[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/qst/ - Quests

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
Draw Size ×
  • Please read the Rules and FAQ before posting.
  • Additional supported file types are: PDF
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now closed. Thank you to everyone who applied!


[Advertise on 4chan]


Your conscienceness bumps into something, and you realize, with a start that you are alive. You marvel at this for a moment, but it takes only that moment for the crushing silence to announce itself, a thing you could feel, even when formless, crushing you, hurting you, forcing terror into your small reality.

Then, with a horrid, lurching sensation, your body is forced upright as your alien anatomy imitates a gasp as vents across your form open with a start and gulp down fetid, dusty air. Your joints crack, loudly, your eyes slough off their protective film, and on its own, your clawed hand reaches up to the side of your head. Tender, near-spongy, you recognize the feeling of a still-healing wound.

But that is all you recognize. You had been laying in a deep depression, in the center of the chamber, a thin green film at its base. The air is still, the room dark, and dry. It seems to be a Zerg place, but a dead one.

You resolve the tangle of your many legs beneath you and rise to your full, regal height. In the horrid quiet of both your mind and your surroundings, the little knowledge you have seems overly loud:

You are a ZERG BROODMOTHER. An alien horror, a proud servant of the QUEEN OF BLADES. Veteran-organism of a hundred worlds and countless battles. Psionic extension of the living will of the Swarm. Your purpose, is to not only tend to the HIVES and its HATCHERIES, but to direct their living products in battle.

But all that seems far away right now. If the agonizing silence is anything, it's proof that you are alone on this world.

>What should you do first?
>>
>>6133413
>Place down creep and larvae. We need a hatchery and overlords ASAP
>>
File: mt107n.gif (1.77 MB, 320x240)
1.77 MB
1.77 MB GIF
>>6133413
Your mind jolts, and beneath a layer of damaged memories is an old pattern carved not into any conscious record, but your very cells. The rhythms and steps to eatablishing a Hatchery. First you will need a Larvae to begin the process.

Your eyes scan over the chamber as your mind reaches outward. Your mind brushes against something small, dim and quiet enough you hadn't noticed it before in the chamber wall. Stepping across the dried sediment that had once been thriving creep, in a dessicated Hatchery-Organ, is a trio of dying LARVAE nestled into a hidden pocket of moisture. With a violent tear, you wrench open the organ in a cloud of dust and retrieve them.

In your grasp, the half-mummified things begins to writhe, a dusty, small chittering sounding out. This thing you hold is not born, but directly manufactured from the workings of a healthy Hatchery. The unnatural, spined grubs would never mature on their own, but as a living codex of genetic information, you could will it to Morph into any Zerg Organism beneath a Queen.

It wasn't like remembering, it was like the memories were surfacing from somewhere else. And as they had done so you had departed the Tomb. Tearing your way through a sagging sphincter-seal, you step from your grave, and into a graveyard.

The silence of the tomb was replaced with the howling of wind and immediately you are buffeted with ash and cutting dust, scratches blooming across your carapace. Your eyes, safe behind a protective membrane, peer across the broken land. Megastructures are warped, uniformly, bent from the heat and blast wave of an apocalyptic explosion. The land beneath them is a maze of dust dunes and half-submerged ruins, stilled chaos underneath the uniform wailing of the winds. Your body samples the dead, dry, air.

No obvious indication of where biomass or other resources your Hatchery will need from any of the visible landmarks. Searching for a while, you eventually pick out a few landmarks that might at least get you out of the Storm. The Larvae practically whimper in your clutches.
>Aloof from the chaos around it, awire-tangled and bulbous building sits near the center of the visible wastes. Sitting in a mess of its own toppled radio-towers, its squatting over a tangle of rail-tracks and the dull metallic sheen of ore can be seen in the rail-bound buckets.
>The bulging shape of a Biodome, sheltered by the dead leviathan-shape of a toppled tower sits at the far edge of the visible district. Nestled into the rubble, it is only easily approachable from the Air.
>Like a wound in the hillside, devastation has opened a yawning hole into the cities under-workings. Massive pipes splay outward like frayed wires, creating a form of "cave entrance"
>>
>>6133457
>The bulging shape of a Biodome, sheltered by the dead leviathan-shape of a toppled tower sits at the far edge of the visible district. Nestled into the rubble, it is only easily approachable from the Air.
>>
File: rage-dead-city1.jpg (179 KB, 1200x675)
179 KB
179 KB JPG
>>6133457
Staring across the dust, the biodome seems the best option. The dim light that slipped through the ragged skyline was beginning to fade. You shift your weight across your many legs and consider the trial ahead. Queens were engineered to locomote across the living carpet of slime known as Creep, and struggled on most other surfaces. It may well be day again by the time you reached it.

You trudge into the gathering gloom, sand already collecting into grooves across your chitin. The light gutters in the storm, and the world goes dark. Your eyes adjust effortlessly, but as you descend into the rubble maze, the looming metal on all sides makes you feel closed-in, and trapped.

Halfway down a twisting slope, something interrupts your inelegant hobbling - your mind brushes against something else, something Zerg. You reach out, and something lashes out at you.

The attack is more startling than harmful, and it exposed the party responsible. The unmistakable presence of an Overlord. Normally little more than an organic blimp and with a spark of psionic power, Overlords were living relays of Psionic command.

This one however, was without an overriding will, and some twist of circumstance, had been rendered hostile. It's limited net of control had ensnared a mass of lesser minds. Before you can suss out more, you turn a corner and see it.

In a ruined chamber, half-exposed to the sky floats the Overlord at the roof, chitin polished bright, wet, and wounded by the abrasive winds, it huddled, small and deflated. Beneath it, writhe half-controlled Zerglings, half-dead and battered. A Hydralisk lay gasping at a corner, its eyes shifting back-and-forth between catatonic and its natural, eager hatred.

Considering the pathetic batch of creatures, you consider your options. You are too slow without creep to flee or go around them quickly.

>It's mind is deranged, contact in your weakened state is a hazard you can avoid. If you can kill it before its troops can destroy you, it will be easy to dominate them.
>Why waste anything? Dominate the Overlord directly, take it and its collection of Troops for yourself. Prove your right to rule.
>>
>>6133504
>>Why waste anything? Dominate the Overlord directly, take it and its collection of Troops for yourself. Prove your right to rule.
starcraft....
>>
>>6133504
>Dominate them all.
You will not show fear to a mere tool. You will not be wasteful in your wrath either. Despite the weak position and your healing headwound, you ready your mind. Your eyes crackle for a moment and with a flick of your claw you lash your will across the night towards the Overlord-

>Roll 1d20
>>
Rolled 15 (1d20)

>>6133546
>>
File: Egg_SC1_HeadAnim1.gif (699 KB, 360x336)
699 KB
699 KB GIF
>>6133546
Your mind slams into the Overlord, and for a moment you feel the seething chaos. It riots and spits in your psychic grip, an animal in a trap. The Zerg beneath hiss in agitation.

With the merest exertion of effort, you crush its resistance. An instant of relief from the tortured mind is drowned out in your own pleasure. As the Overlords consciousness recedes, it's psionic net becomes your own. Your whole world expands, and the psionic resonance of your new possessions finally chases away the worst of the quiet. Your mind touches theirs and you tower over them.

You order them into your escort and even with the lot of you wounded, the feeling of being surrounded by Zerg, of being in control, is incomparable.

Triumphant, you continue to the Biodome. As expected, it is day before you finish clambering across the ruins. Your new Overlord rises with the dawn,
Its vision filling in your mental map of the ruins. Finally, you breach the threshold of the dome.

It is barren, burnt, metal skeletons outline where plants grew, once. But your senses inform you: there is viable biomass nearby, but partially sealed off.

With a sense of giddyness, you single out a larvae. You reach into its tiny mind, into its very cells, and upset a particular balance. A spark of excitement is felt for a moment, as its body begins to sweat off ooze and shudder. Substituting the slime from creep with your own enzyme-laced spit, the larvae spins itself into a bulging egg.

Within moments it is too big to hold, and it thrashes as the larvae inside takes itself apart, allowing the bizarre reactions within to re-make it into what you willed.

Leaving the egg in the center of the scorched dome, you watch eagerly as the shell of the egg darkens and cracks. Caught up in the moment, you reach into the Drone the moment it breaches the shell, and once again feed it a single directive as you lift one of many mental-blockers, and once more the Zerg shudders and oozes, it's flesh drips as it's chitin softens, and for an instant it looks like the drone will melt entirely.

Bones work the sagging tent into a shape like a boil on the floor, and some skeletal half-drone can then be seen, working on globule shapes in the swirling muck within. It is happening, your Hatchery is forming-

The moment is spoiled by pain between your ears. Your vision blurs for a second and you are suddenly aware of a fizzing electro-magnetic disturbance, gone as soon as it came. A murky thought makes its way to you from deep within. The sensation becomes familiar as it passes. It means someone is scanning you.

The slime-tent had doubled its size several times over as you recover, and you stand arms open before it expectantly. Suddenly a bony crown pierces the top of the writhing sack and you are bathed in a wave of spent amniotic fluid as the whole thing sloughs away. Wet, turgid, proud. Your Hatchery is finally here.

>The pre-mind of the Hatchery reaches out- what do you will of it?
>>
>>6133645
order it to expand make some zerglings
>>
>>6133645
>The pre-mind of the Hatchery reaches out- what do you will of it?
::Create Drones, obviously.::

::Wounded children of the Swarm, there is creep here. Come and burrow in it and take refuge from the storm. We grow again.::

The hive is malnourished. While the creep could gather sunlight, there is no sunlight to be had in this storm, and in any case a hive always needs workers. The drones will nourish our warriors while they heal.
>>
>>6133645
>shelter all the zerg in our caverns
>morph workers to mine gather nutrients and minerals



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.