[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Settings Mobile Home
/i/ - Oekaki

[Advertise on 4chan]

4chan Pass users can bypass this verification. [Learn More] [Login]
Draw Size ×
  • Please read the Rules and FAQ before posting.
  • There are 12 posters in this thread.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]

[Advertise on 4chan]

File: AMP.gif (242 KB, 960x540)
242 KB
242 KB GIF
messing around with animation by making these little gifs
File: wag.gif (350 KB, 500x500)
350 KB
350 KB GIF
the more threads the merrier
File: 17R77.gif (216 KB, 512x512)
216 KB
216 KB GIF
welcome to the board newfren : DDD
you suck at low framerates
he sucks at everything, the only reason why he hasn't stopped yet is because he's a massive egotistical faggot
check the catalog next time
File: my+take.gif (148 KB, 720x720)
148 KB
148 KB GIF
it's okay to have 2 animation threads up
File: lilo+discovers.gif (288 KB, 540x404)
288 KB
288 KB GIF
it is ok to have 2 animation threads
File: Picowalking.gif (1.83 MB, 480x270)
1.83 MB
1.83 MB GIF
The video version is pic related but extended and has sounds.
pic related is a gif of the whole thing.
it has really good camera work
how did you go about story boarding it?
would love to hear your work process
File: animatic.png (58 KB, 1000x1500)
58 KB
>how did you go about story boarding it?
If i am being honest, it went somewhat backward, i first did a basic version of the animation which i used as reference and then near the end of it i decided to do the animatic of the ending (pic related is the entire thin).
afterwards i went and animate everything, this entire thing was an excuse to learn flash and as you can see from the inconsistent brushes.
File: Picowalkin.gif (1007 KB, 480x270)
1007 KB
1007 KB GIF
and the animatic i made before the animation proper, i didn't even knew how to use objects back then.
inspirational stuff
i usually struggle with quick and snappy action
i always end up doing slower longer shots
it's real difficult to be able to compress that much movement and action into such littler time while nnot losing meaning
good stuff
even if your drawing could use a bit of work i'd say you're an accomplished animation director already : DDD
File: guidetoknockback.gif (6 KB, 320x200)
6 KB
Here is another one, this time follows a effective system, it feels slightly rushed, but mostly because by the end of it i kind of just wanted to finish it, that being said this is closer to my skill level as of now!

as for help on for snappy action, Exagerate the Movement, Smear frames indicate Really fast as fuck speed and as such you barelly see it, (Maybe 2 frames at most if you use 24 fps).
make the destination of something from A to B overshoot
Pic related is should help you, it's a tutorial on how to animate centered weapons in doom, but this should also teach you how to implement it in other stuff too.
this makes me feel like I'm on older newgrounds anon id die for you
File: output_2.gif (58 KB, 638x393)
58 KB
i figured out how to greenscreen which is cool
this is far from finished tho
anon i'd suggest reading up on the wave principle for the hair and skirt movement
ph ok. sorry i dont know the first thing about this stuff im just guessing and having fun :B

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.