At times I feel like a good drawing (a drawing per-se, lines on the canvas) sets up the groundwork for the whole picture and good coloring is merely an accesory that exponentially heightens the quality of the final piece or linearly diminishes it when it's not done well. I have found that a drawing that is done poorly, no matter how good the coloring is, will always look low quality, whereas a good drawing with basic coloring will always look amazingWhat are your thoughts on this? this is an observation that came to me when ruminating during moments of focus
>>7783733I would say all artists have this kind of mindset. We appreciate draftsmanship that goes into this kind of work. We understand the thought process and the mechanics behind it.However when it comes to normies, or at least the vast majority of them, all that stuff flies right out of the window and they primarily focus on the result. They appreciate pretty rendering and colors much more than what is the groundwork for all of that.If you are a commercial artist and your goal is to satisfy your audience, then you need to be very aware of this.
In my ruminations I have observed, through intellectual ponderings that a work of draftsmanship (pigment applied to processed wood pulp, per se) that is indeed that of a quality one might describe as sublime often takes precedence in an aesthetic sense over that of a piece in which the craftsman lacks the formalities and esoteric logos required of an atelier alumni.
>>7783733Figure out your lineart before rendering is basic, fundamental beginner advice.
>>7783733it's about form being solid. you can paint completely with no lines or planning if your forms are good. having clean lineart past having good forms i think is wasted because the lines get mostly lost when rendering
This is planning and balance - composition.People tend to separate there art into sketch, lines, color, rendering but forget that these parts need to fit together in the end. Balance applies WITHIN each of these elements also, which is why people forget the wider view of things: If you vary your lineweight too much, you get shit lines. If you use too many colors, you get a shit color job. If you don't set a clear lighting scenario, you get shit rendering/shading. These are obvious examples, but it's important to question "why". What effect would such imbalances have on your overall image if unresolved? Do thick lines make x stand out too much, has the way its been done overwhelmed the viewer's attention?Is hatching here helpful in describing the form, or should I just convey this with smooth rendering instead? Is this shadow shape too big or unnecessary, is it distracting from the flow of the figure? Is this too complex a shape for the style im going for? etc.You have to control the choices that lead up to the final image, and eventually you learn your personal do's and dont's that get you your "look" quickly. You don't want asking these questions too late either, that's why we thumbnail. Just aiming for "a good drawing" or "exponentially heightening the quality of the final piece" without getting into the nitty gritty of things leads you no where. Draw consciously, use trial and error and question what the effects of your choices.
>>7783733Kani uwooooooooooooooooooooogh
>>7783733cute loli
>>7783733I wonder how did Eig get so good
>>7783959Ohh ffs its you again.
>>7783959talent
>>7783738tl;dr>I'm a bad draftsman
>>7783959Why are you asking obvious questions? Are you really this stupid, or just baiting?
>>7783961it really is the same people huh?
>>7783733i wish my art skill were half as good as this
>>7784095Instead of wishing, do something about it and practice drawing.
>>7784133I draw every day, bro
why do you faggots obsess over the same fucking 5 nsfw artists.
>>7783733>skilled artist is skilled at all stages of drawing No shyt
>>7784135Yeah, but are your drawings good?
>>7784172no
>>7784135This is the way to achieve -> >>7784095Keep it up and you'll achieve this.
>>7784270Thanks bro