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Previous Thread: >>5302116 >>5241046
Thread Finder: >>>/ic/animation
>51 exercises to try
http://www.animatorisland.com/51-great-animation-exercises-to-master/
>2D Animation Tutorial Youtubers
https://www.youtube.com/playlist?list=PLqSn708K1qU-nZ74_fvdfRwjLwkBERvsn
https://www.youtube.com/playlist?list=PL8-UylhAxkcdluQ75pvGkZYbqThFOA7hL
https://www.youtube.com/playlist?list=PLnwHSDbcd45J_4lXT0GgPHbm4mlXEtAJX
>Japanese Anime Pipeline (Tutorial, Podcasts, Time Lapse)
https://www.youtube.com/c/StrivingforAnimation/videos
>Books basic program tutorials, etc.
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg
>There are too many, what book should I read first?
Richad William's The Animator's Survival Kit.
>What program do you recommend?
Whatever suits you, plenty of option there.
Animate CC, Clip Studio Paint Ex, TVPaint, Toonboom, OpenToonz, Tahoma2D, Krita, etc
>I'm a poorfag:
Use CSP EX crack,
https://archived.moe/ic/thread/5085615/
Wait until they have another sale to buy it if you want to support them.
>Reference
http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/
>Ideas for the Animated Short
https://virgam.files.wordpress.com/2010/12/anim-draw-48-ssa-ideas-anim-shorts.pdf
>Play YT videos frame-by-frame
http://rowvid.com/
or just pause the video and use the , and . keys (This doesn't always work but worth a try)
>Kinovea video file frame-by-frame analysis
https://www.kinovea.org/
>Sakuga Extended: Add-ons to play video on sakugabooru frame-by-frame
https://www.sakugabooru.com/forum/show/964
Mozilla Firefox:
https://addons.mozilla.org/en-US/firefox/addon/sakuga-extended/
Chromium based browsers:
https://chrome.google.com/webstore/detail/sakuga-extended/khmnmdaghmhkcbooicndamlhkcmpklmc
>Reference (artbook, settei of actual anime production, color designs):
https://setteidreams.net/settei/
https://setteidreams.net/artbooks/
https://setteidreams.net/color-designs/
>>
>>5374224
Another common question for CSP Ex:
>How do I use them? Any tutorial or books?
Read this book: Short Animation Making Course - Naoki Yoshibe works by Clip Studio Paint Pro/Ex (PDF, 69.2 MB)
https://www.mediafire.com/file/2m0bfciiywy3b0j/Animation_with_CLIP_STUDIO_PAINT_PRO_EX.pdf/file
>How to download the free materials provided by the book:
https://archived.moe/ic/thread/5102566/#q5147002
>Naoki Yoshibe sakuga animation video examples
http://www.mediafire.com/file/clbtw4h1lh5fgtp
>Naoki Yoshibe sakuga animation gif examples
http://www.mediafire.com/file/56ucg1qdro6cj8t
>7GIF (frame-by-frame gif viewer)
http://www.xtreme-lab.net/7gif/en/index.html
>How Anime is made series
https://www.youtube.com/watch?v=jhPuJriOHe8&list=PLLZ8ihlo8iCCaOKr_yQX5XLHlt_Q-k5ms [Embed]
>Striving for Animation's animation timelapse
https://www.youtube.com/watch?v=bUmHOdzMPg0&list=PLLZ8ihlo8iCD4S5RF1lmSUQIN2kMkX61c [Embed]
>CSP Ex animation template/workspace by Striving for Animation:
https://drive.google.com/file/u/1/d/1iCIvXrYxSDPzB9zb_S7901Re3_dI11EX/view?usp=sharing
>>
>>5374224
Gross why use a template trace animation
Could've at least used the source material
>>
>>5374224
Here's your ME!ME!ME! animation
https://www.youtube.com/watch?v=iSkbZlEAdHc
>>
>>5374239
yeah, or why not use some animation that someone made last thread?
>>
>>5374224
>>5374239
Remember when some hispanic girl did this with some OC and everyone seethed for months over it? Good times.
>>
>>5374310
Thankfully no since i dont follow many beginner western artistd
>>
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>>5374310
vivziepop traced it look where she is now
>>
>>5374337
on tumblr?
>>
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Where do I go to commission animators?

I need something with at least decent anime-like quality, I don't expect extreme professionalism but I've got hundreds to spend and no idea where to go.

Please guide me or show me what you can make, I'm a decent artist but 2D animation is just above my limits, your skills are superior to mine
>>
is there any easy way of doing coom gifs?
>>
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>>5374224
current WIP. sorry about the quality, its a long shot and i had to compress it a bit
did the background and boss today, gonna finish the other character tomorrow, then finally move on to the background painting and finish this damn short
>>
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>>5374985
double posting, i showed a work in progress of this a while ago and i finally cleaned and coloured.
feeling pretty happy with the results honestly. feel free to tear me to shreds if you see issues with my work of course
>>
>>5374985
yuppie psycho vibes
>>
>>5374993
For the anticipation for the punch should havr brought his arm all the way up to his other shoulder. Would have given it more impact.
>>
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How to long to git gud like picrel?
>>
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animation
>>
>>5375811
this is literally two frames.
>>
>>5374373
If you're good at drawing it shouldn't be difficult to learn animation. Just start drawing people pose-by-pose as they move, copy some animations you like and check out pendulum or bouncing exercises for a sense of timing and the concept of not straight-aheading everything.
Idk, but you might be able to find someone on Newgrounds or Twitter? The latter is a big platform for animators, and Christ knows MAPPA's recruiting on there. One lead might be fan studio TonTon. Yesterday they released a fan naruto op and they've been retweeting a lot of their animators.
>>5375811
At least hold the frames a bit, like 4, so it doesn't flicker.
>>
>>5375811
this is awesome lmao
make it faster
>>
>>5375811
Cartoon Reviewer: see the problem with this animation is that we don’t know gronks motivation it gives us no insight into his character
>>
>>5375811
why are his nipples pink? make them dark green
>>
>>5375254
9-10 years
>>
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heres a st*ck doing an axe kick
>>
If I'm drawing my animation by hand what's the best program to layout all my frames?
Premiere Pro?
Adobe Animate?
Something else entirely?
>>
>>5374310
She was called out for being a hypocrite.
>and everyone seethed for months over it?
Bitch, that shit didn't even last two days.
>>
>>5375254
>How to long to git gud like picrel?
How long until you start asking the right questions?
>>
>>5374337
I cant stand her design style
>>
>>5374253
>HD
>>
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>>5375811
>>
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Ayyo here's a simple loop I made in Flash. Little rough around the edges, but what do you guys think?
>>
>>5379908
What the fuck? I don't want to look at that
>>
>>5379908
>>5379917
One day we'll finally get rid of all these talentless /d/tier tumblr faggots
>>
>>5378442
Same, it's obnoxious and in some cases nauseating (Specifically her "Die Young" fan video). Her animators had to ground her wonky ass "Fluid Lava-lamp animation" for Helluva Boss for it to even be manageable.
>>
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>>5374224
practicing turnaround
>>
bump
>>
>>5378423
How can I git gud like picrel?
>>
>>5375811
soul
>>
bump
>>
>>5379908
Why did I look itt
>>
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>this just came up in my recommendations
https://youtu.be/h28qYx-eZUM
I've seen better here on /ic/ if I'm being honest
>>
>>5385430
Very nice.
>>
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>getting paid per frame doing inbetween
>no one knows I'm using Cacani
>>
>>5375811
I was expecting a rare pepe.
>>
>>5378442
>>5380619
It's not about much about the shapes but the choice of colors or just going overboard with elements. I wonder how much easier it would be to animate a HazbinHotel episode if the character would be reduced to their basic designs, while still keeping it interesting to the eye.
>>
>>5374985
what software
>>
>>5374224
any tips on animating in CSP? I'm trying to animate on two's/ copy and paste key frame images but it doesn't seem to be working
>>
>>5379908
Fine, I like that
>>
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How do you even begin to get into animation?
>>
>>5386764
read the animator's survival kit and get either paper or any software that supports frames
>>
>>5386628
Toon Boom Harmony 17.

Also it's done. https://www.youtube.com/watch?v=tLtha2I90L0
Theres a few parts that are janky, but there's other parts I'm really happy with too.
>>
>>5386764
An old book to draw flipbook animations.
A few pieces of paper to draw animations.
Digital: Download Krita and work into it for some time.
>>
https://instagram.com/thedougmahnke?igshid=1mco0f1yi1otb
Can someone tell me what the fuck is going on here? Almost everything this guy is doing in terms of timing and animation principles is off or just plain wrong, but it doesn't look like he cares much
He just keeps doing crazy shit that doesn't work yet sometimes you see the idea he's trying to go for, and it's fascinating how he can have some of those ideas and not find better ways of executing them
>>
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>>5374224
Something i'm working on, still tones of work to do and timing to fix.
>>
>>5388126
Damn nice, post blog
>>
>>5388126
cute
>>
>>5388126
software used?
>>
>>5374310
>Good times.
Your pincers are showing, crab.
>>
>>5387164
HOLY FUCK i linked the wrong video. sorry. i cant believe i realized this days later.

heres the RIGHT link. sorry for sharing the stuff my mother sends me on facebook.

https://www.youtube.com/watch?v=V_RthvPRQFY
>>
How did this guy get so many subs and views so fast?
https://www.youtube.com/watch?v=Dg0WmUeY6Vo
https://www.youtube.com/c/Molokoo0_0/videos
>>
>>5389032
Youtube algorithm being a selective fag
>>
>>5389032
holy shit thats pretty terrible. thanks for showing me this anon it gives me hope. if this guy can get a following that size from animations of that quality then maybe i have a chance. I mean god damn, 151k views 130k subs for a weird janky telepute knock off? what the hell
>>
>>5389309
youll never make it
if those are the kinds of things you pay attention to
>>
>>5388697 https://twitter.com/evilliea I don't post much sorry
>>5388713 thank you very much
>>5388799 i use clip studio paint
>>
>>5380642
saved
>>
>>5389493
How long did this take you? Also could you help me with animating in clip studio paint? I'm trying to animate on two's but everytime i click add new animation cel it doesn't expand the current cel just creates an entirely new one. Also having issues copying and pasting drawings from one cel to another.
>>
>>5389712
Clip does it weird. You can't copy paste from cell to cell because it's still treating it like an illustration. It pastes to a new layer which then has to manually be assigned to a cell (if you have multiple layers in a folder, that folder can be assigned to a cell to show multiple layers at once). Idk what you mean by "it doesn't expand the cell"
>>
Does anyone know any good examples of raster animation? I heard that Avatar the Last Airbender and Legend of Korra were both rasters but I’m not sure. I love rasters more traditional look and feel despite its difficulty.
>>
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>>5389712
CSP works differently than Flash. You can treat each cel as a physical cel/sheet of paper with a name, and the timeline just says which cel to display and when. You can right click anywhere on the timeline and choose which cel (by name) you want to be referenced/displayed at that time.
Why are you copypasting cels? If you literally want the same exact drawing displayed for two frames in a row (analogous to F5 in Flash), you don't need to do anything for the second frame - it'll automatically hold the last assigned cel.
If you want the exact same drawing somewhere else in the timeline, just right click over there and assign that spot in the timeline to the same cell name. Note that because both spots reference the same cel, if you draw on one cel it'll update it everywhere it is displayed. This is really powerful for doing background loops.
Copypasting will create a new cel with a new name in the animation folder, which you will need to assign to a location in the timeline. A very useful auto action for performing this is in pic related.
>>
>>5389817
I should add that because cels exist in an animation folder and are independent of the timeline, you can delete cels from the timeline without worry - they will still be there in the animation folder and you can assign them to a point on the timeline later on. Just because you have an animation folder full of cels doesn't mean you have to display each one.
>>
>>5389822
what i mean by copying and pasting was i wanted to try and copy and paste my first keyframe to a later one (testing out the features) but now that i think of it even on a regular illustration file when I copy and paste it doesn't paste to the newly created layer I'm on but instead creates its own layer. So I guess if I want a previous drawing on a new cel I'd have to specify cels then? Also is there a way to animate on 4's? That's what I mean by expanding the current cel. Everytime I select New Cel it gives me one cel timed on 3's. If I select the end of the cel and click new animation cel I can put the previously made cel on 2's if that makes any sense.
>>
>>5389822
Ah I see you literally answered my question Also about animating on 4's I was just seeing if I COULD not that I wanted to I haven't touched any animation software in 3 years so I'm a bit rusty and CSP is a new interface when it comes to animation. I've done some rotoscoping but now I'm trying to create my own short cartoon start to finish
>>
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>>5390051
>>
>>5389712
Yeah no problem, here's my discord Evillia#7506
I'm better at speaking then typing.
>>
>>5390126
Thanks Imma hit you up around the afternoon tomorrow I appreciate the help
>>
>>5390126
sent the request also if it helps my animation is something I did traditionally and now finalizing it digitally.
>>
>>5386764
Man this is what the old show looks through my nostalgia glasses, that's why I never rewatched it.

Also FUCK Z, ruined dragon ball
>>
>>5390175
hey ur right bring back Goku's tail
>>
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>>5389032
by being a Telepurte copycat

how Telepurte himself got popular though is another mystery
the man is so painfully mediocre, but people still lap that shit up because he panders to coomers that don't want to admit they are coomers, who then praise him to high heaven when he tries something even slighty different
>>
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>>5390176
here you go dawg

>>5390175
Z did not ruin shit, the entirety of OGDB is still there for you to enjoy
also the manga is a masterpiece with
and without nostalgia so maybe try that
>>
>>5374394
moho
>>5379908
very lazy, add some anticipation and follow through
>>5386447
dangerously based
>>
>>5385430
very dynamic!
>>
>>5390763
Telepurte got popular because he posts an animation every single day even if a lot of them are less than a second if memory serves
>>
>>5392812
I'm sure that helped but that's not the reason
He was already quite popular on twitter before posting daily and the subject matter and style was pretty much the same
Besides there are lesser known animators that do daily animations like zoray99 who is actually decent, and more who post frequent short animations like a lot of new webgens on twitter
>>
bump
>>
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>>5379908
is a fucking bullshit
>>
>>5386830
no richard William's animation is floaty get eric goldberg
>>
>>5395318
it's still a good introduction because of how clear it is
>>
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one arm's overanimated and the other is missing keyframes but im pretty happy with how the impact on this study turned out


>>5394819
ur use of silhouettes is gorgeous; love the dreamy haze in the lines wobbling
>>
>>5374985
saw this on newgrounds! it came out super cool
>>
>>5396228
Looks really nice! What was your fps?
>>
>>5396659
Looks like 60 FPS to me which Is super impressive. I didn't know you could animate properly with a framerate that high.
>>
>>5396659

Everything but the fall was fine. The fall is totally unrealistic, the character drops like a balloon instead of something that has mass and is bottom heavy. It also stops short adding to the balloon look. It needs to have a slightly long arc and faster fall.
>>
>>5389032
>$700 a month on Patreon
>for this
holy fuck
>>
>>5396841
>he cant feel the raw, unfiltered SOVL oozing out of each and every single one of those animations.

Never has there been a clearer case of a ngmi than this poster right here.
>>
>>5396880
>animates coomer bait
>hasn't mastered booba secondary motion in the slightest
Ah yes, only an intellectual can appreciate this animation.
>>
>>5396659
>>5396838
its 24fps but a lot of the drawings are held on 2s or 3s

>>5396839
yea i was going for like a slow-mo pause right after the kick but i don't think i handled that well enough-- thanks for the feedback!
>>
>>5387164
Hows toomboom harmony anon? I've fucking had it with adobe animate always fucking up.
>>
>>5397448
It's the official animation program of spumco so it has to be good
>>
>>5394819
I can't stop watching this, very nice
>>
>>5396228
There's a lot of power in that kick, good job anon
>>
>>5374224
Anyone have this book? The price on Amazon are so ridiculous and as a beg it's definitely beyond my budget. No scan found online so far.
>>
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Thoughts?
>>
>>5398627
very nice
>>
hi, how the fuck do i add blur to a folder, not a layer, i need to do it on a background, this is making me go nuts
>>5398627
good
>>
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would love some crit
>>
>>5399065
the tits at the end and at the start are too stiff
the rest seems good
>>5399060
forgot its CSP
>>
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i did a thing:

https://motorpen.com/a/3OAON
>>
>>5399060
I had yhe same problem and had to blur every single cel individually. Make a copy of the folder first tho.
>>
>>5399065
>>5399066
Closed species is the height of faggotry.
>>
>>5399204
holy fucking shit
>>
>>5399060
dude just export them separately and do the blur in after effects or something
>>
>>5375811
Soulfull
>>
>>5399215
i tend to agree.... they only told me after i took their money so i felt honor bound to oblige them
>>
>>5374224
how many frames per second is pic in OP?
what is the best loomis book and what is the best gesture drawing book to learn from?
>>
>>5390763
His animations are fine and he puts them out consistently but lately he was just doing drawings and they are below mediocre
>>
>>5393047
Did they have hyun to post a compilation of their stuff on a channel with a pretty big viewership?
>>
WHY IS THERE NO 2D HAND-DRAWN FEATURE FILM ANIMATION STUDIOS IN THE UNITED STATES AAAAA

I WANT TO WORK FOR STUDIO GHIBLI
>>
>>5400510
isn't there a ton in canada?
>>
>>5400510
Isn't Powerhouse Animation in US? I think it's in Austin, Texas. Samuel Deats is the leader there iirc.
Also Spencer Wan made a small studio in US too, Studio Grackle.
https://blog.sakugabooru.com/2020/08/28/spencer-wan-interview-studio-grackle/
>>
>>5400510
oh wait, didn't see the part about feature film. But I don't see why you want to get in Ghibli when getting into other Japanese studios as your first time is much easier. Plus Miyazaki almost finished his film, which only hire veteran animators like Inoue.
>>
>>5386764
soul

>>5398627
soulless
>>
>>5380539
And how will we go about doing that? They won't just get up and leave.
>>
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Does anyone have advice or know of reference for animating the back hair that is spread on the floor? I'm having trouble conceptualizing the way it should move with the head.
>>
>>5401117
I think so, I need to do more research

>>5401164
>>5401166
I'm good with tv too, it was just not on my radar. I need to look into powerhouse animation more, I know Curie Lu recently posted an animation she did for a show there, completely hand-drawn with anime characters and fx explosions and everything. Shit looks really cool
>>
>>5386764
fuck you for being better than me
>>
>>5396228
basd

>>5402070
porn is for meek losesrs but it does look good.
>>
>>5402070
Dang head isnt even centered bro wtf lol
>>
>>5402148
>thinking someone on /ic/ can animate like that
ngmi
>>
>>5402162
ah well, that's great! that makes me feel very good at least.
>>
>>5402153
Yea its a very rough draft, I can fix that in a couple minutes just selecting and moving the body. I'm more worried about getting the other things right, like the hair.
>>
>>5400510
Oh to be 16 and dumb again
>>
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Traced the Zero-Two dance like a beg lol, its rough but I dont really care to refine it further
>>
>>5402235
>zero two dance
Jesus Christ normalfags I swear. Its from fucking Me!Me!Me!
>>
>>5402238
The worst part is that mememe isn't even very old. Zoomers really ARE going zoomies
>>
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>Finally could do a test animation for a cool production.
>They want a Skype call tomorrow.
This might be it bros.
>>
>>5402457
How are these people even on 4chan I don't get it.
>>
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>>5402235
Shitty animation 101: How to make the face swivel independently from the head
>>
>>5402846
Good luck fren
>>
>>5398627
You could maybe add some overshoot when the characters arms flair out. Otherwise, it looks super cool
>>
>>5398627
When it’s in the top-down view, the leg would have to be broken to bend that high. Being a puppet/doll is not an excuse. At that angle it would be more head-on.
>>
>>5375811
kek. not bad at all actually. is there any program in which is able to meke those 2 frames more fluid / smooth? I meant, to blend them into actual animation, or at least make such an illusion?
>>
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I like to animated but is very hard to me finish something.
>>
>>5386447
how much you get paid for let's say 5 min animation? and wahts Cacani helping you with?
>>
>>5402070
If she is riding a horse, her arms shouldn't behind her back.
>>
Have any of you guys done an animation test for a job interview before?
How'd it go and what did they have you create?
>>
>>5405079
I've interviewed for two companies one didn't need a test at all just a good portfolio and an interview to see if you can speak to people and work in a pipeline. The other had a test where they have you a character design and 3 hours to do some roughs and a few keys if you could. I think the animation test stuff only really happens at big studios, its going out of fashion now, especially since the industry is now almost all "who you know" rather than applications, especially in 2D.
>>
I animate the episode
You premiere the episode
They watch the episode
We do that for 40 episodes and then the show gets cancelled
>>
>>5405226
Sounds like a deal.
>>
Anyone else getting connection errors when trying to post gifs?
>>
For the life of me I can't figure out why I can't upload this. https://i.imgur.com/B2tBdBA.gif

Any crits would be greatly appreciated. Currently doing rough lines, still need to adjust the motion of some things.
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>>5405523
I think it needs more emphasis on action - reaction.
tldr version:
I feel like the shoulder and arms should be moved forward and backward, especially when her arms are positioned like that. If I were you I would focus on animating the right and left arms, because that's where she's supposed to support her balance by giving more force. Like you know, resisting the force so she doesn't fall. The way you animated that feels like the force acting on bottom and upper body are in different quantity.
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>>5385430
I can hear the stock jaguar sounds
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>>5405751
Thanks for the crit. I tried a quick edit and it definitely looks more impactful. Still some features that are floaty
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>>5405396
apparently everyone else can still visit fireden but I can't. I get an error 522 message and it says the broken connection is on their end, not mine. I even tried with vpn and cell data but it doesn't work. I don't like being gaslit
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>>5374224
tell me how it is
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heres my practice. I like the smooth animation but is very hard to make it, even something simple
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>>5407335
To be honest there aren't enough frames here to critique as we can't feel the timing yet.
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>>5407414
I see, htanks I'll try harder I guess or something.
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>>5402070
you're doing it correctly. the ponytail on the right is perfect
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>>5399065
>>5399066
there are some frames where the body moves but the head stays perfectly still, which looks stilted. just nudge the head with the transform tool on those frames
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>>5397570
jesus, i bought this book in 2013 for $37 and never opened the wrapping. it's in my storage unit
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https://youtu.be/MUkcD6Qt_XE
I'm leaving this here because it's kind of neat to know where to start from.
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do i need to be a good artist to learn to animate
I know that Richard Williams book says no but I want to know the truth
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>>5409205
The Animator's Survial Kit really says you should learn to drawI don't know where you got your information.
You should get the fundamentals behind you in terms of drawing before you animate it will really help you in the long run and you won't feel as helpless when what you draw turns out not how you want it to.
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>>5409205
You talk like all you’ve seen of Williams is that janky walk cycle that he showed to Art Babbit.
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>>5409455
Is it as bad as the janky walk cycles he made for intro to animators survival kit?
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How much do you struggle doing in-betweens for 2 different hand poses? Only curious.
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>>5409205
If you're just want to animate for fun, you don't really need to be *that good* (i.e. studying vilppu extensively), you can start from animating stickman. There are many animators who started as one. However if you want to work as animator, I think the foundation is really important. For example look at this portfolio: >>5408205

Also, as for anatomy, you don't need to be as good as Richard Williams, he studied at art university and was a painter before. You can pick up book that simplified anatomy like Morpho, I've seen a lot of japanese animators picking up the book to study it.
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>>5405523
>>5405852
Blog?
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What would you guys say is the best animation program? I've used a few in the past but none of them did what I thought they would be like or I felt like they were missing features. What are some of your expieriences? Here's something I made on Sketchbook Pro.

>inb4 Ponyfag
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>>5409769
Well, it depends on your needs and in the end, what makes a good animation is the animator's skills.
Some traditional animators made amazing animation just using web animation site (https://flipbook.in/):
https://www.youtube.com/watch?v=QWloHuU9ajs

Even animation software in 3ds is popular choice for making animation. Like Tomoe Aratani (ex-KyoAni animator who later worked for Nintendo/Zelda):
https://twitter.com/PurpleGeth/status/1038478834000121857?s=20

As for professional software, I think TVPaint (the most expensive one, I think?) also offers a lot. Studio Wit animators used it as their main digital software.

I think Kou Yoshinari (older brother of Yoh Yoshinari) also animate in TVpaint:
https://twitter.com/Nazoani_museum
Not sure about what software he used for compositing his work, but probably he could do a lot of creative stuff just using TVPaint.
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Does anyone have this?
https://rtfxanimation.com/courses/basics-of-2d-fx-animation/
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>>5408205
Thought it was Spencer Wan's
https://www.youtube.com/watch?v=0dI5b8Q82Vw
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>>5412056
No idea what you're talking about bud, would be good if you posted an example. And look at studios or anime with talent behind them like kyoto animation
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>>5409711
No blog, just a newgrounds called Shirami

Not really happy with how it turned out. Need to practice a lot more
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>>5409769
You could really benefit from overlapping action. Right now everything is kind of staggered. She flies, then lands, then puts her wings down, then yawns, etc. Maybe start putting her wings down as she yawns, have her start sitting as she finishes her yawn. It's good to have beats but with each action completely separated it looks unnatural. Love that part where she stops her flying with her back hoof though, super cute!
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Just learning the basics.
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>>5412129
THANKS! That's actually what I was trying to explain to myself as well. It didn't look right but I couldn't actually point it out. Thanks a bunch.
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>>5407335
Blog?
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>>5385430
cool
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>>5374993
It's sorta minor realistically but it really annoys me that he hits the cart back and the guy standing there that was literally holding it doesn't either move or get hit. If he's close enough to hold it standing upright he's close enough to get smacked. I do like him squeezing his eyes hoping he doesn't get hit tho and I get that you probably didn't want to distract from the main action going on in the scene
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is toon boom harmony any good
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>>5414649
yes I used it for a year and it does everything you could need it to do for hand drawn animation even though a lot of their marketing is geared towards rigged animation. It's not so common among online animation communities though, maybe because it's so expensive and pirating is difficult
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practice with vfx/compositing

>>5414649
it feels a bit awkward to clean handdrawn linework in it but otherwise its really powerful
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>>5414672
what software did you use for compositing?
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>>5414653
where can i find these "online animation communities"
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>>5415072
Twitter, both japanese and english sakuga fans often interact with each other.
Also
https://sakugafoundry.com
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just got back into animating, using toonboom harmony

>>5415077
thanks
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technically my first walk cycle; finally got around to finishing it. some of you may remember the incomplete version of this.

BGM: https://youtu.be/wHff7sABAvs
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>>5386764
sause on this? blog?
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why the fuck CSP can't open GIF files?
who thought it was a good a idea?
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Great
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heres a stick figure kicking another stick figure.
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>>5416288
he doesn't even kick him...
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>>5412131
More studying.
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anybody here know of any beginner animation courses I could take online (Other than CGMA)? free or paid, but id prefer guided instruction.
Im a low intermediate illustrator and I have zero animation knowledge
I just want to know the basics + storyboarding.
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>>5417838
There used to be Steve Ahn animation lectures on video course thread. It's pretty neat because it teaches you many things, from storyboarding, drawing layouts, to action. Not sure if the MEGA is still up.

Toniko Pantoja also has a course, although probably it's not that good.
https://online-courses.club/the-complete-introduction-to-2d-animation-toniko-pantoja/

Now, if you want to be a HERO for all of us, maybe you can buy Howard Wimshurst's course and share a little bit with us.
https://www.animatorguild.com/courses.html
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>>5418151
>Toniko Pantoja also has a course, although probably it's not that good.
>https://online-courses.club/the-complete-introduction-to-2d-animation-toniko-pantoja/
>Now, if you want to be a HERO for all of us, maybe you can buy Howard Wimshurst's course and share a little bit with us.
>https://www.animatorguild.com/courses.html

Not to shit on Howard too much because I respect his hustle but he isn't 10% the animator that Toniko (or any other professional 2d animator) is. I'm not a fan of his wispy bad anatomy animation and I dont think he's qualified to be teaching others yet, so I don't recommend that anon to buy his course.
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>>5418179
>>5418179
i was considering buying it, but if you think its shit then its all good.
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Do you know anything (book, videos, etc) about Cutout animation?
The game engine I'm currently learning have this feature, I know how to "use it" but this is different from sprites.
I tried to look something in OP but cutout != sprite
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>>5418733
No idea what that is. Can you post an example of what it looks like?
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>>5418770
stop motion animation, but have skeleton and can move and transform (deform/mesh)
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cont.
>>5418770
like this
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>>5418783
Oh, it's puppet animation!
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What reference footage is there of people tripping & falling?
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>>5417029
Weird head/face but that seems like an intentional stylistic thing. I don't like it but it doesn't look like a mistake. This looks good animation wise anon, keep it up
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>>5405797
very cool you could identify it as a jaguar
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>>5420288
Thanks! I'm going for a kind of unattractive/ uncomfortable feeling in the character design so I'll take it as a compliment!
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>>5420489
no it's great man should be happy with it
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Does anyone have the Naoki Yoshibebook translated?
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>>5420549
are you drawing on blender?
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>>5415402
S O U L
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>>5374224
Im usually on /PAG/ but I think my shit fits here too.
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>>5420878
Nice, I like the little double jump at the end, like it’s trying to fly.
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>>5420617
The book isn't translated.
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>>5421068
Any way I can actually read it?
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>>5421457
check last thread. OP linked the DDL for the book
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>>5421516
DDL? OP in the last thread had the same links as this thread, only the japanese pdf.
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>>5420878
GET OUT OF MY HEAD GET OUT OF MY HEAD
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>>5420629
Yeah, grease pencil.
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face and chin
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>>5421534
yeah, like I said the book is not translated. You can figure out how to translate it using ocr and machine translation yourself. Just google it.
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>>5422311
I used many translation sites, its useless, guess ill have to learn japanese.
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11 frames

>>5421535
kek
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Trying to get started, so I’ve made a few “roughs”
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Someone give me a wall of text about timing charts. I’m still somewhat confused about how to use them. Is it poor practice to put a key between the two other keys?
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>>5425269
bumping for answers
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>>5425269
I also want to know the answer. Bump.
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>>5425230
you got some nice body language going on
keep going
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>>5425269
I know how to use them more or less whats confusing you. You can put a key between keys sure but the timing chart should really go from 1 key to the next, just call it a breakdown if you want more than 2 keys in 1 chart
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>>5376181
>If you're good at drawing it shouldn't be difficult to learn animation
Even if you're bad I'd recommend doing it.
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>>5375811
Just noticed the drag on the handle. Nice one.
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>>5375811
so epic. best animation ive seen this year
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>>5374224
nothing like batshit asian music, either the japanese original or the vietnamese song that inherited the animation.

just don't watch the original music video for the remixed viet song, because it's all ugly traps.
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>>5427906
https://www.youtube.com/watch?v=yoZy2E17-50

https://www.youtube.com/watch?v=2vCpjzPtxNI
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I really wanted to sell the boob bounce but I guess I didn't exagerrate enough, really hard with small pixel art (Its upscaled)
any tips?
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>>5428767
I would study some other idles that you like. Maybe it's a timing thing but at the moment it seems like it's missing some follow trough on the boobs.
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>>5428846
This, and more frames for the boob jiggle.
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Is there any way to import photoshop brushes to animate? or at least can I modify it like csp? I hate it when it goes auto smoothing when using the pencil brush.
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>>5428767
Instead of having that frame where they raise up when she inhales have a frame where they're dragged down when she exhales. It'll exaggerate the weight of them
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>>5429095
Isn't Adobe Animate vector graphics? Don't think raster brushes will work.
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Simple GIF animation I made. (just the hands and lighter)
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>>5429382
is there any setting that I can play around to make my brush comfortable? It always forced my line into some kind of object (either straight lines or too curvy).
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>>5429674
Sounds like you’re using something with a corner smoother or predictive stroke.
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>>5428846
>>5429261
I'll remember these on the next one, you're right I didn't do any anticipation/recoil or whatever the actual terms are. Might do the bigger than 64 in the future but seems like a good starting point. Here's an update with just one extra frame and some shading
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>>5429991
I realized I fucked up the shoulder movement so this is it the last one
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>>5427508
Looks a bit too rigid and lightfooted for a filled sack of flour.
Try looking at scenes from Aladdin that focus on the carpet.
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Hey friendos, quick question: does anyone recommend drawing frames with a pixel brush and to alias the lineart with compositing? It sounds like what this guy is recommending would be a huge headache that would screw me later if Its a big work, but he's saying it helps with colorwork and compositing later.
He's not the only animator who I've seen do this, but I don't see many using pixel brushes composited into anti-aliased lines, let alone with stellar results.

https://youtu.be/gDmiCWcj4WE 52 seconds in

Honestly what he's doing doesn't even match what I'm going for(pic) so maybe I'm too far off in the woods right now. But I need to know if this is some kind of hidden pro technique or whatever that no one has ever told me about.
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>>5430528
ok
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Leaving this here for future reference
https://youtu.be/C_2lpR9AILE
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>>5431595
What did you hope to learn from this?
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I've been working on an animated short film for about two years now, and I'm nearing completion. Mind the compression on the webm, the actual thing won't look this blurry

Going for a cartoon-y vibe that takes inspiration from a few eras (mainly 1930s-1940s but there's some 90s in there a little) but isn't anything specific, as I've found from attempts in the past that trying to perfectly emulate a specific era of animation is really challenging and isn't really ever done accurately. Cuphead is like the one example I can think of of replication being successful. I'm just going for a few little touches mostly for homage's sake.
>>
Leaving these here for future references:
https://www.youtube.com/watch?v=Y6yJ4cBUbQA

https://www.youtube.com/watch?v=Nn0H6_-ue9I
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Yen's live streaming right now
https://www.youtube.com/watch?v=KqHgDrZrCKc
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>>5432655
based! keep up the good work sir
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>>5432655
that looks good already bro nice
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>>5433180
>>5433193
thanks fellas! here's a trailer. some of the animation in it has been changed for the final cut though.
https://youtu.be/N2nkBqDq-6I
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some recent practice thing. 2 hours
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>>5433854
great work!
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Rough pass, 180 frames of hand drawn. Dialogue syncs well, flow feels smooth. On to ink and paint?
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>>5374224
is there a market for sfw animation commissions?
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>>5434608
I think yes, probably like animating for youtubers. Could be channel intro, music video, or something like "story of my life".
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>>5434608
Go to furaffinity, it's where diives was doing animated avatar commissions before going full coom mode
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>>5374224
Should I start trying to animate even though my art sucks?
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>>5435153
Some great animators started as stickman animators. Just try animating, it's fun.
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>>5435245
What do I need to do to start?

I've messed around a bit in Blender, but that's not really relevant to this thread.
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>>5435315
First, read Richard William's Animator Survival Kit, even among 3d animators it's revered as the Bible. If you're 2d animator, I think you need to understand how timing and spacing work.
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>>5434576
It's too smooth. Its like I'm looking at a straight line being animated. Look at this >>543385. And try to incorporate discreet actions into your animation to make it look more appealing.
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>>5435444

Meant to link this
>>5433854
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>>5435326
Thanks for the rec, I'll try and get a copy asap. Any recommendations for starter tools? Pivot?
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how the fuck do i animate
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>>5436968
draw one picture then draw another slightly different
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>>5436977
the motion looks like shit
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>>5436980
use arcs to dictate where you want a specific motion to move, like trace out a line and then move whatever it is along that line. at least 15 frames to have it look like it does anything. also double or space out drawings to slow it down if it moves to fast. Like draw a sitting stickman, swinging his legs back and forth.
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head/shoulder turn exercise from today
i know my lines are really scratchy
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>>5437240
It would probably look cooler if the head and torso had different timing.
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>>5374224
My first true attempt at a side facing walk cycle. What is making it so stiff and awkward? It looks somewhat natural when you see just above her knees but if I focus on her feet there is something off.
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>>5374224
Is de-clothing considered extremely advanced?
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>>5379908
it's kind of shitty looking desu.
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>>5438575
What's making it so stiff and awkward is the fact that outside of the (admittedly good) leg/hip motion it IS pretty stiff. Only one shoulder moves. Considering she's holding a tray steady I don't think there's much you can since she's sorta supposed to be stiff lol. Also it feels like the timing on the legs is a little off, the back leg finishes it's step faster then the front leg
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>>5438611
Ah, thank you! I'm not sure how to unstiffen the legs but I can actually try to at least tilt the shoulder more as she walks. Also thanks for the note on timing, you're definitely correct.
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>>5438611
>it's step
Die, ESL.
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>>5438575
I think it looks stiff due to some major mistakes in terms of the motion for the body
If you measure the length of her upper and lower legs you will see it's inconsistent throughout, that's because you have the hips at basically a fixed height, and since the ground level doesn't change, the legs are stretching unnaturally to accommodate for an incorrect motion
For a proper walk cycle and one that's accurate to life, the torso and head as a whole bobs up and down to a much larger degree, while I can see you tried to convey the bobbing motion it was applied in an incorrect way
The whole torso from the hip and above is supposed to move together, currently her butt looks like it's stuck at a stationary height while the front of her pelvis+waist are shifting up and down slightly
That's the major thing to fix right now to make the whole thing look more natural imo
I made a similar mistake with my first walk cycle, barely accounted for the up and down movement of the body since I honestly thought all the tutorials had this part exaggerated as some kind of cartoonish technique, but later learned it's really is crucial to realistic movement, the bobbing is hard to eliminate even if you're trying to do it deliberately so it basically should always be present in regular motion

As for the shoulders the left is clearly moving far too much compared to the right, a small difference is fine but it looks disjointed as it is right now
Tried to make a rough example in pic related of how I think the tray could be stabilized while allowing the right shoulder to still have some movement without being too stiff, by way of some efficient bending of the arm shown in red
Pardon the roughness, I currently don't have access to a drawing tablet

One other minor thing I think could be adjusted, maybe a slight bend for the left arm while swaying? It can settle at a extended straight position, the bending would just allow the hand to lead the motion during the passing frames
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>>5438847
You hit all the nails on all the heads, I can't thank you enough. It's funny I also thought the body movements were being over-exaggerated in references but now that you've pointed it's super obvious that's my biggest issue. Your example makes perfect sense: I'll employ that on this new attempt. I can tell you're a great artist and animator. Thanks again anon!
>>
https://www.sakugabooru.com/post/show/156903
>Inbetweening on 1's in a scene with 2's spacing.
>Why do they do this?

What did he mean by this? I don't get what he meant by 2s spacing (and 1s inbetween). From what I know 1s/2s/3s by definition is how many frames you draw in 1 second, isn't it?
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>>5438945
>From what I know 1s/2s/3s by definition is how many frames you draw in 1 second, isn't it?
?? a drawing on 1s is held for 1/24th of a second, a drawing on 2s for 2/24th.. etc. (24 because theres 24 frames in a second)

I think what they mean by that is it looks like it was done on 2s first, probably by the main animator and then someone did dumb straight 1/2 inbetweens to put it on 1s with no regard for the spacing and that gives it a bad floaty look. You get the same result when people use that dumb ai filter thing that tdoubles the fps of anime, which looks terrible but normies love it.
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>>5438945
>From what I know 1s/2s/3s by definition is how many frames you draw in 1 second, isn't it?

No, 1s/2s/3s are how many frames a drawing is shown for. Drawing on 1s means each frame is a unique drawing. This is very labor intensive. It means in a 24 frames per second (FPS) scene there are, well, 24 drawings needed to make one second of animation. Most animators animate on 2s or 3s, so you'd only need 12 or 8 drawings to produce one second of animation.

Keyframes are the starting and ending points of an action. For example, a starting keyframe might be someone seated and an ending keyframe might be them standing. Inbetweens are the frames you place literally INBETWEEN keyframes, so they would be frames elaborating the action of standing up.

This commenter is saying this animator drew their keyframes on every 2nd frame (which is really weird) and then went and filled in the frames in between.

That being said I converted the webm to a gif to play it back frame by frame and I dont think this is really true regarding keyframes, but it is certainly animated on 1s (once again, meaning that every frame is a new drawing).

So much of animation is about letting the viewer do a lot of the inferring for movement. In anime you can have a characters mouth shut on 1 frame and wide open in the next, and your brain naturally does the work of inferring a transition. When you animate on 1s you are giving the audience 0 ability to make these inferences and giving them 100% of the information. This can often make animation look very odd and floaty. When it's done right it can look incredibly smooth but it's hard to pull off. Gif attached is an example of animating on 1s done well, where the animator made sure to keep volume incredibly consistent. In the animation you linked if you look at the arm holding the book you'll see how the animator failed to keep volume and position consistent because he literally drew her arm every single time for pretty much no reason.
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>>5439021
>This commenter is saying this animator drew their keyframes on every 2nd frame
That's not what he said. "2's spacing" could mean any number of things, the keyframes being drawn on 2s is a possibility especially for character acting, but a spacing chart like this is a much easier way of planning it out without too much work on the part of the first key animator.
>This can often make animation look very odd and floaty.
Sure if it's badly planned and/or executed like in that sakugabooru post, but this all depends on the skill, foresight, and communication by the key animator. Anyone worth their salt can easily work on 1s just as well as any other timing, it's just more labour in exchanged for diminished effects for the time investment if used haphazardly, which speaks more about the efficiency of the technique than its effectiveness.
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>>5438907
Thank you for the kind words anon. I'm not usually confident enough to give out advice, but having encountered almost the exact same problem in the past I figured sharing some thoughts wouldn't hurt. I think your drawing skill is solid already so applying this stuff should be no problem at all, so keep it coming with the great work!
>>
>>5439021
>>5438987
Sorry I didn't know how to phrase it better, though I understand what 1s and 2s mean (at least on beginner level). What I didn't really get was "inbetweening on 1s in 2s spacing" but the first answer cleared it up. So basically the inbetweener did the inbetween as if it was animated on 1s, as opposed to what the key animator intended (animated on 2s)?

I just never heard the phrase "2s spacing" so I got a little bit confused. I still don't really get the whole spacing chart itself, from my understanding spacing is "where the drawing (inbetween?)" should be placed, right? I wonder what "2s spacing" looks like.
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>>5438815
I dont k kw what ESL means but I phonepost at work and autocorrect always adds the fucking apostrophe even when it's wrong grammatically, it pisses me off
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>>5438945
>>5439021
Iirc this is animated entirely by one guy so I think the autism is ok here. Correct me if wrong, that's just what I've been told
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>>5438591
depends how well you know her
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>>5436968
you need to learn how to plan, learn the fundamentals, same as learning anything else.
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>>5440191
NOOOOOOO there must be an pill I can take or something that makes me really good!!!!! Idk why you even bother replying to people who ask those questions. Even if you give an honest answer they're just looking for the shortcut
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>>5440172
>phoneposter
still die
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>>5438575
The back foot has the appropriate extension pause before contacting the ground, the frontward foot doesn't, it's literally missing a frame. Your cycles for one limb should always be mirrored for the parallel one.



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