Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade—less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:https://archive.4plebs.org/tg/thread/86342023/#q86358321>Previous thread: >>94018820TQ:What non-d&d material have you been inspired to make dungeons by?
Want to contribute to the thread but don't know where to start? Use this table.>1. Make a spell>2. Make a monster>3, Make a dungeon special>4 Make a wilderness location>5. Make an urban set piece>6. Make a magic item>7. Make a class, race, or race-as-class>8, Make a 4-10 room lair.>9. Make a trap>10. Roll 2D10 and combine.
Is there any information on the new edition of OSRIC?
>>94045397>What non-d&d material have you been inspired to make dungeons by?Doom wads. Romero is amazing
>>94045353>If you want it to be a fancy consumer bookshelf product you're more interested in the appearance and social posturing of the purchase than playing the game.Different anon, but I agree with this, and on top of that there's no way a POD version of the Moldvay Basic book is going to be a fancy product anyway.
>>94045435Coming along at a good clip.Glad I was able to pick up several copies off Amazon before ol Mythmere tismed out about it.Sold one already on ebay for 50$, its nuts what tourists will pay for things that were at-cost pods.
>>94045435I don't think it's a new edition, it's just a new printing as far as I understood. Grodog posted about it on the accursed reddit with links to where you can buy it.
So is LotFP osr or not?Also what is special snowflake ac?
>>94045599>is it OSRDecide what OSR means to you and apply that metric.>what is [buzzword]Nothing, per usual.
>>94045599Of course LOTFP is OSRIt was published before 2011
>>94045495>>94045498I liked this PH version. I still haven't left the B/X-like line, I'm hoping OSRIC will come in a layout on the level of the new S&W, I'd like to give something like AD&D a chance.
>>94045397Does LotFP fall somewhere here?From what I gather, it falls into Nu-SR.>CMIIW
>>94045599Ascending AC with base AC of 12.No combat progression for anyone but fighters, making guns mandatory, which changes play dynamics.The Summon spell.Not OSR, in fact proto-nuSR.
>>94045693>I'm hoping OSRIC will come in a layout on the level of the new S&Wyou think you do but you dont
>>94045498A player book was released recently, but it doesn't really have anything new or interesting to add from normal OSRIC.What I want is a version of AD&D written in modern English (not High Gygaxian) and formatted/organized in a normal way.
>>94045737So you want OSRIC, which has been in print for well over a decade. The older BBP one with the nice endpapers is great.
Running B/X and the party finally found an arcane scroll went to check the rules for adding it to a spell book and couldn't find any. How do you run learning spells from scrolls? Does Adnd do it differently?
>>94045733>busted bindingsThat's fucked up. How much effort is it to set up your own printing of books you like? I think I want to have Dwarrowdeep(haven't read it yet I just yearn for the mines) in my hands but those POD a hard covers are not what I want. >>94045599Yes. There is no reasonable counter argument. Next question.
>>94045748>So you want OSRICNTA. OSRIC is nice, but it omits a bunch of stuff from the DMG and PHB, and changes a significant amount of stuff in what it does include. So no, OSRIC is not what that Anon wants.>>94045868>I think I want to have DwarrowdeepI recommend a quick browse through before you print it, many were disappointed by how half-baked it turned out to be.
>>94045737>too dumb for AD&D>thinks he's too smart for OSRICYou need a thesaurus
>>94045599Its 3rd wave. Close, you can rework its compatibility fairly easily but still requires some work. Large shift in terms of tone towards a specific area/genre of early modernism, hammer horror and splatterunk sort of stuff. Not haram but far enough from baseline its worth noting and if you're going to discuss it talk about how or what you converted. That last bit is the key really. If you're not sure, try converting something from it to Basic or AD&D and see how much you have to change one way or another and discuss that. Play test it even. The problem with much nusr or foe shitposting is its just shitposting, rather than trying to engage with the material.
>>94045935Nice image, but "AD&D" 2e belongs in the black area.
>>94045868Anytime you have the option, go with the Paperback version of a game, and if the pagecount allows or you don't mind debinding yourselfl, Saddlestiched & recollating the signatures/adding page flashing in the case of casebounds..
>>94045951Man, I haven't seen the FG&G shiposter in a while.Ayylmao
>>94045951You belong in the black area.
>>94045814I believe the rules intentionally omit this because scrolls are quite common, whereas the design intent is for magic-users to need to quest to find sages or additional spell books to acquire new spells. That said, if I were adjudicating it, I would simply repurpose the magical research rules found on X51 and give them some sort of benefit to either the cost or time requirement seeing as they have a copy of the spell.
>>94045748>>94045885OSRIC doesn't have the AD&D dungeon master guide, it has a compilation of rules, but not all the advice provided by the DMG.
>>94046013>OSRIC doesn't have the AD&D dungeon master guide, it has a compilation of rules, but not all the advice provided by the DMG.Based & Antihandholdingpilled
>>94045397>TQT&T as well as some of the TFT articles in Pyramid & Dungeon.
>>94045998>give them some sort of benefit to either the cost or time requirement seeing as they have a copy of the spell.It's interesting that it doesn't count as a copy of the spell but also it is nice to be able to put an interesting scroll in front of the party without it immediately becoming the MU's new prep every day spell.I think I'll half the time cost but leave the gold cost as is.
>>94045814In B/X you explicitly cannot. You can only add spells by getting them from a mentor or inventing them via magical research, and your max number of spells known is the same as your number of spell slots on that level. This is obviously for simplicity purposes, but it's also obvious it was a bridge too far; BECMI changed this rule.And yes, AD&D does it differently, in an absolutely convoluted but ultimately functional way as usual. (You can learn spells off scrolls, and most people think you then roll to test if you learn it successfully, but in fact you're supposed to roll to see whether you can learn *all* spells of a given level at the moment you attain that spell level, and this is how min/max spells per level works. If you find a scroll of a spell you can learn, success in transcribing it to your spellbook is then automatic.)>>94045868>How much effort is it to set up your own printing of books you like?I would say it's extremely difficult if you want one copy but not fucked POD bindings. The best solution would be to get a copy of any non-perfectbound printing, deliberately break off the cover and rebind it, or if you don't want to do that (understandable since the paper quality is typically printer paper and not something you'd want to waste that much time and craft on) you could use textile tapes to reinforce the hinges (which is ugly, but strong enough for any ordinary use).
At creation a multiclass character rolls all of their hit dice and then divides, yes?Thief Acrobat would be (2d4+CON)/2 ?
>>94046189you do understand how integers work, right anon?
>>94046210No, I went to school on wrestling.I just want to know if I'm rolling 2d4 because I'm getting two levels at creation, adding CON to the total after dividing by the amount of classes or if I'm adding it to each d4 roll then dividing that total by the number of classes, man. Is there an answer to that somewhere?
>>94046189I won't pretend to be incredibly familiar with Unearthed Arcana material, but is a Thief-Acrobat really a multiclassed character?Anyway, the big mistake in your calculus is that you wouldn't add your CON bonus just once and divide it in half. You would get half your CON bonus to each HP roll, which when creating a level 1/1 character is just the same thing as adding the full bonus once.
>>94046309I don't know about Unearthed Arcana either, this is in the OSE Advanced Fantasy book. Acrobat and Thief are two different classes there that I'm Multiclassing with my Half Orc.
>>94046254you do actually play the game you shitpost about, right anon?
>>94046347Okay, that's damn weird. I don't know anything at all about OSE Advanced, but the above is how I would do it in AD&D and I'm pretty sure is the intended method there.
Does anyone have a scanner and a copy of the original Deities & Demigods with Cthulhu and Elric material? I had the book for years, sold because I never used it, and now of course want it for a project.I'm looking for some hi-res scans of the art for the Deep Ones, Vampire Tree, and Vulture Lion (at least 600 DPI, 1200 is better). Can an anon help me out? I'm restoring the art for a manual (like I did with the attached).
>>94046473Acaeum, zoomzoom
>>94046189In AD&D, Thief-Acrobat is not two classes, it's a class that you switch into as a 6th level Thief. Thieves get 1d6 HP at first level.If you were playing an actual multiclass, for example Fighter/Thief, you would be getting the average of the Fighter's HP and the Thief's HP, so:[(1d10 + Con uncapped) + (1d6 + Con capped at +2)] / 2Not sure about OSE-Advanced, it's buildfagging foeshit written only for the €€€.
>>94046347>Acrobat and Thief are two different classes there that I'm Multiclassing with my Half Orc.Holy Mother of Buildfagging Faggotries, pray for the sould of this faggot in this decade of darkness.
>>94046347Not two classes, your first error was using Unearthed Arcana
>>94046387I'll do it a couple ways and then ask the Ref when I see him.Personally I feel like doing 2d4 then dividing by 2 then adding the CON bonus (in my case a penalty) seems most natural.Thanks for actually talking about this instead of being a shitposting fag trying to get a quip off or something.
>>94046769>shitposting fag trying to get a quip off or somethingNta but welcome to /osrg/, where you gotta trudge through a lake of shit to find an ingot of gold. Its in the spirit of the genre I guess.
>>94045917>Thinks the problem people have with Gygaxian purple prose is its reading level, and not the lack of editing, formatting, and flow.Just admit it, you've never actually read the AD&D PHB or DMG.
>>94047070tbf he may have been too busy playing the game
>>94044777>even The Christ gets hangry>This is comfortingMy commercial for Fig Newtons was rejected for being too similar to a long-running Snickers campaign
>>94048444I miss when TODD was active, because then spastics like yourself were busy shitting up over there instead.
>>94048658I would 100 times over prefer a quiet thread that dwindles slowly than one that 'thrives' on inflammatory shitposts like that to maintain 'health'.Maybe I'm getting too old for it, but parsing conversation from under the ironic layers of inciteful 4chanian dialect is getting too tiring to be worth it any more. It's like everyone thinks they have to get a rise out of someone for them to respond and without trolling there'd be no exchange.
>>94048780Yeah, it's like watching 14 year olds playing Counter-strike or Halo or what have you. They're very impressed with themselves, but it's just baby's first edgelordism.
>>94046473https://ia600405.us.archive.org/10/items/deities-demigods-1st-print/Deities%20&%20Demigods%20(1st%20Print).pdf
>>94049343I wouldn't have spoonfed him if you hadn't wrote this:>the one that is unavailable everywhere and in every way?
>>94049206Thank you. I already have a basic PDF of the book, but it's nowhere near the quality I'm looking for.
>>94049324Blah blah blah. Another shitpost of no net value.>I'm not pretending to be an aggro little twerp, I really am!Try and have an honest conversation some time son. It might be scary to not be hidden behind the tear-down culture armor but you'll survive and be better for it. You might even find that there's like minded people who'll enjoy talking to you once your vernacular is free of shit like 'nogaemz' 'filtered' and whatever other weaponwords you clutch desperately.Last response you'll get from me with that trollish tone. No more dopamine (You)s.
This week my group just crossed session 10 of our AD&D campaign. I think it may have finally happened. I think that I've finally found my group. It basically took me a decade to find others that were interested in games other than 5e, but now that I've found them, I don't wanna let go.
>>94049519Now that's hopeful news.Are these all new people or a group that used to play 5E and gave it a shot?Ten sessions is a decent chunk of time. Past when someone might fight the system or withdraw over it.
>>94046769>Thanks for actually talking about this instead of being a shitposting fag trying to get a quip off or something.Hey, no sweat. Those seethers are endemic but just ignore them – I halfway believe they're actually trying to fuck the general up deliberately by making it unpleasant and half think they're just hopeless spegs. There's still a nucleus of sensible and friendly posters though.
>>94045495Man, I bought two of these and ended up giving them both to the same player on separate occasions. Miffed that I can't buy another one. Why did it stop getting printed?
>>94046521Point of order, you don't ask the saints and so on to pray for someone – that's what you're doing. You ask them, in the prayer, to *intercede* for the soul of etc.But, also, you're a nigger voiced by Matt Mercer.
>>94046769Disregard decimals and always round down.
>>94049584>Point of order, you don't ask the saints and so on to pray for someone – that's what you're doing. You ask them, in the prayer, to *intercede* for the soul of etc.Where did you get that retarded notion from?>Sancta Maria, Mater Dei, >ORA PRO NOBIS PECCATORIBUS>nunc et in hora mortis nostrae. Amen.I'm not even a Christian and I know more Christian theology than you do, for fuck's sake.
>>94049553Two of them are old grognards who used to play back in the 80s. They share old war stories and bring general knowledge to the table all the time. They bend over backwards to make sure that they make it EVERY SESSION.One guy is a middle aged dude that plays whatever anyone's running, but he says this is the first time he's ever meshed well with a group past two or three sessions. He is REALLY into the world's lore and I can tell it's his main motivator for some reason.Another guy is a young dude who had only ever played 3.5 and Pathfinder, and upon playing with us realized that he prefers the OSR approach to rulings over rules and that not spending a whole "Session 0" on character creation is appealing. Also he keeps saying, "It's like Elden Ring D&D!" and "I'm getting Dark Souls vibes!"One girl (Who I think was a Jehovah's Witness or something,) had never played any RPG before, but is really good at thinking outside of the box. It's really interesting to see her play because she's not even familiar with video games or anything, so even concepts like gaining EXP to gain a level were foreign to her. (Plus she gets really weirded out by even simple fantasy tropes like Mimics and slimes. I explained that this world has it's own gods of good and evil, and she is really fascinated with crusading against the evil gods.)The other girl does not *seem* like the sort of person that would be into tabletop games at all. She's a girly, blonde normie that has worn either girly clothing or sports T-shirts to every single game. She keeps a pink set of dice in her "Game bag" which is straight up a big purse... BUT she is probably the best mapper I've ever seen, she is a very good player that if you didn't know it, you'd think had been playing since the 80s. She said that she had tried playing 5e at her local game store and found the game and the other players really annoying. She said that they spent more time making silly voices than actually playing the game.
>>94049807glad tidings to you anon, cherish you group and keep them close!how about an ingame tale to keep our own hopes alive of finding a good group such as the one youve been working with!?
>>94049807Based Stacy obliterating the 5e niggerbabbies
>>94049572>Man, I bought two of these and ended up giving them both to the same player on separate occasions. Miffed that I can't buy another one. Why did it stop getting printed?
>>94049668That's the usual route but MultiClassing in OSEAF retains fractions and they can add up to an extra HP. That's kinda funny and I'm gonna say to the Ref if I ever hit 0 that I've got 2/3 of an HP left!>>94049807Sounds good if they're all into it. I can remember running an old school game with a public 4E group back before 5 came out and when I asked who wanted the grid paper I brought for mapping they looked at me like I just asked who we're eating first.
>>94049856>how about an ingame taleThere is a dungeon south of town that lies in the center of a swamp. It is the oldest and dampest place in the region, and it is full of nastiness. Every time that the party has went there, even just to peek inside, they have lost a character to some unfortunate thing. Gradually, over time, it has been given the name "The Cursed Hole". I did not name it. It is what they call it.The first time, they lost their party leader, (a fighter,) to a goblin's sling. It happened to strike for the exact amount of damage required.The next, someone tumbled down slime covered stairs and again, took exactly enough damage to die.The third time, someone touched a parasitic vampire plant and it latched onto them and pulled them in to a degree that nobody was able to save himThen, during a fight, someone who threw an flask of burning oil missed wildly and upon rolling where the oil struck, hit the square he occupied, burning him alive.And finally, upon fighting a wicker golem they managed to make a room cave-in and upon leaving, rocks fell in random squares throughout the room, catching one of their female fighters, striking her in the head and killing her instantlyThey refuse to ever step foot in there again.
>>94049874She's actually pretty cool so far. I warned both the women that I will be giving them a strength penalty and a charisma bonus (-4 to strength, +2 the Charisma) and she responded "That makes sense. Can I still make fighters?" and I said yes.Her current characters are a Heavy armored fighter and a thief>>94050000>when I asked who wanted the grid paper I brought for mapping they looked at me like I just asked who we're eating first.The two older players in my group suddenly burst out laughing and said that they hadn't mapped while playing since the early 90s. Everyone in the group sucked at mapping until "Stacy" came along. It's sort of strange because she seems to have a sort of way of understanding my "Lingo" or my explanation for room layouts and hallway positions. I always look at their maps while they draw them, but never correct them or explain, and so far hers have been pretty spot on with only minor errors.
>>94049807Fuckin' excellent, Anon! Fight on!
>>94050169>-4 to strength, +2 the Charisma>unironically doing the -4 STR meme as a houseruleIn true AD&D, only female halflings get -4, and female humans get -0. Shameful display, my dude.
>>94050264Is that true? I could have sworn that it was always -4 to all females. And then I homebrewed the +2 Charisma... I swear I'm going to go look in my book right now...
>>94050290AD&D PHB, page 15, racial ability score minimums and maximums.Under human it says "Human characters are neither given penalties nor bonuses"
>>94050308>>94050264This is tripping me out so bad right now because I have thought that there was a -4 penalty for strength on female characters for years... DECADES. Why did I think this?
Looks like you owe some ladies some Attribute increases big boy. I'm sure they'll be happy to hear it.
>>94050264>only female halflings get -4That’s not even right. They get the halfling -1 penalty and have a maximum of 14.
>>94050367misoginy
>>94050379Looks like I do!
>>94050169Not gonna lie, I don't like your ability houserule, I think the mods should equalize. I don't object to -4 STR in principle but for gameplay reason they should also get e.g. +1 INT +1 WIS.
>>94050367It’s from a Len Lakofka article reprinted in Dragon #3. Never was an official rule. You fell for the meme.
>>94050169>>94050264>>94050380Women getting -4 to strength was never a thing in D&D nogames faggots. AD&D gave women strength cap.>>94050367-4 str is a /tg/ meme posted by retarded nogames
>>94050421THAT'S RIGHT I FORGOT ABOUT THIS. I'm gonna look that up right now because I think there may be other things from that article that I have co-opted, now that I'm thinking about it...>>94050414I think there was originally some reason why I made it +2 Charisma many years ago, but now I can't really remember why? Knowing me, and knowing previous people I played with it's either there to discourage min-maxing by just choosing to play female characters, OR I think it may be there due to it being in some video game I've played over the years like Morrowind or Mount & Blade or something. The mind of a retard is an enigma...
Now let's get down to the nitty-gritty:What's their Comeliness?
>>94050466What's YOUR Cumliness?
>>94050472No Half-Orcs
>>94050451Read the posts you respond to, dolt. I said female halflings take the -1 halfling penalty and have a cap of 14.
>>94050491Yes, you are a dolt who fails at reading.
>>94045599You know what’s really fun to do in LotFP? Roll up a bunch of level 15ish+ PCs and steamroll one of his edgy grimderp adventures while playing the most obnoxiously goodhearted, benevolent heroes imaginable. And consistently overpower each feces demon or giant ass-eating rape monster and beat them to death. Fun timesYou’ll likely lose one or two guys to an Interdimensional ‘Fuck You’ Trap but Wishing them back to life at the end of each adventure is part of the fun!
>>94050421I'm almost certain there's something like this in one of Paul Jaquays' extremely weird articles about pretending to be a girl in the Dungeoneer as well.
Does anyone actually use Halflings?I always reskin them as animal people.
>>94050600Anything that says "nya" is inherently worse than a hobbit. By Allah! — I have seen cases of cancer caused directly by catgirls.
>>94050600I might do that soon. I've been struggling to kind of culturally differentiate them from bog-standard Shirefolk and place them geographically in my current Known World.I've already turned Elfs into non-playable Keebler style fairies though. I don't know if I should keep going and risk freakshitting my world or just making it too different just for the sake of it.
>>94049418Huh, your sarcasm went completely over my head. And I've been an insincere asshole all my life so I should know better.
>>94050571>Paul Jaquays' extremely weird articles about pretending to be a girlYeah, they are weird as hell, right? Like "imagine a weird sexist caricature of a woman, let's be that!" I read one of those and I'm like "now I get where the TERFs are coming from"
>>94050665>mocking the deceasedbruh
>>94050600What do you have against hobbits, anon.Sure they're annoying, have no sense of personal space, complains a lot, eats 6 meals a day, asks too many personal questions...What's not to love?
>>94050690Oh did Jaquays die? That's too bad. A weird person, but talented and interesting.
>>94050665They are incredibly odd, like they manage to somehow have this fucked-up vibe straight through even though ostensibly it's about Amazon and Witch classes or whatever.
>>94050571Looking over the Dungeoneer Compendium article list I expect it was ‘Those Lovely Ladies’. Not sure where to find a scan yet but my morbid curiosity must be satisfied.
>>94050761Hit post too soon: It's like, reading that shit you can really believe that he trooned out decades later, he clearly had some sort of obsession about women even then that went way beyond just wanting to smash, but at the same time they're *obviously* not the product of someone who is a woman mentally or can really identify with them.
>>94050783There’s no doubt in my mind Paul was AGP. Late life transition and partnering with another transexual are both flags for fetishism not dysphoria.
>>94050571>>94050665>>94050777>STRENGTH–as a rule of thumb, women are not built on a similar size scale as their male counterparts. A woman may have up to 18 strength, but never naturally, beyond the first catagory. [What the fuck does this mean???] Woman of 17 strength suffer the loss of one of their charisma bonus points. Women of 18 strength will lose both of their charisma bonus points. There are no charisma penalties for points of strength gained through magic or by a gift of the DM (see Charisma).I'm not even going to quote the rules about charisma which imply that monsters will rape your PC, or the thing about how Valkyries (literally a Fighting-Man, except worse) can get a free pegasus mount IFF they remain virgins the whole way to level 10.>>94050895>AGPI have no idea what that means unless it's just what you said after that.
>>94045397I understand that this is the map to Atari's Adventure but I'm upset that it makes use of teleporters for what is essentially elevation changes.
>>94051006>easy modeTry playing on difficulty 2 with the three castles
>>94046473What a great scan - thanks. Hope you ignore the trolls and share your results later so we can actually have a little content here again.
>>94050917>A woman may have up to 18 strength, but never naturally, beyond the first catagory. [What the fuck does this mean???]I would expect it means not going past the 18/50 Str category, which is official in the PHB, but the dates don’t line up. That article was published in 76 and the PHB didn’t have its first printing until 78. Was exceptional strength an unofficial rule before the PHB?The loss of Charisma bonus to offset higher Strength is a weird, autistic balancing act. I’m surprised nobody unearthed this for canceling purposes before Jaquays died.Blech. This whole line of conversation is leaving a bad taste in my mouth. It’s prurient and juvenile. My pure and innocent hobby of loot and violence is being sullied by speculating on the inner workings of sexual deviant.
>>94051161Its as if you put on a Girdle of Masculinity mid-post
>>94050650>>94050706I actually like Hobbits a lot. Would keep them for a LOTR game, but they feel odd anywhere else. Human / Dwarf / Elf is good enough in most worlds
This may seem like a strange question but... is my group missing out on anything by never having a magic user? We're all playing thieves and fighters. It seems like we can get various magical effects from magic items, so do we really need a magic user at any point?
>>94050600I have a sprawling and arcane character generation method. The odds of someone being an actual halfling are incredibly low.That being said a B/X halfling reskins as a ranger or scout with little modification and I have no issue with that. When I do use halflings they are culturally Rhennee and Attloi from Greyhawk.
My players are just now reaching level 2, and they've started building a base of operations. (They're renting a small building in The Keep and they're using it as their "Guild Hall". They're paying taxes and rent.) This is all well and good, it gives them a place to post up, a place to hide their stuff, and a home base.The thing is, they're trying to gather hirelings to start a mercenary organization. This isn't a problem itself. But I feel like they're going about it too fast and trying to build passive income too quickly. How do I curb this a bit to keep this under control so that it doesn't become a huge accounting game that I have to audit every session to make sure that the math makes sense?
>>94051161>Was exceptional strength an unofficial rule before the PHB?At the risk of inciting another semantic spergout from the gallery, it was an official rule appearing in Supplement I: Greyhawk. I think that your analysis of what the Dungeoneer quote means is correct.t. Anon who posted it
>>94051411Sleep is a first-level spell that knocks out 2d8 HD worth of enemies. Yeah, you're missing out on some things.
>>94051479>At the risk of inciting another semantic spergout from the gallery,Official supplements are official, the "spergout" was due to somebody arguing that a magazine article sent in by a fan was "official." Don't pre-emptively wet your drawers, anon, it's unseemly.
>>94051513My DM makes us roll for starting spells.
>>94051514Anything that goes on for dozens of posts is a spergout, also IIRC there's literally no Strategic Review material that didn't end up in the appropriate AD&D book. Anyway you're all fags, I'm just saying don't repeat it, which you then immediately started doing, so... pic related.
>>94051522Eh, a bit harsh but not unreasonably so, and eventually you'd still end up with a useful li'l niggy.
>>94051449You know lots of fags, do you?
>>94050571>>94050917>Jaquays' extremely weird articles about pretending to be a girl>Strong women loses her charisma bonusAnd people have the nerve to say Gary a sexist.>>94050751Happened about a year ago I think. Very sad.
>>94051522You're supposed to bully your DM until he bends the rules and lets you tell him what spells you have.>>94051544Fuck off, and take your concern trolling with you
>>94051601
>>94051411MUs are force multipliers. Very cool but not required. Let your players do things the way they choose to.>>94051475How do they have passive income from that?
>>94051475Seconding other anon's question, how do you imagine this being a source of income rather than expense? Ar they thinking that they're going to hire mercenaries, then hire those mercenaries out to others at a higher than normal rate?
>>94045868>I think I want to have Dwarrowdeep(haven't read it yet I just yearn for the mines)You definitely don't.Find a copy of the PDF online and judge whether you want it. It was an enormous letdown for me.>>94045733That book clearly reads Stars Without Number and not Swords & Wizardry.Am I missing some le epic joke?
Rolled 8 (1d10)>>94045409rollin
>>94051064Anon, it's the map that's in the OP. If you're playing with the full map the maze to the white castle needs 1 teleporter and the maze behind the black castle needs 3. (Not counting any weirdness you can get into with the portable hole; which, again, isn't in the OP.)
>>94051971Well OP needs to get on my level, then!
>>94052067Just realized my captcha was Y0ASTG.That's right, YO ASS, /tg/! Get on my level!
>>94050367>Why did I think this?You were ironically radicalized. Congrats, dumbass.
>>94050780Sucks having a vocabulary, doesn't it?>You gather dust, as your life is stagnant and going nowhere.
>>94052276I think you need a friend.
>>94051130Thanks. I just went a bought a garbage-fire copy off ebay, since I only need the images rather than caring about the condition of the book. Was working on this project last year but had to put it on the backburner due to time; getting back to it now.
>>94052565Use those internet search skills to find a treatment for your micro penis.
>940525653/10
>party triggers a few traps but survives them all.>"maybe we should poke ahead with something">"yea but we don't have a 10 foot pole">"how about we roll the cooking pot down the corridor and see if it triggers anything"What the fuck.I rolled for random encounters every time because of all the noise it made.bet they won't remember to to buy a pole now that they are back in town either.
>>94052847that's hilarious!
>>94045998>whereas the design intent is for magic-users to need to quest to find sages or additional spell books to acquire new spells.Wrong. In B/X Magic-Users can never add new spells to their spell books. They can only have as many spells in them as they have spell slots.
>>94052954Okay but even if that was true how do they add new spells to their book as they level up?
>>94050571>one of Paul Jaquays' extremely weird articles about pretending to be a girl in the Dungeoneer as well.Issue #?
>>94051475>How do I curb this a bit to keep this under control so that it doesn't become a huge accounting game that I have to audit every session to make sure that the math makes sense?You don't. If they want to do that, let them do that. Account if they want the accounting, it takes five minutes per session top. Don't do it at the table, that kind of downtime activity is for between sessions.
>>94052963>even if that was trueIt is true.>how do they add new spells to their book as they level up?If only there was a way to find out.
>>94050917> I'm not even going to quote the rules about charisma which imply that monsters will rape your PC, or the thing about how Valkyries can get a free pegasus mount IFF they remain virgins the whole way to level 10.Andre Norton was another guy with creepy ideas like this. Read his Witch World series. The witches lose their powers after getting raped. Messed up stuff.
>>94053043KekAndre Norton was a woman, in case someone doesn't get this anon's joke.
>>94053043>Name Andre>is a womanWeird>>94053035I have my answer retard (hint it's in a comment you already replied to it). I want to know what you think and why.
>>94053043Andre Norton was a woman
>>94050917>>AGP>I have no idea what that meansAutogynephilia. A male who is aroused by the idea of himself as a woman. A subtype of mostly adult-onset "gender nonconformity". They are usually heterosexuals (attracted to women), as opposed to "homosexual" transsexuals, who are attracted to men. Drag queens and cross-dressers usually belong to this category. Also Lia Thomas. Many MtF trans activists and the most vocal and confrontational are AGP, because performing as a woman is a turn-on, as opposed to early onset gender dysphoria in which not being a woman is mostly a source of distress.
>>94053074Clarification: The whole post refers to biologically male transsexuals. Biologically female trans people have a very different spectrum of subtypes and symptoms.
>>94053074>Drag queens and cross-dressers usually belong to this category.Although not all drag queens and cross dressers identify as trans. It's complicated.
>>94053068>I have my answer retard (hint it's in a comment you already replied to it). I want to know what you think and why.I don't know or care who you are and what *your* answer is. THE answer is in the rulebooks, and it's not hidden away somewhere, it's exactly where you'd expect it to be. Look it up.
>>94053096>nitpicking my phrasing instead of answering my questionJust to be clear are (you) the anon claiming that b/x MUs cannot research spells in reply to another anon citing X51? (which does give rules for spell research).
>>94053135Nope.
>>94053152Do you have any opinions about bx spell research?
>>94051064>>94051971
>>94049832I'll take Tony Baths opinion over your non-answer disagreement.
>>94050665>>94050571>>94052989Here's my annotated screenshot. The annotations are for personal use, hope they don't annoy you lot too much.https://imgur.com/dYC1bw7
>>94050169Adnd already has rules for females being weaker than men and thief multi-classes can't wear heavy armor.
>>94053167>Magic-users may add more spells to their spell books through spell research. [Cook, page 7.]This is (implicitly, as far as I am aware) the only way Magic-Users can exceed the default limit on the number of spells on their spell book. Apart from that, the only way they acquire new spells is by being taught them when they level up by a higher level Magic-User?>But how were the first spells created if there were no Magic-Users to teach them?First Magic-Users levelled up, could gain no new spells because there was nobody around to teach them, researched them.
>>94045397Dungeons are kind of boring after a while...
>>94046168>but in fact you're supposed to roll to see whether you can learn *all* spells of a given level at the moment you attain that spell levelSorry mate, that's not how the game was meant to be played. The rule book says>A character with an intelligence of 12 desires to know a charm person spell that he finds in a book or scrollThat example says that the MU rolls to check charm person when he finds a written form of the charm person spell, not when he reaches a level high enough to learn charm person, which because charm person is a first level spell, is first level and thus at character creation. By your interpretation they'd be no chance for the MU to find the spell and learn it because that chance would already have been expended at creation.The earlier paragraph>At first, only the 1st level group of spells are checked. Successive level groups are checked only when the character reaches a level at which the appropriate group of spells is usable by him or her.does not mean>Check all 1st level spells when you start at level 1>Check all 2nd level spells as soon as you reach 3rd level.It means>You only check level 1 spells while you're level 1 or 2 and you don't check to learn the detect evil spell as soon as you find it on a scroll, you check when you reach at least 3rd levelWhile there are minimum numbers of spells per level you are beholden to your DM to give you access to all of them. If you have somehow gone through 29 1st level spells and learnt at most 5 of them (a 0.003% chance to do this for Int 13 or 14) you don't get to try again to learn any of them unless your DM gives you access to that thirtieth level 1 spell and you fail to learn that too. If you never find that thirtieth level 1 spell, you never get to go through the list again to reach your minimum 6 spells.
>>94053477Excuse me, I need to correct my grammar. That last bit of green text starts>You only check level 1 spells while you're level 1 or 2 but it should start>You check only level 1 spells while you're level 1 or 2
>>94053199I love old video game maps
>>94053477That interpretation of the ruls is ridiculous, deliberately convoluted, and incorrect. In order to sustain it you've skipped over the part where you roll through all the spells at once in an order chosen by the player.1/8
>>94052954I'm the AYRT, and you're right about the ability to acquire new spells from other spell books or sages. I've been playing 0e, and the more I do, the more the line between my own rules and the actual game rules blurs. I enjoy giving my players, especially flimsy magic-users, incentives to explore dangerous places other than coin and notoriety.>In B/X Magic-Users can never add new spells to their spell books.This claim, however, is false. As I said before, X51 Magical Research explicitly states, "New spells may be researched by any spellcaster." Unless you're implying that developing an entirely new spell doesn't mean the magic-user gets to put it in their spell book...I think it's up to the Referee's interpretation whether or not this rule precludes Magical Research for spells that already exist in the rules. It does not explicitly forbid it, and "new" could refer to being entirely shitbrewed or not being present in the magic-user's spell book when research begins. I think it would be fair to assume that, at the very least, sages or looted spell books could be used to give the magic-user an idea of what sort of spells are available to research.
>>94054501Weirdly, the LBBs assume Magic-Users automatically get access to all spells of a new level when they attain it, like Clerics. They just have to buy the appropriate spellbook for that level. So technically you can't really gain new spells there either, but for the opposite reason.(Of course, Greyhawk immediately established the familiar AD&D system in a rudimentary form. But the pleasure of LBB OD&D is how it surprises you with odd rules and leaves a ton of space open for houseruling, you see all the differing directions the material could have taken. It makes total sense that Carcosa started out as an OD&D supplement, for example.)
>>94054501This is the way
>>94054557>They just have to buy the appropriate spellbook for that level.I correct myself: they don't have to buy it on level-up, they get it for free; it's only if a Magic-User loses his books that he needs to buy new ones at a set price.
Hey guys, I use AutoCAD for work and thought it would be a good way to keep my skills up to make dungeons using it, PDF related. Do you guys have any suggestions on how I can improve my template, or the layout of the dungeon itself? The table on the bottom is for wandering monsters. Thanks, and hope you guys enjoy!
>>94054782In terms of pure dungeon design/layout I think the kobold cave is very oddly shaped/situated. It would definitely throw my suspension of disbelief as a player.The actual art style is pretty solid though, unusual but very readable (unsurprising, considering).
>Be (You). >Be a new player in a new campaign.>(You) roll up a character. "Wow, this looks like a Magic-User!">Not being a complete newfag, (You) already know roughly how Magic-Users work in B/X and AD&D.>The DM hands you the attached PDF.What do you do?
>>94054782If there's a way to have the hard walls of the dungeon stand out more from the measurement grid it will help. Same for the grey tone of the stairs. Titling the random encounter table.T & M for treasure and monsters is nice. Didn't see any traps. Cool dungeon, thanks anon. Any specific reason for the random encounters being a set number of monsters rather than random?
That whole Jaquay article deal and related thoughts really drives home how this hobby has always been attractive to the socially inept and unwanted lol>>94055044I was thinking the same thing. Maybe one could lower the weight of the grid lines.
>>94055019Seems awkward and unnecessary; in particular, it's obvious that the Basic method is superior for Magic-Users of limited intelligence while those of high intelligence might prefer the Advanced method, which in turn makes the Advanced system somewhat toothless; it will not work as intended.
>>94055163>That whole Jaquay article deal and related thoughts really drives home how this hobby has always been attractive to the socially inept and unwanted lolYeah, at the time it was much moreso than it is now, so in that sense it's maybe only to be expected. Very different ideas about men and women in the 70s as well.
>>94055206Fair feedback, thanks for taking a look.>Seems awkward and unnecessaryI'm thinking of allowing it as an option for "expert" players and just use the Basic version as a default.>it's obvious that the Basic method is superior for Magic-Users of limited intelligence while those of high intelligence might prefer the Advanced methodSure, but is it really a problem? If you are making a single-classed Magic User, likely with higher Intelligence, you'll pick the Advanced rules, and if you want to make a multi-classed one, likely with lower intelligence, you're pick the Basic ones.Or I could just say the Basic rules are for multiclassed MUs and the Advaced ones are for the single-classed ones.
>>94055235>Sure, but is it really a problem?Well, maybe not, that's ultimately up to you as the referee, isn't it? I just mean that part of the intent of the AD&D rules about spellcasting and intelligence is to disincentivize low-INT Magic-Users. Giving them an out in the form of the Basic rules disables this.>Or I could just say the Basic rules are for multiclassed MUs and the Advaced ones are for the single-classed ones.This I would not recommend, since it means that a single-classed Magic-User will sometimes be *worse* off than a multiclassed one. If you wanted to do something like this I think it would be better in a Basic context, ironically, where the Elf could use the Basic method (being an innately magical creature less reliant on study, but also less flexible) and the M-U could use the AD&D system. It will seem less unfair since it will be a clear class feature distinction, also making demihumans less humanlike (which to me is always a plus).
>>94055044>If there's a way to have the hard walls of the dungeon stand out more from the measurement grid it will help. Same for the grey tone of the stairs.Really agree with this. The grey tone used on the stairs should be the color of the grid, and the stairs could be black instead.
>>94054782Why is the coin heap in the secret treasure cache room within a pool of acid ? Just ‘cause ?
>>94055276Thanks, good points. Will think about it!
>>94055019I applaud their autism, but my preferred way of handling it is choosing a single way, in my case:>starting spellsAD&D>extra spells, capacity, knowing, unknowable, maximum castable Basic>copying from scroll, spell researchAD&D
>>94049807>>94050169Simp
>>94049807>"It's like Elden Ring D&D!" and "I'm getting Dark Souls vibes!"What have you done specifically about your dungeon or setting?
>>94055471It makes sense, but I think there's a beautiful elegance to the extreme inflexibility of the Moldvay/Cook MU.
CAD anon here.>>94054870Thanks! The kobold cave is meant to descend pretty steeply to the west and takes up most of the area of B2. I should make this more clear - there are definitely not 300 kobolds in that small entryway lol.>>94055044>>94055163>>94055309Yes, the grid is too heavy in PDF: The plotstyle I'm using is designed to work with my shitty laser printer, and the grid ends up really light (picrel). I do have to increase the darkness of the stairs, I'm probably going to make them the same as the doors in terms of thick/darkness.The "traps" I rolled are mainly puzzles on this floor, such as coded books, acid pool, and foreshadowed door locking, because the players I have designed this for are new to the game. The traps on B2 will be less forgiving. The random encounters are prerolled to make it easier for me, but I am considering changing it to show a range.>>94055361Mainly just for fun, and considering it's unguarded treasure it shouldn't be simple to loot it.Thanks all for taking a look at it!
>>94055514My own version is arguably a "buff" to MU, taking basically all the best aspects of both. On this point there is to consider if you are playing a game where spells go from 1-6 (like me) or from 1-9 like AD&D. In my case I think my buff is fine the spells aren't too crazy already, even if you add a few new spells of appropriate power, for a AD&D I think it would make the MU stronger, or potentially stronger, which is something that should be balanced carefully
>>94055486nothing. it's an obviously fake story that's fishing for yous
>>94055671Why, because it has a woman who plays D&D?
>>94055878Not that anon I think what at least hints at it being fake is that he using the -4 str thing (which he probably saw in /tg/ and not understanding that it's stupid meme) when the rules clearly show that women's str is capped.
>>94056701I suppose, but if you want lots of spicy (You)s you need to make people angry. You gotta craft a story that tells how some beloved /osrg/ truism is false. Maybe end it with "and then we switched to second edition, and it was so much better." /osrg/ has shown they will take even obvious bait, so why would you bother to be subtle about it?
>>94055524>Thanks! The kobold cave is meant to descend pretty steeply to the west and takes up most of the area of B2. I should make this more clear - there are definitely not 300 kobolds in that small entryway lol.That's fair enough as far as it goes, and I fully understand that you wouldn't just post your entire dungeon as an example of mapping technique. That said, what I meant was rather that there happens to be precisely one large rectangular block of unhewn stone in the tomb and that the kobolds have then evidently mined it out with great care to remain within its limits. It looks weird and artificial. Compare it to e.g. a tunnel leading off from the perimeter of the tomb complex.
>What non-d&d material have you been inspired to make dungeons by?Elder Scrolls. Specifically Morrowind and Skyrim. Arena is neat, Daggerfall was complete shit, and Oblivion plays well but it looks too ugly.
>>94056828>shitting on the most OSResque and procedural entry in the seriesN'wahs go home (or to dfworkshop.net and get the Unity remaster and mods that make it look better)
>>94045397>What non-d&d material have you been inspired to make dungeons by?Blame!See you when I have a good procedure, or 10'000 years have passed
Which one between AD&D and BECMI is better for domain play and high level in general? Also, it's true that AD&D can be scaled up for mass combat?
>>94055486>What have you done specifically about your dungeon or setting?I think he just said it because of the difficulty and the way I design my dungeons. I make a lot of areas in my games connect to one another with "Back doors" and "Side passages" so that they give my players choices on how they move around and get from point a to point b. A lot of times they'll come through a dungeon, only to find that it exits into a location from another dungeon or location that they've already been. And I never allow them to just say that they go to a specific place. I make them state which path they take to get there.
Baleful Knife >Dagger made from the bones of an apprentice Magic-User. It stores a single 1st level spell predetermined by the referee or “taught” to it by the user (during a ritual that takes 4 hours to complete).>Twice per day, the wielder can command the knife to cast a stored spell. The wielder does not exhaust a spell slot. After casting, roll d61: The knife shatters permanently.2-3: The knife shrieks, alerting anyone within earshot.4-5: The knife forgets the spell that was cast.6: The knife attacks the wielder! Attacks as a 1HD monster, dam 1d4 and +2 to hit (or +0 if the wielder is already aware of this trick). The knife calms down after a single attack. >Baleful Knives are worth 5 GP to regular folk and 40 GP to Magic-Users or collectors. >Superior Baleful Knives are worth 10 GP / 100 GP. They can store up to three different 1st level spells or one 2nd level spell.
>>94057355The most important advice is: Why are you thinking about domain play and high level when you don't even know the difference between BECMI and AD&D? You should actually play instead of jacking off to rulebooks.This having been said:- The /osrg/ consensus is *against* BECMI in general because it's full of unplaytested and game-breaking crap. - There's domain rules in the Companion of BECMI that, contrary to the general comment on BECMI, is okay-ish, but very bare bones. You'll need to look to ACKS for better rules.- The mass combat rules from BECMI are crap.- Any edition of D&D can be scaled up for mass combat, it's nothing specific to AD&D except for the fact that it's mentioned in the AD&D rulebook.- For mass combat, besides the brutal scaling mentioned above, your good options are Chainmail, Book of War, and ACKS. Book of War is the best combination of extremely well playtested and easy to use. ACKS is okay. Chainmail is Chainmail.But, again, play instead of jacking off to rulebooks. Read the PDF attached to this post:>>94045715
>>94057355>>94058244Skipped this question:>Which is better for high level in general?AD&D, by far. But it doesn't matter, since you are still not playing. Start with B/X following the guide linked above, and work your way up to there. You can smoothly transition from B/X into AD&D (or OD&D) and incorporate rules from Book of War, Chainmail, and AKCS when you'll need them.
>>94058258NTA,But to scale B/X do ad&d do I *need* the PHB or just the 1e DMG?
Is a normal woman supposed to attack as a Normal Man?
>>94058304For that, you would need to start playing B/X.
>>94058346Yes. In AD&D normal women have fewer HP than normal men, in B/X it's unspecified.
>>94058392My group runs OSEadvanced which is why I’m wondering
>>94058402If you're already playing, as you play, you will start noticing things that are unexplained or not working very well in B/X (OSE-Advanced is just B/X with some extra character building faggotry). Whenever that happens, if you pick up the DMG and look up what it says about the topic that feels off, in 95% of the cases you'll see that it's covered and your problem is solved.You'll need the PHB for some things:1. To understand what the DMG is talking about when talking about psionics, encumbrance, initiative, surprise, and so on.2. To have races and classes that are not faggoted like in OSE-Advanced.3. To have fighters keep up with Magic-Users from around 5th level on.Last but not least, when the OSE-Advanced monsters start to feel stale, pick up the MM. It gives you a bunch of information on the ecology of monsters, specifically humanoid armies.
>>94058304No, scaling is simple, you mash 5 or 10 guys into one figure, total up their hit dice and that's how many HP it has, that sort of thing. Any faintly capable retard could figure it out with a little effor, you don't need a book to tell you how to do it
>>94058244>>94058258I thank you for your advice and clarifications, however: I know the difference between BECMI and AD&D, and I also play OSR regularly(only recently started with AD&D). Not being aware of the retard concensus of this general doesn't make me ignorant or implies I am just jacking off to rulebooks.Again, thank you, but go fuck yourself you pretentious cunt.
>>94058431>OSE-Advanced is just B/X with some extra character building faggotrywhat do you mean?
>>94058616>I know the difference between BECMI and AD&DWhy are you asking then??>>94058797>what do you mean?1. Take B/X = OSE Classic.2. Add some faggoty character building options (and a few extra, largely inconsequential magic items and monsters).3. You have OSE-Advanced.Therefore, what you need to upgrade OSE-Advanced to AD&D is 99% of what you need to upgrade B/X = OSE-Classic to AD&D.
>>94058616
>>94058860So AD&D is full of build faggotry and inconsequential magic items?
>>94058860>Why are you asking then??Because I am no expert in either, only recently learning AD&D, and domain play is for me the most interesting part about the old editions. That said, your advice was solid and I am sorry for acting like a salty bitch.
>>94054166>you've skipped over the part where you roll through all the spells at onceQuote to me the rule with page reference where it says "all at once".For courtesy, my first quote from the earlier post was PHB, p10, right side, top paragraph. My second quote was same page, bottom para at left>That interpretation of the ruls is ridiculous, deliberately convoluted, and incorrectWhat's ridiculous isyou claiming it's "all at once" without offering one shred of supporting evidenceyou claiming it's incorrect, again without any evidence, "you've skipped over the part where you roll through all the spells at once " is a bald assertion thus not evidence, andyou calling my well reasoned and rule supported explanation of your error ridiculous.BTW>This means, then, that certain spells, when located, can be learned same page, second col, second paraSpells when located, ie you don't roll all at once because you don't reach third level and magically instantly locate all second level spells.As for being convoluted:At first level the MU finds a copy of the first level charm person spell and then rolls to learn that spellAs he can only roll once per spell (subject to spell minimums) he can't have already rolled to learn charm person. This means he didn't roll all the first level spells when the character gained the ability to cast first level spells (which was at character creation or when character-with-two-classing)That's not convoluted. Overall the AD&D process may be convoluted but my statement wasn't.1/3
>>94059284Your ridiculous interpretation:player puts one complete level of spells in order from most to least wanted, probably including spells they've never encountered in written formroll all these spells in that orderstops rolling when first of:A) reach max known limit at level xB) reach end of list of all level x spells with at least min knownC) having gone through level x list at least once without reaching min, goes through list again until reaches min knownholds onto this success list for potentially the whole game life of the charactercontinually hopes to encounter the spells on this list in written form, which in a game where magical treasure is created randomly is unlikely so player is fucked because they keep on encountering written spells not on their success listMy sensible interpretation, aka what the rule book says to do:encounter new to you spell of level x in written formif you haven't already reached max spells at level x, choose to try to learn now to to save for laterif succeed at learning add to list of spells known, if fail just cross off list of level x spellsif you encounter and try to learn all 30/24/16/12 spells at spell level x without reaching your minimum, rub out the crossing outs, try again to learn spells from copies of written spells in your possession until you reach min, or if you don't have any you want to learn wait in case you find one.2/3
>>94059298In both cases you have to keep a list of spells you've tried to learn until you reach your min/max limits. But in one case you're usually screwed because with a max 11 spells for 15-16 Int even if your success list is all 11 spells a randomly generated scroll of spell level 1-6 is 63% likely to 54% likely to not be one of the 11 spells you've predetermined you can learn.In the second case you're more likely than in the first to encounter a spell you haven't learnt or failed to learn yet and can choose to attempt or not, and you aren't forced to keep an empty spell book for so long by repeatedly encountering spells you can't copy to your spell book. Even with the birthday paradox, this second case gives you more options for your spell book.What's more, you can always choose to not roll to learn any copy of a spell you encounter. Doing this in a specific way (it's more subtle than I feel like explaining in detail but part of it is are you under your maximum, and is this spell inside the first n spells on your ordered preference list where n would involve your max and any spells that were in your max but you have already failed) would reduce the second case to being a mathematically equivalent instance of the first case, just without front loading the rolls.3/3
>>94054782>>94054870>I think the kobold cave is very oddly shaped/situatedIf I had a section like that, where the rest of the place is all elfy and pretty and whatnot I think I'd want to describe the passage leading to it as looking to be progressively unfinished, maybe and concealing it behind a facade. It's going to telegraph something being different, players will wonder why work was abandoned, maybe some note inscribed on the wall "we'll finish when we're paid" if you don't want the players to think something big and bad chaed the workers off.
>>94058860Can you elaborate on how the added options to OSE-advanced are faggoty? Is it because of typically chaotic dark elf/dorf/gnomes as playable? Is it that it’s not a true ad&d reorganization and instead a money grabby reprint billed as “more options”?
>>94059586You're talking to a sperg, that's how
>>94059586That AD&Dfag is 98% certain to be a deliberate troll trying to associate "playing AD&D" with "being an insufferable cunt". (2% chance of him actually being desperately, furiously autismal.) It would be wisest to disregard his seething about OSE Advanced, which is literally just AD&D content converted to a Basic framework. Actually, you should probably ignore all of his seething, and most of his advice.
>>94059298>A) reach max known limit at level x>B) reach end of list of all level x spells with at least min known>C) having gone through level x list at least once without reaching min, goes through list again until reaches min known>holds onto this success list for potentially the whole game life of the character>continually hopes to encounter the spells on this list in written form, which in a game where magical treasure is created randomly is unlikely so player is fucked because they keep on encountering written spells not on their success listNAYRT but this is literally what PHB page 10 tells you to do, yes. It's not even ambiguous. There's no room for "interpretation". The fact that it makes you mad enough to write a whole litany of spergposts doesn't alter that.You roll for each spell level when you reach the level where you can cast that level of spells.
>5.5e is set in Greyhawk
>>94060116>corporates continue to not have an ounce of creativity Did Greenwood talking about drow milk but them off Forgotten Realms?
>>94060184The comment I read said something along the lines of “FR has too much bloat and sacred cows to write more into, and because Gygax is dead Greyhawk was the next vulnerable setting”
>>94060184They pushed his creepy ass to the side years ago
>>94060116Greyhawk with dragonborn and tieflings and no white men and portals to MTG worlds, so not Greyhawk at all
2d6 or 2d10 for morale and why
>>940602972d6 if you're running basic, 2d10 if you're doing advanced.all else being equal, (say, I'm not using monsters from a book so I don't need to worry about converting a % morale score to d6 or back) I think percentile is overkill, and the bell curve of 2d6 is nice
>>94060184What is the best way to get in contact with Ed? I read his comment on the taste of Drow breast milk with considerable interest and want to encourage him to expand it to a complete "Racial Breast Milk Taste Table" to go with the "Racial Preferences Table" in the PHB.
>>94050917>>94051161>>94051596>>94050571lmao @ at anons ITT feigning outrage at a pretty mild case of DnD essentialism, because the author is transI can just imagine the anons swooning dramatically for teh camera after reading the articlemeanwhile, baby murder being objectively good according to the setting's moral system gets brushed off
>>94051475tell them they're not supposed to do that until level 10 because the book says so
>>94060474>baby murder being objectively good according to the setting's moral systemIf you've ever eaten lamb your entire argument falls apart as the 'babies' you are talking about aren't human.>>94060483>picrel
>>94060518Got it. It's only morally right to kill orc babies if you're going to eat them.
>>94060411>And since you asked, :} yes, half-elves and elves have sweeter, SLIGHTLY more “minty” (menthol) breast milk than most humans (remember, in all races, breast milk varies in taste genetically, subracially, and by specific diet). Dwarves and gnomes have breast milk that tastes more buttery or nutty, and halflings have breast milk with a curious taste (black unsweetened real licorice?) threaded through it. I can’t comment on the rarer demihuman races, because I haven’t gotten around to, er, sampling. Yet. (And BTW, as we’re on the topic, some adult males and even females, when visiting festhalls, do occasionally request and pay to suckle momentarily at ladies of the establishment who are nursing. I provide this lore because I just KNOW some Realms scribes will find an in-game use for it. :} )>@CyberChillStrem>Okay, speaking of Melissa what does Tiefling milk taste like?>@TheEdVerse>Like buttermilk with a hint of cinammon. My "home" Realms players ROLEPLAY. ;}
>>940605591) Not OSR by any stretch of the imagination2) A fatwa on Ed Greenwood
>>94053232truly a champion of feminist ideals and a model to be held up to emulate... kek. Fucking clowntown. Had a straight guy written that and it had resurfaced today the mob would crucify him.
>>94060474We said it was weird, not that we were outraged. And no, we're not unfamiliar with "smite all the evil" either, try not being retarded
>>94060572> Greenwood published a series of articles beginning with the Dragon's 30th issue in 1979> Dragon in 1979> 1979
>>94045397What the fuck is that "dungeon"? Is this a joke and I'm just a newfag?
>>94060614I didn't mean that the Forgotten Realms isn't OSR, the original box set is quite good despite belonging to the post-Gygax era. I meant that the Vile Magical Realms aren't OSR.
I needed rules for outdoor random encounters and found page 47 of the DMG told me exactly and concisely what I needed, including a nice tip for the procedure about varying encounter times during the day. I might start reading AD&D just for more stuff like this (I've only done OD&D and B/X and skimmed AD&D).
>>94060622>Is this a jokeYes
>>94060622Yes, it's one of a series of joke dungeons made by anon years ago. This one is based on the (a) map for the truly ancient Atari video game Adventure, which is part of the joke in itself – old school revival, etc.
>>94059860>OSE Advanced, which is literally just AD&D content converted to a Basic frameworkNTA. A bunch of new classes with respect to AD&D and the freedom to multiclass combining them however you like is a few steps further than "just AD&D converted".
>>94060330>2d10 if you're doing advanced.Wrong. Advanced uses d% morale.
>>94060483>the book says soIt doesn't, though.
>>94060892Please tell me you're joking, anon
>>94060597>Had a straight guy written thatHe was a straight guy though, right? Wasn't he married to a woman?
>>940609092efag detected.Point and laugh routine activated.Reminder there is an official general for (You) called /todd/ issued.
>>94060608man it's so weird to make rules about how men and women might differ from each other stat-wise, really makes you thinkmaybe gygax was trans as well.
>>94060916Yeah, the secret that outrage farmers don't want you to know is you don't get cancelled unless you get into stupid internet fights. Jaquays didn't do that shit, so nobody bothered to dig up his past and post it on twitter for outrage farming. By all account Jaquays was a decent man pretending to be a woman, so there weren't any petty assholes mad enough to dig around. Or, you know, ask, since it wasn't a secret; hell, it's been brought up on /tg/ in the past.>>94060932D10s are percentile dice, dummy
>>94060944To me, Jacquay's rules are a fair bit weirder than Gygax's.
>>94060965>D10s are percentile diceSo by "2d10" you didn't mean "2d10" but "d100"?
>>94060970Lol what's with all the typos
>>94060892>>94060932>>94060971
>>94060892Oh no Anon...On that subject, the reaction and loyalty modifiers in adnd 1 are awful, I'm tempted to turn that back into the 2d6 system.
>>94061024Unfair reading of the situation.First of all (and this is only a nitpick) "nits make lice" was a quote uncovered during an investigation of the event not by the officer who ordered the killings.Moving on from the source of the quote (which while truly racist in context) is literally true. The racist bit is applying it to humans. Orcs are not human. Orcs is orcs. They kill and eat humans same as bears, sharks, lions.Now if you imagine orcs as an analogy for an ethnic group then it is racist but that is pure fan fiction and shouldn't expect other people to respect your interpretation of it.
>>94061024>Gygax advocated child murderOrclets are not really children.
>>94060970No one's gonna say anything about the Con bonus vs. adverse weather? Bitches always be complaining about the cold.
>>94061081NTA. If you write 2d10 when you mean d100 and act surprised when people think you actually mean 2d10, you might be the retard. Particularly when AD&D 2e actually does use 2d10 for morale.
Any good/helpful advice on building a starting setting if it is something I want to do that isn't steeped in 5e storyshitting nonsense or reddit "worldbuilder" retardation and actually has a basis in OSR? I have a list of things that I like and want to include but how to actually make those matter and do the work that matters and build dungeons etc would be awesome without having to hear a 50 year old and probably crossdressing man make Star Wars references in a YouTube video at me while rehashing his "hishtorical-science-based" nogames setting to me
>>94061091No, it was Chivington himself, who ordered the killings, who said it.https://web.archive.org/web/20180406050949/http://www.pbs.org/weta/thewest/program/episodes/four/whois.htmAlso described in Bury My Heart At Wounded Knee.
>>94061212Your world should have to have one or more fallen civilisations in it to leave magical items behind. Middle earth had the 1st and 2nd ages which left behind swords (glamdring as example) for the players to find. In terms of non story shitter advice I have you'll need to be more specific as 'world building' can mean a lot of different things.
>>94059894this is true, i have always thought it slightly problematic though, as what about extra spells added in UA for example or custom spells? ive never actually felt the need to fix it but it does trouble me
>>94061289Like, I like the concepts of an early medieval setting with lots of petty Kings and small kingdoms running around, and opportunities for characters to take jobs from these guys or become them. Plus, I have my own ideas about God in the world, why wizards exist, etc. I think some of it can be integrated into a game to be something useful, and some of it is just Maybe useful (knowing that one of these households only heir is sneaking around X every night). I just want to know if there’s a way to compile this tone and these ideas in a way thats not the usual slop.
>>94051475Damn. Guild hall anon asked a good question and then just left. Unfortunate. His game sounded interesting.
>>94053424Which is why the game begins to incorporate larger portions of wilderness or naval travel between dungeon delves as you advance in level. Eventually you'll be wargaming. İt's dynamic.
Dropping my quick and dirty form-fillable character sheets. There's a couple idiosyncrasies related to my house rules, but maybe some of you will find these useful.Naturally, you'll need a PDF viewer that can handle form-fillable PDFs.1/2
>>940622102/2
>>94061322Petty kindoms are cool. My shitbrew is probably going to contain a bunch of city states.If you are looking for the osr style you probably want to start at a much smaller scale and work your way out slowly as the campaign happens. A few settlements (with npcs), the surrounding area, and the location of more than one dungeon could even be considered over preping it it was all done before the first session.Wish I could be more helpful but worldbuillding is a BIG concept.
>>94062241>have no game>giving advice about gamesblind leading the blind I see
>>94062312I posted about events from this weeks session earlier in the thread.Feel free to keep projecting though.
>>94061086>the reaction and loyalty modifiers in adnd 1 are awful, I'm tempted to turn that back into the 2d6 system.Yeah, loyalty and morale is maybe the celarest case of AD&D just overcomplicating OD&D while gaining nothing.
>>94045409>3A magical spring in the dungeons of a ruined castle. It once fed a well above which has since collapsed. Creatures who are good or favored by the forest gods who drink from it find the water sweet and are healed, perhaps receiving the benefits of a Cure Light Wounds spell. Creatures who are evil or have drawn the ire of the local forest gods find the water bitter and will get sick should they drink too much. Neutral creatures find normal, if sweet tasting, water.The spring is guarded by one or more nixies or an undine, depending on what is better for the party’s level. They normally remain unseen but will attack those who attempt to desecrate the spring.The spring became magical about 70 years ago. The local lord, a tyrant, had gotten into a war with a group of druids who destroyed much of the upper part of the castle with their great power and poisoned the well so that it would affect evil men but not nature. The village of the castle remains and its current ruler, a baron, has a manor there though he avoids staying there when possible due to mysterious misfortunes in fact caused by the fae.The local peasants are aware of the magic well but are unsure of what to make of it. They all know how the lord was poisoned by it so many years ago and while many believe it to be poisoned there have been stories since which contradict it. One important one involved a peasant girl twenty years ago who drank from the well in desperation due to having been injured in the woods and found she actually got better rather than poisoned.
>>94061212>good advice >world building Yes. Stop. Don't even approach it that way. Make a small 30-40 room starting dungeon. Make a near by starting village. Make a small hex map if you really have to. Make a crude local map of the village, surrounding area and dungeon for the players. Add in a few vague ideas from the shit you've accumulated at the margins of the map like >big city is south east >weird elves are south west >hairy assholes are north >here be draongs Run the dungeon and local area. Add in more as the gameplay unfolds, add factions from the generated dungeon. Emergent gameplay is one of the key features of OSR play. If you preplan too much or fill in too many blanks you close that off. If you rely on random tables too much it doesn't come together. You have to be patient, empty your cup.
>>94061212Before working on your setting, spend several months evaluating retroclones to figure out which one has the best support for domain play.
>>94063296Also spend several more months deciding on the color of the bike shed that you'll provide for your players to use when they arrive
>>94061112>>94060518And yet orcs can breed with humans to produce half-orcsAnd as I understand it, half-orcs are not automatically evil.Curious.
I think I am missing something as I read B4. They are supposed to be lost in the desert without supplies and meant to befriend and ally with the cultists, I presume, but where do they actually gain experience for their treasure? There is no civilization to rest and recover in the middle of the desert.
>>94063401Either:• Don't let them level up until they escape, or• Decide that the scenario requires you to waive this rule. (Remember, you're not really supposed to be able to rest in a dungeon either.)
>>94051971>the portable hole; which, again, isn't in the OP.)>>94045397>R: [...] portable hole which allows passage thru 10' wall.
>>94045397TQ: Thief (the computer game) levels. Gabor Lux/Melan has made some of these and also published TTRPG dungeons. But I don't mean just his creations, of course.
>>94063589Excellent taste, anon
>>94063371Something that is 1% human is redeemable. Half orcs are 50% human and aren't subject to the constrains of their inhuman ancestors.half orcs are still cringe though.
>>94063401Once they’ve forged an alliance with one of the factions they can use their territory as a safe haven where they can rest and gain experience. It’s a somewhat crude solution but given the alternatives are having them leave the dungeon entirely or never gain experience it’s the most expedient option.
>>94063371>And yet orcs can breed with humans to produce half-orcsWhich makes half-orcs half-human and half-orclets half-children.>And as I understand it, half-orcs are not automatically evil.So what?
>>94063589Anthony "AD&D By The Book (No, Seriously)" Huso is also one of the top Thief fan mission makers.
Is there any meaningful difference between the different printings or releases of the three LBBs? And are there any high-quality PDFs available of the non-WOTC iterations, specifically the fifth printing with references to Tolkien included? My google-fu is failing me
>>94064864>Is there any meaningful difference between the different printings or releases of the three LBBs?Suposedly yes; besides the removal of the Tolkien references, IIRC later printings were revised to make more sense of some rules which apparently were even more unclear or confusing in the first printing. Unfortunately I myself have only seen the 5th-minus-Tolkien text so I don't know for sure what the things in question were.
>>94064983>Unfortunately I myself have only seen the 5th-minus-Tolkien textI got you, Anonhttps://www.sendspace.com/filegroup/DYggLbihbsPbFHY1QyHFCFm6X3RPIJB4
>>94065016Good shout, Anon! Thanks!
>>94065016Wow, this is great. Appreciate it.
Do you guys know shadowdark willo wisps always hit (require no attack roll)?
>>94065016Now I need Outdoor Survival (available from your hobby dealer or directly from Avalon HillCompany, 4517 Harford Road, Baltimore, MD. 21214) and Chainmail miniature rules, latest edition (available from your hobby dealer ordirectly from Guidon Games, P.O. Box C, Belfast, ME. 04915)
>>94065821GYG /TODD/ Welcomes Ye
OSRIC or Hyperborea?
>>94065016Nice one
>>94065821Shadowdark is not OSR. You can ask on /todd/, though:>>94061240
>>94066203
>>94066203And (not exactly Outdoor Survival but a fascinating resource, and a copy of the map)
I found this years ago (like 20+ years) and enjoyed it http://www.peldor.com/ Maybe /osrg/ would like it too.
>>94067485Interesting find despite the shitposting that will ensue.
>>94067767Well, since you asked nicely>>94067485There's two Drow characters and nobody stabbed the fuckers? They should all be ashamed of themselves!
>>94067387>>94067410>>94067881Let no one bemoan the generosity of the grey beards.>>94067485Neat. I love game recounts and stuff. There's some good ones on Dragonsfoot too.I'm envious of the Japs' TRPG "Replay" products.
>>94067901They could be big spenders. You don't let a good source of money be stabbed.
>players gain XP by entering dungeons and kicking assOK so how is the local baron a 7th level fighter? Why is the king’s advisor a 10th level magic user instead of a librarian?Do all famous persons intern in the dungeons before taking political appointments? Was Napoleon chucking rocks at goblins before Toulon? I thought adventurers were weirdo outcasts. (and human mercenaries aren’t worth THAT much XP, conventional battles are a poor way to gain levels)
>>94067978True in general, but you should still stab all Drow characters on sight, for the good of the hobby. Maybe stab their players too, like with a fork or something non-lethal. I guess it could be worse, though, they could be playing kender.
>>94068047You don't get XP for entering a dungeon and kicking ass, you get it for escaping with treasure.Generational wealth guarantees that Nobles who earn it level up.
>>94064983I believe the first four printings were identical except for info from the printer on the inside cover. TSR had very little staff at the time and an errata sheet was included with the 2nd and 3rd printings rather than editing the text: https://ruinsofmurkhill.proboards.com/thread/243/original-dungeons-dragons-errata-annotatedThe 4th printing did not have the errata sheet, but the changes in the errata sheet were not incorporated.I attached a pic comparing the 4th (left) and 5th (right) printings. The books were completely re-typeset and most of the errata changes were incorporated into the 5th printing.
>>94068104Damn, good info, Anon! Why is it that the OD&D grogs are consistently the most helpful and knowledgeable in these threads?
>>94068047You're approaching this from a Mundane Modern Faggotry perspective instead of a Fantastic Medieval Adventure perspective
>>94068186Yeah, this. There's no reason to assume or expect that NPCs follow the same rules of progression as PCs. The rules are not universalizable in some 3e way. It's a game and in this game it's reasonable both that you, the player, must play the game to advance AND that not!Merlin is a high-level wizard even without an obscenely huge pile of gold.
can I get opinions on this house rule?:to negate the 5 minute workday for spellcasters, especially at low level, they may spend 1 turn (10 minutes) per spell level to regain one spell slot of that levelthe time spent must be uninterrupted and the GM rolls for random events as normalwondering if I should limit it further, like they may only refill as many per day as they have, or they can only fill it with the spell they had before
>>94069070Terrible.
>>94069070My opinion? It's horribly overpowered.Every single casting is a force multiplier and giving low level mu's the ability to cast that often will trivialise almost any combat. Encourage your players to recruit hirelings if they want more things to do in combat.
>>94069070Consider the Holmes scroll rule.
>>94069070That is absolutely insane. The worst house rule I have ever heard of.>Hm, Sleep is balanced to be a 1/day casting for first-level M-Us. How about if I make it infinity castings instead?You must be trolling, but if not you should probably stick to playing instead of refereeing.
>>94069070>5 minute workday for spellcastersI hate this meme
>>94069164Don't be silly anon. It's only thrice per hour. Much lower than infinity.
>>94068047>how is the local baron a 7th level fighter?The question is, does money from running domains yield XP? As far as I understand, the DMG, OD&D, and Cook Expert are all unclear on this, while the BECMI Companion (FOEGYG) says it does. Now to what extent is *that* specific rule from the Companion (FOEGYG) Mentzer's own invention rather than just having written down explicitly what Arneson and Gygax intended? I don't think we know for sure.Either way, we have three options:1. Domain gold does *not* earn you XP. Problem: The domain will probably plunge into chaos at the death of the ruler, since an unlevelled heir will very easily be assassinated and replaced by a common adventurer.2. Domain gold *does* earn you XP. Problem: You get runaway exponential growth in XP from running a Domain if you reinvest the gold wisely, while the XP you need to level up after name level grows linearly. 3. Don't ask. Don't let players run domains. Problem: FOEGYG.There is actually a fourth solution, which is originally by Macris (of ACKS) and which I honestly think is genius if you want to solve this problem...(1/2)
>>94070097>>94068047>>how is the local baron a 7th level fighter?(2/2)Here's how it works in ACKS:>1. The historical economic return on investment during the middle ages and classical times was 3% per month. Yes, it does sound insane to me, but Macris is insane enough that if he claims this he's probably right. Either way, let's assume that this is true in our setting.>2. An adventurer earns 80% of XP from gold, and he saves most of it, at least at high levels.>3. It follows that a wise adventurer who retired from going into dungeons can expect an income from reinvesting the gold he collected of around 2% to 2.5% of his own XP.>4. Tabulate these expected gp per month in a universal table based on the Fighter XP progression, and call it "XP THRESHOLD".Use the mid-level XP, so 1,000 XP for a first level fighter, 3,000 for a second level one, and so on.New rule:>5. Every economic activity yielding fewer gp per month than the gp threshold is deemed "safe" (for the time) and does not yield XP, but every gp in excess of the gp threshold *does* earn you XP.Rule 5 does solve the domain XP problem and *can*, if you want, be applied as a house rule to *all* economic activity by any character.
>>94069070>5 minute workdayWotCfag detected, stopped reading.
>>94069070You'd like 5E more, nothing wrong with that.
>>94070133>>94070097>>94068047>how is the local baron a 7th level fighter(3/2)So the threshold are 25 gp per month for a first level character and 75 gp per month for a second level character. There are exceptions to this rule: It only holds between levels 1 and 8.From name level on, the gp threshold keeps growing exponentially following the same pattern.At "level zero" there is an extrapolated gp threshold as well --- can't remember the exact number, it's around 10 gp per month or so --- that allows "level zero" characters who earn enough gold per month, presumably from dangerous economic enterprises, to attain first level after earning enough XP (again can't remember how many XP you need for level one).I think the idea is brilliant *IF* you want some simulationism in your games. The numbers are easily tweaked to fit your own campaign.
>>94070175To add to this, before anyone says 'What's dangerous about running a barony if you inherit the title?' - Everything. As anyone who has ever played Crusader Kings or watched Game of Thrones can tell you, being an inexperienced heir to a position of significant power is a good way to get all your orifices thoroughly cleaned out.
>>94070175As always ACKS has an elegant gamable solution.Counter proposal the players rules constrain the players but not npcs.The local lords and kings had access to time resources and better training than the average peasant so they learned how to be that strong. Couple this with a war/crusade or two is how they got to their level.The training method of progression is not available to players for the obvious reason that it is boring and I don't want to run a game like that.
>>94070097>>94070133Welcome to my fantasy setting>there are no empires nor kingdoms>there are various medieval weapons but for the most part there is not a titch of feudalism anywhere, no laws surrounding inheritance or any of that>instead, basically what happens is there are ruins everywhere. these places are filled with monsters incapable of forming society larger than a tribe>said tribes are constantly warring, killing each other, getting meme'd into killing each other>they have enormous amounts of treasure just lying around, most of it coinage that's readily accepted at any human town>we're not done however>heroes killing all of the monsters and taking all of the gold means they build a base for themselves>this attracts settlers, which basically means you have people that cross a frontier that has a 5% chance every day of a dragon appearing and murdering you so they can be some dude's serf and work the land for him and pay taxes(?)>it's not so much a kingdom as it is an organized criminal "family" since there's usually a leader and a bunch of thugs who helped him get rich too>there's no trading networks, there's no diplomacy, you can control the nearest ten miles around your stronghold>the day you die, your kingdom and all of its riches will become another ruin for monsters to inhabit, and all of the treasures you gathered exist to be found by other adventuring parties so they can infinitely repeat the process
>We're on page eight.Time for a new thread. Drop a TQ proposal and I'll put the whole thing together.
>>94070235Where do you play? Online, someones home, or at the friendly local game store?
NEW THREAD!>>94070252>>94070252>>94070252>>94070252>>94070252
>>94045397Have any of you ran any Japanese themed OSR games?