It's been ages since i've seen one of these
Holy shit, that's a blast from the past.
How do you view these? Is there an app for VR headsets or something?
>>7133950>cross your eyes until the image from both sides merge, takes a bit of practice but eventually it will become sharp enough in your vision to where you can see the 3D effect
>>7133950the simplest way to see stereograms without straining your eyes>get Geeqie (https://www.geeqie.org/)>open the picture>go to Edit > Preferences > Stereo>set "Stereo mode" on "Side-by-side half-size" and check "Reflect left image">click OK>go to View > Stereo > chose "Side-by-side">the single image should now be divided into two reflected images>put your head in front of the middle point of the screen>take a large flat mirror, at least the size of the half-picture on your screen>put the mirror vertically inbetween your eyes with the reflecting side to the right>look to the left, "inside" the mirror>adjust the horizontal angle until the images coincide>enjoy
Usually these threads are full of unedited images copy/pasted side by side by people who don't understand how the illusion works. It's nice to see legit ones.
>>7135515yeah i spent a good amount of time trying to find as many as i could, but i guess its popularity really fell off years ago since theres about 2 albums worth of images that get reposted everywherei now just tend to make my own if i have nothing else to do
>>7142699Actually backwards
>>7142707should be normal if you do it crosseyed and not parallel
How does that look so real
another one!anyone else have any?
>Can only do parallel view, can't cross my eyes for shit>Use VR Headset and SteamVR's integrated media viewerIt took quite a bit of research for me to figure out that SteamVR had a built-in player.>>7133950If you have a VR headset, the SteamVR media player is probably your best bet afaik.>>7142695How do you usually make your own? I know you can't just paste images side by side for these to work.
>>7133950I'm just crossing my eyes lol
>>7148695the ones i've personally made are the ones with the numbers, all except for the last 3 ive made i've done with picrel methodwhat i do now is make a depthmap by inserting a layer above the image and "painting" the areas black that should be closer to the viewer (the higher the opacity, the higher the intensity of the effect) then use the displace function that image editing software usually comes withIMPORTANT when displacing only increase the values on the horizontal scale, leave the vertical scale on 0feel free to ask if something isnt clear!
by the way how would you guys rate the following two effect-wise in comparison to the rest?is the change drastically noticeable?(1/2)
(2/2)
>>7124194hoy shit, why isn't this more of a thing?
>>7152475it used to be a big thing, now we have VR
>>7152283different anon here, thanks for sharing, tried it out. will share results tomorrow after i finished the last clean up step.
>>7152341>>7152344very subtle, could probably do with a little more depth - but when you look for it, it's pretty nice. also, good taste, bellies truly are god's greatest creation.
>>7152341>>7152344I thought they were completely identical images until I double checked in an image editor.
>>7152867>>7152928thanks for the feedback, made this but its not the best since im getting tired.for depthmaps i guess the best effect is achieved by starting with a gradient for a general sense of depth, then tracing the body and adjusting the opacity to each body section accordingly to the intended depth by the artistadditionally it helps for the image to have a background thats not just one plain colour but rather either an irregular pattern or a scene
posting a couple more that arent mine before i get offline
>>7152815for my first try im pretty happy with it. might have overdone it a little but personally i prefer the effect to be stronger. the image implies pretty stark perspective anyways.
>>7154551ayyy good job!
>>7153368Whoa, I made this one like a decade ago. I struggle to focus on it now.
>>7154968great editing and taste in choice
Wow I didn't noticed I missed those until I saw this thread. I remembered wobbling my head after focus to discern between a good job and a poorer one.
glad to see people still remember these things
btw incase anyone wants to know what a depthmap looks like for these things
>>7155815for this one i tried doing it with a gradient, probably shouldve cranked the displacement up a bit more
This thread is legitimately inspiring, so much I dusted off gimp and started making a stereoscopic edit of one of my favorite ero images.Also realized gimp fucking sucks and I have to pirate photoshop again.
>>7156220good to hear that man, have fun with all the editing!
>>7156220made my first attempt (>>7154551) with gimp too, the lack of mesh transform sucks. since i'm a crossposting freetard from /g/ i don't have any better drawing software on my linux install. maybe i'll give krita a shot when i do this again, or maybe i have to boot into my windows to try and run ClipStudio Paint. if my license hasn't run out by now.
>>7156353i did mine when i first used the picrel method with krita and it should work all fine!
>>7142867Wait, isn't this from a vore comic?
>>7153374Whoever made this is a GODI don't even care about the pornographic content, the details are just mindblowing> inside of the hood> two strings at the sides> the floating name11/10
>>7124194>poorfags coping because they can't afford a real vr headset
>>7156786I thought the VR headset was for viewing stereoscopic images? Is there something else? Because the only things I've found are the shittiest SFM VR videos.
>>7158029the only thing they're really good for is 3D porn games, videos are alright but get boring quick
>>7158029You seriously think you need something like 120hz for a static image?Stereoscopic images got nothing on an actual 3D model that you can look around from every angle.VR videos are quite trash but games (both porn and regular games) are really good.
>>7158061>>7158204Any recommendations for games, then? Most of what I found simply feels like shitty SFM and these images got it beat.>120hz for a static imageThey look pretty good in a VR headset, especially when I can't cross my eyes for shit. Especially when I haven't found a better VR alternative.
i really dont get it, some of the images posted here really high quality hentai, but i dont know how to get the "3D" effect.would this be something that easier to do or get the full effect of on a phone, or am i just gonna have to leave it for the experts?
>>7158934Depends what you like.If you're fine with furry stuff, then nothing beats Yiffalicious.For other porn games you'll have to search some yourself as Yiffalicious is all I personally need so I haven't bothered with more.But I've heard great things about Virt-A-MateFor non porn games, just check steam or something, there's plenty of good ones.>images with 0 depth beats shitty SFMNice joke. They're both dogshit, but out of the 2, sfm is better.
>>7159072>0 depthI thought the entire point of stereoscopic threads was that they had depth desu. To each their own, I'll have to check out Virt-A-Male, thanks for the suggestion anon!
>>7159035its easier to view if you're further from the image/if the image is further away from youif that still doesn't work you could try the fingerguiding thing:"Hold a finger a short distance in front of your eyes and stare at it. In the background you should see two copies of the stereo pair, giving four views altogether. Move your finger away from you until you see the middle two of the four images come together. You should now see just three images in the background."
>>7156220Whew, after spending like a half of a day in photoshop, it's still not as flawless as the other ones here, as there still some artifacts from the facts I wanted to push the effect as much as I could. I would like to know you mange to avoid them?but damn...It's so hot being able to fuck Tokai Teio in 3D. The last 8 hours were totally worth it.
>>7156786I just like having cross-eyed orgasms
>>7159427>wasting half a day on this garbage
>>7159427>>7159465don't be so harsh, we all start somewhere. yeah, the clean-up is definitely the most tedious part. having a drawing tablet (and at least a bit of experience with digital art) definitely helps, but afaik there's no way around the manual labour. keep it up, i think it looks pretty good.
>>7159427hey, nice!a tip to make the cleanup easier, see the way the thigh near the crotch is kinda fuckd from the displacement? what i do to make fixing that easier is just copy the same area from the right image, paste it and then move it over to the left so it covers it perfectly
>>7156786"im viewing this thread on my 3ds"
>>7160238im not talking about his end results im talking about him wasting half a day on this stereonigger shit when he could spend time on something better like touching some grass
any webms/gifs? but i guess that would be super hard...
>>7163774i remeber those, a friend sent me a bunch of these pictures that were specifically made for the 3ds. fun times.
>>7164825i managed to get some gifs when combing through all the stereo shit i could find online, and yes the only way i know of would be to turn every frame into a stereo and then combine it into a gif againincase anyone has a simpler method please let me know
i have two more but they're are over 4MB so can't post
>>7165566catbox is a thing you know?it allows for 200MB
first attempt
First
>>7154551crazy effect
>>7134066Everyone says "cross your eyes" but its way easier to explain if you just look at something far away, just past your phone. Notice how the images start to pass through eachother? Just play with that feeling until they line up so a 3rd middle image shows up in 3d.
>>7169114if you can't cross your eyes, you have some serious skill issues
>>7169114that ends up inverting the effect of the image though, but i guess its a good way to comprehend the concept
>>7165903now i do, tyhttps://files.catbox.moe/wsikpi.gifhttps://files.catbox.moe/ubyu0k.mp4https://files.catbox.moe/so368e.mp4
i cant get the effect, do i need to get super close to my monitor or something
I don't know if that's possible, but I have, no joke, browsed 4chan on the Nintendo DSi browser in 2023. It's slow as fuck, but it loads.
>>7170341its easier if you're further. the larger/closer the image is, the MORE you have to cross ur eyes to get both to intersect into one.
>>7168743Damn this one looks great, I made a few years ago. Maybe I should have it a shot again
more animations holy shit
>>7124201her head looks like it's a meter away from her body
>>7173555Thank you, I was looking for this for years
>>7173555Been lurking all thread for this lmao.
bump
if this thread dies i hope it'll be back, in the middle of exams rn but i would love to make more of these.
>>7193957yeah i've given up on maintining the thread for now, i do plan on bringing it back eventually when i make more new ones, so see ya boiz until then
>>7134066>crosses eyes>image just becomes blurry>eyes water after a whilethis is really lame
okay nvm i can get the images to sort of "pop out" if i go out of focus but it's still nothing special, just a raised flat image
Alright, where's the AI to automate this?
>>7194894exactly, people in this thread is massively coping, wasting time creating images that is no different from a regular sharp image.
>>7173562wow, I'm getting motion illusion on the rear hand. Makes it 200% better!
Is there a reason why the images are reverse eyed? Left eye on right side/vice versa?
>>7196863because you're supposed to cross your eyes to view these
>>7194968Stable Diffussion WebUI + depthmap-scriptJust setup WebUI and install the depthmap-script extension and you are ready to go, you can use any picture you want and create a side by side or anaglyph image. It supports batch processing too so you can generate a folder worth of sbs pictures in one click. It looks so good on vr. I just put them on quest 2 and open them with Deovr. Deovr just needs the images to be jpg.
>>7199422
>>7199422The depth map for this one
>>7199430>4 fingers>vaginal slits on both kneeswhy do you post this dogshit?
>>7199422>>7199430>>7199436Hey anon, would you mind dropping the setting your using? I'm struggling to get the depthmap script to generate images at all.
>>7199956
>>7194973It's literally the same thing as your vr helmet, zoomer.
>>7200390Thanks anon, I'll try those settings tomorrow then, see how they compare. I eventually got it working on my own, so it'll be interesting to see how the results compare. Anyways. Dumping a few now.
I'll stop there as I don't wanna spam too much. I've toned the difference down a little, so there should be less dodgy edges like on >>7200436going forwards.But this shit is straight magic.
>>7200413no it's not, unless you specifically view stereoscopic images on your shitty cardboard vr on your iphone trashactual vr has real 3d models that you can look around which has depth to them. these images in this thread don't.
>>7202833>you don't understand, it's REAL 3D because I spent 600 dollars on a plastic headest
>>7203273>plastic headsetyeah, tell me more about how you're a poorfag who can't afford anything decent in lifethere is no depth to these images. with a vr headset, you can like i said, look around them and even interact with it.keep coping with your flat 2d images because you can't afford anything better.
>>7203335Next you'll tell me your tulpas speak back to you with realistic conversations.
>>7203387concession accepted
>>7204542
>>7204556
>>7204619IThere are a few I made. To be honest I didn't expected it to perform that well.
>>7204654>>7200436Cool stuff, the white background is rough though
>>7204654are these meant for parallel viewing or are the values maybe inverted?
>>7133950Cross your eyes (look at your nose and then at the picture). You'll see 3 blurry pictures, keep your focus on the one in the middle and wait till your brain figures out what the hell is going on and the image in the middle will sharpen and get in focus.
>>7206877Dude I noticed something was off on some pics but couldn't point it out haha.I guess my brain work it out just fine most of the time and pick up the issue only when it too obvious. I'll look in the setting to see what I missed
moar
I'll make a few pics later today.Post your request, plus for feet but anything is fine.
Any requests?
>>7210088>double dubsPaizuri would be nice
>>7210122Tend to be a bit flat, but I'll give some a go
>>7209561Some feet for you
>>7210233
>>7210088yes, kill yourself tranny
>>7210147Would it work better if it used a picture with the boobs being more upfront, like >>7205319 ?
>>7211421different guy, not too fan of big boobies but there is one for you
>>7204619Remade this one
>>7213062
>>7211421Anything where there's a large/clear definition of depth. I can't gen for a while, but best of luck, definitely other anons around that might be up to help
other anon here, if this thread survives til tuesday ill do a paizuri one. already picked one weeks ago, should be a good choice for this
>>7217521
Seemed to be the best place to ask this, I get these were stereograms edited for VR specifically, but would anyone know how they would be made? The base image was NAI but the edit itself I mean. Image is too big to upload so its on litterbox here:https://litter.catbox.moe/ss8mlg.JPG
>>7199422Does this work with high-res fix and such or not really?
>>7207735i cross my eyes and see the 3 pics but it i never focus
>>7219507most likely made by an AI too >>7200390There is no point to do them by hand nowadays, it might have been cleand a bit but that's it.>>7220413Might be easier to do it on a futher away from your screen in a first time.
>>7217529
>>7221806
>>7221810
>>7221406Yep. Managed to replicate it last night with that process and then StereoPhoto Maker to do the 180 degree perspective from the side by side.
>>7179141sauce on this juicy ass
Another
>>7204654It's inverted.White is pulling past the character.
>>7199422just set this up, does an ok job !
I know this is /h/ but goddamn I love this /e/ shit.
B u M p B u M p
>>7248439Let's try this again, since the thread needs one again.B_u_M__p _ _ _ _ _ _ _ _ B_u__M_p
>>7251002empty bumps just keep it dead longer
>>7199422this seems broken? doesn't show up in scripts or tabs or anything though it says it is installed..
I've been posting quite a lot on this thread for the last month but it's kind of depressing to see only two other person posting actual content...
Not being a dick but most of these suck.This one is the best >>7142867 when it comes to depth, the ones which have titties in 3D are good.
as ive said, for me this is it for the thread, i'll eventually get back to it sometime in the future and make another onefeels like it's died out, so it's best to just let it wash off the surface of the board for now so that it can resurface later
>>7251101worked fine for me when installing itit should appear like top half of picrel in the webui if done correctlyif you haven't tried then try it like bottom half of picrel
>>7254899doesn't show up in my tabs anymore for some reason :(
>>7255039its there but you have it disabled, try disabling all depthmaps but enable the one that has thygate in the URL
>>7255116 yea I took the ss while trying to see if there was a conflict, still doesn't show in the api tab like it used to, also when I start up the webui-user this error related to the depthmaps that program uses, Error loading script: depthmap.pyTraceback (most recent call last): File "G:\stable-diffusion-webui\modules\scripts.py", line 248, in load_scripts script_module = script_loading.load_module(scriptfile.path) File "G:\stable-diffusion-webui\modules\script_loading.py", line 11, in load_module module_spec.loader.exec_module(module) File "<frozen importlib._bootstrap_external>", line 883, in exec_module File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed File "G:\stable-diffusion-webui\extensions\stable-diffusion-webui-depthmap-script\scripts\depthmap.py", line 40, in <module> from midas.dpt_depth import DPTDepthModel File "G:\stable-diffusion-webui\extensions/stable-diffusion-webui-depthmap-script/scripts\midas\dpt_depth.py", line 5, in <module> from .blocks import ( File "G:\stable-diffusion-webui\extensions/stable-diffusion-webui-depthmap-script/scripts\midas\blocks.py", line 4, in <module> from .backbones.beit import ( File "G:\stable-diffusion-webui\extensions/stable-diffusion-webui-depthmap-script/scripts\midas\backbones\beit.py", line 9, in <module> from timm.models.beit import gen_relative_position_indexModuleNotFoundError: No module named 'timm.models.beit'
Is there a best type of screen to look at these on? Looking on my phone and I can only see four images.
>>7255152yyyyeah im not smart enough for coding so no clue, my best bet would be that its either a faulty download or some other extensions are causing it to get fucked up, if i were you i'd try to run it dry as in just that enabled and no other extensions and if that doesnt work just try to reinstall the depthmap>>7255168it works on everything as long as its a screen really, the reason you see 4 images is because you're "crossing your eyes too much", try to decrease the intensity of you crossing your eyes and you'll notice that the images start getting closer together, if that still doesn't work i'd recommend the finger technique(hold finger out infront of you between your eyes and the screen and focus on it, in your peripheral vision you'll see the image turn to 4, then move your finger further away from you and slowly the 2 sets of 2 images will get closer together and eventually the two inner images will converge into one)
>>7255171I got it to work one of the other extentions is fucking with it but I can't pinpoint it atm since it could be a combination, pretty frustrating.
>>7170537If you have glasses, try taping a Q-tip or a tooth pick to the top of the bridge of your glasses. Focus on the tip of the tooth pick.
>>7251004Everything posted since you said this is what I was bumping for.Sometimes it doesn't stay dead.
>>7262338this used to be my wallpaper on my school laptopjust without the stereoscopic shit
>>7264757good memories?
>>7273257some
Does anyone still have a working 3DS QR code for 3D hentai?
>>7161799oh shit I made that one ages ago
>>7274249This was already posted in a non-microscopic resolution non-blurry version here >>7173555Retard
>>7153368this thread is fucking goated, thanks so much for doing these, i guess easily viewing these is the silver-lining to my being a naturally cross-eyed retardi'll post what i have starting with a slightly higher-res ver.
>>7280433
>>7280437
>>7280443
>>7280448
>>7280455
>>7280458
>>7280466lulz
>>7280467
>>7280472
>>7280479
>>7280488
>>7280491oops i'm a dumbass lmao
>>7280494
>>7280497
>>7280500
>>7213062fkn nice job dude that's definitely better
>>7280504last one i got
>>7173555classic
>>7172740
>>7281481
>>7281483
>>7281486
>>7281481>>7281483>>7281486>>7281492where'd ya find these?or if you made them yourself: did you do it by splitting the animation into frames, making it stereoscopic and then recombining the frames, or some other method?
Given this a pseudo 3D effect thread, does anyone still got any files that work for the 3DS?
>>7169114No, state at something closer than your phone, otherwise the close parts appear far and far parts appear close and it just doesn't work
>>7169114>>7283233It depend on the kind of stereoscopic picture you're dealing with:- If the picture's position correspond to the eye required (left picture -> left eye), you need to use the "looking far away" method. It's harder to perform but it work on raw side by side video.- If the picture's position is reversed to the eye required (left picture -> right eye), the cross eyed method is required. Apparently easier to perform but it require specific image/video for it (but easily doable by exchanging pictures positions).Using the wrong method will completely reverse the depth effect.
I never understood them desu...
>>7283197No, but I tried simply converting >>7124202 into the file with StereoPhoto makerGiven a bit of time for the 3DS photo program to recognize that there was something new (waiting for updated management file), it worked, ishI am certain that someone more experienced could absolutely work this out, or someone has already made some kind of homebrew for it, but if so, I haven't found it
>>7282174I've found those on the hard drive of my previous computer... because I've made those quite a lot of years ago.As for the method, It relies on Camera mapping : a regular picture got cut into multiple layers (like in a 2D cutout animation) but instead the image is projected into a 3D rigged mesh that got animated behind.And since it's a 3D mesh (with a lot of holes), you can do stereoscopic renders. And even without stereoscopy, it allow for more depth in the movement.Also, >>7280466 animation was also done by myself and I've made back then a "trippy" version with depth of field and camera moving to show it's not 2D.
>>7284142People have made them before.https://4archive.org/board/h/thread/4079308/3ds-3d-hentai-the-third-cummingAlthough almost all the QR codes are dead except for a few.The best solution would be to find any old anons who have them saved who can just upload the MPOs.
>>7284211Wow, respect. Thanks for the explanation!
>>7209561this pic pls