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File: oedwm3eyv6q61.jpg (2.73 MB, 1413x2000)
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Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
https://youtu.be/t_IODIIYAe0

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>5300627
>>
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>>
anyone can show me which artists draw good knee? I (k)need it badly
>>
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Quickly colored sketch
>>
>>5314123
just tits are a bit to high on her chest
>>
I know this might sound embarrassing, but is it okay to use a ruler? or a ruler tool?
>>
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>>5314234
no rules just tools.
>>
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>>5314234
Unless it is something requires careful precision like patterns, I'd recommend you to freehand everything.
>>
>>5314270
Looks pretty good to me in terms of proportions, anatomy and style as a whole. My only problem is with gesture, what is she doing? why are her arms so stiff?
>>
>>5314270
based DQY
>>
>>5314270
oh but lengthen up those arms a bit

>>5314293
no look, the arms are too short
>>
>>5314265
I still don't get the "feel the form" thing..
>>
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>>5314638
it's not that hard desu
>>
does doing a lot of studies help with getting started on ur own stuff in terms of helping u think of new compelling ideas ? every time i try to create something i quickly realize that i cannot think of anything cool and lose heart thereafter
>>
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Sketch from ref
>>
>>5314935
Can you share your ref please?
>>
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>>5314954
>>
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>>5314960
>>5314935
>>
>>5314983
Well, are you going to give critique, retard?
>>
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one more version
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>>5315034
right arm needs more length
>>
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>>5314935
>Sketch from ref
use your fucking ref then, you fucking PIECE OF SHIT
JUST GIVE UP, drawing is not for your iq, if you can't even do something simple like this, then go find another hobby
because is gonna take you like 10 years to see some improvement with that iq
>>
>>5315061
It's obviously reffed, not copied. Are you going to give some proper critique or not?
>because is gonna take you like 10 years to see some improvement with that iq
Speaking from experience? lol
>>
>>5315064
>It's obviously reffed, not copied. Are you going to give some proper critique or not?
anon...
>Speaking from experience?
yes, there is a lot a people like you here :/
>>
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I drew Saber from FSN!
>>
>>5315077
soul
>>
>>5315082
Thanks
>>
>>5315100
to be clear soul means shit
>>
>>5315105
It's fine.Got a lot to learn!
>>
>>5315073
pyw begcrab
>>
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>>5314081
>>
>>5314935
Eyes too close. I hope you prepared counter-measures for those.
>>
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I feel like I got circles down, but isn't this too large? or is my brain just tricking me?
>>
>>5315175
Fix your screen's aspect ratio, begtardo. That's no circle.
>>
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>>5315182
This better?
>>
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>>5314081
>Imgur anon says to copy at least 20 drawings from the artists you like
Do anons actually?
>>
>>5315061
lmao copycrab can't cope with something that's not exactly the ref
>>
>>5315244
That's why you still suck mikushit
>>
>>5315077
a lot of symbol drawing. your best bet to improve it is to go through the keys to drawing and/or lessons 1-3 of draw a box. then after do a lot of photo studies
>>
>>5315197
hey anon can you tell be what you do for practice?
>>
>>5315272
I'm following drawabox's course.
>>
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>>5315175
that's not wide enough
>>
>>5315270
Thanks for the feedback. I am clueless so I just do what I think is fun

>>5315272
I try to draw a lot. Sometimes I go read stuff but I feel like it goes over my head.
>>
>>5315274
py boxes
>>
>>5315244
>Not trusting bugmen practices when artist alleys are consistently filled with them
>>
>>5315276
well to put it simply You should read the sticky and follow it. I personally think your lacking the practice to look at your drawing in terms of 3d forms instead of 2d shapes.

I think if you went through the keys to drawing , Brent everisons's Art of science and drawing and lesson 1-3 of draw a box you would be better able to understand how to study anatomy and actually get what a head looks like as opposed to following a recipe for drawing.

Things I noticed you might need to work on
-Drawing 2d shape
-Line control and confidence
-3d forms
-Contours
>>
>>5315270
>photo studies
ex pls
>>
>>5315297
Thanks a lot. I was really anxious about posting anything here because I was afraid to be made fun of, but this is really nice. I don't have anyone to ask for feedback so it's really difficult for me to learn. Ill write this all down and try to work on it.
I have all these ideas I want to put down on paper, this urge to create but I never had anything I could express myself with until I thought on trying to pick up drawing. I hope I can achieve something one day
>>
>>5315308
basically what you posted but using a photo of something real to force you to consider things in terms of the forms rather then 2d approximations.
>>
>>5315332
That wasn't me btw, I don't know why some people are replying for me. But this is good info nonetheless.
>>
To better form understanding you can watch this videos https://www.youtube.com/channel/UCcYTCcPMaMrHIiTr-5hxcJw/videos . Also you can try to make a refs from clay (it isn't very hard if you use ultralight air-dry clay), then draw from it, then draw wrapping lines on your picture and on ref to see your errors. You can make a lot of fun drawing a concepts for clay characters.
>>
>>5315332
not the same anon
but
Any course that you would recommend?
>>
it's been 1 year since I start drawing, why is my inking still so bad.
>>
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>>5315175
>>5315197
Bruh. It ain't a circle, it's a sphere.
>>
I consider my style anime, without the big eyes

The drawing is one I didn’t spend too much time on so it looks unfinished to some degree.but anyways:

Would you guys say my art can be considered anime or not?
>>
>>5315765
nobody is stupid enough to fell for "learning straight from anime instead actual fundamental and real world stuff that inspired anime in the first place" meme, everyone is over 18 here.
>>
>>5315776
Post your anime crabshitter
>>
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i can't do perspective
>>
>>5315796
You can't think in 3d and you don't have a sense of proportions either. What are you trying to do about it?
>>
>>5315796
learn normal proportion of arms, hands and feet
>>
>>5314081
another thread, another collection of shitty art done by retards kek
>>
>>5315762
No
>>
>>5315796
no shit retard, that's what happens when you fall for the anime meme, skip fundamentals, and do nothing but "copy to internalize stylistic aesthetics" blah blah blah whatever that unbelievably stupid line is in the op
>>
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>>5315796
Back to the Vilppu chambers anon. I expect more box forms.
>>
>>5315819
>ever wasting a second of one's life drawing a fat old man in order to draw a glorified symbol drawing style
>>
>>5315819
name 100 famous anime artists who do this senpai
>>
>>5315819
>Skeletons
>When drapery and shading pose a greater obstacle when it comes to anime
>>
>>5315175
you tryna draw joe from family guy with that jaw?
>>
>>5315819
You dont have to be able to do the right, drawing old men is a waste of time when u wanna draw cute girls. But you do have to know how to draw the body so it looks normal
>>
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>>5315820
what do you mean we dont need to draw old people?
>>
>>5315762
yes, looks very fujo
>>
>>5315762

Hell yes. It’s also pretty unapealling to me ngl. Make the eyes less huge and the nose more than two slits. Your shape design is p good but the face ruins it completely for me.
>>
>>5314123
>>5314270
>>5314935
>>5315034

Why the hell so many Russians in /asg/ ?
>>
>>5315762
are you by any chance trying to copy sh0d03's style?
>>
>>5315796
Keep pushing forward
>>
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any comments?
you're viewing slightly down at her
i tried to make her tilt so that's why her hip is tilting to you, also her back foot is reaching back so i foreshortened it, incase youre wonder why the legs are kinda different
>>
Thoughts ? The pose is from a reference
>>
>>5316378
What are (you)r thoughts on that piece? How do (you) feel about what (you)'ve drawn?
>>
>>5316378
oh god her neck
>>
>>5316403
Well if i would give it a note i would give it 5/10 if that help
>>
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Please help me anons
What can I improve?
>>
>>5316418
not much, more dynamic posing maybe.
>>
>>5316405
Neck resized
>>
>>5316240
I think her right foot is slightly misaligned to the leg.
I also think her left leg is too thin by the knee, but I guess maybe you like it that way.
It's hard to critique the foreshortening on her right arm, which is probably the hardest part of the drawing because it's hard to see clearly
>>
>>5316424
study proportions. she could tickle her kneecaps with those long ass arms
>>
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>>5316240
Hold up, I saw this on /vg/ so I had to intervene.
That pose is really weird, her left elbow seems to be stabbing into her stomach. Also, from the angle you wanted to draw her, you overdid the foreshortening on that back leg. And if you want the camera to be above her, than you need to foreshorten the whole figure, not just one leg. Facial features are also not on correct positions.
I honestly think you should just study fundies more, especially the forms and perspective. I mean, I myself still suck but I got where I am right now by drawing real people (not irl, just from pictures and from memory), and only later adapted to "anime style". You already have a distinct style but your base needs work. And be more confident with those lines for fucks sake.
>>
>>5316459
always top notch critiques, keep it up.
>>
I hate clothes and I hate Nazis, how do I make drawing folds easier?
>>
>>5316524
Anatomy of Clothing by Ron Lemen
https://gofile.io/d/n86J2t
you should already know perspective/form
key to understand clothes is feel the form
and do a lot of studies from life/anime
>>
>>5316524
I literally thought this was a meme picture lmao
>>
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>>5316541
>>5316524
Here you go
>>
>>5316477
You've probably mixed me up with someone else since this is the first time I've critiqued anyone on this board, but thanks.
>>
>>5316550
oh, really? I thought it was an anon that does redlines like that. But anyways, welcome!
>>
>>5316524
>i hate nazis
ngmi
>>
>>5316459
pretty based, now i want to see some of your finished work
>>
>>5316546
>>5316560
based
>>
>>5316524
>I hate Nazis
It belongs in a museum!
>>
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>>5314081
Alright /asg/ as always, tear it down!

Yomi, from Senran Kagura.
This one I tried to do more quickly.
>>
>>5317361
Alright her torso looks really short.
The sketch underneath looks fine I think but that's not what people see now of course.

I tried.
>>
>>5317361
The bulge kinda makes it seems... as if she was a trap? of if this was scat... idk, I don't think it feels right
Other than that, I don't think the torso is too short assuming she's leaning forward, but I would include a thigh-gap in there
>>
>>5317407
>trap
>scat
ah that hurts does it really?
I hate that stuff.
It was supposed to be a somewhat puffy vagina but I don't really get it I think.
>>
>>5316428>>5316459

thank you
>>
>>5317416
i mean, I'm not good at drawing that, but I think the problem is that the bulge seems to come out from her asschecks, as if it was further behind, check this
https://wallhere.com/en/wallpaper/269360
http://img0.joyreactor.com/pics/post/explicit-ass-ecchi-anime-stocking-2007860.jpeg
http://img0.joyreactor.com/pics/post/ecchi-anime-pantsu-explicit-ass-1844750.jpeg
>>
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Doesn't feel like I'm going anywhere with this one so I think I'm shelving it. Any bad habits here I should work on?
>>
>>5317564
avoid chicken scratching and pick up a gesture and anatomy course
>>
>>5317596
pyw, loomis shitter.
>>
>>5317596
>chicken scratching and pick up a gesture and anatomy course
I fucking knew I had a chicken scratch problem, just didn't know what to call it. Welp guess I have to deal with stopping that and learning basic anatomy.
>>
>>5317564
>Any bad habits here I should work on?
Take it with a grain of salt, but coming from personal experience it's best to have defined the whole gesture BEFORE working on more detailed aspects, such as the face. For me at least
>>
>>5317606
>it's best to have defined the whole gesture BEFORE working on more detailed aspects
Sorry I'm retarded, do you mean something like sketching the entire thing before filling in the details? If it is you're fucking right, that's probably 70% of the reason I felt I wasn't going anywhere with it.
>>
>>5317620
>do you mean something like sketching the entire thing before filling in the details?
yeah, but just enough to get the feeling of it
I'm a Hamptom believer so I defend the idea of gesture first
> that's probably 70% of the reason I felt I wasn't going anywhere with it.
I almost always end up dropping my stuff when I don't follow this advice, that's why I figure it might be useful
>>
>>5316419
>>5316423
Thank you
I will try more dynamic poses next time
>>
elongated torso
vs
shortened torso
Which one is better?
>>
>>5317627
>that's why I figure it might be useful
Well it is pretty useful. Thanks anon!
>>
please study more fundies anons

the advice in the OP is really bad.

you don't want to bake in bad habits before you understand how and why those habits exist
>>
>>5318102
People here (and on ic in general) should start off with something like Art and science of drawing or keys to drawing.Loomis or any other figure drawing book should come after.Study a book that was actually made for beginners, then try to put it to practice by copying stuff you like from observation.
>>
>>5317689
i love elongated torsos, asians in general also have elongated torsos which leads to me believing thats the reason why anime/ asian art always have slightly elongated/exaggerated body parts (not yaoi levels though)
>>
>>5315796
You are drawing better than when i last saw you, keep going. Read perspective handbook by Joseph d'amelio, and learn some structure to keep your figures in correct perspective. Also gesture
>>
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bear hand study

god I wish I could draw like that
do you think it's possible for a non-japonese person?
>>
>>5318364
probably not. infact lets just all give up now.
>>
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>>5318611
I kinda like it but I think it has problems
1. the mouth
2. the nose, just stick with the dot
3. like it looks cool and all but at the end of the day it's a little bit of a blurry mess.

All things considered it doesn't look too bad but please take my critique into consideration.

I'm not sure what "art ideal" you're going for, posting that sure could help!

I hope this helps!
>>
>>5318672
Thank you!
>>
>>5318696
no problem
>>
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what are some artists as similar to fishine as possible?
any content, I am interested in the art quality
>>
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>>5314935
done
>>
>>5318704
What’s wrong with just studying fishine?
>>
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Just took up drawing about a month or two ago.
I suck at tracing/copying. And this is with pen stabilization, too. How am I supposed to draw more straight?
>>
>>5319088
well I'm gonna run out of material quickly there isn't really that much
>>
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>>5314081
How do people have the stamina to copy anime all day? Shit's maddening.
>>
>>5319178
How so?
Also you don't copy all day. You copy a bit, and also work on other important things..
>>
>>5319178
I don't do that, but I guess as long as you have short-term goals it should be handleable, like improving your characters postures, or making them less stiff, that sort of stuff
>>
>>5319089
Draw more.
There's no such thing as negative experience when it comes to improving at lineart unlike everything else about art.
>>
>>5319089
>>5319194
seconding this.
The more you draw the better your lines become
>>
>>5315762
webtoon
>>
>>5319089

The very beginning of drawabox has some really good exercises for just drawing confident lines.
>>
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went through the mangamaterials video on heads
now i hate all my past drawings
>>
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massive retard here, when you say think anime in 3D, do you mean this shit?
If not what does a 3d anime head look like?
Yes I'm serious.
I do not know what 3d anime looks like.
Do you mean 3D models like in video games like persona 5 or xenoblade chronicles 2?
What about anime figurines, is that what you mean?
Because I've even heard people tell me not to reference those too, their reason was that the eyes are still flat and not roundand don't protrude like human eyes and the nose is just a bump with no holes, among other reasons.
So I'm still confused when you say 3D, what are you talking about?
Because I still have no clue, I don't think that I've ever seen a 3d model of an anime head where the eyes protrude, the nose has holes.

Sorry if this comes off as a rant or something, I'm just really fucking confused.
So what exactly am I meant to be envisioning when I draw anime?
>>
>>5318704

uhh possibly Usagi Nagomu?
or Jun maybe?
>>
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>>5320621
It means being able to portrait a three dimensional object on two dimensional space.
So basically the opposite of symbol drawings, where people don't understand dimensions.
Maybe this helps you with heads in different positions:
https://setteidreams.net/settei/dumbbell-nan-kilo-moteru/index.php?pic=012.png
>>
>>5320303
Keep it up!
Also just a little tidbit, the eyes start from halfway down from the top of the scalp. Remember the top of the scalp, not the hairline, this can mess you up in foreshortening or tilting the head.
Sure big brains are cute, but try not to over do it, try to follow the fundamentals of constructing a face.
Your eyes seem a bit too low for the april heads, the reason they would be lower than half way, would be for four reasons.
1. The character is slightly closing their eyes, like they may have a seductive, smug expression or maybe they closed them
2. The head is tilting down in which case the facial features are subject to perspective, some of your heads are tilting down but it seems a bit too much
3. It's a chibi style, artists forgo the human form and go for a fetus infant like form.
4. It's not really low but the hair makes its like that, this actually confused me for the longest time when I was learning and always gave my characters long craniums because of it. The hair has a width and with that width it makes the character's eyes look like they're starting more than half way down the head. This can even be done with reason number 2 that I mentioned for an even greater effect. It's really effective with lolis to make them seem small and cute.

Hope this helps, the heads on the left seem to have better proportions.
>>
>>5320633
ok, so going by the image you posted, anime eyes are indeed flat but wrap around the head and noses don't have holes
Ok, so the 3d models and figures were correct then.
Thank you.
I'll study them more
>>
>>5320646
>noses don't have holes
That is heavily dependant on style though

>anime eyes are indeed flat
Not.. really..
>>
>>5320652
>Not.. really..
Could you show me 3d anime where the eyes aren't flat?
I don't think I've seen any.
I always though that they were flat but kinda bend wrap around the head. However the pupils and iris warp as if they were round.
>>
>>5320683
I mean even in the link I sent to you the eyes aren't flat..
You just lack the understanding to see that right now I guess.
>>
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>>5320688
I think I see, I just wish there were 3d models to better understand this
>>
>>5320715
You'll get there. I think what would probably help you most is studying actual heads. Anime heads are super simplified and can easily lead to confusion.
>>
>>5320715
The face in general is flat (especially for anime girls), but the eyes change/deform when it is convenient to do so. Thats why 3d models and figures are not and cannot be modelled like the pic related, but when you are drawing on 2d you can "deform" the head/face to add that extra "3d"ness to the eyes and the head/face in general.
The typical anime head/face is actually fked up realistically, but it changes form/deforms when it is convenient
>>
>>5320792
ok so it's changes depending on tbe angle or convinient?
That's the first I heard of it, i kinda wish there was 3d model i could rotate and see accurately. Thank you though.
>>
>>5320848
Sorry i suck so much at explaining, its kinda hard to understand by itself, but basically sometimes its symbol drawing. Anime is a type of cartoon after all
Also worth noting that 3d models and figures did not come before anime, it came after the 2d animations, ever thought of that?
>>
>>5320848
Try to an anime eye is in the depth of the head under a very thick glass. It's working better than to imagine an invisible nose bridge on the flat anime face. You can see this effect IRL on the lens of the expensive professional camera.
>>
>>5314081
Can someone give me pointers for bodies?
I've watched videos like Pin2D and Mikeymegamega's on torsos (they pretty much use the same egg method) but I'm very confused on building the muscle onto the "bone" and doing more extreme angles.
>>
>>5320992
Steve Huston figure drawing course + Michael Hampton book + Scott Eaton anatomy videos
>>
>>5321459
And basic perspective, you need to know how to rotate a box in perspective to do more extreme angles
>>
>>5321459
I've got Hamptons book already, I'll take a look at those vids, thanks.
>>
Japanese Artist Study General
>>
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Is there any good guide or refs for 4-heads chibis? "How to draw chibi" guides stops at 3-heads and a body from 3-heads chibi looks weird in 4-heads proportion. Pic is a near what I want to see.
>>
>>5321596
so basically you want to draw little kids
>>
>>5321596
I would also like this
>>
>>5321605
No, I want them looks like a chibis or simplified characters, not lolis (as in >>5321596 picture) or oppai lolis and can't find a point. Finally I found a ref with those look I want but hasn't an idea how to construct the same figure. I noticed that her eyes placed little higher than on chibi and loli faces, body is very short and legs is very long. Is it the point?
>>
>>5321682
you already have everything in your reference what else do you need
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>>5321690
You're right, I'll try to deconstruct it (but do something with this weird toes).
>>
>>5321596
Maybe this will help you
https://www.youtube.com/watch?v=0EJhODhDv1A&t=544s&ab_channel=Sycra
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>>5321578
damn its almost like the best anime art comes from the japanese
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>>5321578
Thread should be renamed to this
There's no anime in here, they're all static images.
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>>5319072
nice
>>
>>5322052
oh piss off lets not get into the whole anime means animation in japanese crap, theres the animation thread for that.
/asg/ is for anime styled art/illustrations
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>>5322407
as someone who's actually worked on atleast 3 anime titles, you sound real stupid. Enjoy your mislabeled imitations of actual "anime"
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has someone ever translated picrel?
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hello i fixed up this drawing from a few days ago, as well as adding lineart and color, how does it look?
Is there anything else wrong with it?
Can i go ahead and shade and add highlights now?
>>
>>5322876
Back of the head is too big and perspective of the
body looks really wrong
>>
>>5322900
thank you
>>
>>5322460
>as someone who‘s actually worked on at least 3 anime titles
Lmao. Get the fuck out.
>>
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Behold
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>>5323094
Toshino.. Kyoko?
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>>5323094
Words cant explain how much i love this
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>>5323094
looks cute looks 3D in a good way
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>>5322463
I've got that IRL.
It's fucking useless.
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>>5322463
There is literally an english version available of it

https://www.amazon.co.uk/How-Create-Manga-Beginning-Illustrations/dp/480531561X/ref=sr_1_5?dchild=1&keywords=HOW+to+draw+manga+human+body&qid=1617885218&sr=8-5

Tuttle have released quite a few English versions of this series of books, and some others but their covers are completely different.
>>
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>>5314081
Please reply.
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>>5323343
permabeg
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>>5323345
gimme tips
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>>5323343
You will never be japanese.
>>
>>5323343
I think the head is a bit too big, and I'm not sure what she's doing with her legs, is she leaning her right leg forward a bit?
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>>5323413
Indeed, that's what her leg's supposed to be doing.
But yeah, it looks kinda weird I guess you're right.
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>>5323094
big brain
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The takeaway today is that the bottom of the eyes usually dont start above the center line and in my study the center line intersects the eyes. mouths are typically above the chin strap line. the tip of the nose is below the center line but you can get a "cuter look" if the bridge of the nose is close to the center line. No hard rules but this is my find today. Also I need to find a method to do side views because i was floundering pretty hard and always have....

keep studying!
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>>5323860
bro just follow the rule of thirds when you learn that then you can stylize it the way you are going about it just seems akward
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>>5323869
nah i've already studied real life stuff and use the thirds rule (i.e. hairline to eyebrows, eybrows, to bottom of nose, and bottom of nose to chin) and it works great for REAL people but as soon as I started to apply it to anime heads things started to look not good and quickly became unreliable.

the hairline to chin and then finding the middle line has been working out for me personally; i just need to practice/study/copy more to figure out the nuances.
>>
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>>5323860
>>5323900
You clearly don't understand form and the planes of the face
go draw some boxes, spheres in perspective and specially skulls.
https://www.youtube.com/watch?v=b8ijFmtdJVo
https://sketchfab.com/3d-models/shapes-of-the-human-skull-4868b0bea3b94041b77ecadf6f9cdf0e
https://www.artstation.com/artwork/6a0Par
>>
>>5323842
good

>>5323939
oh okay I'll study this because the Vtuber apparantly did so.

>>5323860
good effort but you need to practice this daily for a few weeks and then you've improved.
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>>5324096
>because the Vtuber apparantly did so.
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>>5324104
Not to draw it no, but to draw it well.
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>>5324098
kekw
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>>5324096
>oh okay I'll study this because the Vtuber apparantly did so.
>>5324104

thanks for chiming in. at the end of the day I want to just make a pleasing anime face and avoid what that weirdo does that regularly posts here >>5315977 even if they are posting ironically.

>good effort but you need to practice this daily for a few weeks and then you've improved.

thanks. I plan to do these until I build an intuition for it. As of now i make a face and it's hit or miss weather I like it or not followed by floundering and self-doubt.
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How do I get a particularly complete sense of shading? I've seen people whose work looks fine without it but I don't like the idea of not having things.
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A clone attempt to improve at rendering.
Would you say this is at least decently done? Any obvious mistakes you can see?
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>>5325191
Speaking purely about your rendering
>Would you say this is at least decently done?
Yeah I think it's good
>Any obvious mistakes you can see?
I don't think the cast shadow from her hair on her left boob should have such a soft edge, and I'm not convinced about the refracted light on her underboob going over the shadow... maybe that's how it works, I'm not too deep into light, but I think it looks somewhat off
>>
>>5324549
>I don't want to learn fundamentals, I just want to draw anime!
come on, bro...
>>
>>5315244
I don't but I would if I wasn't lazy
>>
>>5325242
Okay cool..This one is the original, didn't post it before since it's way better and I wanted to hear some objective feedback first.

I used g-pen, soft and hard airbrush, and the blur tool, since I'm not too familiar with rendering methods. Any hints to what I could have done to make it simpler or something like that maybe?
>>
>>5325462
So your mistakes were this artist's mistakes. This guy may be a pro but he's still awful.
>>
>>5325467
Maybe so I don't know. I just liked the way he rendered.
>>
is drawabox + keys to drawing a basically reasonable place to start for a total beginner?
>>
>>5325462
Yeah I knew the original picture when I posted this >>5325242, but I still think those are mistakes idk
>>
>>5325481
no. if you start with drawabox you will hate drawing lol
best place to start as an absolute beginner is just drawing (copying) what you like. Don't take any courses yet.
>>
>>5325520
really? cause i started drawabox and i kinda like it, i've literally never drawn before (discounting a mandatory middle school class years ago) so it's a bit confidence inspiring, and it's easy to do little bits throughout the workday
>>
>>5325481
draw whatever you like, post your drawjng to know how much you suck at drawing then you can oick your grind hell based on your goal, dab is a good starting point but i wouldn't bother doing the 250 boxes or ellipses exercises the rest is okay
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>>5325254
No fun allowed!!!!
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>>5325523
please stay away from courses and resources and just work on your hand eye coordination and have fun for a while. If you don't know what to do just copy things.
The drawabox guy wants to take you through a "faster route", a shortcut. and you know the issue about shortcuts is that they don't really exist.
>>
>>5325543
i thought drawabox was about slowly picking up fundamentals though
in what way is it a 'shortcut'? it seems to explicitly tell me it isn't
>>
>>5325545
it isn't, that anon is a crab trying to drag you to the bottom of the bucket
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>>5325545
it is though, he mentions it and this is why it varies from all other fundamental courses from legitimate people. DaB doesn't believe in painting fruits and basic shapes for some reason and is obsessed with pens that don't have the value range of pencils.
From all the courses out there you are picking the most questionable one. And if you really want to follow a course because you want everything structured and someone ordering you what to do get the Vilppus fundamental course or something legitimate.
Unless you trust a Redditor more that is.
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>>5325558
t. DaB owner kek
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>>5325579
>owner
>web based exercises

yep this one is a crab
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>>5325591
>>
>>5325591
you need to be 18+ to post on this board
>>
>>5314081
Is there a name for this type of illustration specifically for would just one character that's kind of a close up but they have a ton of stuff going on in the background. I saw something recently that was magical girl that I wanted to study and I thought I saved it but I didn't.
>>
>>5325680
Are you on mobile? just wondering because I keep losing stuff Im like 99% sure I saved recently and I've been wondering if I'm somehow missing the download button but i mean ive been on the internet for 2+ decades so who knows
>>
>>5325481
I think that Vilppu manual is the best for start. Because there is cute but useful construction tips that can used on any character style when you copying your favorite pictures and no boring realism-addicted exercises. And try to understand a head and face construction as early as you can if drawing no-head characters isn't very fun for you.
>>5325543
>work on your hand eye coordination
Doubling this. It's most important skill for artist, because it's necessary for using all other skills and knowledge.
>>
>>5325713
>try to understand a head and face construction
Where can I study this from? That Vilppu thing?
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>>5314081
Hey anons.
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>>5325727
flip the canvas, neck is not centered mouth/chin is too frontward, torso, legs, arms need more definition they look like sausages rn
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>>5325744
I don't want to sound condescending but this just feels like a bad redline to me to be quite frank.

Like, yeah maybe I should lower that eye a bit I'd have to experiment with the line language of anime a bit and look at some proper Japanese anime.
>>
>>5325717
No, just try as many as you can and find that one that "click" for you. It depends on how you understand 3D space and things rotation, and something that I understand can looks as the rest-of-the-owl-magic for you. Try Japanese books from MEGA and guides from YouTube. Focus on form understanding, not on precise calculations with the ruler. I suppose you want to draw anime faces if you asking in the /asg/, not /beg/. Ask if you doubt that something that you find is good.
>>
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>>5325727
hey anon
I think her chest seems to be drawn from a frontal view, while her belly and lower body looks slightly angled. If I understand it right, the vertical line below her breasts (marked with a red circle) goes on the middle of her abs.
This is how I'd do it
>>
>>5325750
im just redlining how you drew the mouth too forward and the bad placement of the neck, that's why i said you should flip the canvas that usually get's you a different perspective in case you are too lost in your drawing to notice those kind of mistakes
>>
>>5325750
not him but i agree with him
>>
>>5325758
that ribcafe is too flat desu
>>
>>5325758
boobs get pushed to the side by tepigs head.
I will probably place Tepig a little more so he gets more booba in his face to make it more obvious and physically correct.
>>
>>5325777
I agree, noted

>>5325775
With the redline? Is that what you agree with. Like , I can take a look at it again tomorrow with a fresh pair of eyes and reassess.

>>5325759
I will reassess tomorrow. As of now I think your redline is really bad. But I mean, I've been wrong before about stuff I think it's fair to let this one sit for tomorrow I'll download your redline right now.
>>
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>>5325777
You are right... I tried again now, but I'm a DFC believer so I don't have much experience going on
>>5325794
Oh, I see... in that case tho, I think her right boob should be a bit squeeshed, right?
>>
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>>5325804
I hope I conveyed that well, but I mean the lines are too vague I'd need to lineart it to convey the form better.
I mean, that right line on her bikini bottom going from her crotch to the outside of the right side of the pelvis should not have that form.
But that's my fault because I didn't line my drawing.
>>
>>5325798
>I think your redline is really bad
why
>>
>>5325808
You're not reading the form as it's intended to be read. I mean you can also blame me for showing a vague sketch. On top of that what are you trying to say with the side profile?
You didn't adhere to the proportions of the face in terms of verticality.

Like to me it feels like you drew a head with very obvious beginner form mistakes over my head and say "that's what you drew, that's what it looks like!"
Same for the head you drew on the left the one with the side profile.
It's not even a whole head but I mean, okay, maybe that's besides the point you're trying to make.
But to me, you just drew a really bad side profile next to my drawing and you say "that's how it looks!"

And then in the text you say I need to add more definition (I interpreted this as more muscle definition in general), that's not the way I want my drawings to look. They're supposed to be TV anime studio grade drawings, not sakimichan or whatever.
But I mean, maybe you like that sorta stuff and then as a suggestion you say that, I mean that's fair there's nothing wrong with that but I don't want my anime girls to have realistic-esque shading or very defined muscles.
Like bro I'm drawing Kongou, not Chun Li.

Yes, Mai Sakurajime has more definition in the clavicle/top-of-shoulder area and I think the whole shoulder/clavicle area could use some tweaking here.

But like, I could be wrong with this whole paragraph, please keep that in mind. I don't want to come off as "I'm 100% right and *YOU* are wrong!!!!"
I don't know. I've had similar situations where I was very wrong but couldn't see it.
>>
>>5325817
umm, like i said the redline is to show how you drew the mouth too forward, the line across the head is a good landmark to show any kind of disproportion when it comes to symmetry, if you follow that line in your head the mouth is way too forward, the drawing in the left is how it looks like from the side, i went over your lines i haven't put anything extra to make it look like that.
As for definition, i don't necessarily mean a bodybuilder kind of body, but the body parts barely resemble these parts, the legs are just too trunks her torso looks like a hourglass, her arm looks like rubber being bended, but i didn't want to say all that stuff when is more likely you just said ''a sketch'', but even in that case is a really bad one since you didnt conveyed these forms, it wasmore simple for me saying that they need more definition.
>>
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>>5325806
How about this?
>>
>>5325817
That's pretty good anon, I like that! I'm saving it and I will try and apply this into my drawing tomorrow.
Thank you!!
>>
how do you draw flat females chests it seems hard
>>
Just having fun
>>
Doing thing lineart would be easier if I had a fucking screen tablet
>>
>>5326189
I draw a ribcage and it's flat-chested. Then I draw a milk cans over it (and it's hard to position ot properly). You should do same but skip a second stage.
>>
>>5326885
pyw
>>
>>5326885
but can you draw anime?
>>
>>5325191
shadows don't work like that and the forms are barely rendered
>>
>>5326885
bro i just come here for the resources in the OP
>>
>>5325744
>>5325842
okay mind showing us how it should be drawn then?
>>
>>5325727
>>5325817
>>5327019
not the original redliner, but i'm going walk you through a solution and then maybe you'll see what he means.
the takeaway here is to make sure you know exactly what angle you're drawing the head at and to conform all the features to that angle. the individual features aren't that poorly drawn, but right now they just don't work in harmony to solidly convey how the head is angled
>>
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>>5327252
Thank you!!
Yes, maybe this is what he meant. Though I cant push the nose up that high but I'm unsure if that was part of your point.

So, he might have been trying to say that the facial features were "drifting" in a sense. They didn't conform with the vertical line properly. I see.
I think that head-tilt critique is really useful I will apply that to the existing sketch for sure I think at least.
I mean, this makes sense, I can understand this.
>>
>>5327290
no problem, looking forward to seeing where you take it from here. it's interesting to see what the original character looks like and what i turned it into by working off of your sketch. it's like a little game of telephone haha
>>
>>5314081
How good is MangaMaterials when it comes to going from 0 to standard looking anime?
Is there a pirated copy of her content here given that we seemingly have everything else here, even Sakimichan?
>>
>>5327299
Couldn't you recognize Kongou?
I think her attire is pretty recognizable.
>>
>>5327339
I personally think manga-materials is pretty amazing.
It exists but not sure where you could get it don't have a link sadly. You'll probably find it somewhere.
>>
>>5327339
manga material is for mental note that go along with your study it is not a fundies. Use her material to remind yourself key notes when drawing anime, not as an anime how to bible.
>>
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I need some help before I end up dropping this one, can't make it work. It just looks weird.
Rightmost girl's head is supposed to be somewhat tilted upwards, which may look weird without colour, so I added a version with shadow at the side to make it more clear
>>
>>5320303
Which video?
>>
>>5327339
>~30 videos and a bunch of scattered anatomy notes / refs from https://e-hentai.org/g/1439988/6607c46407/
>vs the Odyssey that is Bridgman
MangaMaterials' shortcomings explain themselves desu, don't expect more than a fix for the heads you draw
>>
>>5327748
yeah she might be recognizable but i'm not familiar with the series
>>
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>>5327882
the right girl neck is way too large,the angle of her shoulders makes this more obvious,the angle of the head is not tilted enough, look at the ear and jaw it looks like its in front view, all of this makes the neck look larger, if the head is being tilted towards the back the ear should be lower and the jaw shouldn't be that uh ''_/ '', on top of that the traps are really small, this brings me to the other girl her traps are so small, this could work from a front view but here is viewed from above this also makes the neck look larger, her right side from the neck to the shoulder looks broader or is her neck/head too much towards her left, you also drew the ear too high, and the head is in front view which looks off with the angle of her neck and shoulders shouldnt we be seeing part of her scalp?
>>
>>5328131
>Unironically using a sidemouth
Only on /asg/.
>>
>>5328147
is that or the doggy mouth
>>
>>5328131
Ok thank you. I'll see if it has a future or I'll just drop it
>>
>>5328064
I see
>>
> get back from not drawing in a long time.
> get kicked from the discord instantly.

Oh ok
>>
>>5327339
its good to reference from and has a more simplified style than most anatomy book so its suited for anime/manga, though still it isnt really the general anime look, its more realistic. but still its great to reference from
well thats most anatomy books, just references, not absolute.
>>
is there a name for this style of lighting/painting? what are some tutorials or tools i can use to achieve this sort of look?
>>
>>5328518
These seem pretty different stylistically though. What exactly are you wanting to achieve? What "part" of the look are you interested in?
>>
I'm confused about the proportions of the face: traditionally eyes are exactly in the middle of the face, starting from the top of the skull. I've seen a manga tutorial saying to start from the top of the hairline instead, which is it?
>>
>>5328875
Eyes are not always in the middle but eyes height proportion usually measured from bottom to top of skull, not to hairline. Post that page you found.
>>
>>5328638
The highlights and using different colors to accentuate the overall lighting/shading, but maybe more specifically I'm more interested in learning how to color like the left drawing. I like how the hair is colored
>>
What do you think of my most recent art?
>>
>>5329141
It looks as if you copied and pasted the head and area above the shirt from an anime screenshot and then cropped, resized and pasted the torso from a literally who into a Frankenstein version of a figure. Well done.
>>
>>5329141
ehh, it's not good as you think it is. kinda yucky desu desu senpai
>>
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>>5314081
How good is pic related compared to the 50 year old books /ic/ usually recommends?
>>
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>>
This general is worse than /beg/, holy shit.
>>
>>5328147
No wonder this shit general is more of a containment than /beg/. I can see most of the fuckers being another mikufag.
>>
>>5329739
But this book is for who can draw already? Isn't a "deconstruction illustrated" is better for start from zero?
>>
>>5329739
Based on that art on the cover I can immediately tell you it's shit.
>>
>>5329154
I think i fucked up the value. Greyscale is hard af
>>
>>5329793
cute madoka, anon
>>
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Who are some artists that draw expressive stylized hands like pic related?
>inb4 r07
>>
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can you guys help, whenever i used to select something before in CSP a small toolbar showed up with useful things like inverse selection and increasing or decreasing my selection among other things. How do i get it back?
>>
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>>5330906
View>Selection Launcher
>>
>>5330934
i fucking love you, thank you
>>
i do generic anime uwu bullshit, but i really want to draw like early 2000s anime more than anything. how can i achieve this style? tips pls
>>
>>5328518
Source on left image
>>
>>5331332
you literally posted the picture that you want to imitate, are you a beginner?
>>
>>5331597
yes, i posted a sample of the style i want to learn and asked for tips how to do it. i've been drawing for a few years now but i'm entirely self-taught and know 0 fundamentals so i would say im a beginner yes.
>>
Where do I start on coloring?

I feel reasonably confident in my ability to draw "manga style" with tones or just plain gray areas, but I feel like the process if completely different when going for color.

What's a good resource to start on?
I have no blue about values or anything.
>>
>>5331635
loomis
>>
>>5331635
you should start with fundamentals first, you don't need to learn how to draw naked ugly old mans to draw anime girls but the basic fundmentals about drawing rl people are applied on how to draw anime figures, figure drawing and pespective should be the first things you learn
>>
>>5314081
Any tips to understand the anime torso, guys? It looks so flat and unstable and, also, have tons of
different the proportions.
>>
>>5331777
anime torso is too general, just copy your favorite torso from your favorite artist then apply anatomy study
>>
>>5331650
pyw
>>
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>>5329739
Pretty good i have this one and is full of cute anime ref draws. How to build anime girls from anatomy and dress, the bad thing is you only can buy in amazon jp
>>
first one. can already feel that I'm ngmi but I will keep on trying.
>>
>>
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redline this
>>
>>5331777
Robo-beans.
>>
>>5332082
It's a girl lying on the bed and holding... a huge separate ass with a... 2.5 legs growing out of this... What?!
>>
>>5315762
Shadows aren't anime styles anon.
>>
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>>5333057
>>5333057
>>5333057



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