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Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official updates:
https://infinitytheuniverse.com/blog/torchlight-brigade-preorder
https://youtu.be/XeOwNiQPJgE?si=Pzdclrm8QgcUTton

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5
https://pastebin.com/xUBR7QFU

>Model identifiers (what each faction can take):
https://drive.google.com/drive/folders/1T2IiNCg093KtAte3Pvry-OaHyk59ZzlH

>Semi-unofficial catalogue of fluff, dossiers, and unit models:
https://human-sphere.com/index.php

>Unit Dossiers archive:
https://drive.google.com/drive/folders/1YlopTsqhvT4yfgsEAYr6L_XxJ4Ovc7a0

>Infinity Army (official list-builder app) and hacking helper:
https://infinitytheuniverse.com/army-app
https://www.captainspud.com/n4/

>Books:
https://mega.nz/folder/NkglXaCD#Kj16fd7nQhEcaId8hKD4oA

Previous thread:
>>92263724
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>>92341418
First for pan0 being boring to paint.

Painted 400 points of sval this year, so i have rougly 500 painted of it up now. Hated every last brush stroke, as you can see.

What did you paint this year?
>>
>>92341555
Thin your paints
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>>92342526
Kek
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>>92341555
I have painted JSA, CA, YJ, and PanO, and I enjoyed PanO most of all. Just the basic Icestorm Fusiliers are fantastic, and so detailed for LI.
>>
>>92342526
heh
>>
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>>92342526
I don't get it?

I need a little help with an OperationS list. I want to take the Marut specifically into a Firefight Mission. OperationS does not have smoke, but I know my opponents have plenty of smoke that will make the Marut's MSV2 not a waste of points.

I figure the Marut, Trisha and Yudbot is the start but I have never played a list with a tag before. Any Ideas?
>>
>>92345330
It's loss.
>>
>>92345330
I've never liked taking TAGs because they feel super risky, and anyone worth a damn brings a TAG solution or is playing a faction capable of operating despite it (ie, smoke access). But I'm coming to terms with it because it's an important facet of the game, and also there are some factions that don't have any TAG solutions other than their own TAGs. I have found a few things.
>always have 1-2 other secondary gunfighters so all your eggs aren't in the one basket
>always leave it where it can Guts to Total Cover
>always take an Engineer and leave it or its Servant nearby but out of template splash
>start the game by identifying threats to your TAG and deploy away from them
>put buffer units around your TAG if faced with an army with a short range solution (eg, Nourkias, Shinobu, bears)
>include a Repeater or Hacker so you can Total Control a Possessed TAG back in ARO and Hack any anti-TAG assassins approaching
>remember Suppressive Fire
>be aware of your TAG's secondary weapons (eg, the Cutter has nothing close range)
>set it up with a limited firelane unless you really do think your opponent can't hurt it, you can advance it later once the threats are gone
>remember your TAG pilot is a good turn 3 Specialist
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>>92341555
Wait, I don't recognize this model at all. Who's that?
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>>92347228
Modified Bagh Mari Hacker, looks like.
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>>92347228
>>92347355
It's just an Order Sergeant IMO.
>>
>>92347363
You're right. There was so much bush I thought he was crouching.
>>
>>92347363
I see. Well, I don't know jack about MO sculpts, and didn't notice the guy even after looking at MO model identifier.
>>
Why did they get rid of the creepy skull morat faces. Now they just look like orks.
>>
>>92347855
>skull morats
>not the beak morats
>>
>>92347228
He's my beasthunter and i love him very much. His cloak was my first try at bigger greenstuff additions instead of just filling gaps. But yes, he was once an order sarge. His hrl makes a good panzerfaust though
>>
This comparison is fucking WILD. I get physically ill trying to wrap my head around the New Raveneye option in Torchlight Brigade.
>>
>>92348926
SMGs are undercosted and cheaper than combirifles, this is a known issue. Based on Spec-Ops pricing (which isn't all that accurate to overall unit pricing, but it should be good enough for ballparking), Minelayer is roughly equivalent to MA2, despite MA being much more situational; again, the CC tax is a known issue. What's left and relevant is Knight Commander having +2 BS for +12 points, which isn't that insane IMO.

Raveneyes aren't breaking any new ground. They're using all the typical point-saving tricks that have been around for ages and you're comparing them to a unit with a lot of traditional point-wasting pitfalls. I agree that Raveneyes are too lean and they need at least one skill or piece of equipment to bloat their cost and make them less attractive to take, but how they got like that isn't mindboggling.
>>
>>92349428
Also 3 bts, 2 ph, 2 "real" guns instead of just an smg with a bunch of 1 point templates/nonlethals.
Also holomask was priced at 4-5 points as far as i remember
>>
>>92349428
you can point and cost out some of the two units, but the main issue is two fold. Firstly the Raveneye is too efficient/undercost for what it does and it's AVA.

>Picrel. you can take the Lt+1 order AND a second Raveneye for the same cost as a Knight Commander

the other is I will never understand why the Knight Commander does not have a Chain of Command loadout. MO has the Chain of Command loadout on the Sepulchre... which means MO does not have Chain of Command... in a sectorial that has comprehensive organization integrity and structure... in a Sectorial is Aggressive LTs
>>
Torchlight is cool but man are they spendy. Being limited to one Kappa and one flash pulse bought is tough. I'm trying to take advantage of tac aware and the extra lieutenant order with pic related to make up for that. The first three will be in a haris, and the second three will be in a three person core. I'm wondering if I should drop Jamie as the strider already has NCO and put something else in group 2 in its place.
>>
>>92350819
>not taking ava moonrakers
Get
The
Fuck
Out
Of
Here
Nigger
Faggot
>>
>>92351215
>moonrakers
nta but I wouldn't take more than one hackable, single use forward deployment unit.
>>
>>92351553
Coward
>>
Are there any chances that CB might return to making demo games on their YT channel? I hoped that Torchlight might bring one but sadly, didnt. I miss them.
>>
>>92353215
It'd be nice. More of a media presence would help bring in more players. As it stands most people that I see coming in do so through an existing player.
>>
>>92351553
I can see it for the point cost, maybe setting up a shell game with camo tokens mid field can help bring your heavies up, an it's a couple more orders to use.
>>
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>Marut
>firefight
>first TAG list
R8
>>
>>92355048
Probably gonna steal this. I'm wanting to add a Marut to my OSS too.
>>
>>92351553
Its camo. Its camo and minelayer. It is inhumanly retarded not to run two.
>>
>>92355048
Bad, 12 bodies, trisha instead of mk1 engie and nobody to heal up via doctor really. Moreover trisha is wip 14 vs proxy mk1 aside from being more costly. She has uses in mixed link, but you really want to use best engineer to heal your best gunfighter aka tag aka marut.
To be honest marut is better in vanilla than oss. You want a hacker to cover your tag as well.
In general - have melee counter, have best engineer, have good hacker for tag list. You have access to all of these in oss, and all 3 poitions are fillable with great units. Dont be afraid of going 2 motorized abhs if you are certain you wont lose them too easily. Thats it, now pay close attention to the stats and good luck with marut.
>>
>>92348926
Can you please stop noticing things, okay?
>>
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>>92353215
+1. Those are the best vids on their channel.
>>
>>92358504
What am I looking at here?
>>
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>>92357348
Thanks for the input. I have made some changes and it will be a 10 order list, swapped the PROXY MK1 Doc with Engie but I am still missing on what to do from here. any advice for this Firefight list?
>>
>>92359041
Pure cope. Some anons suffer the delusion that a sectorial needs to get new models bi-monthly to be considered in production.
Them not having all models at least as made-to-order on their webshop is a crime, don't get me wrong, but that image is just retarded.

I'll never forgive them for denying me my sweet as fuck nisse msr babe in kneeling position!
>>
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>>92359197
HUH, I was able to just slot in a Yadu Hacker. what do you think?
>>
>>92355048
>>92359197
>>92359283
Sorry to bother you anon, I'm a new Infinity player starting Aleph. I like the Dakini fireteams a lot and I'm going to try out the Proxies soon, but I don't understand what Yudbots and Probots etc are actually for? Are Yudbots just cheap orders, or do they do anything else? And is the Probot just to refill mines or something with its Baggage feature?
>>
>>92359506
NTA, but Probots are EVO Hackers, which gives them a unique set of hacking programs focused on buffing your own units. Dakinis are remotes, so they can be buffed with the Enhanced Reaction program and get B2 in ARO, which is increased to B3 thanks to them being in a fireteam.

Yudbots don't give you any orders; they're closer to mobile pieces of equipment than independent units. They have the Peripheral (Servant) skill, which means you can designate another unit with the Doctor or Engineer skill as their "controller"; the bot will activate when their controller activates, and the controller can use their Doctor or Engineer skill remotely though the servant. It effectively lets your doctor or engineer be in two places at once. It also lets you keep your specialist safely hidden away while their servant bot is the one on the front lines getting shot at. Presumably that's how Anon is going to use them: the actual engineer will sit back with the defensive dakini link, in relatively safety and ready to patch them up in need be, and the Yudbot will shadow the Marut, allowing the TAG to also be patched up but without putting an engineer at risk.
>>
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>>92359506
Yudbots are Peripheral (Servant) units, they only attached to Doctors and Engineers. When the Doctor or Engineer activates, it can use the servant as an extension on themself. see picrel. it is attached to the PROXY MK1 Eningeer

The Probots a Suppaort remotes that are usually used for cheap orders but are still useful. In the list I posted, I have a EVO Hacking Device. this grants me access to the support hacking programs, Read This: https://infinitythewiki.com/Hacking_Device
>>
I now know that Chaksa Longarms are fucking powerful in Spiral Corp. the Portable Autocannon in a Haris is B3 Damage 15 AP+EXP ammo. Holy crap.
>>
>>92364287
Nice try, Corvus Belli
>>
>>92364363
I wish I was Corvus Belli. I would rerelease Aconcentimento...
>>
>>92359677
>>92359741
Thanks guys, that's a lot of help.
>>
>>92364287
Now those guys actually make sense to me. I could never justify them in Bakunin or Starmada.
>>
>>92341418
Back when I was getting into infinity I was taking a look at factions. Saw Crane Agents, thought they looked cool, picked up ISS.

Now after my local scene is picking up and I have a full-ish army built, I figure ISS is trash trier. FML.

The game is fun, I just hope I can get good enough that I'm not getting dunked on every time I play a regular.
>>
>>92367177
Vanilla YJ is pretty solid and ISS, while weak, are perfectly good if you're not at a top table in a serious tournament.
>>
>>92367177
Su jian is your friend, as is Chain of Command. Just don't fall for memes like a pure wu ming core or sophotect.
From what i can tell the sector doesn't seem that bad, good specialists, ninjas, cheap orders and good HI like hsien. You can even get dakinis in a haris (marksmanship on a mimetism sniper is sweet) and a garuda.

Wait, what happened to taowu? I remember him completly different.
>>
>>92359197
You want 15 bodies. You really want them. Lets go through the mission at hand. Its firefight, so you have 2 classified. Main objective is control. Marut is good at stomping enemy who is not prone, but you will want to use her as "walked towards close valuable enemy, shoot them into dead, reverse walk". Rest done by your other operatives and you should expect something bad happening to marut anyway, because it will. In which case you will need second group anyway. And you will. And you want your lads to be somewhat spread to control zones. Being low on bodies just bodes ill. Try going for 15. I really, really recommend that.
>>
as someone who likes warcry, but doesn't like kill team, but wants to play in a sci-fi setting because I think infinity's miniatures look look, is infinity (codeone) for me?

how is infinity's ruleset? does it have a steep learning curve, do I have to compare a gazillion stats and remember a ton of situational abilities or is it relatively easy to get into? like easy to learn, hard to master?
>>
>>92368170
>does it have a steep learning curve
Yes.
>do I have to compare a gazillion stats
Yes.
>remember a ton of situational abilities
Yes.
>is it relatively easy to get into
No.
>easy to learn, hard to master?
Also no.
But it is very rewarding one you finally get the hang of it.
>>
>>92368254
so it's probably not a game for me.

>But it is very rewarding once you finally get the hang of it.
is the ruleset at least easy to read/understand, not like GW's legalese approach to writing rules?
>>
>>92368434
The rules are free and that's something you can only decide for yourself.
>>
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>>92365007
I play Spiral Corps but I am going to take the Autocannon + 2 Chaksa Auxilia FTO into a decapitaion game or a game I KNOW a tag will be played.

Shame it does not have MSv1, I would pay the extra points if it did.
>>
>>92368434
>is the ruleset at least easy to read/understand, not like GW's legalese approach to writing rules?
not the other anon but yes, the ruleset are honestly easy to read and understand. the rules are also free.

the only issue is how many rules there are and how the units in the game use them. it has a similar learning curve as Dota 2. The game is fun and easy to pick up. Harder than you expect to master but once you past that peak you will love it.

there is a reason you either see new players or really long-term players in this game.
>>
>>92368434
The current edition simplified a lot of things, but there are absolutely some edge cases where rules legalese is still used. I think that’s just part and parcel with having a competitive tactical game; RPGs can get away with some vagueness from time to time because it’s assumed that the GM and the players are all ultimately on the same side with similar goals, but in a PvP game there’s a strong incentive to interpret rules in a way that’s benefits you, logic and reason be damned. That’s why the devs have, for example, repeatedly tweaked the wording for declaring AROs, because the more natural language they were initially using led to weird outcomes in play that didn’t make sense.

I will say, though, that not all complexity is bad. Complexity is a cost you pay, and sometimes its worth it because the final result is a satisfyingly intricate game with a lot of moving parts, and sometimes it’s not because the complexity stems from poor design or even seems to exist for its own sake. As far as RPGs go, GURPS is roughly as complex as D&D 3.PF, but I like GURPS because its complexity gives me a lot of meaningful options and a sense of realism in play and during character creation, while I despise 3.PF because its complexity is wasted on arbitrary feat chains, planning out prestige class progression, and autistically stacking mods. Based on my (admittedly limited) experience with 40k, GW games are more like 3.PF and Infinity is more like GURPS. Both have their complex sides, but only one does something interesting and worthwhile with that complexity.
>>
>>92341418
I want some high terrain. I want verticality. Where can I get some? I always dreamed of multiple story fights between buildings with some bridges or something.
>>
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>>92368869
I fully endorse LOSBlock. it is a terrain company from Surgut Russia and they do not use MDF for their terrain but a white plastic. I have bought a bunch of thing from them (Terrain, objective sets, Sniper Towers). I like them alot.

https://losblock.com/scenery/scifi_terrain/

I have been eyeballing Picrel for a while and I might just pull the trigger on the set.
>>
>>92368434
Each individual rule is simple but there's a shitton of them
>>
>>92368976
>https://losblock.com/scenery/scifi_terrain/
Thanks
>>
>>92368869
Brutal Cities has a few very tall buildings.
>>
>>92371101
>Brutal Cities
NTA. I have never seen a table with Brutal cities terrain and the photos on their site make the terrain look like shit. Do you have personal photos of their terrain in use?
>>
>>92371181
Aren't they Australians? Kinda limits their reach.
>>
>>92345330
Personally, i've ran her either with a backup dakini link in case things go south, with a danavas and posthuman mk1 engi as backups for the Marut.

Or with the recent new releases, a MBH link and a Dawon haris is relatively cheap midfield control, and you shove her forward until only relevant pieces can get within 24" and you put her in Suppressive Fire. Base BS15 msv2 means few models can outshoot her in cover.

She's pretty good, since she has a counter to the most common counter for TAGs (mim-6 link/HD bois with missle launchers or similar), and as your Lt the Strategos allows you to position her last and swap in fresh orders from G2 for free, or lend her Lt order to a link to make sure no CC or repeater gets to her.

Having a Yudbot next to her linked to an engineer is great value. For 3 points, the opponent can no longer effectively Overlord, since she'd start Engaged, you can fix any hack or glue or e/m with 1 order, and vs a CC opponent you can dodge the yud into CC and have B2 para ccw that forces a -3 on the enemy die roll. Sure, only 50-50 to make that dodge but it costs 3 points, what did you expect?

She really shines against ariadna smoke/camo spam, Shasvastii camo spam, or the like. Care about stealth CC guys though, they can generally dodge her HFT as well.

She's durable, easily fixable, brings a specialist with her that if IMM'd she can just remount herself, and has the strongest non template gun in OSS on the highest BS in OSS. When she's in cover a combi only takes a structure point on a 3 or less.

Also don't forget because of your very tall Silhouette, you need to take it slow with the AROs, slice the pie, but you can also vault pretty much every single story terrain piece CB ever made, so use that verticality to bully people that thought they were safe.
>>
>>92368434
the advantage it has is that most of the rules are used by every faction. Unlike say 40k/kill team where you need to know all the gotchas of every faction, in infinity you learn the common rules and then there's only a bare few weird army specific rules, like 1 per faction (like ghost jumper or seed-soldier)

You spend a bit more effort up front, but spend a lot less over time. And there's a lot more tactical depth. The problem is primarily the initial hurdle, and also, Code One is a low-rules version of infinity if you want to try it out with less rules.
>>
>>92368869
Acid House regularly does Kickstarters for terrain sets with bridges and such.
>>
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>>92371892
>Acid House
I have to say. this is some of the worse shit I have seen. This is just a bad "Legally distinct" Operation Icestorm paper terrain for more money. I would rather suggest getting the old Scenery Pack on ebay for $13 bucks each, buy 2-3 and some scatter terrain and not only do you have a better looking table but it is way cheaper.

There was a company that simply made MDF version of the Operation Icestorm and Operation Red Veil. I think Black sheep Industries makes it. YES, it was them: https://www.theblacksheepindustries.com/table-sets

It is the "Crimson Shroud" and "Cold Front" tables sets for the same cost.
>>
>>92368170
Warcry is my 2nd game. There is nothing like Infinity, but the rules are very complex. Even after hundreds of games there will still be new things to learn.
>>
>>92368976
The fact their site doesn't have photos, only renders, puts me off immensely. Also, being plastic, I assume it's unpainted.
>>
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>>92371181
I know Ryan from Brutal Cities personally. What's wrong with the photos on his site? I can give him feedback. Also, go on FB, there's heaps of pics on the Infinity Terrain group. A general consensus here seems to be that Brutal Cities makes for great midfield centrepieces but is too tall to make an entire board out of. They look stunning, but in particular, since they're so tall a ZoC sometimes doesn't extend from the roof to the ground.
>>
>>92372838
they have pics on their site and the terrain is able to be painted but you have to prep (washing, drying and priming in layers)

>>92372879
IF you really do know them, I will give some input. I LOVE the 6-15mm terrain is great but There are two major issue with the terrain for infinity.

There is a LOT the terrain needs some variety for their paint scheme.

>Trapper Biotech looks great
>the Eternity Labs terrain looks decent
>everything else has a default grey color

There needs to be some more... conveyance(?) on what can be done with some of the buildings like the one in your pic.

The second is the pictures for the building. I do like the cool lighting effect on the image when you click "designed for Infinity" but the terrain is secondary in the main picture to the terrain. I think, once you have some grey building painted with some variety, you can set up some shots in a dusk or dawn setting to make sure the buildings are the main focus, and the atmosphere is a part of the terrain. if you catch my drift...
>>
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>>92373715
>>92372838
forgot the LOSblock image
>>
>>92372879
I need to get a couple of the Brutal Cities bundles along with some of the Warsenal Xiguan buildings. I love the look of both ranges as they look more like actual buildings than the tiny habs that you normally see. Even as a 3D printer fag I can't find options that aren't over-greebled boxes, usually without interiors. It helps that Brutal Cities has a massive tower that can block line of site easily and convey the infinite height of the objective room.
>>
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>>92371802
Thanks for the input. Here is version three of the list with the changes you recommended. How's it looking so far?
>>
>>92374936
No CoC and you've picked Deva hacker. Proxy hacker is better.
>>
Was maximus always (rather, since his release) in sval or did they add him recently in the reinforcements update?
>>
>>92377358
He appeared in Aristeia in late 2017. His release was August 2023 in the exclusive pack. 3 August 2023 was the date of the Army update that accompanied the Reinforcements release. He was added to Sval at this time, including in non-Reinf mode. The subsequent update on 2 February 2024 which added Reinf units to non-Reinf mode only added Blade-Ops to Sval.
>>
>>92374861
If only Brutal Cities and Warsenal were available here without massive import taxes. Curious why they don't have vendors in the EU (or i am just to dumb to find one).
>>
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>>92376783
version 5...I won't even bother posting my 4th version
>>
>>92378239
I also have issues with terrain in EU. I don't want to pay taxes. I hate paying taxes.
>>
>>92341418
I made a JSA list but it contains literally only ninjas and an O-Yoroi tag. It's unplayable, right? A friend told me I need at least an engineer or something. I haven't really played the game yet sadly, just some tutorials.

Actually this could be a question: what are the minimum things to be added to a list?
>>
Man, am i supposed to paint the eyes? I can't fucking see where the fuck is her eyes supposed to be, maybe i will need to buy a magnify headwear some shit
>>
>>92378767
thin
your
paints
>>
>>92378767
Eyes are really really hard. I typically don't even try and instead just put multiple layers of dark wash in the eye recesses to give them a "cast in shadow" look or a brighter wash to give the impression of eye shadow. It looks okay, not great, but it blows my actual attempts at painting eyes out of the water.

Also yeah thin your pains my man. Yellow on black is hard and I assume you went thick to counter that, but an undercoat of white helps a lot and doesn't leave the model looking so chunky.
>>
>>92378837
>>92378775
I got so angry i keep making mistake on her eyes then I keep paint on and on
>>
>>92378767
Anyway i should have paint the parts first before assembly, this mini have so much impossible to reach place fuck
>>
>>92378508
A good rule of thumb for newbies trying the game is
>3 big guns
>3 dedicated specialists
>3 cheap cheerleaders
>fill the rest of your list as you see fit

Having only one big gun means you're screwed as soon as they get an unlucky roll; you always need a backup plan for when your super cool mech eats a surprise panzer or gets shredded by a bullshit SMG burst or gets hacked into uselessness. Similarly, you need multiple specialists (hackers, doctors, engineers, forward observers, and CoC units) to achieve mission objectives should the first one eat dirt. However, you don't want to overinvest in these areas, and three seems to be the sweet spot; you have backup options and can affect multiple areas on the board at once, but you can also afford other supporting units.

Speaking of supporting units, you also want a few just dirt cheap troops whose main role is providing regular orders for your more elite units. Repeater REMs can also increase your hacking area if that's a part of your strat, basic line infantry can hide behind cover and make ARO potshots if need be as well as fill out a defensive link, and cheap regular warbands can stick by your Lt or sniper if you're afraid of ambushes or provide smoke for advancing units.

As for your list in particular, I see a few problems
>Your TAG (which is probably also your Lt) is going to draw fire like a motherfucker and you have no Engineer to patch it up.
>I can't see how you're getting more than seven orders if you're only using O-Yori and skirmishers. Bare minimum should be 10, and many consider not hitting the cap of 15 units to be a colossal mistake.
>Skirmishers are good buttonpushers and great in ambushes but can't survive open fights; your opponent is going to rip through them like tissue paper after they're revealed, and that's all you have.
>>
>>92379161
So what could I buy for JSA to add to my list?
>>
>>92378837
Eyes aren't beginner material for sure, but not that hard either since it doesn't require any massively complicated techniques. It just needs you to be at the point of understanding proper control of the brush to keep a fine tip and having your paint thinned properly so it flows easy and controllably. Then a bit of courage to start doing it and accept you'll get some goggle eyes at first.

>>92378945
I usually paint minis in sub-assemblies but metal minis like Infinity minis really need to be fully assembled before painting for a number of reason IMO. Making sure gaps are filled, making sure parts line up properly and don't need to be bent a bit to fit, getting a proper bond on metal parts without having superglue leak onto painted areas and tiny spindly parts like female arms are basically impossible to pin to something for painting separately.
>>
>>92378767
I never paint eyes. Just allow shade paint to create a shade where the eyes are and call it a day. They might look a bit darkest dungeon but that's fine.

If you're feeling adventurous, I usually just do a thin horizontal white line and then a black dot (or extremely small vertical line) in the middle, or the sides.
>>
>>92379334
I'm not super experienced with JSA, but IIRC a mixed link of Domaru and Tanko (specifically the ML Tanko) is relatively popular, so definitely the Domaru pack and you'll probably find a loose Tanko on ebay. The JSA Support Pack has doctor and engie models plus their helperbots. The Keisotsu pack might be useful, given that keisotsus are your basic JSA line infantry and can be easily proxied for any LI unit in the army.

The JSA Expansion Pack Alpha should be avoided; it's almost nothing but skirmishers and you sound like you have enough already. The JSA Action Pack has a decent assortment of units, including the really cool Ryuken-9, a Kuroshi Rider, and some Keisotsu to fill out your list, but it only has 1 HI unit and IIRC those'll be your main focus.
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>>92379517
>The JSA Expansion Pack Alpha should be avoided
That is exactly what I bought. I found it in a shop for super cheap, next to a very cheap O Yoroi, and I indulged. Now I have to find a way to forge it into a useful list. I don't mind if it's not a competitive list, but at least a playable one.
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>>92378837
O.O
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>>92379779
Oh I meant that it should be avoided *for you specifically* because you already have skirmishers, not that it's bad in general. Didn't realize that was the pack you bought to begin with lol
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>>92367177
>I figure ISS is trash trier. FML.
Its way below trash at this point. But hey, its not your list, its you :3
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>>92378767
practice
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>>92380645
it's not below trash for sure, but a lot of the profiles are very outdated and overcosted compared to newer stuff
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>>92372684
>>Acid House
IIrc they are wear-resistant and stackable. Not bad for the price, ofc they are not competing with Warsenal and the like.
>>
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So the Daemonist Observant looks really cool, but also really not-useful. I'll probably get one anyway just to paint, but I figured I'd ask if anybody has any idea how one would utilize one of these? Seems like its just asking for Loss of Lieutenant, and expensive for not really bringing much to the table.
>>
>>92378239
>>92378488
EU has it's own terrain, not least of all MAS. Aus has it worst, either triple digit delivery for EU or US terrain, or a monstrous Brutal Cities board you have to paint yourself.
>>
>>92378508
You want as many Troopers/Orders as you can get (ie, as close to 15 as possible). You also want a support network for your TAG, most importantly an Engineer but ideally also Hackers and close range skirmishers to stop enemies getting too close, unfortunately JSA doesn't have a lot of either. The Engineer you want isn't the Tokusetsu Butai, it's Yuriko Oda, she's excellent, and if you don't take Yaozao for her she can join fireteams as she's a wildcard.

Otherwise, to get more Orders, you will want Keisotsu and maybe some Flash Pulse and Baggage bots. You can get by without these since Tanko and Domaru are so cheap (and they're actually useful), but taking a TAG is expensive and forces you to make compromises. You also need to look at the scenario you're playing and make sure you have the right Specialists for it. Ninja KHD is okay but Aragoto KHD are 20pts and the only biker with a marker state. Ryuken KHD are great too, and Domaru can be FOs. I also believe that JSA needs Yojimbo as it's as mostly melee army that will struggle to advance in the face of strong firepower without Smoke, but if you take the TAG you have a chance of winning the firepower battle.

There are a few ways to play JSA so there's no one size fits all guide. The O-Yoroi is a decent TAG but it's not one of the unique things about the faction (that'd be Aragoto, Ninjas/Oniwaban, cheap HI, and the Karakuri) so I don't see it as often as those other builds. I've just thrown this together but you might build something like this:
g4caamFwYW5lc2Utc2VjZXNzaW9uaXN0LWFybXkAgSwCAQAJAYCYAQYAAoPnAQEAA4PnAQEABICHAQcABYCVAYIUAAaA4AGC5QAHgKIBAQAIgKIBAQAJgI4BAQACAAYBgJwBAQACg%2FsBAgADgJABAwAEgJABCAAFgJABCQAGgJABAQA%3D

Domaru-Tanko Haris, Keisotsu-Yuriko Core (deploy ML on ARO and the rest guarding close approaches to the TAG, with Oda close enough to repair). Use Yojimbo and Tankos to clear our the midfield and Smoke cover your Haris, and do objectives with the Aragoto, Ninja, & Domaru.
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>>92383887
>Seems like its just asking for Loss of Lieutenant
I mean, opponents can certainly try for that, but good luck to them. Biometric Visor and Decoy make them hard to ambush; ECM makes them hard to hack; CC20, MA2, and Guard lets them slash up anyone trying to peek around a corner for a potshot as long as they're within within 8”; and ultimately it’s a 2W model so it can take a hit and keep going.

On top of that they have Counterintelligence and can feed a second Lt order to your Moira HMG Rambo. That’s really solid for 36 points and 0 SWC in a faction without any other good Lt options.
>>
>>92384547
Y'know, I play Vanilla and don't use many Observance models, so I completely forgot Moiras got Number 2 by default. Maybe I'll see about that combo, 'cause it'd definitely be nasty. Part of my issue with it was thinking you couldn't really use the two lt orders well, but obviously with a Moira that's not a problem at all.
>>
>>92385027
Ah okay. Yeah your complaints make more sense in that context, also vanilla Nomads have some really decent Lts the Daemonist is competing with; I always take the Interventor, for example.
>>
>>92383887
Another instance of Just Knowing to join the UFK and every single Ariadnan.
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>>92389100
It'll even be on theme with the rest of my models!
>>
I must admit - I buy and paint Infinity minis because I like their looks and find fun in painting minis in general but I'm still too scared, after 2 years since I started painting them, to actually contact local Warcor and arrange first match. My minis probably won't ever see actual game. Said minis include Kaldstrom ones, nearly all Military Orders and few different armies I simply like for their looks like few Nomads, Ariadna, Aleph and O-12.

I'm sorry.
>>
>>92390753
What are you 12? Just go on FB and organise a game, or go to the LGS
>>
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>>92390753
I feel like I've read this post more than once lol.
But yeah, literally just bee yourself and find someone to play with in your local playgroup, or recruit some friends so you can learn to play together.
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>>92390891
>FB
I'm pretty sure anon is under 60
>>
>>92390932
Then he's not cut out for this game. FB is where boomer TTGs like Infinity are organised.
>>
>>92390916
>>92390891
I can't have FB since it auto-bans protonmail and whole local scene organize solely on FB. I visited store few times, watched people play but only managed to take part in one "demo" game, everyone insist on using FB. And I don't have friends, one co-worker paints various minis but he don't play with them.
>>
>>92391069
Just reactivate the old FB you made back in 2007 like I did.
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>>92391108
The only FB account I made was two years ago when it got auto-banned before anything could be posted on it, /g/ suggest it was due to Protonmail being used. Why you assume I made any accounts before? And what exactly happened in 2007?
>>
>first Infnitiy -themed vidya actually see the light of day is Aristeia conversion
wew
>>
>>92391417
When is it dropping btw?
>>
>>92391440
It's in beta and should release this year
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>>92391417
Because Infinity would be either problematic to turn into video game if you try to translate rules 1-to-1 or required to make into something resembling Valkyria Chronicles combat system, which would change balance significantly (yet, I would personally go that route since I absolutely love Valkyria).
>>
>>92391548
Just got into the beta btw

Lets see if it's a total shitshow or something worth a damn
>>
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I'm a simple man. For me, it's ORC Troops.
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>>92392255
Okay, finished the tutorial and won a test match against the computer. I played some Aristeia back in the day, but haven't read the Primetime expansion, so some of the new mechanics might originate from that instead of being wholly new. Some observations:

-"lol, Unity"
-Very similiar to the tabletop version, biggest change is the timeline mechanic instead of hidden alternative activation. This can basically let you activate a character twice if you skip your turn before spending all of its energy. On the other hand no hidden info.
-Another big change is how tactical cards work, now they spend "cheer" resource which you gain by doing anything of note. Cheer can also be used to upgrade your skills or activate your characters Ultimate -skills
-Sponsors and random drops on the arena can change the gameplay significantly
-simplifications there and there, instead of the dice pool you have a single dice with variable outcomes. Skills that were optional are obligatory and so on
-The tutorial is pretty boring, not that dissimiliar to the tabletop version but I could see the adhd vidya audience dropping the game after 20 minutes of simon says.
-adding to this the audiovisual side is somewhat lackluster, the music especially with its dronin beats. some of the character assets are placeholders but that is hardly an issue
-AI player doesn't seem to be that interested to use tactic cards, I'm pretty sure it could have played better given the circuminstances, but that is hardly an unique problem to this game
>>
What token sets do you guys recommend for Hassassins in particular? I've been eyeing MAS N4 starter set. But are there any more sets that you would say are mandatory or must haves? I'd rather buy than DIY since time is more of an issue than money.
>>
>>92393310
>-Another big change is how tactical cards work, now they spend "cheer" resource which you gain by doing anything of note. Cheer can also be used to upgrade your skills or activate your characters Ultimate -skills
>-Sponsors and random drops on the arena can change the gameplay significantly
That's pretty interesting.
>>
>>92393566
Yeah, the "Ultimates" felt a bit too situational to justify that name, but as they don't use energy they can be a game changer. Anyway, the beta is still open for the next few days in case somebody wants to apply themselves:
https://store.steampowered.com/app/1498550/The_Hexadome_Aristeia_Showdown/?fbclid=IwAR26mkie1OobKHvROUSYK2LZchR4TE1Zmz0P65VFgS2oMm4byEf5ep3r-54_aem_AWliIMTBLmPn-yINDvzWJwmXjiDeBZnBB-oOHDjQ2uBdlu-wEC9QWb0NAe0bUtVH4IFFlKbmLdhhpD-rWhU6fj-5
>>
>>92393565
I was also about to recommend the Micro Arts one. You could get the Haqqislam command panel to stay with the theme
https://shop.microartstudio.com/en/command-panel/1981-command-panel-haqqislam.html
Their acrylic tokens are pretty good.

Alternatively, Warsenal makes custom faction tokens: https://warsen.al/collections/faction-markers
>>
>>92393652
This seems pretty nice but if I just want the tokens what sets would you recommend?
Currently I am looking to get a Starter set, Extra Regular order set and a Warband set. But are there any sets that are "must haves" to play the game or Hassassins?
>>
>>92393720
With Hassassin's, you'll want some impersonation and camo tokens eventually.
>>
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>>92393310
I like the placeholder models given that you can just rip the minis straight from the game for 3D printing. I have to agree with the audio-visual bits. Why are Maximus and Gata just very quiet British people? I hope that they are also placeholders.
>>
>>92390753
I've never met anyone unfriendly in the Infinity scene here in east coast NA. Weird and autistic sometimes yeah but everyone has been helpful and nice
>>
>>92394170
Yeah, the voicelines feel very low budget. There would need to be way more of them, both in number and variety. I don't think most of the chars have any at the moment.
The current placeholder models are rough versions, I guess they removed them from the files after they realized people can just rip them for printing. A proper "oopsie", I'd say.
Lost my first proper game against a human opponent, hardly a surprise but true to boardgame Aristeia it was pretty even back and forth till the end.
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>>92394980
Wait multiplayer is already in?
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>>92395121
That it is.
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>>92395177
Uh, cool.
Kinda crazy that we are getting an Infinity videogame desu. Wonder how much CB will make from it.
>>
>>92391743
You don't have to make a computerised wargame when working with a wargame's setting, you know. You could make all sorts of things, like a shooter,, an RPG, a space combat game, or Hassassin's Creed. Or you could make a bootleg X-Com.
>>
Why is every other Aristeia player so good? I feel like a dumbo.
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>>92396364
An RTT makes the most sense to me, something along the lines of Company of Heroes
>>
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>>92392935
>>
>>92396364
Gimmie a boomershooter where you play as a Hollow Man.
>>
>>92396364
A horror game where the enemy is Imperial Service running Kuang Shis and other nasties
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>>92396364
Resurrecting some suggestions from 2018
>Neotokyo-like Infinity game
>Unreal: Return to Paradiso
>Deus Ex: Neoterra Divided
>Shogo: TAG Division
>I hope you amused yourself with the Imetrons. My Avatar remains supremely undisturbed on the bridge. When the Batroids catch up to you, I will be watching.
>>
>Use Hannibal's skill to activate Hexxer's Vade Retro, move the enemy out from the scoring zone into Musashis Overwatch, this activates Musashi's Overwatch and he frags the fucker, allowing Musashi to displace himself with his passive skill into the scoring zone.
>This is one Hannibal activation
Wew. How I'm supposed to figure all this out in 75 seconds?
>>
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Mercs edition? Last night my Yuan Yuan fried Bit, the Mentor LT, and the Imetron backline with a light flamethrower, while my shotgun Tanko went through a Liberto to get to a Caliban to get to a Sphinx which got monofil'd. Vague recollection that it was a Brawler Paramedic who put Nourkias down and I know the Speculo went down to a Moto Bounty Hunter.
Why do people pay more than 20pts for a combat piece, anons?
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>>92404178
20pts Merc TAG when?
>>
Merc armies yes
Merc troopers in other armies no
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>>92407604
>Mercenaries should not be Mercenaries
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>>92408368
They should cap Mercs at 1 or 2 per list at the very least.
>mfw facing another list with Libertos, ABH, MBH, MBH, Beasthunter, Digger, Digger, Krakot, Samsa, etc
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>>92408587
Ah, I gotcha. Yeah some AVA are fucked.

To change subject, is there a release date for the new Sophotect box?
>>
>>92408605
It's not even the AVA, it's the factions that can do them. With 3/4s of those I could be playing literally any faction.
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>>92378767
My second attemps, still look like shit but at least its look like my paint is not as thick as before
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>>92408624
>Why yes, I play mercenary core with just the lieutenant from the parent faction
>>
Here's your two TAG PanO list bro
ZQpwYW5vY2VhbmlhAIEsAgEACAGGIQECAAIxAQIAA4YiAQMABIYgAQIABYYgAQIABoL0AQEAB4O8AQEACIYdAQIAAgAGASwBAgACMQEDAAMxAQUABIU1AQIABYYdAQIABjIBAQA%3D
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>>92408605
Should be May I think.
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>>92408792
Looks fine desuwa, generally for dudes it's easier to get away with just shadowing the eyes.
>>
>>92408587
My solution
>Remove the mercenaries special mode, no one uses special modes
>Add mercenary units to normal lists
>Give them (and existing freely available merc units) a new skill called Mercenary or For Hire or whatever
>If you have any units with the new skill in your list, your SWC is reduced by 1
Dual benefits of Libertos and Bounty Hunters and Diggers being a lot less attractive since they cost a SWC to "unlock," and people will actually use other merc units since they aren't locked behind a special mods and a toggle switch in the builder.
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>>92408792
Clean the mold lines off of your next model anon
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>>92408624
I know what you mean. I like the mercenary options in factions when they are somewhat thematic. Like how Corregidor has diggers and triphammers as they do a lot of mining. Or Tunguska having bounty hunters as they have shady mobster types. Or Bakunin having Avicenna as they are into weird biotech. But then you get to vanilla where you have everything just because.
>>
>>92411016
If you paint thick enough, the paint layer will mask them
*taps forehead*
>>
What do you guys usually go for in TAK? I wanted to try something like pic related with the first five being a defensive team, the next three being a haris I can move up quickly to kill things and touch objective, and the FO streloks there to also score objectives and potentially spotlight something for the otherwise defensive Mul. I'm not as sure about the dog warriors. I am spoiled by how good the bearpodes are and I can get more regular orders for their price.
>>
New bake
>>92414629



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