Did /g/ talk about the valve deckard leak?Controller designs are current as of october and they use Arcturus Vision camera tracking
>>103333484
>>103333490
this kill base station jews
>>103333504
>>103333484>just an Oculus copyyawn
progression>>103333484>camera trackingI don't think there are cameras on the controllers like the quest pro btw, the leaked models are detailed enough that they could show them.Knuckle straps are rumored to be a battery door variant like the quest
>>103333528They axed the touchpad and touch grip because if the quest doesn't have something developers are basically not going to use it ever. Players were also accidentally picking up objects with the index controllers even if that could probably be fixed. Computer vision is the cheapest form of tracking whether it be the controller or fingers.Expensive controllers are just bad because your dollar goes way further when cost is put into the HMD. You will also slam these into your wall every once in a while.
forgot steam controller 2
>>103333804Looks bulkyWonder what it will feel like to hold it
>>103333804Hands so fat you need palm rests
>>103333484I’ve seen posts about it. Why is it interesting? Just looks like a controller
>>103334163It tells a lot about the headset they're for. Lighthouses are gone at least, and the controllers have button parity with normal ones. So far VR controllers only have 2 symmetrical face buttons per controller and only one trigger. Roy has asymmetrical d-pad + 4 face buttons and trigger is split into 2 rear buttons. Also a proper grip button, as knuckles only had a finicky grip sensor.
It's basically over. If I wanted a questI'D BUY A FUCKING QUEST
>>103333804>mfw
>>103333484>no finger tracking>also no built-in cameras for 360 degree stationless tracking like the quest proIt's shit
>>103333484>>103333490>>103333504>>103333516Why would they ditch finger tracking from the Index? This seems like a downgrade
>>103333804>2 analogsThis fixes literally the only flaw of the original controller. Nice
>>103334359Inside out tracking is shit
>>103333804Valve is literally making FPS games playable with a controller
>>103334377it has capacitive touch on the buttons like the quest though. It's more about grip button vs no grip button. Grip buttons provide stronger feedback even if its not as natural. As far as actual tracking what games cared what your last 3 fingers were doing individually? Computer vision can track fingers with cameras. There's just not a good reason to make the controller more expensive.
>>103334467Dunno about FPS, but touchpads are great for things like bow in Zelda.
>>103334377retard
>>103334492The trackpads would not beat keyboard and mouse by a long shot but it's certainly a lot better than aiming with a joystick
>>103334461quest tops the beatsaber leaderboards. Occlusion issues are circumstantial. This is basically the wired vs wireless mouse debate except lighthouses are expensive as fuck.
>>103333804THE STEAM DUKE!
>>103334551quest's occlusion issues are blocking the development of cowboy quickdraw shooters
>>103334676Even then inside out is better, just put cameras on the controller and accept the shit battery life. Nothing is worth the hundreds of dollars for just two base stations which makes the headset poor value, no one buys it, and no one makes any kind of shooter except valve. lighthouses did so much damage to VR its unreal. If valve had made the index like the reverb G2 except not broken they probably could've directly competed with quest.
>>103334461Quest Pro solved it
>>103333804looks pretty söy they are copying nintendo switch pro controller but literally wii u pro controller is better
>>103333484>omg look at the heckin videoga(y)me controller!!!!!!!
>>103333484Seems retarded to make just another mild deviation from the Oculus controllers without taking any inspiration from their own controllers.>>103333804Seems retarded to not make their basic controller also act as a basic VR controller. >>103333657Yeah, but developers are retarded. Given what happened with Steaminput, they should be fully cognizant that developers will only include lowest common denominator shit, so they should expand the capabilities of their controllers to enable their playerbase.>>103334455The original flaw of the SC was that it changed its layout without redesigning its ergonomics. Two analog sticks are basically superfluous since unless you want a second character movement input, the touchpad is better at supplementing gyro camera control. I guess it makes sense to include two analogs, but only as long as they aren't tunnelvisioned into being used for camera control.
>>103333804GABEN RELEASE IT ALREADY YOU FAT FUCK. THE GYRO IN MY STEAM CONTROLLER IS FUCKED.
>>103335771>Seems retarded to not make their basic controller also act as a basic VR controller.I haven't even seen speculation on it but because the controllers are tracked with computer vision, you could probably track the steam controller. I don't know why you would though. The deckard controllers have all the same buttons. Would you use a trackpad in VR? On flat games I guess?
>>103333484Makes sense, the goal for Deckard is to be a PC gaming device and VR gaming device. Basically like a Steam Deck VR Edition. This new controller appears to have parity with an Xbox Controller.>>103333528Maybe because it's the best VR controller and no one has gotten close.
>>103333528You know even if valve wanted to do something cutting edge, they don't have the market share and dont buy exclusivity. The industry would go on supporting quest and ignore valve's weird controller.
>>103334917they are both featureless blobs so
>>103335771>without taking any inspiration from their own controllers.Well neither did any devs, think about all those games that used the touch pad
>>103333804Can't say I'm too pleased about the analog stick placement. Looks like you need to have your thumbs almost fully extended just to rest on top of them.
>>103334258What if I want a Quest but no Facebook account?
>Have $2000>9800X3D not released yet because scalped so no point in building a new PC >Switch 2 not released yet because nintendo are retarded money hungry japs>New valve VR which is going to be best in class not released yet and wont be for another year or more>Even the black friday deals are all garbage, PS5 still above $500 with the disc drive on amazon and if its not on amazon im not buying it(refund policy)What the fuck. I can't consooom anything. I need a new PC since I'm stuck in 1080p.......
>>103334258What if I want Quest on linux?
Imagine having so much money from your rent seeking you can throw it away on complete bullshit like this.
So what the fuck is this holeA mic would be on the headset and more mics wouldn't be helpful at all. It could be an LED but the model is so highly detailed, I don't think it would just be a straight up hole in the model. Whatever it is it's not something that could be hidden on the controller like a reset/sync button. It's on the face for a reason.
>>103333804Is it as big as the original Xbox controller?
Why does no one have an SLA printer
>>103341148It doesn't seem unusually sized when you take a hard look at it. It's like a typical controller size but a little wider, and the middle of the controller is filled in
>>103334654>>103341148
>>103341215
>>103341373kek
>>103341155because no one wants to fuck around with massively more toxic fumes, toxic washing chemicals and UV curing.
>>103341130Maybe an ir laser for tracking
>>103341466IR leds can be installed under plastic and still visible to the headset, thats what those tracking rings that used to be on VR controllers were for
>>103341130oh wait the index controllers seem to have the same thing there, so its probably a boring answer
>>103341215>>103341373lul thanks for those
>still trying to force vrthere hasn't been a single game worth playing since 2020
>>103341373hilarious but also whoever made this put the skinny controller in it
>tfw no vr mmo that's good yet>But there are good simulators out there>and also there are good haptic feedbacks out there Come on I just want to feel a sword.
>>103341947Consoles and flat gaming in general slowed down similarly.A lot of the hype surrounding gaming died down by the time the current wave of consumer VR came out.
Does everyone go insane in the end?
>>103334917>>103333804It's just the steam deck but without the screen
>>103333484>>103333804It’s fake, everything on twitter is fake, stop believing in those tweets.
>>103341947if the headset:1) Has a good enough display and software stack for desktop use2) Moves the compute and battery to the rear of the headset, or off the headset completely with a tether and its the tyranny of the 600 gram brick on your face3) Can play flat games with enhanced stereo 3DThen deckard can't fail. It will be too good and too useful outside of wagglan games for people not to buy it. If valve produces enough volume they can finally get enough headsets in homes to where worthwhile games will be made.
>>103344655VR games are fun when they are made with VR in mind, like HL:A or beat saber. Playing PC games on VR just isn't fun.Flight simulators are exception though.
>>103342005mmo is the final boss of VR not just because of server performance required but headsets need to be comfortable enough to no-life with. I remember exploring the stormwind/goldshire steam home map with a quest 2. It was really nice to feel like I'm inside wow, but even the minor discomfort of the quest 2 on my face made me realize that would have to be solved outright if this was ever going to be real. The discomfort isn't so much a problem in action games because I'm distracted and the shifting weight of the headset moves the pressure points around, but if you're just chilling in a social space or walking down a road it becomes pernicious. You can't kill a few hours in a game after being tired from work in these things.
>>103344756That's because as gabe says, you're not a first class citizen with VR. It's a time consuming process to get into a headset and once it's on it's not comfortable, so what you're doing has to justify to discomfort. Your passthrough probably sucks too. You have to pick up and put down controllers. They are simply annoying to use.If you could wear a headset all day, it has hand and eye tracking, you can see your desk, and the software stops spamming you with dumb shit like room set up, it just becomes a better alternative to a monitor. Notice you said "pc games on VR" because it feels like a platform to you, rather than "PC games wearing a headset".
>>103344853>If you could wear a headset all day, it has hand and eye tracking, you can see your desk, and the software stops spamming you with dumb shit like room set up, it just becomes a better alternative to a monitor.This shit is always spew by people who have no VR experience and don't understand what makes VR fun.Virtual monitors will never be fun. Watching movies and playing normal games in VR will never be fun. What is fun is experiences crafted for VR. And programming stuff for VR, let's not forget that. That's how I spent majority of my VR time.
>>103344932Nigger you're telling a guy who has his entire living room devoid of furniture that he doesn't understand what makes VR fun. I haven't spoken on full motion games because that's not what I'm talking about, so stop trying to give me my opinion.>Virtual monitors will never be fun. Watching movies and playing normal games in VR will never be fun.These things are fun on a flat display with no headset. Why are they not fun with a headset? I've spoonfed the answer in every relevant way, yet you continue to be autistic. VR isn't just for VR games because that's the only thing you like.
>>103345015>Why are they not fun with a headset?For the same reason why walking on street is more fun than using Google street view. Real things are generally more fun than virtual ones. Using VR to emulate having a physical screen will always be inferior because it doesn't add anything while always coming with some drawbacks. Where VR shines is games and experiences that actually utilize the immersion and interactivity that VR is capable of.>VR isn't just for VR games because that's the only thing you like.Of course, it's also very fun to program your own stuff for it. Like I've said in my last post.
>>103333804It better have a big fucking battery
>>103345015>These things are fun on a flat display with no headset. Why are they not fun with a headset?Because VR headsets are far, far away from having the image quality or comfort required to match the real experience you get by looking at a real screen with no fat headset strapped to your face. Playing pretend in VR is strictly inferior to actually just partaking in the same activity, but in our regular reality. VR headset technology hasn't even reached the level of parity to what you can get by just skipping the headset, let alone any sort of superiority. Why would you choose to do things in a way that's just worse, both for the experience and your own comfort?The point where a VR headset could be EQUIVALENT, not better, would at a bare minimum require the form factor to shrink down into a small, sleek pair of glasses that you can basically wear without feeling them and for the image quality to make several major leaps to match not only the sharpness and clarity of the human eye (lens/optical system), but to also have far higher resolution to exceed what a human eye can distinguish in terms of detail. Beyond that you have other requirements as well, such as brightness and contrast and the fact that the "VR glasses" should not impede your natural vision of the real world around you, which in and of itself would either require some sort of screen which can become almost completely transparent while also being able to provide excellent contrast or a camera & display system that can match the human eye as well, in FoV too. Then there's the "problem" of things like focal length as well, adjusting that dynamically such that the virtual objects fit into the real world and with the eye's focusing behavior.Given the current state of VR headsets, this is basically sci-fi and will not happen for multiple headset generations at the very least. This is why playing non-VR games outside of VR will remain the far superior option for a long time.
Why arent companies doing wireless gloves? Literally, easy to add gyroscope. And the game/control could be setup via gesture control. Its not super expensive. We also now have write controlled gesture as well. So it can easily be implemented. You dont need to block the fingers either with fingerless gloves. And small light batteries can now lasts 50+ hours of gameplay.
>>103345216>Using VR to emulate having a physical screen will always be inferior because it doesn't add anythingYou are an actual idiot>>103345329>Why would you choose to do things in a way that's just worseYou are a verbose idiot, there's other errors In your post I would be happy to talk about if only I was speaking to someone with normal intelligenceWhat's pathetic is I can't tell this is far from the first VR argument that you've made other anons suffer, but you don't even know the obvious.
>>103345377Because gloves are expensive and hand tracking with cameras already works
>>103345377It's a hygiene nightmare, harder to have a universal fit, longer setup, and people want tactile feedback anyway. It has been tried.
>>103345464>>103345559Not a real answer. Please step back from the keyboard for few seconds before replying. If AI can have their o1/r1/q moment, humans should be able to have some resources to think through before answering.
>>103345593Keyboard? Why arent companies doing wireless gloves? Literally, easy to add gyroscope. And the typing could be setup via gesture control. Its not super expensive. We also now have write controlled gesture as well. So it can easily be implemented. You dont need to block the fingers either with fingerless gloves. And small light batteries can now lasts 50+ hours of gameplay.
Some ruse I guess, valve can only make things in blackThey really need to color code left and right though
>>103344655>2) Moves the compute and battery to the rear of the headset, or off the headset completely with a tether and its the tyranny of the 600 gram brick on your faceWhy don't headsets put the heavy shit on top of your head anyway, as opposed to hanging off straps at the front/readAlso wireless is very important for usability I think. Having a big, thick bundle of cables connected to your head is always annoying whenever you wanna move around.
>>103345377Because gestures can only replace a very limited subset of controls. Trying to do normal things with gestures is always horrible. The gloves would basically be useful for like a multimedia setup in VR and that's about it, not for any real games.The only argument I can see in favour of glove/gesture controls would be for ultra-hardcore simulation type games, the kind where you would genuinely be able to just reach out and manipulate things in the game world without needing any external interface or control. You would need the physics engine to actually be good enough to work as a realistic simulation, as well as highly expensive and sophisticated gloves. You'd almost certainly need tactile feedback too, including grip feedback. This is neither easy nor cheap, and will have VERY niche applications only in a specific type of game. In fact I expect that this kind of system, if it ever gets made in the foreseeable future, will target business/professional markets such as e.g. engineers working on CAD in VR, rather than gamers. (And, like all business products, will come with a price tag 10-20x what you would reasonably pay for a gaming device.)
>>103345763Well the lenses, displays, and cameras need to go in front of your eyes. The next logical location for everything else is the back of the head because it will counter balance the weight on the front. Even if you wanted to put that on top it wouldn't be as secure. The top strap isn't locked down like the front, back, and sides because it's not making a ring of pressure.Do people find the battery cable for the vision pro annoying? I actually don't know. Video cables are more stiff though. But when I played with a wired headset my problem was definitely cable reaching to the floor and it just being in the way, I didn't notice the weight of the cable so much. I think a shorter cable going to a belt or bandolier would be fine.
>>103345890It's not so much the weight of the cables as it is the stiffness and bulk of them. Yes, like you said, when they're going to the floor and then a PC or whatever that's the issue.A bandolier is actually a good idea, I don't know why I didn't get this idea from your post. Yeah, a wire going down to your hip or something would be perfectly fine - the only downside I can see is the wire shifting when sitting down. But then I've never used the vision pro, and regardless this would likely be solvable.You could even do something like a tiny backpack if desired. Or something that goes over the shoulders and has a small weight in front and a small weight on the back. Basically the idea is to make it non-intrusive when you're moving around, by ensuring it's not too big to impede movements and not too dangly/loose to shift around. If I can walk, sit down, stand up, bend over and spin around without having to think about what the cables or batteries are doing, then I'd be happy.
>>103345876>Because gestures can only replace a very limited subset of controls. Trying to do normal things with gestures is always horrible. The gloves would basically be useful for like a multimedia setup in VR and that's about it, not for any real games.You're not being generous enough in your own assessment of the technology. We have so many one off technology available today. Whether its the bulky power glove from the past or one off accessories like a gun for oculus or boxing glove that serve no purpose other than decoration to be put on while you hold vr controllers in hand. Argument from limited use fails to account for millions of other limited use devices on the market. >only argument I can see Short sighted or willful ignorance. Really need to try to ground your arguments better. You can literally take a $10 smartwatch with gyro right now and put it on a glove and create a simple software (or just use existing gyromapper) to connect to flight simulator or vr or rhythm games or as a digital mouse/drawing "pen". Thats just off the shelf without any significant modifications. Hell, I would have made a "why aren't people using smartwatch as game controller" post too but thats not strictly a game device, and hand controllers have more game controller history.
>>103341130Holy fuck nobody in this thread has ever owned a VR headset of any kind, this whole thread is shit speculation and retards chiming off despite having never even played a single VR game. That hole, as is present on the original Index controllers, is for the status LED. It gets a nice big fat detailed hole in the design because it's going to get a light pipe integrated into it, just like the original.
>>103346061Oh yeah if you do just want a limited meme controller then sure. I'm pretty sure it exists too, the other anon says it does but I can't be bothered to look them up.I thought your post was about why they aren't more widespread or even replacing regular controllers, not just as a novelty device.
>>103346061AnonDo you think that a gyro wrist band will provide finger tracking with magic, or do you not care about finger tracking, and you believe tracking just the hand/wrist location will be useable for anything? What does the glove even do in your idea? Is it just a normal glove? Are you actually retarded? Not trying to hate it's probably not your fault.Also even the quest 2 has basic hand and finger tracking and it works well on the quest 3. This is done with.
>>103346082Thanks anonBut actually, it proves nobody here owned an index which is nothing to be ashamed of
>>103346113Again, my off the shelf put together is just without any modification. A consumer oriented gaming glove should be readily made today with bluetooth/battery, gyroscope, haptic touch on base and finger tips, both finger/hand positional tracking, etc. That alone should be the starting point for a consumer glove and its not asking for heavens to move the earth around. Its whats already working/available and just need to be integrated together in a neat simple package. This isn't a $1000 project, starting price of $60 should be easily sellable. Chinese clones could then copy/produce them for $30.
>>103346146We know the technology exists, but its in the form factor where you have to "hold" the controller in a weird way. A natural formless/seamless gloves tracking would be much more simpler rather than a bulky controller being held by the hand.
>>103346168Yes and like I said most people wouldn't care and it would be a novelty deviceDoes this really not exist? If not, I'm a bit surprised, but also utterly indifferent
>>103344388Unironically perfect then
>>103334741Except that in practice nobody makes controllers like that, too expensive. Quest Pro isnt in production anymore. HTC has trackers with that technology and they cost as much as a cheap smartphone each because of the processing power required to do SLAM onboard.
>>103346185I asked specific questions and I'll never know what you're talking about unless you answerI don't even know what you mean by "haptic touch". Vibration requires out of balance motors and I don't think placing those at fingers tips is going to work out. The only thing I've seen that gloves have to offer is the design with cables down the back of the fingers that prevent your hand from closing. It didn't look cheap.
>>103346262https://youtu.be/egLA0GgF3xwThere are so many options. That dont need those large bulky motors you find in traditional controllers.
>>103346332I would like these on A and B buttons
>>103346332>>103346262https://youtu.be/UJXLBqG9E_s
>>103346374If electroosmotic pump arrays work so good why didnt they make a vagina
>>103346392I'd reckon these things will come to onahole sooner or later.
>>103345377>>103346374Imagine if apple comes up with a functioning consumer glove controller and it becomes a hit. What would the reaction be? "Steve Apple didn't invent it, its nothing burger, LOOK THEY STOLE IT!!!"
>>103335750based fun hater
>>103346458This seems the precise opposite of apple's philosophy. These are the people that removed buttons from phones and released a vr/ar headset with no controller at all.Also apple isn't proof that something is good. People would probably just make fun of it. They are criticized all the time because the industry might follow their bad decisions. I think overall the vision pro is a sound idea with bad price points and not enough software and it was both rejected by popular and industry opinion.
>>103346516Current VR headset has no future. They're too bulky, too pricy and have unintuitive controls. I understand apple and others are working on gesture controls, but if they augmented it with a or even with their wristwatch for more precision/control, it would aid them.
>>103333804CHONKY BOY
>>103333484The design is clearly made to double as a regular xinput device as well as be a VR controller.I wouldn't be surprised if valve intends to let these be used as "vr" controllers without the vr, like those old hydra sixense controllers.
>>103344655anon, headsets have been good enough since 2016 and there are only 2 games worth playing (alyx, beatsaber)vr is a dead platform
>>103346756People won't buy headsets because there's not enough gamesDevelopers won't make games because not enough people bought headsetsHistorically the way to break the cycle was to go the nintendo model and bomb the system with good 1st party games. Nobody did that because zuck imagined people wanted a virtual hellscape of mini games populated by children and retards you dont want to socialize with. Valve just pretended if they made good hardware consumers would buy it on hopes and dreams, and for the one good game they make every 5 years or so, and third party would organically make games.The only realistic way to break the cycle is to release a headset that is automatically useful from day 1 by enhancing your existing library of games and desktop experience.
>>103346750I thought it was dumb initially because everyone has normal bluetooth controllers, and hand & eye tracking means someone holding a normal controller doesn't have a bad UI experience. But I think what they realized is players might want to play flat games and use the 1:1 tracking of controllers for fine aiming, like how the steam controller's gyro/trackpads. Also VR conversion mods don't always get everything they want, so not having to deal with reduced button count helps. Same for official but lazy VR ports.I don't like how the controllers don't advance VR games at all, but none of that matters if VR dies and you had this really advanced controller only valve games took advantage of.
>>103347033with the controllers shown in the post you're replying to, you'd have full motion of hands like in VR while playing on a normal monitor.ie: you'd be able to line-up sights on a gun, do interactive reloads, etc. all without the need for a headset.while this wouldn't advance vr, i'd make it much easier to add to games since the control input is (to my understanding) the biggest hurdle, not 3-6dof head tracking.
>>103341373good meme ruined by the s-controller
>>103346374this is fucking cool
>>103346750>>103347852Oh I misunderstood the post entirelyHow did the sixense hydra work with xinput? Or were they direct input? xinput doesn't have a lot of axes. Anyway as far as anyone can tell deckard controllers are tracked inside out from the headset. And it doesn't really make sense to say they would be an "xinput device". Steam input manager or whatever emulates xinput controllers when games require them. But maybe anon just meant it has the standard compliment of xbox controller buttons.Anyway I can't say I get the idea of motion controllers without a vr headset now that we have vr headsets. Maybe the wii the would've actually been good with 1:1 tracking? Seems too late to find out. And the steam controller was $60 but no games were specifically designed for its track pads to my knowledge. So it's not like valve can make motion controllers you can use outside of VR, then expect devs to make use of it.
>>103348757The S controller is still my favorite xbox controller of all timeAlso the squishy logo was self healing and indestructible.
>>103334741Fuck Pimax for not doing inside out tracking until recently. My Quest 2 worked better than my 8kx.
>>103345329Which current VR headsets do you own and use?
>>103341130It ejects the CD-ROM.
>>103334455that doesn't fix the flaw, it doubles the flawthe flaw of the original controller was conceding to console retards that wanted analog sticks, they are rock bottom input devices (worse than spinners) and should be gone
>>103350620What should they have replaced it with in the OG steam controller? A dpad? If I need a good dpad, it's a retro game, and I also want big face buttons in the primary positions, so I forgo the steam controller entirely. I like my steam controller, but if I had to learn how to move a character with the left track pad I probably wouldn't.
>>103350473start ups just always needed to stay out of VR because price and QC will always be bad. They only exist to hopefully develop and patent one useful thing then get acquired
>>103350620>>103351768Come to think about it, I don't really miss second analog. Touchpad is fine, or even better in some cases. What I missed was dpad, and having one in the new controller would be great.
>>103333490I designed these nearly 20 years ago.Don't believe me? Check the metadata, faggots.
>>103333528this i sold my quest 2 and then rebought one for half the price 2yrs later because there was nothing else on the market before or since
>>103339235>>Have $2000wont even get u a 5090 m8
>>103333484But what killer app will it come with?
>>103353381a good 8k vr video player
>>103348924>Anyway I can't say I get the idea of motion controllers without a vr headset now that we have vr headsets.People already use gyro controls in FPS games. Sure it's not a very widespread usecase, but with something even more precise like 1:1 pointing it could be something more people might enjoy doing.And the key thing is that it's mapped to normal controls (e.g. mouse or joystick movements) so, again, games don't need to explicitly support it.
>>103333804For smartphone owners
>>103346907Historically games also didn't cost as much to develop. Super Mario Bros took like 10 months to develop by a team of like less than a dozen people IIRC, and didn't have a gigantic advertising budget. Nowadays, big AAA games take upwards of a couple hundred people to make, 3-4 years easily, and then anywhere from tens to hundreds of millions of dollars in advertising and promotion. Nobody wants to spend that much effort and money to target a playerbase that's currently a tiny fraction of the total available population of gamers.Small, "indie"-tier projects with <10 man teams is exactly the kind of stuff that you get in VR nowadays.
>>103353381Rumor is Valve is working on a new VR game to release at the same time as releasing a new VR headset.It could also explain why they don't want to talk about it.If either gets delayed the other will be delayed as well.And then people will get angry so better keep it all under the rug.
>>103333484finally a good threadwhere can I get the actual .blend file of the roy controllers?I wish they swapped the stick and face buttons/dpad so the analog stick is on left on the left controller, and on the right on the right controllerapart from that, it's exactly what I want a standard vr controller to be
>>103353788>Sure it's not a very widespread usecasebecause controller makers are retarded and barely any PC gamepads have gyros you can useand most devs dont put gyro support in cause they've never tried it themselves
>>103354566Don't most modern controllers have gyros? And steam input can map gyro to whatever you want for you, the game doesn't need to support it, that's the point.KB+M is just still superior, and while gyro aiming makes controllers viable, there's just not a lot of people who care about learning a merely "viable" solution when the objectively optimal solution is right there.
>>103353381Supposedly a half life game, there was a rumored crazy idea of a game that is co-op in flat and VR with gordon and alyx. That sounds like something that goes back to the drawing board though.>>103353920I think the deckard is actually not dependent on a valve killer app this time. What matters more is the ability to render flat games in stereo 3d.
>>103353788yeah I meant 6dof, obviously tilt and pointing devices are good. I'm still mad red steel fucked up and nintendo took too long to get prime 3 out. In a different timeline that could've become a standard nintendo hardware feature.
>>103354883I mean 6dof would be automatically translated to 1:1 pointing. Tilt-only cannot do 1:1 aiming, that would be the difference between a simple gyro (as you have on most controllers nowadays) and full tracking.
>>103354510Only place I know is this discord invite, alt link belowhttps://x.com/SadlyItsBradley/status/1861890679447691273
>>103354591>there's just not a lot of people who care about learning a merely "viable" solutionNobody plays shooters on gamepads
>>103353867>Small, "indie"-tier projects with <10 man teams is exactly the kind of stuff that you get in VR nowadays.What really sucks is one person can make a decent VR mod, but they hit a wall because they don't have the source code. Officially it would only take a small team to make a VR conversion. But it's pretty bad when you have something like skyrim VR where modders were able to add essential things for free when paid developers couldn't.
>>103353704It's kind of scary we only have one or two good video players at a time and anytime its author can kike it. I think its down to one now because heresphere's autofocus is can't be substituted. I can't even watch a lot of videos if that is turned off.
>>103355327VR conversions are usually shit anyway, the entire point is you're supposed to build VR-first games but nobody does that because it's a huge investment that simply does not make sense when you can unlock a 1000x+ larger market just by not doing that.When you take a flat game and add VR conversion, it's kinda cool but a) none of the mechanics are going to be new or interesting in VR since they were originally designed for kb+m+screen, and b) people can just play the game on a normal screen anyway so almost nobody's gonna buy VR just for your game (or games like it).We already have shit like, what was it, Elite or Eve? That work well in VR, and shit like Skyrim etc. But they're seen as gimmicks and "vr has no games" because people who want to play these just play them on normal screens, and the only people who play them in VR are enthusiasts who already had a VR setup.
>>103355362I think my greatest example of all time is subnautica where if it had proper motion controls no one would be justified in caring if it was pure blooded VR game. There's a lot of games that aren't melee fighting games that can't compare to blade & sorcery.It seems like people who play skyrim VR and tell others it is good are generally believed. There's plenty of VR luddites or fox & grapes on /v/, and I haven't encountered anons discounting how appealing skyrim VR looks.>and the only people who play them in VR are enthusiasts who already had a VR setup.Well yes but you're not playing Skyrim VR without a VR headset and a pretty good computer. I don't think the PS4 version counts because it's not worth it on PSVR1 and with no mods. Skyrim VR has the additional barrier of getting a mod manager and downloading a lot of mods. Basically citing barrriers to playing Skyrim VR isn't proof normies don't want to play it.
>>103355478>There's a lot of games that aren't melee fighting games that can't compare to blade & sorcery.And the first person genre is primarily shooters. If they are as good as half life 2's conversion it's worth it.
>>103341155SLA tends to warp on larger prints, plus a limited print volume
>>103333484There hasn't been a noticeable improvement to VR tech in 8 years Maybe the Quest 3 was slightly better than the HTC Vive from 2016, but forcing you to deal with meta faggotry ruins it right out of the box.
>>103333484if its not 4K x 4K per eye AI upscaled DLSS 120Hz framegen then valve might aswell close valve
The perfect shape for fitting in an asshole. Stream knows their market, gamer bros.
>>103355478>Skyrim VR has the additional barrier of getting a mod manager and downloading a lot of mods. Basically citing barrriers to playing Skyrim VR isn't proof normies don't want to play it.There's a lot of people playing normal Skyrim, though, so they've already surmounted my barrier. And again, at least one big space game too.