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Put the kettle on Edition

>Previous thread:
>>92258912

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Deadzone, Dropfleet and Dropzone Commander, Freeblades, Freebooter's Fate,
Frostgrave, Gaslands, Hordes of the Things, Impetus, Kings of War, Malifaux, Marvel Crisis Protocol, Moonstone, Oathmark, RelicBlade, Renegades, Rumbleslam,
Stargrave, Sludge, Warband Fantasy Rules, Warcaster, Warmachine, Xenotactics and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules for alternative wargames.
Atomic Mass Games, Black Site Studios, CMON, Mantic, OnePageRules, Osprey, TTCombat, Warlord Games and, many other publishers.

>Places to get minis; Updates to the minis list are welcome.
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit
https://www.dakkadakka.com/dakkaforum/posts/list/373197.page

>The Novice Troves; These troves are meant to serve as a sampler of available systems. Check out the Share Thread for more up-to-date troves.
https://pastebin.com/MjtsC8AX
https://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg

>TQ
What are your the-way-to-go recommendations whenever someone express interest in alternative wargames?
>>
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>>92330169
>TQ
Pulp Alley or Rogue Planet
Both are super easy to pick up and allows you to play with whatever you have around.
Pulp Alley is great because it's heavily objective-centric rather than a pure death match, you can have a team that absolutely sucks at combat and still win.
Rogue Planet has a lot of fun options, like throwing your opponent or destroying pieces of terrain and has a very seamless integration of big monsters that still makes them feel distinct.
>>
>>92330169
>TQ
I heavily recruit them into my local Blood Bowl league.
>>
Anyone have a PDF of the full mantic firefight rules?
>>
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Why are you not playing Rumbleslam yet?
>>
>>92333379
I want to pick it up when I move and have room for a cool rumbleslamboard.

Now that I think about it, I wonder if I could do a multi-purpose blood bowl/ rumbleslamb board. With a big audience
>>
>>92333379
I'm elbow deep trying to build a Carnevale board. MDF kinda sucks.
>>
>>92333379
I am WAAAAY behind on my backlog to even begin buying.
>>
>>92333300
Digging the Mortificator sculpts, hope they actually get around to building a public presence, though.
>>
>>92330169
I've given a few people sets of relevant models for whatever skirmish game I'm playing. Assembled, but not painted. Gotten a few to come back that way.
>>
>>92330169
>>TQ
>What are your the-way-to-go recommendations whenever someone express interest in alternative wargames?
Depends.
If they have no experience, or are pissed off at XWing/Flightpath in general, I break out Gaslands. It's also good for getting kids into wargaming, especially since I can use a box knife, some chipboard, and a library printer to make a dozen sets of templates and some basic HO-scale papercraft terrain in an afternoon. The game is >really< easy to sell as a "craft and critical thinking activity" to libraries and other youth programs too.

Erewhon is my go-to when someone bitches about having a fantasy or historical army and no-one to play with. Doesn't hurt that the rules are, ahem, familiar to a lot of fantasy gamers.

Unfortunately I haven't had much luck getting people into SF games other than battletech. The vast majority of people seem to gravitate to IP-based games, and want people to hand them a book that tells them what a stormtrooper scout platoon or whatever looks like rather than just.. picking out models they want and then adapting an army list in something to that. I've had limited success weaning the local Necromunda and Kill Team guys off the GW tit and onto TNT as GW progressively fucks up both, but nothing sustained.
>>
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>>92333379
the team I want for it are out of stock
>>
>>92336174
Should i buy minis so i can give them away whenever i'm running a demo night at the club?
>>
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>>92337726
Thats going to get real expensive real fast. Try FDMing the minis instead.
>>
>>92337782
nta but I have this exact model and holy fuck is it difficult to set up
>>
Whatever happened to elf cavalry when guy. Did he OD on plastic glue
>>
>>92337809
His models got released.
>>
>>92337809

I was told to stop it because it was unfunny and obnoxious, so I did. Besides, north star has announced that elf heavy infantry will be released this year and WGA will move conquistador cavalry to production, hopefully they'll be released this year as well. That only leaves the question of if a second edition of dragon rampant will be released.
>>
>>92335977
>>92333300
are they looking for reps to demo the game?
>>
Can I ask about Heroscape here?
>>
has anyone tried Spectre: Operations, I think 3?
>>92333379
I love the models.
>>
>>92333670
>Carnevale
What gangs, my man?
>>
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>>92337726
10 footslogging dudes is more than enough to build an OPR Skirmish warband. You can pick whatever Wargames Atlantic's sci-fi box you want as well and split it between up to 6 players. There are dozens of skirmish games that can be played with 4-6 minis per players.
When I moved to a new city I decided to reduce my pile of shame by giving away a few spare sprues. Basically, I've got rid of a few random sets of Oathmark infantry and WGA spiders. Two months passed and thanks to an investment of 60-70EUR I ended up with a steady and active playgroup of 6 players in total. It was definitely worth it.
>>
>>92338480
I've played a solid chunk of SPECTRE, yeah. Favorite modern/ultramodern system, only misses out on being my favorite Cold War one because AK47 Republic exists. Excellent for asymmetric scenarios, and I like the emphasis on intel and suppression. Although I do feel like grenades are a little too risky most of the time.
>>
>>92338838
I'm thinking of starting it, and I have been looking for a reason to paint up some TF141 guys with a couple of little birds up. I'm a LARPfag from /k/ and it just makes me tingly.
>>
Anyone else backed the latest Archon Studios terrain campaign too?
It finished last week, and i am still hyped about it.
Pic related is some of their prepainted stuff, but i went for the unpainted plastic.
>>
Please list all fantasy games you know with a solo mode that do not require tons of minis to play.
>>
>>92338083
no (yes (no))
>>
>>92337726
If you have disposable income, it seems like a pretty good way of blackmailing people into playing with you.
>>
>>92337782
>FDMing
I would not do this. Maybe if you have a resin printer. But FDM minis are going to make people think the game has bad minis.
>>92337808
I had one too. It didn't help that the instructions were not in English.
>>
>>92339023
Is it just more dungeon terrain like dwarfon forge?
>>
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>>92339968
Its 3 types of dungeon types
>regular cave
>chaos dungeon (metal spikes + chains at the walls)
>"infested" cave (fleshy walls etc)

Each theme has a core set for the big dungeon, and 3 "sub"-sets with special big rooms, for example a goblin encampment for the regular cave, or a ritual altar for the chaos theme.

There are also sets with miniatures, fitting the 3 main themes (like orks/chaos-undead/fleshy alien things)
>>
>>92340225
Nice. Dungeons and lasers. Seems like a cool company and I would like to give the money.
>>
>>92338603
Rashaar Flame That Burns/sirena (Honestly not sure about it, they might be too redundant. I picked them because I wanted the optics of Ursula and daughters rather than for function), Guild Capo/recruiters/citizens, and Patricians military for now. I might get Guild pulcinellas and Strigoi gypsies later.
>>
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>>92340556
>Flame That Burns
>>
Anons,do any of you know any good air combat wargames that have an ace combat feel to them? just looking for a ruleset i can use for something like that
>>
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>>92337782
>>92338706
>>92339943
Shit, now i'm going to grasp after straws and postpone my demo games in order to optimize them even more. 1 box from a 2-3 factions seems like a reasonable stop though.
>>
>>92341399
missile threat, sort of. Might want to change some rules to give it more of a arcade feel.
Air combat miniature games trend towards the autistically complicated generally
>>
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Just got home after two and a half days of running a narrative small band campaign of our own F28 at Gothcon over Easter. About 30 missions played, with a lot of satisfied players.
>>
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>>92341979
Last game of the second day was a simultaneous beach assault and ship defense as pirates struck the home fleet just as players were landing to secure a nearby beach.
>>
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>>92341989
A squad of enemies landed behind the players, but got pinned down on the beach.
>>
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>>92342001
Closeup on the boarding action
>>
>>92341979
>>92342018
that looks awesome. Is that a terrain piece from Pirates! CSG?
>>
>>92342034
The shoals/reefs? They're from Blood & Plunder, bit larger than the Pirates ones.
>>
>>92342074
yeah, the 2d placeable bits.
cool, have never heard of this.
>>
Is there any reason why Rumbleslam switched to square bases? I don't see any rules that care about miniatures' facing a specific direction.
>>
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Hey bros, anyone know if there's a Dune wargame? Ideally skirmish-level?

I'm a massive Dune nerd and my buddies watched the films recently and now a couple of them think it would be fun to play games in the setting. I do kind of want to make some Honoured Matre sex ninjas.

If not, any mini-agnostic (or just generally good) skirmish systems that could be easily adapted? Needs both melee and ranged to be viable gimmicks. Thanks.
>>
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>>92343096
pic related hur hur hur

But really, 40k cribs hard from Dune and most modern mini-agnostic skirmish games crib hard from 40k, so just use what you feel like.
>>
>>92343096
>>
>>92343153
>most
I wouldn't say that's the most common feature of mini agnostic system, just one in a couple of the most well known.
>>
>>92338077
No idea, but that would certainly be a good idea if they did.
>>
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>>92330436
I wish I had a local blood bowl league, umfortunately Im relegated to playing online
>>
>>92343029
Probably simplicity

>>92338903
My brother in silly helicopters. Love that little bitch. I'm assuming you're in the /k/ helo porn thread as well?
I've been digging the Hell out of the Project Z spec-ops models (pic related). There's also enough guns on the sprues to take a couple sprues of Wargames Atlantic Afghans and do muhajdeen OPFOR. Hasslefree's Moderns are also pretty good for mercs, and Crooked dice for miscellaneous organized crime and beat cops. Sadly it seems like it's mostly Victoria and SPECTRE minis for MENA stuff in 28mm.
>>
>>92343184
Weird. I watched 2 yesterday. I didn't like it. Something like a LOTR effect for me where the book really fired up my imagination and the film is this colourless, over sophisticated interpretation made to sell toys. I wanted gaudy, I wanted roccoco, I got Timothee Chandelier pulling faces at his Desert Minger gf. The soundtrack was obnoxious too. God, it was so fucking bad.
>>
>>92345200
I haven't seen 2 yet, but that was one thing that really irked me about the first one, was how drab most of the imperial court looked. Lynch's also kinda fell into that trap, which is because they specifically describe the few people in plain get-ups in the books, they think it translate to the rest of the nobles. They miss that those were described because they were the exceptions that stood out compared to the flamboyant dress of everyone else.
>>
>>92345252
Sophistication at the expense of SOVL
Many of the Lynch designs were better imho, part way there
>>
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>>92339792
I guess I will ask: if I want to get started on Heroscape, where do I start? Just buy the master sets in the second hand market and go from there?
>>
>>92345200
I didn't see two. One was okay as a generic action movie.
But I can't take shartleme seriously as a protagonist.
>>
>>92345200
it needs to be properly animated. throw $200 mil at a jap animation studio and watch magic happen. wheel of time needs to be animated too.
>tfw its going to be a long time till we get a seventh sword saga animated movie.
charlatan has less range than a bag, and gods own monster cast as one of humanities all time great beauties is a travesty.
>>
>>92346442
Unmedicated post
>>
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>>92346453
HERE COME THE MEN IN BLACK!!!
>>
>>92346442
Fuck that. The japs idea of story telling is just a lot of over dramatic yelling and monologuing every single fucking emotion and plot point every 2mins.
>>
>>92346540
they can be restrained. wheel of time needs some over the top shit.
>>
>>92343184
Have you tried this system? I was more thinking of a game based on the books not the films because the films weren't even close to accurate but it could be a good starting point.
>>
>>92347341
>accurate
It's all made up anyway. Better word would be "faithful".
>>
What are the best sport-themed miniature games? Preferably supported ones.
>>
>>92347584
Chess.
>>
>>92347718
Chess is a wargame, tho
>>
>>92347745
Chess is a rules lite RPG
>>
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Do clear acrylic bases work well with paint? Is it a good idea to paint them or should I expect paint to rub off and chip easily?
>>
>>92347880
They take paint pretty poorly unless you hit them with an actual etching primer. It'd be a lot easier to get a shitload of plastic or MDF bases, pop your minis off the acrylics (which should be a matter of seconds with a knife) and pin and glue them to their new homes.

>>92347584
I know there are at least four Blood Bowl clones/knockoffs including Mantic's, a bunch of gladiator games, Aristeia, Zenit makes "Takkure" which is a cyberpunk weeaboo rugby game, TTCombat's Rumbleslam, and a deeply ill-advised Clix-based baseball CMG that killed WizKids and fed it to Topps.
>>
>>92347584
Guild Ball, by far.
Just don't buy from SFG direct, they are dog cunts.
>>
Do you plan to try any new games anytime soon?
Last year I managed to play three new systems for the very first time and I want to beat it this year. I already put Barons' War, Argatoria, Warmachine Mk IV, Rumbleslam and OnePageRules Skirmish on my list. I'm most likely to play the last two today and tomorrow which boosts my morale a little when it comes to my hobby goals for 2024.
>>
>>92348635
My friend is giving me a demo game of Infinity tomorrow. Also going to grab that Dune game an anon posted and build a couple lists for that and try it out.
>>
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>>92348635

I snuck in a game of Rost och Röta in between my own sessions at Gothcon >>92341979 pretty casual beer & pretzels homebrew Post Apoc game. Mostly played it for the terrain the one dude running it cranks out that made our stuff look like amateur hour.

My group is also gearing up to play A War Transformed, although we're probably also going to try Blood & Valor, since we already play Blood & Plunder. Might also try Blood & Crowns as well.
>>
>>92348872
>Blood & Valor
>Blood & Plunder
>Blood & Crowns
>>
>>92348921

They have a system, for sure. There's also the victorian era Blood & Steel. Recently one of the guys also said they had plans for a Samurai era game, and I would bet on it being called Blood & Honor or somesuch.
>>
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>>92333379
Just got started with it and teaching folks to play, it's been great so far - matches have consistently come down to the wire, doesn't take too long to play, and it doesn't take up too much space on the table.
>>
>>92349039
Any tips before my first game? Anything that is easy to skip or forget about?
>>
>>92349114
If you're using the two teams in the starter box, my box came with the older format cards - get the updated ones from the website and use those.
Rules wise, for some reason we consistently forget that a KO'd wrestler that recovers will also need to spend an action to stand up. Don't know why we keep forgetting, we just do.
Best advice is to familiarise yourself with the wrestlers you're using, read the cards of the wrestlers the other players are using, keep the rulebook open on the special rules section, and use something to keep track of movement and actions for ease of play.
>>
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>>92343096
>>92343184
Why Dune at a skirmish level? Dune feels like the greatest reason to go 10mm or less for mass battle size.
>>
>>92345200
>Dune 2
>Made to sell toys
what
>>
>>92349338
fremen warbands, most fighting on dune wouldve been skirmishes around spice mining/depots
>>
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>>92349338
The Dune series is very heavily focused on a select individuals and their actions which change the course of history (this idea is brought up a lot in the books). Most of the 'on-screen' engagements are on the smaller side, the only mass battles I can think of really are Paul's conquest of Arrakis, the destruction of Arrakis 5000 years later by the Honoured Matres and then the conquests of Tleilax and Junction by the New Sisterhood. And the AI crap as well.

Plus, a Dune wargame would be naturally pulled towards being hero-oriented, since I think everyone would like to use the named characters like Muad'Dib, Duncan Idaho or Miles Teg for example. Plus with how ridiculously over the top the combat skill of various people is, e.g. sardaukar, compared to the average Atreides conscript, it would be cooler. It's more 'cool' to have one of your sardaukar fight off 10 Atreides swordsmen singlehandedly than your unit of 10 take out their unit of 10 quickly in my opinion.

You absolutely could make it work as mass-battle at the end of the day but I think that focusing on the cool characters from the setting or making your own (since there are 100s of Landsraad houses not discussed at all and many other factions) would be more fun.
>>
>>92349972
tbf it is getting a fair few toys. More than the lynch one, at least.
>>
selling single pieces for limited time could be consider... bad?
>>
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>>92350033
>Most of the 'on-screen' engagements are on the smaller side
I'm sure there's plenty of room for large battles in the Dune universe.

>Plus, a Dune wargame would be naturally pulled towards being hero-oriented
Historical wargaming has lots of heroes and important figures but that doesn't stop them from being mass battle systems regardless. It's not exclusive, or a guarantee.
>>
>>92348635
Trying Void Admiral tonight, looks like BFG without the fiddlyer bits.
Suppose the only down side from reading the book is the factions can seem a bit samey.
But only really ever played BFG with ImP vs Chaos.
>>
>>92350598
Well yeah, it could work as mass-battle, as I did say; but I think it would be far better as skirmish.
>>
>>92330169
>What are your the-way-to-go recommendations whenever someone express interest in alternative wargames?
Look for miniature agnostic rulesets. If possible, basing agnostics.
>>
>>92331641
Yes.
>>
>>92351224
>>92331641
the chosen One has appeared
>>
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>>92350033
Dune is not a skirmish setting. It's not a mass warfare setting. It's a political intrigue setting, and it already has a wargame made for it back in 1979 that was damn near perfect, lauded for years after it went out of print because of IP bullshit, reskinned, reprinted, and still damned awesome.
Dune (1979) by Avalon Hill
Rex (2012) by Fantasy Flight
Dune (2019) by Gale Force Nine
>>
>>92353055
>Dune (1979) by Avalon Hill
This one is pretty skirmishy though.
You spend most of the game trying to avoid committing your forces.
>>
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>>92345699
I love heroscape and used to be pretty active in the community. Unfortunately, the stuff is pretty expensive nowadays and I dont think I could really recommend it unless you want to treat it as a huge 3d printing project OR if by some miracle you have a local group that supports it. If the latter, you at least wont have to worry about buying all the terrain yourself at first.

heroscapers.com is an active community website worth visiting for three things
>1. Competitively balanced and interesting map layouts
>2. The fanmade continuation of the game with new unit releases, ala netrunner
>3. Online play. They used to use google docs, but Im sure they use tts or something by now

Youll be able to find posts on common proxies and so on on heroscapers.com as well. If you dont have a local scene, dont want to play online, and still want to give the game a try, then it may be worth buying a master set and playing out the scenarios included in the rules. If you want to go any further, Id strongly advise against it unless you want to 3d print or have deep pockets.
>>
>>92353324
>This one is pretty skirmishy though.
>You spend most of the game trying to avoid committing your forces.
You say that as though that wasn't the actual goal of most operational-level strategy for centuries.
>>
>>92349972
The point is that it was bland and made more bland to appeal to the broadest number of people. But such a production should take a few stylistic risks instead of shitting up the story.
>>
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>>92350513
>>
>>92353659
Normally I would agree with you. But when you're adapting something from a very popular book, I would avoid taking creative license.
>>
>>92353718
They avoided making any creative decisions and undermined the richness of the books. Bland AF
>>
>>92353713
I am not even American and wonder what this is for. A-la Silver Bayonet, drop the fantasy crutch, just get into the period, it is very rewarding.
>>
>>92353748
It is for Heroclix. They have radiation powered super heroes and magic and aliens in all sorts of Gonzo shit.
>>
>>92353748
>I am not even American and wonder what this is for
It's a one-shot silly thing for April Fools' Day. A lot of American companies do silly shit, like the perennial BattleTech non-canon supplements (which are all also playtests for a new rule, but presented in an amusing way).

>Drop the fantasy crutch
Ehhh. I like historicals. I also like breaking out stupid-ass pulp super science and retarded "the earth spider has enthralled this entire village of peasants, kill it without depriving the daimyo of his favorite teacup maker" scenarios. Or my skeleton pirate crew for Blood and Plunder, whom I play completely straight as French Buccaneers. Why? Because I like skeletons with guns and halfpikes, and joyless button-counting tools can eat a bucket of dicks.
>>
>>92354346
also latetly they have being doing iconix sets (you know what you get) of public domain properties.
So pretty much the cheap way to expand their brands, made king kong, Sherlock Holmes, a generic baby dinosaure and I guess Zombie George Washington count as well.
>>
>>92353748
I don't have anything personal against them but historicals are never going to be cleared of the stick in the mud accusations.
>>
Any small RPGs for squad-based stuff? Like each player controlling a strike team?
>>
Wargames Atlantic is doing foot knights now.
What are your thoughts, /awg/?
>>
>>92357552
Ironically I think they'd be better served by making Saracens given where the market is for 11th-15th-century European knights, but good on 'em. If I needed more I'd probably get some, they do good shit.
>>
>>92357552
Man. I was thinking of getting some Perry miniatures knights and now WGA comes along with those knights.
I can't decide between them both now.
>>
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>>92357706
Perry knights are late 14th-15th century, these are earlier. The look almost exactly like fireforge knights though which begs the question if we need two boxes of multipart plastic 1100s-1300s knights
>>
>>92357775
Victrix also has super-cheap Normans, which bump into early end of these guys with a shield swap and some helmets.
>>
>>92357775
Do Perry miniature knights come with shields? I checked the website and didn't see any shields.
I'm surprised the Perry bros aren't doing fantasy minis.
>>
>>92357885
I think they mentioned in an interview that they did so much fantasy when working for GW they really just wanted to do historicals in their own company.
>>
>>92357885
By that time period almost no-one with enough money carried shields, because a full white harness was much, much more effective defensively and the extra weight wound up slowing people down. Shields were for those fags with crossbows and handgonnes plinking at each other while MEN got the work done with pollaxes (and got horribly concussed/CTE'd by bursts of longbow arrows slamming into them nonstop in the last couple hundred meters of an assault, but that's as may be).

All that said Victrix sells huge packs of plastic historical shields, and you can get fantasy ones in a bunch of places including em4 minis.
>>
>>92355637
>joyless button-counting tools can eat a bucket of dicks.

We can all play this game, but I win't
>>
>>92357775
>Perry Knights are from a different time period
Alright that's fair enough then.
>Fireforge knights
I forgot about those. I did buy some undead horseback riders for a Kings of War Undead army.
>>
>>92330169
Anybody knbow of some 28mm scale Chinese fantasy miniatures? I got into Wuxia recently.
>>
>>92358298
These are the only ones I know of offhand, but I think I remember seeing some others before; https://www.shop.scotiagrendel.com/index.php?main_page=index&cPath=221_222_250
>>
>>92358328
Thank you anon. I'll take what I can get. Chinese history is pretty bonkers. And kind of unexplored. I'm surprised not many historical miniature companies have covered it yet.
>>
>>92358354
Taking a quick google, there's this: https://www.the-ninth-age.com/community/index.php?thread/53372-tsuandan-cathay-for-t9a/&postID=1456942#post1456942 which lists models to proxy for Ninth Age's Chinese faction which lists quite a few more.
But the problem with Chinese miniatures is there's just no western market for them. I remember a blog that went on about how no mini producer made proper Ming dynasty minis, the ones available weren't accurate enough, and why would they when there's next to no one buying them? It's better then it was 10 years ago, and I'm sure it'll be even better 10 years from now.
>>
>>92357552
More excited about the later sets; I need Green forces for Baron's War.
>>
>>92358423
https://www.northstarfigures.com/prod.php?prod=8584

Perry does some great figures for this period as well. Ming make good allies with Koreans against Samurai. We button counters are good for something...
>>
>>92358784
Will they be doing mounted knights and bidowers? Would be awesome
>>
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does anyone have any viking forge miniatures?
how do you like them? how are they, quality wise?
I really like their dwarf range as it very old school.
I'd like a pictures or two of painted models and maybe comparison shots to GW dwarfs?

I really can't seem to find much online.

I mean... given the price I'll probably order a bunch anyways but it'd be nice to see some beforehand.
>>
>>92358805
The announcement says they already have sergeants, levies and some cavalry sculpted, so it's all in the pipeline. WGA tend yo be generous in their weapons options, so I'd expect bows on the levies and crossbows with the sergeants.
>>
>looking into Mantic's new Halo game
>most lavish bundle is called "spartan"
False advertising, tbqh
>>
>>92359102
Niiiiiice
>>
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>>92357552
>that heraldry

Hell yeah.
>>
How is Savage Core 2? Just the theme alone makes it sound promising.
>>
>>92333300
The only kickstarter shit that I bakced and i'll ever back
Hope the imperials turns as good as those
>>
>>92357775
>if we need two boxes of multipart plastic 1100s-1300s knights
Yes
>>
>>92359358
I dunno, but I really wish their minis were 28mm instead of 25. I really like them, but they're tiny compared to everything else I have.
>>
>>92359189
Lol
>>
where can i find a good 28mm generic aliens range? looking for something with multiple different looking units(light armored guys heavy armored guys etc etc)
>>
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>>92359989
You can see them blurrily in the background here.
>>
>>92361038

Skytrex has taken over Warlord's Beyond the Gates of Antares, and something like the Ghar or the Algoryn work pretty well as generic aliens IMO.
https://skytrex.com/collections/algoryn

Rebel minis carry most of the metal casts of the old Starship Troopers, including the Skinnies under the names Forsaken and Valonians.
https://www.rebelminis.com/sciencefiction.html

Checkpoint Miniatures has the Atlantis Imperium which has a few units of varied styles.
https://www.checkpointminiatures.co.uk/product-category/28mm-ranges/28mm-sci-fi/atlantis-imperium/
>>
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>>92361038
Mantic used to have a killer generic alien alliance faction starter.
It seems to have disappeared from thier store though. I think you can still get it third party.
>>
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Is there a place where I can find fan-made mods for En Garde! ?
I love the system and I would like to use it for a Conan campaign (because I already have the minis and terrains and stuff).
Incidentally, if there's another system out there for skirmish swordfight that's maybe more miniature agnostic but also allows the combatants to pull fun combat maneuvers like this, I'm all ears.
>>
>>92361460
>https://www.rebelminis.com/sciencefiction.html
Rebel Minis is all but out of business. Everything listed as out of stock is permanently out of stock, and a bunch of the stuff that isn't listed out is also out. I tried to place an order with them in January and got an email back that actually 5 outta the 7 things were out of stock, so I just cancelled the whole order.
>>
>>92362597
Ouch, that sucks to hear. Always wanted to round out my collection with some Kodiaks but never got around to it.
>>
>>92341979
>F28
Oh shit! I've been looking everywhere for reviews of that game and couldn't find anything except that one blog post!
How does it play?
>>
>>92363369

Well, since my name is in the book, I am hardly the most objective person to talk about it. That bias aside, it is my favorite system for anything sci-fi as I think it does nail a certain sweet spot in play.

The activation/reaction system really makes every move worthwhile to think about, and it means both players are consistently invested in what is happening on the board, and combined with the rather clean profiles and resolution rules it flows a lot smoother than say Tomorrow's War and Infinity. Add to that the way suppression is naturally integrated in the action economy rather than using various bookkeeping tokens, I find it a system that doesn't get bogged down in minutiae, while still making the player make a lot of meaningful decisions.
>>
>>92363623
>The activation/reaction system
Yeah, that's what intrigued me the most. That, plus the game being made for co-op vs GM, which is how I run most of my games.
Really seemed right up my alley.
The only thing that stopped me from GI it a try is the base price, which is a little bit stiff desu, especially for a pdf. Too bad you don't have a test version!
A YouTube demo would be great, at least.
>>
>>92364172
>A YouTube demo would be great, at least.

Yeah, that has been something we've wanted to do for a while, sadly the one person who could do the back-end stuff of that has become incredibly busy the last few years.

As for price, well, it is what it is. It took a ton of effort just to get the Lead Designer to sell it as a PDF in the first place, so I've just given up on trying to change his mind on that.
>>
>>92363623
NTA, I've had my eyes on F28 for a while, but there's a lot of (not so) edge cases that aren't really clear from the rules.
What's the best place to ask them?
>>
>>92365250
Well, the facebook group F28 Community is probably the best place, as it is where we are the most active. I think the Lead Designer is also keeping an eye on Boardgamegeek.
>>
>>92365297
>zuckbook
Shit man, guess I'll try asking in BGG. I'll be very mad if the answers end up being "make homogeneous squads and keep them clumped up".
>>
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Hey guys, was curious to know if anyone could shill me some good Sci-fi Wargames to fight out both the ground and space components of Victory By Any Means. Figured this would be one of the best places to ask.

It is going to be played over a VTT and I know you guys specialized in miniatures stuff, but I'm sure I can tweak rule sets to work in a format I need.

Preferably stuff with loosely defined or customizable factions.
>>
Is there a place for fan made xenos rampant lists? I'm looking for republic and CIS from star wars lists
>>
>>92367279
I remember seeing a forum post by some guy claiming he'd put together a bunch, and it was a dead link. I haven't found one since.
>>
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Does anyone know of any S.T.A.L.K.E.R.-themed additions for DnD or any similar homebrews? I have an absolute boner for the S.T.A.L.K.E.R. games/universe but I want to be able to interact with the world more than the games let you

picrel, I made a Loner/Merc mini
>>
>>92367995
classic, threw this together just now
>>
>>92367279
isn't one of the suggested settings in the back of the book a star wars reskin? seems pretty straightforward. most of your units from every faction are just "dudes with guns" (light / heavy / recon inf) mixed with the occasional "dudes with slightly heavier guns" and maybe a walker or speeder. and then if you have any jedi/sith they're probably just reduced model units with melee upgrades and optional psychic powers.
>>
>>92361753
I hope they rerelease this in the better plastic. their newer ork and space marine stuff is such a ridiculous improvement on the deadzone era casts.
>>
>>92365297
Go be active somewhere better. A shitty discord is better than facebook. But real men use their own forums.
>>
reposting because I posted this in a wrong thread: Game is called Torch and Shield, and its awesome.

>get this
>have brrr machine so print out some models and use generic terrain
>build a team, and one for my friend
>start playing
>Fuel level 1
>great
>objective is easy, trying to flip some switches, there's treasure to get, etc
>torch runs out after round 1/6
>monsters start appearing
>there's also a table you roll on if you're in the dark, one of my beardlings is taken by the mines
>fair enough I guess, you shouldnt battle in the dark
>weird dwarven code of honor prevents us from attacking one another if a monster is attacking us
>by grimnir, that's just autistic enough to make sense for a dwarf
>manage to flip more switches
>opponent rolls his shrouded check, loses two/ten guys to the darkness of the mines, but manages to create a torch by setting a monster on fire
>finish out most of the game fighting both back to back against the monster hordes and also against one another when we can
>escape with 1/3 of my crew
>3 gp gained, plus 7 for winning
>injury, injury, dead, dead, dead, dead
>friend says he's down for a rematch but has to basically has to make a new crew from scratch because nobody made it out without at least an injury

This is a pretty good game. It's basically Mordheim, but instead of a town teeming with warpstone and other warbands, it's the Mines of Moria and it's teeming with lost Dwarven treasures, other warbands, and the screeching hordes that live there now. I think it just might be a titch more brutal than Mordheim but it's close. Plus you can just use whatever dungeon terrain you want.
>>
>>92369290
>>friend says he's down for a rematch but has to basically has to make a new crew from scratch because nobody made it out without at least an injury

Feels like your average second Mordheim/Necromunda/Blood Bowl/X-Grave match to me.
>>
>>92368221
>S.T.A.L.K.E.R.-themed
Check out Osprey's Zona Alpha. It's pretty much "Stalker: the wargame"
>For D&D
This may not be the right thread if you are looking for a ttrpg, but here's a Stalker RPG out there. It's pretty unique, because it's a diceless system.
>>
>>92338838
Want to tell us more about the game? I wouldn't mind trying some modern warfare action.
Is it possible to get Spectre rules in PDF?
>>
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Any good 28mm skirmish games designed to be played on a 24"x24" board or smaller?
>>
>>92372205
EDEN
>>
>>92368490
They do look cool.
I don't even have a game for them I would grab them and their boosters if it came back in stock.
>>
>>92369290
Nice
>>
>>92372205

Necropolis is designed to be played on a 16"x16" board, to encourage players to make small dioramas.
>>
>>92372205
Relicblade
>>
>>92371991
>Is it possible to get Spectre rules in PDF?
For 1e and 2e yes, although apparently they came out with a new edition in the last couple of months and scrubbed all the /awg/-related stuff off their website. I'll go scrounge up my copies and make sure they're clean. Gimme a few hours to sort through shit and grab my notes before I upload it. The kid might wake up before I'm done, but I think I might still have one of my convention scenarios written up on the laptop.

>What is/was it like?
Writeup incoming. I'll also link a couple playthroughs.

>>92372205
Yeah, even some 32mm stuff like Bushido and Rumbleslam. En Garde/Ronin is one of my personal favorites. In general you'll be looking at stuff for "duel"-scale engagements, with at best 4-5 minis per side, and mostly stuff aimed at indoors or gladatorial fighting like swashbuckling, gladiators/wrestling, and bar-room brawls. There was a D&D based bar-room brawler back in like '11 that inspired a couple of knockoffs, I still have some free minis from it, and the Reaper townsfolk would be perfect for it. There's also Wild in the Streets, which is a brawler based on the 1990s Punk Wars. Basically gotta show the flag and beat up the other crew, then bail before the cops show up. The one demo i played was pretty fun.
>>
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>>92374178
>>92371991
Files upped to NewVola drop. Check there in a bit. The /awg/ content includes zombies, the Predator, John Wick, and a phasing murder alien called "The Visitor".
>>
>>92359358
That was the game were you can have cavemen, morlocks, nazis, amazons and intelligent apes all fight each other, correct?
>>
>>92376399
NTA, but cheers, been looking for the 2E book for a while, although I guess it is Assymetric Warfare I should be looking for now.
>>
Just saw a game called trench crusaders, i think, look cool.
But a question, what are some examples of 32mm heroic miniatures?
>>
>>92378885
Nothing jumps to mind. "Heroic" proportions tend to just be a cope around the limitations of 25 mm and 28 mm models. Things tend to get closer to true scale at 32mm+
>>
>>92378885
What is 28mm and what is 32mm is a real headache where everyone seems to use their own measurements, standards or feelings.

In general, I would say 32mm Heroic is code speak for "newer GW stuff", which is taller than some of the older GW stuff, but still with somewhat exaggerated weapons proportions (limbs and hands aren't quite as exaggerated lately).
>>
I think it's funny that they call it heroic proportions when it's the opposite. Most of the figures are like five heads tall. Short squat gorilla like figures.
>>
>>92379590
28mm is just "25mm but bigger (and therefore better, right?)" 32mm is that again.
>>92379834
>words mean different things in different contexts
What a shocker.
>>
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Kings of War players brace yourselves; the Age of Sigmar's Stormcast players are heading your way.
>>
okay, dont care that much about the scale then. Anyone have some good horror miniatures, bonus if it is dark sci-fi, monsters, guns all the stuff
>>
>>92380217
>Word is used incorrectly to mean the exact opposite
Many such cases
>>
>>92376399
>>92374178
Is there a world of a difference between 2E and 3E?
>>
>>92380344
Perfect, AoS players are the only really hobbyists in my area. Most of them have nicely painted minis and pretty much every single one of them is already playing various alternative wargames.
>>
>>92380344
Trust me, bro. Unironically.
Most of these guys aren't going to actually move to Kings of War.
Most of them will realize that they can't use their stormcast in the game and that will be what stops them from doing so or can't find anyone in their area to give it a shot and will give up. That will be how it goes.

But for those that actually do decide to move to Kings of War then I would welcome the new blood.
>>
>>92380344
Good.
>>
>>92381840
NTA, but 2E and 3E have very little in common. They made an entirely new game using some of the barest of bones, but fleshing out in a wholly different way. The writer who wrote the rules for 1E and 2E as a consultant went on to release his own updated version of the 2E rules as Assymetric Warfare.
>>
>>92381681
>incorrectly
You say that as if the other use is somehow objectively correct rather than just a vague description of the impression it gives.
>>
>>92381877
>can't use their stormcast in the game
Is there really no faction that could be cludged into it? I remember people having problems finding a fit for some basic stuff like chaos warrior armies in the past though.
>>
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>>92380344
>Kings of War bros...were so back...
Seriously though it would be nice if a rival game to GW's Warhammer AoS and The Old World got a massive spike in actual hobbyists and players. But that won't happen.
Oh boy do I want to be wrong though.
>>
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>>92382183
>it would be nice if a rival game to GW's Warhammer AoS and The Old World got a massive spike in actual hobbyists and players
You know it would not turn out the way you'd want it too.
>>
>>92382113
I mean the only way for it to work is to properly homebrew a stormcast army, and I guess the same thing goes for homebrewing a chaos army as well.
The problem is that I doubt a Stormcast Kings of War army ruleset can be agreed on, and while Uncharted Empires might have been Mantic's way of not so subtly allowing Warhammer Fantasy players to quickly port some of their more specific armies over to Kings of War I doubt they could get away with even a copyright friendly version of stormcast/chaos warriors armies.
A collective of fans are gonna have to get together and homebrew it themselves and hope that the ruleset gains traction, popularity, and most importantly support.
>>
>>92382113
Outside of a few specialty bobbles a lot of Stormcast have very similar size and weapon profiles, so while it's fair to have a negative reaction to having your army squatted in reality the vast majority could counts as surviving Stormcast units with zero conversion needed.
>>
>>92382218
>You know it would not turn out the way you'd want it too.
You made me think of Privateer Press. I get it.
>>
>>92382113
I think they made stormcast orcs as a sort of joke.
They could probably be used as those.
>>
do you have any stargrave compatible kits (frostgrave but nearly anything apparently) that feature large rectangular shields that could suit as riot shields or modern shields?
all the ones I'm seeing are round or kite
>>
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>>92382572
Oathmark humans have rectangular shields.

Alternatively the void 1.1 Junkers have riot shields
>>
>>92382599
yes, those are both good
thank you!
>>
>>92380344
>fans of one tranny game migrate to other tranny game
The horror.... Anyway.
>>
Is this a place to ask about One Page Rules?
>>
>>92383030
yeah but specify which game you're asking about, since there's like 6 of those fuckers
and don't ask us for the full books, they're in the trove
>>
>>92383030
You absolutely can. If you're new here, be aware that for basically every /awg/ wargame there is one sperg that functions as its dedicated anti that may or may not when you crawl out of the woodwork to bitch. But otherwise followed what >>92383066 said and go nuts.
>>
>>92383066
Aren't they all basically identical though? Other than which models you use and how you group them up, but that doesn't actually affect anything.
>>
>>92384305
Not really, there's some overlap in the settings Grimdark/SiggyPiggy though.
>>
>>92384445
They have settings? I was talking about the rules.
>>
>>92383066
>>92383139
Alright then. What's the general consenus on them? Specially Grimdark Future. Is it a good place to move if you are tired of modern 40k?

And how are the extra rules in the advanced manual (stratagems, random events, battlefield conditions...)? Are they worth it?
>>
>>92384563
>What's the general consenus on them?
Somewhere between fun beer and pretzels sort of light wargaming thing and "this does not have enough autistic bells and whistles for me 0/10" depending on who you ask. If you want something close enough to 40k without a lot of GW issues it's not a bad place to go, but a lot of people here specifically avoid it because they want to be rid of 40k influence entirely. From my personal experience I had a fun enough time playing it with some friends and also used to to ease some non-wargaming people into playing the game since you don't need to buy anything and the online list builder is really solid.
>And how are the extra rules in the advanced manual (stratagems, random events, battlefield conditions...)? Are they worth it?
The actual autism bells and whistles. If you find the base game too vanilla or simple give them a go.
>>92384305
Yes and no. OPR games basically divide up into their big three (Age of Fantasy/AoF Regiments/Grimdark Future) which are compatible with each other. Then you have two skirmish level games for sci-fi and fantasy which I've personally yet to try but I also imagine are similar. Then finally there's a ship game that I think just got formally released, though I have no idea who actually plays it because I think there are many better alternatives.
>>
>>92384474
Well you know, there's 40k, Siggypiggy, WHFB and even a Necromunda setting. With the rules being rather simple in each of the flavours there's a lot of overlap.
>>
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>>92333379
I want to just buy the minis because I like them, but they're some weird scale. How do they look next to other minis? How is the game itself?
>>
>>92337723
https://valhallahobby.com/shop/product/rumbleslam-knights-of-the-squared-circle/
>>
>>92382107
Yes. I said it so it is objectively correct.
>>92386391
Nice. Rumble slam has soul.
>>
Are there any rank and flank games that do different things with the movement? It's always felt a little goofy to me, I feel like I'm driving my units around like little race cars. I like the defined sides and advantages, and I like the units being very clustered and contained.
>>
What's your favourite solo game? I've played a fair few games but burned out recently.

>>92389455

What exactly are you not satisfied with?

Mayhem has a variable distance mechanic with dice-based movement?

WHFB 3/4e have the ability to expand and contract ranks, change facing and formation, etc. and a lot of fluidity with reactions, etc.

Lasalle (historical) has an interesting mechanic where units are much more free to move long distances until they get within close quarters, at which point they become locked in place and the enemy can interrupt the turn.
>>
>>92386391
I'm preparing this very box for assembly right now. I should have them glued in 48 hours so I will post pics here.
>>
>>92390555
The appeal to me is the facing and battle lines, but not the movement. I see people doing 9th age charges and it annoys me. I like massed ranks fighting and probing each others lines for weak points, but busting out a protractor to perform a three point turn around a rock makes me feel like I'm drifting instead of ordering massed units. A block of soldiers having to all turn to face another direction to go around a building.
Maybe I should try hex games or something. I also should reread old WHFB, I especially like the sound of more reactive play.
>>
Hello /awg/, anybody knows how to play Fistful of Lead?
Since GW fatigue it's finally catching up with my group, I've managed to arrange a test game of FfoL, but we have some questions not exacly covered by the rules (none of the variants I've read).
Here's hoping some anon can give us some answers.

>1) The rules state that a model gets a free Melee action if it used both of its regular actions to move into melee range.
What happens if a model uses its first action to, say, shoot or pick up something, and then uses the second one to move into melee range? Does it still receive a free Melee action?

>2) A model starts its activation in melee with an opponent, so it's forced to use its first action to initiate a close combat. After the close combat resolution, both models are still standing and in melee range.
Can the active model use its second action to move away, or is it locked in melee?

>3) Same starting situation as above, but after the close combat, the active model is not in contact with any standing enemy models.
Can it use its second action to move in melee range of another enemy model (without initiating a close combat, since it's already done so)?
>>
>>92384804
>autistic bell & whistles
It's not that, compared to other beer & pretzel alternatives OPR is bland and tasteless. The optional rules don't add that much and, in my opinion, somewhat clunkily integrated with the base rules.
But let's agree to disagree, since we all know what happens when /awg/ starts to argue on OPR.

>>92384563
>Is it a good place to move if you are tired of modern 40k?
It depends on why. Is it just the terrible rules? Is it also the minute and ultimately pointless differences between an ever growing number of hyper-specific units?

If it's both reasons, I'd recommend looking into either Xenos Rampant or Rogue Hammer. They both have broad unit types (build your own for XR, wh40k2e inspired for RH), and they don't bother tracking single infantry models. Units have an "hitpoints" stat instead, and I find this extremely flexible (and fun!) for how you can use your models.

Are you going to represent that heavy weapons unit with 10 ork tankbustas? 5 flash gitz? A single grot-crewed fixed gun? Maybe you're low on space, and you use half the models. Maybe you play tyranids, and you're going to use 20 gaunts for the stats your opponent is using 10 guardsmen for. Do you want to uuse 15mm models instead, maybe multibased? 6mm where each stand is 1 HP?
All completely fine and dandy.
>>
>>92391943
Will have to look at Rogue hammer, looks dandy.

Btw anons, what's the best monster group vs monster group games in your opinion? Been looking at very old games and stuff like war of the wizards and got in my mind to make a summoner vs summoner game.
>>
>>92384563

I like the extra rules like extra actions and chit activation. Havent tried brutal damage or command points yet - the latter should go well with chit activation. Ive also thought of a house rule where a unit needs to pass a quality check if it wants to shoot or attack a unit that is not the closest to it. Theoretically it should make positioning more important. I also thought of adding counter-charge as a command ability, to give different factions different abilities.
>>
>>92391273
Getting a musket-era unit to change direction was a challenge. If they halt and all face to the right, they've switched from line to column or vice versa.
The most common answer was to "wheel", where one end of the line stands still and acts as the hinge while the other end has to run around the curve. That sounds like your "drifting".
All the clever solutions of splitting into individual companies and getting them to move to their new place in the formation need a lot of practice.
>>
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>My entire Conquest community (which was pretty sizeable over the last 2 years) has all but died due to everyone going back to Old World

What the fuck why did they go back? Everyone was loving conquest.
>>
>>92391273

I should be clear when I say 'reactive', I mean that units can stand and shoot, flee voluntarily or take charge. Upon fleeing the chargers may become disordered. The battle lines get upset quickly and as a result you're not just smashing big blocks into each other after turn 2.

The drawback is that it kind of expects a larger unit count than you'd think (WFB 3e is balanced for 3000 pts per side) because units can be taken out of contention easily.

>>92391943

I should try Rogue Hammer, I've played Renegade Scout (which is the Nordic Weasel rewrite of Rogue Trader) a few times and found it enjoyable but just tiptoing around being too complex.
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>>92392799
Nostalgia has been roused and teased each time gw shows more of the game. Might also be that some people genuinely like more crunchy games, which is a big difference between the two.
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>>92392799
Nostalgia, marketing power, and larger player base. Those are the reasons I can think of as to why they would suddenly move to TOW. And I think those three mentioned things work in a feedback loop sort of way to ensure that people move to TOW. That may have been what happened.
>that Xionic Madness
I wasn't ready for such nostalgic feels. Maybe the nostalgic feelings I'm feeling right now are how they feel for The Old World.
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>>92382864
Please be trolling.
I mind my manners. I just can't take being on another minefield of eggshells where I offend someone if I breathe the wrong way.
I want to get into Kings of War as I see it as a nice set of fantasy wargaming rules for dusting off fantasy miniatures and getting to play them on the tabletop, and their multibasing allowance permits that even miniatures not designed with rank and flank formations in mind can be fielded as well.
>>
What are the key differences between Kings of War and OPR: Age of Fantasy Regiments?
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>>92380344
Old school fantasy players never migrated what makes you think AoS players will?

People dont migrate they cry about GW and stay with GW
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>>92395265
>what makes you think AoS players will?
They're all zoomers getting burned for the first time. They don't have the best track record for managing their emotions like humans do.
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>>92395298
Most AoS players have kids, unlike zoomers, anon.
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>>92395645
We're all manchildren here
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>>92394862
Mantic are trannyloving company, so don't forget to clap.
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>>92395229

IGOUGO vs AA, kings of war has more granular statlines, doesnt have individual model removal, has larger unit sizes (or unit footprints) than aof:r and appears to be less interactive.

Both are basically warhammer but streamlined, though they took a different approach to streamlining.
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>>92392799
Whenever i intend to demo the game at my local club, i'll try to empathize that they don't need to buy into the game for my or any other extrinsic sake. But that a motivation for a game carries you longer the more it comes from you yourself. I'm just glad that they'll try the game and give them the opportunity to feel if it's something they'd like. I'll try not to goad them into playing. I think that door is important to hold open to give them breathing room.

But i get that a big reason so many people play gw games is BECAUSE many others play it. So perhaps it's stupid and my method will contradict that fundament.
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>>92330169
What other models can I incorporate into this warband idea? I'm looking for sleek organic bodyhorror, not giger-esque stuff. I've considered Planet Apocalypse stuff, thats my best lead so far.
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>>92396851
>sleek organic bodyhorror,
>not giger-esque
Good luck senpai.
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>>92397014
yeah, its a problematic choice. I like giger but if I wanted it I'd just get some xenomorphs.
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>>92395725
>NTA
Proofs? Gonna need some of that or you're trolling.
>>
>>92380344
Fuck both of those fanbases.
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>>92398927
How bad is the KoW fanbase? What attributes does it have that makes it bad? And is it mostly contained in the online space?
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>>92391686
Not a FoL player but
>if it used both its regular actions to move into melee range
>used both
>both
>uses 1st action to shoot or otherwise not move
Its not both then, so if the rule wording specifies "both" I wouldn't expect it to get the free melee action unless you actually use both actions to move.

>2.Second action move away
Are there specific rules for disengaging?

>3. without initiating close combat
Are there specific rules about the number of close combats you can initiate per turn?
>>
Anybody here backed the Wargames Atlantic The Damned Project? Turns out very little "like only 2%" actually want The Damned armoured truck.
So WGA is doing a vote right now (Backers only) for the truck to stay but be redesigned or for there to be a tank or walker and the third option is more heavily armoured almost space marine like Damned Infantry.
https://gamefound.com/en/projects/mwg--wargames-atlantic/the-damned/updates/52

Just thought I'd leave it here.
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>>92399377
It's a pretty generic armored truck and it doesn't really mesh with the fauxhammer aesthetic they're doing. It's pretty obvious it's a good idea to dump it.
The power armor ogryn proy is a pretty clear win though. You kind of need ogryn-types for lost and the damned.
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>>92399464
The thing is the ogryns are already covered as the "brutes."
Pic related.
The last I checked the tank or walker is winning. I guess people are hoping that we'll get fauxhammer Leman Russ lookalikes or Chimera tank lookalikes or generic two legged walker lookalikes.
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>>92399266
Nothing as far as I know
Somehow /awg/ has picked up a artist that hates Mantic.
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>>92380344
Nòooooooooooooo
We don't want them
They will overthink and ruin it
They will somehow make it expensive and zesty
Please no
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>>92368221
can i get a link for the mini?
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>>92399377
>part of the 2%
I only liked the flame turret, if they make not!sentinels/russes I think I'll get some more dogs.
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>>92399971
Looks like a HeroForge screenshot.
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>>92399266
>How bad is the KoW fanbase?
95% of them are chill dudes who push around unpainted blocks of leftover minis. 5% are movement system abusing, tournament-obsessed fuckbags. Neither is in any way as bad as The 9th Age crews, or as weird and toxic as BattleTech or Warhammer have gotten.

>What attributes does it have that makes it bad? And is it mostly contained in the online space?
Usual terminal onlinism inflating the presence of the useless dead weight and tourneyfags in an ecosystem. Mantic as a company really wants to be like GW but lacks the influence and balls to go for it 100%, which hasn't endeared them to anyone. But that's not the players' fault. And again, IME they aren't a bad bunch overall. I just don't like the mechanics of the game, or the quality of most of the models, so there's no real reason to engage.
>>
I hate this. I can't remember if I already have the Capitol sniper or not and my minis are all in my mum's home in Arizona and I can't fucking trust her to know what I'm talking about.
>>
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I like Reaper.
Bones 6 still isn't fucking shipped.
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>>92400152
>>92400201
Thanks for reminding me, anon, I need to snag some of the heavy infantry specialists from prince august while they still have them. On another note I've been plotting out a mould for some of the 2e blood beret figures I have, need a few more troopers and some more of the HMG specialists to convert into other specialists. Exciting days! :D

Those are some nice paint jobs, pictures of your figures or from around the net?
>>
Be honest with me lads. How does Kings of War play? Is it actually good? Or it just a cope? Like are people so desperate in their anti-GWness that they will force themselves to play KoW despite it being subpar? I am pretty tired of GW's shit and will happily play a different rank and flank game if it's ACTUALLY good and not just "well at least it's not GW!". I have a WHF army of mostly 6th edition minis and you know I actually enjoying playing it. It is a good game, but GW suck balls. That said, I think Mantic's minis look largely like dogshit and the impression I get from a lot of their players online is that they're more anti-GW than pro-KoW if you know what I mean, so I'm slightly hesitant.
>>
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>>92400773
I can't speak for whether Kings of War is good or not, but your post is giving me a minor crisis.
>Like are people so desperate in their anti-GWness that they will force themselves to play KoW despite it being subpar?
You've got me worried big time now, anon. I'm now questioning whether all big non-GW games are subpar and we just placebo effect ourselves into believing that the games are good and fun because they aren't GW.
Help.
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>>92400773
>Like are people so desperate in their anti-GWness that they will force themselves to play KoW despite it being subpar?
Lol, lmao. I know your post is just a low-tier bait but let's roll.
WHFB was never a good game. Every single edition was deeply flawed one way or another. Even if the core game was good, the armybooks were fucking shit and unbalanced. If you wanted to have any good time with WHFB you had to mix 7th edition rules with 6th edition armybooks which is a testimony of the great lengths one had to go to make this mess of a game any enjoyable.
KoW cuts all the bloat. It's a tight and well designed ruleset. Retards complain it's pLaiN and bLaNd because it lacks retarded corporate names and 1200 pointless rules. I like to treat KoW as a toolbox ruleset that encourages you to fluff it in any way you want since rules are already serviceable and you don't have to fuck with house-ruling and shit.
>>
>>92400850
>whether all big non-GW games are subpar
Don't worry, GW is also sub-par. Everything is somehow sub-par which is actually kind of incredible.
>>
>>92400850
>I'm now questioning whether all big non-GW games are subpar
Only people who never played both GW and non-GW games could ask this question. I'm still playing GW games for various reasons and it's crazy how easily they fold and burn once you start comparing them with other systems. At this point I'm playing 40k and AoS only for three reasons:
>New players are so scared and anxious that playing a well-known and popular system is the only way to make them start playing at all
>Playing it with more experienced players so they can name things they HATE about the rules so we have a better time finding them a fitting alternative ruleset
>Some of my friends are too lazy to play more than one system so they simply stick with the most popular slop around
>>
>>92399311
Thanks for the effort, anon but this game is not very thightly written.

1) You're right of course, but I didn't word my question properly. Similarly to point 3), my doubt is: if I won't have an action to fight a close combat, can I move anyway in melee range of an opponent (within 1"), forcing the next of the two models to activate to trigger a close combat?
Or am I forced to stop just outside 1"?

2) No, not directly. It's only sorta implied by the options the winner of a close combat can pick (switch places, push the opponent back or stay *locked* in melee).

3) Yes, only once. The problem is, "initiating a close combat" is not defined by the rules, it isn't clear if it's just the act of coming within melee range of an opponent, or if it's actually the triggering of the close combat roll off.
>>
>>92400850
I didn't mean it like that, I meant "potentially" subpar I guess. What I meant is are there people who maybe deep down don't think KoW is a bit eh but force themselves into playing because it's not GW. Don't know how to phrase it without sounding troll-y but you know what I mean. How much of the appeal of KoW is simple contrarianism VS it actually being a solid game.
>>92401150
Not baiting, honestly. WHF 6th edition is a good game. It may have its flaws but it's good. Just my opinion obviously but the thing is one just can't play 6th edition for 50 years. At the same time I'm not super hyped about TOW (I will give it a shot, though). So I am open to trying out new systems. Would like to hear what you mean by cutting all the bloat and why you think it's well designed.
>>
>>92400850
Gw games are genuinly subpar, they only are good when they are unbalanced messes like mordheim.
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>>92401425
30K isn't bad. It helps that the playerbase is mostly narrative focused rather than the WAACfags that dominate 40K.
>>
>>92401150
>Retards complain it's pLaiN and bLaNd because it lacks retarded corporate names and 1200 pointless rules.
I don't think those complains are about the lack of corporate names. But you can definitely tell when a game is focused, thematic, and immersive (something like Mordheim, for instance), and when it's not (something like KoW, or OPR, for instance), and it's a pretty big difference. I'm not saying anything about the rules, but the genericness of a game really affects the enjoyment for many players.
>>
>>92401662
Does it matter if the narrative is also retarded?
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>>92400152
would you like one of us to call round and check for you?
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>>92401662
30k's first edition wasn't bad, 2.0 has all sort of retarded shit like the new shattered legions rules.
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>>92401662
Well, the AT is also good, but those are more like the brocken clock than anything else.
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>>92401672
KoW and OPR don't get the "genericness" right, in my opinion. The statlines are pretty precise, only the fluff behind them is generic.
Games that do it right are like Xenos Rampant (a middling game under other respects), broad categories you can have fun picking models for.
>>
>>92400512
Just net pics. Can't believe prince August is still around. Just ordered a couple minis I didn't have, including possibly the sniper. It's cool they still have atillas and deatheggs too. You're not the guy selling all those pastel colored warzone recasts on eBay right now are you?
>>
>>92401881
No you
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>>92401881
Oops lol wrong pic
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>>92340225
>Belly of a beast
For my vore campaign
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>>92402215
Got you. :)
>>
>>92401191
Mantic is above par. GW keeps copying their rules in new editions.
>>
i have two questions for you anons
1. is pulp a good ruleset for "early 20th century dudes fight deep ones and such monsters"
2. whats a good skirmish (can be fantasy or not) game thats based around more primitive warriors(think battle of tollense valley) or sword and sorcery
>>
>>92402215
>Previous experience with autism, asperger, adhd

Congratulations. You're on 4chan, you qualify!
>>
I found out a used bookstore near me has the starter set for ASoIAF used for around $80. From what I understand all of the rules are extremely outdated, but is that worth it purely for the minis and the various game accessories?
>>
>>92392799
Sad to hear, I'm just getting into Conquest (my sorcerer king starter box will ship any day now...)
Not sure how big my local scene is, though the LGS has a weekly event scheduled for it so we'll see.
>>
Does there happen to be a good free and open source wargame ruleset out there is /awg/ approved?
>>
>>92405445
wtf does "open source" even mean in a wargaming context?
>>
>>92405445

The closest that exists to that would be One Page Rules, which has the general reception of "eh, it's fine".
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>>92405445
>open source
Stop throwing around buzzwords you don't fucking understand. No wargames, and almost no /tg/ games of any kind, are anything but completely open source.
>>
>>92405637
>No wargames [...] are anything but completely open source.

If there are formulas used in making the game (i.e. calculating points values) that aren't publicly available then the game isn't completely open source.
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>>92405670
Designers' notes aren't source code.
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>>92381877
>>92382113
>>92382232
>>92382258
>>92382473

This guy plays Stormcast as Ogres
https://www.youtube.com/watch?v=ZwU2Z1Sa22s
>>
How's it feel knowing this thread is the good-twin to OSR's evil-twin?
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>>92405670
What the fuck are you talking about, most point values aren't formulaic, they're iterative. That's how balancing fucking works, what are you on?
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>>92405901
>Stormcast as KoW ogres
Honestly if I was gonna do something like that I would take pictures of my army's units and use GIMP to make pages with pictures of the miniatures and text with their corresponding units for myself and my opponent so things can be easier to play on the tabletop.
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>>92407510
I was explaining how the original anon could hypothetically consider a game to not be fully open source. What most games do is irrelevant.
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>>92402111
Nah, that's not me. I'd be recasting in metal if I were trying to flog them off. Resins will be for my locals so they have a stake in the game, trying to revive warzone down here.
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>>92407970
>>92407970
>>92407970



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