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/i/ - Oekaki

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messing around with animation by making these little gifs
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the more threads the merrier
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welcome to the board newfren : DDD
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>>654871
you suck at low framerates
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>>654895
he sucks at everything, the only reason why he hasn't stopped yet is because he's a massive egotistical faggot
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>>654861
check the catalog next time
>>637850
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it's okay to have 2 animation threads up
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>>654861
it is ok to have 2 animation threads
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https://www.youtube.com/watch?v=x0MCJVV7Csw
The video version is pic related but extended and has sounds.
pic related is a gif of the whole thing.
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>>662312
it has really good camera work
how did you go about story boarding it?
would love to hear your work process
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>>662314
>how did you go about story boarding it?
If i am being honest, it went somewhat backward, i first did a basic version of the animation which i used as reference and then near the end of it i decided to do the animatic of the ending (pic related is the entire thin).
afterwards i went and animate everything, this entire thing was an excuse to learn flash and as you can see from the inconsistent brushes.
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>>662315
and the animatic i made before the animation proper, i didn't even knew how to use objects back then.
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>>662315
>>662317
inspirational stuff
i usually struggle with quick and snappy action
i always end up doing slower longer shots
it's real difficult to be able to compress that much movement and action into such littler time while nnot losing meaning
good stuff
even if your drawing could use a bit of work i'd say you're an accomplished animation director already : DDD
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>>662319
https://youtu.be/U0hymaqOhAE
Here is another one, this time follows a effective system, it feels slightly rushed, but mostly because by the end of it i kind of just wanted to finish it, that being said this is closer to my skill level as of now!

as for help on for snappy action, Exagerate the Movement, Smear frames indicate Really fast as fuck speed and as such you barelly see it, (Maybe 2 frames at most if you use 24 fps).
make the destination of something from A to B overshoot
Pic related is should help you, it's a tutorial on how to animate centered weapons in doom, but this should also teach you how to implement it in other stuff too.
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>>662312
this makes me feel like I'm on older newgrounds anon id die for you
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i figured out how to greenscreen which is cool
this is far from finished tho
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>>662516
anon i'd suggest reading up on the wave principle for the hair and skirt movement
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>>662519
ph ok. sorry i dont know the first thing about this stuff im just guessing and having fun :B





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