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The general thread for Manga / manga-styled comic-making and Manga-style illustration.

Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.
Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).
Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.

Previous thread: >>5816150

Some resources:
/asg/, our stylistic sister-thread series for those focused more on illustration >>>/ic/asg

Books:
Understanding Comics
Making Comics
Manga in Theory and Practice: The Craft of Creating Manga
https://mega.nz/folder/Dd4hnZTC#EjMIcTDPLbWXkAJLPHx2Kg
Story: Substance, Structure, Style and the Principles of Screenwriting
https://archive.org/details/RobertMcKeeStorypdf/
2000AD Script Book
https://mega.nz/file/gtNQgY6L#p7vPA_fLOUwxINMBzAX62w_xx282FVQoMhUHDGtiCpE
Even a Monkey Can Draw Manga
https://kupdf.net/download/even-a-monkey-can-draw-manga_58b9ca16e12e89233badd376_pdf

Videos:
"Manga Senpai/Tokyo Name Tank", "SMAC! THE SILENT MANGA AUDITION COMMUNITY"
Habanero Scans: https://www.dailymotion.com/HabaneroScans/videos
Full MANBEN Series link: https://mega.nz/folder/9h1mUYSJ#8sJoO57nMP_JhjnujBXkpQ
https://www.naokiurasawa.com/
Urasawa Channel: https://www.youtube.com/channel/UCkIFOAoFm47XOAlJwTa6Ieg/videos
>>
Is it better to practice for hours at a time or have small breaks?
>>
>>5845187
Draw one page to completion.
Take a break.
Draw another page to completion.
Take a break.
Draw another page to completion.
Take a break
etc.
>>
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Something I just finished
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>>5845153
Forgot the info posts OP

Some western / indie publishers that seem to have a decent readership and are tolerant of or specifically cater to Manga:

Saturday AM ( https://www.saturday-am.com/ )
> Digital indie magazine, seems to be on the up-and-up
> Open submissions for long-form series; also distributes series currently being published elsewhere.
> Regularly publishes one-shots, making it a good potential outlet for already-finished work.

Noir Caesar ( https://www.noircaesar.com/ )
> Focuses on black (specifically African-American) content, but seems willing to publish anyone good enough.
> Seemingly series-based only.
> No "magazine" style updates; series are updated on their own schedule.
> Seems less regular than Saturday AM, but also seems larger in terms of readership.

Oni Press ( https://onipress.com/ )
> Technically indie, but at this point large enough by comic standards to be mentioned in the same breath as other publishers.

Antarctic Press ( https://antarctic-press.myshopify.com/ )
> Longtime large-indie publisher of OEL / manga-esque books.
> Seemingly taking submissions at present if http://www.antarctic-press.com/html/submissions.php is anything to go on.

Yen Press ( https://yenpress.com/ )
> Started out as a small indie publisher of original / Korean material, and has grown reasonably popular since.
> As of 2016, it is also one of the western arms of the Kadokawa Corporation's publishing apparatus, with Kadokawa owning a 51% stake.
> Editorial inquiries can apparently be sent to yenpress@yenpress.com, however, they apparently are not open to new submissions at this time.

Viz Media / Viz Originals ( https://www.viz.com/originals )
> *The* western manga publisher.
> Currently in the exploratory stages of setting up an English label.
> Submissions are open and several books have been announced. However, progress on the label seems to be moving very slowly.
> Still might be worth a shot anyway.
>>
>>5845277
Other open comic publishers:

Dark Horse ( https://www.darkhorse.com )
>Dark Horse still welcomes your submissions, and all submissions will still be reviewed, just as they always have been.
>All unsolicited story/series proposals must have a full creative team on board. Writer-only proposals will not be reviewed.

Image comics ( https://imagecomics.com/ )
>Image Comics only publishes creator-owned material. They do not contract creators; they’re only interested in publishing original content for which you would retain all rights.
>Image Comics publishes creator-owned/creator-generated properties and THEY DON’T PAY PAGE RATES. Image takes a small flat fee off the books published, and it will be the responsibility of the creators to determine the division of the remaining pay between their creative team members.

Drawn and quarterly ( https://drawnandquarterly.com/ )
>Please email a low resolution PDF with at least 20 pages of comics and cover letter to submissions. Do not send dropbox links, scripts, or proposals. Please read our submissions FAQ.

Fantagraphics ( https://www.fantagraphics.com/ )
>submission page: https://www.fantagraphics.com/pages/faq

Top Shelf Productions ( https://www.topshelfcomix.com/ )
>Regarding submissions, we're easy. Just email us a download link of what you'd like us to review. NOTE: We cannot accept cover letters, plot synopses, or scripts unless they are accompanied by a minimum of 10-20 completed pages (i.e., fully inked and lettered comic book pages).

Additional publisher lists:
> https://jasonthibault.com/definitive-list-comic-publisher-submission-guidelines/
> https://writingtipsoasis.com/best-independent-comic-book-publishers/
>>
>>5845279
Current contests:

SILENT MANGA AUDITION 17
>Theme: Moments of Haste, Rage, or Smiles
>5 to 17 pages
>DEADLINE: Monday the 31st of January, 2022, 12 noon IN YOUR TIME ZONE.

How (You) can help /mmg/:

> Know about a contest or a publishing opportunity? TAG THE OP and post a link.
> Have a new resource? TAG THE OP and link / mention it for inclusion.
> Have a link / DL for a mentioned resource? TAG THE OP and mention what you're supplying a link for.
> SCREENSHOT / PASTEBIN effortposts that help you for posterity.
>>
>>5845265
Looks good, do you have more?
>>
Anyone know how good pixiv is for posting fresh manga? I see manga on the daily top rankings all the time, but I think they’re continuing series and might be half Twitter too. I’m not sure if they’re elsewhere as well.
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>>5845283
I do
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>>5845308
bro round the chin a little holy shit, everything else look okay
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I can't eliminate moire in png, but the file in jpge is too large, except if i export it to >10% of quality, do i go for it, or it's more easy just go fuck myself
>>
>>5845285
Manga are on the daily rankings if and only if they can be read by the primary audience of pixiv (japanese). Stats have been low for me, posting my english-language comic there.
>>
>>5845285
Your best chance is to honestly just go for it and spread it as much as you can, it'll take time but I've seen comics build up to 7k readers (but it was a fan comic series)
>>
>>5845311
The jaw, not the chin. Different things.
>>
>>5845311
This is a bit old, I've been rounding out my features more
>>
>>5845316
true, my bad
>>5845321
Something I started doing recently is drawing what i think the shape should be like, sketch it with straight lines and then do the improved version of the head inside that by having it barely touch the jaw boundaries.
>>
>>5845312
What the fuck are you doing? Are you trying to export at 100% the original size or something? Don't, export at a fraction of the canvas size. Filesize should not be an issue.
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>>5845334
I legit have no idea what you’re saying.
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>>5845352
picrel
>inb4 is that paint
yes, I'm at work, this is the company computer
>>
how good should my art be or story is to make the sales? whats good story/whats good art?
>>
>>5845397
Well you need to be at least level 10 and have 350 points into art before anyone will look at your comic, but beyond that point putting all your runestones into story will go further, aim for a minimum of hitting the third runestone tier on your story but more is always better. Don't let your typesetting skill fall behind either, a bare minimum of level 5 is required or the results are borderline unreadable.
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>>5845347
My autism and retardation refuses to change the scale or dpi of the page since in the faq of the sma says b4 with 600 dpi
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>>5845430
Mate I already told you they're not going to disqualify you over not giving them source-sized jpegs. You're just looking for excuses to fail at this point.
>>
>>5845430
You don’t need more than 300 if you won’t print that image on a big paper later
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>>5845153
According to wiki, Scott is still alive, so I think I should buy his "* Comics" books because they are good and thoughtful. Shipping will be a bitch to pay, but gotta say my thanks and support the pioneering works I guess.
Thanks for reading my blogpost.
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>>5843844
>>
Is there gonna be another kyoto contest this year right? And if it is, does someone knows when starts?
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>>5845402
...r u on drugs man
>>
>>5845909
There is no set "level" of goodness for art or writing before you can sell your work. If readers like it then they will buy it and liking something is not the same as thinking something is good. There's plenty of works out there with shitty art or shitty writing which manage to be successful through their other qualities.
Think less about how "good" you should be and more about how you can make something that people will want to buy right now. There is no attainable end-level for chasing something as vague as "goodness" in art or writing, since these are terms that are defined by how compelling an audience finds them. What you should be doing is instead chasing the things that make a work compelling to an audience, which doesn't necessarily have to be professional quality artwork and outstanding writing put together. It can be one or the other or even neither, remaining compelling for other reasons such as shock value or titilation.
>>
>>5845933
ok this has gotten confusing, but im just looking for the minimum quality of presentation to attract an amount of people i think you could say like attracting a certain kind of demographic of sorts and how big of audience it can reach do you think publishing looks for those values as they chooses artists to work with so to bring in strong sales?
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>>5845966
Okay, to put it simply, here is the minimum quality of presentation.
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>>5845970
that's me when I go out
>>
There are a lot of books and tutorials on how to draw cute/sexy guys, but what are the best books or who are some artists to look up to if you want to draw good looking lads?
>>
>>5845970
got damm no wonder they checkin that lil kid out with a package like that... fr
>>
>>5845966
You seem to be retarded.
>>
>>5845966
There is no "minimum quality of presentation." Art is impossible to quantify, and ultimately whether or not you're going to make something that resonates with an audience is going to be a shot in the dark each and every time. Sure, you can try and put together as many market analytics as you can and generate a hit via algorithm, but as far as anyone is able to tell that seems just as likely to land you something like the Emoji Movie as it is with something that can be considered "successful." Most sleeper hits like One Punch man or Homestuck or whatever else just start out as weird experiments done by inexperienced people that have a lot of genuine joy and spirit put into them, and they manage to gain enough of a following for people to take notice.

So, stop worrying about whether or not you're creating something of "quality" and start worrying about whether you're creating something that you personally find interesting. Audiences can generally tell when you don't give a shit, and if they feel like you the creator don't care, they won't really feel all that inspired to care either.
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>>5845390
I unironically use paint too
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>>5845308
Try this. I removed the black thing on her hair because it looked like she put cat poop on her hair lmao
>>
>>5846315
This just looks worse, also that chin is way too small. If you're gonna correct it, atleast do it correctly.
>>
>>5846318
>This just looks worse
I think it's an improvement >>5845308
>>
>>5846315
you turned her into a generic fuckin anime bimbo. you didn't improve anything. the originals looked unique and natural, all you did was take out the flaws in the worst way.

I really hope the original artist doesn't take this to heart
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>>5846497
I'm >>5846318
I hate the change, also I already mentioned how I fixed the chin issue
>picrel
>>
>>5846550
Yours looks worse fuck off he made the chin exactly how it's supposed to look
>>5846497
>waaah muh generic aneemay!
go back
>>
>>5846606
if you think the chin is right, you're ngmi it.
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>>5845265
Wow you managed to make an even gayer-looking Hisoka.
>>
>>5845265
fooking noice
>>
>>5846637
Thanks Anon ^^
>>5846635
Whatever that's suppose to mean
>>
>>5845265
Is this digital? Looks like you nailed the manga art style / hatching to me. Tips for achieving this?
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>>5846721
it's traditional! I used the curve filter to make the lines crisper and upped the contrast to remove any possible faults
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>>5845265
nice ink, but it looks like a man
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>>5846790
>>
>>5846497
>the originals looked unique and natural
Wut? Not to shit on the guy but it just looked like a weird mix of generic shoujo manga and Innocent/DRCL. It might be one step removed from a typical "cute anime girl" look but there's a huge amount of stuff that looks just like that, stylistically. If anything all that sets it apart is the xbox huge torso.
>>
Is it normal to be stressing over speed of production, prices and etc?
i know mangaka work with alot of assistants or collaborates(western comics) but i have like, 0 production experience etcetc and basically nothing gets done unless me knowing every and anything is this normal it s so stupid
>>
>>5847232
Yes, it's normal to stress over getting shit done on time.
Not all mangaka rely heavily on assistants. Some do, some don't.
Yes, it's normal to feel overwhelmed when you have no experience.

Quit whining and keep drawing.
>>
>>5846826
I like it, don't let anons tell you to fuck with your style. Reminds me of old 80's/90's doujins.
>>
>>5847232
Stressing over things you can't control is stupid, yes. But if reading up on things make you feel better and more confident--indulge yourself, just don't get too distracted from your main task which is I assume is making comics.
>>
>>5847247
>whi
wtf man, i dont even have productions going on

which mangaka you mean dont use assistant heavily

>>5847257
thats the point. you are not incontrol of the problem, but the problem IS in control of you. so you have no choice but to get over it, and that s whole another field on its own that you sadly, have no control of. not solving it drags you down, solving it is a completely foreign alternative other than your own capacity.
>>
>>5847310
>which mangaka you mean dont use assistant heavily
Nakaba, the Seven Deadly Sins guy is a good example. His wife helped with screentones but apart from that the art was a solo job.
>wtf man, i dont even have productions going on
So why are you even asking?
>>
>>5847252
I like my style too. I won’t let some moe fag change my style.
>>
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>>5845756
>>
>>5847323
well you need to be prepared. is your shit even gonns finish?
>nakaba
oh boy, thsts rare
>>
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... i just was comparing exports, and i just watch it in the presentation mode in windows... and in none of them had moire, is that good? Or even reliable?

>>5845475
I got it, but still... autism is one hell of a drug
>>5845523
It's says 600, but also when you export in csp it only let you change between the size of the page or the resolution of the page, not both
>>
>>5845153
>westoids thinking they can into manga
>>
OP, do you have the Manben series with Japanese subs by chance?
>>
>>5848072
Good stuff, as usual.
What font is that?
>>
>>5848376
Bottle Rocket BB
>>
Redpill me on Saturdy AM.
>>
>>5849122
they only allow niggers to use it
>>
>>5849128
Pretty sure that's wrong, also keep it professional or shitpost elsewhere please.
>>
>>5849122
The closest thing you'll find to a US-made Shonen Jump
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>>5845153
>manga thread
>scott mccloud OP

say the C word, coward.
>>
>>5849354
Comic? It's right there in the OP.
>manga-styled comic-making
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>>5846826
Second drawing coming soon...
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>>5849409
cowardly.
>>
How do you draw hair without actually drawing hair?
>>
>>5849469
Drawing wigs?
>>
>>5849469
Are you asking how to make appealing geometric shape hair or something?
>>
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My working method - Idk if this is helpful, though every now and then I see questions like "how do I keep the soul of the pencil sketch" etc.
>>
>>5849926
Best way to keep the soul of the pencil art, imo, is to keep it as clean as possible. I see too many people having ambiguous sketch work that simply doesn't work with inking
>>
>>5849957
I guess there're various currents of thought. In the example I posted >>5849926 I wanted to emphasize that the pencil is only a starting point, the bulk of the work is to be done after the first inking.
>>
>>5849972
Your pencil sketch is good. I think it'll be better if you used a brush pen, like a real ink brush, to better capture the line weight of the original.
>>
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bleh, trying to get back into drawing
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>>5850274
ignore dialogue, it sucks
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>>5850274
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>>5850282
this page is great. despite having 12 panels, it doesn't come across as cluttered.
>>
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3D Object and Background tip:

https://twitter.com/kireina_mochi/status/1467055080105193476
>>
>>5850311
You mean to tell me I didn't have to trace 3D shit by hand all this time???
>>
>>5850274
still one of my favorite comic pages ever, and i'm a 32 year old oldie who's loved reading comics since kidhood. i love you so gosh darn much, artist bro.
>>
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>>5849423
>>
>>5850282
The other anon is a retard. Who tf cares about the 12 panels your hatching looks like shit. You gotta clean this shit up man these rows of noodle lines are doing nothing for you
>>
>>5851211
the hatching looks good anon, what are you on about? it fits his style really well.
>>
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Quickdraw is back and that's all that matters to me

>>5851209
I love how natural these girls look. your line art and scanner settings are a great combination to give your scanned art a perfect digital manga feeling. It reminds me of how Youkoso no neverland looks when fans scan it
>>
>>5851218
>it fits his style really well
lmao alright I guess I’ve stumbled upon some sort of obscure meme ic artist that everyone pretends to like for they’re “soul”.
the soup of repetitive hatching layed down on the page poorly convey what they’re trying to represent. What exactly about the columns of hatching in first page all going the exact same direction implies anything about the grainy-ness of a beach?
>b-but muh style
Ok I can get behind that. The guy in the comic seems to be having a depressing period in his life. He literally describes the place he’s living in as something like a machine, and I suppose rows and rows of one directional lines work in service of that sentiment. But the clarity of the actual images have been drastically reduced as a result. The viewer is equally seeing both the techniques used to create the background as much as what the background actually are.
>>
>>5851306
You'd be shocked to learn that it's a photo from my phone and not scanned in
>>
>>5851314
I can see where you're coming from, but I seriously see nothing wrong with how he hatched in the image. If it we clean, it wouldn't feel the same. The artist used a somewhat grungy look and it payed off.
>>
just a lurker but all my this >>5851378
and whoa calm down dude >>5851314
please dont vent on the few cool anons ic has left. this post just reads as an emtpy knee jerk reaction to take the extreme opposite stance of your convo partner and preemptively hit just to hit because you felt your invulnerability flicker. the content your instinct was wrapping could've been interchanged with anything. we've all done it tho, i guess.
>>
>>5851314
sus
>>
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trying to do a autobiographical manga like "my lesbian experience with loneliness"

any thoughts. first try at doing a comic. just using pencils and sketchbook paper
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>>5851727
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>>5848072
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>>5851734
so cool
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>>5851734
Might want to give the first panel a look; can't tell what's happening in it.
>>
>>5851727
>>5851728
Looks like could become nice gag manga. Keep it up!
But next time please resize the images.

>>5851752
This. After next panel I understood that Quickdraw has undressed, but the first gave impression as if he was diving or something. Maybe make his poncho not so vertical?
>>
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Here's a process video of a published mangaka drawing the cover art to the latest volume https://www.youtube.com/watch?v=kdZh2z6LOYo
thought you folks might appreciate it
>>
>>5850941
thank you! i appreciate it my man
>>
>>5851211
what a weird comment, i feel like there could be so much to give helpful criticism on but hatching seems the less important thing, thats kinda an easy fix. seems lazy.
>>
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>>5845153
Anyone has a link to the scanlating guide?
Having a difficult time with font size and text positioning to make it look legit...

>>5850623
You still have to do so for small details and cleaning up errors from edge detection, but yeah.
>>
>>5852326
>Anyone has a link to the scanlating guide?
https://archive.is/ic5dW
>Having a difficult time with font size and text positioning to make it look legit...
Change it to
>It's trying
>to tell us
>something!
or alternatively
>It's
>trying
>to tell us
>something!
Just a bit of an awkward line to fit I think. Could try changing it?
>What
>is he trying
>to tell us?
>>
>>5852318
>hatching seems the less important thing, thats kinda an easy fix.
You would think, but I haven't seen anyone in these threads with decent hatching yet
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>>5845265
looks very competent except the head is comically tiny
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>>5852336
Thanks.
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>>5852338
I fixed the shoulders >>5846826
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>>5852337
Is mine okay? How can I improve it if not?
>>
Fuck shonen jump
Put me in your magazine
My story is better than every modern shonen
>>
>>5852536
What little hatching you have on that page is completely drowned out by the screen tone, I'm not sure why you bother with it. Hatching and tone serve a similar purpose here, so they are stepping on each other's toes and I think you should pick one. Your scratching at the tones is strange looking and seems more like a bad pattern than deliberate.

You seem to mostly use it on clothing, and your drapery and folds aren't great, so your hatching is following a poor lead in the lines anyway.
>>
>>5852546
Can you expand on these some more? When you say "drowned out," do you mean that it's entirely unnoticeable and contributes nothing at all? If they're stepping on each other's toes that implies that they're both noticeable, so are they contributing different things in a way that doesn't mesh? If so, how? Is there any specific advice that you can give in terms of fold improvement, etc? What looks strange or incorrect about those elements? How does the tone scratching feel strange?

Thanks for taking the time to give me some feedback, I appreciate it a lot.
>>
>>5852544
Mood.
I wish there was a Japanese Niche-style magazine for foreign indie manga.
>>
>>5852551
Best we have right now is the stuff in the info posts. If you know of any others though, you should tag them in the OP so that they can be rolled into those lists in the next thread.
>>
>>5852549
Not him, but the hatching in the toning (the scratched out parts) look chaotic from up close. For the actual hatching, it has varying line weight which doesn't look really good for hatching which traditionally is fine liner.
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>>5852557
>For the actual hatching, it has varying line weight which doesn't look really good for hatching which traditionally is fine liner.

Could you point out where? There are some portions that are more densely clustered I think (is this what you're referring to?), but everything was done with the same pen size.
>>
>>5852549
Right, so the scratching on the tone (negative space hatching) is drowned out by the tone itself to the point where it just looks like a misapplied tone or some graphical error. There is no point to doing this, since the tone itself is implying the form of the objects your are placing it on.

The inked hatching on the clothing however is following the folds of the clothes for the most part, which is right, but the folds themselves don't look right. I'll take old dude's coat for example. His sleeve has a lot of small, close folds implying very thin and delicate fabric, however a frock coat or the such would be made of very thick material, meaning it should have much fewer and much larger folds to emphasize its sturdiness. You can say you just decided it was thinner fabric or it doesn't matter, but the combination of that coat style with those folds is a mismatch in most reader's eyes, which throws the picture off.

But all your hatching depends on if you are using it to imply form or to imply shadow or to imply color.
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>>5852561
On the area's that are done by hand, you can see that the hatching has line weight.
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>>5852577
Here's a quick scratch at how I would have handled those folds/hatching. I don't have any tone handy, but this is if you were to use it on the jacket still.
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>>5852580
Line weight is fine on hatching, but it clashes with the line style of the tones. Maybe he should use dot tones instead.
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>>5852577
>>5852582
I see. I guess it didn't really clash to me because while there are heavy coats of that sort, there are also similar ones made of lighter material like satin, which is what I was going for (https://www.ottavionuccio.com/pub/media/catalog/product/cache/a2dd22649601ef82cba2069de5c70964/2/8/2875a.jpg). I'll be sure to keep what you've said here in mind though, and thank you for the future. Thanks for the drawing example as well.

The tone scratching was meant to be a slightly more stylized backlight, but it was done with an automatic brush; do you think it would look better if I just did it manually?

>>5852580
I see what you mean, but I think this is something that is perhaps chalked up to stylistic preference. I like the fuzzier look it provides and Miura and Murata taper their hatching all the time. Thanks for your feedback though, I do appreciate it.

>>5852597
I used line because it plays a little better on digital screens for quick exports; I could easily convert everything to dots automatically for final presentation and blur everything a little bit if people think that might look better.
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>>5852622
the image link isn't working for me.
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>>5852639
The parentheses might have messed it up, sorry.
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>>5852536
looks like you used screen tone to "color" the entire page, which is a no-no in print manga but its fine in digatal doujinshi since they usually break all the rules anyway
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>>5852648
>which is a no-no in print manga
What? I'm pretty sure that's not true.
Not him btw.
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>>5851372
that actually doesn't surprise me much. I remember scanning apps being decent even back in 2017ish when I did storyboards on paper
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>>5846826
>>5851209
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>>5853185
I know the face in the first panel looks "funny" but I did it with the intent of getting chuckle since the page is suppose to be comedic
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>>5853185
GMI
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>>5853193
Thanks Anon, this made me happy!
Also, to explain the line quality diffrences between the comic and the bottom art, the comic was blown up while the bottom drawings are about A4 paper size images. When I make the actual comic, It'll not look like this.
>>
I was comparing my screentones in CSP with a physical manga I have and noticed that when zoomed out my screentones were turning into these gridlike patterns.
Why does this happen? Is it some optical illusion thing or a fault of computer rendering?
Because it doesn't seem to happen with physical manga as far as I can tell.
I've noticed it in online manga too sometimes.
>>
>>5853834
https://en.wikipedia.org/wiki/Moiré_pattern
Affects digital manga releases quite dramatically if no measures are taken to reduce the moire, such as through applying a slight blur. Generally when printed the natural variation that happens when the paper absorbs the printer ink will help prevent this on the page, though in theory a high-res scan will also result in significant moire if no blurring is introduced. Overall it's a bigger issue on electronic displays due to the nature of limited information per inch that comes with digital displays.
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>>5851734
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I'm going to ask this again since i didn't know that it could bother me so much, but does someone knows how to add already made individual pages, to a comic project in csp?
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>>5845153
I know this is kind of unrelated but since most people here use CSP...
I'm trying to print into 18x13 cm photo paper.
Clip Studio document is 18x13 cm at 600dpi.
yet it still crops the contents when previewing printing.
CSP print settings are set to Actual Size.
Printer scaling is set to scale 100% or Normal Size (either does the same).

I don't want any scaling because it causes aliasing and smooth edges to be outputed to the printer = crappy print quality.

Basically paper size is the same as canvas but it's still cropping the content.
I'm losing my fucking mind.
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>>5853185
seriously good shit senpai
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>>5854018
i kind of hate your work but at least you're consistent
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>>5855131
Thank you! I'm working on a full 54 page one-shot that'll hopefully be done by April
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>>5855032
Turns out printer cannot print on glossy paper bigger then 10x15cm.
Stay away from Canon Pixma printers anons!
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>>5854889
You can't as far as I know.

>>5855134
Okay I've got to ask, why do you hate my work?
>>
how do people choose a direction for their story to go
it's paralyzing, theres infinite directions and possibilities, how do i know im making a good one?
and if i publish it, it's set in stone and the worst feeling would be to look back and wish i had done this or that instead
>>
>>5855732
Knowing your themes and knowing your characters means knowing your story.
It also helps to have at least a vague idea of how your story ends.
>and if i publish it, it's set in stone and the worst feeling would be to look back and wish i had done this or that instead
It's not like you only get one shot dude, you can make more than one thing.
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Is there a name for this type of plot construction with boxes? I can't see to find anything about it online.
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>>5855763
that's from Nao Yazawa's Manga Drawing Deluxe, if thats any help
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>>5855783
Yes. That's where I got it from.
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>>5855732
Personally I figure out the end before I even start.
Or at the very least I'll have a somewhat concrete idea of the ending I wanna build up to.
Then I'll also have disjointed ideas for entertaining scenes that I refine as the story takes proper shape.
>>
A question:
im about to write a dialogue heavy page, but
HOW MUCH IS TOO MUCH?

what's the rule of thumb of balancing the visual and text in a page?
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>>5856263
>this discussion again
If you're worried then take the page and turn it into two pages instead.
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>>5856263
What exactly are you trying to communicate on that page? How much of it can you shift into visuals rather than dialogue? How far out can you spread the delivery of information? Is there anything that you can infer in a manner other than dialogue? These are the questions you should be asking yourself. Whether or not something feels clumsily delivered is a function of info over time.
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>>5854018
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made a manga what do you think, crits welcome?
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>>5854018
It's surprisingly not bad. Not revolting like other beg-"manga" at least. Have this classic vibe to it, something from the 90s. Take a pause to grind that anatomy and learn more about shading tho
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>>5855520
I just don't like how you draw your figures. I dont like the style of the faces, they look goofy. sorry
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>>5856263
this is so painful to look at.
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>>5856511
ok i said I hate your work but i love this page.
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>>5856704
That's fair, my figures are pretty goofy.
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>>5856710
Your style reminds me Hellsing, you could use that for inspo
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>>5856263
HunterxHunter is a perfect example of what not to do

If you have to write it out then go write fanfiction not a manga. Even in writing "show don't tell" is the gold standard, writing it out is the laziest and dullest way to convey action
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>>5856917
I believe its fine to have pages like this once in a while but don't do it like HxH, doing it back to back
>>
I'm going to try to have 80% action and 20% dialogue. I don't want any speech bubble or text to take up most of the panel unless its near the end. Putting a lot of dialogue near the end of a chapter seems better to me because if the reader is entertained by the story enough to make it that far, then they will be willing to read some exposition. Thought bubbles seem to take up a lot more text and space than normal speech bubbles because its the creator speaking to the reader through the character's mind.
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>>5857417
Dialogue in a fight is really important for flow sometimes, so use to either show a pause or a reaction. If the reader had 3-4 pages back to back of nothingness but action, it might bore them since there is nothing to grasp on besides the images. So at the very least try to make the Dialogue match the fight instead of removing it
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>>5856511
Very nice, if it is not a secret, how looks like your creation process? Sorry for very newbie question
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>>5857233
Not even pages like this, if dialogue occupies more than the drawing it's an issue. Besides, no one speaks like that irl
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>>5857490
>no one speaks like that irl
If you genuinely think this, you have no clue how dialouge works. You need to put information before characterization. The difference between an amateurs dialogue vs a pros is how they treat dialogue.
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>>5857636
If you want informational dialogue go write an instruction manual. What's the point of having visuals if you're going to use the dialog for information?
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>>5857810
You missed the point of what I'm saying. Before you characterise, make sure the dialogue is informational and follows your story's logic. Also no one writes realistic dialogue because it'd read like shit, natural sounding dialogue follows a information first then characterization scheme.
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>>5857860
Then you end up with things like >>5856917 >>5856263. Here's all the informational dialogue you want, no personality from the character other than everyone can't shut up

Your point is stupid anyways, characterisation is also information, and almost all your information should have been communicated by your art beforehand anyways
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>>5857908
Not him but he explicitly said BEFORE YOU CHARACTERIZE. As in, you determine the informational quality first and then you apply characteristics of the person delivering that information. You're ignoring that for no good reason.

Furthermore, you're criticizing the translation, not the original dialogue. For all you know the original lines may have been quite flavorful, but comes out dry in the translation. You just don't know.

All your points sound like somebody who hasn't actually tried to put any of them into practice. Guess what: it's not practical to deliver "almost all" of your information visually, especially when you want to tell the story clearly. You'll learn this if you ever actually try and put it into practice yourself.
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>>5857949
Not him but I'm pretty sure that the other poster is taking issue with the idea of having that much text in the first place rather than whether you should or should not characterize it. Characterization and the delivery of information can happen in non-visual ways, so the question is why have that much text?
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>>5857980
How is anybody supposed to convey all this >>5856917 visually? Especially doing so clearly without taking several chapters to do what was done in one page? If the issue is too much text then the issue is more just that the text wasn't broken up across several pages.

>so the question is why have that much text?
Ultimately, text is the quickest and most page-space efficient way to convey complex ideas, especially when there's speculation involved from the character/s. If you wanted to convey most of these ideas, any of them individually would take multiple pages to pull off. It's just not efficient when you're juggling a large volume of action and information and want to keep the pace of the story up.
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>>5857991
Are you actually defending HxH? Lmao

Some drawing from lower angle, any pose
>This. Although I can activate my left hand with the book, I'll need the bookmark for my right hand. Then I can keep this up as long as I keep it open at the right page.
>When I touch someone with my right hand, they take on my appearance
simplified drawing of that happening
>When I touch someone with my left hand, I take on their appearance
simplified drawing of that happening
>In other words, I can bodyswap by touching someone with my both hands...
First panel image, or even better the guy touches someone and they swap
>Although it seems can't get rid of these
He shows his hands to the guy. Funnily enough the panel shows his hand but doesn't even show the thing he's explaining
>Does this mean he can't make a clone with the arrow marks using "gallery fake?"
Hisoka with a frustrated/thinking face
>He would have to activate it with the bookmark while he still has the hand marks
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>>5857949
>For all you know the original lines may have been quite flavorful, but comes out dry in the translation. You just don't know.

Translation doesn't get rid of images, the thing is still a novel. Sounds like you should be writing fanfics instead of doing manga
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>>5858016
Can you draw it? I struggling to figure out how you'd be able to keep the drawings clear and illustrative.
The rest of your point is basically just editing the text down a bit, which is fair, but you're cutting out some of the important info like the line about the body swap only applying to their appearance and not actually swapping bodies that would otherwise be ambiguous. You're also cutting down Hisoka's speculation/stategizing, these are both key elements of the fight: Chrollo confusing and misdirecting Hisoka with information overload. Which is the reason (in-universe) that he's stopping to explain all this, by the way.

>Are you actually defending HxH?
Yes. Are you judging a 400 chapter series by a handful of meme images? Because the same handful of pages people post aren't exactly representative of the entire series, which is pretty well made as a whole. The images are posted specifically because they paint a misleading picture of the manga.

>>5858027
>Translation doesn't get rid of images, the thing is still a novel
What does that have to do with my point that the translation probably isn't an indication of the qualities of the writing you were criticizing?
>Sounds like you should be writing fanfics instead of doing manga
I didn't make HxH, in case you needed that explained to you.
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>>5858212
If you think good content is just having it written out you're an unimaginative retard. Why draw good facial expression and poses when your whole manga is just saying it instead of showing? Even in writing "tell don't show" is how you should do it
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>>5858224
>your whole manga

breh
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>>5858224
There's a time and a place for either approach. How's your comic coming along, buddy?

>Why draw good facial expression and poses when your whole manga is just saying it instead of showing?
Are you talking about HxH? Because you're certainly not describing HxH.
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6 new pages up
https://www.webtoons.com/en/challenge/oi-tales-of-bardic-fury/episode-9-burn-your-idols-part-14/viewer?title_no=303092&episode_no=92

https://tapas.io/episode/2422054
>>
>>5858239
>>5858212
>>5857991
>>5857949
Thanks for saying this anons, I'm the anon who made the first comment. This is exactly what I'm trying to convey. Sometimes just putting all the info on one page then letting the fight continue is more effective them wasting 7 pages trying to vaguely explain it. And as someone who has ACTUALLY read the fight, I didn’t even care about the amount of text because it's just that interesting. But then again, this doesn't mean every page of that chapter can be like that. Regulate it and use it when it's most efficient.
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>>5858490
Then*
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>>5856511

>>5857478
I forgot to record that page and this one, but I did record this one >>5851734 and the process is exactly the same.
https://www.youtube.com/watch?v=QessxsrDmAE
>>
Is there any kind of standard for how many pages a single arc or storyline should be?
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>>5859626
No.
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>>5859626
Something that i remember hear a lot in some videos, is that 4 pages = 1 scene, i don't know if that can help you, but stil
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chapter 11 is nearly done so I get to make the cool art to advertise a return from hiatus.
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how do you cope with making something good and having everything after that turn to shit? I can't get the jaw bone joint position right anymore, any tips?
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>>5860491
I remember seeing this before, cool it's back
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>>5858775
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When it comes to all the creative and technical aspects when making a manga such as writing/storytelling, characters and development, composition and paneling, flow of scenes, general skill with drawing with form and anatomy, style, and etc, what would be considered the most important or crucial thing to be done well? Ideally, I would imagine that every aspect of it has to be done decently to ensure it's acceptable, but if there were a list or ranking of most important to least important aspects, what would it look like? I feel like I'm trying to get good at too many things at once because I lack direction and I find that I'm not even half decent at a single thing yet because of this. So I want to focus more on specific things, preferably the more important or crucial things first. I assume actual skill in drawing is not super high on the list if people like ONE can make their stories successful, but correct me if I'm wrong.
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>>5845153
I have a new comic

https://m.webtoons.com/en/challenge/way-of-the-forest-maiden/list?title_no=724036
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>>5860567
Go back and check over / deconstruct your old drawing. See what you did the first time around that produced the results you're looking for.

If this is something that happens to you often, offset it by creating a "drawing diary" or logbook that you write down thoughts and process information for every piece you make that you like so that you can easily revisit and recreate things later on.
>>
>>5861076
Nobody here is enough of an expert to give you a trustworthy answer. Pick whatever YOU think is most important and focus on that.
I'd personally argue one of the big problems with comics, the thing that makes it so difficult, is that you need to have at least a minimum level of competence in all those categories and then some in order to have a reasonable chance of succeeding, and even then it's not a guarantee.
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>>5861100
I am going full autist and checking the proportions rn, I'll probably hate to save up and get somewhere decent where I can practice
>>
>>5861076
Writing and Paneling are easily the two most important aspects of manga and comics. Simply put, if you cannot make a story, you cannot make a manga. While drawing is important, it's secondary to Writing. Many artists who have a writer simply can't do anything until the writer is done, so think of it like that. I've been Writing novels more than drawing recently and going back to comics this year, my Writing has noticeably improved for comics (I believe that the two are different forms of writing). Also a tip is to use your current style as a basis for what kind of story you'll make, if you have a sharp, action esque style, don't make a story that doesn't reflect that. That's all the tips I can give from what I've learned
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>>5861054
Your hatching improved a lot!
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>>5861097
I like your compositions! If you could make the scribbles into hatching I think your style will improve
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>>5845153
this was done pretty quickly this afternoon. What do I need to change/improve. I know it's very sketchy but thats the way I'm working at the minute.
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>>5845153
https://www.youtube.com/watch?v=yDN68LxWW-8
Daily reminder that this was made by a bunch of university students with no contacs and little to no money back in the 80´s using their own B5 sheets, you have digital tools and talent you are gonna make it
>>
i draw for like 2 hours everyday and it takes me 2 fucking days to finish 1 frame with 2 characters and no background
should I put less effort into polishing every piece, like removing lines that stick out and chicken scratching? my art is already very simplified
>>
>>5862439
Pyw
>>
Cover for my story
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>>5862439
No. You'll get faster as time goes on. There's a time to rush your drawings, and that's when you have a deadline or are practicing to specifically draw faster.
I honestly think a lot of permabegs in this thread are permabegs because they don't take the time and analyze their work, and compare it to professional work. After that they should take even more time using what they've learned and apply it to the next page. That's how you learn pretty much anything, not just rushing through everything to get finished. This rushing through things mindset could be useful if you have a deadline, but inhibits your learning ability early on.
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What is lacking on this one?
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>>5861054
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>>5863085
There is nothing missing or lacking. The style is too simple to add more to it. If you want to attempt something more manga esque, rethink your approach
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>>5862604
Unedited picture
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>>5863737
Ears don't look like that
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>>5863980
Atleast use a picture of a real ear
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>>5863980
ears don't look like that either
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>>5863737
looks ok at the first glace but man the longer you look at it the more fucked up it becomes
use some head references nigga
>>
i cant fucking draw faces dude holy shit
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>>5864285
Can you point out what's wrong instead of saying use reference. It's more helpful being specific
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>>5858490
>>5858212
Here is this panel if it followed what you preached. You're both idiots lmao. No offense to >>5858775, I quite like the story, it's just funny how anons advocate for walls of text while literally no one but hacks do that even here
>>
>>5864928
I hope you realize you're doing nothing but knocking down a strawman. Nobody's defending covering every page in paragraphs of awful narration.
The argument was that lots of text isn't bad simply on principle. Like everything, execution is important.
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It's hard to believe that this young Finnish artist went from this
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>>5865185
to this within the same year. That manga camp she went to really whipped her skill up real good
>>
>>5865185
>>5865186
Oh suck her ass already shill
>>
>>5865193
I cant shill if I never post her name
>>
>>5865108
No one was saying that it was bad on principle. People were questioning the necessity of doing such a thing and whether it's worth it over alternatives.

The thing that people seem to forget is that a lot of popular manga is done at insane turnaround times and with limited page counts, which means there's only so much time allowed to draft the story and only so much time remaining to pencil and ink it. Part of the reason why these weird text-heavy moments happen is because the creator ran out of time to plan and had to "make it work" within their deadline and page allotment. Someone working for SJ doesn't have time to sit down and plan out an information delivery moment and consider what they want to present visually and what they want to present in text and consider whether or not they want to stretch out the pace of that delivery a few more pages to make it smoother or whether they want to simply drop it in at some other point in the story or whatever. (You) have that luxury, though, and you should probably utilize it.

That said, the question that was being posed is what is the point of textdumping when you're not on a deadline and can consider how you want to present your information more carefully?
>>
>>5865186
What manga camp?
>>
>>5865197
>>5865193
>>5865240
She goes by the name enewald - she's quite young, and her art quality's shot up like crazy. Proud of her.

https://www.manga-audition.com/international-manga-creator-finalist-in-japanese-audition/
>>
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This is how someone gets successfully shilled on /ic/ by the way. If you start gushing about an artist and sharing links to their work/portfolio then people will immediately know what you're trying to do. However, if you make vague comments about the artist:
>>5865185
>>5865186
>>5865197
...and then samefag some time later as someone interested in their work, encouraging the original poster on:
>>5865240
...you can drop the real advertisement and hype them up while sharing links to their shit
>>5865937
>>
>>5845153

Anyone know any resources on drawing action and fight scenes? Especially rapid, consecutive strikes.
>>
>>5866172
Unironically reference from manga
Try Jujutsu Kaisen
>>
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>>5860491
the actual render
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>>5866185

Yeah, but I don't want to have to read through pages and pages to see those few panels of action. JJK's anime is overrated, by the way.
>>
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>>5867448
So find something you like and copy that.
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>>5865946
lmao imagine being this bitter.
Her work is good, especially considering her age; is it wrong to celebrate that?
>>
How should I go about uploading a two page spread to webtoons?
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>>5867819

Rotate it 90 degress since webtoons were designed for phones in the first place and let your readers flip their phones. Just a quick guess. PC readers will be shit out of luck, though.
>>
>>5849423
I like your style. It has a carefree quality to it and reminds me of manga that would come into barns and noble. rip in peaces bookhouse
>>
>>5852536
Rework the hands. Its a hand shot. make sure the tapering of his steak cutting hand feels proportional and fitting his character. Your food looks amazing, and the finger wonk is taking away from it.
>>
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>>5867448
Great answer anon, why don't you try jojo or tepu, and if you don't wanna read those, just google 7 pages muda and tepu fights
>>
>>5866172
take freeze frames from videos even if its blurry and think about the motion over time.

Foreign martial arts related fights to ko in ring/arena environments are usually a good place to start since they're actually making contact and doing different techniques than your average Americaxs04sn ufc striker/wrestler.

Quality choreography and filmed movies can be a source of inspiration too but be careful. they're cheating the angles and its mostly movie magic. find a balance.
>>
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>>5863566
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>>5867894
Thanks for the feedback anon. What feels wrong about them in particular? Is the anatomy or sizing off, or is it more the case that they could feel more gnarled and old or more detailed in some way?
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>>5861651
This looks exactly like the scene in Attack on Titan where Dot Pixis invites Eren to talk on the wall. The guy even looks like him.
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>>5867889
Thanks. Still tryna improve it for quicker art!
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What's a good way to get started into manga

Going with full paneled pages just feels like a lot of work and investment when at a foundational level i haven't worked with comic pages.
but doing just a before and after is pretty boring.
>>
>>5869401
If you're worried about starting too big, then just start small. Do a page, but try to make a contained story in that page. Doesn't even have to make too much sense. Then try and do a story in two pages. It might not work for you, but you might surprise yourself. Get used to doing pages and figure out setups to make them interesting to you, even if the art or writing isn't actually great.
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>>5869401
As long as your comfortable drawing and redrawing things or cropping things as your framing evolves, you'll be ok. Just think of them as narrative assistance. You already crave more than a 2-koma, go get it
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>>5869401
>Going with full paneled pages just feels like a lot of work and investment when at a foundational level i haven't worked with comic pages.
The only way to start making comic pages is to start making comic pages.
>>
Hi /ic/, I was gonna post on /h/ but got redirected here. I want to draw a manga/doujin of me and my gf as the main characters, so far I only made the first page. I have a lot of experience drawing in a realistic artstyle, but close to none drawing manga. Any advice? Can also be general tips about the story, not the drawing in and of itself. I didn’t trace but used a lot of references. It’s fineliner and edding on paper.
>>
>>5869440
Well, first of all, be very VERY careful about making something so personal. I'd recommend not making it at all and doing something else instead but that's up to you.
Second, storyboard. Quick, small thumbnail drawings purely to plot out the sequence and pacing of your comic.
Third, if you're going to make it then just make it. It's going to be terrible, because in my experience comicmaking is a very mileage dependent skill. You've got to do it a lot to get any good at it. Don't stress about it, just bash it out quickly. Save yourself the stress of not being able to figure out why it sucks, you'll figure it out as you make more stuff.
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>>5869440
Post your regular art and show us what you're starting with
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>>5869440
Is this a gift for her?
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>>5869487
We talked about it and she likes the idea, she will make one too. This wont be a surprise or anything, i even sent her this exact page already and she liked it (apart from it not being lewd yet). Thank you for the other tips though
>>5869588
I wont, privacy
>>5870014
Sort of, but not a surprise gift, as i said.
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>>5870276
>privacy
>namefags on anon board
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>>5870378
Its not like i use that name in other threads/boards dumbass
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>>5869440
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>>5868054
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>>5870437
>tfw I also noticed the ET finger curling loops but didn't want to say anything but now that that "I'm going to make a very personal comic with my mad skills" fag has been BTFO I can share my mockery
I'M GONNA MAKE IT
>>
>>5870506
>>5870437
My last drawing was like 3 years ago, i should have stated that. I promise that those drawings werent as bad as this one, but i dont have any mad skills or anything - "a lot of experience" for me means that i sunk like ≈50h into drawing, which means im not a total beginner. I see how that might still seem inexperienced on a board dedicated to drawing
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>>5870503
These desert shots are very good.
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>>5870916
50 hours is very little, but post pics of older art
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>>5870916
>"a lot of experience" for me means that i sunk like ≈50h into drawing
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>wanted to draw a little bit of texture on a tree
>end up making a fucking book ilustration
Why does this keep happening to me, i'm just trying that the character and the background looks like the same style
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>>5870916
All the anons that want you to post pictures of your older art arent trying to trick you or anything, i think they just want an idea of what you consider "50h into drawing" looks like so they can actually give you advice appropriate to your skill level. front loading comments with excuses is literal NGMI-tier.


Whatever shit you pump out im sure your boyfriend will be very happy with. not because it will be any good, but because it came from you.
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Does anyone know or have a pen similar to this one?
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>>5872346
There's probably several brushes in use on this page but the defaults on csp are sufficient to replicate that.
That is to say, copying the brush settings won't copy the skill in using those brush settings.
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>>5872358
I tried both g-pens before but it didn't work well
just tested mapping pen and it seems to be closer to what I'm looking for
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>>5872391
Like I said, copying the brush settings won't copy the skill.
>>
>>5845265
>>5845308
Not trying to be mean here but your drawings look suspiciously like trannies.

>>5846315
This looks better and more normal.
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>>5872407
Looks like he's trying to emulate early Shojo styles, but he's not quite there
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>>5872415
True.

Shoujo anon, if you see this, good luck to you.
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>>5871989
I feel this, backgrounds fucking suck
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>>5872407
The 2nd image is old, I literally said this during the thread only reason I posted it was to show other characters I've done. Also I fixed the first drawing if you actually went through the thread.
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>>5872421
>>5872415
Not trying Shoujo but it weirdly does resemble the pic
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>>5870503
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https://youtu.be/T14EgXEpnE0?t=471
>boichi drew 5000 pages of manga before he even went pro
I hope you're working hard anons.
>>
>>5872866
I find it hard to even put 15 minutes of drawing every two weeks.

NGMI.
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>>5872873
Not to hate anon but what are you even reading this thread for then?
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>>5872874
my unquenchable thirst for creative expression.
>>
>>5872873
>I find it hard to even put 15 minutes of drawing every two weeks
>>5872875
>my unquenchable thirst for creative expression
so this is the power of /dad/...
>>
>>5872877
You know when you have to take a piss but don't want to get out of bed? It's like that.
>>
>>5872880
No, I don't. I get out of bed. You are equating your brain and motivation to someone so lazy that they would piss the bed, which I suppose is a fair comparison. Kill yourself.
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>>5872910
Are you upset?
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>>5872915
Very. I can't believe other people like the way you do and being reminded of it distresses me. You just compared yourself to a bedwetter. Are YOU not upset at the way things have gone for you?
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>>5872922
I think our bladders are not of the same strength, friend.
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>>5872843
How long have you been making comics? Looks very decent but I think your pages would be more striking and appealing with a bit more contrast
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>>5851209
Kino linework anon
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>>5873276
Microns are your best friend. I tend to use 0.2, 0.5, 0.1 and 0.8
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>>5872926
>>5872922
>>5872910
>>5872915
>>5872910
>>5872880
wtf are you guys on about?
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>I finished and submited my entry for Silent Manga Audition
yes.
>I'm kinda broke and gigless, not a lot of movement on twitter/insta
If i knew how slow things would gotten i would've opened commissions when I started working on my personal projects instead of after.
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>>5872346
i downloaded these from clipstudio. copied it as 지네펜
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>>5873799
please share a page or two
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>>5873959
I know is dumb to wait until the whole round is revealed since nowhere in the rules there is something about social media and the comic being around but ill be over here in 5 or so days when they publish them all anyway so just to be sure ill hold them. here is something im actually gonna print this year, it will be in color but i like sharing inks when possible.
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>>5873181
Since 2015 with a couple of years of inactivity along the way.
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>>5874079
Isn't the whole point of the competition to have no dialogue..
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>>5874079
looks too western
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>>5874230
the one I posted is from another project. I figured it would be better than saying "im not showing my entry nor any of the stuff i do"
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Is there any guidelines on the required resolution and mode for achieving screentones that feel authentic? everything I try to slap on top looks uncanny
>>
>>5874270
If your art doesn't feel authentic, the tones won't help. If your art does feel authentic, then the tones won't hurt it either

Either way, just focus on your drawing
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>>5874273
The drawing is okayish
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>>5861054
Absolutely kino lighting
Great foreshortening
I can't believe you've improved so much
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>>5862439
Check out my piece for the last Silent Manga audition, I only had one week so I forced myself to only spend 40 minutes max on each panel, and polishing other panels with the couple hours I had left.

https://smacmag.net/v/sma16/heart-of-steel-by-nabt/

So maybe get into the habit of making a countdown or an alarm for each panel you work on, maybe it'll help you too
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Can i use the name of a music album as a title of my sma entry? I think that i fuck it up with the first one, so i need to speedrun this one
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>>5862439
Well, the think that i'm doing to go faster is just do everything faster, then everything thicker, then polish anything that i can erasing the parts that needs to be removed, quite simple, i mean y started today with the second entry and i already have made all the 9 pages names, and already finished to simply draw 3 of them...
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>>5849926
I've done exactly this, hard strong spikey angles for hair, v shaped chin, gritty. I enjoyed this art style after reading the FLCL Manga.
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>>5874660
the final 8 pages of this are so good anon.
the art has potential but in my opinion a lot of cross hatching came out as really shitty/half assed. otherwise is a great comic.
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finally getting off my ass and doing the first page/panel, im not sure how to make it feel more chaotic and loud, like its meant to be a hectic scene, but it feels like its frozen in time,

Very early WIP obviously.
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>>5874712
If you want it to seem hectic then don't open on a spread, open on a chaotic sequence and cap the sequence off with the spread.
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>>5874712
>im not sure how to make it feel more chaotic and loud
that one continuous shot scene in goodfellas at the restaurant might be a good inspo for that
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>>5874699
thanks! and you're right about the cross hatching.
>>
>Go to /TG/
>Talk about your lore and world bulding in question threads
>Get ideas and criticism from others
>Profit
>>
>>5874809
That's all well and good if all you want is world building, but that returns a terrible time:results ratio if your goal is to make comics/manga. World building is neat but it should be pretty low on your priorities if you're not already a pro.
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>>5874829
The world is really the main character of the story. Seeing how looks at diffrent times of history as you follow that Arcs protagonist
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>>5874829
for having posted here i would not take any writing advice from this thread. Most people here have no idea what makes a good story and are even worse than teen fanfic writers

t. wrote fiction
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>>5874712
You're not that pére anon are you?
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>>5874882
i am actually.
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>>5874878
How does this add to the convo? Are you tryna say that anon is wrong about world building?
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>>5872843
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>>5875135
how do you approach backgrounds?
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And thus i'm, the warden of night, embarks alone against this crusade in the eternal night
See you next thread when we have another one
>>
New thread
>>5876529



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