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**Don’t aimlessly study the fundamentals or anime. Learn the fundamentals (form, values, color, composition, etc.) through properly copying anime.**

How to study anime/get better at imagination drawing/obtain a style/etc.:
>Find an anime reference you like (an illustration, screenshot, anime figure, 3D model, etc.)
>Find learning material that will help you reconstruct your ref using simpler fundamental elements
>Trace the ref using that construction
>Copy the ref using that construction
>Draw the ref from memory that using construction
>Repeat the process for the same ref multiple times and mix in other refs
>After studying a lot of refs, drawing from your head will become easier

**Focus on Tracing/Copying/Memory drawing the big shapes/values/elements first then later worry about the finer details. Focus on only a portion of a complex ref first then move on to studying the full ref.**

General anime style discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Keep most of your personal works for /alt/ or the other critique threads. Here we should be drawing copies from good references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

General Art Overview:
https://drive.google.com/open?id=0Bz_mE9a29gsEd09TemJMNTJMWGs

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Resources:
https://pastebin.com/Yz2scAEc

Discord: https://discord.gg/3bwdfRk

Previous Threads:
>>3973293
>>3957167
>>
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>>3984782
>Focus on Tracing/Copying/Memory drawing the big shapes/values/elements first then later worry about the finer details.
>focus on tracing/copying
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Are these threads worth it bros?
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>>3984803
They're redundant but if it helps siphon the riffraff and keep you retards entertained with tracing over your favorite animays keep them coming.
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Unironically how do I get as good as Nomura?
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>>3984815
thumbnail thumbnail thumbnail draft draft scribble, and then only after enough takes will you find the right one that you can refine. you're just seeing the end product and not all the scribbles before it. and loomis
>>
>>3984862
Where can I find more of these tuts?
>>
>>3984866
pixiv
>>
>>
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>>3984866
literally the watermark. also you should watch and draw with scott eaton anatomy to learn anatomy. then "tutorials" like this are more useful to you as cheatsheets than trying to follow scribbles you don't understand if you have no theoretical knowledge.
>>
>>3985320
>>3984862
Poor manga materials guy got policed by another westerner artist
>>
>>3985332
what happened? i noticed one account was locked but not the other
>>
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>>3985344
Some cunt felt attacked because the guy posted a tutorial on the difference between a /beg/ and pro's linework and how to improve line confidence
The english translated account is locked right now here's a repost of the original tut posted
https://twitter.com/DoubleWitchedUp/status/1142962668283846656?s=19
>>
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How can I make my art less western and more anime looking?
>>
>>3985359
that's infuriating. i read the first two retarded posts then clicked to see the manga mat posts. i don't know how you could find anything objectionable in the op, it's even polite in saying that as you get better you tend to draw longer strokes. not only is that person wrong about the tips they also have to protect imaginary stupid people on their friends list because no one is capable of thought. ridiculous on both sides as this isn't normal behavior but i can understand manag's side.
>>
>>3984784
>>3984809
For eyes and head shapes, tracing over and over is the best way assuming you know your fundies. The problem is most people, not only on /ic/ start drawing anime (or any stylization) before going out of /beg/.
>>
>>3985374
actually study anime

trace anime artwork
reverse engineer anime artwork
draw anime artwork from memory

rinse and repeat until you've bashed the westernness out of your head
>>
>>3985163
>>
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Anyone knows what book is this from?
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Also, is this book available anywhere? I don't think it's in the OP.
>>
>>3985344
Wait which account is locked?
>>
>>3985941
Not anymore
>>
>>3985898
i think that's a korean anime school twitter. i see it get retweeted sometimes by artists or manga materials/animesijyuku
>>
>>3985898
I posted that lol
It's a sample tutorial from dream factory school in Korea. Forgot the exact username on Twitter
>>
>>3985898
This looks nice
>>
>>3985359
that tutorial is literally basic drawabox dynamic sketching scott robertson fundamental-of-the-fundamentals-you-could-literally-find-this-in-any-drawing-book-or-art-class shit how the FUCK did people get offended over it? the west needs to be nuked
>>
>>3984782
Hey guys
I'm a /beg/ and I use stabilization on CSP, should I stop using it to get better?
>>
Anyone has the manga guy's sheets in big size? why are they so small, are we supposed to pay for them?
>>
>>3986564
>are we supposed to pay for them?
Yeah. It's available on pixiv fanbox, it's like a Japanese patreon
>>
>>3984784
>Not following Ilya footsteps
>>
>>3986580
granted, Irya developed a specific face which he regurgitates while plagiarizing to create a bastardized version of his copied material. However, you faggots insist on copying without any individuality or personal input. As a consequence you'll become a discounted version of the artist that provides your fap materials. Have you seen the Sakimichan clones? That's what you'll become, a sorry sack of crap following the shadow of the person you're ripping off from.
>>
>>3986594
>you faggots insist on copying without any individuality or personal input
why do you say this retarded shit every single thread
>>
>>3985901
I gotchu bro

In this link, search for アニメーターが教えるキャラ描画の基本法則

https://yande.re/forum/show/27351
>>
>>3984784
as somebody who has (not so) recently started drawing with his off hand I can say tracing its the most basic and fundamental you can get with drawing and 80% of d/ic/ks would benefit from it, even if they think its below them
>>
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lads i need help with expressions for the face.
what i'm aiming for is teh balance between playful teasing and imma fuck your shit up type expression .
i realy appreciate teh help cheers.
>>
>>3986631
Cheers anon, I appreciate it.
>>
>>3986672
Gather screenshots from asobi anime
>>
>>3986436
It's alright to use it in general, but reduce it to minimum. Heavily stabilized lines usually don't look good and are only a temporary answer to the problem, I'd say reduce it until you can't feel the stroke delay anymore.

>>3986594
In the long run it's true. Tracing and copying is a very good way to reinforce a style, but granted you don't copy from only one person but a few chosen artists and develop your style over that, mixing in your own bits. The more artists, the safer.
>>
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Hitokaku is a good resource, sadly I find it heavily biased towards drawing male characters.

Before someone jumps at me telling me "I don't get it" etc etc, I did read all of chapter 1 so far (my moon skills are very high, there I said it) which covers everything about drawing the body. He does explain how to go about drawing feminized bodies, but there are way too few examples. The main logic behind studying with this book is to copy everything he does and play with it, sadly 95% of the picture examples you're supposed to copy are guys. For the rest, he just tells you "hey let's try girls too right?" and that's it. It's really easy to tell the guy has very little interest in actually teaching how to draw girls; which is a shame since I really like his methods.

You can go ahead and call me a baby who wants everything handed to him on a silver plate though, you wouldn't be too far from the truth.
The point is that it's frustrating since my main interest is to revolve my studies around drawing my waifu. So if I end up having to fight the material I'm learning for every time I reference his stuff, I find it ends up being quite counterproductive and unmotivating.
>>
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>>3986672
>>
>>3986918
hmmm maybe something a bit more subtle? she looks like a mad cunt but we're getting there
>>
>>3986906
To start with, I've never looked at Hitokaku so I'm not speaking from experience. But most teachers instruct you how to draw a body as unisex, then there are lessons and additional notes on differences between sexes. It's definitely not good to be only used to wide shoulders and rectangular body shapes, you can notice artists who draw almost exclusively women have issues drawing men and the other way around. I would advise to go watch Huston instead, after all you always start with realism in your mind and alter the proportions to get anime. Although Hitokaku methods seem good, I wouldn't say they're revolutionary - they're overlapping with other teachers' methods, although the former seems much more friendly.
>>
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>>3986672
No idea anon, but perhaps you're good with this
>>
>>3986906
Don't heavily rely on one resource. Start checking other anatomy books or other teachers
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>>3986672
>>
>>3986797
>I'd say reduce it until you can't feel the stroke delay anymore
ok
>>
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HOW DO I GIT GUD
I REALLY REALLY REALLY WANT TO MAKE IT
DO I JUST KEEP TRACING OR DO I UNIRONICALLY STUDY LOOMIS & CO?
>>
>>3987349
i study loomis and it doesn't transition well. i am also wanting to know this answer cause i stopped drawing anime just to go full loomis and miss it
>>
>>3987349
You need to know your fundies
>>
>>3987385
i don't think he needs to know how to draw a real person to draw anime tho. its not something that you will know from mastering something else.
>>
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What's a good way to learn how to draw eyes better? I've been attempting it myself and I feel like it's always lopsided when it comes to placement. I would like to draw eyes like pic related, or maybe something less complex. Rip me a part. I just want advice.
>>
>>3987390
Well, if you want to draw good anime then yes. You need to be good at realism in order to stylize. Anatomy doesn't change, only the proportions. Even if you want to draw heavily stylized comics with actual spaghetti arms, you need to know your fundies. The only exceptions are probably the face and the shape of the skull.
>>
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>>3986672
>>
>>3987392
I've had this issue as well, I think people just do it by feel. Which isn't very helpful, but I found speedlapses good, also trace faces dozens of times from different angles.
>>
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>>3984782
just started drawing anime. is this even close to it or is it wrong. I don't know how to feel about the face
>>
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>>3986672
>>
>>3987409
So its more a muscle memory thing? One of my friends draws like that pic I posted and I've recorded his streams drawing and they just do it so effortlessly. Its fucking bonkers to me man.
>>
>>3987422
Yeah pretty much. It's the same with artists who don't use the eraser while drawing, if you've drawn something hundreds of times it becomes fairly effortless
>>
>>3987399
but its not truly needed to draw anime like what we see on 4chan right?
>>
>>3987496
Show me your goals, anon
>>
>>3987496
this post is /ic/ in a nutshell
>>
>>3987365
Kek literally me.
Loomis made me intermediate when it comes to drawing male
but damn the construction, especially the head doesn't work so good for cute anime girls idk
>>
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>>3987498

>>3987499
I'm just so tired o loomis and realistic.

>>3987507
it really doesn't. they say learn loomis and learn anime but its not the same. i say learn loomis and you will learn comic style
>>
>>3987516
For the heads you can most probably go with only the basics, the bodies (and extreme head angles) are where the problem lays
>>
>>3987516
>I'm just so tired o loomis and realistic.
i thought the same thing when i was 15 :^)
if learning anatomy and how to construct isn't fun then just give up now. you can copy le kawaii anime heads all you want but if you don't know how real proportions work you'll never be confident with playing with them and your stuff will look lifeless and stiff at best
>>
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Any ideas on how to improve my shitty looking sketch eyes? It really kills all my pictures because I get so stuck up on making sure its balanced and looks nice. And this is just the sketch, too.
>>
>>3987392
God I wanna fuck her. Does this artist draw hentai?
>>
>>3987675
I don't know but his twitter is @lx_xlq
>>
>>3987690
This artist draws god-tier flatchests
>>
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>>3986906
yeah, if you're looking to copy a bunch of waifus, you won't find it in hitokaku. but the good news is that you can copy a bunch of waifus anywhere.

personally, i found the imbalance between my distaste for his style and my love for his methods really spurred me to draw along with his methods but make my own stylistic choices. it was very easy-going for me, and it filled in a lot of gaps in my fundamentals. the important thing is to find a resource that gets you drawing without feeling a lot of frustration. if you don't draw, you won't learn a lot. if you're frustrated, you won't learn a lot. so if there's another resource that beats hitokaku with those two criteria in mind, i think everyone would suggest that you use it instead.
>>
>>3987730
Hey you are the anon that reomends hotakaku right?

How did you draw the legs and arms so well? I meand i have the book and He never explains how articulations work... and yet you got it perfectly!

How?
>>
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Ok guys I'm getting a bit desperate. So I would like to ask advice.

I've been trying to learn the mannequin (simplified anatomy) And I am struggling A LOT. (pic related).

I faild with Loomis

I'm studing huston .... but I was wondering if you guys would recommend me to study Hitokaku.

I'm so frustrated and yes i'm a brainlet as I'm struggling with both pin2d and loomis
I don't know much Japanese... but I'm getting a bit desperate here.
>>
>>3987964
nothing that you drew looks like anything from huston or loomis. you don't know your fundies and everything is flat with no form.
>>
>>3988000
uh? that's a loomis manequin (page38 figure drawing for all it's worth)

I do suck and all but those shapes aren't flat.
I clearly used cylinders, boxes, and spheres.
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>>3988005
And this is a little Steve Huston practice.

Look I'm shit, but I'm just wondering what I need to stop sucking so bad. Do I need to study hitokaku?
>>
>>3988011
You need to study how to create better 3d forms. All of your "cylinders, boxes, & spheres" just look like circles and squares.
>>
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>>3988022
I see.

Just posting this to prove I do have a sense of 3d shapes. I did them in a rush.

But I'm getting that they look flat, don't they? Gotta practice those.
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>>3988040
I wonder. Do I suck because my primitives are bad, or because I'm bad at applying them?
>>
>>3987566
I wouldn't really say it's supposed to be fun. Once you start treating something seriously, it stops being fun and becomes somewhat grindy as you're under the pressure of having to get better. Maybe it depends on your mindset, after all... You're supposed to feel relaxed before drawing gesture, sharpen your pencil etc, to not freak out when what you drew barely looks like the teacher's, but it's difficult. Sorry, don't want to be too ranty, I'm sure many posters here have the same feeling though. But figure drawing is definitely worth it.

>>3988022
Thanks anon. I have the same issue, I "backtracked" to drawing only cylinders and I've noticed they seem somewhat off, so I'd guess unless you can draw primitives in every possible angle you won't be able to draw gesture. I recommend Proko's pose sets by the way, there are a crapload with various angles even though they could be a bit more dynamic.

>>3988044
They aren't perfect anon, the cylinder on the very right looks the most messy (the one with the top facing up). Not the previous anon, but I'd say it's safe to practice them further. Try the pencil method from Huston, if you haven't
>>
>>3988040
>>3988044

It's not that they're flat, but they're rushed and imprecise. You clearly eyeball everything and don't care about the theory behind it - boxes not following perspective lines, cylinders having fuck all to do with ellipses - it feels like you saw the images, copied them during a piss break just to get it over with and that's it. Get into the theory or just stop trying.

And >>3988011 is not Loomis in the slightest. Same thing - saw the image, tried to copy, didn't think WHY it's like this. There is a spine, but it doesn't follow the masses. There is the cape, but it doesn't follow the acromial. The principles are the core of this shit, not the shapes or forms - they're just the expression of what you need to learn.

Tornado looks like shit, because you either just decided "fuck it, I'll draw her head on top, whatever", or, and that's a scary thought, you actually started developing her head before rest of of the body. Either way, the bottom line here is: the stick figure is there, so you can fix it easily. Form is wrong, no worries, it's just one circle. Proportions are off - redo them. If the armature is not right, you don't go through with any of this shit. Period.
>>
>>3988054
>>3988048

Sigh, I hoped I was done grinding cubes.

Ok guess I will backtrack a little and do more cylinders. They seem to be off

Thanks for the advice anon

>>3988048

well yeah, I eyeballed them. None follow the same vanishing point that was on purpose just clarifying that.... but I get I need to practice them more.

Thanks for the feedback anon
>>
>>3988054

>>is not Loomis in the slightest.

No, it's not. Like I said, that's Huston
>>
>>3988054
>saw the image, tried to copy, didn't think WHY it's like this

Also I forgot to mention this, don't get me wrong I take your advice to heart and I'm gratful. But to claify. I didn't "copy" without understanding.

Those are 100% from imagination. Which might explain why they are shit... but still!
>>
>>3988054
>don't care about the theory behind it - boxes not following perspective lines, cylinders having fuck all to do with ellipses - it feels like you saw the images, copied them during a piss break just to get it over with and that's it. Get into the theory or just stop trying.
Who do you recommend anon? Huston didn't talk much about drawing primitives themselves, only their usage and jumped straight into drawing gesture. Same with Hampton (even worse). I'd guess Loomis would expand the theory further?

>>3988056
You're welcome anon
>>
>>3988062
But don't get me wrong! I am thankful anon. Just clarifying so I can let the doctor know the correct symptoms lol for a proper diagnosis.

Not making excuses.
>>
>>3988056
>None follow the same vanishing point that was on purpose just clarifying that.... but I get I need to practice them more.
Not him but I don't get it. Why would you do that on purpose? You don't have to fully map out the vanishing points, but you still have to think about it. If a set of lines seems like it's going in completely different directions towards infinity, then you gotta buckle down and fix it.
>>
>>3988065
Well that's how I learned from moatdd

https://www.youtube.com/user/moatddtutorials

He teaches how to freehand cubes. I could have them follow the same vanishing point if necessary.

I was trying to draw cubes in a vacuum not following a single vanishing point just to show case I was bad... but not that bad that I still was at the 2d stage.
>>
are there something easier to digest than loomis or do I have to push through it?
Im not sure how to approach that book
>>
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Ok I am no scott robertson and I eyeballed those cubes without any ruler.

I know they are shit... but I want to find what's holding me back that's all. I want to draw cute anime girls already and I can't.

And I dread grinding cubes again. But if that's what I must do...
>>
>>3988088
Learn perspective, you dolt. You only need to practice cubes to understand the theory.
>>
>>3988088
Fundamentals and theory aside, your root problem comes from being too sloppy. You gotta slow down and think more critically. Don't try too hard to do that kind of effortless swooshy lines ala dynamic sketching/moatdd. If you need some convincing, you can watch moat's stream and see how steadily and carefully he draw his lines when doing actual serious pieces.
>>
coloring's a pain in the ass aaaaaAAAAAAAAAA
>>
>>3988090
I already know basic perspective. I mean I'm no scott robertson... but I just drew those cubes in perspective.

I already know the rules of one point- two point and 3 point. Lines follow vanishing point yada yada yada. I am BAD but not THAT BAD.

I know people will think I'm arrogant. But I know I'm shit. I just trying to explain that YES I AM BAD, but I AM NOT FLATLAND one dimenional shapes bad.
>>
>>3988095
Ok... anon thanks for the advice I will try it. Slow down and practice more primitives. Thanks.
>>
This thread is a joke lmao

>>3988088
What's holding you back is you my guy. You want to draw cute anime girls but cant spend more than 20 seconds on some shitty cubes. How can you get better at anything without putting serious time in it? You need to get out a ruler and make sure your shit is clean and in perspective. Thats the only way youre going to learn. Understanding is the only way you will learn and its clear you have no fucking idea whats going on.

None of yall want to put in any hard work and then complain cause you cant draw shit that people have spent 5+ years learning how to do. Tracing and copying references isnt bad but its the fucking slowest way to learn possible.

If all you wanna do is draw anime with no drive to learn the basics, then youre not going to be able to draw anime lol. ITS AS SIMPLE AS THAT. I mean come on, yall have seen those progress pic memes where the dude draws shit anime his whole life. That is you. You are that if you don't put in any effort.

All yall anime kids can suck my nasty guacamole filled nutsack.
>>
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>>3988100
>>3988102

I just want to draw cute animu girls already. But yes I will folow the advice anons and practice primitives.

Thank you
>>
>>3987964
>>3988110
How long have you been drawing? All your posts makes it sound like you're looking for a quickest way to draw anime.

>>3988011
>Do I need to study hitokaku
Why don't you try it out? What's stopping you? Drawing is a trial and error process. You won't find what works for you if you don't try it. If loomis, scott r, or huston doesn't work for you, try other things til something clicks

Also this >>3988108
>>
>>3988120
>How long have you been drawing? All your posts makes it sound like you're looking for a quickest way to draw anime.

I...rather not say because it's embarrassing. It's been a while. I am brainlet in art.

Let's just say I don't want a "quick fix" just guidance on the correct path.

But yeah I'm taking your advice to heart guys. I will practice.
>>
>>3988126
in my experience I started by literally tracing and copying my favorite artists, so I recommend doing that. Copying krenz's sketches could be helpful too
>>
>>3988136
Thank you! I will check him out

But yeah I just want to say I am not trying shortcuts. I genuinely struggle with this a lot.
>>
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>>3988138
no worries, just keep on drawing and trying out different resources until something works for you
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>>3988143
this one (and this >>3985898) came from https://twitter.com/dreamfactory00 btw, it's somewhere posted in ther cafenaver website and burried in the media files if you wanna study their tutorials
>>
>>3986906
Hey anon where I can find that Hitokaku source?
>>
>>3988143
>>3988148
Thanks a a lot anon!
>>
>>3988149
It's in the OP's mega library.
>>
>>3988170
Oh thank you, silly question
>>
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>>3987928
yeah, i am. thanks. limb articulation is actually one of the things i'm working on a lot lately, so i don't really know what i'm talking about compared to something like perspective. i think the key is knowing the insertions of major muscles so you can attach them in your imagination when you define the forms. i mostly practice defining the form well with simple tubes first (pic related bottom right) and then i'll use my knowledge of muscles and insertions to play with the shape after the perspective is defined. for example, with the arms, i pay a lot of attention to the deltoid coming from the shoulder girdle going into the lateral side halfway down the humerus.

learn the basics of muscles and where they insert into the skeleton or fascia, observe a lot in real life and photos to find the rhythms, and then try to reconstruct it on top of well defined forms. again, i'm still working through it so i don't really know what i'm talking about
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>>3988358
Not the same anon, but thank you very much for the tip, much appreciated. Love your butts, btw.
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>>3987964
hey, i remember giving you some critique a little while ago. i said that your forms aren't well-defined enough, basically what >>3988022 said. your freehand primitives don't need to be perfect, but they shouldn't be completely wrong either. the reason you create these forms is to help yourself see the illusion of depth on a 2d plane so you can draw more easily.

for example, a cube doesn't necessarily need to have all the lines diminish perfectly to a point off the page, but you should make sure that they at least converge. if they are diverging off into distance, that's than error in the wrong direction. so make sure you follow simple rules like: lines converge in the distance, or the further unseen side of the ellipse belonging on a cylinder should have a greater degree (closer to looking like a circle) than the one that's closer and visible. you can just pick up some of these shorthands by observation and analysis of the real world, or you can develop them yourself by going through the nitty gritty of linear perspective. the bottom line is: make better illusions with your forms.
>>
>>3988362
Oh yeah. I just wanted to reuse that picture, I didn't dismiss your earlier criticism,


I see what you mean. I need to improve my primitives. Thanks for the critique

Gonna be working on this

https://www.youtube.com/watch?v=qpqEE9yU474

Thank you.
>>
On the subject of forms, how are you supposed to see things in 3D?
I've been stuck for months on the early pages of Fun with a Pencil because I can't visualize the lines on the spheres.
>>
>>3988459
Well feel free to join on me on studying this book
http://www.storytellerartist.com/documents/Perspective_Made_Easy.pdf
>>
>>3988459
draw the poles first, they're usually not where the ellipse touches the sphere. Try drawing on a sphere irl.
>>
https://www.youtube.com/watch?v=W9_ac4-zHFQ
There's a cute girl who teaches Loomis now. You faggots have no excuse.
>>
>>3988556
I wasn't aware she existed until today.
>>
So is there any packs full of manga material's english tutorials?
>>
So where is the anon that always shills hitokaku? I want to see art to know if Hitokaku is worth trying.
>>
>>3988556
but i dont understand moon runes
>>
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>>3988459
just feel the forms, and fill the space with basic shapes and go from there, i just use lines
>>
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>>3988148
>before is mostly more appealing than the after
>it's the main image
lmao

>>3988777
work he's posted here is coming along nicely. one book isn't going to teach you how to draw and not every book works for everyone. read the book, if it works for you it does if it doesn't quit being a crab and just draw
>>
>>3989007
Is it translated? And if so can you post link pls ?
>>
>>3989056
no, the images you copy and learn from are the most important part. if you need it bad enough you can try ocr. no one's going to spoonfeed translations or shortcuts to your art. you have to make an effort.
>>
>>3989066
Ocr ?
>>
>>3989066
Some books like loomis you have to understand the text and not blindly copy so I assumed it goes for that book as well,ill go copy the pics there thnx anon
>>
>>3988556
Virtual YouTuber art teachers are the future.
>>
>>3984784
Fact of the matter is that the old masters even traced/copied.
>>
>>3986269
I only see this kind of autism in two kinds of communities: learning art and learning Japanese. People do literally anything except for actually studying. And when you point that out people start screaming.
>>
>>3984785
That's some nice character design even if the names sound like they were designed to summon incomprehensible eldritch horrors.
>>
>>3989190
similar experience with those but i'll throw in two more: learning fighting games and also amateur game dev. holy shit everyone is autistic and like 2% of the population has any reasoning skills at all
>>
>>3989194
>>3989190
This is what happens when 90%of the population are now posting online
>>
>>3989194
Not familiar with fighting games, but seems small wonder that beg gamedevs are also very whiny. Let me guess, most of them also spit out something like "don't crush my dream"?
>>
>>3989007
I like them both, but before is way cuter.

>>3989069
Text recognition from image

>>3989192
True, first sounds almost like Yahar'gul.

>>3988148
Thanks anon
>>
>>3986564
>Anyone has the manga guy's sheets in big size?
seconding
>>
>>3988108
accurate post but
>yall
thanks readdit
>>
>>3989424
You gotta pay for it
>>
>>3989476
huh ?
>>
>>3989477
It's behind a paywall. Nobody has it
>>
>>3989477
Support the artist you vapid cunt.
>>
>>3989476
>>3989479
>>3989522
Not him, but I'm also interested in them and doesn't mind paying for them at all.
My question though is : are they easily downloadable for me to keep once I have access to them? Or would it be a headache where I'd have to screenshot shit one by one?

Anyone who has access to them who could give me a preview of what it looks like?
>>
>>3989522
how about you support him and post it here ? but we all know you're the first guy to beg for courses and books and you will never pay for anything anyway
>>
>>3989536
Projecting much?

>>3989533
Someone here is already backing her on fanbox, go ask the other thread
>>
>>3987349
If you want to make it you must put in the effort.
The more effort you put in the better you will become and the easier it will be to make it.
Studying Loomis requires more effort than tracing.
Now do the math. But with questions like these you are probably too dumb to do the math anyway.
>>
>>3989536
I already back her, though lol
>>
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>>3989546
Are you backing her english version? Do you know if the jap version are several tutorials ahead of the english or not much? I still can't decide if I should back the jap or english version
>>
>>3989553
Could you please link the Japanese version?
>>
Bros...
How can I make a good lineart?
>>
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>>3987349
>>3987349

Well. Ithought I already was past basic perspective.... But given anons think my primitives are lacking, I'm studying "perspective made easy" again to strenghten them.

Also I'm studying hitokaku. As loomis is too dense for me.

You can join in my study if you want.
>>
>>3989714
If you have a hard time when it comes to Loomis, reread the page again and again until you understand. At least that's what I'm doing, it took me some time to understand how you're supposed to draw a flat diagram with 8 cross spaces from page 30 of figure drawing. It turned out to be very easy, but the wording is confusing.
>>
>>3989278
Pretty much. Anything worth doing has hundreds of hours of fundamentals to learn to get better. Most people haven't sacrificed their time to get better at something, let alone something that only their effort alone can be pointed at to blame in a bad performance. Many people get discouraged, blame external things like luck or talent. Much like art, they see the end result but not the thousands of hours of learning and failing.
>>
>>3988759
No one?
>>
>>3988759
>>3989913
was gonna ask the same now that their twitter is deleted
>>
>>3988759
>>3989931
Also asking
>>
>>3989913
>>3989961
>>3989931
Check the main mm thread
>>
>>3990220
jesus
>>
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This neck...
I think are something wrong, but I don't know what. I need help.
>>
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>spend months with loomis
>Easily draw any realistic people
>Try to jump to favourite anime illustrator
>mfw
>sometimes tiny ass necks that seem to connect randomly
>in some angle eyes moving behind the zygomatic arch and reaching to the temporal muscle plan
>added cranial masse
Have withstood pain to draw many 3DPD faces
Yet those hands will never successfully draw cute anime girls.
Seriously what's the process for anime, I am supposed to use a longer oval shape as basis for the cranium instead of the usual ball?
Any anime pro to show exemple with pic related?

>>3989913
>>3989931
>>3989961
this? I don't think we have a mega for the contents behind paywall yet
https://www73.zippyshare.com/v/fTcqeJ1t/file.html
>>
>>3990232
Ah, I hide add layers to focus on neck only.
I re-drew this 3x or 4x. And still wrong.
>>
>>3990233
You gotta start studying how to stylize senpai.
>>
>>3990233
you know people have their own style not every anime girl follows the same shit
>>
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>>3990232
flip the canvas
>>
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>>3990232
More like this, maaaaaaybeeeee?
Please, I don't know...
>>
>>3990275
???
Fliped.
What exactly I had see???
>>
>>3990318
>>
>>3989630
eng
https://www.pixiv.net/fanbox/creator/25310139
jap
https://www.pixiv.net/fanbox/creator/16776564

I'm stupid disregard what I said. Looks like the eng version is up to date with the jap one, they just have a different preview from the english
>>
>>3984782
I can't stop looking at this pic, who drew this?
>>
>>3990197
the main what?
>>3990233
>this?
I think so?
>>
>>3990350
the manga materials thread in the catalog
>>
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>>3990319
flipping the canvas usually makes it easy to see mistakes since it gives you a different perspective,imo it makes feel the things in 3d, your neck is too thick for that face and shoulders i will recommend you to use a ref and learn all his proportions and try to use a loomis ball or a box or whatever and try to think on 3D lmao because your proportions are way off
>>
>>3990363
oh, sorry; thanks
>>
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>>3990233
hey, not an anime pro here, but i've been meaning to study from the granblue fantasy art, so i'll start with the one you posted. i tried to understand the proportions i was being shown by the original work by deconstructing the perspective, and then reconstructing it again in a straight-on front view

the default loomis construction is not a perfect fit for most anime styles. specifically, the ball and mask form is OK, but proportions will need major adjustment compared to the slight changes you'd make when drawing a semi-realistic head. loomis showed you how to deconstruct the realistic human head into his abstraction. so i would use those same skills (form + perspective) to deconstruct the anime head into your own abstraction

let me know what you think
>>
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>>3990364
I will study this.
Thanks.
>>
That’s it, I’m just gonna draw anime now
>>
>>3990430
Needs more Loomis.
>>
I used a retarded brush so my lines look bad
>>3990431
Okay might study tomorrow
>>
>>3990430
>>3990444
Oh I probably should post in /alt/ instead
>>
>>3984791
Man as SOON as I saw her weirdly overly detailed, swollen thighs, I knew it was that fucker HTK. Will never not hate this art style.
>>
>>3989537
what other thread ?
>>
>>3990398
>>3990398#
Not him. You're doing good anon. Looking forward for you to get better.
What's your routine these days?
>>
>>3990617
He's referring to these :
>>3987851
>>3989242
>>3985569
>>
Hey anon shilling hitokaku. Can I see your art? I want to get inspired.
>>
>>3990336
https://www.pixiv.net/member_illust.php?mode=medium&illust_id=74316821
>>
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I'm currently working on anime hentai skin. Is their anything obvious that needs work.

My practice is usually finding a piece that I like and using contruction to build up a quick and useable line art.
>>
>>3988170
Where???
>>
Messing around with concave pupils
>>
>>3991011
face looks potato
>>
>>3990865
lots of parts look muddy, don’t overblend things.
>>
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>>3990325
Cheers.

>>3991005
There.
>"It's fun drawing people"
>>
How the fuck I study Hitokaku if I don't know nip?
Is there any TL?
>>
>>3991207
Learning Nip is easy, only takes about 4 years to get decent
>>
>>3991229
>4 years
Hopefully I die before that
>>
>>3991231
If you're otaku enough to want to draw your own anime girls you're otaku enough to learn Japanese.
>>
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>>3990398
I think you're right and did good aswell mate
I get it now, was confused as fuck because of how irrelevant the circle on the side plane is since the ear is so low
>>
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>>3990646
i don't know if i would call it a routine, but i was doing one of these a day >>3966380 for 2 months before getting sick of them. now i'm doing pic related of specific body parts, working out some kinks in my anatomy. i plan to continue with a few more parts that i'm weak on before moving on to something else. thanks for the encouragement

>>3991278
hey i'm glad it was helpful
>>
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>>3990693
i've been shilling hitokaku here a lot lately, so maybe you're referring to me...
>Can I see your art? I want to get inspired.
you're setting me up for failure, but here: this was something i drew for the thread a couple weeks ago. i worked on it a little bit more today, hope you like it

>>3991234
can confirm
>>
>>3991299
qt
>>
>>3991290
i have some of the old posefile books and you've given me some ideas and inspiration for practicing copics, nice work every time you've posted
>>
>>3991290
>>3991299
>>3991169
Thank you for inspiration anons, and for the source on the books.
>>
>>3991299
Thank you. Awesome art. I just wanted some inspiration to go through hitokaku.... and that does the trick.

I am gonna start studying hitokaku bodies hard today.

That's a QT. You convinced me to try this method!
>>
Is this "hitokaku" Nakamura Seiich? I may give copy his books if it's given proven results.
>>
>>3991408
its just a shittier loomis
>>
>>3991413
PYW
>>
>>3991413
NGMI
>>
>>3991408
>I may give copy his books if it's given proven results.
Just fucking draw you autist /beg/s. This general is a gift and a curse. It gets autist noobs that think one book is going to make them draw anime. See for yourself instead of asking.
>>
>>3991421
>Just draw

Imagine feeling smart for saying meaningless platitutes.
>>
>>3991421
>Just fucking draw you autist /beg/s
This is why /ic/ is trash. People like you with nothing better to do besides shit post. Obviously draw however do it with meaning and if this guys techniques are more understandable to some it's worth trying it out to see if it also suits me.
>>
>>3991424
This.
>>
>>3991423
>Imagine feeling smart for saying meaningless platitutes.
Imagine thinking people care when you say "hmmm I think I may copy this book". It adds nothing either. As an artist you go through countless resources until you find the ones that work for you. I don't blog about every single book I "think" about trying.

If things work, they work and get people to draw. If they don't then move on. There's a poster here who seemed to be underage/autistic/add and kept posting frogs when he couldn't even do primitives. Those are the types of people I have no patience for when they question if a book is a silver bullet but can't even copy from the Western books they "read"
>>
>>3991430
Cringe and bluepilled
>>
>>3991290
Is this from manga materials?
>>
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>>3991471
no, it's a bunch of images from different angles of 3d models on figurosity
>>
>>3991474
>figurosity
I see, thanks anon
>>
>>3991474
are you using the free version?
>>
>>3991430
Retard we are just discussing learning materials which is the entire point of this thread. You, on the other hand, are just shitposting.

Nobody gives a shit about your sympathy. Your sympathy is worth less than literal shit.
>>
>>3991430
What?

I can draw primitives. Typical 4chan exaggeration. The smart criticism I got is that they lacked clarity specially my cylinders.

I literally drew some cubes just fine. You're full of shit
>>
>>3991597
i just made my account yesterday so i still have 2 days left of the free trial. it's only a couple bucks a month so i'll probably pay for a month or two. i wouldn't be using the site at all if it didn't have a muscle-view
>>
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Where do you guys draw the line between perfectionsim/OCD and literal autism? It's been three months and I only managed to finish a turd page which I can't stop polishing again and again and again instead of moving on to the next.

Should I see a Jew psychiatrist and have my shit fixed first? This whole art thing is very draining but I still have genuine interest in it. Thanks /adv/!
</blog>
>>
>>3991677
This is an art board. We aren't your pshycologists.
>>
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Daily reminder that faces aren't flat if you draw a flat face you need to refer to the pic related.
>>
>>3991898
cute
>>
>>3991229
>>3991231
Really only takes a year to be able to understand 99%, the rest (many many years) is for learning nuances. If you really care about weeb stuff you'd do it.
>>
>>3993115
I've been studying Nip for about ~2 years and I regularly sit in calls and (try) to speak to artist friends in Japan who have massive amount of followers. I've asked them personally how to practice/get good as them.

They've told me the same shit you've read. Copy. Look at artists you like. Copy them again. But with purpose. I'm going off topic, but I'm just going to tell you what I heard straight from the horse's mouth.
>>
>>3993218
Can you post your work?
>>
>>3993580
I really don't have anything really finished or worth posting at the moment, and I don't see why I have to show work.
>>
I think my anatomy is getting pretty decent now but I have no idea about how to color shit. Any tips for that? Using CSP if that's any help
>>
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Does anyone have advice for using these kinds of muted palettes (or resources to learn)? Up until now I've only done bright saturated coloring, so when I try to do more muted stuff it doesn't look right. Either it still looks pretty bright, or it looks too grey. I understand that a lot of it has to do with the surrounding values making greyish tones look different, but how would you pick the right colors from the color wheel considering you can't see how they'll look in their environment until you try them?
>>
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>http://www.a-zmanga.net/archives/53794

I found a really good book for those wanting to learn anime rendering.

I've downloaded it and it's looking good. It would be infinitely better if I could read Jap but the illustrations are clear.
>>
>>3993830
Look up Sycra, he has videos on colors, also study types of color palettes and try to figure out the color composition of your references and with time you will develop a "feel" to it
>>
>>3993830
It's hard to give any advice on that style of piece because I assume anything like that has gone through hue/saturation and overlay/color blend layers to make it more evenly saturated. Definitely start with a sketch and values to figure out light and dark as that is most of the work (you can hue shift the value sketch you did to get started in the palette). Look up linran color tutorial and the part about color palettes. Using RGB sliders you can make really powerful color shifts just by playing with the greys. Grey is when the 3 sliders are equal. Using RGB sliders you're playing with adding colored light or taking it away. You can also control the hue, saturation, and brightness with the combinations of three sliders. This is convenient because we can easily increase or decrease the value of that color by moving the sliders in proportion left for darker and right for brighter. I find working with these methods more intuitive and powerful than the color picker cube/triangle as you move the color mixing from what you're seeing to inside your head ("this light is too cool, should I increase red or subtract blue?" instead of shifting the hue degree to a more red/yellow).

CMYK allows for similar powers of mixing as though you're pouring out digital paints, helps if you know the color theory of mixing too. It will result in more muted colors as well. Sometimes you can figure out they're using CMYK if the work features a lot of cyan, magentas/deep reds, or yellows. I saw BARD713 mention CMYK in a tweet but wasn't sure if he was referring to his work being digital instead of "natural color". It would make a lot of sense if he does though. I've found using CMYK or RGB sliders leads you to more interesting and less seen colors than HSV. Since you're not using a color picker, you're likely to stay more in harmony since you can't make as drastic of changes either. Some people think this way is stupid but it's up to what works for you.

>>3993892
it's in the mega
>>
started reading hitokaku today and i tried the blocks method to construct some faces.
should i study perspective/drawabox together with this to help myself draw the blocks in weird angles?
>>
>>3994181
Yes, I'd suggest doing it with a pen and paper to start training line economy too, but that's just me.
>>
>>3994181
make sure your parallel lines converge as they go back in distance. always be thinking about how far things are from your viewpoint

i would suggest you study perspective properly, but in lieu of that, drawabox is better than nothing i suppose
>>
>>3994181
get out of /asg/. get whatever cheap paper you can find and a pencil and go throw d'amelio perspective, perspective made easy, or robertson how to draw. you're completely /beg/.
>>
>>3990711
thank you for the good sauce anon
>>
Any good book/tutorial how to draw a good hair?
>>
>>3993670
>why I have to show work
You don't have, I just asked for curiosity.
>>
>>3994019
>>3994036
Thanks, I'll experiment!
>>
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Oh boy I'm missing a lot of important japanese things
>translates japanese text with yandex
> It's just random encouragement

...Nevermind I will just copy the drawings.
>>
>>3994406
Lmao what. Nothing in that box says anything disneyland. There's at least one question and a statement
>>
>>3994505
>Have you ever been to Disneyland? I want to go to Disneyland
lel nah idk
>>
>>3994406
Based puppetmaster anon subtly dissuading the competition from learning Japanese.
>>
>>3994406
>which of these look easier to comprehend(to draw)? Obviously the simplified one on the right

What was that even translating to get "disneyland"
>>
>>3994406
How did it even get Disneyland? It just says the simplified form on the right is easier for beginners to learn the overall shape of the body since they're likely to ruin the overall balance if they focus on 3D forms right away.
>>
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>>3994331
>book
Not as far as I know, there are a few high quality books with references but no good book explaining how to draw most of the hairstyles shown so you need to figure the "unconventional" hairstyles (for example curls starting at root) by yourself, though I believe the bangs are the most important part anyways. But for referencing those books are great, there's a few on yande.re, look for anything with 髪 in title
>>
>>3994036
It is? I can't find it..
>>
>>3984815
Those faces are fucking ugly
>>
>>3995358
What's it like not having tastebuds?
>>
>>3995422
The female has a more masculine forehead slope than the male. That alone ruins her.
>>
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>>3986564
https://mega.nz/#!kOpB3aSQ!NIKdW00HeYvst8-mY2xpSTZKONn1fYpLGIJua9zw6aU
>>
>>3995521
Damn, thank you anon!
>>
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>>3995521
wow I was about to make a pixiv, buy the tutorials and dl all the pictures
you saved me 15 bucks and a great deal of time, blessing of the Pirates upon you anon
>>
So I wanna learn drawing characters in Anime style, but ill be starting pretty much at completely 0. What would be a good way to start learning to draw?
>>
>>3995678
Define "0"
If by 0 you mean never drawn before, go with "perspective made easy"

if you have some basic grasp try hitokaku
>>
>>3995678
by learning the fundamentals and actual anatomy. then when you copy the anime that you want to make you can understand the choices under it. anime is fairly anatomically correct except for the face. also you need to learn realism before you can stylize it.

you shouldn't really do anything until you have fundamentals. work through
dodson - how to draw
steve huston - making every mark count/vilppu drawing manual
d'amelio perspective or robertson how to draw

then you can work through whatever you want, like anatomy books, hampton/loomis, doing more anime and rendering. stick with analog and avoid digital for several months to a year. pencil/ballpoint and copy paper should be where you do most of your work. as a beginner you absorb a lot of info but you also need mileage and confidence before you'll notice getting better.
>>
>>3995678
Copy artists you like but don't forget to grind your fundies
>>
>>3995685
by 0 i mean i've drawn before, but i never put much thought into it and dont think that i really learned much from it. also didnt draw very much so yeah, pretty much 0.
what do you mean by basic grasp though? basic grasp of perspective?
>>
I give up
BYE
>>
See you tomorrow
>>
>>3995521
Thats the paid stuff? God bless you anon
>>
>>3995521
based
>>
>>3995800
:)
>>
>>3995761
>>
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>>3995521
Holy fucking BASED
>>
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>>3995577
>blessing of the Pirates upon you anon
>>
>>3994736
wonder how anime dudes would draw a bald headed woman. that skull looking disgusting my dudes.
>>
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>>3997931
>>
I've been more into traditional art on paper, but recently bought tablet for drawing, using it for about a month, so my question is how do you guys draw clean lines? tried different brushes still looks too dirty
>>
>>3997931
?
>>
>>3997946
hot
>>
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>>3984782
>mega
Can some based anon reupload those in some non-cancerous website, like Dropbox for instance?
>>
>>3998287
Explain
>>
>>3998287
>non cancerous
>dropbox
are you in some shithole like china?
>>
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did a fanart for goblin slayer, im still bad at shading so i only did flat
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>>3998306
>after you downloaded X gb, you need to upgrade to premium or wait 48H
>>
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Omg I'm happy with this sketch.

I know it looks shit.... but for me, it's a huge milestone as it's the first time I was able to draw a full body. Hitokaku is really paying off!

I'm finally getting the power of stickfigures to simplify poses.
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>>3998905
Don't give up
>>
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This took forever and I didn't even finish it
Do studies themselves start taking less time as I keep going?
>>
>>
>>3995508
You sound like my autistic older brother
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>>3999155
Yeah, don't worry. As you get comfortable they'll take less and less time.

>>3998360
Oh I see, there's a way to bypass those limits afaik but I forgot where I read it. I think one of the past artbook threads because some folders were over 30gb.
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>>3998975
Thank you. I won’t!
>>
Should I use hitokaku or loomis?
>>
>>3999155
it does get easier and faster and you will reach a point where you can copy constructions without the tracing phase
>>
Should I study the same artist for a while, or is switching better?
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>>3997666
basedboy bitch faggots
>>
>>3999487
basedboy cunt
>>
>>3999487
>>3999492
s.o.yboy faggots with your filter
>>
>>3999466
I would say switch every week, eventually two weeks if it's someone really good
>>
>>3985320
what book is this tutorial from?
>>
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how do I into clip paint studio
it takes me forever to do something I can do on paper in 15 minutes, and the default brushes, should I be using them? if not what should I get? i'm a complete newbie to digital art and its pretty overwhelming
please help
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>>3999541
its from @Manga_Materials on twitter
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>>4000697
>and the default brushes, should I be using them? if not what should I get?
make your own brush
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>>4000697
Dios mio
Post something you drew on paper for comparison
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>>4000697
There's no rule what you should get, just look through the brushes available for download and pick ones you like. Everyone has their preferences
>>
>>4000697
Speaking of Clip studio, I know this is an anime art thread but is Clip studio good for more realistic styles as well? Why do people use Photoshop so much compared to Clip Studio?
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>>4000697
Don't use brushes with excessive size tapering if you're new to this. Use a round brush with only small amounts of size tapering and a tiny bit of opacity (~80%) and make your strokes clean by stroking over them several times when necessary.
>>
>>4001047
Industry standard
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>>4001108
That answers my second question but what about the first?
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>>4001143
https://www.youtube.com/watch?v=xX70e6aoO7Y
you can, clip paint studio is pretty much photoshop but specialized for drawing
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>>4001158
If this is the case I fail to see why it isnt used by professional draftsmen? Is a lot of the functionality hidden behind the $200 version as opposed to the $50?
>>
>>4001172
probly has to do with the fact that a) it's not a well known software b) students learn to work on photoshop/illustrator so they never even think about switching and c) amateurs will just use free software like krita or paint tool sai
in japan clip paint studio is the most used by pros
>>
>>4001047
>I know this is an anime art thread but is Clip studio good for more realistic styles as well?
how to spot someone who has no fucking clue how to paint

>>4001172
It is. It's gaining popularity in the west, especially amongst comics/inkers. PS will still have a big presence because of its family of products and learning resources on top of being an industry standard. Digital painting theories will apply to any digital program.
>>
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Just draw this out of fun. But still struggling to draw full bodies. I have a bad habit of just drawing the loomis head

So I'm using hitokaku to kick away that habit and draw bodies already.
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>>4000697
It takes a while to get used to it. Dont give up
>>
I can’t remember if I’ve ever posted this here but I’m still really happy with this
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>>4001852
nice
>>
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>>4003111
>>4003111
>>4003111



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