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File: godrawnowfucker.png (537 KB, 794x1316)
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Post your drawings and give critiques.
Last thread: >>5189404
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I think this is it. Took more time than it should.

Hope the anon who wanted to know about the progress of this piece sees this.
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>>5201046
Cute!
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>>5201046
adorable
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>>5201038
wtf with these short half assed OP's?
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random pinterest reference
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>>5201955
what else is there supposed to be? it's the draw thread. post stuff.
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Is the composition ok?

I would appreciate any kind of critique.
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>>5199385
Had to reply to you, you silly bastard. How the hell is it crab like behavior to hope that an artist improves? I hope hes successful and makes a lot of money. There is nothing wrong with telling some one to keep practicing. Piss off spineless slug. 10/10 baited the shit outta me.
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>>5201038
Trying to rethink how I ink when working digitally.
I don't keep a consistent zoom size, so that impacts my approach to line weights.
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>>5198434
feels like I'm painting turds
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>>5202177
Ok I'm going to leave it like this, I like it, but I don't really know where I'm going with this.
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:x
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trying to be ashley wood painterly but failing. it looks so segmented. what am i doing wrong. using artrage.
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>>5202704
lower image quality to fix it
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>>5202177
I'm not sure what you're trying to achieve with this so it's difficult to critique it. At the moment though, it doesn't make me feel anything. I want to just shrug and then move on.

The idea is inherently interesting because it's a bit surreal, but your camera angle doesn't aid in that nor does the contrast of cartoony line and cell shading and the painterly background. I feel the same about the color and lighting choices too. It's all very "bleh"
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>>5202177
Contrary to the other guy, I think the composition is very nice and the contrast between the background and character adds a lot. Nice work.
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Check out my live figure drawing bros
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>>5202716
>>5202719
Thanks to you both, I do feel like a better background and a change of perspective would make a huge difference, but for now I can only do small changes and hope for the best.
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I wanna practice doing splash art so I sketched out this Megaman thumbnail. Just to make things clear, I'm not going to color this rough version and try to take it to finish. I'll take a couple of steps backward and build the image in color with proper brush economy and all that jazz if you guys think the composition/posing/other crap is working in general.

Any feedback/ideas/redline appreciated.
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I've made the image bigger.
My plan is to add in a few crows and potentially other small animals in the bg and a whole lot of moths and other bugs and things.
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>>5202786
Even for such a simple change in composition this is a lot better I think. The verticality of their legs and the canvas elevates it. But yeah, just my opinion but if you realistically rendered the whole image I think it would be pretty swell.
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>>5203020
Michale Macrae, is that you?
If so, you are probably the most insane guy on this board, if not this piece still looks amazing.
Literally world class digital painting skills 10/10.
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>>5202985
looks damn nice, I would start removing lines if I were you, or at least put it on low opacity
>>5202786
if I were you I would also introduce more perspective, so that that the legs in the back slightly go into the 1 point vanishing perspective
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>>5203020
absolutely delightful. Can't wait to see how this progresses
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>>5203020
you are so good man, do you offer mentorships or something?
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Sketching a side character idea, making shit up as I go.
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>>5202704
think i made some progress.
what you guys think?

ashley wood study
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>>5203424
I like it
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hi. can you recomend an easy and free program to make comics? to make the blocks and the globes
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I would like to learn how to paint
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>>5201038
Despite how simple it is, I'm kinda proud of it.
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>>5203976
then start with b/w to learn value control
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>>5203905
clip studio paint
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WIP
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yes i play league
yes i am a faggot
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>>5204177
yikes
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Are the colors too saturated? I was thinking of using a desaturation adjustment layer for the blue suit to keep the brightness from competing with the face

any and all advice/critique appreciated
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>>5204353
Desaturated suit
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>>5201038

How can i improve this anons?
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>>5204370
In short: bad anatomy and you've got too much pillow shading going on. The amount of light hitting her boobs should be pretty even but you have it quite varied. I get you might try to make her look shiny, but it's not really working here. I'd have done a paintover but I don't have the time right now
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>>5204353
beef face
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>>5204433
You want him to draw a baby neotonous face on that absolute unit he just drew ?
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>>5204442
>>5204433

I was going for a more stern/gruff/mature look on her (because I enjoy a less-typically feminine samus) but I'm not 100% married to it and still very open to making changes that would make it more appealing.

Did I make her chin too strong?
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>>5204429
aight, thank you based anon
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>>5204472
Do what you think looks right. This fits with the body, you drew a muscle girl and she has a muscle girl's face.

Her right eyelid is a bit crooked which gives the impression the eye is not set correctly in the eye socket. If you wanted some anatomy feedback.
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>>5204531
No no I greatly appreciate any advice you have to give, thank you very much

Do you mean her right or the viewer's right? If you're talking about her right I definitely see it now, the eye socket-lid crease looks too small for the eyeball itself
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>>5204472
The chin isn’t too strong ic is just packed with pedo animuppets. They want huge knockers with the face of a 2 year old. Ignore them
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>>5201038
catty shitposty redline I've now spent far too much time on
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>>5204537
yup you got it.
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>>5203020
minor update for the curious.

Bugs on deer/snake on deer yay or nay? I'm definitely going with one but I'm not sure
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>>5201038
Why does my practice look like it's been drawn by a 7 y/o
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I started digital drawing few months ago. And i can't do better than that but idk why. Like i don't know why it looks so cheap compared to digital draw I usually find on insta
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>>5204778
>gesture could use some exaggaration.
>gesture of arms and especially right lower arm is completely devoid of energy
>the little line of skin that implies the face makes the original complete - you left it out completely
>the gesture of the hands is plasic and completely different
you understood the whole figure until the upper torso. the rest is empty filler
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>>5204778
You have no edge control. Every edges in your study are fuzzy. Your general proportions aren't that bad but you inverted the ellipses at a few key landmarks (waist, tights) which make the figure/gesture wonky.

I went over a few edges for like 3 minutes and just fixed a few landmarks so you can see how sharp edges when needed can make your painting immediately better looking.
That's why working with textured brushes in the beginning is a bad idea btw.
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>>5204789
>hairy lines
Stop petting the line and this will look way more professional. You can use the excuse that it's a stylistic choice like the other people on this board but you know that's a cope. Get some confident lines on it. It looks good otherwise.
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>>5204811
Isn't an ellipsis this ...
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>>5204818
It is.
Ellipse is a geometrical shape and a different word.
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>>5204789
Varying hues and not just brightness when you shade goes a long way
Like make the lighter shades slightly yellow and shadows slightly blue.
And from the thumbnail you can easily see her face is weirdly dark for no apparent reason. It's a good idea to zoom out occasionally to spot things like that.
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>>5202741
Pretty cool anon :)
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>>5204816
English is not my main language so i'm not sure about "petting the line", but i think i get what you mean. But yeah i tried to put a style in my drawing but i think its a fail here
Thanks for your advice !

>>5204826
yeah you are right, with zoom out i can see the problem. I try to put some relief with shadow but eh... not that great. By "blue shadow" you mean shadow that takes the color of the texture under ?
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Any thoughts on this? I see minor errors on the ears with red particles, but not sure what's missing. I use CLIP STUDIO PAINT EX for this.
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>>5201038
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>>5205768

I love your works but please bring the facial features closer together. They always look like they're floating around on the head and don't have structure to support them. Like stickers on a smooth surface. Study more Loomis heads and translate them into your style. You clearly know what you're doing otherwise and your head drawing for creatures look good
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>>5202240
i think its the style thats whats unappealing to me like the whole cartoon 2 tone thing, but I do think the gestures are relatively alright except for the girl on her stomach her legs are not correct. The line weight on the BG sky and ground is good but on the characters not so much
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Akirel, if you're here, can you be my art mentor? I'm 100% serious.
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>>5204761
chaos reigns!
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>>5205819
looks fine to me
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>>5206138
It doesn't to me thats why I said something. Idk what further conversation needs to be had here
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>>5203424
You're missing all the tasty lost edges. The original isn't as defined as yours, some things are getting lost and blended together. You're separating it too much.
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>>5203905
Medibang Paint.
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>>5204095
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I'm not sure how folds would work for the lower part of the sleeve. Can anyone help?
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kill me
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>>5201038
Work in progress. This needs coloring, background, shading and maybe more things.
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Rough Sketch. I feel so rusty doing anything with characters I'm having a hard time switching gears.

So, I decided to just work super rough and get something down on paper. Now I can trace over it and clean things up/finalize some of my ideas.
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>>5206531
Not bad, art anon
Here, I want you to have this
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>>5206474
later
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>>5206747
Nice, but it looks like you're rushing.
Slow down.
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>>5206747
What does this reference? Bridgman?
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>>5205954
What is this

Why is her ass wet
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>>5205850
Hey, thanks for the critique. I really appreciate that you took the time to explain what wasn't appealing to you.
I was also a bothered by the legs by the time I finished this piece up. I should have referenced it a bit more than drawing from my mental library.
On the line weights, are you saying that the heavier line on the foreground characters is the problem or is there something else?
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I feel like my values are more or less right, but it still looks bad compared to great artist drapery studies. Is it just about texture and mark making?
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>>5207159
I think contrast is too low, that is a toned paper right?
Maybe try it on a white paper, or add white pencil, but drawing with 2 pencils is probably much more complicated.
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>>5207177
it's white paper, it's just dogshit lightning and dogshit phone camera.
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>>5206263
that was a good tip. its really hard to let go.
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>>5207230
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>>5207188
>dogshit lightning
madman using lightning instead of a flash to take pics
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Snowday
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Nigga nigga bitch nigga nigga
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>>5207510
stop spamming your shit in every thread, schizo
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>>5207590

HeheheHEHEHHAHAHAHAHA
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>>5204761
i dont like that. add some bugs other places instead to make the pic more dynamic. the deer is the focus point already
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>>5204811
good critique, also i think the hands particularly contribute negatively. also the heels of shoes are too thick. you could add the gloss on them too. Leg is a little too straight. And a little 2d seeming. Maybe you could add the slight shadows under the shoes.
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Haven't done digital drawing in forever and made a lot of mistakes at the start that pilled up but I sort of managed to fix most. Also may have gone too overboard on the muscles but I'm currently aiming for patreon coom art later so I guess it's ok.
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>>5207838
this may just be personal preference but you use way too many curves, it makes the characters feel blobby and boneless. try adding some straight lines
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>>5207872
No, you're right. I messed up the structure so the bones don't line up too well and everything that isn't metal I try to curve.
I'll take your advice into consideration, thank you!
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>>5207490
This one's pretty cool
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>>5204761
if this is the artist i think it is, i just want to let you know that i admire your artwork to a point where it makes me nauseous to consider even attempting such a large and complex piece. mad props to you for doing it, but holy shit man i cant even fathom it
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kjg study
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>>5204761
Wait shit are you the dude that made the Forrest god pieces?
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>>5207492
colours and BG
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Half-way through this one
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>>5208127
i love it
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>>5203750
damn
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>>5204353
Love the face.
I think you should study lineart (lineweight) for a bit next.
Your line quality really takes a lot away from an otherwise very nice piece
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>>5204370
Study basic perspective and watch how your drawings triple in quality
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>>5204587
be careful to seperate sketch and values.
you want to use 100% brainpower on values.
so do them as a seperate step.

Keywords to study:
Ambient Occlusion
Proko egg
Rendering different Materials
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>>5206444
nice hands anon
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Acrylic & marker on a wooden panel. WIP
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Would this sell online?
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>>5208589
Prob.
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>>5208589
yes, most people don't have standards
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>>5206444
dont know why but this looks very traced or heavily referenced i can just tell
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>>5206751
rushing? could you explain what you meant by this anon. not the original poster btw, just curious.
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>>5208670
because it's wildly inconsistent, there are parts where it seems like he knows what he's doing and other parts where it looks like he's a total beginner
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>>5208085
>>5208127
>>5208576
soul
>>5208657
extreme supa soul
>>5208200
>>5207992
soulless and the kjg is particularly cringe
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>>5208652
okay, thanks for reply

>>5208652
I didn't take this as an insult, thanks anon, but I could have. I'm just really insecure about drawing peoples.
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>>5208670
Nope, 100% freehand. Zero reference

>>5208676
>total beginner

Post your "artwork" and we'll see how clean your line work is, as well as anatomically correct
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>>5208018
I don't think so
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>>5208710
>>5208712
amazing stuff anon.
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>>5208704
your anatomy looks fine (except the left foot should be rotated towards the other slightly) but in terms of design you just plonked a bunch of lines everywhere, there's no visual hook and it's overcomplicated. I'd compare it to the eva plug suits, they look detailed but they're also used much more sparingly and those unique details like the yellow stripes on rei's collar bone stand out and make them recognizable. also the hair looks very generic
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/ic/ got really good. damn
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>>5208720
Post YOUR art, not other people's
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>>5201046
Good job! Very nice. That is better than some unfinished work. You got this. Can you imagine someone riding the crab. Put a leash on the crab for control. Etc lmao just sharing ideas. Good job tho.
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i cnat fix face . i tried any help plz?
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I'm trash at drawing scenery and just drew characters in empty voids up until this point. Am I on the right track here? What can I fix?
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>>5208742
op here. thers lots of other problems too
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>>5208744
I think it looks fine
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>>5208742
you don't know about gesture form or anatomy, learn about those before you put your drawing in this thread
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>>5208727
I was using it to demonstrate my point dumbass
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I just did this quick sketch!

Yo are the traps a bit off?
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>>5208843
I've seen this before somewhere
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>>5208852
Yeah I just posted it on twitter like 20 minutes ago lol
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>>5208843
that's pretty good
the traps look fine to me. I think the blood and the eyes' gradient colouring looks a bit out of place, it doesn't mesh well withe sharp lineart
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>>5208200
>>5208679
What's making it soulless. can you point at something in particular ? The eyes ? Expression ? brushwork ? Composition ?
>>
>>5208947
not the original guy but I think he means it doesn't have much personality. whatever it is he's an idiot and you don't need to appeal to such a vacuous and arbitrary term, your drawing was good
>>
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>>5201038
Shelley Duvall for reference.

I traced the general shape, trying to work on shading and rendering, used a digital marker on Paint Tool Sai.

Give critique.
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>>5208965
you need to learn the fundamentals
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>>5208975
What exactly do you mean? That can mean a lot of things.
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>>5208977
well I'm not sure how much you traced but the mouth looks tacked on it's not in perspective and the shadows are all over the place with no clear light source
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>>5208975
Unless you give useful advice instead of vague shit like that, keep it to yourself.

>>5208965
I can't tell where the light is coming from and, if you're working on rendering it should be crystal clear.
Choose an image with good light/shadow contrast and try pic related.
For hair, have this in mind: https://www.youtube.com/watch?v=ioUJb8nuMPc
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>>5209043
>Unless you give useful advice instead of vague shit like that, keep it to yourself.
Ironic considering you posted absolute horseshit advice. They can't even draw, yet you're not telling them to avoid rendering. Not only that, you linked a video that's only useful once you've already established an understanding of form. Retard.
>>
>>5208965
When you post a study, post the ref along with it so we can see how you messed up.

But yeah overall you make a lot of beg first mistakes :
>very muddy shapeless shading
>Rendering hair with long stringy lines
>Symbol eyes, mouth, nose instead of looking for planes.

You should start with simpler things like an object with clearly defined planes and dramatic lighting.
>>
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>>5208843
Funny, I drew this awhile back
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>>5204761
Butterflies/Moths yes, snake no. The lighter colour of the insects draws the eye right to left diagonally up the image.
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>>5207127
Antichrist - Lars Von Trier
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Been working off and on with this for a while.
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>>5206445
Cleaned up the lineart and put down some values. Rendering in progress. The hair, fur and stripes will take a decent chunk of time. Might want to put the stripes on another layer...
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>>5209255
If you don't mind my saying, a brighter maximum highlight tone would work nicely.

Really nice layout of the piece.
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>>5209310
Thanks! I should really put a 100% white on that sampling strip.
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>>5204370
>>5208744
Girl on right kinda looks like she's in the bench
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>>5203254
Dunno where I was going with that sketch, it was pretty poor for me, hopefully I will have redeemed myself with tonight's sketch.
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>>5209659
Lol facebook
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>>5209661
Yes, I unfortunately have to use it to keep in touch with certain people, and it's a fast way to upload a photo from my phone, resave it, and then post it here without it being multiple MB's and a huge resolution..so funny.
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>>5209659
I think it was the width of the head that throws things off. This newer drawing doesn't have the thinness that makes things seem as squashed.

There's a nice feeling of texture from the hatching/shading with the skin, plaster and the metal bolt. Maybe add some highlights with a white pencil if you have one?
>>
>>5209685
I do not unfortunately, I really want to try my hand at drawing on grey paper (forgot the proper name for it), and using coloured pencils, and white highlights one of these days.
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>>5209682
I use an image resizing app
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>>5209682
>OOOOHB LOOK AT ME I TALK TO PEOPLE OTHER THAN ANONYMOUS IMAGEBOARD SHITPOSTERS I HAVE SOCIAL OBLIGATIONS AWOOOOOO

get out of my safe space, normie
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>>5209700
Would it trigger you to know I'm a middle aged, married man and a wage-slave, that doesn't care whether I'm "gonna make it" or not, and just sketches shit for fun?

How filthy normie can one get? It's almost like I've frequented 4chan since 2004, and don't give a shit about things like that.

I still only use vanilla 4chan, with no plug-ins, and even threw in some reddit spacing just to piss you off some more.
>>
>>5209720
imagine being insecure about using facebook
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>>5209976
one thing I can not stand is pretty anime eyes on gruff ugly men, why do people do this every time an old person shows up in a kyoani show I explode with rage
legit great drawing though
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i think i was drunk also had attention issues.
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>>5209979
mogged entire threead.
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>>5208965
it's good. you're going for a illustrative style.

>needs fundementals
i'd say you are a fairly able drawer and i'm sure you could do some good studies if you wanted to. All my critque for this wouls have to be 'tones'. Facial tones are too bright, would be nice to see some gradients, darker shades of grey,black. Don't be scared to add shadows. If it was intentianal, well it looks good either way.,
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>>5209985
Better?
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>>5209976
very cool linework, congrats
can you post some of your finished work for comparison?
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>>5210082
you haven't really changed them, you just made the pupils black
it's not a problem though it's all down to personal preference
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>>5209979
Whitebox it's time you try and focus on your poses man. Your linearts are always super crisp but you always have some weird quirks that bring the whole thing down.

Here the foreshortening doesn't work which makes the character looks squished vertically. And the pose looks forced.

Lay down the lineart for a while just grind some sketching.
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>>5210209
Don’t waste your breath, he doesn’t take critique.
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>>5210209
he's anti-social. don't give him any (you's)

>tehehe lets summon him
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>>5208861
Thanks bro! And shit, you're right. I was mainly messing around with a different brush for the eyes/blood but I'll keep that in mind for next time!
>>5209071
Nightraven Fiora?
Mikasa?
Who she bro (looks nice though)!
>>
>>5210430
>>5210423
Honestly, if I was his therapist I would advise him to stay far away from this place, maybe off social media as well. But then he probably wouldn’t need a therapist anymore lol.
>>
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>>5210565
Are you a girl? Be my gf?
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How do I make the colors less ugly?
I know the problem is in the color of the temple or in just how its coordinated.
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>>5210666
Watch marco bucci
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need a second eye. is she cross eyed?
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>>5210678
The eyes aren’t crossed, the anon who said that is dumb.
I recognize your work from the other thread with the faggot autist who gave out shitty “critiques.”
A good way to check for crossed eyes is to flip the canvas and maybe overlay the reference (if you’re going for a 1:1 redraw).
The only things that could maybe be improved is the line confidence and monochrome values (i.e. the midtones could be used a bit more). With practice and time, these usually naturally improve, so it’s not a major detriment.
>>
>>5208692
>>5208704
>>5208710
Blog sir? I like it.
>>
>>5210698
hate to say this, but i kind of have a trmor and can't get good lines, i'm doomed with an impressionist slop, how else can i put it.
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>>5210698
thanks anon, yeah he was pretty dumb..reeeeeeee
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>>5210704
I’m sorry to hear that anon. But don’t let that discourage you from pursuing art. Uneven lines can give your art soul and uniqueness. I would recommend looking at artists you admire and then see if you can find similar artists with linework closer to yours (i.e. looser lines). Hope this helped a bit.

>>5210709
No problem, anon. I’m happy to help.
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>>5210615
incels don't deserve gfs
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>>5209346
Oof you're right. How's this?
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>>5210129
I like it.

Insta?
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>>5211137
Fuck it posted sideways
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>>5211137
it's good, I'm a bit confused but it's good
I think the lower arms are way longer than the forearms, while there's no set proportions you have to use it does look slightly odd. they also look kind of stiff
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>>5211167
*upper arms are longer than the forearms
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>>5211167
Yeah the arms are definitely terribly proportioned
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>>5210421
great stuff
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>>5201038
I know this is really weeb, but I would love some advice on how to improve this.
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>>5211864
make light seep through her hair
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>>5211869
I can see that that's a good idea
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>>5211864
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>>5206138
are you blind?
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>>5211864
I think her jaws too square and large
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>>5211876
The head and neck do feel too large, but isn't it on par with the generic anime look, also is it really so bad for the shoulders not to be level? feel like people can just move them.

I will look into fixing things up, thanks for the pointers.
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>>5211899
Maybe I can fix this while also making the head a little bit smaller.
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>>5211917
looks better with the body, it might help the head and neck feel less big.
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>>5211917
>also is it really so bad for the shoulders not to be level? feel like people can just move them.

yeah its bad when you cut the body off, the viewer has no indication what her arms are doing to create un even soulders. shoulders are not un even unless you rase your hand or slouch over.
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>>5211926
I think the problem might be that the clothe things on the arms arent at the same high, the right side should be higher.
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>>5210565
I like this, simple and to the point, but I feel like the glass should be entirely inside the frame.
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cute girls shaking b/c they are cold!
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>>5212004
more like sweating
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another landscape..wtf I like clouds now
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>>5210045
Really cool.
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>>5210082

Now he looks like a baby
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>>5212550
it looks kind of weird how his torso is at the exact same angle as his pelvis, usually the ribcage and pelvis aren't vertical. it could be he's leaning over but then you might want to exaggerate the ab compression more to make it clearer
I like his face though, he has a lot of personality
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>>5208657
some more time

>>5209141
striking
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>>5212631
thank you.
how do you keep track of all the details and colours of that piece? I'd imagine it's quite fragile to work on?
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>>5212550
Similar to what the other anon said, I would exaggerate the compression of the abs to make it clear he’s leaning forward. If this wasn’t what you were going for, I would search for a reference pose similar to what you want to convey (or try taking a picture of yourself doing the pose). The linework and face especially are very good and expressive.
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>>5212550

Same vibe
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>>5212889

Same vibe
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what should i do if i want to draw stuff with this quality under 3~5 min, right now it takes me like 15min, should i do more advanced studies or should i draw these a lot, which one will be faster?
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>>5213068
i'd imagine that studies are to figure how to draw something while drawing something a lot will instead improve your speed
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>>5213072
yeah i thought that too but isn't stuff like being able to draw difficult things makes it even easier to draw simple stuff like that pic, thats pretty simple so i thought it could be the same but im not sure, does that make sense
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>>5213076
being able to draw difficult things really just makes it easier to draw said difficult things, it doesn't make much sense to practice something other than your goal in the hopes that it indirectly improves your ability to get to your goal
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>>5213087
yeah i get what you say but i mean something like this: everyone can draw a circle however not everyone get a perfect or close to a perfect circle in their first try so would you rather train your line control or keep drawing those circles, sure training your line control can be used to other stuff but it could be faster for said goal.
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>>5213110
my point is that sure it might help you passively get better at the other thing you want but i really don't think it's going to be faster
however, if the advanced studies are what interest you more and are what's gonna keep you drawing the most then that might end up being faster since you'll be practicing more
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>>5211864
the jaw is popping out upwards while her head is facing down, just used the smudge tool btw
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>>5213121
i just wanted to go balls deep in which ever was the fastest but i think i will need to make a thread for this, thanks for your help familia
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Work doodles
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>>5201038
>>
>>5210666
Color coordination is a big thing. If you don't consider which shades of color and complementing colors your art will look muddy which yours does a little.

You are also missing highlights for a picture that appears to be during the day. It would make a big difference if you simply picked a light, almost white shade of all objects and drew reflection of light on his shoulders and their heads/shoulders.

The lightest part of the frame will always draw people's eyes and right now with your characters being so dark my eyes are drawn away from the action to the open white space(specifically where the door opening touches the left column).

Maybe consider making that white space dark? It's hard to tell if they inside or outside. Entering an open roof building or exiting a buidling? Consider at the very least where the sun/light is coming from and if they are in the sun like your hero's shadow suggests he should be heavily highlighted.
>>
>>5210082
Maybe consider a different shade of eye color? Hazel or brown? He looks very baby like or angelic. Unless he will be a viking then the blue doesn't seem to fit him well.
>>
>>5213072
Why not do both? Practicing anatomy and advanced studies while you practice drawing faster. Doing speed sketches and letting go of perfection just a little.

Over time as you get better your speed sketch style with get cleaner as you go and will help when you are doing art at regular speed.
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>>5212550
Like other have said he looks off balance in a way. Making him moving or spreading his stance or having him sitting against a stool will fit the posture of his upper body much better.
>>
>>5212004
This looks like sweating and your anatomy is off. Especially her arms/ left shoulder. She looks like she's popeye's sister.
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>>5213489
of course, that's the best way to do it. though it seemed like that anon specifically only wanted to focus on one thing
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>>5213525
Focusing on one and not the other is silly. They can both be done sufficiently without impeding on each other.
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>>5211864
>>5211869
>>5211876
>>5211899
Ok I'm done, I could keep going but I dont want to spend too much time on this.
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>>5213557
i agree
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>>5213568
so cute
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>>5213568
learn from it and move on. Establish better foundations by sketching loose before you render. You have great potential.
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>>5204811
not the anon but I still think it's pretty cool you took the time to edit the drawing and help him out.
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>>5207127
the deer licked her ass
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>>5201038
Trying really hard to ape old Chinese dragon paintings. Style in general is something I've been trying to wrap my head around lately. Especially when it comes to trying to simulate physical mediums in digital.
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>>5214056
very good study. Try and say something along with it next time, or others might not respond.
>>
About to do another piece and I wanted a bit more critique before I try again. Anyone can help?
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>>5201038
Drawing some tf stuff, debating if I should fill up the gap or leave it be so I can show off ocean detail. Anything I should do to push this further?
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>>5214572
more values if you have the material (shadows), mainly on the skin. Will help it pop
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>>5214216
How bout I say this: shut up faggot
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>>5214983
Awkward
>>
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>>5208657
>>5212631
more time

>>5212729
it's actually not so bad, most of the details are just chaotic brush textures/strokes . i'm sure it would be more difficult to manage with traditional media. i'm using linear light brush mode in Krita which allows me to shift the colours without destroying the values or the texture, if when using a midtone value colour. colours above midtone range work kind of like additive light e.g. a bright red colour painted over blue will result in magenta. below medtone value colour will blend colours more like coloured markers on paper, e.g. blue over yellow will turn green, and if you had a line sketch on the paper already, you will still see that through the colours. first time experimenting with this brush mode, but i'm able to flow fairly intuitively with it
>>
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So I'm trying to practice perspective, I understand the basic theory of it, but it feels so unnatural at times.

Would a same sized second car, parked right in front of the other look this small at this angle and eyelevel? or am I missing something important?
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any critique? an art trade for a friend.. she has no eyebrows
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>>5215522
Fix the hand
>>
How does shading work? I know it sounds dumb. But I feel like I lack it by far...
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>>5215509
To a camera, it absolutely could.
Human eye tends to see things differently, and an extreme perspective like this usually implies an object that is VERY close to the eye, so it can make objects seem smaller.
But people are used to seeing this in both art and photography, so it's not necessarily something to avoid unless you're going for a naturalistic look.
>>
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going too fast is a problem for me
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>>5215911
these are really good, I like the sketchy approach
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why didn't you guys tell me landscapes were easier than characters
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>>5215963
Isn't that the first thing feng zhu says?
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>>5215921
thank anon
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>>5209255
Colors soon...
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Thoughts?
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>>5216107
I really like it, you've done a really good job of keeping the details from becoming repetitive but you should have more of a mix of big, small and medium shapes. if you look at any singular area the muscles or fibers or whatever they are all look really similar
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>>5216107
gay
>>
im in a mega art block and tried to churn something out just for the sake of staying creative but.. meh
>>
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Trying to learn values, things i paint are usually very low contrast cause I'm not sure how to pick my value ranges
This video was very useful though for anyone else struggling
https://www.youtube.com/watch?v=BTYGWfiZnMA
>>
>tfw waiting for autosage so I can post my art and not be bullied too hard
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>>5211115
https://www.instagram.com/quezadilla_leo/
>>
>>5207137
Not the anon you're replying to, but take help where you can get it, yeah?

Study simple 3D forms and perspective, then look into contrapposto, that should help you out. Also remember, when something doesn't look right in the sketching/draft phase, refer to the basics and keep flipping your canvas.
>>
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>>5217023
this is very impressive
think the middle two fingers on the left hand are unnaturally bent, you can't physically move the tips without the middle joints as well and the entire hands may just be a bit big and masculine
great knockers btw
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>>5217050
It does look weird but I can move just the tips of my fingers, it’s a cool party trick.
>>
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it's almost done.
are the organs and spines ok?
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>>5217023
transition between breast and shoulder is unnatural, it's either going to have pipe folds if the cloth is thin or it would be flat and planar if it was thick.
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>>5216050
Honestly, it looks nice in greyscale as it is.
>>
>>5217146
The chest portion of the kimono is spandex.
>>
>>5216107
The graininess of the shading/texture works well to give a more stressed feeling, compared to if it were blended out.
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>>5217114
this is looking pretty good.
what's your blog?
>>
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>>5217185
I like what you've done stylistically but isn't this a frank frazetta painting?
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>>5217223
Nigga can’t read lmao
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>>5217223
thank you lulz yes it's called eqyptian queen
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>>5217157
Thanks! But I don't do enough color pieces as it is, I need the practice.
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>>5216500
I don't know anything about the character, but is there a reason he stands like a knock-kneed anime girl?
>>
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Wip
Ostriches and Oranges
>>
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shoutout to my nigga ohno
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>>5207137
yes the heavier on the foreground characters is the problem
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>>5217554
I love it
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ms paint sketches
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>>5204761
I finished it
I left the snake because that was kindof the whole point of the painting. I think it's a bit heavy on the left side and I would have liked to add more moths... I might still do that
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>>5214983
Some people are really fucked in the head huh.
Failing this hard at social interactions.
You should die. Fucking freak.
>>
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>>5217554
Finished these bastards off.
Onto the easy part



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