Redline anons get in hereGive and get crit
>>6909295Not gonna lie, the anatomy as drawn in the original has more appeal than the redline.
>>6909295>ackhully, the deltoid should be rendered as a fucked up bulging tumor-symbol, in the style of every permabeg porn artist ever>ackhully, the legs are formless masses of wilted leavesWhy are begs always the quickest to "fix" things?
>>6909314How did "not gonna lie" become some kind of active phrase everyone uses now?
>>6909334Because everyone else is compulsively lying, all the time
>>6909337Oh, well maybe it's just this generation's "you feel me?" phrase.
>>6909295now redline with a 1px brush instead of relying on line width to show form
>>6909314this is true, low-int redliners, why do you do this? in future, use ref(photo and appropriate pro work) when you redline.
>>6909314>>6909326>>6909334>>6909337>>6909338>>6909363Great job now no one is going to want to attempt to redline for us
>>6909295Can I see the original without the shitty ass redline?
>>6909375Redlining the way /ic/ does it is virtually useless. You should do your own in-depth anatomy trace-overs with lots of cross referencing with relevant references. /ic/-style redlining CAN be an effective exercise, but in order to work, the recipient needs to use photo reference which he then includes for the redliner, who can then point out what the recipient is doing wrong. Extensively redlining imaginative work, on the other hand, is some chimp shit. And redlining a fundamentally broken beg drawing is an exercise in futility.
>>6909391I totally disagree with this post, but I do agree including a reference would be best.
>>6909295>>6909314I like the original style but the redline does help, mostly with the back and understanding the pose. You don’t have to do everything the redline suggests or trace it. Or at least that’s how I take it
>>6909468Pretty much perfect
>>6909334"Not gonna lie" has been a common English phrase for many, many years. "ngl," on the otherhand, is more black people/zoomer netspeak.
>>6909473Oh, no, the redline is drawn better and the original artist could certainly learn some things from it. But in terms of the stylization of the figure, a demure anime girl with a plump butt, the original pulls it off better. The redline looks more like an athletic girl.
>>6909586>>6909586nigga got a little head
>>6909377
>>6909295Well this is awkward, I'm the redliner in this situation and I'm getting rekt by anons lol but it's an honor to be used as the thread starter example haha One thing I will say is I kinda draw everything a bit quickly for replies so my example on the side might not be the best so I cans see why people would like the original better, I also moved the head farther to the left to make room for the neck which I guess isn't a redline but a full editAll that asideI am here to offer my services again! if my redlines aren't that good feel free to ignore me lol
Here's some other examples of redlining I did>>6905486>>6905514>>6905624I just wanna help people improve so if I've steered anyone wrong feel free to correct these too
>>6909591It looks normal
>>6909591Much better?
>>6909468>>6909477Have to agree, not much to be done here considering the style
>>6909500I think this one looks great overall, would try to focus on the perspective of the hand and the length of the shoulder
>>6909586Would work on drawing hands, I also made the shoulders a bit less wide and a few other things, let me know if that's what you were aiming for
>>6909642Thank you very muchHope it looks better now
Bumping with something I did for anon
>>6904471>>6909683This is great advice and a great redraw >>6905000One of those was my attempt>>6908755Advice: >>6907920
>>6909334bro is pressed from a simple phrase. ngl you needa go outside and touch grass lil pup.
>>6909468
>>6909697Ah there's the ref I was taking aboutYeah the idea of this pose is alluring but the arm makes it really akward in practiceMy advice is too schizo but this guy should start with BIG strokes, big forms, this is the part construction gets wrong, it starts with a super small form (ribcage), you have to start by drawing a huge sandbag in the place of the character
>>6909724nah dude your advice is kino for beginners it would be better to practice forms and shapes instead of complex poses, although I feel like some people learn better being thrown over the deep end and swimming lol either way practice will get you there
>>6909683That's very very nice, but i assume it is voluntary if you changed the angle of view? Why?
>>6909295I avoid redlining other people because it makes one egotistical to the point they never improve their own drawings.
>>6909295Nice to see the threads back
>>6909623Is the artstyle good?
>>6909738I guess I just haven't thought of it, I looked at the original and was like "i think this is trying to be a 3/4 view" I never considered drawing it from the front
>>6909596Oh wow, op really improved this one. The bubble butt is grotesque
>>6909879gay. lma0
How would you change this while keeping cartoony proportions?
>>6909610keep up the great work!
>>6909616it's pretty nicecan you redline the praying hand and the sleeve folds on my charit feels off
>>6910225The pose is a bit difficult, I would need a hand reference to do it. Try taking a picture of your hand, that's what I should have done lol
>>6910314thanks man!appreciate it
>>6910186This maybe
>>6909314Hate to say it, but this is true. It seems like a lot of recliners on ic don't know thick bitches exist.It's okay to have a generic anime face, but the body has to be as lifelike as possible, for some bizarre reason.
>>6910225Hope you don't mind, I jumped in to offer some help.This is a bit of a difficult perspective, you did pretty well with the hands. I struggled even with reference to get something I was happy with lol. I tried to include some diagrams of basic shapes you can start to think of when drawing. Attempt to construct the hands with these shapes in mind and it'll be a lot easier to capture the angles you're looking for.For the sleeve, I wasn't entirely sure if you are trying to go for a baggy sleeve look, or like a monk's robe because you've got two types of sleeves going on in your picture. So I just did both. When you have things that are baggy, they tend to bunch up in places where there are "pinches" such as at the elbow or where they are getting tucked in, like at the belt and calves. Fabric has weight to it and depending on the type of fabric, they either have lots of folds or few. Thick fabric tends to have very few, heavy holds. Thin fabric has a lot more. Reference is the only way you will be able to learn how to draw the difference, so look up pictures and draw them to get a sense of how these different types of clothing work.Less is more when drawing folds and fabrics, too much and it'll start to look like a jumbled mess of fabric and become too busy. If you want the focus of your drawing to be the fabric, go wild, but too much can be distracting (I learned this from Vilppu).Hope this is of some help to you.
>>6910710NTA but This is some high quality redlining right here, thank you
>>6910448thanks anon
>>6910728Cheers!
Too big?
>>6911778More like way too small. Who the hell is this?
>>6910710Thanks man I'll try to redo it tomorrowThe folds are going to be a big helpI really hate how I keep get proportions wrong as wellCharacter should have been wider like you did itI'll keep that in mind in the next drawing as well
>>6909334Don't get upset grampa, that's how we be talkin today, you feel me? Get with the times ong
I'am stuck
>>6911778Hope op doesn't mind me redlining. Kind of a tough angle, but I think the thigh would look more like this and the boomba would lay flatter (less inflated) on the ribcage. Hope that helps
>>6909295request red line
>>6910186love the cartoony shapes. I'd do a more dynamic pose to make the silhouette stand out more and match the style. I'd maybe add a tilt to the head as well to emphasize the expression. Hope I didn't stray too far from your style.
>>6909468The other anons did a good job with the redlines, hope you don't mind my take on it. Looked like a fun design. I did kind of lose the feel of the original.
>>6909500I really like this one. Just in terms of color and value, I'd group the shadow side more and create a bit more contrast. I also played around with a cool main light and warm rim light. It looked like your bg had some of this secondary light already, just wanted to push it and see how it would look. I went overboard with it, but it would probably look good if you made it more subtle.
>>6909468I would decrease the size of her head substantially. Don't agree? Imagine what she would look like with no hair.
>>6912171Lovely work! and great advice. Your sense of shapes is really strong, I can feel it even through the sketch. Thank you. Tried to incorporate it
>>6909596The gluteal fold does not appear on the outside contour of the body the fat and even muscles even out quite a fair bit by that point. Although their may be a slight indication on some models of a separation between the butt and thigh, it is subtle. For your highlights and shadows, do not recklessly put down just any series of lines. Be thoughtful of where you're placing them. A highlight is practically never in the same spot as the terminator.Do you have an artist you're attempting to emulate? If you gave an example of what you're trying to shoot for then I can try and be a bit more specific on how to achieve that result. Do you have a reference for this pose? Lighting? Line Art? Eyes?
>>6912313Damn, there's someone that can draw here.Did you get lost?Nta but thatnks for taking the time to give advice!
>>6912187hot
>>6909295alright, you convinced me to post my work
>>6911865here's the fixbest i could do
>>6912313Blog?
>>6912680Huge improvement, anon. Excellent job. Keep applying yourself and you'll be a pro in no time.
I think this nose looks better
>>6913138Agreed. The first one creates a tangent with the right eye.
>>6913138I'd adjust the eye closest to us, it's looking a bit derpy
>>6913176why is she crosseyed now?
>>6913223because the original had the eyes crossed and uneven. I just evened them out and kept the crossed eyes. Idk what she's looking atHere, not crossed. But I encourage you to post your version of it. We're all here to learn and if you could show me how it should look, that would be cool too.
hello fourchannel can i get a redline
>>6909629yeah i knew something was off with the shoulder/ hand, thanks for the input, the redline on the hand helped a lot>>6912202not overboard at all, huge improvement and makes it not as boring, thanks /pro/ anon
>>6912153This looks so much better than what I scrawled, thanks, did you practice with professional sources? Loomis etc.?
>>6912817thanks man and if you're one of the people with the red lines, thank you for the help
Made an edit of this Marvel Swimsuit Special pinup of Colossus by cover artist Joe Jusko. Thoughts?
>>6913264I want her to look up
>>6913498You are most welcome!
>>6913573homo
>>6913757I thought this was /ic/, more specifically the redline general? You got constructive criticism to give or are you just going to toss around buzzwords like the usual reactionary anon?
>>6912040Nice concept anon. I would lower the camera down to get a more dramatic perspective on the figure
>>6913138I redraw it againLooks better now?
>>6913083I gave it a try.https://files.catbox.moe/c9u66p.png
>>6913939This one looks better. Idk if you were the original poster, but the initial one had a problem with the eyes. The closer eye had the top of the iris touching the eyelid, while the farther one didn't. It makes it look like a lazy eye, so you should always pay attention to how you build expressions (e.g. have both irises touch the top lid).
>>6913828Not the original poster, but this looks really good.
>>6914408Thanks fren
>>6914402Yes I'm the original poster Thanks sm for the advice :)
Need help with this Nun design. Main motifs to maintain are Sun and Punk in addition to the Nun archetype.
>>6909314The redline in the OP doesn't have a solid grasp of perspective, which is severely undermining their effectiveness.>face is just flat, absolutely no way to tell we're looking up at the figure>contour lines on the leg are wrong too, again, no way to tell we're looking down at her legsAt least the original had strong shape language, to me it looks like the redliner just wanted to correct something for the sake of correcting, and accidentally showed their own weaknesses as a result.If they wanted to show what was wrong with something, I'd have just drawn that one thing. They screwed up in revealing their borderline beginner skill level.
>>6914971Also forgot to mention that the redliner put the ear like a centimeter from the eyeball for some reason.They genuinely don't know how to draw and they're out here correcting people's work.What the fuck? LOL
>>6914936neck is too long
>>6914986redline it
>>6914976>They genuinely don't know how to draw and they're out here correcting people's work.Welcome to /ic/. We type "pyw" as a safety measure, to help ensure that the person giving critique is actually good enough to listen to - or should be mocked and ignored.
>>6914986If you fail this basic bitch sight sizing then there's no point - renderfags chose their fate.
>>6915002I'm aware. I just made the mistake of checking what /ic/ is up to since I haven't been here for a long ass time.Whole lot of bitter losers giving bad advice like they're being paid lmao
>>6914971>>6914976>>6915002>Posting words in a redline threadpyw
>>6914986how about now anon? I brought her head down a bit
>>6915028much better!>>6914996>>6915007suck my cock
>>6914936do you want a redline or do you want design ideas? or either?
>>6915035both
>>6915015Oooh, real excited to finally get a proper callout. It's been a whileHere's one of my favoritesOh, and before anyone thinks to give critique - I ain't askin for any LMAO I'm posting my work and that's all I'm doing
>>6915042How the fuck do you have this many followers? Do you just never post or is this an alt account?
>>6915046I have no clue, but I think it's mostly because I don't post lmaoA lot of work I make isn't what people like, so I have terrible engagement on socials in generalOh well
>>6915042Your figures are almost on the same level as the redliner though.
>>6915042>pywThe point was to see if you have the right to crit the crit and you don't.
>>6915047>so I have terrible engagement on socials in generalI just followed. Make more fanart because I can see your World of Horror art got a ton of engagement compared to your OC stuff. This is really fuckin good shit.
>>6915053Thanks. I know that stuff gets more likes, but I don't get any new clients from big posts and I have steady enough work to pay the bills besidesSo that's just the way it isI'll follow you back
>>6915042>getting this uppity over this monkey eared sausage fingered bitch when actually skilled artists like >>6912313 drop their redline and leave without crabbing all over the threadcringe
>>6914971The redliner in the OP comes to /ic/ frequently to help people out. The redlined character in the OP isn't the "fix" it's the redliner's signature. The OP image came from a thread where the redliner appeared, redlined, and disappeared. All of it was done in a matter of minutes.>>6914976Which ear is wrong? The one on the redliner's trademark spidergirl that appears in all of their redlines?>>6909295>>6909295OP, can you point us to the thread these redlines came from or did you happen to save the others by chance?
>>6915071I dunno dude you're the one getting butthurt from the looks of it and your posts are equally as unproductive to the thread.
>>6915073Original thread >>6909296Original post from the redliner in OP >>6904249They are now on fraudwatch
Still getting my shit together.
>>6915196this is what only drawing men does to a guy
>>6912289Nta but this looks great keep it up and also draw her farting
>>6915190>They are now on fraudwatchWat>>6915042Almost everything on your twitter near the top is better than this. Why did you pick this one?
>>6915206Kek
whats the point of red lining?
>>6915268to help people improve!
>>6915268To help people that might be having trouble seeing what they could improve and having someone show them gives them an "Aha!" moment and they can carry that with them on their next stuff too. Sometimes, when you draw, you get lost in your own head on the details and can't see the better picture so it helps to have someone point out something sometimes.
>>6915268It's nice to have someone else with fresh eyes and maybe with more skill to have their take on what your drawing is aiming to portray
>>6915280>>6915282>>6915285oh. I thought its more of a cleaning technique, process of replacing pencil with lines of different thickness
>>6915196>>6915206Tried another.
>>6914971>>6914976>>6915002>>6915073I'm the hero IC deserves but not the one IC needs right now lolMaybe I'm not cut out for this superhero gig. . . >>6915073Thanks fren, this genuinely made me happy lol hope I can be helpful
>>6912577Since this is a sketch I feel like a lot of these changes would be fixed up by you anyways whil working on it, but here you go
>>6915196>>6915341I think your construction is mostly good, I would start making more master copies if I were you. Spend several hours a day copying your favorite artists, and you will be on your way with shape design. Pick your own favorites, my sketches reflect my own personal influences>>6915344You are a frickin good artist anon, you need to be doing these redlines, not me
>>6915344https://www.youtube.com/watch?v=zmZaszeecyglmao
>>6915358ty ty. I'll remember to push perspective more in my next ones. Ty for redlines, saved em.Also done another one before shift kicks off.
ill post this one too for free redline. if you're gonna give advice then plz do with visuals because this is the redline general
>>6915433...you really couldn't see that perspective??
the cloth around her waist came out weird and stiff, any suggestions?
>>6915620I think that actually looks pretty good. Is it possible it would be fixed with line weight and shading?
I had trouble trying to draw the curve of her back, so the visible flank ended up really jank. I just wanna draw juicy babes, bros
>>6915490Asked people about it, they said it seems fine, it's just a basic one point with a slight vertical convergence
>>6915620
>>6915033is there anything else you think needs to be changed or should leave the Nun comp as is now?
>>6915984You drew it well, but the pose seems a bit dead, like a rag doll suspended in water. I would write down, in words, what the pose is supposed to be. Is she "enchanting" the viewer? Is she taking a battle pose? What's the story. Good pin up drawings have a story to them.
>>6913828Thanks anon! I love what you did to my drawing. I will keep in mind your observation and move stuff around.
>>6916562It looks cool to me so im gonna leave it alone, its a promo piece of the character posing to look cool for the camera. It ain't that deep senpai
>>6915490redline it, this is the redline general
>>6909295Can I get a redline on this, specifically the midsection? The anatomy there was most difficult
>>6917020
>>6915862Hope this helps. I'm gonna be honest I probably don't have the practice required to draw JUICY babes lol but if you study perspective/ figure drawing poses and a bit of anatomy for the hands/proportions eventually you'll get better. Would recommend drawing figures and doing studies of artists who have the type of style you're looking for, but just keep those references on the side while drawing rather than copying exactly
>>6915967without changing the pose though?
>>6917277Arigatou, redline-anonkun. I like your rendition's face
Can I get some help with the left leg or if anything else looks ill proportioned or is fitted wrong. Thanks
>>6918280Both thighs are too short.
>>6918307How's this?
>>6918327
>>6918366I'm not sure that seems too long imo
>>6918371It's correct. It shouldn't be the same length as her torso, she's leaning back, it should be relatively the same length as the shin, which is coming toward the viewer some, at the least since it is vertical it will be mostly unaffected by the perspective only smaller due to depth. Mine's a little pointy because of the mouse but it is at least that long.Apologies for the scratchy lines due to tech issues but I assure you I would not have commented if I were not certain. Might try again in a moment.
>>6918384Ok well I'll try it too tomorrow thanks for the help
>>6918387
Had another horny dream.
>>6918405ooh, did I redline you earlier? I think, my advice remains the same, continue making your master copies and observing more. I used to be a huge fundies autismo and I thought getting form correct was the only thing that mattered, but really, after you have your construction and proportions down, shape plays a way bigger role in appeal and good looking drawings than I ever thought>>6916830np!
>>6918436ty ty When you say shape, can you expand on that? All of those so far have been from imagination - I do my master studies on my other computer at home.
>>6918474Sure, there's form, and then there's the shape of a form. Form is the most fundamental part of drawing, but it still has a length, width, depth, and a combination of straight lines, C-curve lines, and S-curve lines. Once you can lay down something solid and with mass, now your job is to shape your form into something more sophisticated and true to life. I think this is best learned by master copies. Be as accurate as possible with your master copies, btw, spend 20 minutes on a single one if you have to. Shape is very closely related to proportion, in fact, they're probably the same. Shape is also the same as your visual library, because if you think about it, artists can only draw spheres, cylinders, and boxes (primary forms). The only way they can draw different things is if they shape those forms into something else, like moulding clay. The bigger your visual library, the more forms you can draw, the better of an artist you'll be.tl;dr don't overthink it, and just copy more artists. Do hours of copies every day.I sketched out pic related for a reason, but then I forgot it. I'll post it anyways lol
>>6918482nayrt, but is it good to draw cylinders, cubes, etc alongside figure drawings and master copies? and is drawing those practicing form, shape, or both? i'm mostly interested in drawing people
>>6918490Master copies and life drawing will improve both your sense of form and shape, so there's not really a reason to do beans and boxes. I know I told people to do them in past redline threads, but that was bad advice. I had like 5 paragraphs of anecdotal evidence typed out to support my reasoning, but there's no need for you to read through all of those.I would not even recommend doing beans and boxes as a warm up or a supplementary exercise. I think they're a total time and energy suck now. Actually, you can do boxes, because perspective is important, but if you're going to practice perspective, you should quickly graduate from boxes to more complex stuff like mecha and sci-fi weaponry
>>6915433The body's torso is either too big or the shin/legs are too short. He's not proportional, also the perspective is off, based off the way he's standing the kids should be further down
>>6915042Hands and fingers aren't cylinders they're boxes. Using cylinders is for after using boxes becomes natural to you.
>>6919093thecoolerdang didn't ask for advice bro, have a (you)
>>6914936maybe just the legs?
>>6918924looks more stiff and goofy, those legs look worse somehow with the stepping forward removed
>>6919130You type like a faggot and your shit is all retarded.
>>6918393Yeah that looks good thanks for the help !
>>6909295
Absolutely struggling to not make this look stiff. Specifically the left arm.
>>6921249howsthis?
>>6921460try lowering the opacity of the original drawing, I actually can barely see your corrections
>>6915433I really like this one and followed your progress in the other thread. My crits are mostly personal preference and very small. Some of the perspective could be tightened up. The roof doesn't quite line up with the ground and it feels like we're supposed to be looking up at him. I like that he's lanky and tall and kind of feels like the tall man from It Follows. Good stuff. I think less is more with him and the strong overhead lighting and perspective could help with that. Would be cool to see one leg in the shadow too. I really liked your warm colors, and added more of them to balance colors a bit more.I liked your boots, but decided to give him more traditional, thick nasty boots. Hope I didn't butcher it too bad and it gives you an idea of how I'd do it.
>>6921469Anons are already going out of their way to help you just increase the brightness of your monitor (assuming you're not coloblind)
>>6921484nta but this is K I N O
>>6921460Thank you!>>6921469It’s honestly nbd, I’m just happy for the help
>>6921484Original anon here, this is great. Thanks for your time, I'll see what I can do
I was pretty hopeless at trying to draw her left arm here.
>>6921726I honestly don't see anything wrong with her left arm, it works well. You made her right arm a little too big, however.
>>6921726Might be off, take whatever you think works
>>6921249I felt I should jump in here. The reason it's so stiff is because you've got him standing straight up like a totem pole. Our spines have a natural curvature to them and when we relax we tend to tilt our upper abdomen in a slanted angle. I gave you some side-by-sides so you can see what I mean more clearly and broke it down into how you should think about it when constructing it. Always be mindful of your "line of action" which is the general motion of which the body is doing. It can be represented mostly by "C, S, I" type curves. This is what would be considered an S curve. Most importantly, if you don't understand something, always use reference!
I draw it without much planning ahead, please tell me if it can be improved, thanks
>>6913286i tried :x
>>6921893Oh wow! Thank you so much, for the advice!
>>6921802Thanks for pointing that out>>6921883These legs are much nicer, I'll see if I can actually try to finish them instead of lazily cutting them off
>>6922254Happy to help. Keep up the good work!
>>6909295the neck looks retarded in the 'fixed' version
>>6909477>turn the legs into formless chicken stubs and get rid of the indent of elastic sock bands against fatRetard. The point of redlining is to fix anatomy and perspective, not force your own stylistic choices.>>6912187This is the only reply worth anything.
>>6921893>>6921460Took advise from both of you and it looks so much better! Thanks again!
>>6921726it's not that there's something particularly wrong with the drawing but it's not really a realistic punching pose
anatomy chads please redline her crotch and tell me wtf is going on here. why is her vag fused to her leg?
>>6921883That correction is bullshit.
redliners, i need some help
>>6924476Shit is this AI or is it real? Pretty hot
>>6924476
>>6924476It's a bit of an optical illusion with the bikini obscuring where the pubic mound overlaps with the leg.
>>6924484
Feedback? I normally don't draw characters within perspective. I know its at least a little wonky, and I'm trying to figure out how her tits should look sticking out away from her chest.
hit me
>>6925080I kneel, the only thing to add n would be more details for the hands but this sketch looks accurate to my eyes
>>6925080>>6925307I agree with the other anon, it's pretty solid. I would just say that the only tweaks required would be the head and right arm. Since it's a low angle perspective, they would be receding more because of this.
Is the pose okay?I know it's wrong, but I don't know why
>>6925080Be honest Anon, you didn't need our help with the hands either did you.. lol great work
>>6925062You are struggling because your perspective makes absolutely no sense whatsoever, to put it bluntly. If you plan to tackle a complex scene like this, I highly suggest you learn the fundamentals of proper perspective first, otherwise you will just continue to struggle to position characters in a 3d space. With that being said, here is a quick re-draw for you.
>>6925062https://www.youtube.com/watch?v=5orI-eYOPys&list=PLMXbAPr21di8DjTKCE3EoS4KFtNZ-FDnP
First attempt at a torso sketch from imagination. Where did it all go wrong? It's like a big manly blob
>>6925377You're on the right path. You have the right idea, but you need to focus more on your proportions and keep your structure more focused. I think you're focusing too much on anatomy and not thinking about simple shapes enough when plotting your construction. I suggest looking at michael hampton or will weston to see how they break things down into simple shapes and build up from there.
>>6925391Thanks. I started drawing with hamptons gestures and then went on to copy morpho a bit. I guess there's no escaping the basics so back I go
>>6925410I would def stick with hampton. Morpho is good if you're intermediate or are looking for short-hand techniques, but hampton is a lot more thorough with his breakdowns and construction. He even has a video course floating around that you can dl for free if you do some digging (if you didn't already know). Good luck and keep at it!
Still not sure if this one came out right. Any tips on getting some consistency? Feels like I face difficulty with most poses, not just the weird angles.
>>6909596I think this is hot and nice. Would draw a lot of H stuff if I had your skill
>>6925505I like this drawing a lot, i hope my paintover will be of some use, i'm just a beg thoughIIrc her dress covers her entire front, the intention was to have it be moved to the side right? Well I think you can make the folds follow that movement. This is just autism though I'm pretty sure most people haven't memorized her design well enough to remember she has that cloth
>>6925367>>6925391these are beautiful, are you the actual Michael Hampton?
>>6925563Thanks, Appreciate the paint over anon.Yeah the idea was that she was moving her dress to reveal her lower body, but desu I hadn’t really even taken the direction of that movement on the cloth into consideration, think I just haphazardly drew folds. That fix including your others really make it pop.
>>6925664Thanks for your kindness. I'm just a dude trying to help :)
First attempt at some link totk fanart in a wide angle/exaggerated lens, no homoany tips for this kinda perspective would poggers
>>6925391Structurally better, but you massively stiffened the figure
>>6925977blog?
Redone this several times, the arms of the girl never look right.
anyone find any issue with the pose?
>>6926499Try to think of the arms like tubes, going back and coming forwards in perspective.
It makes sense that one of the least useful art techniques would flourish on this board.
>>6926665how about this?
>>6926665>>6927101Looks like two frames of an animation
>>6927105i see, well this was my rationale for these changes, the original legs seemed to be misshapen
I feel like the post lost a lot of its momentum once clothes/armor was added.I'm going to sleep on this before continuing. any major fuck ups or things I should be mindful of?He's meant to be stomping down. If I wasn't able to convey that.
>>6927188>I feel like the post lost a lot of its momentum once clothes/armor was added.Well, you didn't make the clothes describe the momentum you wanted
>>6927101>>6927106Yeah damn it I figured the legs were a problem but I really don't want to extend them upward,I need to figure out how to fix it without extending them
Anyone know how I should draw the straps, overalls and right arm?
>>6927101Do you thin this works anatomically?(ignoring all other fixes)
>>6927594It would be extremely painful
Could someone redline this please? Having a bit of trouble.
>>6927647i hope so it's suppose to be punishment after defeat in a rpg gamesadly i can't delete the old picture anymore here's the last update i'll post and i'll put it in catbox since i reckon people are getting tired of looking at thishttps://files.catbox.moe/0hu1gk.pngthanks for the help redliner was great help
>>6927664Finish it first
>>6927668I haven't decided what to do with the other arm yet, but I was asking about the lower body, mainly. I'm not sure about the position of the hips, navel, and lower leg.
>>6927667no i just mean legs don't really bend that way, this would put insane strain on your abductorsYou would have to move up the entire body to achieve the effect you wanted i think (or lower the guys arms)
>>6927451Like dis.
I need some help with the lower body which I know is pretty stilted and strange Also, how can I make the face even lewder? It's pretty decent but I want mucho sexo appealThanks a lot :D
>>6928014My whack at it.The big issue with the legs is that they're pointing in the wrong direction relative to the torso. The torso is 3/4, but the pelvis and legs are almost a side profile. Try to imagine the torso and pelvis as two boxes in front of each other in perspective.The perspective in general is off for everything touching the ground (i.e the arm, pelvis, and feet.) It's all too flat. Putting down a perspective grid will help with this.Other major points: *The breasts are too high up. The main mass of the breasts should be located just below the armpit.*I tilted the head and neck forward to improve the pose. It's a bit unnatural to have the head just straight out in this position, since the pull of gravity would make it pretty uncomfortable. Having her head learn towards the front more also improves the composition her.also, sorry, I mistook the squiggle next to the hand as cum
>>6928014some more simple and straight-forward redlines that maybe better explain what I'm talking about
>>6928471>>6928478Nta, but I just wanted to say this is some fantastic high effort critic and advice. Awesome stuff man
>>6928471Incredible, thank you so much anon I'll make sure to pour over this and level up my perspective
>>6927305Thanks anon. This has helped a lot
>>6909334Language changes common phrases used by decade or you forgot what 'desu' ir 'fr fr no cap' are?
I'm looking to improve my art skills so if anyone would be willing to redline my drawing and give me some pointers i'd really appreciate it.
>>6928478You can bend the pelvis sideways relative to the torso, you know. And it's not a bad way of making the pose more dynamic.
>>6927664>>6927668here but you should finish the body before asking
>>6928471wass is that you
>>6931221no I'm not wass>>6928570also np, glad it helped!!
>>6930038the fuck did you do to the leg in the back, it looked better before lol
can someone redline the backgroud for me?
bump
>>6932429Big issue I see is just that the BG is much farther away from the character than I'm assuming it's supposed to be. If the camera is this close to the character, than she'd have to be pretty far away from the kitchen counter (?) for us to see as much of it as we do. So either zoom in more on the background, or shrink down the character to fit the space.Of course, maybe she actually is supposed to be that far away and the BG placement makes more sense in context. Just make sure you're being intentional with the perspective and how big the character is relative to the background.Other than that, it's too sketchy and unfinished to really make any other criticisms about it.
>>6932429Oops forgot to attach my redline. I just quickly sketched out the perspective you currently have without making any corrections.
>>6932510seems pretty realistic for the american kitchens I have seen, they are huge over 60 square meters.
>>6932507>Other than that, it's too sketchy and unfinished to really make any other criticisms about it.I see, but i still think it looks wrong even with the sketchif you just plotted down a few line where the counter on the left and the door on the right would be, where would you place it?
Sorry about the sketchiness, I don't intend to finish this piece, just trying to draw a pose haven't before from imagination. I think the right arm is awkward but I can't seem to find a good position for it
>>6932976It does look wonky, but it's difficult to tell if that's because the perspective is wrong, or if you just haven't polished it up enough. The only advise I could really give is to draw with a horizon line and VPs plotted down, and to use straight lines. Just doing that will make it look 100% better, while also making any problems with it more obvious.>>6932530To clarify, I wasn't calling the perspective wrong or incorrect, per se. I'm just saying the character is far away from the BG, and it's unclear if that's intentional or not.
>>6914936I decided to go for a view looking from mid-under the model to allow for a slightly more dynamic perspective.>issues, i thinkneck, legs too long. The arm touching her hair might be as well, but keeping it too long might be a stylistic choice here, not sure.thigh gap probably wouldnt show when the torso is facing away like that on a real modelfeels like she's falling over, but I dont know if that part is intentional. Still, I straightened her out.>positivesboobs are done wonderfully done. Torso has pretty good proportions.Face is pretty, and I love the designside note, the stylization is wonderful and I love the scene. Just make sure to check your proportions often. I like the art anon.
Lol, why did they delete rape correction
Redline me pls
Can anyone redline this please
>>6934969Wrong file.
>>6934983someone exorcise this demon
>>6935023Grow up faggot
>>6934942You've got a good start to a piece here. The anatomy is decent overall, so keep up the good work there.The big issue I want to point out is the wonky perspective on the figure.Keep in mind that when the figure is posed in a 3/4 view like this, the body is going to follow a VP in the distance. Parts of the body close to the horizon line will be flatter, while parts of the body farther away from the HL will slant at an angle.The perspective wonk is most obvious with the feet. The feet are flat and the same distance from the viewer, but if they were planted in perspective, one foot would be closer to the viewer than the other.I recommend to get in the habit of setting up some VPs, and making sure each major landmark of the body follows a VP. (E.g. the ankles, knees, breasts, collarbone, etc.)Also, notice that in your drawing the arms are flat-up against the figure, but in reality they'd be going towards the viewer away from the body. Since they're up next to the breasts, there's no room for them to be flat against the body. (if that makes sense. See the top-down view I sketched.)As a sidenote, be careful about posing the arms and hands in front of large breasts. Doing so can easily muddy the pose and make it less readable, since you're putting two complex objects (hands) in front of another set of objects (boobs). I kept the pose as-is in my redline, but I'd consider changing it. Maybe lower the hands so it's below her breasts, or rotate the figure.
>>6935190Thank you for the helpful tips! To give you some more context to the drawing here's the pose I was referencing. It was my first time using a reference with a lot of clothing so I had to figure out what was going on under the clothes.I did change the position of the legs since I didn't like the look in the ref. 8yvvwt
>>6935224oh okay, looking at the reference I can better see what you were going for.In the reference image, the horizon line seems to be near the girl's ankles, making it an upshot. So I redlined the specific areas of your piece that don't match that perspective. (*the boob redline is a bit nitpicky, they were only slightly off.)so you were right actually to make the feet nearly flat, though they were still just a little too flat. It's pretty subtle, but if you look closely at the reference, you'll see the models feet are still at a slight angle. It's only in orthographic views where you'll see the feet be completely flat and parallel to the horizon line.
Bump
>>6935190neck, feet and tummy look flat, and the feet are not correctly planted on the grid. Also the figure looks way too stiff, almost like a robot.
I just need a check if this makes sense
How do you guys draw circles digitally? any books on the subject?
B
>>6938303https://youtu.be/BsQ1WVyPHvU?si=BGD5TkmzPGu9eS-a&t=333
what's off with the anatomy.
>>6940020Nothing in particular stands out as flat out wrong, I would just practice fundamentals more also the expression is dead eyed so practice faces
Can someone please give me a red line for the hands?I am really frustrated
>>6941651here's my go at it
>>6941703That makes sense.Thanks, mate
>>6942806well anon you see the problem is that they're just TOO CUTEnah they're cute though fr
>>6943273????
>>6943311what
i feel dissatisfied but i dont know why. any help here would be greatly appreciated.
>>6943455what this is???
>>6943526if you think the redline is bad just say it instead of being a dipshit
>>6943468Looks good to me kinda messed around.Most glaring thing to me was the tail is too complex.
>>6943545That's the thing, there's no red line, just black lines, I mean...
>>6943592He gace you two redlines, one for the pose you posted and one for how he'd make it more dynamic.It's good advice.
>>6943594ok
Can someone with skill help me out here? This was a rough sketch and I know I could improve it. Just want to see a better hand take a stab at this pose. No reference, just imagination.
>>6943691Is this supposed to be a human?
how would the dress in top left look on the figure in top right?
>>6944014
>>6944113ok thanks, What program do you use to draw??? I'm using photoshop and my lines look like shit
>>6944083https://www.youtube.com/watch?v=kLDVTfQGDe4
>>6944113I applied your correction, it looks different but strange
>>6944006Yes.
>>6944140laying her down might help
>>6912716https://thuletide.wordpress.com/
New thread >>6944460>>6944460>>6944460
>>6944196Yes, now she looks sexy
>>6944461newfag here, is it just for house keeping that we make new threads? is there a thread length limit? What's to stop us from just using this thread?
>>6946172Once a thread hits 300 replies on this board it stops being bumped in the catalog and starts falling, when it falls to page 10 it's archived. So a new thread is made sometime after 300 replies, the board is slow so usually we wait until it's at page 5 or below to make the new thread.
>>6946265Ah gotcha makes sense Thanks anon