What language is as easy to code with python but can output similar binary size and performance to C++?I want to easily make a 2D fighting game, but I don't want C++ autismo, but I like C++ export binary size and performance.
holyC
>>107200416Just use Godot bro, it look like Python and who care about perfs for a 2d game.
Rust, retard. You already know the answer.
>>107200416>What language is as easy to code with python but can output similar binary size and performance to C++?Just use Python. Your fightslop doesn't need high performance.
>>107200416I'm going to get downvooted by the nocoder NPCs here, but Delphi (and its inbred cousin Freepascal) exist.
Go but I don't use that shit, my IQ is too high
>>107200664Delphism is already inbreeding
>>107200416FreePascal
>>107200651no definitely stay away from Rust. Even professionals avoid it. Go, Kotlin orJava are very good choices. Java has proven to be the most optimal for speed and readability. You just have to have above 110 iq to produce good software in it. Even though it's dying it's superior performance is undeniable.
>>107200416Julia, its easier and more readable to use than Python, has the speed of most common compiled languages, it has a sane package manager instead of the joke that is pip
>>107203252this imo
>>107200416Non meme answerOP, you have two choices, either Julia or Mojo.Julia is more mature language wise than Mojo, and has bindings to both Raylib and OpenGL, there is also an engine written fully in Julia.Mojo is much younger language, but it is just Python, with some additional keywords and cool features, like it is very easy to write code for GPU in Mojo and different platforms, also additional syntax for statically typed functions is quite comfy.So it is either Julia or Mojo.
>>107203086there is also Mojo, which is mostly Python with some additional features
>>107203295>>107203252
>>107200664Delphi is actually a valid answer, but /g/ refuses to use a language that hasn’t been hyped by any popular yt influencer.