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New larp thread, now with 67% more pictures from an Elder Scrolls larp called TESC (also I was asked if I show the photos I must mention that they were made by Tibor Rogulja)

Previous thread:
>>9657647
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>>9693516
so about that TESC larp:
It was held in a "castle" nothing fancy really, but the interior was proper with as minimal modern stuff as the price could provide
It used a trust base system for combat but there weren't much combat anyway
It was mostly and political game with backstabbing and stuff
Everyone played a pre-made character that the organizers made and provided for everyone. No special snowflake-ing.
There were a surprising amount of players which were first timers either to larping at all or to fantasy larps
It was awesome.
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also I won't post too much pictures tonight because of computer related problems and it's also getting late
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There was a Elder Scrolls game in Finland too. It was cold, wet and full of memes.
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So which HEMA systems could actually work for LARP? (Supposing it's your average physical combat system-No headshots, not going full force, latex/Calimacil wepons etc.)

Personally I find I.33 somewhat effective, but I'd like to know about more.
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>>9694000
thankfully it was not THAT wet and had slightly less memes.
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also about wet tesc games it reminds me of a previous event of this game, I think it was the second one. There were a fuckhuge storm over croatia and we were going to the event place and just a few km from there the organizers called us to turn back because there is no roads anymore to the game. Or a game area.
there was a landslide and a lot of things disappeared, some people who lived there had to be evacuated through helicopters.
Also somehow a whole minefield got lost too. Crazy times in Croatia.

The event after that was basically held in a swamp because of a storm again. My smile wasn't entirely sincere that time either.
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>>9694043
anything without much binding. I would say various kinds of saber is a good start. Dussack might work too but with modifications.
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also a great plus about this larp was that the organizers provided the makeup for everyone. Which was needed because the game was in Morrowind so lots of dunmers
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>>9694105
Sounds great. What were you playing as?

>>9694098
The mud likes you, it seems.
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>>9694427
>The mud likes you, it seems.
let's not make me tell how muddy Drachenfest were

>Sounds great. What were you playing as?
Basically I was a Cammona Tong member who had very little moral constraints when it came to breaking legs or getting profit. Sadly I couldn't fully play this out but it was fun regardless
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>>9694098
Clearly the gods are telling you to do a Shadowfen-based event. Argonians or GTFO
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>>9694525
and be a reptile slave? fuck that!
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Any French anon in here ? Went to Kandorya some years ago, and wanted to get back in LARP but as Kandorya wasn't that good, is there any other that you'd recommand ?
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>>9694434
Out of curiosity, Hungarian, have you ever played a more moral or knightly character? It seems like you like playing roguish types a lot. Not a bad thing, I'm just wondering.
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>>9695873
I can vouch for the fact that we played non-roguish characters at least twice together.

That one time when we were all-caps LAWFUL STUPID questing knight errants and HLF was a cleric overseeing our heroic acts - all on a larp that was not very appropriate for these kinds of characters

or that other time when we played some petty, smalltime scavengers with MAYBE some radiation-induced retardation on a post-apocalyptic larp.
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>>9695873
there were more than a few during the years. Some were even outright good or even monks with sincere beliefs (not DnD monks, but rather secluded priest)
A few of them were even memorable. Although mostly there aren't good pics about of them so there is that.

But I'm really good at being an asshole so that's what I play most of the time. You sometimes just need someone at a larp that others can sincerely hate.

Also in this game the organizer asked me beforehand if I would be ready to be an asshole who is capable to do a double serbian backstab. Obviously I told him that I usually do triple romanian motherfucking.
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>>9696069
>That one time when we were all-caps LAWFUL STUPID questing knight errants and HLF was a cleric overseeing our heroic acts - all on a larp that was not very appropriate for these kinds of characters
Any anecdotes to share?
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>>9696084
a "few". It was a very special game and not necessearily in a good sense. Some of the organizers were borderline retarded and the rule system was SPECIAL too.

Anyway the background story of the characters in a nutshell:
There were 5+1 of us.

There was AHLF as a lawful stupid knight who went questing so he can marry a princess after he done a great heroic deed. Then there was another guy who we will call Rance now, he was also a lawful stupid knight who also had a love interest (I have to mention that in both cases it was purely platonic and they were deep in the friendzone but none of the characters realized this) who were out there to do a similar heroic deed to win his love interest. Then there was a guy who played a ""hunter"" and servant of AHLF but actually was sent by the brother of AHLF to look after his little brother to doesn't kill himself in this hero job BUT also manage that he should get home too soon either. Also the hunter when was young was molested by a witch for a few years with mindcontroll spells and stuff.
Then there was I as a priest who got into priesting after a failed love interest (a great knight after doing a heroic deed stole my crush) and after a long term alcoholism and a short term "all my property burnt down in a fire" I found the true faith. And helped the two knights on their quests.
Then there were a girl who joined us who we saved from wrongdoers. She was secretly a witch but we were obvious to this as she always greeted us very politely.

And finally there was another guy who joined us who were raised by werewolves but also had a curse and werewolves went insane around them. This was obviously unknown to us.
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>>9696088
Was this all because you knew the game was special and decided to have some fun with it, or was that merely a happy(?) coincidence?
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>>9696092
we knew that the game was special.
Although the characters not really compatible with the rest of the game wasn't clear to us, that was something that we realized on the spot.
It was especially frustrating because we tried to communicate with the organizers as much as it was possible, and sending the character background beforehand was a must have.
But at the end it was more of a game where the organizers made everything for their friends and we were outsiders. Regardless we had fun playing between ourselves and tried to interact with the others which also produced funny things.

Like there were a guy who according to AHLF was so edgy that he could cut into reality itself. I think he was just clinically retarded.
He CONSTANTLY went up to us and tried to shittalk us having noone to back him up, and it was only because of our righteous nature that he was beaten up just once, and that was close to the end of the game.
The guy tried to be a mysterious secret agent/assassin/whatever the fuck but failed miserably. There were several funny talks between him and us but my favorite was when he at one point walked up to us while we were eating, put down his cape at the table and pronounced that every disagreement we had with him or hard feelings were because of his evil twin that he just know killed, pushed down from a hill and only his cape remained. And he brought the cape as evidence.
We were like "Sounds fake but okay" and continued to eat.
To this day I have no idea if he REALLY changed to a different character or just tried the saddest bullshit attempt I've ever seen.
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>>9696071
>You sometimes just need someone at a larp that others can sincerely hate.
Absolutely agree. I think the biggest obstacle to pvp-heavy games working here in the States is that nobody wants to be the bad guy and nobody wants to lose.

>>9696069
>That one time when we were all-caps LAWFUL STUPID questing knight errants and HLF was a cleric overseeing our heroic acts - all on a larp that was not very appropriate for these kinds of characters
A+
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>>9695550
There was this one femanon who said she's going to an Asian-themed LARP called 'Days of the Fog/Mist'. I'd probably recognize the name in French if you typed it.
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What do you all look for in a larp as far as cosmology goes? Defined good and evil, or morally grey? High magic or low? What's your personal preference?
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>>9696972
>Defined good and evil, or morally grey?
Little of column A, little of column B. I like for there to be an option to simply be a good guy fighting evil guys, but there should be plenty of in-between as well. Being a paragon of justice is no fun if you can't run into situations that challenge your morals sometimes.

>High magic or low?
I like it on the lower side. Or at least, if magic is common, make it more subtle and consistent, things like enchanted places that fill you with awe instead of ten different types of fireball spells.
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>>9696972
I hate most of the magick that is used in battles. Someone shouting 'fireball!' without reciting a formular, using reagents or doing some flashy gestures, even more so if the target just answers with a heartless 'counterspell', makes my blood boil.
A well perfomed spell out of combat on the other hand is something I love, and I can get off to a nice ritual.
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Gambeson with or without collar?

With mittens or without mittens?

I can't decide between which model I should choose here
http://aketon.pl/index.php?view=223
http://aketon.pl/index.php?view=389
http://aketon.pl/index.php?view=490

Gonna be used in fantasy larps and at a 13-14th century larp this summer. Gonna take the role as a crossbowman but I kinda want to go plate-knight eventually.
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>>9697276
first one
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>>9697276
Seconding the option one.

Collar is fine both as primary armour and as under-armour padding. No mittens is by far the better option, operating a crossbow in mittens seems pretty awkward and gauntlets for when you go plate would be a real challenge. Way too much bother for a very optional piece of kit at extra cost.

A cool page that uses funeral effigies to track armour development decade by decade in the 14thC. http://talbotsfineaccessories.com/armour/effigy/All-Effigies.htm
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>>9697276

With collar, no mittens. If you're going full plate one day, the collar will keep your neck safe of the gorget, breastplate or any straps rubbing your neck to death.
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>>9697282
>>9697359
>>9697364
Ok so the first option without mittens looks like the best, but I do generally like having an open front.

Maybe ask them to make option three with option one collar?
I know from experience that thick padded collars put a strain on my throat when kneeling/creeping/sitting etc.


>http://talbotsfineaccessories.com/armour/effigy/All-Effigies.htm

Thanks for the overly comprehensive data that I shouldn't really be absorbing at the moment, now I'm getting armour shopping anxiety and a headache.
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>>9696972
Low magic/high magic as a setting is both fine by me, but I really dislike Vancian casting in the hands of player characters.
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>>9697376
Yo're welcome anon. Have a database of funeral effigies and medieval illustrations of armour. On the house.

http://manuscriptminiatures.com/search/
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>>9696972
Moral greyness, but not in the muddy boring way, just in the sense that I like every character to have solid justifications, even if they can't be defined as anything other than evil. And low magic, because WYSIWYG is better. Though I love it when you can use "special effects" like LEDs or smoke to simulate magic. As long as it's not just throwing soft balls or the like.
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What pants type would best fit a late Renaissance noble outfit?
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>>9698371
Which country's style are you aiming at? Maybe give us an example of your top, and colour scheme.

Also what part of the renaissance do you mean? Late renaissance could still be anything from pluderhosen to conjoined tight stockings.
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>>9693516
>all those elves
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>>9698371
depending on how late renaissance are we talking about either short puffy pants or short very puffy pants.
At least most western europe fashion.

>>9698665
Well, what did you expect in an elder scrolls game where the in game place is morrowind?
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>>9698598
>>9699575
Probably Itallian stuff. Either 1500's or the 1600's work for me, I just find both of them the fanciest eras I guess.
I think I'm aiming for that classic Vest-Sidecape-Beret/Cavalier noble stuff. If you guys have any other cool ideas I'm down for them as well
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>>9700414
I forgot the name but those trapezoid shaped tops are killer, Houppelandes are sweet as well but a little earlier and Flemish.
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>>9700819
>>9700414
This is what I meant.
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>>9700414
A pleated coat might be fitting as well? For pants I would still say go for pluderhosen or maybe conjoined tights.
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>>9700414
Or an Italian styled Houppelande?
I'm not sure wether you want to be playing a fighting character or not?
Rather than a side cape try a capetunic. It was all the rage in the Italian wars.
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>>9701014
It's pretty much a tunic with the back turned into a cape. So you let it get a little wider and just tuck the front part into your belt.

For maximum ugly (ugly means good in this case) you can take some damasc(like) fabric with a really ugly print and finish off any boring looking Houppelande or poofedsleeved shirt with it.
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>>9700414
>>9701021
Forgot to post pic.
I am a stupid.
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>>9701004
>>9701014
>>9701011
>>9701021
>>9701024
Cool ideas anon, thanks!

I was more aiming to pic related kind of stuff desu, probably something that looks somewhat more masculine though if that's an option.
As for your question-Yeah, I'm going to be at least somewhat fighty character.
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>>9697276
13/14th century... theyre both sooooo different.
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>>9701313
something like this?
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>>9702048
>those pants
>no tights
>chaperon

By God I don't hope anon wants to combine this. Esp. the chaperon seems really out of place if you want to throw a tights+pluderhosen combi.
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>>9701014
That looks like a croat rather than an italian though.
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What are you looking for /getting on black friday this year?

How is mytholon armor?
Calimacil is reselling and bunch at discount for black friday and I'm debating picking up some gloves and greaves. standard larp quality?
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>>9702155
>Calimacil is reselling and bunch at discount for black friday and I'm debating picking up some gloves and greaves. standard larp quality?
be aware that most clothing calimacil sells are just from Mytholon and they are reselling it, so if you are in the EU it will be cheaper to buy from mytholon.

That said I the mytholon gloves are really good.
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>>9702111
In the end I'm no expert on it. Did a little research besides clicking cool pictures on Pinterest and reading Ospreys as a kid.

So you might be right as rain pal, I have no idea of the differences in Croatian and Italian fashion of that period.
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>>9702155
Don't you mean Epic Armoury? I don't see any Mytholon items while browsing through plate armour on Cali's site.
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>>9702179
Im west side of the world.
And cool, making sure i wasn't dumping cash on garbage.

>>9702275
whole bunch of stuff is designed by mytholon
Markward line is the specifics I was looking at
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>>9702726

Couldn't find any pieces of the Markwad set on their site either. But it might just be me.

Anyway, got some pieces of the markwad set here at home. It's pretty decent Mytholon armour is imo some of the better cheap-o LARP armour. These days Epic Armoury is stopping with their werd sets that look like plastic so that might change in the near future.

But yeah, Markwad is a breddy gud set. Only pointer I really have on Mytholon armour is if you're short (under 1.70) it might not fit all that well and if you're fat or if you lift all their breastplates will look really weird. My lats just kinda hang out of my armour.
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Okay, so we've decided that for our next larp, we're going to gently gaslight our players.
It's an investigation/horror game set in the 1930's. We've got about three days of play. Mostly, the players will be playing terrible people in a house with a murder mystery, à la Agatha Christie, but with fantastical elements over it. The terrible people are in fact here not only because there's an inheritance in play, but also because some eldritch entity is trying to set them against each other for the lulz.
We've decided that the colour yellow would be an indicator of something going wrong, an hallucination. We'll switch some decor elements with yellow counterparts when the supernatural is at play.

What are some things that are clearly visible and easily swappable in a murder mystery house? For now we've thought of paintings, plates, blankets, NPC clothing.

Maybe I should ask /tg/ for ideas about mindscrewing players.
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>>9702812
I'd do both, /tg/ is quicker though. If you do post a link here, I'll see if I can join the discussion on both.

First of all I'd like to say: if the butler doesn't kill somebody in the library with a chandelier I'll be very dissapointed in your players.

Second of all, I'm not sure how smart your players are? Because to be quite honest things turning yellow when shit goes down might not be the first, or twentieth thing I'd be paying attention too. Might have to make it pretty obvious to get your intention across to the players?
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>>9702048
The pants are awesome but the top of his outfit isn't very much to my liking, especially his hat. As in, I don't think I'd pull it off.

Would something like his pants with >>9701313's vest-top-sidecape torso work? Was that a thing?
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>>9702817
Well the idea is that they don't get it the first day, start putting it together the second day and get paranoid the third. Hence, the looking for landmarks that are eyecatching/usual the first time, and easy to swap later (we were thinking of plates because they'll see them at every meal and I have bright yellow ugly plates we can switch the usual fancy white plates with).

Our players are pretty smart, usually. Then again sometimes they're brillant on things I had expected to be very hard, and then spend hours on something else I thought was a bit too easy. When they're not TOO confident in themselves, they're usually good, ironically.

Well of course the butler will have to be suspicious. Last time he was a blackmailer.
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>>9702821
I'd only do the plates on the second day then, because they are forced to look at them during dinner time. And will be forced to atleast make a mental note of it, even if it's subconsciously.

The paintings, background scenery like vases (by God a yellow vase will be tacky) phone covers, heck you could even just drop random pencils near your /x/-crimes.
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>>9702826
A big yellow tacky vase, yes... will go perfectly with 1930's aesthetics. At least it would be pretty noticeable.

>>56558546 Here's to trying /tg/.
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>>9702830
Oh well, I tried to try.
>>>/tg/56558546
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>>9702819
>Would something like his pants with >>9701313's vest-top-sidecape torso work? Was that a thing?
kind of, but it's a larp, so as long as you like it don't give a fuck about it.
For the pants just search for venetian hose, you will get simple enough patterns and try not to rush it as I did.
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anyone got any tips for a good cyberpunk outfit?

all I can really find for picture references are ravers in impractical spiked outfits or people in custom, thousand dollar clothing.
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>>9703281
Tell me about your character and I'll help. Got some fun ideas
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>>9703619
the short story is that he's a rifleman (setting is a world where, people are assigned to zones(the different LARP areas) to fight all sorts of threats. Media presence and looking distinct is a plus, which is why I just don't go all-black in tactical gear and add some wires.) I'm hoping to integrate some of my climbing gear into the outfit.
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>>9703675
Sounds pretty cool!
So, if I were you and wanted to make a rifleman that'd be notable in the media, I'd combine a certain theme or a style to my looks-But, unless you want to portray him as an extremist on the matter, make sure they don't make you any less effective.
Some examples:
-Take a historical troop and cyberpunk them up. If we take your average Musketeer, for exanple (A person who uses a Musket, not the French swashbuckler archetype)-Have a nicely designed vest/coat with grenades/clips on a baldric worn over it, get a nice hat but design it to fit and get something like Deadshot's eyepiece to make you look more like a marksman.

-Be a punk/metalhead. Get a pair of badass boots, throw a sleeveless coat/vest over your tactical kit thing and perhaps even design the kit itself-For example, if you have any armour or protective gear, throw some signs on it-Like an anarchy sign, band logo etc.

-Be the opposite of a professional. Not by being shit and sucking, but rather have this somewhat 'home-made' kinda feel. This means you have a proper rifle (Not top notch), and perhaps even some protective gear, but you wear it over normal working clothes, you prefer simple efficiency over fancy complicated tricks and have this general family demeanor.
In another note-Has anyone ever tried Calimacil's dirks? Are they worth the money? Would they work as good parrying daggers against heavier strikes and what not?
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LADS

Forge of Svan is having a 40% off black Friday discount on all their already produced items.
http://forgeofsvan.com/black-friday/

Decent armour for 40% off, all you gotta watch is the transport costs. But by God, don't you want a swaggin corrazinna with gobelin covering? This is the ultimate armour fashion statement.
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Hey folks,
I have family planning a trip through Germany next year and the dates just happen to line up with Drachenfest. Would it be worth it to go to Drachenfest if I could only be at the event for one day? I don't even know if I could pack equipment.
- An American Larper who dreams of so much more
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>>9705186
That's a very, very steep price for a one-day larp, with a lot of preparation for not a lot of gain. I wouldn't do it.
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>>9705186
>wants to go to a larp knowing full well he won't have the proper equipment

yep you sure are american
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>>9705310
To be fair, Drachenfest is one of those LARPs you could you could come to with literally no equipment at all and, supposing you have access to enough cash, become a full-on knight in like an hour or so.

In the last DF, the airline lost my friend's luggage. He managed to set a kit that looks good enough for the game from scratch.
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>>9705186
Most important question: which day?
Because if it's not thurstday or friday then there is close to zero reason to go, and even then it's highly questionable.
Do you know someone there that you can join to?
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>>9703281
Cyberpunk is basicaly what the 80' tougth 2020 would look like.
you're gonna need some black and fluo.
Add advertisement on your suit.
You're a killer on tv sponsored by pepsi and doritos.

Dont forget that old ladies are watching so always be smiling and shiny.

I really hope your larp is inspired by runningman and not hunger games.
The possibilities!

https://www.youtube.com/watch?v=LwS8eQFUGf4


>>9704125
>Has anyone ever tried Calimacil's dirks?
Yes, at that point i would just get a shortsword.
you'll be more satisfied with your purchase in the long run.

As a main weapon the dirk will force you to get WAY to close to your enemies.
and as a sidearm you will not be able to keep your distance from your enemies.
There is aproximatively a 15cm difference (thats half a subway™ sandwish for 'murikans)
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>At my larp, dicking around between big important happenings
>Stat chatting with one of the other characters
>She asks me (IC) about my values, what I care about
>Tell her a little about how I came to this place and that I try to uphold knightly virtues like honor and justice
>"I see. I would describe myself as Chaotic Good."

Actually more immersion-breaking than the time we had a fight interrupted by hornets and had to stop and move everything to the next field over. Why do people do this shit?
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>>9706913
>Why do people do this shit?
I blame DnD
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>>9706718
I would be in Germany through the entire event, but only a day or two would be scheduled for Drachenfest. Since I would be with family, they want to enjoy the trip together. (multiple cars, I split off for a day or two then get rejoin). I can only take so much time off work too, so I can't reschedule the family trip in regards to Drachenfest.
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>>9707395
Why not just enjoy being with your family?
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>>9707417
10x This

Otherwise just pick out the days of the Endschlacht, take your kids along or something.
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>>9707548
being there just for the endschlact entirely defeats the purpose, especially if he doesn't speak german and doesn't know anybody. The first part of the day is everybody preparing for the battle so nothing big happens then a lot of waiting until the battle which is done in an hour or two then it's people slowly starting to party.

It would be very hard to join into this in a meaningful way that also worth the price you have to pay for the whole event
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>>9707600
We both know a lot of the people just come there for fighting rather than the actual LARP. Sure it defeats the purpose of most of the LARP, but if it's what the public wants?
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>>9707604
Still not a reason to be like other people. Especially if it will cost him 120-150 euro just to participate in one battle
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>>9707605
He's asking in the first place, so rather than thinking from your mindset try to switch into his. Sure it's not the desired player for us, but in the end if this is the experience he wants he's not hurting mine or others' experience.

If it's in his budget and he wants to I'll just give him the information he's asking for.
And heck, maybe he'll get hyped and return next year for the full event and with a good group and kit.
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>>9707608
I simply can't recommend this to him if I know it's not a great thing to do. But I stated why I think that so obviously he is free to do whatever he wants.
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So I was thinking about buying these splinted cuisses:
http://www.loricamos.vizz.pl/Products_Plate%20Armour%20-%20Elements_Splinted%20Cuisses.htm

But I'm not entirely sure how practical/impractical leg armor is. Does anyone of you guys here have experience regarding leg armor?
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>>9707899
>But I'm not entirely sure how practical/impractical leg armor is.
I mean, leg protection was worn by almost every successful army, so...

I don't have a lot of experience using cuisses or greaves myself, but based on what I've heard, that one looks quite functional. The main thing to remember with leg armor is that the one-size-fits-all stuff from places like Epic Armory is likely to slide down your leg and bounce around on top of your foot, which is uncomfortable, iconvenient, and will bruise.

Splinted armor is a little less susceptible to that (I think) because its fit can be adjusted, and most importantly the piece you're looking at has the bottom sculpted to fit around the top of your foot rather than being flat.
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Tips for a futuristic suit?
Larp takes place in space
so either futuristic work clothes or some sort of EVA suit would work.
hell if you have a good idea for something future fashionable i'd like to see it too.
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>>9707908
That leg armor was worn for a reason is logical otherwise it wouldn't have been developed, but as far as I know it wasn't worn that often by footsoldiers. One reason was the money it would have costed them but also because it would slow them down. And as LARPers we are mainly footsloggers so I wondered how much of a hinderance it would be experiencewise.

And the one-size-fits-all problem is not a problem because the Pole who makes these cuisses makes them according to the measurements I would send him via mail.
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>>9702155
Buy reenactment armour, looks better, is better quality, and mytholon is oversizes shite armour
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So guys, I'm sick and tired of not being able to play cards games. I managed to lay my hands on the imagery of some decks of cards but I'm not sure how to go about this...

Should I just print them on thin cardboard? Is there any way to keep 'em somewhat waterproof besides a tin box for storage? Plastification is a no-go ofcourse.

Anybody any experience on how to do this, or in worst case scenario where I can get medieval-styled playing cards? Preferably late medieval or with naked women on them somewhere (because that's culture, look it up).
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>>9707899
entirely depends on how fit you are and how much you are walking/running around.
As with every armour it will make you tire quicker, but while breastplates usually just sits on your torso and you don't have to move them around that much it's not a big deal. With arms and legs you move them all the time so you will figure out soon if you are fit enough or not.

Also depending on they system you play at and the fighting style you use it might be advantageous or disadvantageous

>>9707908
>I mean, leg protection was worn by almost every successful army, so...
well, except when that wasn't the case. I mean sometimes even cavalrymen didn't used leg armour, only a thick leather boot.
It entirely depends on what kind of weapons and tactics they used.

>>9707962
>One reason was the money
If you have money for a breastplate, arms, gauntlets, helmet and weapons then you probably have money for leg armour too, if not then you are an exception not a norm. While there are several factor to how much armour and weapon uses someone, with professional soldiers money usually weren't the main issue. It was on the list but way more back than most people imagine
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On the note, obviously it's hard to have fun with an overseas LARP if you don't have the time to give it your all because you're there for other reasons too, but is travelling overseas specifically to participate in a LARP ever a good idea? And if so, how rich would you need to be to make a habit of it and escape American LARPs altogehter? (Note: I'm not planning on doing this - I'm not even American.)
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>>9708373
Not too rich to be honest, see it like a week's vacation to Europe! I've had lots of friends, some of which even students, who had no trouble spending a week or two overseas in their Summer vacation.
I know a guy who rents out tents for about 40 euros for the full week, and they're re-enactment correct for both 9th and 13th century designs.

Besides that it's just being able to drag enough kit along to help yourself which is the biggest problem I assume.

I know we have an Isreali guy on here who can tell you the finer details.
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>>9707917
help please
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>>9708394
while I doesn't really like the Expanse tv series you can get ideas from there too as they are low budget and mostly work from trash
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>>9708403
>fancy helmets from openvisored gasmasks and some tube on top of boilersuits with military harness's and straps

within my budget too!
thanks
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>>9708404
look at Millers suit for example. One of these days I might make that
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>>9708368
>well, except when that wasn't the case.
Well yes, some didn't use leg armor. That's why I said "almost every." But the majority did, if they could afford it and if the climate was right.
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>>9708376
According to hungarian LARPfag in this old post - https://archive.rebeccablacktech.com/cgl/thread/8212083/#q8235855 - it isn't worth it apart from big games like Drachenfest. Do you agree?
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>>9709079
Sorta, yeah. In the end I can't tell you how much you value the things. What I could see as definitely not worth it could already be a dream for you. So on that field it's kinda hard.

But generally speaking, yes. Epic Empires, ConQuest or Drachenfest would be your main contenders for the full monty LARP experience in Europe. Maybe the big post-apoc LARP that's the week before Drachenfest (citation needed).

Still, I think the biggest problem would be dragging your metric ton of plate armour, beds, camp stuff, tents, weapon racks and cooking pots and what have you all the way from the US to Germany.
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>>9708373
>>9708376
>>9709457
Israeli guy reporting in. (Are you the guy from Gold Camp I met this DF?)

>This big post-apoc larp before DF (citation needed)

Yes, there is OldTown which is fucking amazing IMO. You get 3 days of LARP, then 3 days of a post-apocalyptic festival with shows, cool activities (Like prizefighting AKA get your teeth kicked in by huge slavic dudes, or Jellywrestling-AKA watch minimally-dressed chicks trying to overpower one another in a tint pool of jelly.)
Aside from being fun as a LARP, one of its clear benefits is how cheap it is:
Ticket is like 50EUR, you get a decent full on meal for like 4EUR or a lighter one but still very decent for like 2.5 or so (I'm using NIS so translation is rough)
Beer is like 1EUR or so and people are so nice and sharing-happy you could probably get piss drunk without spending a cent (But don't be a dick and bring some of your own. Bonus points if it's a beverage that represents your country in some way. We brought Arak.)
Everyone is super nice, and they'll be even nicer if you are too-Help them around with their camps and what not.

Now, the main downside of the whole thing is carrying equipment for a 2 weeks trip that includes at least 2 sets for 2 different characters. So if you're planning on heavy armour... Well, don't. Or be creative in some way.


My explanation is kinda shitty because I'm in the Uni and havn't drank my coffee yet but feel free to ask any question you want and I'll gladly answer.
Did that OT-DF trip twice.
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>>9708361
Laquer the cards, makes them stand up to some abuse and they won't fray on the first shuffle. I made some a couple years back with a printed front and back and 5 layers of additional paper sandwiched inside. You could do the same with cardboard ofc.
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>>9709483
Any inside tips on how to do the laquering? Found good cardboard-like paper that's thick enough, and have about 40 meters of sort of paper-like leather meant for furniture so I can do the back with that.

I don't want to ask you for too much spoonfeeding but if you got any info to pass my way I'd be glad.

>>9709466
Yeah, this year I'll make sure to make up a meet or something in Gold Camp and ofcourse for a more inter-camp meet to go to the sports events infront of the Landsknechtlager.

Speaking of, was looking for a gift to get you back. If these cards (Hoftämerspiel/Courtly Household cards) turn out a succes, would you like a deck?
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How do I find someone to make me armor?
I've saved enough to buy some solid pieces but can't seem to find a reputable vendor for custom armor.
Internet searches aren't turning up anything for my area (south ontario)
the only advice I could find is just "go to a Ren faire". trying to get this work done over the winter by larp season next year
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>>9709607
R U S S I A
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>>9709607
Poland also seemed to be quite cheap. But definetly don't buy anything from indians or the like.
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>>9709610
>>9709627
so buy internationally then.

any suggestions for specific craftsmen/vendors?

and don't worry, I avoid India like the plague. it's cheap,but it's all garbage coming out
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>>9709483
There really aint much to it, just get a clear varnish (acrylic is fine) and brush/sponge on a layer or three. The printer ink will probably bleed a bit so apply the first coat carefully so you dont destroy the print.
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any good places to look for boots?
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>>9709631
What type of armor do you want to buy? Brigandines, plate armor...?

I bought my brigandine from this shop here and I'm quite happy with it.
http://www.loricamos.vizz.pl/Products.htm

I have no experience with this shop so better check for reviews
http://matuls.pl/index.php?IDP=1&Lng=en&IDKategoria=15

This guy makes scale armor but as always check for online reviews
http://lykia.pl/en/armours

I've heard that he is very good but also expensive
http://www.gambeson.pl/

Those are shops were you can also look up the prices.
Then I also have some links to some germans who produce custom armor for their customers. They have no prices on their websites and from what I've heard they're definitely not cheap.

http://maximilian-bertet.de/pages/ruestung/koerperpanzerung.php
http://www.plattnerei-wiedner.de/

And here is a linklist in which you can also find some british guys.
http://wenzingen.de/smf/index.php/topic,2697.0.html?PHPSESSID=9748fa7a5da12fb710beba0ed899f2de


>>9710525
If you are from Germany that shop here might be interesting for you

https://www.historische-schuhe.de/epages/61580448.sf/de_DE/?ObjectPath=/Shops/61580448/Categories/Schuhe
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So, are US LARPs improving at all, or are they basically fucked forever? Can't force bad ones to improve. Can't complain about them or you'll look like an asshole. Pulling a Robbie Rotten and getting location owners to boot them out would just make the surrounding stigma worse. Travelling overseas for LARP is too expensive and troublesome, even for the big ones (see >>9709457). Should American tg-ers just give up on LARP forever?
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>>9711809
Dont give up, make your own events under the pretense they are different.
make sure they are.
have a few smaller meet ups before to steer them in the Role>play direction rather than the widespread Role<play.
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>>9711809
>>9711816

P.S. Lead by example too
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>>9711809
I know of two well maintained larps in New England, both high fantasy.
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>>9711830
Do they use numbers for combat? Also, what are they?
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>>9711830
Are they low-key and invite-only? The vast majority of good American LARPs are, to avoid being poisoned by people from the shitty ones.
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>>9711854
*low-profile and invite-only
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Has anyone ever been to a winter LARP? Like full on snow and freezing temperatures. A few of my friends are toying with the idea of organizing a small post-apoc winter event
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>>9711809
I have two local games that are mechanically solid with well-made settings and have avoided falling into the "old characters are invincible and new ones are useless" trap. Both have their flaws, but they're steps in the right direction. That's the thing--change is mostly gradual, it's gonna take years before we see any big improvements in the American larp scene, and for now even if a game wants to be a lot better, usually they have to bow to pressure from the community to keep a few of the old practices around. But improvement is improvement, and bit by bit we get rid of the chaff of old shitty NERO clones.

I'm working with a friend to create another fantasy larp too. Like the above anon said, leading by example.

>>9711921
One of my games runs year-round, including winter. We've never had snow during one of our events since before I joined, though.
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Are there any LARP youtube channels worth watching?
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>>9711921
been to a few

>>9711809
Sometimes games pop up that gives us hope that US larps actually improving and if you look at it even the shit tier games change to some degree. But all in all it's still a long way.

>>9712082
>Are there any LARP youtube channels
yes
>worth watching?
no
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>>9712088
;(
What makes them all so shitty?
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>>9712091
Wamen.paintedglass
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>>9712091
you mean the larps? the people who play them and make them
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>>9712110
Ah no, shit, I'm stupid and didn't clarify which reply I meant.

What makes the Youtubes so shitty?
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>>9712126
the huge majority of them are about people describing their characters background or just babbling about their game without a gramm of entertainment. I get it that they care about the subject and it's important to them but if they do it without giving me any meaningful information or without any skill in "how not to be an annoying retard on camera" then I'm not interested.

Also I inherently hate most youtubers
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Any recommended retailers for boots in the UK? Ideally i'm looking for someone that does a modern sole with an IC upper.
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>>9712091
The two most well-known larp youtubers are both "I've got tits and do larp, give me money"-level attention whores, without a grain of content.

There have been some good larp youtube videos, such as tips for crafting, character-building or roleplay. However, there is no larp youtuber that a) has a large following and b) consistently produces quality videos.
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>>9711809
The only solution is to start your own larp that has actual standards and not dysfunctional mechanics. Where you are though enough as a gm not to give in to player pressure.

I'd start small and simple, get some practice and build a following etc.

>>9711921
Had a spring larp turn in to a winter larp once, if that counts.
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>>9712196
I think Armstreet has those but I can't tell for sure.

>>9712206
>I've got tits and do larp

Mo Mo and LARPgrill?
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A question to the female LARPers here (Yes yes, no girls on the internet and what not)

How would you react or feel (Off-character, that is) if another player you don't know invited you to dance? What could influence that answer, either to positivity or negativity?

>inb4 trying to get laid at LARPs
Nah, I've been dancing for a while now and offering another player to dance just sounds like a fun IC thing to do in a more chill tavern night, just like players act tavern brawls every once in a while.
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>>9712476
Just ask your waifu up for a dance when the opportunity presents itself, or create an opportunity by buying bards and starting a dancing event, you have little to loose and all to gain.

And if shtf, write a letter about how you should not have trusted an anonymous chinese cartoon board.
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>>9712476
I'm not sure what to answer since you mentioned both OOC and IC.
OOC, I don't want to dance just because.
IC, it depends on my character and her opinion of yours.
I don't think dancing is weird as long as you're not making it weird. If you want to play the charming bard, play it, and you'll see how people react.
I'd probably wouldn't do it with some guy who seems to have trouble distinguishing IC from OOC, but if you're acting well, I wouldn't question your intentions twice. But a character might refuse because she can't dance, is tired, doesn't like strangers or anything else.
But of course, I rarely play with strangers anyway.
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>>9711854
>>9711887
Called numbers in strikes? Like, swinging a sword and calling '5! 5!'? No, nothing like that. They do have a hit point system, but in general it only applies to armor values. Like, a rogue with leathers on will be afforded 1 point to locations covered [being head, torso, arms, and legs], whereas a person walking around in plate will have 4 points, and when you are hit after those points have been reached you get the hits to yourself. There are no HP values at that point (a strike to the gut will drop you if you don't have armor)

Every strike is counted as a single strike, with called modifiers for effects, such as elemental attributes if you can get your stuff enchanted (temp effect, 5 mins typically) or martial skills youve worked to be able to use, such as break (renders a weapon or shield unusable until repaired).

Of the two larps, the one I play at does zero marketing, you typically need to know someone to get in. Events usually have about 100 players and 40 to 60 cast members each event.

The other larp is owned by a group that also runs a few ren faires in the area, and they do a little marketing at those events. As such this larp is a bit bigger, sometimes having 220+ bodies, as I've been told.
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>>9712593
>Every strike is counted as a single strike, with called modifiers for effects, such as elemental attributes if you can get your stuff enchanted (temp effect, 5 mins typically) or martial skills youve worked to be able to use, such as break (renders a weapon or shield unusable until repaired).
and there goes everything...
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>>9712476
Not female, but still:

Whether or not people want to dance is detemined for 95% OoC. If you want to dance, you're probably going to find a group of like-minded individuals if you just go around asking. Generally, you want to let girls do the asking, people respond better to them.

Your dancing group is going to end up being approximately 10% of the people you ask, in my experience. If you want to dance: go nuts. If you want to dance with a specific girl: you're probably out of luck, don't try to insist too much if she says no.
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>>9712651
Addendum: of those 10%, at least half are not going to know the specific dance you want to do. You'll need to explain it beforehand to everyone. Group dances tend to work better than pair dances.

Also please please please for the love of God don't try to make up your own dances. The problem is that people don't know the same dances. Where I'm from there's this one genius that decided the best way to solve this problem was to make her own dances.
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>>9712654
I mean it can work, IF you give a quick masterclass before hand. Which, to be quite honest, isn't all that odd.

It saves you from doing some shitty Ballfolk dance, because who would want to do those besides filthy old French people?

Just take an afternoon before the event or whatever and get the players you managed to round up all set, get some musicians, and with a bit of luck it'll draw interest and extra people will tag along.

>>9712476
Not a femanon, but it'll most likely depend on 2 factors:
1. Your personal hygiene, looks, and OOC/IC reputation
2. The status and relationship you hold towards the female. Say you're both young nobility, well then noblesse oubliges and you dance.
If she is the daughter of a duke and you're a dungfarmer... tough luck pal.
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>>9712667
>It saves you from doing some shitty Ballfolk dance, because who would want to do those besides filthy old French people?
Rude, balfolk is fun. Also good for newcomers as it isn't all that complex. I mean, you're shooting for a crowd of larpers, not a crowd of hardcore dancers.

>Just take an afternoon before the event or whatever and get the players you managed to round up all set, get some musicians, and with a bit of luck it'll draw interest and extra people will tag along.
I would actually recommend teaching people IC instead of OoC. It is great for filling in a lull in the game later at night. Also, If you aren't able to gather a large enough portion of your target group, you'll have to explain again IC anyways.
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>>9712342
>Mo Mo and LARPgrill?
Yes.

I found a channel called Larp House, watched the first video and it seems not terrible at least. Anybody here seen more of their stuff?
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>>9712601
Can you elaborate? I don't see the problem.
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>>9712593
>insists he has an amazing larp
>they use a combat system that's only slightly less shitty then the one they pan

So really you guys are just elitists
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>>9712691
sure. Here's the problems
>called modifiers
>weapon training skills
>called special attacks

If you don't see why those are bad then I got some bad news for you pal
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>>9712799
>>9712800
>Stop liking what I don't like
>>
Is there an easy way to dye just one part of a clothing a different color?

I've got these black pants with decorative green stitching, and a single green stripe in the legs, and I want to make that green stitching red. Any tips?
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>>9712830
You know, I'll even defend my side. Watch this:
>called modifiers
Slow down combat, and forces memorization that slows down a live-action game. Save it for the tabletop.
>weapon training skills
Most LARPs don't have a combat system where actual moves are effective, save those modified specially for LARP, so why bother emulating this at all? Moreover, the time it takes to get proficient with a weapon is really arbitrary. Two-handed spears, for example, are intuitive to most everyone, but most systems make you learn them separate from one handed axes, or maces, which are another example of simple weapons most people can figure out without any special training.
>called special attacks
These break immersion so hard because fatty mcfat doesn't actually want to figure out a way to disarm or the like, so now my weapon gets brushed by his and suddenly it's smashed to bits or flung halfway across the battlefield and I can't pick it up for the next 10 seconds, which is silly as hell.
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>>9712838
Good, that's what I was looking for! Thank you. Now we can have an actual discussion about this, instead of circlejerking our preferences.

>>called modifiers
>Slows down combat
This is larp, if you're going full speed in the first place you're doing it wrong. Further, if saying "fire" once in a while when you swing your sword slows your already-larp-paced combat, that says more about your need of a good cardio workout than anything else.
>forces memorization
Does remembering what "fire" is mid-battle really cause you that much pause? Those types of modifiers are almost always the kind where if they're meaningful to you, you'll be prepared for them, and if they're not, they can be ignored. If you're playing a game that uses a dozen different elemental modifiers, all of which are common and have different interactions with different types of characters, than you'd have a point here (and yeah, some games do that, and they're shit for it). But remembering and reacting appropriately to your common fire/ice/shock trio shouldn't be enough of an issue to be notable.
(1/3)
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>>9712915
(2/3)
>>weapon training skills
>Most LARPs don't have a combat system where actual moves are effective, save those modified specially for LARP, so why bother emulating this at all?
Why not? Plenty of people find it fun. It provides a shallow Hollywood version of actual combat technique, granted, which is still greater variety in combat than just hiding behind shield walls and whipping each other with ultralights.
>Moreover, the time it takes to get proficient with a weapon is really arbitrary. Two-handed spears, for example, are intuitive to most everyone, but most systems make you learn them separate from one handed axes, or maces, which are another example of simple weapons most people can figure out without any special training.
Okay, I think I see where your issue with this point comes from, and I actually agree with you about this. Weapon proficiency skills are terrible and there's no reason to have them, except *maybe* in the case of very unusual/exotic weapons.
I don't think that's what that anon was describing above, though. It sounds to me like he's talking more about "weapon training skills" in the sense that you buy the skill and it allows you to perform one of the effect calls--for instance, I buy "Weapon Training: Disarm" and it lets me use a weapon strike to disarm somebody. But since you covered that below, I'll move on to your next point.
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>>9712916
(3/3)
>>called special attacks
>doesn't actually want to figure out a way to disarm or the like
Probably because actual disarming techniques tend to involve grabbing your opponent's arm and wrenching or twisting, which is generally considered a safety hazard. By the same token, expecting somebody to physically break their opponent's equipment instead of calling "break" is a bit ridiculous. But if you have a less immersion-breaking way to represent those, I'm listening.
>so now my weapon gets brushed by his and suddenly it's smashed to bits or flung halfway across the battlefield and I can't pick it up for the next 10 seconds, which is silly as hell.
It sounds like your problem is more with bad implementations of those mechanics than with the mechanics themselves. Most competently-designed systems will rule that a call like that has to be made with a strike that has intent, and that you're well within your rights to ignore brushes and grazes.
From a design perspective, the existence of effects like that serves a balancing purpose as well. For one, they provide a check against large shields, which otherwise tend to be game-breaking. Without the ability to strike the head (another common but thorny issue that could fill a whole nother thread), shields usually become so effective that there's simply no reason not to use one. Abstracting a way to combat them means you don't have to resort to even more arbitrary measures like, for example, Avalon's short list of allowable shield sizes and shapes.
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>>9712838
Sup dude.

Called hits don't slow down combat in these games. I mean, there's only 6 calls and 5 elements, that's not too much for a person to handle. If it is you have a cognitive disability and I'm sorry for teasing you. They are all intuitive as well, such as the easy to understand 'Break', which as you can guess will break what you feel get struck. Or 'Pierce', which bypasses any armor the strike might have been hampered by. Ezpz. If anything these skills tend to accelerate combat by allowing combatants to blow through foes when they have the proper skills to do so.

In terms of gating weapon usage, I tend to agree. I shouldn't have to take a skill or receive training to swing a club. Fair. But I shouldn't be able to use that club in a way that would demand mastery of it. Tying in the called skills, to use skills with a weapon you need to have training for said weapon. That's fair, right? I'm not about to claim I am proficient with a sword, but I can certainly swing one. But if I were to be put apart from a HEMA practitioner I'm 100% sure I'd get my blade turned into my gut. That's the translation in game weapon training is supposed to emulate.

Called attacks are a necessary immersion breaking aspect of many larps. I can imagine a game without them, but it would be a lot more... mundane. And the mundane is sonething I look to escape from at these events, and I find that gifted along with the magic, and the creatures, and all that. While I do agree that an out of shape person should not by virtue of their time and efforts in-game be able to shut down an upstart who is more physically adept out of game, I will concede that there is no better system to reward that aforementioned time and effort. If a fat guy wants to escape his life by being a badass, more power to him. That being said, you can still callable the lout to a duel and beat him in honor combat, if the concept of his skills at slaying random baddies despite his protruding gut offends you.
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>>9712682
I meant IC, where else would you get your players in their afternoon?
Teaching people to dance is a great worldbuilding aspect, nobody is waiting for Swordfuck McGee the third ready for his edgelord plot. But a dance teacher who's going to prepare this village for a feast or wedding or what have you at the end of the event?

That's great!
Not really sure which part made you think I thought it was a good idea to teach them ooc?

>>9712691
Shouting calls ruins immersion and makes the game overly complicated and gameist, removing a lot of the roleplay aspect. But as I typed this one anon got salty enough to want to explain it to you.

Cheers, anon.

>>9712915
>This is larp, if you're going full speed in the first place you're doing it wrong.
I do a lot of NPC'ing, and when I'm stuck in my golem suit and there's 9 players shouting "lightning!" "fire through double!" "Autisme slice 'n dice!" at me it makes it all feel silly. This is the same like people who have an uninspired catchphrase or try to be edgy. It might be a cultural difference but it sounds really childish most of the time. Calls usually make the game even less about what you see, and even more about the gameist playstyle.
By adding tons of calls, you add lots of arbitrary damage types which you can level into, which is usually the exact opposite of what you want for most LARPs.
Imo combat should be kept simple.

> (and yeah, some games do that, and they're shit for it)
I'd say the same for your kind of game plan so far, sorry bro. But to me it sounds like the same slippery slope a lot of the other new games walked.
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>>9712918
>expecting somebody to physically break their opponent's equipment instead of calling "break" is a bit ridiculous
Or you don't make the skill in the first place?

> Most competently-designed systems will rule that a call like that has to be made with a strike that has intent
You're either going to have some ballsy, very annoying refs calling people out on their shit every fight (which ruins game scenes) or you have some weird trust in players. Because sure, 30% is going to do it perfectly, 45% will try, 25% will be a little bitch about. (Source: :^) )

Speaking of the shield power... Most settings I've played in work with some form of shield HP. Which is to say if you get hit by a large weapon like a dane axe or bec-de-corbin you can take about 4 hits before you have to drop your shield. Once again it's the kind of rule we dislike to imply because it enforces HP and game stats into what you want to hope represents some measure of real-life credibility. But for us it works.
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>>9712921
>If it is you have a cognitive disability and I'm sorry for teasing you.
>if people dislike my LARP rules they have to be retarded

>But I shouldn't be able to use that club in a way that would demand mastery of it.
To be quite honest, even if you studied a ton of fechtbuchs, the stuff practical for more than one on one combat is still pretty intuitive.
Also the ruling for weapon masteries usually means you can't use the weapon in any way. Sure it's meant to represent what you say, but the point is that we don't feel it accurately represents what it's supposed to represent.

>necessary
But it's not? Lots of European games have few to no calls.

>And the mundane is sonething I look to escape from at these events
Please take your escapism out of the hobby and focus on your real life if you want to escape it.

>there is no better system to reward that aforementioned time and effort.
And I think this is the basis of why you and the other anon have this talk with me and the other anon. Because (and correct me if I'm wrong) we have two entirely different attitudes toward LARP. I don't feel people should be rewarded too much for joining my game. If they're succesful, and adding to that, if they want to be succesful they can maybe get rich or a fief or something in game. But they won't get magical skills 95% of the time. Furthermore, I don't feel like a linear upwards advancement is what players want. It's not what I want.

I've played characters that were at the bottom of LARP society, pages/squires, personal servants, farmhands and a scribe. Those games I didn't want them to turn into a powerful mage after an event or two. The point of the character was to play a younger person at the bottom of the game. Why? You might ask. Because you don't play a king, you need the people around you to do that for you. You don't want a world with 20 top level mages who shoot fireballs because their player has been to the event since the start of the game.
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>>9712994
For me what you want is a believeable and immersive world with people who come there to put down a story or setting and make it come to life. And in what I've learned you get these by teaching people you can't win at LARPing. You get these by teaching people that losing in a LARP is fun because it creates chances to build a story, it creates chances for hardship and, if you do it right non melo, drama.

You want your players to set up dancing classes like that anon above me, you want players to make a theater, build an actual whore house and taverns. For players to build their own libraries and fill them to every nook and cranny with in-game events. Write songs, poems, host jousts and bohurts and banquets.

You want your players to build a world, not defeat and escape one.
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>>9712690
>Anybody here seen more of their stuff?
watched a few videos and while it wasn't the worst thing ever it was still lacking in several fronts to me.

>>9712691
instead of numbers now you call out "elements" and "skills".
We doesn't hate number calling because we are bad at math. it's the whole calling thing that has to be minimized.
I could give you a rundown on why system and game wise is this bad but that would take a while, and as long as you guys enjoy it do whatever is fun for you.

>>9712832
>Is there an easy way to dye just one part of a clothing a different color?
there are spray dyes, or at least I can get them in hungary so probably you can get it too. The trick i to iron it out afterwars otherwise it will be a little sticky

>>9712915
>This is larp, if you're going full speed in the first place you're doing it wrong.
I have mixed feelings about this statement. I know that for most people full speed also means full strength, but full speed fighting on it's own isn't bad. If you aren't acting like an idiot

>>9712918
>For one, they provide a check against large shields, which otherwise tend to be game-breaking
if large shields break the game then a pre game check won't fix the game. Just saying.
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>>9712916
> It provides a shallow Hollywood version of actual combat technique, granted, which is still greater variety in combat than just hiding behind shield walls and whipping each other with ultralights.

Or maybe don't allow that type of combat? a good variety of larps allow 'don't count it if it doesn't feel like it would hurt' and still maintain large playerbases and high quality games.

>expecting somebody to physically break their opponent's equipment instead of calling "break" is a bit ridiculous. But if you have a less immersion-breaking way to represent those, I'm listening.

I never asked for that. Breaking is silly. Sure, a LARP system fails to capture disarming, but there are so many other things that translate over well from weapon combat, that it's silly to get focused on allowing this, and thus have to use calls.

>For one, they provide a check against large shields, which otherwise tend to be game-breaking.
Why, because they do exactly what they're supposed to do? Shields are used by everyone for a reason. Gang up on shield fighters, aim for the legs--trying to instill a game sense of balance on combat that happens in real life results in those 'gamist' systems many people dislike, and often result in a combat that barely resembles the things you want your rules to invoke

>>9712921
>If anything these skills tend to accelerate combat by allowing combatants to blow through foes when they have the proper skills to do so.

As would a normal game of combat without calls. Calls add bloat that slow things down, and always will versus a game without calls.

>That's the translation in game weapon training is supposed to emulate.
Not all training with a weapon is super cool flashy moves that's hollywood tier. Some of it is pacing, footwork, the ability to properly deflect blows, or bait one out. These skills can be emulated in the game on a one to one basis.
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>>9713044
>I could give you a rundown on why system and game wise is this bad but that would take a while, and as long as you guys enjoy it do whatever is fun for you.

Do it

I want to hear
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>>9713458
Do it, please*

You cucking funt.
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>>9712989
>Shouting calls ruins immersion and makes the game overly complicated and gameist, removing a lot of the roleplay aspect.
I'm sorry your immersion is so fragile that acknowledging something you can't otherwise represent ingame ruins it, I guess. Do you have a problem with non-historical boffer weapons too? As for it being "overly gameist," that's a matter of preference. Some games are intended to be slightly more gameist than you'd prefer, and that's fine. And about called effects removing roleplay... I'm not even touching that. That's a frankly ridiculous claim.

>I do a lot of NPC'ing, and when I'm stuck in my golem suit and there's 9 players shouting "lightning!" "fire through double!" "Autisme slice 'n dice!" at me it makes it all feel silly.
Well that's probably because you've added overly complex calls into your list in an attempt to construct a straw argument that nobody is actually making.
>By adding tons of calls, you add lots of arbitrary damage types which you can level into, which is usually the exact opposite of what you want for most LARPs.
I agree, and I will point out again that nobody is defending "tons" of calls, only a small handful that shouldn't be difficult to process.

>I'd say the same for your kind of game plan so far, sorry bro. But to me it sounds like the same slippery slope a lot of the other new games walked.
Not my game plan, bro. I know reading is hard sometimes.
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>>9712991
To clarify: you are arguing against representing a perfectly reasonable action in game on the basis that it's too complicated to track that thing, and then advocating that instead you should add a second HP pool for the player to track. I'm just going to let that argument speak for itself.

>>9713044
>I could give you a rundown on why system and game wise is this bad but that would take a while, and as long as you guys enjoy it do whatever is fun for you.
Seconding the other anon above. I'm the one who originally asked you to clarify, so I'd love to hear your thoughts in more detail! As a larp designer, I do know there are disadvantages to having calls and skills. All I'm saying here is that a game can be made in which the advantages outweigh the disadavantages, not that either is an objectively superior system.
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>>9713044
>>9713480
Almost forgot:
>I have mixed feelings about this statement. I know that for most people full speed also means full strength, but full speed fighting on it's own isn't bad. If you aren't acting like an idiot
That's true. Speaking as someone in the US, a lot of players will end up fighting at full force if they go full speed, so that's where I'm coming from with this.

>if large shields break the game then a pre game check won't fix the game. Just saying.
I think you may have misunderstood, let me clarify. By "a check" I mean that having the ability to "break" or "disarm" someone's shield in the game, gives them a way to fight against shields effectively. I didn't mean a pre-game check. Sorry for the confusion!
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>>9713472
> boffer weapons
I sure do have a problem with boffers, they look even worse than most LARP weapons. I don't have a problem with fantasy weapons if they add a cool effect, but that's usually more of a flavour thing. They should be allowed at most LARP events, yeah.

>I'm sorry your immersion is so fragile that acknowledging something you can't otherwise represent ingame ruins it, I guess.
Could you be any saltier in your replies? Anyways, they ruin the all-round atmosphere of a LARP. As an organisation you should be trying to keep up the highest standard for your world building. IMO a bunch of calls ruins that atmosphere. Just like having to pretend some guy's sword is on fire. All in all, to put down a good setting you need to try to create a fantasy setting with as little of your playing-pretend skills and focus on things like (method) acting.

> is defending "tons" of calls
It's almost like we might have different opinions of what tons entails...

>>9713472
You sound a lot like the guy posting right after you, saying he is a game-designer so eh...?

>>9713480
>To clarify: you are arguing against representing a perfectly reasonable action in game on the basis that it's too complicated to track that thing, and then advocating that instead you should add a second HP pool for the player to track. I'm just going to let that argument speak for itself.

The argument I was going to make is somewhat invalid since in the end, you just have to assume your players are showing some sliver of sportsmanship otherwise you're writing rules for nobody.

But in the end pal, I gotta say, for a guy saying he's here for advice/a conversation you're talking like one little bitch throwing in insults as a way to respond to valid criticism.
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>>9713449
>Or maybe don't allow that type of combat?
Which is exactly what those weapon training skills are supposed to do: dis-incentivize fighting that way by giving interesting and flavorful alternatives that are mechanically viable. If you can get players to act a certain way via incentives rather than heavy-handed rules, that's always a preferable solution.

>Sure, a LARP system fails to capture disarming, but there are so many other things that translate over well from weapon combat, that it's silly to get focused on allowing this, and thus have to use calls.
What's silly about it? Yeah, there's more to combat systems than that, but somebody will inevitably ask about it. To me, allowing a call to disarm someone or break their weapon is a lot less immersion-breaking than saying "Sorry, in this world, equipment is indestructible and perfectly fastened to everyone's hands during combat."

>Why, because they do exactly what they're supposed to do? Shields are used by everyone for a reason.
Yes, as a historian I'm well aware of how shields work and why everybody used them. Some people would like to play in a game that isn't constrained by a strict adherence to what's historically accurate. That's why they're doing larp, rather than reenactment.
>Gang up on shield fighters, aim for the legs
Yes, you could rely on other people to swing the battle in your favor, or handicap yourself by exclusively targeting a certain part of the opponent. Or you could just get a shield and be even more effective without having to go to that effort. Just because counters to one option exist, doesn't mean that option isn't still strictly better.
>trying to instill a game sense of balance on combat that happens in real life results in those 'gamist' systems many people dislike
And that many other people like. Consider for a moment that those people are probably the target audience for this game, not you.
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>>9713489
>I sure do have a problem with boffers, they look even worse than most LARP weapons.
Okay, fair. You're consistent, and I can respect that.

>Anyways, they ruin the all-round atmosphere of a LARP. As an organisation you should be trying to keep up the highest standard for your world building... [redacting the rest for space]
I would say that's all very much a matter of opinion. You think having calls ruins the atmosphere, and for you, I'll take your word that that's true. For many other people, it's not true. I don't see an inherent clash between building a consistent world and having a few concessions to fantasy that one might expect, like a touch of magic and some Hollywood swashbuckling.

>It's almost like we might have different opinions of what tons entails...
Well, the guy designing the system said there are 6 calls. I certainly don't consider that "tons," do you?

>You sound a lot like the guy posting right after you, saying he is a game-designer so eh...?
Yes, that guy is me. I'm working on my own game, not the one being discussed here. The guy who posted his game system has been using the name Sage.
On that note, I'm sorry I got a little condescending there. I know it can be easy to miss names on posts, especially short ones.
(Continued because character limit)
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>>9713527
>But in the end pal, I gotta say, for a guy saying he's here for advice/a conversation you're talking like one little bitch throwing in insults as a way to respond to valid criticism.
Like I said above, I'm sorry if I've come across kind of salty in my replies here. Let me clarify why I may be coming across that way.
When I initially, and perfectly civilly, asked for Hungarian to explain his side, I got >>9712800 this response suggesting that anybody who doesn't agree with that anon's opinion is mentally deficient.
>>9712838
>fatty mcfat doesn't actually want to figure out a way to disarm or the like
This guy implying that anybody who disagrees is a fatass
>>9712989
>"lightning!" "fire through double!" "Autisme slice 'n dice!" at me it makes it all feel silly.
>Calls = autism
>>9712994
The final section here dripping with badwrongfun and implying anybody who wants some abstraction in their game is no different than the NEROshitters who think it's normal for new characters to be useless for years and for the old guard to dominate the game.

So from my point of view, I was just responding in kind. I'll try to rein it in, though, sorry.
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>>9713458
>>9713480
alright I will start but it's late here so probably be continued in the morning

So I said game was and system wise calls are generally bad.
Operating word: generally. As with every fucking thing ever it has it's time and place and exceptions happen all the time.

So to clarify I'm talking about combat calls that represent some fighting skills or damages or damage types and the like in a fight that is mostly played out.
And even then they could have a time and place, mostly for low contact or no contact games where fighting is just a minor part of the game.
Of course they can "work" on other games too and as long as everyone is okay with that. I mean for example I think Amtgard is shit, but obviously there are thousands of people who like it so whatever.

Now to the real stuff, first with game-wise:
It breaks immersion. Period. You can't argue against this. This is an out of game call so that the other guy will know how to react in the given system and not a roleplaying thing. Only in very twisted ways (not in fights, fight is slow as fuck or god forbid turn based) could be made into a roleplaying thing.
The moment someone says "fire damage" or "5 lightning" or "disarm" or "siggity-diggity, you have to go prone" you have to stop for a split second get your willing suspension of disbelief, realize how to act on the call and do it. The time consuming part shouldn't be a big worry when there aren't that many kind of calls in the game but it's still there and games tend to have more and more calls as time goes.
The willing suspension of disbelief is the more pressing issue. With every out of game command a player says he jumps back to the reality and analyzes the game from the outside perspective.
This also helps the "it's just two damage, I can survive that" mindset, when you just start rollplaying instead of roleplaying. Obviously it won't be the only factor but every organizer who wants an immersive game have to minimize these stuff.
cont.
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>>9713548
So it ropes as back to the reality and changes the mindset. Some can ignore this, others can't. It doesn't really matter, because you can rarely choose your playerbase in this sense and anyway it's a subconscious thing mostly.
And lets not forget how retarded it looks like when people hit each other and shout imaginary numbers like 3+i or squerrootminustwo. Disarm, and the like are a little better but still from an outside viewpoint lacking, and you are playing just as much for the others who are watching as for yourself.

This is the game-wise problems in a nutshell.

As for system-wise: it gives you yet another marker in the game that your players have to memorize and again on it's own it's not a problem but I've seen way too fucking games where these things started to spread like a plague.
Also in a very time sensitive and chaotic situation. As I said earlier the time isn't THAT much of a problem, you could live with it, but then again, it's less then ideal. About the chaotic part: if it's a duel it's not a real problem, even two on two is good. The problem starts when there are a bunch of dudes against another bunch of dudes, or someone a few meters away shouting something unrelated and you have no fucking idea if the other guy shouted "lightning damage" or "fuck yourself". Maybe both.
Obviously it won't happen always, but often enough to be a thing. And also it can generate drama about why the other guy didn't die when you obviously shouted lightning damage and he would have to die because the rules said so. And yes, with better players it's less likely. And yes it happens even without calls. But it's somehow more frequent with calls.
Partly because if you give a call/marker to the player he uses the rules against the other player.
Let's consider this for a second: One player forces a behavior on another.
No problem with it at first sight, but then you realize: most probably they won't have the same idea about it.
cont.
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>>9713558
Let's take an example:
Player A hits Player B's weapon and says disarm.
As per rules Player B have to throw down his weapon.
Pretty straigthforward until some dickhead comes and thinks throwing his weapon in the general direction of player A is good enough too. Then whining ensues because "that's not what the rules mean(tm)"
Or throws it down but quickly grabs with his other hand. Then whining ensues because "that's not what the rules mean(tm)"
Or people just start ropeing their weapons to their hands because apparently we are playing with assholes like myself. Also whining ensues, but that's a given at that point.

So the problem is the rules will never be specific enough, or they will be as bloated as a two weeks drowned corpse or a NERO ruleset.
Obviously this part is true for other kind of rules, not just calls, it's there for everything that isn't crystal clear and then still there will be retards who remember differently, forget something, plainly cheat or just clinically retarded. No escape from that with any kind of system. But the more rules like this you put in the system the more likely problem will arise.

And people will scream at me "But HLF you fucking faggot, that TOTALLY NEVER happened at our game" and I will probably have to come up a way to translate hungarian curse words to answer properly but the thing is, this kind of problem can be obviously minimized if everyone knows everyone and it's all friends and a big family and rainbows and sunshine.
Which isn't a good solution if you want to get new players, and if you plan longterm you will need new players.

Anyway it's already 2am and I have to go to a fucking meetup after work so I go get some sleep.
Try not to kill each other over shitty game mechanics
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>>9713548
>>9713558
>>9713565
Thanks Hungarian. I agree with some of this and disagree with some of it; I'll take the time to gather my thoughts before I respond properly.
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>>9713501
> If you can get players to act a certain way via incentives rather than heavy-handed rules, that's always a preferable solution.

By giving a folks a reward for playing a certain way in the rules of the system, you've essentially created a wrong way to play.

>allowing a call to disarm someone or break their weapon is a lot less immersion-breaking than saying "Sorry, in this world, equipment is indestructible and perfectly fastened to everyone's hands during combat."

That doesn't factor in at all for immersion-breaking. Barring some retarded hypothetical scenarios, a shield should take a hell of a beating, and anyone fighting with a sword should be not retarded of it to not let go. So, a shield should be able to survive a fight, and people should generally be able to hold on to their weapons. Airsoft for example, doesn't have weird ass disarmament and weapon breakage rules. If your weapon breaks/stops working, you're either forced to use your sidearm, or to go and fix it. I don't see folks at milsim west complaining about how ridiculously sturdy their weapons are, and they take their immersion more seriously than most (including your group) people.

>Some people would like to play in a game that isn't constrained by a strict adherence to what's historically accurate. That's why they're doing larp, rather than reenactment.
It's not historically accurate, it just naturally has advantages, like anything else in the real world. The real world is unfair. Do you penalize players if they're bigger or stronger than other people?

>Just because counters to one option exist, doesn't mean that option isn't still strictly better.
See above. things being better is part of real life/physics. Rewriting the rules of the universe is silly.

>many other people like. Consider for a moment that those people are probably the target audience for this game, not you.
So, because I'm not the target opinion, my arguments don't matter? Come on.
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>>9713580
>By giving a folks a reward for playing a certain way in the rules of the system, you've essentially created a wrong way to play.
That's down to balancing. It may or may not be true, depending on the specifics of the game.

>That doesn't factor in at all for immersion-breaking.
Not for you, maybe.

>Barring some retarded hypothetical scenarios, a shield should take a hell of a beating, [etc]
If we're going to get into historical accuracy here, you're not quite correct. Shields were known to split in battle, usually when struck along the grain. It wasn't uncommon to have backup shields on hand for just such an eventuality.
As for disarming, of course people aren't going to be retarded and drop their sword for no reason. That's an absurd strawman that has nothing to do with the discussion. We're talking about techniques specifically to disarm an opponent that can't be used in a larp context for safety reasons.
>Airsoft
Is a sport, not larp.
>milsim
Is reenactment, not larp.

>It's not historically accurate, it just naturally has advantages, like anything else in the real world. The real world is unfair.
And perhaps some people would like to play in an environment where they can ignore that aspect of the real world. Does that bother you?

>Rewriting the rules of the universe is silly.
Then why would you advocate rewriting the rules of the universe to make equipment indestructible and say that nobody ever thinks to disarm their opponent?

>So, because I'm not the target opinion, my arguments don't matter?
To a degree, yes. Your arguments are perfectly valid within the context of games whose goals line up with yours. But this game is apparently not one of them, and it sounds like the same can be said of any larp with gameist elements. You don't go to a burger joint and tell them that their food is shit because it's not pizza. Enjoy your pizza, and let others enjoy their burgers without telling them their burgers would be better if they were pizza.
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>>9713548
>So I said game was and system wise calls are generally bad.
>Operating word: generally. As with every fucking thing ever it has it's time and place and exceptions happen all the time.
I appreciate you making this clear, since this seems to be the part getting lost in the debate.

>It breaks immersion. Period. You can't argue against this. This is an out of game call so that the other guy will know how to react in the given system and not a roleplaying thing.
In the most technical way, yes, this is correct. I don't think that having something that breaks immersion is always a bad thing, as long as the rest of the game is resilient enough for it, but strictly speaking you're right.

>The willing suspension of disbelief is the more pressing issue. With every out of game command a player says he jumps back to the reality and analyzes the game from the outside perspective.
>This also helps the "it's just two damage, I can survive that" mindset, when you just start rollplaying instead of roleplaying. Obviously it won't be the only factor but every organizer who wants an immersive game have to minimize these stuff.
That is fair. Personally, I would really like to help US larpers get out of the "play to win" mindset, and I can see how not having mechanics to worry about can help with that. The problem is that I don't think the US is ready for a game that works that way yet. Just like we talked about a few days ago, we need to take smaller steps to get there with US larps. In the meantime, sadly we have to rely on the people who can ignore that to set a good example for the others.

I think I'll need to split this into multiple replies again.
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>>9713558
>>9713688
>Also in a very time sensitive and chaotic situation. As I said earlier the time isn't THAT much of a problem, you could live with it, but then again, it's less then ideal.
"Less than ideal" is a good way to describe it. My ideal larp would encourage players to wear some degree of protection, which would allow them to use things like disarming techniques safely, but I've accepted the reality that for now, I'm not going to get a game like that in the US.

>Obviously it won't happen always, but often enough to be a thing. And also it can generate drama about why the other guy didn't die when you obviously shouted lightning damage and he would have to die because the rules said so. And yes, with better players it's less likely. And yes it happens even without calls. But it's somehow more frequent with calls.
This is true. My experience with call systems has generally been good, with players who are respectful of how they work and are willing to step aside and explain a call to somebody if they don't know it. And this isn't even from a larp where everyone is all friends, this is a pretty decent-sized community from different places.

(Continued even though I'm way under character limit, because your next point is a big one)
>>
>>9713697
>>9713558
>>9713565

>Let's consider this for a second: One player forces a behavior on another.
This definitely has potential to go badly, but in a game where you want to make effects available, I don't see any better way to do it. The alternative is having each player decide what effects used on them mean, like the US College of Wizardry larp did, and we know how that one turned out. With the US still having the competitive mindset it does, a rule like that just leads to a hugbox larp where everyone decides that nothing bad happens to them.

>[Disarm example]
And there you've hit on the big issue, I think. In the US, with the mindset that our players usually have, you need to be specific about what calls mean. You have to tell the players that Disarm means your weapon leaves your hand and comes to rest on the ground, and that Trip means your feet leave the ground and your ass or chest or arm touches the ground. I think this is fine if there aren't a large number of effects to remember--say, less than 10.
Most games that I've seen use the idea that players will police themselves. That is, if somebody uses Disarm and sees the other guy just drop the weapon and catch it with his other hand, they'll say "Hey, Disarm doesn't work that way, this is how it works." Which sometimes happens, but a lot of times it doesn't, because players think that if they correct somebody they're being an asshole and disrupting the game.

Anyway, I think we still gotta keep in mind what you said way at the beginning, that this is all speaking in general. If we can acknowledge that there are good ways to do a system with some calls in it, can we maybe give the guy the benefit of the doubt, or at least ask him to explain in detail, before we shit on his system for having some mechanics that are often poorly done?
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>>9713667
>Then why would you advocate rewriting the rules of the universe to make equipment indestructible and say that nobody ever thinks to disarm their opponent?

But I'm not. I'm going for the realm of historical realism, where people let that thing slide, and focus on making the best of combat that they can without calls. This allows escapism into the realm of swordfighting and being able to somehow withstand sword blows with no issue, but doesn't quite go so far as calls, of which the negative values have already been established.

Also:
>You don't go to a burger joint and tell them that their food is shit because it's not pizza.
>food analogies

I'm done, man. Take your shitty burger and cram it up your sweaty asshole
>>
>>9713667
Then why did you take your McDonalds customer satisfaction index to an Italian restaurant? Don't blame the crowd for the questions you ask if you then tell your crowd they're not your target audience and their opinion is invalid.

Ofcourse it is, you decided so beforehand if they told you what you didn't like to hear.
To an extent I get your point, but then mention it's just for US larpers or the like.
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>>9713745
The fuck are you on about?
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>>9713767
.t person who didn't read the end of the linked post
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>>9713768
No, I got that, I just can't parse what that anon's saying because he's apparently so enraged he can't type a coherent sentence.
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>>9713776
I went on about your food analogy. And understand you automatically assume people are emotionally inept as you are, but no, I'm not mad in any way.
I'd stop pulling the "lel u mad"-card, it's been 2010, it's no longer funny or clever.
>>
>>9713707
> like the US College of Wizardry larp did, and we know how that one turned out.

I'd like to read more about that - this piece of information usually gets lost in the public communication.
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>>9713688
>The problem is that I don't think the US is ready for a game that works that way yet.
Well if you are working with the playerbase you already have that's true. Butyou can find good players regardless and if you can gather them for games time to time this idea can spread. Slow as fuck granted but it's possible.
We had similar problems lots of years ago and today I can say there are more than a few larps where the good players are the majority.

>>9713697
>My ideal larp would encourage players to wear some degree of protection, which would allow them to use things like disarming techniques safely
There are a lot of disarming techniques that doesn't need any kind of protection, and aren't dangerous inherently. Though most of them works on one handed weapons mostly, but even twisting out a polearm from someones hand isn't that dangerous if you managed to get close enough. The problem is managing to get close enough and not be an idiot in the meantime who willingly gets hit in the head.

>My experience with call systems has generally been good, with players who are respectful of how they work and are willing to step aside and explain a call to somebody if they don't know it
With good players everything is easier. But you can't judge a system by good player standard, only if you an somehow make sure only the good players play. But then again we will have a problem of how to decide the goodness of a player and what counts as good.
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>>9713707
>This definitely has potential to go badly, but in a game where you want to make effects available, I don't see any better way to do it.
Well, that's a design decision. You have to decide: does effect give so much to the game that even with the drawbacks it's worth it? How much effects is REALLY needed? Should the game about effects or just an added plus? etc.
I'm inherently racist against combat calls but for magic it's okayish (but still less then ideal and there are other options)

You COULD use visual markers instead of calls, it's way more subtle and people need to be more observative, but if they are used en mass then it's meaningless and shit.

>like the US College of Wizardry larp did, and we know how that one turned out.
I'm also interested in how that turned out because I only hear rumors of how big a shitfest it was but no actual stories

>with the mindset that our players usually have, you need to be specific about what calls mean
That's why most US rulesets are bloated as fuck. Because you want to cover everything, even the stuff that happens once every thousand years, but with that you give new loopholes to the players to abuse the rules.

>That is, if somebody uses Disarm and sees the other guy just drop the weapon and catch it with his other hand, they'll say "Hey, Disarm doesn't work that way, this is how it works."
That's one of the worst thing to happen in a game. Arguing about the rules during it. Trust me I did it a lot and it nearly always destroys immersion and sometimes "destroys the game". Especially if the player who sees it has a lacking understanding on the rules, or didn't see the whole thing. Or just hates the other guy.
But then again you HAVE TO address these issues and the players, preferably after the game. And if what they do is outright cheating or goes against the whole system then yeah, during the game, but at that point it's damage control.
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>>9713707
>Anyway, I think we still gotta keep in mind what you said way at the beginning, that this is all speaking in general. If we can acknowledge that there are good ways to do a system with some calls in it, can we maybe give the guy the benefit of the doubt, or at least ask him to explain in detail, before we shit on his system for having some mechanics that are often poorly done?
No problem with that, I stated several times that if a game has calls it could be enjoyable or even good for a lot of people. It's just mostly not for me and I had way too many bad experience with it.
It's not that calls are inherently bad, but most organizers use it in a bad way.

Or from another perspective: like vampire larps. They could be good and everything but most of the playerbase are such insufferable retards that you will have preconceptions against every vampire larps
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Does anyone have experience with the witcher school larp in poland? Is it good? [spoiler]Do you get nude cards for laying the ladies?[/spoiler]
>>
Not sure if this should be in the help thread or here so apologies if it should be elsewhere, but where is a good place to get non-metal LARP swords from? I need to source one for a costume, nothing fantasy weapon based, just a longsword or broadsword with a back mounted sheath. Either foam covered or resin is fine, would like to stay away from metal. It's hot going to be used for combat activities, purely as a prop.
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>>9713889
If its a pure prop look at epic armory.
If you also want to be able to fight people with it eventually ill go for calimacil.
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>>9713897
Thank you anon, I had a look through their catalog, will email them with a couple questions regarding the sheaths they advertise
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>>9713859
I have read tons of reviews and seen pics/video (look them up on youtube). Its totally on my bucket list.
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>acquiring attire for new larp
>stuck between coordinating red and white or blue and orange for an outfit
>originally went with blue orange, purchased some items
>changed mind, wanted white red outfit, brought some materials to that effect
>now I want to go back to blue orange

help me im an indecisive little shit
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>>9714417
go with red and green and beat up anyone who is blue and brown
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>>9713782
>Doesn't understand metaphors
>Can't construct a compelling argument
>"Y-you're just not listening to anybody who disagrees with you!"
Yeah okay kid.

>>9713842
>Well if you are working with the playerbase you already have that's true. Butyou can find good players regardless and if you can gather them for games time to time this idea can spread. Slow as fuck granted but it's possible.
That's the idea.

>>9713848
>Well, that's a design decision. You have to decide: does effect give so much to the game that even with the drawbacks it's worth it? How much effects is REALLY needed? Should the game about effects or just an added plus? etc.
Yeah, this is pretty much the main point of the argument I've been trying to make with the other anons. Not that calls are always a good thing, or that every game should have them. Just that they have advantages and disadvantages, which need to be weighed carefully. Sometimes they're just not right for a game, but sometimes they do add more than they subtract.

>That's why most US rulesets are bloated as fuck. Because you want to cover everything, even the stuff that happens once every thousand years, but with that you give new loopholes to the players to abuse the rules.
Just to get your opinion, for my own game I do plan to use a small number of calls, and I understand that I will have to explain them carefully to prevent abuse. Without getting rid of the calls entirely, do you have a suggestion for how I can do this without making the rules too bloated? I too hate unnecessarily bloated rulebooks.

>No problem with that, I stated several times that if a game has calls it could be enjoyable or even good for a lot of people. It's just mostly not for me and I had way too many bad experience with it.
It's not that calls are inherently bad, but most organizers use it in a bad way.
Understandable, have a nice day.
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>>9714471
>says an argument is bad/not compelling without providing any reason why

no anon you're the retard
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>>9713848
>I'm also interested in how that turned out because I only hear rumors of how big a shitfest it was but no actual stories
To be fair to them, I do like that NWM is using the "story/characters are more important than winning" approach. Credit to them for that. And I mean, from what I see, their players like the system. It's just that they mostly seem to like it *because* it's a hugbox and they don't have to worry about their special manic pixie character ever looking undignified.

Seriously though, if you look up the photos from the event, the majority of PCs look like something created by an edgy teenager or obnoxious weeaboo.
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>>9714472
If your argument isn't convincing anybody, it's a bad argument. This isn't rocket science.
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>>9714478
Or the other guy has his head up his arse. In Dutch we say: "A fool can ask more than 3 wise men can answer."
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>>9714471
>do you have a suggestion for how I can do this without making the rules too bloated?
If only I knew anon, if only...
Try to make a short straightforward explanation of the rule then before the game on the briefing state how they work and also that if retards will be sent home. Also filter your playerbase.
That's the only true answer I can give you.
Target audience AND filtering.
There will be people who aren't fit for your game because they are shitballs. There will be people who won't fit your game because they want something else from a larp what you will provide.
Get rid of those guys.
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>>9714537
...we do?
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>>9714417
What >>9714420 said, red and green is objectively the best color combination and everyone who dresses in blue and brown deserves a brick in their face
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>>9714420
>>9714706
They're objectively wrong anon; Blue and Brown is the superior colour scheme.


BLUUUUUUUEEEEE MAROOOOOOONE
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>>9714708
ROSSSOOOOO VERDIIIIIIII
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>>9714711
...You do realize you're dressed in Brown and Blue here, yes?

Or, in simpler phrasing:

BLUE MAROONE
L
U
E

M
A
R
O
O
N
E
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>>9714714
That's why the simpleton blue maroone buffons didn't see it coming when I clubbed them, even thoug I had red and green on me and on my club too.

Rosso Verdi 1
Blue Maroone 0
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>>9714719
Heckin bamboozled.
Don't worry, I shall avenge my fallen brothers, accompanied by the power of anger, short foam clubs and a clearly superior colour scheme.
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>>9714721
you have to wake up earlier to do that. Or in your case, don't sleep for a week
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>>9714723
Joke's on you-I don't sleep at all, I'm a student. How come there are so many photos of you from Drachenfest? Is there anyone shooting you in particular or are you just the opposite of a camera ninja?
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>>9714738
there aren't that many photos of me. I mean I have literal thousands of pictures from drachenfest and I'm barely on some.
But having more than one people who makes photos in our small camp helps
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>>9714714
WHURE SONE
H
U
R
E

S
O
H
N
E
N

If it's brown it'll let you down, if it's blue it's shit too.
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>>9693556
god damn those are some nice dunmer. were they going with kirkbride lore or zenimax lore? Either way, looks fun

>>9693516
Anyone know of any good LARPing groups in the NYC metropolitan area? I tried looking some up but all I could find was some edgy looking vampire shit. I would think NYC would be a haven for Blade Runner style Cyberpunk LARPing, but alas.
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>>9715597
I would say kirkbride because the game was set before the events of Morrowind.
Those specific dunmers were playing house Dres councilors
>>
I say. Gimme some good ideas for minting coins!
Also hungarian larpfags, Ive noticed PORTAL will be in Bulgaria this year. I may or may not finally get a chance to rub your beard!
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>>9716010
your plan is flawed in several points
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>>9716015

I will glue beards where needed first.
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>>9716381
will you also travel to Hungary?
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>>9713995
Gropey I come from /tg/ where you are needed.

>>>/tg/56835393
>>
Should an in-game tavern that doesn't sell alchahol (due to needing a liquor license) have a honey sign? The tavern would still provide food and beverage, as well as limited accomodations, having live music and such as well, but all alchahol would be BYOB.
>>
>>9716944
Honey sign?
Also, albeit I have no idea what the licensing laws are where you are, but at Empire people run IC bars and sell alchohol for IC money. Because it's not sold for real money, there is no need for an Alcohol Licence.
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>>9717420
Honey signs were the signs hanging outside taverns with the vibrent panted designs that tell people that the place is a tavern. Reportablly called so, because honey was a very common sweetener used for mixing, and beverages such as Mead are honey based.

No idea if they were actually ever called that, but I'm ttrpgs, and the video game descendents of them sometimes call them that. My googlefu returns no credible source. Unsure about if trade for non tender is legal or not... Will have to check.
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>>9712593
If someone who aspires to join a high-quality low-profile invite-only LARP but joins what turns out to be a shitty one, have they ruined their reputation and spoiled their chances forever?
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>>9717635
Why would they be ruined? Its just a larp that wouldn't ruin your reputation.
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>>9713044
>watched a few videos and while it wasn't the worst thing ever it was still lacking in several fronts to me.

Looking over it more, I can see a few potential issues. What did you feel were some problems they fall into that I should try to avoid? For one thing I definitely don't plan to get into any SJW stuff like they do.
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>>9719316
honestly it was a few years ago when I last watched them so I can't remember, but will do it again just to point out some problems
>>
Other than /cgl/, are there any other LARP virtual communities worth checking? How's tumblr's for example?
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>>9719459
I dunno about other communities
but ill tell you tumbler's larp tag is infested with some really shitty mindsets
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>>9719459
>How's tumblr's for example?
a fucking hugbox, with a few sane persons here and there in the torrent of shit.
Same with facebook but interestingly it became a way bigger hugbox
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>>9719316
rewatching their first video.
They count SCA nad reenactment as larp. That's one big redflag for me.
Also they say SCA uses real weapons.
Also the "categories" are all over the place. I get it that they didn't want to bore random people with proper definition but these categories are half part made up half part used by just a bunch of people. (For some reason every second US larper want to make new definitions for everything. I will never understand this)

Also totally forgets to mention that there are more than fantasy larps, only example that isn't about fantasy and "swordfight and princess fucking" is murder mistery.

Then you get the random people who got interviewed. If I never larped before I would now have a very strong opinion of NOT wanting to larp if these kind of people are there.
Let's see some of the points they make why they larp:
- I LOVE the darama
- I can wear piercings
- stupid accents

Then they promote larping.org as a way to find larps. That site was out of date since forever. It was never really relevant.

Also in the very first video when they didn't put anything down on the table they already asking for patreon money.

And this is just the first video...

Now just to be fair some good points:
The video is good quality, technology-wise. Sound is also good. No problem with her speech you can understand what she says and no annoying giggles, mumbling and whatnot. She is obviously put more effort in this than the rest of the attention whores.
So the presentation was good, even great, but the content while not total shit it's still lacking in several points.
I would have said the DIY parts are probably good as I didn't really watch them just skimmed through but then I saw the foam sword DIY video and it's pretty much half assed...
>>
>>9719472
I just slapped on episode 61 and it has the same problem a lot of the Dutch LARP "journalists" have. Which is that they're a lot softer in their way of approaching things and quite obviously a bit more morally liberal (in US terms) but they're not wrong. They bring up some valid points although I agree with the intensity of all them.

The video quality is good, as you said, and although she talks a little fast she brings it in a nice way. No distracting background, and she cites some people that atleast sound trustworthy. All in all looks like she did her research.

I could see myself watching some of these while sewing.
>>
>>9719467
I feel like Facebook's larp community is a lot more split between the different games. Some are fine, some are awful, and there doesn't seem to be a lot of crossover unless they share lots of players. That's not getting into
>Larp Haven
at all, though.

>>9719472
Sounds like the most egregious problem is factual accuracy, then. That makes sense. Personally I'd count SCA/reenactment as larp before I'd count escape rooms, which they also mention, but there's certainly a difference there. And since I don't have experience with SCA, bohurt, or any of that stuff, I would be avoiding that topic anyway. This would be almost 100% about story/campaign larps.

Since you mention the categories, is there even a generally accepted name for long-running larps with weapon combat like Avalon and such? Campaign larp is the term I've heard people use the most for them, but it doesn't seem very common.

>Then they promote larping.org as a way to find larps. That site was out of date since forever. It was never really relevant.
Yeah, I had a chuckle at that one. The larping.org list makes an okay starting point, but you have to double check everything you find there because half the games' websites don't exist any more and a lot of games aren't there at all.
>>
>>9719973
>I feel like Facebook's larp community is a lot more split between the different games
I meant the facebook communities that aren't centered around a single game, like Larp Have, or larpers BFF and the like.

> Personally I'd count SCA/reenactment as larp before I'd count escape rooms, which they also mention, but there's certainly a difference there.
To be honest, the definition they use for larp is also shit for a definition. I mean it's actually "defines" way more things than larps.

>Since you mention the categories, is there even a generally accepted name for long-running larps with weapon combat like Avalon and such? Campaign larp is the term I've heard people use the most for them, but it doesn't seem very common.
Well, I'm not sure if a term exists for there because most of the time those are called a larp campaign insted of a campaign larp. Like, it's a larp that happens to have a lot of connecting events, but it doesn't really define it.
>>
>>9718632
well /larp/?
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>making outfit for cyberpunk larp
>realize that if I cut off a limb I can make a really cool prop arm off the stump
>seriously consider it for a brief moment, then realize how retarded I'm being

It does bring up the question, though: what's the furthest you've seen someone go for a LARP? stuff like full-body paint or dealing with a lot of heat pales in comparison to full-on body mods/piercings or the people who are crazy enough to get legit elf-ear surgery.
>>
>>9720232
Not exactly like what you meant, but there was that story here long ago about this guy who played a very religious character and refused to bang this cute girl who undressed for him in his tent because it'd break character
>>
>>9720258
Goals.
>>
>>9719973
>Personally I'd count SCA/reenactment as larp before I'd count escape rooms

SCA is a type of LARP, yes. It's at least partially about people pretending to be made-up personalities in a make-believe society. They of course also have a sizeable portion of folks who're exclusively there to bash and get bashed with rattan rods.
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>>9720232
pic related

>>9720306
would you count theater and movies larp too by that logic?
>>
>>9720258
Screen grab?

>>9720232
Worst I ever did was fast for a weekend event
ate Friday night before game start, and Sunday night once the game was over with nothing in between. I cheated a bit and drank about a lit re of water Saturday, for fear of actual death.
>>
>>9720420
I hope you at least told the game staff about it, so they would know what happened if you passed out.
>>
>>9720692
They knew.
I was doing it in penance to appease my god after I did some things he didn't like.
>>
How hard is it to get invited to the basically-secret high-quality low-profile LARPs? Is it possible for a decent or even good LARPer to be in the hobby for literal years without being invited to any just because they're unlucky? What advice do you have for getting into one?
>>
>>9721025
>How hard is it to get invited to the basically-secret high-quality low-profile LARPs?
My experience with this is you have to be drinking buddies with the right person. Doesn't matter your other "qualities" or if you are actually good or not
>>
>>9720232
Man, I'm a normie in that regard. I'm willing to invest too much of my free time (and sleep) into projects, but I'm not going to make any body mods on myself for a larp worse than a new haircut.
>>
>>9721063
Whoa whoa whoa, hold up, you're willing to CUT YOUR HAIR for a larp?? But... but how would you go back to your normal hairstyle?
>>
>>9721072
You keep the cuttings in a bag and on the drive home from the game you can get a pritstick and glue them back on. It's what actors do for films that require them to shave their heads for the cancer scene.
>>
>>9721078
Can confirm, cut my hair into a Norman style for a LARP, just glued it on afterwards with Pritt.

Also the main way to do it is just cut it into an even shorter haircut afterwards.
>>
>>9721050
In general, do you think American LARPs are worth it?
>>
>>9721084
Also, regardless of country, do you think making connections until you get into the secret top-tier games should be the end-goal of LARP? If someone LARPs for years without getting into one, should they quit?
>>
>>9721112
Generally everyone has to decide it for themselves.
If it's fun to you then it's fun to you and fuck everyone who says otherwise.

For me though, it's shit.
>>
>>9721114
If you don't have fun doing LARP, and you don't feel you're getting into the LARPs you'd see as fun... then stop.

If you're advancing into the groups you want to advance into then just go on. Really, all you got to do is just befriend the right people because socializing makes the group.

Just make sure you go drinking with them IC sometimes, or get involved in their roleplay without forcing it. Or heck, just ask them about it and talk with them.
>>
>>9721114
>If someone LARPs for years without getting into one, should they quit?
I've larped for years without being part of any "important" groups here. It's not a must have. Also I kind of hate elitism.
>>
>>9716840
Oh sheeeeeeit. Sorry, I haven't been on here in a bit. Been dealing with some major IRL bullshit. Remake the thread and i'll answer.

>>9716944
Why wouldn't a tavern have a tavern sign? Whats the name of it?

>>9717635
It depends. Were they a cunt?

>>9719465
Tumblr is the most toxic, self indulgent pile of shit masquerading as social justice.

>>9719472
- I can wear piercings
But what about my pearl-drop Tudor earrings when I am a foppish bard? Or me putting all my jewelry in for my Champion of Slaanesh?

>>9719987
>>9720306
>>9720317
>To be honest, the definition they use for larp is also shit for a definition. I mean it's actually "defines" way more things than larps.

Fun fact: Their definition makes me a professional larper.

>>9720048
My local con (Nekocon) does themes. Medieval fantasy for example.I've taught HEMA classes on longsword and such, and our local larp groups set up booths.

Wear your kit. Have fun.

>>9721112
90% are utter shit. Euro and Canadian larps spoiled me.
>>
>>9721715
what canada larps have you attended? I know biCo is good, but not others
>>
>>9721738
There were some real legit CoC larps in the PEI area a little over a decade ago.
>>
>>9721715
as this is only in planing phase atm, the name is open for suggestions. I'd like to stick to an english name, but weather that be olde english, middle english, contemporary english, american english, or british english doesn't matter. do keep in mind though that it would be set up in a (fairly large) set of tents though. I don't have the time to build an actual building, but am completely willing to setup multiple tents and sleep on the lockbox.
>>
>>9722469
Well, you really have two options: the owner's name or The VERB NOUN.

For examples, my museum has multiple taverns. The former style like "Chowning's tavern" and "Christiana Cambell's Public House", and the latter like "The King's Arms", "The Edinburgh Castle" etc.

Personally, I am a fan of baudy and evocative names like "The Hanged Cock", "The Old Pitch Cellar" etc.
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>>9722638
I'm a fan of the idea behind a converted/rebranded tavern from when Henry VIIIoutlawed Catholicism. Would also fit in with my ancestry of Scottish/Irish/English/Germanic nobility, and any character I'd be likely to play would be from that region and class. From what I read, alot of the taverns of that time were owned at least in part by the nobility so that they could collect more tax.

So the Verb Noun name is likely where I'd lean twords.
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Went to a con today, friend bet me 50 i couldn't roll in my actual metallic armor like they do in the souls game.
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>>9724213
considering your here mentioning it, my bet is that you armadilloed
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>>9724242
like a champ.
the post roll burger hit the spot too.
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So what are ya'll doing for Christmas larpfags?
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>>9724687
Was going to throw a Christmas party with the group during the middle days but everyone came up with excuses and didn't want to make any plan changes to show up. Only four people confirmed that they could come out of ~30.

Can understand some of them due to their line of work, but most guys could easily skip their plans and go. Worst example was my own brother who works at a public school and lives at home, he has no obligations to work those days and he has no need for those pennies that he gets paid (no extra pay because he is on an temp contract, just 12€ an hour while the ordinary staff gets double their base). Still he chose to work and get abused by the school board as if it was raining.

Think I'm just gonna go to a fantasy tavern in town instead with some of the guys who are still up for doing anything but its a disappointing development in our group that no one takes any initiative anymore. The big question is if we should go there IC or just casually (armored).
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>>9724760
Dude, that sounds awesome. 10/10, would crash said party.
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>>9724763
Why is krampus whipping women in that pic? I thought he chased kids.
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>>9727104
The switches in my left were for the bratty kids. The cat of nine in my right is for the naughty ladies. Not pictured are my clogs, for kicking drunk men.
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>>9727449
NOICE. What kind of fur are you wearing or is it fake?
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Christmas something something
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>>9730608
CRIFMUSS!
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Happy Christmas lads, have a merry year and don't forget to roll atleast one non-combat character this year to honour the Christmas spirit!
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>>9731309
Joke's on you, I'm Jewish. Fighty-Fight all year long!
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>>9732133
Get out of here you swashbuckler-fanatic. You're drunk.
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Happy belated Christmas y'all. I'm the dude who wanted to play a barbarian in larp. Been working out seriously for maybe the past year between weightlifting, calisthenics, hiking, swimming and diet.

How is this looking? Are my arms good enough? I feel like my stomach is flat enough and I can feel my abs at least.

I've also gotten a 100% linen tunic and some pants. Could anyone recommend any good viking/barbarian boots? I've heard that vikingleathers is good. Also maybe a wool cloak because fuck winter.
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Question: How much would it cost, in USD, to participate in the Witcher larp in Poland? I think it's like $400 for a ticket but there's also airfare and crap
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>>9733124
More important that your arms look beefy when in a resting stance.
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>>9733901

Yeah, that's a problem lol. But at least I'm getting there (which is more that can be said about everyone else I know). Hopefully more incline diamond push ups and chin ups would help?? Probably? And maybe trying out GOMAD for a month ofc. Because calories.
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>>9693516
Help me, larpthread

I'm trying to larp a protestant priest (or whatever the exact name is for guy-who-sits-in-the-confession-box-and-listens). Does anyone know a good resource? It's not just the tasks that I need to know, but also the mannerisms and social standing
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>>9733124
It depends. Are you going for "Sword and Sandals sixpack" or more realistic? Go with the body image you like, but when I think more "strongman competition", rather than sculpted body builder.

>>9733164
Check the going rates of hotels, airfaire etc. We're not vaction planners. Its also less of a larp and more of a grownup themed summer camp.

>>9734544
...You're thinking Catholic. Do you have even a faint idea of the concept that you're talking about? What do you mean resource, mannerisms and social standing? The only requirment to take confession is to be an affirmed member of clergy. Monks, Nuns, Priests etc, can all take confession. Their mannerism vary person to person.
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>>9734606
>Do you have even a faint idea of the concept that you're talking about?
No, not at all, that's the problem
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>>9734623
Ok, before you do anything, go read at the very least, the wikipedia on Catholic confession.
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>>9734606

I would like to be the more realistic depiction from history. Though, a slight blend of sword'n'sorcery + historical might help. I don't have a sculpted six pack but I can feel my abs when I suck in my gut. Pretty sure the top two packs poke out a bit.

I need to get back to the gym but at least my job has me lifting + walking a lot
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>>9735150

I don't think I've posted it, but this is what I look like in my new linen tunic. So yeah I feel I pretty much am set on the historical look lol.

I need a big wool cloak.
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>>9735150
you know, the most hardcore (and convincing) barbarian I've ever seen wasn't even /fit/ at all.

Then again, he was something 50-60 years old so there is that.
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>>9735554
I mean, you already doing more than 99% of US larpers and I hope you will achieve what you want, but look at this motherfucker
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meanwhile we hit autosage again

>>9735746

>>9735746




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