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For stupid questions and questions that don't deserve their own thread.
Post here if you don't expect your thread to reach 100+ replies.
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>>7167880
i love that gif
question:
do all artist sketch with pencil, then ink and delete pencil, or do some artist ink directly?
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>>7167883
Google kim jung gi
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I've never gotten digital artwork professionally printed before, what's your experience with it?
I drew a 4200x3300 300 dpi piece of art for a convention, (I have it in multiple file formats including a monstrous 237 megabyte TIFF) and I want to get it printed in nice poster quality.
I've heard from other artists in-person RGB is fine but only when using a good print service, because CMYK can do weird stuff (he showed me an ocean he drew that turned purple when it was supposed to be blue)
Any online print services that will show an approximation of what your printed picture will look like BEFORE you go and pay for it? It's really, really stupid that they'll show you what it looks like when finished but only after you gave them money and it's too late to really do anything about it
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>>7167880
I'm an avid visual learner and I'd like to learn more about art history.
Is there a complete video course (or courses) about the subject, explaining techniques, artists and characteristics of each period and movement?
Which would you suggest?
I'm interested both in western and eastern art history but mostly western
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How do you approach studying an art piece? Like, what's the checklist, what do I need to do - do I watch it closely first, do I copy it and if I do, what should I do with it?
Right now I'm just copying stuff from Bridgeman and trying to pay attention to proportions and gestures, but I feel like my approach is not correct and I'm not learning anything.
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>>7168082
depends on what you want to learn from it
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>>7168083
Right now I want to learn how to draw ok-ish figures that are proportional and not stiff. I'm not even concerned with bones and muscles yet, I just want to learn basic landmarks, proportions and movement (or rhythm? I don't understand the terminology sorry) of a human body.
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>>7167883
Yes
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>>7168039
learnig types are a meme made up by an australian supernintendo, ya doofus
>>
>>7168109
You aren't getting past any gym without learning types.
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>>7168039
If she wasn't retarded she would be hot as fuck
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What anatomy books or vids should I choose to begin? Loomis? people say his methods are hard but I need and want to get better at this

the sticky is dead btw
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What are some good books on composition. A few for both classical composition and more modern stuff used in animation/movies would be ideal.
>>
>>7168376
vision - hans bacher
Composing Pictures -Donald Graham
edgar Payne's book
creative illustration - loomis
creative fundamentals books - Devin korwin
fundamentals of composition - Vladimir mogilevtsev

that's enough stuff to go through for at least a decade
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>>7168374
Loomis is all imagination and perspective up front. And then a grueling three page spread of all the surface muscles in the body. You'll get crazy good at perspective and posing and there's a current draw thread for fdfaw going on rn.

Bridgman, vilppus video anatomy (great for beginners imo), hale's anatomy lessons from the great masters (great reference for years but requires outside study to see what muscles connect where). Also skeletons (expensive) are a good resource to draw from as well.
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>>7168378
Thanks! neg recommended that vision book and I was concerned it was jp only.
>>
where can I get grayscale still life reference photos like picrel but high-res? I know I can find some on pinterest, say, but they tend to be of lower quality. I am also interested in singular references, say ones with just a sphere, or just a cylinder.
>>
>>7169052
DIY:
Download Blender, add your ball, add light, switch render engine to cycles, press render. Play around in Blender
pic rel. "Not-pro" setting or hardware, tho
>>
>>7169086
sounds fun (and useful). thanks for the rec.
>>
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Any good desk for digital art?
I want to prioritize the width of it, something that can fit a screen and a 16" drawing tablet if possible.
I'm thinking on those desks that have the screen raised, but I don't know if the space I'm left with will be enough for the drawing tablet, I'm thinking about 60cm (23.62In) total with 40cm (15.75) left after the monitor raiser is set up. But I don't know if I could get away with less and still be comfortable.
As for the length, I think 120cm (47.24in) would be just enough space, I think I could fit 150cm(59in) in my room, but maybe you guys use even less comfortably.
I really don't plan on using speakers, just headphones, and my keyboard will be mechanical, so it takes little space.
IF possible, variable feet height, my floor is slightly uneven but enough to be annoying.

And finally, price. There's a lot of cheap Chinese brands that seem to work for as low as $90usd, but even Chinese quality rises with price, generally.
So, any good desk that can fit these characteristics, my limit is 300usd. And if it's Chinese $120usd stuff, that is robust enough to at least last 2 years.

Here's three models I like, not precisely the specific desks, just the format in as much as 300USD.
>inb4: mx, yes I'm Mexican
https://a.co/d/4e3qDN3
140cm x 60cm can support 60kg, 55in x 23.62 in, can support up to 160lb
$170usd

https://a.co/d/evxVfXK
110x45(65 - 20 from the monitor raiser) / 43.3x17.7in (25-7)

https://a.co/d/9CQpwoQ
120x55/ 47.24x 21.65 but has keyboard compartment, can support up to 30kg/60lbs
>>
How to stop slacking off and basically become motivated/gain the necessary worth ethic.

I question if i even like drawing but i always want to try it again whenever i quit so i don't think i don't like it.
I don't draw a lot though. Maybe like 2 hours a week
>>
what are you supposed to take away from art that literally did not have construction or follow any anatomy
>>
Should I get really good at one style of drawing before learning another? Is there one that I can learn to master them all?
I want to be good at drawing all sorts of stuff but I secretly want to draw Avatar/Korra pornography
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>>7169429
That it's shit and not to make the same mistakes as that artist
>>
reposting:
Does anybody know any good Ipad apps for connecting it to a computer to draw on as I can use it as a drawing tablet? I went through my sketchbook already and I have an older Ipad that I might need to use. I think I'm getting better at a lot outside of shading, which is harder to do on paper, so I want to use my Ipad for it.
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Hey, I was wondering if I should look at Hogarth or Morpho? Specifically for clothing and drapery and why?
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>>7168379
I happen to have access to a life size skeleton replica. What are some good ways to study from it?
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>>7169052
You can download a whole pack of them for free: https://770451664554.gumroad.com/l/basic-forms
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>>7169700
these look great, thanks anon
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>>7167880
what causes vagina bones? is it the lower half of the abdominal muscles?
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>>7169429
What do you like about it? Maybe it's the bold graphic shapes, the sense of motion, the overall composition, the color choices?
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whats the best practice to get an intuitive understanding of 3d space? Is it just drawing lots from imagination like loomis mannikins or is it getting super into backgrounds and vehicle sketching like robertson and erik olson
>>
>>7169821
visualize a perspective grid
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>>7169884
terrible answer try again
>>
>>7169888
visualise a good answer
>>
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what's the fastest way to fill something properly in photoshop? for krita I just use the fill bucket with the grow option but ps doesn't seem to have anything like that and I have to manually fill the lineart which is a pain in the ass
>>
>>7169821
Nicolaides suggests doing blind contour studies to get a sense of feeling the form. Draw some object in front of you, but do it without looking at the object. You must convince yourself in your mind that you are actually touching the object while you draw. You could also try drawing some simple forms on a premade perspective grid. You'll know you're doing it right when you feel like you're moving your pencil around in a 3D space. If you mainly work in digital, try traditional pencil and paper.
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what is this made from?
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I want to make a game with these graphics, but have problems balancing a low resolution (not past 2000 pixels) and defined outlines. Is there a trick or something like that? Maybe a brush? What advice can you give me?
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>>7170554
Forgot pic related because I'm stupid
>>
>>7170560
youre basically running into aliasing which is an insurmountable problem. you could try dithering the edges but fundamentally you can only place so much information in a picture when sampling at a certain resolution.

I would look into vector graphics instead of rasterization though. Google will be your friend here.
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>>7170563
Thanks, anon. I understand what you say, but the image I showed is from a game and with a resolution of 1400xsomething it can look like pic related. So, how can achieve that? I understand the part of not showing much info because of too little space, though.
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>>7170425
Likely polymer clay. A popular brand is super sculpey or monster brand
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>>7170568
thanks
>>
>>7168086
For figures I'd recommend figure drawing alongside copying bridgman. You don't really know what you're learning until you put it to the test.
>or rhythm? I don't understand the terminology sorry
that would be gesture. there are good youtube videos that cover its basics but if you want to really understand it you should find some books on it. Hampton's figure drawing is a pretty good starter though.
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>>7170578
Likewise, i am now a fan of this artists work!
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>>7170588
Thanks for the Hampton rec, got it and I like it so far.
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is greyscale to color a viable method if I have no interest in multiply layers or gradient mapping and the like? I cant really find digital artists that dont use a lot of digital tools in process videos. I was thinking of doing quick value sketches and then doing the finished work with color and having the value sketch for reference, I did that with one recently and thought it worked but it seems like a roundabout way of doing things since youre not using the sketch towards the finished work
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why is all the advice nearly useless on this board. At this point I just do the opposite of what I'm told here because I know I'll be less wrong.
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Drawing always feel easier seeing a reference image. Best places for them?
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>>7171324
why not just learn color theory? that way you can just put the cool colors down without any fancy digital stuff
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I made a Twitter account, now what?
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>>7171456
now you sit back, kick your feet up, and watch the numbers climb, baby! joking aside, if you want specific advice, you should specify why you're even on twitter/what exactly your goals are.
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>>7171459
I guess I'm basically trying to dip my toes into the social aspect of art and get my stuff actually seen by people outside of some discord servers.
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Photoshop just decided to stop letting me copy transparent images off of chrome. They appear in a black background now. Pretty sure I could drag and drop them before. God I fucking hate photoshop.
Is there any solution that would let me regain the basic ability of copy and pasting or am I just fucked forever? Theres solutions online that tell me to copy the link and place embedded but it sounds like a drag, I just want to copy/paste again. Fuck photoshop.
>>
>>7171476
Basically just be social. Comment on the posts of artists you like, retweet art you like, etc. Your skill level doesn't matter as long as your art is appealing enough and you actually show up on other people's timeline, whether or not if it's one of your comments or one of your posts. I check out random people's profiles all the time just because they leave comments on my posts or retweet my art. It also helps to put something like "I do art" in your description so people who do see that initial popup of your profile might be inclined to actually check out your art.

But to be honest you won't see any real gains in numbers in the first few months unless you completely whore yourself out to trends and coom (and even then that depends on your art's appeal). Focusing on making art you like and making art often is the best thing you can do so you can avoid getting that social media fatigue.
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>>7171523
>>7171476
Also side note, if you're browsing on desktop download the twitter control panel extension so you can filter out all the bullshit the algorithm tries to show you. I have it set up so my timeline only shows posts from artists I follow. It's seriously a major mental health improvement to not constantly be in the digital vicinity of arguing retards.

if you're browsing on your phone, delete the app and browse on your desktop lmao
>>
how THE FUCK do you log into csp in the app? the little paper clip is greyed out, i don't get a launcher asking me to login, google has been useless
>>
I don't draw ever. How do i change that?
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>>7171664
pick up a pencil and draw
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>>7171670
Too hard
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>>7168374

try everything. pick parts that you like and mix it. you don't need to start with anyone. you just need to start.
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Do artist taking commission in south American countries pay taxes?
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I want to finally start to post art on twitter and instagram. Anybody knows the best timeframe or days to post?
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what do i need to learn in order to draw furries in pretty dresses? :3
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What's the ideal size for illustrations that would be posted on twitter, ig, fb, etc? Also, is there a standard size for commissions (lewds)?
>>
Does anyone have a crack of Lucas Peinador's ink brushes for CSP



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