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The general thread for Manga / manga-styled comic-making and Manga-style illustration.

Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.

Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).

Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.

Previous thread: >>5635576


Some resources:

/asg/, our stylistic sister-thread series >>>/ic/asg


Books:
Understanding Comics

Making Comics

Manga in Theory and Practice: The Craft of Creating Manga
https://mega.nz/folder/Dd4hnZTC#EjMIcTDPLbWXkAJLPHx2Kg

Story: Substance, Structure, Style and the Principles of Screenwriting
https://archive.org/details/RobertMcKeeStorypdf/

2000AD Script Book
https://mega.nz/file/gtNQgY6L#p7vPA_fLOUwxINMBzAX62w_xx282FVQoMhUHDGtiCpE

Even a Monkey Can Draw Manga
https://kupdf.net/download/even-a-monkey-can-draw-manga_58b9ca16e12e89233badd376_pdf


Videos:
"Manga Senpai/Tokyo Name Tank", "SMAC! THE SILENT MANGA AUDITION COMMUNITY"

Habanero Scans: https://www.dailymotion.com/HabaneroScans/videos

Full MANBEN Series link: https://mega.nz/folder/9h1mUYSJ#8sJoO57nMP_JhjnujBXkpQ

https://www.naokiurasawa.com/

Urasawa Channel: https://www.youtube.com/channel/UCkIFOAoFm47XOAlJwTa6Ieg/videos
>>
Some western / indie publishers that seem to have a decent readership and are tolerant of or specifically cater to Manga:

Saturday AM ( https://www.saturday-am.com/ )
> Digital indie magazine, seems to be on the up-and-up
> Open submissions for long-form series; also distributes series currently being published elsewhere.
> Regularly publishes one-shots, making it a good potential outlet for already-finished work.

Noir Caesar ( https://www.noircaesar.com/ )
> Focuses on black (specifically African-American) content, but seems willing to publish anyone good enough.
> Seemingly series-based only.
> No "magazine" style updates; series are updated on their own schedule.
> Seems less regular than Saturday AM, but also seems larger in terms of readership.

Oni Press ( https://onipress.com/ )
> Technically indie, but at this point large enough by comic standards to be mentioned in the same breath as other publishers.

Antarctic Press ( https://antarctic-press.myshopify.com/ )
> Longtime large-indie publisher of OEL / manga-esque books.
> Seemingly taking submissions at present if http://www.antarctic-press.com/html/submissions.php is anything to go on.

Yen Press ( https://yenpress.com/ )
> Started out as a small indie publisher of original / Korean material, and has grown reasonably popular since.
> As of 2016, it is also one of the western arms of the Kadokawa Corporation's publishing apparatus, with Kadokawa owning a 51% stake.
> Editorial inquiries can apparently be sent to yenpress@yenpress.com, however, they apparently are not open to new submissions at this time.

Viz Media / Viz Originals ( https://www.viz.com/originals )
> *The* western manga publisher.
> Currently in the exploratory stages of setting up an English label.
> Submissions are open and several books have been announced. However, progress on the label seems to be moving very slowly.
> Still might be worth a shot anyway.
>>
Other open comic publishers:

Dark Horse ( https://www.darkhorse.com )
>Dark Horse still welcomes your submissions, and all submissions will still be reviewed, just as they always have been.
>All unsolicited story/series proposals must have a full creative team on board. Writer-only proposals will not be reviewed.

Image comics ( https://imagecomics.com/ )
>Image Comics only publishes creator-owned material. They do not contract creators; they’re only interested in publishing original content for which you would retain all rights.
>Image Comics publishes creator-owned/creator-generated properties and THEY DON’T PAY PAGE RATES. Image takes a small flat fee off the books published, and it will be the responsibility of the creators to determine the division of the remaining pay between their creative team members.

Drawn and quarterly ( https://drawnandquarterly.com/ )
>Please email a low resolution PDF with at least 20 pages of comics and cover letter to submissions. Do not send dropbox links, scripts, or proposals. Please read our submissions FAQ.

Fantagraphics ( https://www.fantagraphics.com/ )
>submission page: https://www.fantagraphics.com/pages/faq

Top Shelf Productions ( https://www.topshelfcomix.com/ )
>Regarding submissions, we're easy. Just email us a download link of what you'd like us to review. NOTE: We cannot accept cover letters, plot synopses, or scripts unless they are accompanied by a minimum of 10-20 completed pages (i.e., fully inked and lettered comic book pages).

Additional publisher lists:
> https://jasonthibault.com/definitive-list-comic-publisher-submission-guidelines/
> https://writingtipsoasis.com/best-independent-comic-book-publishers/
>>
Current contests: None! If you know of any, post some!


How (You) can help /mmg/:

> Know about a contest or a publishing opportunity? TAG THE OP and post a link.
> Have a new resource? TAG THE OP and link / mention it for inclusion.
> Have a link / DL for a mentioned resource? TAG THE OP and mention what you're supplying a link for.
> SCREENSHOT / PASTEBIN effortposts that help you for posterity.
>>
CHANGELOG:

> The sticky has grown! I missed a thread, but someone else made it in time and added additional non-manga comic publishers. That list has now been integrated into the thread. Thanks other anon!
>>
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Are (you) the genius type or the calculating type, /ic/?
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>>5665955
The retard type
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>>5665894
>Current contests: None! If you know of any, post some!
>>5638133
>>
>>5665955
Idk if I’m willing to acknowledge any “theories” by these guys after that philosophical clusterfuck the second half of Platinum End was.

Anyway, is it me or did the artist went downhill in terms of quality after Death Note?
>>
>>5665890
Where i could post the first chapter of my manga?
>>
>>5666217
>Anyway, is it me or did the artist went downhill in terms of quality after Death Note?
Maybe he took it easier since drawing a bunch and skipping sleep can fuck you up both your art, motivation, and health.
>>
>>5666152
I always found SMA very interesting and the themes are nice but it's also one of the really advanced contests. I struggle getting emotions across even WITH dialogue.
>>
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Are there any good books, tutorials or tips on manga character design?

Every single youtube video is some western BASIC SHAPES crap mentality aimed at animation character design (which I honestly really wish to deviate from).
>>
>>5666445
If it works for animation it should work for manga. Also whether you have a westerner telling you this or a japanese shouldn't really make a difference. Also also these are generally just guidelines, there is no one guide to tell you exactly how you have to design your characters to fit for your specific story.
>>
>>5666445
use real people as ref and exagerate the hair/clothing shapes
>>
>>5666458
I kind of get what you mean... but I feel those guidelines are specifically calibrated to help those in 2D and 3D animation and gamedev industries more than the rest.

>>5666463
Interesting exercise, will try!
>>
>>5665881
Your image didn't really clarify anything but you seem to be referring to the screentones. That "texture" is because you're looking a dot pattern that was originally larger, printed with actual ink at the printer and then scanned and levelled by whoever scanned it. All this adds noise, affecting the texture. It's never going to look like that in your project file. To kind of replicate it without actually printing anything, we can apply a blur filter before exporting it at a smaller size.

>>5666445
It's personal preference, but animation design can still, to a degree, apply to comics. Both are built on the same principles: you're going to be drawing these motherfuckers a lot, might as well make it easy. Main difference is you're designing your manga characters for YOU to draw, while animation character design is designer characters for OTHERS to draw, meaning it has to be well defined and easily replicable.
Personally I like to think of a character design as a balance of light and dark values. ie the sleeves are black but the shirt is white, the pants are a mid-tone. That character is now recognizable simply from the pattern of values, but I try to keep things simple for myself.
>>
>>5666217
this is why good characters are king. A good cast creates endless stories
>>
>>5666445
learn to acquire good taste, seriously. look at character designs that you think are appealing and figure out what they did that made it look so good. study fashion; both historical and modern as well as textiles and types of fabrics and patterns. an exercise i see gooks and nips use is to use aesthetic vases, perfume bottles, lamps, etc. and make a character design/outfit out of it. think about iconic memorable designs and how it works with their universe. think about what sort of appeal your character is supposed to have and how the audience should feel when they see them.

the basic shapes crap is literally a cal arts/western thing used to min-max to make animations/modeling/rendering easier and cheaper for literal children to be able to read the character from a distance. if you follow this advice, you're gonna end up with steven universe/globo homo/mickey mouse type of bullshit.
>>
>>5666445
>Every single youtube video is some western BASIC SHAPES crap mentality aimed at animation character design (which I honestly really wish to deviate from).
that's where you're wrong
https://www.youtube.com/watch?v=4tDPDWRLclA
https://www.youtube.com/watch?v=BFqCUH0QFEQ
>>
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>>5665890
Hi everyone, my work recently won 3rd prize at the Kyoto International Manga award!
https://medibang.com/contest/kyoto-manga2021/award/

We're all GMI, keep drawing!!
I'll post some of the comments from the judges as well to give people better ideas on what publishers and readers in general look for when they read manga!
>>
>>5666889
Simply amazing work. You have any socials ?
>>
>>5666889
Holy shit. /ic/ has talent.
>>
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>>5666889
Here are the comments from the judges.
If there's one thing I've observed, judges mostly look for the ability to communicate. A lot of the time, judges (and I imagine readers too) aren't necessarily looking for god-tier level draftsmanship, but they are looking for something that's really easy to read. The popularity of stuff like mob psycho 100 and chainsaw man are testament to this.
When studying manga, make sure you pay really close attention to the visual language of manga in general. I remember there was a paper somewhere that explored this subject, so I'll post it here once I go and find it again.
>>
>>5666904
how do i participate in these competition anon? :3
>>
>>5666904
>they are looking for something that's really easy to read
i don't doubt this for a second. the last time i read a western comic it was by some capeshit author and in spite of that it was some artsy fartsy stuff where it was difficult to figure out what's even going on in the story. never run into such issues with manga
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>>5666911
How about opening the fucking link and reading the contest details page that's right there
>>
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>>5665565

>>5666889
Very nice bro. Congrats!
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>>5666898
I'm mostly on twitter :)
https://twitter.com/monotone_ink

>>5666904
Here's the article: it details differences between American and Japanese comics, specifically in the way they direct reader attention. Give it a read when you have time, there's plenty to learn from it.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3449338/
>>
>>5666889
that's amazing!!! congrats!!!
>>
>>5666889
Congrats man!
>>
>>5666889
Holy fuck man congrats, you're an inspiration now
>>
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>>5666889
>This piece of shit wins an international contest
Where the fuck are those hundreds of thousands of chinks that are supposedly renaissance tier that /ic/ keeps harping about? I was told that the market was saturated by bugmen.
>>
>>5667013
Lol kys tranny you’ll never be a bitchy girl who only complains
>>
>>5666932
Big congrats and thanks a lot for the link. I actually saw the ranks earlier when it was released but I'd never expected it to be made by /ic/ anon, amazing.
As for your picrel, thanks again, now it's less trickier to apply film directing techniques to manga.
>>
>>5667013
lmao ngmi
most of the good asian draftsmen go into concept art for video games and movies. manga is for storytellers who can draw coherently.
>>
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>>5667013
Check again - 2nd prize was Chinese
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>>5666889
おめでとう anon-kun, now if doesn't bother too much, i like the look of the loli in that picture, and one of the things that i want to do for sma needs a cute and inocent loli to works, do you have any tips ?
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>>5667055
that's a fat ass
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>>5666889
Knew you were gonna win something anon. Congrats!
>>
>>5665955
What does this even mean?
>>
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>>5666574
>That "texture" is because you're looking a dot pattern that was originally larger, printed with actual ink at the printer and then scanned and levelled by whoever scanned it. All this adds noise, affecting the texture.

This isn't true at all though, there's clear textured feathering happening on the edges as the result of a brush. There must be something that does something similar. If what you were saying were true, then all the edges would be uniform in terms of their randomness. They aren't.
>>
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>>5667198
If you have clip studio paint, you should have a brush called 'Cross-hatching (for tone scraping)'.
Set the colour to transparent (keyboard shortcut would be to press c) and use that to whittle away at tone edges.
>>
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>>5667198
Okay, so you're talking about the shaving on the tone. Then, in that case, again it's done in trad by scratching away at it with a box cutter or in digital with a a brush. There are effect brushes which are essentially a handful of straight, tapered lines to emulate this kind of thing quickly -- the "decoration" tool, under "hatching and sand pattern" is a crosshatching brush. By default it places the hatching in a random direction but you can change it to only go in one direction, whatever you want, in the "angle" option.
This effect isn't necessarily BECAUSE of any particular brush, it's just a bunch of tapered lines. It can be done manually as it was for decades.
>>
>>5667221
Oops, forgot to explain my image.
Right is what I was talking about with the blur filter, left is sans filter, what you'll see if you just export from csp unaltered.
>>
>>5667218
>>5667221
Thanks anons, this is what I need. Excited to try it today.
>>
>>5666217
>Idk if I’m willing to acknowledge any “theories” by these guys after that philosophical clusterfuck the second half of Platinum End was.
Have no idea what this is or what you're talking about but I'm interested in context. Is this another work by the guys that did Bakuman that flopped or something?
>>
I'll try entering the next SMA. Has anyone here done it before? What was your approach/how did you go about planning without dialogue? Also do you keep all rights to your entry if you don't win?
>>
>>5666889

Outfucking standing anon. Proud of you.
>>
>>5665890
Came across this. Might be worth keeping an eye on.

https://twitter.com/jumptalesmag
>>
>>5666889
Have a well deserved (you), my friend! Thanks for sharing your success story, and keep at it :)
>>
>>5666889
with you and naf we got some serious talents here. Your art has some soulful stuff going on. Take their commentary to heart because yeah, if you had stronger lineart on some panels, with your composition and solid base, you'll be a full fledged mangaka in no time.
>>
also kinda want to post my own art but it's bad and it's about big tiddies
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>>5668315
> it's about big tiddies
good enough for me
>>
>>5668315
Just post it. Sharing it could drastically speed up your gains, that's what this thread is all about.
>>
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>doesn't read webcomics
>expects others to read his
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>>5666889
beautiful work
>>
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>>5668319
ok, last think i drew
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>>5668333
looks ok, continue
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>>5668344
On my phone right now but heh i wanna improve on technique, i'll keep you posted
>>
>>5668353
Id like to see it with screentones, it may be personal prefernces but I think coom manga looks high class with them applied
>>
Drew this today, haven’t put in words yet though
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>>5668614
>all that crosshatch
Impressive patience and attention to detail, sir.
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>>5668614
I like it
it's moody
>>
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>>5666920
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>>5668727
nice
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>>5668362
I'll try to learn how to do proper screentones yeah i'll put some texture on that
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>>5668953
Did you draw it in CSP?
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>>5668955
Ye
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>>5668984
You can merge the gray layers, then convert them to tone with this button.
>>
Realistically what’s the best way to publish online? I don’t care about money or fame I just want my story out there. It reads right to left like regular manga and isn’t colored, but all I see on webtoon are colored comics that really aren’t manga styles. Are there better places to post?h
>>
>>5669169
publish on tapas then share the link here
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>>5669200
Isn’t tapas the same thing though? I don’t want vertical scrolling I want it to read traditionally right to left
>>
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>>5667592
I'm not sure it "flopped"; it got to around 15 volumes. Anyway, it's an edgy but otherwise very straightforward battle shonen manga that [spoiler]around halfway simply stops being one, kills the original villain and gets 7 more volumes of people just basically standing around discussing who should be God[/spoiler]. It's actually a pretty cool idea in concept, but the philosophies and argumentation involved barely make any sense.

The anime adaptation begins this week iirc.
>>
>>5669237
Whoops, no functional spoiler tag in this board? Sorry
>>
>>5668727
Are you gonna eventually compile all these pages? Is this a oneshot? I like your art a lot but I hate reading this shit as you post it.
>>
>>5669237
Makes sense. What even is the "genius or calculating" theory anyway? I'm innately skeptical of anything that uses "genius" as a descriptor.
>>
>>5669201
Yeah but you could just make a regular comic and post it there. It works well except for 2 page spreads
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>>5669406
Nevermind I googled it. It just seems like another one of those situations where two things that aren't mutually exclusive are assumed to be. I've met some people who are solely passionate about drawing things that other people like; that immediately and instantly bucks the categorization system.

I'm of the mind that trends don't tell the whole story anyway. There are billion-dollar companies full of people who do nothing but trend-watch all day and we still get shit like the Emoji Movie. Add to that the fsct that a good enough marketer can convince people to like almost anything, and I come up with the opinion that trendwatching and catering to them isn't nearly as powerful as just having good enough reach (and in some instances, a captive audience).
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>>5669273
>Are you gonna eventually compile all these pages?
I already do sort of on comicfury (https://quickdraw.the-comic.org/). I'll be posting each chapter as they finish on webtoon/tapas/pixiv/medibang etc, those sites just aren't very well suited to updating series one page at a time, or at least not to my knowledge.
>Is this a oneshot?
No, it's a series. Got an ending in mind and everything.
> I like your art a lot but I hate reading this shit as you post it.
Haha, yeah, I kind of figure as much. I'm not really pacing this like a daily comic should be paced. Sorry about that.
>>
Will I find in the resources how to create a good story?
>>
>>5669759
There's no hard and fast rule for this, so actually you'll find this information nowhere. Understanding Comics is a good start to figuring out how comics "operate" narratively, however, and from there you can look up beginner's writing guides and apply what you learn there to comics.
>>
>>5669759
seven basic plots
iliad & odyssey
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>>5669759
>>
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Not amateur manga per se, but this is the best thread to discuss this sort of thing. I'm drawing some *sequential art* featuring beaten up robots. Should I be concerned with consistent placement of wear around the figures? Or should I attempt to change the designs so that they are only damaged in a few focal points, such as around the face or parts typically around the LOA? Or should I expect an audience not to care so long as I place greebling anywhere close to the on model spot, and carefully place only the focal blemishes?

Pic related is all fun and games until you have to draw it a dozen times.
>>
>>5670044
Gonna be honest anon, I'm not even sure what I'm looking at in that image.

To answer your question though, major details, such as broken portions of a mechanical design, or scars, missing limbs, or even elements of a costume, should always be drawn as consistently as possible. People might forgive you if, say, your anatomy isn't on point in every panel, or if the ratios / proportions between various portions of the designs shift a bit (this happens all the time in comics and manga), or if you aren't being 100% consistent with minor detail scratches, but they *will* notice if, for instance, you've stopped drawing a major scar or mark that's always supposed to be present in the design.

Once you make something consistent, people will notice it if the consistency ends.
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>>5666889
I don't even hang around these threads but fucking congrats man, inspirational as fuck
>>
>>5670098
Yeah. That's about what I expected. Will have to do some practice and see how much is enough. I'll be mindful of big missing parts, eye, hand, or face marks, and silouhette breaking blemishes. Stuff that the eye is drawn to.
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>>5666217
Platinum End proved to me that he couldnt draw action. No wonder his work has been battle of wits like Hikaru no Go, Death Note, and Bakuman.
>>
>>5669759
>>5669918
Since this is /mmg/ i want to remind do not forget to read about Kishotenketsu. It's often, like super often never mentioned in any forums outside of the japanese ones. It is mentioned in SMAC blog though.
I firmly believe that's what makes manga feel the way they do. Once you understand that, it's back again to the good ol' break the rules to give surprise or new colors to your story.
>>
>>5669759
The Robert Mckee book in the resources covers the story aspect.
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>>5665891
>Noir Caesar ( https://www.noircaesar.com/ )
>> Focuses on black (specifically African-American) content, but seems willing to publish anyone good enough.
Lmfao
>>
>>5669759
before you learn how to write, learn how to have good taste. that'll take you a long way
>>
>>5669759
Am i the only one working backwards here? I have the whole story and characters down already, it's all in my head, now im learning to draw to illustrate it all
>>
>>5670450
>>5670257
on this topic, Robert McKee actually teaches Kishotenketsu. He just uses different vocabulary, he calls it the "gap" where the character's beliefs and the real world facts clash. It's when a character pursues something and something unexpected arises, causing him to have to make a choice and redirect his efforts in a new direction
>>
any artbooks with plenty of poses in different perspectives bros?
>>
>>5670539
Shitloads of people are holding off on making their comic until their art is "good enough".
If you ask me, that's a huge mistake. Chances are the writing/paneling/composition is going to be crap even if you can draw well. They're skills that need to be practiced, and comics are how that is done. Holding off on making comics because you draw badly isn't going to help you make the good idea/story you have.
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>>5671250
Part of me wants to compile a collection of the "worst" early Soul Eater / AoT pages. If that art can get published, I'm sure we can too.
>>
>>5671281
Thing is, even though his characters looked a bit derpy, the artwork as a whole was oozing style, and it was still pretty readable and clear. Being technically bad isn't the same thing as being unmarketably bad or boring.
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>>5671299
No, I agree on that entirely, I just think that it's good motivation fuel as someone with a lot of doubts. I respect Ōkubo a lot for the strides he's made.
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>>5671250
what if my story is super long
should i just drop it completely and write short stories that I'm not interested in?
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>>5671304
It’s not even bad lol. Just looks dated but not in a bad way.
>>
>>5671308
Why would what I'm saying be any different if the idea you have in mind is really long? If anything it's so much more crucial that you learn how to make comics before starting your big idea if it's going to be really long. You can make the longest most complex epic and it'll basically be for nothing if nobody can make it through an unbearably bad first thousand pages, or however long it takes for making comics to "click" with you.

I've been you. I've been in the situation where I had to choose between: starting my big cool ambitious thing that's gonna span many different story arcs and take decades to create with the skills I had, or waiting until I could draw better.
I am glad that I didn't decide to wait, because when I actually started to make the thing I realized how little I knew, and I realized how faulty my ideas were. I eventually quit that project (but not before drawing 450+ pages of it, restarting it once) because it became clear that I was trying to build a skyscraper on mud.
Not only that, but let's be honest here, the ideas probably suck. You may think right now that what you've got is solid gold, but will you still think that in a year? Or 5 years? If not, then what? Just stop, never pay off the things you set up? Spend even more time going back and remaking the early parts again?

If you're really married to your big epic idea then, please, make some "sacrificial lamb" works first. You need to cut your teeth before you can make something truly competently, and I don't mean that personally. Nobody makes a good comic the first time they try, or even the 10th time they try. There's too many things that can go wrong when you're making a comic, it requires experience to do it right.
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>>5671336
Tangentially-related point to add to this, a lot of long-running manga starts out kinda slow / shit in the first place. That's not to say that this is a good thing or that you should also endeavor to start this way (you should of course start with the best possible opening you can muster), but it *is* to say that the pros didn't wait to start either. No one's a "pro" until people start saying they are, anyway.
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>>5671304
it have STYLE and SOUL
>>
>>5671336
>>5671353
I agree with what you're saying, however, I think that you still need to reach some level of draftsmanship before you can start creating comics. even just for practice. Not saying you need to be a pro but should you really just start creating manga right away if your work looks like this?
>>
>>5671380
I know bringing up OPM as an example is practically a meme at this point, but honestly, ONE said it best himself:

>"You can draw a webcomic even if you're not that great, challenge yourself, and if it doesn't work out you're free to quit anytime at your own discretion."

Regardless of whether or not you are successful, what matters is that you can start drawing and stop drawing at any time.
>>
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>>5671380
>>5671436
And if you think this can't happen to (You), remember that Dog Nigga is out there being beloved by millions right now. Somehow.
>>
>>5671380
Yes. Clarity and consistency in the artwork is more important in a comic than even good draftsmanship. While a beautiful comic certainly has its own appeal and that can be a selling point, the comic where the art is subpar but easy to understand and supports the story can still get a pass and even a following.
>>
I just realized that this is impossible without learning perspective. How much studying would I have to do to at least get by? Would Marshall's videos be enough?
>>
>>5671448
Holy fuck I just read it. Genuinely one of the most entertaining manga i've read in awhile
>>
>>5671482
Kind of difficult to answer, it varies individually how much effort it'll take for it to click and and be internalized. But yeah the Marshall videos will definitely get you going, no need to go full on autist about it, you can always study more later
>>
>>5671448
what the fuck is this lmao
name?
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>>5671541
Nice. Thanks bro
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>>5671380
made you a cover
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>>5670648
Is that really Kishotenketsu? I thought in "ten" in Kishotenketsu was the viewers own belief/knowledge of the story/world, rather than the character. In the "gap" it's only the character beliefs that are challenged. Correct me if I'm wrong, I don't know much about Kishotenketsu.
>>
>>5671380
I'm only one guy but I would read a manga with that art
after all, what makes people keep up with a story for months, years and even decades, is the story
no one sticks with a manga for years because they only like the art and don't give a fuck about the story

Also, make it easy to read visually. Made in Abyss has great art but god damn is it hard to understand what the fuck is going on in some action scenes.
>>
>>5672248
"ten" is translated as "twist", which is what happens when something unexpected happens. It can be good or bad. This can happen on many levels, whether it's on a beat by beat basis, or as an overall structure for a story.

So, for a very simple story which follows the "intro" "development" "twist" "conclusion" pattern could be like this:

You're browsing a book-store when you find a very weird book on black magic. You bring it home and read it, and it's full of spells. You try out one of the spells, and suddenly a succubus comes out. You try to fuck the succubus, but she won't let you touch her unless you sacrifice your cat to her. You sacrifice your cat, and turns out you failed the test, they drag you to hell.

This story was actually made up of a series of "twists" or "gaps":
>You are browsing a bookstore, when you find a black-magic book
>You read it at home, when it's full of spells
>You try a ritual and a sexy demon comes out
>You try to seduce her, but she wants you to sacrifice your cat
>You agree to sacrifice your cat, but turns out she was testing you, and you're dragged to hell.

Each of those story moments were "unexpected" things happening to the character. Each of those unexpected things caused you to redirect your action. Each of these unexpected happenings can also be thought of as a small short-story. (McKee defines this as a scene)

These small story moments / short-stories build up into larger story units. (sequences and acts). So in this way, Kishotenketsu also works on the micro-scale and macro-scale. Kishotenketsu is really about a character pursuing an action (Ki + sho), running into something unexpected (ten), then redirecting their actions (ketsu). There's no difference between Kishotenketsu and the "gap".

Of course, after all this, writing your characters, building your scenes, and introducing thematic elements are still things you have to think about.
>>
building your setting*
>>
>>5666889
I’ve been trying to get cracking on a style similar to this after seeing a bunch of posts like pic related on instagram art pages but for the life of me can’t do it in clip studio with the assets I have now. What kind of pens/brushes/tools even cover this style? I fucking love it.

Also as for pic related does this style have a name? I want to practice but I don’t know what to look for
>>
>>5672884
Any brush that mimics a ink pen can make a line like that, just turn off smoothing.
For the grey tone, use a marker brush.
That style is widely know as urban sketching. There are quite a few books on the subject. You can find a lot for free on libgen. Teoh Yi Chie on YouTube has good videos for beginners.
>>
>>5672896
Fucking incredible thank you anon!!
>>
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>>5668727
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>>5672950
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>>5671436
>>5671448
>>5671478
>>5672339
ok bros, you've convinced i'll start my comic asap, will make sure to share it with you so that you can tell me how bad it is
>>
>>5672965
Glad to hear it. Good luck and godspeed anon!
>>
Anyone have some good fonts for high-octane screaming?
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>>5673959
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>>5669470
thanks
the site definitely makes for a better reading experience
>>
>>5672965
good luck anon
its probably gonna suck
but the more you suck, the better you'll get at it
>>
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>>5673959
post high-octane screaming
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>>5667013
jap highschoolers also place in these things...stop being a complete retard.
>>
>>5667013
What’s wrong with it? I think it looks way cooler than the 100’s of photocopy “I’m trying my hardest to be in Shonen Jump” things I see all the time
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>>5674048
Why are you mixing screen tones with flat gray tones? It looks weird.
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>>5674281
why are you telling me what to do?
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>>5674308
Because you posted artwork on the artwork critique board and I noticed something that looked strange and could be easily fixed. If you're married to the look then suit yourself, I ain't your daddy.
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>>5674315
thats not me anon.

I use grey for skin fills cause my tones used to render really odd and the entire character rendered with that odd broken tone look. it kept ruining pages. its fixed now so when I render it like that it's because of habit
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>>5674342
I've got a tip:
1) Do the tones in grayscale first.
2) Merge these gray layers
3) Convert that single layer to tone
Voila, instead of layering separate screentones, CSP will convert it all into the same screentone without losing the values.
Pic related, left is layering different screentone layers, right is merging them then converting to screentone layer as described.
>>
>>5674315
>>5674342
Sorry guys i really enjoy messing with ppl like that, the fact that its anonymous website makes it irresistible
T. >>5674308
>>
>>5668333
glad to see you are doing well Marinanon, your stuff on twitter is great and her mom is 11/10
>>
>>5674281
So if you're using screentones the only flats can be black and white?
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How to make this texture for backgrounds? I only know how to do screentones from selection. I'm really bad with the technical stuff in CSP, sorry
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>>5674411
Just a case of "pick one" I reckon. Screentones on flats looks off, either go all flats or go all screentones, not half-and-half. The whole point of screentones is to achieve a half tone effect while retaining a monochrome palette (only one kind of ink being printed onto a white page). If you put grays in there then all of a sudden you'd need ink for all those shades of gray you used, making it no longer monochrome. However, in digital you're not printing it and don't really need to worry about print, so there isn't really any reason to use screentones other than to look like it is for print, and in that, again, using grays alongside it breaks the illusion.

>>5674446
Print out a page of screentone onto paper, scan that back into digital, put a blur filter on it, export that in a small size, then open the exported file again and scale the image up.
You're looking at a screenshot of a shitty scan that's then been upscaled, lol.
>>
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Any contest that lets you create a "Chapter 1" instead of a one shot?
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>>5671448
i mean, it's been 3 years, well past the threshold for when a webcomic would start to pick up traction. if i havent passed 100 readers now, i doubt i ever will.
>>
>>5674446
This is just a gradient in 1 bit color (black & white) make a screw tone layer then drag the gradient tool.
>>
>>5674614
Let's put it this way. A good one shot is one that can be read as is, or in other words, self contained. But, it also has the potential to be continued as a series, if the demand says so.
>>
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>>5672951
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>>5674614
No contest worth participating in will accept something like this.
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>>5675091
Your panel flows are improving. Good job.
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>>5674469
I screencapped the background from pic related. It seems as if the cross tone was used, but it's separated into tiles?
>>5674678
I'll try that, thanks
>>
>>5675437
nevermind, I was being dumb. It just seems different but upon closer inspection it seems to be an uniform tone texture, thank you anons
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>>5675442
It is different. The tone is not uniform. But the gradient is subtle not harsh.
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>>5675508
I'm still confused because I'm pretty stupid, but uhh I'll try. Thanks anon
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>>5675511
This is a full size screentone. In the page you posted it’s obviously not uniform- the top edges are darker than the bottom. But the difference is not stark- so it’s subtle, the lightest and darkest value are not so different.
>>
>>5667013
Chinks for most part cannot put soul into anything.
>>
Sometimes I feel bad about my own art not being perfect when I'm working on a tight schedule.
But then I realize my artistic idol is this guy
And I don't feel so bad
>>
Is the first round of manga contests based on popularity? What I mean is if works get filtered before anyone even takes a look at them? I know that the contest staff looks through the good entries and take the best from those to the actual judges in a later step, but I’d be interested to know if I even have a chance as a nobody.
>>
>>5676119
don't know but it does sound like something losers would say as a cope
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>>5675529
huh, interesting. Thanks for the help, anon!
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>>5676134
Probably. But my stupid brain is like, if I’m not shooting for the first place I might as well not try at all.
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>>5676162
But you will always have another chance. If you get say second or third the first try, you could get first on the next one. Getting first place would be unrealistic for most people to begin with if it's their first attempt since they wont be experienced.
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>>5669432
Okay, but how do you ride a wave and make it your bitch?
>>
>>5670539
I draw well, but I have a very hard time organizing a story and writing an outline. I have done the "first 40 pages" many times over at this point

I feel like my art skills are going to waste without putting them to a story
>>
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>>5666445
Shape language is a good resource but most of these western animation design strategies like "MAKE HIM A CIRCLE SO HE FRIENDLY" are to save money and cater to the lowest common denominator
For an eastern example, take the pirates from Castle in the Sky; despite being presented as villains, their round and non-threatening shape language tells you they're really just a bunch of lovable dorks, and its done without just turning them into the most basic if shapes
As for stuff like their clothing, haircut, mannerisms, etc. that comes from writing good characters in good settings then making logical conclusions about the design based off that; I can't help you there though my girlfriend writes all my characters
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>>5676211
pic is literally making them rounded to appear friendly
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>>5676233
Yeah, my point is that in contrast to most shape language ideas on youtube where you literally deform your characters like this to conform to shape language, you can incorporate it while keeping them human shaped with unique silhouettes
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here's some new pages I'm inking
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>>5676202
Same. I'm working on the first chapter for almost half a year now, with countless versions of each page. I will probably master lineart and hatching before I get it out.
>>
>>5676358
Surf through the pain, bruddah
>>
Can I post a rough for a oneshot here or rather should I, or do I finish it and then post it?
>>
>>5676412
Yes
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>>5676412
Post it silly
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>>5676418
>>5676711
Alright, here's the real basic of it.
https://imgur.com/a/54csRt4
>>
>>5676407
I'm gonna have to commit to a storyboard soon, I'm getting old
>>
>>5676757
Establish a location. As it is the comic is composed of a series of closeups. Too claustrophobic, and impossible to understand the context. Feels like we're starting right in the middle of a scene, there's no buildup or introduction or anything to ground the scene.
>>
>>5676822
Ahh, you're right. I got to caught up in wanting to deliver the punchline that I didn't establish it beforehand. Thank you
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>>5676825
Remember that if a reader is lost or not given enough information to understand what's happening they'll likely just bounce right off the comic. Even something as simple as a single panel of a silhouetted building against a night sky with lights in the background tells the reader that this is taking place at night in a city, which contextualizes the scene as being perhaps a little bit seedy, and helps understand who the characters are. That gives us an atmosphere, and some context for which the characters are acting within. That's automatically better for drawing the reader in than nothing!
It's important to establish context, even if it's brief!
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>>5676807
This looks really cool anon, feel like a mixture of Otomo and Kirby at a glance.
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>>5676807
Super clean inks!
>>5676411
He gonna make it
>>
https://imgur.com/a/HrYmcOD
It's only two pages but what do you bros think? Is it readable, does it make sense, are the panels themselves cringe etc.
>>
>>5677414
I can't make heads or tails of the middle panel.
Two pages isn't much to go on.
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>>5677421
The middle panel was supposed to be bodies lying around but I didn't want to make it too explicit. Anyway thanks for the feedback bro!
>>
>>5666875
Thanks for sharing, this guy got some golden advice.
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>>5666889
Congrats :)
>>
to those of you who use CSP, do you use the default G-Pen for line art or something else?
>>
>>5678640
I hated the gpen because I sucked at it but I stubbornly refused to admit I sucked, so I used till I got really familiar with it. Now it's all I use (I sometimes use the real gpen)
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>>5678671
i probably suck with it but was wondering what some people use cause i look at some digital comics that dont look like my shit ass linework
do you keep the AA up or no?
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>>5675091
anon I like your panels and pacing, the scribbly art has some appeal to it, but I feel like some shapes could improved, like the smoke or the gun, merging shapes comes to mind but also shape design, the character with glasses has a little bit of that in some panels, also a little bit of variety with the screentones to describe the floor or walls could help with soaking in some of that white for extra effect and make it pop a little more. Overall pretty interesting
>>
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>>5675091
forgot to poast

>>5678734
Thanks, and yeah shapes are definitely something I'm always trying to work on.
>also a little bit of variety with the screentones to describe the floor or walls could help with soaking in some of that white for extra effect and make it pop a little more
I'll keep that in mind. I've been dodging using tones much simply because I don't want to fuck with soft edges when I'm trying to draw quickly, but I think I figured out a pretty efficient method for it now.
>>
>>5676807
Did you make it? That’s professional stuff for sure, how long does it take you to make each page? What format paper do you use?
>>
>>5678674
I just leave it really smooth, but it does look a hundred times if you make it pixelated. That's why I use the "real gpen" sometimes
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>>5678674
*a hundred times better
>>
>>5678765
Pls do some studies of literally anything. No one cares about your story if your work looks like dogshit.
>>
>>5678993
>Pls do some studies of literally anything. No one cares about your story if your work looks like dogshit
1. while anon isn't pro or anything it has good panel layout, nice value contrast and intriguing linework
2. your statement is demonstratably false
3. PYW
>>
>>5679000

I can't stand you fucking tards that somehow think learning the fundies doesn't apply to you because you're making "muh comic"
No one gives a shit about your comic. No one cares for your story. Not a single person is interested. Not one.
>but I'm just making it for myself h-haha
No you're not you coping fucking /beg/let
You can name any niche comic artist with shit tier drawing skills and I will point out why they aren't memorable, or what it is about them that makes them different/succesful versus you. And even if you do, you're just deflecting the point away from the fact that your work, objectively fucking sucks.
Art is visual communication and if your drawing skills fucking suck then you're doing the equivalent of trying to write Ulysseus by mashing a keyboard and hoping that every third word is correct.

Learn to fucking draw jesus fuck.
Any sort of "I'm learning by just doing it" is cope and rope. You have the entire world at your fingertips to learn how to do things 1000% better than you'd figure out in your retarded 0iq brain by trying to do it yourself.

Your work and attitude stink of ngmi.

>>5679013
Hajime Isayama's work even in his early stage absolutely stunts on anon's work rn. And you know what, he got better. There's an understanding of perspective, of form, of basic tone and hatching that is so poorly conveyed in anon's work that it may as well not be there at all.
But sure go ahead and make the "y-you don't know where they'll be in three years though bro" cope.
>>
>>5679020
Still haven't posted work; for the record I agree with you but you're treating anon like he's low beg when he clearly can rotate forms, do simple perspective, can do panelling, and has clean lines while begs can do few if any of those
Also explain why people like TGT if objectively bad art can't carry a plot
>>
>>5679026
Don't know who TGT is and it's likely if you ask a random in the street who they are, they won't know either. Therefore they have no common relevance, and in line with my argument that "people don't care about your work if it looks like shit" they are not cared about by anyone, except in this case where you're trying to use them as an derailment. I doubt you yourself even consider their work outside of this thread. Also if you really want a "what makes their work special" answer, then it's easy. Novelty and comedic effect.

If anon could do any of those things, then why is he not doing them in his work? His linework is unappealing. His tone and rendering sucks, and you can see that as he's not considering form at all. Symbol drawing faces. Flat figures. Proportions are jank. This is something you'd expect a highschooler to do to get through a class.
>>
>>5679050
>he hasn't read tails gets trolled
Newfag
>>
>>5679056
>he doesn't know about (insert niche thing)!11!!
Don't care
didn't ask
plus you can't draw
>>
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>>5678993
No time to study, got too many things to make.

>>5679020
That ain't me pardner.

>>5679026
Yeah but TGT is a riot so the wonky artwork isn't really going to hold it back, if anything if it was drawn better it would be less funny.

>>5679050
>Don't know who TGT is and it's likely if you ask a random in the street who they are, they won't know either.
If I asked a random person on the street they wouldn't know who fucking Jack Kirby is either, so what?
>>
>>5678993
>No one cares about your story if your work looks like dogshit.
literally the opposite
no one follows a series for years and even decades if they don't care about the story, or in other words, no one follows a series for years or decades for art alone
hell the 2 biggest hits in recent years have shit art compared to their peers (AOT and especially CSM)

>Hajime Isayama's work even in his early stage absolutely stunts on anon's work rn
anon has something to show, what do you have?
keep coping
>>
>>5679064
>no time to study
cope
"no time to do x" is always a complete fucking cope for someone. What you really mean to say is "I don't want to"
and that's why you're ngmi.

People are more likely to know who Jack Kirby is than a niche mspaint comic.
>>
>>5679066
>posting the pre comic to AOT and pretending that's what was being presented to the audience
lol mental gymnastics
coping for being ngmi.

>pyw
No :)
I'm not a comicbook artist, nor am I gonna pretend to. Posting my work will have no relevance.
>>
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>>5679068
Okay, I don't want to study. I would rather continue making things I care about.
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>>5679068
Unironically a comparable number of young people would be familiar with Lazerbot's work compared to Jack Kirby thanks to this meme format
>>
Im calling the schizo police
>>
>>5679073
>I don't want to do the hard work I just want to do the fun stuff
Best get a job then anon. That's an ngmi mentality and you're better off treating this like a hobby than thinking you're gonna get anywhere.
>>
>>5679084
You yourself said youre not gonna pwy cause you dont do comics so then how come you are so assertive when giving advice to people that make comics?

Also, you can just post your art for us to see regardless of it not being manga/comic related.
>>
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>>5679106
because the fundamentals apply to all things.

Here is a 10 minute drawing I did with some friends in a drawpile.
>>
>>5679084
>I don't want to do the hard work
Making comics already is the hard work.
>>
>>5679020
>Any sort of "I'm learning by just doing it" is cope and rope.
you sound like someone that has never attempted comic making.
what better way to learn than by having to draw multiple poses in a single page under a deadline?
>>
>>5679131
Lmao it's like complaining about having to eat cake all the time
You think it's hardwork because you refuse to eat vegetables.
Grow up you piss baby.

>>5679137
>under a deadline
Don't pretend like there's any sort of deadline for this personal project that you're holding yourself accountable for. Ain't no one demanding that you deliver, nor are you getting paid. Absolute cope for not putting in any effort.
>>
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>>5679140
>Lmao it's like complaining about having to eat cake all the time
No I'm thinking it's more like drawing all day every day. Not really like eating cake at all.
>>
>>5679144
>complaining about having to draw
>putting minimum effort into drawing
Nigga how about you go and do some fuckin hard labour for a couple months instead. Get a job in a mining company or some shit. This is physically a lightweight profession and you're complaining about having to do the bare minimum.
Be better.
>>
>>5679147
>go study anon
>actually no go do manual labor
Sending mixed messages here.
>>
>>5679152
>pretending to be retarded on purpose to avoid doing anything hard
enjoy being ngmi.
>>
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>>5679153
I will.
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>>5679155
If only you had as many studies as you do shitty reaction images
you might actually be decent at drawing.
Cope harder.
>>
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>>5679020
>No one cares for your story. Not a single person is interested. Not one.
then i guess google doesnt know how to count.
>>
>>5679222
>3m sessions
lmao that's probably just enough to get to the comic, see that it's shit and leave.
>>
>>5679237
ample time to read the page, leave a comment, and then leave. cope more, asshole.
>>
>>5679222
What's that?
>>
>>5679250
google analytics.
>>
>>5679252
I see that. What is it analytics of?
>>
>>5679253
my comic.
>>
>>5679255
That being?
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>>5679256
ill link it later. i dont really want anons from ic heckling my readers.
>>
>>5679256
i will say my art is probably worse than the majority posting in here.
>>
>>5679282
yes it is.
Study more /beg/let
>>
>>5679320
but what if i study and turn into a turd like you? too risky.
>>
What is this, /asg/? Stop entertaining toxic back-and-forths and talk about comics. If (You) think people should improve then tell them how exactly they should do so rather than just saying they should. If they say they'd rather do something else than grind fundamentals, offer ways that they can do both things at the same time.

Also, be less rude.
>>
>>5679383
>offer ways that they can do both things at the same time.
like.... make a comic?
>>
>>5679383
No use, they already have expressed they don't want to study and therefore don't want to put in the hard yards to improve. They have the cope mentality.
Also suck my fucking nuts faggot, where do you think you are.
>>
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>>5678765
>>
>>5665890
source?
>>
>>5679497
That's Billy Bat.
>>
>>5679500
thank you, kind anon
>>
>>5679494
If you haven't noticed this thread's been pretty clean so far, with people taking the risk of posting their original artworks.
If you wanna do /b and /pol nonsense please go do that somewhere else.
>>
>>5679494
>They have the cope mentality.
oh my, which art book talks about this? it must be a very important part of learning to draw!
or youre talking out your ass.
>>
>>5679494
You sound like one of those eternal fundies crabs. He's drawing every day and getting out content but you will refuse to pyw so I won't even ask this time.
>>
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>>5678787
Yeah that's mine. It's on standard sized American comic board (11"x17"), took about 3 hours for each page penciled and inked, but depends on how long it takes to get a page layout I'm satisfied with.

I've tried some Deleter paper, but it's a little too flimsy and small for me. I prefer the sturdiness of Bristol

>>5678993
I think his art is perfectly acceptable, what carries a comic is the characters. There is always room to improve but his figures are readable and the shot composition is good
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>>5670539
same
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>>5679703
To be fair, they did post their work over here >>5679121 so there is that.
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>>5679840
Leg looks broken, and fundamentally looks less sound than comic anon lol. Probably just a /ASG/ fag looking for attention.
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>>5679121
Nice but whats up with that front foot ankle twist?
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Is there anyone that just draws comics for their own amusement/fantasy?
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>>5665890
Made a random strip
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>>5679494
>they already have expressed they don't want to study and therefore don't want to put in the hard yards to improve.
Look anon, I can understand wanting people to improve. Assuming that the anon making that comic is the same one who made the comic about the guy meeting his MMA girlfriend's dad (it seems that way given the similarities in the art), I have actually given that anon a full treatise on what I think they could gain from fundamental study and how it could better their craft as a whole.

However, it's ultimately up to them as to whether or not they want to do those things, and if they don't, then they don't. Some people are in here making comics seriously. Some people are in here making comics for fun. Some people are prepping stuff for editors. Some people are just posting for their friends. Not everyone is going to take every piece of advice (especially if it's offered in bad faith or rudely). If you want to critique people in this thread and have it go the mile, then perhaps ensure your attitude is on-point and direct it toward people who are demonstrably serious.

The reason why people are even willing to post their work in here is because it's more communal, more level-headed, more improvement-oriented, and more dedicated than the other toxic pits on this site. When we tell you off, it's not for critiquing other people or arguing (which we do all the time), but instead because you're messing with the tone of professionalism that we've worked hard to cultivate here. There are contest winners and people speaking with editors in this thread, and the more toxic it becomes, the more likely those people will leave or stop posting work, as those are the people with something to lose.
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>>5679869
This is cute, I like it.
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>>5679494
>they already have expressed they don't want to study
If they're drawing everyday and putting out actual practical work, it's just as good and arguably better than grinding studies. Studies help you improve but they seldom teach you the actual work, especially with comics which require a whole different set of skills from standard illustration. You know the best way to learn those skills? Actually making comics.
Anon's doing good work, you're a seething crab.
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>>5679917
Not them but I somewhat disagree with this. Mileage is good, but mileage in the wrong things doesn't get you anywhere. If you're drawing without focusing on specific technical elements, such as the improvement of perspective or anatomy, etcetera, then you won't get anywhere, especially if you lack the eye to criticially discern those elements in complex drawings. I do agree that you can get to a point where your eye is good enough to correct as you go, but I think the tradeoff there is that it lets you do what you want to do immediately while nonetheless being a slower method of improvement when compared to pointed studies.

Sometimes, stopping to do some studies before returning to whatever it is you want to do is the better deal, not to mention that the idea that everything is a choice between "doing studies" and "making work" is a false one. Professional animators go out and do plein air studies and go to figure drawing workshops with absolutely no impact on their ability to animate or anything.
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>>5679920
Well I would say that you're missing the overall gist of manga in the first place. The art on a panel by panel basis is not nearly as important as the flow and coherence of the scenes and story. This is about manga, not illustration

I think it's one of the main points of difference between manga and comics. Western comic artists focus much more on the illustrative quality of each figure and page, basically planning ahead to sell them individually as prints and posters later on, and are generally not even part of the writing process so they cannot plan scenes visually to coincide with story beats.

Manga is more of a coherent combination of visuals and narrative, and I think the poster you're referring to is doing a fine job of it since his pages are easy to read and the style seems to fit the tone of the story.

And if he really is
>>5679909
>the same one who made the comic about the guy meeting his MMA girlfriend's dad

Then he has improved
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>>5680062
The thing is that this also makes the assumption that practicing things individually and practicing things holistically is also a binary choice and that the former doesn't affect the latter.

Mangakas study. They do figure drawings. They draw from life. They draw from each other. Hayao Miyazaki (before you say he was an animator, he was also an accomplished graphic novelist) is rumored to have fussed at a new hire to Studio Ghibli for not drawing from life to improve. You can study things individually to improve your ability to learn from the whole.

Let's say you want to be a DJ, for instance. Under your logic, the best way to learn how to be a DJ is to do sets. However, DJing, like making comics, involves a lot of moving parts. Sure, you could improve by going out there and doing sets, tripping over your tracks and fiddling with your mixer without knowing what all the knobs do, but you'll likely improve faster if you learn your tools, perfect your mixes and compositions, figure out what level settings are best for which songs, and so on. That way, when you go up there to do your sets, you can focus on the things you can *only* learn in that environment, such as performing, hyping a crowd, and stringing all those individually-practiced, disparate elements together. The point of practicing individual things is to get them "out of the way" mentally, so that you can do them on autopilot, and use the mental energy you would be spending on those to instead spend on things that can only be learned in that new environment.

Also, I'm not arguing that he hasn't improved at all, but I think he would have improved more, faster, with some additional isolated practice.
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>>5679020
Fucking asshole. You went and reported me for a comment you deserved? No one here even asked for your advice and you went in and gave a shitty arrogant “criticism” despite drawing like dogshit compared to comic anon.

Fuck you too janny. You’re the reason why this board is shittier than it already is.
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does anyone know the setting to get the gpen to do the equivalent of whats happening with this brush? im talking about the look of like 'extra ink' towards the end of the stroke if that makes sense
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>>5680158
this difgital or trad ?
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>>5680174
oh sorry, i should have mentioned that, it is digital
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>>5680176
i also should have added that it is Clip Studio Paint, sorry about that
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>>5680158
second, i'd like to know too
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Pls guys this is a practical thread, you either have a specific question or you're posting your work. Leave the hypotheticals and thought experiments for other boards.

You think you need fundies? post your manga.
You think you can learn by making pages? post your manga.

thanks.
with love, always.
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>>5680195
>Leave the hypotheticals and thought experiments for other boards.
Theorycraft is an important part of making things and has always been and belonged here.
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>>5665890
Can practice everything or will I have to deal with the fact I'm mediocre at drawing? I'm downloading some of the guides from le MEGA as we speak, though.
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>>5680230
I can't parse your question
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>>5680342
Can I practice everything from manga guides and study manga until I'm good, or will I have to deal with the fact I'm mediocre at drawing?
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>>5680354
you practice, you apply what you practiced in drawing, you look at what you need to work on your drawing and you practice again, loop that forever
you'll only ever get not mediocre if you draw, draw, and draw more.
i personally consider drawing (not sudies, but working on my comic or w/e) as practice as well

you will never stop practicing, you just keep drawing and drawing
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>>5680395
Thanks for the reply. Just draw and practice and study, O.K. But do you ever feel lost unless you're guided by something? Araki warns against going blindly into the mountains of manga-making, especially when you don't know what type of manga to make. He says it's the absolute point mangaka cannot be helped.
Another question: how did Araki go from his early style to the absolutely gorgeous stuff he has now? Was it really just drawing non-stop?
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>>5680404
i'm not sure what you are trying to convey. what 'guides' me is that i have stories in my head that i want to tell through pictures and dialogue, i want to get them out of my head and visualize them. i am unfamiliar with the context of that araki quote, but all it says to me is that you should have your manga story mapped out before you start wasting time drawing, the beginning, middle, ending, not the nitty gritty but the overall story.

i might be wrong on this, but my former art teacher once told me that a style is developed after you just keep drawing from the fundamentals. you have your foundation, maybe on your next drawing the nose is a bit stylized and you like how it looks and you keep drawing it like that. the more you draw the more you tweak certain things just because you like how it looks, or maybe you saw another artist draw ears a certain way and you liked it, so you try to incorporate that into your drawings.
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>>5679909
>>5680062
>Assuming that the anon making that comic is the same one who made the comic about the guy meeting his MMA girlfriend's dad
Quickdraw guy here, yeah that's me.
>>Then he has improved
Thanks!

To clarify, I always want to improve, I'm just choosing to do that via making works rather than in studies. This is because I want to improve my writing most of all.

>>5679920
I learned the fastest I've ever learnt by making my first comics, it got me drawing for 10 hours a day when nothing else did and I saw rapid improvement in the span of about 16 months. If I can only hope to replicate that pace of improvement.
I've tried stopping to do studies before, but I find it very un-compelling. Turns out I don't really care about drawing without there being story to illustrate. If you can stomach it and it helps you then there's nothing wrong with that, but it's never done anything for me.

>>5680076
I have no idea if studies would make me better faster, I've got no data on that, though I suspect it may be the case. All I can say is that the only reason I draw is for comics. By that I mean, comics are the only thing that gets me to draw, whether that's drawing the pages themselves or drawing characters in preparation to start a comic or storyboarding or what have you. Studies do not motivate me to draw in the same way.

What I'm trying to do with my drawings is to tell a story which entertains. I'm not really looking to get hired to draw, but to write. Ideally I'm not looking to get hired at all, but to survive on my own work. So those standards only matter to me insofar as they matter to potential readers.

>>5680158
>>5680192
That's the velocity setting in CSP. Faster the stroke is made, thinner the line, meaning at the start and ends of the strokes the lines will be thickest.
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>>5680195
Fundies are fundamental. Obviously. That means they'll help all of your drawings, because all of your drawings at least partially involve some or all of the fundamental skills. Every time you draw something you're practicing some or all of the fundamentals of drawing. There's no reason for there to be a "do I study fundamentals or make pages?" because the answer is that they're pretty much the same fucking thing only one is getting shit done instead of wasting away in study hell.
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>>5680775
word, I don't understand ppl that say you can't learn by drawing, at the very least you get strong point of reference to guide you in choosing what to focus on when you study.
I can guarantee you most ppl have pages and pages of study and terabytes of reference but not even a 4 page short story done, that's why if you want to make comics, it's wiser to focus on making comics, you can do studies as a supplement if you want.
Storytelling is key, and unless your not telling something, all your drawing skills are useless.
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>>5666889
When does this one starts again? I was doing a one shot since that /a/ thread but i got stuck past the 23 pages and i needed to do and end, and also i need to change a lot of things, so maybe i could just re made it to that contest
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post manga
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>>5680837
Good anon.
small 2 cents;

-if those are garbage bags on the floor they don't read too well maybe check some refs.
-door opening sequence feels weird, looks like she's pulling in the 2nd and 3rd panel but in the 4th she's pushing it.
-3rd panel is a bit messy, I kinda get that it's the door pushing against the bags but it could use some more clarity.
-if last panel is surprise or reveal it could use some more "umph".

keep it up anon I'll be cheering up for you!
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I have studied art for many hundreds of hours now. I know that's not much. I know I am not yet skilled enough to produce something of high quality, but I am ready to begin practicing "sequential art", be it manga or otherwise. I suppose I should begin with simply making a page of anything.

How should I learn to lay out a page? I've studied composition, and panel theory regarding how a panel's borders (or lack therof) can affect the communication of a scene to an audience, but I don't know what "works" as a page layout. Experimenting is all well and good, but it works best if you have a base.

Pic unrelated.
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>>5680983
If you don't know what works, then copy those that do. Look at manga, and put some monkey see monkey do into practice.
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>>5670539
Yup, thats what got me into drawing in the first place. Had some story ideas I wanted to pursue, then started drawing (Im starting on my first manga after a year and a half of practice)
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>>5679869
Page 2 of the strip, just finished.
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>>5680904
i thought something looked odd when i was reading it over and over, I couldn't figure out what lmao. ill probably redraw the 4th panel.
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>>5681439
I like it anon
keep doing this
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>>5666889
>Jerry Enfield
my fucking sides kek
in all seriousness anon you are a true mangaka, don't forget about us when you make a hit in shonen jump
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>>5681442
Thanx :)
>>
What sort of lines should I be using for sequential art? I've been using pure black, relatively thick lines, but I don't think that's appealing in a format like this. Should I start using thinner ones?

Also, how big should I make my starting canvas? I've heard it's good practice to draw on a very large one and shrink the image down when posting it.
>>
Anybody know dimensions of the margins (trim, bleed, etc.) on TYPE B Deleter paper. I can't seem to find a straight answer anywhere.
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does anyone know the settings for screentones like these? i know they are into csp but im lost.
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>>5680983

Scott McCloud in his book Making Comics states that although there are a few techniques that definitely go a long way in helping you draw your audience in and make the world feel alive while you storytell, there isn't any tried and true "right way" to lay out a page. It's more what you're trying to emphasize to the reader in that moment. As long as you can get the point across, it's technically a "success."

He goes on to state that you'll develop your own feel for your storytelling style as you go along. You kind of just have to get your feet wet anon.
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>>5680983
If you want to grasp a good feel for sequential art, trying making 4-komas - they're relatively simple, but it forces you to think about how actions flow from one action to another.
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>>5682830
>What sort of lines should I be using for sequential art? I've been using pure black, relatively thick lines, but I don't think that's appealing in a format like this. Should I start using thinner ones?
Entirely up to you dude. If you think thick looks bad, then experiment til you find something you like.
>Also, how big should I make my starting canvas? I've heard it's good practice to draw on a very large one and shrink the image down when posting it.
Yes. Definitely want to be exporting an image several times smaller than the project canvas. Default A4/B4 in CSP is fine, it's all I've ever needed.
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>>5682964
That could be anything above 60. As for values, the hair is probably 50%, the shading looks like 20%. Again, you're looking at an image that's blurrier than the source file, so you can apply a blur yourself before exporting or print it then scan it back in.
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>>5667594
Tried to make one for 2020's SMA. Finished the script but not the storyboard.

I wrote the script normally but without any dialogue, so I put some emphasis on the emotion of either the characters, scene or atmosphere. From there I tried to sketch the panels accordingly.

But I'm a beginner for competition too, so I'm not clear on the publishing rights myself.

iirc you keep the rights if you don't win, but if you do they keep it, and you can't even have a copy for your portfolio. Depends on the publisher though.
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>>5667594
I entered last year. It was kind of a last minute thing so I just winged it and started from the storyboard. I drew the first panel, put some characters in it and went from there. Just asked myself questions like who are they?, where are they going?, etc. and kept going until I had a 10 page story. The story ended up being pretty simple and boring though so this time I might try writing a script and ironing that stuff out before drawing. As for the rights, idk.
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>>5681439
Pg 3
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any of you have a brush like this
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>>5681440
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>>5679496
It's now been one month since I started.
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Do you shitpost with your manga

>>5683432
Keep going, I recently passed 4.5 years
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fuck i hate clip studio paint, I'm so not used to it, been working with photoshop alone for like 5 years
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>>5682964
Can you link the source?
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>>5681439
>Those names
A-are you from a certain country in southeast asia, anon?
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>>5679853
yes. hello
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>>5683586
Lol no im the US
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>>5683858
From the US*
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>>5683012
>>5683019
>>5683107
Yall're livesavers. I'll give it a shot.
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This is like the third thread that i wanted to said that the thread went to fast, but then i realized that the days were there same but that just passed faster
>>
New thread

>>5684826
>>5684826
>>5684826
>>5684826
>>5684826



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