If mean chuds, if the emergent loop being activated by the fixed pity wins of the inner gameplay loops, this basically could be clasifiied as a singular musical loop bar.So basically we can design the flow of the game using these musical gameplay bars, instead of the traditional winning and losing condition.So, let's say your game last 32 of these musical bars.Then your game doesn't have a fixed lenght, like using a timer.But neither it needs a victory or losing game over condition.It only needs to reach eventually to the musical bar 32 or 16 for the composition to end.So this mean, a very skilled speedrunner could theorically end the game much much faster than a casual player.But this means the game is guaranteed to end because of the guaranteed pity wins.
>>16843779You game sucks. I stopped playing.