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File: 1698239215403927.png (983 KB, 1238x1754)
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Redline anons get in here
Give and get crit
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>>6909295
Not gonna lie, the anatomy as drawn in the original has more appeal than the redline.
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>>6909295
>ackhully, the deltoid should be rendered as a fucked up bulging tumor-symbol, in the style of every permabeg porn artist ever
>ackhully, the legs are formless masses of wilted leaves
Why are begs always the quickest to "fix" things?
>>
>>6909314
How did "not gonna lie" become some kind of active phrase everyone uses now?
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>>6909334
Because everyone else is compulsively lying, all the time
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>>6909337

Oh, well maybe it's just this generation's "you feel me?" phrase.
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>>6909295
now redline with a 1px brush instead of relying on line width to show form
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>>6909314
this is true, low-int redliners, why do you do this? in future, use ref(photo and appropriate pro work) when you redline.
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>>6909314
>>6909326
>>6909334
>>6909337
>>6909338
>>6909363
Great job now no one is going to want to attempt to redline for us
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>>6909295
Can I see the original without the shitty ass redline?
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>>6909375
Redlining the way /ic/ does it is virtually useless. You should do your own in-depth anatomy trace-overs with lots of cross referencing with relevant references. /ic/-style redlining CAN be an effective exercise, but in order to work, the recipient needs to use photo reference which he then includes for the redliner, who can then point out what the recipient is doing wrong. Extensively redlining imaginative work, on the other hand, is some chimp shit. And redlining a fundamentally broken beg drawing is an exercise in futility.
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>>6909391
I totally disagree with this post, but I do agree including a reference would be best.
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>>6909295
>>6909314
I like the original style but the redline does help, mostly with the back and understanding the pose. You don’t have to do everything the redline suggests or trace it. Or at least that’s how I take it
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>>6909468
Pretty much perfect
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>>6909334
"Not gonna lie" has been a common English phrase for many, many years. "ngl," on the otherhand, is more black people/zoomer netspeak.
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>>6909473
Oh, no, the redline is drawn better and the original artist could certainly learn some things from it. But in terms of the stylization of the figure, a demure anime girl with a plump butt, the original pulls it off better. The redline looks more like an athletic girl.
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>>6909586
>>6909586
nigga got a little head
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>>6909377
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>>6909295
Well this is awkward, I'm the redliner in this situation and I'm getting rekt by anons lol but it's an honor to be used as the thread starter example haha One thing I will say is I kinda draw everything a bit quickly for replies so my example on the side might not be the best so I cans see why people would like the original better, I also moved the head farther to the left to make room for the neck which I guess isn't a redline but a full edit

All that aside

I am here to offer my services again! if my redlines aren't that good feel free to ignore me lol
>>
Here's some other examples of redlining I did


>>6905486
>>6905514
>>6905624

I just wanna help people improve so if I've steered anyone wrong feel free to correct these too
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>>6909591
It looks normal
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>>6909591
Much better?
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>>6909468
>>6909477
Have to agree, not much to be done here considering the style
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>>6909500
I think this one looks great overall, would try to focus on the perspective of the hand and the length of the shoulder
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>>6909586
Would work on drawing hands, I also made the shoulders a bit less wide and a few other things, let me know if that's what you were aiming for
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>>6909642
Thank you very much
Hope it looks better now
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Bumping with something I did for anon
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>>6904471

>>6909683
This is great advice and a great redraw

>>6905000
One of those was my attempt

>>6908755

Advice: >>6907920
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>>6909334
bro is pressed from a simple phrase. ngl you needa go outside and touch grass lil pup.
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>>6909468
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>>6909697
Ah there's the ref I was taking about
Yeah the idea of this pose is alluring but the arm makes it really akward in practice

My advice is too schizo but this guy should start with BIG strokes, big forms, this is the part construction gets wrong, it starts with a super small form (ribcage), you have to start by drawing a huge sandbag in the place of the character
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>>6909724
nah dude your advice is kino for beginners it would be better to practice forms and shapes instead of complex poses, although I feel like some people learn better being thrown over the deep end and swimming lol either way practice will get you there
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>>6909683
That's very very nice, but i assume it is voluntary if you changed the angle of view? Why?
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>>6909295
I avoid redlining other people because it makes one egotistical to the point they never improve their own drawings.
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>>6909295
Nice to see the threads back
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>>6909623
Is the artstyle good?
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>>6909738
I guess I just haven't thought of it, I looked at the original and was like "i think this is trying to be a 3/4 view" I never considered drawing it from the front
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>>6909596
Oh wow, op really improved this one. The bubble butt is grotesque
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>>6909879
gay. lma0
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How would you change this while keeping cartoony proportions?
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>>6909610
keep up the great work!
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>>6909616
it's pretty nice
can you redline the praying hand and the sleeve folds on my char
it feels off
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>>6910225
The pose is a bit difficult, I would need a hand reference to do it. Try taking a picture of your hand, that's what I should have done lol
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>>6910314
thanks man!
appreciate it
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>>6910186
This maybe
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>>6909314
Hate to say it, but this is true. It seems like a lot of recliners on ic don't know thick bitches exist.

It's okay to have a generic anime face, but the body has to be as lifelike as possible, for some bizarre reason.
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>>6910225
Hope you don't mind, I jumped in to offer some help.

This is a bit of a difficult perspective, you did pretty well with the hands. I struggled even with reference to get something I was happy with lol. I tried to include some diagrams of basic shapes you can start to think of when drawing. Attempt to construct the hands with these shapes in mind and it'll be a lot easier to capture the angles you're looking for.

For the sleeve, I wasn't entirely sure if you are trying to go for a baggy sleeve look, or like a monk's robe because you've got two types of sleeves going on in your picture. So I just did both. When you have things that are baggy, they tend to bunch up in places where there are "pinches" such as at the elbow or where they are getting tucked in, like at the belt and calves. Fabric has weight to it and depending on the type of fabric, they either have lots of folds or few. Thick fabric tends to have very few, heavy holds. Thin fabric has a lot more. Reference is the only way you will be able to learn how to draw the difference, so look up pictures and draw them to get a sense of how these different types of clothing work.

Less is more when drawing folds and fabrics, too much and it'll start to look like a jumbled mess of fabric and become too busy. If you want the focus of your drawing to be the fabric, go wild, but too much can be distracting (I learned this from Vilppu).

Hope this is of some help to you.
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>>6910710
NTA but This is some high quality redlining right here, thank you
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>>6910448
thanks anon
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>>6910728
Cheers!
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Too big?
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>>6911778
More like way too small. Who the hell is this?
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>>6910710
Thanks man I'll try to redo it tomorrow
The folds are going to be a big help
I really hate how I keep get proportions wrong as well
Character should have been wider like you did it
I'll keep that in mind in the next drawing as well
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>>6909334
Don't get upset grampa, that's how we be talkin today, you feel me? Get with the times ong
>>
I'am stuck
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>>6911778
Hope op doesn't mind me redlining. Kind of a tough angle, but I think the thigh would look more like this and the boomba would lay flatter (less inflated) on the ribcage.

Hope that helps
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>>6909295
request red line
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>>6910186
love the cartoony shapes. I'd do a more dynamic pose to make the silhouette stand out more and match the style. I'd maybe add a tilt to the head as well to emphasize the expression.

Hope I didn't stray too far from your style.
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>>6909468
The other anons did a good job with the redlines, hope you don't mind my take on it. Looked like a fun design. I did kind of lose the feel of the original.
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>>6909500
I really like this one. Just in terms of color and value, I'd group the shadow side more and create a bit more contrast. I also played around with a cool main light and warm rim light. It looked like your bg had some of this secondary light already, just wanted to push it and see how it would look.

I went overboard with it, but it would probably look good if you made it more subtle.
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>>6909468
I would decrease the size of her head substantially. Don't agree? Imagine what she would look like with no hair.
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>>6912171
Lovely work! and great advice. Your sense of shapes is really strong, I can feel it even through the sketch. Thank you. Tried to incorporate it
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>>6909596
The gluteal fold does not appear on the outside contour of the body the fat and even muscles even out quite a fair bit by that point. Although their may be a slight indication on some models of a separation between the butt and thigh, it is subtle. For your highlights and shadows, do not recklessly put down just any series of lines. Be thoughtful of where you're placing them. A highlight is practically never in the same spot as the terminator.

Do you have an artist you're attempting to emulate? If you gave an example of what you're trying to shoot for then I can try and be a bit more specific on how to achieve that result.

Do you have a reference for this pose? Lighting? Line Art? Eyes?
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>>6912313
Damn, there's someone that can draw here.
Did you get lost?
Nta but thatnks for taking the time to give advice!
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>>6912187
hot
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>>6909295
alright, you convinced me to post my work
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>>6911865
here's the fix
best i could do
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>>6912313
Blog?
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>>6912680
Huge improvement, anon. Excellent job. Keep applying yourself and you'll be a pro in no time.
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I think this nose looks better
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>>6913138
Agreed. The first one creates a tangent with the right eye.
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>>6913138
I'd adjust the eye closest to us, it's looking a bit derpy
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>>6913176
why is she crosseyed now?
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>>6913223
because the original had the eyes crossed and uneven. I just evened them out and kept the crossed eyes. Idk what she's looking at

Here, not crossed. But I encourage you to post your version of it. We're all here to learn and if you could show me how it should look, that would be cool too.
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hello fourchannel can i get a redline
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>>6909629
yeah i knew something was off with the shoulder/ hand, thanks for the input, the redline on the hand helped a lot
>>6912202
not overboard at all, huge improvement and makes it not as boring, thanks /pro/ anon
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>>6912153
This looks so much better than what I scrawled, thanks, did you practice with professional sources? Loomis etc.?
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>>6912817
thanks man and if you're one of the people with the red lines, thank you for the help
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Made an edit of this Marvel Swimsuit Special pinup of Colossus by cover artist Joe Jusko. Thoughts?
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>>6913264
I want her to look up
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>>6913498
You are most welcome!
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>>6913573
homo
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>>6913757
I thought this was /ic/, more specifically the redline general? You got constructive criticism to give or are you just going to toss around buzzwords like the usual reactionary anon?
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>>6912040
Nice concept anon. I would lower the camera down to get a more dramatic perspective on the figure
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>>6913138
I redraw it again
Looks better now?
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>>6913083
I gave it a try.
https://files.catbox.moe/c9u66p.png
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>>6913939
This one looks better. Idk if you were the original poster, but the initial one had a problem with the eyes. The closer eye had the top of the iris touching the eyelid, while the farther one didn't. It makes it look like a lazy eye, so you should always pay attention to how you build expressions (e.g. have both irises touch the top lid).
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>>6913828
Not the original poster, but this looks really good.
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>>6914408
Thanks fren
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>>6914402
Yes I'm the original poster
Thanks sm for the advice :)
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Need help with this Nun design. Main motifs to maintain are Sun and Punk in addition to the Nun archetype.
>>
>>6909314
The redline in the OP doesn't have a solid grasp of perspective, which is severely undermining their effectiveness.
>face is just flat, absolutely no way to tell we're looking up at the figure
>contour lines on the leg are wrong too, again, no way to tell we're looking down at her legs
At least the original had strong shape language, to me it looks like the redliner just wanted to correct something for the sake of correcting, and accidentally showed their own weaknesses as a result.
If they wanted to show what was wrong with something, I'd have just drawn that one thing. They screwed up in revealing their borderline beginner skill level.
>>
>>6914971
Also forgot to mention that the redliner put the ear like a centimeter from the eyeball for some reason.
They genuinely don't know how to draw and they're out here correcting people's work.
What the fuck? LOL
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>>6914936
neck is too long
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>>6914986
redline it
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>>6914976
>They genuinely don't know how to draw and they're out here correcting people's work.
Welcome to /ic/. We type "pyw" as a safety measure, to help ensure that the person giving critique is actually good enough to listen to - or should be mocked and ignored.
>>
>>6914986
If you fail this basic bitch sight sizing then there's no point - renderfags chose their fate.
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>>6915002
I'm aware. I just made the mistake of checking what /ic/ is up to since I haven't been here for a long ass time.
Whole lot of bitter losers giving bad advice like they're being paid lmao
>>
>>6914971
>>6914976
>>6915002
>Posting words in a redline thread
pyw
>>
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>>6914986
how about now anon? I brought her head down a bit
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>>6915028
much better!

>>6914996
>>6915007
suck my cock
>>
>>6914936
do you want a redline or do you want design ideas? or either?
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>>6915035
both
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>>6915015
Oooh, real excited to finally get a proper callout. It's been a while
Here's one of my favorites
Oh, and before anyone thinks to give critique - I ain't askin for any LMAO I'm posting my work and that's all I'm doing
>>
>>6915042
How the fuck do you have this many followers? Do you just never post or is this an alt account?
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>>6915046
I have no clue, but I think it's mostly because I don't post lmao
A lot of work I make isn't what people like, so I have terrible engagement on socials in general
Oh well
>>
>>6915042
Your figures are almost on the same level as the redliner though.
>>
>>6915042
>pyw
The point was to see if you have the right to crit the crit and you don't.
>>
>>6915047
>so I have terrible engagement on socials in general
I just followed. Make more fanart because I can see your World of Horror art got a ton of engagement compared to your OC stuff. This is really fuckin good shit.
>>
>>6915053
Thanks. I know that stuff gets more likes, but I don't get any new clients from big posts and I have steady enough work to pay the bills besides
So that's just the way it is
I'll follow you back
>>
>>6915042
>getting this uppity over this monkey eared sausage fingered bitch when actually skilled artists like >>6912313 drop their redline and leave without crabbing all over the thread
cringe
>>
>>6914971
The redliner in the OP comes to /ic/ frequently to help people out. The redlined character in the OP isn't the "fix" it's the redliner's signature. The OP image came from a thread where the redliner appeared, redlined, and disappeared. All of it was done in a matter of minutes.

>>6914976
Which ear is wrong? The one on the redliner's trademark spidergirl that appears in all of their redlines?

>>6909295
>>6909295
OP, can you point us to the thread these redlines came from or did you happen to save the others by chance?
>>
>>6915071
I dunno dude you're the one getting butthurt from the looks of it and your posts are equally as unproductive to the thread.
>>
>>6915073

Original thread >>6909296
Original post from the redliner in OP >>6904249

They are now on fraudwatch
>>
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Still getting my shit together.
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>>6915196
this is what only drawing men does to a guy
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>>6912289
Nta but this looks great keep it up and also draw her farting
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>>6915190
>They are now on fraudwatch
Wat

>>6915042
Almost everything on your twitter near the top is better than this. Why did you pick this one?
>>
>>6915206
Kek
>>
whats the point of red lining?
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>>6915268
to help people improve!
>>
>>6915268
To help people that might be having trouble seeing what they could improve and having someone show them gives them an "Aha!" moment and they can carry that with them on their next stuff too. Sometimes, when you draw, you get lost in your own head on the details and can't see the better picture so it helps to have someone point out something sometimes.
>>
>>6915268
It's nice to have someone else with fresh eyes and maybe with more skill to have their take on what your drawing is aiming to portray
>>
>>6915280
>>6915282
>>6915285
oh. I thought its more of a cleaning technique, process of replacing pencil with lines of different thickness
>>
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>>6915196
>>6915206

Tried another.
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>>6914971
>>6914976
>>6915002
>>6915073
I'm the hero IC deserves but not the one IC needs right now lol
Maybe I'm not cut out for this superhero gig. . .

>>6915073
Thanks fren, this genuinely made me happy lol hope I can be helpful
>>
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>>6912577
Since this is a sketch I feel like a lot of these changes would be fixed up by you anyways whil working on it, but here you go
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>>6915196
>>6915341
I think your construction is mostly good, I would start making more master copies if I were you. Spend several hours a day copying your favorite artists, and you will be on your way with shape design. Pick your own favorites, my sketches reflect my own personal influences

>>6915344
You are a frickin good artist anon, you need to be doing these redlines, not me
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>>6915344
https://www.youtube.com/watch?v=zmZaszeecyg

lmao
>>
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>>6915358
ty ty. I'll remember to push perspective more in my next ones. Ty for redlines, saved em.

Also done another one before shift kicks off.
>>
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ill post this one too for free redline. if you're gonna give advice then plz do with visuals because this is the redline general
>>
>>6915433
...you really couldn't see that perspective??
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the cloth around her waist came out weird and stiff, any suggestions?
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>>6915620
I think that actually looks pretty good. Is it possible it would be fixed with line weight and shading?
>>
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I had trouble trying to draw the curve of her back, so the visible flank ended up really jank. I just wanna draw juicy babes, bros
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>>6915490
Asked people about it, they said it seems fine, it's just a basic one point with a slight vertical convergence
>>
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>>6915620
>>
>>6915033
is there anything else you think needs to be changed or should leave the Nun comp as is now?
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>>6915984
You drew it well, but the pose seems a bit dead, like a rag doll suspended in water. I would write down, in words, what the pose is supposed to be. Is she "enchanting" the viewer? Is she taking a battle pose? What's the story. Good pin up drawings have a story to them.
>>
>>6913828
Thanks anon! I love what you did to my drawing. I will keep in mind your observation and move stuff around.
>>
>>6916562
It looks cool to me so im gonna leave it alone, its a promo piece of the character posing to look cool for the camera. It ain't that deep senpai
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>>6915490
redline it, this is the redline general
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>>6909295
Can I get a redline on this, specifically the midsection? The anatomy there was most difficult
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>>6917020
>>
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>>6915862
Hope this helps. I'm gonna be honest I probably don't have the practice required to draw JUICY babes lol but if you study perspective/ figure drawing poses and a bit of anatomy for the hands/proportions eventually you'll get better. Would recommend drawing figures and doing studies of artists who have the type of style you're looking for, but just keep those references on the side while drawing rather than copying exactly
>>
>>6915967
without changing the pose though?
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>>6917277
Arigatou, redline-anonkun. I like your rendition's face
>>
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Can I get some help with the left leg or if anything else looks ill proportioned or is fitted wrong. Thanks
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>>6918280
Both thighs are too short.
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>>6918307
How's this?
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>>6918327
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>>6918366
I'm not sure that seems too long imo
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>>6918371
It's correct. It shouldn't be the same length as her torso, she's leaning back, it should be relatively the same length as the shin, which is coming toward the viewer some, at the least since it is vertical it will be mostly unaffected by the perspective only smaller due to depth. Mine's a little pointy because of the mouse but it is at least that long.

Apologies for the scratchy lines due to tech issues but I assure you I would not have commented if I were not certain. Might try again in a moment.
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>>6918384
Ok well I'll try it too tomorrow thanks for the help
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>>6918387
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Had another horny dream.
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>>6918405
ooh, did I redline you earlier? I think, my advice remains the same, continue making your master copies and observing more. I used to be a huge fundies autismo and I thought getting form correct was the only thing that mattered, but really, after you have your construction and proportions down, shape plays a way bigger role in appeal and good looking drawings than I ever thought

>>6916830
np!
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>>6918436
ty ty

When you say shape, can you expand on that? All of those so far have been from imagination - I do my master studies on my other computer at home.
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>>6918474
Sure, there's form, and then there's the shape of a form. Form is the most fundamental part of drawing, but it still has a length, width, depth, and a combination of straight lines, C-curve lines, and S-curve lines. Once you can lay down something solid and with mass, now your job is to shape your form into something more sophisticated and true to life.

I think this is best learned by master copies. Be as accurate as possible with your master copies, btw, spend 20 minutes on a single one if you have to. Shape is very closely related to proportion, in fact, they're probably the same.

Shape is also the same as your visual library, because if you think about it, artists can only draw spheres, cylinders, and boxes (primary forms). The only way they can draw different things is if they shape those forms into something else, like moulding clay. The bigger your visual library, the more forms you can draw, the better of an artist you'll be.

tl;dr don't overthink it, and just copy more artists. Do hours of copies every day.

I sketched out pic related for a reason, but then I forgot it. I'll post it anyways lol
>>
>>6918482
nayrt, but is it good to draw cylinders, cubes, etc alongside figure drawings and master copies? and is drawing those practicing form, shape, or both? i'm mostly interested in drawing people
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>>6918490
Master copies and life drawing will improve both your sense of form and shape, so there's not really a reason to do beans and boxes. I know I told people to do them in past redline threads, but that was bad advice. I had like 5 paragraphs of anecdotal evidence typed out to support my reasoning, but there's no need for you to read through all of those.

I would not even recommend doing beans and boxes as a warm up or a supplementary exercise. I think they're a total time and energy suck now. Actually, you can do boxes, because perspective is important, but if you're going to practice perspective, you should quickly graduate from boxes to more complex stuff like mecha and sci-fi weaponry
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>>6915433
The body's torso is either too big or the shin/legs are too short. He's not proportional, also the perspective is off, based off the way he's standing the kids should be further down
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>>6915042
Hands and fingers aren't cylinders they're boxes. Using cylinders is for after using boxes becomes natural to you.
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>>6919093
thecoolerdang didn't ask for advice bro, have a (you)
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>>6914936
maybe just the legs?
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>>6918924
looks more stiff and goofy, those legs look worse somehow with the stepping forward removed
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>>6919130
You type like a faggot and your shit is all retarded.
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>>6918393
Yeah that looks good thanks for the help !
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>>6909295
>>
Absolutely struggling to not make this look stiff. Specifically the left arm.
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>>6921249
howsthis?
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>>6921460
try lowering the opacity of the original drawing, I actually can barely see your corrections
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>>6915433
I really like this one and followed your progress in the other thread. My crits are mostly personal preference and very small.

Some of the perspective could be tightened up. The roof doesn't quite line up with the ground and it feels like we're supposed to be looking up at him. I like that he's lanky and tall and kind of feels like the tall man from It Follows. Good stuff.

I think less is more with him and the strong overhead lighting and perspective could help with that. Would be cool to see one leg in the shadow too. I really liked your warm colors, and added more of them to balance colors a bit more.

I liked your boots, but decided to give him more traditional, thick nasty boots.

Hope I didn't butcher it too bad and it gives you an idea of how I'd do it.
>>
>>6921469
Anons are already going out of their way to help you just increase the brightness of your monitor (assuming you're not coloblind)
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>>6921484
nta but this is K I N O
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>>6921460
Thank you!

>>6921469
It’s honestly nbd, I’m just happy for the help
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>>6921484
Original anon here, this is great. Thanks for your time, I'll see what I can do
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I was pretty hopeless at trying to draw her left arm here.
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>>6921726
I honestly don't see anything wrong with her left arm, it works well. You made her right arm a little too big, however.
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>>6921726
Might be off, take whatever you think works
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>>6921249
I felt I should jump in here. The reason it's so stiff is because you've got him standing straight up like a totem pole. Our spines have a natural curvature to them and when we relax we tend to tilt our upper abdomen in a slanted angle. I gave you some side-by-sides so you can see what I mean more clearly and broke it down into how you should think about it when constructing it.

Always be mindful of your "line of action" which is the general motion of which the body is doing. It can be represented mostly by "C, S, I" type curves. This is what would be considered an S curve.

Most importantly, if you don't understand something, always use reference!
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I draw it without much planning ahead, please tell me if it can be improved, thanks
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>>6913286
i tried :x
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>>6921893
Oh wow! Thank you so much, for the advice!
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>>6921802
Thanks for pointing that out
>>6921883
These legs are much nicer, I'll see if I can actually try to finish them instead of lazily cutting them off
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>>6922254
Happy to help. Keep up the good work!
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>>6909295
the neck looks retarded in the 'fixed' version
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>>6909477
>turn the legs into formless chicken stubs and get rid of the indent of elastic sock bands against fat
Retard. The point of redlining is to fix anatomy and perspective, not force your own stylistic choices.
>>6912187
This is the only reply worth anything.
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>>6921893
>>6921460
Took advise from both of you and it looks so much better! Thanks again!
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>>6921726
it's not that there's something particularly wrong with the drawing but it's not really a realistic punching pose
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anatomy chads please redline her crotch and tell me wtf is going on here. why is her vag fused to her leg?
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>>6921883
That correction is bullshit.
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redliners, i need some help
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>>6924476
Shit is this AI or is it real? Pretty hot
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>>6924476
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>>6924476
It's a bit of an optical illusion with the bikini obscuring where the pubic mound overlaps with the leg.
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>>6924484
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Feedback? I normally don't draw characters within perspective. I know its at least a little wonky, and I'm trying to figure out how her tits should look sticking out away from her chest.
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hit me
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>>6925080
I kneel, the only thing to add n would be more details for the hands but this sketch looks accurate to my eyes
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>>6925080
>>6925307
I agree with the other anon, it's pretty solid. I would just say that the only tweaks required would be the head and right arm. Since it's a low angle perspective, they would be receding more because of this.
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Is the pose okay?
I know it's wrong, but I don't know why
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>>6925080
Be honest Anon, you didn't need our help with the hands either did you.. lol great work
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>>6925062
You are struggling because your perspective makes absolutely no sense whatsoever, to put it bluntly. If you plan to tackle a complex scene like this, I highly suggest you learn the fundamentals of proper perspective first, otherwise you will just continue to struggle to position characters in a 3d space.

With that being said, here is a quick re-draw for you.
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>>6925062
https://www.youtube.com/watch?v=5orI-eYOPys&list=PLMXbAPr21di8DjTKCE3EoS4KFtNZ-FDnP
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First attempt at a torso sketch from imagination. Where did it all go wrong? It's like a big manly blob
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>>6925377
You're on the right path. You have the right idea, but you need to focus more on your proportions and keep your structure more focused. I think you're focusing too much on anatomy and not thinking about simple shapes enough when plotting your construction. I suggest looking at michael hampton or will weston to see how they break things down into simple shapes and build up from there.
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>>6925391
Thanks. I started drawing with hamptons gestures and then went on to copy morpho a bit. I guess there's no escaping the basics so back I go
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>>6925410
I would def stick with hampton. Morpho is good if you're intermediate or are looking for short-hand techniques, but hampton is a lot more thorough with his breakdowns and construction. He even has a video course floating around that you can dl for free if you do some digging (if you didn't already know). Good luck and keep at it!
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Still not sure if this one came out right. Any tips on getting some consistency? Feels like I face difficulty with most poses, not just the weird angles.
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>>6909596
I think this is hot and nice. Would draw a lot of H stuff if I had your skill
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>>6925505
I like this drawing a lot, i hope my paintover will be of some use, i'm just a beg though
IIrc her dress covers her entire front, the intention was to have it be moved to the side right? Well I think you can make the folds follow that movement. This is just autism though I'm pretty sure most people haven't memorized her design well enough to remember she has that cloth
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>>6925367
>>6925391
these are beautiful, are you the actual Michael Hampton?
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>>6925563
Thanks, Appreciate the paint over anon.
Yeah the idea was that she was moving her dress to reveal her lower body, but desu I hadn’t really even taken the direction of that movement on the cloth into consideration, think I just haphazardly drew folds. That fix including your others really make it pop.
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>>6925664
Thanks for your kindness. I'm just a dude trying to help :)
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First attempt at some link totk fanart in a wide angle/exaggerated lens, no homo
any tips for this kinda perspective would poggers
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>>6925391
Structurally better, but you massively stiffened the figure
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>>6925977
blog?
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Redone this several times, the arms of the girl never look right.
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anyone find any issue with the pose?
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>>6926499
Try to think of the arms like tubes, going back and coming forwards in perspective.
>>
It makes sense that one of the least useful art techniques would flourish on this board.
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>>6926665
how about this?
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>>6926665
>>6927101
Looks like two frames of an animation
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>>6927105
i see, well this was my rationale for these changes, the original legs seemed to be misshapen
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I feel like the post lost a lot of its momentum once clothes/armor was added.

I'm going to sleep on this before continuing. any major fuck ups or things I should be mindful of?

He's meant to be stomping down. If I wasn't able to convey that.
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>>6927188
>I feel like the post lost a lot of its momentum once clothes/armor was added.
Well, you didn't make the clothes describe the momentum you wanted
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>>6927101
>>6927106
Yeah damn it I figured the legs were a problem but I really don't want to extend them upward,
I need to figure out how to fix it without extending them
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Anyone know how I should draw the straps, overalls and right arm?
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>>6927101
Do you thin this works anatomically?
(ignoring all other fixes)
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>>6927594
It would be extremely painful
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Could someone redline this please? Having a bit of trouble.
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>>6927647
i hope so it's suppose to be punishment after defeat in a rpg game

sadly i can't delete the old picture anymore
here's the last update i'll post and i'll put it in catbox since i reckon people are getting tired of looking at this
https://files.catbox.moe/0hu1gk.png
thanks for the help redliner was great help
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>>6927664
Finish it first
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>>6927668
I haven't decided what to do with the other arm yet, but I was asking about the lower body, mainly. I'm not sure about the position of the hips, navel, and lower leg.
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>>6927667
no i just mean legs don't really bend that way, this would put insane strain on your abductors
You would have to move up the entire body to achieve the effect you wanted i think (or lower the guys arms)
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>>6927451
Like dis.
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I need some help with the lower body which I know is pretty stilted and strange
Also, how can I make the face even lewder? It's pretty decent but I want mucho sexo appeal
Thanks a lot :D
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>>6928014
My whack at it.
The big issue with the legs is that they're pointing in the wrong direction relative to the torso. The torso is 3/4, but the pelvis and legs are almost a side profile. Try to imagine the torso and pelvis as two boxes in front of each other in perspective.

The perspective in general is off for everything touching the ground (i.e the arm, pelvis, and feet.) It's all too flat. Putting down a perspective grid will help with this.

Other major points:
*The breasts are too high up. The main mass of the breasts should be located just below the armpit.
*I tilted the head and neck forward to improve the pose. It's a bit unnatural to have the head just straight out in this position, since the pull of gravity would make it pretty uncomfortable. Having her head learn towards the front more also improves the composition her.

also, sorry, I mistook the squiggle next to the hand as cum
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>>6928014
some more simple and straight-forward redlines that maybe better explain what I'm talking about
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>>6928471
>>6928478
Nta, but I just wanted to say this is some fantastic high effort critic and advice. Awesome stuff man
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>>6928471
Incredible, thank you so much anon
I'll make sure to pour over this and level up my perspective
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>>6927305
Thanks anon. This has helped a lot
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>>6909334
Language changes common phrases used by decade or you forgot what 'desu' ir 'fr fr no cap' are?
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I'm looking to improve my art skills so if anyone would be willing to redline my drawing and give me some pointers i'd really appreciate it.
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>>6928478
You can bend the pelvis sideways relative to the torso, you know. And it's not a bad way of making the pose more dynamic.
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>>6927664
>>6927668
here but you should finish the body before asking
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>>6928471
wass is that you
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>>6931221
no I'm not wass

>>6928570
also np, glad it helped!!
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>>6930038
the fuck did you do to the leg in the back, it looked better before lol
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can someone redline the backgroud for me?
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bump
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>>6932429
Big issue I see is just that the BG is much farther away from the character than I'm assuming it's supposed to be. If the camera is this close to the character, than she'd have to be pretty far away from the kitchen counter (?) for us to see as much of it as we do. So either zoom in more on the background, or shrink down the character to fit the space.

Of course, maybe she actually is supposed to be that far away and the BG placement makes more sense in context. Just make sure you're being intentional with the perspective and how big the character is relative to the background.

Other than that, it's too sketchy and unfinished to really make any other criticisms about it.
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>>6932429
Oops forgot to attach my redline. I just quickly sketched out the perspective you currently have without making any corrections.
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>>6932510
seems pretty realistic for the american kitchens I have seen, they are huge over 60 square meters.
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>>6932507
>Other than that, it's too sketchy and unfinished to really make any other criticisms about it.
I see, but i still think it looks wrong even with the sketch
if you just plotted down a few line where the counter on the left and the door on the right would be, where would you place it?
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Sorry about the sketchiness, I don't intend to finish this piece, just trying to draw a pose haven't before from imagination. I think the right arm is awkward but I can't seem to find a good position for it
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>>6932976
It does look wonky, but it's difficult to tell if that's because the perspective is wrong, or if you just haven't polished it up enough. The only advise I could really give is to draw with a horizon line and VPs plotted down, and to use straight lines. Just doing that will make it look 100% better, while also making any problems with it more obvious.

>>6932530
To clarify, I wasn't calling the perspective wrong or incorrect, per se. I'm just saying the character is far away from the BG, and it's unclear if that's intentional or not.
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>>6914936
I decided to go for a view looking from mid-under the model to allow for a slightly more dynamic perspective.

>issues, i think
neck, legs too long. The arm touching her hair might be as well, but keeping it too long might be a stylistic choice here, not sure.
thigh gap probably wouldnt show when the torso is facing away like that on a real model
feels like she's falling over, but I dont know if that part is intentional. Still, I straightened her out.

>positives
boobs are done wonderfully done.
Torso has pretty good proportions.
Face is pretty, and I love the design

side note, the stylization is wonderful and I love the scene. Just make sure to check your proportions often. I like the art anon.
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Lol, why did they delete rape correction
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Redline me pls
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Can anyone redline this please
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>>6934969
Wrong file.
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>>6934983
someone exorcise this demon
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>>6935023
Grow up faggot
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>>6934942
You've got a good start to a piece here. The anatomy is decent overall, so keep up the good work there.

The big issue I want to point out is the wonky perspective on the figure.

Keep in mind that when the figure is posed in a 3/4 view like this, the body is going to follow a VP in the distance. Parts of the body close to the horizon line will be flatter, while parts of the body farther away from the HL will slant at an angle.

The perspective wonk is most obvious with the feet. The feet are flat and the same distance from the viewer, but if they were planted in perspective, one foot would be closer to the viewer than the other.

I recommend to get in the habit of setting up some VPs, and making sure each major landmark of the body follows a VP. (E.g. the ankles, knees, breasts, collarbone, etc.)

Also, notice that in your drawing the arms are flat-up against the figure, but in reality they'd be going towards the viewer away from the body. Since they're up next to the breasts, there's no room for them to be flat against the body. (if that makes sense. See the top-down view I sketched.)

As a sidenote, be careful about posing the arms and hands in front of large breasts. Doing so can easily muddy the pose and make it less readable, since you're putting two complex objects (hands) in front of another set of objects (boobs). I kept the pose as-is in my redline, but I'd consider changing it. Maybe lower the hands so it's below her breasts, or rotate the figure.
>>
>>6935190
Thank you for the helpful tips!

To give you some more context to the drawing here's the pose I was referencing. It was my first time using a reference with a lot of clothing so I had to figure out what was going on under the clothes.

I did change the position of the legs since I didn't like the look in the ref. 8yvvwt
>>
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>>6935224
oh okay, looking at the reference I can better see what you were going for.

In the reference image, the horizon line seems to be near the girl's ankles, making it an upshot. So I redlined the specific areas of your piece that don't match that perspective. (*the boob redline is a bit nitpicky, they were only slightly off.)

so you were right actually to make the feet nearly flat, though they were still just a little too flat. It's pretty subtle, but if you look closely at the reference, you'll see the models feet are still at a slight angle. It's only in orthographic views where you'll see the feet be completely flat and parallel to the horizon line.
>>
Bump
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>>6935190
neck, feet and tummy look flat, and the feet are not correctly planted on the grid. Also the figure looks way too stiff, almost like a robot.
>>
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I just need a check if this makes sense
>>
How do you guys draw circles digitally? any books on the subject?
>>
B
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>>6938303
https://youtu.be/BsQ1WVyPHvU?si=BGD5TkmzPGu9eS-a&t=333
>>
what's off with the anatomy.
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>>6940020
Nothing in particular stands out as flat out wrong, I would just practice fundamentals more also the expression is dead eyed so practice faces
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Can someone please give me a red line for the hands?
I am really frustrated
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>>6941651
here's my go at it
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>>6941703
That makes sense.
Thanks, mate
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>>6909295
>>
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>>6942806
well anon you see the problem is that they're just TOO CUTE
nah they're cute though fr
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>>6943273
????
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>>6943311
what
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i feel dissatisfied but i dont know why. any help here would be greatly appreciated.
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>>6943455
what this is???
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>>6943526
if you think the redline is bad just say it instead of being a dipshit
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>>6943468
Looks good to me kinda messed around.
Most glaring thing to me was the tail is too complex.
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>>6943545
That's the thing, there's no red line, just black lines, I mean...
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>>6943592
He gace you two redlines, one for the pose you posted and one for how he'd make it more dynamic.
It's good advice.
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>>6943594
ok
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Can someone with skill help me out here? This was a rough sketch and I know I could improve it. Just want to see a better hand take a stab at this pose. No reference, just imagination.
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>>6943691
Is this supposed to be a human?
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how would the dress in top left look on the figure in top right?
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>>6944014
>>
>>6944113
ok thanks, What program do you use to draw??? I'm using photoshop and my lines look like shit
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>>6944083
https://www.youtube.com/watch?v=kLDVTfQGDe4
>>
File: vfgfgs.jpg (615 KB, 2480x2349)
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615 KB JPG
>>6944113
I applied your correction, it looks different but strange
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>>6944006
Yes.
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File: Illustration71a.jpg (153 KB, 1240x1175)
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>>6944140
laying her down might help
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>>6912716
https://thuletide.wordpress.com/
>>
New thread
>>6944460
>>6944460
>>6944460
>>
>>6944196
Yes, now she looks sexy
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>>6944461
newfag here, is it just for house keeping that we make new threads? is there a thread length limit? What's to stop us from just using this thread?
>>
>>6946172
Once a thread hits 300 replies on this board it stops being bumped in the catalog and starts falling, when it falls to page 10 it's archived. So a new thread is made sometime after 300 replies, the board is slow so usually we wait until it's at page 5 or below to make the new thread.
>>
>>6946265
Ah gotcha makes sense Thanks anon



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