do you anti-purists even complain? I spent next to nothing on my current retro set up, and it will always look better, and lag less than you angry LCD bitches set ups.

I don't collect plastic, but I have taste unlike you haterzzzz
>>
>>5093104
wiifags are no better, PC will always be master race at everything.
>>
>>5091168
who hurt you
>>
>>5093119
>muh wii
If you aren't using it to play either Wii or gamecube games (with or without piracy) you're a gaynigger
>>
>>5093142
>not playing both on pc
>not realizing most GC games have a widescreen mode
>not enjoying them for the first time in full HD

you autists really need to chill the fuck out and grow the fuck up
>>
>>5093142
I will admit the emu department lacks more than a little... but the ease of going into my mint 34" XBR trinitron through svid at 240p puts me miles above you I'm sure.

And I do use it for GameCube as well so don't get too butthurt.
>>
>>5093149
>PC Master RACE
>uses it to emulate console games
If PC is so great just play the fuckin PC games
>>
>>5093159
this is probably the dumbest shit I've read this year, good kek
>>
>>5093156
same anon here, i got real hardware (tm) of all the popular consoles tho and a CRT
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>>5090910
>>
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>>5093185
I know I say that all the time but this time I really fucking mean it, I think you might have legit unironically autism for real, good fucking lord
>>
>>5093201
>le autism meme
Nice arguments fuccboi. Projecting much?
>>
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>>5090910
I do. That's why I go for clear crisp pixels where the game can finally be seen in It's true glory.
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Why aren't you projecting silent films onto a white wall? Or listening to wax cylinders on phonographs?
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>>5093217
This is literally the reason people still buy vinyl records. "It sounds different". I guess the CRT will be the same kind of meme for years to come.
>>
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>>5093189
>>5093216
you have to be an absolute zoomer to think this is in any way what games on crts looked like. this is so sharp, i don't even see the point of the scanlines anymore
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Look, I understand you're proud of your physical copies and that's all right, to be honest when I was 16 I had all shorts of collections, classic nes, snes, tons of animes and manga and figurine and then I just trew it all away, in the fucking dumpster one day because I was fed up with that shit, it was too much and I was looking at a bottomless pit of expense. Point it, shut up.
>>
>>5093253
that's a modern crt look

not the same thing
>>
>>5093214
that is a rad fuckin calendar dude.
any other metroid 2 niggas out here?
>>
>>5093260
F-Zero is rad too!
>>
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>>
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>>
>>
>>
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>>5093130
Yikes sweaty
>>
>>5091320
>harbour
>American
Nice try, britbong. You got a loicense for that PAL console, ya cheeky cunt?
>>
>>5093185
>>5093201
You have both made the mistake of caring about someone else's subjectivity.
>>
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>>5091290
lame shit, pay it no heed
>>
>>5091092
heh
>>
>>5091320
How's your Amiga holding up?
>>
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>>5091168
>bilinear

Why would they use bilinear for 2D graph...

>vsync

Oh never mind, you're a /v/ reject that pretends to know about technology.
>>
>>5093642
uh not him but billinear works for 2d graphics. it blurs the pixels the same way a crt filter does only without the scanlines and color bleeding. and what isn't also applicable about v-sync? screen tearing can be a thing in any emulator
>>
>>5093685
It's either you or me, but somebody probably didn't understand what was >>5091168 on about.
>>
>>5093685
>it blurs the pixels the same way a crt filter
Oh sweet sweet autumn akanbou who just don't knou...
>>
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>all these blurry scanline filters
this is what REAL scanlines look like
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>>5093705
>>
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let me show you how it's done
>>
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>>5093705
>PVMemes
>>
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Is there a way to achieve these filters on Retroarch? My vita is my new retro portable machine.
>>
>>5093814
yeah just enter the konami code backwards in the nigger menu
>>
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>>5093820
>>
>>5093814
look in the quick menu for the shaders options

I doubt it will look good though, you need a high res display and vita is only 544p
>>
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>>5093835
Thanks, man. Will see if I get used to it or not.
I've reached a point in my life where I just prefer to play everything in portables and started neglecting consoles or PC for playing.
>>
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>>5090910
PC games look exactly like "FART". They had clear pixels and no obvious scanlines unless you hooked up your PC to a TV, instead of a proper monitor.
>>
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>>5092364
>Super Eagle
Works fine with Sam And Max Hits The Road.
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>>5093870
I'm older than a hiro and moot, mate. Did you ever play a real 80s PC game with a CGA monitor back in the day?
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>>5093874
>I am old so I know how displays are perceived by the HVS
*adjusts glasses with two fingers like in anime*
*sighs again*
Go boom somewhere else, summer boomer.
>>
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>>5093874
>moot
uh WHO?
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>>5093201
lel go get laid virgin
>>
>>5092553
Does it look blurry to you? Maybe it's your display or maybe you need to have your prescription adjusted if you have glasses.
>>
>>5093526
I think you need to unclench your sphincter just a bit. Stop being so insecure about your tastes that you can't handle some very mild teasing.
>>
>tfw you realize that bilinear filtering on an LCD is a pretty close approximation on what it was supposed to look like
>>
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>>5094178
Or you are just illiterate and don't notice missing words.
>>
realistically if you want to generate true "scanlines" or phosphors or whatever you need at least 4k or 8k to generate each rendered "scanline/phosphor", these effects look better with more pixels to give them detail
>>
>>5094178
Not him but the pic in question looks like dogshit.
>>
if anything though retro games make me realize how good Vizio's local dimming/hdr is since the fucking light doesn't bleed
>>
vector graphics are going to kick ass once microled comes along
>>
>>5094245
Well, yeah. You zoomed in, that distorts the image.

>>5094265
I don't get why you think that, but to each their own.
>>
>>5091251
>>5094274
maybe if you're emulating the shittiest crt
>>
>>5094281
Is that why you think it looks bad? Because it looks like a tube tv? I never understood the appeal of them but I don't think they look horrible.
>>
>>5094286
>You zoomed in, that distorts the image.
No, it doesn't.
This is the weirdest fucking troll ever.
>>
>>5090910
>purposely degrading the quality of my video signal gives me integrity
the current state of /vr/
>>
>>5094291
It absolutely does. I'm not trolling, I actually don't undersrand why everyone hates that image.
>>
>>5093057
or you're using RF, like the original Famicom.
>>
>>5094274
>don't get why you think that, but to each their own.

Are you being serious? Lol
>>
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>>5094302
It's a digital image, zooming in without changing the aspect ratio doesn't distort anything. There might be a minor artifact here or there but it's not significant. Here's the other image with the emulator filter zoomed in to about the same amount. It's still perfectly legible.
>>
>>5094324
Yeah? I mean it doesn't matter to me that you don't like the way that game looks.

>>5094342
That's cleaned up but still pretty blurry.
>>
>>5092108
no shit, sometimes i go back to an old game i remember as vibrant and immersing and it shocks me how bad it actually is, my mind had to do a lot more work back then to filter out the visual garbage.

>>5091618
Sweet summer child, we're absolutely graphics whores here, we just like a e s t h e t i c
>>
>>5094324
he can't be serious, he's just an elegant troll
>>
>>5093245
It can't be helped. By the time zoomers were old enough to care about video games, HDMI and DVI were ubiquitous. I'd bet a majority of them have never experienced an analog video signal in their lives.
>>
>>5093865
Depends on the era of PC. It wasn't uncommon in the period around when the PCJr came out for people to use a monochrome monitor for business shit and a composite television for game shit.
>>
>>5090965
based
>>
>>5091321
Those look good initially, but try playing through a game with that filter and that resolution. It will make you want to rip your eyes out of their sockets after about 30 minutes.

I get it is a clean model, but it feels bad on the eyes after a short period of time.
>>
>>5094380
I'm not trolling bro, I honestly don't see what the big deal is.
>>
I always preferred crisp pixels in the 80's, and I still prefer them to any kind of blur - which is why I cant stand scanlines, bilinear filters on low res content, antialiasing, DOF, motion blur and chromatic aberration even in modern games - if I can't find a way to disable that shit (which is the case with some games) I just dont bother playing it.
All your fucking filters are bloody disgusting. I played my games on a good Sony CRT back in the days (sorry, not autistic enough to remember the model) and everything was pretty crisp and sharp.
>>
>>5094515
Noice blog m8
>>
>>5093149
>not emulating in higher than full hd on a crt monitor
fucking plebians
>>
>>5092129
Then you'r doing component, not RGB
>>
>>5094494
>I honestly don't see
Obviously. I hope you don't have a drivers' license.
>>
>>5094576
European Wii does RGB
>>
>>5094580
I do, I just have a restriction for color blindness that prevents me from driving at night.
>>
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dae crt? XD
>>
>>5090910
>respecting artistic vision by turning frown into duck lips
OP is a fag, more news at 11
>>
If you use a CRT shader, but aren't using an NTSC filter, you're not doing it right
>>
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>>5095012
I use a CRT with RGB hookups, completely bypassing that NTSC bullshit. For once I finally have reds properly balanced.
>>
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>>5090910
this is what a crt looks like, but i couldnt get the colors right through my camera
>>
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>>5091184
>i'd really only call NTSC filter "essential" in cases where you're emulating a machine that outright relied on NTSC signal wackiness to fake color from patterns of black+white dots.

That happens more often than you think.

And besides, dithering was used even up to the early 00s to fake more colours.
>>
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>buy expensive flashcart
>buy expensive rgb modchip
>buy expensive rgb to hdmi scaler
>plug all this shit on an LCD
>final result look identical to emulating games on LCD
I swear these "retro" fags are getting worst than audiophiles.
>>
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>>5090910
composite wii on a crt is the most authentic emulation experience.
>>
>>5094576
yeah see >>5094590
looks good enough to my eyes, the tv im using has some barely noticeable 'warping' at the edges sometimes that I'm too dumb to calibrate/fix but it's no biggie. megadrive games look great
>>
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>>5095160

The left image looks bad because it's overexposed, not because it needs composite output.
>>
>>5095287
Nigga, YOU'RE overexposed.
>>
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Soul?
>>
Nobody and I mean NOBODY noticed the scanlines when we played these games back in the day. You are dissecting and making ugly these classic titles.
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>>5095649
I sure didn't notice while playing, and seeing them now i'm glad i didn't.

>Please fuck up my image with black bars, thx
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>>5090910
Picture on the left is the one the artist drew, though.
>>
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Who even gives a shit about "intended vision from decades old tech", it's 2018 and I want better.

I use xBRZ and HQ2x with impunity. Interpolation is the greatest thing to happen to old games, PERIOD. No more shitty RF signal, no more janky spade connectors, no more garbage TV to play it on. Halle-fucking-lujah.

But that's my preference. I won't fault you for wanting to make your image appear worse (in my eyes) if that makes you happy!

>>5091168
I said it before, fucking preach. No idea why people are sperging out on you.

>>5092364
Good to see a rational, neurotypical post for once. lol...

>>5095649
100% THIS. Scanlines filter to me has always been a meme and only makes the image worse. Absolutely pointless retcon nonsense.
>>
>>5095708
do you keep aspect ratio or do you go fullscreen
>>
>>5095715

I play in a window pretty much exclusively with 4:3 SD stuff, but don't besmirch someone for stretching or playing stretched on a PSP, for example. Just play the damn games, really.
>>
>>5095721
or letterboxed, more likely I guess.
>>
>>5095675
That means you weren't sitting with your nose touching the screen the way the artist intended
>>
>remember to play in 50hz slow motion because that's how the creators would play!

No
>>
>>5091168
>If I could back in the past I would have given davinci and van goth a Macbook and a digital drawing tablet

Kill yourself.
>>
>>5091168

Cringiest /vr/ post of 2018.
>>
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>>5091168

I'm no purist by any means, but honestly man, what happened to you? What went wrong in your life? Why are you like this?
>>
>>5093180
what game is that?
>>
>>5095287
>mistaking gamma for exposition
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AHHHHH, JUST LIKE HOW I REMEMBER IT
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>>5090910
i agree
>>
>>5091168
The NPC meme is real.
>>
>>5095708
I won't lose sleep if I never see a fucking 30 pound CRT monstrosity again.
>>
>>5091251
thats the ugliest fucking thing ive ever seen here(and people post playstation screenshots pretty frequently).
>>
>>5095287
>>5095160
What game?
>>
>>5090965
>zoomer
not a zoomer, and emulate. space and time are valuable as money. also not every country has the same access to hardware. If you know this you're a miserable troll faggot, if you don't you're also a ignorant one.
>>
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>>5095859
Edges of the screen arent distorted enough, needs more curved, just like the artist intended.
>>
Why are people so goddamn stupid and blind?
>HURR what the artist intended was le sharp pixels because that's what he drew
>HURR pixels are ugly I want better I'll use this smoothing algorithm
WHY ARE PEOPLE SO DUMB AND BLIND?
>>
Remember to emulate your 60 Hz (Or 50 if you are European) flicker too. Enjoy your eye cancer
>>
>>5096095
this rates pretty solidly among the dumbest posts in the entire thread.
>>
>>5096126
That is the dumbest thing I've ever heard on 4chan.
>>
>>5096126
Welcome to every longstanding argument on 4chan ever. Opposing opinions become so entrenched and get trolled so hard by the other side that at the end the retardation is overflowing. It usually gets to the point where instead of honestly arguing your own opinion, people instead start arguing for the side they disagree with in the most retarded and disagreeable way they can think of.

That's where we are, that's what this thread is. People false flagging their posts in order to discredit opinions they disagree with. There's levels to this shit.
>>
YEP, THIS IS HOW IT LOOKED BACK IN MY DAY
>>
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left or right
>>
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>>5096157
>>
>>5096158
boomer > dog shit > zoomer
>>
>>5091210
AND redpilled!
>>
>>5096158
Left if you live with your parents after 20 years of age, otherwise right.

>>5096157
You're missing the RF signal static. Honestly, Nintendo engineers actually tested their graphics on the system with bad RF cables and reworked their art with that result in mind. It's what the artist intended.
>>
>>5096158
none of those
both look like shit
>>
>>5096030
Really, what's so bad about it?

>>5096157
Now this is trash.
>>
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I hate you people so god damned much.
>>
>>5096120
>Flicker is cancer
Flicker was taken into accord when animating console graphics. AFAIK most NES games won't animate correctly w/o flickering emulated OR if you actually send out the video signal to a low-Hz TV.
>>
>>5096342
You are triggered.
>>
>>5096349
>TRIGGER
>>>/a/ Wrong town, mate.
>>
>>5095708
xBRZ and HQ2x at the same time? Why not HQ4x? Isn't xBRZ better than the HQ series algos?
>>
>>5096158
Left forever. Why do people like that weird smear looking filter at all?
>>
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you are retarded if you play unfiltered
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>>5096289
ah yes, I was waiting for one of you asshole
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>>5096407
>>5096402
>>5096401
As you can see from my screenshots, the filters are advanced enough now that they're actually improving the resolution of the game. This means you can more quickly/easily discern elements on screen without eye strain.
I guarantee you show the screenshots to a toddler who has no bias and they will tell you the truth of which is "better," the filtered version.
>>
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but i will admit...
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...in some games it looks like detail is lost. depends on the game.
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>>5096410
>actually improving the resolution of the game
>>
i dont know. filter old stuff if that's your type of beer but it comes down to personal and visual preferences. being mechanistic and talking about optimization or whatever is uncalled for in this context. my opinion is that filtering old games is like playing modern games in stretched 640x400.
>>
>>5096430
As you can see, the image on the right is much higher than 20x30 resolution
>>
>>5096407
this looks like shit holy fuck

>>5096410
you are a retard
>>
Convinced that 90% of /vr/ is LARPING and haven't actually finished a game that was released before 2000
>>
everyone is mad, this is great
>>
>>5096410
Ofcourse a toddler would say that's better, it looks like a fucking baby fingerpainted the game.
>>
>make time machine
>go back in 1985
>sell my emulator to nintendo
>come back to present day /vr/
>no one's complaining about muh original ever again
>>
>>
>>5096474
I think they went a little far on simulating the weird glass glow you see in some arcade machines. I already get that effect sometimes from my glasses, I don't know why they thought to simulate that.
>>
>>5096454
fuck you, asshole

https://www.youtube.com/watch?v=8tdSQaqc9vA
>>
>>5096487
I don't think so. There really was that kind of glow on CRTs.
>>
>>5096487
Why not? The whole point of the thread is simulating stupid visual limitations of CRT technology, and looking at a CRT was always like looking at a picture through an inch thick rounded glass pane with a gross blur.
>>
>>5091168
Fag
>>
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>>5096370
Nooo no, depending on the emulator I'll use one or the other. Some emulators I use don't have xBRZ, so I usually opt for HQ2x-4x if it's available. I don't think HQ2x is best or something. Also: you seem more knowledgeable on it than I am, you tell me?
>>
>>5093838
>>5093842
>>5093845
>>5093847
>>5093850
>>5093857
>>5093863
>>5093868
>>5093872
>>5093879
These would be more useful if you actual said which filter/shader is being used.
>>
>>5096434
No it doesn't, it looks clean and colorful. Look at the original, where the guard up top is holding an axe. You have to really squint to make it out. On this version with a quick glance you can easily see what he's holding.
original http://i.imgur.com/TKsuiOy.png
6xBRZ http://i.imgur.com/Lris12u.jpg
>>5096708
6xBRZ or SABR is the best, not sure which
>>
>>5096784
SABR is a BRZ filter actually, shows you how much I know.
>>
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>>5096716
You'll have to find out yourself.
>>
>>5096342
Because on intended average CRTs it didn't look like flicker, and as frames blended together it created the transparency effect.

Anyway. Does anybody knows the filter that properly handles such things? I.e. emulating frame bleed-over so that blinking creates transparency, and also doing justice to the Genesis/Saturn dithering-to-more-colors techniques?
Preferrably without the "tube emulation" and "scanlines"
>>
>>5090910
>respect artistic vision

You do realize people are constantly touching up old renaissance paintings because they get old and shitty looking over time, right? So if you have the ability to take something old and make it look better, with current technology, you do it.
>>
>>5097053
does a pixel degrade?
>>
I think a question we should ask ourselves is if hypothetically when these consoles that output low resolution graphics were popular we imagine that screen technology had somehow advanced faster, and people were playing these games on displays with sharp pixels such as the lcds pf today, would that have really changed everything, or would people remember retro games to look like tbe left image in the OP pic??
>>
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>>5097129
>>
>>5096158
Based only on the screenshot, left. But the fact is when I actually play 8-bit games I almost always wind up preferring the filtered version that looks like the right,

Same with OP. I think the Legend of Zelda title looks kind of bad filtered. But when playing the game, I prefer it on.
>>
>>5093354
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>>5097136
>>
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>>5095282
>>
>>5097046
Retroarch has both, motion blur and NTSC filters.
>>
>>5097158
>that cum stain
>>
>>5096402
This is good.
>>5096407
While here only the red bricks are better. The woman turned into shit, like the letters on top.

>>5096430
The one on the right is a gay zoomer.

>>5096708
Why the skeletonon the right has a black nose?
>>
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>>5097136
>>5097129

Overall shitty graphics when unfiltered go really bad.

That said, scanlines + a little brightness are better.
>>
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>>5097178
You saying robocop was shit?
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>>5097224
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>>5096784
>You have to really squint to make it out.
no you fucking don't, unless you have some serious visual impairment.
i can't imagine having such shitty taste in aesthetics. holy fuck gas yourself
>>
Photographs can never really replicate the feel of playing on a CRT before LCD's existed. Basically, your brain just ignores all the CRT stuff while paying attention to the game. That doesn't happen when you look at a photograph.
>>
i payed my dues on a tiny black and white tv
i will do what the fuck i want
>>
>>5097348
see its the fake glow I can't wrap my head around, a screen already fucking glow what the fuck
>>
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>>5097410
The light a crt produces is a lot harsher than lcds and leds which your eye sees as a glow and people try to recreate with various blur filters. I think they all look horrid, but I also never liked crts.
>>
>>5095160
>arcade Contra
>composite
bwahaha
>>
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>>
>>
>>
>>
>>
>>
>>5096158
left
>>
>>5094323
I used RF as a kid. It didn't look that bad.
>>
>>5097053
So just like renaissance videogames got old and started looking shitty with the advent of flatscreen monitors. So now we have the ability to take something old and make it look better through 144Hz refresh rates, lightboost and high resolution CRT shaders.

Still not restored as good as it was on an actual tube TV but it's better than nothing. Technology is great.
>>
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>>5098664
How I see it is screens finally got good enough that they could show the games crisply, clearly and beautifully but some people feel nostalgic for the old crappy screens and try to replicate it. I'm just glad I don't have to use crts any more.
>>
>>5097754
What's this filter? I really like how it looks.
>>
>>5099068
So the developers made the games oblivious to how they would actually be displayed in a person's home?
>>
>>5090910
newfag here; what game is this ?
>>
>>5099068
>show the games crisply, clearly and beautifully
The crisp pixels were a result of hardware limitations. Nobody choose pixels, they were just what hard to be used. So fetishizing the sharp and crisp pixel look is some cargo cult shit.

>I'm just glad I don't have to use crts any more
For the wrong reasons no doubt. CRTs are bulky, create lots of static and when they start to flicker can give you headache. The image they create is a thing of beauty and wonder though. The way a CRT distorts and changes the crisp and clean pixels into something much better looking is indeed a happy accident. Bobby would be proud.

The edges are smoothed just enough to make things seem a bit more real while they aren't distorted so much that anything is lost (assuming you don't use RF). At the same time the flat and monotone surfaces are given a bit of texture which adds something to make it look more real and less artificial. If you want to clean up a pixelated image in photoshop, you use a bit of gaussian blur and the end result will look better. Movies that are shot digitally often look sterile and flat. Adding a little bit of noise, as long as it is moderate and evenly spread, can drastically improve an image.

As a kid I used to wonder why console and arcade games looked so much better than games on the home computer. Even if the graphics were the same they still looked so much worse on the computers. Only much later did I learn that it was because they had much higher resolution than TV screens and no visible scan lines. Objectively they create a "better" picture in technical terms but artistically it was the happy accidents that made pixelated sprite graphics really beautiful.
>>
Any pixelated sprite game will look much better with a small amount of blur and some light scan lines, even new indieshit would look so much better with them added. The argument over what "the developers intended" is very retarded though because in most cases it does not matter. Games that were intended for home computers and were intended to look super crisp, will still look better with some happy accidents added. Some console devs definitely started using dithering with the understanding and anticipation that it will get blurred though and have said as much in interviews, noting that the game will not look right if you play it on a modern high definition flatscreen.

The only people who can not understand this are nu-male pixel fetishists, nostalgia blinded manchildren and turbo-autists who sperg out at the idea of image distortion being a positive.
>>
The developers totally intended it to be a distorted blurry mess thats why on the cover which is meant to represent their game and attract people to it they went for the raw crisp pixels.
>>
>>5100027
actually the developers intended it to be played with input lag, the technology just wasn't ready until 20 years later
>>
>>5100027
The developers totally intended for you to jump into the lava instead of over it. You are supposed to kill yourself.
>>
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>>5100027
The developers don't design the cover. Further, most covers from that time were painted and looked nothing like the ingame graphics at all. SMB is also a Japanese game so I don't know why you flaunt the shitty US cover like it fucking means something, when it absolutely doesn't, you dumb burger.
>>
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>>5100027
This guy gets it. Of course the games looked blury because that's all our tvs could handle, but we knew the games were pixel based and optimally you should be able to see them clearly.
>>
>>5099108
Why do faggots in these threads always post screenshots of various filters with no information about what filter or emulator they're using and then just fuck off and refuse to answer questions about them from people who inevitably get interested in some of them and want to know more about using the filters that are shown?
>>
>>5100209
To trigger filter babies
>>
>>5100027
>>5100208
Old NES games were even designed on graphing paper.
>>
>>5100209
pretty sure that's one anon posting all that
>>
>>5100219
In every thread?
>>
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>>5099849
>>5099852
this

If you're emulating 8/16-bit pixel based games on a large screen 32-60" you always need some scanlines effect or it'll look like shit... how far you go with that is a personal choice so the argument about the artists original vision seems like a waste of time!

I've found certain 32-bit polygon based games look much better unfiltered (eg. Bloody Roar 2 on PS1) while others look a complete jaggedy mess without CRT shaders (eg. Nightmare Creatures on PS1) so I'm still undecided on those.

Personally I'm not a fan of any of the smoothing effect filters but I can see why zoomers might use them to make some old RPGs look more asthetic to thier tastes, reckon it makes them look more like a mobile/tablet game though.
>>
>>5090910
There is no existing CRT filter that looks good. They're all bloom infested gridshit that look like swinging dickholes in your face. The only way to replicate a CRT is by using one.
If you're stuck on an LCD just play with the raw pixels, it looks better than a filter. Same goes for all filters, really. Or kill yourself idc.
>>
>>5090965
zSNES is like 20 years old, grampa.
>>
>>5100241
>If you're stuck on an LCD just play with the raw pixels, it looks better than a filter
You're fucking out of your mind.
>>
>>5100257
No, it simply looks better than some smeared lighting on top of a grid.
>>
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>>5100257
Think raw pixels are beautiful and far preferable to either filters or a crt. You don't have to agree with me though.
>>
>>5100243
if it aint broke dont fix it
>>
>>5095192
So fucking this. If your hobby is messing with old hardware, I can totally understand that, but I just don't see the reason (outside of autism) why you wouldn't just stick to emulation if you just want to play games like that. It's free, it looks better, you can use better controllers, you can remap buttons, save your progress, play romhacks, whatever you wish for.
>>
>>5100281
Read the conversations you reply to, faggot.
>>
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>>5100241
>There is no existing CRT filter that looks good.
What about this one: >>5097754
>>
>>5100410
That's just scanlines, might as well not use anything.
>>
>>5100281
it is broke you nonce, in many ways. i havent used zsnes since 2002, just let it go.
>>
>>5095160
most konami games are way too fucking bright in MAME
>>
>>5100102
Browser's knee is a lime.
>>
>>5095817
"Seifuku Densetsu Pretty Fighter" for the Sega Saturn.
>>
>>5100618
>knee
anon...
>>
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>>5100737
>replaces zombies with Muslims

woah... powerful...
>>
>>5100737
Is this a joke?
>>
>>5100737
So this... is the power of scanlines...
>>
Best CRT shader ?
>>
>>5100027
They did that to show that they weren't pulling the kind of bait and switch Atari would do with having awesome covers for hilariously primitive games
>>5100212
No shit. Pixels were how the graphics were constructed to but to say that they didnt plan for the way they'd look on a CRT is to call them idiots.
Pixels were glowy points on a screen. Many effects absolutely depended for those points to bloom and bleed into each other. There are times, especially in NES games, where the graphics are actually harder to discern when looking at the raw pixel art.
Examples like Ninja Gaiden and Master Blaster are useful to show that the pixel art was counting on the quirks of the display to provide more color depth
>>
>>5100946
crt_geom

huge number of parameters, and that curvature is kino af
>>
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>>5100952
>crt_geom
this one?
>>
>>5100996
that's the one. best to pair it with an NTSC filter as well. (NTSC shader goes first of course)
>>
>>5100947
>the pixel art was counting on the quirks of the display to provide more color depth
But the top image looks better. The bottom one looks awfully washed out.
>>
>>5093526
thx for EU-friendly meme, anon.
>>
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>>5101005
i did it the way you said
>>
Part of the majestic charm of a child playing a game is not knowing what the fuck you are looking at
>>
>>5101013
the bottom one has more color depth. Look at that tree trunk, it looks like there's actually more colors then there are.
>>
>>
Just as I remember it from when I was a wee lad :)
>>
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>>5101081
>>
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>>5101081
>>
>>5101081
>>5101212
Needs to make a GB filter with simulated dust and shit under the screen
>>
>>5101070
I'm with him, the top looks better despite having 'fewer' colours
>>
>>5101367
Nah. It looks messy and basic without the color blending
>>
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>>5101365
i'll tell them to make it like that for the overlay next time
>>
>>5100027
hasn't anyone asked this question on an interview with a famous retro developer!?!??
>>
>>5101416
and with the color "blending" it looks blurred, sure, the leaves on the trees look better - but the font / gui is total ass, and the background is questionable at best.
>>
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>>5100737
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>>5101081
That isn't.
THIS is how it was.
>>
>>5101598
that's not quite it, the ghosting isn't accurate. moving objects on the actual screen show up very faintly.
>>
shit makes me miss my CRTs back home
>>
>>5101416
We clearly just don't agree.
>>
>>5100737
You, I like you.
>>
>>5100705
It's an intact, uncut lime, as you can see.
>>
>>5100027
but mario cannot angle like that or stick fireballs in wall. There's no motion blur ingame also
>>
>>5101598
That actually looks cool and I'd totally play on an emulator like that, even though I'm not a CRTfag otherwise.
>>
>>5091168
I would agree with you if it weren't for your garbage reddit-spacing
>>
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>>5101081
Don't be afraid to turn that green tint up more anon.
>>
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>>5102920
Actually you know what, fuck my camera. Have a direct screenshot instead. Fuck knows what happened there.
>>
>>5102920
The game boy screen was not night vision goggles bruh
>>
>>5103045
Yeah, for some reason the camera on my Pixel can't do Gameboy green. It looks completely different in person, more like the screenshot just below.
>>
>>5102782
The point is that clear pixels are beautiful. Nintendo knows it and deep down, you know it too.
>>
>>5102884
It's not trying to replicate a CRT dingus
>>
>>5100227
I'm probably older than you are and I like the smoothing effect for some games. I think it's kind of funny how much hate they get here. Bunch of pretentious faggots. I try them out just to see if I enjoy playing with them on. Sometimes I do, although in general I just use bilinear interpolation with no other effects (scanlines I almost always find too irritating when actually playing, and NTSC filters are just obnoxious)
>>
>>5096158
how is this filter called? to be fair it's pretty good and I'd like to see how it works with a bunch of games, and I've never used one because they are awful generally.
>>
>>5103320
>probably older than you
I very much doubt that kiddo
>all this hate
I said I'm not a fan

I'd say you're most likely an immature 30 year-old Boomer from your over emotional response and apparrent need to justify making classic games look like retarded children's paintings drawn with a wonky pencil... but like I said everybody has thier preferences
>>
>>5097129
This is not only more like period correct display for this game but also closely resembles the way RoboCop himself actually sees things so it's just automatically way better than >>5097136
>>
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>>5090910
>emulate
no thanks im not a poor, dirt eating slob.
>>
>>5103301
The art in that calendar is horrid. I had that when I was a kid and even then I recognized that the fake pixel art looked bad.
>>
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>>5103638
is that gtuv50
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>>5101598
>backlit
soulless
>>
>>5103729
just scanlines
>>
>>5103458
>poor, dirt eating slob
no, that's just the state of your sex life
>>
>>5090910
Is that thanos?
>>
>>5104489
yup. that's me.
I'm thanos. Sometimes I like to wear a green robe and carry a staff.
>>
>>5103449
absolute mad man
>>
>>5103376
> over emotional response
You're the one who seems overly sensitive about your age and being perceived as hating when you're not. I wasn't even disagreeing with you, just adding some commentary.
>>
>>5101074
kino
>>
>>5091168
Redditspaced but true.
>>
>>5102898
>>5106045
zoomer faggots like you asswipe need to fuck off back there and never come back, for the fucking last time this type of formatting post was around since fucking day one you stupid fucks, nobody wants to slog through a wall of clogged text
>>
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>>5105859
fair enough I guess I took the Bunch of pretentious faggots and all this hate comment out of context... I'm sorry for making fun of your filter choices, I'm sure they look very nice

but (You) started the age thing kiddo
>>
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>>5106169
I don't get it - is saying 'reddit spacing' now an in-joke or are people just retarded? Redding spacing use to be when people would be in the habbit of adding two breaks between lines instead of 1 as reddit removes 1.

>The following is a reddit space...


>...whoops, 4chins doesnt fuck up my text!
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>>5108236
redditspacing isn't reddit just like 30 year old boomers aren't boomers. it's shitposting. we have reached the point where actual retards are pretending to be double-retarded.
>>
left is artistics vision
right is autistic bullshit

devs didnt make games based on how they look on a crt tv but through code
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>>5091168
10/10 nice job
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>>5108236
No one gives a shit about what happens on ribbit so just shut the fuck up about it
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>>5094270
>playing retro games on a non emissive display
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>>5091321
they designed their sprites on grid paper and shit and compared the output on their monitors of course their vision is slightly different but their mental model is going to be closest to what they had on their monitors and I guarantee you they weren't developing the games on LCD screens
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>>5101081
what's the emulator/shader?
i've seen some really good screens of it with Oracle of Seasons
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>>5109348
Retroarch (gambette core I think, but I don't think the core effects shaders)
Using shader_glsl > handheld > gameboy_pocket.glslp
It's honestly neat seeing this applied to nongameboy things
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>>5101084
>>5101429
>>5101081
How accurate are these to how they look on actual hardware? I don't have an original GB to compare, only Color. Also are there good shaders for Color and GBA?
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>>5109015
Hi anon, from the tone of your comment you may enjoy /r/angst or /r/iam15anddark
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>>5109413
Of them all >>5101429 looks the closest but it's not really dim enough. There's a reason there were a million light attachments made by third parties. It was hard to see at times and the bevel actually cast a shadow onto the LCD layer beneath it depending on the direction of the light
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yep, that's how it looked in 1991, playing on my 8" CRT I bought at a yard sale.
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>>5093360
what filter is this?
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>>5093443
filter name?
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>>5093401
what shader this is?
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>>5093763
Is this a shader? If it is, I would like to know which one.
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>>5096474
What's this filter?
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>>5097338
I'm gonna need the name of this particular shader.
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>>5100737
I need a filter name, please.
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>>5095859
>>5096087
What was that old-ass commercial Atari emulator with the yelling mom option? I feel like it needs those sound clips. "TAKE OUT THE TREASH!"
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>>5110682
No it's not.
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>>5110998
Damn son you givin me flashbacks.





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