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File: ibuki.jpg (152 KB, 850x1630)
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please, how do i paint like kairu, i need to understand his process and dont post the outdated tutorial he did in 2012, i need to learn his new color process.
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Anything other than this is a waste of time. Learn to draw and paint for real.
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>>5013332
By learning to draw, and I'm serious. Specifically, study anatomy in depth. Think you know it well enough? No you don't or you wouldn't be asking this question. You will never learn anatomical rendering like this without first knowing how to draw the anatomy very well. Don't care how much this board crabs him as a tracer, there's a ton of know-how behind how to place highlights and shadows and get the right edges in this kind of polished digital styles. A quick color tutorial even by the artist himself entirely misses the point.
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why this board is so shitty?
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>>5013332
Just Paint
Paint
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>>5013332
Hard round, and soft round.
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>>5013388
what about colors and how they mesh together, also textures, and hair, and semi transparent objects, and stuff with layers underneath the surface that comes out based on the light
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>>5013564
How to Render by Sgod Robertson
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>>5013569
thanks
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>>5013388
this is the most useless shit i ever seen, the human body is way more complex than a fucking sphere.
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>>5013647
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>>5013647
The forms are more complex but the principles are the same.
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>>5013332
I want to marry Kyle.
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>>5013679
Fuck off cunt he is a free man who doesn't need to be under the clutches of a parasitic Roastie that would take his precious time away from his art go fuck yourself.
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>>5013684
I'm a guy, we will have a proper Greek-style relationship.
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>>5013332
Me too op, that style is awesome. Saw it first in Martine's little books (lisa goes to the beach one)
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>>5013647
I thought it was retarded too when I was a beginner, but the truth is you're not actually drawing your figures with proper form if you can't render them.
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>>5013564
>what about colors and how they mesh together
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>>5014278
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>>5013564
>also textures
he doesn't use textures, he goes for very soft shading for everything. The only brushes he uses is literally soft round and hard round plus the blend tool to mix them.

>hair
Hair follows form, if you understand construction shaping hair geometry is immediately easier. At the end of it hair is just blocky shapes overlaid together, Kyle just accentuates them with spiked edges for that anime feel.
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>>5013564
>semi transparent objects
Do more studies of glass objects, it will help you understand transparency. The key to it is understanding reflections, how light is cast and manipulating opacity to various degrees with the use of gradients. Pic related.
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>>5013332
airbrush
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Dropping his old anatomy construction tools as well.
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>>5013743
>implying you're not a beginner anymore
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>>5014294
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>>5013332
So am I the only one who thinks that calf muscle is shaded ugly or what
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>>5013388
And finally more than any other lesson in this thread to replicate Kyle's style is this first post >>5013388

This applies to all geometric forms, if you learn to apply what's shown on this sphere on complex objects like the body you'll very accurately replicate the same rendering style his work achieves. Plus it'll teach you rendering.
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>>5014291
this is really usefull anon, thank you
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>>5014295
I’m not. :)
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>>5014296
>how to draw blocky man feet by kyle
no thank you
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>>5015060
pyw
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>>5015105
T.permabeg
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>>5013656
Based
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>>5015124
>he dosen't post his work
t.dunning kruger
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>>5013332
fuck off kyle, why do you give everyone kankles?
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>>5013332
I really wish he put some time into learning how to render skin. The lifeless skin colors he does really ruin most of his artworks.
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>>5015205

>hurrrr non-emaciated non-weeb anatomy

Go jerk off to more rucky star ching chong toddlerkon
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i tried
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>>5015428
Big Kyle fan!!!
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>>5013332
that left leg looks off but he draws amazing feet
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>>5013332
this far from being good, i'm quite big, but feels like the artist lost a good opportunity here with the ambient shadows and lights.
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>>5015446
i meant quite beg
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>>5015446
No wonder the lighting looked so off. now if the face and leg were better it’d be good
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>>5013564
no one gives a shit about that. just look at the picture op posted, everything is with the same texture but still looks good.
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>>5015460
>im ok with being a perma beg
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>>5015446
and thats how you ruin a good illustration by mudding the face.
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>>5015446
the artist didnt rly try. just look at the background and what the character is even doing lmao.
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>>5014294
>>5014296
thanks man can you post more?
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>>5015465
a perma beg thats getting paid is much better than a crab crying about useless shit most pinup artists dont use.
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>>5015478
pyw
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>>5015471
>implying the original illustration was good
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>>5015446
i think kairu-sama opted for a stronger silhouette
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>>5015478
Coping with being perma beg i see
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>>5015446
You blurred those leaves shadows way too much (she kind of looks beaten up) but I agree Kyle could benefit from not ignoring ambient color and atmospheric perspective
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>>5014297
Its muscle you tardo
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>>5013564
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>>5013647
is this /bait/ or just pure /beg/?
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>>5013388
you are a fucking fool. stop making art, get off this board. you will never make it in anything in life.
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>>5017984
Is photobashing the fakepl8s of art?
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>>5013332
Y'all are ignoring one of his most important secrets - that he uses some kind of posing app like designdoll. That's what makes his figures and lighting so consistent, atleast the bodies.
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>>5017984
>t. beg
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>>5016546
is this /bait/ or just pure /beg/?
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>>5015471
Typical /beg/ crab post. It's like you think the guy is going to spend 10 hours illustrating his point, and if he doesn't you'll act pedantic instead of just filling the blanks. After you add shadows to the face you can then add the secondary light sources, which were overpowered by the primary light source before that.
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Kyle here, stop talking about my fucking art and go draw yourself god damn it!
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>>5018235
can i trace you?
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I'm confused I thought this guy shot himself with a shotgun on livestream.
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>>5013332
candy-eye rendering, souless art. next
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>>5018283
Don't remind me



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