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File: adsm7.webm (2.71 MB, 720x480)
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Previous: >>5571019

>51 exercises to try
http://www.animatorisland.com/51-great-animation-exercises-to-master/

>Japanese Anime Pipeline (Tutorial, Podcasts, Time Lapse)
https://www.youtube.com/c/StrivingforAnimation/videos

>Books basic program tutorials, etc.
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg

>There are too many, what book should I read first?
Richad William's The Animator's Survival Kit.

>What program do you recommend?
Whatever suits you, plenty of option there.
Animate CC, Clip Studio Paint Ex, TVPaint, Toonboom, OpenToonz, Tahoma2D, Krita, etc

>Play YT videos frame-by-frame
http://rowvid.com/
or just pause the video and use the , and . keys (This doesn't always work but worth a try)

>Kinovea video file frame-by-frame analysis
https://www.kinovea.org/

>Japanese Anime Pipeline (Tutorial, Podcasts, Time Lapse)
https://www.youtube.com/c/StrivingforAnimation/videos

>Sakuga Extended: Add ons to play video on sakugabooru frame-by-frame
https://www.sakugabooru.com/forum/show/964
Mozilla Firefox:
https://addons.mozilla.org/en-US/firefox/addon/sakuga-extended/
Chromium based browsers:
https://chrome.google.com/webstore/detail/sakuga-extended/khmnmdaghmhkcbooicndamlhkcmpklmc

>Reference (artbook, settei of actual anime production, color designs):
https://setteidreams.net/settei/
https://setteidreams.net/artbooks/
https://setteidreams.net/color-designs/
>>
Thoughts on this:

https://www.youtube.com/watch?v=z5fOuUCCi10
>>
Is animation officially dead on /ic/?
>>
>>5660253
always has been, pyw
>>
>>5660253
Theyre always slow threads. Animation takes time
>>
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>>5659009
>>
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>>5660382
not bad at all anon, only thing that messes with the motion is pic related, squash him just a smidge horizontally in that frame and slide him to the left a bit,maybe even lower him down a bit. you can also overshoot the character to the left in the first landing frame and bring him back to his pewpew stance in the next frame
>>
>>5660382
PISTOLA

I'd say that hop before the big jump as an anticipation is not very good, this is what someone not confident with their jumping skills does before jumping, a good acrobat takes a big stride and goes low, then jumps high up stretching themselves and finally get into that rolling motion.
did you use reference for this anon?
>>
>>5659009
tfw it took me 8 hours to animate a 4-frame walk cycle with reference
jaja animation is not for me
>>
>>5662017
It took Shinji Hashimoto two years to animate this scene
https://www.sakugabooru.com/post/show/37291
>>
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>Les Heroines Disney
https://www.mediafire.com/file/kzf4s61loihy9g1/
>>
what tool do you prefer for animation?
>>
>Steven E. Gordon's X-Men Evolution pencil tests (stevenegordon portfolio)
https://www.mediafire.com/file/hbm5mra9fqbcssf/
>>
>>
what's an example of "over animating"
Is that a thing?
>>
>>5665638
It's called forced animation. Many such cases.
>>
>>5665638
it's called the 'my pain is greater than yours'
>>
>>5665638
I think Don Bluth is the prime example of that even though I like him
>>
Yo, does anybody have the extra 20ish pages of The Animator's Survival Kit Expanded Edition? I think the usual 35MB .pdf is missing them.
>>
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>>5667530
https://www27.zippyshare.com/v/N48WAXAm/file.html
>>
>>5665638
richard williams?? has a tendency to
>>
>>5667540
https://greyannis.tumblr.com/
Shame she's a tranny.
>>
>>5667540
horrendous design
>>
>>5667604
>she's
>>
>>5659009
>>5658489
>>
>>5665638
I think there are two opposite sides of the over-animating spectrum. There is avoiding holding keyframes by using a lot of soulless mechanical inbetweening like midcentury Soviet animation or Richard Williams. And there is using too much radically different keyframes that you can't properly inbetween them like John K does.
>>
>>5667604
how is that a shame, you plan on fucking him? kek
>>
Hey crabbers and crabbettes
Here's a fun site you can have on in the background for studying
Smell you later

https://sakuga.video/
>>
>>5668493
I'm not a crab, crabs are miserable assholes. Thanks, anon!
>>
If you're looking for a frame-by-frame viewer, I recommend VirtualDub2. You can cycle through frames forwards and backwards really easily and unlike Kinovea, it actually plays audio.
>>
>>5668482
Nah, it means that no matter how good the animation or design work may be, underneath it all there's an ideological edge that makes their oeuvre dishonest and disappointing. You might dismiss that as some schizo shit, but I can't really trust a true-blue tranny to make work without the ideological component (think the Wachowski's) - everything goes from universal+specificity to queer-coding. It's a shame.
>>
Guys I'm trying 51 exercise again. It's a shame I will never improve, but I'll still try now and again. Plz comment like subscribe, loljk.
youtube.com/watch?v=JG35-HjiUGI
>>5660382
>>5661635
Yuh. Spin seems to have too much momentum considering that they basically were not moving beforehand. Spin in the flip comes from kicking the ground forwards.
>>
>>5669156
fair enough, but dealing in absolutes like that makes you no better than them whenever they condemn any work or art that features straight, white, male protagonists or attractive women in general.

Reality is far too nuanced to be purely interpreted through ideological shit like that
>>
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hey, sorry for the messiness of it all, but i'm trying to get back to animation by moving parts of this illustration i'm working on. however i'm animating the parts on csp, while my main working program is sai. the brushes don't look even close and the lineart looks too different, i really don't think i could mesh the two together. any tips? should i do it all in sai or is it a way to get a similar effect? i like seeing the timeline on csp.
>>
>>5662066
>2 years for a 2 minute scene
NGMI
>>
>>5667604
Where does it say tranny? Can't find anything about him on google
>>
Is learning animation valuable for nonanimators?
>>
>>5670448
No, as soon as you learn to animate you become an animator!
>>
>>5670448
I think so. Its beneficial in a lot of ways.
>>
>>5670448
For pure drawing skill there are few things more valuable. But if your end goal is to make abstract oil paintings then it's less so
>>
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2nd animation attempt if u don't count the ball and such. This is hard but fun. Full body is pretty tough
>>
>>5670448
I guess if you find a skill of drawing the same line over and over again precisely a worthy skill
>>
https://motorpen.com/a/P2JTG
>>
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187 Frames. Just wanting to make sure the blocking reads before I get to fleshing out the characters.

I thought animating two characters is tough, but I have a minor crowd shot coming up.
>>
Is there a gif version of kinovea where I can watch gifs frame by frame?
>>
>>5672927
I use mpv. Works for all formats. , and . keys for frame-step. Can easily set up loops, slow-mo, stay-on-top features etc.
>>
>>5672927
7gif
>>
How do I even start?
>>
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>>5674335
Her rotation momentum stops in the air once horizontal. You could maybe exaggerate it with a pause in the air before falling like looney tunes, but otherwise it looks weird. Pretty good though. Funny. I like the eyes before she gets hit.
>>
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>>5674475
I totally half assed the fall since I had trouble figuring out the momentum. I didn't want to spend too long on it.
It's a shame Motorpen doesn't have layers. I keep drawings that don't flow the way I want because It would be tedious to sketch a loose gestural/construction frame and then clone it to clean it up. Whatever though, It helps me hone my straight-ahead skills.
Here's another.
>>
>>5672582
Looks pretty good, anon. Definitely readable.

Is the waiter getting knocked out by some kind of stink cloud? That's what I'm getting from the shot.
>>
>>5674525
Meheheh I feel the same. I use picsart. It's a terrible animation program, but it's a free phone app so I can draw while lying about. It does at least have layers though.
Maybe try doing rougher gesture drawings for your straight ahead though, to get a better feel for weight and shit.
>>
>>5674613
Yes he is. She's a Skunk. Like Old WB.
>>
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>>5659009
If anybody wants to give me some tips and tricks, i'd appreciate the help.
@SnowBox9
@SnowV111
i don't know how to drag my frames
>>
>>5674525

what is the workflow for animating with layers vs straight-ahead?
>>
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How do I do this?
>>
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>>5675487
Not him but with layers you plan out your animation with construction of basic forms, then draw over them with linear. Straight ahead you just draw a frame, then draw the next frame... though technically straight ahead is opposed to the use of key frames and inbetweening, not the use of layers.
>>
>>5675527
Get hired to do that all day every day in the 90s
>>
>>5675541

thanks!
>>
>>5675559
Yuh. Pic related is from
>There are too many, what book should I read first?
Richad William's The Animator's Survival Kit.
Which you can avail from the top mega link
>>
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>>5674525
>>5675559
>>5675487
To spill some more of my autism here is a "gestural straight ahead" you can see that if you had layers you could fix anatomy and put in pretty linework and a pretty body on top, but this is just about the feeling of the timing and motion. I think it's a better practice for animation then doing straight ahead with finished frames. Definitely you get more practice drawing finished frames doing finished frames. I wouldn't discount that, but you get a lot less practice with actual animation.
>>
>>5675487
>>5675541
Pretty much what that anon said.
I'd just like to rough out the animation straight ahead and go over it later with better linework on another layer but due to the limitations of the Motorpen website, I'm just animating linework without any underlying construction and hoping it turns out fine.
I mean I could use software like Krita to do what I would like to do but I don't find it as fun to use because as far as I'm concerned, Krita has no realtime animation preview.
>>5676001
Exactly what I'm saying.
>>
>>5665638
Moving the character around too much without adding anything to the performance/story. A lot of early Disney stuff might be considered over animated these days. Pixar is good with the opposite: doing the least while keeping performance working.
>>
>>5676078
That goes hand in hand with managing audience focus, right? You are supposed to know what you are trying to show with a shot, know how to make the audience focus on that, and put your effort into that detail. Though kinda what I like about gif loops is how you naturally watch a few times focused on different things. More like how you interpret traditional artwork than animation.
>>
>>5676026
I don't know if it would kill the joy for you, but I wouldn't mind seeing you do roughs in motor pen, even though you cant finish them.
>>
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>>5676163
>>5676026
>>5676001

would it help to allow any frame to be an "onion" skin? picrel
>>
>>5676246
Not them, but I imagine that would kill the workflow. Definitely would be useful in some contexts, but for doing roughs and then cleanup you really want to be able to flip from one frame to the next and have the appropriate rough underneath. Layers, basically.
>>
>>5676246
Motor pen isn't open source is it? I'd totally consider doing the work for layers and merging... obviously how it affects the ui would be a concern.
>>
>>5676246
It might be an interesting feature but it would pretty much be defeated if the frame you onion skin is required to be in the animation and preview. It also seems like it would be annoying to have multiple onion skinned frames.
A solution for that I think would work would be to have the animation skip onion skinned frames and have onion skinned frames be applied to the next regular frame. I actually like what I came up with there, it's pretty much layers (but not).
>>
>>5676521
So then to do a rough, you'd animate it as normal, then step through making each frame an onion and adding a frame after it?
>>
>>5676668
Yeah, it's sort of tedious but I think it'll work nice.
>>
>>5676674
Could just add a button that turns them all onionskin. I get that keeping the interface minimal is a goal though.
>>
>>5665638

Any of the Richard Williams Superman anti-smoking ads.
>>
>>5676926
those ads have great motion it's just the perspective changes that are bad
>>
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>>5659009
>>
>>5676861

it is indeed
>>
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>>5676374
>>5676377
>>5676521
>>5676026
>>5676001
>>5675950

as a quick improvement, added "All" to onion skins
>>
>>5677053
Would rotoscoping be considered traditional animation?
>>
>Deja View siterip (Disney production art, sketches, and pencil tests) (6.20 GB)
https://mega.nz/folder/bCQWATAI#sn4YaZD2m1zoFkser2Pqwg
>>
>>5664675
Is this how white girls dance
>>
>>5669156

Don't worry, you're not a schitzo, this is what the silent majority thinks in secret, too afraid to lose their job after calling out someone for hypocrisy and being labeled some form of phobic bullshit, and getting rewards when praising mental illness as a sexuality, thus creating the grounds for an even larger community.
>>
>>5669487

Don't preach about how other people should handle their life when you're talking with strangers on a fucking board for incelibates.
>>
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>>5659009
>>
>>5672211
Body line is off of center balance. Nice use of limited frames. Yawn read well. I want midna to sit on my face.
>>
I'm looking at smears. Is there a name for the ones that are like stretchy vs the ones that are like multiple frames in one? Are some situations better for one than the other, or is it just style?
>>
>>5678588
ACTUALLY YES
I live in a shitty small town that hosts these weird concerts in the middle of one of the roads and I have seen many, many middle aged white women dancing exactly like this to shitty edm.
>>
>>5678588
It's actually rotoscoped from an episode of Buffy so it is legitimate white girl dancing.
>>
>>5677832
thanks anon
>>
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>>5677832
it helps...
>>
Is it weird if I feel like I need to start with something more complicated to wrap my head around animation?
I just started my second ever animation, it's a moving ball same as the first. But I almost feel like the movement of a ball isn't meaningful enough for me to start catching on to how each frame contributes to the animation. A ball could bounce any way and any speed without it looking weird to me but I feel like if I tried to animate a person it'd be easier for me to tell if something is too slow or too fast.
Should I just stick with doing the ball anyway?
>>
>>5679259
Certain ways for a ball to move should look weird to you. But the ball is about physics, weight, volume, squash and stretch. If you want to try something animate, you can try the flour sack. Go ahead and try people too if you want, but the amount of detail and skill you need is much higher, so it takes longer and you don't get as much actual animation in.
>>
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>>5659009
https://youtu.be/j5ZvnqgvfjU
Favorite sakuga YouTube channel. Really inspiring <3
>>
>>5679259
Maybe spend time understanding why some ball motion is wrong. >>5679094 is falling at constant speed when it should be increasing speed as it falls.
>>
>>5679285
>>5679303
Okay, I'll stay with the ball for now. Thanks anons.
>>
>>5679259
Not really. The bouncing ball is the foundation for everything else but if you want to try something with more expressiveness then go ahead. A ball falling into water and a flickering flame are staples you can attempt.
>>
>>5679094
simply amazing
>>
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>>5679094
I think I figured out why the ball was falling so unnaturally slowly... oh no watch out!!!
>>
>>5679695

ha
>>
what do u guys use to animate?
>>
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>>5679094
made a slightly better one, first time animating
>>
>>5679948
Absolutely phenomenal
>>
Hey Anons just a quick Q:
If I get into animation (school and personal projects) can I still make it as an illustrator later down the line?
I want to make my stuff come to life so animation was my first interest but I also want to become an illustrator who can draw beautiful, static shit ..is it humanly doable?
>>
Cut-out animation fared better than snow white at 1984 olimpiad
>>
>>5680755
>if I get into a career where I have to draw can i also get into a career where i have to draw
I genuinely dont understand what you're asking
>>
>>5680785

odd film, cool tech
>>
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>>5679765
Opentoonz
>>
>>5679948
That's even worse its slowing down!!! You're trolling me anon I know you are. I'm cross.
>>
>>5680842
Lmfao, I am
>>
>>5680790
I think the question is, is there so much specialization that you cant hope to compete if you split your focus between the professional competencies required for animation vs illusion... I imagine there is that kinda competition, but other kinds of professionalism matters more than raw artistic skill. I don't know. I'm speaking as a person with only raw autistic skill.
>>
>>5680798
I don't want to be grasped...
>>
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>>5679948
hehe. I'm a faggot
>>
>>5680867
try to do it in slow motion, not when the ball hits ground, slowmotion all the movements
>>
>>5680785
It was a time when adults didn't care for children's films. What a grand time.
>>
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>>5680874
understood
>>
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>>5679291
Top nice. I like the cloth one. Gotta check out more later.
>>
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>>5665638
Anything from disney in 1990 decade
>>
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Thanks again for the advice anons. I did do another ball exercise and then I tried a stick figure. I feel like it definitely helped me get used to using the timeline.
Here's the ball, I'll upload the stick figure next.
>>
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>>5681277
And here's the stick figure. I accidentally exported it at 8fps because I wasn't paying attention to the settings but hopefully it's still okay.
>>5679362
Thanks for the advice anon. Those sound like movements I would need reference for though, I was thinking of something I could know looks wrong more intuitively, just until I'm used to the actual mechanics of putting the frames together. In the end I stuck with the ball at first and it worked out well!
>>
>>5681145
Faggot detected
>Doesn't realize Aladdin's carpet is STILL used to this day as a prime example of how to animate non-living things
>>
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>>5664675
I remember when i was a teenager in i used to post on a forum called thedrawingboard. I did the typical rant about how x isnt as good as it used to be, bringing up xmen evolution vs the 90s xmen. I said that it looked like it took no effort and that stephen gordon guy posted on the forum and got salty.

Thanks for reading my blog post
>>
I have more frames< should I commit to full nsfw
>>
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Any clip studio expert here?
how tf do i reset my 2d camera folder to default position? i accidentally move it.
>>
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A friend told me to give this sketch a longer neck so I shitposted
>>
>>5682697
This gave me a giggle.
>>
>>5682232
Seems kinda like they slow down in the air without something to have stopped their momentum.
>>
>>5681463
Sure they're moving, but is it animated?
>>
>>5677832
There is no all option on the dropdown for me.
>>
>>5678620
huh? nobody is preaching here, also why are you projecting? kek
>>
>>5682892
kek
>>
>>5675527
practice
>>
https://vimeo.com/34761025

Does anyone know who did cleanup on this Glen Keane animation?
>>
>>5680934
>your balls
>boring generic beginner's practice, adhering to regular physics, no artistic value whatsoever
>my balls
>expressive abstract avant garde free flowing motion, combined effort of the disciplined skill of a master with the childlike impulse of pure id
Gee thanks!
>>
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Does anybody knows how to fix this? I have already installed and updated krita to 5.0 beta and nothing
>>
Would anyone mind taking a look at these please?
>>5681277
>>5681281
I know I'm just a super beginner so there's only so much that can be said, I could really use a little guidance as to what I should work on next though.
One thing that would really help me is some info about how to plan your movement for 2's vs for 1's? If there's a good video or anything about it I'll gladly check it.
>>
>>5684095
if you need 1s think about when the movement is fast
if you need 2s think about when the movement is slow
but you can use 1 or 2 when the movement is abrupt, you need testing
cut corners using 2 when the movement overlaps the shape

never ever put one character in 2 along a character in 1, your entire screen should be 1 or 2 only one at the time
>>
>>5681281
the part inbtween the ground and up needs to show it leaving the ground and on the air

a smear
>>
>>5681277
the ball feels like its moving on its own
it also makes a strobe effect where the same frame placement is used in the movement
>>
Oh shit I'm so much of a beginner I don't even know enough to fully understand the advice.
>>5684422
I totally understand the 3rd and last sentences but not the rest, especially the 4th.
>>5684425
This I understand and can fix!
>>5684427
Not to "muh style" but I wanted to experiment with different speeds of momentum so I wasn't trying to make it look like an actual ball bouncing. I just assume you're supposed to use a ball shape to map out movement when you're starting because it's easier to draw over and over.
I didn't reuse any frames beyond the program just defaulting to holding the same frame until the next new one so I'm not sure what to do about the strobe effect you mentioned. Maybe I need more keyfrarmes?

Thanks for all the feedback and advice anons! I think I'm going to have to read that animator's survival guide, I didn't know just how basic my understanding of the technical stuff was even with what I have read up on.
>>
>>5669156
>this level of schyzo
>>
>>5667540
>>5667604
This animator is pretty good, excelent porfolio Idk what you guys crying about lol.
>>
>>5684523
>Idk what you guys crying about
This:
>This animator is pretty good
>>
>>5684095
Your ball bounces to the same height 2 times then "sticks" to the ground. Looks weird. Your stick man jumps well but doesn't have shoulders or hips.
>>
>>5683544
N-n-no! Your balls are... stupid..!
>>
>>
>>5684619
>Your stick man jumps well but doesn't have shoulders or hips
Should I start trying to animate more complex structures then? I don't really know the best path when it comes to learning this. I figured you're supposed to work out adjusting speed and motion and then start worrying about structure but is it better to work on both at once?
>>
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>>5684653
Triangle bounce
>>
>>5684687
TRIANGLE B O U N CE
>>
>>5684666
Nah, s'pose you're right. I was just thinking its not that much more work to add those, then you have an actual frame you can draw a human on.... but really if you are focused on the feeling of the motion, the structure doesn't matter.
>>
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>>5684689
T r a n g l e b o u n c e
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>>5684697
Oh okay. I was already wondering if I should try things with more structure because it is hard for me to judge these abstract things. But I do feel like I'm at least getting the gist of shifting speeds and showing the action.
I don't know I think I am going to just mess around with a bunch of things anyway. Maybe that'll help me figure out where I am and what I need to study more in depth. Thank you for the feedback though anon. I'm in the dark here, but the more I hear from people the more I think I'll start finding my way.
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>>5684844
:)
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>>5678338
doesn't get more traditional than rotoscoping
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>>5670022
Csp's brushes are really customizable. You can easily tweak them to your liking.

>>5679291
Gif is from flcl
https://youtu.be/TPowKIC-Q90
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No one gives a shit about motion mechanics, they weren't even embarrassed to put pic related into the fucking trailer
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>>5685907
Context? I have no idea what is wrong with the mechanics because the cuts are so short and I don't get the relationship. Tug of war: fine. Weird guillotine: whatever. People falling: how did they get there? Flag wave: ok...
I don't think I'm seeing what you're seeing.
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>>5685925
Not him but I'm pretty sure its that the people fall too fast, it looks fake and unnatural. Did that not jump out at you?
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>>5685925
Yeah it's this >>5685966

It looks exactly like that in the show and it's hilarious when it should've been a shocking moment
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>>5685907
I thought they were already falling when they cut to that shot. But honestly I don't have a deep sense of the speed human sized objects fall. Maybe I'll watch some sports with jumps.
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an attempt at animating dustclouds.
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>>5686086
its good. it doesnt feel hand drawn, is this some kind of blender 3d trickery?
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>>5686092
yes its a rigged shader, im trying to find a method to make it feel hand drawn though
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>>5686094
> im trying to find a method to make it feel hand drawn though
You could try hand drawing it?
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>>5686101
im in a fucking hurry anon.
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>>5659009
does anyone here have experience working in the Canadian animation industry?

I’m a college student trying to get into the animation program at Durham college

but i'm starting to question weather or not working in animation can actually pay the bills
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>>5686086
The first few frames hang out on the right side, so I don't think it gives a sense of dust blowing past the camera. Maybe if you stretched the effect across the camera it would look better?
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>>5686105
https://www.strawpoll.me/45801440
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>>5682697
is this a new fetish?
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>>5686153
Nothing new about a bit of stretchy neck love.
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>>5662066
As skilled as this is it's animated a lot more than it needs to be imo. I don't get why some animators feel like they need to animate every fold on someone's clothing when all that does is waste your time and impress other animators; casual viewers don't actually notice or give a shit as long as the motion is good
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>>5684844
all I can hear are prop spam noises
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>>5686105
first of all >durham college
lmao, also hi neighbor. second of all afaik most western animation industry is less animation and more "send a storyboard to korea/japan/taiwan" etc. Even fucking king of the hill outsources and that show doesn't exactly have the most complicated animation.
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>>5686336
I think casual viewers do notice and appreciate the small details like that even if they cant explain why it looks good. I know I was mesmerised by this scene before I even started to learn to draw/animate
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>>5686105
i work in the Canadian animation industry, and it pays the bills decently. we make about $25/h... it's not huge but it's okay work
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>>5686428
I don't think you'd fall under casual viewer if you liked animation enough to end up pursuing it at all, but even then I feel like you're an outlier. Popular 2d animation today is rarely anywhere near as good as that two minute sequence. Frankly I think a lot of action anime that people like to suck off are hard to read confusing messes that people think are cool because there's shit going all over the screen.
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>>5686441
What studios have you worked for and is sharidan college really worth it??
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>>5686450
>Frankly I think a lot of action anime that people like to suck off are hard to read confusing messes that people think are cool because there's shit going all over the screen.
Maybe so, but that sequence certainly isn't. I feel like you have a grudge against sakuga
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>>5686508
I wasn't implying that sequence was, otherwise I wouldn't have prefaced what you're quoting with
>Popular 2d animation today is rarely anywhere near as good as that two minute sequence
I'm mostly referring to modern shows that are animated pretty messy or have awkward camera pans where the characters don't move properly in the 3d space etc etc that people praise like nobody's business, as if making a half-assed attempt is as commendable as actually pulling it off.
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>>5686508
>>5686560
sort of an example of what I mean
https://sakuga.video/?video=153863
I know a lot of people who would find this really impressive when imo the director having fun with moving the camera around in the 3d set fucks up the whole thing because animating action on anything slower than the speed of your 3d background looks jarring and terrible and forces the characters to never actually be in that 3d space properly. There's some other parts of this scene I just don't like for how they're animated but I'm putting the blame on the director here considering the part with blondie stopping and turning around looks good





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