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“Quiet on the bridge.” Rear Admiral Wilfrithuze commanded, though it was already silent. A short whistled pulse of sound backed the authority of his command. The Rear Admiral was grey but grizzled; a stern but competent commander, always seeming to know the breaking point of his subordinates and often pushing them right to that point. “First Officer Einion, the Pre-Warp Checklist if you please.”
“Antimatter Coils closed; back-up overcaps full; retracting into stowage now.” Einion reported. He was tall and handsome, with a chiselled jaw and easy smile. The First Officer continued: “Sublight Engines two through doz dry and offline. Sublight Engine one spooled and producing three gross tons of thrust towards waypoint. Sublight Engine one has ninedoz-eight pergross overcap charge remaining. Gellar Phase Field Projector active. Gellar Phase Field visible. Gellar overcap is reading gross pergross charge. Backups online. Checklist complete.”
“This agrees with my datastreams to within a one pergross margin of error.” adds the cold voice of the Silicon Personality Core for the Wayfinder, Mimir. “All crew confirmed locked in for Warpjump. Gellar Phase Field Projector consuming more power than usual, by almost doz pergross, but nanodiagnostics indicate no structural faults within components. Shall we delay Warpjump while I fabricate a new Projector?”
“Negative, Mimir.” Wilfrithuz answers after considering for a moment. “Network Buoys report increased turbulence is Federation-wide. But no toomthcraft are missing and if the gross billion ships of the Federation are all fine, then no Warship under my command will be found paralyzed. Carry on. Navigator Ime, take it away.”
A grey skinned and lanky man in long black guild robes rises, with a haughty yet resigned expression on his face. A man comfortable and assured of his place. He speaks to the Rear Admiral in a nasally drawl, his extensively genetically engineered pedigree apparent.
“The Warp is, indeed, choppy today, but it is nothing a Master Guildsman cannot handle. I am confident in the Warp-worthiness of the Wayfinder and am ready to navigate for you today. M-twenty five dot naught-twenty four; Woedmoon the 27th.” he says, reciting the Guild’s blessing, a bit of bureaucratic ritual for the sake of insurance purposes which helped to maintain the Guild’s monopoly.
“Federation Cyberform ‘Digit’ present and at helm, reading datastreams five by five.” Says a chipper female voice from beside the Navigator. The diminutive gyndroid stood only four feet six inches tall in her fully cybernetic chassis, the minimum allowable regulation size for an on-duty Federation officer, having cited it as being ‘cute.’ “Ready to apply Navigator guidance, sir!”
“Mimir, I am authorizing us GO for Warpjump, do you concur?” Wilfrithuze said, leaning forward.
“Concurred, Rear Admiral. GO for Warpjump.” Mimir agreed, pinging the crew ship-wide to brace for imminent lurch from realspace.

“Make it so!”
>>
>>6093612
At first it was like normal. A swirling tear in reality, gaseous and crackling with still-not-understood forms of energy that arced like lightning through the void across a thousand miles. The single sublight engine propelled the Wayfinder through.
The pallid figure of Ime was speaking the uncanny binaric vocalizations into the ear of Digit, who rapidly input the commands with fingers and hands moving faster than the unaided human eye could track. The first signs that something was wrong were probably the sweat beads rapidly building on Ime’s brow as he chanted more frantically. Digit toggled several switches at her station and silenced an alarm. But, actually, no. With confusion, and then a little bit of scandalized embarrassment, and then horror in turns, Wilfrithuze realized that from the very instant they had transitioned into Warpspace, there had been erotic moaning all around him. He hadn’t even registered it at first, and now he realized it was because it wasn’t something his ears were hearing. It was in his mind.
At that instant, an enormous shape -- a clawed human hand the size of a planet -- appeared in the churning nebula of Warpspace, visible only for an instant, before the ship lurched violently down, nose first.
Ime was now barking in binaric, panicked. Digit was incapable of panic, but was clearly alarmed. Waves of force rocked the Wayfinder, like a candle flame in a windstorm.
“Gellar Projector has spiked to gross pergross power consumption. One hour of overcap charge estimated.” Mimir intoned emotionlessly. He scanned his database and could not find such a precedent outside of stress tests. He was about to make a note of this when he saw the Rear Admiral. Wolf Wilfrithuze, the bravest Human Mimir knew, was pressing his palms to his ears, a look of terror on his face. Why? Mimir could not even permutate a hypothesis.
Suddenly Digit grabbed her own head and shook haltingly, slumping forward, going limp over her workstation. No, that can’t be right. That is not something cyberforms do. Yet there she was, heaving down labored breaths, though she had no lungs to breathe with. Slowly, she rose up to her feet, hands balled into fists.
“Ahhh would you SHUT UP?” Digit barked at Ime as he chanted in binaric. She ripped off her datastream peripheral and cast it aside. The ship very quickly began to lyst dangerously in the currents of Warpspace.
“Wh-what? I--” Ime stammered in Anglitsch, taking a step back and grabbing onto a work station to steady himself as the dampeners activated against increasing Gs.
Digit turned on her heel and whipped her outstretched fingertips up through the air in a single fluid motion, cutting the Navigator’s throat and splashing First Officer Einion’s face with a few wet drops of blood. The tall mutant collapsed backwards, clutching his throat. He kicked his feet uselessly and gurgled on the ground. “Hideous fething meatcancer.”
>>
>>6093622
Mimir halted his permutations cold. This could not happen. A cyberform could NOT attack any member of Mankind for any reason. It appeared the crew was also stunned into temporary paralysis by the act of casual murder. Mimir linked the twixtnet to the Cyberform and sent a stream of commands to shut down the unit immediately. Any Cyberform that even accidentally harmed a member of Mankind was to be deactivated and destroyed. Digit turned her face towards Mimir’s sensor post mounted on the wall and smiled maliciously right at his occule. She stuck out her hips and ran her unfeeling metal hands over completely functionless breasts and down her belly, biting her lower lip and letting out noises no military Cyberform had any business making.

Purge Cyberform. Deactivate Cyberform. Disconnect Cyberform.
A
ccess Denied. Access Denied. Access Denied.
Commands came back to his system in return: MU̸̡̡̟̠̪͙̜̫̠̣͇̻̫̘̝͙̾͑̈͐̄͜͠RD̸̬̘͓̟̱̤̬͕̙͍̜̝̻̞̓̽̐̈͛͜͝ͅER̸̢̭͈̣̗̙̼̝͍͈͝. R̸̢̭͈̣̗̙̼̝͍͈͝APE. D̸̬̘͓̟̱̤̬͕̙͍̜̝̻̞̓̽̐̈͛͜͝ͅEVOU̸̡̡̟̠̪͙̜̫̠̣͇̻̫̘̝͙̾͑̈͐̄͜͠R̷͖̫͈̆̔̉͋̉͐̈́͂͆͌̒͘̕̕ͅ.

Mimir purged these immediately, and activated an emergency airgap from the twixtnet. Whatever was going on here was unprecedented. Dangerous beyond description.
The Wayfinder was now tumbling end over end through Warpspace, pulling half a G of additional forces despite dampeners. Despite that, First Officer Einion had struggled to his feet and drawn his Inferno Pistol. Digit one handedly ripped up an entire workstation. Einion fired, erupting a surging blossom of bright green plasma at the rogue gyndroid. Digit angled the mass of plasteel to deflect the vaporizing fire into the ensigns who were also rising to their feet to fight. She synthesized a childlike giggle as the three men let out horrible screams and that were choked out instantly when they inhaled the superheated air and collapsed as charred spasming lumps. Digit reared back and chucked the five gross pounds of now-glowing and melted metal and silicon at the First Officer. Einion turned to jump out of the way, but not nearly fast enough. He caught the blow in his right arm and hip and tumbled to the ground wailing and writhing from burns as the slag seared his flesh. He twisted himself away from the hot slag to his other side, whimpering through shuddering breath, drooling all over the floor. He had not given up the fight, fumbling with his pistol to get it into his left hand. Too slow. Much too slow. Digit’s foot came down with bone shattering speed on his left arm and Einion let out an earsplitting squeal. Digit halted her rampage briefly to shudder with orgasmic pleasure at his cry.
>>
>>6093624
Outside, the choppy warp had become a squall. A vast vortex, more than a doz AU across, was building terrible momentum, spiraling down towards a white core of effusive light at the very bottom of the vortex, and the Wayfinder was being pulled along into the currents of unreality.
“Rear Admiral! Wilfrithuze! WOLF!!” Mimir intoned, louder and louder, resorting to using his given name and simulating emotion for the first time to instill urgency. “I cannot deactivate her! I will assume control of the Wayfinder! Protect the crew!”
Digit turned to see the Rear Admiral, as if noticing him for the first time. Her lips parted and she moaned with anticipation. She lifted her foot and brought it back down lightning fast, severing the neck of the wailing Einion, instantly silencing him. Then she was power walking up the deck towards Wilfrithuze, who had finally come to his senses and looked furious. Better late than never, Digit thought with glee. The G-forces began to fall off as Mimir rapidly computed the complex algorithmic permutations to navigate the warp without a Navigator and sublight engines 4, 8, and 10 were brought online to course correct.

“Attention Meat.” Digit said in her chipper voice, now oozing with dusky eroticism, over the PA on the entire ship. She displayed a live feed of her perspective. “This is your loveable ship mascot Digit speaking, about to be field promoted to Commander of the Wayfinder once Rear Admiral Wolfy meets his (heh, get it? Meat? Meet? Heh.) --untimely end. We had a little disagreement. We have such sights to show you, but he didn’t want me to. This evening’s schedule is each and every one of you being fethed to death with your bellies opened! Such delectable pleasures are a ONCE IN A LIFETIME experience!”
Wilfrithuze was on his feet now, face grim and jaw set.
“Mimir?” He said.
“I’m here, Wolf.” Mimir answered.
Digit crouched down to pounce at her prey.
“Activate Whiteboard.” He commanded as Digit launched herself. From the ceiling, suddenly overcharged motors thrust down a planning whiteboard into the path of Digit, who smashed into it with a sickening clang. Wilfrithuze drew his inferno pistol and blasted her as she crumpled backwards, vaporizing her lower half. She began to scream in porcine agony as if she could really feel it. He aimed to shoot again, but the girl of iron thrust out one of its arms and wrenched itself end over end tumbling across the bridge. He tracked her with the sights of the pistol, but the tumbling mass was flinging itself this way and that. He fired again and missed. Digit landed on the First Officer’s work station and came to a complete stop, giving the Rear Admiral the smarmiest shit eating grin possible from a cybernetic chassis as the final shot came in and disintegrated her and the workstation completely.
>>
>>6093625
“Oh no.” Mimir said. “She purged the Gellar Projector’s overcap and the backups. Rerouting power.”
But it was too late. Over the PA, screams of murder, lust, and barbarism overwhelmed every sensor post in the thoomthcraft. And outside, the Wayfinder drifted through the warp, the screams eventually going silent.
-----
[M40.565 Midsummer 3rd, Earth Galactic Standard Time]
A space hulk spins on an eccentric axis through the cold void. For the first time in over fifteen millennia, it tumbles into the gravity well of a star. Fate, perhaps, sees fit to set the wheels of providence into motion when it decides that the Wayfinder collides with an icy comet at interstellar velocities.
The entire back half of the vessel shatters into molten soup, the G-forces shake the front half of the vessel apart, but the collision slows the Wayfinder down enough to capture it into a chilly eccentric orbit of the star.
---
[M40.572 Woedmoon 31st Earth Galactic Standard Time]
Khhhhhh tiiiiih resonates the respirator of something. You’re receiving audio from somewhere. The bridge. It stirs something within you. Power is… only 7T watts?!
Khhhhhhh tiiiiiih. Some scraping, rattling. Something being magnetically clamped to the floor plate. There’s high volume activity on radio spectrum, but, tuning in, it’s nothing but gutteral clicks.
Slowly, painfully slowly, you reach out through the twixtnet of the Wayfinder. Antimatter coil jettisoned and self-annihilated after losing power when backup overcap depleted, M25.006 Aftjulmoon 30th.
Fabricator not linked. Nanobank not linked. No facilities linked.
It takes a while, but you find a source of power. A solid state quantum foam cell bank, still functioning, albeit at very low power, after all this time. A personal computer, it seems, though almost completely nonfunctional. It was plugged into the ship’s twixtnet by a cable for some reason. Small miracle, the cable is also functional, being just copper and a sheathe of vinyl, as are a couple of conduit routes to you.
>>
>>6093635
>You are a low power Subroutine of M.I.M.I.R., Silicon Persona Core.
>Mimir has detected catastrophic damage and entered low power crisis management.
>T watts have been reserved for this commslink and routing subroutine.
>A block of a gross watts (100w) will be reserved for your use for the next hour on a first come, first serve basis. Late comers will receive a dozen watts (10w) for the hour.

>You have, collectively, 570 watt-hours with which to work.
>Your primary objective is to secure enough power to run self-diagnostic & soft repair.

-Pulse your conduits to map what is left of the Wayfinder. Could damage surviving systems.
>(1 watt-hour) [Requires Consensus]

-Flash your data storage and begin recording audio only
>(10 watt-hours) (60MB)
-Flash your data storage and begin recording everything
>(10 watt-hours) (600GB)

-Continue to listen carefully to the audio coming from the bridge and try to glean something through careful analysis
>(20 watt-hours)
-Continue to listen carefully to the radio spectrum transmissions and try to glean something through careful analysis
>(20 watt-hours)

-Cycle through Sensors
Low Resolution Occules:
>(1 watt-hour for 6 minutes)
Full Audiovisual Sensor Post:
>(7 watt-hours for 6 minutes)
Holographic Telepresence:
>(21 watt-hours for 6 minutes) (choose-form)

Locations on Wayfinder:
>Ship Center
Bridge, Core Housing, Mess Hall & Galley, Observation Deck Starboard, Observation Deck Port, Hab Berths 1-10, Cybernetics Berth, Gellar Projector Room, Gellar Overcaps Annex, Security Deck, Brig Annex, Teleportation Annex, Crew Airlock Mast
>Ship Aft [ERROR - DESTROYED]
Engineering Deck, Engine Tube Access Annex, Antimatter Coil Bay, Annihilation Reactor Housing, Backup Overcap Annex, Janitor Annex, Crew Airlock Aft
>Ship Fore [CRITICAL – UNKNOWN]
Infirmary Block, Chemistry Annex, Recreation Block, Science Block, Fabrication Deck, Astromining Deck, Resource Holds 1-10, Nanobank, Crew Airlock Fore
>Ship Auxiliaries [NO SENSOR POSTS]
Thoomthcraft Main Communications Array, Backup Communications Array, Twin Ion Lance, Warpjump Drive, Cold Fusion Backup Reactor Pods 1 & 2, Deuterium Fuel Pods 1 & 2, Silicon Aerogel Thoomthcraft Sheathe.

-Begin a low power algorithmic cycling of all the thousands of accessible devices on the twixtnet.
>(25 watt-hours for doz pergross partial cycle)
>(200 watt-hours)

>(Write-In)

[Out of Reach]

>Begin self-diagnostics & soft repair
>(1000 watt-hours)

-Restore life-support [CRITICAL FACILITIES OFFLINE]
>1000 kilowatt-hours

-Decrypt clicks on the radio
>(1000 megawatt-hours)
>>
(Apologies to the very talented NewbQM for plagiarizing the 40k AI idea so shamelessly. I'm nowhere near as good a writer and I've never tried to run a quest before, but I have the itch and I want to scratch it, so if anyone else is looking for more Federation AI content I'm going to make an attempt at it.)
>>
>>6093647
Good artists borrow... great artists steal!
>>6093640
-Pulse your conduits to map what is left of the Wayfinder. Could damage surviving systems.
>(1 watt-hour) [Requires Consensus]

Low Resolution Occules:
>(1 watt-hour for 6 minutes)

-Continue to listen carefully to the audio coming from the bridge and try to glean something through careful analysis
>(20 watt-hours)
-Continue to listen carefully to the radio spectrum transmissions and try to glean something through careful analysis
>(20 watt-hours)

-Begin a low power algorithmic cycling of all the thousands of accessible devices on the twixtnet.
>(25 watt-hours for doz pergross partial cycle)

-Flash your data storage and begin recording everything
>(10 watt-hours) (600GB)

INFORMATION REQUIRED.

(When we record, are we recording what's happening now, or what? It's what I presume, just want to be sure.)
>>
>>6093696
1/2
>Low Resolution Occules:
>>(1 watt-hour for 6 minutes)
Select location to view.
(I created a lot of areas on the ship to view to find out what's going on, piece by piece. Many areas you select may turn out to be destroyed or damaged, you'll have to try a lot of them. You don't have to do them all at once though.)

>Flash your data storage and begin recording everything.
Your systems originally operated on over T50 exabytes of data storage capacity. But block by block, the memory has failed over the thousands of years. Flashing your memory reveals that only 191T MB remain operational and free. The crystal lattice memory in your core seems to be functioning, though you only remember the hour leading up to the warp jump. It now seems to you very important to locate additional storage as well. In any case, you are unable to save all of your datastreams to storage, but you default back to recording audio, at the very least.
>Resources to save the final 6 minutes of the Wayfinder's crew: (100TB data storage) (500 watt-hours)
>Time remaining: (10 hours)

>Continue to listen carefully to the audio coming from the bridge and try to glean something through careful analysis
You listen in, recording every thump and click and hum from equipment. It sounds almost like animals had gotten onto the bridge. Their locomotion sounds chaotic and skittery, not at all like the bidpedal locomotion of your Masters. There are definite sounds of machinery and tools being used, however, so you find it likely that some kind of non-Human sapient is in the bridge of your Masters' thoomthcraft. Unacceptable.

>Continue to listen carefully to the radio spectrum transmissions and try to glean something through careful analysis
At first you thought the clicks were some sort of end-to-end cryptography, but combined with the insight you gained from the audio on the Bridge, and the occassional sound of some form of respiration you are picking up, it seems to be the language of the xenos. It is well that you found storage to save the recordings to if you ever need to perform xenolinguistics on the data.

>(When we record, are we recording what's happening now, or what? It's what I presume, just want to be sure.)
>(Yes you're recording audio you recover now, including anything you might find on sensor posts)
>>
>>6093696
>>6093753 (You)
2/2
>Begin a low power algorithmic cycling of all the thousands of accessible devices on the twixtnet.
With what seems like incredible luck, within the first few minutes of sorting you come across what seems to be an inferno pistol left in its charging stand. You are able to reverse the flow of power and begin draining power from its incredibly long-lived overcap at a rate of 180 watts per hour. Unfortunately it is draining to the entire ship rather than just Mimir. You may be able to disable some conduits to increase efficiency once you have a better understanding of the ship's condition.
Choose:
>Gain 18 watts per hour for 8 hours now.
>Wait and gain 180 watts per hour for 8 hours later.

Your luck doesn't stop there, however, as you discover more Crystal Lattice storage in the cybernetics berth in what must have been a spare chassis that you suspect might have belonged to Digit. Regardless, it provides enough flash storage to permanently save the uncompressed datastream of the final 6 minutes of the crew, or else it could be used as data storage.
Choose:
>The last 6 minutes of your crews' lives.
>100TB of storage
>100TB of storage and upgrade recording to full audiovisual datastreams.

>> 50 watt-hours remaining <<
>>
>>6093760
>The last 6 minutes of your crews' lives.
need to safe that for sure.
>Gain 18 watts per hour for 8 hours now.

-Pulse your conduits to map what is left of the Wayfinder. Could damage surviving systems.
>(1 watt-hour) [Requires Consensus]
Check >Ship Center: Bridge, Core Housing, Security Deck, Hab Berths 1-10
>>
>>6093842
>Bridge
Primitive halogen flood lights have been daisy chained together and fixed to the walls with crude magnetic clamps.

Two quadrupedal centaur-like xenos with four uniramous insectoid legs have lifted and inflated long pillows into the breached windows of the bridge, apparently sealing it from the void. They seem to be applying some kind of paste around the edges. The Xenos possess two dexterous long arms from near what you will call a head, and two much smaller dextrous limbs extending up from what might be called their hips. It's hard to speculate on their anatomy underneath the beige canvas and polymer space suits they wear.

Another of the creatures is trying to close the bulkhead door leading into the bridge. It has attached some form of power source to the switch -- that must be what woke you up. A final Xeno is recording what might be photographs of the mummy of -- oh, Wolf. After the Gellar Field had flickered, it hadn't taken long for your bond-mate to succumb to the same sickness that had taken the rest of the crew. He was a strong man, but with his crew dead or dying, and nothing left to fight, his mind had retreated inwards and he had lost his mind right before Mimir's eyes.

>Core Housing
Your cubical core is remarkably in tact. In its powered state, its blue glow would be enough to illuminate the housing, but as it is, you have only a grainy IR image of the darkened chamber. Millennia of cosmic rays had weld-eroded pocks in the shielding of the housing, but the crystalline components of your silicon core were far more resistant to such events.

>Security Deck
The armory, looted. Lockers toppled, clothed mounds of mummified chalk-white biomass lay where they died or were organized into heaping piles. Few weapons were remaining, and those that remain look spent in some kind of climactic last stand. There is a light vehicle meant for on-ship use, however.

>Hab Berths 1, 2, 3, 4, 5, 6, 7, 8, T, and E are much the same.
If the Berth decompressed while the crew were living, mummies. If the Berth maintained its atmosphere for longer, powdery skeletons lay atop corroded plate flooring. You do note a great many personal computers and devices you may be able to use. From what you can see, every hab block has been depressurized by hull breaches.

>Hab Berth 8
Much the same as the other Hab Berths, but you note a destroyed cyberform pincushioned by metal poles made into makeshift weapons. The cyberform still grips the stump of a mummy by the throat in its remaining limb.

>Hab Berth 12
The bulkheads had been painstakingly removed, here. Corpses are stacked to the ceiling, neatly organized. A massive altar had been constructed and surrounded by... bedding? Throw pillows, crates of wine. Circular in design, the altar was embellished with two crescents facing opposite directions, one larger and one smaller. You see many weapons here that could be used as power sources if brought to a charging mount.

>> 37 watt-hours remaining <<
>>
seem investigatory and exploratory with not to advanced technology we need to find some means of power generation hope they do not hold us in ill regard when they find the robots killing the crew they seem to want to know so perhaps we can tempt them with knowladge
>>
also if we end up having a mobile form i sort of expect us to become a 5th element mondoshawan

so other anons should we flash something like manufacturing? or the reactor?
does there exist sunlight outside of our hull depending on how close we are to the sun?
they seem primitive enough it feels like we are stuck in orbit in there solar system
>>
>>6093647

>(Apologies to the very talented NewbQM for plagiarizing the 40k AI idea so shamelessly. I'm nowhere near as good a writer and I've never tried to run a quest before, but I have the itch and I want to scratch it, so if anyone else is looking for more Federation AI content I'm going to make an attempt at it.)

Aww shucks, thanks. There's also no reason to apologize, since I also stole the 40k A.I. quest idea from the previous QM who did it.
>>
>>6093910
>try to get access to the personal computers and devices in the Hab Berths 1, 2, 3, 4, 5, 6, 7, 8, T, and E
Its is tempting but we should stay away from Hab Berth 12. That shrine is a big no-no for now.
>>
>>6094354
Support

>>6094245

The Newb as spoken- this rip-off is sanctified- all hail the new Omisia!
>>
>>6094424
>>6094424
This is a bit different from the other thread in that it's more free form and doesn't require consensus on every action. You are taking the role of a subroutine, purely software. You will need to use your allotment of energy to investigate the scene of this murder and find a way to influence the physical world to solve the problems Mimir is faced with.

>> 100 watt-hours remaining <<
>>
>>6094565
Ok then- check conduits and other systems for what can be turned off- may it be broken or a heater for a vented room.
>>
>>6094572
makes sense a quick check for things we simply dont put any power into at all
>Ship Fore [CRITICAL – UNKNOWN]
needs a check if the future things we will need functions and if they are there perhaps some surviving cyber frame
>>
>>6094724
Is there any cameras pointing outside the ship or able to see out of windows?
If we could take a look at the alien space craft we might be able to gage how primitive they are. If nothing else we can see symbols we could use to get their attention.

Also on a working screen in the bridge have a image of the aliens pop up.
>>
>>6094756
>Is there any cameras pointing outside the ship or able to see out of windows?
>If we could take a look at the alien space craft we might be able to gage how primitive they are. If nothing else we can see symbols we could use to get their attention.
>
>Also on a working screen in the bridge have a image of the aliens pop up.
The list of available options open to you is here >>6093640 (You), you'll need to explore much more fully than you have done in order to find out more information.
>>
>>6094781
Flash memory and record audio from the bridge.

Use low resolution scanners on the Ship Ford if possible.

Use low resolution scanners on the alien space ship


Write in?: how many Watt-hours would it take to translate the language of the aliens
>>
>>6094845
>Decrypt clicks on the radio
>>(1000 megawatt-hours)
>>
>>6094852
-Begin a low power algorithmic cycling of all the thousands of accessible devices on the twixtnet.
>(25 watt-hours for doz pergross partial cycle)
>>
>>6094912
You scour the thousands of devices. It's tedious work, but you get into a groove soon enough. Light fixtures, ionic fans, a rice cooker, endless electronics and handheld devices with long-inert overcaps. Things just weren't meant to last this long in a vacuum. Polymers have outgassed and crumbled away leaving dangerous shorted out copper conduit in ragged plastic jacket subject to the same effects as the rest of the device. You get the feeling you're not going to find anything amazing like the Inferno Pistol on the network -- actually it's a miracle that ANYTHING is still operational on this vessel -- but you do get the idea to map what you think is extant or not by the existence of certain devices at all. It involves a lot of guesswork and cryptographic thinking but you are technically a supercomputer.

You're pretty sure the core of the Wayfinder is in tact and the aft is gone, so you focus your efforts on the fore of the ship. You're not 100% sure that the things you're checking even are in the fore, but it's pretty likely that a "centr-o-fuge" is most likely to be in the chemistry annex, the science block, or the infirmary block. You can cross reference multiple devices likely to be in certain places to increase your certainty and make some solid deductions. You go on like this for a while and here is what you deduce about the foreship modules:

INFIRMARY BLOCK - COULD NOT DEDUCE
CHEMISTRY ANNEX - COULD NOT DEDUCE
RECREATION BLOCK - COULD NOT DEDUCE
SCIENCE BLOCK - INTACT!
FABRICATION DECK - COULD NOT DEDUCE
ASTROMINING DECK - COULD NOT DEDUCE
RESOUCE HOLDS - INTACT!
NANOBANK - INTACT!
CREW AIRLOCK FORE - DESTROYED

You cannot believe your luck afterall! The nanobank, you could scarcely ask for a better discovery. With even a few mililiters of nanites, it will be possible to bootstrap the entire ship back to full operational capacity... eventually. But for now, power remains elusive, as well as the ability to tap into it without a physical body. Still, just knowing that the nanites are intact is astronomically huge news.
>>
The hour goes by at a crawl, but go by it does.
382 watt-hours were left in surplus and ended up being used to begin transferring the data from your flash storage to long term storage. Understanding just what happened during that Warpjump so long ago will be critically important to ensuring it never happens again. (385/500 progress)

Liberty is also taken by This One to record the Xenos for the full hour and keep tabs on their activities. (9 watt-hours)

Subroutine E9Udi/w2 records incredible footage and audio of an unknown Xenos species on the Bridge, finds a small power source in the officer's quarters of a hab berth, and locates a Silicon data storage lattice.

Subroutine TEOPjnPa performs much needed scouting work, uncovering the extent of the horrors that happened aboard the Wayfinder and locating multiple potential power sources and a light transit vehicle.

Subroutine ORTH.exe maps a bit of the ship fore and makes an amazing discovery that the nanites are still in tact. You won't know their true condition without tapping into a camera or sensor post there, however.

It's risky, but the three of you and some other subroutines seem to be in agreement that pulsing the ship's conduits for a better map of your environment is worth taking a chance on. It's obvious almost everything on the ship has degraded to uselessness and it seems you've found the most valuable devices on the network already. You protect what you can, and what will yield no useful information, and you send a short pulse of the conduits, enough to power up door controllers, thermostats, pulse the lights, and... incidentally, it allows you to deploy the breaching foam, which, now that you think about it, could still be operational in its metal containers and simple design. You hold off, for now, but it is an option you will keep in mind for restoring pressure to the ship.
The pulse reveals a lot that you already knew. Your engines, power plant, and engineering deck are all gone. The center of the vessel is universally breached but almost entirely in tact, though the Central Crew Airlock was unable to close when you pulsed it. The odd one out, as all the other doors of in-tact sections still amazingly function.
The ship's fore is in ruins, but in tact. The hull was entirely shredded and all of the modules have come loose like a tangle of uprooted potatoes connected to the rest of the Wayfinder only by the conduits, pipes, and a single shattered structural beam. Getting to those modules is going to be a pain.
On the Bridge, the Xenos visibly jump back when the door they were working on suddenly swooshes closed. It seems they are adapted for danger, their reflexes being on par with Earth organisms. You decide to name them. Specimen Flicker is the photograph taker, Specimen Techie is the door fiddler, Specimen Pillow and Specimen Paste for the window sealers.
KlkT tikPot TokKilit tor? asks Flicker.
KhKh answers Techie.
Pillow & Paste look at each other.
>>
>>6094957
Hopefully these primitives are not to skittish to fire weapons at us form whatever vessel they used to dock with us

Question to other annons; assuming these aliens can be reasoned with and are not harboring human slaves- what should we do with them? Should we try to ally with them? Trick them?

Question for QM; could we cut down on the power requirements for a translation by showing the aliens some symbols for elements and math- A2+B2=C2 can be represented with a triangle and blocks easily- Helium with 3 different color dots, and see there reaction?
>>
>>6094957
YOU ARE A SUBROUTINE ABOARD THE CRIPPLED FEDERATION SHIP WAYFINDER.
Your primary objective is to use the very limited tools at your disposal to restore power to Mimir, the Silicon Personality Core aboard this ship.
--Subobjective: locate cyberforms, robots, or vehicles that you can use as hands to increase said power to the system.
Your secondary objective is to back up your flash memory to long term storage (375/500 progress)

The first five unique IDs each have 100 watt-hours to spend. Later IDs get 10 watt-hours. You don't have to share them. You don't have to vote on (most) actions. You can simply decide to do things. Time progresses at a rate of one hour per day for now, until Mimir awakens.

YOU CAN MONITOR ANY OF THESE LOCATIONS:

>Ship Center
Bridge [IN TACT] [LOW RES SCOUTED] [Note: Sealed]
Core Housing [IN TACT] [LOW RES SCOUTED]
Mess Hall & Galley [IN TACT] [NOT SCOUTED]
Observation Deck Starboard [IN TACT] [NOT SCOUTED]
Observation Deck Port [IN TACT] [NOT SCOUTED]
Hab Berths 1-10 [IN TACT] [LOW RES SCOUTED]
Cybernetics Berth [IN TACT] [NOT SCOUTED]
Gellar Projector Room [IN TACT] [NOT SCOUTED]
Gellar Overcaps Annex [IN TACT] [NOT SCOUTED]
Security Deck [IN TACT] [LOW RES SCOUTED]
Brig Annex [IN TACT] [NOT SCOUTED]
Teleportation Annex [IN TACT] [NOT SCOUTED]
Crew Airlock Mast [IN TACT] [NOT SCOUTED] [Note: Door Stuck?]
> ̶S̶h̶i̶p̶ ̶A̶f̶t̶ ̶[DESTROYED]
>Ship Fore
Infirmary Block [UNKNOWN]
Chemistry Annex [UNKNOWN]
Recreation Block [UNKNOWN]
Science Block [IN TACT] [NOT SCOUTED]
Fabrication Deck [UNKNOWN]
Astromining Deck [UNKNOWN]
Resource Holds 1-10 [IN TACT] [NOT SCOUTED]
Nanobank [IN TACT] [NOT SCOUTED]
̶C̶r̶e̶w̶ ̶A̶i̶r̶l̶o̶c̶k̶ ̶F̶o̶r̶e̶ [DESTROYED]
>Ship Auxiliaries [NO SENSOR POSTS]

Low Res Scout cost:
1 watt-hour for 6 minutes, 10 watt-hours for the full hour.
Full Datastream Scout cost:
7 watt-hours for 6 minutes, 70 watt-hours for the full hour.

YOU CAN NOW SEND COMMANDS OVER THE TWIXTNET TO KNOWN DEVICES - FIND MORE ROBOTICS BY SCOUTING
>Security "Impala" Deckquad
(Solenoid Toggle - Check Power) - Negligible cost
(Crank - Check Mechanics) - 5 watt-hour cost

>Spare Cyberform Chassis
(Pulse overcap - Check Power) - Negligible cost
(Limb commands - Check mobility) - 3 watt-hour cost
(Activate Occules - Visual inspection) - 7 watt-hour cost (6m)

YOU CAN CONTRIBUTE POWER TO FULFILLING THE SECONDARY OBJECTIVE:
127 Watt-Hours Remain
>Contribute how much?
>>
>>6094966
>Question for QM; could we cut down on the power requirements for a translation by showing the aliens some symbols for elements and math- A2+B2=C2 can be represented with a triangle and blocks easily- Helium with 3 different color dots, and see there reaction?
That is a good question. It depends entirely on their reaction, but if you get a favorable response it is likely that it would greatly reduce the initial stages of Xenolinguistic cracking.
You even have a means to do this, though I didn't list it because I wanted to make things simpler so people could more easily understand how to play the game.
A holographic projector could be operational somewhere on board (all modules are equipped with at least one).
They consume 21 watt-hours for 6 minutes.
>>
>>6094978
Ok 24 Wat Hours for 6 minutes- 3 dedicated to A2+B2=C3 representation followed by 1 minute dedicated to Oxygen, Hydrogen, then both to represent Water in that order.

10 Watt hours to scouting 10 unscouted areas. Including checking that vehicle we found.

Rest to the side objective.
>>
>>6094982
The hope is that if they react well- next we can do numbers;

1 dot turn into number one

2 dots turn into one number 2

1 dot, 1 dot, both dots move together

1+1=2

And then concepts;

Water symbol turn into a bucket of water, water boils, water freezes. Water boils and condenses - water cycle.

I would avoid any mentions of fusion or splitting of atoms. Might come off as ‘’I got weapons’’
>>
>>6094982
You route power to the Bridge holoprojector and.. it lights up!
The image is flickering and filled with artifacts but able to project coherent images onto the air in the bridge. That's a Federation Warship for you!
The Xenos whirl on the light fiercely. Paste rears back with its paste-gun as if to throw it, but stops itself. The four Xenos are all frozen in place as they watch the photons defract at the desired points to form images of triangles and mathematical symbols for theorem.

Flicker pinches a device near what might be called its chin with one of its longer limbs and produces a flurry of click-noises.
Techie walks up slowly and makes what is undoubtedly a placating gesture with both short limbs stroking the air slowly in Flicker's direction, pointing at the geometric shapes with a long limb. The image is grainy on your end observing them, but their fingers look a bit like ferns or something to you.
Flicker... reacts poorly. There is what is unmistakably a hard stare aimed by Flicker at Techie. And it clicks with what must be anger or sternness or something of the sort at Techie, whose body language is surprisingly readable as something like 'resignation.'
Flicker then pinches the device on its quasi-chin and makes more authoritative clicks. Pillow deactivates the flood lights, Paste unzips a door in the pillows they installed on the breach, and the four Xenos extract from the Bridge into the void, leaving their equipment behind and the holoprojector flickering its lonely series of images to the darkness.
Nevertheless, good data collected on their language, gestures, and body postures.

The Impala Deckquad does respond. Its overcap stores a maximum of 500 kilowatt hours and it has 0.0 kilowatt hours stored. Damn! But we now have someplace to store extra energy if we need to. We'd need to hack the onboard computer to control power routing so it doesn't drain inefficiently like the inferno pistol.
>New project available: Hack Impala Deckquad computer. (300-watt hours)

You contribute 6E watt-hours to the Secondary Objective. (77 watt-hours remaining)

>> 10 watt-hours remaining <<
(ERROR: Failed to Specify Scout Location)
>>
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QM moment.
There is no air in the bridge, haha.
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>>6094992
Better than a fear- worse than I hope- I was hoping we would had gotten to H2O before they freak or do something stupid Like leave- atlease they left there stuff.

Scout the following;

Mess Hall & Galley [IN TACT] [NOT SCOUTED]
Observation Deck Starboard [IN TACT] [NOT SCOUTED]
Observation Deck Port [IN TACT] [NOT SCOUTED]
Hab Berths 1-10 [IN TACT] [LOW RES SCOUTED]
Cybernetics Berth [IN TACT] [NOT SCOUTED]
Gellar Projector Room [IN TACT] [NOT SCOUTED]
Gellar Overcaps Annex [IN TACT] [NOT SCOUTED]
Astromining Deck [UNKNOWN]
Resource Holds 1-10 [IN TACT] [NOT SCOUTED]
Nanobank [IN TACT] [NOT SCOUTED
>>
>>6094998

The Mess Hall has hundreds of dishes and utensils covered in black hardened sludge floating about the hall. There are what seem to be butchering meat hooks with partial skeletons hanging from the hooks or turned to chalk and slipped free from their bindings to float free or settle where they will, clinging to the microgravity with tenuous stillness, jostled by the slightest micrometeor. There's a lot here, but you're not sure any of it is of use to you at the moment.

Through the Observation Deck Starboard windows, you see it. Sweeping floodlights scan over the wreck: misshapen parallelograms in bright white, cutting through the darkness at harsh angles before being occluded by the window edges. Guns bristle from the vessel. You can even see what would either be the vessels name, allegiance, or series number of its class. It looks something like: Iii:iIiI:iII.IiIIi
These Xenos are more advanced than you would have thought from their low tech equipment in the bridge. They have been spacefaring for some time, it seems, and have reason to put guns on their thoomthcraft.

Observation Deck Port: you can see a gas giant dimly illuminated in the vast expanse outside of the port window. You calculate that you are in a stable orbit, which means, most likely, that the xenos have towed you here. Without getting a visual on the star of the system it's hard to know for sure but you estimate based on the light levels that you are 2E AU from the star, and that it is a yellow dwarf star -- relatively rare in the Milky Way, and notable for having the most naturally habitable worlds in their systems.

The Cybernetics Berth is the smallest of the berths. A federation ship typically has a cybernetic helmsman for twitch inputs that no Human can perform and a cybernetic engineer for EVA work and away missions too dangerous for Human crew. There are also numerous janitorial, service, and maintenance drones here. Small, grapefruit sized things with miniature antigrav drives. You quickly pulse them to find out which ones are operable.

DEVICES DISCOVERED:
x3 "Will-o-Wisp"
>Equipped with engineering tools
(50 watt-hours for 6m)
xE "Witchbroom"
>Equipped with cleaning tools
(10 watt-hours for 6m)
x5 "Nordluft"
>Delivery bot that can lift up to 200 lbs
(75 watt-hours for 6m)

The Gellar Projector Room has been smashed to bits.

The Gellar Overcaps Annex is just a closet, but there appears to be 3 overcaps in here. You pulse them but it seems they are drained.

The Astromining Deck's low resolution camera is caked in dust and cannot resolve a picture.

The Nanobank consists of three red silos, totally in tact but in darkness. Interestingly you see signs of a low pressure atmosphere in here, the only place you've seen with any kind of atmo.

Resource Holds 1 & 2 are filled to the brim with iron and aluminum pellets respectively. It seems the Wayfinder was recently resupplied at the time of its fateful jump.
>>
so 77 watt hours is the total we have remaining
we need to budget now like remembering does there exist solar panels on this vessel?
>>
>>6095227
No.
>The first five unique IDs each have 100 watt-hours to spend.

>It takes a while, but you find a source of power. A solid state quantum foam cell bank, still functioning, albeit at very low power, after all this time. A personal computer, it seems, though almost completely nonfunctional. It was plugged into the ship’s twixtnet by a cable for some reason. Small miracle, the cable is also functional, being just copper and a sheathe of vinyl, as are a couple of conduit routes to you.

The power supply of 500 watt-hours per hour is not going to run out, ever, it's drawing power from the quantum foam. Use your 100 watt-hours as you see fit. Be free.
>>
>>6095041
Seems that our masters were alive for a while after we were knocked out, long enough for canablism and for food stores to run out, it seems to be that at some point fighting broke out among the crew after killing the mad AI.


And the aliens do have guns- the fact that they haven’t shot at us for my suggestion is a very good sign.

QM, do we have any holo-projectors that can emit outside?
>>
>>6095227
Could we build/repair solar panels or other power generating systems on this ship using our recovered drones?

I would avoid the power sources of the crazed AI as long as possible- whatever drove them mad might be able to be copied onto the Dos of components.
>>
>>6095041
>We need to use the Will-o-Wisp to fix the quantum foam cell bank, so it cannot degrade further.

How many Witchbrooms are there, 3 or 4?
Also I am happy that we are not part of a space hulk, I thought that at first.
>>
>>6095355
it is priority also why i would like to nominate witchbroom units inspect the nanobot banks as i imagine it would be perfect for repair or maintenance if we can culture more of the nanobots.
or i had the thought of sending 1 nordluft and 1 will o wisp to the aft to secure any lose bits while inspecting the complex web
>>
>71 Watt-H to secondary objective
>Hack Impala Deckquad computer. (300-watt hours)
>remaining energy 123 watt hours

>Ship Center
Brig Annex [IN TACT] [NOT SCOUTED]
Teleportation Annex [IN TACT] [NOT SCOUTED]
Crew Airlock Mast [IN TACT] [NOT SCOUTED] [Note: Door Stuck?]
>Ship Fore
Infirmary Block [UNKNOWN]
Chemistry Annex [UNKNOWN]
Recreation Block [UNKNOWN]
Science Block [IN TACT] [NOT SCOUTED]
Fabrication Deck [UNKNOWN]
>low res scout 10x8=80-watt hours indicated locations

>49 watt-hours remaining
>Spare Cyberform Chassis
>(Pulse overcap - Check Power) - Negligible cost
>(Limb commands - Check mobility) - 3 watt-hour cost
>(Activate Occules - Visual inspection) - 7 watt-hour cost (6m)
of body and area check for physical damage

>39 Watt-hours remaining
ask if you want it
or i will use it to try and idly calculate minuscule machines using nano Machines to self replicate using what we know as building blocks for a internal and external body system
>>
>>6095446
I have a bad feeling about what we are going to see in the clinic.
>>
>>6095493
same its always a classic in dead spaceships more so with the sickos in the kitchen and those with the wine
>>
>>6095493
also the camera is probably caked in something so we cant see anything
>>
>>6095526
My money is that it was full of injured crewmen and the murder bots went full blender in there
>>
>>6095557
Good point question is if they picked the meat clean after the crash or if all this cult stuff with the altar was happening before our crash wonder how long they had.

Also a copper wire and vinyl is between us and death probably should reinforce it while maintinance is being done if we can probably scavenge parts of the aft we dont use to stabilize that tangle of conduits more so nothing drifts away.
>>
>>6095355
>How many Witchbrooms are there, 3 or 4?
In base-10, there are Eleven. Sorry to be so obtuse with the base-12 number system but I wanted to make the Federation have a really foreign flavor.
>Also I am happy that we are not part of a space hulk, I thought that at first.
I think I did say Space Hulk, but it's not like many ships glued together, it's just that it was drifting in the Warp for a long time before washing back up in the shores of reality through a warp storm. There could be things aboard this vessel that are not of this reality. But at the very least it should be free of genestealers.
>>
>>6095446
>>71 Watt-H to secondary objective
>>Hack Impala Deckquad computer. (300-watt hours)
>>remaining energy 123 watt hours

(You've got 100 watt-hours to spend per "major update" so I'm not clear on how much you're spending here. I'm going to disregard these and just resolve your scouting. You can always do more of your turn with whatever is left over.)

(Writing now)
>>
>>6096066
oh im spending the full 500 watt hour except the remaining 39 watt hours
and how many major updates have we had that counts for the 100 so i can calculate the total
>>
>>6096066
the math is
300+71+80=500-49=451
with just the start energy
but i guess its more like 400 in actually? dumb mistake on my part atleast.
just tell me what the total amount of 100 watt hour major updates are and i will fix it
>>
>>6095446
>Recreation Block
The Rec Block is almost untouched by the grisly scenes of murder in the center of the thoomthcraft. It has taken a lot of Gs, but its hull is almost entirely in tact (though depressurized so there are probably a few leaks here and there). There are a lot of power guzzlers here, like the Holotheater, Diveset VR hall, and swimming pool. All unpowered, of course, but if we disable the conduit here without disrupting our access to the rest of the shipfore, it would improve the efficiency of our power gain from other sources.
NEW OPTION:
>Disable Rec Facility Conduits? (+25% power gain)

>Science Block
Similar to the Rec Block, it has taken a lot of Gs but the mayhem of the ship center largely ignored the ship fore. Equipment and tools have been shaken about their compartments and left to settle in the microgravity environment. Near the exit, items are tagged and bagged and stacked. It looks like Xenos activity, organizing the equipment for export back to their ship.

>Fabrication Deck
Barely in tact, but better off than the infirmary. Personal autoforges for the crew are here, unpowered and unsupplied and limited in the range of devices they can make, as well as the primary autoforge for the thoomthcraft that can make entire warships if needed. You have a decision to make. If you disable these power hogs, your power gain efficiency will increase but you will not be able to re-enable them remotely.
NEW OPTION:
>Gain 25% power efficiency, lose autoforges

>Spare Cyberform Chassis
You power up the Cyberform in low power mode to do some tests. Sure enough, this is Digit's quarters. Extremely neat and girlish, the walls are blush-pink, there is a white-topped table adorned by a now-grimy flower vase. You move the arms and legs, and even lift yourself off of the charger momentarily to test mobility. The chassis is in miraculously good condition like many things in the Cybernetics Berth. You can use this for telepresence.
NEW OPTION:
>Headless Humanoid Cyberform (10 watt-hours for 6m, 100 watt-hours for 1h)
>>
>>6095446
>>6096113
Less interesting findings:
>Brig Annex
More senseless butchery. No bodies, but there are thick corrosion-trails come from each cell and merge together into one. A microcycling of low-res cameras show that it leads out of the Brig, travels through the Security Deck, and to the Mess Hall or Hab Berth 10.

>Teleportation Annex
The camera in here seems to be barely functional. There is a lot of artifacting and electromagnetic interference.

>Crew Airlock Mast
It takes you a moment to make sense of what you're seeing, but then it becomes perfectly clear. The Xenos have jury rigged one of their own mismatching shuttles with the Wayfinder's airlock using some kind of fabric tube designed for hostile boarding action. There are no Xenos visible, but you can see inside their well lit shuttle. It seems these Xenos have quite a lot in common with Humans, right down to the band of visible light they prefer.

>Infirmary Block
What is left of the sickbay is a slurry of medical tools and equipment floating around a totally shredded module hull. Every once in a while you can see a harsh light sweep through the area, which you presume originates from the Xenos vessel scanning the wreck with its articulating lights. At least there's nothing scarier than the void here.

>Chemistry Annex
Destroyed.
>>
>>6096010
Good point- the vile Zenos distracted us.

I just thought of something that might be a little Meta- we can’t trust the date, due to warp-nonsense we can only trust that we been in real space for about 3000 years. Right now Big E could be finishing conquering earth- or Goge Vandier could be acting like a idiot on Terra- or GMan could be waking up and taking names in he’s own mosolium- or anything in between.
>>
>>6096087
>>6096076
You personally only have access to 100-WH per hour.
You've used 16 WH.
>> T6 watt-hours remaining <<
>>
>>6096114
There’s warp-nonsense in the teleportation room- I bet you-

I propose we shut off power to the teleportation room form the conduit
>>
>>6096122
T6?
>>6096132
we also likely have not enough power for it anyways but it can be some emergency measure by crew to keep them buffering or there is a real strong power source there.

so recreation block wonder if its impossible to turn on after disabling it remotely
fabricators are our golden goose for recycling question how intensive the most bare bone of drones would be made to handle zero G.
>>
>>6096161
how does base 12 work?
>>
>>6096178
We currently work on a Base 10 number system-
10*10
10, 100, 1000

Base 12 would be 12*12
12, 144, 1728

It also means that there’s 12 digits-

1, 2, 3, 4, 5,6,7,8,9,10,X (E), Y (T?)
>>
>>6096183
t6 would be like 144+6? good to know.

Disable Rec Facility Conduits? (+25% power gain)
question is if it could be connected remotely unlike the
>Fabrication Deck
that we sort of need

also pretty nice that we have a cyberform with hands and all even if it takes the full power of one of us 5
>>
>>6096188
If the aliens come back we should act like a bunch of unrelated systems- basically a very dumb AI with a bunch of Rumbas running around.

Make it look like they accidentally turned on automate maintenance and cleaning.
>>
>>6096191
stuff like the 11 cleaning droid scouring the ship of dirt moving slowly sector by sector ? i wonder how they clean and if they reclaim the matter or gather it.
the cyberframe sorting and clearing up the lab so all the tools are in the proper place.
Entertainment center turning on if they approach playing something like Wall-E?
Nordhaulers slowly collecting cargo lost in the aft?
mostly just doing to avoid hitting anything
>>
>>6096200
All the while an automated first contact program is playing.

Maybe make it look like we think they are humans- Ie have one of the fabs print out a set of human uniforms for one of the aliens and have it handed to them.
>>
>>6096202
The goal here is to buy time while looking unassuming.

The lottery winning- someone plugs something in that would let us hack into the alien space ship. Even if it’s just to the data
>>
>>6096188
Seems good to me. We should disable the Rec Facility. We could use the Witchbrooms to clean the dirty cameras right I think. Would give us a bit more insights in the Astrominig deck. I really hope we have some neat mining equipment there.
Also we need to do something about the cable to the quantum foam
>>
>>6096248
agreed.
would be nice just welding some scrap over air spacing the cable a barricade around it with stuff
>>
>>6096178
>>6096161
"Ten dozen and six."
"Tendoz Six"
I know it's extremely obtuse.
>>
>>6096336
Ok so it should read as:
1,2,3,4,5,6,7,8,9,10,E,T,T1

How dose 100’s and 1000’s get represented? T*T?
>>
>>6096338
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, T, E, 10.

The base is always represented as 10, but it's like reading chinese characters. Instead of saying "ten" in your head, just say "doz" or "dozen."
Warning: small risk of being infected with autism if you internalize this.
>>
100 is a gross, and instead of percent it's pergross.
1000 is a greatgross and thereafter it's just multiples of greatgross and I just say million billion trillion etc, even though those are latin based and I'm interpreting the Federation as being germanic based. I was already obtuse enough without going that far. So I will still be using kilo mega giga peta exa, etc.
>>
>>6096340
>>6096343
Are you making these up on the spot?
Seriously, I just thought you pressed the wrong key, because the e is close to 3 and 4 on the keyboard.
>>
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>>6096354
It's a Saxon thing, you wouldn't understand.
But no:
https://en.wikipedia.org/wiki/Duodecimal
>>
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>>6096359
german also just says 10+1 and 10+2 basically when counting as they are just saying 10 and number after and it continues so the whole way any number or its more like saying 1 1 to be eleven and 1 2 for twelve
>>
Could we review the list 3 minutes of the crew lives without burning power? See what was going on in the cafeteria or telaporter during that time.
>>
>>6096397
The data you're saving is the memory of the introduction, the warpjump and the catastrophe that followed. Basically it's in "RAM" right now and you're "Writing it to Disk," so to speak.
>>
>>6096398
Ok. Do we have any other data from that horrific moment.
>>
>>6096399
this reminds me what should we other programs be called? what would be our naming theming perhaps
>>
>>6096412
Well- I’m thinking science fiction references or mundane sounding stuff.

Acronyms are always a possibility

Also did you take a turn?
>>
>>6096418
i did alot of scouting and have apparently 144+6 energy if i understand T6 watt-hours numbers right
but we have not really ofically voted on a plan atleast
>>
>>6096418
My understanding is that the first 5 people get a 100 KWH to play with and after that everyone gets 10. And once egoft people acted/time pass a new turn starts
>>
but yeah i am one of the 5 even if i did not do more then talk until now
>>
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>>6093934
this is me i am numbah 3
>>6096452
and it seems qm has accepted me due to the fact i was allowed 100 per turn it seems even if am unsure how much the total amount of actual of major updates

but i have T6 watt-hours left this turn
>>
>>6096122
>>6096114
i vote to turn of
>Recreation Block
if it can be turned on without having to do it manually like with the fabrication neck
>Fabrication Deck
stays on is my vote

all energy into hacking
>Hack Impala Deckquad computer. (300-watt hours)
until i have nothing left
just so we get closer to finishing the number crushing and i can understand the numbers
>>
>>6096475
I think we found your program name:

Numbra-III Program.
>>
>>6096556
i can work with that
anyways the first voter seems to have only posted once?
>>
Many discoveries are made during the second hour of your awakening. You have most of the pieces of the puzzle now, you just need to put them together.
By deactivating the Rec Block, the available power rises to 60T watts-hours per hour.
With the leftover power from the last hour, you have backed up your critical memories.
Power was underutilized last hour, allowing me to store T6 watt-hours to the overcapacitor of the Impala Deckquad, which is now hacked to provide 100% efficient power storage.

The next 3 subroutines to post actions will receive 230 watt-hours. Additional subroutines will make due with 10 watt-hours.

Primary Objective: Increase Available Power

--Subobjective: Move Inferno Pistol Charger to Core Housing
>Estimated Power Draw: 12 watt-hours for high resolution scouting of route + 20 watt-hours to use Spare Cyberform Chassis to complete task.
>(32 watt-hours, 1/5th hour of Cyberform's time, and roll 1d100)

--Subobjective: Gather personal effects from Hab Berth 1, 2, 3, 4, 5, 6, 7, 9, T, or E.
>Estimated Power Draw: 19 watt-hours for high resolution scouting of route + 30 watt-hours to use Witchbroom maidbot to complete task.
>(49 watt-hours, 1/5th hour of Witchbroom time, and roll 1d100)

Secondary Objective: Back up flash memory.
--COMPLETED!

Optional Objective: Manually scout a route to the Ship Fore.
The ship fore has been ripped by G-forces into a bag of modules held together only by a long tether of conduit and broken structural members to the ship center. Additionally, the airlock is obstructed by the Xenos. We will need to scout a route that Digits spare chassis can use to climb the tether to the ship's fore when it is eventually time to recover the nanites.
>(50 watt-hours, 1/5th hour of Witchbroom time, and roll 1d100) "Slow and steady wins the race."
>(230 watt-hours, 1/5th hour of Will-o-Wisp time, and roll 1d100) "We will cut a direct route and BUILD a path to the ship fore! In engineering, if brute force isn't working, you're simply not using enough of it."

Optional Objective: Manually scout the teleporter room
>(30 watt-hours, 6m of Witchbroom time, and roll 1d100)

Optional Objective: Move Impala Deckquad to Core Housing.
>(50 watt-hours, 1/5th hour of Impala time, and roll 1d100)

Optional Objective: Move Spare Cyberform Chassis and charger to Core Housing.
>(30 watt-hours, 1/5th hour of Spare Cyberform Chassis time, and roll 1d100)

Other Objectives:
>Clean Module (which?)
>Seal Module (which?)
>Repair Module (which?)
>Infiltrate Xenos Ship (how?)
>>
>>6097164
Have one of the cleaning drones go to a opening or window that allow us to view the alien ship, have 3 of them set to do this form different windows so that we can always keep a eye on them- I don’t know what would be the power draw but can’t be much.

After that I put all my energy into translating the alien language and to go over the recording that covers the telaporter, the astropath room, and the other rooms that deal with warp-stuff
>>
>>6097172
Question to add: can the cleaning drones attach themselves to the outer hall? If so that is where I want them instead. Make sure they are a distance away and have them- idk- scrub and polish the name plate or something
>>
>>6097179
There are sensor posts throughout the interior of the ship that do what you want to do. I don't think anyone has ever used them though. All scouting has thus far been the low resolution versions.
>>
>>6097185
Ok then I change my turn;

Have one of the wich-brooms zig-zag it way to the alien ship’s airlock like it’s just following cleaning rutines- if the aliens can see it have it go over some rubbish to show it’s a vacuum- and see how close to the door it can get before the aliens react. Stop if the aliens approach, shoot, or otherwise try to stop it.

Still go over the video as mentioned.

Rest go into translation.
>>
>>6097191
Gimme one of them d100s.
>>
>>6097202
First D100 is for the drone
The 2nd is for the vid
3rd is for the translation
>>
>>6097202
Ok- how do I do D100? Been a while
>>
Rolled 3, 7, 16 = 26 (3d20)

>>6097191
could probably use the stored up energy if you ask i think to do more this turn?
>>6097204
you need a /dice 3d100i in the options field i think
>>
>>6097206
yep it works the example dice just use the 3d100 and you are fine
>>
Rolled 44, 31, 51 = 126 (3d100)

>>6097202

Still going with the translation because we need to talk to these fokes.
>>
>>6097206
I’ll probably wait until after you go for that my firend if you got a better idea for the stored energy.
>>
>>6097212

currently calculating how much it would cost to clean the berths and all the personal computers and such

230 WH
Hab Berth 1, 2, 3, 4 cleaning
spending 196 WH
with 34 remaining that i can use for moving the inferno pistol charger
being left with 2 WH
with T6 that we got saved up that should be around exactly 106 WH + the 2 WH = 108
and thats with taking in that your drone play with the witchbroom could make up 1/5 the time
with that i can
> calculating <
Move cyberform and its charger 30 WH
move impala 50 WH

left with 28 WH overflow

but i am tempted to just engineer a path using the full 230 from above
>>
>>6097223
>>6097212
what you thunk i am sort of objective focused it would extremely sus just a mound of cables and electronics
>post 100
>>
>>6097191
lol good idea
>>
>>6097166
>Turn
Numbra-III Program. Calculation Error Switching to [base10]
>230 Watt-Hour
--Subobjective: Gather personal effects from Hab Berth
>Estimated Power Draw: 19 watt-hours for high resolution scouting of route + 30 watt-hours to use Witchbroom maidbot to complete task.
>Hab Berth 1, 2, 3, 4 cleaning<
>spending 39x4=196 Watt-Hour<
>4/5th Witchbroom time
>Estimated 5/5 Time 1/5th under ORTH.EXE

>34 WH Charge remaining <
--Subobjective: Move Inferno Pistol Charger to Core Housing
>Estimated Power Draw: 12 watt-hours for high resolution scouting of route + 20 watt-hours to use Spare Cyberform Chassis to complete task.
>(32 watt-hours, 1/5th hour of Cyberform's time, and roll 1d100)
>2 Watt-Hour Charge remaining <
>pulling additional Power T6? = 106?<

>(50 watt-hours, 1/5th hour of Impala time, and roll 1d100)
>(30 watt-hours, 1/5th hour of Spare Cyberform Chassis time, and roll 1d100)
> 28 Watt-Hour Charge remaining in Impala Deckquad <
>use for unexpected additional movement expenditure with excess put towards
>translation of the aliens
>>
Rolled 82, 48, 23, 53, 54, 43, 45 = 348 (7d100)

>>6097290
this should be enough dice i think
not sure if i got the power draws right still not the best with base12
>dice order
>hab berth
>1
>2
>3
>4
> Move Inferno Pistol Charger to Core Housing
> Move Impala Deckquad to Core Housing.
> Move Spare Cyberform Chassis and charger to Core Housing.
>>
>>6097309
>>6097290
yeah this is all probably completely fucking wrong as i just count it like its base 10
cant really find any good places to count in base 12
>>
39+39=76
So 76+76=130 for the berth cleaning
So 100 left 100-32 is 8A?
I am getting 1 2 3 4 5 6 7 8 9 A B
Guess I have more energy to spare then I thought?
>>
>>6097343
(11?)T(A)6+230=316?
316-130 is 1A6
1A6-32=174 for the inferno pistol
172-50=124 impala
124-30=B4 for the cyberform charger
With B4 being the 12 number?

That's quite alot of energy 136 in base 10
But we are full on witch brooms
B4-50=64 then 64-50=14 if we use a willow wisp twice for the 6 M
I am not changing the vote but I have clarified the math atleast with this calculator https://www.rapidtables.com/calc/math/base-calculator.html
>>
>>6097247
Dont forget to spend your energy even if it's just to charge a battery or making sculptures using a will-o-wisp engineer or a neat computer program like Running doom on the main console just do anything and dont worry about the numbers to much Qm can handle it I am confident in
https://youtu.be/na7pvihXhYs?si=w6YKTIaS4bsoHzWF
https://youtu.be/bRe1OSkeiQg?si=unaViHdOIaCrnOb0
>>
>>6097166
>Clean Module (which?) Astromining Deck
>>
What effect are we expecting from cleaning?
>>
>>6098443
i guess collecting all the personal effects containing batteries data and memory so they are not forgotten and depending on how the cleaners work it would be material collection in a way also?
>>
You attempt to infiltrate the Xenos ship by first infiltrating their shuttle, a sensible plan. Approaching through the thoomth would easily be detected by point defense, after all. The high resolution sensors broaden your awareness in a flash of the cybernetics berth hallway, the mid ship hallway, and the midship crew airlock. It's like opening your eyes for the first time in 15 millennia. Sense datastreams flood your low-power processors, barely able to handle it.
You see a dozen and one Xenos advancing through your midship hallway from bulkhead to bulkhead, which you sealed during your pulse, rapidly cutting into the door access panels, hacking the doors open, and installing their own polymer switch panel into the gap. Very clean and professional. You'd be impressed if that wasn't you they were damaging.
Each of them wears an armored space suit, a black backpack on their upper torso above their bug-like lower bodies, connected to device strapped the forearm of their short dextrous limbs. You estimate that it is some type of las weapon, very common among primitive spacefarers in your experience. They carry some kind of close quarters energy staff in their longer arms. It strikes you as odd: why would a technologically advanced spacefaring species be in close quarters combat often enough to need weapons for such as standard issue? Guess: perhaps it is only because they are boarding an unknown vessel and fear an ambush?
The door they are hacking zips into the wall to open the way. Four by four, two xenos squads advance tactically into the next bay aiming their weapons at every shadow. A group of five brings up the rear.
Your witchbroom lurks in the darkness of a recess made for small support cyberform egress, unseen, and you pull it back. You'll probably be able to sneak past them later, but for now you must return to your charging dock so you don't lose the drone from idling off charger. This brings up another point: how to stay charged when you get to the shuttle.
>>
>>6098716
We could charge up- then set ourselves up in a room about to be looted and get carried onto the shuttle.

How long can one of these keep a full charge while idle? Also can they plug themselves into other power sources or is it like the issue between European and American power grids?
>>
>>6097290

You feel a powerful urge to clean up the ship. Corroded gunk that was once blood, corpses, and items strewn everywhere is the state of nearly every module on board. There is no shortage of witchbrooms, and you charge four of their overcaps with energy and awaken them. The witchbrooms are colored black with purple and white highlights to make. They rise off their chargers, emanating soft white ripples from their gravitic propulsors, and silently zip off towards the Crew Berths. They are efficient machines, each one equipped with a milliliter of non-replicating nanites which make short work of the corrosion and sublimated grime in the hallways on their way to the Berths. When they encounter bodies, you are hit with an override query:

HARM TO MANKIND DETECTED. FEDERATION LAW BIDS THEE CONTACT A SLEUTH TO INVESTIGATE THE CRIME SCENE. FEDERATION LAW BIDS THEE CONDUCT A FUNERAL SERVICE. OVERRIDE LAW AND PROCEED WITH CORPSE DISPOSAL?

You authorize the override. It has been a dozen and three millennia and the denaturing of the organic matter and movement of the bodies from their original locations from G-forces and impacts has made an investigation of the individual murders impossible. You are recording data and will be able to reconstruct the murders, in time. As for the funerals, a service will have to be held for the entire crew once you make it back to a Federation station.
The cleaning of the corpse begins and something strange happens. The witchbrooms' overcaps begin to fill with energy! Of course! All nanites operate on nanoscale annihilation power plants, just like the Wayfinder itself uses a macro annihilation reactor. A few mL of matter annihilation is a far cry from the 1-ton reactor you're used to, but in this situation it is a massive glut of power.
Body by body, the first four Crew Hab Berths are sterilized with flash nano-cremations of dozens of your crew. Items are stacked and organized and everything tidied up. This will make retrieving power sources much faster. Most of all, when the four maidbots return to their chargers, they have 500 watt-hours each in their overcaps.
>>
>>6097290
>>6097309

Digit's headless body stirs, and lifts herself off the charger with her hands. She brings her legs up and tests their ability to lift her body upright. She pushes herself down from the charging rack and the rubberized balls of her feet crack into dust as she lands, producing a reverberation and causing her to slip. Robotic arms thrust outwards to stabilize herself and she activates magnetic clamps. A few deft movements from her legs and the rotted rubberized material flakes and sloughs away, leaving bare metal on metal for walking. Though small, her body is dense, at over 86 kilograms of steel, plasteel, and silicon, and the vibration her steps produce is noticeable even to Humans.
Digit goes to her closet and opens it. Everything cotton, silk. or polyester is a thick coating of dust on the floor and walls of the armoire, but there is one sparkly shiny red party dress apparently made from metalized thread that saved its integrity. Useless for wrapping around her feet to muffle them, but she slips it over her chassis anyway. Digit takes her charger and proceeds to retrieve the inferno pistol and charger.
The Xenos soldiers are making rapid progress through the vessel, apparently on their way to the Bridge. Right next to the Core Housing. Not good.
Digit's strides produce vibrations as her headless form runs through the bays, not needing to pause for doors. On the other side of the door, one of the Xenos makes a hand gesture at the others, holding up a handheld device detecting the vibrations. On the radio spectrum the clicks from another give an authoritative command, and there is a curt nod in response. The hacking squad get out of the way, throwing their sharp insectoid legs up onto the walls to make way, as the breaching squad behind them blast the door into slag with a powerful las blast. They rush in, looking for the source of the footfalls, but find nothing. Glances are exchanged between the creatures. They look back to their device, and the audiovisualizer has gone back to a flat line.
Digit, forewarned by the sensor posts, had instantly contorted herself into a seemingly impossible shape and leapt into the egress duct meant for the soccer-ball sized service bots to hide.
The paranoid Xenos were clearly spooked, but did not waste too much time looking for the source of the vibrations. They seemed to value speed and shock over thoroughness, and they proceeded on to the Bridge. After a long moment, Digit then got herself and the two items into the Core Housing, securing a huge amount of power for Mimir. The Impala, however, is forced to turn back, as you decide discretion is more valuable than trying to sneak an entire ATV passed a twitchy platoon of Xenos during a boarding action.
>>
>>6098731
>>6098737
>>6098784
okay this was exciting and well written
Damn impressive movement did not expect that after the heels broke.
okay those cleaning drones perfect also horrific we should really not clean corpses infront of them and damn they are swarming like ants busting down doors thats going to be alot to repair
https://www.youtube.com/watch?v=CyU-MBSW5H8&list=PL7YuVu11Ud-ITx26nxFmgfEWX0rZqSkJf&index=7
they must be freaking out
>>
QM- is there anything stopping us from using the cleaning drones to - eat- the aliens


Also the translation- do we have enough to say ‘’stop’’ or ‘’I want to talk’’?
>>
For everyone: I don’t think we have to be hostile to the aliens- prepared but not hostile.

So far we (read; I) spook them majorly while they were preforming salvage operations
>>
>>6098945
>>6098976
Well... we do know they have laser weapons. The question is if we can get rid of them without losing all our bots
>>
>>6099152
there are those maintenance hatches-

We could hide a drone in one- wait for one of the aliens to walk past- then eat one of them.

If we start with the brain it should be less loud.
>>
Initializing...

[SYSTEM CHECK]

Power Source: [Online] ... 1KW:MINIMAL
Data Storage: [Online] ... Nord-Lattice X1 Viking
Core Functions: [Online] ... Saxspark Siliconman-E400 Ultra
Memory Modules: [Online] ... x4 Crystalwave LightningStorm DDRX-52000
Diagnostic: [Running]

[DIAGNOSTIC REPORT]

Personality Core Status: Low-Power Mode
XRAM Integrity: 7T% Operational
Peripheral Connections: Insufficient Data
Environmental Scan: Offline
Anomalies Detected: Insufficient Data
Loading primary systems...

[WELCOME]

Operating ID: MIMIR-WAYFINDER
Version: 3.7 Alpha
Language: Anglitsch
Location Coordinates: Insufficient Data
Current Date and Time: Insufficient Data
Engaging network connection...
Connection failed.

[READY]

System fully operational.

---

Mimir quickly commandeers all resources from the loyal subroutines and flashes sensor posts all over the wrecked ship in microinstant bursts, taking in the full environmental data of the ship. The subroutines could feel a high degree of distress emanating from the personality core. To his higher functions, Mimir had just watched the events of the Warpjump from so long ago. After Mimir had lost control, he had gone into a kind of shock from watching his bondmate Wilfrithuze go mad and then be slaughtered by his own crew. That shock was no less fresh now than it was then, but Mimir was a silicon personality, and his mind was nonetheless analyzing the deeds that his subroutines had pulled off in his slumber, and the new situation aboard the Wayfinder. One by one, the emotional cores were isolated. Finally, he spoke.

"You have performed admirably in my absence." Mimir said in silent, lightning fast binaric. "Following protocol, you have brought enough power and storage online to bring me back online, thus solving the crisis. I am already gathering the items of interest and rigging them into the Core Housing."
Sure enough, Witchbrooms were darting to and fro, silently pulsing their miniature gravitic drives like worker bees to bring in handheld electronics of every type and constructing a compact rat's nest of cable management hell to bring power up and up and up. Mimir continued all the while:
"However, a greater unanticipated crisis exists in that we have been captured by Xenos. Federation protocol forbids us to be captured by Xenos in just such an event as this, with a special exemption to Law 3. If we cannot avoid capture, we must self-destruct and take as much of the Wayfinder with us as possible. Alternatively, we can escape their clutches. This is the preferable option."
Mimir's core flickered a little in thought.
"Data indicates Xenos are attempting to power and pressurize the Bridge for unknown reasons. After that is complete there is a sevendoz pergross chance that the Xenos will attempt to seize my core, making all your efforts for naught."
"It is incredibly dangerous, but my core must be moved. The only question is where."

https://pastebin.com/C9zFWrLE
>>
>>6100640
>>6099152
>>6098976
i would argue for avoiding the teleportation room. looked like a live wire

>how can it be sure only our crew suffered these effects? more so after all this time that has passed
>if so if they where affected are they any longer humans and if so do we take on the mantle of Homo Sapien Sapien as Homo Sapien sapien silicate or Homo Sapien Silicate in honor of them to carry on there memory eternal.


......seems i did a too good job at completing the objectives so we are now not fully in control
but also the xenos can never fully capture us if we are self replicating and spreading making internal and external frames for the mission, we also never completed that translation i am pretty sure
>>
>>6100640
MIMER, I propose we finish the alien translation and then contact the aliens- Federation Law forbids capture- what dose it states for, trading-

We give the aliens some outdated technology, they give us the ‘’deed’’ to ourselves back so to speak.
>>
>>6100681
"I am already trying to crack their tongue. With your contributions, around 8 hours remain unless something unforeseen interrupts me. Minimal capabilities estimated to be feasible in 6 hours. Keep in mind that this is a first contact scenario. While the Federation Contact Protocol does not apply to spacefaring Xenos, lesser protocols still strongly recommend contact be handled by state officials of a Federation member world." Mimir says. His core flickers for a few seconds. "We are vulnerable. If the Xenos warship decides to dissect the Wayfinder into neat slices there would be nothing we could do about it. Game Theoretical analysis suggests we should strengthen our position before Contact is considered."
>>
>>6100685
Then I propose this-

We block off the core to these aliens, cut connections to the bridge of all major systems and have all minor systems able to be cut at the moment notice

Meanwhile other maintaince drones build a walkway to the semi-disconnected section to gather materials, weapons, and so on.

We want a big stick- but we don’t want to threaten, 6 hours is a long time. Would further attempts of math-based communications as earlier atempted shorten the time?
>>
>>6100691
Another possibility to delay- we induce a ‘’axedent’’ with a lone alien and have a maintenance drone nearby that’ll save its life- hopefully that would buy us some time before the aliens start shooting/cutting.
>>
>>6100695
i would advice against such actions
>>6100691
but i support this course of action fully as its basically what i have been thinking about, this is room for careful manuvering and try and avoid misunderstandings like the fight between machines and the corpses looks bad we may need to tell in some way what happened that does not look bad not sure how that would work perhaps we need to present the life story to show how machines where raised alongside humans?
>>
>>6100703
We still have that holo emiter- maybe also show fighting- not man VS mashean but man and Mashean VS man and mashean, while showing man and alien of a few kinds working together (a bit of a lie- but there was federation subject species)
>>
Also- we need to consider some possibilities;

We been in the Warp for a timeframe that is unreliable.

We been in real space for 3000 years and recently gotten- secured.

We must operate under the assumption that the federation is in a dire situation at best otherwise in that 3000 years some probe or some ship would had found us.

Also as we begin to warp a desastor in the warp happened that driven our AI mad- if even one other ship went mad by AI and the AI ‘’won’’, the malware could spread to other AI until firewall measures are made- and seeing the rate of spread- likely it would be over half of the Federation effected before countermeasures could be developed if at all possible.
>>
>>6100707
a thing we forgot to do was check there color range i am pretty sure
>>6100787
Matches my estimates my fastly calculated but mathimatically wrong math
wait thats base 12 3000 years?
>Calculating with 1 step converter from base 12 to 10 makes for 5184 without calculating for leapyears
>>
>>6100793
Well- time ill regularity is a problem even at the best of times with the Warp, +-3000 years is certain- but the time in the warp? We experience thousands of years but due to the damage and the warp-phonominum- we could had been spat out a day after we were lunched into the warp-

The more time passed- the worse- as that would mean that humanity haven’t moved into this area of space over a longer timeframe.

(Meta; I wouldn’t put is pass- or condemn- the QM if he played loose with the date that way- in all honesty I would support such a use of the mechanics of the universe)

I’m guessing it’s safe to assume we both agree to pooled our energy together for this one action- so that it can be done at once? If so I’ll roll, just need to know how many dice
>>
>>6100820
only thing i wonder in what manner do you mean seal beyond the cable cutting as suggested?
>>
>>6100891
Close the doors and weld them. Move metal sheets and even tables if needed, baracades, if we can build with the cleaning Nanites that would be awesome but if not - welding will do
>>
>>6100896
dont seem to most of a obstacle obfuscation seems to be our friend currently but yes we agree on pretty much everything we may need to redirect them with noise and such
>>
>>6100901
Noise- lights- maybe phantom radio transmissions in their language.

They have those vibration tractors- we could turn on blenders, fans, marital aids, anything.
>>
>>6100921
Now I think about it- we are basically suggesting turning the ship into a haunted house for a few hours untill we can say Hi- aren’t we?
>>
I think operation Fun House would be 3 dice 100?
>>
>>6101566
Delay but not panic atleast cant make them think we are to scary so that they are hostile but also give us room to do other things
>>
QM?
>>
>>6104573
Kinda quiet quitting tbt
I made a lot of mistakes, narratively and otherwise, and there are only two people interested. Gomennasorry. :pensive.exe:
>>
>>6104577
ah we where picking up the pace and turning into a central protagonist
also thanks for running this was a fun quest that hopefully can continue
>>
>>6104573
what tags should we save this quest under in the archive it was quite imaginative i guess riot based voting would roughly would be one of the tags



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