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Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
https://www.youtube.com/watch?v=kbKqIJcIUCw
https://www.youtube.com/watch?v=dgjx6y6B_G8

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>6338629
>>
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>>6363091
>>6363695
tried again following more the krenz idea
https://files.catbox.moe/rdi136.mp4
>>
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>>6373397
more
https://files.catbox.moe/4t5qi9.mp4
>>
>>6372059
>you need to add more red to the edge of those shadows dude, and you could add more depth to the eyes and hair, hair should have ambient light showing a little on the darker areas, also light reflected by the skin, darker areas because something is blocking the light, darker areas because the same hair is blocking the light
Thanks for the advice, though I'm not sure I'd be able to apply it, I understood like 1/4 of what you said here
>also the armpit looks as if she got stabbed there back in 2010
kek
>>
>>6373399
>>6373397
Nice, it looks like you didn't need to re-adjust things as much, how did you find it? One nitpick is the details in the ear, you've put/stretched them too low, they should end on the same horizontal as the bottom of the eye.
>>
>>
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notext
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>>6373792
rape
>>
>>6373792
Cute Sazanami.
And nice hips
>>
>>6373397
good job anon
keep it up!
>>
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>>6373645
nice pose, but her left leg looks kinda dislocated from her hips
>>6373792
cute funny
>>6373874
thanks!
>>6373552
it was fun, but the amount of ctrl +z worries me a little
yeah I notice that now that you mention it

with pic related I found myself unable to get the expression of slight despair, she only looks kinda surprised or something, what did I miss?
https://files.catbox.moe/ce3oaf.mp4

now regarding these copies, it worries me that even if I get really good at doing them, then how do I create my own drawings without falling apart by not having something to copy from?
>>
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rip perspective
>>
Any resource recommendations for someone who wants to start doing digital painting?
All the brush settings and layer modes are confusing and overwhelming, and I don't know where to start.
>>
>>6374635
>even if I get really good at doing them
The point of the copies is to get really good at accuracy, which you then apply to copying things like style, anatomy, different subjects etc. This is what you'll use to build your visual library, knowledge and understanding so you can use them later from imagination.

To speed this up, Krenz suggests using CSI and 5/6-sided shapes to break things down since they're easier to commit to memory (CSI part is before this):
https://youtu.be/kbKqIJcIUCw?t=4961
>>
>>6373645
Recalling
>>
can someone repost the "How to draw Moe (basic)" mega? it got taken down
>>
>>6375153
fuck mega and fuck proko
there you go
https://www.mediafire.com/file/z5dxy576ii4kxgv/Drawing_Moe_Basic_and_Advance_-Techniques%2528png%2529.zip/file
>>
>>6374635
>with pic related I found myself unable to get the expression of slight despair, she only looks kinda surprised or something, what did I miss?
The shading of the eye I think, the small black of the irises in your ref almost blend into the shading of the eyes, giving her a blank stare
>>
>>6373399
You forgot something under the collar.
>>
I keep drawing peanut bulb headed FREAKS. What are good tutorials for faces?
>>
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i see a lot wrong already but oh well here is one of my practices of animes
>>
>>6373366
Is this a trace thread or what
>>
>posting on pixiv
>3 new follow
>posting on twitter
>-1 follow
>>
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>shills and grifts you with false promises
How did he get away with it?
>>
>>6375859
was it your intention in drawing the heads in different positions?
>>
>>6376251
What do you mean by "tracing" exactly? Bottom ones were not traced. You can even see guidelines
>>
>>6373366
>Why You Should Copy Anime
What is meant by "copy" here? "Copy" as in trace? Or "copy" as in not trace?
>>
>>6374816
same, how do you learn to paint
>>6376499
>>6373645
>>
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>>6373645
I love the colours , tried my hand to paint on top of it
>>
>>6373366
Why should I copy anime?
>>
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Did some fake cel shit and practiced using some filters, overlays and even a retroarch filter.
>>
>>6377225
Wow, that's some stately ass woman
>>
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this is my gwen venom headcannon :)
>>
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>>6377275
i went back and tweaked some stuff
>>
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How do I start this anime study process? I wanna learn how Mine Yoshikazu draws
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>>6377473
my man.
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>>6377483
I got this far
>>
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this was the first one that took around an hour to get it right
>>
>>6377275
>>6377473
blog?
>>
>>6377686
looks good so far. i think her right boob is a little bigger than the left, though. and if you're going to have her holding that (katana? gun?) thing in the reference, you need to push her right arm back so that her hands will line up.

the main style difference i see between your work and yoshikazu's is your lines. i'd go over your lineart with a much smaller brush and use longer brushstrokes. thin, confident lines make a piece look more skilled.
>>
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Lineart. I think this is turning out really nice so far
>>
Quick question are lewd of hebes like megumin or sagiri allowed?
Or would that count as loli porn?
I honestly don't know to be honest, i get banned for less on other boards.
>>
>>6378083
How do you even start learning lineart beside just drawing more?
I swear I can't make a decent one to save my life.
>>
>>6377693
post original
>>
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From imagination..
>>
>>6377693
funny enough yours looks like an aged up version and I like it better lol
>>
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>>6373366
shitposting drawing
>>
What figure/mannequin model do you use?
>>
>>6373366
where can i find krenz course with english subtitles? :s
>>
>>6377225
bottom left is the best, how did you do it?
>>
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>>6380179
Ah, that one is taking bottom right, shrink it to 480p, run a custom retroarch shader and take a screenshot, take it and screen 50% with some light blur and maybe use one of the auto actions from CSP assets for retro effects, if at all.
>>
>>6377507
Make your own thread.
>>
Left to right
Reference
50 min study
100 min recalling next day
>>
When drawing by reference should I keep the ref on the same screen, side by side with my drawing, or put it on a different screen?
I feel like it's easier to draw when they're side by side, but I don't know if easier means I'm learning faster or I'm learning less.
>>
>>6380882
side by side is definitely easier as you can match the reference and your own drawing in size, it's also easier to make direct measurements using horizontal lines to see if everything lines up identically.

the further away from side by side like on a separate monitor then it feels more like drawing from life, like if the image is max size on your other screen you'll have to draw it smaller to fit on your canvas so you'll do manual measurements and guidelines

both work, but side by side is the easiest if you're focusing on pure accuracy.
>>
I wanna start the krenz study at its basic, Does anyone have or know where to get cartoon/disney references?
>>
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uhhhh trying to draw my wife
>>
>>6380882
You might as well trace if you're using it side by side.
>>
>>6382066
Not true at all
>>
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>>6382057
uhhhhhhhhhhgggg.... you need more ROOMIS in your life sweetie
too ayy4me, stickers eyes, bangs are flat.... ugh...
>>
>>6382608
Original face looks better
>>
>>6382640
Not really, but it fits better with the body since the body is also all fucked up.
>>
>>6382608
Why did you increase the size of her deltoid and pectorals? Bodybuilder muscles aren’t cute, nevermind ooc
>>
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you ARE remembering to add toilets to all your paintings of anime girls floating in voids, right /asg/?
>>
>>6382642
No it really does look better, body looks fine too.
>>
>>6382685
>body looks fine too
permabeg crab. please, stop commenting
>>
>>6382700
>crab
>saying I like the original more
you don't even know what the word means
>>
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>>6375419
yeah now that you mention I notice it
>>6374942
>>6375183
here I tried a little more keeping in mind simple shapes and csi lines
for some reason I have huge problems with doing accurate S lines
https://files.catbox.moe/ebxaw5.mp4
>>
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>>6382773
more
https://files.catbox.moe/u301ja.mp4
>>
>>6382786

>its over
>>
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>>6378083
>>
>>6382608
i like the way you draw face
also any tips on how to draw the eyes? plus shading the pupils
>>
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>>6382608
maybe so, but I think you need it more than me :)
>>
>>6383397
kek that anatomy + lightbulb head
this is what happens when your discord is filled with taiwanese cocksuckers - 3 years of stagnation.
>>
>>6383514
Redline the anatomy better then. Last redline was not as cute as the than the original.
>>
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>>6383520
>Last redline was not as cute as the than the original.
nta but i find it cute, kobeni is a nervous wreck
and the original image, while not that bad still has a bigger forehead
>>
>>6383397
Y-yakub s-sama?
>>
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>>6383532
oh shit
it might be him
>>
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>>6383527
The perspective seems to be exaggerated to be a more extreme top down angle. I could see it work.
>>
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>>6383397
At least try to get what he's trying to convey, because I agree that something is wrong with your head right now, and that's regardless of the drawing being appealing as a whole.
This is how it looks like to me from a 3D perspective.
>>
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Sometimes I see artists draw all 3 rows of abs on a girl, and sometimes I see them draw only 2 rows. (Usually giving up on the top-most one) Pic related, left pics are 2 rows, right pics are 3 rows.
Can any fellow muscle-girl enthusiast help me make sense out of why? They both looked fine to me before, but I'm a bit confused after studying muscles and trying to learn how to draw girl abs.
>>
>>6383556
It's a body fat thing, there are 4 rows but usually you only see 3.
>>
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>>6383397
based day1 beg
>>
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>>6383397
>>6382057
The absolute state of COPYfags holy kek.
>>
Link to the Krenz study method people keep talking about? Does anyone use it?
>>
>>6379275
Based snek friend. Working on anything new?
>>
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How long does it take to reach this level?
>>
>>6384108
If you have to ask, never, for you. 5-10 years depending on degree of talent, if you have any.
>>
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>>6384108
the rendering part probably 2 months, the anatomy/perspective is pretty low, probably using the 3d doll on csp is enough si around over 8 weeks
>>
>>6384108
literally never ever unless you have literal Yamato blood
>>
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Praise be Yakub dat niggas art in Tha heaven
>>
>>6384108
Methinks her face has that non-Euclidean topology nshit.
>>
>>6384109
I retired early so I can study full-time, gonna get an ipad

>>6384110
I see, thanks
>>
>>6384108
>misshapen dog muzzle
>cranium like the squashed up boiled egg
>broken nose
>shovel vampire claws
>floating desks
>funny looking perspective

2 more weeks, 2 more months, 2 more years
>>
>>6384108
>Ballon boobs
Ballon boobs
>Ballon boobs
>>
>>6384121
2 weeks more sir
>>
Just google "Asuka chair" and you’ll find the reference.
>>
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Essentially announced that I gave up.(for the second time) Lose "monkey man" follower and some other losers that would never pay me anyways eventhough they said so in a stream. Week later immediately rebuild that number right back up with big followers that I've never knew about before.
Did somebody put a good word for me? I never knew that the secret to being noticed was to simply "not draw". I'm so confused.
>>
>>6384112
The author is German.
>>
>>6383539
it could work but you have to be good to pull it off and being an autistic beg who comes to a critique board to get his dick sucked for his beg work isn't going to help
>>
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Help me ic please god
>>
>>6384413
the next pixar protagonist
>>
>>6383544
Yeah, that makes sense. I dont like how the other guy drew it but I eventually was able to get it to what I wanted and not have the cranium too ayy lmao. Usually im not this retarded but I overestimated the perspective, so ill need to practice more overhead shots with anime heads.
>>6384412
That was not me, but I don't care if I get memed on 4chan anyway. I genuinely wanted more nuanced help (which I already knew was probably not going to happen from 4chan) but ive been surprised by a couple lurkers on here before so i figured id try it.
I got some help from other people and I was able to get it correct, basically the size of the head is ok, its just that I needed to make the face bigger and tilt it to match the angle.
>>
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I can finally rest.
>>
>>6384579
Nice AI retard!
>>
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>>6384581
I don't appreciate such slander.
>>
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I fucked up this study so I'll leave it like this.
>>
>>6382851
Nice
>>
Mega link is broken. Please do something about it asap
>>
>>6384814
Do it yourself then.
Anyway, all mega links are being reported, it would be better to wait some weeks first.
>>
>>6384820
Kill yuorself
>>6384820
You're not helpful
>>
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>>6384836
>>
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>>6377225
Got me an actual cel for reference and my best buddie got it scanned.
>>
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>>6385321
Also did this weeks ago.
>>
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quick studies and sketches
>>
>>6384413
uohhhh/10
>>
>>6384108
2 years
>>
>>6385321
who's the character?
>>
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>>6385631
Fukune Atsuko, from mugen shinshi.
>>
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I tried a full body study
>>
>>6385581
If I study full-time I can reach that in 2 years?
>>
How am I supposed to practice when I could be buying a gondola?
>>
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How
>>
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tranime
>>
>>6386624
You need to "try anime".
>>
>>6384579
blog?

I think the filter is too heavy, detracts from all the detailed work you put in
>>
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>>
>>6383397
>>6383520
You're in no position to flippantly disregard advice, you conceited Dunning-Kruger fag.
>Last redline was not as cute as the than the original.
You should know by now that asking for advice means accepting the possibility that your notion of "cute" isn't worth pursuing, especially if it leads to you drawing flat-faced hydrocephalics like this. Keep your mental illness off this board so people who are more deserving of help can get it. Or did you forget that /ic/ is for getting better rather than getting sucked off by internet randos for your permabeg art skills? Twitter's always open for your kind.
>>
as much as I like making pictures, just the thought of having to spend many hours on a single one discourages me, what to do about it?
>>6386139
cunny
>>
Any major issues?
>>
>>6386640
It's AI art, why are you asking for blog?
>>
File deleted.
>>6386821
Yes, Piko is supposed to be dead. How come he looks alive?
But seriously: something about the neck first caught my attention. If I lower the head a bit it starts to feel a bit better. Give it a try.
>>
>>6386769
>spend many hours on a single one
Drawing is like playing a video game, you start off with no idea what you're doing and then as you go along and do stuff like explore and fight bosses you slowly find ways to learn strategies and do things more efficiently. Eventually you're speedrunning 50 hr games in 30 min or something because you've optimised everything. It's something like this.
>>
>>6386593
Loomis + Drawabox.
>>
>>6384836
Fuck off faggot.
>>
>>6386143
yes, but not just alone, you need teachers and lessons, you need to be guided in the right way, not randomly doing "studies".
>>
>>6386918
Where can I find teachers? So far I've just been going through anatomy books and looking up tutorials for things I don't know.
>>
Virgin asg poster
>chooses the most generic moe blob to study before understanding basic anatomy
>Gets discouraged when their art is shit
>Men look like girls still
>Coomer art is bland and lacking soul

Chad /cbsg/ poster
>Intensely builds fundamentals, especially studying musculature
>Inability motivates them to study harder
>Can still draw sexy women and does for yume shit
>Boys, men, skinny, fat overall great variety
>rendering is top tier

You guys need to step it up. Fujo/Yume sisters are dunking on you guys hard
>>
>crab trying to start shit
pyw
>>
>>6386769
Look into gesture / ink drawing. You can have a caligraphic style if you don't want to make super rendered pieces. Look at KJG for example and the way he drew.
>>
>>6386934
>Fujo/Yume sisters are dunking on you guys hard
hot
>>
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After realizing that Rika is the golden muse for skydiving into the world of anime study, I designed an intro to Rika course in my head while finishing my Rika.
>>
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I tried to redraw in anime style other anons oc
the originals are from the oc redraw thread
>>
>>6387094
tell us more
>>6387175
looking good, but I think you could make them look a bit more anime, but thats just my opinion
>>
>>6387222
dont reply to the ai images
>>
>>6387222
I've said too much already. All one needs to know is that there is no duality. The difference between beg and exp can be measured in degrees of Rika. Rika covers all the fundamentals. Rika is Higurashi Ratio.
>>
>>6387175
It's nice but the expressions/personalities don't match.
>>
>>6387222
>>6387266
thanks for the feedback
>>
>>6383556
Everyone has different abs even arnold schwarzenegger only has a 4 pack while some random guy at the beach could have an 8 pack
>>
Are there any tutorials or resources for learning how to create custom brushes for CSP?
>>
>>6386934
At least we're not /cbsg/ posters
>>
>>6387094
You drew my wife so beautiful.. blog?
>>
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is this is more like krenz says?
https://files.catbox.moe/s0iypy.mp4
>>
>>6388068
Good. Now do it from memory.
>>
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>>
pls show me an easy way to construct
>>
>>6388129
sketch instead
>>
>>6387863
Art is still shit, cope
>>
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>>6388131

Okie Dokie
>>
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got this from krenz
does anyone know another artist who posts anatomy studies like pic related
>>
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>>6373366
Ok I started ""learning"" to draw a couple of months ago but I don't really learn anything, I just use anime pictures as references to make a new thing but it's really bad beg stuff obviously

Now I want to get serious, I want to learn how to do the entire sketching thing like it happens in the first part of webm related, because when I start drawing, I usually focus on one part of the drawing (like legs or face) and lose sight of all the proportions from the rest, unlike what real drawfags seem to do which is just sketch the entire thing and all.

I did a bit of draw a box but just the beginning, should I start it all over again or there's a better thing? My drawings are so beg that I'm not even worried now about learning coloring/rendering however you call it
>>
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>>6388943
>>6373366
>https://www.youtube.com/watch?v=kbKqIJcIUCw
>https://www.youtube.com/watch?v=dgjx6y6B_G8

>should I start it all over again or
>there's a better thing?
https://asgg.notion.site/Krenz-Persp-Course-ad3bf41d23a846bc8077b06fa56b8881
>>
>>6388943
Drawabox is for people who want to draw environments in perspective, vehicules, objects etc, it's absolutely and definitely not for anyone lurking in this thread because the guy behind it does not know how to draw people well.
To give an idea he initially had lessons on figure drawing and eventually took them down because it was hurting his image aka his business. Drawabox is a trap for most people.
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>>6388954
Thanks I'll check that course and videos man

>>6388958
oh, so everyone here is more focused on sort of portrait illustrations like pic related? I do like these (especially if they have blades/swords, though I would also like to do drawings that include objects and stuff. (for example I like train cabins so I would like to draw anime style character in one) idk, I've been doing really simple stuff anyway
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>>6388943
Chris?
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>>6388975
That's not to say people aren't interested in drawing environments, but if they do they'll pick up learning perspective from another source like Erik Olson or simpler courses, or even just heavily reference the environment if needed.
Drawabox is just a heavy constructive approach that will then ultimately come out in what your work feels like and it's more suited to people who aim at making more meticulous works.
I personally don't believe heavy 3D construction to be the key to making good portrait/figurative works, especially for anime. It is better to work with shapes instead.
>>
>>6388943
in my personal opinion, the exercises offered before the actual drawing boxes challenge are more valuable since they build confidence in your lines and help at the very least with the disconnect between "line i want to draw" and "line my hand actually draws" and probably stop begs from chickenscratching earlier on.
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>>6376310
anon please don't tell me this, I came into this thread to ask if it was a good idea to try it out
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>99% of you fuckers can't draw anything beyond generic high school girls
Can you please try to not be pathetic and learn some range xD
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>>6389605
No :3
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>>6389605
Range? U mean switch to elementary school girls?
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Just found thing dude
>https://www.pixiv.net/en/users/4221847
Fuck I think he might be one of my new favourite artists, He has alot of the generic light novel style elements but good line work and anatomy + his own unique style.
>>
>>6389668
t. ねこめたる
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>>6389637
>>6389611
/cbsg/ stays winning
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>>6373366
did these for some roll on some deleted ai thread (Its over was what it was called i think) and since its anime study related i thought i would just post it here. the roll was 77 hotaru shidare. Her clothes are neat. (each was like 5 mins.)
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>>6390245
oh this was the chart .>>6389915
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>>6389605
>Range
Range murata okay I hear you
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>>6386821
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>>6389421
alright, thanks anon
drawing is suffering but fun
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Where do I start with Anatomy?
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>>6391261
learn the surface anatomy and basic shapes of them. feel the forms anon.
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>>6391261
you have to know how to draw 3d shapes well enough and a bit of perspective, then you start learning anatomy fr any source you want. The key to learning anatomy is to express each part as a 3d form or your art will end up looking flat
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How many sheets do you fill in a day?
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I dont know how to feel about Mappa trying to push this "Realistic" anime eye thing
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>>6391261
Just trace 3d assets, Movie screenshots and obscure twitter models
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>>6391684
>Just trace 3d assets, Movie screenshots and obscure twitter models
>>6377067
>>6389814
>>6389879
>>6389891
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>>6391683
The super realistic tear duct (?) is a bit too much
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Why doesn't she look like lucy?
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>>6391867
That's too much, I'm talking about poses and stuff not the whole outfit/design. Shit like pic related which was some random small teen idols twitter pinned pic IIRC.
Trace the poses and make them blank models, Draw onto the model your characters, Then look for a background of something like the front of a McDonalds on google maps trace that change the name to Wacmackers then paste the models over the traced background, Color it and then post some wacky zommer title like
>On our way to get the fornite burger
>>
>>6392016
you need ROOMIS
>>
>>6392016

Think it might be the nose and mouth. Maybe try more subtlety defining the nose like they do in the anime. Also her upper lip isn't emphasized in the anime either, it seems pretty thin.
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>>6392016
you rack asoan jains
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>>6392058
why
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Hey does anyone have any pointers for folds on really thick sweaters? I'm having trouble with the folds on the bottom of her sweater near her waist.
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>>6374659
dude this shit it is dope. I really like the lips.
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>>6392063
but this looks like lucy and it has both things
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>>6392081
I feel such a boomer not knowing what people are watching nowadays
>>
I don't like any of digital brushes I'm using for lineart. I can't seem to find a look I'm okay with it and it's depressing.
>>
>>6392084
The show is overhyped garbage imo, I just like lucys design. I feel like a boomer because I don't seem to enjoy anything modern. Seems like theres always some political message being pushed instead of just making a compelling story. The fact that the MC is hispanic didn't bother me, but his mom had a poor overly done accent which pissed me off. Like instead of hiring a VO who could read lines and act well they prioritized making sure we knew she was hispanic. But maybe my brain is just rotted from growing up on /pol/ idk...

Regardless the story was not very compelling to me. I seen people hyping up the action and gore but even that seemed poorly done. The animation of the actions scenes just felt stiff, the car chase scenes especially. There are some really well done scenes though, like when Lucy and the MC jump out of the ambulance. It's worth watching if you got nothing better to do, but it absolutely does not deserve the hype its getting.
>>
>>6383556
The amount of "packs" one has is determined solely by chance, and no amount of exercise can change this.
Delineation of abdominal muscles is due to bands of connective tissue, called fascia, that run horizontally over the top of the rectus abdominus muscles, leaving the muscles in between to bulge outwards.
It's theoretically possible to have none of these, resulting in "no pack" abs. Haven't found any though. But typically people have 4-6 packs. 2 packs are extraordinarily rare, and 8-10-12 packs rarer still.
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study or something
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>>6392112
Let me guess, you watched it dubbed.
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>>6392081

If they're going for a more western style sure your pic related and anon's resemble her, but I'm pointing out things that would make it look more on-model in terms of the show and more 'anime-like' as well.

Pic related is the character designer of Lucy drawing her. IMO it's a good example of something that has a grounding in fundies/realism but still maintains the likeness of the character. The nose is more abstracted, the lips are very subtle
>>
>>6392067
folds are the least of your problems,
go to /beg/ and work on your observation
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>>6392067
what the heck is up with these proportions dawg
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>>6373366
So I just discovered this general and I watched most of the two Krenz videos. Tell me if my understanding of it is right or wrong.

>Get a reference
>Block out the reference's outer edges in a shape.
>Transfer the width and height of the reference to your drawing space
>Find the angles of the refernce and mark them down on it, and transfer to where you will draw.
>Block out the shapes in the reference within C/S/I with a limit of 5, ignore minor details.
>After the blocking out is done lower the opacity and and draw over it with the minor details. Line art would then be complete
>Later, recall it from memory.
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>>6392146
yessir
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>>6392323
Braised. Can I see more of your art?
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>>6392122
Post more
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>>6392375
I haven't made anything in over a year, just trying to get back into studying.
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Holy shit I just cannot into loomis, I always end up fucking it up somehow and start an endless cycle of guessing and readjusting shit until everything falls apart. I can do studies of other people's art just fine but I just can't construct heads properly from imagination no matter how much I try. How the fuck do I fix this shit? I feel like it is holding me back a lot.
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>>6392472
the loomis head is not an anime head. it can be constructed in a similar way BUT the measurements are different.
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>>6392475
I think I'm just going to spam copy heaps and heaps of other artist's heads and just memorise every shape and angle instead, would take the same amount of effort I'm doing now for possibly better results.
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>>6392476
yes, do that , keep what loomis says in mind, BUT know that the anime head is different and must be learned on its own.
when copying do your own version of their head as well.
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>>6392478
I spent over an hour on >>6392472 using loomis construction and did pic related in 5 min using visual library/study cues. Guess I should just stick to >>6392476
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>>6392489
loomis is just a way of thinking about the construction. by difference of measurements i mean like noting the eyes get placed lower because they are bigger.
when doing your studies of other artists try to construct what they did using a similar method but dont hyper focus on the measurements other than the perspective being right. then do the same character from imagination from another angle. this will help you get a feel for it quicker i think.
>>
Is there a criteria for picking an artist to study besides me liking them? I have some in mind but don't know which one to start with
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>>6392601
not really, but I found sticking with one artist to study from to be more beneficial than switching between them
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>>6392601
anon you were talking with earlier here.
Pick the ones who's heads you like the most then stick with those. then pick other artists for things that you like about them.
>>
How can I learn Anatomy when I cant see under the clothes of all the pictures I like.
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>>6392601
yeah you should be choosing pros at first and when you improve you can choose less popular artists that you consider are good with your new and improved eyes, at least that's what i recommend to begginers
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>>6392065
>>
>>6392768
original is better desu
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>>6392625
>>6392646
>>6392733
All of the ones I had in mind make some money through art. I think I'll start with harada_takehito, because his style seems the easiest and loosest?
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goddammit every time im about to post the thread get deleted

if you cant post a picture of a girl on /ic/ with "draw this" then what is /ic/ anymore but generals
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>>6392779
torso of original is flat and has 0 volume
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>>6392786

supposed to be
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>>6392781
>harada_takehito
yeah you are gonna want to study that style because its vastly different than the loomis head.
thats getting into the territory of the head is a ball with a flat mask hanging off it territory.
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>>6392789
LMAO from the thumbnail i though this was the guy from The Room
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>>6392787
I disagree + the original is more appealing. you also made the shoulder position static
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>>6392789
>>6392786
Wtf happened to it, was the only decent thread running and it’s gone now wtf guess only thread that can exist now is ai shill shit.
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>>6392789
>>
If I ever become an anime director, or a mangaka, you think people would be creeped out by my preference for small booba character designs?
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>>6392832
You're not japanese, weeaboo
that's enough to turn anyone away
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>>6392838
>You're not japanese, weeaboo
If you still think this matters, you know nothing about the industry.
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>>6392832
lol
go home gaijin
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>>6392793
That anon is right though. His correction shows more volume compared to the original because of the rib cage. It’s anatomically accurate.
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>>6392838
This. Unless you're extremely skilled with decades of worthy experience and understand the culture well, you're never going to be anything other than low-tier expendable freelance """artist""".
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>>6392842
Bend over.
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>>6392846
>low-tier expendable freelance """artist""".
Many such cases! Then they cry back to home after realizing the japanese industry is basically nothing but wringing you utterly dry for the sake of some fat corporate bastard's new house.
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>>6392846
>>6392838
Yeah; I don't remember the sauce (so I might as well be talking bullshit) but there's this white foreigner, I think he ran a youtube channel too, who had lived and worked in japan for a while, speaks the language well etc
One day his friend passed away, but the gaijin's neighbors never informed him of this, or told him of the burial ceremony either
Why? Because they thought that him being a gaijin, will never be interested in this thing. Simply because he's not japanese.
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>>6392781
Harada’s style isn’t easy at all. He’s a master at abstraction, a great character designer, and has a great eye for color to boot. If you think what he does is easy then you don’t have the fundamental skills to gain anything from studying him.
>>
>>6392781

anon you were talking with here, i do agree with >>6392865
the style may look simple and easy but it probably isn't.
that head style looks interesting to replicate to say the least and getting to a style like that consistently is going to take a lot of work.
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>>6392875
>look simple and easy but it probably isn't
you can say that about any stylized art
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>>6392880
yeah.
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>>6392865
the lack of detailed anatomy would still make it easier to study than some other artists though
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>>6392786
>>6392789

eh its coming along i guess
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>>6392908
Are you male?
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>>6392912

Yes why
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>>6392865
>>6392875
I'm willing to hear you out, here are the other artists that I could find/remember. This was just a list of artists I thought of when I saw this thread. What do you think is more suitable?
https://danbooru.donmai.us/posts?tags=himukai_yuuji+&z=5
https://www.deviantart.com/xa-xa-xa/gallery?page=3
https://danbooru.donmai.us/posts?page=1&tags=endou_okito+
https://danbooru.donmai.us/posts?tags=urushihara_satoshi+&z=5
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>>6392875 here

I love xa and endou lol(picrel is a study of okito i did a little while ago pretty sure) Really studying any of them should work.
another question is how well can you draw basics? because that is gonna be really important to all of this.
an hour fumbling with a loomis head doesn't really say a lot cus some people hyper focus on getting it exact when it doesn't have to be.
Its gonna take a lot of practice to get to where you want to be based on that though.
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>>6392982
check out this video as well https://youtu.be/b69fyAZGl50
i found it kind of helpful at one point.
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>>6392492
Would it help to try and deconstruct other artist's heads to try to learn a construction method sort of like reverse engineering?
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>>6392996
Basics? What I know is try to draw what you see, and make little easy shapes for a really rough draft first. These are mine:
>>6392698
>>6392051
>>
>>6392832
>mangaka
Don't listen to the crabs here, no game no life's author is Brazilian and he's able to work in the industry fine.
>anime director
Forget about this, barrier to entry is high even for native Japanese and the pay is still shit comparative to the responsibility you have.
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>>6392908
>>
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>>6393047
well you already kind of know the loomis idea.
try doing a simplistic version of that to figure out the heads you want. trace over them even with that idea. picrel is an example of the head shape i usually think of

>>6393059
ok yeah , get good at doing that though as well. you will need that eventually to figure out what shapes appeal to you.
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can't draw/place facial features to save my life
>>
Head structure/expression studies
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>>6393235
pretty good anon.
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>>6373366
welp at least I get something out of gacha game for all those wasted time
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>>6392148
but she looks like white haired motoko kusanagi?
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How do I draw faster?

I'm so slow. Every time I come back to a drawing I find things to fix so doing a basic character like this takes me ages.

Is it better to keep working on something until it's decent or try to do the best you can in X minutes then move on?
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Can you tell whether this is Japanese or not?
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>>6393682
looks jap
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>>6393682
Body does, face doesn't.
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>>6393552
It doesn't have to be one or the other, it can be both.

At the beginning of a session decide if you're going to give yourself a time limit or not. You can't get better at speed unless you practice it, and the limitation will force you to develop your skills in a way you normally wouldn't.

It's like how professional long-distance runners will still do sprint exercises, and people who sprint will still do longer runs.
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>>6393682
would look more japanese if you changed the eyes a bit, mainly the pupils.
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>>6393682
I think you're in the right direction for the body
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>>6393709
I'm going to try this. Thanks for the reply.
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>>6392781
Harada's style is not simple and easy at all, take it from someone who began drawing more seriously years ago under his influence. Picrel is from anini_chu on twitter, a known Harada copier who never deviates from referencing his stuff even for commissions and she still draws like... well, you can see it for yourself. Harada's style has a bit of a lineless look to it which is difficult to capture. He often uses very stick-figure esque anatomy, which will be difficult for a beginner to understand how to pull off properly. An "easy" anime style I would recommend to copy would be from people from the likes of Gainax and Trigger. The art is very good, but that's exactly why it's so good for a beginner, the face and hair are anime-stylized very well, and they put a lot of detail into the bodies and hands, so you'll also be learning anatomy while you copy them. I used to want to copy moe artists and didn't understand why my technical skill was stagnating until I learned anatomy and realized a lot of them were just really shitty artists, so it's better to copy artists who actually know anatomy while you're still learning your fundies.
>>
>>6393926
>>6392781
btw that's not to say harada doesn't know anatomy, he does, he very much does. But that's precisely why he's able to stylize so heavily in such a universally charming fashion. You need to know the rules to break them. If you're going after him just because he looks easy, you're gonna have a bad time.
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>>6393175
assuming yours is the right, I actually prefer it. face still looks japanese and the clothes have a lovely weight to them.
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>>6393949
I agree with this anon good job
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>>6393949
>>6393955
I meant in a observation or copying sense, I tried for a while drawing and redrawing but I couldn't get a similar facial expression as the original, just settled at some point. Thank you though.
>>
>>6394009
the mouth in your image sits a lot lower than the reference image, and her left eye/iris is a bit off as well.
>>
>>6394009
I won't lie, the mouth could have been better placed and you could bring the right eye a bit closer to the center of her face, but it still doesn't look bad. I still think you drew the face better than the original, where it looks a bit too scrunched. You have to remember, the artists we're copying are still people too and capable of mistakes themselves, and I think you did a better job than they did.
>>
>>6394009
Also the original just looks very stiff and the hips are too small, but you fixed that too. I really think you just have more technical skill than that artist and probably mindlessly fixed some of these errors. The way you drew the hair just looks better too, it falls behind her and over her arm far more naturally than in the OG pic. Not trying to suck your dick here, but you got talent man, have some more confidence.
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WIP
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File deleted.
>>6394065
I like your use of colour
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>>6394068
Thank you
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I think I'm pretty happy with this wip now
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>>6393241

Ty!

>>6393235

Cont. Trying to learn evangelion-style body construction
>>
Who is the waifu of the season?
>>
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Question with the Krenz courses in Notion site, there are 2 rhythm and 2 prespective courses(under updated 2021 course and main course), which one should I follow or which is the latest of those 2? What is also the order to go through the courses, assuming the painting course is last, should it be rhythm then perspective or vice versa?
>>
>>6394555
Have you looked at Toshi's character drawing books?
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can someone explain me how to draw asthetic anime faces (eyes, mouth)... i'ts so hard for me to turn them out sweetish or nicely....just so you know i didn drew many anime faces, mostly studied "real" anatomy the past time--- heres something im workin on currently, pls help
>>
>>6394944
Do you have a specific style you're targeting? They can vary a lot in terms of deformation, shape, proportion.
For the most part they stylize the real facial features, so placement will follow similar rules as real anatomy on the 3d surface of the face, and the main marks will reference real landmarks.
>>
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First time here. I don't think my shading technique is very good. Any tips on that?
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>>6395009
I feel like I can visualise and draw figures better by painting in the silhouette before drawing the lines. Is this a valid approach or is it a hack stunting my growth?
>>
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>>6394997
I feel like I should mention that it's by freehand, I didn't bother doing the eyes because I felt the reflections were too complex, and that I abstracted a bit on the wrist.
>>
Portrait study of unknown artist.
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>>6395055
Well done, but best not to study from AI.
>>
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>>6394997
saw your ref too late and ended up using my hand as a ref a bit. my thumb looked different judging from the hand in your pic, so i changed that a bit.
with hatching, i'd recommend staying in one direction when doing a specific area, and try to vary your values a bit. you can give your terminator a clean line using an eraser afterwards, so don't worry about going "over the line" when hatching too much.
while copying, try to pay attention to angles as well. for example, compare the index finger you drew with the index finger of the ref.
hope that helped a bit.
>>
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>>6395055
>>
>>6395055
poo in the fucking loo rajesh
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>>6395055
Of course a mindless copyist is also an ai pajeet.
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>>6393682
Yes.
>>
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>>6394959
Thanks for the reply, i have one i would aim for. See picture. It's the ref i used for the drawing. Thanks so far for the info! So is it the same principle as normal studies, just to grind stylzed faces which i like till it will come naturally to me?
>>
>>6395458
You could try that; I'm not that great at anime faces either lol.

I noticed that mangamaterials takes a very constructive approach (see loomis) in her guides for drawing heads, and even when stylized the small adjustments due to 3d add a lot. ex: foreshortening eyes in 3/4 views or relative height of eyes and ears to tell a high/low viewing angle.
>>
>>6395074
Thanks for the advice.
>>
>>6394806

Ah no haven't seen them before, googled them though and they look very promising. Will definitely check it out
>>
Why do so many of you use soulless generic artstyles for inspiration? It's so bland and you guys just trace things instead of actually studying.
>>
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>>6394555
Yoshiyuki Sadamoto
>>
>>6394944
>>6395458
Head is too small and neck is too long on yours. Look at negative shapes.
To answer the question, eyes (with hair next) are pretty much the main factor which defines anime style in my opinion. The shape of your eyes are not the same as theirs, and it's what causing this not nice feeling you speak of.
I would recommend studying the head of this particular artist you look up to independently from the rest to try and really ingrain the subtlities of their style.

Your breasts are too high too btw, we don't feel gravity enough.
>>
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All these measurements just to draw a basic head, I wanna kms if I have to do these measurements every single time.
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>>6395738
Why aren't you posting work lmao
oh wait another nodraw permabeg
>>
>>6396091
Nah, I just post in better threads like /cbsg/. Nice try though.
>>
>>6396230
So you're mad people don't post gay stuff here?
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>>6396245
Nah, just that it's gotten so shit here
>>
>>6396270
Sure that's why you post in the gay general
>>
>>6395982
nekone?
>>
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Is this good perspective?
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>>6396380
Depends on your point of view
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>>6396380
Nope, because the background was an asset done on Maya or whatever software they use with assets, compare to ANY painted backgrounds, hell, even early digital anime still used paintef backgrounds, it wasnt until Kyoto used CG generated backgrounds.
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New Thread:
>>6396505
>>6396505
>>6396505
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>>6396230
please don't start a console war between this and /cbsg/ it's not even an anime exclusive thread
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>>6395982
not even in my nubeg days did ever have to do this autistic shit



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