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File: halo space battle.jpg (1.05 MB, 1920x678)
1.05 MB
1.05 MB JPG
https://twitter.com/ThunderheadQM

--------------------------------------------------------------

It is the 26th century, and humanity is dying.

Twenty years ago, the backwater colony world of harvest went silent. At first, a single scout ship was dispatched to check up on the colony. Attacks from terrorist groups were not uncommon, and an FTL communications system was a juicy target for such groups. The scout ship arrived, sent a single message to confirm that it was in the system, and then promptly disappeared. Following that, a nearby battlegroup of three warships was dispatched to the planet. A single destroyer and a pair of escorting frigates, a force that was more than enough to find out just what had happened to the planet. Almost two months passed before the fleet returned, when the sole surviving destroyer limped back to the stronghold world of Reach and reported what it had found.

The fleet had dropped out of FTL travel right above the planet. Or what remained of it. The world had been turned from a paradise of green grasslands and blue oceans, to an inhospitable ball of glass and ice. A single ship of alien origin sat in orbit and send only a single message to the human vessels.

"Your destruction is the will of the gods, and we are their instrument."

The resulting battle lasted all of 30 seconds and resulted in the unprepared fleet being decimated. The sole surviving vessel, the destroyer Hercules, only survived the engagement as it's slipspace drive was still spooled up and ready to go. And even then, the battle had crippled it, forcing it to use its backup reactor in order to return to Reach.

This first engagement would set the general trend for naval battles throughout the war. Trial and error would lead to tactics that would give humanity better odds in battle, and the genius of officers like the great Admiral Cole could even achieve a positive kill/loss ratio in certain battles. Massive shipyards mass-produced warships around the clock, and all of humanity's military might was consolidated under the command of the UNSC.
>>
>>5914295

And in spite of that, humanity is loosing. On average it took 3 UNSC warships to be lost for every single enemy vessel killed. The enemy would be officially identified as "The Covenant" a few months after the first battle of Harvest. This alliance of religiously fanatic aliens had declared a holy war against humanity, and they would not stop until they were wiped out. Over a two dozen worlds had been lost as the alien invaders slaughtered the outer colonies. Each world burned into a ball of broken glass by Covenant orbital bombardment. Victories were still won by the UNSC, but at the cost of great heroes. The last stand of Admiral Cole at Psi Serpentis still burned brightly in the minds of many. Both for the loss of the brilliant admiral, and the sheer number of enemy vessels he was able to take down with him.

And as the alien menace carves their way towards earth, it falls on the shoulders of a select few to strike back against the enemy, no matter the cost.

--------------------------------------------------------------

Welcome to the UNSC Military Personnel Database.

Classified information requested.

Establishing a secure connection to local servers.

>[25%]
>[50%]
>[75%]
>[99%]

Secure connection confirmed.

Please log in to access your profile.

>Commander N.Wells, assigned to destroyer DD-457
>Commander N.Wells, assigned to [DATA ERROR]
>ERROR STACK OVERFLOW

========================================
First option will result in the quest continuing from the last thread, you’ll have the old MC and the shit from then, but it’s also later in the war.

The second option will be a soft restart, same character but with the option to do stuff differently at a different time in the setting, your choice on when.

The third option will be for a hard reset with a new character.
>>
>>5914299
>ERROR STACK OVERFLOW
>>
>>5914299
>>ERROR STACK OVERFLOW
Ayyyyyy I've missed this
>>
>>5914299
>Commander N.Wells, assigned to destroyer DD-457
Good to have you back, QM.

One thing I would change is chalk up the final fight we had to sheer luck.
>>
>>5914299
Why would it be later in the war now?
>>
>>5914338
The original start date was 2545, and events in the quest took things forward to 46/47 at the very least. That leaves less than 5 years left before the end of the war, unless something dramatic happens.

Either restart option would give you more time (and battles) to enjoy before the absolute murder fest that would be the end of the war.
>>
>>5914299
>Commander N.Wells, assigned to [DATA ERROR]
>>
>>5914299
>ERROR STACK OVERFLOW
>>
>>5914299
>ERROR STACK OVERFLOW
>>
>>5914299
>ERROR STACK OVERFLOW

>>5914357
Well guess we can try to win again.
>>
>>5914299
>Commander N.Wells, assigned to destroyer DD-457

Guys if we do a restart as another person we don’t get Dyad back
>>
>>5914299
>>Commander N.Wells, assigned to destroyer DD-457
>>
>>5914299
>Commander N.Wells, assigned to destroyer DD-457

As Halo 3 said, finish the fight.
>>
>>5914357

Thunderhead, can you collate the Wells posts since it’s split between two options?

So maybe it’s
>5
>4
>7

But since the Wells options are 9 in total we go with one of those?

If that’s the way anons go of course
>>
>>5914299
>ERROR STACK OVERFLOW
>>
>>5914299
>Commander N.Wells, assigned to destroyer DD-457
Or
>Commander N.Wells, assigned to [DATA ERROR]
>>
>>5914381
Sure, but I'll give it another half an hour before calling the vote to make it fair for the full reset option.
>>
>>5914299
>Commander N.Wells, assigned to destroyer DD-457
>>
>>5914299
>Commander N.Wells, assigned to destroyer DD-457
Or
>Commander N.Wells, assigned to [DATA ERROR]

Welcome back thunder. Been too long.
>>
File: clippy_01@2x.png (53 KB, 400x400)
53 KB
53 KB PNG
Preparing to send

Connection Established

Sending

Decrypting

Verifying User Data

Name
>Norman Wells

Rank
>Commander

Age
ERROR: DATA CORRUPTION

Current Data:
ERROR: DATA CORRUPTION

Assigned Vessel:
ERROR: DATA CORRUPTION

WARNING: Significant data corruption detectd. Attempt file reconstruction? [ Y / N ]

Y

Attempting to reconstruct corrupt data

>[5%]
>[10%]
>[15%]
>[19%]

AUTOMATIC RECONSTRUCTION FAILED

It looks like the file you requested has suffered significant corruption. Would you like help?

Y

In order to help us with reconstructing your profile. Please confirm the current date.

>2535
>2540
>2545
>Other (write in)
>>
>>5914430
>2545
>>
>>5914430

>Clippy
That bastard haunts me in my nightmares

Can someone who knows Halo lore deeper than ‘Master Chief goes hard’ give me the tldr on the significance of the dates?

I came for the ships
>>
>>5914430
>2535
>>
>>5914430
>2540
Missed the first vote, oh well. Glad to see it back, Thunderhead.

>>5914437
Individually the dates don't matter much without more context but on a grand scale of the war, 2535 is the last year of the war before things go from bad to unwinnable as the Covenant begin the siege of the inner colonies instead of just glassing backwaters.
>>
>>5914430
>2535
>>
>>5914430
>>2545
Give me back that elite duel we had......
>>
>>5914430
>2345
Weird

Alao welcome back !!!!!!
>>
>>5914430

>2540

>>5914446
Thanks
>>
>>5914430

>2545
>>
File: hilly.jpg (1.64 MB, 3840x2160)
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>>5914437
On top of what this anon said >>5914446 the earlier you start, the more time you'll have to get promoted up to commanding more survivable ships before things get bad.

The earlier dates give you more outer-colony battles to distinguish yourself in, such as New Constantinople and the glassing of Kholo. With outer colony battles generally being smaller engagements due to the lack of defensive infrastructure around those colonies. Once you start reaching the inner colonies and prepared defenses, the covenant are gonna start bringing out larger fleets, and your ability to swing things on your own merit is gonna start falling off.
On top of that it affects what kind of ships are available. With the fewer and fewer CMA / pre-war vessels being available as time goes on. And that's a big one as the Sins of The Prophets guys made some beautiful CMA and pre-war ships that would just go to waste.
>>
>>5914430
>2535

Dammit I missed the opening vote. I miss our original character, especially that epic fucking duel.
>>
>>5914461
SotP has some crazy good models, hopefully you'll get the chance to show some off.
>>
>>5914430
>2535

Wait, did full restore lose? I would miss the comeback we had against the zealot(?)
>>
>>5914469
Unless I’m counting wrong continuing got more votes? Maybe the OR options did it?

Compromise between staying as Wells and a full reset I suppose.
>>
>>5914465
Yeah it was super kino, that moment was pure halo : super harsh mission, no aid and alone, risk of very heavy losses, need to do everything and more for have a chance of winning, and only humans. And gained through good rolls and good thinking, very disappointed it didn't won, is like throwing a legacy of badassery away.

Newcomers don t know what they just missed ........
>>
File: elite skull.jpg (26 KB, 550x550)
26 KB
26 KB JPG
Input date:
2535

Recorded date:
2548

Please confirm the current year?

>2535 (soft restart with more time for fights)
>2548 (continue from the last run, including the duel with your zealot)
>>
>>5914499
>>2548 (continue from the last run, including the duel with your zealot)
Kino
>>
>>5914499
>2548 (continue from the last run, including the duel with your zealot)
I'd prefer this but either one are fine to me
>>
>>5914499
>2548 (continue from the last run, including the duel with your zealot)
>>
>>5914499
>2548 (continue from the last run, including the duel with your zealot)
I'm a newcomer but it would be a shame to let a legend go uncelebrated.
>>
>>5914499
>2548 (continue from the last run, including the duel with your zealot)
>>
>>5914499
>2548 (continue from the last run, including the duel with your zealot)

RETURN MY PLASMA SWORD
>>
>>5914499
>2548
>>
>>5914499
>>2535 (soft restart with more time for fights)

I do think we can use a refresh.
>>
>>5914499
>>2548 (continue from the last run, including the duel with your zealot)
>>
>>5914499
Honestly though what are your opinions on starting anew or where we left off Thunder?
>>
>>5914499
>2548 (continue from the last run, including the duel with your zealot)
Thank god.
>>
File: halo sotp destroyers.jpg (358 KB, 2500x2500)
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Date reference point set. Please describe military service history.

Originally posted to UEG police and patrol vessels as liaison between the ship and the marine complement. Awarded the purple heart for wounds sustained on mission. Later assigned to the corvette UNSC Hoel, taking up the navigation station. First command was the frigate “Dawn’s Early Light” where multiple kills were achieved against Covenant raiders and light escorts. Later reassigned to DD-457 as part of DESRON-35.

ERROR: Conflicting use of hull number DD-457.

Please specify the class of the vessel.

Halberd Class Destroyer

The “right-hook of the fleet”, the Halberd class is a ship purpose built to pack a punch. With 3-4 ship formations being enough to endanger even large covenant capital ships. In spite of being only a little larger than a frigate, the ship weighs much more and carries far more firepower. Chief among said weaponry being a pair of MAC guns. On their own, they are a significant threat. But when backed up by close to 800 archer missiles, they form a deadly punch. However, while the ships are certainly powerful, they lack the speed and multi-role capability of the lighter frigates that they serve alongside. And their point defense grid is lacking to say the least.

Armament:
>2 light MAC guns
>26 missile pods (variable load)
>4 point defense guns

Resolute class Destroyer

The oldest option by far, the Resolute class is so old that they still used extendable radiators for secondary cooling. Commissioned out of the same program that resulted in the CMA’s Diligence class, and once bearing the hull-code of cruisers, the Resolute class was built without the now-standard MAC guns seen on other UNSC vessels. However, extensive modernization has allowed more modern weaponry to be back-fitted to these ships, and the modularity of the outrigger hulls gives them room to grow. From mounting frigate-like hangar pods, electronic warfare systems, and even outrigger MACs to match the more modern Halberds.

Armament:
>1 Light MAC gun
>20 missile pods (variable load)
>6 naval coilgun systems
>8 point defense guns

Hillsborough class Heavy Destroyer

The CMA’s answer to the MAC-equipped Able class, the Hillsborough class has a reputation for survivability that is the envy of many vessels it’s size. These ships were the first to ever survive an encounter with the covenant, thanks to their over-built hulls, designed to survive the structural rigors of early MAC guns. While refitting the MAC gun has proven difficult, recent upgrades to their armor scheme and missile suite -with the number of missiles jumping up from 58 to over 700 when armed with archers- these vessels become surprisingly survivable missile boats.

Armament:
>1 light MAC gun
>28 missile pods (variable load)
>4 naval coilguns
>6 point defense guns

>Cont
>>
>>5914588

Able class Heavy Destroyer / Destroyer Leader

The first ships in the UNSC fleet to mount a MAC gun as standard -beginning with the first command of the now famous Admiral Cole- the Able class was intended to serve as a destroyer leader style vessel, sitting between the expensive Halcyon class and cheaper frigates in the pre-war UNSC’s lineup. Unlike all other UNSC destroyers, the Ables mount the same heavy MACs as seen on larger cruisers, trading potential rate of fire for raw damage. However, as the largest destroyers in service, these vessels present an obvious target to even the dumbest enemies.

Armament:
>1 heavy MAC gun
>24 missile pods (variable load)
>6 naval coilguns
>8 point defense guns

Looking through the options, DD-457 is...

>A Halberd class vessel, mass produced with massive firepower.
>A Resolute class vessel, old but not obsolete, especially for EW.
>A Hillsborough class vessel, you are the shield of your flotilla.
>An Able class vessel, you like big MACs and you cannot lie.
>>
>>5914590
>An Able class vessel, you like big MACs and you cannot lie.
>>
>>5914590
>A Resolute class vessel, old but not obsolete, especially for EW.
I like having options.
>>
>>5914590
>>An Able class vessel, you like big MACs and you cannot lie.
>>
>>5914590
>An Able class vessel, you like big MACs and you cannot lie.
Halberd's are cool but Ables are better.
>>
>>5914590
Actually, are we stuck with only three rounds on the Able? If we're going by the ammo limit I think it'd rather stick with a Halberd or Resolute.
>>
>A Resolute class vessel, old but not obsolete, especially for EW.
>>
>>5914590
>An Able class vessel, you like big MACs and you cannot lie.

Big guns never tire.
>>
>>5914590

If we have more then 3 shots,
>An Able class vessel, you like big MACs and you cannot lie.

If not,
>A Halberd class vessel, mass produced with massive firepower.
>>
>>5914590
>A Resolute class vessel, old but not obsolete, especially for EW.
>>
>>5914590
>>A Resolute class vessel, old but not obsolete, especially for EW.
>>
>>5914588
>Resolute class Destroyer
When we can make an order to fill the marines armory with knives, daggers, kukris, machetes, axes, maces and hammers.

Never will be said our men aren't ready for melee's.
>>
>>5914590
>>A Halberd class vessel, mass produced with massive firepower.
>>
>>5914778
As far as I'm aware, the 3-round issue was only an issue aboard the Gorgon, which was the first ship to ever mount a MAC gun. As that was an experimental mount, so the magazine may have been kept small on purpose while the UNSC evaluated it in service.

Vessels either refitted with or built from the keel-up with a MAC would probably have larger magazines. And as the 2525 refit more than doubled the ship's weapons load -bumping the archer load from 8 silos to 20 pods and 4 howler pods- I'd argue that the anemic MAC magazine would have been expanded as well. I don't have an exact number for the post-refit magazine, but if it follows the refit rate, you'd have at least 9 rounds. Plus one in the chamber.

That being said, I've never been anal about overall MAC magazine sizes as no other ship has a noted magazine capacity. The Strident heavy frigate does have a limited magazine size, but that doesn't have any numbers attached to it either. Besides, while you're naturally gonna have fewer rounds than on other vessels. But there's nothing from stocking extra rounds in your cargo holds, resupplying underway or loading light MAC rounds instead.
>>
>>5915275
Remind me if i am not mistaken where we looking at choice of upgrades, improvements and research options last time ?
I remember we wanted 4 more squads of marines and an ODST one. And we had many talks of robotics, weaponry and the like.
>>
>>5915275
Perfect, I'll stick with the Able then. And cool, you didn't factor in hard ammo limits previously but considering the Able is one of the few ships we even have a number for I thought it was worth asking.
>>
>>5915294
I'm still going through the previous threads to collate the upgrades and unlocks that have been unlocked, so I can't give specifics on that part. The only thing I distinctly remember are the nuclear MAC rounds, but those would come under the overall number of nuclear devices assigned to a ship and that's still up in the air as a few anons weren't happy at being limited to only 3 nukes.
>>
>>5915327
Fair enough, i consider that quite good.
>>
>>5914590
>An Able class vessel, you like big MACs and you cannot lie.
>>
>>5914590
>A Resolute class vessel, old but not obsolete, especially for EW.
>>
File: Resolute VS Able.png (1.06 MB, 2498x1232)
1.06 MB
1.06 MB PNG
Need a tiebreaker between the Able and the Resolute.


Resolute: 111111
Able: 111111
Halberd: 1
>>
>>5915728
Already voted, But I still want Able!
>>
>>5915728
roll for it?
>>
>>5915736
This is a fairly important vote, so I'd prefer not to leave it up to the dice gods if I can avoid it.
>>
>>5915728
I’ll switch to Able
>>
A Resolute class vessel, old but not obsolete, especially for EW.
>>
>>5915743
Able boys have won!
>>
>>5915728
>Able

I’m so happy this is back
>>
Vessel identified.

Hull number:
DD-457

Classification:
Able class Heavy Destroyer, Flight 2 (REFIT)

Laid Down:
2503

Commissioned:
2507

Manufacturer:
SinoViet Naval Yard AS-3, Reach Lagrange Point 4

Battle Stars:
Naval Unit Commendation
Counter Insurgency Duty Medal
Outer Colonies Defense Service Medal
Harvest Campaign Medal
Engineering Excellence Award

Name:
ERROR: DATA CORRUPTION

Vessel name missing, please clarify the vessel’s name.

>Everyone rolls a 1d20 and nominates 1 name. The 3 highest rolling names will then be selected for a second vote.
>Please be serious, stupid names (like the "My Little Frigate" or "Pepe" or "Shipy Mc'Shipface") will be disregarded in spite of whatever they roll.
>The two runner-up names from the first naming vote (Ramiel and Samuel B Roberts) are automatically entered into the second vote.
>>
Rolled 6 (1d20)

>>5915823
>Lancelot
>>
>>5915823

Per Ardua ad Astra

Means “through adversity to the stars“
>>
Rolled 2 (1d2)

>>5915834
>>
Rolled 5 (1d20)

>>5915823
Enola Gay
>>
Rolled 15 (1d20)

>>5915836


Third time’s the charm..
>>
Rolled 5 (1d20)

>>5915823
Heracles
>>
/dice 1d20

>longinus
>>
>>5915846
Dice+1d20
>>
>>5915846
that goes in the options tab
>>
Rolled 19 (1d20)

>>5915846
>>
Rolled 15 (1d20)

>>5915823
>Humanity Soul
I was thinking of the spirit of fire thought about something like this. Old war beast that protects mankind
>>
Rolled 20 (1d20)

>>5915823
>Rolling Thunder
>>
Ok, so the choices are:

>UNSC Samuel B. Roberts (smallest ship in taffy 3, stopped a massive Japanese battleship fleet in it's tracks, but was sunk in that action)

>UNSC Ramiel (an angel who guided the souls of the dead into heaven, was one of the 20 leaders of the fallen angels who were kicked out of heaven for taking a human wife and teaching forbidden knowledge)

>UNSC Per Ardura ad Astra (Means “through adversity to the stars“, a common motto for most commonwealth air forces)

>UNSC Longinus (The name attributed to the unnamed roman centurion that pierced Jesus' side with a lance to ensure that he was dead. Longinus would eventually convert to Christianity, and would eventually be venerated as a saint.)

>UNSC Humanity's Soul (The soul of humanity. Should be self-explanatory.)

>UNSC Rolling Thunder (After a long and drawn out sound of thunder. Also Operation Rolling Thunder, the first strategic bombing campaign of the Vietnam War)
>>
>>5915896
>UNSC Longinus
>>
>>5915896
>UNSC Rolling Thunder
>>
>>5915896
>UNSC Longinus (The name attributed to the unnamed roman centurion that pierced Jesus' side with a lance to ensure that he was dead. Longinus would eventually convert to Christianity, and would eventually be venerated as a saint.)
>>
Rolled 7 (1d20)

>>5915823
>>5915896

>UNSC Longinus (The name attributed to the unnamed roman centurion that pierced Jesus' side with a lance to ensure that he was dead. Longinus would eventually convert to Christianity, and would eventually be venerated as a saint.)
>>
>>5915896
>UNSC Ramiel (an angel who guided the souls of the dead into heaven, was one of the 20 leaders of the fallen angels who were kicked out of heaven for taking a human wife and teaching forbidden knowledge)
>>
>>5915896
>UNSC Per Ardura ad Astra (Means “through adversity to the stars“, a common motto for most commonwealth air forces)
After the shit we've been through so far? This is the most appropriate.
>>
>>5915896
>UNSC Rolling Thunder (After a long and drawn out sound of thunder. Also Operation Rolling Thunder, the first strategic bombing campaign of the Vietnam War)
>>
>>5915896
>>UNSC Longinus
We have quite the spear of our own.
>>
Vessel Identity Confirmed

UNSC Longinus

Profile Reconstruction Complete

Name
>Norman Wells

Rank
>Commander

Age (chronological):
>35

Age (biological):
>31

Service History:
>UEG Security Liaison
>Navigation
>Second in command (corvette)
>Command (frigate)
>Command (destroyer)

Commendations:
>Navy and Marine Corps Medal
>Purple Heart
>Non-Commissioned Officer Development Ribbon

Current posting:
Command of UNSC Longinus, DD-457

Current assignment:
DESRON-35, 3rd Flotilla

Current mission:


>Operation Arcadian Vengeance (following up on Covenant fleet exit vectors after the battle of Arcadia)
>Operation Sword Breaker (Reconnaissance and opportunistic strikes against Covenant assets around Camber)
>Operation Titan Shield (patrol duties in the Titus system)
>>
>>5916008
>Operation Arcadian Vengeance (following up on Covenant fleet exit vectors after the battle of Arcadia)
>>
>>5916008
>Operation Arcadian Vengeance
>>
>>5916008
>>Operation Arcadian Vengeance (following up on Covenant fleet exit vectors after the battle of Arcadia)
>>
>>5916008
>>Operation Sword Breaker (Reconnaissance and opportunistic strikes against Covenant assets around Camber)
>>
>>5916008
>Operation Arcadian Vengeance (following up on Covenant fleet exit vectors after the battle of Arcadia)
>>
File: sahara heavy prowler.jpg (602 KB, 1920x1080)
602 KB
602 KB JPG
Current assignment:
Operation

Description of Operation:
Following the glassing of Arcadia by covenant forces, the prowler Pale Rider was able to record the exit vectors for multiple covenant vessels. Following initial reconnaissance by the 3rd prowler flotilla, DESRON 35 is ordered to perform reconnaissance in force along the promising exit vectors.

Objectives:
1) Locate and identify covenant logistics and support infrastructure
2) Engage targets of opportunity
3) Survive and return home

Assigned vessels:
>6x Halberd class destroyers
>3x Able class heavy destroyers
>3x Resolute class destroyers
>4x DCS Unmanned supply vessels

Operational status:
Ongoing

Would you like to learn more about [Norman Wells] ?
[ Y / N ]

[N]

[Exit File]

Are you sure that you would like to close this file?
[ Y / N ]

[Y]

Closing file…

=============================

You hate cryosleep.

Cryosleep itself isn’t something too bad, at least at the start. It’s just a case of breathing in and letting the aesthetics and other gasses put you to sleep. Sure, there was the possibility of the pod failing, but the emergency auto-cycle was usually enough to allow the person in the failing pod to get out and receive medical attention from the ship’s automated medical facilities. And the chances were usually fairly slim.

No, getting in the pod isn’t the part you hate. It’s getting out of it.

As with many times before, you’re awoken from your dreamless sleep with a start. The drugs used to wake you up are meant to do it gently, but your body’s natural reaction to having your lungs choked with slime really puts a fire under your ass. The near complete inability to breathe provides both the motivation to move, and the brunt of your hate for the process.

You snap open your eyes, and you’re almost instantly blinded by the You awoke from your deep sleep almost blind, with your vision blurry and your throat and lungs filled with slime.

“Commander, please sit up and cough.” A familiarly robotic voice advises as you fumble for the edge of your cryopod. Thankfully, this time you only have to cough before you’re rewarded by a long stream of clear fluids flowing out of your mouth. A mix of chemicals and medicines designed to stop your respiratory system from collapsing while you were asleep, and to help replace the nutrients your body lost during that time.

Still, would it really kill the egg heads to make it not taste like something you’d feed to prisoners?

"Are you alright sir?" The voice asked with a note of what you hoped was artificial concern. "Would you like some assistance?"

>Cont
>>
>>5916117

You shake your head between deep coughs, even as your burning lungs are joined by an equally unwelcome pain in your side. A recently healed wound that the doctors had warned you could have some nasty flare-up when coming out of cryo. You nursed your side as you tried to center your groggy mind.

Ship… flotilla… mission… destroyer… destruction… Arcadia… covenant… vengeance…

You slap yourself as your mind continues to tumble, blinking furiously to try and get your vision to sharpen up just that little bit quicker.

“Commander, I don’t think that’s part of the post-cryosleep recovery protocol.” The disembodied voice points out in a lighter, more humorous tone. Your mind finally focuses enough for your to recognize the voice.

“Very funny Diana.” You grumble to your long-suffering AI as you wipe your mouth with the back of your hand, pulling away some of the awful tasting fluids.

You are Commander Norman Wells. And right now you’re cold and not wearing any pants.

>Take a few moments to get your mind in order. You’re not going to do anything with your brain still defrosting.
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
>Get up and look around. You’ve just woken up from cryosleep, and you’re probably not the only one.
>Other (write in)
>>
>>5916119
>>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
>>
>>5916119
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
>>
>>5916119
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
And get some clothes on.
>>
>>5916119
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
>>
>>5916119
>>Get up and look around. You’ve just woken up from cryosleep, and you’re probably not the only one.

Make sure everyone got up ok.
>>
>>5916119
Get up and look around. You’ve just woken up from cryosleep, and you’re probably not the only one.
>>
>>5916119
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
>>
>>5916119
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
Diana better take a picture it'll last longer.
>>
>>5916119
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
clean up and ready to go mr
>>
luv our shotgun and knife
>>
New to this quest OP, loved the universe Halo took place in. Gonna try and catch up.

https://suptg.thisisnotatrueending.com/qstarchive/2019/3217699/
for any other anons looking for the first thread
>>
>>5916474

thanks
>>
>>5916474
i remember most of the stuff but this also helps, so thanks too.
>>
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Usually, you’d stick around to see if anyone else in your bay was being woken up. Standard operating procedure was for multiple personnel to be woken up at the same time, so that the associated support staff and medical personnel only had to be stood up once. And to go alongside that, it was also standard procedure for personnel exiting cryosleep to check on each other to make sure that nobody choked on the bronchial surfactant that covered the respiratory system. But you decide to make haste for the head for a couple of reasons.

The first of which being that you felt like absolute shit. Waking up from the deep freeze is never a pleasant experience, with the combination of chemicals and unthawed frost binding your skin to the point that if felt as if you were wearing a shirt a couple of sizes too small. And a mild reaction to some sedatives left you feeling groggy. But on top of that, your right side and left forearm were burning up. You’d been wounded in both places during your last ground-side excursion, the former by a near-miss from an energy sword and the latter due to a jackal shield gauntlet overloading. And while both had been treated to the best of the UNSC’s capabilities, the doctors had warned you that the process of thawing out could be painful. Something about rapid changes in internal body temperature agitating the nerve endings. Hell, that was part of the reason why your XO had stayed out of cryo, her wounds had been surprisingly worse than yours.

But more importantly, you knew for a fact that you were the only person being brought out of cryosleep right now. Courtesy of your neural interface module. The cybernetic implant wired directly into your gray matter, allowing for a direct feed of information right into your mind. Right now, the ship’s AI -Diana- was feeding you information as your mind bounced between subjects. It was how you knew that nobody else was waking up with you, even though your head was still spinning and your eyesight was still a bit blurry. It’s how you knew where the head and locker room was even though you’d only seen them once before getting fridged a few months ago.

It’s also how you knew what was being served in the cafeteria a few seconds before your stomach decided to make a sound somewhere between a backfiring engine and a dying whale.

>Cont
>>
>>5917113

The deep-set Command Neural Interface had been a part of you ever since getting promoted to running a starship. With the plug installed during the trip to Anchor 5 to collect the Dawn. It was necessary in order to store the highly classified NAV and encryption codes that the UNSC relied upon, along with other things that you didn’t want the enemy to know such as the activation code for the ship’s self-destruct system. And as the device’s internal programming logic was partially based on the host’s own neurochemistry, the entire thing was superbly secure. CNIs were designed so that the information on them couldn’t be extracted via interrogation, coercion, or torture. As the distinct change in the host’s neurochemistry would lock down the unit. And conventional data extraction methods were absolutely pointless as any intruder would be trying to hack into an half of the device, and doing it in a completely unique programming language.

Of course, there were theoretical methods to crack the system, ranging from advanced AI intrusion, to re-implanting the device into a flash-cloned brain and puppeteering it to produce the right chemical signals. But those theoretical methods were exactly that, theoretical. As far as you knew, the only people interested in trying to crack the CNI were its designers, and that was only to find weaknesses to correct in future models. And as the Covenant hadn’t yet found earth or any other major colonies, if they were also trying to crack the CNI system were also failing. In spite of their combination of advanced technology and extreme savagery.

Still, the memory of just how deep the implant went into your skull kept with you as you entered the locker room, and into the adjacent showers. You allowed yourself to enjoy the warm water for a few seconds, before getting to work cleaning off, unconsciously paying attention to the area around your neural implant, and consciously paying attention to your arm and side. It took you a few minutes to rub the phantom pain out of the old wounds, and a few more cycles of rinsing to get rid of all of the chemicals that were stuck to your body. But once that was sorted, everything else fell into order. And soon enough you had dried off, and had gotten dressed in a basic service uniform.

Your revival must have been scheduled, as the uniform was crisply folded and still smelled of washing detergent. The standard officer’s uniform was a gray double-breasted tunic with your surname sewn onto the name board underneath the UNSC emblem. It was joined by a matching jacket and set of trousers, black shoes and belt, and your rank slides. But your more personal touches were also there, such as your pistol holster and a baseball-style cap with the ship’s logo in the place of the peaked cap. You couldn’t stand the peaked cap, it was too close to the formal dress uniform, not the working man’s attire.

>Cont
>>
>>5917116

You quickly got dressed, stopping only to inspect the ship’s logo, depicting a Roman centurion holding a spear, looking up in a moment of spiritual awakening.

Longinus -more famous for his lance- was the name ascribed to the Roman centurion that stabbed Jesus to ensure that he was dead after his crucifixion. Personally, you would have thought that stabbing the son of god would be grounds to not become a saint, but apparently you were wrong.

Either way, you keep the cap off while you put on your pistol belt. While the M6 handgun served as a status symbol for officers, and you were required to keep it on you, they were a right pain to handle. Most M6s were the over-sized vacuum-rated models, and yours was no exception. And that added size made them oversized and unwieldy when you weren’t wearing a vacuum suit. Granted, the smart-linked scope made the hand cannon a lot more accurate than it had any right to be. And it had more than enough firepower to deal anything short of an elite, some days you’d just prefer something designed for normal human use.

Still, you finish getting dressed, and make your way out of the cryo bay, your cap hanging idly in your off hand as you made your way deeper into the ship.

>Head to the bridge. If you’re being woken up, then you’re probably not far off from returning to realspace.
>Head to your office. You ought to see if anything significant has come in over the secure net while you were out.
>Head over to the cafeteria. You never know when you’ll be able to eat once the operation is underway.
>Start roaming the ship. You haven’t been called anywhere yet, so you might as well have a look around your ship while you have time.
>Other (write in)
>>
>>5917118
>Head to your office. You ought to see if anything significant has come in over the secure net while you were out.
>>
>>5917118
>Head to your office. You ought to see if anything significant has come in over the secure net while you were out.
>>
>>5917118
>Head to the bridge. If you’re being woken up, then you’re probably not far off from returning to realspace.
>>
>>5917118
>>Head over to the cafeteria. You never know when you’ll be able to eat once the operation is underway.
Food is fuel, humanity wants to eat, our stomach is empty

Good gun

>Other (write in)
Ask Diana whats the current situation, and if the crew is all fine. Small conversation not too important, just checking.
>>
>>5917118
>Go to the cafeteria
WE ARE SO FUCKING BACK I MISSED THIS QUEST
>>
>>5917118
>Head over to the cafeteria. You never know when you’ll be able to eat once the operation is underway.
>>
>>5917118
>>Head over to the cafeteria. You never know when you’ll be able to eat once the operation is underway.
>>
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A quick check via your neural implant confirmed that the Longinus wasn’t slated to drop out of slipspace for another half an hour. Just enough time to either go to your office and make sure that everything was in order, or to grab something to eat. Your duty to your ship, or to your body. You tossed the idea around in your head for a couple of seconds, before choosing the latter. Your decision making skills would be compromised if you didn’t take care of yourself. And with the first leg of your journey already taking you into space that the Covenant was already aware of, the chances of contact would be up from the word go.

Thankfully, the Able’s dedication to crew comfort extended to the mess halls too. With one of the primary mess halls featuring a neat mix of benches and booths with ample window space. Granted, right now the windows were covered by armored shutters to avoid letting in unwanted radiation from slipstream space, but in realspace the windows would give superb views of the stars beyond.

The food was usually also good in the primary mess hall, where you could expect real cooks to serve real food. But a quick look around told you that you’d arrived in the dead hours between major meals. Thankfully, a pair of automated food and drink dispensers along the side of the wall gave you at least something warm and reasonably edible. You punched in an order for the “breakfast selection”, and snatched the tray as soon as the dispenser was finished, balancing the food and coffee with practiced ease.

“You know, why did I know that you were going to head down here?” Diana asked as you sat down in one of the window booths. Her holographic avatar popping into life on the table, courtesy of a brace of projectors embedded into the ceiling above the booth.

“Is someone looking for me already?” You asked as you unpacked your cutlery. Usually it’d be a disposable pack of eating utensils, but with material shortages, it was just easier to clean and reuse normal metal utensils rather than restocking the disposable kinds.

“We’re less than half an hour away from Arcadia. And this is what’s on your mind?” The small woman crossed her arms and looked up at you with a disappointed expression. Unfortunately for her, that little bit of emotional manipulation wouldn’t work.

“Hey, better to eat now than later.” You pointed at the hologram with your fork, before spearing a piece of fake-sausage and dicing it into chunks.

>Ask Diana about the current situation, is the crew all fine?
>Ask Diana about the mission, have there been any changes?
>Ask Diana about the scuttlebutt, what’s the rumor mill saying?
>Shut up and eat. Diana’s right, you need to be on the bridge.
>Other (write-in)
>>
>>5917330
>Shut up and eat. Diana’s right, you need to be on the bridge.
>>
>>5917330
>>Ask Diana about the mission, have there been any changes?
>>
>>5917330
>>Shut up and eat. Diana’s right, you need to be on the bridge.
>>
>>5917330
>Ask Diana about the current situation, is the crew all fine?
>>
>>5917330
>Shut up and eat. Diana’s right, you need to be on the bridge.
aquire energy then work
>>
>>5917330
>>Ask Diana about the current situation, is the crew all fine?
>>
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While you’d love to sit and chat with your AI, Diana is right. You need to be on the bridge for when the ship drops out of slipspace. Outside of the point on how there was a not insignificant chance that you’d encounter Covenant forces lurking around the ruins of Arcadia, there was also the fact that it was commonly expected for a commander to be on the bridge for every time the ship dropped in and out of slipspace. And as first impressions are always important -both to the newer members of your crew, and the rest of DESRON-35- you wolfed down your food, before making your way through the unfamiliar decks towards the bridge tower.

While destroyers often got a bad rap for being cramped and uncomfortable on long operations, the Longinus was anything but that. Its full-size corridors and ample accommodation spaces were a legacy of the pre-war era. Back when it was normal for a ship to be deployed on patrol missions for months at a time, and required the crew to spend the majority of their time aboard awake. Meanwhile the smaller Halberds and other war-emergency vessels often cut back on crew accommodation, forcing the crew to hot-bunk as if they were back aboard a ye-olde submarine.

Unfortunately, a downside of all this added space was that it took a lot longer than you’d like to get from A to B. And you were only a few minutes away from slipspace translation when you finally reached the doors to the bridge. The pair of marines on guard smartly saluting you as you passed.

“Captain on deck!” One of the marines called as the doors opened, allowing you entry into the destroyer’s expansive bridge. In a similar vein to prowlers and some frigates, the Able class destroyers had a tiered bridge, with the commander’s chair elevated above the rest of the stations so that you could look over everyone’s shoulders to see what they were seeing. The activity on the bridge temporarily slowed down as your arrival caught a few people’s attention, but everyone continued with their jobs. While there were a few new faces in amongst the crowd, most of the crew were direct carry-overs from the Dawn.

And out of all of them, the most important was your XO. Lieutenant Commander Dyad. Who right now was enjoying your chair.

Your newly cyclopian second in command didn’t get up, instead pressing a button and turning the entire seat around like a super villain in an old B movie. But unlike the baddie of the week, she fixed you with a welcoming smile. “Been a while boss. Sleep well?”

>“No thanks to your driving.”
>“Slept like a log, thanks.”
>“No freezer burn, which is always good.”
>Other (write in)
>>
>>5918433
>“No thanks to your driving.”
>Press the button to turn her back around
>>
>>5918433
>“No freezer burn, which is always good.”
>>
>>5918433
>“No freezer burn, which is always good.”
>>
>>5918433
>>“No freezer burn, which is always good.”
Hello there wonderful XO
>>
>>5918433
“No freezer burn, which is always good.”
Still not winning me over the AI this one.
>>
“No freezer burn, which is always good.” You replied as you walked up onto the command platform. “Enjoying the seat?”

“Oh, you know. It feels good to lead for a change.” Dyad smiled as you finally got up on her level. Thankfully, you’d been able to foster a friendly working relationship with your XO, neatly side-stepping the kind of animosity that had seen you quickly reassigned off your first true posting, the corvette Hoel.

“How’s the ship been running while I was on ice?” You asked as you lent up against the small holographic tank next to the captain’s chair. Unlike the mess hall, the bridge wasn’t designed with ceiling-mounted holographic projectors, and they hadn’t been added in the ship’s most recent refit. So if Diana wanted to talk to you ‘in person’ then she’d have to project her avatar into the tank.

“All things considered the boat’s fine. She’s an older and larger vessel than the Dawn, so naturally she’s got greater maintenance requirements. But the guys at the Tribute yards know their stuff, so we haven’t had anything to worry about.” Your XO replied, gesturing to the modern screens that had replaced whatever had been installed before. The screens were modern Atlas Communications AS-2545 high-safety screens, which were integrated into a Hannibal Electrics primary data management system, which was itself a sub-system for Sino-Viet’s proprietary shipborne data networking system.

As it turned out, having a parent that worked at the same yard where other Ables were undergoing modernisation work gave you a lot of insight into stuff that you otherwise would have left up to the department heads.

“That’s good, from what I gathered some of the electronics had been a sticking point.” You nodded, earning you a raised eyebrow from your XO.

“And how’d ya find that out? Don’t tell me you actually read the pre-commissioning report for once.” Dyad asked, with a tone that told you in advance that she’d been hoping that you’d stumble into the reports for it, rather than her.

>“Nah, mom worked on one of her sister ships. Apparently the hannibal electric units were a pain.”
>“Are you insinuating that I don’t keep up to date on the condition of MY ship?”
>“No, I’m just in league with the gremlins.”
>Other (write in)
>>
>>5918549
>>“Nah, mom worked on one of her sister ships. Apparently the Hannibal electric units were a pain.”
>>
>>5918549
>“Nah, mom worked on one of her sister ships. Apparently the Hannibal electric units were a pain.”
>>
>>5918549
>“Nah, mom worked on one of her sister ships. Apparently the hannibal electric units were a pain.”
>>
>>5918549
>“Nah, mom worked on one of her sister ships. Apparently the hannibal electric units were a pain."
>>
>>5918549
>>“Nah, mom worked on one of her sister ships. Apparently the hannibal electric units were a pain.”

Fucking elated to see Wolfpack back on the board. Was actually getting the courage up to try my own hand at being a QM for a Halo quest when it disappeared. Got a lot more time on my hands since I was transferred to Okinawa. In any case, I'm looking forward to what's in store QM.
>>
>>5918549
>>“Nah, mom worked on one of her sister ships. Apparently the hannibal electric units were a pain.”
>>
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“Nah, mom worked on one of her sister ships. Apparently the Hannibal electric units were a pain.” You clarified with a smile and a small shake of your head. Your mom was a shift manager at one of Tribute’s orbital shipyards, doing odd jobs to take the strain off larger yards around Reach and elsewhere in the inner colonies. Her yard’s most recent project had been refitting some Able class destroyers with more modern systems, and almost every day she’d come home and complain about a new problem. Be it with the ships, management, or the quartermaster’s office.

You’d gotten the worst of it though, as the usual post-work venting morphed with her existing concern for your safety aboard UNSC vessels. As it turned out, working in a career that constantly exposed her to beaten up and broken vessels didn’t do much to alleviate her concerns about your career choice.

“Huh, that’s convenient. How’s she doing by the way?” Dyad asked, leaning back in her seat

“Practically blew a gasket when she found out I was home on medical leave. Blew another one when I told her that how I got it was classified.” Mom had a very bad case of helicopter parenting when you were younger. And one of the few things that really set her off was when one of her kids got hurt. Given your family’s circumstances, you absolutely understood her concern.

“You didn’t try the cover story?” Diana asked as her avatar popped into being in the tank next to you, part of her side missing as your elbow blocked the projector.

“Aw, come on. You can’t lie to your family.” You replied as you stood up straight, clearing the full tank for Diana, even as she fixed you with a questioning gaze.

“Or you’re just bad at lying.” Dyad suggested as she lent back into the captain’s chair, a smug grin on her face telling you that she apparently didn’t have that issue. Which wasn’t surprising, the simple fact that her parents were back on Earth meant that she didn’t have to say it to their face.

“I’m not bad at lying. I’ve got a mean poker face.” You wheeled onto your XO, fixing her with your most disappointed expression. Unfortunately, this just seemed to embolden her.

“Wanna bet?” Dyad asked, throwing the proverbial gauntlet for a poker game.

Well shit. If she’d suggested this elsewhere, you would have probably been able to worm your way out of it. Unfortunately, you were on the bridge, and you could feel dozens of pairs of eyes on you. As crew members watched how you’d react to the friendly challenge.

>“Bet.”
>“For shame, lieutenant commander. Regulations forbid gambling aboard UNSC vessels!”
>Other (write-in)
>>
>>5918615
>>“Bet.”
>>
>>5918615
>“For shame, lieutenant commander. Regulations forbid gambling aboard UNSC vessels!”
>but with a smile.
>>
>>5918615
>“Bet.”
>>
>>5918615
>>“Bet.”

Anything for best gi- ahem, XO.
>>
>>5918636
How dare you, Diana is best XO.
>>
>>5918615
>"Bet"
We will not be made a fool off around ai waifu and second in command.
>>
Well, shit. If you accepted the offer, you’d be in breach of at least three UNSC code of conduct regulations right off the bat. But if you turned her down, you’d send a message that the command staff didn’t approve of one of the most effective means of stress relief in the fleet. Short of recreational drinking, binge-watching whatever shows or movies were in a ship’s onboard library, or whatever other effective but frowned-upon methods of relaxation the crew of a star ship could get up to.

When looking at it through that lens. The choice was clear, and could be summed up in a single word.

“Bet.”

If Dyad was surprised, she didn’t show it. Instead, she lent towards you and offered her hand to seal the deal. “Well I hope you’re not a sore loser boss, because I’m not gonna hold back.”

“Commander. We’re a couple of minutes away from translation back to realspace.” Your navigation officer, Elias Toulali, spoke up before you could respond to Dyad’s veiled challenge.

“Alright ensign, put the warning out, and inform us when we’re sixty seconds out.” You ordered, the relaxed and carefree tone in your voice falling away in a matter of seconds. It was game time, and everyone knew it.

“Sensors, weapons, I want both of you ready. We don’t know what we’re gonna face once we drop out, but if anyone’s there they’re gonna notice us and the rest of the flotilla. I want us ready for anything. Astrogation, work with Diana to get a fix on our location relative to known stellar markers.” Dyad jumped out of your seat as you continued issuing your commands. By and large it was stuff that everyone was going to do anyways, but you made sure to reinforce it. You couldn’t afford for anyone to slip up now.

“All hands, prepare for imminent departure from slipspace in T minus one hundred and eighty seconds. Set for combat alert bravo throughout the ship.” Diana announced across the ship’s main announcement circuit. Even without being directly informed, you could feel the hundreds of people under your command getting ready for whatever came next. Specifying that everyone was to set for condition bravo was probably unnecessary, everyone knew the risks already and nobody was looking to get caught out.

Hell, the risks alone had been the biggest factor behind why some people hadn’t followed you over from the Dawn.

“If you’re going to say anything chief, now’s the time.” Dyad lent over and whispered into your ear. While you hadn’t considered making any announcements, the fact that she was bringing it up showed that she felt it would be important.

>Make an announcement (write in, what do you want to say?)
>Keep quiet. Right now, you need everyone to focus on the job at hand.
>>
>>5918689
>Keep quiet. Right now, you need everyone to focus on the job at hand.
>>
>>5918689
>Make an announcement (write in, what do you want to say?)

Ladies and gentlemen, time to give those Covie bastards some payback for Arcadia
>>
>>5918689
>Keep quiet. Right now, you need everyone to focus on the job at hand.
>>
>>5918689

Ladies and Gentlemen, we have in front of us a real chance to make the Covie pay for their crimes. Do your jobs well, and give the fucks a lesson they will never forget.

>>5918657
Dyad is an M16 expy, your argument is automatically invalid.
>>
>>5918725
New art, Newfags
Disgusting.
>>
>>5918689
>>Keep quiet. Right now, you need everyone to focus on the job at hand.
>>
>>5918725
>>5918689
>>Make an announcement (write in, what do you want to say?)

*ahem* Forgot to make the proper vote.
>>
>>5918689
>Make an announcement (write in, what do you want to say?)
All hands, this is Commander Wells. The situation on the other side is unknown, but the Longinus is well armored, well gunned and most of you are well seasoned. If there's a surprise, we're sure as hell going to be ready. As for you greenhorns, you couldn't ask for better company. Stay cool, stay focused, follow orders and remember your training. You'll do fine. Wells out.
>>
>>5919011
>>5918689
>Make an announcement (write in, what do you want to say?)
support this one
>>
>>5919011
>>5918689

This is good as well. Overall since this is a pretty major op it feels wrong to not make some speech.
>>
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okay, so i saw this quest, and i personally like halo lore even if i haven't played any of the games. so it took me by surprise when i found 16 fuckin threads on the archive. and i must say thunder, you are a beautiful anon. this is the good shit, and through you're writing you got me interested in possibly actually playing the games. i've read through all of the threads here in the last 2 days. genuinely great shit mate.

also, my autism is so boundless, that after having seen you used m16a1 as the visual for Dyad, i simply had to make a image folder. despite not even playing girls frontline i went through all 1.4k images on the booru for any that could be relevant.

to say the least, i am fucking hyped. let's fucking go!
>>
You took your XO’s offered advice, before taking a few seconds to think up a basic speech to give to your crew. While you were usually a fairly confident speaker, thanks to officer training giving you a few lessons on public speaking. You weren’t nearly as spontaneous as some of your classmates, so the final idea only really came to you just before the ship translated back into realspace.

“Deceleration in T-minus sixty seconds. Starting the clock.” Ensign Toulali announced in time with the appearance of a countdown across multiple screens across the bridge, the number steadily counting down by both seconds and milliseconds.

“Diana, give me the main circuit.” You ordered as you pressed the button on the command chair to turn it to face forwards, giving you a commanding view of the armored window covers. The thick overlapping titanium-A plates keeping everyone on the bridge safe from the radiation outside.

Diana was silent for a couple of seconds, before finally announcing. “You’re live, sir.”

You nodded in thanks at the small figure of the AI in the tank, before starting your speech. “All hands, this is Commander Wells. The situation on the other side is unknown, but the Longinus is well armored, well gunned and most of you are well seasoned. If there's a surprise, we're sure as hell going to be ready. As for you greenhorns, you couldn't ask for better company. Stay cool, stay focused, follow orders and remember your training. You'll do fine. Wells out.”

“Deceleration in thirty.” Your navigation officer called out a few seconds after you finished, in-time with the ongoing countdown.

“Nice to see that you haven’t lost your touch, boss.” Dyad stated from her preferred perch in your blind spot, just behind and to the right of you.

“Hard to lose something like that. Thanks.” You replied as you looked over the shoulders of your ensigns, checking in on their progress where possible. “Any ideas on a plan?”

“Kick ass, kill aliens?” Dyad suggested, in a tone that practically spelled out how she was shrugging behind you.

You couldn’t help but sigh. “I don’t know why I bother sometimes.”

“Deceleration in three… two… one!” Toulali called out, his last word landing on the gut-wrenching moment when the ship punched back through the walls between dimensions, and dropped you back in your native material universe. Unlike the Dawn, the older Able class vessel buffeted a lot more on the way out. Thankfully, the extra padding in your chair helped absorb the worst of the shocks, but it could do nothing to stop the momentary feeling of vertigo that accompanied the shaking. “Deceleration complete, welcome to nowhere.”

Almost instantly, the reports started coming in, with your sensor officer being the loudest. “Slipspace ruptures off the port and starboard. The rest of the flotilla has dropped out with us.”
>>
>>5919461
>Start an active sensor scan! You need to know exactly what’s out there. (roll 1d100-10)
>Focus on astrogation! You need to know what system you’re in, and what the lay of the land is. (roll 1d100)
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>Other (write in)
>>
>>5919462
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>>
>>5919462
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>>
>>5919462
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>>
>>5919462
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>>
>>5919462
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>>
>>5919462
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>>
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“Comms, set up a data-link with the rest of the pack. Let’s see what we can get by putting our heads together.” You ordered as the armored shields over the bridge windows silently retracted into their resting positions. Not that it did much to change that you could see. You could parse about as much information from the random smattering of stars as you could from the armored bulkheads.

“From the looks of it… we dropped out closest to the Achilles and the supply barge. They’re a couple dozen kilometers off our port, while the Iconoclast and the Galaxy are around a hundred kilometers off our starboard.” The sensors officer crowed as your tactical display winked into life, showing the approximate position of the other vessels in your wolfpack.

Your unit was DESRON-35’s third flotilla, and was intended to operate as its own wolfpack just like the other two formations. But unlike the other two, the third was a hybrid unit. The force was made up of two Halberd class light destroyers -the Ionoclast and the Galaxy, a pair of Able class heavy destroyers -the Longinus and the Achilles, and a single unmanned supply vessel. And on top of that little unique feature, there was also the fact that every vessel in the flotilla was carrying a smart AI. This far out, and with no chance of reinforcement, the high likelihood of losing multiple AI was worth it in order to boost the combat effectiveness of the flotilla.

That alone was a ringing endorsement of just how effective these wolfpacks could be, even if the risks were incredibly high.

“Standby, the Ionoclast is sending a handshake protocol. They’re booting the TAC-NET. Commander Trafford is also hailing us.” Diana informed you, pre-empting the comms ensign by a couple of seconds.

“Understand, patch him through.” You replied, stealing yourself to speak with your semi-official commanding officer.

Commander Tyler Trafford was an experienced officer, he’d been commanding vessels before you even joined up. From New Constantinople to Paris IV, he’d managed to rack up a good number of kills, even if his own vessel had been shot out from under him a few times. You would have expected him to be a cruiser or even carrier captain now, but something was holding him back. And while he hadn’t said anything obviously hostile, it was obvious that he wasn’t happy at the idea of you matching his rank and posting. Even if you were on an older vessel to his block 40 Halberd.

A holographic display was quickly projected onto the window in front of you, giving you a window into the surprisingly roomy command bridge of his Halberd class vessel. The old commander regarded you with a carefully neutral look, and an even more neutral tone. “Commander Wells. How’s the Longinus holding up?”

>“Green across the board. What’s the plan sir?”
>“We’re doing fine, how about the Iconoclast?”
>“Well the front hasn’t fallen off. So that’s always good.”
>Other (write-in)
>>
>>5919669
>“Green across the board. What’s the plan sir?”
>>
>>5919669
>“Green across the board. What’s the plan sir?”
>>
>>5919669
>“Green across the board. What’s the plan sir?”
>>
>>5919669
>“Well the front hasn’t fallen off. So that’s always good.”
>>
>>5919669
>>“Green across the board. What’s the plan sir?”

Time to put our game faces on.
>>
As tempted as you were to be a bit cheeky and comment on how you were happy at how the front hadn’t fallen off, you decided to keep things professional. Now wasn’t the time for jokes. “Green across the board. What’s the plan sir?”

“In a moment. Let’s see what the Galaxy and Achilles have to say. Speaking of which, Commander Buckwood, how’s the Achilles?”

“We’re having a couple of problems with the wiring with some of our missile pods, two of our archer-keyed pods aren’t accepting their arming keys. Other than that, we’re fine.” The commander of your step-sister ship replied. From what you knew from your CNI, the Achilles was an early model Ares while the Longinus was a tail-end vessel. And there had been enough changes along the way that it would be a bit disingenuous to call them exact sister ships.

“That’s unfortunate. I’m sure that the Longinus would be more than willing to provide technical assistance?” Commander Trafford replied, volunteering you to help out when everyone knew that it was probably an issue that the Achilles’ own engineering staff could handline. This was nothing more than the leading commander flexing his operational command over you.

Bastard. All right, if this is the style he wants to use then you’re game. “Of course, though in order to do so, we will have to remain within relatively close proximity to the Achilles to provide offboard technical support. I’m sure that won’t be a problem?”

“Not at all. Commander Penman, is everything alright aboard the Galaxy?” Trafford continued, brushing off your attempt to twist the issue back on him.

“Good to go.” The final commander replied, keeping her reply short and to the point.

“All right. Everyone listen in, the plan is as follows.” Trafford called your attention, as the shot of his bridge disappeared. Instead, a 3D recreation of a star-system took its place, the holographic projectors on the bridge window working overtime to translate the shot into an almost 2.5D projection. “Thanks to the flotilla’s combined astrogation capabilities. We’ve been able to identify the system as Canis Minoris Delta 2. Thankfully, we still have astrogation maps of the system from back when it was surveyed in the mid twenty-four hundreds. That leaves us with the main star, an asteroid belt with at least three planetoids. And a gas giant on the system’s edge.”

>Cont
>>
>>5919751

As the commander spoke, the various points of interest in the system -the star, the gas giant, and the dwarf planets in the asteroid belt- were all marked out with small text boxes. The live-editing of the map continued as now arrows were added to mark the flotilla’s course through the system. “The plan is simple. As we have enough stellar data to make an in-system jump, we’ll start with the gas giant. Once we’ve cleared it, we’ll do an in-system jump to get us closer to the asteroid field. We’ll then sweep it using standard counter-insurgency tactics. Drones and picket screens up front, larger vessels taking a sector each. That’ll give us the best chance of catching anything while keeping on our toes.”

>“What’s the plan of action for if we encounter the enemy?”
>“That’s a lot of space to cover. How is the flotilla gonna break down for this?”
>“And after this system? From the looks of things, this place is dead.”
>Say nothing, you don’t want to keep this going for any longer than it needs.
>Other (write in)
>>
>>5919752
>“What’s the plan of action for if we encounter the enemy?”
>>
>>5919752
>Say nothing, you don’t want to keep this going for any longer than it needs.
>>
>>5919752
>>“What’s the plan of action for if we encounter the enemy?”
>>
>>5919752
>“What’s the plan of action for if we encounter the enemy?”

>Other (write in)
This isn't really a write in but more of a side question.
Is doing a slingshot manoeuvre using the gas giant to enter the inner system an alternative to in-system jumps? Or is something like that simply not feasible with the distances/time involved? The flotilla could potentially split up on the other side of the gas giant and head to different parts of the system.

Just asking because I thought human slipspace jumps lit up like a christmas tree on sensors, putting a bullseye on us for any covenant in the area and ruining any chance of surprise.
>>
>>5919752
>Say nothing, you don’t want to keep this going for any longer than it needs.
>>
>>5919752
>>“What’s the plan of action for if we encounter the enemy?”
>>
>>5919822
>I thought human slipspace jumps lit up like a christmas tree on sensors
All jumps do without specialized intrusion equipment, doubly so if you're carrying nukes conventionally which most UNSC ships do. If there are Covenant ships in system they already know we're here.
>Is doing a slingshot manoeuvre using the gas giant to enter the inner system an alternative to in-system jumps?
UNSC ships IIRC can accelerate at 50g or so which makes in system transit possible but not the best options when trying to search for potential threats. A slingshot wouldn't be a bad idea but probably not the most optimal.
>>
>>5919857
Fair. I suppose moving quickly does have its own advantages, especially if we're going with the assumption we've already been detected. In-system jumps would also be considered an unconventional human tactic, so they wouldn't be expecting it.
>>
>>5919752
>>“What’s the plan of action for if we encounter the enemy?”
Need to know
>>
“What’s the plan of action for if we encounter the enemy?” You asked as your weapons officer finished bringing the Longinus’ weapons grid online. The single MAC was fully charged, your nuclear inventory had been pulled from secure storage and moved to their staging positions, and the missile grid was fully operational. You weren’t carrying a full load of Archers this time. Instead, the Longinus had traded two pods of Archers for streak anti-fighter missiles, and four pods of Howler anti-ship missiles. Giving you a mixed missile load of 648 archers, 96 Howlers, and 80 Streaks.

“With any luck, any Covenant forces in the area will think we’re second-line assets and will get cocky. Once they commit, the pack will break down into lockstep pairs. Preferably, the Longinus and Achilles will hang back and provide supporting fire while the Iconoclast and Galaxy will move in closer to give our archers the best chance of making it to the target. But we’ll adapt to the tactical situation at the time.”

You nodded to yourself at the plan. From a command perspective, breaking down into pairs made more sense than trying to do tactical maneuvers in perfect unison. Pinning the Halberds to the Ables would rob them of their superior thrust to mass ratios, courtesy of their smaller size and additional thrusters. But even still, there would just be some foes that you wouldn’t be able to beat. And that concerned you enough to bring it up. “And in the case of overmatch?”

“We’ll adapt to the tactical situation at the time.” Trafford repeated his last sentence again, his flat tone telling you that it was the most he could really plan for at this time. Even so, he continued on. “Hopefully we’ll move fast enough that the hinge-heads won’t be able to scramble a QRF in time. But if they do, or we encounter a force that we can’t reasonably handle without unnecessary casualties, we’ll scatter and regroup at Arcadia.”

“Do we have an approximate ETA on when the signals from our slipspace ruptures will reach the inner system?” The unnamed commander of the Galaxy asked, her voice quiet enough that you had to strain for a second to hear her properly. Diana must have picked up your difficulty though, as the AI automatically boosted the volume.

>cont
>>
>>5920677

“Around six hours for the light emissions, maybe two or three times that for the radiation? It’s hard to say, we don’t exactly have good data on how our signature returns will compare with stellar emissions and local background radiation. Hence why we’re gonna have to rely on an in-system jump to do this quickly.” Trafford replied, before switching the display over to a map of the nearby gas giant. “That brings us onto the first point of interest, the gas giant. It has two moons, one in an elliptical orbit, and one in geosynchronous orbit above the north pole. The elliptical moon appears unremarkable, but we all know that looks can be deceiving. The polar moon on the other hand would be an obvious location for a power and communications hub, assuming that there is other infrastructure in the planetary system. The gas giant would be an obvious host for that infrastructure, probably in the form of helium harvesting stations.”

“We’re gonna want one vessel per moon, one surveying the gas giant, and one on a roaming patrol as a quick reaction force. Who wants what?”

>Investigate the gas giant! Any orbital stations should be fairly easy to pick up.
>Investigate the polar moon! It’s an obvious location for any support infrastructure.
>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>Roam around the system! Someone needs to keep an eye on things.
>Let the other commanders choose. You’re fine with anything.
>>
>>5920679
>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>>
>>5920679
>Roam around the system! Someone needs to keep an eye on things.

Fire brigade
>>
>>5920679
>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>>
>>5920679
>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>>
>>5920679
>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.

Do have experience.
>>
>>5920679
>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>>
>>5920679
>>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>>
>>5920679
>>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>>
“We’ll handle the elliptical moon. Digging innies out of an asteroid belt is practically no different to digging aliens out of a moon.” You volunteered for one of the more boring jobs. Granted, the other moon and the gas giant would have you doing much the same. But there was a much higher chance that they’d actually find something.

“We’ll handle the other moon then. That’ll leave the two halberds for guard duty and handling the gas giant.” Commander Buckwood was the next to speak up, dedicating both of the Ables to the moons.

Trafford was next, taking the mission with the higher chance of facing the enemy. “We’ll stay on overwatch then, we brought a squadron of Nandaos that we can put on picket duties. Unless the Galaxy wants to take the role?”

“We’ll handle the scan.” The unnamed commander agreed, putting up absolutely no resistance to being stuck with a mission. Part of you wondered if that was down to them being a greenhorn, or if they were just naturally apathetic.

“Then it’s agreed. EMCON is restricted to laser or multi-bounced communications, I want each ship to launch at least one clarion drone to maintain comms link with the rest of the flotilla. Galaxy, you’ll probably have to use multiple drones. Everyone good with the plan?” Trafford finalized the plan, leaving a few seconds for anyone to speak up or voice any concerns. When nobody did, he brought the mission to a close. “Good. Let’s get this area cleared as soon as possible.”

At a moderate burn, the gas giant wasn’t too far away. At a 20g burn, it only took the wolfpack a few hours to reach it. But with the ever-present threat of a Covenant ship dropping out of slipspace without warning, you couldn’t help but feel uneasy. Even as the small moon -small being relative, it was around the size of Luna- finally appeared in your rear-facing cameras. Nobody spoke for that entire time, outside of Dyad offering to grab you a drink when she stepped out to get one herself. The silence was only broken when your navigation officer announced your official arrival above the moon. “Sir? We’re on final insertion now.”

“Comms. How’s the downlink?” You asked, turning in your seat to look directly at the ensign rather than straining your neck by looking over your shoulder at their station. The ensign gave you a single thumb up, before returning to their work. “Good. Let’s try and get this sorted quickly people. Sensors, this is your show.”

“Got it boss. Nav, drop our altitude to below a hundred kilometers. EW, keep an eye out for transmissions.” Your sensor officer swung into action, making full use of their rare grasp at the reigns of a starship to set the Longinus up as best as possible for a scan.

>Roll 1d100, best of three
>>
Rolled 72 (1d100)

>>5920991
Scratch one flat-top
>>
Rolled 96 (1d100)

>>5920991
>>
Rolled 13 (1d100)

>>5920991
>>
>96

Ah he’ll ya

Also did we ever get the upgrades from last thread? I remember that we were do some right?
>>
>>5921023
From the last thread, you've got the boarding pelican, as that's an easy upgrade to your existing birds. The point defense gun upgrade on the other hand was a specific upgrade to the Halberd, and the Ables have a far better grid as standard. if anyone has an idea on how to solve that missing upgrade, then feel free to suggest it.
>>
And so, you let the ensign get to work, leaving bridge command to her as she put the Longinus through a pair of high-speed orbital passes. One over the northern hemisphere, and one over the southern hemisphere. Every so often, calling out incremental course corrections to your navigation officer. It took a few hours, soon enough, gave her report. “Sorry boss, no dice. I’m not picking up any thermal, radiological, or other emission sources. The moon’s dead.”

“Maybe, but we’re not leaving empty-handed. Have a look at this.” Dyad pointed out as she tapped a PDA from her perch behind you, having grabbed a camping stool as an ersatz seat. Within seconds, the main viewing screen over the bridge window snapped into life, showing you a series of tightly clustered craters, which glimmered in the low ambient light. “Those are plasma impact craters, a quick check by Diana puts the approximate yield well above escort vessel firepower. If I had to guess, whoever did it, they were going gunnery drills.”

“Any idea what might have done it?” You asked, leaning forward in your seat. The images weren’t very bright, and they’d had to jack up the contrast in order to bring out the details.

“No clue. But given that the craters were cold enough for the ensign to miss them, I’d say that whoever did it probably isn’t around anymore.” Dyad said as a simulated 3D model of the craters was projected onto the screen, showing most of them to be dozens of meters wide and abnormally smooth. As if someone had just deleted a perfect sphere on the surface of the moon.

“But it proves that the Covenant have been here before, and that whatever they were doing here was important enough to send a large vessel, even if it was just one.” You sighed, rubbing your forehead. While part of you was glad that you finally had some news, it certainly didn’t do anything to calm your nerves.

>Make another pass. Maybe you missed something. (roll 1d100+5, best of three)
>Assist either the Galaxy of the Achilles with their searches. (choose either the gas giant or polar moon)
>Join the Iconoclast on security.
>Other (write-in)
>>
>>5921062
>Join the Iconoclast on security.
>>
>>5921059
As far as upgrades go maybe either have an extra hanger tacked on for that ONI Sub prowler we had. Say it was an extra add on for our block of Ables to have an extra hanger say near the bridge. Or maybe first round of experimental MAC rounds, a few EMP, Flechette, nuclear, etc each.

OR and I would vastly prefer this one, have it so the next time we board a Covi ship/wreck/base, etc we are guaranteed to get a pair of engineers and our pals in ONI will green light it to see what we can do with them in the field and give us the translation tech to speak to them.


>Make another pass. Maybe you missed something. (roll 1d100+5, best of three)
>>
Rolled 8 + 5 (1d100 + 5)

>>5921086
>>
>>5921062
>>Make another pass. Maybe you missed something. (roll 1d100+5, best of three)
>>
Rolled 83 + 5 (1d100 + 5)

>>5921086
>>Make another pass. Maybe you missed something. (roll 1d100+5, best of three)
>>
Rolled 86 + 5 (1d100 + 5)

>>5921062
>>Make another pass. Maybe you missed something. (roll 1d100+5, best of three)
>>
>>5921062
>Make another pass. Maybe you missed something.
>>
>>5921059
Welcome back, Thunderhead. Missed this quest a lot and just had this feeling today that if I checked for it in the catalog it might be there. Fucking ace, man.

For upgrades, I'd back anything along the lines of what this guy said >>5921086. Additionally, we could consider:
Up-gunning the ship's armory for our marine complement so we can better put those boarding pods to effect or raid ground targets with a bit more vigor
Getting a second marine complement
Tacking on some more Howler Pods to increase the pressure on covie pd during missile strikes or for targeting their lighter fighter screens
Additional server banks or upgraded processors for Diana's EWAR mod
Some sort of engine upgrade, since I vaguely recall we aren't bringing the retrofit over from the Dawn
>>
>>5921059
More marines and fill the armory with more weapons, including melee weapons like here >>5915104
Maybe one ODST squad too if possible. Otherwise just more marines and more+different weapons in the armory. It would badly help them against enemies.

>>5921062
>>Make another pass. Maybe you missed something. (roll 1d100+5, best of three)
If Light flying drones exist they could help, for better scouting and targeting on ground.
>>
Yes reintroduce in the armory even murderous weapons like flamethrowers (burn bunkers, burn rooms. Make an hole in, chemical fire type enters, cleanse aliens. When the covies are melting on the ground you will not recognize if they are elite or brute, their shields and armors will not protect them. Extremely deserved anyway for them, die die DIE. The marine with the flamethrower might die an horrible death if they hit him, but honestly is a strong weapon that will kill having it on the battlefields is too useful) different ammo like uranium or even poisonous why not. Phosporous, incendiary grenades too. Full war crime, an armory well filled is a good armory.
Maybe grab some mines and turrets too if our men need to stay in a place for a while for an objective, they bring them out, set up and ready to make the covies bleed
>>
>>5921727
My brother in christ we are on a spaceship
>>
>>5921732
We had missions were we deployed on ground and continued the missions there. Its likely there are going to be more, if our captain keeps bringing home victories.
Our men need some stuff to be on par or above down there. So thats why.

I prefer a room burning with an overgrown ape screaming, than a squad of our men butchered or with severe injuries.
I dont want them going down with the usual, because thats not enough. The usual in Halo, means death for humanity. We need to give them the serious stuff in my opinion.
>>
>>5921743
I can agree with using them on ground operations, but in space can be extremely dangerous if the life support can’t keep up with the burn rate or there’s enough catalyst in the air to cause a gas explosion. Sticking to more reasonable options in space such as nerve gas, I would be more willing to support - so long as gas masks and the proper filters are provided.
>>
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“Lieutenant Helena, have another look around those craters. Let’s see if they were firing at anything specific.” You ordered after looking at the craters for a bit longer. The tight grouping could easily make sense as gunnery training, but the fact that there were no obvious missed shots made you doubt that conclusion.

Thankfully, now that you had a point of reference to work with it wasn’t too long before you had another success. “Got something. A large concentration of high entropy materials, approximately south-east of the main cluster of craters. Diana, can you give me a hand here?”

“Already on it. I’ve also detected emissions from decaying radioactive materials, and a handful of smaller clusters of HEM’s, consistent with small plates of Titanium-A battle plate. I’m already collating the readings with known vessel classes.” Diana explained as she pulled up the scan results on the main screen. It didn’t take long before she found a rough match, and the profile of a very familiar small and blocky vessel appeared on the main screen. “Given the size and shape of the section, there’s a high probability of it being the remains of a Mako class corvette.”

You were making record speed on solving this mystery. Makos were one of the most common vessels to fall into less than friendly hands, owing to the fact that the few left in service were in less-than-second line roles, while the rest had been retired due to their notorious maintenance issues. It wasn’t that unlikely that a Mako in either innie or private security service had fled Arcadia and been destroyed here.

But that still left one question, how did it get there? Might they have been forced down? “Sensors, is there any indication that the ship came down hard? Impact markers, disturbed regolith, stuff like that?”

“Already checked that sir. The only surface disturbances that I can see is from the bombardment. That ship was landed intentionally, though it’s impossible to determine the reasons behind it.” Lieutenant Helena replied, bringing up a long-range camera picture of the site. And sure enough, you couldn’t see an obvious crater or disgorged material from where a ship may have come down hard.

“Drive discharging? Discharging their static buildup here could be safer for older vessels, or if they wanted to avoid being obvious.” Dyad suggested, and you had to agree with her assessment. With the known maintenance issues of the class, taking it anywhere close to a gas giant would be risky. And with their small slipspace drives, you didn’t need a large gravity well to discharge into anyways. Put those two together, and any sane captain would probably choose the moon.
>>
>>5921821
>Take a closer look at the crash site. Even if you find nothing, you’ll have a chance to discharge some static from your own drive. (roll 1d100+10, best of three)
>Assist either the Galaxy or the Achilles with their searches. (choose either the gas giant or polar moon)
>Discharge your drive into the gas giant. You should probably take this opportunity to clear your static backlog.
>Join the Iconoclast on security. You don’t think that you’ll find anything else worthwhile around here.
>Other (write-in)
>>
>>5921821
>>Take a closer look at the crash site. Even if you find nothing, you’ll have a chance to discharge some static from your own drive. (roll 1d100+10, best of three)
>>
>>5921086
>>5921086
>>5921243
The black cat was loaned to you for an op, it wasn't a permanent assignment.

So just to make sure that I'm good, the selection of upgrades you'd like to look into specifically would be:
>Exotic MAC rounds (EMP, Flechette, Nuclear, etc)
>Extra Howler missiles / complete replacement of your Archers with Howlers
>EWAR / enhanced electronics and processing suites
>Getting the sub-prowler back
>Either more marines or ODSTs (>>5921252)
>A bigger and more varied armory for your marines, including warcrime sticks (>>5921727)
>>
Rolled 69 + 10 (1d100 + 10)

>>5921824
>>
Rolled 88 + 10 (1d100 + 10)

>>5921823
>Take a closer look at the crash site. Even if you find nothing, you’ll have a chance to discharge some static from your own drive. (roll 1d100+10, best of three)

AI, Zoom.
>>
>>5921827
can we also include into that a possible salvaging team or dedicated "research team" to make salvaging covenant tech more easy?

my idea in mind, being essentially a storage facility within the ship being dedicated solemly to being a "black box" where all covenant tech is stored while we travel, where it is looked over again and again by technicians for if it might have trackers on it. and i especially want more options for tech to be able to be brought back to the UNSC that isn't strictly military tech. like i wanna see agri or industry be able to be brought back and possibly help the war effort in ways that actually change the overall flow of the war (of course, if that is even possible. since that would of course need a herculean feat to be able to be done)

also, that kind of ties into a question i've had since i began reading. this is of course fan fiction, but are events still going to play out the same as they did in the halo games or has the war already irreversibly been altered by our presence? if so, is the war going better or worse in comparison to the cannon?
>>
Rolled 80 + 10 (1d100 + 10)

>>5921823
>Take a closer look at the crash site. Even if you find nothing, you’ll have a chance to discharge some static from your own drive.
>>
Rolled 92 + 10 (1d100 + 10)

>>5921823
I think it’s obvious that the ship was being used as a testbed for discovering weaknesses, or maybe testing a new weapon, but theres already two dice on the counter and we need a third.

>Take a closer look at the crash site. Even if you find nothing, you’ll have a chance to discharge some static from your own drive. (roll 1d100+10, best of three)
>>
>>5921823
>Take a closer look at the crash site. Even if you find nothing, you’ll have a chance to discharge some static from your own drive. (roll 1d100+10, best of three)

>>5921827
I'm in favour of anything that boosts our ship's killing power. How big are Longswords vs Pelicans? Nabing a couple of those might help with scouting/point defence/antiship/antiordinance work.
>>
>>5921827
I'd actually want like better/thicker armor or some type of layered stuff.

Didn't we capture shield tech in the prior run or something like that?
>>
>>5921903
>I'd actually want like better/thicker armor or some type of layered stuff.
Armor doesn't mean diddly squat, not even Covenant nano-laminate armor is especially effective against plasma weapons. IIRC the shields we got were a cache of Jackal shield gauntlets.
>>
>>5921961
More armor, Also didn't the Covenant Nano-laminate actually do rather well against plasma weapons until Cortana fucking super fine tweaked those one?
>>
>>5921975
It does much better than the UNSC's titty-A armor but not substantially better. It'd be pretty cool if we could do some field expedient up-armoring though with some scavenged plates.
>>
For the second time, you considered leaving the moon and the mystery ship behind. Commander Trafford was right, you were on a schedule. But at the same time, you couldn’t help but feel as if there was yet more to find. By that point, Diana had finished matching the largest chunk of the Mako’s remains to it’s blocky bow. And enough of it remained that you felt confident that something could be recovered. And even if you came up empty handed, what the hell it gave you a a chance to discharge some static from your own drive.

“All right, let’s take a closer look then. Security, FlyCo, prep a squad or two in vacuum gear to head moon-side to survey the wreck. I want them to look in the nose section for any surviving comms or computer equipment. Comms. Spin up a message to the Iconoclast via laser-comms. Request permission to discharge our static moonside.” You pressed on with the inspection. If you remembered correctly, the bow was where a Mako’s main sensors and computer systems were stored. So if the blast doors had slammed shut in time, then there was a not insignificant chance that the main computers could have survived.

“Are you sure that’s a good idea? We’ll be low, blind, and vulnerable while that’s happening.” Dyad asked as your crew snapped into action, your head of security already sending word down to marine country to suit up for an op.

“I’d prefer to have our drive as responsive as possible. And we may not get another opportunity to do this.” You replied, reminding your XO about how drive static could increase the amount of time it’d take to power up for a slipspace jump. And given how you had at least two jumps before you had even a remote chance of discharging your drive again, it wasn’t unreasonable.

“Message sent. Standing by for their response.” Your comms officer dutifully reported. Thankfully, given how the Iconoclast was just on the other side of the gas giant -a couple of relay bounces away- you didn’t have to wait too long before you got word back.

Discharge at your discretion, just be ready to move as soon as the order is given.

“Nav, take us surface-side, prep for slipspace drive discharge. FlyCo, launch our remaining Clarion drones and establish a surveillance network in our local area. Sensors, bring in our main array and begin insulating from static discharge.” You ordered as soon as you finished reading the commander’s message. While you would have preferred to keep them out when possible, some absolute genius decided to put them on the underbelly of your vessel. Which meant that for discharge ops, you had to retract the delicate sensors to keep them safe.

>cont
>>
>>5921992

Still, the loss of your main sensor grid simply couldn’t be alleviated by the deployment of your entire drone complement to take up the slack, and you couldn’t help but worry about how exposed you were right now. After all, the ship you were investigating was destroyed as they discharged their drives, and you were doing the exact same thing. Thankfully, the departure of your marine salvage squad gave you a small distraction on the way down, and soon enough, the Longinus was holding position a scant few hundred meters above the surface.

“Alright, we’re in position for drive discharge. All stations sound off.” Your navigation officer called out to the room, waiting for and eventually receiving confirmation from his colleagues on the comms and communications stations that the sensitive parts of the ship had been locked down and made safe from the discharge. “All stations report good to go. Grounding the ship, now.”

Although you couldn’t see it, you knew that below you, a massive coil of wire was being unwound from your vessel’s underbelly. The massive wire falling away, and descending in the low gravity towards the surface. You didn’t feel it hit the surface, but you did notice the slight shift in the background noise of the ship’s reactors. The sudden presence of a proper place to discharge the ships grounded electricity finally taking a weight off the reactors themselves. “Line deployed, time to full discharge, around two hours.”

“Commander. The marines have arrived, and are beginning their search.” Dyad reported, having taken responsibility for monitoring the operation in your place. “What do you think they’ll find?”

>“Hopefully some visual data on what killed them. We need to know what we’re facing.”
>“Preferably, some of their sensor logs. I want to know how a covenant ship snuck up on them.”
>“Some information on just what they were doing out here. Why come here of all places?”
>“Data on the innies. It’s not our mission right now, but we need as much intel as possible.”
>“How the hell this mako fell into unfriendly hands. I mean seriously, are we just handing them out now?”
>Other (write in)
>>
>>5921993
>“Hopefully some visual data on what killed them. We need to know what we’re facing.”
>>
>>5921993
>“Hopefully some visual data on what killed them. We need to know what we’re facing.”
>>
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>>5921887
The war hasn't already been massively affected by your actions, but that doesn't mean you haven't already made a difference. Remember that engineer you yoinked back in the 2nd thread? It's doing some neat stuff in the background. That was a lot of the reason behind wanting a soft reboot, as it gives a lot more time to make lasting changes

As for going forward? I'm not sure how to handle it. In the existing lore, a lot of things come together at the same time to shape the timeline. And that leaves things fairly ridged. Granted, we've already kinda spun off a separate timeline already, so moving around some dates or just deleting some stuff outright could give some room to drag out the war. I need to have a bit more of a look at things before committing to a plan though. Though if the timeline remains rigid, and you survive the battle of sol, then there would 100% be scope to extend into the immediate post-war era.

>>5921900
Longswords are double the size of a pelican. Back on the Dawn you had either 1 longsword or 2 pelicans per hangar. Though if you want longswords you're gonna have to carry them externally, like how the SoTP guys figure the Posseidon would do it.

>>5921978
You have repair drones that can weld battle plates. If you can find a more extensive source than the head of a Mako then you could give it a shot.
>>
>>5921993
>“Some information on just what they were doing out here. Why come here of all places?”

>>5922002
>If you can find a more extensive source than the head of a Mako then you could give it a shot.
Dank. Any chance we could pull nanolam off potential kills in the future?
>there would 100% be scope to extend into the immediate post-war era.
I'd love to see your take on post war stuff. Need 2553+ content that isn't tainted by 343. Also, instead of Longswords couldn't we stock larger quantities of Baselards/Nandao/Broadswords? End war also gives us the option of shielded strike fighters like the Pegasus and Sabre.
>>
>>5922002
Post-war period will be interesting, gimme all those experimental lasers
>>
>>5922019
Stripping down kills is 100% an option, just keep in mind that you'd have to ditch the nanolam armor before returning to a UNSC system as it would come under regulations against returning to undiscovered UNSC systems with covenant artifacts.

Smaller fighters are also an option. The Iconoclast has a much smaller hangar than yours and still carries a full squadron of Nandaos. You'd probably only manage to fit half a squadron of larger craft (baselards, broadswords, and sabres) without a hangar upgrade.
>>
>>5922027
Good to know, general hangar space would be a good upgrade for a solid fighter screen. Also maybe I misread that but aren't Nandaos comparable in size to Pelicans while Baselards and Broadswords are the smaller A/X fighters?
>>
>>5921993
>“Some information on just what they were doing out here. Why come here of all places?”
>>
>>5922039
Just checked the dimensions, and yeah I got that completely wrong. I thought that the nandaos were smaller based on how a each of the halberds in Task Force Pantea could carry an entire squadron of them. I guess that means that means that they had hangar extensions.
>>
>>5922002
Are we on Halsey's radar after that Gamma Pavonis VII excursion from the previous thread, given her interest in the battle and her daughter? Also did the spooks get any useful information from that data we extracted? It's neat to think that our actions may be changing things in the background, even if they don't necessarily affect canon, like for example maybe the data we got contained the location of a human colony world that humans didn't know the covenant knew about, which gives the unsc a chance to evacuate civilians before a fleet arrives to glass them.
>>
>>5922087
While Halsey would probably know that you were commanding a nearby prowler, that wouldn't be enough to get you on her radar.
>>
>>5922027
>baselards
What did he mean by this?
>>
>>5922027
How about hijacking vessels via blood, sweat, EW and duct tape?
>>
>>5922128
S-14 Baselard, it's on the smaller side of space fighters for the UNSC and old as hell but they're cheap and good enough to fill out hangar space. Also, keeping with naming conventions, a baselard is a type of oversized dagger.
>>
>>5922128
A small, delta-wing space fighter. Basically halo's equivilent of a mirage 2k or something like that.
>>
“Hopefully some visual data on what killed them. We need to know what we’re facing.” You shrugged as the main display activated, showing you the marine squad as they made final preparations to disembark, checking the combat gear over their vacuum suits. “But I'd settle for some information on just what they were doing out here. Why come here of all places?”

“We’re only a single jump from Arcadia. I think we can infer what forced them to make the jump.” Dyad countered as the marines in the pelican were jostled about one last time. The dropship coming into position above the detached bow of the corvette. Silently, the marines got up, walked over to the rear cargo hatch, and simply jumped out. They descended into the ruined vessel on basic maneuvering packs, landing gently and unslinging weapons in low-ready positions.

“Weapons live, your orders Longinus?” The sergeant asked over the TAC-NET, before gesturing for his men to follow him. The Mako’s bow had been buried nose-down in the regolith. So the men walked along the carbon-blackened walls.

“Looks like there is a door in the middle of your squad sergeant, that’ll lead through to the comms room. It may have been flash-welded in the explosion, put a hole in the wall to check for atmosphere.” Dyad ordered, beating you to the punch by a couple of seconds. You looked back and gave her a funny look as the sergeant knelt down on the wall, and pulled out a basic hand drill. The small device made no noise as it carved a tiny hole into the already weakened wall, and when nothing blew out from the other side, the sergeant stated the obvious. “No atmosphere on the other side. Kal, cut the door.”

A few seconds later, a small explosive charge blew a hole in the door, and the marines shone a light through the hole, illuminating stacks upon stacks of computers, processors, and memory banks. The sergeant reported back, as one of his men jumped through the hole, and started affixing a device to the nearest stack as he hovered with his maneuvering pack. “Eyes on the main server hub, splicing in now.”

“Diana? What have we got?” You asked your AI as soon as the

“Everything. The ship is the former CMA corvette New Oxford, discharged from service back in twenty-five twenty-five when the UNSC took over all CMA assets. The UNSC sold it off to the New Harmony Defence Force, but that force was disbanded in late thirty-seven after New Harmony was glassed. The logs then record its transfer to at least three different parties over the past twelve years.” Diana gave you the dead ship’s history, and you couldn't help but feel as if you’d heard it before.

>Cont
>>
>>5922150

“So either it was a front for the innies the whole time, or they snapped it up at a scrapping auction and put her back together. What can we get from it’s nav logs?” You grumbled. Unfortunately, such a story was all too familiar. It’d happened with basically every bit of former CMA equipment that the UNSC had distributed to the outer colony defense forces to try and ward off the covenant early in the war. And all it had accomplished was handing equipment over to the innies.

“Multiple trips between Arcadia and locations in the outer colonies that are behind the lines. The vessel arrived at Arcadia a few hours before the glassing, and jumped out approximately five minutes after the Covenant fleet arrived. After following a series of random cole-protocol compliant jumps, they jumped here and made their way here. They landed to discharge their drive, and attempted to cycle up to full power a few days later. The logs end then.” Diana replied, charting out the vessel’s course. Someone at ONI would be interested in those charts, but you couldn’t see any locations that you could reach without taking a massive chunk out of your limited fuel reserves.

“Do we have any visual data from around the time of her loss? Cameras, other stuff like that?” Dyad asked next, focusing more on the ship’s end rather than it’s origins.

“Child’s play. Coming on screen now.” Diana answered, before turning her avatar to face the screen. You and Dyad did the same just in time to watch the last few seconds of the corvette’s life. The corvette sat inert on the surface, its cameras pointed up into the void. A few seconds later, a familiar blue dot appeared in the sky for a couple of seconds. Just long enough for the cameras to zoom in, and to spot the corvette’s killer. A single, manta-ray-like vessel, with four fin-like antennas mounted beneath its bulbous bow. It dropped out of slipspace, and within seconds detected and targeted the Mako.

That ship was a Covenant cruiser, its flanks glowing hot with super-heated plasma just before it fired.

>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.
>Keep discharging the drive. The operative word is “IF” it’s still around, even if you missed it, the rest of your wolf pack probably hadn’t.
>Other (write in)
>>
>>5922151
>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.
Ech, cruisers aren't something we want to 1v1 if we can't help it.
>>
>>5922151
>>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.
>>
>>5922151
>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.

Time to bounce, no way in hell can we tangle with a damn cruiser.
>>
>>5922151
>>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.
>>
>>5922151
>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.
>>
>>5921791
Acceptable

>>5921827
Excellent thats the options i am interested, and robots/drones if available
>>
Maybe some land vehicles too for upgrade, though i think is low priority for us at the moment. Definetly something to have in the future, because we might need them for certain missions. I very much want more jarheads and that better armory first, i consider it an higher priority.


>>5922151
>>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.
Get all the data we can grab quickly in this ship and move out, the wolfpack needs to fight together against an entire cruiser if its still lurking around. Concentrate fire from the wolfpack might be enough to take it out. If a battle happens that is.

I wonder if there are some survivors that have gone out of the Mako. Very unlikely, the covenant cruiser probably deployed a dozen or more hunt&kill squads and killed any possible human still alive.
>>
>>5922151
>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.

>>5922002
well, it of course isn't my decision, but if i can weigh in with my thoughts, id say that there are of course some events that i could imagine that would still happen, like the fact that reach's location is of course still probably on some map within the covenants top secret archives. alot of the same will of course happen. but that doesn't mean, at least to me, that we can't influence what happens later due to our choices.

for example. what if a ship which would later be part of a battlegroup which glasses or fights at a specific battle is killed by us? i could fully imagine given battlegroups, like the one which will attack meridian in the year the story is in currently being partially reduced exactly because of one of the vessels having either to be moved over to another flotilla because we destroyed the previous one. maybe we'll even at some point kill a named ship? who knows. but i definitely think one of the easiest ways things could begin going differently would be through maybe some of the canonical losses becoming either ties or victories though what we've done. or at least i feel better thinking such might be the case.

also, if we indeed were to go up against a cruiser here next, id love to see another salvaging run like we did with the first ship we fought, spoils of war was of course rare because of the cole protocol, but i feel like we could easily make that one of the best parts of a fight. this of course also just goes into kind of meta, but the potential discovery at least for me was one of the things that got me intrigued in the story at first, and it would be a great opportunity to give the
quest character a sense of progression through it.

...also just because i think it's cool, but that's it's own thing. i can have both simple and complex reasons for liking stuff after all.


but anyways, that is just my thoughts on it. if you choose to stay closer to cannon and potentially go into post war in a way that isn't tainted by later halo games, im fully there for it! i just thought as a player here together with everyone, i wanna hear what other people think as well. but this was just my probably too long two cent.
>>
>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.

I chose the right time to return to voting in quests. Missed this one!
>>
>>5922151
>Keep discharging the drive. The operative word is “IF” it’s still around, even if you missed it, the rest of your wolf pack probably hadn’t.
>>
“Damn it. Of all the ships, it had to be a damn cruiser.” You couldn’t help but grumble. Sure, it made sense for one to be dispatched to hunt down survivors. But still, dispatching their equivalent to a Marathon class cruiser against a corvette was a massive amount of overkill.

“Diana, how long did it take the cruiser to spot the corvette?” Dyad asked, her voice quiet and concerned. And it wasn’t hard to figure out why. The cruiser had dropped out of slipspace with guns ready to fire, the chances of them getting lucky was incredibly small.

“According to the recording, I calculate that it took the cruiser around seven to ten seconds to detect the corvette. Depending on if they started actively searching from the moment they dropped out of slipspace, or after the translation emissions cleared. And a few more to generate a firing solution on it.” Diana answered almost immediately, pulling up a series of individual frames along with calculations for how long each frame lasted.

“Only a few seconds? That’s awfully convenient.” Dyad sarcastically commented, emphasizing just how unlikely she found the prospect of the cruiser not only dropping out of slipspace in a perfect firing position, but also acquiring and generating a firing solution so quickly.

“Yeah. Too convenient.” You agreed with your XO, taking the obvious hint. There were just too many convenient coincidences here. Either the mako picked up a tracker, or something else in the system had detected the corvette and called in the cruiser. And of the two, the latter was far more likely. “Dyad, order the squad to quickly sweep the bow for items of interest, then return to the Pelican. Order them to dust off as soon as they’re done. Diana, grab as much intel as you can while we have a link.”

“Should I bring in the discharge line?” Ensign Toulali asked from the navigation station, his voice carrying an ever so slight edge. He was concerned, just like everyone else on the bridge.

“Leave it out for now, but prioritize discharging drive static rather than general static. Let’s make the best use of what little time we’ve got left.” You ordered. You wouldn’t be able to fully discharge your drive static, but between general static buildup and drive static, you’d prefer to deal with the latter. If the slipspace drive grounded into the ship… well, you wouldn’t have to worry about anything after that.

>Roll 1d100-10, best of 3
>>
Rolled 54 - 10 (1d100 - 10)

>>5922751
I'm discharging my staticcccc
>>
Rolled 77 - 10 (1d100 - 10)

>>5922751
>>
Rolled 17 (1d100)

>>5922751
>>
Rolled 38 + 10 (1d100 + 10)

>>5922751
>>
Rolled 34 + 10 (1d100 + 10)

>>5922751
>>
Rolled 31 - 10 (1d100 - 10)

>>5922751
How the bloody hell do you roll it with a minus
>>
>>5922787
Oh, now I figured it out. Sorry for the mess.
>>
Thankfully, while the mako’s surviving section was three decks tall, and contained a number of rooms, most of the rooms were already open. It only took a quick look for the marines to find that most of them were either gutted by secondary fires induced by the heat transferred into the section by the plasma bombardment, or had never had anything inside worth it. The squad passed over a break room, a couple of rest rooms, and a pantry of sorts that had all been gutted by fire.

But eventually, the squad came up to their first locked room. “Longinus control, got a locked door here, can you get it for us?”

“Plug me in and I’ll handle it.” Diana replied, prompting one of the marines to wipe some of the soot off the door’s interface port, and plug in his personal computer. The interface winked into life as it received power for the first time in a while, before quickly flashing green.

As soon as the door was unlocked, the marines opened the door, revealing a room packed full of gear. The marines wasted no time in ransacking the room, cracking open crates and retrieving gear. “Damn, looks like we’ve found the armory. We’ve got helbringer gear here, some of the suits have been unpacked and modified with extra armor, but all of the flamethrowers and some more suits are still packed up.”

“Armored hellbringer gear? Why would they have that stuff?” Dyad asked, confused about why the former crew would keep the old marine flamethrower gear for themselves rather than selling it off.

“Maybe for counter-boarding scenarios? Makos never have a large crew, so having your guys in armored gear could give them an edge.” You suggested. Hellbringer armor was a type of exoskeleton, mostly so that the users could carry around nominally vehicle-grade flamethrowers without injuring themselves. If you ditched the flamethrower though, you could easily add enough armor to make yourself immune to most boarding shotguns.

“We’ve also got other stuff here. A bunch of old CMA rifles, a stanchion rifle, and close-combat gear. Shotguns, humbler stun batons, and other stuff. What’s the call?” The marine team leader asked as he played his light over the rest of the room. Most of the gear was old, but you could probably find some use in it. You were fighting a war after all.

>Take everything. The innies aren’t gonna need it anymore, and it could give your men an edge.
>Take some of the gear. You’re on the clock, so you need to be rational. (hellbringer gear, CQC weapons, stanchion rifle, other [write in])
>Take the CQC gear. You need to make sure that your armory is optimized for close-in naval fighting, not expeditionary warfare.
>Leave it all. You don’t have time to waste on minor gains like this.
>Other (write-in)
>>
Have we already decided what the upgrade would be? I'm adamant on picking the EW suite.
>>
>>5922819
>Take everything. The innies aren’t gonna need it anymore, and it could give your men an edge.
>>
>>5922819
>>Take everything. The innies aren’t gonna need it anymore, and it could give your men an edge.
>>
>>5922819
> loot everything, prioritize the exoskeletons, then the flamethrowers, then everything else.
>have our AI plot our anti ship missiles and other weapons at the last known Covi exit point and other likely exit points near us. Covi ships need a minute to bring up their shields and weapons after a slipspace jump so if we fire immediately after sending an exit we should be able to kill them with missiles.
>send up our long swords loaded for anti ship action and bounce tight beams off them warning about the cruiser and likely Covi listening outpost in area
>>
>>5922819
>Take everything. The innies aren’t gonna need it anymore, and it could give your men an edge.
Stanchions are tight as hell.
>>
>>5922819
>>5922832
Backing this.
Don't think we have longswords, but we really need to let our partner ship and the rest of the pack know about this. Not the loot, so much as the other stuff.
>>
>>5922819
>>Take everything. The innies aren’t gonna need it anymore, and it could give your men an edge.
>>
>>5922819
>Take everything. The innies aren’t gonna need it anymore, and it could give your men an edge.
>>
“Grab everything, we can sort it out once you get back aboard. Prioritize the hellbringer gear.” You decided after a few seconds. The already small size of the mako’s crew, and the fact that a lot of innie ships tended to be run on skeleton crews, meant that the armory itself was fairly small. So it wouldn’t take too long for the squad to sweep the room clear.

“Fair enough, should be about ten minutes or so to offload everything. Squad, drop what you’re doing and help us with these crates.” The marine squad leader said as he slung his rifle, and started man-handling one of the crates. The large box floating fairly easily thanks to the moon’s low gravity.

With the squad handled, you turned your attention back to the bridge crew. “Weapons, pre-set our archers to engage anything that pops out of slipspace along the cruiser’s insertion vector. Comms, flash a message to the rest of the flotilla. Tell them about what we’ve found. Nav, you’ve got around twenty minutes or so to dump as much static as possible. Once that time is up, bring the line back in and get us moving.”

With everything set up, all that was left to do was to wait for the marines to finish up their salvage mission. Thankfully, with the entire nose of the corvette open to the void, they only had to move the salvaged gear into the corridor, so that the crew of the pelican could lower down a line to winch the crates abroad rather than having your men try and haphazardly carry the crates up with their maneuvering packs alone. It took a marine to act as an impromptu load master, and two more to properly lash the crates down. But they were done fairly quickly, and soon enough, the pelican was making best speed back to the Longinus.

“Dropship inbound, one minute. Ensign Toulali, I recommend bringing in the discharge line.” Diana announced as the pelican finally entered visual range, it’s blue-glowing engines silhouetted against the dull gray of the unnamed moon.

“Already on it. Comms, sensors, you’re clear to bring our delicate gear back online. Commander, we’re ready to move on your orders.” The ensign replied as his fingers danced over his console.

“Nav, once the pelican is wheels-down put us on a course to rendezvous with the Iconoclast. All stations, prep for in-system slipspace jump.” You ordered as you considered what to do next. By this point, Dyad had left the bridge to start her rest period. So you couldn’t bother her for the next few hours. But even so, there was still other things you could do while you waited for the Longinus to rendezvous with the rest of the flotilla.

>Check in on the bridge crew. You need to make sure that all of them are doing fine.
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>Check in on your recent upgrade. You need to make sure that it’s not causing any unwanted problems.
>Other (write in)
>>
>>5922980
>Check in on your recent upgrade. You need to make sure that it’s not causing any unwanted problems.
>>
>>5922980
>Check in on your recent upgrade. You need to make sure that it’s not causing any unwanted problems.
>>
>>5922980
>Check in on your recent upgrade. You need to make sure that it’s not causing any unwanted problems.
>>
>>5922980
>>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>>
>>5922980
>>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.

New friends!
>>
>>5922980
>>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>>
>>5922980
>Check in on your recent upgrade. You need to make sure that it’s not causing any unwanted problems.
>>
When you’d taken command of the Longinus, and had been assigned to DESRON-35, you’d been offered the chance to make a few upgrades to your ship. Both down to the fact that you were taking one of the oldest vessels in the UNSC, and the fact that you were being assigned to one of the most dangerous postings in the fleet. Wolfpack vessels only had an expected service life of a few months before either suffering enough damage to write them off, or being lost entirely.

As such, you were offered a series of upgrades to enhance your combat effectiveness. And hopefully, increase your chances of survival. Your options were grouped into four sections. Weapons, systems, embarkations, and the exotics.

Weapons-wise, you had three choices. The first was a complement of exotic rounds for the MAC gun, ranging from long-range guided rounds to nuclear shells. The extra round variety for the MAC would play to your strengths with the weapon, but it left you as a one-trick pony. The other option had been to completely swap your Archer missiles for the new Howlers, giving your conventional strike arm a major boost in survivability against pulse lasers. But the missiles were in high demand across the UNSC, so resupplies of them were rare.

Systems-wise, you had another two choices. The first being a complete replacement of the Longinus’ EWAR suite with a cruiser-grade unit. The old destroyer-leader had the space and power overhead for up-sized sensors, and the EWAR systems would give you a new edge in combat, but at the cost of making you a far higher priority target. The second option had been to install a new armored citadel into the ship, just like what you’d find on a larger cruiser like the Marathon. The armor would help enhance your survivability against incoming fire, but would make you more sluggish in a fight.

The last options offered to you by the UNSC had been extra embarked units. The first option had been an upgrade to your hangar facilities, allowing you to carry a full squadron of fighters. It’d give you another edge in combat, by allowing you to establish a screen against incoming fighters or torpedoes, or to do scout or strike missions. But at the cost of sacrificing a lot of internal space for their fuel and munitions storage. Meanwhile, you could improve your marine detachment by adding a platoon of ODSTs and enhancing the armory. The extra jarheads would give you a lot more scope for actions outside of ship-to-ship combat, and would help defend against boarding actions. But they would be useless otherwise.

>Cont
>>
>>5923100

However, ONI had recognized your value to them, and had given you access to another two options, pulled straight from their deep pockets. The first had been a dedicated, on-board salvage team. A staff of ONI engineers and xeno-tech scientists who could help you strip a covenant ship apart, and salvage whatever you wanted. On the condition that you dropped off whatever you got at the nearest ONI black site. The other option being to get your hands on a sub-prowler, a small condor-size prowler that lacked any sort of firepower, but instead allowed you to covertly survey a location before moving in with the ship.

Outside of those, you also had the option to request specific upgrades, and a couple of ideas had crossed your mind…

Pick 3 options
>Exotic MAC rounds
>Howler Missiles
>EWAR Suite
>Armored Citadel
>Embarked Fighters
>ODST Platoon
>Salvage Team
>Sub-prowler
>Other (write-in)
>>
>>5923102
>EWAR Suite
>Salvage Team
>ODST Platoon
>>
>>5923102
>Howler Missiles
>EWAR Suite
>Salvage Team
>>
>>5923102
>Howler Missiles
>EWAR Suite
>Salvage Team

We just got a boost to our marine's weapons, so as much as I want the ODSTs, it's best to diversify our picks. 1 weapon, 1 utility, 1 endurance. My hope with the missiles over the MAC rounds is that we can saturate more targets over a longer period of time. The EWAR suite, will hopefully bump up our rolls and make it more likely to sabotage undetected, and the salvage team lets us extend our time between resupplies by stealing from our kills.
>>
>>5923102
>Exotic MAC rounds
We're a MAC lad at heart, no brainer with our fire control bonus.
>EWAR Suite
Our AI is an EWAR specialist, isn't she? This is one of the most optimal options for our capabilities.
>Salvage Team
ONI better let us jerry rig plasma torps.
>>
>>5923102
>EWAR Suite
Thenobvious choice.

>Exotic MAC rounds
We're in the MAC dessy, let's use it to the fullest advantage.

>Salvage Team
We could probably make something work.
>>
>>5923102
>Exotic MAC rounds
>ODST Platoon
>EWAR Suite
>>
>>5923102
>Exotic MAC rounds
>ODST Platoon
>EWAR Suite

We picked this ship for the Mac, being able to punch up with EWAR would be awesome and if we had the ODSTs during the last op things would have been so different.
>>
>>5923102
>Exotic MAC rounds
>EWAR Suite
>Salvage Team

let's fucking go!
>>
>>5923102 #
>Exotic MAC rounds
>EWAR Suite
>Salvage Team
>>
>>5923102
>Exotic MAC rounds
>EWAR Suite
>Salvage Team
>>
>>5923102
>ARMORED CITADEL
>EMBARKED FIGHTERS
>ODST PLATOON
Though if nothing else I'd like the ODST Platoon, need some of the boys in black.
>>
>>5923252
Actually, changing this to:
>Exotic MAC rounds
>Salvage Team
>ODST Platoon
>>
>>5923102
>ODST Platoon
>EWAR Suite
>Salvage Team
>>
>>5923102
>>EWAR Suite
>>Salvage Team
>>ODST Platoon
>>
As far as weapons went, your first choice had been to get your hands on a handful of more exotic MAC rounds. The first type had been a bracket of long-range guided rounds, which could account for an enemy ship’s evasive actions at extreme range, where the difference between the speed of light and the MAC’s muzzle velocity allowed for them to take evasive action. The second type had been a type of flechette round, essentially a canister shot but with tungsten telephone poles rather than smaller fragments. The flechettes could serve as a backup to your standard shredder rounds for anti-ship work, but they were intended for engaging groups of smaller vessels, like Jackal raiders or smaller gunboats. Vessels where a standard MAC round would be overkill, but could still take a large number of archers to kill.

Those were fine and all, but what you were most interested in had been the last types. A brace of nuclear rounds.

The nuclear MAC rounds weren’t the same as the nuclear-HESH rounds that you’d suggested to Doctor Takahashi. While the theory behind it was sound, it turned out that recent developments had allowed for more conventional nukes to be loaded instead. It had taken some wrangling, but the good doctor had been allowed access to some of the developments from the new Hyperion nuclear missile program, and those had solved the issues around standard nuclear ignition systems being too brittle to survive a MAC launch. You’d still be firing them at a lower muzzle velocity than most MAC rounds, but the design team behind them hadn’t recommended using them as direct-fire weapons anyways. Instead, they recommended using them like normal nukes, only fast enough that enemy pulse lasers wouldn’t be able to stop them.

That had also served as a neat foil to another issue of yours, your limited nuclear inventory. With the new nuclear shells, your total nuclear inventory had jumped to 6 warheads, three in the MAC shells, and three in Shiva nuclear missiles. You’d still have to be careful with them, but it gave you a lot more room to engage with.

>Cont
>>
>>5923661

Your next two choices had been far less flashy, but were no less important.

The first had been to steal the EW suite of a Marathon class cruiser, and to bolt it to your hull. The Ables had been designed from the start as squadron leaders, and that meant that they were designed with the overhead to support an extensive sensor suite to direct their subordinates.Hell, that’s the fit that most Ables retained, carrying two massive sensor antennas under the keel. But that power could instead be dedicated to a potent EW fit, and you saw a lot more potential in that. It would allow you to disrupt enemy targeting systems, and even attempt direct hacking attacks if they got careless. And with Diana being an EW-specialist AI, you were confident that you could give any Covenant vessels you encountered a real run for their money. Or at the very last, hamstring them enough that you could take them out with your other weapons.

As for the ONI offer… there was only one choice that you could really take.

While the sub-prowler had served you well for counter-insurgency operations. This was anything but that. You simply didn’t have the time to wait for a sub-prowler to slowly burn into place, scan something, and report back to you. Instead, you decided that it would be a lot smarter to instead grab the salvage team. A team of xeno-tech specialists and engineers that worked out of a little black-box that you could only access by having someone run a message in for you. For most other times, they’d be useless, but the second you got a kill they’d swing into action. Allowing you to hopefully strip a covenant ship to pieces, and recover a whole treasure-trove of booty.

All of this equipment and ordinance had been integrated by a specialist team in one of the yards above Reach, and was all running well. There were some minor issues with the EW suite, but Diana was working through them, and calibrating the system as she went.

By the time you were done checking up on your recent upgrades, the Longinus was just coming into visual range of the rest of the wolfpack, where trouble appeared to be brewing.

>Cont
>>
>>5923662

“With all respect, I don’t think that it’s a good idea. The only stellar body we have as a reference point is Canis Minoris Delta Two. If we drop out of slipspace too close to it, we might run the risk of coming out of slipspace too close to it. A continuous burn may take a few days rather than a few hours, but we don’t run the risk of a bad jump.” Commander Buckwood argued, trying to avoid what he felt was a risky FTL jump.

“I understand your concern, but we can’t afford the extra time. A sustained thirty-g burn would take us a little over three days to reach the asteroid belt. In that time, it would be easy for any potential Covenant forces to call in reinforcements. Not to mention that it would waste precious fuel to maintain a burn for that long. A slipspace jump on the other hand would be less than an hour.” Commander Trafford countered, arguing that the pack should stick to his plan, taking a risk to cut down on how long you were in-system for.

>Argue for the jump. If there’s one thing you can learn from the lost Mako, it’s that the Covenant know about this system, and you can’t afford to be caught.
>Argue against the jump. Buckwood is right, a poorly-executed slipspace jump could put you inside a star, and that’s bad for your health.
>>
>>5923663
>Argue against the jump. Buckwood is right, a poorly-executed slipspace jump could put you inside a star, and that’s bad for your health.
>>
>>5923663
>Argue for the jump. If there’s one thing you can learn from the lost Mako, it’s that the Covenant know about this system, and you can’t afford to be caught.
>>
>>5923663
>Argue against the jump. Buckwood is right, a poorly-executed slipspace jump could put you inside a star, and that’s bad for your health.
>>
>>5923663
>Argue against the jump. Buckwood is right, a poorly-executed slipspace jump could put you inside a star, and that’s bad for your health.

UNSC Slipspace tech isn't THAT accurate.
>>
>>5923663
>Argue against the jump. Buckwood is right, a poorly-executed slipspace jump could put you inside a star, and that’s bad for your health.
>>
>>5923663
>Argue against the jump. Buckwood is right, a poorly-executed slipspace jump could put you inside a star, and that’s bad for your health.

There's plenty of reasons Cole's stunt at Psi Serpentis is an exception to the norm
>>
“With all due respect, I have to agree with commander Buckwood, our FTL system’s aren’t infallible, and I’d prefer not to take the risk with almost three hundred people under my command.” You picked your side, remembering back to your history on the navigation slot aboard the Hoel. Even aboard a relatively small corvette, with fairly favorable FTL performance, it wasn’t uncommon for your ship to wind up way too close to the stellar bodies that you were dropping out of slipspace around. Hell, it was a major reason behind why standard UNSC regulations called for using planets as reference points, rather than stars.

“So instead you’d prefer to risk their lives by inviting a Covenant attack, even though you were the one to find the last ship they killed in this system?” Trafford immediately snapped back, a bit of heat slipping into his voice at

“Trying to use the dead to emphasize your point isn’t a smart idea Commander. I’d suggest that you avoid doing it.” You replied, making sure to keep your voice flat and firm so that none of your disgust filtered through. While you weren’t a fan of the innies -all of the good ones had set aside their differences with the UEG and joined up when the covenant showed up- you found it disgusting to reduce their deaths to mere points in an argument. “While I can see your point, the risks are just too great. This isn’t Psi Serpentis, we don’t have months of AI-assisted jump data and a network of slipspace buoys for reference.”

Trafford replied with a grumble, before trying to call in support. “Galaxy, what’s your opinion?”

“We’re fine either way.” Unfortunately, the apathetic-appearing commander simply refused to get involved. Either to avoid rocking the boat, or simply because she didn’t care either way.

“Well. If the two of you won’t follow your orders, then I guess we’ll have to do it your way. But mark my words, if we get jumped by the Covenant because of this, I’ll make sure that FLEETCOM knows exactly who to blame.” Trafford finally acquiesced to your demands, but couldn’t help but add a final barb.

But if he wanted to try and draw an argument out of you, then he had another thing coming. You were done with his little charade. “If you insist, sir. Longinus actual, out.”

“Did you really have to make that sound like you wanted him to eat a dick?” Diana asked as she disconnected you from the flotilla’s comms network. Her small avatar looking up at you with a mix of concern and… something else. You weren’t good at reading emotions on such a face around the size of shot glass.

“If Trafford wants to throw the book at us over taking things slow and safe, that’s his problem.” You replied as you rubbed your temple. Gods, what you wouldn’t give to be back under Captain Petrovich. You’re sure that he would have been happy to have you back, even if only for your firepower.
>>
>>5923805
>Contact one of the other commanders. What’s their read on the current situation? (Buckwood-Achilles or ???-Galaxy)
>Check in on the bridge crew. You need to make sure that all of them are doing fine.
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>Get some of your paperwork out of the way, you’re in for a long ride. (TIMESKIP)
>Other (write in)
>>
>>5923806
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>>
>>5923805

>Check in on the bridge crew. You need to make sure that all of them are doing fine.

Wow our commander is a dick. And now time for new friends!
>>
>>5923806
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
Any of these are good. Gotta keep our house in order.
>>
>>5923806
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>>
>>5923806
>Check in on the bridge crew. You need to make sure that all of them are doing fine.

Trafford is a bitter fuck huh, he should probably look in the mirror to consider why he's stuck at commander
>>
>>5923806
>>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>>
>>5923662
Will we at least get the option to add ODSTs to the permanent crew of our ship later?
>>
>>5923806
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>>
>>5923806
>>Check in on the bridge crew. You need to make sure that all of them are doing fine.

Last thing the enlisted want is the captain up in their business.
>>
>>5923818
>>5923806
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.

Ahem, misvoted. Changing it.
>>
>>5923939
I think there will be more upgrades in the future, they will need sometime for request and power. This include more rare and new stuff too. Definitely want to grab ODSTs for next upgrade, a platoon of them is too good to not have on missions. Beyond them i'll probably go for fighters and prowler next, and if not prowler more armor plating for the Longinus.
The gear, equipment and weapons on the Mako CMA where fantastic to grab, very good to have them.

>>5923806
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
lets check them out, so far the greenhorns on the bridge acted okay so thats good. We will need to look at our papers/mails soon, didn't touch them so far but they can wait lol.
>>
>>5923989
Hopefully, and if not for the destroyer, then whatever ship we might get next.
Though I have to ask the QM, if we do, will we be getting a light cruiser, or just jumping straight to/having the option to get a Heavy Cruiser? Since iirc the only light cruiser the UNSC has is the Halcyon and that's going to be a big work in progress to get it into good shape, especially if it's one without the internal honeycomb bracing.
>>
btw something i real quickly want to mention.

after this current mini campaign to hit the covenant. if we want to really do something to change the history of this war, in this year (as we are in 2548) the battle of meridian will begin. it is the battle in which the Luminary with the coordinates for earth is discovered after the second wave of the covenant fleet finds the luminary with the info on the portal to the ark. if we were to retrieve it or even just help push back until it can be found by the UNSC, and then flee before the second wave hits. we'd likely be able to save earth for MUCH longer compared to in lore. i don't know how we'd go about doing it. and i DEFINITELY know we wouldn't be likely to to have ANY chance against the second wave of attacks on meridian. but it's something i think we should be looking out for.
>>
>>5923995
>then whatever ship we might get next.
Very low chance we get a promotion and new posting this late into the war without some massive wartime upheaval. It took Key's 1v4ing a Covenant flotilla for his promotion and that was only a few months before Reach.
>>5924036
We might get lucky with our onboard spooks (ONI-XEG team) who'll want whatever the the Covenant are looking for. XEG opens up a lot of doors in universe and just having a team aboard gives our reports a big helping of black ink for redactions. IIRC, XEG actually did manage to get some Forerunner stuff off world but never found the Luminary.
>>
>>5924125
Damn, right, I forgot what year the war ended. Though who knows what'll happen, we could end up doing something similar too.
>>
>>5924150
>we could end up doing something similar too.
Wells is BUILT DIFFERENT. Even if we don't make Captain by the end of the war Commanders still get to do plenty of things. Miranda was a Commander for all of Halo 2 and 3, we just need to get a spartan onboard and we're golden. Already got the snarky EWAR smart AI too.
>>
>>5924157
Aren't we already a Captain? We were promoted in the previous threads, we were just given a Destroyer instead of a cruiser iirc.
>>
>>5924169
The new Chief of Naval Operations (Lord Hood?) reshuffled the ranks. I think because he wanted captains in charge of cruisers, and yeah... there aren't enough cruisers. So we had a choice between being a pencil pusher or taking the demotion back to Commander.
>>
>>5924169
I don't remember, I'll have to reread them. Right now though we're a Commander with captaincy of a destroyer. As green put it, the new CNO shuffled the captaincy requirements so Jacob Keys should be about a Commander too right now in charge of a Halberd-class destroyer.
>>
Over the course of the next hour, you decided to check in on your department chiefs. From the Dawn, you’d managed to bring over a little over half of your chiefs, while the other half chose to stick with the Dawn. Those being the quartermaster, the chief of engineering, chief of security, and your chief weapons officer. That left the chief medical officer, chief damage control officer, and the operations chief. As you already had a working relationship with the crew from the Dawn, you decided to contact them first, and to simply call them up. You knew them well enough that you could get away with a simple call.

First up was your chief quartermaster, Wei Jianhong. He ran a tight shift, and this far out, you needed to stretch your supplies as far as they could go. Of course, with your current situation as it was, he also doubled as your admin chief. It was a role nominally left empty, as a ship’s automated systems could handle. But apparently Jianhong equated the two as the same job, and was in the middle of a stack of requisition orders when you called. He quickly confirmed that he was fine, and brushed off your questions until you eventually took the hint and left him to his own devices.

Next up was your chief engineer, a burly man who’s name you still didn’t know. He was an old hand as far as service went, and he had the wounds to prove it. Out of all of your chiefs, he was one of two to actually come and talk with you in person before you took your posting. Namely, “why are you taking out a junker” and “do you need an engineer.” Apparently, he’d risen to chief aboard an Able, after he was reassigned from the Commonwealth. As such, he knew his way around them. Hell, that was part of the reason behind why you were able to get the Longinus up and running so well.

The next was the chief of security, Lieutenant Chambers. The part-marine, part-cyborg, all unhappy officer had originally been posted aboard a ship due to his implants, which would usually keep him off the frontline. But out here, there was a very good chance that he could finally get his metal hands around an alien throat. So it was no surprise when he was the first person to accept your offer to transfer over to the Longinus. And given how he was already busying himself with neatly cataloging and grouping your recent booty, he was absolutely happy with the current situation.

Last up was your weapons officer, Chief Livia Ambrose. Of the four old chiefs, she was the one you knew the most about One of only two people on your vessel who was actually from Earth, and she gave Lieutenant Chambers a run for his money on the motivation front. A MAC-fanatic, you’d managed to snatch her away from a posting to the Berlin-ODP station by showing off your new armory and promising a more interesting ride than constant drills on one of the safest places in human space. She kept all of your weapons running, and was keeping a close eye on things.

>Cont
>>
>>5924169
New chief of Navy restructured so that O-6 rates couldn't command a destroyer, so we either had to bump down to O-5 or take a desk job. Even ONI shenanigans couldn't keep us in our previous role, so we were given our old pins by Stanforth.
>>
>>5924479

With your first round of check-ins handled, you had a choice to make. The last three chiefs were entirely new to you, and you’d usually prefer to meet them in-person and chat with them man-to-man. However, you were required to stay on the bridge. You could probably take a quick leave of absence, but did you really really want to risk it?

>Head out and visit the chiefs, you can afford to take a short break.
>Just call the chiefs, you can’t afford to leave the bridge. Not now.
>Other (Write-in)
>>
>>5924481
>Head out and visit the chiefs, you can afford to take a short break.
>>
>>5924481
>Just call the chiefs, you can’t afford to leave the bridge. Not now.
>>
>>5924481
>Just call the chiefs, you can’t afford to leave the bridge. Not now.
Our 2IC is on a break, we gotta stay on the bridge
>>
>>5924479
Aw man, there goes the goofy german guy. I'm gonna miss him
At least we still have the engineer
>>
>>5924481
>Just call the chiefs, you can’t afford to leave the bridge. Not now.
>>
>>5924481
>Just call the chiefs, you can’t afford to leave the bridge. Not now.
>>
>>5924481
>>Just call the chiefs, you can’t afford to leave the bridge. Not now.

We can go to their domain for a tour when we don't have a confirmed covenant presence in the AO.
>>
Well, a video call would work for now. You’d probably have to follow it up with an in-person visit at some point, but only after you were relieved from your post. It’d be bad form to just get up and leave for almost an hour as you bounced between the different parts of the ship. As such, you instead decided to

First up was Lieutenant Morgan, your chief of operations. In spite of his rank, the lieutenant was actually the ship’s third in command, controlling everything from inside the CIC buried deep within the ship. It wasn’t a part of ship command that you were all too familiar with to be honest, the smaller vessels were you served out your days as a junior officer were too small to feature a true CIC, and by the time you were assigned the Dawn you’d missed any chance for a posting there. Not that you missed that chance, from the look of the Lieutenant, he seemed perfectly at home. The deep red lights of the room barely provided enough light for you to see him, and you figured that it was something he preferred.

Next up was the head of damage control, chief Seph. As on most ships, the damage control was split from engineering duties during combat, but subservient during standard shipborne operations. As it turned out, you’d managed to interrupt your new chief in the middle of post-flight maintenance on one of your standard pelicans. Though if the engineer cared, they didn’t show it at all. The fact that you could actually see them smile was a big improvement over your CIC gremlin, and it seemed genuine enough.

Unfortunately, that didn’t carry over to your final call of the day. Your chief medical officer, Doctor Blanch. Unlike all of your other chiefs, the doctor was far more… robotic in his responses. Yes sir, no sir, three bags full sir, and all that. Hell, when you tried to strike up a conversation on a book that you think he’d been reading before you called -he’d left it on the table, on the edge of your camera view- he’d simply moved the book out of your line of sight, and carefully sidestepped the topic. Saying how it was something that probably wouldn’t interest you.

A bit odd, but you chalked it up to nerves. He probably didn’t know where to stand with you.

Still, you took the hint, and left the doctor to his reading after getting a basic update on your current situation. In short, there were no issues with the medical deck or the crew, he just wanted you to keep an eye on how much stress you put the crew under. You agreed to that, and let him get back to whatever he was doing.

>Read up on your new chiefs, you should see what you’re working with here.
>Contact one of the other commanders. What’s their read on the current situation? (Buckwood-Achilles or ???-Galaxy)
>Check in on the bridge crew. You need to make sure that all of them are doing fine.
>Get some of your paperwork out of the way, you’re in for a long ride. (TIMESKIP)
>Other (write in)
>>
>>5924618
>Read up on your new chiefs, you should see what you’re working with here.
>>
>>5924618
>>Read up on your new chiefs, you should see what you’re working with here.
>>
>>5924618
>Check in on the bridge crew. You need to make sure that all of them are doing fine.
>>
>>5924618
>Read up on your new chiefs, you should see what you’re working with here.
>>
>>5924618
>>Read up on your new chiefs, you should see what you’re working with here.
>>
>>5924618
>>Read up on your new chiefs, you should see what you’re working with here.
>>
>>5924618
>>Read up on your new chiefs, you should see what you’re working with here.
they seem okay
>>
>>5924618
>Read up on your new chiefs, you should see what you’re working with here.
Then
>Check in on the bridge crew. You need to make sure that all of them are doing fine
>>
btw i just wanted to mention something kind of cursed. im currently playing through the Master chief collection and im at halo 2. i was just doing a car run while being gunner on a grenade thrower. and the driver commented "i heard you guys taste like chicken" after i killed a jackal. there is a in real game reference to the covenant troops likely having been tasted.
where is my covenant edibility tier list.
>>
>>5925280
I doubt many humans have tasted jackal flesh outside perhaps some starving troops that had to resort to scavenging what food they could in a prolonged battle, most if not all of whom probably didn't live to tell the tale of how it tasted. Saying things taste like chicken is just a funny expression/cliche in English and using it as an insult against jackals is even more appropriate since jackals have always been compared to birds by humans.

On the other side of things, I remember in one of the books (think it was fall of reach) that grunts/jackals sometimes massacred humans and ate them. Drones too probably. I think Brutes do on occasion as well.
>>
>>5925680
Just looked it up. Draco III in 2545. A bunch of grunts and jackals ate humans. The Covenant used the world as a hunting ground before the Spartans arrived and murdered everyone as payback.
>>
>>5925280
I think it was just for offend them (both because of being bird like species and also because saying chicken carries also the meaning of cowardice, fitting perfectly for how jacklas operate/act. Humans also call elites zipper mouths/alligators, and apes/gorillas for brutes), humans do not tend to eat covenant or covenant food supplies for that matter. They don't really have the time for doing anything like that, because most human solar systems last at best days, if not at worst hours and minutes.
On top of that no human is going to eat a jackal for multiple reasons (survivability no time to waste gotta move/fight, another sentient being which is kind of disgusting because you are inevitably going to think this alien did the same shit has you and now its in your plate, lowering yourself to same level of some of this aliens [what if one of them ate a human before ?], basic 101 sanitary reasons, actually wasting time preparing and cooking the thing because nobody sane would eat it raw and unprepared), and lastly an human is far far far more likely to find MREs or actual food for them to eat in the human world they were defending/living in.
Covenant on the other hand, have done that especially brutes.

>>5925691
There is a story where a group of brutes soldiers was "playing" around with the humans of a tourism centric human colony, after conquering the world extremely quickly. Hunting them, eating them.
>>
With the prospect of needing to meet the new chiefs. You figured that you might as well read through their files, so that you could get some bearing on who you’d be working with. And you decided to keep up the rhythm that you’d started in

First Lieutenant John Morgan -you ops chief- was an inner colony boy from the moon of Miller, orbiting the gas giant Greydown. Which probably explained why he felt so at home in the guts of a starship rather than on the bridge. He had been a fairly average student, at least as far as officer candidates went. Quiet and fairly reserved, the lieutenant had received early postings aboard the patrol corvette Drummer, which you’d had the privilege of serving alongside during an anti-piracy operation. By that time though, the lieutenant had moved on to a fleet posting, serving aboard the UNSC Medusa -a batch 1 Able- and graduating to lead the ops department. Overall, he seemed like the fairly dependable sort, but with limited combat under his belt you wondered if he’d sink or swim.

Chief Ali Seph on the other hand was a proven factor. Originally an outer-colonist, they’d been part of the first wave of refugees after the covenant glassed Vodin. Seph had entered an early education-aid program upon resettlement, before joining the UNSC Army as an engineer. They’d served with the army for a few years before being transferred to the navy to help service the fleet’s growing need for dropships for planetary support -and laterally, evacuation- missions. While there, the chief demonstrated decisive action when dealing with a fire that threatened to spread to their ship’s aviation magazine. After that, they further specialized in damage control training, before making the move official a few years back.

>Cont
>>
>>5926371

After the first two chiefs, you hadn’t been expecting much from the file on Doctor Blanch, so you were fairly surprised when his file bore the sigil of the Colonial Military Authority on his file, the UNSC’s predecessor for colonial operations. And that set off alarm bells. The only people assigned to the CMA this century were the people that the UNSC didn’t want. And these days, that usually meant people that were unsuitable for combat postings; either due to medical issues, incompetence, or other issues.

You didn’t have to read far to find out why. Doctor Blanch -born in the waning years of the last century, and kept young by virtue of spending a lot of time in slipspace cryosleep- had been a vocal supporter of the secessionist and anti-UEG groups while at university. And even after the Covenant war started, he’d apparently kept most of his convictions, as he’d been transferred to the CMA after graduating from UNSC training. By that point, the agency had been gutted of their combat assets, but they still maintained support assets. And the Doctor had been assigned to an expeditionary medical ship, a vessel that was to a hospital ship what a corvette was to a carrier. There he spent the majority of the war, helping to care for badly wounded personnel as they were transferred from active warzones to specialist treatment facilities. But that changed a few years ago, when his family became refugees following the glassing of Draco III. The doctor requested a transfer to a UNSC vessel specifically to get his family better access to refugee aid, and after a while, he’d been posted to DESRON-35. Where he was one of the few survivors of the massacre of the last squadron.

Around the time that you finished reading the doctor’s file, you felt your stomach start grumbling. A quick check confirmed that Lieutenant Morgan was in the CIC, so you could take a proper lunch break, or you could just grab a premade meal from the secondary mess hall adjacent to the bridge and get some work done as you ate.

>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.
>Grab something quick, then contact one of the other commanders. What’s their read on the current situation? (Buckwood-Achilles or ???-Galaxy)
>Grab something quick, then check in on the bridge crew. You need to make sure that all of them are doing fine.
>Head to the secondary mess hall, and get some of your paperwork out of the way. You’re in for a long ride. (TIMESKIP)
>Other (write in)
>>
>>5926372
>>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.

Norman's greatest weakness: fine tastes
>>
>>5926372
>Grab something quick, then check in on the bridge crew. You need to make sure that all of them are doing fine.
>>
>>5926372
>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.
>>
>>5926372
>>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.
>>
>>5926372
>Grab something quick, then check in on the bridge crew. You need to make sure that all of them are doing fine.
>>
>>5926372
>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.
>>
>>5926372
>>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.
>Captcha 0SDT
a sign to get them next...
>>
>>5926372
>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.

also i just want to mention, when we get to find some covenant weapons, i vote for us to just give every single marine we have a covvie gun istead of the human ones. as of yet every soldier i've given a beam rifle has had a remarkably higher survival time than with any human weapon.
>>
>be namefag
>is retarded
Classic
>>
>>5926686
I appreciate the thought of keeping our marines alive but there's a few issues with that. First being that covenant weapons tend to emit a small amount of radiation during use. While Covenant species have adapted to that in some way or another, we'd have to issue iodine tablets by the bucket to keep our men from developing cancer after prolonged use. Second issue is that It's technically against the law to retain covenant tech outside of extremely narrow circumstances due to the possibility that they could include embedded tracking devices used to map out human colonies.
>>
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>>5926686
We'd likely get court martialed and executed lol
>>
>>5926714
>>5926721
>>5926743

okay, i might be slightly stupid, buuut important aspect, is the fact that we in fact do have an ONI search team on our ship now, and as it is currently, ONI seems to be able to either waiver the cole protocol, or at the least have individuals be able to break it and look the other way.

also, about the cancer thing. i don't know if it would become a problem or not. since after all the one mention, the singular mention of radiation being made by covenant weapons, is made in the book "halo:evolutions the mona lisa"

the only other real mention of cancer in the halo universe, is the mention that cancer has become so uncommon that nearly no one even knows of it anymore, much less of it being a problem since in the book "halo:evolutions, midnight in the heart of Midlothian" one ODST aboard the halberd destroyer The Heart of Midlothian, get's told he has it, and get's told he's just going to need some surgery, and if i remember correctly that was just because it was so big and problematic that it couldn't just be solved via injections or medicine at this point.

so maybe it could be a problem, but i have yet to see any media actually portrait humans having any negative side effects from covenant weapons, and i think our ONI people could probably say "you good bro" and let us get xeno tech while still being cole compliant.
>>
>>5926798
>and i think our ONI people could probably say "you good bro" and let us get xeno tech while still being cole compliant.
You are actually retarded if you think they'll do this and not take it all for themselves
And for the record, either remove the name or get a trip so people can filter you. You type and sound like an underage so I'm not surprised you are namefagging.
>>
>>5926839
fuck you. i made this name quite a bit ago back in the unbroken empire quests. i was one of the ones who would suggest fleet compositions and since everyone basically voted me every time, i got the name fleet anon. the adrift part is because newbqm hasn't continued unbroken empire for a while :(

and secondly, im 21 years old and danish, so excuse me for not being perfect at english.
>>
>>5926686
>>5926798
.... and which people would supply ammo, repair parts and the like, for these covenant weapons ? The ONI wants everything we loot of the covenant and to drop it the nearest ONI blacksites (which we will not be able to see probably, because is ONI assets) when we return from missions. Thats the conditions for get the salvage team. Here :
>>5923102
>The first had been a dedicated, on-board salvage team. A staff of ONI engineers and xeno-tech scientists who could help you strip a covenant ship apart, and salvage whatever you wanted. On the condition that you dropped off whatever you got at the nearest ONI black site.

Very simple.
The best option here is to get UNSC weapons with higher lethality, and research new weapons and equipment. And by providing all the loot we gather to ONI we ensure research is faster, helping the war effort.
>>
>>5926854
And is this the unbroken empire quest? No? Get rid of it then
>>
>>5926854
>in the unbroken empire quests
anon I think you're in the wrong quest
>>
>>5926871
I will say I agree with you, but that if ONI wants our plasma sword they can pry it from our cold dead hands.
>>
>>5926871
okay fair. i had totally forgotten that being mentioned at the end of it. thank you for being reasonable here and just mentioning why my reasoning might be wrong.

>>5926884
and i can't choose to keep the namesake for my own choice? there's nothing that says it's against the board rules. though i'll keep in mind that some or many people might be against me using it.


>>5926879
fuck off. i aint doing anything for you. it doesn't hurt you or anyone else. even if i stopped using it then people would still be able to identify me by how i type and the ID i have in this thread.
>>
>>5926372
>Grab something quick, then check in on the bridge crew. You need to make sure that all of them are doing fine.

>>5926854
>>5926916
1. Generally it is considered polite to not namefag. Exceptions to this rule only include QMing and multiplayer games such as risk - wherein you're still a fag for doing so, but there is an understandable reason for it.

2. It makes you look like a hoity-toity egotistical faggot who loves to sniff their own farts. You're craving recognition on an anonymous image board. Just let that sink in.

3. You're right. It's not against site rules. It's not "hurting" anyone but their opinions of your person. People will continue to think you are shit because that's how you're acting - not necessarily by virtue of what you bring to the discussion, but by your incessant need to attach a name to your deeds. However, what you have said about this matter in two posts says to me that you have no ability to self-reflect, and have an insanely thin skin.

tl;dr:
>waaaaahhhh why arre u bulli me for using a name on an anonymous furom waaaaaaaah
>>
okay. im going to set an end to it here then. i get it, many people think im just doing it to be recognized. i don't think so. since i just choose to keep the name for nostalgia. at least i think so to myself. as said. this is an anonymous messaging board. who am i trying to fish for the opinion of?

but i want to shut up both myself and just ask everyone else that we just end the discussion here. this thread shouldn't be shitted up anymore. im not gonna stop having the name, but i don't want to talk more about it. genuinely not because i don't want to. but this thread isn't about me and about my name or what others think about namefagging.

this is about wolfpack. so let's all just agree to disagree and let the thread continue on without our personal drama. ok?
>>
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Excusing yourself from the bridge, you make your way down to the Longinus’ main mess hall. Both so that you could have some food prepared by actual humans rather than mass-produced ready meals, and so that you could stretch your legs after being sat around for so long. Thankfully, you just about manage to beat out the rest of the crew. By the time you’re grabbing your food, the line behind you is stretching out of the hatch and into the corridor beyond.

It doesn’t take long for you to grab some food and find a seat, specifically, the window booth where you’d scarfed down your breakfast a few hours ago. Unfortunately, you soon find yourself sitting alone. Even though you’d done your best to foster an environment where people could come up and chat with the officers if they liked, there chains of command tended to deter people from taking the offer. The last thing anyone wanted was to accidentally say something that the boss took offense to.

“Mind if I join you sir?” Someone asked, and you looked up to see…

>One of the new department chiefs (Doctor Blanch, Chief Seph)
>Lieutenant Perkins, your long-suffering pelican pilot.
>Someone you don’t recognize, but they look like a civvie.
>Other (write in)
>>
>>5927027
>>Lieutenant Perkins, your long-suffering pelican pilot.
>>
>>5927027
>>One of the new department chiefs (Doctor Blanch, Chief Seph)
Chief Seph

Hello!
>>
>>5927027
>Lieutenant Perkins, your long-suffering pelican pilot.
>>
>>5926960
This
>>
>>5927027
>Lieutenant Perkins, your long-suffering pelican pilot.
>>
>>5927027
>>Someone you don’t recognize, but they look like a civvie.
>>
>>5927027
>>>One of the new department chiefs (Doctor Blanch, Chief Seph)
Seph
>>
>>5927027

>Lieutenant Perkins, your long-suffering pelican pilot.

Wew, I’m new to this quest - looks like I have a backlog to conquer
>>
>>5927027
>>Someone you don’t recognize, but they look like a civvie.
>>
Rolled 2 (1d2)

>>5927027
Want to go with one of our OGs, but I also want to get a rapport going with the presumably ONI salvage team.
I'm gonna roll a d2
>Lieutenant Perkins, your long-suffering pelican pilot. = 1
>Someone you don’t recognize, but they look like a civvie. = 2
>>
>>5927027
>>Someone you don’t recognize, but they look like a civvie.
>>
>>5927027
>Lieutenant Perkins, your long-suffering pelican pilot.
>>5926981
namefags get the rope, go fuck yourself
>>
Lieutenant Perkins. The young man was one of your remaining pelican drivers, and the person in the crew that you had known the longest, by the duration of a pelican ride. He’d picked you up from Anchor 5 and carted you over to your last command, and you’d kept something approximate to a friendship ever since. It had its ups and downs, especially after the incident with Patrol Group Theta. But

“Go right ahead.” You replied, gesturing to the seat opposite to you with your fork. The pilot set down his tray as you started the conversation. “So, how’re you doing?”

“Pretty good, all things considered. Kinda miss having a hangar all to myself though.” Perkins replied, reminding you about one of the Able’s weaknesses. A carrier she was not, and her aviation facilities reflected that. From what you saw, you’d probably have trouble with surge operations, so you’d have to deal with that.

“Well, at least it’s cozy. How are you settling in aside from that?” You deferred the topic of the hangar for later, before taking a bite out of your food. A few thin cuts of beef with assorted vegetables and gravy. While meat was a rarity these days -even the vat-grown clone types- the fleet still stocked it for moments like this. Where there was a risk of this meal being your last.

“Eh, can’t complain. The air’s a bit musty but it’s nothing compared to the old Noryangs. Hats off to the refit teams, they did a great job getting us up and running.” Perkins shrugged as he diced up his food, confirming your suspicions that the meat was the clone-produced type by the lack of any intramuscular fat.

“Absolutely. If we were just going by the mess, you’d be hard pressed to find anything different to the Dawn.” You agreed, absently gesturing to the rest of the room with your free hand.

“Though I gotta admit, I’m kinda surprised to be aboard one of these things. I thought they were assigned to defensive actions rather than the packs.” The pilot pointed out, generally, the older Ables were kept close to home so that the UNSC could avoid the deep structural and reactor refits that they’d given the Longinus. Hell, as far as you knew most Ables had only received firepower refits because of that.

“Usually, but things change.” You answered tactfully, it was probably better to avoid bringing up the fleet-wide situation, and it’s strategic implications.

>Ask Perkins about what he did while you were away. While you had missions and recovery, him and the crew had a decent chunk of leave.
>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.
>Ask Perkins about what he knows about the old Noryangs. Last you heard, they’d been wiped out early in the war.
>Let Perkins lead the conversation.
>Other (write-in)
>>
>>5927239
>>Ask Perkins about what he did while you were away. While you had missions and recovery, him and the crew had a decent chunk of leave.
>>
>>5927239
>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.
>>
>>5927239
>Ask Perkins about what he knows about the old Noryangs. Last you heard, they’d been wiped out early in the war.
>>
>>5927239

>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.

Help us optimize!
>>
>>5927239
>>Ask Perkins about what he did while you were away. While you had missions and recovery, him and the crew had a decent chunk of leave.
>>
>>5927239
>Ask Perkins about what he did while you were away. While you had missions and recovery, him and the crew had a decent chunk of leave.
>>
>>5927239
>>Let Perkins lead the conversation.
let's hear
>>
>>5926890
acceptable, though idk if they didn't just take it anyway regardless, it would be extremely easy for them to do so. Can't remember. Anyway we can't charge it so lol.

>>5926916
ok
>>
>>5927239
>>Ask Perkins about what he did while you were away. While you had missions and recovery, him and the crew had a decent chunk of leave.

Gotta take a breather when we can.
>>
>>5927239

>Ask Perkins about what he did while you were away. While you had missions and recovery, him and the crew had a decent chunk of leave.
>>
>>5927239
>Ask Perkins about what he knows about the old Noryangs. Last you heard, they’d been wiped out early in the war.
>>
“So. Get up to anything fun on leave?” You asked before spearing a chunk of meat and potatoes with your fork.

“Ah, about as fun as you can get in the Edrianus Eridani. A few hotels, some resorts, and then a mix of sim-qualification and temp posting to a flight academy to help train some of the green horns.” Perkins answered, to absolutely no surprise from you. Ever since humanity had learned how to fly, humanity had figured out that the best way to pass on piloting skills was to have experienced pilots pass on their knowledge rather than relying purely on book learning.

“Makes sense, I’ve been asked to help out with some classes.” You said as casually as you could. You and Dyad had both been given alibies by the office for what you did while everyone was away. And both of them were generally along the same lines. Both of you had been teaching at an officer training facility, where Dyad had been injured in a training accident.”

“Sounds like fun, not as fun as what the XO’s been up to.” Perkins commented, apparently having heard the cover story, and didn’t believe it.

“Come again?” You asked, trying to sound confused at his disbelief.

“I mean, come on boss. She leaves with two eyes, and comes back with one and a plasma wound across the face? And she expects us to believe that it was from a training accident?” Perkins asked, emphasizing each question with a wag of his fork. He shook his head before continuing. “Tell ya something boss, the rumor mill’s been going something fierce though. You got anything on what she was doin?”

>“Yeah, that she’s not lying about how she lost her eye.”
>“Nope, and I’m not gonna ask unless it affects her performance.”
>“Sorry, that’s classified.”
>Other (write-in)
>>
>>5927953
>“I wasn’t there when it happened, so I wouldn’t know actually.”
We were knocked the fuck out, so it’s not a lie, and we got a bet going with our XO besides.
>>
>>5927953

>"I could tell you, but then I'd have to kill you"
>>
>>5927953
>“Nope, and I’m not gonna ask unless it affects her performance.”
>>
>>5927953
>"I could tell you, but then I'd have to kill you"
>Laugh and smile.
>>
>>5927953

Don’t say anything but give him “the look” - as in, “we know very fucking well what really happened but we’re not saying shit and don’t be a dumbass for asking me about classified shit Perkins”
>>
>>5928077
Agreed
>>
>>5926981
>I'm not a hoity-toity egotistical faggot!!! But no I'm not getting rid of the name on the anonymous imageboard that I acknowledge as anonymous tee hee
>since i just choose to keep the name for nostalgia.
Bullshit and you know it, you don't need a name for nostalgia purposes
>>
>>5927953
>>"I could tell you, but then I'd have to kill you"
>>
>>5927953
>>"I could tell you, but then I'd have to kill you"
>>
You considered your answer for a couple of seconds as you ate, keenly aware that the general chatter on the tables closest to you had died down. But by the time you’d finished with your mouth full, you’d decided on what to do. You simply looked up at Perkins, and with an innocent smile stated. “I could tell you, but then I’d have to kill you.”

You and the pilot simply stare at each other for a few seconds, before smirking and chuckling. The old ‘I’d tell you but I’d have to kill you’ routine was never used as an admission that something classified had actually happened. Hell, over the years it’d turned into a way of poking fun at something that you couldn’t talk about for any reason. And thankfully, the pelican pilot took it well.

“So, it’s one of those things?” Perkins asked, checking one last time before finally dropping the line of questioning.

“I wasn’t there when it happened, so I wouldn’t know exactly what happened. But I’m not gonna ask unless it affects her performance.” You answered, telling a half-lie about the whole situation. Technically speaking you weren’t there when it happened, you were knocked the fuck out. But the less said the better.

“Fair enough boss. I’d just thought…” The pilot began, only to trail off as he considered if what he was about to say was out of line or not. A few seconds later, he finally spoke again. “Well, you two are pretty close as it goes. And rumor has it that you also got a lick, so the old rumor mill is saying that they’re connected.”

Jesus, did you pick up Sherlock Holmes in the last crew transfer? You shake your head again, and quickly spin up another lie. “Nah. I got those wounds before I transferred to the Dawn. They’re just not reacting well to a new batch of meds.”

“Fair enough. Checkman had a similar issue, some burn scars on his leg from molten spall. He absolutely hated going into cryo.” Perkins recalled, sympathetically wincing at the mere memory of his old friend’s reaction.

“That’s probably why she stayed outta cryo on the trip out. I can’t imagine the freezer burn from a wound like hers.” You suggested, throwing a more plausible explanation for Dyad’s enforced recovery time while you were on the journey out. Thankfully, the pilot appears to take your suggestion well, nodding as he accepted the explanation.

>Ask Perkins what he did during his training. You’ve always been a bit curious on if it’s anything like the movies you watched as a kid.
>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.
>Ask Perkins about what he knows about the old Noryangs. Last you heard, they’d been wiped out early in the war.
>Let Perkins lead the conversation.
>Other (write-in)
>>
>>5928190
>>5928190
>>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.

NOW we talk about this shit.
>>
>>5928190
>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.
>>
>>5928190
>>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired
>>
>>5928190
>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.
>>
>>5928190

>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.

I’m sure we can optimize
>>
>>5928190
>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.

Lmao the new crew is gonna lose its mind. We've got spooks on board and his 'jokes' is killing his old crew members. Either they think we got some real loyalty or the ''disloyal'' were removed.
>>
“How are you finding the hangar? From what I’ve seen, it’s a bit anachronistic compared to the Dawn’s setup.” You brought up the hangars, both to move the conversation away from something that could make you run afoul of the office, and because you had your own concerns about the set up.

From your own transfer flight to the Longinus, you knew that your aviation facilities consisted of a single dual-purpose hangar and airlock unit, with the main servicing hangar sat behind it. So not only did it mean that your aviation facilities took up a decent chunk of your own internal volume, but it meant that there was only a single way in and out. Compared to the Dawn, where every bird had their own hangar, it was quite the downgrade.

Thankfully, Perkins seemed to perk up a bit at the question, also happy to get back to familiar grounds. “Yeah, just a bit. But it’s not too different to the set up on the Stalwart light frigates. Hell, their setup is actively worse, they’ve got to move things in and out of their launch hangars via a gantry crane. And they can still manage a pretty good cyclic rate with a setup that’s got a lot less room to maneuver than ours.”

“But how much of that is down to them having a dual hangar setup? We’ve only got one.” You asked. The Stalwarts had the same double podded hangars as you’d see on a typical frigate. But the boxy frame of the Able didn’t give it the same luxury.

“Eh, it probably contributes to it, but you’re missing the point. While it’s old, it’s still operationally viable. Especially given that we’re not expecting to act as an escort carrier.” Perkins pointed out, shrugging as he did. And to an extent, you could see his point. You’d grabbed the Able due to it’s MAC gun. If you’d wanted aircraft, you would have gone for something else. Maybe a Resolute where nobody would care if you welded a couple of hangar pods onto it.

So rather than arguing that point, you sent for something else. “I guess so, though I’m surprised that you’re not a bit more concerned about the airlock system. Seems like a big point of failure to me.”

“Nah, that’s not a big problem. Like I said, the stalwarts have a similar setup, and they’re both safe and one of the better fast-deployment assets in the fleet. And besides, it’s not like we don’t have ways to handle it.” The pilot argued, before noticing your slightly bemused expression, and going through just how the air wing was dealing with the hangar’s peculiarities. “We can pre-stage a pelican in the forward hangar with no issues, maybe even two if we’re fine with a tight fit. And if worst comes to worst, we can just lock open both doors and fly the rest straight out.”

Open both doors and fly right out? That could be useful in a pinch.
>>
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>>5929019
>Ask Perkins if he can think of any improvements for the aviation facilities.
>Ask Perkins what he did during his training. You’ve always been a bit curious on if it’s anything like the movies you watched as a kid.
>Ask Perkins about what he knows about the old Noryangs. Last you heard, they’d been wiped out early in the war.
>Let Perkins lead the conversation.
>Other (write-in)
>>
>>5929024
>Let Perkins lead the conversation.
SotP really outdid themselves with the Able's model.
>>
>>5929024

>Let Perkins lead the conversation.

Let the man speak!
>>
>>5929024
>Ask Perkins if he can think of any improvements for the aviation facilities.
>>
>>5929024
>Let Perkins lead the conversation.
>>
>>5929024
>Ask Perkins if he can think of any improvements for the aviation facilities.
>>
>>5929024

>Let Perkins lead the conversation.

Let the man speak.
>>
>>5929024
>>Let Perkins lead the conversation.
>>
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You’d driven the conversation enough already, so you focus on your food for a short amount of time. Thankfully, Perkins picks up on the sudden dip in the conversation, and picks up the momentum to keep things going. “So, cap. What’d you get up to on leave?

“Visited the family, then took a few lessons at the Naval Academy.” You replied, sticking to the majority of your cover story from ONI. It was partially true too, you had visited your family, and you had attended a couple of lessons at the Naval Academy. It simply wasn’t what you spent the majority of your time doing.

“Teaching or being taught?” Perkins asked.

“A bit of both really. Teaching small vessel tactics in both counter-insurgency and counter-covenant operations. Being taught updated anti-covenant ship tactics.” You answered with a shrug, once again keeping up with the office’s lie.

“And how’s the family doing if you don’t mind me asking?” Perkins continued, deciding not to push the training front. Either because he wasn’t interested in hearing about it, or because he could sense that you weren’t interested in talking about it.

“They’re doing fine. Tribute’s nice and secure, especially with the Reach armada so close by.” You smiled wistfully as you remembered them. All of them were doing well, with only your younger brother having trouble pinning down a job. And that was more down to him being split between wanting to join up, and the rest of the family -yourself included- telling him not to.

“You ever thought about taking a posting with the fleet there? You know, stay closer to home?” Perkins suggested, taking you back to a conversation that you’d had a few times with both Beth and your mom.

>Write in
>>
>>5929695
>Sitting around a fortress with more SMACs in orbit than the rest of the fleet combined doesn't help the war effort. Doesn't stop innie or Covenant raids from mauling our supply lines. Doesn't stop other colonies from getting glassed. As painful as it is, we do more good out on patrol than sitting in a system.
IIRC our original sentiment was something along these lines, right? Been rereading the archive but just got to the promotion to Captain.
>>
>>5929695
>" I've thought about it more then a few times, but I also know I'm better out here. I would be better off putting a stop to the Covie advance, Then just defending a fortress world which needs more time.
>>
>>5929702

Supporting this nice write-in
>>
>>5929702
+1
>>
>>5929702
Supporting
>>
Thankfully, you’d had this argument enough times that you already had your answer prepared and ready to go. “Sitting around a fortress with more SMACs in orbit than the rest of the fleet combined doesn't help the war effort. Doesn't stop innie or Covenant raids from mauling our supply lines. Doesn't stop other colonies from getting glassed. As painful as it is, we do more good out on patrol than sitting in a system.”

“And being posted to a wolfpack lets you do more than just idly bouncing around a system until the Covenant arrive?” Perkins nodded as he replied, taking your answer well. You had a sneaking suspicion that he was of a similar mind to you, but that was a question that could wait for now.

“Exactly. It’s not enough to sit around and wait for the Covenant to attack. We should be actively trying to find their staging grounds and hitting them.” You continued on, noting idly that the chatter around you had temporarily died down as the rest of the nearby crew listened in. “If we can slow their advance… hell, maybe even stop it for a bit. We can earn the remaining worlds time to prepare.”

Perkins nodded, considering what you’d just said for a few seconds, before asking another question. “Do you think we’ll manage that? Finding their staging grounds I mean.”

“Here’s hoping. The intel we were given said that this was one of the more likely spots for them to set up a staging ground. And I’m hoping that we can either find something they left behind, or lure out something small for Diana to mine for data.” You explained the broad strokes of how the flotilla was set to operate. Even if Commander Trafford wanted to move quickly, the simple fact was that you had no other leads to work with than a handful of jump directions. So you might as well take your time with each one.

“So, how do you think things are going right now? Not a lotta action, but we’re not too far off from the hinge-head freaks.” The pilot asked, trying to get a feel for how the operation was going through the medium of your opinion.

>Write in
>>
>>5929758
>Depends I suppose. Any day we don't get vented or atomized is a good day. On the other hand doesn't seem like there's much more out here than dust and echoes.
I couldn't help myself
>>
>>5929758
>>Depends I suppose. Any day we don't get vented or atomized is a good day. On the other hand doesn't seem like there's much more out here than dust and echoes.

I get that reference.
>>
>>5929758
>Depends I suppose. Any day we don't get vented or atomized is a good day. On the other hand doesn't seem like there's much more out here than dust and echoes.
>>
>>5929758
>>Depends I suppose. Any day we don't get vented or atomized is a good day. On the other hand doesn't seem like there's much more out here than dust and echoes.
>But if we want to look at it positevly, what we gained from that Mako was quite good. So if there is any aliens here, we have good chances to give them what they deserve.
>>
“Depends I suppose. Any day we don't get vented or atomized is a good day. On the other hand doesn't seem like there's much more out here than dust and echoes.” You replied as you finished off your food. The small meal had gone down well enough, even if there was never enough of it. “But if we want to look at it positively, what we gained from that Mako was quite good. So if there are any aliens here, we have good chances to give them what they deserve.”

“Yeah. Still, I can’t help but feel a bit… I dunno, tense? Perkins shrugged, before polishing off his plate. Given that he’d sat down a good few minutes after you, you had to wonder if he was just a naturally fast eater, or if his anxiety manifested through increased hunger.

Still, you couldn’t help but try to at least reduce your favorite pilot’s concerns, even if you couldn’t fully assuage them.“If it helps you sleep any better we’re far enough from the gas giant that any inbound Covenant ships would have to drop out well outside of either of our weapons ranges. We’d have a lot of warning about an incoming attack.”

“Fair enough boss.” Perkins nodded, taking a few seconds to let the words sink in, before beginning to stand. “Right, better get back to it. The nugget’s probably been alone long enough.”

“The nugget? We’ve got a new pilot?” You asked as you too stood up and collected your plate.

“Yeah, and from how they’re handling the sim, they’re far too green for my liking. They’re gonna need a lotta help if they’re gonna survive, so I’ve got them on my wing.” Perkins explained as the two of you made your way over to the designated drop-off point, and turned in the plates and cutlery. The two of you then said your goodbyes, and went your separate ways. You heading for the bridge, and Perkins for the hangar.

>Head to your office and contact one of the other commanders. What’s their read on the current situation? (Buckwood-Achilles or ???-Galaxy)
>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.
>Find one of your new chiefs and get those face-to-face meetings sorted (who?)
>Head to the bridge and get some of your paperwork out of the way. You’re in for a long ride. (TIMESKIP)
>Other (write in)
>>
>>5930504
>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.

Lmao, the newbie is nugget.
>>
>>5930504
>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.
>>
>>5930504

>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.
>>
>>5930504
>Head to the bridge and get some of your paperwork out of the way. You’re in for a long ride. (TIMESKIP
>>
>>5930504
>>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.
>>
>>5930504
>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.
>>
Thunderhead, I've been thinking about this since I finished my reread. Did you name our XO after the concept in Pythagorean philosophy? If you did, 10/10 name, if not that's a hell of a coincidence.
>>
>>5930504
>Head to the bridge and get some of your paperwork out of the way. You’re in for a long ride. (TIMESKIP)
>>
>>5930504
>>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.
>>
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>>5930504
>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.

also kind of a question for everyone. but what do you people think that the lekgolo (hunter worm species) thinks in this entire war? do they even want to support the covenant?

as far as i've been able to read, they seem to generally be pretty passive, but forced into this role as tanks after having been "tamed" by forcing them to do it, or be bombed from orbit. the only reason for their survival of them being that they couldn't all be bombed from that they originally came from a forerunner station which they were inhabiting.

If we were to capture a Lekgolo colony (aka, just a hunter would do) which wouldn't be too out of the question, since after destroying a ship and raiding it, they'd be the most likely to survive inside the wreckage. Lekgolo's being extremophiles after all.

Do you people think they'd stay hostile and not cooperate. Would they just try to fit in in the same way as the covenant made them do, or would they be friendly to humans when not at threat of death? humans being the reclaimers and all of that. with lekgolo's having been work on, if not explicitly made by the forerunners.

Im asking, because at least i've not been able to find on any of the wiki's anything on lekgolo culture, other than them respecting the Sangheili due to a shared warrior culture. and a general disregard of the religion of the covenant.
>>
>>5931134
AFAIK, the original Lekgolos that all current ones are descended from, are essentially religious fanatics. They were originally taken in because when they burrowed they would avoid forerunner artifacts unlike other Lekgolo colonies.
>>
I really wish you'd stop dribbling shit all over the thread
>>
>>5931252
Agreed, but you know what people like him crave.
>>
>>5931134
Go read the fucking wiki and learn shit you namefag ape.
>>
Returning to the bridge, you decided to check in on all of your bridge staff -at least, the ones on your shift- to make sure that everyone was doing alright. It also gave you a great chance to appraise yourself fully with the stations on the bridge. While most of the stations were standard across the fleet, there were still changes from class to class that you had to keep on top of.

As standard, a UNSC escort vessel like the Longinus had a technically small bridge crew of only around eleven personnel as standard. That being the officer of the watch, and ten station operators; half of whom had followed you over from the ‘Dawn’ while the rest were new.

The lieutenant-grade ratings was made up of your communications, sensors, intel, and weapons officers. Taking up the communications post was Bradley Horten, a stout and professional man who hailed from the outer colonies. Lieutenant Amy Helena took the sensor post, acting as your connection to a larger crew of specialists down on the CIC deck. Lieutenant Shiela Koekemoer sat beside Helena on the intel console, sifting through all available data to give you the best rundown on the tactical situation. And finally, the weapons station was manned by Andrew Bergen, a massive germaphobe who’s face you’d only ever fully seen on his file, but who could make shots that you’d struggle to match.

Sat next to your weapons officer was your navigation officer, someone that should have been a lieutenant as well. But for some reason your request for Ensign Toulali’s promotion hadn’t been responded to yet. If you had to guess, the poor man had pissed off someone in a high place, and they had enough sway to bar his promotion. Either way, he was an “honorable member” of the lieutenant billet, even if the others gave him a good ribbing for “letting the side down” and “defecting” to the ensign camp.

Speaking of which, the remaining five ensigns were split up between aviation, E-WAR, systems, damage control, and engineering. Aviation being the biggest change of all, as the Able’s far smaller hangar facilities compared to the Paris class warranted the station being downgraded from a lieutenant’s post to an ensign’s post. As such, previous aviation officer -Lieutenant Zaied Krickstein- had stayed aboard the ‘Dawn’ rather than taking a demotion to transfer, leaving the post in the hands of Ensign Jonathan Honneker. Beside him sat your systems officer, ensign Carl Shand, responsible for ensuring that all of your non-essential systems were functioning properly. The engineering station was taken by ensign Chris Hoyle, while the adjacent damage control station was covered by Daryna Irodov, both acting as direct links to their respective chiefs. And finally, the easiest station on the bridge -thanks to Diana’s electronic warfare specialization- was your electronic warfare post, handled by one Linda Callahan.
>>
>>5932553
>Check in with everyone individually, you need to do this properly (Lieutenants or ensigns first?)
>Just do a whistle-stop tour, you don’t want to distract everyone from their work.
>Other (write in)
>>
>>5932555
>Check in with everyone individually, you need to do this properly (ensigns first?)
>>
>>5932555
>Just do a whistle-stop tour, you don’t want to distract everyone from their work.
>>
>>5932555
>>Check in with everyone individually, you need to do this properly (Lieutenants or ensigns first?)
Ensigns.
>>
>>5932555
>>Check in with everyone individually, you need to do this properly (Lieutenants)
>>
>>5932574

Supporting
>>
>>5932553
>Just do a whistle-stop tour, you don’t want to distract everyone from their work.
Just pop over with a quick "how're you doing, how's it going", etc. and move on after they answer.
>>
>>5932553
>Just do a whistle-stop tour, you don’t want to distract everyone from their work.
>>
>>5932555
>>Just do a whistle-stop tour, you don’t want to distract everyone from their work.
>>
>>5932555
>Just do a whistle-stop tour, you don’t want to distract everyone from their work.
>>
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While you wanted to check in the ensigns, as they were almost all new crewmembers, you realized that now probably wasn’t the best time for one-to-one checkups. You were in hostile territory, so everyone was on high alert and would be focusing on their jobs. Distracting people by going around and individually checking up on them not only took them away from valuable work, but it could also give the impression that you didn’t trust them to do their jobs without oversight.

Besides, spending too long ambling around was making you feel a bit uneasy. You’re a commander for christ’s sake, your job is to command.

As such, you did a whistle-stop tour of the bridge, checking in with everyone individually, and simply asking if they were fine, and if they’d had a break already. Thankfully, everyone was fine, and had either just come back from their lunch breaks or were just about to go and take them.

At least, that was until you reached Lieutenant Helena, who was busy staring at a series of readouts on her display. She only reacted to your presence when you spoke from just over her shoulder. “How are you doing lieutenant?”

“I’m fine sir, thanks.” The lieutenant absently replied, paying your question only a tiny amount of attention as she focused on the readout in front of her. Instead, she kept her focus on the screen as she drew your attention to it. “Hey, sir. What do you make of this?”

“That’s a scan of a part of the system with passive sensors, it looks like a mix of optical captures and radiological readings. I think it may be the system’s oort cloud?” You described the readings and images on the sensor operator’s screen. The oort cloud -the cloud of leftover dust and debris from before the
system formed- was fairly thin and relatively barren. Of course, the lack of interest in the system by the UEG meant that there was little to no data on the cloud, but given how barren the rest of the system was it was estimated that there probably wasn’t anything larger than an asteroid out there.

“Ok, now have a look at these two readings.” Helena replied as she brought up two largely identical readings, taken a few nanoseconds apart. The first one was fairly benign, with nothing standing out, but the second one had two specific spikes that the lieutenant pointed out. “There’s a burst of alpha and beta radiation here and here, only a few nanoseconds apart.”

You connected the dots pretty quickly, as there were only a handful of things that could produce spikes like that, and only one that would make a sensor operator worried. “Do you think they’re from a slipspace translation?”

>Cont
>>
>>5934356

“That’s what I’m trying to figure out. It could be from a natural phenomena, either a reaction of radioactive elements in the oort cloud, or a comet dropping out of slipspace. But given where we are…” Helena trailed off, apparently deciding that it was probably for the best not to voice her true concern. That the translation was from something decidedly artificial, and probably packed full of genocidal murder aliens.

>Get Diana involved, maybe your AI can piece together the issue.
>Contact the rest of the flotilla, maybe other sensor operators spotted it too.
>Ignore the blip, chances are it’s just a natural phenomenon of some kind.
>Other (write in)
>>
>>5934356
Seconds count when it comes to fighting the covenant spaceside. Couldn't hurt to give the other ships a heads up.
>>
>>5934358
>>Contact the rest of the flotilla, maybe other sensor operators spotted it too.

Completely dropped my vote too.
>>
>>5934356
>Contact the rest of the flotilla, maybe other sensor operators spotted it too.
Red flag. No point keeping this to ourselves even if it's nothing.
>>
>>5934358
>Get Diana involved, maybe your AI can piece together the issue.
>>
>>5934382
Actually no, do both contacting Diana and the rest of the flotilla.
>>
>>5934358
>>Get Diana involved, maybe your AI can piece together the issue.
>Contact the rest of the flotilla, maybe other sensor operators spotted it too.
>>
>>5934358
>>>Get Diana involved, maybe your AI can piece together the issue.
>>Contact the rest of the flotilla, maybe other sensor operators spotted it too.


All hands on deck, things are about to get interesting.
>>
>>5934358
>>Contact the rest of the flotilla, maybe other sensor operators spotted it too.
>>
>>5934358
>>>5934358 #
>>>Get Diana involved, maybe your AI can piece together the issue.
>>Contact the rest of the flotilla, maybe other sensor operators spotted it too.
Lets check if they are the same cruiser or someone else
>>
>>5934506

Supporting this. I get the feeling that this whole thing is a bait and ambush scenario
>>
>>5934358
>Contact the rest of the flotilla, maybe other sensor operators spotted it too.
>>
"How long ago did you pick this up?” You asked the lieutenant and you stared at the readings. The emission levels were technically low, especially given how alpha and beta radiation levels could be interfered with by dust and gas clouds. But it was still high enough that you were confident that they had been produced by something dropping out of slipspace.

“A few minutes ago. I’m trying to get a fix on the emission source and our relative distance from it, once I have that I can calculate how long it’s been since that emission was created.” Helena replied, before bringing up a notepad where she was in the middle of calculating the distance based on the strength of the emissions.

“Get Diana to handle that, you just focus on type classifying it.” You ordered, before stepping off, headed for your command chair and passing out orders as you went. “Comms, get me a link to the other commanders.”

By the time you made it to the chair, the lieutenant on the comms station had everything set up. You simply gave her a nod, and a few seconds later the inter-ship meeting from before was back online, with two other commanders staring back at you from the command decks of their own vessels. You immediately cut to the chase. “My sensor operator has picked up a spike of alpha and beta radiation from the system’s oort cloud. Have any of your operators picked up something similar?”

“No, but we’ll check our sensor logs to see if we picked anything up. Can you transmit your data to us?” Commander Buckwood of the Achilies answered first, gesturing to someone off camera as he spoke. If you had to guess, he was getting his own sensor operator’s attention.

“Way ahead of you, it’s already been sent to your sensor operators over the flotilla network.” Diana answered for you, the AI taking an active role in the conversation rather than hanging back as normal.

“Hmmm. It could just be a natural incident. The oort cloud is unexplored, it could contain radioactive materials.” The commander of the Galaxy pointed out, their camera feed was still offline, leaving them the only person who you simply couldn’t get a good read on.

“What’s the chance of a natural incident producing that amount of radiation?” Commander Trafford asked, his voice level, but obviously concerned. “Do we know how long it’s been since then?”

“Given the approximate distance between the emission source, and our current location. I’d estimate that it occurred around three hours ago. Give or take a few minutes accounting for general inaccuracies from extrapolating from a single data point.” Diana replied, pulling up a graphic showing the location of the flotilla, and the approximate location of the emission source.

>Cont
>>
>>5935130

Commander Trafford simply sighed, making up his mind in a heartbeat. “All right, bring the flotilla up to combat alert alpha. At the same time, I want all ships to prepare for a slipspace jump deeper into the system. The sooner we’re done with our sweep, the sooner we can leave.”

“Commander! I have to protest-” Commander Buckwood began, only for Trafford to cut him off.

“I don't want to hear it Buckwood. We're sitting ducks out here. At least closer in, we can take cover in the asteroid belt.”

“Yes, because jumping us into a star is a quick way to get this mission finished sooner.” Buckwood snapped back, apparently now getting less and less happy with putting up with your de-facto commanding officer's obsession with finishing the operation quickly. “And do I really have to point out how if we can detect a slipspace jump, any ships nearby could as well?”

>Agree with the jump. Trafford is right, the sooner you’re done here, the better.
>Disagree with the jump. There are too many issues, with tracking being a major one.
>>
>>5935130
Ahhh shit, that probably roughly aligns with when we were discharging static on that moon. I'm guessing a listening post did catch us or one of the other ships and now we've got some covies lying in wait.
>>
>>5935139
>>Disagree with the jump. There are too many issues, with tracking being a major one.

I'd rather face the covenant at full strength than risk losing some of our number in a navigation incident just for the chance of maybe getting into an asteroid belt. Not to mention it'd be hell for us to try getting a clean shot with our MAC guns if it came to that. Our best hope is trying to overwhelm the covenant ship with as much firepower as we can muster straight out of the gate.
>>
>>5935139
>Disagree with the jump. There are too many issues, with tracking being a major one.
>>
>>5935139
>Disagree with the jump. There are too many issues, with tracking being a major one.
>>
>>5935139
>>Disagree with the jump. There are too many issues, with tracking being a major one.

IIRC Covvie sensors, like everything else they have tends to be a hell of a lot better. We'd be broadcasting our location to them.
>>
>>5935139
>Agree with the jump. Trafford is right, the sooner you’re done here, the better.
>>
>>5935139
>Disagree with the jump. There are too many issues, with tracking being a major one.
>>
>>5935139
>>Disagree with the jump. There are too many issues, with tracking being a major one.
>>
>>5935139
>>Disagree with the jump. There are too many issues, with tracking being a major one
>>
>>5935139
>>Disagree with the jump. There are too many issues, with tracking being a major one.
That tracking is too much of a problem. Don't try and be offensive lets cool heads prevail.

Starting to think about a new missile type that instead of hitting covie ships attaches to them, and then tries to dig in their plating with a drill for then create an internal explosion with bombs. The missile will be like three parts
Drill - bombs - engines.

Probably a bit stupid. That and our marines could use more specialized drones and robots for aid and support
>>
>>5935494
Sorry voted twice lol don't count this vote
>>
“And let anyone monitoring the system have a pinpoint mark on both where we jumped from, and where we jumped to.” You stated, rather than asking. If someone was watching the system from the oort cloud, then a slipspace jump would be incredibly easy to spot. Hell, the cloud gave a lot of cover, and even then you had a potential signature on your hands.

“Anyone watching the system would already know exactly where we are from our drive plumes. The only thing we do by staying here is giving any observers more time to get a solid lock on our position for a pinpoint jump.” Trafford countered, grimacing as he went. While you’d give him the point on the drive plumes -all of your ships would have your engines running constantly as you burned into the system- there was still a significant difference between long-duration burns and a slipspace jump.

Thankfully, you weren’t the one to bring it up, as Commander Buckwood brought up the argument that you were just about to make. “Other than breaking up our formation, sucking up power that we can reserve for weapons, and generating both thermal waste and drive static. While I agree with trying to finish up everything around here as quickly as possible, I have to agree with the other commanders, a jump right now would be a bad idea.”

“The three of you are going to be the deaths of us all.” Trafford sighed, rubbing his forehead in exasperation. With all of you being the same rank, it made the chain of command far weaker than it otherwise could have been. There was a lot more reliance on the various commanders agreeing with an order, rather than simply going along with it because the chain of command demanded obedience. “Fine, we’ll continue as before. But bring all vessels up to combat alert alpha, I want us as ready as possible for any unwanted guests. Once we reach the inner asteroid ring, we’ll run an abbreviated search pattern before punching out. ”

“Assuming of course, that the signatures are from a slipspace translation. We could just be jumping at nothing, and putting our crews through undue stress. Staying at condition alpha for multiple days is gonna wear our people out, and I’d prefer to avoid that if possible.” The commander of the Galaxy finally spoke up, adding her more pessimistic voice to the conversation.

>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”
>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”
>Other (write in)
>>
>>5936052
>>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”
>>
>>5936052
>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”

Commander Trafford is gonna go bald cause of this wolf pack.
>>
>>5936052
>>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”
>>
>>5936052
>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”
>>
>>5936052
>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”
>>
>>5936052
>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”
Crew rotations are a thing and we could always split the difference by having half the ships on condition Alpha while rotating the other two to Bravo as we travel intermittently.
>>
>>5936052
>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”

Need our crew in best condition during the fight.
>>
>>5936052
>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”
alpha is basically general quarters, yeah?
>>
>>5936052
>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”

>>5936167 does have a point about crew rotations. It would also be folly to raise concerns about possible hostile contacts and not want to be in a ready state.
>>
>>5936052
>>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”
>>
>>5936052
>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”
>>
>>5936052
>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”
>>
Rolled 1 (1d2)

Tiebreakr roll.

1. Got to Condition Alpha
2. Stay at Condition Bravo
>>
>>5937825
Nice
>>
You take a few seconds to consider the unnamed commander’s point, before finally settling back on your original decision. “Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours. Besides, a few crew rotations at alpha should be fine. At least until we’re sure that the signature was mundane. If it’s the Covenant, they’re not going to wait too long.”

“I’m not sure. The data from the Mako that the Longinus found hinted at them using ambush tactics. If they were watching the moon, they might have waited for the Mako to start discharging their drive before jumping them.” Buckwood pointed out, referring back to the dead ship that had proven the covenant’s previous presence in the system.

Unfortunately. Your ever so helpful commander couldn’t help but not shut his mouth. “Assuming that they were waiting in the first place. Wouldn’t the timescale of this put the mako as having fled from Arcadia?”

“Not directly, they did a series of cole protocol compliant jumps on random vectors before heading here. If a covenant ship had been following them, they would’ve arrived later. And given how brutal they were with Arcadia, the covenant might have decided to go the extra mile to make sure that nothing slipped the net.” You replied, leveraging the data you’d pulled from the dead ship. Makos were slippery vessels when it came to evasion through slipspace jumps, as their small size and surprisingly high thrust to mass ratio made them very fast in that other dimension. Out of all of the ships you’d seen jump out -from freighters to frigates- the Makos and a few other corvettes had some of the best chance to slip the net.

Had they started with a fully discharged drive, they might just have made it.

“Or, it’s just poor timing. The Covenant rarely wait before attacking, especially when they’ve got a definite advantage over their target.” Trafford switched tactics, arguing off the back of the Covenant’s zealous aggression. It was one of their most defining traits afterall.

“The Covenant aren’t all fanatical berserkers, they’ve exercised discretion before on multiple occasions.” You reminded the commander, suppressing the urge to bring up your more particular knowledge on the subject. “I’m hoping that the commander of that vessel is one of the more tactically grounded types, because then we’ll be safer here rather than jumping right into the middle of the system.”

“You think they’d wait for us to get distracted before coming in?” The Galaxy’s commander asked, seeing the point you were laying out.

>Cont
>>
>>5937997

“It makes more sense than dropping in while we’re bunched up and en-route. Right now we’re organized and have uncluttered sensors. Once we reach the inner belt we’ll be easier targets.” You shrugged as you went, applying even the most basic amount of tactical acumen to your current situation. Sure, the Covenant liked to rush in when possible, but assuming they were one-trick ponies was stupid.

“Assuming that the signature we’ve just observed is the same vessel, and that it’s just one cruiser. When was the last time we’ve seen them operating alone?” Buckwood pointed out, raising a question that you’d forced to the back of your mind thus-far. What if there was more than one ship?

>“True. They’re either paired or they have two smaller escorts with them. We ought to be careful.”
>“If they’re here and not engaging us then it’s because we have an advantage. That’s always a good sign.”
>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
>Other (write in)
>>
>>5937998
>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
>>
>>5937998
>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
There's a non zero chance we're both outgunned and about to be ambushed by boarding parties because they want something from us, probably a functioning nav computer. Four destroyers if four chances.
>>
>>5938014
Supporting
Extra for mentioning they might want our nav computers
>>
>>5938051
I'm sure it'd be on the mind of any bridge captain at this point in the war. Only reason I brought it up is because there's a story of that happening to a Halberd-class destroyer in Evolutions in 2549.
>>
>>5937998
>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
>>
>>5938054
Still deserves some reiteration
>>
>>5937998
>>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
>There's a non zero chance we're both outgunned and about to be ambushed by boarding parties because they want something from us, probably a functioning nav computer. Four destroyers if four chances.

Covvies may be dogmatic, but they ain't stupid. They've got people with real tactical sense among them, can't assume that they'll just barge in.
>>
>>5937998
>>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
>>
>>5937998
>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
>Write in
>"Let's entertain the theory of one ship, though for a moment. What's the reason for send one cruiser for hunt a Mako ? They don't really need all of that firepower for take it out. So why ?"

They could be alone, they could have a few vessels, they could have a small fleet. Who knows, if we go by the usual conditions there is a very good chance of being outnumbered. These are not usual conditions which is both a negative and a positive. So far we didn't get much intel beside the fact that the Mako was shot by that cruiser, and a cruiser is kind of unusual to send for hunt a Mako. It's usually the head of a fleet or a group, no ? So we can guess it might be someone special on a special duty, maybe more covies spec ops or an elite commander assigned a task by a minor prophet beyond just regular war orders. Perhaps someone did survive from the Mako and its currently in the system holding something the zipper mouths want..... any missing pelicans from the hangar bay of the Mako ? Or escape pods ?
>>
>>5937998
>“True. They’re either paired or they have two smaller escorts with them. We ought to be careful.”

The radiation could have been from a close knit group jumping in

Best to assume worst case scenario
>>
>>5937998
>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”

to assume anything is to invite death at the moment.
>>
“Given the whole situation, it might be a good idea to avoid relying too much on past experience.” You cautioned your fellow commanders. “There’s a non-zero chance that we’re outgunned, and about to walk into an ambush. We should keep aware of that, we all know how badly they want a functional nav computer.”

“What makes you think that we’re walking into an ambush?” Buckwood asked, interested in your apparent leap of logic from there may be enemies nearby to we may be walking into a trap.

As such, you explained further. “Well they only need a handful of vessels to outgun us, and the asteroid belt gives them a good amount of cover to set up smaller assets in ambush. Hell, if I was one of their commanders I’d want to use a larger vessel -like a cruiser or something- to drive an enemy deeper into the system just to get closer to the belt, that could give a lot of cover for boarding craft.”

“Once again. This all assumes that the covenant still has a presence in the system.” Trafford sighed, still not convinced that there was a looming threat. “You said it yourself, there’s a decent chance that the cruiser was detached from the Arcadia classing fleet to chase down any ships that fled.”

You shrugged, slowly starting to lose patience with your technical commanding officer’s stubbornness. “Maybe. But the slip-adjacent report we spotted so soon after finding the Mako can’t be discounted as a coincidence. And all things considered, it’s probably not innies or civvies, which leaves only one other possibility.”

“Assuming that it’s a slipspace entry at all. It could just be a natural occurrence, like I’ve been saying.” Trafford continued, refusing to sway from his point.

“In the specific bands and output rates produced by slipspace transfer? Come on, if it was natural it’d either last longer or would have both gamma and neutron rays in larger quantities.” Buckwood points out before you. You see Trafford open his mouth to speak again, only for his words to die on his lips as four sets of alarms start ringing out in unison across the four bridges.

“Slipspace rupture detected! Slipspace rupture detected!” Diana reported, processing the incoming information far faster than any human could, even though it wasn’t her job. “Contacts on bearing one ninety-six. Range a half million kilometers out, approximate. And the relative angle is negative seven. Standby for classification.”

Thankfully, the commander of the Galaxy identifies them just a hair faster than your own sensor operator. “Cruisers! Contacts are two-times CCS class cruisers. They’re matching our acceleration… and charging weapons!”

>Cont
>>
>>5940747

You take only a couple of seconds to mull over the few facts that you have. Half a million kilometers is a very long range as far as space combat goes. MAC gun effective range is typically half that, and covenant plasma weapons were shorter than that. Of course, conventional weapons weren’t the only things that could pose a threat to you out here. And a decent part of you simply didn’t want to find out.

>Stand by to evade! At this distance, you stand a decent chance of evading any incoming fire. (roll 1d100, best of three)
>Shoot the bastards! You’ve got long range rounds for a reason. (roll 1d100, best of three)
>Other (write in)
>>
Rolled 17 (1d100)

>>5940749
>Stand by to evade! At this distance, you stand a decent chance of evading any incoming fire. (roll 1d100, best of three)
>>
Rolled 86 (1d100)

>>5940749

>Shoot the bastards! You’ve got long range rounds for a reason. (roll 1d100, best of three)

I say we pound ‘em
>>
Rolled 29 (1d100)

>>5940749
>>Stand by to evade! At this distance, you stand a decent chance of evading any incoming fire. (roll 1d100, best of three)
>>
Rolled 96 (1d100)

>>5940749
>Stand by to evade! At this distance, you stand a decent chance of evading any incoming fire. (roll 1d100, best of three)
>>
Rolled 94 (1d100)

>>5940749
>Shoot the bastards! You’ve got long range rounds for a reason.
>>
Rolled 34 (1d100)

>>5940749
>>Shoot the bastards! You’ve got long range rounds for a reason. (roll 1d100, best of three)
>>
>>5940749
>Shoot the bastards! You’ve got long range rounds for a reason. (roll 1d100, best of three)
>>
Rolled 86 (1d100)

>>5940749
>Shoot the bastards! You’ve got long range rounds for a reason. (roll 1d100, best of three)
>>
>>5940749
>>Shoot the bastards! You’ve got long range rounds for a reason. (roll 1d100, best of three)
Why people keep rolling more lol !


>Other (write in)
Eitherway activate that E-WAR right about now we need it active and we need it working on making problems to the covenant, and prepare all our weapons. Also ALARM everyone in the ships get ready to kill aliens now !
>>
“Nav, turn us about. Weapons, load a long-range MAC round and fire as soon as you have a firing solution.” You order your bridge crew, before hitting two buttons on your command chair. The first to hit the general quarters alarm, and the second to activate the ship-wide announcement system. “General quarters! General quarters! All hands man your battle stations. Set for material condition zulu across the ship, prepare for imminent MAC discharge.”

“Main conductors charging, gunnery deck is reporting green on our ready-use round and are uploading the target profile. Nav, hold us steady.” Your weapons officer explained as you felt the massive, million-ton destroyer swing about on massive reaction control thrusters.

“We’re set!” Toulali called out a few seconds later as you felt your stomach lurch as the ship’s momentum changed again, this time as the destroyer’s rotational energy was canceled out, and the gun lined up on target.

“Round ready. Confirm return signal from target MAC gun charged. Firing!” Lieutenant Bergen called out as you simultaneously felt and heard the growing rumble of the ship’s MAC gun spinning up, the massive series of electromagnets being flushed with electricity in preparation for a single, monumental discharge. Only a few seconds later, the ship physically lurches as the multi-hundred ton round is hurled directly at the incoming covenant ships.

Unlike the more conventional unguided shells, the guided MAC round used a mix of multi-spectrum imaging and active RADAR/LIDAR homing to acquire and home in on a target. A laser-based data link between the round and the ship allowed for you to send course corrections to the round, so that when the lead covenant cruiser attempts to dodge the incoming round by descending underneath the initial trajectory, the round maneuvers itself back on target. At some point though, that data-link simply becomes too slow, and the round switches to its onboard sensors for terminal homing.

You watch as the lead cruiser’s shield snaps into brilliant blue light, and promptly soaks the round.

Unfortunately, it doesn’t take the enemy commander long to realize that their initial tactic of hanging back won’t work any more, and your sensor operator calls out their response. “The cruisers are accelerating to intercept us. Pre-beams! They’re about to fire at us!”

>Evade manually! You’ve got the range to make it work. (roll 1d100-10, best of 3)
>Use the emergency boosters! You can dodge this attack easily. (negate this attack, 6 uses remaining)
>Other (write in)
>>
Rolled 29 - 10 (1d100 - 10)

>>5941966
>Evade manually! You’ve got the range to make it work.
>>
Rolled 45 - 10 (1d100 - 10)

>>5941966
>>Evade manually! You’ve got the range to make it work. (roll 1d100-10, best of 3)
>>
Rolled 68 - 10 (1d100 - 10)

>>5941966
>>Evade manually! You’ve got the range to make it work. (roll 1d100-10, best of 3)
>>
>>5941966
>Use the emergency boosters! You can dodge this attack easily. (negate this attack, 6 uses remaining)

Whelp, time to put our upgrades to the test.
>>
>>5941966
>>Use the emergency boosters! You can dodge this attack easily. (negate this attack, 6 uses remaining)
>>
>>5941966
>Use the emergency boosters! You can dodge this attack easily.
>>
>>5941966
>Use the emergency boosters! You can dodge this attack easily. (negate this attack, 6 uses remaining)
>>
Rolled 19 - 10 (1d100 - 10)

>>5941966
>Evade manually! You’ve got the range to make it work. (roll 1d100-10, best of 3)
>>
>>5941966

>Use the emergency boosters! You can dodge this attack easily. (negate this attack, 6 uses remaining)

I haven’t read the preceding quests, are we totally fucked here?
>>
>>5942219
>are we totally fucked here?
Not at all. With good pack coordination and decent tactics there's even a very small chance we make it out of here with minimal losses. Two Halberds and two Ables with all four carrying smart AI and at least ourselves with specialty MAC rounds is a pretty lethal formation. Battlecruisers are scary but they're probably the most well known Covenant ship to the UNSC.
>>
>>5942219
From what I remember, emergency boosters can damage the ship and hurt our crew. This is obviously not ideal, but it's better than the alternative of tanking a hit from the Covenant. Hopefully, we can warn the crew to brace before execution.
We should be all right here, but unfortunately this trick might not work a second time since the enemy will probably be ready to compensate in their targeting since they've already seen it once.

Rolls have generally been fucking terrible in this quest, especially in space. The only real exception was that time where we briefly turned into a supersoldier by critting multiple times in ground combat.
Dice aside, humans are just massively outmatched by the Covenant in space. So don't be surprised if our entire wolfpack, crew and maybe even Wells end up dying, lol



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