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What the name implies. I'm trying to get over some GMing nerves and figured, what the heck? Why not a quest.

Most of these don't make it past chargen so I'll keep it simple: pick a feat, a race, a background, a class, and (optionally) pitch some backstory. I'm completely down for homebrew and I'll use 5e because basic.
>>
>>6135256
Name: Ssami
Feat: Poisoner
Race: Naga
Background: Pirate
Class: Barbarian
Backstory: Ssami was living in the town's gutters before he joined up with his pirate band.
>>
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>>6135276
Poisonpilled venommaxer? Based.

I really like that idea and no one else has suggested one so I'll go with it.

Last question: what four skill proficiencies do you want?

Also I'm replacing the 5 foot conditional movement bonus with advantage on climbing and swimming rolls. Also you guys can be 10-20 feet long. How big is this snake? What color are your scales? Ocean blue? Sea Green?
>>
>>6135332
Skill Proficiences: Acrobatics, Deception, Nature, Medicine
Size: Smol snek (11 ft)
Color: Deep, dark, dull and black scales with green and blue patterns and accents
>>
This seems like it'll be a based quest. Let's begin!
>>
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>Health: 14
>STR: 14
>DEX: 14
>CON: 14
>INT: 14
>WIS: 14
>CHA: 14

Life in the jungle was hard, but fair. You were not treated cruelly by the people of the village who raised you, but they mostly weren't Naga, and weren't your family. You were left in a basket, small, young, the villagers almost killed you in a panic before they saw your arms and realised you weren't a cobra. You were raised by all of them, in some way or another, though you sought out the huge green healer Ssombra (whose name refers to the sound of a long, quiet hiss) and the long, scarred, red hunter Russt (whose name refers to the swishing sound of a long, heavy body over dead leaves) most of all. They were both Naga, like you, and between them you learned hunting, agility, healing, subtlety, and the secrets of the vegetable and animal kingdoms.

It was when a trio of hunters, a human, dragonborn and goblin from another town cornered you, tackled you, and tried to gut you, seeking your skin, that you first fought for your life. Your fangs found three bodies and the terrified would-be murderers fled, clutching poisoned wounds.

You hunted them down, your rage was burned out after the second, emptying your venom into a croaking human body. You let the goblin live. But you made sure he saw you watching you as he fled. You woke him three times over the coming days, until he was running almost in circles through the jungle, hopelessly lost. You took pity on him eventually, scared of the rage you'd felt against the other two, and led him to your village. At your behest, they fed him, you treated his wounds, and after he tearfully begged your forgiveness and swore repentance, you gave him the little money you'd saved, hopefully enough that he wouldn't try to murder again.

He swore to repay you as he left, but you haven't seen him again.

After this, Ssombra taught you to bottle your own poison and apply it to blades, and Rosst taught you to strike, dropping from branches and rushing from the bushes, fuelled by that same hunters rage to bury axes, spears and knives deep in wooden targets. Once you'd out-constricted a mighty python, fought free from, strangled, poisoned and stabbed a giant frog IN a river, and fought a dozen hungry bats to the death in a cage, Rosst declared you a true hunter.

>(current exp: 125/300)
>level 1 Barbarian
>(1/2)
>>
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>>6135940
And it wasn't too soon. At fifteen you left home, travelling through the jungle until you reached a river. Negotiating for passage with the three boats you found camped on the shore after a day didn't work. They were suspicious of the huge serpentine creature sliding out of the trees. So you waited until dark and stowed away on the largest boat. You were caught and chased off, but not until you'd arrived in Baghat, a small town, where you stowed away in a cart after someone accused you of being a maneater, and before the rabble-rouser could start a hunt for you.

From there you travelled from village to village, winning wrestling contests, hunting small prey to eat, until you reached the coast. You found a coastal city, small but beautiful, visited by few, beautiful Dhows.

Years of your life were spent in the gutter there. Or rather, the stormwater drains. You are small for a male Naga, you've never had as much food as a growing male should have, and so swimming through narrow openings, hunting fish and even rats beneath the city was easy enough, preferable to thievery. You're quiet, quick, but it's low to rob the poor, the desperate, the commoners, when you can simply hunt.

And you enjoy it. You're drawn to water, your scales suit the ripples and darkness of deep, flowing water perfectly, though you hadn't had the nerve to swim in the sea yet.

But you thought that day was close when a gigantic ship, cannon ports bristling, sailed into Harbor full of strange folk wearing strange clothes. Pirates? Privateers? Buccaneers? They ignited wanderlust in you, and you snuck aboard their ship in a new, coveres lifeboat, to leave behind your life of petty theft and petty prey for a life of adventure!

Until. Well-

>(2/3)
>>
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Suddenly you're blinded, you hear voices, the cover has been pulled off the lifeboat!

"Hell is that?"

"Big bastard ain't he?"

"Hey Arashi! Looks like you've got a cousin aboard!"

"WATCH IT."

You close your secondary eyelids against the sudden daylight. Caught, by pirates? Traders? It didn't make a difference really, the (very beautiful by human standards) woman who seems to be the captain has a pistol pointed at your chest, so either way your stint in hiding ends here.

The woman's voice is silky smooth, like burnt sugar.

"Well well well. A stowaway are we~? Come out, easy big... boy?"

About ten of the crew are in a semicircle, cutlasses, harpoons and shortbows at the ready. A large, craggy looking blue dragonborn is standing behind the rail of the upper deck, glowering, lightning dancing in the air around his mouth.

You feel more eyes on you, and it's purely by chance, that, glancing upwards, you see the elegant, casually crouched figure of a silver haired high elf on the crows nest, you recognise those from the city. It has a longbow. That's important to consider.

"I'M A MAN." you explain with some (figurative) venom. "a woman lacks a hoo-"

"Oh so ~SORRY~! Come out 'big man'-"

"That's not what I-"

"Easssssy now."

You narrow your eyes at her dumb joke and slide down from the lifeboat, your weapons still strapped to your back: two hatchets, two short swords, two curved daggers. Your venom bottle is tied to your chest, your small pack is in your hand.

"Oh? Heavily armored for a stowaway. Planning on slitting our throats in our sleep?"

"It's 'armed' and no, I only wanted to steal a ride, not your lives, I am Ssami the hunter, the swimmer, the climber."

"Captain Elicia Hortensia, my pleasure I'm sure. I'm not going to have your throat cut and your body thrown overboard but I can't trust a stranger like you aboard my ship Sssssami."

"It's-"

"You said you're a swimmer?"

"Yes?"

She lowered her pistol and smiled.

_____


Your body was hunched holding the side of the plank. The sea was below, slapping and snapping at the air beneath you, begging to wash the city off you and leave you clean, only for you to swim back to it and get filthy again.

"I'm a hunter! I can earn my passage!"

"Too late Ssami. Arashi? If he doesn't jump, give him a push."

The huge dragonborn stands by his captain, arms folded, glowering at you.

You turn to the water, not giving them the satisfaction of seeing you sigh, and your eyes widen.

A shark circles below, the ship is anchored over a reef only miles from the shore. You could see the city over your shoulder if you looked back, but all you see is 15 feet of shark.

You feel cold fear like a jungle night without fire, you open your mouth to-

You stop yourself. To what? Beg for mercy? Cry? Ask for a lifeboat to row back in indignity? No. No. *No.*

You're not jumping off the plank. You're dropping from a branch. You're not leaping-

>roll Stealth with advantage (best of 2d20 +2)
>>
Rolled 1, 17 + 2 = 20 (2d20 + 2)

>>6135970
let's go nat 40
>>
Rolled 4, 16 + 2 = 22 (2d20 + 2)

>>6135970
>>
Rolled 4 (1d20)

>>6136028
Rollan
>>
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-into the cold sea for the first time. You're diving into the warm waters of the river back home. This isn't a shark. It's a giant frog. Or a constrictor snake. Or a bat. As you coil your body you pour the bottled venom you keep on your chest across your daggers.

"Careful! He's going to attack!"

"Nah he's looking at- FUCKING HELL!"

"Captain! You can't order him into- WAIT STOP-!"

You leap, straight down, your long black and green-blue body gleams like dark lightning before you breach the surface with almost no sound, rocketing towards the shark through the cold salty sea. Fortunately you remembered to close your secondary eyelids before you hit the surface. You undulate like a ribbon, startling a few small fish as you slide smoothly down, barely losing speed and tracing bubbles as you-

>roll 1d20 for your Constrict attack
>>
Rolled 9 (1d20)

>>6136055
>>
Rolled 17 (1d20)

>>6136055
>"Captain! You can't order him into- WAIT STOP-!"
oh, we've got an ally already
>>
>>6136073
>>6136081

>I SHOULD have given you advantage for attacking from stealth (nice roll btw) in the first place, but you have a +4 to your attack so you hit anyway.

You swoop past the shark's middle like a hunting bird, turning to make a corkscrew around it, pulling the loops of your 11 foot body around its shoulders and middle.

Your pupils dilate, your jaws open, thr hunters rage pulses in your heart-

>RAGE ACTIVATED
>CRUSH
>SWALLOW
>DEVOUR

-before pulling tight, narrowly dodging it's thrashing jaws as it thrashes against the sudden crushing grip of your body.

>Reef Shark is restrained and grappled
>Reef Shark is descending 10 feet per round
>30 feet to the sea floor

>roll 1d6 bludgeoning damage, add 4 to the result
>>
Rolled 3 + 4 (1d6 + 4)

>>6136356
>>
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>>6136360

>Alpha Reef shark health: 19/27

Blood gouts from the might sharks cavernous mouth as you constrict. You once crushed a literal constrictor snake in your coils, you will not be out-wrestled by this 'shark'. You time your blow perfectly, dodging the mouth (give enough to swallow you) as it thrashes to try and consume you like an eel, and you strike-

>Roll dagger attack with your bonus action.
>Your target is restrained and grappled
>You have Advantage
>Roll 1d20 twice, add 4 to the higher result
>>
Rolled 12, 2 + 4 = 18 (2d20 + 4)

>>6136374
Sharmk
>>
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Rolled 9 (1d20)

>>6136394
>12+4=16

You slam your knife down into the right shoulder of the shark in an icepick grip, biting bone and clouding the water with blood as you have your arms wrapped around it, dodging its jaws.

Your grip on the curved frogbone hilt is sturdy as you hump a loop of your coils up and down, dragging the curved blade deeper.

Meanwhile, your venom seeps into its blood, carried by the shark's attempts to escape. You remember everything you learned from Ssombra, whilw praying to the Creator that your skills in poison making don't fail you this time, when you need success so badly.

>roll 1d4 piercing damage, add 4 to the result
>rolling Con check for shark against your venom
>Con bonus +2
>DC 14
>>
>>6136412
>the shark failed the roll!
>shark is poisoned!
>roll 2d8 poison damage
>>
Rolled 7, 8 = 15 (2d8)

>>6136414
get poisoned idiot
>>
Rolled 3 + 4 (1d4 + 4)

>>6136412
oh and also this roll
>>
Sharmk is dead >:^)
>>
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>>6136664
>>6136668
The thrashing of the shark stills, its black eyes relax, you feel the beat of its heart stop as your poison takes effect, you untangle yourself from your prey and undulate your coils to push to the surface, lungs aching for air as your barbarian rage dies down, satisfied with the death of the shark.

As you reach the surface you see the crew of the ship watching with anxious or interested eyes.

"THERE! See! See there! Throw the poor bastard a rope!"

"He's bleeding!"

"Sure that's not from-?"

The shark bobs lifelessly next to you, drawing gasps and a pistol shot. But when they realise it's dead there are sudden cheers, laughter and, yes, a rope thrown to you. The captain leans over the rail and grins.

"Let's negotiate~"

---

Once aboard, she circles you, stepping over your tail with high-booted legs.

"Not a SCRATCH on you!"

She rubs her chin, grinning.

"Alright, I'm impressed. I've never seen someone dive into the open sea and kill a shark in less than six seconds. Join my crew, I'll pay you gold for every shark you catch me and a good salary besides, I'll even give you a cabin for storing your trophies and your scaly behind."

Behind you the crew start winching the dead shark aboard.

She offers a gloved hand.

"Well?"

>What do you say?
>>
it's something we're already good at, we get to see the world, and the crew can still kill us if we say no. it's no contest. we take the job but watch our backs.
>Take her hand and shake it, carefully. "Looks like you've got yourselves a hunter."



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