How does /co/ feel about tracing 3d models when making artIs it cheating
>>7947512Uhhh sir this is /ic/
>>7947512>/co/But to answer your question, it doesn't matter. Good enough for the Japanese when they make their whateverthefuck, good enough for me.
i'm /beg/ but i think it's lame i know none of my favorite artists have traced a 3d model they grinded and studied hard
>>7947512>>>/co/catalog
>>7947512as sad as it sounds, even a board like /co/ full of coomers draws more than /ic/
>>7947512no rules, only fools. at a certain point you realize the stiff lines and characters you create are just look bad and are inefficient.
>>7947541this, people who trace 3d models are beyond fucking retarded and are almost always NGMI because they fail to understand how important gesture is. these fucking retards think the only issue is that the arms that they draw are too long or oh no the head is too big, if only i could solve these few problems then surely i will be a good artist! knowing how to pose something is difficult and takes months sometimes years of practice and you don't get better at it just by doing it, like drawing from reference you need to study and pose from reference as well, it's literally an entirely different practice all together and these absolute turbo NGMIs think they can just pose however the fuck looks right to them because the model will do all the work for them and then wonder why their characters always no matter what look like fucking action figures. it's honestly insane people call it cheating, if you actually understand gesture and how to pose shit then whatever more power to you, but if you think this is some kind of quick cheat to get past studying figure drawing i cannot stress enough how wrong you are and much damage you will do to your own artistic foundation if you do this shit.
>>7947512>>7947530I understand why, in time crunches, you'd do something like this, but internally, especially when you're not dealing with a firm or company breathing down your neck for an absurd amount of work, theres no reason other than faking understanding to trace a model. Use it as ref? Fine. Trace? No
I'll go with what Wally Wood said and say anything is fine in art jobs so long as you meet your deadline and the end result is good.With private work, that should be more of a display of your artistic prowess, and so I do think it's inappropriate there.It's only a problem when you're dependent on them, and couldn't create such work without them.
>>7947556>this, people who trace 3d models are beyond fucking retarded>meanwhile a guy with 300k followers traces 3D models
>>7947512Tracing 3D models is like porting over an unforgiving perfect perspective that will highlight your shit camera work on paper. It could work, but you'd need to be very good at 3d composition in return, and being good at 3d often means adopting some of the liberties of 2d art and warping 3d models where needed.The brain does a lot of work to make sense of things as a whole even if the parts that create it make less sense. Even if you draw something disproportionate, your mind will try to compensate to make sense of what it's seeing, your eyes will first try to assume warped perspectives, motions and or lens distortions. Only after those can't make sense of it will your brain assume familiar shapes are warped/disproportionate.It's why we can see shapes in clouds and why AI can get away with horrible mistakes because at a glance our mind likes to gloss over small stuff.This is a powerful tool you sort of get for free if you draw less rigidly, you just need to stay within the limit of what your mind can explain visually as some unique complex perspective.As someone who first tried getting into 3d modeling, having to actually wrangle rigid physical shapes into the desired outcome is not just posing a model, you have to put into actual parameters, fov, degrees, xyz coordinates, angles, lenses, perspectives, lighting, etc, into number fields. All this shit your mind would try to do for free when trying to make sense of something you just drew, which I find way more fun.If you trace a 3d model, at least make it practice, trace it once, then imagine turning the head a different direction and draw that as well, then cross reference with the 3d model to see how you did. That way you'd at least internalize some shapes you could use more freely going forward.
>>7947512>is tracing cheatingyou're just cheating yourself out of being able to draw without references.
a crutch for people that produce content but not art. congratulations, youre another cog in the machine feeding the beast. sage in the options field if you dont want to bump this shit, but point out the garbage anyway
>>7947512I was once feeling desperate to draw better so I tried to learn to copy 3d models but I couldn't figure out how to pose 3d models so I relapsed back into drawing from reference and imagination.
I don't care if others use it. Completely valid and commonly used in the industry. I do think you can tell with most people though. Doesn't necessarily mean it looks bad, but unless the person is good enough, it will have a certain "look" to it.Personally, I have only ever used the csp 3d models once, for a head, and didn't keep it cause I didn't like how it turned out. Wasn't good enough yet to draw heads, so I just copied the outlines, which clashed with the rest of the picture.Nowadays the most I use is reference, but a large part of my stuff is done without a pose reference. Figuring out and bending/breaking poses is part of the fun for me.If I had deadlines, I might reconsider
I contemplate using a 3D modeling program for certain areas my stories are sure to frequent like lairs, homes and laboratories. Get an idea of where stuff goes, build the sets with care and detail. Then production can be enhanced from drawing elements of panels with the aim of inserting them into the places with correct camera angles.
The base of the Fire Altar, a piece of a larger work, was made using the Build engine from the level creating tool included with DukeNukem3d. And utterly unnecessarily! A better job would be a straight Photoshop legerdermain job, for dozens of reasons, but my room mate and I would have 1 on 1 DukeNukem3d battles on dial-up on a map he would make and update with new deathtraps and sniper spots I would need to locate and avoid after a few successful assassinations. So I wanted to try making a model in Build as the basis of this image just to amuse myself. But with the tools available now, I know better how to utilize them.
>>7947512>lol>deadfaced phlegmastarepottery
>>7947512FixedNow it's a format that 4channers can understand
>>7947512It lacks gesture and you don't learn much, do it if you prefer but I see it as a flawed system.
>>7947724Are you that guy? Are you basquiat making voodoo hoodoo and getting rich/famous off of it? Art is mostly bullshit, do what you want, but don’t expect to see returns unless you get lucky, and seeing as you’re on 4chan you may as well resign yourself to your fate and get back to copying figures. It’s easier to promote yourself if you actually know what you’re doing, it will also make your traced 3d models look better ironically enough.
>>7947512>look at twitter>its some LGBTQ attention whore who's feed is half selfiestoo busy to learn fundamentals because shes dressing like a slutwhat kind of fucking psycho uploads videos of herself crying to some phone game
>>7947512I saw some artists import 3d models, then liquify it to the exact proportion they wanted and start drawing loosely over the 3d model. So sky's still the limit and the 3d making your artwork stiff is essentially just a skill issue at this point
Ok, hear me out: Tracing AI.
>>7948496Less accurate than 3D.
>>7948497Same method as 3D applicable for tracing sloppa
Limbus is good. GOOD. You hear me?
>>7947724>meanwhile a guy with 300k followers traces 3D modelsDid you know that clout has never once meant quality
>>7948497But 3D is rarely accurate.
>>79484973D can be accurate but by being accurate it started losing its appeal. You'll know it by experience.