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Very Sneaky Edition

>Previous Thread
>>62880194

>News
https://www.warhammer-community.com/2018/10/10/10th-oct-kill-team-xenos-commandersgw-homepage-post-1/
https://www.warhammer-community.com/2018/10/08/kill-team-commanders-of-the-imperiumgw-homepage-post-1/
https://www.warhammer-community.com/2018/10/12/12th-oct-kill-team-chaos-commandersgw-homepage-post-3/

>28/09/18 Errata
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/kill_team_errata_en-1.pdf

>28/09/18 FAQ
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/kill_team_designers_commentary_en-1.pdf

>Rules & Files
https://mega.nz/#F!UPxxkJzR!zEibn3rVdvIkCt38Qr4G0g

>Regularly updated faction tactics pdf
https://boardgamegeek.com/boardgame/256066/warhammer-40000-kill-team/files

>Homebrew Missions
https://pastebin.com/yB56vpHP

>TQ
What factions do you guys play?
https://www.strawpoll.me/16804804
>>
Opinions on flail of corruption vs great plague cleaver? Thinking of running one of each.
>>
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Second for big =][= tiddies right in my face
>>
>>62913842
I've only played 3 games but so far I've gotten good results running a Flail Zealot & Cleaver Combat specialist.
>>
>>62914357
So if I pick up Sisters when they inevitably get a KT release with the new plastic sets, is everyone going to assume I'm a creepy fetishist virgin?
>>
>>62914737
No, they assume that because you play Warhammer.
>>
>>62914757
Fair.
>>
>>62913010
yes please
>>
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Post your teams!
These are my boys, kologhans ghost.
>>
>>62913233
So, turns out i sold my gretchin a while back, anyone got a good 100 point ork list not using grots?
>>
>>62914809
Looks good. Cult of the Four Armed Emperor scheme?
>>
>>62915019
Thanks
Just went with what felt right, the idea is they spray painted their mining armor to look like the genestealers they follow into battle
>>
>>62915050
I'm dumb. I forgot I had a bluelight filter on my screen so I just noticed the blue armour colour.
>>
>>62911458

Things that would normally be
Included with materiel can work on their own if you decide they are important enough. What's the planet like? If it's a desert water would be worth keeping track of. Even Necrons would want it to deny it to everyone else. Food, fuel, even oxygen could all work on the same logic.

Momentum could also work as an abstract concept.
>>
>>62915603
Crack cocaine is a mineral on the planet
>>
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>>62915654
I 2nd this motion.
>>
>2018
>Running a grot leader
I seriously hope you got don't do this
>>
>>62915654
Perfecto
>>
>>62915862
I'm not a retard so no I don't.
>>
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>>62915862
>hahaha anon isn't it funny that this grot is leading my kill team? He's like totally tricking them!
>What, no, I'm hiding him from the battle because that's just what he'd do!
EVERY TIME
>>
>>62908237
Closed doors can be moved through. In fact it's a rule in the book.

Also
>ork players
Not even once
>>
>>62916167
>haha its silly because my team is right next to him turn 1!

This reminds me how out of touch gw is.
>look guys this model can teleport, you can take out that pesky sniper specialist
Like ignoring that snipers don't do anything, does gw try not to admit that you can just hide your leaders?
>>
>implying this isn't what rogue trader should have been
>>
>>62916483
Anon, pls stop, it hurts enough already.
>>
>>62916483
Going to assume turquoise PA is a Tau? What armor is that? And what exactly is hammerhead dude on the right?
>>
>>62916640
It's an imperium robot and the hammerhead dude is a navigator
>>
>>62916675
Like a metal man robot or one of those I have no mouth and I must kill robots?
Why is the navigators head so tiny?
>>
>>62916270
All I can find in the core rulebook about doors is a short mention of them under open terrain, which still points out that you should discuss it with your opponent first, and doesn't specify closed doors, for which most people tend to assume that they can not move through them.
>>
>>62916640

Robot's a survivor of the Mechanicum genocide of the Men of Iron.
>>
>>62916802
It's an actual proper robot, AI and everything. It's been telling people that it's and automaton under the control of some tech priest but that's a lie.
>>
>>62916802
The lad is an honest-to-god Man of Iron.
>>
>>62916802
The Navigator's head isn't really that small.
>>
What's the most waacfag list for death guard? 2 blight launchers 2 flails and plasma gun on champion + two zombies? Can I use the small old miniatures for maximum waacfaggotry?
>>
>>62918385

Or should I proxy 4 frag cannon deathwatch with rogue trader space marine midgets?
>>
>>62917401
Oh fuck, this is huge! I can't believe GW just went and released an actual man of iron just like that!
>>
Wracks for KT when?
>>
>>62919334
Of all the units that didn't make it, wracks mystify me. They're a multi part kit in plastic and they're not elites....
>>
>>62919552
The worst part is that they included the haemonculus in the commanders.
>>
>>62914737
Yes, but you're playing warhammer so they already assume that.
>>
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>>62914737
It's just plastic models. Do whatever.
>>
>>62914737
No, though they might wonder why such elderly man still plays the game.
>>
>>62914737
Buy these instead, only normal, upstanding citizens would
>>
>>62916822
doors are covered in rt
>>
>>62919868
cringe
>>
>>62919552
gotta plan expansions for the future, kroot for tau, devastators for marines, ogryns for IG, yada yada
>>
>>62920031
>devastators for marines
please never
>>
>>62919334
KTG 2E In the spring
>>
>>62919868
No.
>>
Should I get Stealth suits for my pathfinders or first strike for marines?
>>
>>62921425
Are you going to do anything with the DG?
Actually it's probably better to go with first strike anyway, the value's pretty amazing
>>
>>62921474
Probably not. First strike would go well with the 3 regular marines and devastator bits I have lying around but there doesnt seem to be any cheap ways of filling out the death guard team (I wouldnt want to use duplicate models)
>>
GW employees need to chill the fuck out. I went into an Official GW store for the first time in years today. Dude came up and asked if I needed help and I told him, no I was just looking. Normal shop experience would be employee returns to his post and shuts up. GW dude kept talking and trying to point me towards stuff. These guys act like they’ve got guns to their heads to make a sale. I was intending to pick up a couple of paints, but I had to split. I’ll wait until Sunday to travel to my relaxed shop.
>>
>>62921673

I know how you feel. You go into one with the intent to buy something and they try to get you to buy the NEWEST, LATEST thing. I'm not interested in Primaris, please stop. I think the new Ork stuff looks terrible. Please stop. I don't want to buy overpriced GW brushes. PLEASE.
>>
>>62921425
>>62921474
For someone who doesn't have any space marines or death guard, would the first strike box be a good starting point?
>>
>>62921697
Also my local shop isn’t afraid to point your towards 3rd party minis for conversations if the bits work for what you’re doing. There is even a dude who brings in recasted terrain pieces and they don’t give a fuck. The shop is smart enough to sell beer and sodas on organized play nights, so they don’t need to aggressively hawk wares to make a bit of money.
>>
>>62921720
It's pretty good; IIRC it gets you a 100 pt Marine force and 75 points worth of DG.
I can't speak to exactly how good the Marine side is, but the DG champion comes with a fairly popular loadout (Plasma gun/Plague Sword/Powerfist) and one of the plague marines comes with a Blight Launcher, which is one of their best weapons.
>>
>>62921754
This. They're like gas stations, they don't make money off the product but the stuff that they sell with it.
>>
>>62921877
Thanks anon. As a followup, what would you recommend I buy to get up to 100 points for DG?
>>
>>62922274
Plague marine box is easily 100 points, even more if you kit your boys out.
>>
>>62922274
Getting the regular plague marine kit will get you pretty much everything else you need for a very solid team + some additional guys if you're looking to flesh out a larger roster.
>>
My mom bought me some Space Wolf dice after me regaling her with my horrible, horrible rolls from my decade plus old dice. Hopefully they won't roll me ones and twos and let me get annihilated.
>>
>>62922335
>>62922350
Thanks for the help
>>
>>62922399
>My mom bought me some Space Wolf dice
I swear, you guys are doing this on purpose at this point.
>>
>>62922399
>My mom bought me some Space Wolf dice after me regaling her with my horrible, horrible rolls
This post perfectly captures the essential character of the Space Wolves player. Amazing.
>>
>>62922460
>>62922451

I played Space Wolves back in 3rd edition and I was the anon the other day that was playing his first GW game in fourteen years so I played some Kill Team since I enjoyed Inquisitor, Mordheim, Necromunda, etc over larger games. I was rolling really horribly and told my mom about it because she knew how much I enjoyed Warhammer stuff before the local GW shut down and I didn't have anywhere to play anymore which kind of sucked for a long time. We had a laugh and she told me today that she bought me some dice and gave them to me saying that if those are bad she thinks I'm just really unlucky.

Sorry for being a stereotype.
>>
>>62921673
>>62921697
Here in Rome you just need to say you are looking for them to stop giving a fuck about you. To the point I even think they don't give a fuck about selling.
>>
>>62922510
I'm glad you have good relationship with your mom, Anon.
>>
>>62922639

Yeah, my mom is wonderful. She remembers all the stuff I used to play and everything. When she gave me the dice I was over the three wolf moon.
>>
Are gray knights any good?
>>
>>62921877
that champ has a plague knife, not that it matters
>>
>>62922874
They are psyker marines with both storm bolters AND good melee weapons, not to mention 2 gunners. In KT they are pretty respectable.
>>
>>62923152
>>62922874
Grey Knights output damage like a mother fucker, the issue is that they're prone to falling over to weapons with anything more than 1 ap. The lack of any invuln saves or other survivability makes them super high risk.
>>
What boxes of models would be good to buy if I want to try out Necrons?
>>
>>62924027
Immortals and warriors
flayed ones eventually but they're situational
>>
>>62916483
>Dat Landsnecht bulge on Mustache
>>
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I'm working on a lictor only KT, and just got my Fire Team in a mail to expand my roster
>Leader standing tall, with standards at its feet
>Scout hidden between aegis wall and guardsman with standard
>Combat Spec on an upturned wall, gutting a company commander
>Veteran peering over a wall, ready to kill a medic and wounded guard
>lictor hidden in-between some walls, lit up by lamp
>one eating brain of a Commissar
>another ripping someone apart, limb by limb
All are on 50mm, and I've got one more, but I can't figured out for the life of me on what to convert for it
>>
>>62916483
>No retard laspistol huggers.

Better indeed.
>>
>>62924876
>in the middle of pouncing on an unsuspecting guardsman
>on all fours, atop a fresh kill, head turned to face something in the distance
>slashing clean through a guardsman, his torso laying in a pile while the legs remain momentarily upright
>>
What are good proxies for storm guardian fusion guns?
>>
>>62925174
whatever harlequins use as their pistols :^)
>>
>>62925171
All of these sound fantastic, cheers
>>
Is there a website that has a collected list of kill teams to look over for inspiration/stealing?
>>
>>62925511
Not that I'm aware of. A bunch got posted last thread though.
>>
>>62914737
No but longtime sisters players will hate your guts for being a filthy bandwagoner that is making them feel less special. (they got to direct that persecution complex somewhere)

Also, you're talking about something that's probably over a year away.
>>
>>62916822
All terrain should be discussed but doors are called out. Since doors modelled open don't require any rules (and that would be a doorway) it's pretty clear what they're talking about.

>most people
Are idiots. Use your own brain.
>>
>>62922919
Plague sword
>>
>>62924946
If gw unfucked how pistols, and str 3 no ap worked we wouldn't have such issues. Specially in kill team.
>>
>>62926325
It’s pretty clearly a plague knife, the stat sheet that comes with it even says he has it.
>>
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>>62913233

Post Killteams, bitches!
>>
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>>62926855
Well alright, just for you anon.
>>
>>62926871
You need to finish painting those Plague Marines anon
>>
>>62926898
I'm pretty happy with how they turned out for my first minis in nearly 15 years desu. What else could they use?
>>
>>62926800
The mono pose one that looks like the plague barer sword? I was just chiming in and had no idea what you guys were talking about.
>>
>>62926855
Rad, nice layering on the blue and pink
>>
>>62926948
The easy to build one with the plasma gun.
>>
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>>62926855
I absolutely love paint schemes with bright, contrasting colours like this one. Nice work anon.

I've not had much time to paint over the last month, so my watch captain is still in progress, but I've been able to fit some games into my schedule. Kill team Interius has ended up becoming pretty much explosions: the team over the last few games.
First the sector mechanicus mission where objectives and terrain explode randomly combined with traps caused the enemy ork team to break turn one, then the wall of martyrs mission with random bombardment and 4 traps causing a dark eldar team to suffer critical existence failure (but not before their dark lance sniper took out 2 of my dudes in one turn). It's been fun, for me and my opponent.
>>
>>62919998
So not at all relevant for a game that only uses the core rule book.
>>62925998
And you are playing with exactly these idiots that will assume that a door modelled closed can not be used, especially if it is painted like the rest of the terrain piece and easy to overlook.
>>
A nice MEGA with all the missions of the faction starters sets? TY!
>>
So why do so few people read the rules? Kill Team is the only GW game I play and the majority of the player base don't know how to play. Other systems I play don't have this issue.
>>
>>62927666
Kill Team brought in a lot of new people. You know how you can get most of a simple games rules while playing it for the first time. They think it is just as easy, and expect their opponent to explain the rules to them, or think they can figure it out as they play.
>>
hey mates, I'm just returning to the hobby and i'd like to make myself a guardsman KT. Would a command squad and pack of shock troops me sufficient? My idea being for the command (leader, comms etc) to be specialist characters with their non-specialist lads to fill out the points as the poor sods stuck with them
>>
>>62927666
In addition to what >>62927788 said, the system is very similar to the 8th edition system, which can confuse those who have played that system.
This, I believe, is because you see a rule - say, tactical reroll - and assume it can be used on any d6 just like in 8th edition, or miss how rerolls of multiple dice sums work. Essentially, it's very easy skim the rule first, see something that is very familiar, and assume that you already know it from 8th.
>>
>>62927806
Get scions. Your specialists are priority targets and will need better armor. Tempestor with power fist ia also your best melee unit.
>>
>>62927901
just read about them on 1d4chan and they sound pretty cool. not a big fan of their cuirass thing but I'm sure I could paint it to my liking
>>
>>62921584
sell the dg
>>
>>62927806

Just buy the oldish csdian with plasma gun miniature eight times and call it a day
>>
>>62928011
damn they still have all these metal ones
>>
>>62921720
To add onto the other anons, I got this and the Dark Imperium Plague Marine sprue and with a little kitbashing was able to make a varied team. Though I used two of my mates spare guard grenade launchers to make Blight Launchers as I prefer the look of them.
>>
>>62927666
Because there are so many exceptions to rules.

>you can't shoot after charging
>okay, but I can shoot after being charged?
>nope, can't shoot in combat unless you have a pistol
>oh cool i can shoot my pistol then?
>nope pistols have a rule preventing shooting after being charged

Like fuck explaining injury rolls with multiple weapons to people.
>>
>>62928422
Thats misunderstanding things, I'm talking about people literally not knowing stuff.

Infinity is a way more complicated game than Kill Team that is made by mad spaniards and poorly translated into English and I had less issues with people not knowing the rules when I used to play that.
>>
>>62928462
Gw doesn't know the rules themselves and did the wrong stuff in their how too play video.
>>
>>62926943
Drill your barrels
>>
>>62928422
>units in open top vehicles can shoot
>units that are charged can shoot
>units that are in open topped vehicles which are charged cant shoot
>units in an open topped vehicle wothin 1 inch of an enemy units cant shoot
GW doesnt know how to write rules.
>>
>>62927552
Piggy backing off of this, are the faction starter sets necessary? If I don't have any SM models, would the space wolf starter set be worth it?
>>
Ay, cant decide how to spec my foul blightspawn. Is logistics really worth is just for the 15 inch flamer and the 5++ save? I know the range buff is amazing and the invuln is decent, but everything else seems pretty useless, especially the grenade throw ability and ignoring specifically -1 ap on weapons. Only other option is fortitude.
>>
Wanting to play Lamenters. What's a decent Space Marine starter list for a lore babby that only ever played Rogue Trader in the late 90's?

No Primaris, since fluff-wise the Lamenters are on a penance crusade and don't get new toys.
>>
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>>62926325
wrong
>>
>>62928505
I haven't seen it, what did they get wrong?
>>
>>62928824
>decent space marine list
>no primaris
Difficult.

Also stop thinking about lists and start thinking about rosters.

For some missions/opponents you're going to want three missile launchers, for others you'll want two heavy bolters. Sometimes a melee sarge is essential, sometimes it's a liability.

You choose your list from your roster after you know your opponent's faction and the mission.
>>
>>62928638
They're worth it if you want the scenery or if you REALLY want the tokens.
>>
>>62928964
Not that anon, but what would you recommend buying to form a respectable roster?
>>
Has anyone uploaded the tactics and strategems to the new unique commanders? I've looked in the mega but do not see them.
>>
>>62928570
Oh I know that, I'm probably going to pick up a hobby drill next month.
>>
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>>62913233
won my first KT game last night with 100 points of orks, all burnas and bois, next week is 200 points with commanders, i have a WB and a Mek, which to choose?
>>
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>>62930530
anon you need to either stabilize those arms or stop taking fucking coke
>>
>>62926855
You did a superb job anon but holy shit it triggers me that they don't have a coherent color scheme
>>
>>62928824
>No Primaris, since fluff-wise the Lamenters are on a penance crusade and don't get new toys.

Fluff wise the Lamenters were nearly exterminated but managed to finish their crusade and are now one of the most Primaris heavy chapter that is not Primaris-only.
Source : Codex:BA
>>
>>62930530
>>62930588
Could we get a shot with a Mk III marine? The only one I recall seeing had the Mk III guy bent over so far it was hard to get a proper gauge on his exact size.
>>
>>62928824
Lamenters finished there crusade,and were gifted with a fuck ton of primaris.
>>
>>62929125
Hellblasters and Scouts are the core units of nu-Vanilla Marines armies. You can throw in a unit of intercessor, but not more.
>>
>>62928743
I've only ever played him with the increased range and it's phenomenal. Depending on the mission you can pretty much castle with your plasma gun leader and blight launchers. You put a few poxwalkers for "look out sir" and some flails/axes for screens. Boom, autohits with nearly guaranteed 3D getting through and no real way for your opponent to answer unless they're Tau.
>>
>>62913233
>playing 2v2 with a A GK player last night
>see him just vaporize a fucker every round
>want psychic
whats a good start for a tzeentch KT? im also considering proxying in tzannagors as marines, as i have some old minotaurs lying around.
>>
>>62930542
Against who? How did the burnas perform?
>>
>>62930859
Against Mechanium and DW, the burnas supplemented my charges well, but honestly, i didnt lose anyone on OW the first two rounds, because Mechanium and DW has abysmal roles, they were also holed up inside a building, so the burnas really helped cleaning out the nasty little robo snipers and the one stalker. but the real reason i was able to win,was getting the DW completely tangled up in assault, and liberal use of the Gnasher Squig
>>
>>62930691
Sorry anon, its so shaky because I had like 30 secs to take it, they are as tall as the new marinlets
>>
>>62914737
>a creepy fetishist virgin?
Why is enjoying sex a 'virgin' thing? I bang my girlfriend like every other day and i still enjoy looking at displays of attractive women
>>
>>62930733
>Hellblasters
Do you mean intercessors or are you just in the wrong general?
>>62929125
From what I've heard and experienced, make sure you have the special/heavy weapons available (a scout ML or HB), a special weapons and a heavy weapon tactical marine. For leaders, having one for melee (primaris sergeants can be recommended for their relative toughness and combat options) and one safe pick (for example a tactical sergeant with auspex+pistol if you have no other auspexes) is what I'd recommend having in your roster to be used as the situation calls for.
>>
How are Tau? Do they have enough to not become boring as a campaign progresses?

It was way too boring to play with them in Shadow War, and I'm considering whether it is worth checking this one out or not.
>>
>>62930813
you cant fit a lvl 3 blightspawn and all those in a list. you are losing out on at least 1 specialist.
>>
>>62931354
List Configuration: Matched Play: Kill Team

+ Commander [120pts] +

Foul Blightspawn [120pts]
Logistics: Level 2: Armed to the Teeth, Level 3: Rangefinder Scope

+ Leader [15pts] +

Plague Champion [15pts]: Boltgun, Leader, Plague knife

+ Specialists [56pts] +

Plague Marine Fighter [19pts]: Great plague cleaver [4pts], Combat
Plague Marine Fighter [19pts]: Flail of Corruption [4pts], Zealot
Plague Marine Gunner [18pts]: Blight launcher [3pts], Demolitions

+ Non-specialists [9pts] +

Poxwalker [3pts]
Poxwalker [3pts]
Poxwalker [3pts]

++ Total: [200pts] ++

Seems doable if you drop the plasma or drop a walker for the plasma
>>
>>62931585
god fucking dammit this is for >>62931444
>>
>>62931444
Yeah I'm mistaken, you only take one melee weapon guy.
>>
>>62931585
...and drop a gunner
>>
>>62931354
Depends on what you find fun, I enjoy Tau a lot more than guard.
>>
>>62928957
Only one i remember is falling back after being charged.
>>
>>62914737
No they'll think you are a cuck who pretends to enjoy ugly models desu.
>>
>>62929125
>respectable roster
>Marines
Two deathwatch boxes, intercessor box, reiver box.
>>
>>62928824
instead of no primaris, consider proxying termies as primaris, as many people (including gw surprisingly) are just fine with a bit of creative conversion and even proxies. everyone i play are alright with terminators as primaris.
>>
Some of my friends are trying to rope me into playing this as I've never done any miniature wargaming but it's supposed to be a very easy way in.

What factions should I be looking at as a newbie? I don't need to find anything broken to play, I just don't want to suffer playing a team that has no chance of winning. I'd also like something accessible and maybe well rounded.
>>
>>62930816
rubrics and a couple of gors for melee
>>
Space marine heroes boxes seem perfect for kill team.

Is it true that we are getting a gimped selection due to the barnes and nobles getting exclusive sculps (knife, flamer, heavy bolter, Auspex)?
>>
>>62933542
astartes (space marines) are the go to starting faction. easy to make and paint, and really customizable. hell, if you decide you dont like vanilla marines, theres 2 other factions, plus 3 more that are traitor, all of which can be converted from your normal marines with spare bits you can usually just buy off friends.
>>
>>62933542
Just play with your friends minis. Don't get roped into a hobby you don't like and they quit playing.
>>
>>62933542
desu your best bet is just choosing the faction you think looks coolest. Maybe lean toward a more "elite" force if you don't want to have to get too many models.
Most factions aren't terrible and fairly easy to figure out after looking up some basic strategy and playing a game or two.
>>
>>62933643
i change my opinion to >>62933686
>>
>>62933686
Just to add, max you get 20 models for any faction. Which shouldn't take long to paint at all.
>>
>>62933714

Campaign rosters are unlimited size, that's why they start out smaller than match play rosters.
>>
>>62933643
>>62933686
So any of:
Space Marines
Deathwatch
Grey Knights
Chaos Space Marines
Death Guard
Thousands Sons
would be good?
>>
>>62933795
Deathguard and thousand sons would probably be the best best. You can make a good force with just a single box. The other ones require different units or multiple of the same special weapons.

You also don't need to play power armor, anything that looks cool is just as easy to start.
>>
>>62933829
Deathwatch box has enough decent options in it to make a solid force too, 4 frags or shields with powerswords is the "meta" but they're still solid without doing that.

If they're casual enough that they're not playing with full rosters and just a box or two of dudes each I don't think he needs to worry about playing super optimal lists.
>>
>>62933829
Those both look cool. Thousand Sons seem like they'd be harder to paint since I'm new... so maybe I'll go with Death Guard.
>>
>>62933933
Thousans sons are relatively pretty easy, but I suppose dguard would teach your more about washes.

Actualy id almost say death guard is harder, but they get away with being painted worse.
>>
>>62932736
I just want actual options.

It was awful in Shadow War where you basically had nothing to customize your warband.
>>
>>62931585
Is there a website you used to configure your list like that?
>>
>>62935275
Battlescribe
>>
>>62935275
Its an ap btw.
Best used on a phone.
>>
>>62935353
>>62935384
Thanks a bunch
>>
>>62930606

Thabk you for the kind words. The bone carapace and bright green detaily bits are the coherence. Else they're color coded according to spec. How else will i differentiate whos who when i play?
>>
>>62930588
>>62930530

Could someone post a photo showing the size of the rest of the PC minis compared to a primaris marine?
>>
>>62935384
>Battlescribe
>Best used on a phone.
I'd disagree with you on that point.
Then again that's probably because I'm an old fart that's much more accustomed to computers.
>>
>>62937392
just dont have big fingers you boomer. in all seriousness, it helps to be able to not have to carry a laptop around, or import/print your list.
>>
>>62914737
Considering the GW models for Sister look modest compared to their competition, no, no they won't.

>>62914823
Dude, just buy a box of gretchin and get like 9 Orks and boom, you've got yourself a 100 point list.
>>
Okay faggots, I need a SOLID response here, this is crucial, money is on the line.

Should I give my stealth Shas'Vre a burst canon or a fusion blaster if my team is mostly made up of a handful of pathfinders and firewarriors, with an Ethereal commander and only two special weapons?
>>
>>62938129
whatre your specialists and special weapons.
>>
>>62938129
Burst cannon for cool. Fusion for serious play.

The difference is so staggering, you have like a halfsie to miss your shot, but the power and injury roll is so absurdly good and flexible. You could take a comms battle suit and another gun drone, buff the drone, and get the exact same effect as a burst cannon (if not better because multi shot).

I have a burst cannon only cause they look cool.
>>
>>62930813
Alright, Ill go for it. Thanks. Ever since the flail nerf im incredibly reluctant to use it. Will probably kitbash up a second cleaver for my standard kt games.
>>
>>62933933
Death guard are pretty fucking easy to paint for a newbie. I just basecoated mine then slapped some washes on. Even got some compliments on my lazy paintjob at my lgs.
>>
>>62938555
I'm a newer painter but I'm OCD so all these details are taking 4eva
>>
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>>62914757
>>
>>62938953
Eventually when you do stuff like edge highlight, you'll slather details in seconds and you'll wish you had more of them to paint.
>>
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So I want to run a team of all infantry Tau, what's the best option for defense in case it comes down to CQC?
>>
>>62939135
I know you just said only infantry but your only real defense option in that case is fly keyword stealthsuits. The only other defense tau have are the grav drones and everyone fires overwatch buff.
>>
>>62939225
To add on, you dont really have a defense. You die horribly when cqc happens, thats about it.
>>
>>62939225
That's what I thought.
>>
>>62939135
Breachers I guess.
Feed a drone to them, and then pull back and shoot with the breachers. Chaff are pretty strong.
>>
>>62938160
one ion rifle, one rail rifle, one drone with burst canon

>>62938199
my shas'vre's gimmick is that he's a serious guy
>>
>>62939135
Get rekt, guard
>>
>>62939392
You could sacrifice taking a fusion gun for a burst cannon.
>>
>>62937869
I agree, it's convenient. I import and do small changes or roster to list conversion on the phone, as well.

Just basic building of the roster I find far easier with sidebars than fiddling around forever in submenus nested in submenus.

Not a boomer - Gen X. No construction worker fingers either.
>>
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Anyone else working on shit tonight instead of going out
Trying to cobble together a tallyman, what do you guys think?
>>
Tried a Commander game recently. They are pretty fun, to say the least. They have a more epic feel to them since you usually have a much larger force or some giant monster boss. I ran an Exalted Champion with heavy bolter/plasma specialists, an aspiring champion kouhai with power fist, and a horde of cultists. My opponent decided to run a pimped out troupe master and 6 harlies.

>First turn we have two major trouble areas, left and right side of board. I stack some cultists with heavy stubbers and a marine on top of a building and break my army into two squads, left side has a heavy bolter and a ton of cultists, right side has a plasma gun and a ton of cultists.
>Opponent lists off all the insane things his commander can do. I run up my guys in a clump so if he charges one, he will have to charge all of them. He decides to play cautious and isolate my specialists.
>I get my leader and cultist into melee with a harlie.
>Manage to fleshwound one harlie and kill another.
>Combat happens, the cultist kills a harlie in melee. Gave him some blood paint on his flail as a reminder of his kill after the match.
>Next turn, I get initiative.
>I charge everyone I have into his harlies. I'm going to lose bodies, they might as well be cultists.
>Get my Fisto Champ and my Exalted Champ into melee.
>During the fight phase, he blenders my cultist in melee with his champ.
>My leader cuts down a harlie in melee and the champ pulps the other one.
>At this point he only has like two models, including his boss.
>His team breaks and the mission ends.

So a couple things. Final Boss commanders are scary as shit but can only accomplish so much. The Exalted Champ was like 68 points with a plasma pistol and sword, and he overperformed his weight in points. Getting able to spam expensive tactics was great. Having an aura buff was great. Having a model with a 2+ weapon skill and 4 attacks was great. Being able to use cultists as charge blockers/walking cover/extra shots was great.
>>
>>62940357
>Anyone else working on shit tonight
The first of many short research papers I need done by the end of the first week of December. Hoping to get ahead of my schedule so I can take a night off to finish paint some poxwalkers.
You're dude is looking decent so far, I like the nurgling holding his pen.
>>
>>62940357
base coated a few plague marines and poxwalkers to start testing how i want to paint them up
>>
>>62940357
Yeah tau firewarrior.
Finally learned how blending and layering works. And holy shit, all of gws light paints fucking suck without medium.

Also tried blowing a hole through my glue bottle to clear some blockage. Lips are covered in super glue. Think I'm done for tonight.
>>
>>62939719
I'm more wondering if I can sacrifice a burst cannon for a fusion blaster
>>
>>62940621
Yeah easilly. They're not exactly worth much, and can be replaced with drones.
>>
>>62940581
using medium is standard if you're blending, idiot

on the other hand
>I figured out how layering works
fucking seriously?
There's no science to it, dumbass

unless you're confusing "layering" with blending and "blending" with wet blending, that is
>>
>>62940635
fusion blaster it is then.

Now I'll have to cut through that pewter without fucking it up.
>>
Been having an argument over the Dominus's Phosphor serpenta, it says it does not suffer the penalty hits for targets being obscured, however my Kommandos have the sneaky git rule which adds an additional modifier of one plus while obscured.

I am saying because they are still obscured the sneaky gitz rule still applies and he will take the -1 to hit from that but not the -1 for being obscured. Who is correct?
>>
>>62940640
Layering so the pigments go to where the light is supposed to be.

And not everyone knows a medium is standard, and it really isn't necessary. For light color pigments though, it fucking is. It's like painting with chalk.
>>
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>>62940357
looks real good. I just did a headswap on mine :(
>>
>>62940847
It removes it.
It was erratad that anything that ignores obscure ignores the bonuses you get when obscured.

Now it doesn't ignore it if you only get Like +1 to hit against obscured models.
>>
>>62940939
thanks comrade
>>
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>>62939135
>>62939634

>Implying the Tau even knows which of a knife to hold.

Top kek.
>>
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>>62919868
>cha-cha silencia
>>
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>>62940915
and another
>>
>>62940357
I wish. Flew across the country to see family and I’ve been exhausted traveling around to give facetime to everybody.

I’ve been brainstorming project ideas nonstop as my method of cope.
>>
How well do all Genestealers Tyranid lists work?
>>
>>62920022
Based and bluepilled
>>
>>62941361
I had a detailed reply all typed up for you and then my browser crashed.
The short of it is that they're fun, but you live and die by the amount of LOS-blocking terrain as you basically need to make a mad dash into melee without losing half your force on the way there; despite their invuln save, genies are still fairly squishy.
>>
>>62941580
That’s good to know. They sound fun at least.

On that note, how often do you find people playing with the Rogue Trader CQC rules or maps?
>>
>>62940357
nice model
>>
>>62941292
Whats that head from?
>>
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>>62940509
>>62941923
Thanks guys

>>62940915
>>62941292
Simple and neat conversions, good stuff
I'm trying to kitbash some of the special weapons leftover from the 7 man set onto easy2builds and I've somehow come up with the most awkward pose.
>>
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>>62940648
Do you have a Dremel? If so pick up an engraving bit for it, a small one. It's what I use when removing large chunks of pewter. I'd also recommend a precision grip.

This is my fusion suit I made using the Dremel.
>>
>>62942517
lord of contagion
>>
>>62943534
This is the type of bit although you can get different shapes.
>>
>>62926943
>>62943534
That photo thumbnail looked like a robot with thick human ass and thighs
>>
>>62941718
On that note, have we gotten any good close up pictures of the Blackstone Fortress map tiles. Could they be used for Kill Team Rogue Trader CQC terrain?
>>
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Kitbashing a Brotherhood Champion for 1v1 herohammer, basing him on the Ivalice Judges. Closest to a "Swordmaster" that's available.

I'm torn between using a regular marine as a base or using Primaris for the truescale look though. Advice?
>>
rate my paint scheme for my gsc: black armor plating highlighted with a darkgreyish blue, cloth is faded purple, skin is normal humantone with a red tinge, and the shells are red highlighted magenta.
>>
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anyone else do this autistic shit before they make a kt? also, rate my team
>>
>>62917401
Cool
>>
>>62943552
I'm not seeing it
>>
>>62945677
nice team
>>
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>>62945677

I do it all the time before buying bits
>>
>>62938129
Don't give special weapons to your leaders, especially expensive ones
Because then you'll lose your leader and your special weapon, all in one injury roll.
>>
>>62941245
That tau has heels
They truly are fags
>>
>>62942564
Remove mold line
>>
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>>62945677

I also do it for lotr lists
>>
I'm making an Alpha Legion kill team, is there any loadout that would be particularly fluffy for them aside from using lots of cultists? What's their stance on sorcerors?
>>
Mega updated with generic Commanders cards and all kind of Killzone cards. Gonna fix filenames later but files are there.
>>
>>62946101
Maybe im broken
>>
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Are there any KT related novels? Pic semi-related by filename.
>>
>>62947326
The Shas'vre doesn't have to be the leader you can just take him as is. He's the better choice for a solo suit since he has better stats and can buy a target lock.
>>
somebody has a pic/link of all tau tactics for kill team?? I cant find them anywhere, on our mega I can find all factins except tau, thanks a lot
>>
>>62948034
Not very often you see Dark Eldar dressing a prisoner
>>
>>62948087
tau got squatted
>>
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>>62948541
Depends on the setting
>>
>>62947348
It's a girl

>Choke me harder papa Nurgle
>>
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Has anyone had any ideas building a Tau KT with an Ethereal? I'm thinking about switching up my list from just rail guns and stealth suits.
>>
>>62949785
Wait, what? Looking through the book, where do you even see the Ethereal option?
>>
>>62950015
Could be wrong, but I thought I saw it in the battlescribe app as an option....
>>
>>62950106
I'm looking through my book, and not seeing any such option.

Am I missing something blatant here? Or has GW released another book somewhere aside from the Kill Team book?
>>
Its a commander option
>>
>>62950283
Ah. Still not available for regular KT matches then.
>>
>>62950307
lol, no
>>
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>>62940357
Working on painting my marine team. Gotta clean them up after the wash then do some highlighting and a few extra details. I also still have to get around to finishing the chapter logo and printing out transfer sheets.
>>
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>>62940357
Getting my Kommando Boss all painted up
>>
>>62948554
You wish screb
>>
So is the Blackstone fortress stuff usable in kill Team?
>>
>>62950332
how do you print your own? do you just get blank sheets through a printer?
>>
>>62951619
Yeah, you have to get transfer paper and print on that. Works best with laser printers from what I hear.
>>
>>62951162
nope
>>
>>62951162
The standard boltgun chaos marines are, and the renegade dudes you could probably proxy as cultists but other than that, no.
>>
what case do you guys use to transport your minis?
>>
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a magnetized blicks art case
>>
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>>62951994
I use an organizer box from a hardware store, I use them to keep my bits in and realized they are just the right size for most infantry models. I'm going to put in some foam at some point.
>>
Does anyone have the data cards for the Last Chancers? Just got the models in a swap, and really would like to see what they can do.
>>
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>my scions have only been beaten by another scion (Krieg Grenadiers) team
Oof I'm sorry
>>
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>>62948034
>>
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>>62950015
>>
whatever happened to the poll?
>>
>>62950015
>>62950106
>>62950143
>Or has GW released another book
Yes. Kill Team: Commanders has rules for fielding Ethereals, Cadre Fireblades and commanders for all other factions, too.
>>
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>>62953367
So now that that's been settled, has any one played Commanders with an Ethereal? I'd imagine, the hover drone is a must.
>>
>>62952497
https://archive.4plebs.org/tg/thread/62199821/#q62222636
>>
>>62951162
Not officially. You can proxy, as >>62951922 said. Eldar ranger can be proxied as well.
>>
>>62954163
>>62952497
Are those official cards? If yes, I will add them to mega
>>
>>62954357
Official, but for open play only, afaik. There are Gaunt's Ghosts in the same thread.
>>
>>62954163
>>62954407
>>62954357

Yeah these are the ones! Would be good to see them in the archive. Had to look everywhere for those damn rules. Thanks guys.
>>
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>>62954357
SLY MARBO!!!!
>>
>>62954445
>>62954463
>>62954407
Added to mega. I had no idea that such cards are a thing in the first place. Has GW announced them at some point?
>>
>>62954498
They were only sold/given out at some kinda event, I think.
>>
>>62954463
>>62954498
that one's fake idk if it should be in there
>>
>>62954498
Yeah they were given out at a Killteam tourney earlier in the year. I emailed GW to see if they'd have a PDF but who knows what will come of that.
>>
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>>62954631
Why not? It's a fake for open play. It's not like GW is ever going to make rules for poor Sly ever again.
>>
>>62954631
Oh right, I uplaoded his card instead of Ox
>>
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>>62954707
>>62954738
If people want to use it it should be under homebrew, mine as well add sisters if we are making a "waiting for official rules" section
>>
>>62914809
why play GSC when they cannot win and are the lowest tier?
>>
>>62954810
Personally I'm not eager to keep homebrew stuff on mega with official rules to not confuse anything but man - this shit is so fuckin quality. I'm gonna add a homebrew folder just for (you).
>>
>>62954810
Just a heads up the bolt pistol is listed as S2
>>
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Besides the Kommando Nob as a Leader, what shit is must-have for Orks?
>>
>>62950015
Can I be sad tau do not have a unit from 40k literally named tau commander? If you do not have much troops aside from special weapons, drones and suits, ethereal makes only more sense than "Mr. Thicc Knife".
>>
>>62954831
I remember few threads ago there was an anon talking how () won all matches at his local store. Maybe comes around again.
>>
Gonna go pick up some craeftwoerldie aeldaeri for KT. Dire avengers, guardians and order the upgrade sprue for storm guardians. What commander would you guys recommend?
>>
>>62955225
I guess the other Nob?
Some people would say grot leader, but I guess that depends how much dignity you have left.

>>62954831
I don't believe there is a single team that "cannot win". Sure enough there's bad choices when considering a competative setting, but hyperbole is a bad habit.
>>
>>62954836
Im a big fan of Dangels and fallen so rules for one means rules for the other as long as they have the imperium tag and use similar models im gonna try to run both
>>
>>62954810
>This model may take a misericordia.
>No mention of was a misericordia does\
>also strength 2 bolt pistol
>>
>>62954810
sounds fun. the max 1 40 points custodian sounds amazing, but would still instadie to a good plasma blast, so i think it'd still be balanced for a just-for-fun run
>>
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>>62954707
>That gun

Makes me want to build him as Snake Plissken from the Escape From X movies.
>>
>>62953005
I’m wanting to make a scion list, any advice?
>>
>>62954707
>Kept you waiting, huh?
>>
>>62953005
Guard op
>>
>>62943534
looks pretty good
>>
it feels like there are some factions that are wildly better than others. how do we balance them out /tg/ ?
>>
>>62957179
Accept that’s the nature of any competitive game and play whatever you want to
>>
>>62957179
Fixing the problems with melee for one. Winning the initiative roll and being unable to do anything about your opponent falling back
is fucking retarded and makes melee armies half as effective as ranged ones.
>>
>>62953005
I honestly didn't realize how much I wanted to paint up some traitor scions until now. Thank you anon.
>>
>>62956366
take 2 plasma, 2 volley, plasma sniper, heavy volley, comms vox, plasma pistol + fist on the tempstor
>>
>>62957417
you cant fall back on the turn you were charged
are you refering to enemies simply walking backwards when they win the initiative? decisive move is a tactic that lets you have a model act before your opponents turn. other than that if your tight on cp i dont know what to say. iniative is a flawed mechanic in general, but killteam isnt exactly a system that can operate without it
>>
>>62957417
There are so many problems with melee, it's almost pointless to play. All a shooty unit has to do is stand there and roll dice. Assault armies have to get to where they need to go, then successfully charge, endure overwatch, then successfully hit and inflict damage.

If your opponent falls back from the melee your model is also stuck there and it has to choose between falling back or shooting that round. effectively meaning that a unit can only charge every other round.
>>
>>62957792
assault lists are all about positioning. position yourself in a way where your opponent cant fire overwatch. position yourself in a way where you can gurantee killing your opponent before they can run, or having a backup if they do. the best way to play melee is in pairs or trios if you want to be safe. one model charges, while the other walks close. the next turn, the next model charges, and the opponent cant flee, and your other model can fire their pistol(s). making it a trio adds just a little more insurrance.
>>
question: storm guardians may fire their weapons (save heavy weapons) as if they hadnt moved if they moved that turn. so, if my guardian charges, do they still fight in the hammer of wrath phase, as they didn't technically "charge", they remained stationary? could they fire their pistol in the first round of combat?
>>
>>62957851
assault lists don't work unless the terrain completely blocks line of sight in many areas.

point for point you will always be better served spending them on a unit that can shoot. Shooting doesn't have to survive overwatch. shooting can't be retreated from,shooting doesn't have to make a qualifying roll like charging does and shooting doesn't leave you unable to shoot the next turn if you fail to kill them.
>>
Newbie question

How do you allocate grenade splash damage in KT? I’m fighting a DG player and we’re both new to 40k.
>>
>>62958058
you roll the d6, then decide how you want to allocate the hits, then roll to hit
>>
>>62957777
Let's say you charge an enemy on turn 1 but fail to kill it. On turn 2 if you win the initiative roll, you have to act first. This means you have to either fall back your melee guy and get shot by whoever you were fighting and be useless for that round, or stay in combat and wait for your enemy to fall back. Regardless of what you do your enemy has the freedom in their move phase to retreat or move away from you.

If you lose the initiative roll however then your enemy goes first and either THEY have to retreat and get shot by you or allow you to move your guy into safety.

Punishing you for winning initiative is fucking stupid. They need to add attacks of opportunity so you can take a free swing at enemies who fall back. At the moment melee is a joke.
>>
>>62958302
If you win initiative, can't you just charge the most valuable targets again with something that isn't engaged yet?
>>
>>62958340
You can't charge if you start the turn within 1 inch of an enemy model, even if they fall back from you.
>>
>>62958340
that is implying you have something not engaged. If you're playing an assault army and doing everything right then there is a very real possibility that your opponent falls back all their units and your dudes have to choose between shooting (if they have any ranged options, many assault units don't). or making a basic move and being unable to shoot anything else.

At the very least, leaving melee combat should allow for some sort of overwatch from the unit that engaged them. Theres no reason that the assaulter should be punished in the following turn for making his rolls correctly.


This all feels more like a design oversight than anything else, as the game doesn't punish you at all if you kill the enemy model that you charged in the same turn that you charged.
>>
>>62955742
Anyone?
>>
>>62958454
I mean, not everything is won by going all out. Keeping one unit outside of combat won't hurt your chances of killing that much compared to simply losing a turn of attacks unless you're running an elite team.
We can talk about how unbalanced the rules are, and I agree that there are issues with how everything rolled out but it's unlikely to change very quickly.
>>
>>62958573
I'm sure this can be said about every single edition of 40K. In every edition some faction or another is OP over everything else, and some set of rules make a type of attack exploitable.
>>
>>62958464
>>62955742
farseer for sure. It's psychic powers are nuts

>can buff to reroll failed hits

>5+ FNP buff

>Can reroll any number of dice for psychic tests

shit out mortal wounds on the enemy and buff whatever you plan to hit that round. it seems simple.

Warlock isn't bad either if you already plan to buy the commander box.
>>
>>62957792
Imagine hitting on 3s in melee and complaining about your opponent who typically hits on 5s.
Then using overwatch as an argument

They just need to fucking balance special weapons, remove multi wound and replace it with something else, and buff default weapons. If you have a problem with melee you need to play with terrain.
>>
>>62959533
Warlocks is easilly better.

Negative enemy debuffs are retardly better in kill team. Eldar have zero buff targets as well. The best shit they get is like a missile launcher that you can simply spend a cp to reroll. And defensively nothing benefits from stuff like fortune, while protect on the other hand is fucking huge for something like a hwp.

Warlock/autarch>farseer
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>>62957429
If you do start, please show pics
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>>62959772
Oh and to explain the debuffs

>reveal enemy sniper with cloak
>reveal lictors
>both high priority targets

>jynx some weapon carrier
>murder them with a cloud of -1 ap shurrikens
>benefits the entire squad instead of one guardian

Or even better

>20 pt. Psybolt And melee pile driving elf jedis
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>>62959785
...Is the guy in the middle using that corpse as a puppet?
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>>62959533
>>62959772
Thanks, bros.
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>>62955225
personally I think at least two burna boys one combat, the other zealot and then a fuck load of boys. If you want more shooting get an extra burnal boy as a demolitions and then a rando burna boy.

I personally run:

1x Kommando Nob
3x Burna Boy specialists
8x Ork Boy grunts

I used to run the ork nob, but I found he did too little compared to how fast he would drop, thanks to him always being targeted. With the extra boy bodies I have more dudes who can survive getting shot and more potential strength 4 attacks. essentially the game plan is advance as far as I can first turn, hugging cover where possible and using my flamer dudes where appropriate, making use of pyrotechnic and dakka dakka dakka to get some early flesh wounds, then turn 2 charge everyone into combat and try to drown the enemy in the green tide.
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>>62960522
>>62960522
>>62960522
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>>62957874
go back and read the first part of the sentence.





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