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IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice.

Use this thread instead of making new threads or post in the Drawthread with fundamental exercises.

POST DRAWINGS YOU NEED HELP WITH.

RESIZE YOUR IMAGES TO ~1000 PIXELS using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in picresize.com

Sticky document:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

Take your time, you can do it!
Previous thread: >>5218583
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Asking again from last thread
How to make basic studies more exciting so they feel less like a chore?
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>>5222863
in atomic habits he talks about this, in the first rule "make it attractive" and last "make it satisfying", what I got out of it was temptation bundling(I only hear podcast while I am drawing) and get some small reward at the end (I save all my drawings in chronological order in the same folder, so I get to see it piling up and how much I improved). but it is a pretty personal thing. I recommend you reading at least the relevant chapters, if you didn't already, to get some ideas.
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>>5222863
you can't, you just learn to cope after a while.
recently I've been half-assing them to get more done and change topics faster, I'm expecting to have to do it again at some point but I get more motivated drawing shit 10 times than good stuff for 3 and getting about twice as much hours in.

It's like school, you switch classes every 2 hours because children stop giving a shit about anything if you don't.
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>>5222863
zzzz. studies feel like a chore because you're treating them as "studies tm". if you're actually trying to engage yourself with learning something specific from a study, it becomes much more palatable, because there's actually a reason for you to do them beyond just "i know i should be doing something called studies". if it's just boring grind and treated like a chore you will get much less out of them and they're more likely to turn into mindless copies. take a step back from studies and draw something you want instead, and then when you run into a problem with that, use studies as a way of solving that specific problem
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>>5222954
in short, when it comes to doing studies, ask yourself, "what the fuck do i actually want to get out of this study?"

if you can't come up with an answer, it's a pointless study
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Repostimg since last thread hit bump limit.
How do I fix this? I used right pic as pose reference but I think I really messed up with hip placement
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>>5222846
very cool, good job. knowing anatomy is a pretty endless concept, you don't have to know all of it straight away and you can still use reference to strengthen your anatomy as you learn more and more. studying anatomy is learning the forms, learning the functions, learning where muscles insert and originate and what they do in different scenarios so that you can more accurately depict them yourself.

e.g for the pecs, it's not just about the shape - know where they connect, know when they flex and what they look like when they flex compared to maybe what they look like when the arm is extended or stretched upwards, know the direction of the fibers underneath and how they affect the skin above, if there is fat on top how does it affect the appearance of the muscle? etc etc.

you can build it up in tiers, you don't have to go straight for 100% before you're allowed to draw something. start with the basic form, and place it correctly on your box or rib cage. once you're comfortable with that, add some origins and insertions, this will refine your form and allow you to start thinking about movement. once you're comfortable with those, move the arm around and see how the insertion pulls the pec around and changes the shape - use reference for this, observe, and apply from imagination. there's a lot of anatomy to study and you'll end up going over things several times but start with the major muscle groups and move forward from there, hampton is a good guide on what they are if you need one but you might need to supplement it with proko or some other source of raw anatomy.
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Fear the knight of the strange anatomy
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>my pic is the op of the thread
uh oh, what should I do to fix it?
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>>5222974
Your problem is that there is no conception of a ribcage and pelvis and it looked it has been combined into one form or an unreadable one.

Green is where I'm guessing the neck would be anatomically. But because there is no proper ribcage to sit on, it looks very unnatural. Purple is pelvis, your pelvis form is almost nonexistent. To the right of your reference is the simple egg on top of egg on top of egg idea.

Good try, not bad at all if you are a beg. But I urge you to do simpler poses and work on properly building the 3 major masses first.
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live model
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>>5223042
is this asian jeans?
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Her face looks too round/squat, and I don't know why. Did I just get the proportions wrong somehow or is there something else I'm doing incorrectly?
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>>5223064
Maybe make her face longer vertically?
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>>5223042
Why is her ear miles away from her face and jaw? You do know how to do visual measuring, yeah? Please use it next time. Also your cross hatching could use some work, try going along the form and keeping it as minimal as possible. Less is more.
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>>5223030
I see, I guess I need to train construction more.
Thanks
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>>5223085
The problem is I used a reference where it actually looked elven and I can't see an obvious departure from the reference. I think I'm missing something, but I don't know what. Maybe just the top of the head being cut off? That or the cheek bones needed to be indicated or something maybe, but I don't know--hence the question.
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>>5223111
Maybe a sharper chin is needed?
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I'm working on gestures. What do I go once I get good at these?
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>>5223115
I hear doing it with live people can help.
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>>5223064
Your features are too big, especially the eyes. It makes it look more round like a chibi art style
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>>5223111
>>5223064
compare the overall shape of the reference to your art - it either needs to be taller vertically or thinner horizontally.
ref is a long oval shaped head, yours is nearly round
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>no obvious departure
You made her mexican, you are vastly underestimating the power of proportions.
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Any feedback on this in general? The unfinished landscape is supposed to be a city, and in the finished product it will be more detailed to give the attention of the eye to the character
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>>5222856
How do I learn to draw mechanical bits like the fucking geniuses in the gainen group?

(Can't post images.)

https://www.instagram.com/p/CKh4_uQDgqM/
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>>5223300
back to basics. the perspective is fucked on both the figure and even the very simple boxes in the background. she looks like shes falling over, the anatomy is sausages, the composition is fucking boring but i doubt with this level of perspective you'd be able to do better. once you've got boxes down and you know something about vanishing points please go and read framed ink. before that, though, address your basic form.
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>>5222856
Whose videos should I turn to for learning shading and clothes folds? I find that my progress is tied to dozing off and looking at the slides instead of listening to the whole thing.
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some coom. I don't see the appeal so far
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sketch
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>>5223312
>how the fuck do you dare to draw something before you've read framed perspective you fucking scrub
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>>5223541
i just addressed the problems with the drawing, didn't say anything of the sort. seethe i guess
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>>5223447
Just read the nazi book, I feel Hogarth draws way more folds than real fabric would get for clearer examples but otherwise he makes sense.
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>>5223565
Hogarth's book makes sense if you're an outlaw in the 1800s who washes his clothes maybe once every two months. The more you wear in your clothes, the more wrinkles they get.

It's a good book to study all kinds of different wrinkles from, I'd recommend hopping on pinterest or a street fashion blog and studying those afterwards. You dont want to go wrinkle crazy.
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>>5223312
>back to basics
This is so incredibly unhelpful
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How do I better understand Loomis' placement of the building blocks past the nose and eyes? So far he doesn't talk a lot about how to place these well. I'm having trouble figuring out where to build the chin and cheek fat onto the face based on the axes. I have trouble also on how to place the ears.
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>>5223300
Alright, done shitty but done
>>5223312
I get what you're saying but that "back to the basics" makes me feel like shit unironically for some reason
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>>5223727
lol anon it wasn't an insult. by back to basics i just meant there are fundamental problems here that you can and should seek to improve
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>>5223727
>>5223782
to add to that, the basics make up a significantly large chunk of all art, and certainly so in the long and drawn out process of learning. going back to them is by no means sad or shameful
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Face from imagination with pen
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>>5223678
I've been using the Hampton version, that whole "ball and plane and thirty planes of the face" doesn't make sense until way later when you start doing skull and muscle studies.

fun with a pencil is basically The Phenomenology of Spirit for artists. There's this magic book with everything you'll ever want to know in it but the writing is so fucked up you'll need to read ten others to even start to figure out anything past chapter 2, and explaining what's in it has been giving jobs to the whole industry for decades.
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>>5223727
>those lines

What the fuck, anon.
You're clearly digital, use the guides or assistant tool or whatever your software calls them.
https://docs.krita.org/en/reference_manual/tools/assistant.html
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>>5223531
will you finish it
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Having a slightly more intuitive understanding of perspective has suddenly made art a lot more fun
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>>5223589
did you just ignore the rest?
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>>5224003
this gives the vibe of not being /beg/. Do you have any finished work you could post?
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>>5223999
probably not
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Why any master has own gesture style? Can I make an own style if I don't like other's styles or I must become a master first?
>>5223124
Is it good idea to make gestures from movies or dances?
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>>5224116
I don't know, but I hear it's best when you're among a populated place, like a park or a mall.
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idk what to do about the nose or hair aaaa
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>>5224042
I don't really have any "finished" works as I've spent the past year just studying anatomy, perspective etc while filling up a bunch of sketchbooks with sketches / studies. I know I need to focus on rendering and colors soon, but alas that'll take a long time
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>>5224167
Look at both of them in greyscale, I think you'll see what the nose problem is. Your values are fucked. Eyes are kind of messed up, theyre a little too small. And for hair just break it into shapes, think of it as the clumps of hair being ribbons.
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>>5224172
Don't fall into that trap. You need to train your drawing and painting process too. Even if it is something small every week or something you work on little by little over months, finish something. Don't keep going down that path like I did...
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>>5224172
It will take as long as you want it to take, you should get used to finishing things starting now.
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>>5224271
>>5224274
Thanks for the word of advice you two, I downloaded that 2tb mega a while ago so I don't even have an excuse for not learning it really
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Am I decent at drawing enough that I should be giving advice to other beginners?
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>>5223310
There's no formal process for it. It's like the model builders who make sci fi ships for Star Wars, they kit bash stuff together until it looks good. None of those drawings have anytthing actually functional, they're just cool looking shapes and wires and pipes, with screws and bolts, etc.
Just TRY it. Your first couple of attempts will probably suck, but then they'll start getting better.
Honestly, art is mostly exploration. If you can't simply experiment just for the sake of trying it, I don't see how you're going to get anywhere. I mean, you want to know what wires and pipes look, go look at some. Copy what you see into a drawing, like how pipes are fitted in high tech machinery.
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>>5223447
Get some cloth, drape it over something, draw. For clothing itself, go look at how clothes form and move on humans, you have the entire internet for that. You're surrounded by cloth and clothing in the real world and online. There's no secret to it - LOOK at cloth and clothing, and try to draw what you see.
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>>5223578
Well, that's one way to took at it. But wrinkles also come from loose clothing, the thickness of it, what kind it is, etc. A heavy leather jacket will have less folds than an oversized silk dress.
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>>5224116
Gesture is over-emphasized here. The reason to study gesture is to learn how to pose a character with implied movement and life. You don't have to "master" gesture, you just have to understand what it is, and when to use it. Gesture comes into play in the first stabs at a composition, when you're placing characters, to feel for their place in the scene, what they're doing, and overall how they fit into the overall flow. It can be literally a stick figure, so you can explore multiple gestures quickly. Once you find one you like, you build and refine the figure with construction, reference, and experience.
Stop sweating gesture so much. It's important, but not THAT important.
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>>5224167
Refine them more. Her nose is very rounded off, but you have sharp angles. The hair just needs more refinement passes, picking out highlights and strands. You haven't brought it to the same detail level of the rest - at this point you should be refining everything at the same time, not focusing on one thing, but going around the whole work refining.
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Wondering how to approach drawing smth like this. It’s really difficult to capture the lighting within the iris
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>>5224328
It's a ring that goes from slate blue to lighter blue, in a graduation from right to left, with "noise' from the structure of the iris itself, and a dark ring around the outer edge. Then shading from the lid/shape of the eyeball, with a bright spot from the lightsource.

Break it down. It's reverse construction.
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>>5224294
imho, anyone is good enough because you are suppose to use your critical thinking and not just blindly follow every advice.
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did those for practice light and shadows, any tips for improving?
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>want to draw giantess art
>can't into perspective, probably the most important aspect along with anatomy
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wtf increasing my work canvas resolution made my art better
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I can’t draw for shit but I like this. Also I can’t draw faces but it’s a hobby
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>>5224428
least you know your muscle groups anon
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>>5224452
It’s fun to draw. I’d rather punch a baby then draw faces desu
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>>5224294
You can give advice to bad Xerox machines on how to become a better Xerox machine, I guess.
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>>5224309
I *have* been experimenting and I agree completely with your sentiment on just trying. What I was looking for is maybe someone knows what I can look at in terms of reference to study instead of just copying these artists.
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>>5224664
please measure and learn to see accurately. Spend several hours on a drawing.
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>>5223115
gesture is not something you get good at and be done with, it's complementary to other stuff. so you can start studying right away as long as you keep doing them on the side. also follow a course or book or something
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>>5223030

does this looks better
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what's a premium mechanical pencil for a premium artist?
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>>5224696
pentel orenz
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>>5224328
I drew this in a few minutes. For the lighting in the iris, I draw the shape around it and draw the rest of the eye around it. I'll add white if I'm using non-white paper.
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I don't know how to feel about this. On one hand I'm at least proud of myself that I stuck through to the end even if it's full of mistakes, on the other I kinda feel like I didn't actually learn anything since I was basically just copying what I saw. I used very few brushes but now I think I should have used more, I just don't know the tools.
It's a shame that my favorite animal is this hard to draw.
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>>5224759
ref
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>>5224725
is this more premium than pentel graphgear?
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her face looks like a boys to me but im too autistic to know why. the whole head in general also looks really "detachted" from the body, like its not the same person or something. cant really discribe it.
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>>5223531
leave beg
>>5224003
good talent.
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>>5224776
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>>5222863
Did you trace a zhongli fan art?
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I started draw a box today I’m giving myself six months to become a famous internet artist I hope to draw Stephen universe soon that is my favorite show
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drew some gals.
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>>5224844
leave beg
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Day 7. I drew this little still life. Plz no tox
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color verison of >>5221947, how I do?
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I'm a blacksmith and I have a very hard time drawing images in profile, I'm a pretty shit drawer so I've been worked to cobble stuff together from tracings.

I don't need to draw in a lot of detail, I only need to put basically the line art before I go over it with chisels and punches to bring the image out of the metal.

Are there any good books that would help with this? I don't need to become great, just competent enough to rough in a dog or a nature scene

pic related, what I'm doing
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Please give me feedback and advices.
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>>5224960
desu just cast or cut, whatever grug shit you're doing there looks like shit
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>>5224978
You do realize I'd still need to make the mold or need to know where to cut, right?
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>>5224983
I mean to cut you can literally download a jpg off the internet and for casting you can obtain the mold from someone/something else. Both would be better if you consider yourself a blacksmith.
If you want to learn to draw, don't use metal as your medium. Full stop.
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>>5224871
>Those cylinders
I don't like shilling Drawabox but you should read the first two or three chapters for the absolute basics.
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>>5224986
You don't seem to understand what I'm saying or what I'm trying to do. I want to use the big squishy thing in my head to make thought pictures that I can do something called "drahing" to put the thought picture onto the metal, Then I have lines to follow with punches and chisels.
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>>5224996
I'm saying to learn to draw on paper, ignore the metal. Then once you can draw, just chisel it in.
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>>5224998
The plan is to practice drawing on paper, and then once I'm slightly competent just draw it right on the metal
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>>5225005
Then please see >>5222856
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>>5224679
Not the first anon who you were replying, but it does look better, anon
I liked more her eyes pointing kinda to the viewer, tho
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Did some sketches tonight
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>>5224988
Kek u should see me spheres. Having a hard time getting a 3d look with the ellipses. Back to study for me
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Which one out of those poses gives the idea of a shy girl the best?
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>>5225190
these look pretty cringe bro...bottom left
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>>5225190
bot right, but 'shy' is just normal standing--simply on the edge instead of in the center
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>>5224759
at the very least you trained your copy skills
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>>5224892
This is really cute and I like it a lot!
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>>5224776
beg here, perhaps making the face and the nose shorter? that or making the cheek rounder
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>>5224759
i needs more obsure darks ,Im not a paintfag so i just used black as shadows
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>>5225466
*it* needs
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>>5224960
can you just use vectors and print it out?
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>>5225408
I don't understand what kind of practice I should be doing to actually improve. Feels like every time I do something I just get told all I did was copy it, but what else is there beyond drawing without any reference at all?
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>>5224961
beg here, you seems to have the knowledge, but lack the dexterity to put it in practice. I try redlining but I use a different construction method I hope it still helps.
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>>5225094
the expression on that chibi is pretty great. what is the context?
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Other than the proportions being slightly off still (I'm just eyeballing it and not quite right it seems), any advice/points to work at?
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>>5225500
ignore copyfags, there's nothing wrong with doing studies to practice

take the next step and start drawing from imagination, using reference for individual elements of it. say you wanna put that same bird into a jungle scene, you could grab a couple references to see how the bird should be drawn from any angle you want, or a few to show you how the lighting in the scene should look, or for whatever else is in the scene.
once you've finished a drawing this way, do some self-critique and find out where you went wrong, then do some practice on that aspect specifically. is your perspective fucked? go read up on the subject. are your colors ugly? try studying some of your favorite artists. etc
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>>5225522
Why did you make the jaw so narrow? You would really benefit from visual measuring.
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>>5225500
I think what you did could be called a color study. assuming that you didn't just color picked it, you should got some better understand on how colors and light work. you can use reference in more creatives ways but studies doesn't need to be art.
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>>5225539
I did it more accurate to the reference at first but it looked too manly and I thought a thinner jaw was prettier. What do you mean by visual measuring?
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>>5225536
I'll try that next; I have largely been copying but I'm still not great at getting perfect proportions. I'd like to be able to get cohesive shapes down fast without having to meticulously measure every single mark I put down.
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>>5225522
perspective is off, it's pretty obvious from the chin. in the ref the character is looking slightly up and their chin is almost pointing at the viewer, so from our pov it's pretty close to flat. your pic looks like it's staring straight at the viewer, i think largely due to the shadow underneath the chin as well as its shape.
also, you really don't have the space in pixel art this size to describe individual teeth, just looks like half of them are missing.
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>>5225551
just takes time and practice
btfo the crabs anon i believe in you
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>>5225553
I struggled with the chin but don't really know how to fix it. Removing the shadow/darker outline beneath just the chin part like this maybe? It looks a bit too undefined but I've been staring at it awhile and don't trust myself any longer.
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>>5225190
Donald duck proportions
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>>5225566
ehh, i might be wrong about the shadow
tbdesu i dunno how exactly to fix it
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I feel retarded when I draw digital
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>>5225190
Lmao, any critique?
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>>5224833
drew from reference then slapped on some zhongli hair for shits and giggles
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Faces are hard.
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>>5225705
use a ref bro..
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>>5225683
dios mio....
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I'm tired of taping paper to my paper to get longer VPs
how do I consistently get good 2/3 point perspectives by just approximating that shit
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>>5225682
these are fantastic. post more
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>>5225771
drawabox
>>
I draw digitally and don't like to work under zoom and move the canvas. Should I break this habit or it's OK? 24" monitor and 12" screenless tablet. Also I use a native picture resolution (about 1600*1000, sides are for toolbars) with no scaling.
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>>5225820
Try binding rotation and movement to your stylus' buttons or use touch gestures if the tablet supports it, it's very useful to get good angles on your lines.
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>>5224871
https://www.youtube.com/watch?v=7hCYfBvmeos
do your best to avoid the points at the edges of your ellipses and make them round
>>
>>5225512
The undead monster there is actually that little chibi scared guy. He’s terrified for what it has become of himself, it’s kind of an alter of the same character that happens to interact in a sort of way
And thank you vm anon :)
>>
>>5225713
It’s not THAT bad
>>
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Where did I fuck up? It look nothing like the reference and you can't even tell if it's a man or a woman.
>>
>>5225969
>>
>>5225969
thumbnail tells me woman, big says to me man
>>
how is this? revisited it and fixed some foreshortening issues and omitted a poorly drawn ifigure that was at the bottom
>>
>>5223869
where's the rest ?
>>
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>>5225955
>>
>>5225969
Overlay your drawing onto the ref.
Get better at drawing before you worry about painting.
>>
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15 min-ish torsos
>>
>>5226009
Not /beg/
>>
>>5225999
>>5225999
there's some real detail density fuckery hAppeninf here, the skin is blobby with no texture at all and the drapery is poorly blended while the feathers are all incredibly dense with lines. it's very jarring to look at for the same reasons as begs abusing texture brushes (maybe you are, can't tell on phone, potentially seems like it)

these are just secondary concerns to consider later, first and foremost the values are pretty donked. i recommend some more study on light and shadow, simplify into big shapes and focus on values, and once you nail that look at edges and materials and brushwork and all things rendering. anatomy is also a significant concern looking at the arms and hands. imo you've taken this one far enough and it's in turd polish zone but if you feel you can still learn something from it then continue if u want
>>
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>>5226009
>>
>>5226002
I didn’t say it had no problems. It’s clearly /beg/. I just think that point-and-laugh comments that don’t give any advice shouldn’t be encouraged on this board.
>>
>>5225705
it is probably the hardest thing to draw, not only because it is complex but also because we are very used to see them. you have almost no wiggle room for errors.
>>
Is it true that hard round and airbrush are enough for any kind of drawing/painting? When I watch tutorials they almost always use some fancy painterly brushes.
>>
>>5225771
seconding dab
>>
>>5226035
I assume you never actually tried drawing anything other than anime faces if you think they are the hardest thing.
>>
>>5226039
yeah it's enough but obviously if you want texture in your work you go to a textured brush. in the beginning it's better to start with those basics so you can learn to manage edges and values and not fuck them up with autistic texture spam, once you're sound on the fundies you can use whatever brush you want
>>
>>5226050
are you actually going to make a counter argument or you just wanted to passive aggressively insult a strawman?
>>
>>5226011
It's an assignment for a beginner anatomy course. Pretty sure I'd get bullied out of the non-/beg/ threads, especially for the top right torso.
>>
>>5226109
it;s the bottom middle one i'm more worried about
>>
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All right, fuck it, I've been dodging the basics for too long and it shows.
After this one I'll just study naked dudes dancing for a while, everyone thinks I'm gay already anyway
>>
>>5226109
You're fine. I can assure you, you belong here along with anyone else under /int/. We just have a resident schizo telling people to fuck off. Ignore him.
>>
>>5226050
You are, naturally, welcome to post your anime faces.
>>
What are the biggest things I need to work on here?
>>
>>5226132
degeneracy
>>
>>5226023
kek
>>
>>5226011
exercises belong to /beg/ since ancient times
>>
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How the hell am i supposed to draw tires
I suck at drawing a circle exactly where it needs to be
>>
>>5226132
the neck/shoulder look disconnected to the ribcage
>>
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I'm having trouble with the arm anatomy around and above his armpits.

Can someone please outline and label what each muscle is so I can study them? I'm not used to drawing the muscles of the arm which face toward the torso.
>>
>>5226148
dab is pretty good at this
>>
>>5226148
unironically bobertson
>>
>>5226148
Draw the square the circle fits in with a 2H first
>>
>>5226153
just proko bro!
>>
>>5226004
No
>>
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>>5226153
insertions are fucked but that's the idea
>>
>>5226189
serratus anterior, not exterior, btw, i'm retarded
>>
>>5226189
>>5226189

AHH thank you so much bro
>>
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people say to just draw but I never know what to draw
drawing feels like a complex web of bullshit where I never know what I should do, and I'm a bit neurotic so I always like to do things to the letter if possible, or do them in the most efficient way.
I feel like I can't grind away with drawing and start getting good results the same way I can when I play piano.
I have still started doodling and I have a page full of touhou chens.
>>
Just drew
>>
>>5226204
I feel like for myself at least, I did a bunch of grinding on drawing mannequins and learning anatomy and drawing some live stuff and feel I should get a whiteboard and write a weekly routine to focus on different aspects of drawing and change it up as I see fit based on what needs work.

mentally dissect the various components of what makes you good and bad
>>
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REFERENCE
>>
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>>5226319
copy, trying to take notes of the details
>>
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One of my first tentative of "dynamic pose" type of drawing.

I never really dared to try, I'm rather disappointed but I guess it's a start.
>>
>>5226325
/asg/
>>
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>>5226325
and from imagination, eye in the right doesnt feel okay, but my main goal is trying too keep same style and if possible the soul
>>
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>>5226331
asg is dead and is literally beg but dead
>>
>>5226204
>I never know what to draw
why do you want to learn to draw?

>always like to do things to the letter if possible, or do them in the most efficient way.
most of the time the most efficient way of finding the most efficient way is by just trying things out
>>
>>5225778
Thanks homie, maybe tomorrow I'll post something else
>>
>The mind is a terrible master, but a wonderful servant
>>
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What do you think? Trying to understand animals.
Also what the hell is going on in the OP pic?
>>
>>5226332
>>5226325
>main goal is trying too keep same style and if possible the soul
look good enough to me for a sketch based on a 4koma panel.
>>
>>5226351
ref?
>>
>>5226367
Literally just googled deer and looked at that.
>>
>>5226351
The legs are fucked. You should check out some of the animal anatomy books, that stuff would help you a lot.
>>
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I just started today with Proko's fundamentals. Pic related is my 1 hour evolution. Thoughts?

My goal is to draw a nice portrait, because of a girl I like. That's all.
>>
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>>5226428
>1 hour evolution
do another 100 evolutions and then we'll have something to talk about
>>
For someone that used to draw kinda shit. Is it better to start from scratch digitally or stick to paper and transition to digital?
>>
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Cat warrior, reporting for duty
>>
>>5226434
if you're planning on transitioning you might aswell start digi, otherwise doesn't matter
>>
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>>5226431
Kek. I am >>5226428, and this is my goal. I have 3 months.
>>
>>5226453
if you're willing to rely heavily on ref and grind very hard you could probably get 70% of the way, if you're not retarded. get drawing son
>>
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>>5226428
>1 hour

30 SECONDS, WASTED
I'VE READ HALF A PAGE OF LOOMIS AND LOOKED AT A PROKO THUMBNAIL ON YOUTUBE REAL QUICK
I CANT DRAW TALENT IS REAL
>>
>>5226484
kek
>>
holy shit how is it so aids to draw a staircase that Z switches back and forth
>>
Am I retarded for not understanding this post >>5226484 ?
>>
Do you think Alan Lee used various types of pencils or stuck to a single mechanical?
>>
>>5226597
we had a retard in here for the past two days spamming the same shit, it's a meme
>>
>>5226597
No, you just don't visit /beg/ too often
>>
>>5224871
Draw bigger.
>>
>>5225969
By not looking at the reference and measuring correctly. You also need to learn how to shade properly. Ypu're making common beginner mistakes of drawing what you think is there, not what actually is there.
Start with contour, and look into construction methods to help you visualize and establish landmarks on the face, and how to measure, paying attention to proportion. Draw a version using only lines, and measure for accuracy. LOOK at what is there, and try to draw it. If you simply can't wrap your head around it, do a grid overlay for both and use that to determine landmarks and contours.
>>
>>5225999
You're covering up the flaws with special effects. Start over. Start with a line drawing, and draw the face, hands, and costume more accurately.

You're rushing to special effects by doing complete cop-outs on the foundations of the figure.
>>
>>5226560
addendum: how the hell do you work with new diagonal/triangular forms in a certain point perspective
>>
>>5226009
Good stuff. Now do the whole figure. If your reference doesn't have the full body, then get some that has all of it. Place the figure in an environment, and plant the figure onto the ground plane with the model's feet.
>>
>>5226039
Disregard that, it's a meme here. I used a hard round for blocking, but I change my brush shapes often while painting, as appropriate.
>>
>>5226632
pyw please i wanna see how it's done
>>
>>5226148
>How the hell am i supposed to draw tires
By paying attention to the source material, and learning perspective. You have all the landmarks you need to size the front tire in the back, by using perspective from the foremost tire.
>>
>>5226625
>Ypu're making common beginner mistakes of drawing what you think is there, not what actually is there.
Oh yeah, every time I post here some smartass says these exact same buzzwords. I know what symbol drawing means, no one ever explained how NOT to do it though.
>>
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>>5226598
He uses a variety of lead weights.

https://jabberworks.livejournal.com/828620.html
>>
>>5226633
I don't post personal work here, sorry. And, you don't need to see my work, for what I commented on. Use different brushes, experiment.
>>
>>5226649
So, you've been told multiple times how to fix/improve this (I recognized it), yet you refuse to listen to the advice, and call it "smartass".

Okay!

Is it really worth saying more than "learn to draw", with you, since you're not going to listen anyway?
>>
>>5226659
Saying "hurr durr don't symbol draw" is basically "I dunno lol just get good"-tier advice, it doesn't mean anything, literally everyone draws what they see when they are copying from a reference.
>>
>>5226674
So you're just going to angrily vent, instead of listening. That's what I thought. I don't know what you want, if you you're not going to listen. We're not going to repaint your image, and if you won't put the work in, that's what it's gonna be.
This forum has endless links to reference, books, videos, all you need to improve, but if you're just going to insult everyone, I really don't know what to tell you.
>>
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wow i really need to learn my fundies
>>
Where do I start about learning landscape/backgrounds? Feel totally alien to me.
>>
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hello today was my first day using a drawing tablet :) please be nice
i used krita
>>
>>5226769
i meant sketchbook whoops
>>
>>5226769
this is the only nice post you'll get; keep drawing, draw more, and nobody cares what you used. i believe in you
>>
honestly should I >>5224758 even be giving advice? I don't want to lead beginners wrong.
>>
>>5226337
>why do you want to learn to draw?
I guess to create things that people like so they in turn like me
>>
>>5226769
I hope you didn't let that peach go stale while drawing it
>>
>>5226782
I think you can give critique and point out faults with stuff at that level. You can probably recommend any books or resources you've found helpful. Really, do what you want, it's up to the person recieving critique to see what is objective and subjective, and what is useful or trash advice.
>>
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>>5222856
Is there an animator's guide to hands video?
I'm having trouble with them.
>>
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>>5222856
what do when 0 skills
>>
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hands from imagination ,is there anything terrible wrong?
>>
>>5226808
too good for beg, whered you learn to draw them?
>>
>>5226798
Thanks anon, I'll try to be more helpful in these threads then.
>>
>>5226807
i 100% respect that you tried a pose like this. keep doing what you're doing, and try to create some original work every now and then while you're at it, it will test your knowledge further and contextualize your studies

there are many issues with this but judging by what you're doing already i think you'll figure them out
>>
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>>5226809
im looking at my hands...
>>
>>5226807
can i have the pic of the dude... for study porpuses
>>
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>>5226816
Anon I've been posting sporadically in here for over a year
I haven't gotten better
I think my brain is just garbage and can't learn how to do this
>>
is it really important that I draw stuff that I see in person?
like, is it better to get an apple and put it on my desk to draw or is a photo of an apple ok?
>>
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>>5226816
>>5226812
>>5226822
I posted the response to the wrong post whatever fuck it
>>
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>>5226814
those are really nice looking hands, hnnng yes post more
>>
>>5226823
your brain is doing a different thing when you look at a photo vs looking at an object in person
A photo is already *not* the object it's a picture of, it's flat colors in a 2d shape
the object itself has more detail for your eyeballs than a photo ever could
>>
>>5226652
god damn
I really gotta learn how to sharpen pencils
>>
>>5226332
Blog?
>>
>>5226434
if you already have the tablet or the money to buy one now I would suggest doing both. if not, start with what you have right now, any disadvantages with the transition would be overshadowed by starting earlier
>>
>>5226439
why does he have modern clothes but an old weapon? is he one of those guys that like to cut water bottles in his backyard?
>>
>>5226484
fucking kek
>>
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>>5222856
>>
>>5226831
but say I want to draw something that I don't have, or something thats hard to come by. At that point a photo might be my only option right?
>>
>>5226822
i said keep doing what you're doing moron

draw your box construction and your anatomy directly over the photo, and then compare it to your study and see where you went wrong

if that's too much ditch the anatomy for the time being and just use a simplified ribcage+pelvis with a spine a la hampton to do a quick construction from various angles, draw that over references, make observations about how it lines up and what it means, then draw it from references and then draw it from your head and compare and rinse repeat until it makes sense, then start building anatomy on top
>>
>>5226822
also this is not a finished work, render something as far as you can every now and then, push your painting, resolve anatomy and form problems in the process. do studies relevant to the finished work in order to solve problems you run in to. don't just scribble some lines and bucket them and call it a day
>>
>>5226789
bruh! I was expecting a "want to tell stories" type of answer so I was going to try to suggest something that you could succeed even with low skill. I guess you can go to the waifu thread and draw there, most waifufags will at least pretend to like you.
>>
>>5226868
>most waifufags will at least pretend to like you.
bad advice, it's well know that 80% of the request are samefags, he is better drawing here to shitpost with us
>>
Never forget
"Beg" is an insult
You're literally in a cuckshed
>>
>>5226885
so you came here because you're getting cucked?
>>
>>5226903
I came here to laugh at you
>>
>>5226875
>it's well know that 80% of the request are samefags
it doesn't refute my point, that most will at least pretend to like you
>he is better drawing here to shitpost with us
he is, but no one is going to pretend to like him here
>>
>>5226885
so is gay, but that didn't stop you did it?
>>
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how do you draw hands
>>
>>5226885
No. We’ve claimed that word for ourselves. Like how the monkeys took over the word “nigger.”
>>
>>5226983
A hand is a couple boxes and some tubes
>>
>>
>>5226983
In the character's hair, behind them, or off screen.
>>
https://imgur.com/gallery/uTsfbei
https://imgur.com/gallery/CLRhOaJ
https://imgur.com/gallery/QMu9bva
OH LOOK AT ALL THIS PERSPECTIVE
IDC IF ITS UPSIDE DOWN DID THIS FOR THE LAST MONTH
>>
>>5226915
I guess I should say I don't want blind praise and a bunch of "sasuga anon!"
My inner perfectionist wont allow it. I just want to be very good at many things in life since I feel like I could never be the very best in any one thing
>>
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Please help with the ugly face.... :(
>>
>>5227110
phishing faggot
>>
>>5227113
?
>>
>>5227095
disgusting why would I see it if its upside down?
>>
>>5227125
there was a lot of pictures and i didn't realize my camera took them wrong
>>
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thoughts? what color should i make her gloves?
>>
>>5227078
are you tracing?
>>
>>5225094
good talent
>>5225522
extremely cringe
>>
>>5227139
literally kill yourself lmfao you learnt nothing
>>
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Some figures from imagination.
>>
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GUYS
IS THIS GUY RIGHT?
>>5227224
>>5227203
DO I LACK TALENT?
AT A FULL SEMESTER OF DRAWING, WHAT SHOULD MY DRAWINGS LOOK LIKE?
>>5226009
HOW LONG HAVE YOU BEEN DRAWING?
>>
>>5227139
looks like a guy
>>
>>5227182
what the hell. NO.
why do people alway say that im tracing? i dont understand
>>
SUPER WEEBY but Very rough sketch of Canti from FLCL (using that iconic scene as a reference).

However, before I can continue add more shapes, the angle of the head is bothering me! This is actually the best angle I got out of a billion tries! How do I essentially add a TV in replacement to a head? Do I draw a box on their head? Do I draw a sphere and place a square on the angle where a face would be?
>>
Hey gesture masters (is there any ITT), I have a two questions:
1. What is the most minimalistic gesture technique you ever seen/used/invented?
2. Is straight lines can be used in gesturing? I have not found examples for famous art teachers, but advices to not use straight lines.
>>
>>5227281
>HOW LONG HAVE YOU BEEN DRAWING?
Several years, but rather casually with a few periods of taking it seriously in between (including the last 4 months), so it's hard to tell.
>>
>>5226822
Nice humblebrag faggot
>>
What you guys think of my drawings? Started sketching 3 weeks ago.
>>
>>5227799
>>
>>5227800
>>
>>5227801
Still not sure what route to specialise in. Probably architecture.
>>
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Can someone please help me to breakdown this image with squares?
thanks in advance!
>>
>>5227104
>I don't want blind praise and a bunch of "sasuga anon!"
well then it is much better than I thought, you sounds more worried about internal validation than external one. you should be able to fully enjoy the small improvements that you make even if most people wouldn't notice it. still get gud is a too vague and far goal, you should break it into smaller goals that will push you towards that. also having a more project based goal would help you with the what to draw question
>>
>>5227110
looks fine to me, what you don't like about it?
>>
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>>5227819
>>
>>5227281
finish your courses or fuck off
>>
>>5227846
kek
>>
>>5227846
thanks anon.
>>
>>5227819
i meant rectangles too, yeah
>>
Day 2 of skipping. Am I fucked? I mean I had exams and shit
>>
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By the time I done with the line art I don't have energy for shading and the rest
>>
>>5227876
fucked? no. but you are losing your gains. can't you at least doodle?
>>
>>5227852
BUT IS HE RIGHT OR NOT?
WOULD YOU SAY IM WAY BELOW AVERAGE PROGRESS FOR 6 MONTHS?
>>
>>5227974
you progress is exactly what you would expect of someone who never finished a course
>>
>>5227845
The eyes look off and I cannot for the life of me fix them.
>>
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>>5227985
Go into specifics
Do you agree with >>5227933?
Do I have a "low visual IQ"? yes or no? It's in your best interest as a board to help me
SO IM BELOW AVERAGE PROGRESS THEN
>>
>it's in your best interest as a board to help me
i forgot faggots like this even existed, good god
>>
>>5228035
bring it on, faggot
>>
>>5227911
I mean I did pixel art for homework. Who the fuck am I kidding. Yeah maybe I should try to at least doodle
>>
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Looking for feedback (except on the green magic effect I half-assed that in two minutes).
>>
new thread
>>5228078
>>5228078
>>5228078
>>
>>5228081
try exporting it 10 bigger to be easier to see it, also post in the new thread.
>>
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>>5227110
>>5227991
perhaps something like this will help you, I tried redline it but I am too beg to even see the problem
>>
>>5228191
Thanks, I'll have to study heads more. Appreciate it.
>>
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>>
>>5228498
*siiiiiiiiiiiiiiiiiiiiigh*
>>
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What do you think, anons?
>>
>>5228559
Very nice lil funny guys.
>>
>>5227839
>project based goal
well, I'd like to be able to contribute to save the princess threads if that can be counted. Other than that do you have an example
>>
>>5228988
sound like a good goal, I would be more specific tho. something like "every day after breakfast, I will draw a princess even if just a stick figure" this way there no question of when and what you should draw, and you will not have the pressure to do something good stopping you from drawing. you could just post the one you like the most, or post every one depending on what works best for you.



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