We're rolling up a subsector Malaxis Exapanse which is neighboring the Astrum Nihilum >https://1d6chan.miraheze.org/wiki/Setting:Astrum_NihilumLas thread we've rolled up for planets: developing world Affgrost(>>94231071), the scorching hot pleasure world Hertigatt Alpha(>>94237318), and the fortress world Algor Rex(>>94249941). Along with a Titan Legion(>>94249891) and Inquisitor(>>94254327) that seem to be on the fortress planet. Last Thread: >>94211863We have 8 planets left for this subsector so let's get back to it. 1d100 for the planet's classifcation
Rolled 60 (1d100)>>94255267
>>94255319>Shrine World: So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.The Emperor's light must shine brightly here. 4d10 for the planet's tech level
Rolled 1, 10, 4, 9 = 24 (4d10)>>94255350
>>94255397>Low Imperial: The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds), though the PDF will likely have such weapons for their specialists.1d100 for the star size
Rolled 68 (1d100)>>94255465
>>94255575>Star Size: MediumNext up is the adepta presensce. 2d10 for Adminstratum
Rolled 7, 9 = 16 (2d10)>>94255612
>>94255612>Adminstratum: Notable. A powerful force in its own area of the planet.1d10 for Arbites
Rolled 8 (1d10)>>94255646
>>94255832>Arbites: Slight. Specific duties; not involved in wider planetary affairs.1d5 for astra telepathica
Rolled 2 (1d5)>>94255973
>>94256104>Astra Telepathica: None1d5 for Astronomica
Rolled 3 (1d5)>>94256130
>>94256236>Astronomica: None1d5 for Mechanicus presence
Rolled 1 (1d5)>>94256305
>>94256367>Mechanicus: None4d10 for Ministorum
Rolled 7, 6, 9, 3 = 25 (4d10)>>94256474
>>94256585>Ministorum: Dominating: One of, if not the, most powerful and influential forces on the planet.Not surprising. 1d100 for the size of the planet
Rolled 71 (1d100)>>94256628Didn't realise the prompt was case sensitive.
>>94256685>Average: 10d10Let's see those d10s
Rolled 5, 9, 8, 6, 10, 10, 10, 9, 7, 5 = 79 (10d10)>>94256697Hopefully no middle of the road rolls
>>94256713>Size: 79,000 km So about twice the size of earth. 1d100 for it's axial tilt
Rolled 50 (1d100)>>94256727
>>94256745>Axial Tilt:Moderate (16-25°) >Seasonal Variation: ± 20°C/68°F1d100 for it's day
Rolled 67 (1d100)>>94256781
>>94256871>6d10 hoursKeep the d10s coming
Rolled 10, 3, 1, 2, 8, 8 = 32 (6d10)>>94256914
Rolled 9, 8, 8, 1, 7, 10 = 43 (6d10)>>94256914Rolling.>>94255267Lmao. That Titan Legion is leaning very hard into the Tax Collector World idea for Algor Rex, what with the Arbites being their Allied forces.
>>94256995>Day: 32 HoursAlmost an entire work week. 1d100 for it's year
Rolled 73 (1d100)>>94257014
>>94257140>(10d10)x8 Terran days
Rolled 5, 10, 2, 10, 1, 1, 10, 2, 10, 10 = 61 (10d10)>>94257189Looks like there was a typo in that post, since it asked for 1d100 instead of 10d10. Rerolling with the correct value.
>>94257238>Year: 488 Terran Days, 366 Local Days1d100 for the number of satellites has
Rolled 37 (1d100)>>94257259
>>94257381>Satellites:1 1d100 for gravity
Rolled 48 (1d100)>>94257438
>>94257476>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.1d100 for atmosphere
Rolled 28 (1d100)>>94257522
>>94257566>Normal: Safe to breathe1d100 for its Hydrosphere
Rolled 76 (1d100)>>94257576
Rolled 47 (1d100)>>94257576
>>94257646>Hydrosphere: Moist: This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles>>94257649>Temperature: Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.Planet’s not too bad so far. 1d100 for how much terrain the world has
Rolled 64 (1d100)>>94257653
this shrine world seems to be the most pleasant/normal earth like planet we have rolled up so far
>>94257663>44d100 for what this place looks like
Rolled 72, 74 = 146 (2d100)>>94257680rolling two, and another Anon can take the other two
Rolled 23, 19 = 42 (2d100)>>94257678Yeah seems kinda nice so far >>94257680Rollin’
>>94257698>Swamp>Swamp>>94257753>Hills>Broken ForestThe place has some greenery. So definitely looking better than the others. 1d100-10 for its population
Rolled 66 - 10 (1d100 - 10)>>94257773
>>94257804>1d10 hundred millionNeed a d10 for the population
Rolled 55 (1d100)>>94257820
>>94257826Had an extra 0 there bud
Rolled 8 (1d10)>>94257820
>>94257869>Population: 800 Million>>94257826I’ll use this for society>Military Junta/Dictatorship: The world’s culture is either built around a military cause, or there have been events in its history which caused a great demand for military action and organisation. Either way, society is ruled by the military. Rather than noble or bureaucratic rank, Military rank is the position of highest political authority. Everything is arranged and run in a military fashion. The Imperial Guard (and/or the Imperial Navy) have major influence here.Alternatively since its a Shrine World we can take Religious(Ministorum). Regardless 2d12 for their economy
Rolled 12, 10 = 22 (2d12)>>94257905
This place is paradise by Imperium standards.
>>94257909>Export:General Goods Products that don't fall into the any of the previous examples.>Import:Contraband: Shit The Man doesn't want you to have. In a totalitarian, theocratic regime like the Imperium, there's a lot that can fall under this.So main import being contraband can be interesting. 11d100 for the Shrine’s defenses
Rolled 97, 99, 58, 41, 3, 53, 26, 82, 5, 33, 2 = 499 (11d100)>>94257925
>>94257931>Titan Force: 1% / 1d10 / 2d10>Defence Lasers: 1% / 1d10 / 1d10>Missile Silos (planet): 1% / 1d10 / 1d10So they don’t have a lot…so god forbid someone decides to attack. 3d10 for their titans
Rolled 6, 7, 1 = 14 (3d10)>>94257943maybe they're relying on the support from Algor Rex or perhaps nothing has happened in this sub-sector (or to the planet itself) for millennia so they've gotten a bit lax on their defenses?
>>94257943All the contraband plus zero defenses... This place is falling to chaos in like 2 years max.
>>94257953>Titan Force Size: Small>Titan Force Quality: Poor/MediumI’m guessing they have maybe 5 titans on the planet. 2d10 for defense lasers
Rolled 5, 6 = 11 (2d10)>>94257969
>>94257972>Defense Laser Size: Small>Defense Laser Quality: Poor/Medium2d10 to close out their missiles
Rolled 1, 6 = 7 (2d10)>>94257985
>>94258005>Missile Silos (planet) Size: Tiny>>Missile Silos (planet) Quality: Poor/MediumAnd that’s it for the shrine world
Tiji sector
>>94258028this is separate from Tiji
What system do you use to generate all of this
>>94258067https://1d6chan.miraheze.org/wiki/Planet_generator
>>94258067A few of those>>94258081 are originaly from the different WH40k RP games (planet generator from RT, SM Chapter from Deathwatch, IG regiment from Only War) but most are OC inspired by the latter
>>94258081>>94258205Ty
>we get a nice, liveable, uncrowded planet for once>it's practically undefended and imports potentially chaotic contrabandEmperor, why.Maybe the military junta ruling this place could muster an actual army in times of crisis at least.
>>94258438that's 40k for ya, can't have nice things
Updated the map, added the shrine world
>Shrine World: So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.>Low Imperial: The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds), though the PDF will likely have such weapons for their specialists.>Star Size: Medium>Adminstratum: Notable. A powerful force in its own area of the planet.>Arbites: Slight. Specific duties; not involved in wider planetary affairs.>Astra Telepathica: None>Astronomica: None>Mechanicus: None>Ministorum: Dominating: One of, if not the, most powerful and influential forces on the planet.>Size: 79,000 km>Axial Tilt:Moderate (16-25°)>Seasonal Variation: ± 20°C/68°>Day: 32 Hours>Year: 488 Terran Days, 366 Local Days>Satellites:1>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.>Normal: Safe to breathe>Hydrosphere: Moist: This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles>Temperature: Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.>Terrain:Swamp, Swamp, Hills, Broken Forest>Population: 800 Million
>>94259765>Military Junta/Dictatorship: The world’s culture is either built around a military cause, or there have been events in its history which caused a great demand for military action and organisation. Either way, society is ruled by the military. Rather than noble or bureaucratic rank, Military rank is the position of highest political authority. Everything is arranged and run in a military fashion. The Imperial Guard (and/or the Imperial Navy) have major influence here.>Export:General Goods Products that don't fall into the any of the previous examples.>Import:Contraband: Shit The Man doesn't want you to have. In a totalitarian, theocratic regime like the Imperium, there's a lot that can fall under this.>Titan Force Size: Small>Titan Force Quality: Poor/Medium>Defense Laser Size: Small>Defense Laser Quality: Poor/Medium>Missile Silos (planet) Size: Tiny>Missile Silos (planet) Quality: Poor/MediumI'm just wondering how can you have a military junta...when you have no military?
>>94259777Could be a tradition carried over from the great crusade or whenever this planet was brought into the Imperium
>>94259777>military junta with no militaryIt could be run using paramilitaries like redemptionists or frateris militias as the bulk of the Ministorum's power, probably with a much smaller core of politically reliable and better equipped 'elite' troops like crusader houses to keep the much larger militia in check. Think along the lines of Middle Eastern Ba'athist states.Probably not post-Age of Apostacy compliant, but I imagine somewhere on the edge of Imperial space neighbouring a fortress world probably has bigger concerns.
>>94260356I could see that>>94260417Cause we didn’t get militias or private armies I’m not sure. I imagine at one point there was plenty of crusaders on the planet but I think the world’s current state they’ve left to crusade elsewhere.
>>94260927Hmm, that is a difficult one then. Maybe they use their control over the missile silos to exert power?Of course alternatively if they had Redemptionists it wouldn't really be a standing militia given how reactionary and short lived they are but they'd still be able to use the threat of pogroms against political opponents.Definitely difficult to justify in a way that doesn't feel like it's twisting the words in a cheap way though
>>94261150Let's have it be a holdover from a previous crusade or major event from the past, that would be the best course, and now in the modern era of the Imperium is nothing more than a fancy name for the lord/governor, with probably the authority to command all imperial forces within the star system due to some old legal document, and so on.
>>94261443That'd probably be the cleanest way to do it, yeah.
>>94257968I wonder if someone will roll a xenos, abhuman, or independent human planet. I can see a neighboring, well-adjusted culture being just as disruptive as any chaos cult through no fault of their own.
>>94261150I can see maybe Redemptionists. I feel like the dictator has the titan princeps in his pocket and that’s how he maintains his authority.>>94261443But that makes sense to me.
1d100 for the next planet
Rolled 73 (1d100)>>94262004LETS GOOOO!
>>94262026>Pleasure/Paradise/Garden World: Walled gardens where the rich and powerful can unwind and sow their oats, with the populace living to wait on them hand and foot, or step aside and make art, music, and pretty things. Often a beautiful place to live, as long as nobody takes it too far.Oh slaanesh definitely interested in this sector. 2d10 for tech
Rolled 5, 4 = 9 (2d10)>>94262092
>>94262127> Low Imperial: The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds), though the PDF will likely have such weapons for their specialists.1d100 for star size
Rolled 20 (1d100)>>94262145Should this pleasure world be in the same star system as the other one, or are they two separate systems?
>>94262165>Star Size: SmallI’d assume different system but I’m not opposed to sticking them in the same place. 2d10 for Administratum presence
Rolled 8, 9 = 17 (2d10)>>94262276
>>94262564>Administratum: Notable. A powerful force in its own area of the planet.2d10 for arbites
>>94260927>>94261150>>94261572could also be that a criminal underworld (all the smuggling) is accepted to some degree as a form of control in-of itself. a yakuza type organization with hands in everything intermixed with religion.
Rolled 9, 1 = 10 (2d10)>>94262851Rollin’>>94262932That’s an interesting idea
>>94263119>Arbites: Small. Involved, but quietly and unobtrusively2d10 for astra telepathica
>>94263587
Rolled 1, 5 = 6 (2d10)>>94263790Fucked up the field
>>94263798>Astra Telepathica: Token. For administrative purposes only.1d5 for Astronomica
Rolled 3 (1d5)>>94263943
>>94264064>Astronomica: None2d10 for the Mechanicus
Rolled 1, 10 = 11 (2d10)>>94264129
>>94264259>Mechanicus:Small. Involved, but quietly and unobtrusively.2d10 for the Ministorum
Rolled 6, 9 = 15 (2d10)>>94264485
>>94264854>Ministorum: Moderate. Has offices and planetary duties, and are widely known.To wrap up adepta, 1d5 for the Inquisition
Rolled 2 (1d5)>>94262092Maybe this sector was considered so unimportant over the past millennia or so, that even the enemies of the Imperium felt there were more important places to be...and so, the subsector was able to develop into a quasi-decent place to live. And in contrast to the rest of the galaxy, this means several of its planets feel like paradise.It is still 40k, so it's in general still pretty shit. But the common fucker on these worlds could make it to, say, their 40s without crippling issues and its considered not really remarkable.
>>94264865Oh, and to note, this also means the sector would be 100% guaranteed to be fucked over really badly if a book or campaign were to take place there.
>>94264865>Inquisition: None.1d100 for the size of the planet.>>94264875So something should be noted, this subsector is segmentum obscurus but it borders segmentum solar. In other words, the Great Rift is relatively close to these worlds.
>>94264937Well, look at that. A reason why the place would blow up after a long period of being ignored.
Rolled 6 (1d100)>>94264937
>>94265045>Miniscule: 1d10+4Oh this is tiny
Rolled 5 + 4 (1d10 + 4)>>94265091
ErastiosAn industrial agri world that greats exotic goods for the pleasure worlds and the imperial nobility mostly plants for medical and rejuvenate treatmentsIt has only a handful of cities which have many skilled surgeons and some small pleasure cults. Most of the planet's population are field workers or live in adjoining factoriaIt's arid equatorial regions are deserts can't support agriculture and are instead populated by barbarian khanaganates. They had once formed great armies that sacked cities and put entire populations to the sword in the name of a blood cult but they were shattered as a people with the help of an Imperial Guard regiment long ago and now only bother the settled regions with small slave raids.The planetary PDF are small for a world of this size but enhanced by biochemical treatments and bionic enhancement. The scattered blood priests and small pleasure cults are able to gather strength without being wiped out but if the wider legions of chaos were to intervene the world is ripe to burn.
Rolled 3, 3 = 6 (2d10)>>94265150Forgot roll
>>94265142>Size: 9,000 km1d100 for its axial tilt
Rolled 32 (1d100)>>94265212
>>94265245>Axial Tilt: Moderate (16-25°) >Seasonal Variation: ± 20°C/68°F
>>94265261Oh 1d100-30 for day
Rolled 70 (1d100)>>94265288
>>94265345>4d10 hoursNeed some d10s now
Rolled 6 (1d10)>>94265451
Rolled 5, 7, 4 = 16 (3d10)>>94265451
>>94265457>>94265514>Day: 22 HoursNot bad. 1d100 for the year
Rolled 63 (1d100)>>94265536
>>94265574>(10d10)x7 Terran days10d10 for the year
Rolled 2, 3, 6, 6, 8, 2, 1, 6, 1, 9 = 44 (10d10)>>94265594
>>94265670>Year:308 Terran Days, 336 Local1d100-30 for satellites
Rolled 31 - 30 (1d100 - 30)>>94265736>inb4 10 moons
>>94265754>Satellites: 01d100 for gravity
Rolled 4 (1d100)>>94265800
>>94266002>Very Light (0.1 to 0.5 G): Don't trip and fly into orbit! +4 Agility bonus for movement, +8 to Strength and Toughness levels for Encumbrance, +4 Strength for Throwing. Jumping and leaping distances get quadrupled, fall damage gets quarte1d100 for atmosphere
Rolled 93 (1d100)>>94267604
>>94267739>Poisonous: A Poisonous atmosphere is made up of gasses that are quickly lethal to humans. A character can only survive unhampered in such conditions for a number of rounds equal to their Toughness bonus, and then gain a level of fatigue each round until unconscious. They will die after one more round in the poisonous atmosphere.Oh this pleasure world sucks. 1d100 for Hydrosphere
Rolled 80 (1d100)>>94267792Maybe it’s more of a place to don spacesuits and just enjoy the low gravity environment in a safe and secure place, with domes holding lavish and luxurious habitation modules and other fun things for the cream of the crop to enjoy?
>>94267836>Moist: This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.1d100 for the temperature of this place
Rolled 41 (1d100)>>94267841
>>94268008>Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.1d100 for number of terrain
Rolled 86 (1d100)>>94268116
>>94268156>55d100 for what this place looks like
Rolled 56, 78, 43, 48, 19 = 244 (5d100)>>94268298
>>94268357>Columns>Caves>Active Volcanoes>Broken Rock>Broken Forest1d100-30 for population
Rolled 46 (1d100)>>94268424
>>94268661>(10d10)x1,00010d10
Rolled 7, 7, 9, 10, 3, 5, 5, 3, 4, 10 = 63 (10d10)>>94268690maybe this could be the lone satellite orbiting the shrine world, if we decide to wrap this into an already existing planet?It would explain the imports of contraband to the shrine world
>>94268754>Population: 63,000I’m fine turning this place into a moon. It just means adjusting the year to whatever we planet have it orbiting. 1d100 for its society
Rolled 80 (1d100)>>94268802
>>94268824>Religious (Ministorum): Live for the Emperor, Work for the Emperor, die for the Emperor. The Ecclesiarchy, the state church of the Imperium of Man, functions as the planet's government, making sure everybody, top to bottom, follows their branch's interpretation of the Imperial Creed. Or at least aren't spouting HERESY!! Likely to host an Adepta Sororitas Order Militant and multiple Orders Non-Militant.What an odd world. 2d12 for export/import
Rolled 6, 10 = 16 (2d12)>>94268868Now we know where the religious figureheads from the shrine world are at, the Junta could be the "Emergency Goverment" who never left power cuz the cardinals, bishops and the like all hang out here when not shuttling down to the planet to do their ecclesiastical duties
>>94268890>Export: Vehicles: Deliver people from point A to point B.>Import: Contraband: Shit The Man doesn't want you to have. In a totalitarian, theocratic regime like the Imperium, there's a lot that can fall under this.11d100 for its defenses
Rolled 6, 18, 1, 39, 51, 79, 96, 80, 60, 6, 81 = 517 (11d100)>>94268962Maybe they export some rad hoverbikes/pads/boards for the noble youths, field tested in their low grav environment?
>>94268993>Enforcers: 90% / 3d10 / 2d10>Standing Army: 40% / 2d10 / 2d10>Defence Lasers: 15% / 2d10 / 2d10Not a whole lot but they atleast have an army. 5d10 for enforcers
Rolled 6, 1, 10, 6, 6 = 29 (5d10)>>94269094
>A planet full of priests slinging drugs orbited by a moon full of priests slinging drugsAre we just making Super Fly in space?
>>94269313>Enforcer Size: Huge>Enforcer Quantity: Medium4d10 for their army
Rolled 10, 3, 10, 3 = 26 (4d10)>>94269569
>>94269875>Standing Army Size: Medium>Standing Army Quality: Medium4d10 for defense lasers
Rolled 9, 9, 4, 5 = 27 (4d10)>>94270027
>>94270286>Defense Laser Size: Huge>Defense Laser Quality: Poor/MediumAnd that’s it for this world
>>94270419Should I roll for a new world?
Rolled 57 (1d100)>>94271335I'll do it.
>>94271863>Feral World: Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don't even know there is an Imperium, only that sometimes weird men come to recruit soldiers to fight in the Skyfather's wars in distant stars.Fun. 1d10 for tech level
Rolled 4 (1d10)>>94271927Oh shit. Sector isn't so peaceful after all.
>>94271964>Stone Age: Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.1d100 for its star
Rolled 54 (1d100)>>94272034
>>94272505>Star Size: MediumNext up is there adepta presence. 1d5 for Astra Telepathica
Rolled 1 (1d5)>>94272636
>>94272799>NoneSo no adepta presence here. 1d100 for the size of the planet
>>94267792>>94267836It could be that while the atmosphere itself is poisonous for people to breathe outside the domes, it could provide the look of the Aurora Borealis on steroids so it provides an incredible light show. The usual contraband is psychadelics able to enhance that even further.With the subsector being very close to the Great Rift...this may be posing some problems for the near future since it may be a bit hard to tell the difference between the normal light show of the planet and where warpshit may be starting to form.If we make this place into the moon of the Shrine World, then the faith of that place may be the only thing slowing those effects down.
Summary for Pleasure Moon>Pleasure/Paradise/Garden World: Walled gardens where the rich and powerful can unwind and sow their oats, with the populace living to wait on them hand and foot, or step aside and make art, music, and pretty things. Often a beautiful place to live, as long as nobody takes it too far.> Low Imperial: The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds), though the PDF will likely have such weapons for their specialists.>Star Size: Medium>Administratum: Notable. A powerful force in its own area of the planet.>Arbites: Small. Involved, but quietly and unobtrusively>Astra Telepathica: Token. For administrative purposes only.>Astronomica: None>Mechanicus:Small. Involved, but quietly and unobtrusively.>Ministorum: Moderate. Has offices and planetary duties, and are widely known.>Inquisition: None.>Size: 9,000 km>Axial Tilt: Moderate (16-25°)>Seasonal Variation: ± 20°C/68°F>Day: 22 Hours>Year: 488 Terran Days, 532 Local Days>Very Light (0.1 to 0.5 G): Don't trip and fly into orbit! +4 Agility bonus for movement, +8 to Strength and Toughness levels for Encumbrance, +4 Strength for Throwing. Jumping and leaping distances get quadrupled, fall damage gets quarte>Poisonous: A Poisonous atmosphere is made up of gasses that are quickly lethal to humans. A character can only survive unhampered in such conditions for a number of rounds equal to their Toughness bonus, and then gain a level of fatigue each round until unconscious. They will die after one more round in the poisonous atmosphere.>Moist: This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.
>>94272954>Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.>Terrain: Columns, Caves, Active Volcanoes, Broken Rock, Broken Forest >Population: 63,000>Religious (Ministorum): Live for the Emperor, Work for the Emperor, die for the Emperor. The Ecclesiarchy, the state church of the Imperium of Man, functions as the planet's government, making sure everybody, top to bottom, follows their branch's interpretation of the Imperial Creed. Or at least aren't spouting HERESY!! Likely to host an Adepta Sororitas Order Militant and multiple Orders Non-Militant.>Export: Vehicles: Deliver people from point A to point B.>Import: Contraband: Shit The Man doesn't want you to have. In a totalitarian, theocratic regime like the Imperium, there's a lot that can fall under this.>Enforcer Size: Huge>Enforcer Quantity: Medium>Standing Army Size: Medium>Standing Army Quality: Medium>Defense Laser Size: Huge>Defense Laser Quality: Poor/MediumSo for the rolls I did change star size and year to reflect that it's the moon of the Shrine World
>>94272891That's a really interesting idea. I'm sure that viewing combination of gas clouds, erupting volcanoes, and the Great Rift while on psychedelics would be an amazing view.
Rolled 14 (1d100)>>94272888
>>94273311>Tiny: 2d10Another small world
Rolled 2, 8 = 10 (2d10)>>94273350
>>94273849>Size: 10,000 km1d100 for axial tilt
Rolled 58 (1d100)>>94274002
>>94274446>Axial Tilt: Moderate (16-25°) >Seasonal Variation:± 20°C/68°F1d100-20 for its day
Rolled 98 (1d100)>>94276505
>>94277226>7d10 hoursPretty long for a tiny world
Rolled 10, 5, 9, 2, 6, 8, 7 = 47 (7d10)>>94277411
>>94277602>Day: 47 Hours1d100 for the year
Rolled 29 (1d100)>>94277816
>>94278118>(10d10)x3 Terran daysNeed some d10s now
Rolled 8, 6, 4, 8, 9, 4, 6, 8, 8, 5 = 66 (10d10)>>94278175
>>94278231>Year: 198 Terran Days, 101 Local Days1d100-20 for satellites
Rolled 75 (1d100)>>94278381
>>94278384>1d5Let’s see it
Rolled 5 (1d5)>>942784395 get!
>>94278456>Satellites: 51d100 for its Gravity
>>94278479I require a cat person colony.
Rolled 53 (1d100)>>94278479
>>94278583>Standard (0.8 to 1.2 G): Normal or easily adaptable.1d100 for the place’s atmosphere
Rolled 14 (1d100)>>94278614
>>94278479Five moons? Interesting. That could explain the Imperium's interest in a nowhere planet.
>>94278657>Normal: Safe to breathe1d100 for its hydrosphere
Rolled 84 (1d100)>>94278744
>>94278749>Watery: This world is mostly ocean, with only a few island landmasses and microcontinents.1d100 for the temperature
Rolled 37 (1d100)>>94279012
Added the two new worlds (even though we're still rolling up the feral world), let me know what you think of their placements and names.The pleasure world (moon) is slightly smaller than the regular world due to it being a moon instead of a proper planet and it and the shrine world also has a green border to indicate that they're in the same star system.
>>94279026>Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.Seems pretty nice so far. 1d100 for how much terrain
Rolled 80 (1d100)>>94279080Wonder why the imperium has left it as a feral world and not settled it?
>>94279097>44d100 for what this place looks like
Rolled 83, 53, 52, 52 = 240 (4d100)>>94279168
>>94279225>Ravines>Flat Rock>Flat Rock>Flat RockSo very rocky islands. 1d100-20 for its population
Rolled 14 (1d100)>>94279240
>>94279263>10d10Wow…so 10d10 so how many people live here
Rolled 7, 3, 10, 2, 6, 4, 1, 1, 1, 6 = 41 (10d10)>>94279304Maybe they're the descendants/feral children now grown up, from some survey, shipping, or pleasure ship. Perhaps even an emergency translation out of the warp made the discovery of this planet possible before people got stranded there?
>>94279345>Population: 41I could see them descendants of long forgotten ship crash.1d100 for their society I suppose
Rolled 30 (1d100)>>94279417
>>94279421>Tyrannical Dictator: The dictator has illegally seized power, and often rules with a bloody fist as they purge or 'disappear' the planet's dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant's ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who played the long game and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.2d12 for their economy
Rolled 9, 5 = 14 (2d12)>>94279598
>>94279683>Export: Alcohol/Drugs: Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.>Import:Weapons: Tools made for putting holes in people. Either require contact with the target or fires projectiles.Interesting. 4d100 for their defenses
Rolled 37, 98, 55, 39 = 229 (4d100)>>94279730
>>94280142>Standing Army: 90% / 3d10 / 2d10>Private Army/Armies: 99% / 2d10 / 2d10I’m guessing all of 40 people are enlisted in some capacity. 5d10 for standing army
Rolled 1, 10, 6, 1, 7 = 25 (5d10)>>94280204
>>94280308>Standing Army Size: Huge>Standing Army Quality: Poor/MediumLastly 4d10 for the private army
Rolled 4, 10, 2, 5 = 21 (4d10)>>94280427
>>94280985>Private Army Size: Large>Private Army Quality: Poor/MediumI assume this translates to 25~ standing army and 10 private
>Feral World: Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don't even know there is an Imperium, only that sometimes weird men come to recruit soldiers to fight in the Skyfather's wars in distant stars.>Stone Age: Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.>Size: 10,000 km>Axial Tilt: Moderate (16-25°)>Seasonal Variation:± 20°C/68°F>Day: 47 Hours>Year: 198 Terran Days, 101 Local Days>Satellites: 5>Standard (0.8 to 1.2 G): Normal or easily adaptable.>Normal: Safe to breathe>Watery: This world is mostly ocean, with only a few island landmasses and microcontinents.>Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.>Terrain: Ravines, Flat Rock, Flat Rock, Flat Rock>Population: 41>Tyrannical Dictator: The dictator has illegally seized power, and often rules with a bloody fist as they purge or 'disappear' the planet's dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant's ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who played the long game and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.>Export: Alcohol/Drugs: Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.
>>94282146>Import:Weapons: Tools made for putting holes in people. Either require contact with the target or fires projectiles.>Private Army Size: Large>Private Army Quality: Poor/MediumSo any ideas for this place or should we continue rolling planets?
>>942821691d100 if we want to keep rolling for planets
Rolled 57 (1d100)>>94282393Hive world get!
>>94282477>Feral World: Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don't even know there is an Imperium, only that sometimes weird men come to recruit soldiers to fight in the Skyfather's wars in distant stars.Apparently this subsector loves cavemen. 1d10 for its tech level
>>94280204More like a hunting band. Honestly? One band really shouldn't have a military leader, so the dictator is probably the chief. The chief then identifies as the strongest hunter.
Rolled 5 (1d10)>>94282521C'mon Bronze Age!
>>94282542>Stone Age: Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.1d100 for its star size
Rolled 97 (1d100)>>94282570
>>94282608>Star Size: GiantHail the red sun. 1d5 for Telepathica
Rolled 5 (1d5)>>94282639
>>94282736>Astra Telepathica: Token. For administrative purposes only.So they have telephones. 1d100 for the size of the planet
Rolled 7 (1d100)>>94282851
>>94283049>Miniscule: 1d10+4Another small world.
Rolled 5 (1d10)>>94283054
>>94283066>Size: 9,000 km 1d100 for axial tilt
Rolled 68 (1d100)>>94283067
>>94283146>Axial Tilt:Moderate (16-25°) >Seasonal Variation: ± 20°C/68°F1d100-30 for length of day
Rolled 60 (1d100)>>94283227
>>94283614>3d10 hours
Rolled 2, 2, 4 = 8 (3d10)>>94286233
>>94286375>Day: 8 Hours1d100 for their year
Rolled 98 (1d100)>>94286488
>>94286871>(10d10)x10 Terran daysLong years, short days
Rolled 9, 6, 5, 9, 3, 9, 2, 2, 5, 2 = 52 (10d10)>>94287002
>>94287115>Year: 364 Terran Days, 1,092 Local Days1d100-30 for any satellites this place has.
Rolled 95 (1d100)>>94287131
>>94287147>1d51d5 for how many
Rolled 3 (1d5)>>94287200
>>94287233>Satellites: 3 1d100 for gravity
Rolled 97 (1d100)>>94287240
>>94287710>Very Heavy (1.5 to 2 G): Don't trip and shatter your bones! -4 Agility bonus for movement, -8 to Strength and Toughness levels for Encumbrance, -4 Strength for Throwing. Jumping and leaping distances get quartered, fall damage gets quadrupled.Cavemen Ogryn? 1d100 for its atmosphere
Rolled 38 (1d100)>>94287717
>>94287864>Normal: Safe to breathe1d100 for the Hydrosphere
Rolled 26 (1d100)>>94287884
>>94288121>Arid: This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.It's kinda dry on this planet. 1d100 for the temperature
Rolled 2 (1d100)>>94288210
>>94288234>Bitter (-201°C/-330°F or lower): As cold as it gets. Maybe too cold for an atmosphere. Only the best heating and most complex equipment can keep the habs habitable. Going outside means flash-freezing and becoming part of the icy terrain.Christ, this place is awful for these cave men. 1d100 for how much terrain is on this icicle
Rolled 44 (1d100)>>94288274
>>94288278>33d100 for what they are
Rolled 9, 86, 59 = 154 (3d100)>>94288291
>>94288304>Terrain: Savannah, Sandy, Columns1d100 for the population
Rolled 68 (1d100)>>94288447
>>94288734>5d10 million...Huh. That's a lot of people all things considered
Rolled 9, 6, 7, 9, 10 = 41 (5d10)>>94288765
>>94288833>Population: 41 Million It's a size of a small country. 1d100 for what cave society looks like for them
Rolled 30 (1d100)>>94288855
>>94288968>Tyrannical Dictator: The dictator has illegally seized power, and often rules with a bloody fist as they purge or 'disappear' the planet's dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant's ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who played the long game and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.2d12 for caveman economy
Rolled 3, 3 = 6 (2d12)>>94289009
>>94289125>Export: Minerals: Rocks from the ground that have value. Used in construction, technology, currency or decoration.>Import: Minerals: Rocks from the ground that have value. Used in construction, technology, currency or decoration.They love rocks. 4d100 for their defenses
Rolled 97, 28, 78, 85 = 288 (4d100)>>94289212
>>94289949>Militia: 99% / 3d10 / 2d10More people yet less defenses than other feral planet. 5d10 doe their militia
Rolled 5, 2, 9, 3, 1 = 20 (5d10)>>94289971
>>94290298>Militia Size: Medium/High>Militia Quality: PoorThat's it for this one
>Feral World: Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don't even know there is an Imperium, only that sometimes weird men come to recruit soldiers to fight in the Skyfather's wars in distant stars.>Stone Age: Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.>Astra Telepathica: Token. For administrative purposes only.>Size: 9,000 km>Axial Tilt:Moderate (16-25°)>Seasonal Variation: ± 20°C/68°F>Day: 8 Hours>Year: 364 Terran Days, 1,092 Local Days>Satellites: 3>Very Heavy (1.5 to 2 G): Don't trip and shatter your bones! -4 Agility bonus for movement, -8 to Strength and Toughness levels for Encumbrance, -4 Strength for Throwing. Jumping and leaping distances get quartered, fall damage gets quadrupled.>Normal: Safe to breathe>Arid: This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.>Bitter (-201°C/-330°F or lower): As cold as it gets. Maybe too cold for an atmosphere. Only the best heating and most complex equipment can keep the habs habitable. Going outside means flash-freezing and becoming part of the icy terrain.>Terrain: Savannah, Sandy, Columns>Population: 41 Million>Tyrannical Dictator>Export: Minerals: Rocks from the ground that have value. Used in construction, technology, currency or decoration.>Import: Minerals: Rocks from the ground that have value. Used in construction, technology, currency or decoration>Militia Size: Medium/High>Militia Quality: Poor
>>94290432So I’m thinking this world is for ogryns. This used to be a mining world before some disaster happens. What remains of the habs is what they inhabit. The whole civilization just act like fantasy Ogres
>>94288855>>94289009>>94289212This does my head in. How the hell do cavemen have a dictator? How do they even have social complexity if they lack cities? Is this some pre-Bronze Cahokia-lite, Anasazish society where culture is only loosely connected by trade routes?>>94291118I agree. Every once in awhile, they get an itch. That there's a maw over the horizion.
>>94291187I assume it's one Ogryn that's the biggest and strongest and has most of the tribes follow him
So this subsector so far has>2 pleasure worlds>2 Feral Worlds>1 Shrine World>1 Fortress World >1 Developing World So this place doesn't seem super important in the grand scheme of things so far. But we still have five more planets so maybe something interesting will come of it
>>94291701Not every sector has to be a super important place, so it has a sort of charm to it.
So should we roll for another planet then?
Rolled 75 (1d100)>>94291872Sure why not, 1d100 for the type correct?
>>94291933>Death World: If it's not the molecular acid rain, it's the Rape-spiders. These worlds are near impossible to live on. Anyone who can live here more than ten years would make a perfect Space Marine.That's a new one. 4d10 for it's tech level
Rolled 5, 7, 8, 10 = 30 (4d10)>>94291943
>>94291979>Early Space: Has developed basic space flight, and may have established settlements on its own moons, and even close neighboring planets in the same system. Basic las weapons and early coilguns may have been developed. Beyond this point, it is almost a guarantee that the multicultural empires and nation states of earlier periods vanish in favor of planetary unification (this may occur earlier if an empire is sufficiently successful, out of necessity to combat a Xenos invasion or through shrewd negotiations).1d100 for its star size
Rolled 54 (1d100)>>94291988
>>94291995>Star Size:MediumA fine yellow sun. 1d10 for administratum presence
Rolled 7 (1d10)>>94290432Slop of this place. >>94292013Rolling
Can I roll for a Knight house?
>>94292894Maybe not in this thread, since we don’t have any reason to roll one up, nor are there any worlds (so far) that could reasonably have a knight house on it. But no one is stopping you from making your own knight house creation thread.
>>94292389>Administratum: Slight. Specific duties; not involved in wider planetary affairs.1d5 for Arbites
Rolled 2 (1d5)>>94294565
>>94294673>Arbites: None1d5 for Astra Telepathica
Rolled 4 (1d5)>>94294712
>>94294831>Astra Telepathica:Token. For administrative purposes only.1d5 for astronomica
Rolled 4 (1d5)>>94295055
>>94295133>Astronomica:Token. For administrative purposes only.1d5 for Mechanicus
Rolled 4 (1d5)>>94295251
>>94295264 >Mechanicus:Token. For administrative purposes only.1d10 for Ministorum
Rolled 5 (1d5)>>94295273
>>94295294Wrong dice for Ministorum but I’ll use the roll for Inquisition>Inquisition: Token. For administrative purposes only.
Rolled 2 (1d10)>>94295273
>>94295360>Ministorum: None1d100 for the size of the world
Rolled 84 (1d100)>>94295445
>>94295514>Huge: (10d10)x3
Rolled 3, 10, 3, 8, 1, 3, 10, 2, 5, 7 = 52 (10d10)>>94295529
>>94295539>Size: 156,000 km1d100 for its Axial Tilt
Rolled 7 (1d100)>>94295564
>>94295626>Axial TIlt:Slight (1-5°) >Seasonal Variation: ± 5°C/41°F1d100+20 for day of the planet
Rolled 1 (1d100)>>94295656
>>94295663>2d10 hoursOh this world spins fast.
Rolled 5, 7 = 12 (2d10)>>94295674speeen
>>94295680>Day: 12 hours1d100 for the year
Rolled 76 (1d100)>>94295682100 get!
>>94295701>(10d10)x8 Terran days
Rolled 9, 6, 8, 2, 3, 9, 1, 9, 3, 2 = 52 (10d10)>>94295731Let's see what we get
>>94295748>Year: 416 Terran Days, 832 Local DaysFast days but long years. 1d100 for number of satellites
Rolled 32 (1d100)>>94295759I wonder what will make this a death world, the climate, terrain, or the flora/fauna? It could also be all three in one.
>>94295775>1d5Potential for a decent amount of moons
Rolled 5 (1d5)>>94295788
>>94295793>Satellites: 51d100 for the gravity
Two new planets added:>Ograntha Minoris, the very small ogryn inhabited feral world which is presumed to be an old forgotten and abandoned mining world>Nyrkhal, the death world we're currently rolling upIs Ograntha too on the nose, does it needs changing to something else?
Rolled 77 (1d100)>>94295798
>>94295819I think Ograntha is fine. 40k isn't exactly known for subtlety
>>94295840>Bearable: A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.Fantastic, it's Krieg. 1d100 for its Hydrosphere
Rolled 79 (1d100)>>94295848
>>94295875>Moist: This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.1d100 for temperature
Rolled 60 (1d100)>>94295926I am picturing a world of rain and mud, with little to no large swaths of forests nor jungles
>>94295932>Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.If it wasn't for the bad atmosphere maybe this wouldn't be a death world. 1d100 for how much terrain
Rolled 4 (1d100)>>94295947
>>94295990>11d100 for what it is
Rolled 71 (1d100)>>94296016
>>94296053>Terrain: CavesI’m not going to lie I was hoping for active volcanoes or jungles. 1d100-10 for population.
Rolled 83 (1d100)>>94296072
>>94296137>1d5 billionPotential Guard Planet if I ever saw one.
Rolled 4 (1d5)>>94296175
>>94296682>Population: 4 Billion1d100 for their society
Rolled 16 (1d100)>>94296711
>>94296861>Elected Dictator: The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader's decision is final.2d12 for export and import
Rolled 7, 1 = 8 (2d12)>>94296889
>>94296918>Export: Fuel: Generates power, which is released as heat, light or electricity.>Import: Agriculture: Plant based food. Fruits, vegetables, fungi, algae, anything grown and edible. Can also include spices and herbs. Perhaps some non-edible plants for making medicine or chemicals.Makes sense. That’s technically it for this planet since defenses are GM’s discretion.
>>94296889Since this is a Death World, does that mean that elections are based around what Trophies have been managed to be gained from hunting or war?
>>94297339Vote is based around how many trophies you offer up could br a fun angle
>>94297358Perhaps the ones put on the line for the election are offered up as sacrifices to the Emperor whether the person wins or loses the election? And a common talking point is in regards to quality of trophies vs quantity of trophies?
>Death World: If it's not the molecular acid rain, it's the Rape-spiders. These worlds are near impossible to live on. Anyone who can live here more than ten years would make a perfect Space Marine.>Early Space: Has developed basic space flight, and may have established settlements on its own moons, and even close neighboring planets in the same system. Basic las weapons and early coilguns may have been developed. Beyond this point, it is almost a guarantee that the multicultural empires and nation states of earlier periods vanish in favor of planetary unification (this may occur earlier if an empire is sufficiently successful, out of necessity to combat a Xenos invasion or through shrewd negotiations).>Star Size:Medium>Administratum: Slight. Specific duties; not involved in wider planetary affairs.>Arbites: None>Astra Telepathica:Token. For administrative purposes only.>Astronomica:Token. For administrative purposes only.>Mechanicus:Token. For administrative purposes only.>Ministorum: None>Inquisition: Token. For administrative purposes only.>Size: 156,000 km>Axial TIlt:Slight (1-5°)>Seasonal Variation: ± 5°C/41°F>Day: 12 hours>Year: 416 Terran Days, 832 Local Days>Bearable: A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.
>>94297845>Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.>Terrain: Caves>Population: 4 Billion>Elected Dictator: The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader's decision is final.>Export: Fuel: Generates power, which is released as heat, light or electricity.>Import: Agriculture: Plant based food. Fruits, vegetables, fungi, algae, anything grown and edible. Can also include spices and herbs. Perhaps some non-edible plants for making medicine or chemicals.
New thread: >>94297911