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Hornless Gorg Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1870s era, Jules Verne-inspired retro-futurist, underground blood soaked cook-off adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, cook off and fight each other for victory (and the best meal).
A campaign mode is currently in the works, hoping to post a first Campaign Scenario within the next week or two. (you) are more than encouraged to contribute.

3 versions of the rules exist, TWO of which have been playtested. The main one is 2e, to be found :
> https://app.mediafire.com/us7vnek39dc6k
as with maps, tokens and lore ressources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and plan some playtests.
Contribute if you have ideas. Give feedback on contributions if you don't.

> TQ (cont.): What is the political/cultural outlook of every faction toward every faction, especially as of [current time]? Please offer ideas toward events, crisis, specific diplomatic overtures, etc...

> TQ2: So, since we are ending Core very soon, and based profileanon gifted us with Tsardom, Rajput and Ethiopian units in the last few threads, how do we wrap up regional expansions?

old
>>93876241
>>
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1 - https://suptg.thisisnotatrueending.com/archive/2023/88453902
2 - https://suptg.thisisnotatrueending.com/archive/2023/88499775
3 - https://suptg.thisisnotatrueending.com/archive/2023/88521841
4 - https://suptg.thisisnotatrueending.com/archive/2023/88546020
5 - https://suptg.thisisnotatrueending.com/archive/2023/88573764
6 - https://suptg.thisisnotatrueending.com/archive/2023/88609944
7 - https://suptg.thisisnotatrueending.com/archive/2023/88644608
8 - https://suptg.thisisnotatrueending.com/archive/2023/88673440
9 - https://suptg.thisisnotatrueending.com/archive/2023/88692518
10 - https://suptg.thisisnotatrueending.com/archive/2023/88708594
11 - https://suptg.thisisnotatrueending.com/archive/2023/88727682
12 - https://suptg.thisisnotatrueending.com/archive/2023/88778228
13 - https://suptg.thisisnotatrueending.com/archive/2023/88870359
14 - https://suptg.thisisnotatrueending.com/archive/2023/88914758
15 - https://suptg.thisisnotatrueending.com/archive/2023/88977888
16 - https://suptg.thisisnotatrueending.com/archive/2023/89025754
17 - https://suptg.thisisnotatrueending.com/archive/2023/89115225
18 - https://suptg.thisisnotatrueending.com/archive/2023/89200203
19 - https://suptg.thisisnotatrueending.com/archive/2023/89297989
20 - https://suptg.thisisnotatrueending.com/archive/2023/89382116
21 - https://suptg.thisisnotatrueending.com/archive/2023/89461008
22 - https://suptg.thisisnotatrueending.com/archive/2023/89544852
23 - https://suptg.thisisnotatrueending.com/archive/2023/89631080
24 - https://suptg.thisisnotatrueending.com/archive/2023/89713196
25 - https://suptg.thisisnotatrueending.com/archive/2023/89792722
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26 - https://suptg.thisisnotatrueending.com/archive/2023/89869127
27 - https://suptg.thisisnotatrueending.com/archive/2023/89947037
28 - https://suptg.thisisnotatrueending.com/archive/2023/90025795
29 - https://suptg.thisisnotatrueending.com/archive/2023/90105561
30 - https://suptg.thisisnotatrueending.com/archive/2023/90181640
31 - https://suptg.thisisnotatrueending.com/archive/2023/90257150
32 - https://suptg.thisisnotatrueending.com/archive/2023/90336310
33 - https://suptg.thisisnotatrueending.com/archive/2023/90413108
34 - https://suptg.thisisnotatrueending.com/archive/2023/90499203
35 - https://suptg.thisisnotatrueending.com/archive/2023/90584650
36 - https://suptg.thisisnotatrueending.com/archive/2023/90673309
37 - https://suptg.thisisnotatrueending.com/archive/2023/90753468
38 - https://suptg.thisisnotatrueending.com/archive/2023/90829747
39 - https://suptg.thisisnotatrueending.com/archive/2023/90908926
40 - https://suptg.thisisnotatrueending.com/archive/2023/90986494
41 - https://suptg.thisisnotatrueending.com/archive/2023/91065344
42 - https://suptg.thisisnotatrueending.com/archive/2023/91137325
43 - https://suptg.thisisnotatrueending.com/archive/2023/91204984
44 - https://suptg.thisisnotatrueending.com/archive/2023/91275538
45 - https://suptg.thisisnotatrueending.com/archive/2024/91338794
46 - https://suptg.thisisnotatrueending.com/archive/2024/91416168
47 - https://suptg.thisisnotatrueending.com/archive/2024/91510472
48 - https://suptg.thisisnotatrueending.com/archive/2024/91592820
49 - https://suptg.thisisnotatrueending.com/archive/2024/91701936
50 - https://suptg.thisisnotatrueending.com/archive/2024/91784100
51 - https://suptg.thisisnotatrueending.com/archive/2024/91857566
52 - https://suptg.thisisnotatrueending.com/archive/2024/91925480
53 - https://suptg.thisisnotatrueending.com/archive/2024/92067118
54 - https://suptg.thisisnotatrueending.com/archive/2024/92133409
55 - https://suptg.thisisnotatrueending.com/archive/2024/92198903
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56 - https://suptg.thisisnotatrueending.com/archive/2024/92268614
57 - https://suptg.thisisnotatrueending.com/archive/2024/92338736
58 - https://suptg.thisisnotatrueending.com/archive/2024/92416368
59 - https://suptg.thisisnotatrueending.com/archive/2024/92493882
60- https://suptg.thisisnotatrueending.com/archive/2024/92579565/
61- https://suptg.thisisnotatrueending.com/archive/2024/92646124/
62- https://suptg.thisisnotatrueending.com/archive/2024/92679993/
63- https://suptg.thisisnotatrueending.com/archive/2024/92748455/
64- https://suptg.thisisnotatrueending.com/archive/2024/92815189/
65- https://suptg.thisisnotatrueending.com/archive/2024/92949461/
66- https://suptg.thisisnotatrueending.com/archive/2024/93012689/
67- https://suptg.thisisnotatrueending.com/archive/2024/93073590/
68- https://suptg.thisisnotatrueending.com/archive/2024/93142524/
69- https://suptg.thisisnotatrueending.com/archive/2024/93213106/
70- https://suptg.thisisnotatrueending.com/archive/2024/93343390/
71- https://suptg.thisisnotatrueending.com/archive/2024/93406555/
72- https://suptg.thisisnotatrueending.com/archive/2024/93611222/
73 - https://suptg.thisisnotatrueending.com/archive/2024/93679678/
74 - https://suptg.thisisnotatrueending.com/archive/2024/93813764/
>>
Will do ceiling diver tonight if I can get time. One idea I had aside from the bungee-gimmick was a Laputite block net weapon that would make those hit with it get stuck floating (it would be one use like a grenade)
>>
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Did this guy get missed? From the first thread.
>>
>>93938127
Yes. Brits can definitely use a few more profiles so if you have any idea for them don't hesitate.
>>
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>>93937928
Kek, that actually also works very well with the kidnapping/theft/ransom/non-lethal aggression thing I wanted to give as an option for them.
>>
Revised Spring Guns and Pneumatic Spring Guns. Same basic idea, just (i think) executed better.

Spring Gun:
Range: 10, Pen: 1, Long: -2, Lethality: G, Reload: 2,
*Tightly Wound: You may Reload this weapon a second time to gain +2 Range and +2 Penetration

Pneumatic Spring Gun:
Range: 14, Pen: 1, Long: -2, Lethality: G, Reload: 2,
Limited Ammo: 5
*High Pressure Environment: This weapon may be fired while not fully Reloaded, losing 2 Range, 1 Penetration, and 1 Lethality.
>>
>>93896206
You could see the weakness of the passive as compensation for the pure power you get with The Titanium King for a (at least comparatively) cheap cost. I agree it is boring, redundant, and overly complex. I like your idea of limiting Frenzy.
Thoughts on this version?

>This model and friendly faction models become Frenzied when they would become Shaken, Panicked, or Broken. This model and Friendly models within 5 ignore models with Titanium Armor on the Body Location while Frenzied.
>>
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>>93933612
>They’re living lawn darts. I thought about making them Elite but I realised it would be funnier if they weren’t.
This is genius. Infinitely better than just an improved Sky-Soldier, which is what I was going for. Sold.
>>
So, i'm looking at Hospitalizers now, and thinking they could be given Cook. Then i thought, maybe Cooking and Rations could be something to set Colonials apart.
They shouldn't have exclusive access of course, but generally being better at Cooking and using Rations, First Aid Kits, and the like could be something to set them apart. I think the way to do that would to be sure every Colonial faction has a Cook with a Special Meal, Access to Camp Cook, has an Engineer and access to a Merc one, and easy access to Medic (not necessarily a dedicated Medic, just some way to get the rule), and a Medic Merc. Maybe something with The Red Cross?
Slightly separate, I think it would make sense that Colonial units generally have worse Discipline then their Deep counterparts. I think it would reflect them being out of their dept better. Just some thoughts.

Giving War Shaman some interaction with Campfires would be good. Something like throwing alcohol on the fire to get multiple Failed Monks drunk at once.

My reasoning for giving Hospitalizers Cook is so they can be doing something when not killing their friends and too make them a bit more... well, hospitable. No special meal though, Burden Balm and Terror Tonic take that space. sorry this post is so messy.
>>
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>>93939942
>So, i'm looking at Hospitalizers now, and thinking they could be given Cook. Then i thought, maybe Cooking and Rations could be something to set Colonials apart.
One idea that's been popping up in my head a few times but I don't think I ever mentioned was a "Veiled Daughters" model, sort of a nurse for Atlan, to balance out the Hospitalizer's cruel approach to healthcare... Once you get through the Hospitalizer's rather extreme form of triage, those who are judged worthy of medical care are handed over to the Daughters, who oversees whatever very short period of recovery you are allowed to get...?
And perhaps those would be the ones with Cook?
>>
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>>93940199
I don't know, it kind of lessens the impact of the Hospitalizer. Maybe they only help non-combatants since slaves and such are supposed to be weak.

Also they sound like picrel. Because.
>>
>>93940442
Plus it seems a bit close to that Atlantis unit. Also, it makes Polished seem less psycho. Still, i do think The Hospital could use a bit more development. It would be good to have a hospital for Hospitalizers to send you to.
I think Atlan would take it's populations nutrition seriously. A well fed population is a healthy one. I can see Pangaean Oysters (Bullsaur balls) being something of an indulgence in Atlan but a common food in New Mu. Maybe the other way round... guess it depends on how valuable Bullsaur semen is.
>>93940199
How would they work as a unit, you think? What would be their relation to Polished Princess? Maybe instead of a straight nurse, they could instead or also be some sort of mortician. Cremating the dead maybe. Atlan is lacking in more civilian type units, which while fitting, is a bit disappointing. I think it would be funny if Atlan had no Medic. Something to induce Frenzy? Maybe they can spend AP to feed Wounded Atlan units? Would probably need to be a Specialist with an ability like that.

Regardless of the "Veiled Daughters", think Hospitalizers could still use Cook. They have to compete with Elite slots with Immortals. It would also be a justification for a Hospitalizer to tag along with your expedition, in world i mean. I can imagine them being skilled butchers. Imagine of a Hospitalizer cooking and serving up a tray of 'hospital food' makes me smile.

obligatory https://youtu.be/cMhYf_mo7Ns?si=VMkZgKETb33RIaj
>>
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They feed you as if they were putting wood in a furnace.
>>93940442
>They only help non-combatants since slaves and such are supposed to be weak.
Maybe instead of feeding Wounded models they only feed un-wounded Models, or only models with Graze wound or lower. Maybe Wounded models with Grazes only. Lore wise there could be different branches of the same organization; some that stay and some that go. Majority would stay. You would have to pay The Hospital if you want some to go with you, and nobody wants to do that.
I think so long as they arn't healing wounds, and just providing the best Atlan can do for comfort and proper environment for rest/recovery, then Hospitalizers and will retain their impact.

I've been thinking of a Surgeon Major character. I really like the idea, and think Atlan could use some proper characters (Refined Olms and Gargoyles should really be Sp. Units), but i worry it would weaken the impact of Hospitalizers too much to justify the up sides. Mechanically, i was thinking he could be taken as a Leader, and as a leader would let you take Hospitalizers as Followers, and with a one time use action that lets you Tough To Be Tender opponents. As a normal character i think he would limit Tough to be Tender so it can't get other Hospitalizes, and either buff or expand the range of Abhor The Weak. He would also have Dissection and be able to use it on humanoid targets. Maybe with this new hospital food angle he could grant Field Skinning temporarily as an action, or for specific models.
>>
>>93941256
I really like the texture blending on that one. It's like an old postcard.
>>
>>93941392
There was this ancient worldbuilding thing about a Walmart apocalypse a long time ago. They had societies based on the massive aisles and zombie greeters, it was great.
What I'm reminded of specifically though is that there was a society that lived in the pharmaceutical section who worshipped the Surgeon General, since he was mentioned on all the products there.
I remember it was decided that he was a real person, and that he was so perfect it was wrong. Like entirely symettrical.
We should steal that idea.
>>
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Here I dug it up from the bowels sup/tg/:
>Through a combination of his high position, knowledge through the ages, access to so many chemicals and medications, and nearly 'prefect' surgical skill, I picture the Surgeon General at first appearing as truly 'perfect' from a distance.

>He is clean, unmarred, no sign of mutations or even age. He is seen as a man at the peak of his health and physical fitness in his early 30's, not athletic buff or anything, but clearly a prime specimen that the average man can see as an attainable goal to emulate upon their own bodies.

>But once you get close to him, the perfection is scary. His face is completely symmetrical with not a single trace of the natural asymmetry found in humans or any animal. He personifies the uncanny valley achieved from too much perfection. His body however is riddled with changing skin tones from the innumerous victims in his quest to remain physically perfect, but the differing patchs of skin tone are the only visible evidence of surgery he has performed on himself, completely devoid of any and all scars.

>Such is his mastery and knowledge of the medical arts, and also his complete disregard of every oath he ever took before the uprising.

>pic related, the result of messing with facial asymmetry and making perfect symmetry

Maybe have him as a potential rival to the titking who's kept around because they need the hospital for the eternal war. Where the king has not an inch of skin shown this guy makes his face very visible. It's like pottery it contrasts
>>
Christ, i can go on, can't i? Anyway

Hospitalizer:
Elite, Cook, Icon
AP: 2
Movement 3, Accuracy: 5, Strength: 5, Discipline: 7, Evasion: 6, Labor: 4, Awareness: 6
Health: 2
Armor: 2T 4T 3G
Hatred [Wounded]

Walk It Off : [1 AP] When a Friendly Adjacent model would be removed from the game,
delay the removal until the end of the turn. This Action may be used outside of this model’s Activation.

Abhor the Weak: Friendly adjacent models gain +1 Strength and Accuracy when Attacking Wounded Models.

Tough to be Tender : At the start of the Turn, remove all Friendly adjacent models with a
Grievous Wound from the game.

>Equipment
Not totally sure, but the following at least.
Buckler, Shield, Titanium Bonesaw, T. Stiletto, Terror Tonic, Burden Balm,
War Horse or Horse could be nice additions, but not sure. Some more weapon options might be nice, but not sure which. Probably just a 2h sword and maybe a spear or halberd option. Bonesaw i imagine to be sort of like a rapier with serrations on one side, rather than a normal bone saw. In passing, Rapiers could be changed or a second variant given that counts also as a buckler instead of giving you Lunge. Maybe having a Dueling Rapier which is the current one, and a War Rapier (or something like that) which is just a good sword that also counts as a buckler when not mounted.
Proposal for Titanium Bonesaw change

Titanium Bonesaw:
[ / ] / [ X ]
Flurry
*If the target fails it’s Evasion test, increase the severity of all pre-existing Wounds on the hit Location. If the Health Profile is Simple, increase the severity of 1 pre-existing Wound.

The other idea is to have it be such a big and heavy sword it doesn't really matter that it is a saw, it will just snap the bones if swung. I like that less. as i find it less fitting for Hospitalizers.
>>
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>>93941438
Surgeon General was brought up a while ago, i think. I put him in the lore blurb for Refined Olms at least.
>>93941493
Sweet.
>Maybe have him as a potential rival to the titking who's kept around because they need the hospital for the eternal war
One idea for Titking's coup was that he got the support of the public and the hospital by giving the hospital more power so they can actually go after nobles. Before him, the rich could just send the Hospitalizers away with their own men. Those who couldn't defend themselves resented those who could. Titking promised to let the Hospitalizers do their job right and to back them up with the military proper and to increase their funding. So he got the support of the Surgeon General.
It is purely transnational. The Surgeon General is weaselly and ambitious and patient. He is okay not being on top for now, but if Titking ever gives him the chance he will eat him alive. Maybe he wants to restore the republic, but with him in control behind the senses. I doubt he wants to be king or anything, but he certainly does want to be in charge. He is like a vulture circling around Atlan, just waiting for Titking to die so he can swoop in and take over. The Polished Princess has Hospitalizer connections, and she was probably tutored by the Surgeon General (under the Baron's supervision of course). Maybe he is trying to set up Polished as a puppet ruler.
>>
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>>93941402
This was the original before the filters, which I've taken to do because apparently AI hides tags...?
Add 30% film grain at minimum roughness, then filter Orange1 and then Renewed.
>>
>>93941878
He would be principle in creation of the Refined Olms. The idea behind the Refined Olms is that they had their blood replaced with an artificial titanium based blood substitute, and that is a large part of why they are how they are. Maybe he eventually wants to do something like that to himself? Maybe transfer his soul or mind into a Titanium Golem or something like one? Like a version of perfection more Atlan specific. We should keep the symmetry thing for sure. So he takes all these poor Olms and Tartaradons and whatnot and does horrible experiments on them to try and make them immortal, or 'perfect'.
>Where the king has not an inch of skin shown this guy makes his face very visible. It's like pottery it contrasts
So the modest king rules openly, and the vain general schemes in secret? nice. I like to this that his tower is in that weird bit of disconnected Atlan territory south of the pillar.

But for a model i think Surgeon Major works better. A 'softer' and 'smaller' bundle of the same ideas, so it is easyer for players to tell stories with them.
>>
>>93942033
>Surgeon Major
Expert skill is rewarded by the Surgeon General with... Improvement. They have undergone procedures under his direct instruction (But not under his knife. He reserves that for the most important work.) to enhance their symmetry, providing them unnatural strength.
Take care to either avoid injuring these men or kill them swiftly, lest their rage at their symmetry being marred consume them... And you!
>>
>>93942033
>Blood replaced with an artificial substitute
Seems kind of advanced for Atlan. Unless you're leaning into the "titanium is alive" bit or Olms have something special that lets it work.

>>93942079
I bet they stick thin titanium plates under their skin like in cyberpunk 2020.
>>
>>93942832
>Olms have something special that lets it work
ancient olm civilization were flesh warpers to rival old mu, maybe the atlan surgeons discovered some kind of quirk baked into their anatomy (originally intended to facilitate things like the bad olm transformation) that lets them take to the titanium much easier than a human can
they're probably utterly unaware of the reason behind it, but by experimenting with it, they hope to learn how to incorporate titanium into the human form as well
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Proposal for Gelek.
A slow, floating brick. I'm unsure about the price, it might be worth a bit more since it has so much health, but at the same time it doesn't do that much beside being big, chucking javelins and supporting Skywaymen, who probably needs it anyways. I suspect the Cloudelleafint will die much faster than expected anyways.
There's little advantage in taking Flintlocks at the moment, the only reason you'd do it would be for the smoke, which is good, but probably not enough to justify it. The Bradsburg is a better choice because it has at least 2 Penetration. Might be worth boosting them a bit to give them at least a tiny edge over Shortbows & Longbows, even if its not a big one. Or lowering their Reload to 2.
>>
Quick pitch for Sky-People Heroes
> Sky-Pirate Captain : Low Discipline Hero with limited support for Skywaymen and Sky-Pirates, grants Nimble to the Airship it is embarked on while Steady.
> The Would Be Sky Emperor : one out of a thousand other petty lords who won't let being 567th in line to a throne that doesn't exist yet stop him from pretending he's already got it. Somehow fairly good at surviving assassination attempts.
>>
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>>93943869
Reminds me of Bleg giving Neanderthals access to flintlocks.
>>
>>93944079
Those look good to me.
>>93943869
Could give Bows reload (would help with Lemuria being what it is), or allow Flintlocks to be taken in pairs (purchase twice to gain Ammo Feed 1?). Could give Bradsburg a buckshot Sp.Ammo option, which would give it the Shotgun's special of lowering Evasion. The way i see it, Flintlocks are taken because they are free. Bradsburg only cost 1, but it does cost something, so i think it needs a buff more than Flintlocks. Even then i don't know.
On the Shotgun's special, I think it is now too strong. I think it should be changed so you only get the -2 Eva if you are making a Long Range attack, that way you have to work for it and it is balanced out by having the Long Range penalty. Reducing the Shotguns range penalty some would also be good. Could also have it so you only get the -2 Eva when close, depending on how we want Shotguns to work. Either way the penalty should be reduced to -2.
As an aside, i think Headshot! is under used as an alternative to Deadly.
>>
I think the truth of the matter is we just need more than one type of flintlock longarm
>>
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>>93945991
Yeah, I'm unsure if its going to be better in Bleg or him, Neanderthals are pretty bad as ranged troops, but with Skywaymen you might want to push your luck by setting them up in Roof Ambish as well and that means they'll end up being scattered all over the place and a few of them might die from it alone.
>>93946852
>Could give Bows reload
Yeah I've been thinking the same after the Lemuria vs Lemuria game. We could make the shortbow free as a result?
>>93946852
>Flintlocks to be taken in pairs (purchase twice to gain Ammo Feed 1?)
That's not a bad idea at all. I'll try to put some focus on finishing up Sky-Clans and then perhaps we could look seriously at the ranged weapon's cost "formula" I had brought up earlier. That'd be a good occasion to work all of this in.
> Picrel
What I came up with for the Sky-Pirate. Low Discipline, good melee troop with no survivability beside its Evasion. Dual Wielding will make both the Ransom and the Skywaymen's Larceny rule easier to trigger (equip a Sword and a Mace with it). I was thinking of adding a Sky Jail/Sky Slave Pen option to the Sky-Barge to interact with the Ransom rule if you bring back models to an Airship equipped with those...
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I'm doing the final touch up to the World Book before I upload it, could I beg mapanon (or any anon who caught the) to repost the most current maps? I'm pretty sure I missed a couple.
>>
>>93948467
>Yeah, I'm unsure if its going to be better in Bleg or him,
iirc bleg was described as being a gun enthusiast whereas gelek was noted to not be one, but rather just in favor of greater discipline and organization of skywaymen
maybe he can buff their discipline and accuracy so they can actually mug people
>>
>>93947450
At some point, yes. For now i think it's best to treat the Bradsburg like a generic weapon.
>>93948467
>We could make the shortbow free as a result
Seems fine. Could have a trait that lets you bring it back to 0, and have reducing reload replace Deadly on Akashic Archery.
>>
>>93952608
Map anon here. I still have to add the changes that were mentioned in one of the previous threads, since I've been very busy with work. I can repost the ones I have now. Which ones do you need?
>>
>>93955979
No issue, it doesn't need to be fully updated, I can come back later on for the maps alone once they are fully finished.
I would take all those you have, might as well.
>>
>>93953434
>maybe he can buff their discipline and accuracy so they can actually mug people
He already does, that's the first thing his rule gives.
>>
Thoughts on these versions of Reconquerer and Reclaimer? Not sure on cost. Tried to differentiate them, and make Slave keyword more meaningful. Depending on how the 'clear' action works out these might need to be changed again, particularly Reclaimers worry me.

Atlan Reconquerer:
Soldier
AP: 2
Movement 2, Accuracy: 6, Strength: 6, Discipline: 5, Evasion: 5, Labor: 3, Awareness: 5
Health: 2
Armor: 3T 5T 3T

Wont Back Down : While Shaken, this model may still Activate but may only resolve Move and Charge Actions. When this unit would become Panicked, it becomes Broken instead.

Atlan Reclaimer:
Soldier, Engineer
AP: 2
Movement 2, Accuracy: 5, Strength: 5, Discipline: 5, Evasion: 3, Labor: 5, Awareness: 4
Health: 2
Armor: 4T 6T 4T

Stand My Ground: While this model is Shaken, it may still Activate, but only to resolve
Melee Attack Actions (and not Charge Actions) and Labor Actions. It suffers -1 Accuracy and Strength while doing so. When this unit it would become Panicked, it becomes Broken instead.

Stand Around And Look Mean: [1 AP] Test Strength, if successful immediately Activate up to 2 Slave models in a row within 3 of this model. May not be used while Engaged.
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>>93957671
>Stand Around And Look Mean: [1 AP] Test Strength, if successful immediately Activate up to 2 Slave models in a row within 3 of this model. May not be used while Engaged.
I like this but on a Soldier it seems like it would be easy to condense a lot of actions very easily. You Activate the Reclaimer, spend one AP on whatever, then one on this, then 4 on Slaves. It might be something that could be put as is on a Specialist, and perhaps on Reclaimers its just spend 1 AP from up to 2 Slaves within 3?
We have mentioned a game Atlan vs Italy tomorrow or Monday 9am, its gonna be really rough tomorrow morning, can we do it either in the evening or monday am?
I'll be working on the Beastiary until mapanon posts the maps and profile anon comes up with the Ceiling Divers, I've had an idea.
>>
>>93957743
>then 4 on Slaves.
I meant it to be only 2. Had it at 2 AP at first forgot to add something about once per tern after lowering it. War Master has a similar thing but better as a trait option.
Evening sounds good to me.
>>
>>93957777
Alright, I'll update Atlan quickly and upload it.
>>
>>93957808
Did you get the Hospitalizer from last thread, the Wall Mystic from a bit back, and the Titanium Heart change for Titking?
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>>93957909
Hospitalizer and Titanium Heart I got, could you repost the Wall Mystic one?
> Picrel
And this is what I meant by the "I had an idea", which is to include a table solely for Hyperboreans to the Hostile list. This way we can include Hyperboreans right away into the game before giving them a faction book, it respects the idea that they aren't supposed to be a common thing (I'll make it so you don't roll on that table often), but you never know, a Raid could happen, or someone could disturb the wrong artefact, etc etc...
And it also allows to recruit from them in a similar way to Mu with Saurs for the rare factions where that would be appropriate.
The table would include other Firmament entities, perhaps like Moon Rabbits, Sun Dogs and Flying Crushing Wheels...
Thoughts?
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>>93958062
Oh disregard Horde on the Scout and Warriors its only meant to be for the SkinSlave. Was too eager to post I guess.
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>>93958249
>>
>Ceiling Diver: (20 Silver)
Specialist
AP: 2
Movement: 5
Accuracy: 6
Strength: 5
Discipline: 5
Labour: 4
Evasion: 7
Awareness: 4

>Armour:
0 in all

>Health:
2 Box

>General Abilities:
-Backstab
-Quick Strike (Flyvory Dagger)

>Special Abilities:
-Roof Runner:
This model begins deployment on the roof. It cannot be targeted for melee attacks by adjacent units unless they are flying or floating, and this model ignores intervening model and impassable terrain other than Walls when resolving a move action. It may not melee adjacent units which are not flying or floaters. Treat it as 5 hexes further away than it really is for ranged attacks. (More, less?) [Should there be a way to knock him off the roof without killing him?]
-Ceiling Dive: (1 AP)
This model loses Roof Runner until the end of its activation.

>Equipment:
Standard Equipment, Climbing Gear, Flvory Dagger, Laputite Net

-Flyvory Dagger: (Melee)
Acc: 0
Eva: 1
Pen: 5
Threshold: 4
Weak/Strong: [/]/[X]
Cost: Free (Only for him. Others get it for 3)
Special:

-Laputite Net: (Melee)
Acc: -2
Eva: -3
Pen: 0
Threshold: N/A
Weak/Strong: *
Cost: 6
Special: One use, Net
NET: If hit with this weapon, no damage is taken. Instead, set movement to 0 and gain the floater rule for the next 3 turns. (Cannot hit non-flying units in melee.) Each turn 1 AP may be spent to try to escape, testing strength. If successful resolve a high-altitude fall test.


>Recruitment:
Sky People
>>
>COMMENTARY:
Flyvory is what Cloudelleafint tusks are made of. This cannot be undone. I am not sure why they have such a high penetration but when the chart said shred that is what I chose to do.
The rare assassin unit without stealth. If roof runner is tooled correctly I think it would work really well on skyspiders and maybe some other roof units, if we can figure out a not-unwieldy way for the opponent to get units down from the roof.
The net is really good but hopefully low accuracy and high cost enough not to be game-defining. The net itself is not made of Laputite it just has cubes of the stuff tied onto it. Best case scenario you’re taking a melee unit out of the picture for 3 turns or forcing it to kill itself.
The strat with this guy is to have him run along the ceiling and hopefully not get shot until you reach behind enemy lines and then dive down. Maybe it would be better to just have hidden deployment on hindsight since that’s what we’ve generally been doing for people on the roof.
Also this: https://en.wikipedia.org/wiki/Land_diving
>>
>ROUGH OUTLINE OF THE ILL-FATED SPANISH EXPEDITION:
So, the conquistadors. Were they really led by Cortez or is the gold just called that because he wanted it?
More importantly, how many were there and what impact did they leave? In my mind it was not a small expedition. 500+ minimum went below, and considering that was approximately the number it took to body the Aztecs I could see them wrecking shop if they scrounged up enough allies.
My headcanon is that they were chasing after some Aztec nobles who had escaped below, stumbled onto Atlan, and then proceeded to funnel native auxiliaries and cannons at the problem for five or so years, knocking a chunk off the western part of the fourth layer Atlan border (This might be why Atlan didn’t own the Yucatan peninsula entrance when the US came knocking, they pulled back to a more defensible line and stayed there.) But unlike their other conquests the Spanish couldn’t automatically win a pitched battle, and getting back to the surface was harder than it should have been for some reason. (implied that the Inquisition was waiting for them when they got topside {possibly at the behest of Atlantis who may have pulled one of their only surface strings to keep anyone from spreading the news [but why?]}) So they start getting worn down. Then that initial period of technological supremacy wore off once Atlan started replicating their armour, and the church started really cracking down on people going into the mysterious possibly satanic hole.
In Spanish history it’s a deeply hidden archival footnote that Napoleon may or may not have learned about in his knowledge quest, in Atlan history it is a story of horror since for the first time in their memory since the fall someone had figured out how to pierce their armour/cross the sacred wall. I can see the Titking using the tale to fuel paranoia upon the next reappearance of surfacers (Napoleon+Eldest Guard) to help boost his rise to power.
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>>93958833
>Flyvory
Kek.
>>
>>93958985
>In Spanish history it’s a deeply hidden archival footnote that Napoleon may or may not have learned about in his knowledge quest
A bit of a suggestion. Joseph Bonaparte, who ruled Spain as José I of Spain after the napoleonic takeover of the kingdom, was nicknamed "Pepe Botella" (or Pepe the Bottle, Pepe being a nickname for those named José, and the bottle as a way to call him drunk) as one of the many insults the spanish threw at it was that he was a drunk, despite this seemingly not being the case.

But what if Joseph Bonaparte actually managed to read some of the reports of the spanish expedition, found records of maddening things and things "that should not be" in there, and the ended up throwing himself into alcoholism as a way to cope? Maybe he gave it to Napoleon as one of the first crumbs for his studies of agarthan affairs.
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Ok, I've read the pointers of the previous thread. I added a category for altitude as "below sea level", which I'm not sure if we should specify how deep it actually is. The dead sea is still around a pillar, so I've mantained the altitudes around the pillar. Also, I removed the river.

As per altering the areas around the rivers, I'm not so sure about that. I kind of want to leave it as is, since the italians would both prefer the volcanic areas for religious reasons and keep access to more fertile and richer areas to themselves (even if they are allies, why would they give the better lands to the austrohungarians when they control the entrance?). I assume the lands of the italians are richer than the austrohungarians, and Maximiliana just started at the other side of the sea, then both colonies naturally grew around the sea and managed to find each other.Also, french competition around the sea is probably out of the question, the french are probably too focused on controling their massive holdings on the 3rd to seriously challenge other european powers on the 4th. Plus, Nouvelle Alger is probably busy enough by having the atlan so close to them.

And about moving the tsarist colonies, after reading the justifications mentioned, I feel it would be easier to write the lore around it than move the locations. There could be a decent amount of reasons to make the colony a considerably harsher place to inhabit to keep the "needs to be populated by force due" nature of the settlement.

That and we really need to establish which place is which, I don't know what to move if the names of the places aren't tied to what they are referencing.
>>
>>93960411
Also, about the ottoman raided settlements, I've moved them outside of the dead sea, just to still keep the threat of the husks attacking the native populations.
>>
File: Worldbook(3).005.pdf (7.98 MB, PDF)
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Newest version of the Worlbook up!
This should compile most if not all of the timeline adjustments and Ethiopian crusade dates, the settlement lore, the write up for Austria-Hungary, some bits of lore added up here and there, the Gorg entry, I shitposted something about the Shadows, it doesn`t implicate much. The Eloi felt very different from what was initially posted, so I`ve held off on it and will see if I can`t find a way to get the concept to mesh together without going against the initial `eggheaded sadist` concept.
Some of the maps are still one or two version late, I`ll keep better lookout to save the ones offered.
We still need an Ottoman and Italy introduction. I`ve removed the 2nd Layer section on France so that I can rework it, since most was in the 3rd Layer section.
Sky-People will get a rewrite to emphasize the Sky-Clan/Sky-Empire faction division.
If anyone feels like writing a more detailed timeline for Satsuma let me know.
>>
Atlan anon, are we still good for tomorrow`s game? AM or PM?
PM might work better for me, but if its not possible we can do it around 9-10am?
>>
>>93962897
>he newfound sense of kinship
The.
>>
>>93963618
Also, that paragraph is cut mid way.
>Even tho the conflict came
to a resolution without escalating too much, many observers have noted how the Leaden Duke’s used of
newly-developed Prediction Engines allowed him to
>>
>>93962897
>While the emperor managed to survive the
initial attack, the wounds inflicted became infected, causing great fevers that ravaged the emperor’s health
for months.
>After a month fighting for his life
That's my fault, I fucked it up when I did the writeup. My bad.
>>
>>93962897
The bit about Basse Abyssine is not there. It's in the thread 73.
>>
>>93963618
>>93963628
>>93963643
>>93963769
Thank you for these, will fix!
>>
>>93962897
>The Eloi felt very different from what was initially posted,
I think the best way to reconcile them is that the Eloi range from the treacherous twink types to the egghead types, but unilaterally have extremely symmetrical and beautiful features. Something unearthly about them, no matter where they fall on the spectrum, such that people will agree they're beautiful even if they're sort of alien.
As for the sadism thing, that could be reworked into the ones who enjoy combat being way more likely to take an interest in it; I feel like Eloi should focus on one thing in particular that catches their interest and make that their entire personality. For a lot of them, that's just lounging around being worshiped by their followers. For some of them, that's dueling, and that leads to an interest in either killing people as quickly or as slowly as possible.
>>
>>93964805
Seconding this.
>>93962897
>The year is 1882
>The discovery of deep caverns beneath the Earth threw the world into disarray a decade earlier
Two decades. 1860 is 22 years, 65 is 17.
>>93963257
I can do PM. 8? What time is best?
>>
>>93964805
>Eloi range from the treacherous twink types to the egghead types
maybe its an age thing
>>
Any sky people units still left up for grabs? I am ready.
>>
>>93965172
twink death or reverse twink death?
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>>93965189
afaik most of them have been statted but there's probably some major holes in their roster
off the top of my head, have a few ideas
pillar city scribe
pillar militia
sky-clan vaulter infantry
sky artisan
ceiling gompa priest
>>93965204
i'm not sure which is funnier, but one idea had elois able to turn their paramours into more elois somehow, so i reckon probably twink death
the twink to grey pipeline is real
>>
>>93965204
Reverse twink death would mirror the evolution of the idea, which is pretty neat. Could see it going either way, really. Maybe it's a sex thing. Maybe they cycle like those jellyfish.
>>93958985
>Were they really led by Cortez or is the gold just called that because he wanted it?
Unless there is a real expedition that went missing, i think it's better the expedition that got lost be it's own original thing.
>(This might be why Atlan didn’t own the Yucatan peninsula entrance when the US came knocking, they pulled back to a more defensible line and stayed there.)
That does make sense, but i think they would have done that when they first came down. I think they would stay away from the entrance, it's probably an evil place to them. I could see some mines over there if they where desperate (or someone was especially greedy). Though it is rather far.
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>>93965125
>I can do PM. 8? What time is best?
8 is perfect!
>>93965189
> Sky-Whaler unit
> Wind-Whisperer (Like a Sky-Priest, except crazy and ostracized by other Sky-People because he makes things too windy)
> Some small Airship between Smoke Balloon and Sky-Bombers?
>>
How did Malcolm escape death at the hands of the English, reach Agartha, and become the Lost King?
How did Jayanyati go from respected Lemurian envoy to despised leader of the Fateless?
How does Pythivati feel about her daughter's apostasy?
What if two Doric dudes managed to change the course of history, and then promptly nope the fuck out to a life of irrelevance?
What if I managed to shove another "Down there. In the dark." into my writing for E:AD?
All this and more can be answered... In the Wake of the Massacre at Greenrock.
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>>93965515
Some notes:
I considered having Malcolm be more of a leading figure in this story, but I liked the idea of Jayanyati deciding things more.
I should have really included one of them looking at a spider.
When Jayanyati's eye starts doing that shit and giving everybody headaches, she's essentially using her Everything Is Possible ability and Pythivati & Pals are all failing their Prophecy rolls badly.
Tigress Temple Assassins could definitely be a unit. Tiger Claws are neat.
Paris hasn't sunk yet, so Malcolm probably gets into some adventures with the locals that later get integrated into Paris on his way to the Palace of Shadow (a name I pulled out of my ass) that could be relevant later.
Is Pythivati a milf? I think so.
Jayanyati blatantly lied to Malcolm, just like she lied to Gregor and Jamie, but she tells herself it's for their own good. She does that a lot. Comes by it honest.
“What is the history of this land, I wonder, but a tapestry of brave men all killed by the English?” Probably accurate to real world history, too, at least after the vikings went the way of the dinosaur.
I don't know what a venomsaur is, but its extract has medicinal purposes. I have decided it is such.
>>
>>93965204
Balloon Tartaradon
>>93958062
>Firmament Foes
Good idea. I was working on some Hyperborean Weapons a while ago, will post soon.
>Wall Mystic
reposting. probably needs changes.

Wall Mystic: Cost 40
Specialist
AP: 3
Movement: 1, Accuracy: 5, Strength: 9, Discipline: 9, Evasion: 0. Labor: 5, Awareness: 7
Health: 5
Armor: 9T9T9T
[Immune to Diplomacy]

Wall Adoration:
While this Model is in your Expedition, whenever you place any Walls on the map, place twice that amount of Walls.

Wall Union:
When a Wall is removed, this model takes a Graze. When this model is removed from the game, replace it with a Wall token that when Removed grants 1 Titanium Ore to the model that Excavated it and the owner of that model gains 1 Dread.

Titanic Mercy:
[1 AP] This model may take a Graze and lose Titanium on one Armor Location to have any Friendly Model gain Titanium on a Armor Location for the rest of the turn. Or, it may take a Graze and lose 1 Armor to have any Friendly Model gain 2 Armor for the rest of the turn.

Titanic Grace:
[1 AP] Before a model with a Titanium Weapon Attacks, this model may take a Grievous Wound to ensure that the Attack Roll is a Critical.
>>
>>93965515
This is great. I think the first three pages are especially good.
>>
>>93966236
>Wall Mystic
>reposting.
Thank you!
>>
>>93965515
Magnifique!
>When Jayanyati's eye starts doing that shit and giving everybody headaches, she's essentially using her Everything Is Possible ability and Pythivati & Pals are all failing their Prophecy rolls badly.
It's frankly incredible to see some rule I cobbled together in a haze be interpreted in actual real-ass fiction

Also, I have a fun fact of my own (one of the first big things I wrote in my now 100+ page unit prototype and lore doc IIRC):
>The fundamental formulas which underpin the workings of an Analytical engine were developed by Henry Prevost Babbage, son of Charles Babbage and officer in the British army during the Sepoy Mutiny and Malcolmite rebellion (real historical figure)
>Before the completion of the first Analytical Engine these formulas would take weeks to calculate, by which time any predictions had already come to pass
>The only time calculating by hand proved successful was in predicting the raid on Greenrock less than a day in advance.
And, most interestingly
>Henry would later admit much of the basic proofs involved were delivered to his address in the dead of night anonymously during the rebellion.
Who exactly sent this man occult/impossible mathematics remains a mystery but my bets are on Napoleon, Jayanyati, Pythivati, or the Time-Stranded contractor. It would be really fucking tragic if it was Jayanyati though since she would have had to orchestrate the downfall of the Malcolmites herself and then live to regret it.
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>>93966696
>It would be really fucking tragic if it was Jayanyati though since she would have had to orchestrate the downfall of the Malcolmites herself and then live to regret it.
Hell, even if it was Pythivati's doing, it would be horrible for her. Delightfully devilish, but I don't know that I want to commit to an answer at this junction.
>>
>>93965515
Jesus fuck this is good.
> Is Pythivati a milf?
It is known.
>>
The train rumbled quickly south from Paris, through the half-night of the third layer. The clatter of the freight cars and the puffing of the engine were the only sounds in the dark jungle as the slitted eyes of prehistoric creatures witnessed modernity rolling past. One light was showing from the rear of the engine, then a long stretch of darkness and flashing sparks, and then a light from the brakeman’s cab. Both were swiftly dimmed as the train sped through a village.
Monsieur Dupliex finished brightening his lamp as the village slipped out of view again. Surely they had noticed the train, but it was late and the Gendarmes had been paid well. Last month’s train had made the trip without problems, but the one before had been stopped for search. The whole endeavour almost fell apart then, when that foolish inspector had refused to look the other way. Dupliex felt his anger give way to pity remembering what had happened next. He wished it had gone differently.
The trip ended by the shore. The cavern roof had begun to glow like candles behind stained glass, when was the last time he had been to confession? His thoughts descended back towards the present sound of crates splashing into the sea. Officially they were filled with waste from the city too dangerous to repurpose.
“In a way it’s true,” he thought as he marked off each splash with a tick in his ledger. Each crate held within three to four bodies, wedged tightly and packed with chemicals to keep the smell down. They were the urban poor, all dead from natural causes or the endless gang violence of Paris. The bodies had been purchased for medical examinations or exhibition, all legally and with consent. The entire operation was above board right up until they were loaded on the train. Then the bodies left the record, and once they reached the dock they left the third layer altogether.
>>
The water began to foam as the workmen scrambled back from the dock. Pearls began to rise amongst the surf as the men darted forwards again with nets. Dupliex frowned as he marked his ledger.
“This is less than promised.” he pronounced, pocketing his ledger and snapping his fingers once. Instantly the workers stopped dumping the crates and collecting the pearls, all pulling back towards the train. Monsieur Dupliex strode forwards across the dock to the very edge. Soon a tentacle rose from the water to meet him at, dozens of eyes along it narrowing to regard him. He paused for a moment, before bowing slightly.
The body of Inspector Clement was never found. The Nether Earth Trading & Exploration Company insisted on paying for his funeral, though anonymously. But in the deep and impossible courts of Old Mu a badge of the Parisian police now rests, amongst the incalculable dead.

>FACTION PITCH: The Nether Earth Trading & Exploration Company
They are a conglomerate of Parisian traders and E.I.C breakaways (the actual E.I.C is busy holding the few remaining Indian holdings together and trying to avoid being remembered by anyone.)
The Parisians got a headstart on trading relations but found the laws of France restrictive once order was partially restored and also found themselves outclassed in terms of goods for sale to Agarthans.
The E.I.C breakaways found themselves without an E.I to C with, a large group of still loyal sepoys, and some recovered Lemurian artefacts which sold gangbusters.
Their gimmick is that they trade Surface goods with Agarthan powers that you’re not supposed to talk to, and Agarthan goods that you’re not supposed to sell to Surface powers. These are the guys who sell guns to Neanderthals, bodies to Mu, and industrial equipment to Atlantis.
Despite their origins they do not have qualms about selling to Atlan or Lemuria, they actually have some strange diplomatic inroads as a result of their parent factions earlier conflicts.
>>
>>93967452
There may be other groups who contributed to their formation but they are definitely a northern/western European organization. Americas already have Edison/Golden Syndicate, Austria has their company already, etc
>>
Also they already existed in the lore doc but had no units or depth beyond that so I didn't come up with the base concept, credit to whoever did.
>>
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>>93965515
>>93965561
Excellent work anon. This is great. Perfect blend of background and drama. Would love to see more stories from you. Haven't caught up since last thread, but this is a great thing to come back to.

>Tigress Temple Assassins could definitely be a unit.
I'm surprised they're not already. I thought you'd taken them straight from the Lemuria list.
>>
>>93965325
>eloi turn into greys when they get old
is the pale dweller an eloi?
>>93965415
i kinda like the cyclical idea, maybe it has to do with bringing more people into the fold? taking a paramour rejuvenates them and they become young again
>>
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Waiting for more inspiration/ideas for the Sky-People, so I went back to the Beastiary, the section on Denizens of the Deep (more "normal" deepfolks hostiles you could find in the Deep), this is the start. Those 3 used to be in the Main book already, however I might still buff them a bit.
>>
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>>93970218
And this is the new part of it. Rolling a Warlord, King or Warchief turns the Hostiles into a 3rd army. If it was just roll for control of the whole gang all the time it would be way too heavy a factor based on a single roll, so I made it so you also have to roll below or equal Discipline to activate them. I was thinking of adding a Parley or something to them but that might be for later.
Between these and the Firmament Foes the Hostile table is getting pretty filled up.
>>
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Also, I've been wanting to do something with this beautiful boy for a while now, I figure Cave Aberrations are basically just anything ugly, big, mean and Devolved so far that it is completely unrecognizable and no one can tell what it was initially supposed to be. Made him pretty mean.
>>
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Trying something new for the maps.
>>
>>93969582
>Is the pale dweller an eloi?
I would say no, he is too much of a good boy.
Visitors might mistake him for one until they realize is both empathetic and mute.
>>
>>93969582
>is the pale dweller an eloi?
I like the Pale Dweller just being the Pale Dweller.
>>93970475
>the Hostile table is getting pretty filled up.
More the merrier, i say. For mechanical purposes could always have curated tables to go with a specific scenario or map, or have rules for drafting a custom table.
>>
>>93940199
Veiled Daughters:
Specialist, Cook
AP: 2
Movement 2, Accuracy: 3, Strength: 4, Discipline: 6, Evasion: 5, Labor: 4, Awareness: 5
Health: 2
Armor: 1 2 1

Sister’s Hood:
Select one of the following options. Up to 2 of this model may be taken, but they must have the same rules.

Daughter of the Wall:
This model may take T. Buckler and Gains Titanium on the Head Location and the following rules

-Nag: [1 AP] Test the Discipline of a friendly model within 3, if failed it becomes Frenzied at the start of the next turn. Icon models may not be targeted. Shaken, Panicked, and Slave models automatically fail the test.

-Veil: [2 AP] Test the Discipline of a Frenzied friendly model within 3, if failed the model ignores models with Titanium Armor on the Head Location. Icon models may not be targeted. Shaken, Panicked, and Slave models automatically fail the test.

Daughter of the Knife:
Gains Gain Mask on the Head Location and the following rules

-Tend to the Wounded: When a Friendly Adjacent model with a Graze or Deep Wound would use the Snack Action, this model may spend the AP instead.

-Tough to be Tender : At the start of the Turn, remove all Friendly adjacent models with a
Grievous Wound from the game.
>>
>>93942079
Surgeon Major:
Character, Academic,
AP: 2
Movement 3, Accuracy: 7, Strength: 7, Discipline: 6, Evasion: 4, Labor: 4, Awareness: 7
Health: L1 B1 H1
Armor: 2T 4T 0
Nimble

Veteranary Surgeon:
This model may use Dissect on any model. During recruitment, this rule may be swapped for Born to Lead.

Without Blemish: When this model is wounded becomes Frenzied.

Ectomy Order: [2AP, 2LP] Next turn Tough to be Tender targets enemy models instead of friendly models.

Dissection : While this model is on the field, any time a Beast or Deep model dies, put a Beast or Deep Carcass counter in the hex it died. While adjacent to a Hex in which there is a Beast or Deep Carcass counter, this model gains Special Action Dissect.
Dissect: [1AP] Test Awareness. If successful, add 10 Silver to your Victory Chest, and this model and friendly models adjacent to it gains either Deadly, Concussive or Stun on all their Attacks against models of the same name as the dissected Model until the end of the game.
>>
>>93970952
What program are you using for the maps?
>>
>>93967452
Good story. Could work as a sort of generic Sponsor.
>>93924196
That all sounds good to me. Only thing is i think we can do better for a name than Warlock. Not sure what, but something that ties into travel. Mu Corpse Herder, maybe?
>>
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>>93972416
This is one I fished from the internet, the grid was added through Owlbear itself, which should ease some of the snapping issue we've been having.
>>93972177
>>93971496
Will add. I noticed the Iconodule is missing cost for both Experimental traits, and should probably have some Armour value on its Body, what do you think?
Also, Bucklers and Shields?
>>
>>93965561
>Name I pulled out of my ass
Anon who initially submitted the Shapes on the OG compass and I just want to say I fully endorse this name as I drift in and out of these threads.
Speaking of I am so happy this project is still chugging along
>>
>>93972544
>Armour value on its Body / Bucklers and Shields?
3T on Body. Bucklers for sure. Shields only if Scavenged Equipment cost is raised to 3 or 4.
>missing cost for both Experimental traits
Alchemy could be 2, but could also be 1 or 3. Weaponry should be pretty cheap, I think 1 would be fine. Really i think the Heroes could use a rework, but i want to do that last.
>>
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Alternative map for this evening.
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Atlan up. Didn't get time to add the Surgeon General. Also updated the weapons and added the new version of Shields and Bucklers, as well as a way to grant them Titanium.
I assume the Reclaimers and Reconquerers are supposed to have access to Shields and Bucklers in some way, right?
>>
>>93975449
>I assume the Reclaimers and Reconquerers are supposed to have access to Shields and Bucklers in some way, right?
Yes, sorry should have said. From what i posted, only the Veiled Daughters and Surgeon general are meant to have neither, and Hospitallers are meant to have Bucklers only.
>>93974811
This looks good. Can we push the game back 45 minutes or so?
>>
>>93972419
While we're on the topic of more necromancer units, how about this?
>Atlan Huskmaster
>Atlan does not practice necromancy, they have more than enough naturally emerging from their mines
>The Huskmaster's job is to guide these creatures towards enemy lines, usually with a hooked pike
When you take him as a unit you spawn hostile derilect husks but you can force them to move towards enemies with his actions.
>>
>>93975504
>This looks good. Can we push the game back 45 minutes or so?
No issue, I'm still figuring out a list given the changes.
>>
Iconodule - 8
Born to Lead - 3
Duelist - 3
Experimental Weaponry - 1
Hedge Cavalry - 1
Titanium Flask - 2
Warhorse 10
Buckler Free
2h Axe 3
Webley 2
33

Reconquerer - 10 x2
Warhorse - 10
Spring Gun - 1
Sword - 1
Shield - 2
24 (each)

Spring Gunner 10 x5
Spring Gun 1
Stiletto
11 (each)

Veiled Daughter 10
Stiletto
3x Material 1
Rations x3 3

150 on the spot
>>
>>93975624
Atlantis could get an opposite.
An Ekphora guides the dead toward herself and has an ability to rapidly dispatch husks that they might receive proper burials.
In ancient Greece, family members of the dead, especially female relatives, oversaw funerals and denying someone a proper burial was seen as an insult to human dignity. Atlantis could have an entire anti-husk order based on that idea; women whose relatives became husks that dedicate themselves to making sure husks are put to honorable rest.
>>
>>93975624
>Atlan Huskmaster
I had an idea for an Ottoman Ambassador necromancer character for Atlan. Will elaborate later.
>>
>>93975865
Okay but only if we get a Charon-esque gondolier unit too.
>>
>>93975919
Maybe that could be what the Atlan Huskmaster (Husker Journeyman?) could be styled after. His hooked pike is like a poll and he goes around on a sort of boat carried by husks, that way he doesn't need to get near them.
>>
>>93975865
>>93975919
actually I bet we could tie it into the Rites thing, having some Rite-specific units might be a neat idea
>>
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>>93975791
>>
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>>
Leader: {18}
Commandante (15)
Sabre (1) Gras (2)

Hero: {27}
Volcano Aspirant (7) Freemason Affiliate (3) Bodybuilder, Precise, Fast, Agile Swole (3)
Magma Blade (6) Duosicilian Abundance (5)
Sabre (1) Vetterli (2) Horse (6)

Specialists: {12}
Duosicilian Chef (12)

Followers: {87}
3[Alpini (6) Vetterli (2) Ration (1) Material x3 (1)] {30}

3[ Arditi (13) Sabre (1) Dynamite x3 (5)] {57}

Sorry i took so long. Hopefully we can still finish.
>>
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Just realized we are hitting around 150 downloads on the latest version of the main doc. Averaging about 25 on each new version of the faction books. Ottomans is the highest at 69 probably because it never got updated.
This may not sound so much, and there's probably a lot of duplicates in there, but its still fucking beautiful to me.
>>
>>93976477
No issue at all, room's up, I'll make you a png for your list and hop on, shouldn't be too long.
https://www.owlbear.rodeo/room/r54k2tjh5byl/ThePriorPull
>>
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While the Underground is filled with epic stories of struggle and ambition, many events happen out of pure happenstance and initially innocent enterprises. In this case, soldiers from two brutal and warlike Nations wandering the forested caves of the 4th decide to throw themselves a picnic, and spying the other from their side of the rivers decide to interrupt their camping trip to shoot a few rounds at each other.
>>
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>>93979057
> The Iconodule sets up a campfire, upon which the Veiled Daughter proceeds to Cook 2 Warm Meals and distribute to the Iconodule and Reconquerer 1
> The Italian chefs cooks up some Spicy Meatballs for Arditi 1 & 3
> The Spring Gunners at the bottom wade through the bog slowly and take the occasion to wind their Spring Gun further, since they are two far away from anything at the moment.
> Reconquerer 1 advances far upfield.
> Everyone else shuffles foward.
> No shot are exchanged.
>>
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>>93979107
> One of the Alpinis decide to scout and moves across the bridge, only to be opened up by the Spring Gunners, who manages to put him down (takes the 3 of them)
> Reconquerer 1 and Iconodule eats their Warm Meal.
> The Arditis move across the bridge after the Alpini, the Commandante uses his ability to move one Arditi further down.
>>
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>>93979128
(apparently forgot to snip turn 3, sorry bout that)
> Reconquerer 1, activating on 4 AP moves once, shot the Arditi once with his wound up Spring Gun, hitting him in the head, then Charges it. The Warhorse misses, but the Reconquerer itself hit twice, killing the Arditi.
> One of the Spring Gunners similarly hits another Arditi in the Head, causing it a Grievous.
> The Italian Chef cooks up more Meals, the Aspirant and Arditi 2 have their own before it cools down too much.
>>
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>>93979159
> The Iconodule activates first, on 4 AP, and consumes his Silver Flask to gain 1 more and +1 Accuracy at the cost of every other stat, thus getting him up to 5 AP. With this he moves to the front and shoots twice at an Alpini with his scavenged Webley, killing the poor sod. He takes another shot at the Alpini standing across the bank, but misses, and decides to run back behind his lines.
> Arditi 3 dynamites a Wall then Charges down, but misses (Atlan Anon rolled especially bad all night)
> The Reconquerer swings back and hits once, but is then flanked by another Arditi who swings at his back and hits him twice.
> However, this all leaves the Commandante very open across the bridge, and the Spring Gunners spent their last turn reloading, so they open up on him. One manages to shoot him strait in the eye, killing him on the spot.
> Atlan anon is not a 0 Silver and 7 Dread, so he gives me the game.
End game result
Atlan : 0 Dread 46 Silver
Italy : 7 Dread 0 Silver
Victory for Atlan! (and more importantly, for 2e anon, who was sorely needing to end his bad streak.)
>>
>>93979210
>>93979159
>>93979128
>>93979107
>>93979057
So, brutal game for Atlan anon. He advanced and exposed his Arditi too much before they had their Warm Meals in them. Wall placement also made it easy for me to set up 2 lines of fire which he had to cross to engage me.
He rolled especially badly, but also, he didn't get many occasions to roll at all, because of the staggered nature of the game, if you expose yourself too early its really easy to set this sort of rythm where you are constantly just seeking openings and getting clocked for it by the more defensive party.
Warhorse are probably too good, the stat boosts are unnecessary beside the Strength one, the 2 Health and Charge already give them plenty of value.
Spring Gunners have switched around to being really good ranged options, if not super fast ones. We've already discussed ways to debuff them a bit.
>>
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Added this to the Hostile list, intended to be the worst result possible, comparable in deadliness to a Terrorsaur, so let me know what you would add as rules, or wanna add, honestly with this one we can stack it up, its supposed to be a legendary foe...
This doesn't mean I'm not open to having him be a Merc Leader or Hero or whatever as well, same as with the Hyperboreans eventually...
>>
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And then there's these guys, same Hostile Section, Dangers of the Deep, which is the weirder less natural foes you might encounter like the Shapes and Lemurs...
Disregard the stat line for it, I was thinking of giving it Horde (so spawn 3 of them per roll of that result) and having them not attack anyone, just cause severe debuffs in a large radius while they remain on the floor. Lower Movement and Strength, Warm Meals turn cold after a turn, etc etc. They regen lost wounds every turn (their Hyperborean sponsor gave them immortality, after all), but you can either feed them a Warm Meal or Excavate them a bunch of times to remove them from the field? I was thinking of having them be very oppressive but in a non-direct way.
Let me know what catches your imagination.
>>
>>93979833
Give him some kind of ability to turn slaves, especially Gorgs, hostile toward their owners
>>
>>93979868
Instead of death they should lose all AP and their regen so the option of reactivating them is open.
Also maybe give an advantage to feeding other than removal? Or something that ties into cannibalism.
>>
>>93979833
Merc leader option should explicitly be a Gorg who cut off his own horns in honor of the Hornless Gorg.
Give the real dude a magic axe as a reward for killing him, but beware, he will return to reclaim his weapon some day!
>>
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>>93982478
>>93981604
>>93980035
Thank you for the feedback, I'll come up with something this afternoon and post it after my shift.
>>
>“These Lemurians, they have the sight to look to the future, but have they vision to see the past? I do not think so. It is said that what is above is below and what is below is above, but I will add this: What has been is yet to come, and what is yet to come has already been, many, many times over. It is the nature of this Hollow Earth, or what some call fate. But what kind of man dares defy the fate of aeons?”

Apocryphal, attr. to anonymous diplomat at the HEIMDALL agreement.
>>
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And that's it for today's image dump.
I quite like how this one and >>93988794 came out.
I started working on a Milkbat profile for the Beastiary, could the anon who was posting images for them repost them?
>>
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>Unhusked Exile: (18 Silver)
Leader
AP: 2
LP: 3
Movement: 3
Accuracy: 6
Strength: 5
Discipline: 6
Labour: 4
Evasion: 5
Awareness: 4

>Armour:

>Health:
1 Limb
2 Body
1 Head

>General Abilities:
-Hatred[Husks]

>Special Abilities:
Choose between one of the below:
-The Pasha’s Agent : Before Deployment, select 1 Implement of Unhusking (see the Egyptian Pasha’s profile). Once per game, this model may spend 1 AP to use the selected Implement (1 Silver).

OR

-Porte-Seeker: (1 LP, 1 AP)/(1 AP, 0 LP)
Any friendly units adjacent to this model may reroll attacks targeting any Husked units until the end of the turn. This ability may be used for free to target a single unit.

>Equipment:
Standard Equipment, Ornamental Sword, Otto Sidearm,

-Ornamental Sword: (Melee)
Acc: -2
Eva: 0
Pen: 0
Threshold: 5
Weak/Strong: [/]/[X]
Cost: 3
Special:
May double effect of Rally once per game

>Recruitment:
Merc leader. May recruit Serbian Rebel, Unhusked Jannies, Mansure Armymen, Ambitious Evzones (not done yet), Montenegrin Duellist as faction.

>COMMENTARY:
Either he’s trying to wrest Constantinople back or he’s bumming with the Egyptians. Not sure if a character or not. Should anyone else be in his faction list, and who should he get for merc options?
After this it’s the Evzone, then the mushrooms, then Rakkad, then we’re done for non hyperborean/skypeople chart units unless I feel like going back to touch up some of the semi-unfinished ones I did which I should.
>>
>>93992042
Maybe let him take both abilities since otherwise he's not the best leader unit cost-wise.
>>
This has shown up in another thread and I'm quite pleased to have found it:
https://antediluvianminiatures.wordpress.com/2016/09/26/shop-lost-world-range/

I also know of some other manufactures for weird specific 19th century things so if anyone wants suggestions for Agartha sourcing I can oblige.
>>
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Came across this photo. Don't know what to do with it. Maybe a model of the world build in Paris?
>>
>>93996164
It's a drawing of what Hyperborea looked like before the bleaching.
Of course the bleaching hasn't happened yet, but Hyperborea doesn't look like picrel right now, so I don't know
>>
>>93996164
Minister Eiffel's greatest creation, an Earth in miniature. On the surface, a mere public art installation. In truth, a grand example of the esoteric work; a place for France to escape to during the Deluge. A world writ small, within which they can construct a new reality.
>>
>>93996511
>Minister Eiffel breaks reality by constructing a cycle within a cycle with blackjack and whorelocks
>>
For the ambitious Evzone, do we want the chart-dictated flavors to just be a modelling thing and thus not part of the rules or do we want Greek, Armenian, and Other options?
It didn't work so great with Mystery-Meat so I'm leaning more towards having it be a flavor thing
>>
>>93997312
More of a flavor thing. The Evzone just represents general anti-Ottoman rebels from around the Aegean, particularly Greeks and Armenians; but it can also probably represent various Balkans, Italians, etc.
>>
>>93997332
I was thinking of giving them something similar to highland rifle where they shoot good from mountains, but with different weapon options and maybe some extra spice but not sure what
>>
>>93997368
nevermind I reread the chart they've got enough to work from there. I'll do the mountain bonus thing and the looting thing and swap rifle training/terrain affinity for something against royalists
>>
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Did some work on the Beastiary this evening. There was no Husk so I added this one, meant to be the least dangerous result on the Dangers of the Deep table. I made it so you Deploy 6 instead of 3, I felt 3 was too easy to deal with and prioritize. This way it has an actual chance of swarming properly and becoming a problem for the players.
>>
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>>93997670
I had got not feedback on images for the Milkbat so I pulled this off quickly, it can be recycled as something else if you prefer another image. Let me know if you would want to add something to it.
I also added Neutral as a special rule to the NPC behavior rules, just "this model cannot resolve Attacks or Charges until one has been resolved against it (successfully or not).
I'll add this on the the profiles where it fits.
>>
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>>93997715
And the long awaited Sky-Whale profile.
Stuff will be added to it as further incentive to kill it, either special items or ingredients.
I wanted it to be pretty oppressive despite not being Hostile by default, pretty sure I managed that. Its a Floater so obviously not much blocks LoS to it...
I think the cost of Hostiles/NPCs should be kept
relatively low, simply because its something a player can do 90% of the work and the other can finish off and get the Silver. Obviously that should be accounted for by the players but if we have units that hand over 75+ Silver on their own it'll obviously skew the game a lot. I started looking at the Oneirophobia in that light and will post a pitch for the profile in not too long, but its going to remain very influenced by what profile anon made initially.
>>
Also, there are still 2 tables remaining to turn the hostile list into a full d100 list. Let me know if you have specific themes you'd like to see implemented. Anomalies could be one, but that also could be made into its own thing, rather than skinned as "npcs"...
>>
>>93997886
>I think the cost of Hostiles/NPCs should be kept
>relatively low, simply because its something a player can do 90% of the work and the other can finish off and get the Silver.
Maybe NPCs could work a little differently mechanically, where you have to acquire the kill (sky ambergris, milkbat milk, gorg hide, etc) in order to get credit for the silver?
>>
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>Ambitious Evzone: (6 Silver)
Soldier
AP: 2
Movement: 4
Accuracy: 4
Strength: 5
Discipline: 4
Labour: 4
Evasion: 6
Awareness: 4

>Armour:
0 in all

>Health:
2 Body

>General Abilities:
-Terrain Affinity[Mountains, Foothills]

>Special Abilities:
-Megali Idea:
This model may use any faction special equipment, but only after acquiring it from a fallen unit, and may only hold one piece at a time. While this model is not holding any faction special equipment it gains 1 Accuracy and 1 Discipline, and Quick Shot against Ottoman units (not Egyptian)

>Equipment:
Standard Equipment, Bradsburg, Gras, Lefaucheux, Flintlock Pistol, Bayonet, Dagger


>Recruitment:
Merc unit for UK, France, Unhusked Ottos, Tsardom, Hungary, Italy(?)

>COMMENTARY:
You have to decide between the eternal struggle of Turk and Greek (or Armenian) vs getting some loot and being happy with that. Hopefully not competing with Highland Rifle too much but they are a similar niche. These guys are faster but worse at shooting so you should try to get them to run up and grab stuff unless you’re facing Ottos.

Are Wapaq/Ayahusca supposed to be recruitable or NPC only? They’re next I think unless someone already did them.

>>93997955
Seconded on collecting the kill for NPC silver
>>
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>>93997955
Yeah, or you don't get the Silver by default, a lot of those have to come from skinning/special items, but there's also a "Famous Kill" special rule that gets it on a few models which are particularly dangerous...?
> Picrel
Lots of rules but I don't think it'll translate into something too difficult to use. One-shot, but with a potential to put any (grounded) model it hits out of commission for a while.
>>
>>93998120
damn, messed it up, in Broken at the Wheel I meant "if any of those Trap! test fail, instead of taking wounds etc etc"
>>
>>93998086
>Are Wapaq/Ayahusca supposed to be recruitable or NPC only? They’re next I think unless someone already did them.
NPCs mainly, you could have some similar mechanic to Mu and Terror Birds Herders with Tsardom and Wapag, you cant tamed but the Tsardom finds ways to use them... and Ayahusca could be Parleyed with to gain its support.
If you wanted the Ayahusca could technically be a outright Merc she can appear as human and is fully intelligent.
>>
>ATLAN DIPLOMACY: TRUTH BEHIND THE OXYMORONIC STATEMENT
Our initial impression of the so-called Atlan Republic was shocking. Other powers of the underground were open to trade, negotiations, or at least surrender: This is not the case for Atlan.
Until the establishment of Maximiliana, it was believed that surface diplomacy was entirely impossible. Indeed, there were several convincing papers by our own correspondents which led us to believe Atlan was ruled by ancient automata or some other inhuman force. We know better now. Atlan does not have allies, it cannot truly be said to even have trading partners. But in special circumstances negotiations are possible. Herein are the examples we are privy to:

-ATLANTIS:
Surprisingly, Atlan does on occasion deal with Atlantis. Neither will ever acknowledge this, but if an Atlantean general is willing to swallow his pride and ‘submit’ himself to the republic then his Atlan counterpart may be willing to record their temporary alliance as a brief capture of slaves followed by a massive escape. What reports we have gathered from Deepfolk third parties indicate this is a once in a generation event, brought about only when the forces of Mu threaten to interrupt the Eternal War and never lasting beyond a single battle.
No such alliance has occurred since the ascension of the Titanium King.

-LEMURIA:
Atlan has seemingly experimented with Lemurian degenerates as a source of labour, though if they were traded or stolen remains unclear. Raids on British outposts sometimes seem to occur in pairs between these two, the forces of one side staying clear of the other until it comes their time to assault. It is possible that the Atlan forces are unaware of this fortuitous timing, given the Lemurian penchant for manipulation.
>>
-THE OTTOMANS:
Atlan makes regular use of husks as a source of labour, or as a defensive tool to be peppered liberally about their border walls. In recent years the number used has increased dramatically, and observation of the new husks on their border make it very clear where they originated from. Notably, these imports do not attack Atlan columns marching in or out of their territory, with some exceptions.

-THE AUSTRIANS:
Truly an anomaly, The Austrian Empire has never received more than a light border raid from Atlan, despite their direct border. Trade is infrequent and unofficial, but certainly present. Notably, further Austrian expansion west has been met with screening forces of Atlan warriors, not attacking but rather warning the South Germans to go no further. If reports are believed, they seemed genuinely concerned for the Austrian’s well-being. More research is warranted here.

I’m just spitballing pretty much.
>>
Are Reformed Gorg and Cave Beastle still up for statlines?
>>
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>>93998364
Yes on both account.
> picrel
Is what I could make up for the Oneirophobia. There was a mention of "dispelling" it, but unless I missed it I saw no means of doing that included, was that to mean to kill all the 6 models?
Could be an Action both targets have to accomplish on the same turn? a 3-way Parley action?
I did take some liberties to turn it into an Hostile, I could very well have been its own Conditional Rule/Scenario, let me know if it works for you this way. Could be both too.
>>
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Beastiary list as it stands.
>>
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>>93997899
>Anomalies could be one, but that also could be made into its own thing, rather than skinned as "npcs"...
I like that idea. I think it could even have a place in it's own book, made up of the more esoteric and deeper units and lore. Anomalies, mysteries, and tales from nightmare...
>>
>Wapaq: (5 Silver)
Deep
AP: 2
Movement: 2
Accuracy: 3
Strength: 7
Discipline: -
Labour: 4
Evasion: 2
Awareness: 3

>Armour:
0 in all

>Health:
3 Body

>General Abilities:
-Dual Wield[Tentacles]

>Special Abilities:
-Hair of the Shroom:
When this unit dies, Wapaq flesh may be collected from where it fell. Wapaq flesh works like an uncooked ration, but cures twice as much dread when spent on Non-Deep models.

>Equipment:
- 2x Tentacles: (Melee)
Acc: 0
Eva: 0
Pen: 0
Threshold: 8
Weak/Strong: [X]/[Black]
Cost: Free
Special:
Knockback


>Recruitment:
Tsardom may purchase, but not control. Neutral NPC otherwise

>COMMENTARY:
They move slowly but attack fast. If you’re already too far gone the flesh won’t do much but before that it’s quite good.

>>93998494
I did a Wyrm unit a while ago if you need to fill a slot on the Pelagic Problems table. It was sort of a terrorsaur equivalent unit IIRC
>>
>>94000785
Forgot, they have immune to morale on account of being a mushroom and thus being impossible to kill in any way that matters (you can still kill them in game though)
>>
>>94000785
>I did a Wyrm unit a while ago if you need to fill a slot on the Pelagic Problems table.
I kept it aside because I seem to remember it being able to stretch and cover 12 hexes or something insane, but yeah I'll come back to it.
Thank you for the Wapaq, I'll get on doing that and the Shroom Farmer as well.
>>
>>94002630
>12 Hexes
That sounds right. If I had to guess my reasoning there was that 12 hexes is just more hexes to hit, and that it can only attack with bites from the mouth hex.
>>
>>94002876
I remember it striking me as way too much back then, however now I'm not so sure. We tried the eels in one scenario and they really didn't take that long to resolve. Its a single model its resolution shouldn't be too long to go through even if it has multiple hexes it can extend over.
>>
>Ayahuasca: (17 Silver)
Specialist, Deep, Diplomat
AP: 2
Movement: 3
Accuracy: 5
Strength: 7
Discipline: 7
Labour: 5
Evasion: 5
Awareness: 7

>Armour:
0 in all

>Health:
1 Limbs
4 Body
2 Head (Not fatal if lost, Just reduce awareness by 4)

>General Abilities:
-Light Source 2 (3 Hex range)
-Terrain Affinity [Fungal] (Is this a type? I don’t have time to check)

>Special Abilities:
-Mycelium Calling:
This unit allows you to recruit up to 5 Wapaq units. These must remain within 5 hexes of this unit, or they revert to Neutral NPCs. This unit may exert control over other Wapaq within 5 hexes. (If there are these on both sides I am not sure what to do)

-Fungal Oblivion:
Adjacent friendly units gain 3 discipline as long as they remain adjacent. Each turn after the first a non-Wapaq unit begins next to the Ayahuasca it must save strength. If failed, replace that unit with a Wapaq at the end of the turn and count it as deceased. A first aid check may be attempted to prevent this, dealing one [/] wound on success instead of healing.

>Equipment:
None (Wapaq are expected to be guardians)


>Recruitment:
Merc, NPC

>COMMENTARY:
The ‘helpful advice’ mentioned is where the diplomat keyword comes into play. Deep Drunk I interpret rules wise as dread so you get discipline while adjacent (maybe make it within 3 hexes?)
The Fungal Oblivion ability could theoretically be used offensively but you would have to be very careful since the Ayahuasca is NOT combat oriented.
Also they glow and I do not know why.
Finishing this one at work so sorry if it’s a little unpolished, I can give a second go later if needed.
One Ayahuasca can convert another into a Wapaq, this is intentional because I think it's a cool lore tidbit to invent through rules.
>>
File: ima.jpg (165 KB, 736x1093)
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The Iron Angels play a curious role in the Hyperborean culture and ecosystem. Preying primarily on other Hyperboreans, especially those steeped in the suffering of others, they are known to hunt their targets relentlessly. Many days can pass between sightings, and the Angel can stalk its target anywhere between several days and several months before it decides to make its move.
Though they bear the wings and visage of an angel, these Iron Angels are flightless, their spiked wings being their primary method of catching and restraining prey. When they move on their target, they can stride with great speed despite never appearing to move faster than a brisk walk. They rush forward, grab their chosen prey with their wings, and immediately attempt to retreat with the man restrained in their barbed grip.
Hyperborean folklore tells that an Iron Maiden drags the man back to her lair and feasts on his agony for as long as she stalked him, whispering to him as if he was a lover the entire time, and slowly morphing her features to appear as his ideal woman. The truth of this is dubious, as Iron Angels are rarely sighted and extremely difficult to track. Despite seeming to weigh half a ton, they do not leave foot prints on the ground. The reality of what happens to men they capture is utterly unknowable.
In Hyperborean folklore, the Iron Angels are also associated with the Hyperborean idea of the end times, and are considered particularly fell omens. As they are quite unflappable as a people, they do not react to the sighting of an Iron Angel with fear, but instead with a sort of grim resignation.
Iron Angel disproportionately target Breaking Wheel farmers, for perhaps obvious reasons, due to those farmers' handling of agony.
It is not impossible to fight off or kill an Iron Angel, but they are quite durable and quick to flee if things turn south. Powerful mastery of the Emanations is reputedly useful in warding them away.
>>
>>
>The Star Ancestor: (*The Tithe of 6,000 years* Silver)
Deep, Beast, Leader, CAMPAIGN MAP-HEX MODEL
AP: All at once
Movement: Everywhere
Accuracy: Impossible
Strength: Layer-Splitting
Discipline: Cannot fear
Labour: 5
Evasion: Not here
Awareness: Looking in from the outside

>Armour:
20 in all

>Health:
0 Health (You cannot kill what does not have health)

>General Abilities:
-Immune to Morale
-Immune to Obscurity
-Immune to Death

>Special Abilities:
-”You can’t fight it!”:
The player who deploys this model loses. So does the opponent. The Star Ancestor wins.

>Equipment:
This model comes equipped with THE TITHE (Silver), and THE TITHE (Corpseflesh)

>Recruitment:
Not a unit. Mu cannot recruit this one, it can recruit Mu (The entire faction, at once)

>COMMENTARY:
This is for chart completion’s sake.



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