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File: 76952706_p0.jpg (585 KB, 2046x1643)
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Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
https://youtu.be/t_IODIIYAe0

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>5421947
>>
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>>5438972
lopsided
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>>5439000
Sure. Lineart is shit too. I just needed that skin knowledge.
>>
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>>5438972
You would probably benefit from some planar studies then try to apply them to a stylized form. You have the general color temperatures and stuff down decently but the quality of your shapes is a bit spread out.

If you're struggling with this transition, try looking for a base mesh for anime/stylized bodies then throwing it in blender and trying different lighting on it. The anatomy on these models won't be absolutely perfect but its a good starting base.
>>
>>5439060
Mhm I agree. I usually don’t draw my collar bones that janky and I would regularly try to show more planar changes like in the shoulders and rib cage. It mainly looks off because I was trying to copy the book step by step.

I’m glad you mentioned the color temperatures as the book seemed to really emphasize that in the first chapter so I did learn it but I still need a lot of practice.

Lastly thanks for starting this new thread with helpful advice — this place can turn hostile so quickly over literally anime girls.
>>
>>5439120
Yup just keep at it. You're doing good so far. The more help others learn, the better it is for all of us.
>>
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How can I improve this?
>>
>>5439595
I feel like the coat would be pushed more in towards where her hand is. Right now it feels a bit weightless because it looks like she's ever so slightly resting her hand on the coat vs actually on her hip
>>
>>5439595
Blog? Please give me your blog.
>>
>>5439595
I like the gun but the character and gun look like theyre following two different perspectives.
>>
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I don't know if the anon that posts his process study guides on catbox is still around, but if you're out there, I just want you to know that I appreciate you.
>>
>>5439638
Ohh great job, could you share the catbox? I don't think I was around for it
>>
>>5439595
the gun's perspective is fucked up, also it looks like she's lifting the sniper with one arm in a weird way, the body it's ok, maybe the arm that is resting feels kinda weird to me, especially the hand gesture, cute botan anon
>>
Mark Crilley: based or cringe?
>>
>>5439648
This one. Don't know where they are now though.
https://catbox.moe/c/k9oyu7
>>
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>>5439595
fix that right leg, pose is stiff, leg on the left is kinda large compared to the right one and the breasts are too close each other
>>
>>5439673
damn, this is super useful, ty anon
>>
>>5439595
rifle proportions, the barrel is too short I think.
>>
>>5439673
This actually looks great, thanks for sharing. I'll try to put it into practice when I get to shading
>>
>>
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Anyone know of any good procreate, sai, and/or csp brushes that simulate copics/markers?
>>
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>>5439970
do you mean something like this?
>>
>>5439977
Oh yea, that looks promising. Have you tried it?
>>
>>5439982
not yet since I kinda got stuck on line shape and form grinding recently but I will at one point
>>
>>5440047
I did a quick test with it, it's pretty solid. It's way better than the one I've been using on Procreate, that's for sure. Thanks anon.
>>
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>>5439617
>>5439630
>>5439659
>>5439680
>>5439682
thanks for the feedback anons, how did it turn out this time? maybe I'll have to trace a 3d model... or start studying perspective for a change...
>>5439621
I have a twitter but this is the only thing that I have posted so far https://twitter.com/Adriano_SSRB
>>
>>>/ic/
>>
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I've been on a plateau with my art for years so I'm just practicing different styles that suit me best.. is this promising?
>>
>>5440158
way better, i really want to see it finished
>>
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what happened to the loli/shota threads.
>>
>>5440158
Much better. Looks dope anon.
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i want to draw like this, how do i achieve that is there a guide?
>>
>>5440286
Questions like this are so pointless, the answer is always gonna be "grind fundies, spend years doing value studies.etc"
>>
>>5440286
What about it do you like..? Kind of a dumb question anon. If you like art like that then study specific aspects like line weight. Proportions . Color, value etc.

Otherwise people are gonna tell you that you need to grind fundamentals
>>
>>5440304
>>5440295
fundamentals are obvious, but doing them won't make me draw like this. Otherwise everybody would draw like this doing fundamentals
>>
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>>5440313
>pick artist you like
>I like all of it but I wanna learn how they draw hair
>draw a bunch of base heads and how you think hair looks
>grab a bunch of their stuff
>trace over it . Take notes on things you notice. Like wow this guy uses a lot of this shape in his hair.
>draw a bunch of base heads to practice hair on from what you learned
>compare to what you did pre study
>write down what you learned
>repeat as necessary or until you get sick of it and move onto another artist or subject
>>
>>5440323
thank you
>>
>>5437676
i was in the same situation a few months ago, there's nothing worth clippy and all the best brushes are free. meme materials/patterns is all that seemed worth it but i don't even use this shit from all the free clippy i've acquired.

some assets i got for free eventually turned into clippy assets, but i wouldn't recommend them. if you know how to make your own brushes then the clippy store is pretty shit except for textures.

https://assets.clip-studio.com/en-us/detail?id=1798487
https://assets.clip-studio.com/en-us/detail?id=1826892
https://assets.clip-studio.com/en-us/detail?id=1836935
https://assets.clip-studio.com/en-us/detail?id=1835776
https://assets.clip-studio.com/en-us/detail?id=1742648
https://assets.clip-studio.com/en-us/detail?id=1364005
>>
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>>5440323
>proceeds to download 27 twitter timelines then draws 3 heads before quitting
It would be hilarious if most of /asg/ wasn't so predictable.
>>
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Why is coloring so hard, bros?
>>
>>5440498
I try to download shit at work or when in the bathroom. May as well use your time when you can't draw to gather reference
>>
>>5439673
Complete painting noob here, how the heck are you supposed to know which functions to use? Like how do you look at skin and see a bunch of colors everywhere and then correctly surmise "oh yeah this is gaussian blur here, an overlay with low opacity there, etc."
>>
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>>
A few months ago on twitter, there was a JP hashtag where people posted just plain line art, usually quite clean.

Does anyone happen to remember it? Or happen to have a resource with tons of line art? I want to use them mostly to trace to improve my god awful hand-eye coordination, and then hopefully move on to being able to make 1:1 imitations by reference.
>>
>>5440723
Lots of Japanese use the line correction tool in clip studio. Not saying they're bad by any means but perfect linework lots of things you don't see like the artist doing the same line over and over again until its perfect, line correction tool, white out if traditional etc

I got better coordination by trying a 100% opacity small( like 6 px on a 5000 px canvas) brush with 22 to 50% minimum brush size.
>>
>>5440699
Chill with neck
>>
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dunno if this even counts as anime desu
>>
ASG Discord: https://discord.gg/3bwdfRk
>>
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I have a confession to make, /asg/

...
I...
I can't draw..
........
>>
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>>5440966
Me neither, but we'll get there together
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>>5440966
Me too,
but the answer is to just keep having fun mai fren.
>>
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Quick study from an artist on pixiv
>>
>>5440966
Don't worry Vegeta, me neither, let us train together!
>>
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>>5440512
Follow the direction of the light and it will be easier, once you unify that things will start to fall into place.
>>
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>>5440886
How about this? Make the face look more downwards, it seems to be looking forwards.
>>
>>5440169
it is not bad
>>
>Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.

I tried this with some real basic shit (I'm a retard level /beg/) and my results were pretty awful. I feel generally unable to translate what I see to what I draw 1:1 by eye. I can identify the angles of the lines and arcs, but getting the exact size/length/angle down on hand and getting the spacing correctly placed vs the rest of the lines is difficult.

Although this is /asg/ I also have a similar issue when trying to draw something simple from life. Are there any resources to help with this kind of thing or is it a matter of mileage?
>>
>>5441255
Keys to drawing covers this. Your issue is probably tunnelvision. If you focus on getting one angle right but lose track of the rest of the picture you are bound to get both wrong.
>>
>>5441162
Love the changes you made. I am still really akward at placing stylized features in 3d space. Thank u
>>
>>5441267
Thanks, that was actually next on my study list. Will look into it.
>>
>>5441255
Learning and knowledge will help.
But in the end mileage is the biggest difference.
>>
3bwdfRk
>>
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Daily head doodle. Might polish it some more


>>5441255
Keep practicing, fren. Slowly but surely we'll all make it
>>
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I spent about 5 hours. What do you think?
>>
>>5440158
cool
>>
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How can I improve this?
>>5441553
cute
>>
>>5440158
das it mane
>>
>>5438382
So you be sayin'
*smacks bottle over your head*
We wuz tzars n shiet?
>>
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Destroy me ic.

I know her head is fucking giant. Maybe I can stylize it to not seem so odd? Any critiques/fixes?
>>
>>5442092
looks like you traced a castlevania face over a /beg/ body
>>
>>5441571
Not too bad, but really bland colours.
I'd change the face and add details to the right hand, like showing some fingers instead of just that.
>>
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>>5441844
It is pretty good fren just some minor adjustments like the eye a bit more covered head pushed back a bit to be straighter minor things
>>
>>5442142
western as fuck. go to /alt/
>>
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>>5442142
push the nose and mouth to the side to make her have a rounder head. Move the eyelashes and the light spot to be on the same level and add some more shadows.
>>
>>5442347
You're not helping.
>>
does anyone have any good anime eye shading tutorials, Mostly want a moe style tutorial but honestly anything good and in english would be a big help, All the ones i can find look bad or are good but for a 2008 anime style which i sadly dont want for moe
>>
>>5442351
Well I tried
>>
>>5440169
MMmmMm -- big milfy body. what's your reference btw if you don't mind me asking?

I think if you push this style it could be great, but get ready to put in alot of time and effort/tears/self-doubt to get some solid results.

Overall I truly like this sketch but there's much to improve on your end.
>>
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>>5442142
my style>you're style
>>
>>5440286
I'll be straight with you; there is no guide. obviously get SOME fundies in as much and often as you can with an emphasis on anatomy. Learning fundies is a life-long pursuit and it's important to never stop learning.

Secondly have a plan or style in mind, and get as many resources as you can to make said plan or style happen. Also study consistently, show your work, and lastly make sure your having fun. Being consistent is key even if you only have little time to spend a week; It's better to draw a couple hours a week rather than taking month long hiatuses.

With that said, after your okay with drawing start trying to do some master studies of illustrations you already like.
>>
>>5442142
I think most people here are overlooking your color pallet; it's pleasing to look at.

When are you going to show us a more focused/cleaner lineart?
>>
>>5442398
The bad grammar makes this beautiful.
>>
>>5441844
This is what I call a good mood. Your values need some work though.

>>5442298
You made the pose more confortable with pushing the head back but if your going to repaint/redraw/redline try to make it the same dimensions to make it easier to compare.
>>
>>5440512
the color are actually pleasant and harmonic.
>>
>>5440873
The original has stature and impact. You made the illustration meek.

>>5440699
Good stuff. Those colors are giving me some strong Wayne Thiebaud Vibes in particular where the light hits that shadow line.
>>
>>5440286
this kind of illustration takes probably around 10-30+ hours of turd polishing with the rate i've seen jp artists work. it's not a drawing so much as overrendering and post processing every little detail in it. by the time you've practiced enough to be able to do that you won't be asking stupid questions like this.

look up イラスト メイキング on youtube
>>
>>5442436
hownew.ru
>>
>>5442157
> /beg/ body
In your double digit IQ brain even an exact copy of a photo is /beg/ body, seek help
>>
>>5438972
gmi
>>
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>>5441553
Rough sketch, now onto studies
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>>5442316
No. Kill yourself faggot.
>>
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>>5439595
>>5440158
lineart, now it's time to ruin it with bad painting
>>
>>5443394
Looks great anon.
>>
>>5443394
Love it, keep it up
>>
>>5443394
I liked better the previous nose placement.
>>
>>5442922
your copy looks like complete shit you stupid faggot, have fun not making it
>>
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>>5443394
>hard blacks
>painting
>>
>>5443656
ah I meant to say that I will color it, in my first language painting and coloring have little difference.
>>
>>5443847
I think itll look good in color. You gonna do a background or nah?
>>
>>5443509
same
>>
>>5443849
Anon... if it wasn't for this thread I wouldn't have realized the horrible perspective of that gun, I have never drawn a background in my entire life
>>
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>>5438382
Did rei draw this or was it a clone of hers?
>>
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>>5442142
Too much soft shading and skin color looks a bit muddy. Making her chibi instead might fix size problem? I tried to edit head, but im too beg to make it not flat faced. I wish you luck in your art journey anon :D
>>
>>5438382
Good days anon
>>
>>5443914
Prob actually rei bc she's credited in some of Cali's posts?
https://twitter.com/moricalliope/status/1371711946420973568?s=19
>>
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I want to 69 lena so bad bros
AHHHHHHHHHHHHHHH
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>>5443985
CUTE!
>>
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>>5443394
Good shit, anon. I too am afraid of my painting after doing this lineart
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>>5444341
What's a good color for body definition?
>>
>>5444028
Cute girls in military uniforms are just a different breed.
>>
>>5444487
Nesskain has good colors. Try looking at his values and temperature
>inb4 not anime
>>
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>>5444716
>western artist
>western games
>faggot art
>>
>>5439595
>barrel to the ground
>>
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The only thing I liked was the coat, but it was worth a try, back to the studies I guess
>>
>>5444757
I'm willing to learn from anything no matter how degen
>>5444812
Looks good anon. How did you do the coat? Manual shape design or did you use the cutout filter to find shapes then refine them?
>>
>>5444487
How is the light getting on the inside of her arms but not her torso? It seems like the light should be coming from behind her, whether above/below/neutral is up to you
>>
>>5444812
This looks fantastic anon! I'm real jealous of your technique.
>>
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Some copy from settei, that I did fuck up perspective.
>>
>>5444812
Very nice
>>
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Posting my week of studies and trying to get better at faces. I have another 21 to grind out before I move onto something I'm more comfortable with, figure drawing and less comfortable with, clothing.
>>
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>>5445286
week 1 from before if anyone is curious.
>>
>>5444827
I draw the shadows and then erase part of them with a low opacity eraser, it is an attempt to replicate the shading of this artist, I remember reading an interview with him showing the process step by step some years ago
>>
>>5445402
Very cool idea anon. I'll have to try it
>>
>>5444812
Looks real nice anon
>>
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how do you make good lineart in photoshop, i don't want to learn CSP
>>
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>>5444487
Still working on colors. I'm still not sure about the coloring
>>
>>5446011
Too saturated, try softer tones.
>>
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i usually post in /beg/.. i don't know if i ever posted here or if my /beg/ art would be recognized but that aside, i studied in a really obvious way that i never studied before, and it felt really neat/fun and useful
basically, as usual i used a reference, but i actually constructed over the reference (not a full trace but constructing) to see how it was laid out and simplified, and used that as reference to freehand the one on the right
really neat lads if you are as /beg/ as me and think it could be useful, i recommend it
>>
>>5446059
That is actually a normal way to copy practice.
Analyse the structure of the copy, then redraw it.
After that you can also try to redraw it from memory, but in my opinion that's a bit too much.
>>
>>
>>5446141
anon, why're you drawing children?
>>
>>5446148
Huh she's 25 now
>>
>>5446157
>now
>>
>>5446141
If she is supposed to be 12 on the left, she still has the same body size at 25. That doesn't seem realistic to me at least.
>>
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Did I get this right?
>>
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>>5446187
>>
>>5446187
For the most part. Now draw in proportional lines like the hairline and nose. Then see if you can break it down into planes to know how lighting works on it
>>
>>5446240
Okay good.
I'll probably fuck that up majorly, but ill be on it in a few!
>>
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>>5446175
It is anime accurate.
>>
>>5445937
but there's nothing to learn, you will get used to it really fast.
>>
>>5446059
I am sure that if you had used thinner lines, the final result would look much more like the reference
>>
>>5446268
I mean sure you can do that.
But it's not believable is what I am getting at.. she just looks like she switched clothing apart from the breast size.
>>
>>5445286
Looking good anon, keep it up!
>>
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>>5446280
Thanks fren. Gonna try to shadow map these and finish the one on the right today on my lunch break.
>>
>>5446279
actually i haven't meet her for several years
so i don't know actual appearance of her
>>
So you’re telling me if I just draw a few of these heads every day for a year, I’ll be a passing artist?
>>
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>>5446240
>>5446264
Well not sure if this is 100% what you meant..
but I tried.
>>
>>5446395
Good work anon. Try doing it in darker colors to let your mistakes show more so you build confidence. If you want to push it further try studying how anime heads differ vs realistic heads by planes
>>
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how does this coloring look for the hair, did i overdo it?
Do the colors look fine, how can i improve it?
>>
>>5446400
Roger that, thanks my dude.
>>
>>5446406
Vary your color temps instead of just brightening them. Marco bucci has some good videos on this. Dude is good with explaining color in a retard proof way
>>
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>>5446415
what do you mean?
i did change hues a quite a bit it goes from light yellow, to light green, to blue, to dark blue, purple
>>
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>>5446423
Not that anon but maybe something like this? Your local color for his hair is a bit lighter than canon so I darkened it. I also made some minor changes. Your original looks like someone applied a gradient over his hair, there's no need to stick strictly from light to dark unless there's a strong light source, which in this case doesn't matter since it's for a meme. Hope this helps.
>>
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give me your opinion anon?
>>
>>5446549
Well, it's a cool pose, it's not horrible but I'll be blunt about mistakes. But you broke his right hand. His legs look blobby, like you sort of knew they have definition but you had no idea how to actually draw them. The shoes suffer as well, they look flat and tiny with poor understanding of how they connect to legs. He is also missing his left thumb. Clothing folds are non-existent in the shirt's seam area, yet there's a wobble seam effect and other folds have prominent lines marking them. Shading is an absolute mess and the linework is lifeless due to no width. Not a fan of those clouds either, oddly shaped with no 3D form and poor blending. Skateboard wheels are jagged and sad. Again, not the worst thing ever, you just need some more practice.
>>
>>5446671
> Broke his right hads
> Leg look blobby
> Shoes lloks flat and tiny with poor understanding of how they connect to legs
> missing left thumb
> Clothing folds and non-existent
> Poor blending
> Skateboard wheels are jagged and sad

okay thanks senpai
im just still worried about my latest artwork and still dont get it the post and BG(since im not good at the BG yet). Alright time to draw another one but correcting this time
>>
The Tonyo mega got brought back
get it now before /dad/ sees it
https://mega.nz/folder/Sa5GHIQJ#SUHSAgsuGc_JF0IWwZhEZA
>>
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>>5447787
Oh boy oh boy
>>
>>5439025
i like that the flower also has a :3 face
>>
>>5440966
It's okay Vegeta. Lots of people make cartoons that can't draw.
>>
>>5444812
now that there's color you can see some of the problems more clear
the left hand looks weirdly small
>>
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>inb4 chicken scratch
>inb4 hands
>inb4 feet
>inb4-
I obviously plan to touch it all up later.
I need help with the posing. You can probably tell what kind of pose I'm going for but it looks wrong.
>>
I've been drawing for a year without really being that consistent nor reading any books, so I barely evolved at all.

I really appreciate the huge amount of resources and advice that there is in here (although there are some crabs too, this is 4chan after all)

Just finished reading the accuracy book that is in the effective art study guide pdf, and now I'm gonna start to copy some reference.

Will post some shit SoonTM ^^
>>
>>5448178
>^^
>>
At what point should I start using references that don't have lines marking the proportions for things like the distances between different parts of the face and such?
>>
>>5448166
The leg furthest from the viewer appears to be coming out of her crotch.
>>
>>5448166
Yeah, it's a pretty hard pose for me too, but I can tell you her legs are way too short,
You might be trying to add some foreshortening, but if that's the case it isn't working imo
Also don't know if it's intentional, but she looks very manly, her body isn't curved enough and her neck and upper torso are rather wide
>>
>>5446549
this is rad.
the values aren't pushed enough for example your grip tape and shoes blend in with each other.
Overall this is cool.
>>
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Ignore line quality since this is just the sketch, how is the midriff and rendering?
>>
>>5448877
in the opinion of someone who doesn't know what he's talking about, the chest seems a little too small compared to the abdomen, and the ribs seem slightly too high on the chest, or like there's not enough of them. something like that.
>>
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>>5448877
Maybe an alternative to her lower abdominal area, I'm not sure which one looks better
>>5448915
I wanted to make her upper torso slimmer / smaller than her waist, which probably made her chest look small compared to her abdomen, but I think you are right about the ribs, maybe I shouldn't paint them at all
>>
>>5448923
Couldn't say which one is more anatomically correct, but I would definitely go for the second picture, purely for aesthetics
>>
>>5448949
>Dyslexia
First*
>>
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That will be a long one.
>>
>>5448966
hair bangs looks off like it's on different angle from the face, also she has a wormish torso
>>
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>>
should make a collection lolis doing the OOoouuuhhh face
>>
>>5438382
https://www.youtube.com/watch?v=XSFBGjRyxro [Embed]
I couldn´t find any screentone tutorial that shows how to apply them like this, how can i get this effects, he uses some kind of brush in order to put the tones
>1nB4
>learn value
i am learning value but i would like to learn the screentone aesthetic and do some comics tho
>>
>>5448166
back to /beg/
retarded
>>
>>5446534
nice.
>>
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>>5450262
/asg/ is basically anime focused /beg/ anyway you cunt.
>>
>>5450321
Which makes asg worse
>>
>>5450321
t. beg
>>
>>5450328
This thread is literally about getting better at drawing anime styled art. How do you propose that people improve their art, without posting it for their peers to review?
>>
>>5450333
It would probably be better if you stopped replying to him, anon. You've already stated your point, now you are getting baited
>>
>>5446549
Do you actually live in Japan?
>>
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Finally got around to finishing that rough I posted last thread, tear into me.
>>
>>5450607
>bell bottom legs
>that cranium
>tiny hands
turd polished/10
>>
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>>5450607
ayy lmao
>>
>>5450704
Cute but she seems a little bit too long for a loli.
>>
>>5450607
>pillow shading
>>
>>5450607
I'd say work on anatomy a bit before going all in like that. I don't really feel like I can tear you down but you could benefit from looking into how the body comes together better, like I'm not sure if this character is supposed to look like they have doll limbs, or if they're your oc and they are a doll, but the legs look glued on instead of like actual legs kinda thing. Try working on roughs for a while more so you can get the figure down, it'll make it look a lot better even with poor shading
>>
>>5450321
/asg/ is just /beg/ but we refuse to learn the fundamentals such as figure drawing. which means this general is just moeshitter ngmi containment thread.
>>
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>>5450704
>>5450738
it's the legs
but its very nice overalll
>>
>>5450757
While I agree with you that the anatomy needs a lot of fixing I don't see what's wrong in wanting to finish and go all out while still being a beginner. It's good they are at least doing their best (every once in a while) even if it's still shitty.
>>
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>>5451141
>>
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>>5450738
>>5451141
Not the guy who drew it, but she's not a loli. She's supposed to have long legs.
>>
>>5451156
I think you're entirely right, was just a suggestion since I think a bit of focus on it can help them see what's wrong to understand what's confusing him. I had personally gotten stuck early on because I didn't know what was wrong with my attempts since I didn't know basic structure even. Was more of a "Don't be dumb like me" kind of thing but I could've elaborated more. Was just the best advice I could see from where they're at right now since I think their style is cute, but yeah
>>
>>5451179
?
>>
>>5450607
I think she looks a bit stiff, imo that pose would feel uncomfortable. Her calves also seem odd.
There are a few things that are more of a personal take on your style rather than a critique, I don't really like the airbrush shading, I also think her forehead is massive, if you take the distance from the middle of her eyes to the top of her head it feels like it would be around 3 times the distance between the middle of her eyes and her chin.
The color palette is mostly fine imo, there's a nice harmony in there, except for the red area in her abdomen, maybe a lighter / less saturated red wouldn't be so eye catching.
Keep it up
>>
>>5437174
those cubes are freehand?
or are you using vps and angles to draw?
>>
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>>5451406
they are freehand but i spent some time correcting each one until it looked right according to what i know about perspective
>>
>>5444812
A bit late for this, but it's as this anon said: >>5444803
Soldiers and gun owners are instructed not to put their barrel into the ground when resting their gun, it should be done the other way around with the stock. Resting the barrel on the ground can create a bore obstruction and cause the barrel to blow up when the gun is fired. Just something to keep in mind if you draw something similar in the future.
>>
Should an absolute beginner to drawing go through the fundamentals first (vision, perspective, basic anatomy, etc) before trying any kind of style including anime?
I'm at the very beginning of the journey and since I'm relying on western books and resources it feels like I'm not entirely working towards my anime goal.
How did mangakas who never went to art school learn their art, how about the tons of illustrators? Did they just copy over and over again? They did skip fundamentals and went wild from the beginning?
>>
self-learning is hard
>>
>>5440323
I think this is the advice I was looking for. I'm currently trying to understand the essence of pic related (I came from the manga thread) because it's like... that essential 90's style that's super cool and pleasant to look at.
I'll do exactly this. Thank you, anon.
>>
>>5451413
You're a cube virtuoso, honestly better than the teachers. Do you work professionally / have a website?
>>
>>5451606
thanks, i put a lot of effort in the ability to eyeball depth. i've had work with art before but it's currently just a hobby for me since my tech job is so much better for a stable income. but if i find a good opportunity i'd like to switch to back art. i'm pretty hesitant to share my info on 4chan so i hope you understand
>>
>>5451200
>She's not a loli
Looks pretty loli to me..
But I mean if that was the way the character designer intended the character to look, sure. Long legs fine.
>>
What do you think?
>>
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urge to kms rising each time I fail like this.
>>
>>5451827
Well the main issue is the hand in this picture.
You know the issue, you work on it.
Draw a lot of seperate hands in different poses using reference.
>>
>>5451468
Anyone?
>>
>>5452100
Hmm just my personal opinion but you will always need fundamentals.
But that can be fucking boring when starting out.
I would just start having fun drawing at first, and do fundies whenever you feel like it. Grind them when you are in a mindset to do so.
Nothing worse than killing all your drawing motivation by instantly going to the fundies grinding.
Copying is a great practice in general but it's mainly to train your observational skills which are really important dont get me wrong. But you will improve very slowly by just copying without learning fundamentals aswell.
>>
>>5452100
I think first you should focus on copying and drawing stuff you are interested in.Once you get some experience then learn about drawing the figure, construction that kind of stuff.
>>
>>5452107
>>5452116
Thank you guys, the hardest part if copying someone because there's hundreds of top tier anime artists online lol, and each one has their defining feature.
>>
>>5451413
Did you do the Erik Olson perspective traditionally or digitally?
>>
>>5452161
That course is over 100 hours are you guys watching every one of these videos or what..?
>>
>>5447787
newfag here what the hell is this? I only have 1TB left on my SSD lol
>>
>>5452194
Well it's going to get taken down anyhow, it's basically a ton of resources for everything you ever wanted to know about drawing.
>>
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>>5452172
>That course is over 100 hours
This is the Marshall Perspective Course
If you think learn perspective only take some couple hours, you are ngmi.
>>
>>5452212
What should I download if I'm a beginner only aiming for 2D drawing? I see a lot of "3D" and "Blender" there.
Thank you Anon.
>>
>>5452215
Well no I don't mean to imply that, it's just that I don't see myself watching 100 hours of videos instead of drawing. Seems like the information is not condensed at all due to the lenght.
>>
>>5452219
Well probably just fundie stuff, preferably low file size since it's should be going down soon.

I would just pick some fundies I have issues with and download these files.
>>
>>5452235
But in general I wouldn't worry about it too much, there is enough material as a beginner already.
Eventually it will be reuploaded and maybe you'll be able to tell what you want to download by then.
>>
>>5452235
>>5452241
Thanks I'm trying to download the books first and foremost, hope I get them in time lol.
>>
>>5452219
Vilppu staff
Proko staff
Erik Olson Perspective Course
Krenz Cushart Patreon
Understanding and Painting the Head - Marco Bucci
CGMA - The Art of Color and LIght - Marco Bucci [2017]
CGMA - Fundamentals of Design - Tyler Edlin [2017]
CGMA - Absolute Beginners - Yves Yumol [2020]
Scott Eaton Facial Anatomy

If you are a beginner, start with
CGMA - Absolute Beginners - Yves Yumol
and Bargue Plates
After that go full Erik Olson Perspective Course
after that, you are free to choose what you want to draw
Cars/Mech? Scott Robertson
Figure Drawing? Proko,Vilppu
Landscape? Noah Bradley
Etc
>>
>>5452256
thank you thank you thank you
>>
>>5452256
Do we have good resources for guns? Like every kind of armament drawing. I want to draw anime girls with guns.
>>
>>5452271
Try to find a download of
"GUN&GIRL ILLUSTRATED 米軍現用銃火器編"
seems like exactly what you are looking for.
>>
>>5452220
Marshall talks a lot. It's like a Watts course. Good info but you gotta sit through it to get it.

Watt's head drawing was invaluable to me but my fucking God the amount amount times he would go on huge rants about some niche fine art community thing was absurd.

>alright folks were gonna learn how to use reilly rhythms for the profile view
>immediately starts going on a tangent for 3/4 of the video
>>
>>5452289
I'm more interested in the weapons themselves atmbut that's a great find lol, thanks
>>
>>5452271
Learn Perspective first then breakdown into simple shapes
https://www.youtube.com/watch?v=j9Z3mK6NSUU&ab_channel=DanBeardshawDanBeardshawVerified
If you want to go further aka design
https://www.youtube.com/watch?v=Eb5WLYItSTA&ab_channel=hickok45hickok45
https://www.youtube.com/watch?v=0xlRvyKsiLs&ab_channel=MrColt45acpMrColt45acp
https://www.youtube.com/watch?v=gunNXngtOKo&ab_channel=HowcastHowcast
>>
>>5452215
Is this the curriculum for his new course?
>>
>>5452360
yes
and will probably be released mid 2022
>>
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>>5452161
i did it traditionally
>>
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>>5452220
perspective is very straight to the point and it's hard to fail once you have grasp the basic. Drawing anatomy and actual learning the appeal of anime on the other is a lot harder depend on your mindset due to the abstractness of style.
If you feel like drawing anime is getting you no where, just turn your brain to cruise mode and grind perspective then apply it to anime after.
There is no happy route
>>
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>>5439768
looks like zheng
>>
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requesting thoughts on the anatomy and perspective because this sure as hell isn't an angle i do often
also ignore the lack of her arm, i haven't been able to decide on what i want her to do with it so i've settled on leaving it for later
>>
>>5452107
I've only just started, but surely if the fundamentals completely kill your motivation, then you never REALLY wanted to be an artist?
>>
how long should a study be?
>>
>>5440286
Ginko a best
Blue Ai a shit
>>
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how do i get good at drawing the fit anime babes
>>
how the fuck do I chose a jap-friendly penname and why is everything on twitter taken :(
>>
>>5453084
As long as you want it to be. Try to study long enough that you can learn something each time, but don't bog yourself down and lose your enjoyment for drawing. You can go for an hour, or for twelve, what's important is consistency, trying your best to study every day.
>>
>>5453114
fuck you faggot
>>
what websites other than:
twitter
artstation
pixiv
skeb
and patreon are good to check on top tier anime artists and sources?
>>
>>5452871
>>5453081
People in this place has an unhealthy obsession with "mastering" the fundies before drawing anything they love.I think learning in an enjoyable way is equally as important but people tend to go with the "no fun allowed until you grinded perspective and anatomy for 5000 hours" mentality".
>>
>>5453081
Liking the idea of being an artists and being an artist are two totally different things
>>
>>5453494
pawoo
>>
>>5453120
Primarily just anatomy knowledge, but you can draw the muscles in different styles aswell.

The hard part is the balance between buff as fuck and cute in my opinion.

Still trying to figure this out myself but I guess consult many references you think look nice and analyze how they drew it.

I think a lot of the appeal lies in the abs so you should focus a lot on that point.
>>
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i think i got the arm to look right but i'm still not sure about the rest lol
>>
>>5454056
The arm is lacking energy for that sort of pose. Try pushing it out more. Imagine if you were leaping off something carrying a heavy gun in one arm. Your non carrying arm will naturally be more pushed out to keep the landing balanced.

>t. army anon who's jumped out of enough moving vehicles with big guns to have perma fucked knees
>>
>>
>>5454063
that's actually a really cool point, thanks for the advice
>>
>>5453817
sick of seeing this sitting down no expression flavor of the month bitch
>>
>>5453081
from the other extreme, if you're not enjoying what you're drawing why are you drawing
>>
>>5454067
>viscera
it's called the thoracic region you dumb gook
>>
>>5454118
>it's called the thoracic region you dumb gook
but the thoracic region is the ribcage-chest area... the abdomen (commonly called the belly) is the body space between the thorax (chest) and pelvis
>>
>>5454118
please understand....
>>
>>5454118
embarrassing
>>
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>>5448923
>>5448877
I'm certain her legs are too long, but anything else? I'm not done yet, I think the shadows are too light or something
>>
>>5455079
if i have to nitpick something out of your drawing is that your drappery looks off, like i can tell that you have not studied a lot of folds and stuff, isn't your style of rendering like soft/light on purpose? i think it's good enough, maybe the pose is kinda meh
>>
>>5455079
I would say that her arm is a bit too thin or misshapen around the armpit area. Also this isn't necessarily a problem, but personally I would make the hands a little less symmetrical, that's just a personal choice though.
>>
>>5455105
>>5455079
I wasn't too sure if I was right about her arm, so I looked around for some similarish poses, and I think these two give a good idea of what I meant by the arm being too thin.
https://chan.sankakucomplex.com/post/show/25319463
https://chan.sankakucomplex.com/post/show/25319274
>>
>>5455090
>your drappery looks off, like i can tell that you have not studied a lot of folds and stuff
Yeah, clothing and hair are being a massive pain in the ass to get a hold on
>isn't your style of rendering like soft/light on purpose?
No... I guess for the time being I'd be content with something like this
https://gelbooru.com/index.php?page=post&s=view&id=6070449&tags=hagi_%28ame_hagi%29
https://gelbooru.com/index.php?page=post&s=view&id=5341162
>>5455105
>>5455140
Ok, I'll work on it. Sadly I saved the pdf with the image resized to post here... so I may end up dropping it
>>
>>5455248
>pdf
meant to say psd
>>
>>5450689
>>5450707
>>5450747
>>5450757
>>5451401
Thanks for the feedback, will take it into account for my next drawing. I definitely have a long way to go.
>>
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long time no post, my gains from /beg/ have been great, but have I strayed too far from anime?
>>
>>5455554
If I had to say I would say this looks rather western yes.
>>
>>5455554
Not far enough. Anime sucks.
>>
>>5456305
weak bait
>>
>>5455554
don't listen to >>5456289, it's very obviously lifting elements from anime and if anything you should be proud of pulling it off without looking too derivative. the far boob does look kinda weird though, the nearer one doesn't seem nowhere near as tightly pressed so it's like they're different sizes
>>
>>5455248
>saved the psd with the image resized to post here
are you not still able to revert to the old version of the file through the history tab?
>>
>>5456387
I wasn't trying to crab post dude. I just looked at the eyes and they don't seem very anime to me.
The picture is just lineart I don't know how he plans to render it so it's hard to judge 100%.
>>
>>5456509
No, but I was working on two separate psd files at the time (due to memory limitations). The only problem I have now is that the lineart is all merged on a single layer, so I think I can keep going.
>>
Do people use that effective art study guide linked in the pastebin? It seems very odd compared to almost all other art instruction I see anywhere, and I have no way of knowing if it actually produces results.
>>
I don't know if this is the best place to ask for this, if it isn't please point me to a better thread but, what's the best way to find the biggest amount of an artist's work in one place? I tipically use Sankaku but most of the time they're missing a lot of art that I can find with just a google search and some lesser known artists have like 3 posts.

Yesterday I was trying to find out who was responsible for the look of the Blade Runner anime, I found a character sheet for one of the characters but couldn't find an author, after browsing MAL I arrived at Murase Shuko but looking through his works his style didn't really fit what I was looking for, then I found out he directed Ergo Proxy which is a better fit but he didn't do the character designs for that, it was Naoyuki Onda and I really liked his style, browsing some of his works I found pic related which is kinda the style I'm looking for, but then I found some conflicting info that it might've been done by Uchida Pablo.

Anyway, after about 2 hours of research I'm fairly confident that Murase Shuko did the designs for the Blade Runner anime inspired by Ergo Proxy, Uchida Pablo did the concept for pic related, and Naoyuki Onda drew it. So...

TL;DR: What's a quick and complete way to browse artists and their works, preferably in one place, be able to go from artist to artist and search for art they did for a specific series and things like that, kinda like Sankaku?
>>
>>5456666
I have just read through it and it's an effective exercise.
It is basically copying and tracing an image while analyzing it, then reproducing it afterwards by memory.

People usually do something similar by just copying something but do not reproduce by memory.

If you are unsure about the effectiveness of a method I would suggest just trying it out and seeing for yourself. There is no harm done in that, and you will see if it's something you can work with.
>>
>>5456743
It's pretty similar to some of the stuff I've already been doing in the past, I think I was just caught off guard by how aggressive it is against other forms of study.
>>
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Could you give your opinion, pls?
>>
>>5456754
shes using a wig
>>
>>5455554
this is not anime
>>5456387
retarded
>>
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>>5456754
Where is her neck?
>>
>>5455554
not anime
>>
Looking for pictures of the style of anime eyes. I'm looking for things that aren't too stylistic, and not old either. I'm looking for more modern eyes. Thanks
>>
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>>5458091
Claymore
>>
>>5456289
>>5456305
>>5456387
>>5456794
>>5457567
thanks frens
>>
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Is the lighting messed up?
>>
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>>5459070
juncute bro!, not sure about the lighting, but i'll increase the volume of her hair more
>>
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>>5457508
The gesture she's doing with her hands seems unnatural (what is she doing?).
I think her legs are notoriously fat. They are almost as wide as her waist, I don't know if that was intended.
>>
>>5459293
>They are almost as wide as her waist
yes
>The gesture she's doing with her hands
its a hand from one of marc brunet's drawings, i just mindlessly copied it
what is more disappointing is the fact that i either rely on refs too much or get my proportions distorted to the point i don't like them at all
maybe more practice is the answer, but only practice i know is to copy something so anyway
>>
>>5459076
ignore this.
>>
>>5459337
That's not bad, you just gotta be mindful when doing it, like when it's exclusively studying.
>>
>>5459070
The back of her head is lit up, as well as the back of her skirt, but the back of her shirt is dark. If the light is coming from straight above, then I can see her lower/mid back being in shadow, but at least her upper back should be softly illuminated.
>>
>>5459293
>notoriously fat
I don't think that's how you use that word anon.
>>
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bros, how do i improve my linework quality/accuracy?
it feels like a polished chicken scratch right now, any tips or practice to improve it?
>>
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>>5460147
you practice drawing a long line in a continuous motion by drawing long lines in a continuous motion
>>
>>5460223
damn dude, that's nice.
so basically i just have to keep practising long continuous lines until it's ingrained in my muscle memory?
welp time to add another practice menu
>>
>>5444189
nice
>>
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>>5460773
>>5460773
>>5460773



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