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File: drawbred.png (384 KB, 768x768)
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Post your current drawing here and give constructive critique to others! don't take anything personal!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/

OLD THREAD:
>>3750905
>>3750905
>>3750905
>>
i really want to post here but i'm afraid i will always be relegated to /beg/
feels bad
>>
>>3762536
so get better
>>
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>>3762536
Just post that shit anyway. If you get relegated to /beg/, go there and shit up that thread until someone tells you that you're too good for /beg/.
Then return to the draw threads. Get sent back to /beg/, rinse and repeat until no one tells you to go back to /beg/.
Just draw.
>>
>>3762691
>tfw too good for beg but too bad for drawthread
>>
File: IMG_20190111_164646.jpg (484 KB, 1177x927)
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>Tfw too much of a brainlet to paint traditionaly
But it's fun at least
>>
>>3762691
What if no one comments on my art regardless of which thread I post in?
>>
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>>
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>>3762524
>>
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>>
>>3763014
I don't think anime head-to-body proportions work with a more realistic/detailed style. Kinda reminds me of the awful overwatch "chibi" sprays, specially the girl on the right.
>>
How do I render?
>>
>>3763126
by that I mean, how do I make the ground look more realistic-ish? More crater-like? This is the first thing I've done digitally
>>
>>3763126
>>3763131
harsh shadows, textured brushes, and references
>>
>>3763121

You think it is too cartoony? The girl on the right i intentionally made her face more anime like with bigger and wider eyes.
I'm trying to minimize the cartoony, overly stylized look tho, but you know what they say.
Old habits die hard
>>
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>>3763140
I just meant make her head a bit smaller, like this, also her leg was looking a bit wonky
>>
File: icicici .png (606 KB, 837x718)
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>>
File: lips n nose 11012019.png (850 KB, 1129x1038)
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just playing around and trying to paint lips. Not sure if i should go back to /beg/?
>>
>>3763154
thanks man. i like your improvements.
>>
>>3763176
stop painting, start sketching and working on fundamentals.
>>
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>>3763243
I'm doing both things actually (sketching and Painting) And while painting I'm working on my values hence fundamentals.
>>
>>3763155
Looks bretty good, what brush did you use?
>>
>>3763270
Default SAI watercolour and brush and a chalk brush
>>
File: heads.jpg (607 KB, 900x1039)
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practicing some heads, was going to try the 100 heads challenge but idk

>>3763014
>>3762903
nice work
>>
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>>
>>3763395
yare yare daze
>>
>>3763253
okay fuck my crit then, keep painting like shit :D
>>
I working on this style for three years now it is gooding better.
>>
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>>3762524
is nsfw accepted?
>>
>>3763580
Mistakes I know I need to work on:
> Hair
> Face proportions
> hands
> Develop better ways of texturizing

*Sigh* I know but i dont know how
>>
File: pillows.png (154 KB, 1000x833)
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now i am actually gonna color this i think
>>
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>>3763580
hope you don't mind a redline, I think it's mostly your fundamentals, but also what throws it off is that the pose isn't very "aesthetic" for that angle, if that makes sense, so it kinda ruins the composition.
>>
>>3763600
>>3763611
I like your style a lot, but your line weight is all over the place, I think you should do the rest of the drawing the same way you did her hair.
>>
>>3763613
Oh not at all!
You're correct, your redline clearly marks a
triangular composition. Lmao How i missed that head and her right arm.
Thank you so much
>>
>>3763614
not sure exactly what you mean by doing the rest the way i did her hair, but i do absolutely agree that i got super sloppy with my line weight. i think part of it is zooming in and out, i lose track of how my lines are looking.

going to be fixing that up before i color, so thanks!!
>>
>>3763627
>not sure exactly what you mean by doing the rest the way i did her hair
I think that was just me being redundant, because the hair has a very night line weight.

Can't wait to see it colored!
>>
>>3763176
>>3763253
Its good that you're working with painting alongside other fundies if thats what you ultimately want to do. Post wherever you want, are they photostudies or from imagination? My only critique rn is to pay attention to where you're using a soft blending brush to create a blurred edge vs where you're using a harder one, its not consistent in the corners of the mouth or around the nostrils.
>>
>>
Progress over a few days.
Well, most graphite found its way into my kneadable eraser.
>>
>>3763803
And now I’m hitting the sack
>>
>>3763789
Get out toddler boddied dogfucker
>>
>>3763138
minus the textured brushes honestly, in order to understand what textured brushes can do and when to use them he should actually understand how to render texture without them.
>>
>>3763702
Thank you. I will try and improve my edgecontrol :) They are from imagination.
>>
File: hola_ic.jpg (246 KB, 1000x1000)
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Heres a wip
>>
doing this project for a rapper, here is what i got now
>>
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>>3763943
Very cute! Don't think I like the lines through the hair though.
>>
>>3764179
Oh dont worry, i'll delete the hair lines later after shading them :D, just a little guide to make the hair transparent through the face
>>
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I know I'm /beg/ but I need serious crit/advice. I'm a bit stuck with figure drawing. I think I need to get better at proportions and making the figure look whole/not disjointed but not sure if that's my only problem. I did fun with a pencil but am a bit overwhelmed with all the choices as to what do do next. Any suggestions?
>>
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Thoughts, please? Thank you!
>>
>>3764379
Try to find out what gesture is.
Not copy exercises, but what it is, the movement of the form thru space as it sits perfectly still.
In other words, how the form exists in space and what the core of the thing does as it sits still.
Ahh, I wish I had better words.
>>
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>>3762524
Just finished a practice animation
>>
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My morning sketch sheet. Not sure what I want to do today.
>>
>>3764438
I learn from exercises and then apply what I've learned when I do life drawing. Also, dunno if gesture is my biggest problem, I struggle with construction and proportions mainly.
>>
File: 2019-01-12 22.27.13.jpg (1.59 MB, 1313x1751)
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Oil Sketch I did today
>>
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>>3764606
This is good, but your palette looks a bit cartoony, I think you should look into skin undertones.

Here's something that could help.
http://kmcmorris.blogspot.com/2015/11/how-to-paint-lifelike-skin-tones.html
>>
>>3764670
Yeah I know, but that was kinda the purpose of the study, looking into how far I can push the color. But thanks for the link, will give it a read.
>>
Is it normal to render with pencil after i made the limework w/ ink?
>>
>>3764674
Also , should i get better b4 posting here, maybe move to that other doodle board.
>>
>>3764673
Painting like that will lead you to oversaturate and miss the less chromatic parts of skin tones.
>>
>>3764674
>2336x4160
>>
>>3764693
Its 2 am whad did you espect?
>>
File: girl face.png (49 KB, 238x301)
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I dug up my old tablet and I think I'm getting better at using it now.
>>
>>3764606
Photograph it without the angles lmao bey her right eye is even farther off center
>>
>>3764806
Couldnt theres too much glare
>>
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>>3763385
super cool
>>
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>>3764806
>ic
>>
File: noiserock.png (777 KB, 819x767)
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Would this make a good cover for a noise rock/ avant psych rock album?
>>
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What kinds of flowers should I draw, /ic/?
>>
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What should be improved on this draft?
What would make it more appealing?
>>
File: Draw58F3.jpg (2.81 MB, 3000x3975)
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I made this
It's Marzia, Pewdiepie's girlfriend
>>
>>3763611
It's very appealing, but it's pretty unfortunate that you ignored >>3762043, which showed the flaw in the anatomy.
Do you feel like her right leg is connected to her pelvis?
>>
>>3765739
i knew something was wrong with her leg, and didnt even noticed that anon had adjusted that. i only noticed his comment about the eye and now i hate myself wow
>>
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>>
>>3765744
Ah damn.
About the colors you could maybe either make the pillows more pastel or harmonize their hue a bit.
For now it's abit too much saturated colors.

>>3765747
Funny and quite nice.
>>
>>3765748
Yeah, I totally agree with the pillows. I was trying to act on advice I was given to go for more saturated colors because I overuse pastels.. definitely needs some work tho.
>>
>>3765219
I really like how subtle everything is, but the legs are fucked
>>
>>3765661
The eye on the left is misaligned with the one on the right and both eyes might be a bit too high up on the head.
I'd add small indent on the skull next to the eye on the right because it's also making her face feel flat and egglike and her jaw/side of the face on the left might be extending too much and making the connection to the neck look off.
If you're not giving her that big neck scarf, put some collarbones there so it's not a flat empty surcafe, I do like me some collarbones
Leg on her right looks off / bends in a strange way but I don't know how to explain it really.
I checked Teste's official art and the tips of her shoes are more box-like/similat to loafer shoes so you might try to adjust those too.
I hope that helps, looking forward to progress update, anon.
>>
wip robot guy in driver's seat

>>3763943
cute!
>>3763385
these are nice, is that Marcus Aurelius I see in there?
>>
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>>3765992
fuck I forgot to attach the drawing
>>
>>
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>>
>>
>>3765914
The knee is bending innwards and the foot is going outwards , thats whats strange
>>
>>3766195
>>3765914
The thigh is going otwards as well
>>
>>3764732
looks cool anon
>>
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patchy skin is a joy to paint
>>
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Trying to tighten up my muscles, especially legs
>>
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>>3766352
Don't use these as reference. To anyone who's trying to "learn" human anatomy, attaching names you the muscles really helps you keep track of them. You'll also have to draw them repeatedly until you can construct [body part/section] from memory.

You'll need to be able to work somewhat fluently in perspective to get good use out of most tutorials or anatomy books.

You'll need to understand 1 point and 2 point perspective in order to use Loomis' books/methods. Moderndayjames has great vids on perspective.
>>
File: Project 60.jpg (1.59 MB, 1600x2000)
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Looking at martin deschambault, practicing composition, trying to forget that I'm drawing buildings and just designing with shapes
>>
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gotta do the background now
>>
>>3762524
Does anything stand out in a bad way?
First time I did a background. Feels good man. How long would this have taken you? Took me around 3 days of constant work, but then I work very slowly
>>
>>3766756
What the fuck is that shit ew
>>
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>>3766768
The shit i jerk it to
>>
>>3764544
I'm not much better than you... but... Your lines are really scratchy and aren't confident. Not only does it tend to look like shit but in my experience it also blocks one from getting in the zone and really feeling the drawing. You have to be ready to accept that the lines won't come out sometimes and fuck everything up.

Just think about it statistically, if a certain proportion of your lines are complete shit then if you chicken scratch the drawing instantly becomes mediocre because you have made sure with the law of large numbers that your page is filled with shit lines. The less lines you use the greater the chance that you accidentally make something good ;)
>>
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>>
>>3766352
some of your knowledge seems good and some like a hodgepodge of bad stylization. where is the gluteus medius?
>>
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Here it goes. Haven't posted in a very long while.
>>
I feel like I haven’t posted this WIP in enough threads yet so....
>>
>>3766821
Love it so far, fuck it up and I'll strangle you

>>3766988
I really like the environment but the quality of the character is significantly lower, try to change it or just don't put it there
>>
>>3766821
Blog?
>>
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>>3762524
too masculine looking?
>>
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Orsimer girl from TES. I want it to be a square composition with a Echantere (basically a big centipede bull) mount to the right.
Any suggestions on the composition and placement of objects, water, foliage and other clutter? I am not good at it at all.
Also redline on the body is welcome, this pose was confusing so I had to ask my gf to pose for me to figure out some stuff, some of it I am still not sure about.
>>
>>3767249
No, that's a type of a girl that I personally find attractive.
That is if she has dark hair and piercing blue eyes.
>>3766821
Obviously looks great, here is some stuff I noticed though.
Try to tweak the values of the sandy beach, it looks a bit flat especially in relation to the water.
Additionally obviously you can start adding more saturated colors now, unless this is the color palette you were pushing for.
>>
>>3766821
How do I get this good?
>>
>>3762524
>>
>>3767395
There is nothing particularly mind blowing about this. It's just a person who actually has good grasp over all fundamentals and good taste.
You get this good by actually studying your perspective, composition, form, color theory...you know all of those things that /ic/ tells you to practice yet you manage to skip out on.
>>
>>3765747
Mike?

>>3766011
Not sure what it's supposed to be but it's really centered, horizontally as well as vertically. Maybe move the horizon line up or down?

>>3766238
Your colors are very off if it's supposed to be a study, having a white background really warps the perception of colors from the original image where the background is much darker. And the patchy skin doesn't come across as well

>>3766556
Looks really nice, love the scale of everything. I feel like the large triangular shape in the middle should be darker, though. It feels out of place with all the surfaces facing the viewer being dark.

>>3766821
Agree with what the other anon said about the values, otherwise I love it. The color on the dragon is wonderful.
>>
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Started rendering out the sketch from last thread, another day and it should be done.
>>
>>3767408
I'm convinced that great artists have never had to grind fundies. I think talent is real and it just comes to them naturally.
>>
>>3767441
You are a fucking retard and you are diminishing hard work of people because you yourself are an NGMI.
>>
>>
>>3767441
No anon, they all practiced for countless hours. No one gets any skill just out of nowhere. They might have a certain edge by virtue of talent, but talent without practice loses to practice without talent.
Stop looking for excuses, if you want to get good at something, you need to put in the work.


>>
>>3767441
bait
>>
File: january-14-2019.jpg (1.5 MB, 1224x1380)
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I colored this
>>
>>3767444
>>3767459
I'm sorry the truth hurts. I'm not going to make it, and you guys probably aren't either. But whatever, let us all keep living a fantasy.
>>
>>3767464
/beg/
>>
>>3767466
You are an NGMI because you are a shitty person
>>
>>3764385
lighting looks flat, try using harsher shadows and highlights to define the shape.
>>
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carme Miranda vaporwave
>>
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>>3767467
thanks heres another one
>>
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>>3765914
>>3766195
>>3766196
It's interesting that you all mention the leg, because of all the problems that's the only one that was intentional.
I thought giving it some curve would give it some swoosh, but apparently it doesn't really work.

Apart from that, a lot of somewhat small changes to the face, torso that was bothering, hand and ship size.

>>3766821
>>3766988
These are some beautiful colors anons.
>>
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>>3767412
>if it's supposed to be a study
nah it's just a niche meme in /sp/. You're correct tho thanks
>>
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>>3766011
personally i like the composition
>>3766644
looking good brian
>>3767249
not really
>>
File: berserker drawing jan 19.jpg (1.05 MB, 2297x2894)
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drawing some concept art for muh stories
>>
>>3767694
>not drawing the her rear, legs, and foot
disappointing, anon, very disappointing
>>
>>3767796
I'm surprised you recognized it since the likeness is so off. might finish it if I feel like not being lazy.
>>
>>3767789
Try doing it again without the chicken scratchies, hard to see whats going on. Left leg/foots perspective is wack and why upload a mildly blurry photo at 2297x2894? Barely fits mah screen m8. But yeah could be kinda cool if you had the definition, so looking foward to seeing the next attempt.
>>
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Any thoughts? Didn't touch the hair, face or right boot from it's sketch, but I'm not sure whether I'm pushing the hard light too much, or detailing too much.

Trying to find a nice look for a comic that doesn't take me too long to actually draw and is something I like doing. Not crazy about painting, so I'm trying to get away with carrying the work through line.
>>
>>3767789
CROSSOVER EVENT OMGOMG
>>3768181
>Try doing it again without the chicken scratchies, hard to see whats going on.
SCRATCH ATTACK https://youtu.be/j5oaCPCqN3Y
>>
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>>3768218
I honestly don’t understand what I’m looking at here. Is she wearing a bustier? Why is it so flat and weirdly shaped?
>>
>>3768181
don't reply to him
>>
>>3768218
looks like she has smallpox or something
>>
>>3768232
damn
>>
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>>3768242
no u
>>
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wanted to work with positive + negative space along with some text

lyrics are from season 2 episode 3 by the glass animals
>>
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>>3768258
my advice to you is just draw. I'm making a guess here, but that guess is that you want to draw, but feel kind of embarrassed or overwhelmed by the idea of practicing, so you make font based illustrations. I might be wrong, but if I'm not wrong, please just do some studying. Drawing is really fun and it's not hard desu.
>>
you're partially right, as I'm okay at normal, non font based art. my biggest weakness is font based art, so that's why I practiced it. Thank you for the advice.
>>
>>3768219
Nice deflect, have fun (not) improving.
>>3768242
Guess there's no gettin through to poor Jimbo after all :'(
>>
>>3768261
Hmmmm I likey but the hair on the left really thows off the form ::// good stuff tho
>>
>>3768232
This is pretty amazing, anon.

One small criticism though, it's hard to discern the size of the dragon and the girl, my assumption is that he's a baby dragon and she's a couple of feet away from him, in that case I think you should have her be a bit lower/smaller to emphasize the harsh angle.

Having the top of their heads follow the angle of the slopes in the background would help the overall composition too.
>>
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>>3768261
i know what you're drawing but good lord is that a fucking terrible pose. learn to composition, it's a fucking mess of a pose and silhouette
>>
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>>
I can't fucking take this anymore.
>>
>>3768219
Why are you trying to deflect criticism?
>>
>>3768372
?
>>
>>3768232
I swear to god anon fix those eyes or I'll find you
>>
>>3768232
That might sell well as a storybook illustration, just sayin'.
>>
>>3768232
>Zog fanart
Huh. Looks nice, though, good stuff Anon.
>>
>>3764732
looks rly good and you have good lines. The only problem that i see are her eyes. too distant imo
>>
>>3765735
looks really great. I like your style
>>
>>3766238
He’s looking a bit brown-nosey

Looking good overall, though
>>
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>>3766988
>>
alright /draw/ i'm ready to test myself so i can finally leave /beg/ behind
give me a challenging scene and i'll try to do it as best as i can.
>>
>>3768690
2 downie kids doing gymnastics
>>
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>>3768690
Roll and draw
>>
>>3768714
This shit is gay, the last column is supposed to say something specific not cause an existential crisis
>>
>>3768714
Cool image anon ill roll then. Ill do the downies if i pass
>>
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>>3768737
What are you talking about?
>>
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>>3768714
yeah ok maybe
>>
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>>3768714
>sketch
>technology
>based on random google result
pass
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>>3768714
roll
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How do I go about refining and cleaning my paintings, I can always seem to get to this stage but I really struggle getting further.
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>>3768975
someone should make a poll about how annoying the poll spammer is. Jimmy is goofy at least.
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>>3768232
is that supposed to be a boy? that's the only part i don't like

>>3768912
you should look into some composition stuff. all the lines of action point to looking at the tree on the right and out of the image. try designing the cape to point back to her feet or something and then back at her chest/face. look at some mucha, see how the hair and a lot of lines in the action always lead your eye back to the focal point? the focal point is unclear in your image, possible looks like the leaf stem the cape is pointing too. there's nothing that keeps the eye on the character. the bag is also right in the center and maybe seems like the focal point too but then the eye has nowhere to go.
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I colored this
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>>3769118
also working on this
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>>3768761
>rainbow colors
>urban
>phrase: bust twats
oof
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>>3769118
>>3769173
Looks shit, as always
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Trying out Drawbox stuff
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>>3769173
Shit.
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Hey guys, i'm having a bit of a pickle with these legs, i think the in first one it looks weird and maybe too high, the second one i did in a bit of a rush and looks retarded but more inline with how the perspective of that leg would be in my mind.
But i'm also thinking i may just be thinking too much about this and if i go through with it it'll end up looking weird. What do you guys think?
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>>3762524
any advice would be much appreciated!
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>>3768366
Looks awesome! Honest question though what's the point of all the horizontal and diagonal lines?
Is that for perspective? Or proportions? Something else?
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>>3769602
Arms are too short or foreshortening wasn't done correctly
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>>3768714
Rolling because I'm curious of what I'd get
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finished this I think. more or less achieved what I was going for with this one, curious how it translates into a process for my next one
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>>3769602
I think this is looking cool so far but her arms seem very small, and the way the hair on the right doesn’t look connected to the rest of it. I think the pose would have more power if her legs were set further apart and her shoulders were as high up.
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>>3769458
I hope you don't mind a redline, I think it might be an issue with the anatomy of the legs
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>>3769208
> Not drawing a sexy, supersized, colorful advertisment in a urban cyberpunk setting
>>
I'm pretty new to this style so please be gentle x
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>>3769702
Still sucking, eh Nosey?
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>>3767386
this is mostly good, I just can't help but gripe, and this isn't just you, but everybody who draws a female character with those orc teeth. Nobody gets it right, they always look tacked on, they never look like they stretch or alter the shape of the lips and sides of the mouth.

either have smaller teeth or bigger mouth, you can't have both if you want it to look realistic
>>
>>3767511
Looking much better, eyes are much better aligned and face and shoulders are better constructed. Both legs look good to me compared to first pic.
That being said, eyes look a bit scary to me in both images, her iris/pupils kind of stare right through. That can be fixed with shading, though.
Unrelated but, I'm not sure if even game artist knew what he wanted to do with her shoes, they really confuse me
https://vignette.wikia.nocookie.net/kancolle/images/9/9c/Commandant_Teste_Full_Damaged.png
>>
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Crit so far? I just realized it kinda reads like shit from the thumbnail.
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>>3768232
You need to saturate the fore or background because everything blends together and doesnt really pop up. There are really great spots in girl and the dragon to add shadows/light to make them catch the attention of the eye even more.
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>>3770597
reads like absolute shit from thumbnail and without
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>>3770317
I did try to protrude her jaw forward, but the lips aren't deformed enough I guess.
I will rework the values around her chin to indicate deformation from the tusks.
>>
>>3770376
ok, thanks for the comment.
Won't have time to work on this before the weekend.

Funny about the shoes, coz my ref was a very low res version of the official art, and I did see them as loafers too... who cares anyway.
>>
>>3770628
Thank you for the helpful critique
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>>3770671
looks really generic both design wise and technically (rendering etc).
However in some sense it draws into all overused bad clichés of bad 'concept art', like the over glowiness of things.
Storywise it seems kinda bad, since it looks like you have a human just standing besides a giant scary alien.

The takeway should be to try to draw things that are more on your level instead of aping mediocre concept art.
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>>3770699
also i feel he's using custom brushes as a clutch.
bad bad habit to get into
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>>3770597
here anon
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>>3770699
The design isn't mine, so I can't change it, sorry.
I literally added the human at the last second for scale lol, I should do something interesting with him, you're right.
>The takeway should be to try to draw things that are more on your level instead of aping mediocre concept art.
Maybe, I honestly feel like you're onto something there. Give me a face or a human body and I feel very comfortable with making it look good, but I haven't drawn a creature in soooo long. That doesn't mean I'll stay away from it, I'll just keep trying to improve.

>>3770704
Thank you so much man!!
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>>3762524
Hey bros, can you tell me which legs are in correct perspective? They kind of look like they're both right to me. Which would look better if I hadn't fucked up below the knees?
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>>3770808
Number 2 is more accurate
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did that whole draw this again meme
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>>3770866
>have i gotten better .png
No. They're both bad but left is more appealing.
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>>3770873
could you be more specific anon? hell, write a wall of text if you like.
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>>3770880
not that Anon but I prefer the left too, the more realistic form and depth etc doesn't look as nice on such a cartoon character
the character's design is better on the left too, lip color, eye shadow, hair/ears
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crits welcome.
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>>3770866
Left has sexier hips.
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>>3770866
>>3770953
the hips are pretty good. high hips are great. really accentuates the waist.
>>
how to actually get good with rendering?
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>>3770866
op who posted that pic, never gonna shade anymore.
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>>3770962
Endless hours lazily thumbnailing. Once you can nail base values, the rest falls in.
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>>3770866
wip sketch of 2019 redo
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>>3770953
>>3770957
jokes aside i admit i do like the older outfit better in some ways
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painted some ladies
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>>3770950
really good traditional paint look to it. the red in the background is a bit distracting, maybe tone it down a bit by making it grayer or browner? Then the shields would have the most vibrant red in the piece. good composition. I like how they all seem to be reacting differently to whatever they're encountering. maybe give their faces a tad bit more detail so you can highlight that feature. good work.

>>3770209
this is pretty abstract so I gotta give feedback based on the vibes it gives me. The shape looks like a jester hat and I see a bunch of eyes in it. The look you're going for with the detailed patterned type thing is worth pursuing and developing more, you have the patience for it and the attention to detail for it, just maybe try to work with overall shapes (read: silhouette) that are reminiscent more of nature and not scary clowns. a flower, a leaf, a sun, a tree, a rock, a wave of water, a shell, a moon, a crab, whatever inspires you. Basically this rorschach painting of sorts you've created is not terribly appealing imo in its largest form but the way youre working with the lines within it is good and keep doing your thing in that regard. Maybe appeal isn't want you're going for, in which case, disregard my commentary.

>>3769644
jawline needs to relatively match the tilt of the rest of the face. The shoulders also need a bit of work. Her right shoulder would jut out a bit more in my estimation. Love your colors and how you've painted this, very nice imo.

>>3769241
keep on keeping on.

>>3769049
it looks fine to me. I see some sketchy lines like on the shoulder and around the little puppy's head etc that you could buff out, maybe that will help?

>>3768685
If he is supposed be short, let it be so. If not, loomis it up and give him some more height. You need darker values on the face etc in detail, it's a bit hard to read. Good attention to detail on his muscles. very good work on the landscape there and your colors overall.
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I wanna know how the painting makes you feel, critiques aside. Thanks in advance.
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love mechanical nonesense
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>>3771167
redjuice?!
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>>3771179
who dat?
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>>3771179
no but i'm going to style jack him now.
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>>3771137
jawline was the last thing I fixed
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>>3771144
Hm, doesn't really make me feel anything. What shoud it make me feel?
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These are supposed to be nymphy women turning into fish.

dont judge me
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>>3771374
That's actually cool
>>
Not worth it's own thread so I'll post my question here, why does it seem that angles where the head is above the eye line and its tilted up just don't work? i feel like the head doesn't look good in this angle even if it's relatively well drawn.

If you have any examples to show that the head can be appealingly drawn like that in a piece/composition, please show it to me.
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>>3771395
It works, it's just an unnatural view for most people.
Usually you get to see people at this angle in rare situations, like of a girl is on top or if you fell or some shit. You are just not used to it.
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>>3771395

I'm having a hard time figuring out what you mean. Can you post an example of this?
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>>3771446
I guess he means something like pic related? Not sure
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>>3771448

Well if that's the case I'm going to have to disagree with this whole notion! A lot of heroic poses you see are done from that angle. Looks fucking majestic if you ask me.





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