[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/ic/ - Artwork/Critique



Thread archived.
You cannot reply anymore.




File: beefjerky_ftrop.jpg (167 KB, 1023x767)
167 KB
167 KB JPG
last thread>>3625342

>What is /ALT/?
If you're looking for a place to post your cartooning then you've found the right general. This is /ic/s 1st and only merged hub where both Eastern and Western stylization can coexist peacefully, hence the double title. However, by community demand and long history, this is favorably an Anime general.
>Rules & Guidelines
(1) Any form of cartooning is welcome; so submit and receive feedback from others. (2) Please resize your images before posting. (3) Share your knowledge and (4) Remember to not be afraid of asking for critique. Most importantly I encourage you to keep discussion at a civil level, but you're more than welcome to share your opinions.
>I'm a highlord weeb. Why does the image OP say cartoons general?
To distinguish from the anime study thread (janitor approved). If you'd like, post your studies there and personal work goes here.
------
>Community Resources
Hitokaku Index
>http://www.asahi-net.or.jp/~zm5s-nkmr/
List of active livestreams
>Use twitch #creative
>yoshikadu2011 (youtube, streams daily)
FellowBro's Book Collection
>http://mediafire.com/?i44dwzkf9j9n8
Tutorial & Reference Collection
>http://pinterest.com/characterdesigh/
Japanese Tutorials & Documentary
>http://www.pixiv.net/member_illust.php?id=59317 (0033)
>http://iradukai.com/
References
>http://www.onairvideo.com/croquis-cafe-photos2.html
>http://www.eggazyoutatsu.net/eng/atarichan.html
>http://senshistock.com/sketch/
-------------
Remember to have fun! That's all I have to say.
>>
File: communist leader2.png (602 KB, 1311x3000)
602 KB
602 KB PNG
>>3635413
>>
>>3635413
cute cute cute cute
>>
File: L'ange2.png (730 KB, 990x1320)
730 KB
730 KB PNG
Hello
>>
File: イラスト64.png (783 KB, 1369x2400)
783 KB
783 KB PNG
>>3633030
Sweet
>>
D R A M A
R
A
M
A
>>
>>3635493
what drama
>>
M̸̢͍̖̳̞̮̞̬̈́̔̑͜ ̷̭̭̜͕̻͍̯̥̗̹̙̂̑͗̌̓͝E̶̡͙̻͍̣̼̻͈̖̻͎̯̽̀͋͐͜͠ ̸̨̻̈́̀̐̀́̕͘ͅM̴̧̩̱̘͙̺̪͈̞̏̀́̇͆͐͘ ̸̧̤̩̙̦̞̳͍̣̟̩̯̒̈́͊̑͒̒̑̏̕͜E̶̳̦̳͓̹̍̿̇̉̾̽̓͂̑̿̚͜͠͝ ̷̢̠͇̤̪̳̞̘͓͊͊͑̆͜͝ ̵̨̥̗̼͈̞̮̘͙͆͑̔͊̀͆R̶̡̨̝̯͙̻̬̜̺̱̯͖̼̆̔̋̾̎̓͝ ̴̩̫̜̬̺͎̜̀̒̉̊̇̿͊̓̌E̷̡̡̛͉͉̓͋̋̔͂̓͊͆͐̚͘ ̶̼̠̤̟̰͗̈͊͗́̿͋̂͑̈̋͐͐V̶̭̄̎̀̇̚͝ ̵̨͕͈̍́͊̂͗̋̎͋̏I̴̢͎̩̣͊̋̈́̐̀͐͒̿̀̏̿̑̕ ̷̩̺̖̯̾̏͊̈́͆̈́̀Ę̶̛̺͇̐̽̀̿̃̋̋̂ ̷̛̩̻̗̳̰̋̾̾̔͒́W̸̹͓̻͒̽̾͋͂̾͛̋͐̑͝
>>
File: squi.png (18 KB, 125x119)
18 KB
18 KB PNG
>>3635501
wouldn't you like to know you drama whore.
>>
fuck yev
>>
>>3635535
wtf I love Yev now.
>>
File: Shakeshack_clr4SML.jpg (423 KB, 1000x720)
423 KB
423 KB JPG
Eh, this nowhere near done, and I don't really like the colors even after fiddling with them for a couple of hours, but what do I need to add/fix here as it is?

>>3635483
Overall I like the composition, although I wasn't quite sure what the tree branch was at first. It looked almost like a stream. Add more of a light side and a dark side, and put the subtle texture of the bark in the line between them. The figure is appealing, but it could use a lot more study, especially in the folds of the cloth and the hands. The atmosphere is nice, but it's not quite reading as fog just yet.
>>
File: trois.png (1.65 MB, 1128x1529)
1.65 MB
1.65 MB PNG
Beginner here for animu style, but overall casual who has never actually studied a drawing every day.

>>3635483
I really like this
>>
>>3635569
yes, i can tell.
and you shouldn't
>>
>>3635428
EYEBROWS
>>
>>3635483
FREAKING CUTE FREN GIB BLOGE PLEASE
>>
>>3635483
practice more on studying clothing, because these folds feel unnatural, especially the ripped parts.Cute face tho
>>
>>3635569
whatever time it took you to finish this, it will take you less than half if you study up
>>
>>3635583
Oh yeah I've just recently began studying in the last few days.
>>
File: (you) (2).jpg (182 KB, 540x699)
182 KB
182 KB JPG
>>3635569

*BONK*

prfetty good for your first attempt

keep it up!
>>
>>3635555
I like this
>>
>>3635595
The amount of time spent on the eyes vs everything else is kind of funny
>>
File: Capture29.png (1.43 MB, 867x849)
1.43 MB
1.43 MB PNG
>>
>>3635486
ur grasp of fundies is grear and i really dig this style you got goin on
>>
>>3635598
Interesting, post tumblr/ig
>>
>>3635598
finally some cool shit
>>
>>3635429
u u u u
>>
File: 1539042399291.png (400 KB, 1000x700)
400 KB
400 KB PNG
How do u like this
>>
>>3635617
nice colors and cate but way too stiff a pose
>>
>>3635602
https://www.instagram.com/handsoutofmymouth/
Here ya go, i only have the non colored version of this up tho
>>
>>3635617
Expression
Bang and hair volume in general
Head position maybe
arm position and length
Lookup real pose ref
Otherwise cool
>>
File: chompette.png (45 KB, 700x1118)
45 KB
45 KB PNG
>>3635535
>>
Is it wrong to draw solely because you want a following and people to like you?
>>
>>3635716
yes
>>
>>3635716
of course
>>
File: Capture.png (126 KB, 620x891)
126 KB
126 KB PNG
>>3635413
anyone know any anime artists crazy good at cloth rendering and wrinkles they could recommend?. also general critiques on this.
>>
>>3635725
>>3635735
Well, it's the only thing that motivates me, so fuck it.
>>
>>3635716
>>3635741
Why do you only seek attentino, anon? Fuck people, why pander to them?

But if that's how you feel, my advice is to leech any and every fotm meme you get the slightly whiff of, e.g >>3635670. Just be careful this has a negative side effect, you can also loose potential followers because said meme shit can piss them off (myself included). But to each their own.
>>
>>3635486
>senpai notice't me
>>
>>3635741
it's a valid motivation but you'll easily crash and burn
>>
File: wip5.jpg (94 KB, 1101x777)
94 KB
94 KB JPG
coming back to this after a month+ hiatus..
>>
>>3635912
cute im@s girls but you might want to fix the proportions cause its all over the place like shoulders and eye size is the most visible one so far and maybe the headstructure.
>>
>>3635555
this is pretty nice man, i think you could make the figures stand out a bit more from the background but otherwise it looks pretty polished and professional. it looks like you could work for mobile game stuff? has that sort of look
>>
>>3635716
Not at all. It could be a means to the ends you wish to accomplish.
>>
>>3635595
shoot yourself boxcunt. i thought you were finally gone, jfc. go away already
>>
>>3635670
yikes
>>
@3635670
Yuck. Kill yourself
>>
>>3636040
stay mad ;3
>>
>>3636050
the ultimate newfag
>>
@3636097
Ironic.
Here's your non(you) faggot.
>>
>>3636116
>i-it was ironic
no
>>
@3636122
Sure bud. Whatever makes you happy

>>3635569
study anatomy before jumping into anime waifus
>>
>>3635716
I feel the same way as you do to an extent. The argument I've been given against it is because you're replying on other people for happiness. I'm not entirely sure why that is a bad thing because we rely on other things for our happiness, be it a hobby or playing sports, or some other past time
>>
>>3636242
Those other things are inanimate, unchanging. A violin will never abdandon you for a better artist more suited to their interests.
>>
File: ShiroLolitacute.jpg (915 KB, 1130x1600)
915 KB
915 KB JPG
Are there any tutorials for rendering clothes? help
>>
>>3636242
>The argument I've been given against it is because you're *relying on other people for happiness. I'm not entirely sure why that is a bad thing
What happens when other people aren't there to give you happiness?
>>
>>3636397
http://reference.sketchdaily.net/en/
practice the clothed studies. there's no easy tricks
>>
File deleted.
what you guys think about this piece
>>
>>3636647
um
>>
>>3636025
thanks for the feedback, could you elaborate what you meant by proportions being all over the place? I know I need to fix left's everything for sure.
>>
>>3636647
best piece in this thread
>>
File: Capture36.png (419 KB, 919x831)
419 KB
419 KB PNG
>>
File: referencestudy.png (406 KB, 691x891)
406 KB
406 KB PNG
Any resources for exaggerating body parts or changing anatomy while still "obeying" anatomy, if that makes any sense? I'm really into artists like nurzhan bekkaliyev and egon schiele, who are great examples of artists that change the way humans look dramatically but still have a clear and deep understanding of fundamentals. Pic based off of a reference.
>>
>>3636820
If you know your anatomy well enough then it'll become second nature. Not really any shortcuts.
>>
>>3635555
my one complaint is that that straw is like trancending space since the cup isn't directly under her head
>>
File: hunter splash art12.png (24 KB, 822x786)
24 KB
24 KB PNG
Please give critique, someone loomis memed on me with this piece but I can't see it
>>
>>3636820
Study and practice. I'm doing the same daily and the main trick is just having good curves and body structure where it matters.
>>
>>3636865
style and appeal looks pretty good, but the design is pretty bland, maybe add some more detail especially in the shoulders area, maybe some more accessories in around the belts? (pouches, knives, etc)
>>
>>3636865
right hand missing a finger
left hand is like 2x bigger than right
boob perspective looks fucked up for no reason
>>
>>3635486
Is she doing a T-pose or a chad pose I'm confused
>>
>>3635736
I wouldn't call him crazy good at clothe wrinkles but I find kinosuke_(sositeimanoga)'s to be quite peculiar, it feels so organized and tidy all the while remaining fluid. You can find him on booru.
>>
>>3635912
I saw the very first version of this when you posted it, you've done a lot of improving and studied enough from it. Move on, anon 'cause if you keep going you'll just end up turd polishing.
>>
>>3637097
how do I make it less of a turd lul

I would leave it if its just for fun but I really do need to polish it or at least make sure the proportions arent fucked cause its for someone close to me and its gonna be somewhere very visible.

I dont think I'm gonna redraw it significantly anymore, but I know theres definitely still a lot to fix and learn from
>>
File: 1539171031430.jpg (318 KB, 1101x777)
318 KB
318 KB JPG
>>3637165
Not the anon you spoke to. Right girl is alright.
Left girl looks weird mainly because of her closed eye. I tried fixing it (mixed results). Also changed deltoid and neck a bit and moved her head.
>>
File: drape_l.jpg (178 KB, 1528x1080)
178 KB
178 KB JPG
WIP, don't have as much time to draw like before but at least I'm a little bit faster now
>>
>>3636242
Well things can happen to yourself, like you can lose the ability to play the violin
>>3636555
That's the thing, for some people it keeps them trying to get better, for others maybe not so much
>>
>>3637321
Ah, meant for
>>3636245
>>
File: Le port du miracle.png (743 KB, 990x990)
743 KB
743 KB PNG
>>3635555
>>3635581
Thank you for the advice guys. I will keep it in mind for the next pieces. And you're true that it looks like a stream, I almost can't usee it now.
Wish I could answer your request but I'm not skilled enough for that. I can just say that I like the concept a lot, I saved it.

>>3635576
https://sentalsha.tumblr.com/

>>3635569
Thanks. And I must say, this isn't too bad if you're beginning
>>
>>3635736
Rei@
>>
File: Girl_Kissing_Girl.jpg (298 KB, 700x700)
298 KB
298 KB JPG
Did I anime right guys?
>>
File: 20181011_123155.png (1008 KB, 2000x2757)
1008 KB
1008 KB PNG
I have always been super weak with hands and feet. Any anon willing to point me towards the right direction?
>>
>>3637095
thanks for the recommendation but i found a good one i'm looking at. range murata if anyone else is interested
>>
File: 20 dollar nose bleed.png (760 KB, 1101x777)
760 KB
760 KB PNG
>>3635912
apologies, i know this probably isn't much help, especially since i got way carried away and now made too many changes to easily talk about what i did and a lot of if not all of this is personal preference but hasdlfj

so silhouette is shape and shape is god
you want to think about everything and how it relates back to the silhouette, also understanding that inside the silhouette is several other silhouettes. the big one i always hyper focus on is the head/hair silhouette (i like it when the hair's overall shape echoes that of the underlying head/skull) and the face and how it sits inside said hair. you have to be extra careful with the bangs and how they frame the face to make sure you don't accidentally flatten both of them.

don't over complicate clothing wrinkles!!! be subtle, and much like how i like when hair echoes the underlying skull form, it tends to work out best imo when clothing silhouette echoes that of the underlying anatomy, unless you're just going for larger/baggier/specific shapes in certain types of clothing items that are intentionally changing the silhouette of the body's form. think shoulder pads in jackets, big baggy sweaters, etc.

also try to avoid parallel lines in your anatomy, even thin arms have subtle musculature that results in this really neat kinda flow that helps push the eye along through a piece

collar bones i like to think of as like, either a metal coat hanger sorta bent inwards a bit, with each side pivoting up and down on it's own when the arm raises up, sorta like the front suspension of a car if you're familiar with what those look like and how they function. tho it's a bit more complicated because the shoulder can also pivot forward and back as well as up and down. if you're skin and bones like me you can sit in front of a mirror and study yours and how they move about.

also even anime eyes are abstracting the 3d real world eyes and you gotta think about how they'd move in perspective

post 2long2 say more ;-;
>>
>>3637404
Hard when ur showing half a hand and no feet
>>
>>3637366
Girl_Monching_Girl.jpg
>>
>>3637366
omg! so scary xD u get le 20 reddit upvotes!!!
>>
>>3635617
i had started redlining this but gave up because it became too much of a mess. Draw the naked outline ill give it another shot.
>>
>>3635716
If that's the only reason, then you are probably going to be disappointed. I think its always good to have more than one motivations for doing something, but it would be good to at least being able to enjoy the process, at very least.
>>
>>3637366
I can't find the original image, hit me up with that shit.
>>
>>3637581
I love you magi, plz make your manhua already.
>>
>>3637581
for some reason the odd juxtaposition of the fantasy comic art with autobio dialogue was insanely intriguing to me, i had to go find your blog immediately

also i would say to >>3635716 that it's not necessarily wrong but you might be disappointed for a very long time, possibly forever. tho i guess since i personally just wanna keep improving at art no matter how much i've already improved, i find myself in the same position regardless so maybe i'm not one you should listen to lol. that said, i also enjoy being able to look at the thing i drew and think it's cool. i feel like you don't have to enjoy the process cause god do i hate it a lot of the time, but as long as the end result is something you enjoy, which for me that is luckily something i can do, then yeah, maybe you'll be okay. eventually.
>>
File: 1445541278818.jpg (53 KB, 426x426)
53 KB
53 KB JPG
>>3637445
why don't I ever get any crits like this? why do I only get faggots that try to meme on me with loomis?

fuck you guys, seriously
>>
>>3637583
There are hundreds of thousands of images of anime girls kissing. Out of all those, why do you need the specific one that shitty art is based on?
>>
>>3637782
to send both at once to people for funny juxtaposition. Also, I'm sorry to have triggered you so hard.
>>
>>3637772
i'm the person who gave that critique and i kno this is gonna sound like a dumb meme shitpost
and it is
but
i also mean this unironically

post your work

i will see what i can do (warning i am incredibly sleepy cause i just ate a huge burg an large meals make me sleepy (also don't use that mean word it make me sad ;-; ))
>>
>>3637404
You seem to be pretty weak in every regard. Might I suggest starting with spheres and cylinders?
>>
>>3635736
Torso is really long and arms are really short, your lower body/pelvis/hips are very small, both in width and in proportion to the rest of the body. Entire body seems very thin at least in relation to those huge titties, breasts are more like water balloons than like beach balls, keep that in mind when drawing them. They should press against each-other in her shirt and create cleavage, and should be more teardrop/water balloon shaped than hemisphere shaped, since they're both soft and have mass.
>>
>>3636865
Her boobs are kinda reversed if you get me, the right one is closer to the viewer and it should look larger than the left, rather than the other way around, unless she's missing it or something, and her right hand is missing appears to be missing a pinky, and it looks intentional but then her left hand looks like it's got all five fingers so now I'm not sure.
>>
>>3637293
draw the feet real good
>>
File: Alt 1.png (355 KB, 1230x1725)
355 KB
355 KB PNG
hi
>>
File: timetogohome.jpg (670 KB, 813x1000)
670 KB
670 KB JPG
>>3635413
I want to go home.
>>
File: イラスト66.png (380 KB, 1250x1200)
380 KB
380 KB PNG
>>3635599
Thanks. Still feel like a monkey with a stick though. I'm gonna start doing studies from now on.
>>
>>3638017
Are you japanese?
>>
>>3638106
No. I use JP CSP and it just names files like that.
>>
>>3638109
aight
Nice work on poses and perspectives btw
>>
>>3638112
Thanks bud
>>
>>3637581
>>3637611
what's the blog
>>
If someone could redline my shitty anatomy that would be just dandy
>>
File: krist3.png (313 KB, 621x877)
313 KB
313 KB PNG
>>3635413
>>
>>3637445
Hey thanks for the write up, a lot of good insight and interesting changes which I will consider.

As for the eye perspective/simplistic anatomy I went with it on purpose as my friend wanted it to be in the style of idolmaster art/show. If you look up some of the art for these characters you'll find the eye perspectives make little to no sense in a lot of them, but thats just how it is. While I'm not going to completely copy the style I am trying to find a middle ground which is why some stuff looks a little weird, and which gap I'm now trying to bridge.

But contrary to what I've said before I think I will take note of all the feedback and trace over/redraw it to at least fix my shitty linework.
>>
>>3638120
its ac120, but it is restricted by tumblr so you'll need an account to be able to see it.
>>
Fun painting
>>
>>3638269
values on the body look very flat in thumbnail
>>
>>3638268
cant find it doing a normal search
>>
>>3637542
... nah
>>
>>3635760
>>3636041
yev post work
you don't
Therefore
Yev > you anon
>>
File: Untitled-171.png (256 KB, 682x1190)
256 KB
256 KB PNG
This foreshortening looks alright or i'm messing up something? This bullshit always confuses me, I want it to be subtle just for the dynamism but this one is the hardest.
>>
>>3638390
make her head a lil smaller
>>
File: file.png (357 KB, 679x384)
357 KB
357 KB PNG
I'm having a lot of trouble with the lighting on the girl - she looks like she was copy and pasted onto the background rather than being part of the forest itself.
How do I fix this blunder?
>>
File: constanzebirthday-02.png (197 KB, 1000x1000)
197 KB
197 KB PNG
>>
>>3638492
lot of ways, one way you could use curves(if the program has it) you can push specific color channels to change the whole picture so that it has the same color harmony. the other is more about the basics of painting, you are pushing too much paint around, paint more opaquely that way you a better idea of what the value of that color. this doesnt mean turn off opacity/density but if youre having the the trouble of pressing too hard to get more opaque, then you need to calibrate your pen pressure curve on the tablet itself.
>>
>>3638525
Happy Birthday best girl
>>
File: dbg2b.png (510 KB, 999x1090)
510 KB
510 KB PNG
My art is shit and my stylization is shit, is it fixable somehow? I fail to make it appealing and I just dont know where to go from here can anyone point me in any direction?
>>
File: KomaPaiPai.png (1.02 MB, 1212x1557)
1.02 MB
1.02 MB PNG
>>3638794
Not only does the line art seem really weak and boring but the rendering and stylization is trashy too.
>>
>>3635569
Here you go stupid http://illust.moe/
>>
File: Hecatia.png (1020 KB, 955x1365)
1020 KB
1020 KB PNG
>>3638799
I dont know what to do, so any help would be appreciated.
>>
File: Rae.png (213 KB, 810x912)
213 KB
213 KB PNG
>>3635413
Do the eyes look off in terms of perspective?
>>
>>
>>3638857
Cute
>>
>>3638807
stick to one style when youre coloring, study anatomy......... example is hair is cellshaded while the shirt isnt.

neck too high, when you draw the fold on the skirt u can stop with the hard V. anatomy.
first of all please study some faces and try to go off from that. Your style is very confusing.
>>
File: 144.png (1.71 MB, 1408x1801)
1.71 MB
1.71 MB PNG
>>
>>3638878

>when you draw the fold on the skirt u can stop with the hard V. anatomy.

Can you rephrase that, I dont entirely understand. Sorry.
Also thanks for the input, I'm trying to get my faces better and I do studies, usually full body though.
>>
>>3638807
Her nose is slightly out of perspective and her mouth is extremely out of perspective with regard to the rest of her face.
>>
>>3638895
He means unless the skirt is being sucked into her vag then you don't have to put that v shaped shading so hard there.
>>
File: scholar.jpg (828 KB, 1500x2466)
828 KB
828 KB JPG
>>
>>3638915
Ah fair, sorry for being retarded.
>>
>>3638332
yev lives off the drama and attention, I don't.
>>
>>3638891
either the shoulders are too high or neck is too short, hard to tell
>>
File: lllllll.png (122 KB, 504x553)
122 KB
122 KB PNG
>>3638850
yes
>>
>>3635569
WEEEEEEEEEEEEB <3
>>
>>3639037
The face ain't a flat plane
>>
File: kit1.png (253 KB, 360x311)
253 KB
253 KB PNG
>>3635716
is it wrong? no.
is it going to be long lasting? also no.

youre going to develop a hate for drawing if attention is all you want. thats why alot of pros say that its important to make time to draw what they want to draw. for fun.
>>
>>
>>3639039
Faces don't look good through fish eye lens, and for the sake of abstraction you can reduce the perspective even futher.
>>
>>3639085
They're still not completely flat tho. Especially the mouth area, if you don't clip the curve of the lips they usually look especially ugly
>>
File: assska.png (368 KB, 584x828)
368 KB
368 KB PNG
seeing what sticks
>>
>>3639136
how can i paint like that?
>>
File: Untitled-171.png (245 KB, 682x1190)
245 KB
245 KB PNG
Still on this.
>>3638447
Yeah, I was thinking about that, thanks for the help confirming.
>>
File: 1520619814915.png (258 KB, 848x1200)
258 KB
258 KB PNG
>>3638850
milk truck just arrive

>>3639037
>>3639085
big, BIG think
>>
>>3639175
What's with the Yoshi -tier nose?
>>
>>3639177
ask >>3638850
>>
File: 063.png (440 KB, 1069x1307)
440 KB
440 KB PNG
whatever
>>
>>3639175
I don't think glasses work that way
>>
File: Untitled_65.png (280 KB, 442x909)
280 KB
280 KB PNG
Tryna make a space suit. Ya know what I drew inspiration from.
>>
>>3639175
Duuude, this is so cool, thanks!
>>
I didn't know alt/stylization just meant anime lmao
>>
>>3639136
wheres that miku you promosed : (((
>>
>>3639233
>>3639233
And the "anime" study thread is just a reference thread. Also, anime is not even the right name, we should say manga style if you really want cry about terminology, but this board is so messed up at this point tha makes no difference anymore. I mean, some people around here don't even know what anatomy really is about.
>>
why are you faggots so pedantic
>>
File: Munch.jpg (28 KB, 555x456)
28 KB
28 KB JPG
>>3637583
>>3637366
>>
File: mikuBBB.png (198 KB, 580x858)
198 KB
198 KB PNG
>>3639237
still habbening friend
>>
>>3639145
i just use the default top 4 brushes in SAI, but what really helped me was studying figurines!
>>
>>3639257
Thank you, anon.
>>
>>3639311
man how many wips do you have going?
>>
>>3639377
2? i completed everything else
>>
File: miku2BBBBBBB.png (211 KB, 580x858)
211 KB
211 KB PNG
now to sleep
>>
>>3639377
>he doesn't start a new wip every single day without ever finishing any
>>
File: CI_Ch1_Pg13.png (2.53 MB, 2550x3300)
2.53 MB
2.53 MB PNG
I'm hoping I'm coming slightly closer to adequate lettering and bubbles. I'm pretty sure I'm following the rules. I am attached to the the font I have, i think it works. Is it wrong to think "As long as it's not offensively bad, I can work with it--at least for now."
>>
File: CI_Ch1_Pg14.png (3.57 MB, 2550x3300)
3.57 MB
3.57 MB PNG
>>3639393
>>
File: by_haymakers.png (37 KB, 507x242)
37 KB
37 KB PNG
>>3639393
>>3639394
MUCH better font and much more dynamic arrangement of the lettering; Ive been following your progress since you first started posting.
I think its fine to move on from what you already have completed and just slightly tweak as you go along.
Watch how much you're trying to shove into one big bubble.
>>
>>3639311
based taste friend
>>
>>3638857
>>3639049
You got a blog? I like that your art has a lot of personality
>>
File: wip.jpg (138 KB, 1000x678)
138 KB
138 KB JPG
Having a cold right now, my head hurt, please send help.
>>
>>3639423
you deserve it for drawing the same garbage
>>
>>3639423
watch the eyes anon its a little too far apart even for anime
>>
>>3639466
Rude desu
>>3639469
Ah i see it, thanks, gonna fix it later when i get better.
>>
File: findu2..png (1.17 MB, 618x1000)
1.17 MB
1.17 MB PNG
>>
File: Which.png (837 KB, 1000x688)
837 KB
837 KB PNG
Left or right?
>>
>>3639548
Or should I use left but stick out a bit of butt?
>>
>>3639520
nice if it is on paper
>>
>>3639548
they both look really bad, but if we are going by which is less bad, right. At least that one looks like a proper dick injection
>>
>>3639598
>>3639548
okay nvm, some funky looking shit going on, I thought her knees were her ass.
>>
>>3639548
okay I also tought the knees were her toso, you need to spearate them so it is obvious those are her legs
>>
>>3639601
>>3639599
Oh shit, thanks for telling me anons
>>
https://www.youtube.com/watch?v=E7gxlCveZqM

>>3639520
I dig this one! Good job!
>>
>>3639394
Pretty neat, I dont particularly like the style too much though. One thing I recommend is to vary your line weight better. The way you use it seems intentional so if its a stylistic thing thats fine. But I personally would like it much better if the linework was more varied.
>>
File: littleloli.png (612 KB, 1456x2184)
612 KB
612 KB PNG
i can't her left leg
also first time posting here
>>
File: rl.jpg (171 KB, 955x877)
171 KB
171 KB JPG
>>3639647
hi friend welcome

heres a bad redline
>>
>>3639678
Don't belive this anon, we are not nice like that around here.
>>
File: Capture40.png (653 KB, 705x844)
653 KB
653 KB PNG
>>
File: hermitcrabboy.png (30 KB, 405x685)
30 KB
30 KB PNG
>>
File: hero_lb.jpg (636 KB, 1096x1000)
636 KB
636 KB JPG
>>
File: Screenshot_17.png (14 KB, 250x305)
14 KB
14 KB PNG
>>3639888
this is aesthetic as fug. gimme blog
>>
>>3637293
Do you have a blog?
>>
File: nonsense_01.png (406 KB, 837x972)
406 KB
406 KB PNG
May I get some crits? I haven't done anything personal in a month, just studies. I personally feel her right hand grabbing the bat should show a bit more strength, but I wanted to get her in sort of a serious expression but sort of bored, so maybe having softer grip make sense?
>>
>>3640098
you could loosen some fingers a little more, and have her rest the bat on her shoulder in an idle, laid back way
>>
>>3640098
I would tighten up the lines on the hatching, right now the shading looks lazy and amateurish
>>
>>3640115
So angling the bat more horizontal or even downwards do you mean? I guess loosening up some fingers would allow me to add some more interest to that part, maybe even point places or make a cooler gesture.

>>3640144
That's fine, I think the time spent on making great looking shading lines would be better spent on me learning how to understand shapes and forms much better lol, which I still severely lack at.

Thank you both!
>>
File: Image0007.jpg (1.13 MB, 1920x1357)
1.13 MB
1.13 MB JPG
I haven't been drawing in a long time, and I wanted to start again so I did this pencil sketch this morning, Chat Noir from Miraculous Ladybug. What do you think of it?
>>
>>3640166
It was okay until the face loaded. the fuck were you thinking?
>>
>>3640168
thx for being so kind and helpful here so I know how to be better.
>>
>>3640170
I thought the advice was obvious.
Get better at faces you literal faggot.
>>
>>3640174
man you are something...
>>
inb4 post work
>>
>>3640176
>comes to critque board
>gets told whats wrong
>n-no you're just dumb
fuck off
>>
>>3640179
and you're just a mean individual with no tact and you said nothing helpful.
>>
>>3640181
>>>/DeviantArt/
>>
>>3640181
Not that anon but you're obviously a beginner, everything in your drawing is wonky, details crit won't help you much at this stage. Just draw more.
Also like that anon said, that face is fucked.
>>
>>3640181
The anons right thou, its the whole piece which is bad not just one particular area that you could just fix up real quick. That face is legitimately bad even if you think you've done some slick shading
>>
>>3640098
Blog?
>>
>>3640181
im sorry anon was so mean to you. i'll give you some helpful critique

study some fucking anatomy you absolute idiot
>>
File: fat.png (175 KB, 704x757)
175 KB
175 KB PNG
>>3639647
I also don't know what I'm doing
>>
File: bike.png (314 KB, 667x813)
314 KB
314 KB PNG
Hopefully this isn't too messy
Ignore the very front bit with the circular light since I don't like it. Also the perspective seems a bit wonky overall but idk
The person riding is supposed to look way over-sized for the bike, does it look that way or should I make them bigger?
>>
File: tothe..png (2.28 MB, 1438x1000)
2.28 MB
2.28 MB PNG
>>
Never got to post this anywhere.
>>
>>3640017
ketteiii on tumblr
ketteii on ig
>>
File: Untitled_71.png (847 KB, 576x959)
847 KB
847 KB PNG
>>
>>3640249
nice!
do you have a social media?
>>
>>3640181
It's fucking free critique faggot nobody owns you shit
>>
>>3640098
everything above her hip is really good anon, you gotta work on her legs tho. Her right leg seems really laking in form and the shoe would probably look different because of the pushing of the leg. You prob wanna look at ref for this.
>>
File: Miki Great Wall.jpg (2.12 MB, 1920x817)
2.12 MB
2.12 MB JPG
what sucks
>>
>>3640277 The apron isn't the right size Anon!
>>
>>3640463
the color choice of the mountains is questionable

remember the farther things are the lighter and the less saturated they become
>>
>>3640166
Well there's some controversy going on with the comments but I'll say to me, yeah the face there's some eye-to-eye alignments and both eyes to center of the face issues, I feel.
The pose is cool, the feet that comes nearest to the right of the picture, it feel like being on a slanting floor, which is odd since the other one and the pose itself is on straight ground. The far off hand contours feel like they have too many curves on certain places and make the hand feel soft, you may want to balance that.

>>3640228
None that I have updated in over 5 years. I'm pretty much a hermit.

>>3640249
Your blue legs balance more naturally, which is an important point for the leg touching the ground, but I think pushing the leg lifting a bit outwards is still a fun thing to do, I would use your blues but tilt it a bit outwards just, like 20 degrees. Gives also a more interesting look for a female hip.

>>3640258
I think it's a bike and a girl on top, but you should define things more. Hmm, the girl does look small for that bike, but I don't even know what kind of girl age, build, you are going after lol. It's hard to tell much.

>>3640273
Gorgeous.

>>3640460
Taking note, I should work the legs better indeed. The pose itself of the foot doesn't scream much at me but I do think having a reference would be better. I do this ones from the top of my head to keep track of what I'm learning. If I come across some similar pose when doing studies I'll pay close attention. Thanks!

>>3640463
>>3640572
Pretty much this. I like the foreground and middle. I would say the middle shapes you are using for people, are standing out because of not having outlines ha ha. Interesting. It should be the opposite. Consider that by contrast if your picture all has black outlines and you use a shape without it, that shape by contrast will stand out, you don't want that if they are things not inside your main selling point.
>>
>>3640572
Noted, I tend to make things undersaturated so I might have gone too far in the other direction.

>>3640623
Still working on it; some things in the mid/foreground will get lines, some in the background will lose them. I might put more figures toward the camera if they don't distract too much.
>>
Why am I never the one getting bullied
>>
>>3640633
which one are you?
>>
File: ark9.png (3.02 MB, 2754x2872)
3.02 MB
3.02 MB PNG
>>3640463
try cleaning it up? it looked pretty nice
>>
>>3640633
You're too good, give your skills to me
>>
>>3640633
I guess I'm mediocre-tier. Nothing great but nothing memorable bad.
>>
>>3640653
her right foot should be pointing towards us
>>
File: dakimakuraSFWdoubleSmall.png (3.59 MB, 1771x2657)
3.59 MB
3.59 MB PNG
Is it better for an artist to complete every work?
Even though you're essentially polishing turd, it is still useful for practicing the rest of the process.

Also, anything else I could have done to improve this dakimakura illustration?
>>
File: 1538616757806.jpg (98 KB, 690x1033)
98 KB
98 KB JPG
>>3640660
used this reference for that drawing though, but I can see your point.
>>
>>3640654
I'm not.
>>
>>3640662
Some hard highlights on the ":I" can-badge (or is it a patch?), belt buckle, leather shoes and belt, and maybe the socks would be a small adjustments but would push it to another level of polish, as well as breaking up all the softly rendered shading.

Love the starched crispness of the pleated uniform folds.
>>
>>3640662
To answer that question you present, my thinking is, no, if you don't have a plan. Okay, you know those moments when you aren't sure about the lines you are putting down or the shapes you are making or feeling of "why does this look wrong but I can't find the way to make it look right", and you just keep scratching and throwing stuff see what sticks?
Those are the moments you have to stop, because it much more efficient to do studies of what you aren't understanding, than to stumble in the dark, trying to get lucky.

Then also, polishing a piece, can take like 60 to 80% of the total time spent, it's crazy! Depending on what stage are you, is best to put that time and do 3-4 more drawings or do studies, learn about other topics. The more you actually know the faster you are anyways. Because you will make smarter decisions. Knowing something is much faster than just exploring.

So, only polish what you know in your head you can work on, and of course put the rest of the time on learning/improving the areas you don't.
>>
>>3640249
wow
thanks
>>
>>3640662
Her pose is a little bit stiff, her head should be facing upwards a little because shes lying down, her neck more exposed. her shoulders are a little bit narrow it's not something you can fix at the moment since it seems like you can't do anything about it at this point, i just wanted to point that out for future reference.
the colors selection on her dress are well done on the right dakimakura, however the parka on the left as well as the shirt's shading is a little too saturated and it could be a little blue-ish, the shirt a little red-ish of course it should be less saturated in that context.
her tights are well done. you can also try playing with the color of the entire lineart and especially the lineart to of the skin (as well as any light colored object), set the skin line art it to a dark red. the bed sheet is well done. you should experiment with not just one shade of color but multiple depending on what the object is facing (reflection) and its location from the viewer for example her school uniform could have multiple colors of shade.
overall i can see that you've done well with shading the dress and clothing folds on the skirt, however try to avoid the tear drop clothing fold, it may work for some but sometimes it does not like on the skirt.
>>
>>3640021
Thanks, awan0918.tumblr.com
>>
>>3640098
the torso is short
>>
This is the first complex piece I've finished in months
I always have trouble knowing if I've done enough it if I should stop
>>
>>3640770
Is there any version without the fucked RGB? My eyes are burning. Looks cool otherwise.
>>
File: 1539512490895.png (401 KB, 750x620)
401 KB
401 KB PNG
>>3640775
Not quite, I was going for the thing kyoani did in koe no kotachi
>>
File: file.png (387 KB, 750x620)
387 KB
387 KB PNG
>>3640778
If you don't mind i desaturated it, looks great overall but the couch's perspective is a little bit off on the top, as it should grow larger rather than just look like is going downwards
>>
>>3640789
Would you be able to red line it a bit? But I get what you mean
>>
>>3640778
It's called chromatic aberration. It's a big meme effect and I'd advise against it unless you have a good reason.
>>
File: file.png (455 KB, 750x620)
455 KB
455 KB PNG
>>3640791
I'm not that good doing redlines but it should go like this, the yellow line is the horizon line and the red ones are the perspective lines.
>>
>>3640804
you've got the right idea but this is still a bit far off, lemme get some photos to help
>>
>>3640831
I know but i like the window, so i didn't want to completely hide it.
>>
>>3640770
her mouth is way too high and big bro. like what expression is that
>>
File: 803.jpg (543 KB, 1349x1140)
543 KB
543 KB JPG
>>
File: DqLFoqE.jpg (46 KB, 559x857)
46 KB
46 KB JPG
Trying to draw another print, help is always appreciated
>>
>>3640666
I see, gotta add some variation to highlight hardness. Thanks for the advice
>>3640727
Thanks a lot for all the pointers, anon

>>3640678
hmm, good point, I guess I am more used to completing artworks and end up polishing turds often, also take much longer to gid gud :'^D
>>
File: apologies.png (370 KB, 750x620)
370 KB
370 KB PNG
>>3640778
>>3640804
apologies for super rough probably still very incorrect perspective. putting perspective around a character is really hard, it tends to go a lot easier when you draw the backgrounds or at least some rough perspective grid in first before the characters

the door/back wall of the subway car should be a lot closer and a lot larger. it's kinda tricky to know how big to make it but looking at photos from inside subways/studying from in one yourself if you're able to do that can help a lot!
>>
File: maxresdefault.jpg (172 KB, 1920x1080)
172 KB
172 KB JPG
>>3640944
i mostly just stuck to 1-point for my rough corrections but the angle you're going for would be more suited to 2-point so you can also more accurately get the angles on everything perpendicular to the wall subway car walls
>>
How do you guys get such nice looking and clean lines. I can never pull it off. Every time i try, the work looks so stiff and boring.
>>
>>3640967
CSP/Sai and pen stabilizer
>>
File: 2018-10-14_2.jpg (94 KB, 625x1000)
94 KB
94 KB JPG
draft
>>
>>3640979
But i already have that.
>>
>>3641001
draw on a large canvas too and try to practice line confidence and lesser strokes

post linework so we can assess your problem
>>
>>3640762
So out of curiosity I decided to do a check and draw the underlying body. It does seem to be slightly shorter than the natural 3 + 2/3 heads length for the torso but just by 1/3 of the head size (proportion I'm unconsciously following seems to be 7 + 1/2 heads). It doesn't seem to be something too bothersome at first glance but stretching the body a bit more does make it look a tad better, I tried on the side.
Doing this also allowed me also to notice the farside arm is indeed a tad shorter which was bothering me.
I might have measured things with some error so take it with a grain of salt but if you feel you can redline what you mean go ahead.

>>3640770>>3640778>>3640789>>3640804>>3640944>>3640958

I think to me the issue is the central girl, she is being drawn following a different perspective than the background and the other two characters, I can redline it if you want to.

>>3640982
Looks promising!
>>
File: witch2.png (81 KB, 1202x1202)
81 KB
81 KB PNG
>>3634212
>>
>>3641009
>>
>>3641143
Lines too small.
>>
>>3638122
I can’t tell if you’re being serious or not. Biggest issue is how the head is far too big for the body. Have you ever tried drawing a person without hair before? Well do it. Now. Stop using hair to hide your weaknesses. Then you’ll see how glaringly dislocated the head looks from the neck and body.

I assume the third eye is meant to look fake and plastered on? But it still has to conform to the planes of the forehead. You did it well with the normal eye. I don’t see why you can’t do it for the third one. Value of the lips is too similar to the skin. Using purple for lips against orange is awful. At least make them darker.
>>
>>3641143
lines too thin
>>
File: 1539531413226.jpg (70 KB, 559x857)
70 KB
70 KB JPG
>>3640937
I like it, hmm, because I usually have this trouble too, I decide to check your buildings and at least the ones closer are going to a different horizon. I rotated your image to get a leveled horizon since that's the way to best spot those issues, so I would say, rotate your drawing from time to time when you doing tilted scene shots just in case. That usually helps me.
>>
>>3640937
love this
>>
>>3638929
You’re not being retarded. The way that anon put it was confusing too. Your third drawing is somewhat more appealing because you show more variance and vibrancy in skin tone. Whereas before, you used gray for shadows on white clothing (making it look muddy and lifeless) and one-note with shading on the skin. As if you shifted the base skin tone down a few values.

But honestly, you should be focusing more on your anatomy, not rendering. That’s the biggest issue here.
>>
>>3641146
>>3641166

I did a bigger pen, but it still looks so strange. It's all over the place.
>>
>>3641187
Have you at least made a sketch beforehand? Anyway, the best advice I can't tell you is analyzing how others do it.

https://www.youtube.com/watch?v=Mg1-MD6Qp9U&t=19s&list=PLlg9lgXMynJSaNR7GO5H_Jr17HdvdSaPb&index=2
>>
File: disgustinglineart.png (265 KB, 962x719)
265 KB
265 KB PNG
>>3641189
Yeah i always do a little sketch. But the sketch always looks so much better than the linework
>>
>>3641200
You're lacking lineweight knowledge. Frankly, pen stabilizer is just gonna make it worse at your level, because it makes the lines too mechanic. Someone with lineweight can go past that on the other hand. So my advice would be, try to remove the stabilizer and that option of CSP which gives you thin bits, those looks in particular too fake for me.
>>
>>3641205
I'll give it a shot. Thanks a lot, anon!
>>
tried doing it without reference
>>
>>3641058
It doesn't read as foreshortened. That's one fucking huge hand holding a club.
>>
>>3641213
What action is that hand meant to convey?
>>
>>3641213
Make the latissimus dorsi flare out less and it will look alright. Try flipping the canvas and looking at ref and you'll see it
>>
>>3641228
ball fondling
>>3641230
thanks
>>
File: 1511305461674.jpg (183 KB, 1060x1500)
183 KB
183 KB JPG
wip I guess ??
>>
>>3641221
ah welp honestly don't think I can fix it, just hope it'll look better with color and shading

>>3641265
c-cute
>>
File: Yuukarins_mustbreed_wip1.jpg (238 KB, 1250x1250)
238 KB
238 KB JPG
Pls bully and step on me.
>>
>>3641265
try experimenting with different line weights
>>
>>3641265
you have to choose one perspective and stick with it. right now, her lower half is drawn as though it is a top down shot, while her upper half is drawn as though you are looking up at her.
>>
File: vectorized.jpg (129 KB, 1280x720)
129 KB
129 KB JPG
>>3635413
Boys, I'm in a hugeass fucking pickle right now and I'm sure some of you artfags could help me out.

I've seen this painting in a british school a week ago, it was of a headmaster. Doesn't matter much, but the thing is, I thought I'd taken a picture of it because it was so amazing, and I didn't. It had a very peculiar style to it, but it was also something I kinda recognized (i.e. wasn't unique), but I obviously can't really google it because it just comes up with weird 20th century paintings.

It was a painting (might've been digital art print, idk), semi-realistic, and like a "regular" painting to the first glance. From the close up, it was a mix of vector-art style colorization and painting. Kinda like pic related, but "more painting-like".

I know it's not much to start out with but if anyone could tell me the name of this style, he would be a fucking hero. I'd like to study and learn this technique sooo much but I just can't find anything about it.
>>
>>3640098
I don't know shit about drawing, anon, but I really like what you've done there. So for what it's worth, it looks absolutely amazing to a layman.
>>
File: 1539547662812.jpg (267 KB, 1060x1500)
267 KB
267 KB JPG
>>3641368
Not the artist but anon, I really don't see what you are seeing there, I see no issue with the perspective, I threw some freehand ellipses and squared them to check, I don't find anything terrible with it. Maybe try to redline what you mean?
>>
>>3641368
That's what happens when you use a center perspective?
>>
File: 1539547662813.jpg (225 KB, 1060x1500)
225 KB
225 KB JPG
>>3641384
this is only what im seeing, not a fix
>>
>>3641265
can i see the ref youre using?
im assuming it doesnt include the feet
>>
>>3641414
That's kind of the natural curve of the body anon.
Notice on the left upper side.
>>
>>3641168
Oh I see it, I have the grid drawn out properly but I sketched it too messy which was probably a bad idea, thanks
>>
>>3641265
Cute!
>>
>>3641441
I have no qualms with the body curving or bending one way or another. As it is now however, the groin, placement of the knees and feet, specifically, are what look off. On their own they're appear correct but put together its like a little Frankenstein.
>>
Sketch.
>>
>>3641265
that left foot anon
>>
File: bik.png (332 KB, 693x853)
332 KB
332 KB PNG
>>3640623
cleaned it up, made her red to stand out.
Torso/ab area is really bugging but idk if I made it too long or too short, either way I'll make her hips wider too look less mannish.
>>
File: 1526887289742.jpg (116 KB, 707x1000)
116 KB
116 KB JPG
alright, miiiiinor tweaks

>>3641273
thanks
>>3641364
will
>>3641368
heh
>>3641414
you forgot to trace the big heavy object she's balancing
>>3641441
>applying bridge-boy to lolis
absolute madman
>>3641471
thanks
>>3641497
>on their own they're appear correct
so you can't redline OR type
just send me a vocaroo or something
>>3641503
as above
>>
>>3641517
your art still looks like shit
>>
File: page 82 (complete).png (630 KB, 900x1238)
630 KB
630 KB PNG
What do you think of my comic's art style?
>>
>>3641511
your art still looks like shit
>>
File: DmAU02jUwAA-tME.png (92 KB, 600x800)
92 KB
92 KB PNG
>>3641517
Im not saying in the direction its poking but that it shouldn't be so flat. The foot is looking too square in the mid section
>>
>>3641528
interesting. the people and words are REALLY hard to read though. i have to strain my eyes to make sense of any of it
>>
>>3641532
that looks familiar, is it the same guy as pic related?
>>
>>3641528
You gotta link to where you keep your comic? I like the style a lot
>>
>>3641543
yes, k3
https://twitter.com/k3_spaceybear/media
>>
File: unknown.png (269 KB, 1000x1000)
269 KB
269 KB PNG
>>
>>3641531
Snib
>>
File: 1539562238876.jpg (146 KB, 707x1000)
146 KB
146 KB JPG
>>3641517
>picking on my poor little typo
wtf anon! alright check this shit out then. keeping it close to your original as possible
>>
>>3641528
Utilize line weight more. Important things should have thicker lines, give the background much thinner lines. That would be my primary complaint. The lines around characters are the same width as those around your trees, so they don't pop out enough, plus it makes everything look extremely flat. I see some line weight, but you need to use it more to distinguish foreground and background, as well as important characters.
Also, maybe ease up on the black. Heavy ink has a place, but you're using black for the empty space and that makes lines harder to distinguish from the background.
>>
>>3641587
Gotta say, that's definitely an improvement. It fixes the issues I had with the lower body.
>>
>>3641593
Also just to add because I'm bad at explaining things. Basically the essential problem is that its hard as fuck to tell what's going on in your panels. The bottom right for example (and really the entire bottom in general) I have absolutely no idea what's going on. I see him hopping about, but I can barely see where he is. On the bottom panel I thought he was a tree at first until I looked deeper. This is caused by the aforementioned problems, but there's just not a lot of focus in general.
You just really gotta make your subject pop more.
>>
File: unknown.png (12 KB, 323x361)
12 KB
12 KB PNG
>>3641546
Thanks, I've started including this in the bottom of the pages. But just so they're clickable:
http://endgamewastaken.the-comic.org
https://twitter.com/SketchOfEGWT
I'm not linking the tumblr. Reading on it sucks, and that platform's irrelevant at this point.

>>3641539
>>3641593
>>3641598
Thanks. If you want, the way I have the files set up, I could give you a raw png of the linework isolated.
I know what you're talking about and I'm torn on how much I should take away from what you're saying, because the "flatness" and uniform inking at least are intentional. I'm going to push the line weight further, at the absolute least, since I do like thick lines and I've always known I've just been hesitant to push mine. I'm unsure of how to handle the balancing of blacks in it, too, since I'm basically only using 3 tones, and not using copious amounts of black, tends to leave things looking weird, with just white backgrounds.

Talking to a friend about all this, I'm thinking at the very least, I'll be increasing the thickness of the characters, and unifying the background's thickness to "small" since the way I handle overlapping lines (I add small gaps on most things, but leave the borders untouched, generally speaking) will likely avoid things becoming muddy. This proof of concept he did certainly cements I need to improve the clarity.

Feel free to read through the comic at your leisure, and leave me some criticism here or anywhere I'd see it. Stuff like this is important, especially since this is primarily about readability.
>>
>>3641647
Forgot I replaced the file.
>>
>>3641532
>>3641587
This one here fixes the issue I had with the foot, also body looks better proportioned in general. I like this.
Your girls are too thin like a stick, give'm some meat aye
>>
>>3640770
>>3640927
>>3640937

Social media pls
>>
File: Reibutt.png (641 KB, 2000x2500)
641 KB
641 KB PNG
Did I twist the torso too far or is it within the realm of possible?
>>
>>3641981
try doing that just try
>>
>>3641981
I was going to say the waist is okay but the boobs are more then perpendicular to her ass, so no
>>
>>3639642
You're definitely right. Line weight has been an ongoing problem I've been trying and failing to rectify.
>>
>>3639394
looks like it was done with a mouse and stablizer desu
>>
File: walk from school.jpg (226 KB, 1280x720)
226 KB
226 KB JPG
I'm looking to get some feedback on this drawing. I also posted this one on the Improvement Thread but I'm not entirely sure how this place works.

I want to start doing more backgrounds too, but I'm still rather new to it
>>
File: 1482780313451.png (24 KB, 602x204)
24 KB
24 KB PNG
>>3642295
The characters look ok, but they feel like floating rather than walking on a surface.
You can add lot more shadow in the picture as well, its a sunny day there are going to be a lot of shade and you forgot to draw whatever is behind that tree, is it a wall, or is it something you forgot to draw?
Anyway welcome to /ic/
>>
>>3642317
Ah, I see! Yea, I'll try to add more shadows to the ground then and see how it works. I previously added the character's shadows but I added it on the color layer instead of the shade layer, which is set to multiply, so I think they disappeared a bit.

Yea, there's a building behind the tree. There's a line of buildings going alongside the coast and it stops right on this little patch of grass with the tree. Maybe I should've added a bit more shadows to it to make it more clear? Or maybe some brick textures?

Thanks for the feedback! I very much appreciate it!
>>
File: unknown.png (63 KB, 660x848)
63 KB
63 KB PNG
>>
>>3641501
<Good>

Always glad to see more Seacats art.
>>
File: BernLambda-c.jpg (589 KB, 1921x1080)
589 KB
589 KB JPG
>>3642507
Added Erika to it.
Also a bigger rack variant for Lambda.
>>
File: tirabattledamage.jpg (635 KB, 3296x2496)
635 KB
635 KB JPG
I feel something is wrong with the shoulders but I can't figure it out. And do I need to make the head slightly bigger?

send help before line art
>>
File: 1508627275062.jpg (183 KB, 1060x1500)
183 KB
183 KB JPG
grrr fuck more edit

>>3641587
>>3641594
>>3641672
hope you're all very happy
>>
File: miku2web.png (825 KB, 1289x1769)
825 KB
825 KB PNG
>>
>>3642638
fr*aking h*cking liked frend it's fr*aking h*cking am*zing frend
>>
>>3642666
thanks frend now you do miku
>>
File: witch4.png (91 KB, 1202x1202)
91 KB
91 KB PNG
>>3641058
fixed a couple things, hopefully foreshortening reads better with color?
>>
New thread pls
>>
>>3642317
That really should've been a banner
>>
>>3643057
Wait, why can't I find that post in the archives?
>>
>>3643060
???
https://www.google.com/search?q="we+aren%27t+hostile+you+fucking+retard"
>>
>>3643069
Oh that's weird, I couldn't find it in Warosu. I thought that's the most complete and oldest /ic/ archive, but I guess it has some gaps in it.
>>
>>3643185
new thread
>>3643185
>>
My dream Is to make a Game, Manga and Visual Novel. Unfortunately the area I was born didnt really foster too much in the way of creativity. Im currently working some construction jobs so I can pay for my college. What do you guys suggest I study for a unique art style? Keep in mind my current capacity is stick figures.
>>
>>3642295
Hey! I recognize your style...
I'm not proud of that fact.
>>
>>3643444
Focus on programming, pay for art
>>
>>3643444
Focus on art, pay for programming





Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.