I'm not sure how to structure uniform buffers. Currently I have this:
layout(location = 1) uniform mat4 u_screen_projection;
layout(binding = 0) uniform Camera {
mat4 projection;
mat4 view;
mat4 view_projection;
} u_camera;
I want to add screen projection to a uniform buffer but I don't know what to call it what it should contain, and I don't want to add it to the camera block because it's not really related to the current camera.