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Grand battle edition

>Previous Thread
>>93751622

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>The previous archive links are all dead and any time someone tries to make a new one it gets taken down. If there is content you're looking for ask in the thread and someone might help you out!

[REMINDER: By new /tg/ rules threads are getting auto-saged after 7 days]

>TQ
Recount the events of your most memorable battle for us. Bonus points if you have pictures too!
>>
i dont mind the removal of special strikes as a lot of the time they led to pretty boring powergamey interactions (front row feint, piercing strike spam, etc.)
but I do hope they stick around in specific profiles.

particularly bash and stun. the rules for them are so fun and underutilized, and will add interesting flavor to profiles if they stay as slightly uptuned wargear abilities. wizard staffs, big hammer guys, etc.
whirl, likewise, should have the F1 penalty removed and stay on all flails to make it a unique piece of wargear, it's only two models anyway, and important heroes at that.

I also hope two-handed weapons get reworked, their current existence is basically
>can I guarantee winning a fight or spam them?
>no? don't use
>yes? use
and it sucks. I think even just changing them to +1S would be good, makes a lot of units more viable and cut down on shields
>>
>>93796437
My favorite thing, back in the legions of middle earth days, was my pike block of urukhai getting massacred by Gondor warriors while my few goblin archers led by a shaman curbstomped some Gondor knights led by Boromir and also Boromir.
>>
>>93797024
Tales of heroism and tragedy, very Tolkienesque game.
>>
>>93796634
I dunno, even Bash is weird. You've got a small chance that a warrior can just instakill a Fell Beast or a Chariot. Like why? Happy they're gone. Or Stab that was mostly used to make your models seppuku which was just stupid.
>>
>>93796634
Just give 2 handed weapons the same bonus that axes give currently.
>>
>>93797294
Yeah, that’s true, should be changed to just infantry
But it’s still a cool ability and I can see it being valuable if it’s tuned just a little bit, especially on heroes/units that don’t have knockdown easily available but could use it to capitalize on damage
Same with staffs, buffed slightly I can see them on wizards in particular being a real asset in a fight while keeping them unconventional fighters that aren’t just more 3A business

>>93797512
Maybe but I don’t think they should have an innate downside, no shield is enough punishment and just making them the opposite of it would be a good way to boost general damage and reduce shields being an immediate purchase always
Then just make master-forged +2S, functionally identical to what they are currently, and everyone is happy
>>
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>>93796437
>TQ
One of my most memorabke games was a 2-1 win vs Undead in Warhammer World. Guy had 2 mummies and Frank N Stein, utterly disgusting.

He scored fast first half then I followed up 1-1 end of second half. Second half my team and Grashnak essentially melted his team, running in for 2-1. Guy was terrified of Grash throughout and by the time he committed too much to Grash, I was able to score to win.
>>
Hopefully someone will release the pdf of book of desolation soon
>>
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>>93799129
I got you anon
https://files.catbox.moe/b5gwo9.pdf
>>
>>93799231
My thanks
>>
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amogus
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>>93797512
+1 to wound is effectively +2 strength, so better.
>>
>>93799129
This but Briar & Bone
>>
>>93800707
but they want to remove combat roll penalty so it's balanced option against shield.
>>
>>93801508
I'll have something for you in a few hours.
>>
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>>93796437
Where my Underworlds gamers at?

Otapatl done in the Oxyotl colours for my Starblood Stalkers
>>
>>93804085
Nowhere it's why it's getting cancelled.
Which fortunately means more support for the vastly superior Warcry
>>
>>93804146
They announced recently further support for it. I should have known 4chan would still be on that rumour

I've nothing against Warcry, I find both games fun.
>>
>>93804177
I'm mostly trolling. I've played Underworlds and it's not for me.
But do love skirmish games generally, Warcy, Kill Team and Necromunda are great and I play 3
>>
>>93804206
I can appreciate it not being everyone's cup of tea, i'd thoroughly recommend playing it in the nemesis format if you haven't already.

It really comes into its own when played as nemesis, super tight but simple deck building with lots of opportunities for funny stuff

My local communities for warcry and killteam are a bit too autistic for my liking sadly
>>
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>>93804177
This is their entire catalogue at the moment chief, Gnarlwood teams who was released in 2022 and Wyrdhollow in 2023 still got no release. The skink you're painted wasn't even on sale.

It's easy to point finger and say "checkmate doomsayer" but the reality is shit didn't look to great until the new bespoke (overpriced) starter releases. It's likely they will just bring back some old team back just like the FOMO 4-packs.
>>
>>93804274
Catalogues mean nothing for the future of the game when so many things are being done currently. The focus for AOS currently is on the main game and the spearheads.

It is important to note, that not too long ago multiple warbands were updated, we still receive frequent Erratas, the playerbase is growing substantially and GW know this.

Not to mention, they've announced they're repackaging and re-releasing one of the skaven warbands alongside their release of the new skaven models.

I understand the doomsayers POV, it is a hard game to support fully as there are many many warbands and these things go out of production, the game is still alive and well though through it's community and it'd be nice to be able to talk about it without some faggot telling me support is being cut and their proof for it is "no news for a while eh?" following the release of a new edition for their other, bigger game
>>
my god I cannot wait for KT 3.0 I'm gonna build an awesome board for it.
>>
>>93800107
KILL THE ELVES ANON! KILL THE SUBHUMANS!
>>
>>93804229
KT is competitive but everyone is pretty cool. Like everyone talks about intent, no gotchas etc. but we have a few players at worlds so the level is really high.

Warcry is just dudes chilling, literally beers and pretzels. No one even remembers who wins or loses
>>
>>93804320
>, the playerbase is growing substantially and GW know this.
I highly doubted this is the case with the starter in limbo for 2 years situation but I trusted your uncle worked at GW had the correct statistic.

Also WU team being repackaged into gray plastic without card had nothing to do with the state of the game, because no one will buy that to play WU.
>>
>>93804436
I'm talking about my local scene, i'm sure there are clusters of super chill people who play those games, it just hasn't been the experience in my area

>>93804451
>I highly doubted this is the case

Ok? doubt it if you so please. It's a known fact that since the fall of the rather exclusive champion format and the rise of the nemesis format. The number of events official and unofficial have risen. I've never claimed any sort of relative on the inside. so if you want statistics, look at the attendees for Warhammer World's own Bugman's Brawl WU event.

Retard shit flingers like you serve only to stagnate the potential of any conversation in the hobby as you'd rather pretend you can predict the future than discuss the actual game
>>
>>93804482
What are nemesis and champion formats? I used to play the hell out of underworlds before the pandemic
>>
>>93804534
As UW has a deckbuilding element, the championship format has you build a deck from almost any card in the game. Given how tricky these cards are to obtain, this made the game rather hard to get into and meant on a competitive level every deck was near enough the same as decks consisted simply of the best cards. It was a ballache to deckbuild and cost a fortune.

Nemesis however has you use the deck that comes with your warband and complements them specifically. You then take one of the universal expansion decks and combine that with your warband deck to make a 60 card deck consisting of objectives, gambits and upgrades.

This makes for a super fast, simple and affordable way of deckbuilding that lets you play warbands in different styles while keeping to their unique mechanics.

For example, with a warband such as Ephilim's pandemonium, you have a warband that revolves around a powerful spellcaster and their minions. An example of a nemesis pairing here might be Ephilims + Force of frost, as this universal deck has lots of spells and objectives that play around casting spells which compliments Ephilim's very well. You are free to use any universal deck however so if you are a more defensive player and want to hold objectives you could isntead run something like seismic shock, which is more about holding objectives and buffing your guys while they're on them.

It is really fun, and UW being hex based means no need for measuring or arguing about line of sight. it cuts out the inane parts of warhammer and gives you a fast and fun game you can play in a lunchbreak with everything fitting easily into a small backpack
>>
>>93804482
Boys you got really emotional about WU aren't you. This is probably the worst place to discuss the game, but it's a very good place to shit on GW for thing like : retiring the entire catalogue of WU, or FOMO starter set team for 2 (soon to be 3 years) now.

I'm not the one telling GW to retire the teams, if anything I don't want GW to retire any products at all, did i "predict the future?"No Timmy, I stated the current state of the game as a long time GW shopaholic. GW is the one who decided which game will die, you thinking some shitpost "x games is dead" will somehow scare away the people who want to have a dicussion with you is.... funny, especially in here.

Here what i will predict for the future, new starter will have a price hike. Which I hope i'm wrong.
>>
>>93804686
I just think it's a damn shame that by posting a photo and looking to talk about one of GW's more nice games that the immediate response is that the game is dead when that just isn't the case.

>>93804686
>did I "predict the future?" No
"shit didn't look to great until the new bespoke (overpriced) starter releases. It's likely they will just bring back some old team back just like the FOMO 4-packs."

The only thing you're right about so far is that there will be a price hike, but this is true for all GW product as had been the case for a long time now.

>you thinking some shitpost "x games is dead" will somehow scare away the people who want to have a dicussion with you is.... funny, especially in here.

I'm not worried your conjecture will scare people away, i'm frustrated that my attempt to start a conversation about a game I enjoy has turned into more goons online dancing on the grave of something that still lives
>>
>>93804731
>"shit didn't look to great until the new bespoke (overpriced) starter releases. It's likely they will just bring back some old team back just like the FOMO 4-packs."
And this is wrong somehow? I didn't predict "game is dead" like what make you so upset about so what's the hostility for? kek.

>i'm frustrated that my attempt to start a conversation about a game I enjoy has turned into more goons online dancing on the grave of something that still lives

Ahhh the first time GW gamer, here's an advice, as a sidegame made by GW everything is bound to die someday, there're no need to be upset about it. I can imagine you were fuming for months until that announcement. Well don't be like that. It's GW.
>>
>>93804769
You mistake being smarmy and snarky as some great quality. I've no illusions that the game will last forever. I've frustrations towards GW as do people across all of their games. You aren't some enlightened fucker for figuring out something a person in the hobby for a week would realize.

My gripe wasn't about the state of the game, I remain optimistic. I'm just tired of people like you derailing topics before they can even begin.
>>
>>93804848
>I'm just tired of people like you derailing topics before they can even begin
Can always just go to reddit, or discord. This is serious advice. I'm sure you'll get updoot and non GW shitting comments there, and actual discussion
>>
the funny thing about WHU is that its CLEARLY gw's answer to MTG, but honestly 40k ends up feeling like and having a closer community to MTG than WHU, which is just insane to me
>>
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>>93804905
It's really sad that the exact people who ruin the threads suggest moving to Reddit instead. You do know 4chan isn't innately shit right? you can have a conversation here. You don't have to drive anyone not flinging shit away

Also attached WIP Kixi-Taka as this wall of text is depressing. I just wana talk about fun plastic
>>
>>93804933
MTG are trading card game banking on selling random pack and selling high rairty card at absurb price.

WU is more of a direction competition to X-Wings, which was huge at the time, like the top competitive board game in term of profit (ouch). Contrary to popular misconception, Aeronautica Imperialis did not set to compete with X-wing, it's Jervis Johnson's long term plan for the Epic revival.
>>
>>93804992
ah, fair enough. You can see the misconception though. it being a competetive card game
modern 40k is ABSOLUTELY monetized in the exact same way as MTG though
>>
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>>93801508
Briar and Bone, as requested
https://files.catbox.moe/jb7s32.pdf
>>
>>93804347
Why would I kill my own players? This is some lesser race strategy fr fr.
>>
>>93804938
Looking good. Yeah, its just people who want to make everything into shit because they are bitter, and got convinced that 4chong has to be shit because someone told them and they dont have opinion of their own if had ever.
>>
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>>93797512
>>93800707

I feel like all 2 handed weapons should be +1 S with no duel penalty and then the guys who have burly now should get upgraded to +1 to wound instead. Just losing the shield is enough of a penalty IMO.

GW really overestimated great weapons in TOW too.
>>
>>93805544
+1 strength is worthless.
Oh wow I can now wound this thing I used to hit on 6s on 6s! Totally worth a point and not bringing a spear or shield.
>>
>>93805445
Oops. Thought you were the lizards.
>>
>>93805744
Ah yes, I suppose people were going to great lengths to get S4 into their battlelines through allying and even weapons swaps just for fun.
>>
>>93804436
my local club also has a few players at Worlds... could it be?
>>
>>93804606
Yeah, I don't like the fixed deck format. I used to love coming up with janky, big-brain decks for our weekly underworlds games. Man that was a great period of gaming.

I get that they couldn't keep the deckbuilding aspect completely open as things went oop, but fixed decks just aren't for me. Glad you're enjoying it though!
>>
>>93806150
Could be. Everyone in Australia knows each other
>>
>>93806192
It was abandoned because the cost was stacking up too high for the players. And GW production pipeline had been pretty shit with printed cardboard nowaday. Back in the day they had no problem printing thick cardstock and cards for gazillion one off games. At least Underworld still get the thick board and not a folded paper mat.
>>
>>93805744
Not true at all
Sometimes it doesn’t equate to +1 to wound but on pretty key elements it’s a huge buff, namely with
>S3 v D6 and D4 (aka basic men troops with 2h can now crack standard heavy infantry without fishing)
>S4 v D5 and D7 (aka most heroes and S4 troops now can chop through lighter armor more easily and don’t just uselessly bounce off dwarves)
And it also means models that currently automatically take shields could instead spring for 2h weapons, both increasing their damage and lowering defense
It’s a great move for upping lethality in a way that doesn’t upset the structure of the game.

It’s easily the best option, the -1 to duel rolls is an absolute death sentence on models and there’s a reason you never see 2h weapons outside of burly/masterforged. Changes like that are my biggest hope for the new edition, that currently useless profiles get a place in the game
>shields +1D
>2h swords +1S
>haah swords can choose +1S or benefit from shield
>master-forged swords +2S (functionally identical to currently)
>just change burly to be reflected on the S of models profiles (all five of them)
>>
Repost from the warhammer fantasy general

I'm organizing an ongoing Mordheim game, and a player wants to use the Lustrian Reavers warband. Now, I get that it was made by Tuomas, and that's as about as official you can get, but we are still fairly early in the campaign and these guys seem extremely powerful. Should I allow this? For reference we are using everything up to 1c on Broheim. We also have a gentleman's agreement in plave to not spam ranged units in the early campaign, to give more melee focused warbands a better chance.
>>
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I have a new gaming club near me that's just opened and is utterly dominated by 40k. However there seems to be a great number of people interested in learning Blood Bowl and as I'm apparently the only person to know the rules, I'm the one responsible for training everyone.
As a result I want to very quickly paint up a few demo teams to teach complete noobs how to play. I want a few different playstyles for people to choose from, without overwhelming my tiny storage availability.
I was thinking of providing:
- Humans for balance
- Orcs for bashing
- Elf Union for agility
- Shambling Undead for mixed

Does this seem like a solid foundation? Any other better learning teams?
>>
To get into mordheim and do a marienburg warband, what are my best bets re sources of models? I really want them to distinctly look like marienburgers
>>
>>93806301
>Back in the day they had no problem printing thick cardstock and cards for gazillion one off games.

Were they getting it printed in France or something? Is this a Brexit problem, or just general 'Covid fucked our supply chain and we gave up' issues?
>>
>>93805744
Anon, S3 to s4 is one of the biggest tresholds to cross in the game. Its the difference between wounding human heavy infantry on 5s instead of 6s
>>
>>93807025
>mostly shit teams because you don't want to introduce people to real bashing
Add dorfs you coward
>>
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>>93803963
>>93805167
Massive thanks friend
>>
>>93807025
That's a reasonable mix without too polarising matchups. EU might be tricky with sidesteps and NoS for new players to utilize with or against, maybe darkies or woodies instead? Union is my favorite flavor of elf but it requires more finesse and risk taking than the others.
>>
>>93807397

He want's people to keep playing after trying the game, remember?
>>
>>93804085
I just want GW to release a starter that has two cool warbands in it. It keeps feeling like the starter sets just aren't worth it for me because I end up only liking on warband if I'm lucky. And now that they want $100 for the fucking things it makes that a real hard sell.

I'd love to see them start crossing over some of the stuff from Warcry. Give me a Jade Obelisk warband in Underworlds and I'd be very happy.

>>93806192
I actually prefer the fixed deck stuff. It was obnoxious to have to shuffle through decks to find a specific card if you wanted to switch between warbands but they both used that single card. At least it was for me. I'd rather just have the pre-made deck and go.
>>
>>93807670
Yeah, every other Underworlds starter seeming to have a Stormcast team is a major buzz kill.
>>
>>93808136
Give me a starter with some cool Tzeentch dudes and a Lizardman warband with two Saurus and a Kroxigor. I'd buy the fuck out of that.

I'm just glad my local scene is cool about use of old boards since I only have the ones from Shadespire and Direchasm.
>>
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>the nacht-ghul soloed the enemy gang again
This nigga has to be the overall best champion in the game.
>>
>>93807670
I know people who feel the same way, but yeah fixed decks just aren't for me. When you have a fixed warband and a fixed deck i get the impression my participation is largely incidental. What am I there for, just to roll the dice? For some guy in Nottingham's warband concept and battleplan? Nah
>>
>>93807025
I'd go woodelves instead of union for the same reasons another anon already mentioned.

I'm tempted to suggest swapping undead for lizards just to keep some power parity - undead have a hot selection of skills - but I also think undead are fantastic for learning the game on, due to the clear roles for each positional. Necro might me good too - a little harder to pick up, maybe, but the models are really unique and draw new players in well
>>
Since there are two types of Victor now I think I will write the dreaded lictor scenario for the last game of my necromunda campaign have both types of lictor.
>>
>>93810293
there is also the named lictor and the mini lictors
>>
>>93810380
Deathleaper might be a bit much.
>>
>>93809073
>For some guy in Nottingham's warband concept and battleplan?
I get you anon, this exactly describes my feelings about kill team. Yeah there is some minor degree of customization but by and large you're just playing the same extremely cookie-cutter squad as everyone else.
>>
Underworlds must end.
>>
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Does anyone have the BloodBowl Vampire and Gnome Special play Cards as .pdf?
>>
To save me from changing my mind halfway through a conversion, what should I arm my Spyrer leader with?
I’m leaning towards the whip and naga blade.
>>
>>93812453
All the options not in the kits are the superior option, very cool move GW : whip, naga blade, missile.

For orrus it's the bolt launcher.
>>
>>93810517
how about you end youre self you fucking fuck let me have my card game with toys
>>
>>93809010

Probably the balance out the Psy-Gheist. Whose only redeeming feature is his psychic space slug.
>>
>>93813277
Psy-Gheist are pretty strong if you take the normal Discipline with special abilities. The Wyrms usefulness are limited by their price and the Psy-gheist terrible will stat.
>>
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>We reach the point where THE Kill Team has no rules in Kill Team
GW really wants people to switch to OPR Firefight, doesn't it?
>>
>>93813699
>GW being lazy

Oh no who would have thought. Everyone working at GW is a lazy fucker, even the dumbfuck handling their webstore couldn't even bother adding photo already taken for repackaged products.
>>
>>93813699
>OPR Firefight
Gross.
>>
>>93813699
Naw they just want them to keep playing Deathwatch Overkill
>>
>>93809010
Nacht ghula is one of the most attrocioua pieces of munda design. It is a melee monster with "lol fuck you" phase weapons that Has its superspecial infiltrator move, 2+ melee and spring up. Oh and did i mentiln that RAW in most scenarios you get to choose your tactics cards- delaque have one that gives them priority. Cause fuck you, you dont get to respond to hould charge

Psy gheists are also busted once you get them 2nd power since they can take ones from Book of the Outcast. Its one of the rare cases of a "zero to hero" models in game.
>>
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>>93814050
You can take outcast wyrd power from the start, Taking power from Delaque discipline causing you to lose special abilities.

ALSO BUY THE NEW TEK HUNTER TO SOLVE ALL YOUR INFILTRATE BOMBERMAN PROBLEM, JUST FOR THE LOW PRICE OF 52 BUCKAROOS.
>>
>>93796437
I am interesting in Necromunda. Never tried it before but I really like the Nomads aesthetic, Escher looks good too. Advice?
>>
>>93814154
1. Buy 1 or 2 boxes of Escher gang.

2. Get the upgrade kit and/or some weapon bits like grenade launcher.

3. Read the rules, build gang,
>>
>>93814154
I just bought the box, upgrade box and specialist box.
Might buy another normal box like >>93814184 recommends
>>
>>93807397
>shit teams
>two t1 and two solid t2s
>instead recommends a team that requires precise positioning to do well
Dorf players truly have severe mental retardation.
>>
>>93814184
>>93814201
Are Nomads ass? I don’t care about something being meta but the reports I’m reading online has people saying they get blown out every time. I’m going to do a lot more reading on the lore before committing to a gang. I just like the nomad aesthetic the most.
>>
>>93814256
The number 1 problem with them is that they're boring, if you don't have problem playing generic dude with different skins then go ahead.
>>
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>>93814256
>>93814276
On other note if you like the models you can play outcast or venator instead and use the models. They're also generic dude but better and have some more options.
>>
>>93813699
Eh, I had enough of DW shenanigans at the start of KT, everyone and their dog was running 2-3 storm shields frontline with 2 frag cannons in the back and it was fucking obnoxious.
>>
>>93814289
No idea. Just got into it, bought Escher because they look cool
>>
>>93810447
Yeah, I blame mobas
>>
>>93814337
>because they look cool
Anon understood the assignment
>>
>>93809073
That's totally fair and understandable. For me, having a very limited card pool, it just got to be a faff if I wanted to try two different warbands in a single day. Especially since I was playing WHU and Godtear at the same time, and I could easily change up my roster in Godtear in no time flat. But I get why people like the customization options.

I just wish the universal rival decks weren't so stupid expensive. $30 a pop seems a bit steep, even for GW. Especially when three of the six warbands I own would need one to be used.

>>93814368
Which is funny, because Skytear is trying to be an exact translation of a MOBA in a miniatures game, and it has customization of the decks it uses. It goes all in on the card thing, so allowing some freedom there is probably in their best interest.
>>
>>93813699
The entire last edition was a mismanaged mess, did you expect the new edition to be any better?
>>
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>>93812453
Poison whip and naga blade it is
>>
>>93799231
Goddamn Tek Hunters suck outside of the Hive Secundus specific campaign.
>>
>>93812453
Toxin Whip and Yeld Missile Launcher
>>
>>93804085
>Where my Underworlds gamers at?
Sorry chief, best I can do is using WHU minis for my Warcry warband.
Your Oxypatl is sweet by the way!
>>
>>93815444
Guntek and Augurtek are decent options, Guntek being difficult to hit and Augurtek can protect key area from infiltrator. The only shitty thing about them is that you have to haul them to the TP to get the good weapon, which make no fucking sense.
>>
>war of the Rohirrim
>beloved lord of Dunland and Westmarch is murdered in cold blood by Helm for daring to suggest his mongrel son marry his pure North daughter
>Helm dies murdering people with his bare fucking hands in a blizzard as Wulf tries to still unite Rohan with Dunland and amend the ethnic cleansing done earlier by the Rohirrim
>Frealaf winning the war didn't do shit, the people Freca and later Wulf ruled over want independence from Rohan now and basically act like it
>a hundred years later Rohan brutally occupies the land oppressing the inhabitants and Freca and Wulf are rallying cries of freedom for the people there even still
>this makes them side with Saruman in the War of the Ring
>"hi I'm James Workshop, Wulf is an EVIL character and Helm is a GOOD character BTW; smiley face"
>>
>>93815979
Let me guess, noldor are le good?
>>
>>93813416

Isn't the Psy-Geist locked to the shadow discipline that Delaque's get?
>>
>>93815094

Neat, what parts are you using to make those?
>>
>>93816334
Literally yes outside of Maeglin and the house of the mole.
Feanor's cousin has her own shitty girl power amazon series where she's a creep despite being as old as she is.
>>
>>93816403
>cousin
Niece.
>>
>>93816369
They must chose a discipline but they may take a power. Book of the Outcast release after the house book giving most psyker a power no matter what.
>>
>>93816377
Escher whip cut down with a tree revenant sword for the naga blade and a whip from myrmadesh twinsouls for the toxin whip.
Not sure if I’m totally happy with the naga blade, but I don’t really know how to make it better.
>>
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>>93816439
Hands of the Archon and Wyches have these chain whip which fits better.
>>
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>>93816452
I should use some spare HoTA parts to convert my Escher. But I built all the specialists
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>>93816629
Arco Flagellant also work okay, they had a few different design.
>>
>>93816369
It is pretty common ruling (and might even be raw) that he needs to chose his first power from it.
>>
>>93817011 anon here again, didnt see your response.

>>93814113
every group that allowed it said he has to take first power from his own list since it represents how he became a psyker. If he could Book of the outcast powers from the start he would be stupid strong, you take the turning off lights one and drop the ghul- GG WP.
Btw augurtek doesnt solve it- he blocks infiltration and nacht ghul has his own special rule thats named differently.

FUCK delaque
>>
Sick terrain at my LGS
>>
My leader got killed by this nacht ghul and then uno reversed by turning into a chaos spawn and proceeding to rip him apart
>>
>>93817011
>>93817026
>>93816369

They actually FAQ'ed it in the warcom download. Delaque had to choose from their house disciplines, so they can't never get special abilities.
>>
>>93814811
They removed the shapes in favour of proper numbers so that's an improvement.
>>
>>93817265
Designer conceded and copied based wahapedia bro. His idea was retarded since day 1.
>>
Are chaos familiars worth investing heavily in as a chaos helot player in necromunda? Otherwise Im thinking of just buying some expensive guns like cursed bolters and balefire throwers
>>
>>93817694
>chaos familiars worth investing heavily

Yes it's up there with one of the most broken things in munda and stacking them is one way to make you into "That Guy"
>>
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>>93796437
Games being demoed at PAX Aus this year
>Warmaster
>Epic
>Space Hulk
>>
>>93817992
p i m p
>>
>>93815979
Based Helm.
>>
I'm starting my first Necromunda campaign soon as Cawdor, just basic Dominion with 1k starting credits.

How many models should I aim for as my starting gang?
How many models should I aim for mid-campaign?

Most people online seem to recommend 10+ for Cawdor because of devout masses, but all the missions in the core book (except rescue mission) only allow for 4-9 models. It seems pretty fine to start with somewhere around 8-10 models as Cawdor and still being able to benefit decently from devout masses?
Mid-campaign I have no idea though, I don't know how common it is to have models in recovery or killed.
>>
What blood bowl team allows for the most skill expression? Vampires? Snotlings? Nurgle?
>>
>>93819306
Having guys in recovery is very common, you can realistically except to have at least one guy in recovery in almost every game.

Death can only happen on a 61-66 roll on the lasting injury table and on a 61-65 you get a chance to go to the doc, so while it's not very common, you can expect to have a couple of deaths during a campaign.
>>
>>93815979
>beloved lord of Dunland and Westmarch is murdered in cold blood by Helm for daring to suggest his mongrel son marry his pure North daughter
HOLY BASED
>>
>>93819306
If you were expecting a 3 from Devout Masses you're running risk of missing 1 or 2 with only 8 dudes.

There're also other way to get more bodies on the field (article of faith and cards)
>>
>>93819481
There are many different kinds of skill in blood bowl. I would say humans demand the widest knowledge of these skills from their coach.
If you just want to win the most games if you're better than your opponent, vampires or underworld.
>>
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How long after announcement does it usually take for a necromunda model to release?
I'm overeager to get my hand on the Malstrain Alpha and Coalescence.
>>
>>93821158
usually between a few weeks and never. (no joke)
>>
>>93821158
it's FW resin, so 1d6 months
>>
What are some good alternative models for Riders of the Dead? Preferably plastic ones.
>>
I’ve got a sevens tournament next month that I need to start building and painting my team for. I can’t decide who to take out of:
>Skaven
>Elven Union
>Ogre
>Khorne
>Shambling Undead

Any opinions on how fun any of these are and suggestions on which one you would take?
>>
>>93819306
Id say aim for 9 cause youre cavdor. Dont think you can do 10 without stretching really thin/or spamming loadouts. try to get up to 14 or so during the campaign to always be able to take full advantage of devout masses
>>
>>93817026

It still stops the problem of the Nacht Ghul AND the Leader infiltrate bombing you turn 1.
>>
>>93817078

>Not even my final form!
>>
>>93817297

His idea was top down mandated so they could C&D anyone who just HAPPENED to make copies of their propietary (tm) measuring tool (tm) if they had the same shapes anywhere on them. The argument being that nobody sane would just happen to choose those shapes for those numbers.
>>
>>93817992

>Epic

Which edition?
>>
>>93821583

Khorne's hilarious because of the amount of crowdsurfing you can do. It's also hilarious because you have zero control over anything and frenzy everywhere.

Elf Union is probably too expensive to get a satifying Sevens team out of, Ogre's might be fun, since you can get two normal Ogre's and a Punter, and Skaven, again, might be too expensive... although my experience with Underworld has shown me that one of each positional can work.
Shambling Undead are a reliable safe option... but, if you wanted safe, you'd have chosen Dwarfs.
>>
>>93822174
Aren’t dwarves bad in 7s?
>>
I want to make some small battle companies in MESBG for some wholesome LotR gaming. Last time I had any contact with the game it was in pre-Hobbit dry period, when game was dying, and I only played a game or two.

I'm not joining local tourney meta, I just want to do some Dark Denizens vs Elves or Dwarfs vs Goblins or maybe Harad vs Minas Tirith.

Which edition and which Battle Companies book should I get for most flavorful (not necessarily balanced) experience?
>>
>>93821583
If you want to win, skaven. If you want to have a blast, khorne (you might still win)
>>
>>93821574
Fireforge living dead knights could work, personally I’m not the biggest fan of their bullies and especially their shoulder pads but they’re a similar thing with a plastic kit
There are stls of “undead gauls” intended as proxies but those are resin, forge master sell them
>>
>>93817078
How? I do not recall any rule that would allowed that normally. Sounds fun please explain
>>
>>93821574
Pretty sure I saw some 3d prints that could pass but I can't remember where, etsy?
>>
>>93822438
300-400 points mesbg is already a good skirmish game. You want to play battle companies specifically or just looking for a low model count game?
>>
>>93823351
The Dark Blessings tactic card, the only (?) Helot specific card
>>
>>93817723
So using 2 familiars on my witch and champs would be considered bad form
>>
>>93823550
Ask your arbitrator, it's literally his job to answer those questions.
>>
>>93822151
almost certainly epic armageddon.
aus has historically had a big EA scene. they were responsible for creating the horus heresy expansion.
>>
>>93821574
You can literally kitbash them from any cavalry with a bit of effort and the right paint job, back in the day before the metal models existed some converted them from Riders of Rohan. Add some undead horse heads from Warhammer fantasy for taste.

Pic related is morgul knights with warriors torso.
>>
I’ve got a friend who wants to learn blood bowl and expressed interest in playing a dashy team. I was going to recommend Skaven but he doesn’t like how they look. What would be a good alternative dash team that is good for beginners?
>>
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>>93821574
>>93824366
>>
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>>93824375
Riders of Rohan.
>>
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>>93824384
Or just use morgul knights with little effort
>>
>>93824405
>>
>>93821158
it feels so weird to have rules for a yet to be released model.
Let me have my Hermiatus
>>
>>93823550
Blocking 2 success hit every activation on top of everything else is in fact overpowered. Unless you're in some WAAC league with gigaton mutant outcast, ogryn goliath and Van Saar try hard broski, if that's the case, just drop this shit and go play Killteam, at least it's would be less cancer.
>>
>>93824374
Elfs of any sort, woodies are the fastest and darkies the slowest. Lizards. Human.
>>93819481
Slann and vampires have a highish skill floor.
>>
>>93825079
>>93824374
Oh and necro is also a classic running team. 4 ghoul Shambling undead is similar but a bit slower. So he has a lot of options.
>>
Is Boarding Actions worth looking at as the entry-point for 40k?

Combat Patrol is a fucking mess apparently, and I'm not going to go buy 2k points in an army before trying it out.

Was also looking at Killteam, but I know a new edition is coming out, so I don't want to start learning a system getting refresh in like 2 months.
>>
>>93825108
Important question, which combination of the following are you actually interested in?
>40k (the setting)
>40k (the models)
>40k (the game)
Because the actual GAME of 40k is dogshit and not worth your time. If you're interested in an army scale 40k game, Epic (any of its variations) is where it's at. If you only want to play with the regular scale models, I'd consider just waiting for the new edition of KT to drop; most of the rules changes look like minor quality-of-life improvements anyway and the updated rules for the existing boxed teams will be free on launch so you're probably good to just pick one and get at it. From there, consider looking into some alternative rulesets if KT doesn't end up sating your 40k itch.
>>
>>93825184

Mostly the first 2. Granted, it does vary with people, but I can already see my 40k experience being Getting Tabled: The Speedrun since I was looking at GSC and Sisters - and I know at least GSC is hard as fuck to play right.

As for KT, I was looking at The Blooded because everyone likes traitor guard at some point in their lives.

I could also just buy models and paint them, but that turns into "well I have xxxx points so I may as well..."
>>
>>93825200
That being the case you're probably fine to pick up the Blooded box and get working on them.
>>
>>93825108
>Is Boarding Action
It's a one off cashgrab
>>
>>93824981
You do have to pass a willpower check though
>>
>>93825243

Sounds good. Thanks.

>>93825448
All I know is it's being updated/pushed or whatever. The terrain looks cool, I guess.
>>
>>93819481
The only skill vampires demonstrate is 'not rolling a 1'
>>
>>93825551
Same as everyone else.
>>
>>93823483
Battle companies. Maybe some other stuff latter, but that's the focus of the project.
>>
>>93825482
>willpower check
A willpower check that have 26/36 chance to success, yes very balance thanks doc now i can spam familiars.
>>
>>93825184
it's kind of ridiculous how much better Epic is at being 40k than the actual 40k game
>>
>>93822438
Seconding the other guy that you'd be much better off with making ~400p forces for the actual game. Battle Companies is one of the most forgettable piece of shit campaign modes I've tried and that's saying a lot in GW games. Its just atrocious. If you still want it for some reason there's a community edition which is slightly more palatable.
>>
>>93805744
which dwarf hurt you? Actually I don't care, kill yourself you are uttery retarded. Go play hobbits and then try to claim strength differential doesnt matter
>>
>>93825495
You can use the terrain in Kill Team and its much better suited for KT anyway.
>>
>>93823550
>>93824981
Ignore this cryhard. Helots and gsc absolutely need their familiars to be on par with house gangs. Their only other advantage being some poor wording on their gangers allowing them greater weapon access.

Helots especially aren't broken by having champions who need to be shot twice. Witches are psygeist tier and the leader has to spend most games off the board or you can't even do dark rituals. Chaos spawn are rare and pretty bad anyway as they have a chance to Spawn from your giga equipped champion and then only as a penalty for fucking up your ritual so you probably lost that game.
>>
>For example, Kommandos will be Classified throughout the first season of the new edition. The box will leave the range when the season comes to a close, and the Kommandos kill team will leave the Classified list.
Aw sweet FOMO time
>>
>>93826801
>GSC champion
>S3 T3 W1 A1
Random Champion
>S3 T3 W2 A2
Some how familiar are broken in this situation.
>>
>>93809010
Yeah, shit's awful. It's our first Campaign and our Delaque player has won no fewer than 3 games due to his Nachtgul overturning a steam roll into another steam roll.
>>
I dont know hardly anything about Apocalypse rules and keywords...

I have like over 2k points of death guard, 1k points of world eaters, 2k in CSM and likle 1.5k in nurgle daemons... does this mean I could field them all together in a big apocalypse game as a 6.5k army? What point total does that gamemode usually go for?
>>
>>93827208
the GSC champion stright up ignores hits 2 hits a turn, and thats after hitting, wounding and before armour. Totally not BS.

>>93822124
ehhh. I guess. Infiltrating outiside of 12 from this guy still gives them insane board control and 2 ghouls are a bomb within of itself. I hate delaque witgh burning passion.
>>
>>93826887
GW cooking up an even worse, more anti-consumer release model for the new edition of KT when the previous way they were handling factions was already garbage was not something I expected them to achieve. It's almost impressive.
>>
I thought about making a Wyrd Outcast Champion but turns out the Willpower stat is a bit shit.

Failing that, what is your usual Melee Champion loadout for Clanless outcasts? I would have loved to give mine a polearm and a shield for shits and giggles but the non-Enforcer shields seem pretty shit.
>>
>>93828544
Mutant skillset, Scaly Skin, Boning Sword, Autopistol. 135 credits for a durable nightmare machine that *can* shoot, but probably shouldn't.
>>
>>93828567
Ah shit I was hoping to do without Mutants.
>>
>>93828595
I mean, you can if you want, but 25-credit Light Carapace is too good to pass up.
>>
>>93819538
>>93820081
>>93821657
Late response but thanks for the input!
>>
I've played in a mordheim campaign and I thought it could be fun to set up a kinda 'faction' based one, where players are kind of split into factions to campaign, has anyone done something like this before or would it just not work?
>>
>>93826528
>go play the faction that doesn't need strength because it bashes and traps everything so rolls like 8 dice to wound
Bruh.
>>
Important question: Khorne with Max or blorcs with Scrappa? Tournament in next month.
>>
>>93828354
>Will 7+
>>
>>93829357
Newbie here. A low Will is really an issue for Bottle test right? Unless you look for a specific weapon or tactic or something.
>>
>>93829365
Wait nevermind that's Leadership I'm an idiot.
>>
>>93829135
Khorne with Max will be more fun. Depending on the skill level, Scrappa with Blorcs can work but jf your competition is strong, Blorcs can really struggle. What TV is this?
>>
>>93827208
>>93828354
>>93829357
>>93826801
7+ will is a 21/36 chance to success, it's better than a 4+ Inv save btw, AND it also avoided pinning.

GSC can take 3 familiars

Leader have 5 will, which is a 30/36 chance to dodge a hit, fuck even ganger can take familiar, and fuckers have 6 will.

>Oh wow muh familiars are balanced

Witch isn't Psy-ghiest at all, With book of the outcast psyker get to choose a skill and still get 1 free wyrd power, making them great support unit.

That guy so delusional that he had lost all all common sense.
>>
>>93830892
Fucking this. Witch is a very good champion, literally game breaking if your group plays the scenario selection as random as the books suggest.
>>
>>93830892
You got me mixed up with the helotAnon, though I guess the sarcasm doesnt translate well. I am the delaque hater.

>>93829365
Low will is usually only an issue if you play into CGC since they force you to take Willpower checks or lose actions if you want to attack them
>>
>>93828544
>Wyrd Outcast Champion
You mainly play this to use the special abilities rather than being a caster, It's more of a meme to play this as you fell off hard after early campaign, but as outcast they're encouraged to play meme and more risky build.
>>
>tfw getting into WOTR and trying to source captains, banners, and musicians

I should probably just go full 3rd party for this
>>
>>93805167
Catbox is in the fritz. Can someone upload it somewhere else?
>>
>>93831608
Nevermind. It's back online and I dl'd the file.
>>
Releaseday for the MESBG Rise of Angmar supplement. Does anyone have a PDF to share?
>>
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>>93826528
Hobbits just stone ppl to death
>>
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>>93834099
Hill troll rules pls
>>
>>93834346
I think you'll find that the stones just knock them out. It's the flooding water that kills 'em.
>>
>>93813901
Let me guess, you played a single game with basic rules only and you hadn't even read them properly? Most likely you played no games and just shit post with le ebin 4chin maymays.
>>
>>93824384
Riders of Rohan are literally tiny next to Warriors of the Dead, they look silly.
>>
>>93834386
Fuming Dunlending detected
>>
>>93834374
Your level of defensiveness wouldn't be necessary for a game that you knew wasn't shite
>nta
>>
>>93835345
>'Game is good'
>Uh nooo game is shit
>'Have you played it?'
>Lmao u mad
Okay Anon
>>
are the metal easterlings better than the plastic?
>>
>>93836909
Yes. The plastic pikes snap way too fucking easily.
>>
>>93831505
Yes, you should. When one full unit is 4i dudes and two boxes minimum, probably 3, at the current GW rate, you're reaching stupid levels of cost. I don't think that, out of the six units of 72 orcs each, people are gonna be too snobby they're not 100% GW. If anything they might be scared of the mad man that actually wants to play war of the God damn ring.
>>
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>>93813699
>>93813901
>>93834374
NTA but I have played OPR about a dozen times now at the insistence of a friend who is really into it, mostly firefight but I also dabbled in grimdark future and whatever they call their fantasy skirmish game. I found it to be extremely mediocre. The core rule system is essentially just streamlined 40k with alternating activations - which granted, DOES make it a better game than 40k but that's really not saying much, AA is not enough to save that abomination of a rules system. Don't get me wrong, it has it's place in the gaming ecosystem; it's an ideal stepping-stone for 40kfags who are still stuck in the cave and don't realize there's other, better games out there, but for most people who are already playing specialist games there's little point; even the more middling specialist games are more tactically engaging experiences. Firefight in particular most closely resembling a refined version of one of the worst side games, KT18, does not do the system any favors - at the end of the day a polished turd is still a turd.
If you like it that's great, but remember where you are - this is the place people who play the handful of actually good GW systems congregate, and OPR just doesn't cut it among them IMO.
>>
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>>93805167
that is the stupidest ugliest looking box i've ever seen GW put out. What in gods name am i even looking at

Anywyas anyone have opinions on the Mordheim video game? I've tried playing it a few times but it seems slow. Is it worth it?
>>
>>93837671
>What in gods name am i even looking at
Some bone golems vs some tree spirits and a carnivorous tree thing.
>anyone have opinions on the Mordheim video game?
It's pretty bad but might scratch the Mordheim itch if you're very desperate. The most I've gotten out of it is occasionally putting on the soundtrack as background music while playing actual Mordheim.
>>
>>93834358
I hate how CAD makes resins look like plastic kits now, it both cheapens resins and sets you up for disappointment that they aren't in cheaper plastics.
>>
Do you think we'll get plastic Dunlendings for the War of the Rohirrim tie-in boxed set, lads?

Will they be paired up with 20+ year old Rohirrim plastics?
>>
>>93817992
>warmaster
Bros please let this be true. My body is beyond ready.
>>
I have a question
I give a guy Ceramite Shield, outside of a +2 to their save it also does:
>however for the wielder the Move action becomes a (Basic) action rather than a (Simple) action.
How the does it intereact with Hip shooting Skill:
>Run and Gun (Double): The fighter may move up to double their Movement characteristic and then make an attack with a ranged weapon. The hit roll suffers an additional -1 modifier, and Unwieldy weapons can never be used in conjunction with this skill.
I suppose the run and gun is a totally different action than move. So it would simply ignore the penalty of the Ceramite shield.
>>
Hey I've had an idea for a couple of years but not really sure of a decent way to go about it. I've always loved bloodbowl but really enjoyed the variety more than anything. I also have too much fucking GW plastic in my life.

Is there a decent means to print standees for all the teams? Like just literally print out little standees (maybe add little nameplate sections so me and my friends can still have our dudes) on top of that it would also be neat to just have everything in one convenient box.
>>
>>93839112
ready for what, exactly?
a GW reboot of warmaster would just be what we're playing now, except worse in every way.
>>
>>93839447
Yea, can't find any faq for this.

Also the person who made the Necromunda FAQ is a complete fucking retard, instead of making a text pdf like nomal human being he made a picture pdf to make sure you can't easily find the fucking thing through search.
>>
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>>93839007

They'd pretty much have to since I doubt they want to put expensive metals in a starter set.

I still think they should have done a Last Alliance battlebox with new plastic sculpts. I really don't think the Rohan cartoon is going to be good/memorable enough to have normies and casual gamers out looking to recreate the experience on tabletop.
>>
>>93839007
No.
Yes.
>>
>>93834358
They’re just cave trolls with a special rule that lets them reroll one dice when fighting man models
But no 2h and 50mil bases so they’re kinda worse than cave trolls
>>
>>93840128
They are on 50mm base, how can you tell? I thought they were on 60mm like the plastic Mordor Troll.
>>93838705
Yes what I liked about LotR were the hand sculpted metal minis and the accuracy of the details, it blows away the CAD plastic heroes and resin slop.
>>
>>93839007
No, too niche, maybe a few new resin sculpts like the Carn Dum warriors.
>>
>>93836922
You can easily replace the pike with a brass rod, just be careful many Easterling players have stabbed themselves on the pikes. The plastic box is retarded anyways since it only has 4 pikes.
>>
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>>93839007

If they do new plasting Dunlendings, I wonder if they'll replace the Wildmen and Warriors or do some totally new unit, eg based on Dunlendings wearing animal skulls in the trailer.
>>
>>93840229
I don’t know for certain that it’s 50mil, just saw someone saw they and werewolf both are
If it’s 60 then that’s even worse, the terrain rule is interesting but it’s tough to justify when you can still take cave trolls in the main list (afaik) and all the new LLs don’t really jive with them
Aside from burhdur legion but that’s kinda a meme

>>93840354
Hope not, I don’t want the range irrevocably marred with a bunch of ugly ass anime designs.
>>
>>93839447
RAW it doesn't affect it at all. Similarly you can use Run and Gun, dive for cover or charging to get extra inches of movement in badzone/wastes scenarios which limit movement without respirators.
If your arbitrator is a smart boy they will however say that the shield does change the "carry loot casket" into a basic action.
>>
>>93837671
> I've tried playing it a few times but it seems slow. Is it worth it?

Worth what? The 3€ pricetag during a sale? Probably.

Your time? Maybe. If you like Mordheim enough.

>slow
Mordheim itself is slow.
>>
>>93840643
Was it in a unboxing video? Any link?
>>
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Angmar rules can be found here apparently
https://modular.tabletopadmiral.com/?gameUrl=https%3A%2F%2Fnowforwrath.github.io%2Fdatav2.json

https://www.youtube.com/watch?v=EeyQoGP1YYc&ab_channel=ConquestCreations
>>
>>93839505
Greebo games is launching a Kickstarter for perspex standees that pack up into a little case. I might grab some for travelbowl
>>
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So the idea of Malstrain corrupted gangs very much appeals to me. Or more to the point, a Malstrain corrupted Cawdor gang that worships the stealers as angels/avatars of the emperor. You know, usual Cawdor things.

But I have a query regarding the stealers and brood scum. Can they be the target of Articles of Faith? As the brood scum are full gang members in a corrupted gang
>>
>>93842583
Raw wise cawdor lose their faith power since it just says they can't be genestealer corrupted.
Genestealer cult and malstrain genestealer both have the genestealer on them.
Mechanic wise you gain nothing from Malstrain outside of the brute genestealer and tyramites.
Since you already get cheap bodies and better psy like powers
>>
>>93842637
So it does, I guess that answers that then. Unfortunate, as that means it's a straight downgrade, despite it thematically being quite cool.

Cheers anon, even if it's not quite the news I had hoped for.
>>
>>93842673
The entire malstrain thing is just poorly made.
For example the Coalecen mechanic wise just sucks for how much it cost.
And the corrupted thing only seem to work with Van saar and goliath as they only lose their brutes and pets that are not that great. Even the robot suit from van saar is not a big thing to lose since you gain psyker, melee defense in the form of the tyramites, melee offense with genestealer and cheap bodies with Hive scum.
Everyone else just looses too much without their pet and brute access.
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>>93842698
If your arbitrator isn't limiting genestealer from any corrupted/infected goliath gangs then they are a dumb dumb. The whole thing about corruptions is that they are almost entirely a +1 if you make no limits to how they are implemented. If you start out corrupted, give up your gang benefits. No genesmithing, no chems, no house brutes or pets. If you want genesmithed goliath you become corrupted mid campaign, but that does mean you have to actually buy those aberrants/malstrain/familiars and psyker upgrades and sacrifice post-battle actions etc. for them. At least this would work if the delaque house stuff made any sense, but thankfully no one plays delaque anyway.
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>>93842698
>Even the robot suit

It's a total meme my guy, only reason to ever field these is because they're funny and they have a plastic kit.
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>>93843014
Malstrain genestealer are different thing than genestealer cult.
Malstrain do not have familiars, aberrants or usable psyker powers. We'll one power is usasable mostly due to strange they are written.
Malstrain just give you Hive scum, access to the worst psyker model of the game as a brute and genestealer as brute.
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>>93843014
They already force you to be Outlaw, and they remove your access to your house brute and hanger ons.
If you're completely losing your house benefits, life faith, drugs, names, etc, then the malstrain corruption isn't giving you enough to offset that.
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>>93843052
Hence why i said it is not a big thing.
Van saar seems to be the only gang that actually benefits from malstrain from the start
>>
>>93839575
>>93839112

There was a brief moment when I foolishly believed that the preview video for KillTeam 2.5 was actually going to be for a 40k version of BFG and I dared to hope they were at least going to do the model range properly and not set it in 30k, a thing LITERALLY NOBODY WANTS THEM TO DO.

Honestly, looking back I think I probably dodged a bullet there.
>>
>>93842698
>The entire malstrain thing is just poorly made.

And the Spyrers aren't? The literally gave each one a new weapon, then didn't put them on the sprue, after taking the time to make each one straight up better than the thing they were replacing at 0 extra cost.
>>
Is it generally worth it to take a specialist ganger at the start of a campaign? Compared to splurging on a champion with the same special weapon, or just taking a normal ganger without any special weapon.
>>
>>93843555

It depends on the gang. Delaque's for example: Very yes.
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>>93843616
I was mostly curious if there was a rule of thumb, such as "they're always worth it" or "they're never worth it", but Cawdor in my case.
Whether to take a specialist with a long rifle or pay 45 extra to make him into a champion for 3+ BS, an extra wound and a (questionable) skill. Or just skip the long rifle entirely.
>>
>>93843555
You always take a specialist ganger, even if you don't give them a special weapon, this allows you to spend their xp in whatever way you want. Instead of getting a +1 int/wp after 6xp you get that +1 BS or WS or Mv for your troubles. The only time I would consider skipping them is on Goliath, where your juves and prospects are cheap and good, and your excellent champs are expensive with genesmithing, so any gangers are "wasted money".
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Pls post nids. Need inspiration.
Just got this tyranid prime and wanna do something with it.

Also got the termie, but I kinda hate mainstream marines lore-wise. Could become an inquisitor I guess
>>
>>93843065
>>93843070
I know, I was unclear there. I was trying to list options from all the various corruptions, the familiar referring to the chaos familiar.
But even then, Outlaw is scarcely even a negative anymore as the penalty for Trading post was removed, and you won't mind losing house/law-abiding brutes as the malstrain are the reason you are going infected anyway. Exotic beasts are 2000+ rating wank where you already are set in regards to your gang loadout, so losing them or gaining the tyramites is a zero-sum status item flavour issue. Brood scum on the other hand are great; juve cost fighters with 5"/4+/4+ and TP access for weaponry. Gangs like Orlock and Delaque will gladly replace half of their basic gangers with Scum at least, and having those cheap bodies is important if you are getting a 270c brute. And finally while the Malstrain wyrd powers are meh, getting one on top of a skill is neat, and you can still get other ones from the Outcast lists even if you don't get the specialisation abilities.
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>>93817992
>warmaster
WMR sisters it's so over....
The only thing worse would be "Epic battles, IN THE MORTAL REALMS"
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>>93843530
Spyres honestly should not be a gang on their own.
At best brute thing that gangs can get during the campaign.
But year the entire release is just meh.
Also the tech priest dude, what a boring stat line and rules.
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>>93806317
I like your fix and this guy's fix too:
https://tellmeatalegreatorsmall.blogspot.com/2021/05/why-two-hander-rules-should-change.html

>Instead of the weapon granting a -1 penalty to the duel roll and a +1 to the damage roll, a person may opt to do one of the following: half the weapon (grabbing it roughly halfway up for greater leverage) which increases the Fight Value of the person by 1 but adds no bonus to the wounding roll, or perform a power attack, reducing their Fight Value by 1 but adding a +1 to the wound roll(s).
>>
>>93806317
>>93844556
These are incredible copes over a -1 to a roll.
It doesn't need fixing, your two-handers just need support.
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Where are the rules for each team in Blitz Bowl?
I can't find anything for it in the UK.
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>>93845061
The thing is, the -1 to the fight roll doesn't make any sense. Imagine two equally skilled warriors fighting, one has a straight, single handed sword and the other has a huge ass two handed axe. Who do you think has the advantage? Two handed weapons are extremely versatile, you can block, parry, hit with one or the other end, and hit in a million different ways. I like it as an alternative to the shield, giving +1S to the model and that's it. Additionally, you could have the option of going for a reckless attack or something that replaces +1S with -1 to the roll and +1 to wound, which would be useful in several (but not all) situations.
>verification not required
>>
Can i take one tek hunter for my specialist when founding a van saar gang?
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>>93845061
First of all, no, two handed weapons are objectively not good and there’s a reason most models- heroes especially- stuck only with them don’t do well.
Second, I’m not saying you can’t mitigate the downside of 2h weapons, I’m saying you shouldn’t have to. In terms of how they function irl the -1 makes no sense, it completely sidelines models using them, and (maybe most importantly) takes what can be an interesting way to add variety in equipment and play styles and makes it into nothing.

Imagine if they were just +1S, suddenly even hero isn’t automatically getting shields, your warriors might opt for more punch instead of gunning for just highest defense, enemy armies may have lower defense, a number of heroes with 2h weapons suddenly become viable options, the list goes on
It’s a new edition the whole point is taking the stuff that’s not great and making it worthwhile
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>>93846550
I'm all for versatility and balance in list options, but don't try to bring realism in to it. In this example:
>Imagine two equally skilled warriors fighting, one has a straight, single handed sword and the other has a huge ass two handed axe.
the guy with the straight sword is unambiguously and massively advantaged. there's a lot of good reasons one-handed swords have been the sidearm of choice for nearly all of recorded history, while massive two-handed axes are extremely specialized and relatively rare.
>>
>>93847338
You can take as many as you want.
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>>93847724
yes, and the reason is because in mass battles the small sword is a side weapon to a large spear or pike, a two handed sword is actually better in a one on one scenario where you have the space to maneuver mostly because of the reach.
>>
>>93847613
Huh I thought the whole idea with a new edition is to make new stuff OP and nerf the old stuff so you buy new stuff.
>>
Hey, can I get a link to all the previous white dwarfs? Just picked up silver tower in a lot and wanna get some of that supplementary material.
>>
Is there already a PDF of the new Angmar book going around?
>>
>>93850564
no
>>
>>93805167
That is such a sad box compared to the original. How's the price between it and this new one.
>>
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New hob gob

https://www.warhammer-community.com/2024/09/09/this-delightfully-devious-hobgoblin-star-player-backstabs-with-the-best-of-them/
>>
>>93850736
hate the nerfed noses
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>>93850702
With each component being 60-65 bux you basically paid for the 2 warbands and get the terrains as a bonus. Which is also the more economic way if you want the terrain because only idiot pay 60 for a fucking tree.

In case you were wondering I didn't get this box, I did get the terrain from the previous box from split for like 30 bux.
>>
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>>93850801
Iirc the original was around the same price and netted you 2 kino warbands, a bunch of wild beasts and to top it all off an incredibly modular ruins kit. Like I said, it's really sad for the new ones to be the same price and offer you just a single piece of terrain and maybe a few fence replacements.
I'll admit some are pretty kino, but I prefer the urban setting since I've been playing mordheim since 2002 when the annual came out.
>>
>>93851097
Original was 170, i got 1 box. Had a chance to get another for a 150 but I didn't buy because money's tight and also I didn't like any of the warbands. (Cypher Lords is still the best out of all launch warbands for me) I also got into building big terrain boards for no reason in recent year so I kinda regret not getting the discount box.
>>
https://www.warhammer-community.com/2024/09/06/kill-team-managing-the-range-of-kill-teams-in-the-new-edition/
>For example, Kommandos will be Classified throughout the first season of the new edition. The box will leave the Kill Team range when the season comes to a close
Surely that can't mean the kit will be removed entirely, just from KT right? A lot of these kits are important to the 40K factions. Like are they really gonna remove kommandos or harlequins and corsairs from 40K?
I feel like the answer should obviously be no but this is GW we're talking about
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>>93851252
I think they will be repackaged with the upgrade sprue removed
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>>93851280
Which would be a real shame too
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Blood bowl
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>>93851252
>This is to ensure a manageable range that we can keep in stock.*
>* Of course, many of the units will live on in the Warhammer 40,000 range
Yeah they'll stay in 40k as Kommandos.
>>
>>93851304
lol they must have added that later
>>
>>93851280
>>93851287
Kommando is a complete kit, remove any sprue would make it unusable.
>>
>>93851138
>Cypher Lords is still the best out of all launch warbands for me
Based. I liked the sphyranx cat so much I had to paint it up, and got CL to go along with it. The fluff I had for them was that the cat took over the warband and was using them as servants to live like any house cat truly wants.
>>
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>>93851359
based
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>>93850564
No, but the profiles have leaked see >>93841423
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>>93851301

Had my first game against Vampires at the weekend.
Game went 16 turns and he had 5 Vampires. Most of them activated every turn, so that's a good 60+ activations over the course of the game.
After a rough start and a 2-turn TD to him, I hunkered down and waited for Bloodlust to slow him down.
He failed one Bloodlust roll the whole game, and that resulted in a Stunned Thrall. He ended the game 0-4 with all 5 Vampires still in play.
I have never been so utterly fucked by RNG and I now hate Vamps.
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>>93851644
what team were you playing?
I feel you on the bad RNG. I recently played my Nurgle team against an Orc team recently and despite him blocking against all my Bloaters nearly every turn, my Foul Appearance never proc'ed the entire game.
>>
>>93850736
Praying Nuffle for multiblock
>>
Is there a list of MESBG stuff and appropriate bases? I have some random stuff, but no bases for them.
>>
>>93854021
All infantry are on 25mm, and cavalry on 40mm. Basic monsters are on 60mm, cave trolls are on 40mm. Everything there is round. Anything more specialised basing wise check individually.
>>
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So are Underworld Denizens just dogshit now that their snotlings don't have swarming? Trying to figure out which team to play in my next league, want something with big stretch-play potential that also doesn't die to a stiff breeze
>>
>>93851644
So that's where all my bloodlust passes went.

I did a season with vamps and just about gave myself an aneurysm.
>>
>>93856577
They aren’t dogshit they just aren’t diamond tier anymore. You can still make killer blitzers, horned gutters, and big hand two headed gobbos. But yes they die from a stiff breeze.
>>
>>93856669
I don’t really understand how new vamps are better than old vamps. Yes MA 8 vamps are great but no TO bloodlust was way better.
>>
>>93856986
I never played old vamps so I can't speak to it, but yeah they do my head in. Just roll a die when you activate, 2-6 you have one of the best statlines in the game, 1 you just turnover. Nothing to it except that. I know guys who love that style of game but it's just not for me.
>>
>>93846550
It's unwieldy so you have a tradeoff. It's harder to win the fight, but if you do win then it's easier to score a kill. And because everyone except the clansmen of Lamedon and the Dwimerlaik can also use normal hand-weapons instead of their two-hander when they feel like it so they have that tool in their back pocket for when they're able to take best advantage of it.

>>93847613
+1 strength is just shit and bland. Even in War of the Ring, it wasn't that banal rather because there's no duel the whole company was at -1 fight which got extra attacks hitting them.
>>
>>93857222
I love vamps in BB2020, although I liked the old list better. It is all about the gaze. Gaze does soooo many things. You never need tackle because gaze turns off blodge. You can get into basically any cage. Every turn is deciding where your gaze can be applied to maximum effect.
>>
>>93857361
>You can get into basically any cage.
As long as you pass bloodlust at least twice.
>Every turn is deciding where your gaze can be applied to maximum effect.
Every turn for me was just trying to shore up my play for the inevitable bloodlust turnover.

I think I had really, exceptionally shitty dice in my vampire games. With other teams you can play around bad dice to some degree, try to weather the storm, but with vamps the game just felt pointless. Like I didn't get to play bloodbowl for six months, but still had to schlep myself downtown for gamedays and sit across from someone who was by all accounts having a good time.

I've played goblins in league before but nothing has gotten me closer to dropping from a league in progress as those fucking, cunt-bastard vamps.

Sorry, that turned into a bit of a vent didn't it
>>
>>93857427
You can play vamps two ways. First is to put a thrall wherever you want to go. The other is to just abandon that vamp’s action and divert him to an already downed thrall. Then you move on to the next vamp for your play. You will need a certain number of gazes in a turn so if you run short of them in this method you may need to just put it off a turn.
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>>93857427
I don't know about league settings, but in ress tournament format vamps are a serious threat.
>>
>>93856577
>>93856974

Pretty much. THey always DID die to a stiff breeze, it's just that now it matters.
Like sure, you'd start a game with 13 players, you'd always be down to 10 by turn 4. But now it's even worse.
So basically, you lose or draw every game you don't with the toss with.
>>
>>93857301
I would rather have shit and bland viable choices than a rule that's detrimental to you unless you put it on a worthless orc or on a guy that can specifically ignore the downside.
>>
>>93857301
>+1 strength is just shit and bland
maybe bland but not shit, and who cares, almost all the mechanics of the game are that bland, it's the simplicity and resulting nuance that makes them good

it doesn't have to be +1S or they're shit, but they do need to completely change or they're still shit. 2h weapons are bad, full stop, and they're bad because the -1 to duels is a crippling debuff.
I just want them to be good, I don't really care what the mechanic is as long as it's something that makes me want to put them in lists.
>>
>>93796437
Does anyone have the Death Zone pdf? I want to edit out and print just the sevens rules for me and a friend so we have something physical.
>>
>>93857427

Welcome to my year. They fucking dropped the Underworld Snotling nerf, on top of me fucking up my redraft in Tourplay by forgetting to buy any rerolls.
Thankfully my first opponent of the game stagged in half an hour late after a two hour drive from london. Plopped down his virgin Halflings, bought no inducements but two special play cards. Forgot to use both and I won 5-0 and immiediately got a McMurties Sponsorship.
But every other game has been soul destroying. I lose any two of my three actual players (ROgre, Blitzer or of course Gutter Runner) and I might as well just pack up and go home, and I haven't won the fucking toss in over three months of games.

Thank fuck I bought an Apo though. Last game I dithered on using it on the BH Rat Ogre for almost 30 seconds before deciding against. The immiediate following turn his Chainsaw Fouled my GR dead and even after the Apo he's missing his game on Thursday with a NI.

Well... if nothing else, I'm definitely getting into the lower bracket charity shield competition in the post-season again this year to defend my win of it from the last. So at least THATS working for me.
>>
>>93860374
Meh, you would have been better off rebuying the dead gutter. I ALWAYS use the apo on a BH in the first half, and KO in the second half. Saves you the heartache of rerolling a RIP into a RIP.
>>
How does this look for a starting van saar gang?

Prime 250cr
Laspistol, plasma gun, mesh armor, Mentor

Augmek 135cr
Lasgun, mesh armor, Fixer

Archeotek 190cr
Plasma pistol, mesh armor, alpha ocular, Weaponsmith

Neotek 115cr
Laspistol, power knife, mesh armor

Gunntek 110cr
Long las, mesh armor

Augurtek 100cr
Lasgun, mesh armor

Bioteknist 100cr
Lasgun, mesh armor
>>
>>93860548
I sure hope you weren't expecting to kill anything.
>>
>>93860548
meme/10. Well at least people at your local can't complain about this.

At least get a hot shot laspack for the champ.
>>
>>93851301

What I assume is an obvious question
If I take a Biased Referee, I get +1 on my rolls to Argue the Call. There doesn't seem to be any limits here.
Additionally as a Corruption and Bribery team, I get discounts and a OPG reroll of a 1.

So:
> I can never fail to ATC and should do so at literally every opportunity?
> A 5+ to ignore any infraction, and my opponent having a 5+ to fail any foul, seems alright for 80k. How does this stack up next to simply taking 1-2 bribes?
>>
>>93860395

No. I don't think I will lose my Block-Dodge-Sprint-Sidestep-Two Heads Gutter Runner mid-season thanks.
>>
>>93860374
I'd feel for you but you play UW so it's 100% deserved. I won my first game into the new season. Fresh ogres vs fresh gnomes. 2-1 and five cas and mvp hit an ogre. Got leader on punter and randomed strong arm on regular ogre.
>>
new
>>93862948
>>93862948
>>93862948



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