[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/ic/ - Artwork/Critique

[Advertise on 4chan]


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: file.png (254 KB, 755x646)
254 KB
254 KB PNG
IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the Drawthread with fundamental exercises.

POST DRAWINGS YOU NEED HELP WITH!

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in picresize.com

Sticky document:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

Take your time, you can do it.
Previous Thread: >>5126020
>>
eaton is a hack
>>
File: 20210113_204521.jpg (2.73 MB, 4032x3024)
2.73 MB
2.73 MB JPG
I've had maybe two days practice and read a few pages of Loomis.

Basically only figured out how to actually hold a pencil over hand today when previously I was colouring in with a writing hand like a 10 year old
>>
>>5129426
Example of first day 10 year old pencil strokes
>>
>>5129425
Eatons facial anatomy was rad what are you talking about? I learned a shitload. Definitely pla to do his full anatomy course
>>
File: file.png (1.4 MB, 4878x1791)
1.4 MB
1.4 MB PNG
>>
>>5129426
>>5129436
get a sketchbook or some printer paper
>>
>>5129458
getting there but some of them are a bit chunky and boxy.
>>
File: file.png (268 KB, 547x969)
268 KB
268 KB PNG
anything look off?
tried using vilpu to construct the body
>>
File: 1603319386627.jpg (17 KB, 480x595)
17 KB
17 KB JPG
im so fed up with skulls guys
>>
>>5129536
>>5129436
yeah go for printer paper. Cheap and you won't feel like you need to conserve pages. Read Keys to Drawing
>>
>>5129578
there is a skull guy inside of you right this moment.
>>
>>5129566
You're a pedo who should fuck off to /b/ or at least /a/, that's what's off,
>>
File: manneqins.jpg (182 KB, 1852x932)
182 KB
182 KB JPG
>>5128755
to the Anon from the last thread.
I did use models.
>>
>>5129651
Program?
>>
File: gestureees.png (393 KB, 1000x750)
393 KB
393 KB PNG
am i doing this right? too much too little detail currently doing 3 minutes per pose is that too much?
>>
My mom caught me drawing a woman with big breasteses getting molestered by a monster and now she thinks I’m gay and evil so I’m never going to draw ever again!
>>
>>5129662
Nice!
>>
>>5129662
>you drew tiddys
>she thinks you're gay
Is your mom retarded?
Also, you need to be 18 to post here.
>>
File: 16-12-2020-3.png (713 KB, 2000x2000)
713 KB
713 KB PNG
>>5129655
too much attention to the contours of the body, not enough on the actual gesture
set a timer for 30 seconds, it'll help force you to shed any detail that isn't completely integral to the pose itself
3 minutes is more for quick figure drawings
>>
>>5129652
justsketch.me
>>
File: pls help 01.jpg (320 KB, 1529x1000)
320 KB
320 KB JPG
I'm not sure how to fix this. Something feels off from the initial sketch. I wanted the figure to be seen from a slightly low angle but I have a hard time selling it.

FYI the blue lines in the background are supposed to be a "rain of blood" type of thing (it's a Bloodborne fanart)
>>
>>5129704
Good stuff, thanks!
>>
File: IMG_20210113_152125_421.jpg (118 KB, 914x1280)
118 KB
118 KB JPG
Any tips? Tried to be low on lineart for practicing rendering and edges when I'll color this
>>
Planning to relearn gestures and anatomy. What are good resources for learning either, or both?
>>
Help me develop confident lines. When drawing from the shoulder/elbow, should I just hover my arm? Or is it alright if I rest it on the table/slide it over?
>>
>>5129566
Getting a handle on foreshortening would help your art a ton. For example, left leg looks wonky because too long in a area where the leg should be foreshortened a bit. Also could use extra form but the form is decent enough to pass.
>>
>>5129727
vilppu for gesture and the book anatomy for sculptor for detail anatomy but you could also watch come vilppu for anatomy.
>>
File: ikea.png (484 KB, 1508x695)
484 KB
484 KB PNG
Do you have any tutorials about drawing hair? I can never figure it out.
I have about a dozen books on portraits and figure drawing but none of them have sections about it for some reason.
>>
>>5129727
Glenn Vilppu/Steve Huston/Michael Hampton
Focus on gesture and getting good at drawing the figure that you see before you try to go more in-depth with the anatomy than they show you. The books will show you how. Learning anatomy in-depth is for the advanced who already know the basics
>>
>>5129669
>>you drew tiddys
>>she thinks you're gay
>Is your mom retarded?
>Also, you need to be 18 to post here.
Well the monster had penis tentacles. Big, veiny ones. She might've focused on those.
And I am 18 asshole!
>>
>>5129783
they are like peeled banana
>>
>>5129802
She was just mad that those penises looked worse than mine. Grind more, fag.
>>
>>5129761
Thank you
Yeah I really suck at foreshortening still if my figure has form like you said, my vilpu study seems to working.
>>
I like the way loomis does figure drawing.
>>
File: 1596835323751.jpg (213 KB, 2067x1000)
213 KB
213 KB JPG
How to get figure drawing? Vilppu doesn't work for me and Proko well
>>
File: 1594105064368.jpg (148 KB, 1390x1000)
148 KB
148 KB JPG
>>5129877
>>
>>5129877
Practice
>>
>>5129883
This seems like a waste of time
>>
>>5129884
You’re not wrong
>>
>>5129588
based
>>
>>5129877
>>5129878
I'm being serious when I say try loomis. I like vilppu, but the way loomis does rhythm and construction clicks with me more.
>>
>>5129877
>>5129878
>the low functioning autist is here
thread ruined
>>
File: 1592130406569.jpg (56 KB, 730x892)
56 KB
56 KB JPG
>>5129885
What's the purpose of gesture anyways?
>>5129889
I'm trying alright I'm trying it but still not there, not ready to do the mannequin
>>
>>5129897
>What's the purpose of gesture anyways?
The purpose of gesture is to loosen up and capture the motion of the figure so you don't have stiff poses. Vilppu calls it gesture. Loomis calls it rhythm. They're both the same thing.
>>
>>5129901
Well, that does sound useful, issue is, can't quite get it right. So I should try Loomis then? It's been months and I haven't been able to finish Fun with A pencil you know.
>>
File: 1608113387671.jpg (159 KB, 1100x1500)
159 KB
159 KB JPG
>>5129905
If you want to try loomis then by all means go ahead. He mentions rhythm later compared to vilppu starting off with it immediately in his book. Rhythm/gesture can be very difficult to get the grasp on, but remember this, there are no rules just tools.
>>
File: 1610239786652.jpg (180 KB, 1611x1415)
180 KB
180 KB JPG
Can't afford to waste more time, almost another month at the same "skill" level, should I drop Keys to Drawing or Bucci? What's the /beg/ panacea I should be chasing after?
>>5129912
Copy that.
>>
>>5129566
Fuck off
>>
Loomis is good, but I think Frank Reilly is better.
>>
File: Illustration4.png (914 KB, 1600x1200)
914 KB
914 KB PNG
So I finished this one, got Six rendered as best I could.

One thing looking at this is it seems way brighter than it looked while drawing it on my tablet.
>>
>>5129893
What makes you think he's autistic?
>>
>>5129901
>>5129912
Vilppu gesture and Loomis rhythm are NOT the same thing. Vilppu specifically brings up Loomis as an example of someone who uses "lines of action," not gesture. Gesture involves showing how the parts of the body connect and orient themselves, not the outside contour they create.
>>
>>5129937
In the end, you can still get dynamic drawings if you use either loomis's rhythm or vilppu's gesture. In a way, they're both the same thing.
>>
>>5129927
As taught by who?
>>
>>5129566
>anything look off?
The sexualised child
>>
>>5129937
Gesture is drawing a funky stick man and basing your drawing on it. It is literally that deep. Once you get that down try drawing an actual model in as few lines possible. Apply that to your funky stick man and bam
>>
File: 1595111246111.jpg (182 KB, 1373x1000)
182 KB
182 KB JPG
Be honest, am I just wasting my time? I'm so tired of sucking I just went back into doodling random shit.
>>5129937
Fucking shit, so I think this is just a /beg/ trap but I should still do it for the sake of I don't know, something, something has to happen.
I was about to tell you I don't think what Loomis does is gesture but should be enough right?
Thing is, should I even be doing this? None of the gesture I've done, none of them, not a single one of them is something I would consider useful because how am I even supposed to draw over it?
>>
>>5129946
Their purposes are completely different, you fucking moron. Line of action is for making a prettier picture, Vilppu gesture is for analyzing the form. If you're going to draw comparisons between things that the guy you're supposed to be learning from SPECIFICALLY SAYS are not the same, then shut the fuck up.
>>
>>5129968
You don't have to use gesture if you don't want to. It's a tool, not a rule.
>>
>>5129968
Yea give up now forever
>>
>>5129969
>>5129937
Jesus fucking Christ, how do you even feel the form?
I swear I want to bash his head against the wall, fucking Vilppu, I hope there's a hell so he can suffer in it.
>>5129970
Trying to trap me, huh? It's needed, I mean you can also not use your arms to swim doesn't mean you're going to be winning any competition.
>>5129977
Why?
>>
>>5129586
no, he is inside a skull guy.
>>
File: 1597389951045.jpg (25 KB, 582x461)
25 KB
25 KB JPG
>>5129977
I can't, I've tried to give up, I just can't which sucks, I'm a dedicated ill equipped machine following an order it can't never really fulfill. A roomba trying to climb some stairs, I try to give up only to go back the very next week or day.
>>
File: 1588007014718.jpg (13 KB, 711x400)
13 KB
13 KB JPG
Vilppu isn't the only way to do gesture you know. Pic related is valid gesture drawing.
>>
File: 1603096397270.jpg (168 KB, 607x800)
168 KB
168 KB JPG
Anime eyes are older than what I imagined them to be
>>
>>5130013
Disney and Fleischer studios used big doe eyes for cute characters before japan did.
>>
File: 1581518891721.png (368 KB, 488x744)
368 KB
368 KB PNG
>>5129980
>Trying to trap me, huh? It's needed, I mean you can also not use your arms to swim doesn't mean you're going to be winning any competition.
>>
>>5129980
If you're having trouble with Vilppu, or anyone really, try to copy what he's doing, down to the marks he's making. It's possible to think you understand everything he's saying and not realize you aren't applying it. Copying is a good way to make sure you're processing the information.
>>
File: 1593799607389.jpg (126 KB, 1372x1000)
126 KB
126 KB JPG
SUMMERTIMEWINTERTIMEANYTIME'S ALRIGHT
PISSINGRAINANDSUNSHINE
Failed again, and not only that, literally no improvement, let me post the Joi I did months ago
>>
>>5129713
You've improved considerably (specially the anatomy and the character's mouth) from the last time i saw your art, congratulations and keep going.
>>
>>5129996
Yeah and pic related is why you need Vilppu
>>
>>5130067
How is that any less valid than vilppu?
>>
File: 1602064816363.jpg (1.31 MB, 1773x2355)
1.31 MB
1.31 MB JPG
>>5130065
literally no improvement
My anger is not even anger anymore, it's a meditative state where nothing matters, can't even get bothered anymore, I just feel nothing, null and void.
>>
here is my beg art
>>
File: 1588345142639.jpg (317 KB, 900x1440)
317 KB
317 KB JPG
>>5130065
>>5130076
REFERENCE
DRIVINGTHROUGHTHENIGHT
KEEPONDRIVING
>>
File: skullconstruction3.png (158 KB, 851x643)
158 KB
158 KB PNG
Hey anons I'm still working on the skull and this is where I am at currently.

They feel off but I can't figure out whats making them so, any advice or nudge in a direction would be greatly appreciated
>>
>>5130026
i STILL have to LEARN IT
>>5130062
OH WOW HOW COME I NEVER THOUGHT OF THAT HUH? OH WAIT I FUCKING DID
>>
>>5129928
Cringe
>>
>>5130087
Cool. Did it work?
>>
File: 1606755206206.jpg (1.21 MB, 3512x2555)
1.21 MB
1.21 MB JPG
>>5130090
summertime
wintertime
anytimes alright
>>5130090
Fucking guess oh no it didnt
wouldnt be complaining if it did
>>
>>5130098
Do it again then. :^)

Also have you tried tracing the image, then drawing it again normally?
>>
File: 1596946819516.jpg (1010 KB, 3550x2609)
1010 KB
1010 KB JPG
>>
>>5130098
you have to take it easy, this shit isn't supposed to be mastered in just 10 minutes you know...
just keep drawing, failing and drawing again but better
>>
File: 1597540496592.jpg (1.21 MB, 3526x2577)
1.21 MB
1.21 MB JPG
>>5130106
SHrimp method tracing on trad can be hard, digital is required to use the shrimp method, cant be done cant be done
>>5130115
Result of Bucci hack fucking hack eh months difference yet no improvement this is not where i belong they run my life from a metal box thats windowless, im automaton
>>
>>5130119
What the fuck is a shrimp method lol
>>
>>5130119
if you're not spending 6 hours on a portrait as a beg you're doing it wrong
>>
File: 1609649626241.jpg (325 KB, 2048x2160)
325 KB
325 KB JPG
>>5130132
gesture drawing has been disappointing
failure
>>
File: image.png (314 KB, 697x308)
314 KB
314 KB PNG
>>5130086
I think the eye sockets are too small. They're actually way bigger than eyeballs to account for all the stuff holding them in place.

And maybe something with the nose bone, the length and angle feels off.

Maybe study the muscles on the side to see where things end up.
>>
>>5130138
no shit, did you really think gesture would make your figure magically get better out of nothing
>>
>>5130129
not him, it's trying draw a shrimp with your imagination first, then look at a shrimp with a reference and draw it again pretty much, don't have the pic though
>>
File: 1597029040306.jpg (255 KB, 1992x2144)
255 KB
255 KB JPG
unabble to graaasp gesture
reasons unknown
lack of talent presunmed to be ressponsible
vilppu and the other one both failed
nicco cant be done this is unfair
yeah yeah alright
>>5130132
>>
>>5130013
I mean, that's literally where Japan got it from: Tezuka copying Bambi's style because he was a furry.
>>
File: asuka2.png (1.04 MB, 1500x1500)
1.04 MB
1.04 MB PNG
Asuka (18) laptop doodle I did during a power outage
>>
File: 1606870622882.jpg (388 KB, 2089x2800)
388 KB
388 KB JPG
>>5130141
5 months and progresss is negative
why is it not working? am i a soulless being? defective unit?
>>
>>5130150
dont worry, 5 months is nothing compared to 12 years of not improving
>>
>>5130141
am i all input no output?
provide something to draw, your metric of TALENT
or Skill so that i might be able to test myself, im not working im not working as I should
at 5 months mileage alone should mean I'd be better, its not working, am I missing something? Am I null and void? why am I not working?
>>
>>5130119
>cant be done
Nigga just tape a piece of paper to your screen lmao.
>>
>>5130119
The Shrimp mETHOD Requires YOU To draw from imagination first and then heart of glass, it was divine
trace and trace reference in between what i find is pleasing
S o you replace the outdated image with the tracing, relating all the points all the measurements become you
im the one youre using
so that way you update the image, imagination reference tracing relationships shrimp
>>
File: rsz_1-12-21-p8_2.png (975 KB, 2100x1499)
975 KB
975 KB PNG
Yesterday's doodle. I fucked it up but I'm glad I attempted it.
>>
File: 1174.png (563 KB, 2324x1468)
563 KB
563 KB PNG
>>5129419
can someone explain the terminator line for me, i don't feel comfortable at all when adding it on, like how thick would it be depending on the strength of the light source?
>>
File: Anubis.jpg (85 KB, 527x891)
85 KB
85 KB JPG
>>5130013
>>5130145
Funny how the ancient egyptians were probably the OG furries.
>>
>>5130180
Caesar was known for dressing up in fur clothing like the rest of the roman warriors.
>>
File: 3oi321u.png (889 KB, 1375x903)
889 KB
889 KB PNG
I'm trying to replicate traditional shading/rendering into digital but it always ends up looking metallic no matter how much texture/grain my brush has any help ?
>>
File: yotsu coom low res.png (1.35 MB, 1071x1500)
1.35 MB
1.35 MB PNG
>>5129713
Here is itf finished. changed the lineart since the last one flattened the sketch. Also first(?) attempt at proper rendering
>>
>>5130183
>>5130184
how Long Have you BEEN DRAWINg?
>>
File: proko.jpg (82 KB, 600x435)
82 KB
82 KB JPG
>>5130183
I wanted it to look like how proko shade his drawings
>>
>>5130186
>>5130183
I think maybe a year or 1.5 i just took it seriously last 4 months
>>
>>5130189
That looks plastic/metallic too. I guess for a rougher or more matte look, just tone down the speculars. It takes some experimentation.
>>
File: SAT-D3 B&W.png (307 KB, 1404x936)
307 KB
307 KB PNG
>>5130186
A few years of "bullshit fundies", started seriously now. Pic related repost of something I did very quickly 2 days ago to try free-hand
>>
>>5129877
copy the art you like. when you get better you study whatever you want. or study whatever you want but copy what you like in between or it will be too tedious for you and a torture desu.
>>
>>5130195
Nice
>>
File: 1580274730548.jpg (102 KB, 600x600)
102 KB
102 KB JPG
>>5130195
that's all talent youre just talented
>>5130199
nothing works on me anon
im a lost cause th at cant give up
>>
>>5130184
Pretty damn good. Congrats.
>>
>>5130184
You're GMI.
>>
>>5130150
>>5130203
Looking at your gesture drawings I genuinely think the reason that you're struggling to improve is 100% mindset. You look like you're angry while drawing, I can see it in the lines. You're not going to improve if you're constantly berating yourself and telling yourself that you're trash with every single picture.

I can feel your anxiety through your drawings, and it's been shown that stress is not conductive to the brain absorbing information. Your issue isn't which instructor you watch or learn from, your issue isn't that you have no talent, your issue is that you're too wound up to actually learn well. The only way you'll improve is if you do something to calm you down and not care as much.

You know how sometimes, the moment you give up and not care about what happens, you end up performing better? Maybe you've taken tests where you just didn't care what grade you got, and you magically ended up doing pretty well? The same concept applies to everything. You care too much right now.
>>
Is angel ganev a decent instructor to watch?
>>
>>5130228
This really. It becomes a self-fulfilling prophecy once I start being negative during drawing.
>>
>>5130234
For an anecdote to add on. Yesterday I was getting really down about my figure drawing thinking I hadn't improved too much from months ago, but something inside me just went "fuck it" and I decided to start drawing from imagination and the loose drawing I made was even better than most of the stuff I was working on that day.
>>
>>5130228
In my life anon, my whole life, I never got good at something I wasn't already good at, subjects to games, anything, I'm living proof talent is real by having none of it, you can imagine my emotional state when drawing.
See this >>5130065
>>5130076
>>5130082
think I don't notice that I'm not doing as I should? I do, so far everything I try is useless because I am, I'm useless, I'm an existence without a single thing that justifies my existence, anger and frustration at talent or my lack of it, at my lack of progress and my wasted time, not like my time is worth anything, I'd have to keep at it for what a 30 fucking years to do what others will do in 10 and that's being optimistic, failure is exponential, overcoming obstacles is something others can do, not me, I don't work like that.
>You know how sometimes, the moment you give up and not care about what happens, you end up performing better?
So no, I don't know what the "zone" feels like, it's a concept so far removed from me it's not even funny
>>
File: How to draw a beastman.jpg (334 KB, 1280x1833)
334 KB
334 KB JPG
Studying this book.
https://e-hentai.org/g/1729178/96bf94c9c0/
>>
>>5130243
>>
>>5130243
The feet are making me extremely uncomfortable
>>
>>5130266
It's not even fetishistic, or does seeing a DnD lizardman also trigger you or some shit
>>
>>5130243
I don't speak japanese
>>
>>5130277
Yeah, the shoes are rather goofy-looking. It's accurate, but digitigrade legs usually don't wear shoes for a reason.
>>
File: gestapo trenchcoat.png (623 KB, 1200x1600)
623 KB
623 KB PNG
Tryed to overcome my weakness of drawing clothing and now i have a fettish for drawing cloth wrinkles,i havent had this much fun drawing in a while
>>
File: Illustration7.jpg (314 KB, 1528x1200)
314 KB
314 KB JPG
please please please can anyone redline this for me
>>
>>5130069
>>5130067
Nobody has yet to prove how vilppu is the only one you should follow for gesture drawing.
>>
File: 20210113_152410.jpg (2.16 MB, 2946x3928)
2.16 MB
2.16 MB JPG
Not feeling these, I haven't done any real gesture practice in a week or two and realized I'm being too meticulous again. Back to the ol grind.

Reference is my fiance
>>
>>5130371
How do YOU do gesture red-sketch-anon?
>>
>>5130366
then follow Hampton then, he explains it pretty well
>>
>>5130375
Proko's method of finding the line of action did NOT fucking work for me, mostly because I had an issue of deciding how long the spine should be in relation to the head, and that would just fuck the whole thing up. The thing that I'm finding is working for me is his Bean method, and starting with that, combined with the flowing strokes that I love about Vilppu.

Try this--when first looking at a reference, just get a rough shape of the head and crosshairs just to help show you the angle. From there, I make a rough cylinder for the neck, and then make the bean. It's difficult to figure out where to quickly place things in relation to each other without anything blocked in, but making two circles to roughly show the orientation of the torso is like a hack for helping you block in the rest.
>>
File: vilppu gesture.jpg (309 KB, 1280x960)
309 KB
309 KB JPG
I was inspired to look for my first Vilppu "copies" (lol). These are about 6 months into drawing.

Always remember when you're looking for tips, the person giving advice could be drawing like this.
>>
I like the loomis method of constructing mannequins right on top of gesture.
>>
File: nin.jpg (112 KB, 852x900)
112 KB
112 KB JPG
Thoughts? Feels off no mather what i do.
>>
>>5130407
Gesture is difficult anon, those look messy, but I can still discern what the action is. It's not meant to be something that's easily mastered, because once you've mastered gesture, that's basically it for figure drawing. From there, you just start every picture like that, and then block in the anatomy like legos. It's essentially playing the long game. Once you understand it and can feel forms consistently, you can then move onto anything else, because drawing a human body so that it looks right and not "off", is the biggest roadblock.

Also people criticizing gesture forget one other important, side benefit of it--it gives you the ability to have fun quickly sketching something without spending a long time constructing and measuring things out. It's a shortcut to making drawing a fun activity to just pick up and do, which in turn ends up giving you more mileage. Anything you can do to make learning more fun and encourage you to do it more is a massive benefit in and of itself.
>>
>>5130433
Even better, you can take vilppus gesture for example and change the construction method around. Want to do something different after gesture? Go right ahead.
>>
>>5130421
Distorted belly shape.
It looks like some aged sausage that is about to cross the decay point of no return.
You know, that slimy gross sausages.
>>
>>5130421
I'm not good enough yet in perspective, but I feel like the lower body is the part that's off due to perspective. Almost like the legs should be angled slightly differently. She doesn't really look like she's sitting on something either, the background feels misaligned.

Still though, your rendering is nice. It looks like you're pretty good and the next step would prob be grinding out boxes or something to help your innate understanding of that type of thing.
>>
>>5130439
But it's coomable.
Congrats anon
>>
DAE just not fucking understand eyes no matter how much u study them.
they never look right.
please any tips or tricks to get nice looking eyes
>>
>>5130421
The vagina looks like it's extruding from the pelvis, it doesn't extrude like that. Look at real photos.
>>
>>5129566
the legs are kinda long
>>
>>5129586
this isnt true stop lying
>>
>>5130277
https://www.youtube.com/watch?v=7m9Ph5-8jAU
>>
File: 1572749669282.jpg (18 KB, 300x300)
18 KB
18 KB JPG
anyone else having extreme difficulty drawing feet in high heels from irregular perspectives?
I'm have the perfect 3D model of both the shoe and the foot in my head, yet I absolutelly cannot draw them together being not perpendicular to the ground
>>
Is it okay if I draw an armature as a form of gesture?
>>
>>5129419
Yo question, using Stock images to practice Lighting is a good idea?
and using Game Mapping programs to Make myself background references also a good idea?
>>
>>5130505
whatever works for you anon as long as it gets the results you want, someone recommended to do that before so it should be alright
>>
Hello crabsters,
I was reading the document in the sticky, and to be honest, I got very overwhelmed as to which .pdf I should start with as a complete newcomer to drawing. May I ask which one shoul I start with? People always spam Loomis but who knows.
>>
>>5130505
Not everyone uses gesture. You don't have to use gesture if you don't want to. Just because vilppu uses it doesn't mean you HAVE to.
>>
>>5130505
Why would you want to? A good gesture is essentially a more lifelike armature with mood and movement. You WANT your figures to be dynamic and lifelike from the very beginning, not stiff and boring like a mannequin.
>>5130566
Seeing as so many begs here want to cope and make excuses why they don't need to understand it because its hard ... You are not doing yourself any favors by doing so. You should always be looking for things that you are lacking that will take your art to the next level.
>>
>>5130317
Nice, you're doing well
>>
File: pine.png (1.57 MB, 2160x3840)
1.57 MB
1.57 MB PNG
>>5130495
Same here. I'm not that good at drawing bare feet either, mind, but somehow I fuck it up even worse.
Being a footfag is way harder than it looks, I'm starting to understant why all of them are also into macro. Saves a lot of time grinding perspective since you're always drawing them from below.
>>
>>5130433
Yeah, I wish people overstated how good gesture is for drawing quick and from imagination. I think people double down too hard on the dynamic part of gesture drawing and forget that gesture is basically an excellent learning method for starting a drawing.
>>
File: 1594414780296.jpg (34 KB, 768x586)
34 KB
34 KB JPG
>>5130679
Tell me how the gesture (right) is better than the armature (left).
>>
>>5130720
Not him but I'd have a much easier time adding the forms of the legs together in the gesture example. Same could be said for the hip too. Honestly, I can say the same for the chest and arms as well. The chest is pushing out more and you get a better sense that the figure's left arm is resting on the knee based on the focus of the elbow and the curve of the forearm.
Though maybe I've just been studying too much Vilppu and I'm just seeing the forms naturally. Though I suppose that's a good thing too.

Nothing too wrong with armatures of course though if you can make it work. Vilppu oftentimes mixes his gesture with construction during the same steps.
>>
>>5130553
here
https://1lib.us/dl/687215/d3139a
>>
>>5130720
its closer to how a living figure actually looks
the right is using loose tapering curves that flow into each other to create rhythm and lead the eye. that's how gesture creates a sense of movement action that you should try to emphasize while you're finishing the drawing
the left is just rudimentary and mechanical by comparison, if the initial lay-in is stiff then the finished drawing will most likely be lacking in movement too. Its possible to get good drawings out of stick figures like that but you're not really setting yourself up for success like when you create a good gesture first.
>>
>>5130720
The right looks more natural because it's closer to how a human actually looks and makes it easier to put the rest of the construction in. The left is a robot. If you can't see this I don't know what to say.
>>
>>5130768
>Its possible to get good drawings out of stick figures like that but you're not really setting yourself up for success like when you create a good gesture first.
One might even say that gesture is necessary for loose, natural drawing unless you're only achieving to do a 1-for-1 copy of something, and even then. I don't want to go against the "no rules, only tools" grain, but gesture is a fundamental for a reason. Wanting to make interesting figures without studying gesture is like wanting to draw buildings without knowing perspective.
>>
I don't know what I should do now to improve, do I just keep doing what I've been doing?
>>
>>5130720
The right is just drawn better. You can use an armature and still give it a sense of natural flow. As far as I can tell, a stickman isn't that far from how Karl Gnass does gesture, only he uses more curves and what he calls "long lines of action."
>>
>>5130769
Not that same anon but what if you wanted to draw something in extreme perspectives from imagination? wouldn't it be easier to articulate a mannequin?
>>
>>5130883
>wouldn't it be easier to articulate a mannequin?
Not him, but you could do the gesture one and then apply the mannequin without using the armature.
>>
File: 2653736218524447408_o.jpg (710 KB, 1948x1512)
710 KB
710 KB JPG
>>5130831
Pretty good, anon. I'm liking where that goat is going in particular. I think a good step would be adding some subtle tone and texture to the drawing with some careful lineweight, hatching, and other techniques you might want to look into. Even if it's rough it'll give that nice, fuzzy look that animals tend to have. It'll also make the drawings look a bit more realistic if that's what you're going for.

>>5130883
Vilppu would often start with a gesture and then add construction/a mannequin on top. At least when he's teaching.
>>
wow perspective is actually a lot more interesting and easier when its taught rigorously and mathematically
fuck this "perspective made easy" shit
>>
File: vilp.png (341 KB, 877x981)
341 KB
341 KB PNG
>>5130894
>Vilppu would often start with a gesture and then add construction/a mannequin on top. At least when he's teaching.
Specifically, something like this.
>>
>>5130900
I like it better when loomis does his construction. The best combination I see is using vilppu gesture and the loomis construction/mannequin.
>>
File: tomte i svampskogen.png (1.22 MB, 749x879)
1.22 MB
1.22 MB PNG
Just started drawing. This is really fun. No idea how to create a sense of depth in the background, nor how to make the ground he sits on appear as a flat surface. What should I do/read?
>>
>>5130922
Perspective Made Easy might be a good place to start based on your questions.
>>
File: file.png (307 KB, 897x683)
307 KB
307 KB PNG
>do my studies today
>they look bad
>think I'm regressing
>load up some Vilppu vids
>now my finished drawings look better again
Thank you Master Vilppu
>>
>>5130505
no rules only tools
but explore other tools before deciding "this is your tool"
>>
File: gesture-practice-3.png (523 KB, 2540x1295)
523 KB
523 KB PNG
Critique my gesture drawings please anons
>>
>>5131211
2 minutes each, btw.
>>
>>5131211
how long have you been practicing gesture?
>>
>>5131216
3 weeks
>>
File: file.png (237 KB, 601x673)
237 KB
237 KB PNG
>>5131211
Not bad, these look like my gesture drawings when I was starting out. Practice will tighten up a lot of weaknesses, though I suggest not worrying too, too much about the contours and anatomy of the models you're studying. I can tell you're fighting against doing that already but go even further and make sure you really put the action above all those unnecessary curves.
Take a look at pic related from Vilppu's drawing manual. Vilppu makes use of anatomical details like breasts and he really rounds out the hip and stomach regions, but the arms and legs are very gestural since they really need to carry the message of the pose. You're on the right track with your drawings, I can see your process starting to click together, but just be more mindful about the lines you put down.
>>
File: 1594612846685.jpg (158 KB, 1024x768)
158 KB
158 KB JPG
>>5131223
It's over then
>>
>>5131211
>>5131244
Talent makes you understand that in 3 weeks, in 3 days of gesture I'm nowhere near getting the point of it, it's over.
>>
>>5131244
>Not bad, these look like my gesture drawings when I was starting out
Day one? That's talent, wish I had some of it.
>>
>>5131244
Is Drawing Manual worth reading, considering that I have access to all of his video courses? Is there anything else on there other than the stuff he teaches in his videos?

>>5131260
:(. I was very proud of myself actually because I thought these look way better than my week 1 stuff. Do you have any criticisms? (Also I love SH3 it's like my favorite game)
>>
File: gesture-practice-4.png (507 KB, 2540x1451)
507 KB
507 KB PNG
>>5131284
Here's some more 2 minute gestures
>>
File: 1583443857204.jpg (96 KB, 675x686)
96 KB
96 KB JPG
>>5131284
Don't take advice or criticism from me, can a mute teach you how to speak? but I like how you're doing the chest and pelvis, got to agree with >>5131244 on the contours, but it's readable which should be your main concern I guess.
Could you post your week 1 stuff?
>>
File: week1-collage.png (561 KB, 2540x1621)
561 KB
561 KB PNG
>>5131294
sure
>>
File: 1593682163818.jpg (23 KB, 1000x413)
23 KB
23 KB JPG
>>5131311
Unironically talent, you can clearly grasp something that I can't.
>>
>>5131322
Pretty sure you can make this progress as well if you put the hours in anon, I believe in you :). Watch Vilppu's NMA gesture drawing videos and copy what he's doing first. Then try to emulate what he's doing one-to-one while you're doing your own gesture drawings.
>>
can you guys update the /beg/ sticky\? theres a site called pose-trainer which is the same thing as posemaniac
>>
File: 20210113rl1.jpg (692 KB, 1500x1000)
692 KB
692 KB JPG
>>5129705
Hiya anon. I don't draw much better than you, but I noticed a few things.

I adjusted the height of his shoulder compared to his collar, and I changed the ellipse of the collar to be more curved, making it go higher in perspective. I also adjusted the position of the hand to exaggerate the perspective further. Lowering the hand in the back a bit also dramatizes the perspective more. (its up to you how much you want to lower it. Also, the foreshortening in the arm was a bit fucky so I laid out one possible solution on the right side. The perspective on some of his gear and gun are all also somewhat wonky.
>>
>>5131284
>Is Drawing Manual worth reading, considering that I have access to all of his video courses?
It's mostly nice to just have Vilppu on hand if you don't want to flip through some of his videos. Especially when you want to pull up one of his drawings quickly for some help. I believe he's handed out copies of his manual to all his students too, so it wouldn't hurt to give it a quick look if you want to emulate being an actual student as well.
Keep it up, anon. You'll get there.
>>
File: 1609952936930.jpg (158 KB, 1375x1000)
158 KB
158 KB JPG
I'm the definition of talentless, I'm not even a person, I'm more of a human anemone, a living disaster, a bottom feeder.
I finally understand why /ic/ refuses to help me, I'm beyond help, no one would invest their advice or time on a lost cause, I'm just not a good investment.
>>5131350
As I've already have? Please, take your victory, just take it.
>>
>>5129950
>>5129588
Where do you think we are?
>>
please stop engaging with him
>>
File: 1608201874325.jpg (178 KB, 1729x1000)
178 KB
178 KB JPG
I'm human shaped thinking cancer, that's all I am, how can I ever hope to be an artist
>>5131388
I'll post what I want, when I want it, just because I want to post it, I'm not going away, you out of all people, you're never going to make me.
>>
File: 1600679532573.jpg (839 KB, 3508x2551)
839 KB
839 KB JPG
Avians.
>>5131388
You hear me, asshole? Every single day, every single fucking thread because this what, social exclusion trick ain't going to work on us, whatever fucking influence or power you think you have over me, it's jackshit, I'm going to post drawings and you're going to suffer through them.
>>
I learnt every muscle and bone in anatomy for sculptors however I'm still low /beg/. What do I do?
I can draw the body with all the muscles I learnt but I'm still low /beg/.
>>
File: 1.jpg (17 KB, 852x480)
17 KB
17 KB JPG
>hampton says every figure drawing can be made easy if you locate the spine
>tfw my brain goes retarded whenever i try to
is this it, bros? have i reached my limit?
>>
So according to the sticky i should be able to draw something 1:1 before I start drawing from imagination?
>>
>>5131435
get down the S shape of the spine and nail it into your brain. its actually quite uniform once you get used to it. learning the proportions of the spine, pelvis and head go hand in hand with this
>>
>>5131442
i can't even imagine the s shape/line for the spine, anon.
>>
>>5129651
I'm the anon from that thread. I see what happened here. The way you posed this model and the camera angle makes foreshortening ambiguous as fuck, which is why you drew a lot of stuff at wrong angles and sizes, her left leg and left shoulder in particular. This is the danger of working with bad reference when you don't have a lot of experience. You literally made it harder on yourself. Try to go for a simpler pose next time. Like the hanging skeleton dude turned out pretty good. I'm not saying that everyone should be just standing there doing nothing, but partially obscured body parts with extreme foreshortening are just really hard to draw.
>>
>>5131406
I like the birb on the left
>>
File: EndlessCunny.png (361 KB, 715x1000)
361 KB
361 KB PNG
I'm still burned out like white ashes but I tried doing something cool today. Still not finished.. I can see the neck is kinda misplaced and I'm still yet to color it
>>
>>5131435
>>5131462
>i can't even imagine the s shape/line for the spine, anon.
What, like from the front? I don't really try too hard to locate the spine when drawing front poses.
>>
File: coompractice.png (2.31 MB, 3000x3000)
2.31 MB
2.31 MB PNG
Bridgmananon here, had another anon say that drawing all of the bridgman figures was stupid for a /beg/noob. I'm still gonna do it, but I figured that critique was a good excuse to figure draw some coom.

original image link:
https://gelbooru.com/index.php?page=post&s=view&id=5810916&tags=bbc-chan+
>>
File: dumb pose.png (192 KB, 448x480)
192 KB
192 KB PNG
>>5131490
like this. my mind goes retarded whenever the torso is turned even a lil bit
>>
>>5131487
blog satokobro
>>
>>5131495
I think I understand what you mean. I personally don't give the spine THAT much importance in my mental process when I draw, at least maybe it's a bit more natural for me, but maybe try using boxes to figure this issue out? It might be easier to determine the middle of the box when you draw the line for the spine. The spine should always be running down the center of the back.
>>
File: pls help 02.jpg (1.24 MB, 1950x2550)
1.24 MB
1.24 MB JPG
>>5131364
Thanks anon. I have half a mind to scrap the pose for a new one
>>
does the perspective on this look right? not really worried about the values or colors right now
>>
File: 1584148842213.jpg (150 KB, 1624x1501)
150 KB
150 KB JPG
Proko Gesture - 45 seconds, should I move to Vilppu now, slight understanding of gesture in any of these?
>>5131486
Thanks, shame I can't deal with feathers.
>>
>>5131535
Yeah, Vilppu's great for gesture. It's a big part of his teaching but he doesn't go too overboard with it either. It's just a tool for him to create interesting poses.
Takes a while for it to click though. It's one of the key fundies that'll graduate someone to the next level if they get good with it, so it takes time and patience to study it.
>>
Because I got to ask, what should I study if I want to improve my faces
See this
>>5130065
>>5130082

>>5131537
>so it takes time and patience to study it.
Average timeline?
>>
>>5131493
copying bridgman will teach you a lot. Even if you retain none of the anatomy, you'll learn how to draw a lot better just by copying his drawings
>>
>>5131520
is this suppose to be this messy?
>>
>>5131539
At an alright enough level? I don't have enough experience to really give an honest, accurate answer. I started gesture earlier last year but I was off and on with it, sometimes not thinking it was too important, and then it clicked in the past month or so. I wouldn't say an intermediate skill in gesture takes too much grinding to get to compared to some other fundies, but it depends on being in the right mindset for it. In particular, studying under the right teacher is really, REALLY useful for it too since gesture falls within the realm of design/stylization more than the hard fundies like anatomy, proportions, and perspective where it's much easier to be objective to some degree about a drawing.

It shouldn't be something you worry too, too much about, and you certainly shouldn't study ONLY gesture either. To me gesture is something you kind of get good at over time so long as you respect its importance. It can be the result and combination of your other fundies. You need some modicum of proportions to know how long limbs need to be. You need some degree of anatomy knowledge so you don't twist the gesture too far. You need an acceptable level of line control so you don't ruin the gesture with chicken scratch lines. And various other skills.
>>
In CSP, what's the difference between the Pen Pressure settings in the file menu and in the individual brush settings? Does it apply to all pens from main settings? What happens if they are conflicting?
>>
>>5131549
so basically, fuck gesture till you have an ok understanding of the other fundies?
>>
>>5131600
Think what they mean is that your skills will augment one another, so it's counterproductive to try and approach learning to draw in a linear fashion.
>>
File: alchemy_ascension.jpg (108 KB, 834x960)
108 KB
108 KB JPG
>>5131604
ah, so my gesture will start to evolve as i grasp each fundie
>>
>>5131600
>>5131604
Yeah, I meander a lot so I don't blame you for getting a bit mixed up. The other anon explained it better thankfully.
It's good to explore lots of different fundies so long as you don't get overloaded. Drawing well is a combination of many parts.

>>5131610
Yeah, I'd make that argument. Gesture will compliment your other fundies as a bonus too.
>>
>>5131618
I guess for a quick example, hands will benefit heavily off of gesture knowledge. The shape of the fingers are relatively simple to draw, but the issue is placing them naturally. Our brains naturally want to make them more rigid than they are.
>>
Don't know if this is the right place to ask but I just started Loomis tonight after giving up a couple years ago. Doing a few of the basic constructions with ball faces and getting a little better at it. Should I try and make the proportions more human or is it more important to get used to constructing in general?
>>
>>5131645
proportion comes last, understand gesture and construction
>>
>>5131663
thank you fren
>>
Can I get feedback on my gesture. I feel like on some poses I get it okay, others just looks like a mess.
>>
File: rsz_1-13-21_p8_2.png (182 KB, 838x1022)
182 KB
182 KB PNG
I didn't do a lot of doodling today
>>
File: progress1.png (158 KB, 1340x1040)
158 KB
158 KB PNG
how good is this?
>>
>>5131682
there is improvement but still not enough, just keep drawing
>>
>>5131668
I would say your lines should be longer. Connect them into larger, more fluid shapes where you can. An example is where you have the two opposing c curves for thigh and shin, you could combine those easily into one s curve. In general, think of gesture as the longest possible lines you can construct through a form.
>>
File: hair.jpg (37 KB, 640x661)
37 KB
37 KB JPG
>>5129783
>>
File: IMG20210114164118.jpg (3.61 MB, 3000x4000)
3.61 MB
3.61 MB JPG
Crit please. I copied a pose but had a lot of deviation
>>
>>5131682
A good improvement. I can see what you've learned, though it just might be hard to see at first glance. You might need to make a more ambitious drawing if you want your progress to be more obvious. Though I can totally see the character on the right in some cute webcomic as is.
>>
>>5129783
The common tip I see is to focus on drawing nice-looking strands before blocking in the main shape of the hair. At least for people with longer hair.
>>
I am looking to track my progress over the next few months/years with daily posts of my work, it's mostly just for myself as a way to look back on the progression.

I'm guessing a blog is the best option, can anyone recommend the best platform for this?
>>
>>5131779
that's a cool site called Do art Daily that was made specifically for that. there's even a general for it , but it's kinda circlejerky.
>>
>>5131755
Looks fine enough to me. Though after looking at for a bit to find ways to make it look more interesting, I think maybe having a stronger focal point would help a lot? Neither the sword being raised or the hand sign at the bottom lead into the other. Bringing the sword down to a rest near the legs might work best. There's a lot of stuff going on near the feet, which pairs well with the whole sitting thing going on.
Though these are just my /beg/ eyes on top of subjective taste. I think some interesting rendering would help a lot as well. Bring in some more snap to the piece.
>>
>>5131779
I don't mean to be a dickhead but sketchbooks exist and if you're digital you can just make a folder full of your stuff. It's what I do.
Unless of course you DO plan on sharing it.
>>
>>5131790
Yeah, I guess I just like the idea of making entries even thought it's just for myself. I guess it's kind of like a diary but to track my art journey/progression
>>
>>5131785
I'll check it out, thanks!
>>
Probably a dumb question, but how do I draw clean sketches in photoshop? I use the stabilizer tool, but still get messy lines.
I will sometimes try to end a stroke, then continue seamlessly, but then I can't make the lines match up properly either. Am I just supposed to eyeball it?
>>
File: Majestic Failure.png (483 KB, 857x1089)
483 KB
483 KB PNG
>>5129419
Bros, I got too cocky and I feel like I fucked it.

Everything feels off and wrong. I should have used better refs and paid more attention to where I planted her left foot.

Still, mileage is being gained and lessons are being taught.
>>
>>5131385
Not in their containment thread for sure. They have one on this board, yet they shit up the others. Perhaps the theories about pedos being intellectually retarded are true.
>>
>>5130173
Good job man, keep pushing yourself.
>>
>>5131373
Dude, what are you even drawing for? I'm in a 100% non-trolling unironic way inviting you to consider your goals. Learning to draw in itself is rarely a goal. Most often people want to tell something to the world with their art. But is technical perfection really necessary for that? Perhaps you should stop being hung up on the technical aspects and focus on the message you want to convey, the emotions you want to show in your art, the part of the human condition you want to describe with it? And if you have some other goal - like, for instance, starting a webcomic or doing fanart, just look at the other artists doing these things. Most of them are even less skilled than you or on the same level, yet they don't stress about it, they happily do what they love, and this, paradoxically, helps them to improve in the end, perhaps the improvement is less quick than if they were grinding technique 24/7, but it's there.
>>
>>5131952
Your draft looks way more dynamic than what you went with. It is looking good however, you're definitely on the right track.
>>
>>5131952
jsut finish it dont be a crybaby faggot
>>
>>5131952
NOT fucking beg get the FUCK OUT REEEEEEEEEE
>>
File: hs54.png (31 KB, 683x537)
31 KB
31 KB PNG
>>5131487
>>5131493
>>5130147
THIS IS BEG
>>5130184
>>5130421
>>5131755
this is NOT FUCKING BEG. just because there are mistakes and it isn't EXPERT level doesn't mean its FUCKING BEG. BEG means BEGINNER. INEXPERIENCED, NOVICE. look it the FUCK up. it DOESNT MEAN being able to draw TOTALLY FINE and GOOD things, having a fucking SIGNATURE already, FUCK OFF stop being an obnoxious HUMBLEBRAGGER
>herpadur you probably just suck not everybody sucks like you!! :D
pic related dipshit, if you've been drawing longer than a couple months you aren't a fucking beginner anymore
>>
>>5132143
based
>>
>>5132143
And yet they still tell people with skill level like your bottom three and even higher to 'fuck off to beg' in the drawthread
>>
>>5132156
then that's on them for not knowing their self worth
>>
>>5132156
Who gives a single fuck what crabs and the peanut gallery thinks?
>>
>>5132156
if you can't see the difference between >>5131493 (no offense) and >>5130421 I don't know what to tell you, the latter has probably done his signature more times then the former has done drawings.
>intermediates post in beg because "sometimes people are mean" in the drawthread
there is literally nothing more insufferable than the snowflake who hangs out with the noobs even though he's been drawing for years and can produce legitimately appealing works but thinks he sucks. ignore crabs, stop coming here
>>
>>5132143
Sorry anon, those are beg too.
>>
>>5132170
no, you're just a jaded fuck who has spent so much time on 4chan he thinks everything but the cream of the crop is /beg/ trash
>>
>>5132173
Seriously though, the entire /beg/ class has expanded dramatically over the last few years. It's much harder to truly qualify as /int/ than it used to be.
>>
>Since there's a /beg/ thread, why isn't there an /int/ one too?
Oh right, because an /int/ thread would die due to lack of posting.

It's better to have everyone from the megabeg (people who just started to draw for the first time in their lives) to the lowint in the same thread. There're not enough people posting their art to warrant another general.
>>
>>5132317
And if /ic/ eventually grows enough so there're enough people posting their art to do it, then we could make a second general for high int & pro. But until then, it'd be a waste.
>>
>>5132168
>>5132143
Okay, it’s cool to say >>5131493 is
beg ( Because I drew it, and I’m a /beg/ger ), but can you critique it if you’re going to use it as an example for /beg/ please
>>
File: IMG20210108192403.jpg (3.79 MB, 3000x4000)
3.79 MB
3.79 MB JPG
>>5132143
Thanks man for saying im not /beg/ anymore. I only post here since I'm not so sure which threads i should post on and there are some decent posts here from time to time.
>>
File: 1608274223536.jpg (147 KB, 1320x1320)
147 KB
147 KB JPG
Is the armor ok?
>>
Need opinion/advice on which arm position fits better with the posture.
Im still polishing the base sketch but any other other observation aside from the arms is welcomed
>>
File: sksks.png (144 KB, 376x428)
144 KB
144 KB PNG
5 minute sketch
>>
File: 23.png (347 KB, 417x459)
347 KB
347 KB PNG
>>5132675
ref
>>
File: RL 1-13.jpg (406 KB, 960x540)
406 KB
406 KB JPG
>>5130421
Hey man, nice work, but the others are right, including those saying you aren't /beg/. The anatomy looks wonky the lower you go and the perspective is off.

We are simultaneously looking at her from below, staring up to her face, but also looking down onto her legs. There's nothing wrong with that, you can do some cool compositions with that sort of perspective, but it doesn't look like your execution isn't there yet. You may even want some sort of fish eye perspective to get something like that.

Aside from that, I'd fix her posture. Puff out her chest to accentuate her breasts (because that's the entire point, right?), arch her back, etc.

Finally, I'd add some foreground elements, and some distant background elements (clouds, mountains, trees, something). I think that would really help sell the scene. Maybe change the aspect ratio to a standard 16:9 canvas too.

Maybe I'm wrong, but the way I'm seeing this, it looks like you drew the character first on a blank canvas, and the background (and by extension the lighting created by the background) were an after thought. That's no biggie, everyone does that sort of thing, but it can be tricky to drop a character into a background after the fact while actually selling the idea that they are IN that scene. If you really want to make a scene, you should plan out the background during the sketching phase.

Hope this helps anon :)
>>
File: rat.png (219 KB, 696x645)
219 KB
219 KB PNG
Any tips before I proceed?
>>
File: boh.png (812 KB, 1000x1000)
812 KB
812 KB PNG
>Note: I'm a newfag.

I'm finding great troubles with poses that aren't flat and prospective. (Arms and limbs moving forward and backwards.)

A friend i know who actually knows his shit told me to think boxes to help me. But I don't know if I've been memed or not, given that the minecraft steve guy down there seems wonky aswell expecially his right arm and the weapons (I picked a skitarii because I've painted hundreds of them and I tought familiarity with its shapes and details would've helped me understand how it is).

I've looked at the sticky and it's books but I find very hard to move from "draw a road going to the horizon with buildings on the side" to putting legs and arms on a 3d plane.

Is the just "More boxes around stuff"?

I feel like I like depth perception every time I try to draw anything and I don't know how to get good at it.
>>
I’m generally trying to improve. I do think that I did okay with this, but any tips with getting the perspective on faces right? Also, how the fuck to get the pupils facing the right way? I left them out because of that, but I think it looks better without it.
>>
>>5132714
Don’t take my advice too seriously, but the perspective on the guard in the background is off. The guard is being seen from slightly above, but his head is far enough above the horizon line that you should draw the head being viewed from a lower angle.
>>
>>5132656
>>5132714
Looks cute
Blogs?
>>
>>5132714
Oh, and the perspective of the guard just doesn’t feel quite right in the horizontal directions (I’m not good enough to get it right). But the posing is an issue, his hand on his hip should be further back and more obscured by his arm. His hand is balled, however his hand should be resting on his hip with the webbed bit In between his thumb and index finger (the thumb would be pointing towards his back and his fingers towards his front).
>>
>>5132714
Is the guard supposed to be a midget? He is barely over 4 heads tall.
>>
>>5131373
You're too quick to come to the conclusion that you can't. You're more afraid of failure than necessary, and you draw as though everything you're doing needs to be a performance. The adversity towards relaxing and having a fun time with things, chasing progress like a starved dog, is the reason for your own unhappiness. Every time you do a little bit better, appreciate that you're a bit better rather than think of how "not good enough" you are. C'mon bro. Have fun with what you're doing and it won't be an uphill battle for you. You can do it, simply trust yourself a bit more, and allow yourself to draw at the skill level you're at without being so critical of yourself.
>>
this is unironically the best hand i managed to draw today
>>
>>5132013
I want to tell some things, at the moment I'm unable to post them and share them with others, the vision in my mind is far more detailed than what I can create right now, that's some dissonance, huge disconnect. I need a lot of skill if it's to spread or have a chance at it.
>>5132776
Can I? Have you seen progress in my practice?
>>
File: headplanes.png (161 KB, 585x336)
161 KB
161 KB PNG
How do you learn the head planes? should I be applying these planes on the top of the ball method?
>>
>>5132784
I'm not going to critique your progress, I haven't been here before. The way you are letting yourself talk to yourself however, and the way you're letting yourself be, is a major issue. When you look at yourself like a talentless blob of failure, that is the sort of energy you will channel into your activities. Change your mind about yourself, and all other activities you partake in will also be of higher quality.
>>
File: 20210114_134027.jpg (1.95 MB, 4032x3024)
1.95 MB
1.95 MB JPG
I want to practice drawing this base shape of the loomis head in a bunch of different perspectives to help me get a grasp of viewing it more as a 3d shape rather than circles and lines. Can anyone give me any more good ways to practice perspective and getting into the 3d mindset?
>>
>>5132689
It really does. Thanks.
I'm experimenting with composition and perspective, its much harder than drawing basic en face poses.
Yet its one way of developing as an artist so i'm gonna stick with it for some time.
I like your redraw, your body is slightly more stylized than mine but its clear that rythm and relation between parts are much better.
>>
>>5132805
I second this, also if you think you can’t draw your dream, draw it anyways. The only way you are going to be a good artist is to draw what you can’t draw until you can. Even if you fuck up a sketch, don’t just scribble over it. Force yourself to complete it. Do you think humans invented airplanes by engineering a bunch of trains? No, they had to learn what to do by fucking up and looking at what went wrong.
>>
>>5130317
Looks good !
>>
>>5130831
Very nice anon . You have a good sense of 3D
>>
Can you recover from having a bad sense of 3D or is it all over and done if that's the case?
>>
>>5132838
Yes, it’s kinda stupid to think otherwise.
>>
File: low res rat.png (1.08 MB, 1696x1387)
1.08 MB
1.08 MB PNG
>>5132767
>>5132766
What about now....? At least I tried
>>
>>5132689
Hate piggybacking, but could you redline >>5131025 at least a bit? That thread is dead.
>>
>>5132841
how?
>>
>>5132842
I’m super sorry, I know this is supposed to be constructive and all but I can’t stop laughing at the guard’s feet. What size shoe does he wear? (Also I would really recommend changing the guard’s hand to my previous suggestion, it’s much more natural looking that way)
>>
>>5132842
Now the guard's torso is ridiculously short and it looks even worse, imo
>>
>>5132842
The guard was mostly proportioned fine before. I honestly took the head-body ratio as a deliberate stylistic choice, like in Final Fantasy IX and such, given that the girl is similar. He was leaning back rather awkwardly, though -- like he was resting against a wall that wasn't there -- so it's still good that you're redoing the legs.
>>
File: 6575345.png (785 KB, 850x1065)
785 KB
785 KB PNG
>>5132842
anon... I think the problem was a too big head not too short legs...
and like other anon said, it wasn't even bad because the rat(?) is also 4 heads tall so it works as stylistic choice
But thanks for the kek, kinda reminded me of this picture.
>>
File: low rat.png (735 KB, 1160x1386)
735 KB
735 KB PNG
>>5132851
>>5132854
>>5132863
>>5132879
I understand, by the way the rat has that body-head ratio because she's supposed to be Halfling sized, while the guard should have appeared human sized, but thank you all for reminding me to study perspective and composition more. Now I think I will just paint the Rat girl.
>>
>>5132909
Dont give up because you fucked it up a couple of times. Finish the sketch. Cutting out your problems rather than solving them will make you further stagnate
>>
>>5132737
>TLDR: Boxes are good for giving you a reliable system to organize your thoughts and allow you to limit the amount of decisions you need to make to create a drawing. You should keep at it.

I don't know about others, but for me the whole draw a box thing is just a way to to put labels on things so I know what to draw where. It is a way for you to learn how to keep your thoughts organized so you can make inferences about form when you draw. If I draw a box to represent a thigh, and the box is in a 3 quarter view, I know I have to draw the interior side of that thigh and the front of a thigh, then I can use my knowledge of how those 2 views look to guestimate how to merge those 2 views to create something that looks correct.

Then I can ask myself, if this was just an isolated view of the thigh, would I be able to see the top of this form, or the bottom? This informs me of what position I am in as the viewer (am I looking up at it, or down at it?), and consequently this informs me of what perspective the entire figure should be in, in most cases.

All of these things are arbitrary decisions that you make by just drawing a single box, but once you actually make those decisions, you can USE THOSE SAME DECISIONS to inform the decisions you make of other body parts. If the thigh is in that position, it stands to reason that the lower leg would be in that position, although there are variables that can change this (is the leg bent? is it kicking out, etc.). In this way you can allow your drawings to grow out organically, and it feels like you are discovering the drawing instead of creating it, almost like a sudoku puzzle.

So keep at it man, that drawing in red isn't half bad!

>>5132848
Lunch break is about over, but I'll probably have some free time once I clock out. I'll need some sort of warm up, so sure, but you'll have to wait a few hours, and there's no guarantee I'll have anything good to say.
>>
You can turn your entire OS to grayscale to passively study values, just type grayscale on the taskbar to turn it on
>>
>>5132925
Doesn't work for me.
>>
>>5132912
Agreed
>>
>>5132944
Try typing color filter
>>
what are the requirements to reach /int/
>>
File: coolcat.png (414 KB, 1270x775)
414 KB
414 KB PNG
Give me some crit. Be as mean as you wish.
>>
>>5132971
its good to be made as a sticker to give to your kids so they can brag about but thats pretty much it, I don't know what audience you are trying to appeal to anon
>>
>>
>>5132980
I don't have a set audience in my mind, so I guess I'm basically just trying to appeal to myself. Also, is "sticker to give to your kids" a good thing or not?
>>
File: Horse.jpg (208 KB, 1662x1069)
208 KB
208 KB JPG
Thoughts?
>>
>>5133000
a horse needs a rider.
>>
>>5132996
a good thing if you ever wanted to sell stickers for that age demographic, you'll need to do more harder shit to get critiques anon
>>
File: image0-43.jpg (1.71 MB, 3024x4032)
1.71 MB
1.71 MB JPG
Hello again beg friends, its been a few weeks
>>
>>5131779
Pixiv
>>
File: resize.png (1.56 MB, 875x1000)
1.56 MB
1.56 MB PNG
This will be the year I graduate from /beg/
>>
File: 1412020.jpg (205 KB, 1760x911)
205 KB
205 KB JPG
I wanted to show an angry face but he just looks retarded. Tips on showing emotions?
>>
>>5133021
love it
>>
File: 20210103_202229.png (1.77 MB, 2958x3836)
1.77 MB
1.77 MB PNG
>>5133033
Nice
I hecked up with the arm and hand though
>>
>>5133015
Fair enough. This might be an incredibly stupid question but how do you graduate towards more demanding/advanced drawings? My mind generally tends to lean towards the more "childlike" side of things, at least when it comes to drawing.
>>
File: 20210114_124036.jpg (3.28 MB, 3024x4032)
3.28 MB
3.28 MB JPG
>>5129419
I know the nose is bad. I used to draw in HS, and am barely getting back into it. Noses were my problem back then, they are my problem again now. Other then that though, what should I improve on?
>>
>>5133046
I don't know anon. Just look at others people art, find what you like about them and add it to your own or pretty much study the fundamentals.
>>
>>5133046
Sex, drugs, and violence, anon. Those are actually the low hanging fruit, but seriously, I find its more about drama, and giving some sort of food for thought.

To be perfectly honest, I like cats, I like cars, I like cats driving cars, so I like your drawing. The thing is, you're really just telling me about a cat in a car. If that cat was going through a mid life crisis, so he bought this convertible, and now he's on the outs with the old ball and chain, it would be adult. Now I know the cat, I've known people that are that cat, now the cat is endearing to me.

In terms of advanced drawing, I find the more technical skill you have, the more realistic things look, the more seriously people take it in general. That doesn't mean that a child like art style mixed with an adult subject matter wont make a thought provoking juxtaposition. All of it is just tools for you to use to make interesting shit.
>>
File: 1593424996884.jpg (136 KB, 1272x1480)
136 KB
136 KB JPG
Is face good?
>>
File: verygoodrface.png (118 KB, 538x636)
118 KB
118 KB PNG
>>5133028
use mirror
>>
>>5133000
When you copy lines like this you really need to make sure you're paying attention and thinking about the forms that make up the horse.

Always ask why the artist put a line there, what is it indicating or representing.

>>5133021
Nice, I like it. The folds on her torso seem a little off though and her left thumbs some kind of noodle.
>>5133039
This is better by why the shade on he cleavage?

>>5133025
My goal too man and you're already ahead of me. Keep going!
>>
File: 1596641673345.jpg (130 KB, 702x1050)
130 KB
130 KB JPG
What is this nonsense????
>>
>>5133049
Nose isn't that bad, like you said, just too long. Ear is too close, and too high to the face, and eye is too close to the nose. It is also masculine features for a woman (unless that is the goal) overall not bad. 4/10
>>
File: 20210114_163832.png (1.16 MB, 2526x4086)
1.16 MB
1.16 MB PNG
>>5133163
I was tryung something different for my quicker sketches with the booba I suppose so I did a lasso and airbrush there to indicate the surface changing a bit or something. Folds and arms I mess up all the time, arms are something I think I'll start to understand more soon naturally while for drapery I really need to study
>>
>>5133180
What book is that from? looks like a great way to form an understanding of the sphere in space
>>
>>5133195
loomis successful drawing pg 33
>>
>>5132913
It's ok, take your time, I have other stuff to work on meanwhile, or maybe I'll just turn in early (I'm yuropoor) and see your reply when I wake up
>>
>>5133191
This is nice. Really like the hip, tummy and rib area and the way you've connected them.

Arms are fairly easy, all things considered, to figure out and everyone has issues with hands. It really only seems to be clothes/fabric/folds that are keeping your characters in the /beg/ thread. Wouldn't be surprised if /alt/ excepted these honestly.

Anyway man, keep it up!
>>
Do I really need to study muscles for realistic drawing and specially painting?
>>
>>5133233
>do I really need go study realistic things to know how to paint them realistically
?
>>
New thread:

>>5133252
>>5133252
>>5133252
>>
>>5133245
Can't I just draw backgrounds and skip muscles?
>>
>>5133258
Oh so you don't want to draw humans?
So go ahead??? Are you retarded
>>
>>5133265
But don't I need to put humans in it sometimes?
>>
>>5133270
Draw what you fucking what lol
>>
>>5133233
>>5133258
>>5133270
People are made of muscles and skeleton and general anatomy. If you intend to draw people, learning these things will help. If not, they won't.
What even is this question? Learn the things that will help you do what you want to do.
>>
ive been practicing figures for 2 years every day and this is the best i can manage. i really should just give up i don’t think my brain is suited for this
>>
>>5133479
ngmi
>>
>>5133479
maybe get critic and help from a professional artist
>>
File: warmups44.jpg (84 KB, 700x661)
84 KB
84 KB JPG
Froges
Sometimes my tablet fucks up pressure sensitivity, or perhaps it's PS, I've decided it's better not to get distracted and correct it during warmups



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.